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Tech Over Tea - The World Of Tech Never Stops | Solo
Episode Date: May 23, 2025Today we're doing another solo episode, the plan was to do a guest episode but plans changed and here we are so as with all the solo episodes it turns very quickly into a world of rambling==========Su...pport The Channel==========► Patreon: https://www.patreon.com/brodierobertson► Paypal: https://www.paypal.me/BrodieRobertsonVideo► Amazon USA: https://amzn.to/3d5gykF► Other Methods: https://cointr.ee/brodierobertson==========Guest Links==========Twitch: https://www.twitch.tv/novaandpulseBluesky: https://bsky.app/profile/novaandpulse.comWebsite: https://novaandpulse.com/techaro.lol==========Support The Show==========► Patreon: https://www.patreon.com/brodierobertson► Paypal: https://www.paypal.me/BrodieRobertsonVideo► Amazon USA: https://amzn.to/3d5gykF► Other Methods: https://cointr.ee/brodierobertson=========Video Platforms==========🎥 YouTube: https://www.youtube.com/channel/UCBq5p-xOla8xhnrbhu8AIAg=========Audio Release=========🎵 RSS: https://anchor.fm/s/149fd51c/podcast/rss🎵 Apple Podcast:https://podcasts.apple.com/us/podcast/tech-over-tea/id1501727953🎵 Spotify: https://open.spotify.com/show/3IfFpfzlLo7OPsEnl4gbdM🎵 Google Podcast: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8xNDlmZDUxYy9wb2RjYXN0L3Jzcw==🎵 Anchor: https://anchor.fm/tech-over-tea==========Social Media==========🎤 Discord:https://discord.gg/PkMRVn9🐦 Twitter: https://twitter.com/TechOverTeaShow📷 Instagram: https://www.instagram.com/techovertea/🌐 Mastodon:https://mastodon.social/web/accounts/1093345==========Credits==========🎨 Channel Art:All my art has was created by Supercozmanhttps://twitter.com/Supercozmanhttps://www.instagram.com/supercozman_draws/DISCLOSURE: Wherever possible I use referral links, which means if you click one of the links in this video or description and make a purchase we may receive a small commission or other compensation.
Transcript
Discussion (0)
Good morning. Good day and good evening today. We are doing a solo episode
So I do have another regular episode lined up this week
um
I may have
misjudged the time that we agreed on
and then
Slept through the time it was going to happen.
So just in case that episode doesn't happen,
it should now, we've rearranged it.
Just in case that one doesn't happen,
I'm doing this one,
just so I have another one in my backlog.
What's probably gonna happen though
is now I just have an extra week backlogged
and you know, it is what it is.
It's not really that big of a deal.
So it's been a while since we've done a solo episode actually don't know the last time
Let me just have a quick check over on the Spotify here. I want to say it's got to be like
Have I done wait? Have I done one this year?
That is the real question. I
Feel like I have
I feel like I have
But it's entirely possible that I've just entirely lost track of time so much that I have no idea what I've done
Okay back to 262 it's all guests
Guests guests guests. Okay. Wait, wait, what date is that on?
published January 25. Okay. I have done one this year. Just a single
Just a single episode and that is all
I do like the solo episodes as I said in previous ones. It's just
There's lots of interesting people to talk to so I can do the solo episode and just chat shit by myself, which is basically...
A two hour version of my livestreams, except instead of playing a video game,
It's just two hours of just chatting and actually just chatting and not two hours of reacts.
Or I can find some interesting people to talk to and not have to talk for two hours.
And uh, find people that are far more interesting than I am,
And pick their brains about various things
Well, you know sometimes we are here anyway, so it is what it is
You know what? Let's start off
I've got a bunch of things written down as always do let's start off with
Something that I've seen a lot of people freaky out, but frankly, I don't know how exactly to feel.
Google just changed its G logo.
I assume, yeah, from what everyone said,
yeah, this is just the G logo, but it seems really weird they wouldn't do a rebrand like this across
the rest of their application suite as well So my assumption is they are probably
like
Testing this out on a single one if people don't hate it
Then they roll out the rest
the way that I've seen this described is it's kind of like you take both logos and
then you put a match under them and you just
Watch this one on the right and melt. That's kind of what it is
I've also seen a lot of people like really happy about the fact they are using blur in a logo
Is this like is this some design trend? I'm not aware of
logo blur
Gaujian Blur in logo
I'm not finding anything obvious here
So is this like a really really new trend maybe
Okay, wait, I'm seeing someone talk about a logo from a couple of months ago on Reddit. I don't know why everyone is like making a big deal about the fact that it's using,
like specifically a blur.
Like it's one thing when Google changes their logo, but it's specifically being a blur.
I don't understand like the freak out about that.
What I will say is... okay do I think it
is better? That is that's the real question here. I feel like someone got
paid a shitload of money to make like when Google or any other big company
makes a logo change just understand how many meetings had to happen
to decide on doing this.
This probably cost at a minimum,
just like in meetings alone,
I would say 10 hours of meetings
across at least 8 different people.
And that's just the meetings.
That's not taking the time into consideration.
All of the different things that could have been adjusted.
Like, how much blur do we want?
Do we want the red to bleed down further?
It looks like they might have like moved the center point of the yellow...
Uh...
Okay, they've definitely made the yellow bleed out a lot more the center point of the yellow. Okay.
They've definitely made the yellow bleed out a lot more into the red and the green
then like, cause the, the end point of the yellow is here.
The end point of the yellow is more like here.
So like just, just understand how many people and how many layers of management
this had to go through.
and how many layers of management this had to go through.
I don't know what this is generally going to mean for
the way that Google designs things because
here's the thing, right?
A lot of modern design trends
basically follow whatever companies like Google are doing.
People don't have the ability to think for themselves. The reason why like
skew morphism is bad is
because Google doesn't like it. Like all of these design trends basically
Google is at the forefront of and other companies like Apple as well. And if they don't like it, it's bad.
So is this going to lead to some sort of new maybe design trend where we're moving away from these sort of like flat
Material design because that's sort of what this is right like the hard colors on the hard colors Are we moving away from that? Are you moving more back towards something?
more akin to XP not like
Exactly that sort of design but a
lot more colorful a lot more playful probably not I'm probably way over
thinking this like every single other person talking about this because
there's nothing there's frankly nothing happening this time of the year so
everyone is just grabbing on onto every little possible thing.
Oh, yeah, like this,
back when they changed their logo
to a sans serif typeface 10 years ago,
and everyone freaked out about this as well.
They're like, oh my God, they changed the font.
One thing I will say is,
even though they are the same size,
from what I can tell
She wait hold up are these actually am I am I tripping?
No, okay, okay
The logo on the right is definitely bigger. I was gonna say I there's no way that there's no way that it like looks that
Okay, I don't I don't know if the actual like official logo is a different size or
they've just changed the size for this, but they are definitely slightly different sizes.
The new logo is slightly bigger. I thought for some reason like this, this is what I was thinking, right?
For some reason the gradient made things feel more open and
I guess in a sense it kinda does,
but like not as much as I thought it did.
There's something about not having those like hard borders of colours
that does make it feel like...
I guess, I guess the idea is kinda like bringing you in,
if that makes sense.
I guess the idea is kind of like bringing you in if that makes sense
Like it feels like it's sort of it's sort of like trying to drag you into the Google ecosystem
And you'll never escape from the void that is Google.
I do think this is probably an upgrade over what they were doing
It's gonna obviously take time to get used to this and I'm curious to see if they roll it out for the rest of their suite. It would seem so weird if just one of their logos was a new design and they're like yeah
you know what just leave everything else as is. I wonder if there's some like dumb
like corporatey explanation for the the reason why they did so.
Google new logo reason. Let's see.
Um...
Google's evolving brand identity in a multi-device AI-driven world.
What does that mean?
Fucking nothing. absolutely fucking nothing. That's not, that's not an explanation from um, from Google, that's just someone like
applying reason to it. I will say, I will say Google is really smart by not heavily
talking about the logo, just dropping it, because you get fucking idiots like me,
and everybody else in the tech industry who's like,
why did Google change their logo? What's the meaning behind this?
Is this going to affect everything else?
And like, they don't need to do any marketing whatsoever.
Everybody just innately now knows that Google has a new logo. This is like such a brilliant way to do it, right?
Like this is the other thing. This also went through multiple board meetings like hmm.
How do we announce we had the new logo? Do we send out press kits? Do we just silently drop it?
Do we write a blog post?
Hmm. How do we best get out the new logo and make sure people are aware of the wasted hours we've done? Drop it? Do we write a blog post? Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm this and got paid for it. Um, great fucking grift. You did a- you- fantastic fucking job.
You made so much money from something that doesn't matter. Same thing with like every
other logo design like when um, when Kia became the KN car or like the Jaguar rebrand. That
was such a bad rebrand. Like the fact they even let that one through is insane
Whoever is involved in those design teams fucking good job. You got so much money out of the stupidest thing
Speaking of not stupid things though. I have done a number of streams on the Cosmic Desktop.
The one from Syshdom Shevonoushitch.
If you've not used it yet, I would highly recommend it.
It still has a number of quite annoying bugs,
as I've shown in my streams where my windows vibrate when I record them.
Not on my desktop, only in the recording.
And to the best of my knowledge knowledge nobody's been able to properly
replicate the problem.
So I need to go and...
I need to go and try see if it's maybe like multi-monitor.
Like if it's multi-monitor that at least leads them down to something. If it's AMD only,
I wouldn't have a clue. Look, maybe it's some regression in Mesa, but that doesn't make any sense unless it's like some weird approach that
Cosmic only is taking and
KDE is not for some reason what to be fair there was another one like that um
What was the option called?
