a16z Podcast - a16z Podcast: Not If, But How -- When Technology is Inevitable (with Kevin Kelly)
Episode Date: June 7, 2016Technology has always been a force in how we live, work, and play; only now it's accelerating and compounding in unexpected ways. But just because we don't know exactly what form that tech will take (...sharing homes on Airbnb or cars with Lyft and Uber for example) doesn't mean that the larger force at play (e.g., sharing) didn't have a certain predictability to it. It was almost an inherent -- and inevitable -- outcome of the very nature of the internet itself. And there are at least 12 such inevitable technological forces, shares author Kevin Kelly in his new book Inevitable. As we now move from an "internet of information" to an "internet of experiences" -- with virtual and augmented reality, AI-as-a-service, and more -- we need to accept the inevitable. Instead of fighting tech outcomes (things like tracking for example), we need to expect it, accept it, plan for it, and civilize it. It's not just about policy and laws, though (which should follow tech use); it's about new business opportunities (imagine if the music industry had bypassed its DRM phase!), cultural change, and new opportunities for humanity, too. Especially as the future of work changes. But productivity -- and even some forms of creativity -- is for the robots, argues Kelly in this episode of the a16z Podcast (where he is joined by a16z's Chris Dixon, Kyle Russell, and Sonal Chokshi). The irony is that while technology is inevitable, we humans are best suited for what is uncertain, inefficient, and full of failure. Machines may answer, but we will ask the questions. It's not just what we want, but what technology needs.
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Hi, everyone. Welcome to the A6NZ podcast. I'm Sonal, and I'm here today with our special guest, Kevin Kelly, who is a former founding editor of Wired, and he has a new book out called The Inevitable.
Oh, and there's, oh, I was going to say there's a subtitle, understanding the 12 technological forces that shape our future.
We're here to talk about that because it's something we're all passionate about.
And here with us to have that conversation, we have Chris Dixon and Kyle Russell.
Welcome, guys.
Great. Thanks for being here.
Yeah, I'm so glad to be here.
So can you tell us about the book?
Yeah, the book is trying to do a outline of the major trends in the digital tech arena in the next 20 or 30 years.
So I think these kinds of long-term trends are fairly well set.
They've been going for decades and they're going to continue.
I'm not trying to talk about the specifics, which I think are unpredictable.
So broadly, the telephone was inevitable.
The iPhone was not.
The Internet was inevitable, but what kind of Internet we had, whether it was commercial, private, international, or cosmopolitan, was not inevitable.
and we had a lot of choice in that.
So I'm talking about long-term trends, say, on the order like a Moore's Law, where the specifics are unpredictable, but the direction is pretty clear.
What's the point of saying it's inevitable?
What's inevitable in the sense that I think we need to embrace them rather than try to prohibit or stop them or lessen them that we need to embrace.
Imagine, you know, I don't know, 40 years ago, if you really believed Moore's Law that that completely,
computers would become twice as fast, half as cheap every 18 months.
If you really believe that, if we're at society, you really accepted that, what we could
have done with that knowledge, well, this is the way it's going to be.
And so we could have altered our education politically.
We could have accepted the eventual loss of certain kinds of manufacturing jobs.
All these things would have been clear if we had accepted and embraced that rather than
not believing it, resisting it, working against it.
So is it, I can certainly see an implication for, for a country, like national policy, right, right, right, like to embrace it and get ahead of it. And so you see countries like Singapore as an example, which has been, you know, very aggressive. Or China today, for example, is very aggressively, you know, investing in education and computer science. And so I can see the economic angle. It sounds like there's also kind of a cultural angle.
It's a sharing aspect, Uber, Airbnb. I mean, it makes no sense to try and outlaw those.
or even to in some ways
try to dismiss them
as something that we can
other than that they're going to happen
whether it's those companies or not
that's the unpredictable part but that
aspect of huge decentralization
huge
increasing the degrees
and the dimensions of sharing
those are all inevitable
and then also
personally when people are
some of the other kinds of
trends copying
tracking. These are things that we have to kind of accept. So I would suggest that I can't see any
counter force where there will be less tracking of our lives in 20 or 30 years. There's going to be
more of it. We have to accept that. We have to work with that. We can't stop the tracking. We can only
civilize it. So it's better to accept that. And then, so for example, from a regulatory point of
you try to build smart regulations that assume that Uber and Airbnb will happen and work with
those trends as opposed to trying to fight the trends?
Right, exactly.
And also, I think there are technologies that can offset some of the difficulties or some of the harms
that may be coming.
