a16z Podcast - a16z Podcast: So Where Are We on the 'S-curve' for PC Devices?
Episode Date: October 29, 2016There have been a number of new device announcements this past month -- from Google’s new Pixel phone (the first time they made their own phone on the hardware side as well) to more recently, Apple�...��s announcements around a new Macbook Pro and innovations in touch (including a Touchbar that replaces function keys and bringing TouchID to Macs); and then Microsoft, which among other things announced a new Surface Studio -- an all-in-one touchscreen desktop PC. How do these change the future of work? Turns out, even seemingly small interface improvements could have significant consequences for user behavior. Just look at touch. More broadly, though, what happens when a software maker becomes a hardware maker? Or when we're in the middle of an architecture shift, as we are right now with x86 to ARM processors in mobile (and beyond)? It's all about where you're at on the "S-curve" of innovation (a concept first coined by Gabriel Tarde and expanded on Everett Rogers in his theory of innovation diffusion). And sometimes, the best is the last... But how can we tell where something is on that curve? The right comparisons matter here, and a16z's Benedict Evans and board partner Steven Sinofsky try to make them in this episode of the podcast!
Transcript
Discussion (0)
Hi everyone, welcome to the A6 and Z podcast. Today is another one of our hallway conversations,
and no seriously, this actually started off as a conversation in the hallway between
Benedict Evans and A6 and Z board partner, Steven Sinovsky, and in true hallway convo style,
where we riff off a theme. In this podcast, just the two of them talk about all the recent news
in the industry around devices, ecosystems, and architectures. Besides, for example, Google's new
pixel phone, which is especially notable as a first phone made by them on the hardware side as
well. Apple had a number of announcements recently around a new MacBook Pro and innovations in touch
and then Microsoft, which among other things, announced a new Surface Studio, an all-in-one
touchscreen desktop PC. Benedict and Stephen first talk about the announcements and then talk more
broadly about what it all means in terms of S-curves and innovation, covering everything from
the X-86 to arm processor shift to ecosystem fragmentation to the role of touch and interface and
finally how it all changes work. Well, we were talking about what an exciting week it was for
people who like PCs, that for the first time, in a long time, there's new PCs and also
just the one after another Microsoft Apple. And like, is this a changing of the guard over who's
taking over PC leadership and design, even talking about did Microsoft do better ads for their
devices than Apple did for their devices, even though Apple sort of created the metaphor for
doing the sleek ID walkthroughs? What's on your mind? Well, there's a bunch of things. I mean,
When Apple announced a upgrade to their laptop so people have been waiting for, and it's an upgrade, it's another speed bump with a new design, with this interesting touch bar thing on it.
Microsoft, in the other hand, have done this like, oh my God, amazing, sexy big, color-touch screen thing that flies around in your hands and so on.
What's also in my mind, I think actually which is interesting is the Google Pixel.
And I think it's as interesting to talk about Microsoft and Google getting into the hardware business as it is to,
compare the pixel with the iPhone and to compare the surface with the Mac, because you've got these,
so you've got these two different things, you've got these ecosystems and you've got these
operating system providers moving into a hardware ecosystem. Then you've also got the state of the
PC ecosystem, the state of the smartphone ecosystem, and the kind of products that are coming
out of that. So you've got those two different strands to think about. I think there's a third in there
too, which is where people are writing software. Yes. Like I think it's, there's one sort of ecosystem
that has these three spinning gears that all have to spin at a good velocity for the whole thing
to be healthy.
Yep.
I'm super interested,
of course,
in the pixel,
you know,
comparison, pixel plus Android
and then the Windows devices
plus the OS there.
Because they're very similar
on the outside,
but very different,
in that the ecosystem
around Android
is just so broad
with so many players.
I mean,
it looks like PCs
looked like 15 years ago.
Yeah.
But now there's such a
consolidation in the PC space.
Yeah, it's interesting.
I mean,
I wrote a piece in the spring
saying sort of,
as the Dell of Android, is wondering how that market will evolve.
I mean, so here's the thing.
You have this huge and very vibrant ecosystem for making Android phones.
At the high end, it struggles to compete with the iPhone.
