A Geek History of Time - Episode 277 - Paladium Games Part II
Episode Date: August 16, 2024...
Transcript
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See, people when they click on this, they'll see the title, so they'll be like, poor Ed.
What does that even fucking mean?
However, because it's England, that's largely ignored and unstudied.
I really wished for the sake of my sense of moral righteousness that I could get away
with saying no.
He had a god damned ancestral home and a noble title until Germany became a republic.
You know, none of this highfalutin, you know, critical role stuff. a noble title until Germany became a republic. So they chewed through my favorite shit. No,
I'm not helping them. Make sense. Also trade wins are a thing. Ha ha, just serious.
Like, no, he really has a mad on him.
Yeah, we'll go upon a tangent.
As we keep doing.
Like, yeah, this is how we fill time.
Yeah. This is a Geek History of Time.
Where we connect nerdery to the real world.
My name is Ed Blalock.
I'm a world history and English teacher here in Northern, California
And right before we started recording this episode
I went into the other room to go to the bathroom and
when I got done I I went to flush like you do and
When I did so heard a snap from the inside of the toilet tank and
nothing happened and
I Had to open the tank up to realize that the chain
connecting to the flapper valve had snapped and
So tomorrow morning instead of joining my wife and my son when they go to a birthday party or another kid,
I'm going to get to go to Home Depot and perform basic household maintenance, which, yay, home
ownership.
So that's what just happened to me.
How about you?
Well, I'm Damian Harmony.
I'm a US history teacher here in Northern, California
I have to ask does your wife regularly listen to this podcast?
No good. Okay, so not good, but for the purposes of this next statement
You know when these parties are if you want me to come over and just like you know use your restroom and snap chains
more than happy to do so because then oh no honey i i mean i will i will work cheap uh if you want
me to fuck up a sprinkler head uh like you you name the thing that you want to gain experience
in fixing um that that will take an indeterminate amount of time because you're new to it etc etc
Yeah, I'm there for you. I got you 10-4. Oh, yeah, I appreciate. Thank you. Yeah. Yeah, I appreciate that. Yes. Yeah, so
Most of the time I gotta say most of the time
Most of these parties don't bother me. Mm-hmm
But occasionally there there have been a couple where I've been like,
oh god, how much longer are we going to have to be here?
Well, and that's the thing is like, you know, they might be pleasant parties, but like,
it's always nice to miss. So, yeah. So what I've got going on is two games have erupted in my house the first I have taught my daughter chess
Yes, no it's it's cool cuz like
She actually was figuring out
How to like okay if I do this and he does like she was playing ahead and that meant she had to try to
Think of what I was
Trying to accomplish and I'm like that's fantastic. You're already trying to do that. That's great
So we'll calibrate it until I can figure out how many pieces I should be spotting her
So there's that the other game that's been burgeoning in our house
Is that my son has really gotten into the force unleashed and one of the reasons that I was
late to recording tonight was because he was pulling down a star destroyer.
So I wanted to see him finish that off because that's the same exact scene that after which
my brother and I have both like cool we pulled down a star destroyer. That was tough. We are clearly a very, very powerful dark side Jedi,
because this is before Star Wars got bought by Disney.
Yeah, actually, before my son was born. Yeah.
And like, wow, we really did it.
And then we stepped on a slanted surface and fell to our deaths.
But so.
Ah, yes. The vagaries, the vagaries of video game difficulty. fell to our deaths.
Yes, the vagaries of video game difficulty.
It's yeah. Yeah.
Yeah. Yeah. But yeah, those are the two games going on in our house.
And I actually I think I'm going to try to entice them to play
risk with me.
I have a Star Wars episode two Clone Wars risk, and it's actually
superior, superior to the original risk I have a Star Wars episode 2 Clone Wars risk and it's actually superior
superior to the original risk
Because it doesn't have the limitations of so many choke points. Oh
Yeah, yeah, cuz you got hyperspace lanes instead and there's no one of those. So the game goes quicker. Oh
God, I would hope so
Game goes quicker. Oh
God, I would hope so
Yeah, like yeah, I have never actually played a game of risk to completion. No, don't you play someone quits? Yeah
Fuck it. Yeah, so anyway
So yeah, the force unleashed. I remember I I didn't play that like anything like when it actually came out.
It was several years it had been out before I got the opportunity to play it.
And I remember what struck me, the remark I made to another friend who asked me, so
you know, how is it?
Because they hadn't played it either.
And I said, well, it really gives you a feeling for the way that the empire performed a genocide
on a very personal level.
Right.
As you just wade through levels, just like cutting everything down.
Oh yeah.
Throwing people just.
Yeah.
Yeah.
So yeah, I have, I have, I have some fond memories of the catharsis of that gate because
I was, I was playing it right as
I was going through the first phase of divorce like my first life
Okay, there you go. So the feeling of of you know, oh, hey, yeah, no, I have a lot of rage backed up
I can do this this was wild. I'm okay with it. It's wild cuz I I'm hearing the sounds and the voices and
I remember playing it we were expecting with William like
that's how long ago I played it. So yeah yeah anyway so what we're doing why Ed
always plays a paladin? That could be a worthy thing to analyze
If I'm ever willing to get quite that personal
on in this forum
But no I'm looking at rifts and palladium games more broadly. Okay, and so in our last episode
I went through as we often do kind of the
prehistory and and setting the stage going through the
Development of the medium of tabletop role-playing games, right, you know through through the early to mid 80s
And so now is the point that we actually get to palladium books. Mm-hmm
so Kevin shimby Ada So now is the point that we actually get to the palladium books So Kevin
shimby Ada
one of the one of the issues that I ran into when I started doing research for this is
Kevin shimby Ada and I'm pronouncing his name that way because my understanding is that's the Polish way of pronouncing
It is a Polish name
Okay
And that is that is as close as I can get to the Polish pronunciation of the name my understanding is
That that people who have worked with him have indicated that he pronounces it CMB Ada
Okay
which
You know but anyway
I've I've looked at his name for 30 plus years on the covers of books and,
and not really understood how to pronounce it, but there we are.
He founded palladium books in 1981.
And the first RPG that they put out was the mechanoid invasion.
It's a science fiction game with an original setting.
It's a science fiction game with an original setting. It's set on a human colony world that is facing invasion by the mechanoids, the titular aliens.
And they are cybernetic.
They're cyborgs.
They're kind of like Daleks in that to look at them from the outside, all you see are
robots. But inside there's
a biological component. There is a brain and biological component to them. So they are
in fact cybernetic. They're called mechanoids. They are not only cybernetic, but they are
also psychic. So one of the, one of the tricks that you run into as a player in the game,
it's kind of one of the things that gets revealed is when you get into a mechanoid base, there
are no buttons and there are no levers on anything because they control their own machinery
psychically and you wind up, you know, it's either a switch that's inside the wall that
you have to sense to control telekinetically or you know something you have to
Psychically tell the the machine what to do
And so this colony world is facing invasion by by the mechanoids
Mechanically the game builds on ideas out of D&D characters have stats that are reminiscent of the six in Dungeons and Dragons
characters have classes in the form of an OCC or
occupational character class
Okay, there are class levels and hit points the combat system is based on a d20
Now it innovates in some other ways
Skills which like weren't on a thing in first edition a D&D
Skills which like weren't on a thing in first edition ad and e
The closest they had to skit to a skill set in a D&D was you could roll on a table
Or if you're damn allowed it you could pick
From a set of hey as part of my character's backstory. This is my profession and
Like okay, so as a backstory, you know how to do these things.
Right.
Uh, but in, in mechanoid system, it was no, no, your occupational character class gives you access.
You, you have these skills.
Basic, you know, you start with these skills and you can pick
from this list of other skills.
And all of those skills are based on a percentile rule.
And with every level that you so like you would, you might have auto mechanics at first
level your skill and auto mechanics would be like 30% plus whatever bonus to skills
you get from your IQ stat your intelligence
And so when you were doing something with your auto mechanic stat
You would roll and you need to roll under whatever your percentage is
The same way that you would do a percentile roll in Dungeons and Dragons
Usually, you know, you have a 30% chance to do this thing. You got to roll a 20-node over on percentile dice, right?
And so this, in this system, and this wasn't the first system
to do this.
There had been others before it.
But this takes this percentile skill system
and kind of gloms it onto a very D&D-esque combat system and set of statistics.
Right.