They can also be offset with technologies, too, that can be invented and proposed.
I think the job of law is to kind of put into place what has been worked out.
in other places.
And so I think in a certain sense,
the law is going to follow the technology
and shouldn't really precede it.
And so the legal thing can kind of slidify
what is worked out on the street, so to speak.
And I think smaller institutions,
whether they be think tanks,
I think we're seeing a lot of very innovative stuff
happening in the civic arena with cities,
particularly the big megacities.
And so I would look to them in many examples of trying to figure us out.
Sometimes the cities here are kind of backwards, you know, Paris outlawing Uber, etc.
But oftentimes they're also very innovative as well.
Let's talk about the social behavior side of this because I almost question the premise that we have to,
I mean, I agree with you, we have to accept the forces are inevitable.
But it almost seems like there's a phase of fighting a technology that you emotionally, psychologically have to go through
on your way to changing your behavior?
I mean, on one hand, you're arguing that because it's inevitable, our behaviors will change.
We accept that we walk around with smartphones and computers and tracking.
That we wouldn't hypothetically have said we would accept it before.
But now that we do, is there a process where you almost have to go through it to get there?
See, I'm a big believer that the way we steer technology is through engagement by use.
I'm really, I find that most of the inventors don't even have any idea what the technology.
really ultimately be used for.
I mean, Thomas Edison
mended the phonograph,
and we have his journals
of what he was writing down
what he thought this new ability
to record sound was going to be.
And his very first idea
was that it would be used
to record the dying,
the last words of the dying.
And then his second idea was
we could do sermons.
We could record sermons and distribute them.
And he had a whole list of things
and the very end.
Sermon by phone.
The very end was like,
well, maybe we could do music.
And he was the inventor of it, right?
So I just, I think it's only through use that we can find out what these things are.
So I think I'm not talking about the fact that as soon as we hear something, we say, oh yeah, my gosh, I take it in.
But I'm saying we have enough evidence of this stuff coming out and seeing how people use it to say, okay, let's listen to the technology.
That's what I'm preaching.
I say listen to the technology.
The technology actually has built in off and biases, certain ways.
that it wants to be used. So the internet
is the largest copy machine in the
world by nature. It's
inherent in the thing. Anything that can be
copied that touches it will be copied.
So don't fight that from the get-go.
Work with that. Work with
the fact that copies are promiscuous
and it's just going to go everywhere. This is the superconductor
for copies. You have to, you can't
battle against that. You have to say, okay,
we can see how it is.
Within the first four or five
years, it was clear that this is the way it was going to be.
Well, and practically, you don't have to
go through a DRM phase every time.
Like, you don't have to go through this ridiculous exercise.
I mean, the original DRM inventors, they use the analogy of property rights management
to come up with, oh, this is how it's going to work on the internet.
And we could have just bypassed an entire face.
Yeah, exactly.
I mean, can you imagine if the music industry had accepted?
Right, from the front.
From the front?
I mean, it was been amazing.
They would be, you know, they kind of just coming around to it now.
But, I mean, how far ahead they would have been if they said, okay, this is inevitable,
this copy thing.
We're just going to try to work with it, you know,
There's things to adjust, but let's accept it.
So what are some of the things you think are inevitable?
You mentioned earlier that 30 years ago, the internet was inevitable, but the iPhone wasn't
or the nature of the type of internet wasn't.
So how, you know, so can you give some examples of what now you think?
So I, there are a lot of them, but I kind of gather them into 12 ongoing verbs in the book.
And one of them is a fancy word I called to cognify, to make something smarter,
AI, basically. So to me, AI is at this point inevitable. And it's been going on. There's
recent acceleration because of GPUs and big data and the deep neuronets. So AI is coming.
What kind of AI we have? What's the regulatory scheme? All those things, we aren't inevitable.
We have a lot of choice in. But the fact that things are going to be smarter and smarter every year, we have to deal with.
fat and want to civilize it and we want to make the most of it and want to embrace it.
So that's one example.
I'm tracking.
I mentioned was another one.
I called filtering.
This is like that the abundance that we have generated is so far beyond our tensions, Stephen,
that we actually have to rely on filters of many levels and many kinds to actually deal with
all this.
We have this intermediated.
So this is your Twitter, everything from your Twitter feed to everything.
You machine curated.
Right, right.
And so there'll be more and more technological intermediates who are filtering for us on our behalf, against us.
You know, the multi-sided markets, 500-sided markets, I don't know what it was.
You know, it's going to be very complicated.
And I think managing our attention, I think that's something, again, that that's on the increase and will continue to increase.