Direct scan out direct scan out is the thing where KDE isn't really using that heavily but on cosmic
AMD GPUs would crash past a certain version of Mesa and I think I want to say it's still a regression
I don't think it's been fixed upstream yet. Anyway, right now we're in alpha 7 if you're not trying it yet
It's gotten into a pretty solid state. It's not perfect. There's lots of bugs still.
It still requires hardware rendering.
So if you try it in a virtual machine, make sure you enable hardware rendering, otherwise it will immediately die.
But I do legitimately think it is
maybe a cycle or two away from going into
from going into beta now on that note, so I
Talked about the alpha and I was sent an email from
From system 76, let me see if I can find it.
But I didn't- I didn't check out the details because I didn't...
But I didn't like super care about the email that they sent me.
I think gaming on Linux made the mention of it as well.
Gaming on Linux. Let me see. Where's Liam?
Okay, maybe we go to the website. Gaming on Linux.
So this was part of the, of the write-up, but it was just like a little note towards the bottom.
So I just, I just didn't even like
take
notemates, wait, second page? I didn't really like take note of it. I should have grabbed? I didn't even really like take note of it.
I should have grabbed the link for this one.
Yeah, here we go, here we go.
So they have some new laptop coming out, they're whatever, the serval WS.
And then like at the bottom of that email, the thing that I didn't even pay attention
to, apparently Cosmic is going to be entering beta phase soon
So
Soon is a very
It's a very ambiguous very loose term for a very good reason because as we've seen from Carl before
mentioning dates doesn't go too well
I
Do legitimately think
Do I think next release is going to be beta I
Wouldn't be surprised if they pushed it into beta
now I do think
There should be at least one more cycle. There's a few features. I would like to see added
Before that happens bug fixes can go into beta. That's totally fine at this point. There's not any like horrible crashes
That are easy to encounter. This is the main thing There's always gonna be crashes in alpha and beta software, but beta should have a lot less in the
obvious crashes like crashes where you're doing normal desktop functionality and
something goes wrong and a lot of that stuff has been dealt with
if I'm being
if I'm not being optimistic I would say end of June.
I think end of June
Beta is very very likely. Now, how long is it gonna be beta going into full release?
That's really hard to say.
I do think
Cosmic has a lot of
optimization issues right now like swapping workspaces for example. There is a
noticeable delay. It's like a
Second delay and I have a feeling
Because this has been a problem in other desktops. So my home directory is on hard drive and I have a feeling
It's something about writing data to a mechanical hard drive.
I should move my configs to an SSD or at least the Cosmic folder to an SSD
just, just to test it because I'm...
KDE's had a lot of problems where it's horribly unoptimized on hard drives.
Cosmic, I would not be surprised if it has simil-
Well, no, no. Cosmic has had problems of being horribly unoptimized on hard drives.
Early on when you would change the...
Well, change basically any setting, but a really easy one was changing the width of the window border.
Every single time you change the value, it would write to a hard drive or write to the file and then
reread the file and then like move it around the
environment a bunch of times and it wasn't just the hard drive thing. The hard drive thing certainly helped
but there was a bunch of other little optimizations at the same time that also smooth things out and I have a feeling I
have a feeling WorkSpaces may be the exact same thing
my assumption is it's probably writing it to a file and then moving the file around and
moving the data around a bunch and doing just weird weird shit that like alpha software does and
Then at some point like two seconds later, it's like oh, yeah
You're on a new desktop
Yeah, I
Think cosmic has been a I do want to talk to more of the engineers again
I I need to bring Victoria on the podcast at some point.
I also want to bring Jeremy back on.
If anyone from the Cosmic team is listening here,
and would like to talk about the engineer experience of Cosmic,
I would absolutely love to talk,
because I feel like this has been a big learning experience for everybody involved.
Because this has been a Rust native desktop on a really new graphical toolkit
From people who may have been involved in other desktops before they've all like worked on
Gnome to some extent having the whole pop shell thing and there have been patches sent upstream
but never building a desktop from the ground up and I'd be very curious to know about a lot of the
learning experiences people have had, a lot of these speed bumps along the way, a lot of the things which
maybe were assumptions they had about how a desktop should work, which
sort of fell apart as soon as you start seeing
more general, wider user expectations. sort of fell apart as soon as you start seeing more
General wider user expectations. This is a problem a lot of things have a lot of like software has where
for an individual it works really well and
Maybe for their friends, maybe for a small group around them
It's not perfect, but they understand it and then you start giving it to regular users who have no idea who you are Who have no idea about your design ideas and your mentality going to the software and they immediately break something and
I know there have been bugs in cosmic like that at least like that's the way it appeared to me
Actually a really good example of this. Let's see if I can find it
I I do need to provide more information to Carl because I think he's I think he's appeared to me. Actually a really good example of this, let's see if we can find it.
I do need to provide more information to Carl because I think he's entirely wrong.
Um...
Yeah, so, okay a bunch of people have uploaded this.
So this is a thing that Carl has added into the GitHub.
So in Cosmic, for anyone just listening, in KDE, there is an option, what's it called
in KDE?
Under Window Behavior, Focus Follows Mouse, Mouse Precedence, and then Delay Focus Set
to 0 milliseconds. So what happens here is when I've moved my mouse onto a different window,
that window is automatically given focus, which is great because it means that I have to something like KDE or Gnome with the functionality enabled,
and it doesn't work the way you would ever expect it to.
So on Cosmic, when you move the cursor over to a window, it doesn't just focus the window, it also raises the window.
So KDE has those as two separate
actions. You focus the window with your cursor by moving it over and click it
and then it raises the window. Why do we want this separation? Well let's imagine
for a moment that you want to go and open a save dialogue.
Okay save dialogues don't always take full control of the window or maybe it's like a warning pop-up.
Okay, something like that which isn't gonna take full control of the window,
but it's gonna be a new window that spawns on top of the window.
So in the cosmic context, if I want to move my cursor off of that window onto the window behind it,
because focus and raise are the same operation,
putting my cursor on the window behind it would now put the pop-up behind that window hiding the pop-up.
This is really annoying. Whereas on KDE, if I move my
cursor off of the pop-up,
the pop-up is still going to be on top of everything,
off of the pop-up, the pop-up is still going to be on top of everything, but the window behind it is going to have focus. So I can scroll through that window, I can type in
that window, but until I click on the window, it is not actually going to be raised above
the pop-up. This is a very specific situation, but it also makes a lot of sense when you
have multiple overlapping windows on your desktop. Moving the cursor between windows and it immediately
appearing above the window
feels buggy. It feels broken. It works in a tiling context, but
that's because windows are not overlapping.
In a floating context, you need to have
raising and focus as two separate operations.
I will be posting a video in this thread as well.
I really, really hope that Carl does not
make the wrong choice here and break how this feature works.
Wait, wait.
Oh, hold up.
Have other people made duplicates?
Wait, wait.
I'm actually- hold up.
Okay.
So this, this like makes me even more right so there are other people that have
That have provided the exact same report, so this is from Xfce I guess
Yeah, so this is on Xfce where
You can customize the raise or you say yeah automatically raise windows when they focus
Yeah, yeah, yeah, So this is the exact same thing. I'm talking about with KDE except XFC has like more sliders for more things
What's up? What's this one on? Oh, this is also XFC. Wait
It's the same person
Wait, I'm confused
Did I open the same link twice? Or did they make two issues?
Wait, I'm so confused. Wait, 863. Why do they have different names? Oh, they must have-
Oh, okay. I see what happened here. Okay, GitFox mentioned it and then
Then Michael marked it as a duplicate. Right. Okay, that makes sense. Awesome. Okay. Okay, that makes a lot more sense then
This is something
Wait, so it was Okay, it was on the epoch then it was in the alpha and then it's been removed
Okay
I'm definitely gonna talk to Carl about this like this is this is something where if the idea
So what Carl wants to do here is remove the zero delay
to raise the window which immediately breaks focus follows cursor
Without without zero delay focus follows cursor just feels laggy and feels buggy.
So if you're not gonna do zero delay, just remove the feature.
Um...
I, I'm gonna provide a video of KDE, and I hope, I really hope that this is what, like, shows Carl,
how, and like the other engineers, like, how this feature is supposed to work in a in a non
buggy state. I think this is a problem that pretty much every desktop has.
KD has this problem, Cosmic has this problem, Gnome especially has this problem, where
the people using the desktop obviously are dogfooding it.
But they're only dogfooding it. But they're only dogfooding it. This leads to a
situation where things that work sensibly on other desktops, basically you
have to like re-have the discussion about how something should work, right?
It's like, okay, let's imagine you have, you know, let's imagine we have a door, okay?
And let's say that three independent engineers
architect what a door is. We don't have a definition of a door.
So one person, they work out a door and they're like, okay, yeah, let's have these hinge things,
let's have like a handle that you turn, let's make it out of some cheap material like wood,
and it'll like latch into the wall. Makes sense.
Now what you could do as these other engineers is take the idea of a door and then build off of
that and just reimagine the door in a way that makes sense. Or you could hear about this thing
known as a door and then try to redesign the idea from first principles without taking any
like context from the thing that was already done. So you end up rehashing the same discussions,
redoing all of that same engineering work, and maybe come up with a good result by the end.
But a lot of work would have been saved by just going and looking at what the other project is doing.
And that's the exact same thing here. This issue would be resolved, maybe in like a day, if
people in system 76 just went and tried out how the feature works in KDE or in XSE and like,
oh, this works so much better than what we're doing.