I remember there being,
forget what the name of the game was,
but it was essentially like
some sort of caveman times type of game.
Right.
And like maybe not even Bronze Age
Okay, um and it was a similar thing like
you get your percentile up to like
99% you're almost guaranteed to always hit yeah, you know that kind of thing yeah and
Chaosium's system
Kind of thing yeah, and yeah chaos IMS system
Was one in which all everything was percentile based your your combat skills were percentile based
all of your skills were percentile and
in combat there was you know a
Competent you know it was it was a contested kind of role And there was a way to compare your result with your opponent's result to see whether you hit.
And other systems had done stuff with percentiles.
And this wasn't the first time that somebody had decided, hey, I'm going to introduce,
hey, no, in addition to knowing how to hit monsters over the head with a sharpened piece
of metal, you also have these other skills that you know how to do. In D&D, particularly, and then in AD&D, all of this stuff was usually handled by, okay,
that's going to be a dex check.
And the problem with that was, from a gaming standpoint, as a player and as a game master,
you never get better at anything.
Right. If it's always based on your stat your stat is fixed and right like as a 15th level fighter
You'd think you'd be better at some things than somebody who's just starting out as a greenhorn
Right as a as a you know tenth level wizard
You should know more about things than just again, and in a friend, you
know, somebody barely out of apprenticeship, but using, using stat roles, nothing ever
gets better.
Saving throws in Dungeons and Dragons improved as your level went up, but that was more about
avoiding stuff and resisting or surviving things.
Sure. fighting stuff and resisting or surviving things.
Which again makes sense because we go back to what I mentioned before that AD&D and D&D
are both coming, you know, first generation straight out of war gaming.
And so that's, that's going to be more where the focus is.
Now we're, we're the medium is developing to the point that like, okay, now we actually want to get into challenges that aren't just punching people, you know?
And so, so mechanoids is, or the mechanoid invasion is part of that developmental process.
This is happening in other places while palladium is doing it with the mechanoid invasion.
But this is part of this second generation role playing kind of development.
And so totally also, before I get to the tone of the game, the mechanoids and any of the
human players who have or develop psychic powers.
There are psychic powers that are in the rule book and they use, um, psychic points or inner
strength points, uh, rather than like, okay, well you're a second level psycher, so you
can use two first level psychic skills.
It doesn't use the, uh the level spell slots kind of ruling. It is, you know, these
abilities and you have this pool of resources to draw on to use them. Okay. Which is another
development. Like at the same time this was going on, you'd see articles or letters to
the editor in Dragon magazine and people going like, okay, no, being a first level wizard sucks. So, you know, instead of just having them have the one spell, I've, you
know, I've come up with this house rule where we use mana points or we have this other,
you know, sure, this other resource that you can use so you can cast spells more than once
and you can, you know, pick which one because what's, what's all this shit about memorizing
spells and it's bullshit, right? Yeah. you know and and this was the thing that was going on in the community and this is part of the development of the art
Form if you will from the first generation into the second generation of it. Mm-hmm
now tonally
Meccanoid invasion is a big departure from
Dungeons and Dragons it in that it is apocalyptic
the mechanoids
Are intent on killing all the humans their goal is the the not merely we're going to take over the planet
But we're gonna kill everybody on it
Okay, and they are relentless
They are utterly merciless and the human colonists are hopelessly outgunned and outnumbered
Like this is this is total underdog
You know how this is about survival less than it is about anything else
and
The game got generally positive reviews in magazines like space gamer and dragon. What year was this again?
81 81 okay
it just I
Come back to this question all the time
you
Have the ability to create any fantasy world you want
You come up with one
Where it's worse
Like yeah
Well, yeah, I and I understand that like there needs to be adversity and
challenge yeah
But that doesn't mean you have to have like this just constant threat to the existence
of humanity as the underlying mythos of the genre.
Like, you know, it's, it's wow, congratulations, you recreated frontierism.
Way to go, Gary, you know?
And I get it because that's who he was and that's what he was about, but like, okay,
you've seen people do that and you decided to go further.
Like, you know?
And obviously, you know, again, it's 81, so the backdrop is nuclear annihilation.
So I get it.
I get it. I get it
but there there is a stunning lack of
Variety mm-hmm when it comes to
The creation of role-playing games like I bet you there's an economy economy based on scarcity
Mmm. Yeah, you know
So, yeah, anyway, it just it just
It's it's one of those if anybody ever asks like, you know, Damien were you surprised that we reacted the way we did to COVID?
No, because I'm an historian
Damien I'm surprised that we always make the worst choices possible as a society. No
Because I play role-playing games
Yeah, yeah, yeah kind of makes sense
so
It's worth noting in the context of that bit of interpretation that he was born in 19
Samietta
Was born in 1956
So he is a boomer and so yeah.
So global devastation and the,
the imminent threat of everybody dying. Oh yeah. Stop, stop and cover yourself.
Drill. Yeah. Yeah.
I didn't the hallway drills. Yeah.
You were a part of his experience growing up and you know,
the science fiction movies of the era were, you know, heavily,
heavily focused on
you know, had, had a heavy apocalyptic feel were heavily, uh, influenced by, um,
you know, or, or, or very frequently involved alien invasions and all of this kind of stuff.
So this is, you know, this is, this is an outgrowth of all of that.
Um, I'm going to go out on a, I think fairly stout limb and say, he probably had seen doctor who,
at some point and had seen the cyber men and the Daleks and had thought,
okay, that's pretty cool. What if I, what if I do something with that idea?
And this is the direction the idea went. Um, the psychic powers part, um, you know, this is the early the idea went the psychic powers part
You know, this is the early 80s the 70s. There was a psychic kind of craze in the 1970s
I talked about a lot in the the the dark crystal episodes. Yes
And so, you know you kind of look at it and that just kind of makes sense. Sure. Sure
And so the game the game generally did pretty well
Now
Shambhya had to get a loan from a friend to publish that first game
but by 1983
Palladium books had made enough money
For him to expand and publish palladium fantasy
For him to expand and publish palladium fantasy
And the fantasy game built on the system introduced in mechanoids
Now the system was really clearly like I said before D&D inspired
But it introduced some different ideas mechanically okay, so like I said before
Skills were a thing At this point. We're still in
80 and the first edition. I don't have in front of me when
Reficiencies first became
proficiencies don't show up or non weapon proficiency don't show up in 80 and D
until the Dungeoneer Survival Guide and that wasn't
until 85 or no it was later than that 87.
Okay.
So, by that point you're in second edition right?
No second edition came out in 89.
So it's still first edition AD&D but it's toward toward the later period of first edition. It's 10 here, okay
Survival guide the one where like the guys climbing up a thing and there's like he's beset on all sides by flying beasts that are
Yeah, there's like gremlins hanging off of yeah. Yeah. Yeah. Yeah. Yeah, that's the Dungeon Ears survival guide
It was followed very short like within a couple of months by the wilderness survival guide
which included a whole lot of rules about outdoor travel and and
You know survival proficiencies and that kind of stuff sure
And of course I have both books
Because it's me right so
But and and those books
introduced into a D&D
The idea that okay as a wizard you have this many other things that you know how to do
You know that these are the skills that you've learned how to do
Okay as a fighter you have these as you know, whoever you have these right and
Actually, you know the books may have come out earlier than that because non weapon proficiencies were also part of Oriental Adventures
So anyway, but it's it's after 80 it's it's post 83 it's 84 85. Okay
So
in 2485 okay So in
Palladium fantasy just like in the mechanoids skills are percentile based so crafting or whatever
And
with your
Occupational character class because he used the same acronym in the fantasy game
Again, you would have these are the skills you know for sure
because everybody who has your class knows these. And then you can pick, you know, if
you're a mercenary, you can pick this many other skills. If you're a wizard, you can
pick this many other skills, et cetera, et cetera. And armor class, which in D and D and a D and D you wanted your armor class to be a
low number. Right. And, and, and that was, that was counterintuitive. And in first edition
a D and D there was a really complicated chart. It was actually more complicated than THACO.
THACO was a simplification.
First edition AD&D, if you got a 20, like modified 20,
you actually, instead of only hitting,
like if you're a second level fighter,
if you've got a modified 20, instead of hitting an AC0,
you'd hit like an AC negative 4. Because on you hit like an AC negative four because on the chart 20 had
Like four spots on the chair had a band. Oh, yeah. Yeah
And and it like and and I remember that because I always played, you know fighter types fighters Paladins Rangers sure
And that chart every every couple of levels that chart would shift right?