There are some companies that do okay against the iPhone,
but Apple's got 650 million iPhone users.
But then it has a couple of sort of systemic issues within it,
and the really obvious one is fragmentation,
both fragmentation of the operating system.
No one gets updates, but also fragmentation of the hardware,
which is less obvious, perhaps more important,
which is that you've got 2 or 3,000 different devices,
just as you have 2 or 3,000 different PCs
and for much the same reasons,
which makes it challenging if you want to do stuff
around like kind of low-level graphics and super high performance.
Or anything in software, really.
Yeah, but in particular,
it seems to come even more to the forward
as we start thinking about VR,
because you can get Facebook Messenger to work on any Android phone,
whether you can get Daydream to work,
even on any high-end Android phone,
is kind of an open question.
And so Google comes out into this very,
very rich, very vibrant, still kind of growing ecosystem with a quite high-end phone.
And they previously had the Nexus, but they never tried to sell them.
So that didn't really count.
You know, that was a really kind of low-volume product.
Now it feels like they're at least talking about going out and trying to push the pixel quite hard.
And so actually competing with their OEMs, who you could argue don't have anywhere else to go
because Windows phone is now kind of shrunk away.
But Google's kind of going out into the phone business.
And you think, well, why is it that they're choosing to do that?
what is it that's on a pixel phone
that I can't get on another Android phone
is Google going to put stuff on this phone
that they're not going to let the other Android companies have
and why would they do that?
Why would you have stuff on a pixel?
Because what is it that Google is what is Google about?
Is it the hardware company or they search company?
Right, and it's even sneakier than that
because in the dynamic of Google supporting
the broad set of OEMs,
that's an implicit thing.
Like, the OEMs are going to just think they're going to do that.
Yeah.
And, but of course, they're also businesses and they can't just stop making stuff.
Yeah.
But it becomes very quickly an adversarial relationship where, where, like, every time Google, because imagine, it's not just, it's just the mere presence of this cloud over this whole conversation.
Because Google is showing up saying, we'd love you to be able to be updated.
We'd love you to be able to surface this thing.
And we really don't want you to do kind of crapware.
Oh, and by the way, I know you're thinking we're going to do some.
secret thing that we're going to spring on you right before you launch a device. But we're not
going to talk about it, and you're not going to really accuse us. And I've never spoken to the guys
who work on that, honestly. Right. Yeah. Oh, yeah, we have a wall. Like, we have a big wall between the
people who build the software and the people who build the hardware, which for a long time was a
thing that I had to navigate. And so the problem is, is that ecosystems are fundamentally about a
relationship. And it goes all the way up and down the chain, because you start.
with developers in the relationship to the platform, then you have the platform of software
to the platform of hardware, then you have even the ecosystem of the OEMs with all of their
suppliers.
And so at some point, you know, you start to worry, is there going to be like a Samsung arm chip
in a Google pixel device in the future that is only theirs first?
Like, and that's the high-end one.
And so this is a very precarious spot.
Well, it's, I suppose one of the things I wonder is like, is this about Google trying
to fix something in the Android ecosystem
that isn't being done by the existing
OEMs. Either high-end phone
it's actually having held one for a week
it's not that, doesn't feel that premium actually.
It doesn't, yeah. I actually always felt
that the Nokia Windows phones felt more premium
than any premium Android phone and
but so are they trying to fix something in the
ecosystem or are they trying to make money?
And of course they'll try and make money anyway
but is the purpose of this to add
another revenue line? Is the purpose of this
to give people in the Android team something to do
because they're there? Is the purpose of this
to fix something in the ecosystem. Right. Well, and of course, this is the same applies
across any time that a big software maker tries to make hardware while supporting an
ecosystem is you can always drive the top line revenue because the devices are expensive. It's
$900 and you multiply that by a few million and woo, it's a big number. But the margins are
very, very difficult. And what's really hard is the software companies, their room for margin
is much more difficult, more difficult,
because they are used to these 90, 80% margins,
and they're very expensive providers.
Like, if you're the person building the software enhancements
that go on an HTC or an LG or something,
you're not paid the same as like a Google engineer.
And so your ability to compete on a margin basis
is always going to be extremely limited.
