99% Invisible - 149- Of Mice And Men

Episode Date: January 21, 2015

If you are looking at a computer screen, your right hand is probably resting on a mouse. To the left of that mouse (or above, if you’re on a laptop) is your keyboard. As you work on the computer, ...your right hand … Continue reading →

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Starting point is 00:00:00 This is 99% invisible. I'm Roman Mars. There's a subgenre of kid videos on YouTube that are named things like, my toddler masters the iPhone and baby works iPad perfectly. Hi, this is Bridger. Say hi, Bridger. Hi, Bridger. He is playing with the iPad and he just turned to.
Starting point is 00:00:21 Some of these video titles also say things like, must see in all caps, but like all things that say must-see, it's not true. You can totally do without seeing these videos. Mostly it's a bunch of babies drooling and poking at iPhones. Thing is though, these tiny drooling iPhone pokers are actually able to execute commands, open up programs they want to use, play games, and take photos, and despite what we parents believe, it isn't because our kids are smart. You're so smart, Bridger?
Starting point is 00:00:54 Well, some of them might be smart. Bridger seems pretty smart. That's producer Luis Abec. But mostly, it's just that iPhones, actually computers in general, are just incredibly easy to use. Today's user interface in the modern computer is what I call Grunt and Point. It's very primitive communication, so that's why I call it Grunt. That's Christina Engelbart. Her father, Doug Engelbart, had a vastly different vision for what computers could be than these super
Starting point is 00:01:25 simple devices that toddlers can use. Doug Engelbart's vision required us to actually learn stuff. In order to really push the envelope of human effectiveness and intellectual effectiveness, you don't want to be confined to just a very small vocabulary of grants and clicks. So you want to actually have a full language. Doug Engelbart was a pioneer in his field, and his main goal wasn't to make computers that toddlers could use. He wanted them to be as powerful as possible. And imagine that if we took the time to learn how to use our devices,
Starting point is 00:02:03 if we became fluent in their language, their potential to make us smarter, more efficient humans would be huge. Doug Engelbart, who passed away in 2013, grew up during the Great Depression on a small farm-stead near Portland, Oregon. He later served as a radar technician in the Navy during World War II.
Starting point is 00:02:24 He was a West Coast optimist who studied at UC Berkeley and was influenced by the 1960s counterculture. When he later had his own lab, he made his researchers attend personal development seminars where they talked about feelings and life philosophies. In his time, Engelbart's ideas were lofty and unique and relentlessly idealistic. My father was considered a cook and he was not widely respected or even widely known. Engelbart's name may not be widely known, but if you work at a computer, you use one of his inventions every day.
Starting point is 00:03:02 I don't know why we call it a mouse. Sometimes I apologize. It started that way and we never did change it. one of his inventions every day. That's Engelbart showing off his revolutionary invention in 1968, the computer mouse. Engelbart's mouse had three buttons, though he would have added more if he'd been able to fit them. And it was meant to be used in conjunction with another device called a key set, which looked like a small 5K piano, one key for each finger, and was controlled by your left hand. This device over here is unique to us, and we always have to just define it, explain it.
Starting point is 00:03:40 It provides for you the one handy equivalent of what you can do with a keyboard. The idea was that with your left hand on the key set and your right hand on the mouse, you could do almost everything that you would need to do without moving your hands back to the keyboard, including typing out characters of the alphabet and executing shortcut commands. But beyond the shortcut commands that we use now with a keyboard, Engelbart's mouse and key set opened up a larger vocabulary that we could use when communicating with a computer. So, we could do like my dad did,
Starting point is 00:04:17 put your left hand here. I visited Christina Engelbart at the Doug Engelbart Institute, which is an educational and consulting institution that aims to promote his ideas. It's housed at Stanford Research Institute in Menlo Park, the very place where a father and his collaborator Bill English built the first prototypes of the mouse in 1964. Christina showed me the key set, and I
Starting point is 00:04:42 tried to get a feel for what it would be like to type my name with it. OK. So there's 26 letters to get it feel for what it would be like to type my name with it Okay, so there's 26 letters to the alphabet and what's the first letter? Yeah, so what number would you use? I mean you can guess yeah Basically each finger on the key set is assigned a numerical value My thumb is assigned a one and my pointer a two so if I want a three I need to press down my thumb and pointer because they add up to 3.
Starting point is 00:05:08 Then we map numbers to letters. So C would be my thumb and my pointer. Exactly. Yeah, you just... It is like playing the piano, like just the chords and the piano. Right, physically. It requires that one. With each letter mapped to a number, A being one, you can imagine that it gets harder once you reach the middle letters of the alphabet.