And, you know, there are downsides, filter bubbles.
They're real, but we can work around them and overcome them.
And all these are challenges and opportunities.
You know, on the filtering one, let's talk about that for a couple of minutes because you have these examples of filtering by gatekeepers, intermediate, intermediates, curators, brands, government, cultural friends, ourselves.
Do you have any thought experiments that you've been, you know, thinking about what filtering looks like in this world that you're describing?
There's a lot going on with our attention.
So, I mean, Herbert Simon 50 years ago said, you know, age of abundance, the only scarcity with human attention.
But it's really funny because I did these calculations about how much are.
attention is really worth economically. Like, it's pathetic. The amount of the attention that you give
to a TV, you get 20 cents an hour is what they're earning for your attention. But we're giving
away the most precious thing, supposedly, in this economy. So why aren't we charging to watch
an ad, to see an ad? Why don't we take Esther Dyson's suggestion, you know, get paid to read
email, right? I think this is one of the shifts that I can see coming, which is that we
kind of flip things around and you have a reverse market, so to speak, for attention where
you're paying the high influencers directly, not going through the ad agencies. You're just giving
them your advertising dollar directly to them to look at your ad, to be influenced or giving
them the product, whatever it is. And then secondly, you can have the consumers also generate
kind of ads in the kind of a push system. So I think you could have a complete peer to peer
ad system, do the same kind of disruption that happened in the other industries, which
is, you know, it's complete, user generated, you take out the ad agencies completely.
In a way, isn't this almost the inevitable trend line of things like Yelp reviews where people
build a personal reputation and like the way they think about themselves is as like,
I am an experienced foodie and I, you know, my reviews matter.
Yeah.
So sharing, just generally sharing, even though it's been going on for 20 years or more,
I think we're still at the day one, day two of this, that's how far it's going to go.
So there's another one of the forces, share.
Yeah, yeah, sure.
So it's this idea that, you know, what can you share that isn't being shared right now, basically?
And I think we're still at the very, very beginning of what we can imagine in that kind of collaborative way.
And, you know, the general trend is this kind of decentralization that's been going on.
But there's also this, the general trend of collaborating on an,
another scale that we haven't been able to collaborate before. And most of the amazing kind of
miraculous things that we have right now, like Wikipedia, are all about being able to collaborate
on a scale and speed that would never have been possible before. This is one of my favorite things
about GitHub. One of my favorite things, isn't the developer community? It's when in the early
days when countries like Germany put their entire code, their laws and GitHub. And everyone
essentially became an open source contributor. Right. Right. Because they're,
and now engaging with the law in a completely different form than they could have before instead of a static book.
Yeah. So I think that that ability to collaborate and share at this sort of planetary, you know, a billion plus, whatever it is, that's new. That's big. That's still unexplored territory. That's still something that we don't have the tools, all the tools necessary. That's still something where it's way beyond in terms of what most people are even imagining. But I think that's what we're going to be doing in the next 10.
20 to 30 years.
Well, let's talk about interacting.
Yeah, yeah.
So interacting was the category that I was talking about VR, among other things, but just this gesture, using our bodies as password, using our bodies as input and not just our bodies or voice, but getting away from the keyboard into full body interaction with our computers.
And I think there's a lot to say about it.
I was, you know, Magic Leap is very real, the visualization.
And I think that what I became convinced by after seeing all the stuff,
the void and the whole lens and all this, all the captures is a couple things.
One is that we're moving from an internet of information to the internet of experiences, right?
So that's the currency, it's experiences.
And it was this idea of knowing something not intellectually, but with your full body.
You know, when you have that sense of presence,
it may be an artificial cartoon thing,
but it really is there.
And that sense of really being there is not just in my friend of my mind.
It's much deeper.
And that kind of deep sense of experience, I think, is very powerful
and very different than the kind of information stuff that we get,
you know, the world of Wikipedia and PDFs and pictures.
And that sense of, oh, I feel that.
That's something that I
And I think that that moves
Yeah, no, I think that's right
I think well I would say two things about VR one is
To talk about inevitable like to me it feels like the path
Like some of the current systems have problems
They're too expensive
They're you know the resolution isn't what we want to be
The you know the hand tracking field of view
But it's very very straightforward path to
So I always say to Kyle like we think it's like 1977 this is the Apple 2
Right
The Oculus is the Apple 2.
And, you know, if you go back and look at it, it wasn't until 81 and the PC came out that it really kind of exploded.
So we're a couple of years away, but it's very, very clear what you need to do.
We need to increase the resolution.