So then it's like, are they just going for the top line?
And to me, the challenge is always, like,
what is your core purpose?
and how far will you take it?
And so I always think about the example of like, it's the Dodge Viper.
They recognize they couldn't really make money making cars at that low volume,
but boy, if you could have a TV show that's a Dodge Viper,
and then every time you see it, it's basically the same
as if you were spending $300,000 for a minute commercial
in the middle of something.
And so it is literally out of your ad budget when you think of it.
Yeah, it's interesting.
I mean, then you look at the Surface Studio,
which starts at $3,000 for basically something.
with mobile chips in it
and then it goes up to, is it $4,000 or even $5,000
for the fully loaded one?
It's $4,200, which gamers would point out
or someone looking at
cat scans or MRIs
would point out that if you get a super high-end
4K monitor, you know,
plus a box with an external graphics card,
you're up at that amount anyway
and it just isn't as...
Yeah, it costs what it costs.
Yeah, it's not an unreasonable price
for what you're getting.
No, it's not.
But it's interesting.
So you've got Microsoft,
you've got Google getting into its own hardware
ecosystem. I mean, I, to wind back, I've always thought of that Google is basically a
reach company, and everything is about getting reach, either to get stuff in or to surface the
products out. And so I look at this and I think, so what is the reach problem that this is
solving? Is the reach problem here that they weren't able to get their services out in a timely
way onto Android phones? Well, 95% of devices have got GMS, so it doesn't feel like that's the
problem. Is the reach problem that too many people were buying iPhones and they felt that no one
was making a high-end Android phone? And so they had to make a high-end Android phone.
If that upset Samsung, well, that's so be it.
It feels like maybe that's the answer.
And then there's the other point, which is maybe it's a fragmentation,
and the fragmentation is a problem for VR.
And that's they're trying to get ahead of that.
But that's a bit more speculative.
Yeah.
To me, I think, and like now I'm speaking personally
because there is a reach problem.
When we were doing Surface, like one of the reach problems was
I couldn't do a press briefing with somebody that was running a Windows laptop.
The voice of all of your products, whether it's the press or just let's refer to it as
elites, the CEOs of the work.
world, whatever. They were not running the very product we were trying to sell them or show them.
And I think the Google's problem is, like, you can't talk about Android to anyone who uses it.
Like all the, like, and so all the press. And the first thing anybody does when they leave Google
in the valley is buy an iPhone. Right. And actually, they have a hard time, even internally, like,
where the people use iPhones and stuff. And particularly as you, like, spread out beyond the core
Googleplex people and you just go to the subsidiaries and all around the world,
eye message is real and they want to communicate with their friends and stuff.
And so I do think that it's super interesting in that regard.
We touched on price a little bit.
I was fascinated by the fact that there were a lot of people on Twitter.
If you were a Windows fan, you said, look how expensive the new MacBook Pro is.
And if you were a Mac fan, you were like, good Lord, $4,200 for a computer.
And there are even fake ads for all of them now.
There's like the Apple ad that says, new MacBook, you will never afford it.
and then there's a converse for the Windows 1
with exclamation with. And the truth is
where we are on the S curve in the
PC world, this is how
much PCs are just going to cost. There's no
reason to be cheap. Yeah, so the
S curve, I mean, this is an interesting conversation
as well. And the thing that
I got a lot of flat before on Twitter was
actually just talking about S-curds. And so we should
talk about what we actually mean here, which is that, you know,
the innovation on any technology product follows
an S-curve. You know, you're digging around
in the foundations and it's not working yet, and it's flat.
And then suddenly everything starts working and it
goes up and then it starts slowing down again. And, you know, anybody looking at a PC, including
Max, as Max of PCs, but anybody looking at a personal computer. An Intel-based computer. Yeah, an Intel-based
computer. Now you know perfectly well that it was getting faster, way quicker 15 and 20 years ago than
it is now. And actually, if you buy a new computer, it's really hard to tell the difference between
a new one and one, 10 years. It's like you from five years ago unless you're doing like 3D or
video editing or something. Well, in fact, all of the new devices that were announced this week
are running components at least a year old and in some cases two years old.