And so that girl was actually a simplification
Which I know that anybody who who like started Dungeons and Dragons with?
3.5 or fifth is it gonna be like you're kidding no seriously they go as a simplification
In palladium fantasy it was much more intuitive your armor class instead
of armor class you had an armor rating and instead of low number good it worked in a
more intuitive high number good way so leather armor had an armor rating of like nine and
if somebody rolled more than a nine they got past your armor and they were gonna hit you right unless you parried or something
Yeah, unless you affected like you added a modifier of some sort to the role by a declared action
Actually, well, it's a little bit more involved in that but yeah there was
You could always
Try to parry
always try to parry. Okay.
Trying to block an incoming attack was free
and you would have to roll
higher than the attack roll against
you. Okay.
So they got a 15 to hit you
alright well I'm gonna try to parry
and like using a shield gave you
a plus two
to your parry roll cause it's a big
shield right?
Trying to parry with a weapon, it was whatever your, you know, whatever your bonuses were anyway to attack, right?
You could always parry.
If you didn't want to parry, you could try to dodge,
but dodging
would use up one of your, one of your attacks.
So instead of getting to take an attack action, you'd have to give one up in order to dodge
And and there were all kinds of other options that were available
Now
The other thing that Palladium did was
hit points
were always something that
Felt weird and they felt kludgy right because it's like okay. Well. I've been hit
That must mean I take yeah, how many how many cuts get like what's the difference between like the first hit I take?
Like you know if I have I'm a second level fighter. I have you know 15 hit points right you know the first
Two-point hit I take I'm you know there's
there's no penalty at all the you know eighth to hit point hit I take kills me
like what's the difference right mm-hmm and you know Gary Gygax spent some time
in the DMG for AD&D explaining that, well, you know, uh, you know, it's, it's not always, you know,
hit points don't always indicate that you've been, you know, hit and you're bleeding.
It could mean that like, you know, the first, the first hit is, you know,
uh, you know, just taking a couple of hairs off of your arm, you know, it's,
it's like a near miss, right? But you're, but you're winded and you're off balance.
And so, you know, and and so, you know, he
And it was you know, it was all hand waving him, right? Right. Well, so so clearly
Kevin
Shambierdo looked at that and was like that's that's I don't like that too much. That's too much
So as a way to try to hand wave the ridiculous of hit points
palladium introduced the idea of SdC and
hit points
SDC
structural damage capacity
So everything has SDC people objects whatever have SDC
Okay, if you get hit normally in combat by say a table leg
Because I know how enamored you are of that idea
leg because I know how enamored you are of that idea the damage is gonna go to your SDC first and
This kind of reflects the same kind of fuzzy was a near-miss grazing hits kind of explanation of damage that you see in a D&D Right sure sure
After your SDC is used up though once you start taking hit point damage
You start to really be in trouble, and this is where is a Reflection on the character sheet of okay. No now
This is this is the blow that's actually drawing blood. This is the you know clear hard connection to the side of my head
You know right?
It's not just you hit me on the shoulder. Yeah, no, this is now, now you're really, you're really hurting me.
Now there wasn't at this point a really significant, meaningful mechanic
to reflect this increased seriousness, but it's in, kind of in-game shorthand
to explain how a lightly armored character could be hit by enemies six times and not, you know, dead.
Right. Character could be hit by enemies six times and not you know dead right, okay?
Spell slots in palladium fantasy got replaced by a pool of magical energy called PPE potential psychic energy
Wizards could cast however many spells they wanted until they ran out of psychic energy
Okay, still couldn't cast spells above your character level say your first level wizard
You can only cast first level spells anything else is too complicated too demanding for you
But you can you can throw that that light spell
However many times you can until you run out of juice, right?
And
You know that means you could do this four or five times and as a note, this is one of the things I like most about palladium fan
when we decided let's play palladium fantasy.
It was one of the things I liked most about it, uh, was because if you wound up
being the party wizard, you weren't useless after the first round of combat.
Right.
I spent my thing and now I have a dagger.
Uh, and that was, that was like one of the most frustrating things to me was No, I have a dagger And
That was that was like one of the most frustrating things to me was like, okay
No, look, I'm supposed to be this student of the nature of a reality
Like I have spent however many years honing
My will to be able to do stuff that literally violates the laws of physics
You mean to tell me I get to do that once
Right, and then I'm I'm not only just a guy with a dagger
I'm a really squishy unarmored guy with a dagger right like being a low-level wizard sucks. Yeah, and
One one year in the campaign that I was in in college we we'd play a new campaign like every year. We'd roll up new characters
Second or third year I showed up late to the first session and so I got stuck playing the party wizard and
I made it to second level and I was not having any fun and
Another one of my friends joined the game and he rolled up another wizard
And I said to her DM. Hey, we have a wizard now
Can I roll up another character? He said no
He just he was like no, this is the character you got you get okay cool. Um
So the very next session I
Okay cool. So the very next session, between one session and the next, I looked through the PHB and like, okay, what can I do with the spells that I have? And I found that one
of the things that you could do is you could cast light on yourself. And the spell description
said this can be intimidating for some monsters and whatever, whatever.
And I was like, oh, okay, cool.
So we got into a fight with some goblins.
I threw magic missile and then I cast light on myself and I went running down the quarter after the goblins saying, no, no, I'm trying to intimidate them.
Ryan, God bless him.
I was the table at me and went there are six of them
Yeah, yeah, I'm intimidating them. Are you trying that scene in Star Wars? Are you trying to get yourself killed?
No, I'm screaming to them that I'm Kaila Menchikane the elven god of war and I've come for their souls
I'm trying to intimidate them. Are they intimidated? Like holding
eye contact the whole time, because we both knew exactly what I was trying to do. After
that session, let me roll up a Ranger. It's like, fuck you. I'm not having any fun.
Right.
Screw that.
Just, I mean, think about, think about where the state of gaming was where a you show up late so you get stuck with the class
Yeah, B. You say after a while of trying to do it. Hey, there's someone else who wants to play that class
I'd like to switch. No, you cannot
Yeah, well, I was that that's a personality issue as much as anything else. But yeah. Yes, yes probably. But also, think of where the state of gaming was.
That's true.
That's the norm.
Like, hey, here's hoping that you roll up the stats.
You know, you said last episode that you,
your very first character was a paladin.
I remember thinking, fuck,
he had to have rolled really good for that.
Because I rolled on a
chart.
I answered a whole bunch of questions.
I did all this and I was stuck playing a certain type of character according to the rules as
my parents had understood them.
And because you had rules that were written in that way.
If you were the type of person who didn't just sit there and go, you know what, there's
nobody around, I don't see a cop, I know the lights are red, but, and you just fucking
go because you got shit to do.
If you're not that person, then you very likely would have been like, well, I guess I'm going
to stay here.
Man, this red light's taken for a while, but like you know it's red light right if you're that kind of person
You'd be like well. It says that I have to do the the the roll up this way
You know I mean I remember playing a game where it was like okay. Well. What do you want to play?
I don't think I'd like to play this okay. Well. Here's hoping you get it when you roll like and
Based on the roles I was like, oh, I'm a bard
Yay. Now this is at a time where bards were super lame. Yeah
and
And it was I can I can tell that you're talking about early second edition. Yes
And so, you know, it was like, oh, yay, I'm a bard.
Like, it's not very fun.
Yeah, but that's what you're old.
Like, it's like that mentality.
Yeah.
You know, it reminds me of there's
a post-apocalyptic episode.
It was the Y2K episode of Family Guy.
And Peter apparently was the only one who was right
that the world was gonna end.
And so he's running a town and somebody shows up
to the town and they're like, ah, what skills do you have?
Well, you know, before everything crashed, I was a doctor.
Cool, hope you get to pick that one out of the hat.
And so they just bring him like a big old hat with like jobs. And it's like, jester, there you go. You know? Yeah. Yeah.