Just do that. And they have already done that with certain other things like the idea of
global shortcuts with X11 applications. Like they just yoinked it from KDE. So I know that they are
doing this in certain contexts but in this specific one for some reason it's like let's remove the feature instead of doing it correctly
Yeah
It is what it is I do hope that it is dealt with in a sensible way because I really want the feature
It's the it is the only way I feel comfortable using a system every time I go to a system where I have to click
a window to raise it
It it just feels weird especially in combination with
Doing things with like keyboard shortcuts, so I don't like to click the X in the top of a window
I'll usually do super shift Q and kill the window or whatever it's bound to in that desktop
Usually I rebind the super shift Q though
and
If you have to then click on the window to make sure you're definitely focused,
it just it just it causes more problems
than it needs to.
Basically.
So,
speaking of possibly causing problems,
so do you remember about, I'll say a month ago, I think it was in early April?
Yeah, early April. April 3rd,
Zorin OS decided to change their default browser. Now their default is going to be the Brave
browser and
there were a lot of people who are,
look, there are a lot of people who don't like brave
should they not like brave I don't care it's their life they cannot like
whatever they want they can hate and see that they want to but Zoran swapped
over to the brave browser I believe it's a I want to say it's a fairly clean
brave browser I don't think they were...
The register, yeah, the register is not a fan of Brave. The register is not a fan
of Brave. Linking to, what do we have? We have the spacebar article from two years
ago, the one that people love to link to stop using brave and then
The one from Libre news, okay. Yep
Um, I don't care it like I in case in case anyone doesn't know I do like use brave as my backup browser
my main browser was flopped I have brave there as well and
Yeah, I think the reason was the reason the Zorin went with it
I think the reason- what was the reason that Zorin went with it? Uhhhh, blub blub bluuuuhhh. I think it was something-
Yeah, DRM protected content. That is the reason they went with it over something else, which is neat.
That is- it's- it's nice to be able to do that. Now,
Uhhhhhhhhh
Yeah, okay, so they also went and hid the- all the AI stuff the brave rewards all that stuff so the sponsored backgrounds
I think a lot of you don't realize you can do this like the main complaint isn't even about the CEO when I hear you talk about brave
It's I don't like the crypto stuff. I don't like the sponsored stuff. I don't like the AI stuff
I don't think a lot of people realize that you can just hide all of that. Like there are, there are like config options to just
delete everything. I think, I want to say TechLore had a good video on that.
Let me see. TechLore
Brave
Minimal. I think something like that should find it. Yeah. Yeah here it is
so it's
this one here
Debloat brave browser now where you can go and basically turn it into a very
Look, it's still chromium. It's only gonna be a certain level of lightweight
But you can strip things out and just make it
Not the crypto browser and all that stuff now the reason why we're talking about something that happened a month ago is
Because of something that happened a day ago
So another project has decided to make brave their default browser
That's being the nobara project by glorious egg roll glorious egg roll in case you don't know is also the person who makes
proton GE proton glorious egg roll Glorious Eggroll. Glorious Eggroll, in case you don't know, is also the person who makes Proton GE, Proton Glorious Eggroll.
He's gone ahead and done basically the same stuff as well. Disabling Brave Rewards, disabling Brave Wallet.
I don't like the way they've done their options.
I really don't like the way- so Brave Rewards disabled.
Shouldn't this just be
Brave Rewards and then true or False is how you disable it?
Brave Wallet disabled.
Brave VPN disabled. This one is a 1, not a True for some reason. I don't know.
And then Brave AI Chat enabled.
Like, what is...
Say what you will about Brave, but these are the dumbest variable names
I have ever seen just like if it's gonna be a true or false
Disabled does not need to be in the name just have the default state so brave rewards
The default state is true true being enabled
Why would you do it like this?
Why?
Also toward it. I don't know why you disable the tour functionality that seems um
That seems like an odd choice to me to make I
Don't know
They had like without like was Zoran they did go in it try out other things as well
Yeah, it is a is a clean package, but they have gone and made some
Basic basic config changes if you want to go and undo these it is just config options You can go and enable it these are not features that have been patched out
so if you do want to go and have brave rewards all that stuff, it's just a matter of flipping this to
flipping
brave rewards disabled from true to false
Yeah, again, I fucking dumbass options here
Anyway
What else
What else is here five? Oh, yeah. Here we go. Apparently they're having GPU crashes, which is weird with variable
GPU crashes with variable refresh rate enabled is this this is a reported Mesa look I've literally never seen this
Let me see listen and find oh we have an oobus here as well forgot about that
Hardware accelerated video causes VC and timeout, huh? I have never seen this problem
Like at all so if this is something that other people are consistently saying I would love to know about it
um if you have any
Experience with it do let me know about that and I don't know if I'll make a video on it
But do you let me know about it and I'll I'll I'll I'll talk about it. Maybe I
Don't know I
Don't like I don't dislike Braves the browser the main reason I stopped using brave is a while back
I was having some technical issues with it, which I feel like might also be hard drive related.
So like Firefox, it likes to store a bunch of files
on the drive.
So I feel like if I move where those files are being stored
onto the SSD, it will feel a lot smoother.
There was a while back where I moved the,
where I moved the cache, which is where Firefox likes to
dump a lot of things onto my SSD and things were smoother. I think... I think
Brave puts... I think Brave puts a lot of files in like the.config directory or
something, like it uses that as like a mass dumping ground. I could be... I could
be just remembering this with up with Firefox though
But I know that brave does use the its config directory is like a dumping ground a cache directory
Everything just goes in that one folder. So
Probably moving it is gonna make things smoother. Yeah, I
Don't know. It's not a big deal. I am I am happy on the floor right now
but if I do not swap to something honestly like
If I was gonna swap over to something chromium based brave would be
100% at the top of my list like no questions asked. I know a lot of people like
What's the what is?
like um what's the what is uh the chromium the
wait yeah what's the arc is a arc I think it's arcK. The browser that Zen is based on. I- Pfft ARK browser, I think is what it was called.
Cuz Zen is the- Zen is the Firefox based one, and then is an ARK what
Chromie- what um, what Zen was based on. I think yeah. Yeah, that sounds right to me.
I could be making shit up, and I have no idea what I'm talking about, but that sounds right to me. I could be making shit up and I've no idea what I'm talking about
But that sounds right to me speaking of things that we'll talk about browsers. So I guess we can just talk about this here
Firefox made a move recently as well and some reason my network's playing up so I can't search something
Let me show you like it's it's trying to go to a search and it's just like loading. I don't know why.
Australian internet does Australian internet things.
But when it decides it wants to load...
Come on! Oh wait, okay, it did something. Okay, there we go.
Come on. Oh wait. Okay did something. Okay. There we go
Firefox so you might know that Mozilla has had a
GitHub mirror for a long time
Now they've done more than just have a mirror now
They have moved over to GitHub as the like main primary repo
Which is a really really big change
Not because they were on their own Git thing before and now they're like here
No, because they have gone from Mercurial over to Git
This is a really big change and they haven't wrote,
I don't believe they've wrote a blog post about it.
I wonder, like this was like done yesterday.
Firefox moves to GitHub.
And it's just Firefox,
they're still using Bugzilla stuff and all that.
I don't think anyone's written a blog post about
This is a really big like this is a really big move
Right, right, okay, okay
So I did vaguely remember this this happening
So they were doing like this weird dual development thing for a while. So it's not...
So it's not entirely... It's not entirely a full Mercurial move. They were on Mercurial pre-2023,
then they started doing this like weird dual development thing, then it took them a long
fucking time. Like apparently it was going to take them six months in 2023 to go full git and that just didn't happen
So now a quite a while later
Now quite a while later later
They have fully gone fully gone entirely git
I think they still have are they still updating the Mercurial because it's still they still updating the Mercurial? Because it's still, they still have the Mercurial.
And this is just Firefox.
I don't think, hold on, let me just see.
I don't think anything else has moved over.
Thunderbird, GitHub.
I think this might still be a mirror.
I think this might still be a mirror
Yeah, there's canine mail is on github I
Think the rest of it might still be mature
code explore the dark salon matrix
way desk, okay.
Join the repository, hold up.
Okay, the fact that it's not linking me directly
to a GitHub leads me to believe that things like Firefox.
Okay, the documentation...
I'm so confused.
Bugzilla, Thunderbird and GitHub, hold up.
Okay, this is the website, where's the actual desktop app though.
Why can you not just link me to a fucking github page and link me to the repo? Oh my god.
I don't know where Thunderbird is.
Somebody will know and someone's gonna be writing in the comment section,
Bro, how do you not know Thunderbird?
It's somewhere.
This does make things a lot easier. Like, yes, people at Mozilla know how Mercurial works. It's somewhere.
This does make things a lot easier.
Like yes, people at Mozilla know how Mercurial works, and people who have been there for
a long time know how Mercurial works.
But if you were working on Firefox or anything else at Mozilla, and you're working on literally
anything else in the FOSS world, it's not like anyone at Mozilla doesn't know how Git works, right?
Like I find it incredibly hard to believe that there would be a single person at Mozilla
who doesn't also know Git if they work on literally anything else.
Or like, I don't know if people personally use Mercurial for their own stuff, it's just
there's way less in, like there's way less in
Mercurial hosting so if you want it to be publicly hosted doing that's a bit of a pain as well.
Git is just so de facto standard that it's kind of hard to even justify thinking about anything else.
Is that a good thing or not? Well, it's a thing and uh...
Nothing's gonna change I
Like it don't get me wrong. I like it. I get help me. I don't like get up as much
I like I I use get help because
exists and it's convenient and it's free and
Microsoft's gonna get my data anyway, so I might as well give it to them the easy way.
I don't care either way so kind of is what it is.
Um, we've been talking about Linux stuff for like the first 40 minutes.
That's actually kind of rare for a solo episode.