The graphics on the surface are the last generation of video,
the CPUs on Intel or the, I mean on the MacBooks are the old ones.
And you can't tell.
Yeah, so you've got this slowing innovation curve
because you've basically done as much as you can do
and you can't think of anything else to do.
And I wrote a blog post about this in the summer,
talking about propeller planes and jets.
And so you look in like the late 40s and early 50s,
you've got these four engine propeller powered airliners
and they're beautiful things
and they work really well
and everything's done perfectly
and you've done everything you can do to a piston engine
you can't make the piston engine any better than this
and then jets come along
and like the first jets are not as good
but this is you're on a whole new curve
you're on an S curve that's going to go a lot higher
than piston engines
wherever going to take you
and I think that's sort of where we are
with mobile quote quote with mobile
and with PC now that we're
you know we have two curves
and the mobile curve is still accelerating upwards
and the PC curve is
kind of flattened out. And so therefore, the sort of the point I was making is that basically
what we've seen is Apple with the new MacBooks basically moving a little bit along, further along
that flattened S curve. I'm saying, okay, well, you know, we can do a little bit more, we can make
them a bit thinner, we can move to the new ports, we've got this interesting touch bar thing,
which we can talk about later. We're basically iterating on the old model. Meanwhile,
we have a new S curve, which is arm iOS touch, modern operating system, iPad, iPhone,
of which we now have 900 million users.
There's only one and a half billion PCs on Earth,
and Apple has 900 million iOS devices out there.
And on a quarterly basis, Apple sells about the same number of...
Apple sells the same number of devices as there are PCs sold.
Yep.
But that's one of the many companies on the arm curve versus all of them.
Yeah, on the SAD6 curve.
Exactly. And, you know, people quibble about the replacement cycle,
but that's not really the point.
You know, here is this new curve.
And this new curve is accelerating past the old curve
in exactly the same way that the PC curve
accelerated past the mainframe and the mini-computer curve.
And so for Apple, the place where you put the real reimagining of what your whole
experience is, is on the iPhone and the iPad.
The problem for Microsoft is Microsoft missed that.
You said that, and I asked if there was a grade for effort.
Yeah, yeah, yeah.
It's not like you didn't try.
I tried really hard.
So I had an iPad, you know, I had it.
I bought an compact IPAC.
I had an RT surface.
Yeah, I had a Lumia 800, which was one of the loomiest phones.
ever made. But for all of the post-mortems, Microsoft missed mobile or didn't get, didn't
drop out of mobile, however you want to phrase it. Mobile defined as ARM and all. Mobile defarmed
is ARM, iOS, Android, Unix-based, or you can argue about the operating system, but Arm and
mobile and touch is the new generation of computing and Microsoft basically failed to make
headware and that has written off the Nokia acquisition. Microsoft is not doing phones anymore.
And so Microsoft quite sensibly turned around and said, okay, what do we do about this? Well, we
got to try and add some of this stuff to the old platform. So we add touch and we try and make
phones. We give up on, more or else give up on making phones, but we add touch to Windows.
Well, the timing is a little off there. So let me try that. So you have some first time knowledge
of this. Yeah, yeah. And it's tricky to talk about because, you know, these are like I, I love
the new products. I'm obviously going to go buy a new surface and it'll replace the all in one
Dell that I have. But, you know, if you look at iOS, like the thing that was most innovative to me
about iOS is that they, I sat there in the launch of, of the first iPhone and Jobs, student
stage, he says, the beautiful thing about this is it's really just the Mac operating system
under the covers.
And he was being literally true.
And it turns out they backed away from saying that because it was just so confusing to everybody
because you ask, oh, then can I run Mac Word on it?
And like, and so, but from a technology point of view, of course you're going to do that
because there are so many parts of an operating system that don't, that don't appear.
that are going to be the same no matter what you do, threading and tasking.
But there were tons that they had to redo.
Like, graphics was completely different than it was on the X-86,
and working with memory and working with storage,
and the kind of peripherals and sensors, none of that existed.
So what we did is we put all those on the Windows side
and trying to do the same thing.
But what happened to us is that the broad ecosystem of people
just couldn't react well to having the Windows product change.
Like, the question always became,
well, we should have just done a whole separate thing.