That kind of thing. It just arbitrary as fuck. You know, back in the day of like you only
roll three D six. Yeah. You know? Yeah. And you roll it six times you write them down in that order. Yeah, that's what you get to be like
Yeah, we you know
Various this is where the power of house ruling comes in on stuff. Absolutely
Cuz like we we were like, okay, we're gonna roll 46 drop lowest, right and
like, okay, we're going to roll 46 drop lowest. Right. And that was, that was in the game in college was 46 drop lowest in high school. What we frequently would say is, okay, we're
going to do 46 drop lowest and you get to reroll the first beyond drop the lowest. If
you get like you roll 46, you can get like a bunch of ones and twos
You get mulligans you can yeah, you get mulligans
Yeah, you can ignore some of the ones and twos right because you know we wanted to play badasses like right
That was fun. Oh, I guess
Barbarian is it because I have a three and I could put that in intelligence. Yeah, like yeah, it's it's it's just it's quite something to me to like
you know to hear you're like yeah, I showed up they gave me this class I didn't like
and
You know I had to basically engineer my own death now part of me like agrees to that because it's like hey
I don't want to play his character anymore. Okay, how would you like to, would you like your character to die or is he gonna wander off?
Right? And then you have that talk and then you play it out. That makes sense because it's like, hey, I'm trying to tell a
collaborative story here. But like straight up, like, are you trying to die? No, here's this bullshit reason
why this is okay.
Okay, I guess I have to adjudicate it. Here's this bullshit reason why this is okay
Again again holding eye contact with them within the whole time like right. Yeah. Yep. No, I'm dead serious But I mean just the dynamics that the game promoted in the end that like yeah
You know, no you have to play the thing and it's like I don't fucking want to I don't
Yeah, you know like I'm in a game right now and
I was playing a
Cleric and it was I mean it's in cursive straw you fucking need clerics
Oh shit, do you need a and I'm a twilight cleric so I am just this like hit point battery
Right for everyone right everybody's getting like 13 points from me her round
Right of temporary hit points like yeah, it is really hard to beat
I got so bored playing him like mechanically that's really cool for the party as a player
It's like I want to try these other spells
Yeah, yeah, your experience of the table is like I'm doing the same thing every fucking round. Yeah, what do you do?
I mean Duracell
You know yeah, but so so I told the DM you know hey
Getting getting kind of bored of this
He's like alright. How do you want to get rid of him? Oh?
Great cool all right cool yeah, and then you know what do you want to play next don't know?
I'll think of something and then you know what do you want to play next don't know I'll think of something and then you know all right well
Let me know so that I can fold him into the story that was it and the college of the idiot bard
No, he's doing a squash buckler
Different different game. I've got a college of the idiot bard
But more more to you know what I'm saying like he immediately was like yeah
I don't want anybody playing something. They don't want to play. Yeah. Oh
Yeah, we're here to we're here to have fun. Yeah, it's fun. Why are you against me? Yeah. Yeah, so
So yeah, but anyway long long segue
That was that was one of the big differences that that
many
Second generation role-playing games introduced with some way to make wizards suck less at low levels
Mm-hmm, and that's the way palladium handled it
now alignment
Changed really dramatically
They still had alignment as a thing in the game
and
There was still
good and evil and
There were circumstances in which good and evil had
What's we're looking for material effect on yeah on the world right?
for material effect on yeah on the world right but and in terms of played alignments good and evil were defined very broadly but the whole idea of
neutrality got tossed out because
Neutrality as it was written in Dungeons and Dragons
Could be kind of kind of hard to to figure out or kind of hard to justify
sure Because like unless you're a stoic philosopher or something like the idea of new
Some member of some esoteric, you know
Philosophical tradition which stoicism is an esoteric but you get what I'm trying to say
Yeah, you know the idea of well, you know, there's got to be a balance between good and evil like
Nobody actually is motivated by that in real life, right?
At least in in Kevin's Chambier has had nobody is
and
So instead of nine alignments there were seven
Okay, and
So there was principled and scrupulous were good alignments, okay principled is
Captain America sure scrupulous is
Is Captain America? Sure.
Scrupulous is...
Oh, who'd be scrupulous in the Marvel universe?
Basically scrupulous is you're a good guy, but like the niceties of always following
the rules is not something you're necessarily going to do. In AD&&D term scrupulous would be like neutral good
Okay
You know if there's a bad guy on the other side of this door
I'm kicking the fucking door down like I don't I'm not evil you know yeah there you go. Yeah, yeah
and then there were
selfish alignments
unprincipled and anarchist
Unprincipled characters are still
Ironman sickly yes, yes yes, Tony Stark is unprincipled Tony Stark is basically like he wants to be a good guy
But he is selfishly motivated right he is he is self-centered
Like he he looks at situations. He's like no I'm doing this for everybody else
But it's like no you're doing this because of your own fucking trauma
Right like you as you are you are self-centered and not particularly well self-regulated, right?
So that's unprincipled anarchist would be rocket raccoon
Okay, I'm I'm I'm not evil, but I'm going to do what I want. Right. Right.
No, I want, I want that guy's leg.
What do we use the leg for?
I just thought it was funny. Are you kidding?
It's hysterical.
Right.
That's that's anarchist right there.
And then evil had three alignments.
There's a barrent, which is lawful evil.
Basically a barrent is is lawful evil basically a
Barrett is the villain who has a compelling motive and a code of behavior so dr. Doom
Dr. Doom yes, dr. Doom is a great example of a barren
Trying to remember what the other examples they used were but yeah dr. Doom is perfect
miscreant
Would be Loki
Okay, I'm I'm going to do stuff because I think hurting people is funny. Yeah, I
Get a kick out of it
and and
More I don't care if this hurts people. This is funny. Yeah, I don't care if this hurts people is funny and yeah
And then diabolic it's okay
Yes, I am I am entirely motivated by
not only my own power and my own everything but
Beyond just domination I seek out an opportunity to be cruel
Mm-hmm. Oh, okay. Okay like
Like hang
King no, that's not King. He's not he's not cruel. He's he is unyielding. He is
Hang King is a different brand of a barren. I yeah, you're right
Diabolic would be like saber-tooth might be diabolic. Yeah
like you know.
I could do this or I could do this with cruelty.
I'm gonna do it with cruelty.
I'm gonna choose cruelty.
And like palpatine would be, would be diabolic.
Right, right.
You know.
And so those are the evil alignments.
There's more nuance involved in this alignment system
Mm-hmm, it's an interesting move away from the very heavily more cock influence You know everything is on a spectrum from you know lawful through chaotic to or lawful through neutral to chaotic
And then a D&D goes well, there's actually two axes
and we're gonna you know, triangulate everything on that.
This is a bit more humanistic.
Okay.
I don't know if that's exactly the right word, but that's the one that comes to mind.
This is a little bit more grounded maybe.
Yeah.
Yeah.
You know, this is a bit more based on this is actually how people behave.
Like if we're going to broadly define people's alignment somehow morally this this is more ways that you can look at how people actually
Behave in the real world. This is descriptive not prescriptive. Yes. Yeah. Yes very much very much
If you act these ways you are these alignments not if you're this alignment you act this way. This is yeah and
It's not if you're this alignment you act this way. This is yeah and
What really makes platinum fantasy stand out beyond these kind of mechanical changes
Is the setting?
It's a it's a pastiche setting that relies a lot more heavily on Lovecraft more cock and aspirin
I'm sorry what?
aspirin
Mentioned him I mentioned him no
I'm forgetting his first name, but I
Mentioned him in the episodes about more cock when we talked about categories of fantasy low low fantasy, thieves world. Okay.
Yeah, yeah, yeah, yeah.
Shit.
And I, for a moment, his name flashed across my brain and it disappeared from my frontal
cortex and I lost it again.
But so anyway, this setting relies a lot more on those influences than it does on Vanance
or on Tolkien, which are the two major influences on D&D.
So in Shambhiyatis setting, the incredibly ancient, unfathomably evil Old Ones
were the first beings in the universe.
They in turn fashioned the gods and directed the gods to create the world.
Their cruelty and tyranny was so great that the gods then created the mortal races to form armies to fight against the old ones
The old ones could not be destroyed without undoing the universe, but they could be locked away
So at the end of that war the old ones were imprisoned. Okay, this is Titans and Gods, yeah.
Very much, yeah.
But it's instead of the Titans of Greek mythology, it's relying on the old ones who are very explicitly
these Lovecraftian star god kind of figures.
Sure. So it's a little norse a little
greek
A little norse a little greek a lot lovecraft
um, and so
Powerful magics were placed over the old ones to put them to sleep
And lock them away, right?
Now the elves who were the first mortal race
Then rose to fill the power vacuum
who were the first mortal race then rose to fill the power vacuum, formed their own vast kingdom and empire, which then enslaved the dwarves and other races and grew in its own
tyranny and corruption until it destroyed itself, leaving room for the rise of humanity.