We need to, you know, all sorts of display technology, which magically and others have hand tracking, like deeper immersion, phoviated rendering, you know.
What's foveated rendering?
That's a way to basically get the effect of much higher resolution without having to have GPUs that are.
So basically it's a, you do very high-res where the eye is looking and then lower-res around it.
That's actually how your eye actually sees things, is that you see, like I'm looking at you now,
I see you in high-res and everything else in low-res.
And so render the same way, which makes you get much more performance out of existing GPU.
So anyway, it's a long way of saying is good enough to improve is how I say.
Yeah, yeah, it's good enough to improve, but it's like very clear.
And in a way that's different than in my mind, the Internet in 93, where you had a much
more of complicated kind of network effects.
You needed, like, web apps to exist, which reinforce the infrastructure.
Like, here, it's just kind of a straightforward.
Path, right?
Hardware problem.
Like, right?
Like, and we know how to do that.
And people are working on it.
A lot of money is going into it.
So it's going to happen.
Right.
And, and then, yeah, then the question is what happens when you're in there.
Like, I think the VR will be the most social of all the social media ever.
That is so counterintuitive to me.
I feel like it's a much more intimate experience than Google Hangouts or something.
Like, you know, even though it's symbolic.
Because it's like, in your brain, you're like, yeah.
Kyle looks kind of symbolic, but I hear his voice perfectly, his body moves perfectly,
and your brain kind of fills in the rest.
Actually, the two things, having the voice, having the body language from the person
and eye contact.
That's right.
Those three things are probably all you need to have that presence.
And in fact, they're more, and what surprised me in experiencing it, and this is your point
about having to use it.
It surprised me, that was more important than seeing the actual pixels of their face.
Exactly, right, right.
And what's so funny is, even with the eye tracking, like, within the,
the next generation or two of headsets.
We'll probably have cameras on the inside of the headset, one for foviated rendering,
but also just to track your eyes so that when I make eye contact with you in the virtual
experience, we actually make eye contact.
I think to me the really interesting tipping point, right, will be at what point do you
no longer need to fly across the country to, you know, all the people, all the business
people and the suits with the Windows laptops or whatever, you know.
The reality is today, like, why do they fly?
Because to sell a million dollar deal, you still got to look someone in the eye and
you need that level of intimacy.
And that's how business works, right?
But that's going to, and also, and then, like, group meetings at wire, I'm sure.
Like, you still need to be in the office.
But at some point, that's going to go away pretty soon, I think it's good enough.
I think, yeah, I mean, I saw the uncorporeal capture, a 3D volumetric capture, and it was stunning.
And it was so real that basically it's a 3D capture of a person moving.
So it's not a still image.
It's a moving person.
And you can walk around and inspect them from any viewpoint.
It's the most realistic floating hologram you've ever seen.
It is.
And it's so, and the sense of presence was so real to me that actually it was uncomfortable invading their space, getting too close to them.
And a similar company, ATI, one of the demos they have is a woman in a bikini.
And the point is that it makes you uncomfortable.
Like, I tried the demo and I found myself looking away because it felt like she couldn't see me and I felt weird.
It was almost voyeuristic.
AI was also very similar to that.
And they had the very moving thing where the mother is recapturing the children, her child's,
birth and you can kind of review it and I think it is sufficient and I think it's very close
to becoming something that would be substitutable and by the way that's something I'd pay a lot
of money for if you had real teleconferencing that had a presence so looking at again this
like these through lines of things that are inevitable going around the specifics so looking
in a category like VR which parts like let's say VR fundamentally looking at
and its name is tricking your various aspects of your brain to thinking what I'm seeing
is real what I'm hearing is real what I touch is real what's inevitable about VR is it that
we're going to all have hooks into our brains that we can directly trick every aspect of
the experience of reality what I'm saying what I would say is inevitable is just a direction
okay the direction what's inevitable is every year we'll have something that's sort of more
more realistic and what we don't know or we don't appreciate right now is
the degree to which you know what we're seeing reality is complex and the number of different
factors that we use to discern whether it's real or not and so there's a so that list will continue
to grow even as we become better and better at it we're also discovered that there's that list is
longer and longer so it's not like we're going to reach the destiny it's you're we're on a
progression a trajectory which is every year we'll do we'll tick off another body
and invent two new boxes to tick off.
So it's a constantly receding goal, so to speak.
It's like AI.
AI is basically defined as something we can't do yet
because as soon as we do it, it's machine learning.
And so VR is going to be the similar thing,
where it's just a direction that we're going in.