And that's like an innovator's dilemma, a problem.
Well, this is the question now is, well, Apple should add touch to the Mac.
And, you know, the answer to that is, well, you know, that was hard and painful.
I'm sure you wouldn't object to me saying Windows 8 was painful.
You know, actually would object, but, you know.
Well, it was a hard thing to do.
It was hard to do.
To go from an operating system, it was basically conceived for keyboard and mouse
and placing touch onto that has challenges.
And having two operating systems, one for a keyboard and mouse and one for a touch has challenges.
and there's trade-offs in each of those.
And, of course, for me personally, like,
there's always just that subtlety of, like,
how are you going to get to the future
and what was the right path?
And, you know, I certainly firmly believe,
and we had already experienced this once at Microsoft
where we ran DOS programs on a GUI.
And you just, like, started up in a window,
and people had all of the same complaints back then.
Like, it's so confusing.
There's a command window for Word Perfect.
And then there's this fancy version of Excel
that does Windows and Mouse,
and you can't get data between.
Like, these confusing states, they exist, and you hear that, and just to be super clear about it, you hear all the same things if you use, like, a Mac and you use iOS.
Like, how do you sign a PDF on iOS, and where can I get to my files that are in a folder?
There's no, there's no finder or explorer on an iOS device.
It's super confusing.
Because these transitions, there is no smooth.
Yeah, so there's a kind of, it's a kind of a clear sort of almost kind of debilatize it.
You have this kind of platform transition, and it's a transition from the x86.
chip architecture to arm, and that has power, a big power implication.
And sensors and connectivity. And then there's all the sensors and connectivity.
There is an fundamental interface transition from something that's based on a mouse and a keyboard
to something that's based on touch. And adding touch to a mouse and keyboard interface is hard.
And creating a new interface is hard. Right. And Microsoft went one way and Apple went the other way
because Apple always likes to kind of, you know, make a break and do a new thing.
Well, and they had nothing to lose. Yeah, exactly. They, like, and we had a lot to lose.
But what I'm kind of getting at is that the arm touch in thing starts in a little phone.
But it's not about a little phone, just as the PC thing starts as his little thing on a desk.
And you're like, but I've got 100,000 people and I've got a mainframe.
And how the hell can I run my business on that little thing?
But that's just where it starts.
And now everything is on PC.
Yeah, and I could go on and on.
And there's no point in reliving the history, you know, because it's such, there's not like it's not going to happen to anyone again anytime soon.
And if it does, it'll play out.
differently. But there is that, you know, it is, is that very tricky thing of, of like,
what were you thinking at the time versus what could you do versus what you could say.
Yeah. And, and like, you know, it's very difficult if you're a big successful organization to
stand up and tell the outside world, the thing you love and the thing that's all the business
is not the thing we're going to worry about anymore. And you can't do that. Like,
that's the, that is literally the innovator's dilemma. We were able at the time to build a whole lot
of software and release it, which itself was an accomplishment.
I'm never going to get tired of just analyzing it and thinking about it because I do think
it's a very, a very interesting thing.
But the thing that we have to make sure folks understand that we're coming from is really
just PCs are going to get super expensive now.
Like, and everything about them is, it's just like buying a mainframe.
Like today, if you're a big insurance company running mainframe software, you can hire
programmers, you can get new features, just 10 times as expensive as it was a long time ago.
because that's what happens at this point of the S-curve.
And so people who are worried about the price, that's like the price now.
And because you were saying earlier, if you want a cheap PC buy a phone.
Yeah, exactly.
Well, this is the point.
We go through this transition where the X-86, Windows and Mouse and keyboard interface,
is the old way of doing things, and the arm touch interface is a new way of doing things.
And one of those is on the flat part of the S-curve,
is in the other words, on the up part of the S-curve.
And so what Apple is doing is they're optimizing the one that's on the flat part of the curve,
sustaining innovation, Clay Christensen would say
and then they're trying to drive the experience
forward in new ways successfully or not
but that's where the innovation is
on the one that's gone on the upward part of the curve
and so it sort of makes me off Apple
I've been able to draw on my iPad for what
a year and a half with a pen
whereas for Microsoft
because Microsoft didn't have that thing
that was going on the up part of the curve
for all these stuff reasons we talked about
so Microsoft is optimising the one
that's on the flat part of the curve
and so you get this beautiful propeller-powered plane
in the form of the Surface Pro.