In the present of the setting, humanity's largest kingdoms now find themselves facing
a rising power in the form of another race called the wolfen who are
Essentially lawful evil wolf men with an aesthetic very strongly reminiscent of ancient Rome. Okay
Huge portions of the old world are desolate demon haunted wastelands owing to the cataclysmic events of the world's history
Pillars of virtue are almost non-existent like there's there's very very few like shining
examples of good guys anywhere in this in this world
The biggest human power the biggest human Empire
Is decidedly evil leaning with many of its nobles actively worshiping gods like set Anubis and Amit
I
Already mentioned the part about
Alignments being being different right the book is never quite self-referential enough to call itself gritty
But it's definitely a lot darker than a D&D
The basic setting for a D&D is the world of Greyhawk
Okay, very Hawk felt very old and lived in
Like there was it was it was difficult to feel like you were going to you know
carve out a new kingdom or doing it because like
the whole continent has basically
been settled by one group or another and like this is, you know, very, very ancient and
we have all this history.
Then after Greyhawk D&D moved to focusing on the Forgotten Realms and Faerun.
Faerun felt very bright and very heroic It was it was very much as opposed to grimdark it was very much what's shining shining bright
The old world of palladium fantasy felt doomed
Like eventually the old ones were gonna wake up yeah
I mean you don't
Unless you have the threat of them waking up
Yeah, and and eventually they're gonna wake up and they're gonna cash everybody's checks out and we're all we're all doomed right the world is we're always on the precipice of
Like not merely an apocalypse, but the unraveling of everything right?
This is very very
Michael Moorcock
Without interestingly without the
Moral or ethical or ideological baggage that that is involved in the there is an eternal war between law and chaos
There's none of that okay
It's just the old ones are just fucking cruel and evil and when they show up. We're all dead like
There's there's no and of course the game is set when?
That is beginning to happen
Because why I'm doing interesting yeah
The setting is post post apocalypse like there's been multiple apocalypses. We're living we're living in the ashes of like a third apocalypse
okay, and You know know, it was, it was just, it thematically and every time we played it,
um, like the choices we all wound up making as players just because of the way the setting
was constructed and the, and the feeling of the books and the character of, of kind
of the art, we always wound up playing much, much less, you know, shiny, happy captain
America kind of kind of heroic characters, right? Because, because it was, it was this
different kind of, there was just this very different kind of tone to it so then in 1985 a
Freelancer mentioned to shimby a that he had an idea for a game based on the Teenage Mutant Ninja Turtles
Shambita went okay cool. He went to Eastman and Laird. He got the rights
But then he wasn't happy with the draft that the freelancer wrote.
What a pin in that.
We're going to come back to some of that later.
Yeah, please.
Broadly not in specifically regarding this game.
But anyway, so he had Eric and I've never figured out how to
pronounce this last name.
W J C I K.
I want to say Wojcik, so he had Eric Wojcik
design a rule set
Three letters that we don't have in Latin
And Latin Jehovah begins with an eye yeah
So Wojcik designed a rule set and the game got published in September of 85
Including artwork and original comic strips done by Eastman and layered themselves
Because at that point it was still a new enough property that it was like they were still working on it
They were still working on it. Yeah
The rules included so the rules still combats a d20 system you have armor rating
Which is kind of somewhat a little bit less important or works a little bit differently because now we're dealing with people who might have guns
Which is one of the places where the playdome system starts getting a little clunky
Because we got firearms here, and you're trying to deal with armor class system and right
They're gonna be some issues with that. But yeah bullets go right through things y'all. Yeah. Yeah. So anyway, we're well
Again put a pin in that too, right?
It's stuck with SDC and hit points introduced several different martial arts forms as
Manners of hand-to-hand combat that your characters could learn or usually know from first level and then develop
as you go up in level.
And it included ways to design your own mutant animal hero using a mutation points system.
So at the beginning of your game
Everybody involved the game master would say okay, you're gonna have this many mutation points
You know we're gonna have a game. That's this this crazy go nuts, right? And you start with your base whatever your base animal was like you know what I'm gonna start with a house cat
Or I'm gonna start you know what I want to play rocket raccoon. I'm gonna start with a raccoon
I want to you know and then you'd spend mutation points to, uh, make your appearance
more human so you can fit into society better. You could spend mutation points to be like,
okay, one of the things that, uh, like the example that always, that always comes to
mind for me is if you wanted to play a mutant weasel
One of the things that you could spin mutation points was you could keep your weasel metabolism
Yeah, because weasels are
crazy hyper right
So if you spent something like 10
mutation points you could keep your weasel metabolism which meant you got bonuses to
initiative roles and I don't remember whether you got an extra attack a turn or what but you got all these all these bonuses that had to do
With no, no, you're you're hyperactive free slinky, right? Right and
You know the downside was you need to consume like 6,000 calories a day, right?
Because you're burning all of them. Right. Um, and so, but you could spend your points to figure out, you know, how,
how much of an animal and how much of a person was your character, you know,
what, what animal traits or special abilities did you still hold onto?
Like all this kind of stuff. It was really cool. Um,
and palladium spun off the TMNT universe
using these rules to create another post-apocalypse
game after the bomb in January of 86.
And the, and the conceit of that was, well, okay. Um, the balloon went up,
uh, there was a nuclear exchange and there are, you could in, in after the bomb,
you could play a regular human or you could play a nuclear
mutated animal. Sure. You know? Um,
and so now this all happened before the turtles really took off as a property
and the game had significant success at first as the franchise gained fame, but then at
a certain point it kind of, it kind of tailed off.
And Sanbieta kind of in kind of a little bit of a boomer diatribe complained that as the
cartoon series and other media in the franchise developed the turtles got kiddified and
Thus the cool factor for the game's target demographic dropped as he put it
No, self-respecting teenager would want to would want to be playing a game associated with
With that the turtles with that with that cartoon, right?
Now despite that palladium held on to the license for it until 2000
Going back to our commentary at the end of last episode right yep, so now running tally
We have a sci-fi alien invasion game right of a traditional fantasy role-playing game right heavy post-apocalypse overtones
and a license property
That morphed into a post nuclear apocalypse game
Yeah, just sensing a theme here a little bit all three. Yeah a little bit so then in 1985
Kevin Shambierda saw Robotech for the first time and
Kevin Shambietta saw Robotech for the first time and was blown away and immediately knew he had to get the license to make a game based on it.
He, in one of the Robotech rule books, I don't know if it was an introduction or somewhere,
he said, no, as soon as I saw Robotech, I knew that I had to do the game for it.
Like I needed this property, this like property this like oh my god blew me away
Which like same right you know it was awesome
Lucky for him the property was owned by Harmony Gold who were more than happy to take a cut of his money
Sorry I mentioned harmony cold so I had to spit
The Robotech RPG came out in 1986 mm-hmm and just as
Palladium had added a mutation system to their basic rule set for TMNT
They now had to come up with a way to make giant Mecca work for this game
to make giant Mecha work for this game. And it's in the pages of Robo Tech
that the concept of mega damage capacity, or MDC, first appears.
I remember that phrase.
Yes.
That collection of letters.
Yes.
MDC is still a hit point system.
Right.
It's ablative.
When you hit zero, the mech component is destroyed
in every functional way it's hit points, right?
The difference is simply one of scale.
Right.
A mega damage structure can only be damaged
by a mega damage weapon.
If you shoot a hand gun at a tank
or try to smash it with a baseball bat,
the tank is going to care.
It won't do a lot of damage, right. Yeah. Because otherwise I could just send in a full army of 1200 guys armed with
baseball bats. Yeah. And take down your giant walking tank. Yeah. Yeah. But if you hit it
with a missile or an anti-tank gun That's gonna do something right?
In the classical sense it is an elegant kind of solution
It's like okay. We'll give him take this idea
We already have we're just gonna kind of find a twist on it to make it work right right
We don't have to do anything to too crazy complicated whatever
In the context of Robotech it works fine There wasn't a hit location context of Robotech, it works fine. There wasn't a hit location system in
Robotech, which did kind of cause a bit of a problem because it's like, okay, well, a
VF1J Veritech has 85, call it, I don't remember the actual stat MDC In its center torso, okay the torso section the robot has 85 MDC
the head has 25
The arms have 40 the legs have 50 each right right so I'm gonna aim at the leg so that it topples blah blah blah
Sorry, you can't actually call where you're shooting it
Basically yeah, or you can make a cold shot, but you're going to have,
you're going to have penalties if you're trying to make a cold shot.