Usually I would go down some like random dumb tangent and then talk about gaming and no one cares
and then people just like tune out of the episode
But I do it anyway because it's my podcast and uh I don't know people are here for some reason and like
Coming up in a couple of months. We're gonna be doing the whole gaming thing again when I go to AvCon
I will be handing out a bunch of business cards to people be like hey
You want to come on a podcast and because they're indie devs and they are happy to get any sort of news coverage whatsoever
And they're happy to talk to someone of news coverage whatsoever and they're happy to
Talk to someone who seems passionate about software a lot of them are like yeah
Let's do that and then some of them forget that I send them an email and then we don't do that
But you know it is what it is fun fact about um about Avcon
Avcon is my local anime and videoing convention and I
AvCon is my local anime and videoing convention and
I don't know if it was the first time, but one of the very early times that Hollow Knight was shown off
Was at this convention and this convention was really really small. This was when nobody knew about Hollow Knight I don't even know what like if it was the complete game or as one of the early demos
But it was definitely shown at Avacon once, which is really cool.
Because in case you don't know, Team Cherry, at least originally, was an Adelaide studio.
I don't know where Team Cherry... I don't know if they have moved out of the state or if they're still located here.
Team Cherry.
Apparently they are still in Adelaide yeah somewhere in Adelaide actually wait I'm kind of curious let's
go to
hmm I want LinkedIn right now. I wonder if
There's like any transitive connections
Where it's like someone I know knows someone there. I
Don't know how I checked that on LinkedIn actually I use this fucking website. I
Have absolutely no idea
But usually there's something fun there. I don't know how we got into the topic of Avcon and......LinkedIn.
Oh, so...
Oh, right, I was talking about the fact that we haven't, like, done a random tangent into gaming yet.
So, uh, let's do that.
Let's do that.
So, I have been playing...
Okay, playing is a strong word.
I have been...
Okay, maybe not playing is a strong word. maybe have yeah have been have been is a strong phrase I
usually play like a couple hours a week I've been playing through expedition 33
this game if you haven't played it yet holy Holy fuck. Holy man this this get like I'm not streaming
it because I just want to enjoy the game and not have to focus on streaming and
not to focus on chat nothing like that just purely enjoy it. And man, like...
I am not gonna say it's a perfect video game, because every game has issues. As an example,
the game doesn't have map markers for the map, which is annoying. It also doesn't have any sort of like,
Pokédex system, you know, where you defeat an enemy, you know what its weaknesses are.
Which, in the context of the game, so in case you don't know, the idea of Expedition 33 is,
there is this thing called the Painteress, paints a number on the tower,
if you're older than that number, everyone did you just die.
So anyone older than whatever number it is dead.
There's no people over the age, in this case of 33.
At the start of the game, number 34 is on the tower and paint just comes along
and counts it down.
You see big scene of everybody dying who's over that age.
So there's only a few more years left where things can legitimately actually happen because if it gets down to you know like
X, you know number 10 right you're gonna send out like
little babies to go do the expedition
Even younger like expedition goes down like number five. It's like what are you gonna do? They literally like
They're babies. They can't do shit.
They, you just send them out. Like, they don't even send them out to die, they're too young
to even know what they would be doing.
Anyway, um, so, this game, it is...
I think it is a...
It is a really good middle ground between
real-time and turn-based combat. So I know there's a lot of people out there who don't...
Who don't fully jive with
like classical turn-based. When I say that I mean classical Final Fantasy, Final Fantasy X where move happens, move happens, move
happens, move happens. There's no interaction between the turns, it's just
turn, turn, turn, turn. This does allow for very complex like status systems and
Comboing things together and like there's a really turn-based is really good like boulder skate 3 great example
What you can do with a fully turn-based system a game like that just would not work real-time
There's a lot of games that have gone full real-time though and like Final Fantasy is going down this route like 16 is going down
this route 7 it's like
7 is like this weird like sort of
Sevens a fair experiment with combat in a lot of cases, but like 16 and 15 you can technically do turn based in 15
It's just sucks more than the regular combat
But like we all know what real-time comedy is right like DMC 5 has a 16
Sekiro dark, things like that.
The way that Expedition 33 works is, it is full turn-based.
So your turn happens, enemy turns happen. Your turn happens, enemy turn happens.
It does have a speed system, so if your speed is really high, so like in Like 10, there is a turn order thing on the side, so it's not necessarily you, enemy, you, enemy.
It might be a case of 6 times in a row your party goes and then the enemy goes because your speed is so much higher.
So it might be like, I don't know, in my case I've got one of the characters, Mayel, her speed is really high and Luna's speed is really high.
So in a lot of cases, it's like Mayel, Mayel, Luna, Luna,
other party member and then enemy.
Assuming I don't stun them in the process and then they also lose their turn.
Now what makes this different is
when the enemy attacks
you can parry, I guess you can technically block, you can technically dodge. I don't know that, I've never, I've literally never pressed the dodge button outside of the tutorial. I think it's
circle or something on a PlayStation controller so like a game such as
Sekiro for example and Sekiro is a really good example because fucking parry windows tight
Like a game like Sekiro you can go through the entire game taking it zero damage
I don't know of someone who has done so yet. I am
Almost certain there is somebody probably streaming it
right now trying to do that. Now there is a difficulty system so there is like game journalist
mode, normal mode, and then gamer mode. I am on gamer mode. I think it's called expert. Also it's
not called game journalist mode. It's like story, story mode or something like that. I'm fucking know but in expert you
have to
100% have to parry you don't dodge dodging is cringe. Don't press the dodge button. I
Get technically later on you get a jump as some attacks need to be jumped over. I guess that's technically a
That's technically a dodge but besides that dodging is cringe
This makes the system really really engaging because a problem with a lot of turn-based games like, you know
Take the gacha games for example a lot of the gacha games literally have an auto play system because there's so much grinding
in them and there's so much boring fights that no one gives shit about
because you're just pressing attack attack attack attack persona gets this
way as well like most turn-based games especially if there's a lot of grinding
in them real well I will really get this way. Here though, an expert, especially the way that I'm playing it, which is, um, I don't know what the health stat is,
because health is cringe, so is defense. Defense is also cringe.
The only reason my defense goes up is because some of the stats you raise also, like, just happen to raise up your defense as well.
Um, I don't raise the defense because I don't need defense if I don't get hit.
Just put everything in damage. This is how I play a lot of Souls Light games as well and it always
goes, it always goes for me. Early on, like early Act 1 it's a lot rougher than it is now. Once you
start getting the idea of how the system works it feels fine. Um, feels really good. Now, early on...
...the parry window.
Holy fuck.
One of those popular mods for this game
is actually to make the parry window
a little bit more forgiving.
I'm not gonna say it's unfair.
The parry window is incredibly fair,
and, at least from my experience so far getting towards
the end of finishing act one going to act two every single attack is fair, makes sense,
there's no stupid timing, mostly like when you see an enemy with a sword.
A game a lot of these like
Any game with parrying has is the guy with the sword is gonna go
Bonk it's like there's no there's no like build up. It's just like
bonk Bonk is like you you have to like learn only the timing which is
Fine in certain contexts if it's very tight very
consistent timing it's like a bounce attacks like bonk bonk bonk it's like you
have to learn that like that that rhythm but when there's no build up that first
couple of times you do it always just feel really weird and if you don't know
the build up for it just doesn't work most attacks
Have some sort of clear build up and attacks that don't have a build up
This is something really neat which I haven't seen other games like this do
Because a lot of games that have like parry and dodge systems are real time to win it wouldn't really make sense to do this
Attacks where there isn't a clear build up
So you have an enemy where it's like charging up energy and the spike shoots out and just like instantly shoots out
in those cases the game does a very brief but very noticeable slowdown the
game will slow down entirely letting you have that window.
It's not like a long one.
It'll be like a quarter of a- like a tenth of a second, maybe a twentieth of a second.
But it's enough to give you that like feedback you need to know that something's about to happen.
The attack comes, your eyes register it, press the button.
Really good system.
Now, there might be enemies later which are weird. I don't know
But at least so far it's fine
There are enemies that have really weird gimmicks though like there's this one type of enemy where they will eat your party member
So you have to end up fighting with less characters on the field and you can't you have more than like six party members you can't swap people in so
the way you get your party member back is you have to
stun the enemy and then they'll like spit them out
But then when you get towards the lower end they will end up eating two of your party members
Now if you build your party in a way where
somebody is your main damager, you're in for a rough time. Now again you can do
the game level one, you can take no damage, but it is gonna be very annoying
to do that and especially if your characters like combo off of each other
which is what you're probably going to be doing. Now, like it's just a really
cool system. The combat's really cool, the enemies are really cool, the music is fucking
fantastic. There's a few issues that I
Will like I have to be honestly people talk about this being like perfect video game
I can't play anything else besides x-63 there are legitimate problems with it
Firstly
Lack of map markers so there are some optional areas
You'll go to like it at the start of act one
There's a side area called a best cave with an enemy in there that's going to one shot your entire party and you can do it, it's just gonna take a long time to do so you probably want to come back later.
Act 2 has places like that as well and there's various other side places which you might want to go and come back to.
There's no map markers so you either have to remember these locations or write it down elsewhere.
It's annoying. Map markers make sense.
The lack of the Pokedex thing, so the idea of you going on the expedition is you're going out to beat the
Patrus to beat the person who writes the number and make sure no one else dies. Like that's the setup early on.
Is things going to change later on? I don't know. There's already things kind of changed so far with
a new character's been introduced, but we'll see.
So you're going on this journey, and you're also like filling out a journal for those who come after.
But it never like clicks with the characters, they should be writing down what enemies are weak to,
things like that.