And that thing is going to be a great,
and the Surface in general,
and now the Surface Studio.
And so you've got these,
you've got these kind of points of comparison,
which are kind of the wrong comparisons,
or which comparisons are we making here?
I don't remember what we were saying before.
It's as interesting to look at the pixel and the surface
as it is to look at the pixel versus the iPhone
and the Surface versus the Mac,
because you've got operating system providers getting into hardware.
But it's also, should you look at the Surface Pro
versus the iPad? Or should you be looking at the surface versus the Mac? Because those are actually
the places where people are putting the innovation. Apple doesn't think that the Mac is the
place where all the gross is going to come from. It's about the phone and the tablet.
Hey, let's, we have to talk, we have to touch on touch bar. Yes. Because I thought at first,
when the rumors happened, I was really down on it. And then I got really excited when I saw it,
mostly because of the emoji part. Yeah, I was thinking of doing the flow chart of which things
Stephen Love and we're single Stephen
hate. Well, you know,
because I'm very, I definitely am on the
downside of like extra
gadgets and widgets and
stuff. Inventing new input methods.
Well, just in terms of just like, it looks
so much like fins on a car
or just trying too hard.
I mean, because we've tried, like, these
little screens, they've had them forever, but
actually you can finally make one.
Like, that's a super interesting thing.
Well, this is a, so it's actually, it's an Apple
watch. So the actual technology underneath
is an OLED screen, and the chip that's driving it, apparently, is actually Apple Watch, basically.
That's how it's being done.
It's also interesting, incidentally, that there's touch ID there, but we can come back to that.
Yeah, yeah.
So I was at the demo event yesterday.
It's a little bit hard to tell because they've got these super high spotlights, but it's basically, it's matte.
So it feels, touching, it feels like touching your touchpad on your laptop.
It doesn't have haptic feedback, so it doesn't click when you touch it, which I would imagine will come next.
But it does look like part of the keyboard.
So it's not like glowing or glaring.
brightly. And it's very fast and very smooth. And I played with it for, you know, two
minutes. It's instantaneous. You switch out the button switch. There is an escape key. You can
always have an escape key. Breathe, breathe. And it's sort of, so I, so here's the thing
I was thinking about this, which is like, it comes back to the S-Cubb, which is like, what can
you, you're sitting and looking at this product and you're thinking about interesting sort of
what should we change here? Like, why have we got these four?
14 keys at the top of the keyboard.
Which Steve drops hated, hated, hated.
But why have we got them there?
And we keep changing what's on them every now and then.
And it's like you've got to memorize what they are.
And like you're in this app, therefore you can do FN and that button and something will happen.
And you've memorized them.
And like, why are they there?
And if we were to turn them into software, what could we do?
And you couldn't change a whole keyboard into software because you wouldn't have the, you know,
you would be harder to type on it.
But you don't type on those keys.
You punch them.
You punch them.
So what could we put there?
And I think it's almost that simple.
You know, this is not like inventing fundamental new interaction paradigms, like putting a dial on the screen or a pen.
It's like this is an interesting incremental evolution to a piece of like a legacy component of your computer.
And it works super well in that regard for a key ecosystem reason, which is basically, you know, the idea that people, the cynical people are saying, oh, this is Apple, like their last ditch effort to.
refuse to put Touch in Mac OS.
And so the fallacy in that argument is that there are all of these Mac developers, or
let's just call them X86 developers that are either on OS10 or on Win 32, that are sitting
there going, what's the best way for us to completely rewrite the interaction model for our
application?
Because they're actually no one doing that.
All of those are on the back of their S curve, and they're in sustain mode.
And the last thing they're going to do is rewrite them, which is something, frankly, back in
the Windows 8 days, we always knew was.
the case. And the focus we needed was on new kinds of applications. And so Apple is big enough
and people like Photoshop and other big giant ISPs are all able to like throw a few pieces of a few
resources. And that's what I'm fascinated by because even their design guidelines, which I tweeted
last night, I find fascinating. Because to me, if it were beginning of the S curve, like I'd be
looking at this going, oh my gosh, this becomes the whole UI. Like you could really start to see.