Starting point is 00:05:31 Yeah, I have no idea off the top of my head what number of the alphabet. Oh, is. Right. Well, there's a chart you can hang up next to your desk to reference what number each letter is. But the point is, all of this takes some practice. Still, I could imagine how with a lot of repetition, you could get fast at using the key set.
Starting point is 00:05:52 Doug Engelbart felt his mouse and key set would allow us to communicate with computers more fluidly and efficiently. Even though it sounds pretty hard to learn. It wasn't as if Engelbart was against these or family devices. But he just believed that if we were willing to put time into learning computers, they could do so much more for us. He felt they could help us communicate and collaborate to become better humans and more effective problem solvers.
Starting point is 00:06:18 So that meant how can you make humans in groups and organizations, be dramatically more effective. How effective can you make them? Is there a limit? And maybe the idea that computers could help us collaborate doesn't sound that crazy now, but Engelbart was working at a time when most people thought of computers as giant calculators. Their purpose was to automate tasks. And in my father's paradigm, why would you ever automate how you do things now?
Starting point is 00:06:46 A computer affords a whole new way of working. What way would you work if you weren't limited to the old technology? In the early 60s, Engelbach got funding to start his own lab where he could experiment with all of his ideas. His lab hosted one of the three centers of the ARPANET, which is one of the key ancestors of the Internet. So Engelbart actually helped invent the Internet. And throughout the 60s and early 70s,
Starting point is 00:07:15 his group built entire online collaboration systems that included video conferencing and collaborative text editing. Here he is presenting those things and what became known as the Mother of All Demos. I need to know what terminal you're on, Bill. 13! Okay, I'd like to have him see my text. And so this special thing, if I label 13, will switch.
Starting point is 00:07:39 Switch over, so on his display he sees my text, so I'll execute it. And sure enough it does. But what's that, running around? Well, if he's looking at my text, he'd like to have something to say about it. The reason people call it the Mother of All Demos is that in it, Inglebart showed the world so many revolutionary ideas, the mouse, of course, but also a bunch of things that didn't catch on until decades later. At the time, most people hadn't even heard of personal computing, let alone the internet. And here was Doug Engelbar demonstrating the ancestors of tools like Skype and screen sharing and Google Doc editing in the 1960s.
Starting point is 00:08:19 Despite all of this by the early 1970s, Engelbar's lab ran out of funding to continue his research. Much like his three button mouse and key set, his other ideas were seen as interesting but complicated and not particularly marketable. And meanwhile, another computer visionary had entered the scene. One that, unlike Doug Engelbart, you've probably heard of, a guy by the name of Steve Jobs. Steve Jobs was never satisfied with the first or the second, or even the tenth pass at making something simple. That's Larry Tesla, who worked at Apple from 1980 to 1997 as VP and Chief Scientist.
Starting point is 00:08:58 No matter how simple you made it, he would come and say, that's pretty good, but I think you can make it simpler than that. And then he would leave us like, well, how? Once in a while he would make a suggestion, but usually he just walked away and we had to figure out a way to make it simpler. One thing Jobs wanted to simplify was Engelbart's mouse and key set combo. Jobs had first seen the mouse and key set at Xerox Park, which was a cutting edge computing
Starting point is 00:09:22 research facility at the time. In the 1970s, when Englebart's labs started to disband, a lot of Englebart's researchers and some of his prototypes ended up at Xerox Park. Jobs found the mouse and key set intriguing but entirely too complicated to use. He dismissed the key set altogether. And in 1980, Apple's Larry Tesla wrote a memo to Apple employees saying that the mouse Apple was developing would only have one button. Throughout the years, Apple held on to its one button mouse, even as competitors developed two button mice.
Starting point is 00:09:57 Steve was very attached to it. Apple never even considered including Inglebart's key set companion to the mouse. It was too costly, clunky, and complicated to learn. At Apple, we wanted people to come and do the bookstore, look at the software, try it out, figure it out in the first few minutes, and plunk down a credit card and take the computer home. And it wasn't okay to say, well, take it home, and work on it every day for several hours a day.
Starting point is 00:10:25 And in six months, you'll be really good at it. And suddenly, computers were for everyone, even Bridger. Hey, Bridger! You know, that's beautiful. That's a beautiful thing. And that it's helped a lot of people. That's Christina Engelbart again. The problem is when that's the whole mission.
Starting point is 00:10:45 Christina thinks that when we prioritize simple user friendly devices over more complex learnable ones, we limit ourselves and we might miss out on important ideas. And for a while at least, Steve Jobs did exactly that. When Jobs showed Engelbart the brand new Apple computer, Christina said that her dad responded like this. My dad said, well gee, what about communication to, you know, to the networking? In other words, document sharing, video chatting, and all the collaborative stuff that Inglebart was excited about. For Inglebart, collaboration was the most important thing.