I think the most surprising thing for me about when you talk about
when all of you guys are talking about VR,
I always sort of heard that it would never be social.
And so I thought we'd interact more with objects than we would other people.
That was very counterintuitive to me that you were actually all talking about a social interaction.
Same thing that happened with the Internet, though, too.
Exactly.
That was the accusation, you know, teenagers in their basement being asocial.
Right.
And that's exactly the same image.
All of the VR people, their guys, you know, in the room.
But no, no, it's going to become so social.
And it's because we find people more interesting than objects.
I saw the second life and high fidelity's second life, the Sansa project in VR.
and it was a it's not second life it's something else second life was kind of clunky you know it was
rigid as robotic but once you have the avatars being driven and reflecting the body language of the
person and having eye contact and having that kind of sense of presence you suddenly could imagine
spending hours hanging out in these worlds sharing experiences it's mind-blowing i mean but the example
Kyle shared of the company having this woman in a bikini and you're dealing this real world interaction of, whoa, I can't be voyeurist, I have to be respectful. There's also an element, you talk about this paradox where you can be real and you can also be very unreal because you can manipulate things in ways you can't do in the physical world. So what happens, I mean, have we seen anything yet socially here in terms of new unexpected social behaviors that are emerging? Is it too early?
Yeah. No, you're right to look at that. I don't think we've seen enough.
street use of this yet, but we will.
I mean, one can kind of imagine
what would trolling look like? What's the VR?
Exactly. What's VR trolling going to look like?
Well, the question that I was asking, all
the people I interviewed was, what's the
VR equivalent of lolcats?
Oh, really?
Because that's what's going to, most of the stuff
in VR will be low cats.
Well, we don't have to have cats. We can have dragons.
Well, I know. That's what it is. But there'll be some
minimal, viable, you know, active VR
experience, whatever that is, it'll be a little cat equivalent and that'll fill up most of the
hardest. And so what is that? We haven't talked about deep learning yet. And AI, I mean, you talk
about cognifying. That's the word you give it, which I actually don't know how much I'm crazy
about that word for the record. I mean, to be honest. It's a verb. We don't have a good verb to make
something smarter. Right. So do we, smartify. What is that word that we say? It's like gamified.
Yeah, exactly. Smartify. So making things smarter.
making things intelligent.
What is that verb?
So I use Cognify,
cognification.
Yeah, it's a clunky word,
but I think it's actually an accurate word.
I want to know why you,
I mean,
everyone says this time is different.
But you know what?
People say that the last fucking three times.
Exactly.
And so why is it different?
Why is it different this time?
I think, you know,
the neuronets from the 50, 60, 70s,
and 80s,
they were just hampered
because they didn't have the right
to technology.
They were ahead.
They needed to have,
the parallel processing not on the
super computer but the cheap GPUs
something made affordable
they needed to have the big data that they didn't
have to do the training sets they needed
millions and millions of examples not just
thousands and I think
the deep learning neural net
hierarchy that the Canadians
invented was necessary to kind of really do the big
neural nets you just couldn't do them in one big
proofs in the pudding right like the
if you look at the results like image net's a good
it's a good example where the you know it's
and the error rates were 30% or something,
and now are better than humans.
Right, right.
So for me, it was a perfect storm
with these three technologies converging, finally,
and now you had something
where you could have parallel processing
really, really cheap, and big data,
and so now it can kind of really go fast.
And now that there's proven that we have advances,
then the money will flow in,
and it'll just keep going.
So I think, I mean, we could hit another stumbling block
because...
Also, you mentioned money flow,
That's the other important thing
is there's a business model for this now.
Exactly.
There's very high stakes involved.
Right, exactly.
So that also helped.
You don't need government funding now.
You've got corporate funding.
And so my hypothesis is that AI becomes a commodity on the grid and that it's served like electricity.
You purchase it like you purchase electricity to do what he wants.
So you take X and you add AI or you take AI and you add X.