The thing is in regular combat, you're,
you're shooting most of the time and all hits,
unless you do a cold shot are allocated to the center
torso.
So it's still basically a hit point system because all you ever wind up really paying attention to unless you house rule
Some kind of a hit location table
All you're ever paying attention to is one set of MDC points
So no hit chart
Meant that despite yeah despite of Alcarina's and trotty battle pod having MDC numbers for all their components
You only look at that one spot, right?
Which wound up making your Mac feel like just a really big player character and less like a stompy zoom II robot
Yeah, it's it's not translating well into this system where you have to track damage in this way
Yeah, and at that time there's not really other systems that exist because you know the thing about games like this is
That everybody how to put when when they came out with Star Wars
Galaxy of Heroes whatever the the MM or
EG was no Star Wars Galaxies.
There was no Jedi.
And then there was, well you could be a Jedi
if you do certain things that unlock the secret quest
and stuff like that.
Well somebody finally figured it out.
And they became the Jedi.
The only Jedi in the whole fucking thing and
Other people quite rightly were like I paid as much money as the next person
Mm-hmm, if there's an experience available ought I not have it?
It's a reasonable argument. It really is and so
Then they were like, okay. Well, we you know, again, we can't just have everybody Jedi farming because that's what would happen and that's exactly what did happen.
But like, you know, there's no good way to recreate that universe where one in a million
people is force sensitive, one in a billion is a Jedi, and it's a universe of trillions.
Same thing with Robotech, right? Like there's no good way,
given the systems that we have out there, given the limitations of our imagination,
there's no good way in a hit point system to really do that, especially when one well-placed
missile sent by Roy Fokker is going to blow up a Zentradi something or other.
Yeah.
Yep.
How do you account for that?
Like, it's, you know, very tough.
Yeah, and...
Because you want game balance.
Yeah, you want game balance.
You wanna have the experience where,
as a player character, you get to be heroic
and do cool shit and not wind
Up being you know one of the background mech pilots who gets blown up
You know instantaneously right next to the other player character who is getting to do cool shit. Yeah
You know yeah, you you there's there's a balancing act involved and I'm going to say that there were other games that came
along later that were not specifically attached to one property, but were, hey, if you want
to play any kind of giant robot story, here's your game.
By the way, that's Mekton and mekton's zeta from artel
thorian games i remember those we played we played the most epic bucking campaign
of mekton oh man i have such fond memories um but anyway with with robotech it's clunky
and it's not a great translation but like when i first saw the book at 12, I was like, I don't care.
I don't care. I get to be a Veritek pilot. I don't care. I'm,
I'm willing,
I'm willing to suck up the clunky rule system
because it's Robotech. Right. I'm okay with that. Like the power of the,
of the franchise compelled me and I was fine with that. Like the power of the franchise compelled me and I was fine with that.
Even better when the Sentinels, the Robotech of the Sentinels book came out in 1987, I
was like, take my money.
You mean to tell me I get to ride a cyclone and be a cyclone riding marine in the Robotech
Expeditionary Force like dude
Here's my allowance for the next six weeks. I'm done. Here we are like cool
So and and we we had some fun
Specifically with sentinels we we did a lot of stuff in the in the sentinels offshoot universe of Robotech because
Cyclones cyclone motorcycles and the power armor they turned into were just way too awesome
And and it was that we all thought that was way too cool
so now in 1987
Palladium came out with two other games Beyond the Supernatural and
ninjas and super spies
Okay, now both games worked on the same system framework
But they had wildly different focuses as
One might guess from the title ninjas and super spies is an action adventure game that focused very heavily on martial arts and spy action stories. Sure.
It introduced over 40 different martial arts styles using the same kind of rules
and level advancement kind of template that had originally been in teenage
mutant Ninja turtles.
It also introduced a gadgetry like high tech spy gadgets like like James Bond movies
it also introduced cybernetics and bionics which like cool like if you want to have a
character who's the six million dollar man that's awesome but it didn't entirely mesh with the super spy sneaky ninja kind of kind of genre
But you know it was there cool, all right, yeah and
Very notably the book also included because it's focused on you know martial arts
movies and martial arts characters and and that genre
It included a it was at least a page long kind
of digression, kind of essay of the attitudes that different Asian groups had toward other
Asian groups.
Like kind of a, kind of a cultural primer for, for hey if you're playing a character who is Korean understand that you know
Japanese people are gonna treat you this way
So would you say this is?
This is in some ways a
Not even a conscious attempt but an attempt to explain how to properly roleplay racism
Yeah, yeah, yeah, um and of course it's all being written by a polish american midwesterner
Right
Who?
I don't know. I guess did demographically not known as a group for being the most
Accepting tolerant and open to other cultures
Yeah, yeah
So, you know nothing about that is it in any way problematic, you know at all?
and and
As so much media from the 80s
Created in the United States relating to any kind of Asian culture, there was so much exotification and fetishization of stuff going on.
You know, a lot of the stuff in regards to the martial arts styles was rooted in, Hey, you know, I watched, I watched, you know,
a kickboxing movie and this is the way this looks. So this is how this is going to work
in the game. And like, you know, you can learn mystical martial arts powers like dim mock,
you know, the death touch and, and just, you know, like, I'm just going to take all of
these tropes out of Asian
cinema without looking at the actual cultural context of any of them.
And I'm going to throw them into my game, you know, yeah.
And of course me and my friends at a time being middle-class white teenage boys,
we just, we didn't, we didn't examine any of it and we were just
like, this is so cool. Right? Right. Right. You know, so now I kind of want to go back
to one of our game nights and like look across the table at all of us and go, all right.
No, like just stop for half a second no
Roll up roll up the game book and just smack it head with it
But you know it was it was the time that it was right I mean you got to keep in mind palladium
They they've sold a sticker since then to cover up
one of the things that they did for
Teenage Mutant Ninja Turtles, if you remember.
Yeah, I do. I don't remember what specifically it was, but I
do remember it had to do with mental illness. And
yeah, yeah.
Yeah. Yeah. So we're we're establishing there's there's a
there's a pattern here.
So yeah, you know, ninjas,
the rule set for ninjas and super spies
could probably be used to play a not problematic game,
but you'd have to really exert a very heavy hand
as a game master or an editor.
Like you'd really have to go through it and go like,
okay, that's bullshit. No, you know, and okay, we can,
we can hold onto that, but we've got to be very careful about the way we,
we do that in joy, you know? Um,
but there, there was also a lot of other stuff, um,
that not tied to like the stuff not tied to the martial arts and Asian culture
aspects, the, the martial arts and Asian culture aspects
the the action movie and and straight-up just like spy movie stuff
Was all pretty cool, and and if you took away the you know fetishization of Asian culture stuff
It'd be you could you could totally run like a James Bond style spy game. Oh, yeah
Like yeah, you know
now Beyond the Supernatural
was a horror game and
It focused very heavily on psychic phenomena extra terrestrials and extra dimensional monsters
It felt very much like a thematic throwback again to the 70s and the psychic craze
On a personal note it was the first time I ever saw anyone consider playing an urban fantasy style wizard
Which was totally something that you could do in the game
It was me. I I was the one I did that
magic per se
Worked in Beyond the Supernatural
Exactly the same way it didn't play Palladium fantasy
Although spells were harder to learn and the level of PPE available to a spellcaster was a lot lower. Mm-hmm
So it was much more a you know, you're gonna you're gonna pull this out when
When you really need to but you're not just gonna be randomly throwing spells around right
Or the really big thing you're gonna do is
Kind of like a like a hammer
Hammer films horror movie you know the the old man who knows who is a wizard
You know is is gonna draw the ritual
It's gonna be based around a ritual circle of protection and you're gonna have to hold off the bad guys by making sure they don't
Cross the circle or that kind of stuff because that's how you maintain your PPE to do it that kind of thing, right? Right?