Like, it logically makes sense in the context of the game to write down where weak spots on enemies are,
the nature of the enemies, how they behave, how they attack, what elements they're weak to,
what elements they resist. Like these things like logically in the context of the game
make sense and
it's not there.
I think another problem the game does have is
the auto save system is
weird and inconsistent. So
weird and inconsistent. So when you die to an enemy it will send you back to your last autosave. Now autosaves are quite common every time you get to a rest point which there's always going to be a rest point before a required boss,
before optional bosses there'll usually be one somewhere nearby. Those are not the only auto saves though. So
like a Souls game you have Estus Flasks to heal your party. Using that item will
cause an auto save. So what you actually want to do with an optional boss is run
down your health a little bit and then use the potion near the boss you don't
have to run back from the rest point it's like a weird way to abuse the game
mechanics just to get a save in the position you want the easier thing would
be just to like add an auto save or add like a save button there so you can like
save for a boss or better yet if you go to a boss set the save location
Just before the boss
Like the first encounter is gonna set your save location just before the boss
The game also has a number of soft locks
So there's some buggy terrain like in an earlier location called flying waters
When you get to this area area which is full of red flowers, there's like a hill you can run up.
If you run up that hill, you can then jump off, land on top of these trees which have an invisible hitbox on top of them,
and then roll to the right, and now you're behind some like vases, or vases, whatever you want to call them,
and they're too high to be able to jump over and you're just softlocked in there
There is a way to like go back to your earlier save so you can get out of that
But there's a bunch of weird locations like that. There's ways to get stuck in the world map
These are things which are not a big deal because you can't just go back to your last save, but they are kind of annoying
Speaking of world map, this is something super cool. So,
you know how in like early Final Fantasy games like,
let's say like FF7,
where the world map, or like early Dragon Quest, where the world map, you actually walk around in like a mini
version of the world map. It's not just like
points on a map you go to,'s actually like the world scaled down.
This has it as well, and it's it's it's really cool. Like it's such a nice little touch
and yeah, it's not the quickest way to navigate around
but by the end of Act 1 you unlock a faster travel method anyway, so it doesn't really matter.
Um, like I would say maybe for the first, for the first like 10 hours of the game,
I guess maybe a little bit annoying to run around, but first 10 hours or so of the game,
it's pretty straightforward where you're going anyway. Like there's not really much in the way
of optional areas, you're not really running around the world map a ton.
It's just like a nice thing to see.
What else is there on this game? What have I not touched on?
I've not touched on the story really. I don't want to say much in the way of story.
Just because the end of act one is really big and
Really really changes where I thought things were going
So I for anyone who just hasn't played the game is this the other thing the game is
$50 it is $50 on Steam 50 Australian dollars
50 US dollars 70 Australian dollars for a new video game that is triple-a That is AAA quality. It's not a AAA game. It's made by a small indie developer.
$50!
This game I would... if you like JRPGs
You should play this.
Like genuinely, you should play this. The only complaint outside of the ones that I've heard,
that's the ones I listed, are there are some accessibility related issues, so if you're in that camp, it's not the most,
it's not the most thorough set of accessibility tools which is annoying but I also understand
and people complaining they don't like having to block in a turn-based game so
stupid people basically this game also is pretty well optimized. It's a UE5 game
so you get UE5 problems, but it's a lot better than a lot of other games that I have played.
It's made by a small team of people who are ex-Ubisoft developers and
they spent like six years working on the game. There's a um, there's an early trailer that
That someone found so five years ago
I think it was like the producer or something posted on reddit looking for voice actors and had a
link to an early version of the game and
The early version of the game is very like steampunky and all that sort of stuff now. It's
Now it's it's it's a lot more how one of those cracks
Hi fantasy not the right it's like a
Is low fantasy the right word I don't know I
Don't I don't really know I
I don't really know... I guess low fantasy is probably the best way to describe it.
It's not really...
Genres are stupid.
But if I was going to describe it, it's...
Low fantasy would be the closest term with very...
I think the best way to describe the backgrounds is every single shot of the game is a screenshot.
Like everywhere you go, everything you look at, every landscape you see,
everything is screenshot worth. This game is fucking gorgeous. Anyway,
there was a very early trailer for the game and
there's this really funny TTS voice used in it
because I guess they didn't have a voice for the main character yet it's
fucking incredible I would recommend you go check it out I'm probably gonna do a
video on the react channel of it anyway so if you want to check that out do go
and do that but the game was in such like I
think what it does show as well is like the process of a game because you see the game now
and you're like wow this game is incredible I don't know how a small team made this but you see the state the game was in five years ago, and you're like
This is like mid-tier like low-tier indie garbage
And you think oh
That can be like you can turn this into something incredible. It's just gonna take a long fucking time to do so.
And that's what they did. Like they made something incredible.
I've seen a lot of people saying it's very likely going to be game of the year.
I don't want to say, like it's, it, we're in fucking May, right?
Like there's still a bunch of games that are gonna come out this year.
I would be very surprised if it wasn't nominated.
Will it win? I don't know. I-I-It has a very- it's- it's a very high contender, like, very very high contender. If it doesn't win Game of the Year,
it's probably gonna win something. There's no way that this is not gonna take like best RPG cuz did um hold up
FF7
Retrograde that's the new one
Integrate wait hold on confused which no, okay. Hold up. When was the last?
FF7 was that last year the lot the last f7 part came out. I don't remember although the prior one
Let me see
And do do do do do
Maybe actually maybe it's longer than I thought it was.
It actually might be longer than I thought it was actually.
If it doesn't win Game of the Year, it's definitely going to probably either win best RPG or like
best soundtrack.
I would be surprised if it was not nominated for all of those three.
Also the voice acting is phenomenal.
A lot of people are like, I'm seeing a lot of people talk about the French voice acting
because it is made by a French developer and it's a very French inspired world so it kind of makes sense to like play it in French.
I'm not.
Because
one of the main characters is voiced by Ben Starr and I am a big fan of Ben Starr. For anyone who doesn't know, Ben Starr is
the voice of Kazan in Kazan the first Berserker
Is the voice of bird guy in Hades 2?
Forgetting his name right now and is the voice of Clive in
Final Fantasy 16 and for all the problems that 16 has I do think Clive is
Not one of those problems. I think Clive is fucking phenomenal.
Also hold up. Myelle the exhibition 33 VA.
Yeah also Myelle is voiced by Shadow Hearts voice actor so if you like Shadow Heart there's
also that as well which is cool who does who does Lunae's voice I actually don't
know you know and where is Kirstyder? What else have you done?
Anything super notable?
Not anywhere near as notable as uh, as
Mael, as uh, as a shadow heart.
Someone pointed that out to me the other day. I was like, oh, yeah
Probably should have noticed that one before. Oh
Since we're all the top of video games anyway, um, I think I think I think I've gushed about a
Expedition 33 enough go play it. It's very good
Yeah, do that phenomenal game
Ben star goat you always use character until Act 2 though.
Late Act 1 I guess. Anyway, um, Stella Blade. Stella Blade is coming to PC.
Stella Blade, I just wrote Stella Bold. This has been known for a while, it'll be June 2025, but there was a trailer that came out and
man, Shift Up is going hard with the PC release. Like they've seen so many other games that go
from a PS5 exclusive to having a PC release where they kind of do like middling numbers like FF16. I don't think it sold that well on
on Steam just because it was so long and I don't think I
Don't think was like complete edition either. I don't think they released it with
Hold up. Did it? Let me just double check. I I don't think they released it with all the DLC included
No No, so they released it with all the DLC included. No.
No, so they released it like...
a year late?
Yeah, and then released the DLC as separate.
Which is cringe and...
Like, come on, if the game's gonna be this late, just...
Just like, give people the DLC with the PC release
And that would drive sales a lot more so this game maxed out
Okay, it's still sold like it did relatively well
27k
Like 27k peak so
Probably I I would guess really sold like at least 100k units
maybe 200k units on steam most of the sales obviously had already happened on console but with stellarablade's release, they're going fucking hard with it.
So Stellablade when it comes to Steam, um, let me see if I can find what was actually being included.
So let me see.
Okay, so they're not including the DLC. They are having a separate complete edition.
But this complete edition, the deal, look, the deal, look, the deal, the deal, the deal,
so it's not gonna matter.
I'm just gonna be on the sleep.
The DLC still a blade like literally doesn't matter at all.
It's fucking, it's like some Nier costumes
and some Nikkei costumes.
But the part that actually does matter,
the part that is gonna get people to actually buy it
if they don't have a PS5,
is it's going to ship with 25 new costumes.
This is the base version, 25 new costumes.
Some of those costumes were
costumes which were censored on the
PS5 release.
It's going to ship with for some reason the missing Japanese and Chinese
voiceover,
which were only included in the Japanese and Chinese releases of the game on PS5. No idea why I played the game in Korean
But like I don't know why the PS5 release didn't have
The the voices like nowadays
It's totally normal to include like every voice pack because the voice pack isn't gonna be that much data
There's going to be a new boss fight against man which I think is gonna be really cool
and it's probably gonna be treated I hope as a like a like a secret boss like
a really hard boss like we know the fight's happening but I hope it's look
I as much as I hope it is I also don't hope it is as hard as a Raven fight
which is a fucking story fight which was the weird difficulty spike the game had.
I feel like there's something else...
Uh, appar- there's also some like weird additional cutscene that happened.