Starting point is 00:11:21 Computers needed to connect. But for jobs, at this point anyway, simplicity was key. And Steve said, oh no, you don't need that. Everything you need should be on your desk. A personal computer is all you need. At the root of Apple's success lies the world's first personal computer. The Apple 2, small, inexpensive, simple to use. The first computer an individual could take out of the box, plug in, and run.
Starting point is 00:11:57 Bringing computing down to a personal level. One person, one computer. That was taped from a 1983 promotional video for Apple. Here's Jobs himself, talking about missing the importance of networking. When it was first demonstrated to him at Zerix Park in 1979. At over 100 alto computers, all network using email, etc. etc. I didn't even see that. I was so blinded by the first thing they showed me, which was the graphical user interface. I thought it was the best thing I had ever seen in my life.
Starting point is 00:12:39 Of course, jobs eventually came around to networking, but I take Christina Engelbart's point. As a designer, being married to simplicity could be limited, and we might also be limited by simplicity as users. The example my dad used to like to give, and I think this is really appropriate, is the difference between a tricycle and a bicycle. So anybody can get on a tricycle, especially if you see somebody else ride it, you know, you can
Starting point is 00:13:05 just get on and ride it. You don't need any special training. You just kind of do it and figure it out. But that's fine if you're just going to go around the block a couple of times or something. If you're trying to go up a hill, a tricycle is a pretty bad way to go. You want a bike with gears, and you learn how to balance and steer it and change gears because it gives you a lot more power. You can cover a lot more steep ground. A lot of people have made the point that by dumbing down computers so much that it's easy for anybody to learn, we've made it so that
Starting point is 00:13:39 most people don't go to the trouble of learning something that could give them more leverage, more power with their computer. And I think that's a fair criticism. That's Larry Tesla again. He agrees that early on Steve Jobs overlooked networking, but he also thinks that Jobs was right to push for simplicity. If you make it as we did at Apple, so that just about anybody can do things that they do every day on a computer or on a smartphone, then you're giving them the only opportunity that they'll probably ever have to
Starting point is 00:14:13 benefit from that power. Doug Engelbart might look at the world now and say they're all on tricycles. They should be on bicycles. The thing is our tricycles have gotten pretty awesome. They become so powerful and so well designed that we're actually able to get around without ever learning how to balance onto wheels or shift gears.
Starting point is 00:14:35 Maybe that's the world we're living in today. One where a lot of Inglebarps ideas have come to fruition and almost anyone can access them, including you, and your mom and your granddad. And yes, pretty soon, you're drooling iPhone poking toddler. But I think Christina would say there's still more we could learn, and our simple interfaces have sort of hidden that path from us.
Starting point is 00:14:57 They've hung a curtain over the complicated stuff to keep us from having to face it. And in doing so, they keep us stranded in grunt and point land. My dad always said, well sure, easy to learn, easy to use is fine for the beginner. But once you've used something for a year or two or five, why would you sit down and use the computer the same way you did the very first day? You came in, that's ridiculous. You need to have a clear, streamlined path for advancing into a much more sophisticated, holistic way of interacting with the computer.
Starting point is 00:15:31 Maybe the question is, what kind of users do we want to be? The best design may not always be the one that's user-friendly at first sight. It might be the one that allows us a degree of virtuosity if we think investing the time is worth it. Or in other words, it's the one that helps us switch from tricycle writing to bicycle writing. So that if we want to, we can go up some really big hills. 99% invisible was produced this week by Luisa Beck with Katie Mingle, Sam Greenspan, Avery
Starting point is 00:16:09 Trouffleman, and me Roman Mars. We are a project of 91.7 KALW San Francisco and produced out of the offices of ArcSign, an architecture and interiors firm in beautiful, downtown Oakland, California. We consulted a ton of people who were very generous with their time for this episode, so special thanks to Mark Weber, the computer history museum, theory Bardini, Bjorn Hartman, Eugene Eric Kim, Joe Blalock, James Yarchenko, Glenn Fleischman, Harvey Lateman, Martin Hardy, Carolyn Rose, Laura Olberg, Wesley Willett, Fred Turner, and Brian Crabtree for their help researching this story.
Starting point is 00:16:48 Wesley Willett, Fred Turner, and Brian Crabtree for their help researching this story. You can find the show and like the show on Facebook. I tweet at Roman Marts. If you follow me at one of those two places, you'll be aware of all the talks and events that we have coming up. We have a cool Tumblr, and our Spotify playlist will make you feel like you're living inside of a 99PI episode. But I encourage you to explore the entire world of 99% invisible at 99pion.org.

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