Just real quick yeah what you said it introduced an urban wizard what the fuck is the difference between that and any other wizard well just the
archetypes were all crow of having so I like it just the idea of having a you
know I am a wizard but I'm operating in the in the modern world you know I am a wizard, but I'm operating in the modern world
You know I know I'm a I'm a
Like the the Harry Dresden novels kind of that archetype of wizard character
Wasn't something you saw in role-playing games until gotcha here
You know because wizards were something you did in a fantasy game, and you know in a horror game. You're a survivor
Or you know your whole job is to try to hold out you know against against the zombies or whoever and in Call of Cthulhu You could have somebody who knew magic
But if you
Cast too many spells you were gonna go crazy because every time you did you had to
make a sand check because you were dealing with horses you know it's it's lovecraftian
so anytime you're using magic you're engaging with with the you know the star gods and the
immensity of the of the universe and that's gonna that's gonna break your brain okay so Okay So But here it was no if you if you have the PPE you can you can
You know cast a spell to fling the monster against the against the back wall to give the other members of the party time
To reload their shotguns with you know silver slugs
Kind of thing. Yeah
there was a lot more focus though on
Psychics and there were like five or six different brands of psychic
You know physical psychics were like your pyrokinetics your psychokinetics
Okay, and then you could have a character who was a latent psychic, which was, you don't have, you know,
a mystical weird, you know, a new age powers of your mind, but you have taken your psychic
potential and you have turned it into some other talent.
So like you are a supernaturally good athlete because you're a latent psychic, but you've
taken all of that and focused it into your body.
Right. Right. Okay. Uh, and then, and, and one of my favorite bits was
the game also introduced the idea of a nega psychic who's a character
whose inherent psychic potential was focused on the denial of the existence of
supernatural phenomena
So as a nega psychic it is as you know a high enough level nega psychic you could go into a haunted house
And as long as you were in the house, nothing weird was gonna fucking happen
Nice because like no, right ghosts are bullshit This doesn't exist and you're putting out waves of this doesn't exist and the ghost meanwhile is like
Fuck I can't do anything
right, you know
And and so, you know it inhibited magic and psychic phenomena when they were around
Which you know on the one hand is awesome
But on the other hand the psychic or or you know magic using members of your own party
Or like can you fuck off for a minute? Yeah, dude. Can you hang out in the parlor? Yeah, like
Like the jokes always get made about hey, we need to put hey Paladin. Can you?
Can you go back to check on the horses for a minute? Well, right do this shady as fuck thing over right, right?
Magic can you can you get five feet away from me? Can you can you go back out of the car and check on shit?
You know
So now because of the unity of the palladium system across all of these games
You could cross pollinate. Yeah, you could play a mutant house cat psychic working for uncle
Which I say that and I'm like I want to play that I want to play that game
Yeah, I want to do like
That's awesome as a GM
You could introduce vampire intelligences
Which were you know out of Beyond the Supernatural into your fantasy game?
You could go nuts and play a horror game with elves and gnomes living in the modern world.
If you wanted to and your GM agreed, you could play a Veritek pilot who knew Jujitsu or Thai
kickboxing.
By the way, if you're going to do that, go for Thai kickboxing.
It gives you a ridiculous number of attacks per round at level one. Like, like we, there was actually
a line at our, at our game table. Uh, one night he wasn't playing a Veritek pilot who knew it.
It was a ninjas and super spice game. But, uh, one, one of the guys in the group, uh, uh, knew,
uh, tie kickbox. He was a martial artist. Tie kickboxing was part of what he knew. And why tie?
kickboxes he was a martial artist who tight kickboxing was part of winning New York and why tie and
Because the way the rule system worked
It was okay. Make your first attack now and then take your other eight at the end of the round, right?
Just roll all the dice at the end. Yeah, everybody else to do stuff. Yeah, and
Everybody else the table looked over at him like, how many? Well, you know,
the math, it's it maths like here it is like, holy shit. You know, um, at this point though,
these kinds of things would need to be house ruled and cobbled together from separate books
because cross genre is like, wasn't a thing in palladium or really anywhere else yet
Now I mentioned GURPS before right which and they if I recall stands for like
Generic universal role-playing system perfect got it in one nice job
And that that had a system that allowed for genre mashups, but they were possible
They hadn't published
anything that did that. Other things to note about Palladium Works up to this point.
Real quick, is Palladium the ones that did GURPS or was that Steve Jackson?
That's Steve Jackson games.
Okay, because Steve Jackson obviously famous for Munchkin. Yes. Um, much, much later.
And Munchkin absolutely has that crossover. You can, you can absolutely blend decks. Oh,
throw everything in there. Yeah. Um, the, the, the cards for the 40 K version of the
game are actually just fucking hysterical. I, I, as, as, as a fan of the game, it makes fun of 40 K in just
the perfect way.
I so wish I could have stayed to play that with you.
It's it's it's it's it's awesome. Yeah. So other other hallmarks of of palladiums works
up to this point. Every game includes the same short essay about why we're using an experience point slash level system. Mm-hmm
Like for whatever reason
Kevin's Shambietta like felt he had to justify it. Mm-hmm
And that justification gets published in literally every basic rule book for every one of their games
It like almost a broader world kinda yeah, yeah every basic rule book for every one of their games Like
Kind of yeah, yeah
Every game includes the same explanation of alignment just copy paste sure
Every game is perfect bound softcover
With with the exception of the original mechanoids, which was I want to call it tabloid bound
Where it's like a zine kind of kind of okay, okay?
and then almost every game
Has noticeable places where formatting typeface or editing is less than stellar
and
alongside the essays on XP and level system and alignment
Different books contained random weird essays usually from champiata on
Tangential topics like the above mentioned one on Asian groups opinions of one another
And a lot of these showed up without any kind of warning in the text and you just kind of had to slog through them
We're navigating around them
Like like the first time you read through the book, you'd be like, how much longer are
you going to talk about this? And the second or third time you'd be like, okay, no, I just
skipped to this paragraph and I don't need to worry about it. Now to be fair, the first
edition DMG for AD and D included an awful lot of opinionating by guy gags on all kinds
of stuff. Again, like Dr. Bronner. So,
yeah, but the difference, the difference is that when, when this stuff shows up in a palladium book,
It's a big long chunk of a rant.
Mm-hmm.
And when, when Gygax says something, it's like one sentence in the middle of a section.
And so it does, it's, it's, it's atmospheric. It's just kind of like, well, this is just the tone of how Gygax does stuff.
Whereas it's, it's, it's actually a couple of places kind of jarring
And in in games from from palladium to run into this kind of like old man shouts at cloud kind of rant in the middle
of something
So, you know, that's me opinionating there sure sure but
At this point so we've now gotten up through
85 and kind of moved a little bit past that into
86 87 and
then
As a side note, it's in 1987 and we get the original and in my opinion best Star Wars role-playing game from West End games
Okay, and
then in 1990,
Palladium released rifts.
And within the basic rule book, they took every one of these genres,
they smashed them all together as hard as they could.
Uh, and then added a massive shot of post-apocalypse sci-fi thrown in as the binder
So so this is like a genre fruit salad
with with post apocalypse as the as the
Mayo and sugar and whatever dressing in it
Is the best kind of analogy and that's a little gross but you get what I'm saying. Yeah. No, I get it though
Yeah, yeah, it's that's um, I believe you used to call it a dog's breakfast. Yes
yeah, and
Interestingly at the same time as palladium puts out rifts
There's a very similar like thematically very similar game. That's it. That's a very similar, like thematically very similar game.
That's a, that's a apocalypse.
It's not really post-apocalypse because you're busy fighting the,
you're fighting against an apocalypse, but there's,
there's this collision of dimensions theme that's also in rifts. Uh, and,
and it's, it's also a genre mashup, uh,
from game designers workshop,ers Workshop entitled Torg.
Total open role.
You know, it's Torg.
I never figured out what Torg actually meant, but it was the title of the game.
And the idea of Torg was somehow Earth wound up being a nexus of multiple different realities.
And as a player character, you are either an Earth native or native of our Earth,
or you are an immigrant slash refugee from one of these other alternative Earths.
Immigrant slash refugee from one of these other alternative Earth's and you are fighting
to prevent
One or more of these other universes from encroaching on and taking over this one. Oh
um
What are they called like
Storm fighters storm night Storm Knights. Yeah.
It reminds me of actually somebody
said that I was something like this
as a teacher
holding back the forces of ignorance
and stupidity and knowing
that I'm going to fail. But
we go out to the wall to do that anyway.
Like it was some sort of like
Grey Knights or something like that. I think it was
Well in torg it was it wasn't in torg it right right right?
It wasn't in torg that somebody referenced warhammer 40k is the gray knights who are the chapter of space marines who are dedicated to the fight against chaos
Who maybe that was it called who are called in when like, okay?