So, if they set up for a new ending or a new DLC, I hope this
stuff comes to PS5 version. That would be very nice. It would actually get me to go into New
Game Plus of the PS5 version. But we'll see what happens. Stellar Blade for anyone who hasn't played
it is also a phenomenal video game which a lot of people got like, a lot of people skipped
over because of stupid fucking internet discourse like, is Eve's body realistic? Is Eve too
hot? It's just like, you look at the actor that plays Eve and
She looks exactly like if she's a Chinese model, I'm sorry a Korean model
But like that the game was like
Completely all the focus was about bullshit, but the fucking combat's amazing
The music's amazing if you've not heard it go listen to
Stella blade Belial
That's a great example of one of the boss songs and go listen to like
Pretty much any other song in the game if you want a real fun one that just feels
Completely out of place unless you know the context of the fight. Um, go listen to Stella Blade Raven.
The Raven music- the fucking Raven music, man, is crazy.
I don't- look.
Will I buy the game again?
It earned a 7 out of 10 from IGN.
Yeah, no one gives a shit at IGN.
Dull characters, lackluster story, you are stupid. I hope Stellar Blade gets a fucking sequel.
I really do. Shift Up did such a good job. For anyone who doesn't know, Shift Up are also the developers of Nikkei.
The game with the jiggling butts. So if you don't understand why Stellar Blade is the way Stellar Blade is,
this is the way why Stellar this is the way why stellar blade is
Will I buy the game again on PC?
We'll see we will see
Especially if the if the extra stuff isn't coming to console.
And if there is some like, new ending or maybe setting up for a sequel or something like that.
I will be tempted.
...
...
The arse will tempt me.
The cake will- I saw this- I was posting about it on Twitter the other day and um, what was the fucking, what was the stupid comment they left?
Something about cake. Yeah here it is, here it is. Um, so I posted about Stellablades PC release. Was there something else I missed? Oh, it also has,
it also has ultra wide support if you care about ultra wide.
Yeah.
Also high resolution textures as it should on PC.
Anyway, someone said, I don't know man,
all I see is cake.
Like the cake gets old, the music on the other hand,
you had me at cake obviously
wishlisted very excited absolutely the thing about celebrate though even though
there are all of these like Gunnar outfits I think by the midpoint we see
if I can find the outfit I was using like yeah oh I know some people like the um
Like Yeah, I know some people like the gooner outfits and we all know look we all know
What's gonna happen with the PC release?
Let's not pretend we don't know what's gonna happen with the PC release
Things are gonna be even more goonery.
I think, yeah, by midpoint I reckon I was using...
I reckon I was using the Wasteland Adventurer.
Just like, crop top and jeans.
Like, totally like normal chill outfit.
There is a better version in New Game Plus which I hadn't done yet,
so there is that. But like, you look at the outfits, right?
Like there's all of these skin tight outfits and all this.
Red passion is also a good one. Or like there's the bunny suit.
There's like a bunch of other ones. I'm just like let's use one of the most like...
Let's just use one of like the most like
normal outfits in the game and just not even worry about it.
This is the nice thing. There are so many choices in the game that you don't have to, you don't have to run the Gooner outfits if you don't want to.
You can even be a giant, a giant teddy bear if you want to. Um, that is an option. That is an option. The uh, complete anti-Gooner outfit.
That is an option. The complete Antiguna outfit.
But yeah, if you've not played it, hopefully it releases at a sensible price on PC and isn't
70 Australian, 70 US dollars. The
original release wasn't. My hope is they do a discount.
My hope is they pull an Expedition 33 and they release it $50. That would be
such a great marketing opportunity for people who have not played the game yet or wanted
to also get the PC version. And it's just like, hey look guys, here's a $50 game. There
you go. You don't have to sell games at $80. Yeah. Speaking of sales though, one thing I'm genuinely surprised
about is the Steam Deck. Not like the original sales, but the fact the Steam Deck is still
selling after all of these years. Like it's still selling like quite consistently
Like weirdly consistently. I don't know how I don't know why
Like it's just like
It's been sitting near the like near the top of the charts on the the global sellers
It's like dipped down a bit certain things happen
But like for the most part it's just been chilling a bit, certain things happen but like for the most part
it's just been chilling there, people have just been buying the Steam Deck and this is even though
the fact that at this point a lot of games are like I think Doom Dark Ages, I think Doom Dark Ages, Steam, Dick... Yeah. So this is a great title. Doom the
Dark Ages on Steam Deck is a nightmare even at low quality and in linear levels.
I've seen some people saying it's not that bad. Like Ars Technica here is saying surprisingly playable.
Low settings, 800p.
Maybe there was an update to Proton that made it perform a little bit better,
because that's not how other people were describing it.
And it makes sense, right? Like, the Steam Deck wasn't a super high-powered device when it came out now
it's three years on and games are getting more expensive to run more taxing to run and
The Steam Deck is the same hardware. It was at that point. I
do think a Steam Deck refresh is
It is
Not necessary, but it's definitely something which I hope Valve is considering because the Steam Deck did such a
phenomenal job at promoting Linux gaming and showing that it was possible and
I
Know they want to wait for like some big jump to happen to really do it.
I would be very surprised if there were not
some sort of internal engineering at least prototypes of a Steam Deck 2.
And if there's not, I don't know what their engineering team is doing.
Like bare minimum, bare minimum, there's not, I don't know what their engineering team is doing. Like, bare minimum, bare minimum,
there's at least been meetings
discussing, do we want to do so? Is this a good idea?
Should we pull this original steam deck and do something? Like,
I don't...
I will be surprised if we don't see a steam neck refresh right because it's done so well
It just doesn't make any sense to not do so I
know there are a lot of these other handhelds on the market as well and
Maybe they wanted to shift things over there and focus more on the software side
I guess I could see that as well.
But it would feel like a giant letdown if we don't actually see a Steam Deck 2.
It feels like...
It feels like it would be like a wasted opportunity. They built so much goodwill doing this. If they just kind of...
neglected it?
I don't know. Like Proton's not going anywhere, right? Like Proton's still gonna do its thing. Proton's still getting better and better and better.
But the Steam Deck itself is...
Yeah, I like I don't use my Steam Deck anymore as much as I should but when I do use it,
it's basically used as like a...
An indie machine and like light game machine. I don't- I don't try to play like AAA games on it.
Apparently like Oblivion is...
Playable? Um, not great, but like surprisingly playable on low settings.
Um... Let's see what this person says. but like surprisingly playable on low settings.
Let's see what this person says.
Seeing some people say like 20s, 30s, which is better than I would have expected.
Obviously you can go back and play the original Oblivion with mods and it's gonna perform so much better
But like you know, it's a very very different situation then I
I still have hopes for a new Steam Deck
Especially when we see things like this coming out. Like, even if the Steam Deck
doesn't get a refresh, Steam OS itself, I think they're gonna put more effort into. So they recently announced this thing called Steam OS compatibility.
This is like the Steam Deck compatibility, but is a more general thing. So they now have two separate categories regarding
compatibility. They have the Steam Deck category and the Steam OS
category. So if you're running Steam OS on like the Lunar Legion GO S or any other devices that may support in the future,
this is about more general support and not like specifically...
So the Steam Deck category also takes into consideration like performance and things like that.
This is more about like does it generally work on Steam OS?
Now I've said before I have my issues with Valve's verification system, and I do think
that it needs a complete rework because
there's a lot of games which are marked as playable which are not. There are games which are marked as verified which are not. There are games that are marked as not playable
which are very playable. I- I do think it would make more sense to adopt a more
proton DB like system. Proton DB has done a phenomenal fucking job at letting people know
whether games do or don't work. I think Steam's system is... it is very flawed and
there's no reason why they couldn't do something in cooperation with ProtonDB
that would be millions of times better. I've said this before,
I think they could have a direct integration with ProtonDB, maybe like integrating into the
review system, something like that, so people know directly in the Steam client what they can
do to fix a game, how a game works, all this sort of stuff stuff and It would be better for everyone
like they could like roll their own system, but I think integrating proton DB and like
Supporting them directly would be a better way to do it like valve has already shown before they are very willing to
not step over the
Foss projects, but actually integrate them into what they're doing like this is what was done
We believe is why proton exists proton is made as a combination of
DX VK and
VK D 3d yeah VK D 3d
Like bringing those projects in to a combination of wine which things also get upstreamed into.
Like Valve seems to want to be a good member of the FOSS ecosystem here.
And then everything they're doing is also open source as well even though in some cases
they absolutely could make it proprietary.
Like I-
So it just seems weird to me that you wouldn't also just like address that system.
Maybe they think like the system works well, even with all the criticism like that it has been done.
I do think having-
Do they have a- do they have an ante sheet listing?
Well, I guess that's- okay, no, that is part of the Steam deck compatibility. That- okay, that's a bit different.
Um, I do think having this bit more granular as well though would also be a good idea so a game might have a
Game like GTA 5 a game like GTA 5 for example
You can play through the single-player perfectly fine, but the multiplayer is you can't play it because of antitube
I
Do think making that distinction clear would be good
because a lot of people that would want to play through GTA 5 but don't care
about multiplayer. I'm one of those people. But it can give them a
misunderstanding of the actual state of things if they if they look at it and
says that it's not actually compatible. There's a lot of like little changes
that like look if anybody from Valve wants some
ideas on how they could massively improve the system, my emails there reach out to me.
I would absolutely love to chat. I have some ideas about how the system could be a million times better.
I don't think I'm gonna reach out, but if anybody does want to do so, um, yeah.
You know where to find me.
(*laughs*)
Oh, god.
Since we're on the topic of game development, oh, game, game, game supporting,
let's talk a bit about game development.
So, I've been going on a bit of a side quest recently, um, learning the Godot game engine.
Starting to do some programming again.
I've done some game development in the past,
and first time working with Godot,
I really like Godot.
My primary experience with game development was with Unity.