And because we did the ribbon back, way back in office, as a way to just basically do the same thing.
It was just on the screen.
Yeah.
And except Apple is, they're so cognizant of the fact that this is sort of an inter-incremental innovation
that they actually tell you not to try to replace the UI of your app with it.
Yeah, don't do anything revolutionary with this.
Well, they'd say, like, don't expose functionality solely on the touchbar.
So basically, the touchbar is completely redundant with the product, you know, and provide controls.
But that's exactly the same as saying, don't do it.
things that are only keyboard shortcuts. Right, right. It makes total sense. It just, it points out that
they're fully aware that there's no developer who's waiting to rewrite their product in this.
Yes. So therefore, you want to constrain it so they don't try. Yeah. And so this is one,
this is a nice, interesting, it's an interesting, potentially useful, potentially not
incremental improvement to a MacBook. The MacBook isn't changing what it is. The MacBook has been,
is at the top of the S-curve. This is better propellers on your Lockheed constellation. Right. And so
all of these kinds of changes. That's why I'm always was skeptical of like hardware gizmos because
there were never any developers. Well, this is a problem Samsung has always had. Right. They
announced this new thing in a new Samsung phone and Android developers are like, well, that's one of
850 phones that my users have got. And I wouldn't be able to find those users. And then plus you're
going to have to fix it and no one will get the updates. And so it's all sort of hopeless. And so
that's, you know, that's why these ecosystems, like first you need components that are moving very
quickly, then you need, like, to write software, and then you need developers to use it.
So this software point, this is the crucial thing. And I've gone and watched the Microsoft
launch event video three times now. And I'm sort of sitting and puzzling and thinking, like,
I don't draw. In fact, I can't draw. I just like the way you say draw. Because I think like
draw. Okay. Well, my son started to do that now. It's terrible. So here's the thing. So when Apple
launched the iPad, or indeed they launched the phone, they didn't launch the iPad and show you pinching
on photos and drawing on it
and then say, now you plug in a mouse in order
to do your email. They proposed touch
is a completely new way of doing everything on
the device and everything on the device had to be written
around that. Microsoft
launched this new Surface Studio
device. They didn't
show me how this is better for doing
my email. They showed me I can draw
on my email. I can draw on that word document
if I was going to print something out and I don't think I printed
anything out this year except for
like doing taxes.
But professionally, I haven't printed anything out this year.
But I can write on that word document?
Okay, but can I use the pen to create documents in completely new ways?
They didn't show me that.
Can I use the pen to handle my emails in completely different ways?
No, they didn't show me that.
What they showed me is, if I'm a professional illustrator
and I've been drawing since I'm 10 and I can produce beautiful drawings,
this is a great new tool for me.
Great.
There's only 7 million people subscribing to Creative Cloud,
and there's one and a half billion PCs out there.
So what is the use case for everybody else?
And I actually had exactly the same point around the Apple Pencil.
It's a beautiful product if I do every day.
I don't.
And so I look at this thing and I'm like, okay, this is a, it's great.
It's a beautiful product.
It's very clever.
It's a great demo.
If I bought that, would I ever use the pencil?
Would I ever use that dial?
Here's an example for me of how, why people have to sort of wrap themselves around the fact that work is changing.
Because too many people, especially in the Twitter conversations that we're part of,
It's like they're programmers or they're people that sit in front of their PC.
Like, the average employee at a company now is spending less than half their time at a desk.
And when you start looking at the time that they're spending on working, like, it's all shifting to mobile.
An example that I love is that there's something like 25 million salespeople in the United States and lots of different ways to say.
Okay, so if you know, there's 25 million salespeople, there are 7 million subscribers to Adobe Creative Cloud.
Right.
That's another one to look at.
And even, but even if you talk to designers, like that profession is changing because you're on site, you're using, you're using iPads to do presentations and demos.
You're, you know, there are brand new products like those that were investors in that are, you know, web and iOS compatible for design.