And that is sort of the great big.
frontier right in front of us where, like the industrial revolution, the farmers making
all these cool electric gadgets, didn't have to generate the electricity. They were just purchasing
it. I think just kind of this equivalent of AI as a service is, one, it's a business model
for some of the generators, and two, it just makes it, you know, it's the back end, it's
invisible. It's invisible. That's the most compelling idea. Right. It reminds me of Brian Arthur's
second economy. I recommend anyone listening to this podcast, highly recommend that they read this
article he wrote called The Second Economy, where he talks about this invisible network of, it's
like the trees, the Pando trees, and it's entirely beneath the surface. Exactly. So in
1920s, Sears Robot catalog, mail order catalog had the big home motor that was going to
power everybody's home. And it was about the size of a, you know, of a microwave oven today. It was
this big, massive motor that was going to be in your home. And then it was
going to power all the things in your home. Well, what happened? It succeeded because those
motors became invisible. We have hundreds of motors that we don't even see in our home, and that's
because they succeeded by becoming invisible. And that's sort of, I think the AI is going to become
invisible. And the second thing I would say by AI is that the whole purpose of it is we want
AIs to think differently than humans. So we're going to make many hundreds, thousands of species
of thinking. And that's the purpose of it is to have more than one kind of thinking and to
work with that kind of thinking. So people will be paid by how well they work with the AI. And
you know, the Kasparov, he blew when he lost the chess championship to a machine. He said,
you know, if I had access to the same database of every move and chess ever was, I would have won.
So he made a new league, the free chess league, where you could play with computer.
or by yourself, and those combination of a human plus an AI is called a centaur.
And in recent years, every single world chess champion has been not a human, not an AI, but a
human plus an AI.
And that's what the goat is going to go in the same direction.
It'll be the best go player will not be AlphaGo.
It will not be Lisa Dole.
It will be Lisa Dole plus AlphaGo.
Well, I mean, to take that to maybe a more relatable example, the best drivers on the road today,
besides maybe someone with Tesla
would be everyone who has ways open
on their phone. Exactly, right.
And Watson, and going to the
diagnosis,
I think correctly, pitching it is
something that doctors will use. So
the best diagnosis would not be
the best doctor or not to be the best
AO, it would be a doctor plus AI.
And so this idea of, because
AIs will think differently than us.
And so we have some
scientific problems in
quantum gravity, dark energy, whatever
it is that are probably too difficult for us to solve ourselves or their own kind of thinking
and what we're going to do is invent other kinds of minds of AIs to together solve these problems.
Did you watch the AlphaGo YouTube video? So there was one moment. I forgot it was like game three or
four. Game three. Yeah, exactly. There's this move where if you're watching the announcers,
they all like gasped. The computer did this move and they're like, that must be a mistake. Of course it's
a mistake because it would be like, I don't play go, but I play chess. It would be like moving your like
sacrificing your queen or something right like some just terrible move and they all like were like
there's some there's an error in the system and it turned out later on to be a brilliant move right but
it was a move that apparently i don't know go as well but no human would ever made that move and it
was like literally gas inducing how how bad it seemed which shows you the difference in the way of
thinking right but what was also wonderful is that lisa dole said it was beautiful and that he said
it was beautiful and so that's an important thing is is that i think we overestimate our own
creativity in a sense, I think we're going to look back and understand a lot of our creativity
is very mechanical.
Oh, I completely agree with you about this.
And so, yeah, I think definitely AIs will be creative.
They definitely will do creative things because creativity is like going to be like driving.
It's like, oh, of course, of course machines can be creative.
Once it happens, we'll all recognize the fact that, you know, our own minds, our own
intelligence is there's just really a suite of hundreds of different types of thinking.
So what we don't have, we have a lot of perception right now, the AI, but we don't have still
symbolic reasoning, deduction, and those engines still have to be built.
And they're also difficult because unlike the type of learning that most deep learning works
on right now, you require big data set.
Right.
And actually humans, they did, I was looking at some studies for humans, babies learn to
identify between cats and dogs in only 12 examples.
That's right. That's exactly the, I was thinking of development psychology.
This field is moving so quickly.
I don't if you follow it.
There's a whole, like, a bunch of papers came out recently around this, what they call
one-shot learning, which is exactly this, the idea of sort of algorithms that use fewer.
The other kind of holy grail and AI right now is to unlock, to be able to use unsupervised
learning data sets.
Right, right.
So, you know, like today you basically need, the only thing you train on is I take a set of,
you know, whatever sentences, and then I go to Mechanical Turk and I label them and I input them to
my system and I train it, right?
Whereas if you could take every sentence uttered into Siri, which is unsupervised data and use that,
you suddenly unlock the 99.9% of data in the world's unsupervised, which at all seen, I mean, like, we'll see, like,
I'm drawing lines through dots here, but like it seems like all these kind of obstacles are tipping, you know,
are sort of falling over right now and that they're making such rapid progress.
I think what humans are going to be good for in the next 10 of 20 years is these interpersonal roles,
like, you know, nursing at home, coaching, experiences, again, coming back to experiences,
and asking questions.
And so I think if you want to answer, you're going to ask a machine.
If you want to question, guide us through the uncertainty.
Humans are really going to be really good.