Um,
Unity, I don't hate Unity,
but,
I look, I don't have enough experience with unity to hate unity, but Godot
really clicks with me and I think it's the fact that I
think it's the fact that my my like
Primary programming experience was oh, oh and the entire structure of Godot is
like built around
OO concepts and it just it just immediately clicks with me. I've been going through
Brackeys has a video on
I mean, I'm gonna be doing it for like a little bit now, but Brackeys has a video on a couple of videos
I'm gonna do actually I'm gonna But Brackeys has a video on a couple of videos on Godot actually.
I'm gonna Slowly make my way through this one as I mess around with some random other stuff as well. Um, really good starting point. Um
I also went through a there's like a
Like a tutorial in the Godot docs about gd script, which is their scripting language
I guess tutorial in the Godot docs about GDScript, which is their scripting language. The language is basically
Python if you know Python you'll pick up GDScript in like very little time or JavaScript very all very similar
Sort of structure. It's a very lightweight language very
syntax Syntax averse we will say say. It's pretty easy to pick up.
So, it's, you, like, if you've not done it you're working it pretty quickly. I've got some ideas for things I want to do.
I kind of want to, I kind of want to be one of the people who have made a Tux video game,
and I've got an idea for one that I want to mess around with.
I don't know how long it's gonna take me.
I don't know if it's a good idea.
I don't know if I'm gonna give up.
But it is fun to be programming again.
Like there was such a long time where I just wasn't.
And like I really enjoy programming.
And it's not like just a
Career thing right like I just legitimately enjoy doing programming
And I'm kind of sad that I didn't do so for so long
So it's it's it's nice to get back to it. It's nice to just it's nice to be doing something different again, right?
It's it's it's same same, but different right like
Yes, program is not a new thing to me, but it's it's a is a change of pace from the way
I've been doing things
For all this time. It's a nice new hobby to pick up or new old hobby and
Break up the monotony of what I'm doing
Day-to-day, I guess That that's sort of what I'm doing day to day, I guess.
That's sort of where I'm at with it.
And if you want to like try it out as well, I would recommend picking up that video.
He links, like picking up, like checking out the video.
He links over to a course as well that goes into like shader development and things like that.
I'll probably work through that as well as I've got some other ideas I want to do.
Will I release a game on Steam at some point? I don't know. I- again, my first thing that I want to do is I've got a- I've got an idea for a Tux game.
So this is gonna be me doing everything myself. I want to learn like pixel art. I want to learn how to do music.
Is it gonna suck? Probably. Do I want to do a chiptune
version of the free software song? Yes, because it would be funny. Again, these are all things I've
done little bits of in the past, but I've never sort of really been committed to to actually like
learn the process. It's like, oh, when I was on Mac, I would open up GarageBand and fuck around a bit.
Or, oh, I'm going to make some pixel art for like a project for university.
But I've never really sat down and like learned the process.
Like, what do you actually want to take into consideration when you're doing pixel art?
How do you want to, how do you want to size things?
How do you want to handle your color palettes, things like that.
And hey, I don't know, maybe I pick up, maybe I turn game development into like a more
a more long term thing, I don't know. Right now like
I think a lot of people, they
they value their time too much.
I get- Maybe that's not a good way to put it.
But they don't want to be doing anything that isn't monetarily viable.
You know, you see these people where it's like every second of the day, I have to be doing something that I could be making money from.
And I get it, right?
But at the same time, like...
making money from and I get it right but at the same time like I think it's it's it's nice to just do something that doesn't really matter and you see this a
lot in I saw this post on reddit the other day actually um this person I
wonder if I can find it this person was complaining that like they don't know why there's any reason. Yeah, yeah.
Um... this one here? What is even the point of programming? So this is someone
talking about, hey they're learning to code but they see this like, they've been doing some lua, html5, css3, a lot of Rust, they're learning Arm Assembly, and they just want to like quit coding altogether.
Because you're seeing how much, like how good AI is getting, how...
How a lot of companies, even if it's not perfect, are willing to just adopt AI.
You're seeing Meta talk about it, You're seeing all these companies talk about it.
And they're like, well if I can't do it as a career, is there even any point to learn how to code?
And I don't think the FOSS world is gonna go through this issue because the FOSS world is fundamentally
volunteers doing volunteer things,
programmers wanting to fix their own problems,
and people who just enjoy programming for the sake of programming.
I do think like big projects are going to have to sort of answer the question
of whether they do or don't want AI code,
but I always think there will be people that
want to just have fun programming. But the field of programming, this is a problem that art is going
to run into as well. The field of art, especially when we talk about like corporate art. What is it?
Is it called corporate Memphis? Yeah, yeah, yeah, yeah, this- this fucking art style.
Corporate Memphis art style, like generic corporate art style.
Anybody who does this style of art, they've probably already been fired.
They were probably fired like two years ago because AI's been able to generate this for so long, and it wasn't-
It's not really a creative endeavor.
It's like you're paid to make just absolute slop.
The kinds of like corporate art jobs like this are basically fucking cooked.
And I feel like the same is going to happen with a lot of the the code monkey jobs where your entire purpose is
build some very simple API or maintain this thing.
Like a lot of those jobs which
consist of a lot of boilerplate-y things.
I think in the very near future
you're gonna be seeing a lot of those jobs disappear. And I don't know how that's really gonna work out where you sort of
eliminate the junior position and then you have to like somehow
immediately go from grad to senior like how do you make that jump and
People who are talented programmers are gonna survive in this world
But getting into the field is going to become a lot harder.
And the same thing with like, the same thing with art.
Getting into the field is going to be very difficult, but if you're established,
and you have like a style, and people want you for that style,
you're still going to have a position. It's just, how do you become established when the entry point is gone?
What's that going to mean long term for the industry?
We'll see.
Um, we will certainly see, but I don't think like the idea of the cabinet maker,
right?
Like the cabinet maker as a job is a very niche job now because most people want a cabinet
They will go to Ikea or some local furniture store buy a cabinet
but there was a time where that wasn't a thing you want a cabinet you go to the cabinet maker or
It may be an even better example
Someone who fits horseshoes, right?
when everybody
When when everybody that needs
That can afford transport is using horses those who are making horseshoes and those who are fitting horseshoes
That's a like a consistent business nowadays though horses are a very niche very
like
specific kind of thing to have and I do feel like the same thing is gonna happen in the art industry where a
lot of it is going to stop being an
industry and
people who want art made is gonna become a lot
neesher of a thing and the
the baseline to become someone who people actually want art from is going to go up as
for the
general
Generic kind of art like you know you, you want some fucking furry, some furry porn.
Most furry porn artists are not great at doing so.
And AI is gonna replace them very quickly, right?
Well, like, a lot of those, like, very low-end commissions, a lot of that is going to vanish.
I don't think this is a good thing. I think this is a reality of what is going to happen.
I think that...
It's gonna become a lot harder to establish yourself and...
People who actually do want to do this...
Are going to have to accept the fact that...
There's not gonna be anywhere near as much work.
That they are gonna have to do this as a hobby, and the people
who are gonna stick around in it are going to be those who are really dedicated to actually
doing this.
Like really dedicated to, I wanna be an artist.
The idea of the starving artist, you're gonna start seeing the starving programmer.
Again, I want to be clear. I don't think this is a good thing. I think if you think it's not gonna
happen, you are delusional. I know a lot of you want to say AI is never gonna be good enough to
do this, or AI is never to be good enough to do that.
Just remember where we were two years ago. Just remember the first time we like saw mid-journey
and how bad the images were.
And look where we are now. And just remember how bad the early code was and look where we are now.
I am not a like my position on AI is I think any position you have has to be grounded in the actual reality of things and I don't think I don't think hoping that things are never gonna be good enough
is a good way to handle things. I do think there's definitely IP issues that exist,
absolutely. There are more, there are moral and ethical issues that exist. But let's not pretend
like moral issues have ever stopped companies doing something. Let's talk Nestle
Right like or let's let's talk our Apple and the nets around buildings
Let's not protect or let's talk
Let's talk cobalt cobalt miners in the Congo. Let's not pretend that companies have morals
This is not even an argument worth having about whether you're gonna see the adoption of AI.
It is a pure matter of
quality
divided by cost and
when you see a ratio that is high enough,
you're gonna see a full switch over to AI maybe not full switch
but enough where you're gonna see a lot of the the industry jobs effectively vanish and
people who want to do this are gonna have to find some
either new route to do so doing a lot of open source work and building up sort of some sort of contract there or some sort of
resume there
Already be established which you can't really do that like you had how do you become established when you're not established?
Or work on something that there is very little data on right like I'm sure the
Cobol programmers aren't too worried about AI or the Fortran programmers, but if you're some like
JavaScript code monkey, uh
You are very cooked like incredibly cooked
like
look
Learn to mine
Learn to dig a hole because you're gonna be in a fucking new industry very soon
Anyway
I'm sure I've I'm sure I've annoyed someone with what I've said here
Since we've annoyed people. Let's keep doing so let's talk about the new GNOME
executive director
Steven Dierbold.
So, I was quite critical of the GNOME fan-
Oh, good to be with the hiccup.
Um, GNOME Foundation, over the past couple of years,
I- I didn't care about,
Oh, Holly Million, She's a shaman.
That's weird. She's a scammer. I don't fucking care.
If you want to be a shaman...
It's your life. Um, like, whatever.
I'm not gonna... I'm not gonna sit here and pretend.
It was really funny when a lot of the people
arguing about her being a shaman
also happened to be religious as well.
It's like, I'm not gonna argue which scammer
is worse than the other scammer, right?
Like, let's just put that on, I don't care.
If she likes crystals, that's fine.