Who are called in when like okay you are the last ditch force before we actually have to virus bomb the planet and kill everything on it. No I don't think that was it then. Is there some sort of like Greyhawk setting or some sort of fantasy setting that they have guys who go out and do that shit too?
I'll have to think about it I don't know. All right but anyway yeah so Storm Knights
that's right Storm Knights they they were basically beating back the forces of the pulp universe and
yeah there was there was there was essentially a pulp universe there was a jungle
trying to remember what this was like the living earth or something was one of the one of the
dimensions it was everything was covered in jungles and like the natives were were dinosauroid humanoids.
Right.
And another one was a universe in which like the cyber papacy was a thing.
Yeah.
Yeah.
I remember there was like there were like, oh God, I almost yeah.
Yeah.
They were like priests.
It reminded me of the that guy in Johnny mnemonic. Yeah. Yeah. That's a good comparison. Yeah. So, so that
was, that was Torg's take on this. You know, we're going to, we're going to mash up every
genre rifts basically said, we're, we're now just accepting that we have, we have created
a system that encompasses all of these different universes.
So we're just going to let you run, go wild, do,
do whatever you want to do with this stuff. But the,
the rift setting was very specific and the,
and the OCCs and RCCs are racial character classes that were introduced
in rifts were very specific to their setting, OCCs and RCCs or racial character classes that were introduced in
rifts were very specific to their setting,
which was very specifically post a couple of hundred years post apocalypse.
And the apocalypse came about not directly because of a nuclear exchange or
anything like that. But there was some violent event that caused enough
psychic backlash to essentially reawaken the psychic potential of our planet.
And it turns out that earth actually sits at a nexus point of multiple different dimensions.
Oh, that's crisis on infinite earths.
That's the Marvel MCU now.
That's I mean, so many things that when what year was that?
90.
Yeah, there's a lot of things that that was Yeah, that yeah, that is not necessarily the first nor nor is it the last
So yeah, no for sure and so I think
Here is a good place to pause before I before I get into
the specific lore of
rifts earth and
Kind of how everything branched out from there
but but this is the moment where all of it coalesces and we have critical mass and we have the birth of
Palladium actually starting to say, you know, you can play games in the palladium mega verse
Becomes becomes a thing from this point, and we'll talk about that
Maybe we can develop that further. Yeah going forward in the next episode, but you know at this point. What do you think I?
Think that
this kind of shows that either I'm out of step with most people or
Okay, better yet everyone Everyone's lost but me. Um
No, it is the children who are wrong, right?
I always think it was Indiana Jones when River Phoenix says that comes flying out of like the mountain
He's like, you know, mr. So-and-so mr. So-and-so everyone's lost but me
But Look if you could play in a game where
Like the DM gets to pick what wave of bad guys is coming at you
Yeah, whether they're feudal Japanese warriors or mutants
or
or if there's you know cyberpunk people and your party is a
monk a ranger a a an urban wizard who fell into this fantasy world through a
rift and you know I don know, somebody who is a bard
and y'all have to figure out how to beat cyber warriors,
that sounds pretty cool.
I like that, yeah.
You know, like, the potentials for,
I mean, just genre bending and all that,
like, you know what it reminds me of?
I mean, obviously it's a multiverse thing, right?
So it reminds me of that first obviously it's a multiverse thing right so it's it reminds me of that first miles
morales episode or movie of of uh spider-man oh yeah okay where you know spider-man noir shows up
and he doesn't understand how there's color
that'd be such a oh my god, you know Yeah
Any kind of any kind of cross-dimensional kind of yes chicanery that you can know you can pull in these games
Like I'm gonna have to share it here cuz like I can't wait
One of the things one of the things Bishop O'Connell wound up doing in a rift game
Mostly to troll our friend Gabe
But but also because he realized he could do it and he was like, okay, you know fucking I'm doing it
He created
He used the mutation rules to create a mutant hedgehog
Mm-hmm and and made him a
leyline Walker, which is a
essentially a rift wizard
And and he figured out how to how to play with everything to to play
Sonic the Hedgehog as
a rift character
because
He could and and why wouldn't you and he showed up like his character showed up and everybody the table was like what?
wait
You're not and we actually played with the fact like one of the other characters knew enough about rift earth history to know
about Sonic the Hedgehog I
Was like no seriously that was actually like that was a thing
No, it wasn't really a thing, but like they were right
Like I'm here, so anyway, but yeah, you can you can I just I love that idea
it does lend itself to such silliness as that but like
You know if you if you have a good enough story
Yeah, it makes sense and you I mean
fucking spider-ham showed up like and it worked like yeah you know I again I
think there's so much but the the thing that I run into so often is nobody wants
to do a genre outside of fantasy yeah Yeah. It's just so disappointing.
I'm like, yo guys, we all love Star Wars or hey folks, we all love like superhero shit,
but you know, and so it's like, okay, we'll keep your fantasy, but you're going to run
into the Fantastic Four or the Incredibles.
Yeah.
And the bank robbers.
So go. Like run with it. Right. The Fantastic Four or the Incredibles. Yeah, and the bank robbers so go like
Run with it, right? Yeah. Yeah. Anyway, so yeah, that's that's kind of my takeaways is like it's a damn shame that people
are so
Dogmatic about the things that they love and and I get it you don't have that much time
So you don't want to waste but like yeah
Like if all I ever ordered was meatloaf, I would be perfectly happy
Man I'd be missing out on some really good black bean soup, you know, yeah. Yeah, let's see what you're saying
Anyway, yeah, that's my takeaway. All right what I'm looking very much forward to the next episode on this
What what are you recommending that people take in that is
some sort of medium to read or to watch?
Well, to read, I recommend, and it's,
it's a bit grim, but to get an idea of kind of what
the setting of Rifts kind of looks like.
I very strongly recommend reading, not watching the movie, because there's a 1975 movie, but
there's a book by Carlin Ellison, A Boy and His Dog, and It's about a teenage kid and his telepathic dog
Fighting to survive in in a post-apocalyptic world
I'm not gonna say society. There is no society anymore
And it is it is pretty bleak. Mm-hmm, but
also darkly funny
Like you won't like yourself for laughing, but it's there
and and it is it is
there are there are parts of it that are they're informative of kind of the
The feeling of many parts of the Rift's Earth setting.
Okay.
How about you?
So this is a two-parter.
I'm going to talk about a guy that I started following on TikTok recently
called Token Black Guide.
And the number one reason I followed him is because he just got his PhD and
he filmed the the zoom meeting wherein he was told he successfully defended his dissertation and
After he verified with them that in fact, yes, you will now get to be called doctor. Welcome to the Academy
He reaches off screen and grabs a championship belt and puts it on
So, of course I followed him oh
Yeah, I like him already. Yeah, he he's got links to the innocence project, which I which I like a lot
and then
He he is starting a book club
And I'm just kind of shadow following the book club because I don't like to get involved in things
Well, that's not true
Yeah, I pick my battles. There you go. That's a better way of putting it. Yeah, anyway more to the point
I'm probably I'm just going to lurk on this book club for a bit. Okay, but the book for it is a really short book
It's a memoir and it's called running a thousand miles for freedom
And it is the story of William and Ellen Kraft. It's their escape from slavery
Awesome, it's it's it's relatively short. I recommend it. I recommend you follow him and
Read along so that's very cool It's relatively short. I recommend it. I recommend you follow him and read along.
So that's very cool.
So let's see, where can we be found?
Collectively, we can be found on our website
at wubba wubba wubba dot geek history time dot com.
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Wherever it is that you found us, take a minute to subscribe and to give us the
five-star review that you know we deserve. And where can you be found?
Well, you can find me and the crew of Capital Punishment on the first Friday
of every month, so October 4th, November 1st, December 6th,
January 3rd, and February 7th,
you can find us at Comedy Spot in Sacramento
at 9 p.m. on the first Friday of every month.
We have four new contestants every time.
Come to the live show, get tickets online,
because they tend to sell out. But come to the live show, check it out. If you can't make it to the live show, get tickets online because they tend to sell out. But come to the live show,
check it out. If you can't make it to the live show, or if you are one of our many listeners who
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click on the link for the calendar, pull up our show,
and you can buy online tickets or you could buy live tickets.
So.
Awesome.
Yeah, well, thank you for this.
For A Geek History of Time, I'm Damian Harmony.
And I'm Ed Blalock, and until next time,
keep rolling 20s.