Because I think machines don't, right now, currently work well with uncertainty and fuzz.
And I think that's one thing that we're going to be good for for a while.
What do you think of the people that think this is dystopian, that it will take all the jobs, it will, you know, SkyNet.
Well, there's two separate things.
The SkyNet thing, I think, is a cheap Hollywood trope that is highly, highly unlikely.
The taking all the jobs, I think that jobs are made up a bunch of tasks, and a lot of the tasks that we do will be done by bots, and therefore they will change our jobs.
This is the idea of working with these things.
So, yeah, so there'll be a lot of tasks that are going to be replaced, but I think that changes the jobs more than replaces the jobs.
And who was the economists who said human needs and wants are infinite, you know, so I mean, as you sort of move up the stack, people will want new, whatever, I guess we're all become filmmakers or something.
Exactly, which is what we want, right?
And so the other way I say is any job that can be specified or can be specified in terms of efficiency or productivity is a job that humans should not be doing?
and it will be a job that would go to the bots.
Productivity, by the way, which is the measurement of GDP,
productivity is for robots.
And what humans are really good at are all the stuff that are inefficient,
like science, innovation, where there's high rates of failure.
That's inefficient.
And in expression and interpersonal relations,
those aren't efficient or productive.
And so all these things are left.
And it's not just cerebral work.
I mean, it's not like you have to be, you know, white collar.
I think, you know, interpersonal stuff, coaching, nursing, those are things that can,
you don't need to have a degree to do that also become really very valuable.
So, and by the way, those are the only things that are increasing in price over time.
Everything else is dropping in price.
And so that's where our money is going to go.
That's where our money goes.
That's where the, you know, that's where the income is.
So I'm totally optimistic that we'll have more jobs, more opportunities for all kinds of people.
I think one reason people are pessimistic in general about technological progress is there's an asymmetry in that it's very easy to imagine the jobs that are destroyed and very hard to imagine the ones that are created.
So 10 years ago you wouldn't have said, oh, social media manager and, you know, I don't know what like, you know, I don't know, machine learning the trainer or whatever, all these new jobs we have, like you would never have imagined.
them, but you could easily imagine the opposite, right?
Yeah, so you travel back 150 years to the 70% of Americans who are farmers and you tell
them, hey, all of you are going to lose your jobs.
And they would say, what would we do?
Oh, you're a web designer.
You're going to be a yoga coach.
And somebody's thinking, what are you talking about?
There was maybe you tweeted as a graph.
It was the drop in typographers and then the corresponding rise in graphic designers.
And there were, of course, more and better jobs as a.
graphic designers, which you never would have predicted.
I mean, that Photoshop would be sitting on 10 million desks and, you know, back in the
typography era.
Much more controversial, and not too many people believe this, but I believe that, like,
you know, everybody's photographer now, that on average, the photographs taken today are
100 times better than the photographs taken, you know, when the photography was first
invented by the best photographers.
We are not only, so we're better typographers now than we were before, and we're better
photographers now than we were before.
It's not just that there's more of it.
It's actually better, too.
I know this because I started off as a photographer.
And I tell my kids this story because I went to Asia instead of going to college
and I had a backpack with 500 rolls of film.
And I was taking two roles a day in Asia, which is there were 36 exposures.
So that was 70 pictures a day.
And I would come back and tell people what I'm doing.
And they would tell them I took 70 pictures a day.
And they were just completely mind.
boggled out of, they said, how is it possible?
Because their brownie camera had a roll of 24 exposures, and they would send it off to Kodak
and come back, and it would have pictures from Christmas and Easter and Halloween on it.
They would do like 24 pictures a year.
So 70 pictures a day was considered insane.
Well, the only way you become good as you're doing a lot of it, it's the fact that we now
have, you know, people pay a lot more attention, they look at them, they try and do
it themselves.
Rapidly iterate.
rapidly iterate.
You can waste.
I mean, you can now take 200 pictures of one baby.
Right.
Inefficiency is so important.
It's so important.
I agree.
We take it for granted that this is that kind of abundance to design for a world where
you can waste more than transistors is pretty freaking incredible.
Right.
I mean, I was early enough to use the dialogue search system.
This was the very first search, like before Google.
And you had to pay, I don't know, $20 a month.
minute or $60 an hour.
I forget what it was, to do a search.
And you would actually have to plan out all your searches beforehand.
You'd write them out.
Oh, my God.
And here's what happened was you would never waste a search.
And the genius of all the stuff that we've come is because you could have searches that
you could waste on.
You could search for your own name.