So do a lot of women
So she stepped down because a lot of people were
Arguing about this didn't really I think that the legitimate problem that Holly did have is I
Didn't understand why she was in the position
Because the foundation did a phenomenal job at making people hate her the foundation
Never talked about the work
that Holly was doing. Like once there was like a post about her like getting
involved in one thing but there weren't reports on what Holly was doing. She
wasn't going and doing it like podcasts. There weren't blog posts being written
about Holly's work. It seemed like they were doing everything in their power to
make people hate Holly. I don't think that's what happened. I think it was just
such bad mismanagement of the foundation that they didn't even understand what they should have been doing
to make people like the foundation.
So when she stepped down after frankly being bullied by a lot of people which I don't think
She should have done. I think they just did a bad job at at like explaining her position
I just if you don't like some you probably not even a good old music. Just ignore it doesn't fucking matter
She was replaced temporarily by Richard litterer who was supposed to be very temporary
Like a month or two stuck around for ten months because they didn't actually find someone to fill the position now
He's been replaced by Stephen Dearbold
Stephen Dearbold is a gnome user has been a gnome user for 20 plus years, which I saw someone
Confused why I care if the person running the foundation uses Gnome or not. The reason why I care is I don't trust that the
person who is at the helm of a foundation knows what is in the best interest of the foundation
if they don't use the thing the foundation supports. This is what I like about the KDEv.
Everyone in the KDEv is a KDE member. they're a KDE developer, even like every board member, KDE person.
Everybody, unless you're like handling finances, you're involved in the project.
But Gnome has this executive direct position where there's someone from outside the project, it's just like,
what do you have to do with the project? Steven is a user, which is a really good start.
He's also a tech person, which is also a really good start.
He is someone who is involved in open source projects, been involved in open source projects for a long time,
worked at companies, seems to have like a finger on the pulse of, like, why people actually like GNOMEome and I think this is a really good direction
and the fact that in his first announcement of taking the position he talked about the
lack of transparency at the foundation, the absolute abysmal financial state of the foundation
that these are things that need to be addressed and need to be addressed quickly and properly.
I actually have hopes for Stephen in the foundation because it feels like they actually have someone who is a leader who
knows
Where they are right like that? That's the main issue I had with Holly
It didn't make any sense why Holly was there.
It seemed like she had nothing to do with Gano,
because she didn't.
Had nothing to do with Linux,
because she didn't.
She was there entirely to resolve finances,
and to the best of my knowledge, things actually got worse.
Which is...
not great.
Um...
And this last, uh, report, they've had to do some like big cuts
I believe the last report was technically under Richard so but Richard also wasn't really a
Executive director anyway because he was he was working part-time doing minimal stuff at the foundation
So I'm not gonna blame look
I'm not gonna blame Richard Littler for anything that happened at that foundation because effectively he was only in the position
for anything that happened at that foundation because effectively he was only in the position
like as a face right like he did some work but he explicitly said minimal hours part-time um
mostly for like the past year the board's been run by although the foundation has been run by the Well, you know. So right now I have hopes for the Ganon Foundation because it seemed like Steven actually cares. And one crazy thing, I mentioned this in the
video but it is also kind of important, before I reached out to Steven he was
already following me on Mastodon. And there are very few people in the world of Gnome, especially those who were in the foundation, who actually like me.
I know for a fact there are multiple people on the board who definitely don't like me.
And there are former board members who definitely don't like me. And there are former board members who definitely don't like me. Why
don't they like me? Well, you know, talking about financial issues, things
like that. There are people, don't get me wrong, people on the board who do like me,
and at least don't hate me. Don't hate me enough to just to try to like talk shit on social media.
Um, also I got an email from someone on the board when Stephen took up the position.
Like, what?
What?
What?
Like this is something I praise System 76 for.
When there is some new thing they want to announce They send an email out to me and that's everybody else who cares about it and people talk about it
This is something I I've said for a long time that Gnome needs to do when you have some new release
Reach out to youtubers reach out to journalists reach out to people
Talking about things that you want to highlight is there some really cool feature that you think people should know about
Tell them about it is something happening at the foundation you want people to know about tell them about it
Are you running a funding drive tell them about it because what's been happening is there have been these things happening and
We'll hear about because products finds it
It's on reddit things like that But like you can inform the people who have the audiences before things happen
so like people can like
People in signal booster and everyone knows it's happening. It's just like these things which
It seems like
under Stephen are very, at least more likely to happen and I'm going to talk to Stephen about stuff like this
When when I have him on the podcast. I've reached out to him already. He wants to like do stuff with foundation first
Which is fair like I I get not wanting to do it the day you've come on you want to actually like achieve something
understandable to do it the day you've come on you want to actually like achieve something. Understandable. Um, I do think he'll be receptive to the idea of actually reaching out to people.
And because he's already doing these transparency reports, right?
Like he's already being like, hey, these, here's what I did the past week.
It would be so easy to then also set up a mailing list and just signal boost that out to everyone if there's some like big thing happening like that. That would be such an easy thing to set up
So I
Have hopes will they turn the financial stuff around?
I think the financial stuff is
it's going to be extra hard to turn that around after the
just terrible handling of the bans that happened last year.
And the fact that there are people who are on the board still who are fully at fault for what happened.
Who people involved have tried to see removed and don't want to see removed.
I do think they're, I do think they're bored.
There are people on that board who should not be on the board, especially should not be on the board and the COC committee at the same time,
because that's a very dangerous thing to have happen, especially because the COC board has, or COC committee has power over the board.
So being in both positions is a giant conflict of interest.
But, yeah.
I think they really, like, the first thing to do with the financial issues are fixing the trust issues.
Because if you don't have trust, people aren't going to want to give you money.
Like that, as simple as that. And they burnt a lot of goodwill over the past couple of years.
First with Holly, then with the bands, then with the being very quiet about the bands, then with the
report of the the blog post that came out about why the band's happened from someone who knows about the band's who then got responses
um
Which are not great from people involved in the bands
Dealing with that problem first but transparency like this is it's like a step at a time, right?
one step at a time and
Hopefully Stephen doesn't step on too many
too many toes too quickly and he actually remains in the position because if you wanted to really
do a reinvigoration of the board and you wanted to really fix things there is
some big upsets you would need to do People would need to be removed. You would need to hold new elections new real elections
you would need to under band people and let them actually run in the position and
Fix the issue of being able to be on the CRC committee and the board at the same time
But I don't think at, at least in the first month,
he's gonna step on that many toes.
I think just saying what the board is doing
at least is something that's not gonna get him
to lose the job too quickly.
Anyway, I had some various other things in here
that I kinda wanted to talk about talk about weren't really that important
Probably do videos on them. Anyway, like Linus Torvalds is back on using mechanical keyboards
This is like a big story from the register because he was using it like low profile keys and he didn't like them
But now he doesn't not now he doesn't use those. I like that anything that Linus Torvald says is
Newsworthy like literally anything
Anything he does anything he says is newsworthy. This is this is what happens in the world of Linux. So
Anyway, um, I think we're just started off there. We're going for about two hours now
Don't know how that happened
I feel like I've gotten better at the solo episodes just because of the just because of the extra yapping I've been doing on my streams just because I've
I've been doing these like react segments, so it's just like yap yap yap yap yap
Just saying bullshit. I don't know people like the solo ones. I definitely should do more of them
They are fun. They are chill, but also guests are fun as well, and I should bring
more of them on.
Anyway.
That's gonna be it for me. So over on the gaming channel, I am playing through Kazan the First Berserker, which again, Ben's Star game.
I'm also playing through Ori and the Blind Forest, which is fun.
The studio for that, Moon Studios, might be that the the the guy in charge has been like threatening to shut down the studio because
the new game they've made, No Rest For The Wicked, is apparently garbage.
Or like, it was good and they released a bad patch and then people like, reviewed it negatively.
And it was like, oh my god, you need to give me positive reviews or the company's gonna go bankrupt.
Like, fix the patch.
Fix the patch.
PUE2's not complaining about this.
PUE2's in a fucking horrible state.
Or, DGG's not complaining about this.
PUE2's in a horrible state.
So, besides those,
I've got the React channel,
Brody Robertson Reacts,
where I upload clips from the stream.
Usually, if I'm doing a React segment,
it'll be at the end of the stream.
So if you like seeing those,
like see me say bullshit, check those out.
Usually it's just like gaming stuff.
Sometimes it's Linux stuff.
It's like random other stuff.
Like I don't, I don't,
it's just like an outlet for me to just yap about things
that are not the main channel sort of topic.
I like to keep the main channel like tech and Linux
and then save the bullshit for other places.
Sort of topic. I like to keep the main channel like tech and Linux and then save the bullshit for other places
I've got the if you look if you're watching the or
Watching the video version this you find the audio version on
Every podcast platform. It's on Spotify. There is video on Spotify as well. There is an RSS feed which is cool
If you want to see video of this it, it is on YouTube at Tech Over Tea.
Also, with the gaming stuff, I stream on YouTube and Twitch. Don't care which platform you watch on.
Yeah, whichever one you'd like to. Also, sometimes stream on the main channel. Um, I don't know what I'll stream next time, but we'll stream something.
Anyway, if you like this, go like it. I'm doing the main channel outro. I don't know what I'm doing.
Like this go like it. I'm doing the main channel outro. I don't know what I'm doing
When knows me nitchie for the past few hours, you know being scratching it doing too much coke anyway, I
Guess that's gonna be it for me
Go check out main channel stuff Brody Robertson do lens videos there six days a week
Till next time I'm gonna go
edit some videos make some dinner and
Yeah, there will be a guest next time probably unless I do another solo one. I don't know. Anyway.
I don't know what this was. See you guys later.