Well, now you can go down like these little rabbit holes.
You'd start searching for one thing.
You end up, like, you start in Kim Kardashian.
And people and what used to be like computer length.
like Boolean expressions and things like this, everyone's now incredibly proficient because they spend all day iterating in searches.
So for me, a big tipping point, a big detail is where can we waste things that we couldn't waste before?
And so AI is going to be very close to that where you can basically take the world's best AI and completely waste it in ways that you couldn't before because it was too precious.
In fact, it's built and waste.
That's when all the new things and innovations and all the new wealth comes is when you actually have this resource that you can waste for the first time.
No, and this is where people say, you know, robots will take our jobs and, well, to deal with that, people will have to reinvent themselves over and over.
You won't build to have this, like, static base of knowledge that you got in college and that lasts you your career.
But AI, you'll be able to say, like, tell me how to do this new thing.
Just knowledge, experience itself will be just like run like water.
I mean, it's cliche as it is.
It's like, I know kung fu.
Yeah.
Right, right.
Well, there was somebody who did kind of an art project where they had a robot sorting rocks.
It was a waste of time.
But that is the genius, which we're discovering, when you can have robots wasting their labor.
That's the genius when the new things will be discovered.
Well, I feel like the title of your book should be the inevitability of waste in a good way.
Also looking forward, I think here in Silicon Valley, what we assume to be inevitable is a combination of things we've seen from sci-fi and the intercept of that with what companies today are good at.
So we assume AI is inevitable because Google is really far ahead compared to companies.
when we think, oh, deep neural nets are advancing very quickly.
What's inevitable that maybe we haven't quite identified in the zeitgeist here?
That's really good question, because there was actually, I did a list at one point of,
there's two kinds of expectations or inventions.
There's ones that were expected and then unexpected.
And so, like, you know, flying machines were kind of expected,
but nuclear power was not.
there was no science fiction before nuclear power about nuclear power
where you could take a little bit of matter and it just has all this energy in it
that was not in anybody's.
And so I think AI and VR have both overly expected.
I mean, they've been expected for such a long time that it's almost hard to escapeing from that.
It's really hard.
So the kind of ones that aren't expected, well, the Internet was actually not expected.
there's almost no science fiction stories about something like the internet.
So that was an unexpected technology.
So the example to look at would be like something like Heinlein where we knew that like we're going to be traveling to planets super far off.
That won't be a problem.
But how would we communicate across such a large existence of humanity?
It was almost, yeah, it was not very, not very expected.
So you're asking like if there's ideas.
I don't talk about this in the book.
This is separate from that.
But I think, did you read the Nexus trilogy?
Oh, I want to read that.
Ramiznams.
Right.
Yeah, so he talks about this kind of telekinetic network where you're kind of like telekinesis
and you're kind of mind melding.
And I think he does a brilliant job, a really kind of imagining this thing that I would
say, well, now he's trying to predict it.
But, I mean, in generally, there hasn't been a lot of expectations about that.
And so he's taking that.
I kind of feel like Twitter is like a proto-hive mind.
So I kind of think that's inevitable too.
Yeah, one thing I think if you go back and you look at the predictions in the past, one thing they tend to do is they take the field that was really successful the last 30 years and they assume it will be the same field.
So, for example, if you look at like the steampunk stuff, what were they really doing?
They were taking mechanical engineering, which was the big success of last century in the Industrial Revolution.
And they sort of extrapolate forward and say, okay, we'll have mechanical engineering computers.
Yeah, yeah.
And I wonder sometimes if we're doing that with computer science today.
And that actually, like, so what we're now imagining, like, I'm optimistic about these trends you're talking about, but I wonder if they'll look at.
look back and they thought, ha ha, in 2016, they thought computer science would be the story
when actually it was biology, you know, and so I wonder if we're making that same mistake
where we take the thing that's, the thing that's worked so well for 30 years now, you know,
it could be both. It could be more complicated. I think it is both. And, you know, as somebody
in the, you know, in the last century in 1994, I was writing a book about the neobiological
civilization, I think biotech in the long term will have,
that kind of immense power and cultural power as well.
But I don't think in the 25-year horizon that I'm talking about.
So I think beyond that, yes, I think it's wide open.
But I think, you know, for the next 25 years, I think this is what I'm talking about.
I think computer science will continue to run everything.
Software will continue to eat the world and so forth.
But beyond that, I think it's way wide open.
and certainly biotech may eclipse the software.
Well, everyone, thank you.
Thanks, Kevin, for joining the I-6-N-Z podcast.
Thanks, Kevin.