But the interesting thing is, is that, like, if you're a company like Salesforce, building software for 25 million people, you know, 10 years ago, those 25 million people would bunch up all their work, they'd be on the train and they would do all their email and they would do all of,
they're catching up in CRM and stuff on their laptop offline, then they'd sync it,
or they're certainly going to show up with a customer with a laptop and plug it into a VGA port and
stuff.
But those people now, they're highly mobile.
They're sitting there, they're doing everything in their phone.
Benioff talks about running the whole company from his phone.
And so this whole class of work.
Well, so one of the things that I've kind of talked about in the past is this sort of
so there's two distinctions here.
The first is there is this core group of people who live in Photoshop or live in Excel or
live in Xcode or live in whatever that is add all of those people up you get to maybe
50 million people out of one and a half billion PCs all of them like all the people who live in
Excel all the CPAs everybody you give maybe it's 100 but there's one and a half billion PCs out
there what you then have is you have a whole bunch of people who every week or every two weeks do
their expenses in Excel and they say I need a PC or you know that's a true word putting it every two
weeks, they do a, they pull a bunch of data out of SAP into a CSV. They put the CSV into
Excel and they make charts. They put the charts into PowerPoint. They write bullet points. They email
to PowerPoint to everybody. And so they will tell you that they need PowerPoint, but actually
their job is not making a PowerPoint. Yeah, yeah. And so that should be a live SaaS dashboard.
And so that work, there's this sort of, there's this idea that I can't get my work done
on on a P on a mobile or on a tablet. That's just for consumption. It's like, well, yeah,
maybe 5% of the base, that's actually literally true. Your actual job cannot be done on this
device yet. But then there's everyone else. And what are all those other people doing on their
PCs? Well, like, and the way to think about it is back to the ecosystem and where innovation is.
And, like, imagine, you know, you're like a dentist. Like, I was at the dentist this morning,
and they're basically ripping out their PC-based appointment and records tracking system that they use.
And they're putting in a bunch of iPads. The way that you saw restaurants take out point of sale
and replace them with iPads connected to open table and things like that. And it all goes to the
cloud. Right. And it's not just the cloud. The way I think,
think about it is if where most of these vertical software things come from often, the ones that are
the last to change from from one platform to another, is that there's someone who works in the
field that's a domain expert. They, in fact, like I visited a bunch of medical records companies
and like they're all doctors that now are like, I should do records because I hate the way it
works. And if you're going to build that, you're going to go and build that on a mobile platform
that's mobile first that has all of the capabilities. You know, it's sort of like there's no
square reader for a PC, you know, and so if you want to do innovative payments on a PC,
you're sort of hooking up a USB port and a card reader to a stationary device.
So Fred Wilson had a great blog post on this, on what would the, I think you actually
used a dentist or a doctor or something, what would the system be?
And like 20 years ago, it would come on a floppy.
Oh, yeah, I missed that.
Then it would come on a CD, and then it would be on a website, and then it would be on a website
that had network effects, and then it would be a network effect, and then you would be using
machine learning, but it was like, what would the stuff, what would you be doing to solve that
underlying use case?
Right.
And that will inexorably move away from PC keyboard mouse.
Well, they have, and these things just, they take like 10 years to do it.
You know, like the multiple listing service for real estate agents here in the U.S.
was, you know, it was very much like a PC-based thing, and then it moved to the web, and then
all of a sudden you have Redfin and Zillow and all of these things that show up that do it
in a whole different way.
And of course, it makes, you know, and everything is going to make more sense if you move
around. What I would say is to wrap up, wherever we are on the S-curve, it was exciting to see
new things appear. But I do think it's important, especially for people building stuff, is to just
remember that there's always these bursts of excitement as you move down the S-curve, but look at
the macro level and how this really impacts, you know, where things are going to be in three or five
years. You know, but I never want to take away from the fact that people are working hard and they're
doing, you know, really good work, innovating. And that's why it's always such an emotional debate,
because there are people that are doing AutoCAD today.
Yeah.
And if they got some of these new devices, then AutoCAD gets better tomorrow.
Yes.
And that's a very real thing.
Yes.
It's just that people sometimes lose perspective that a bunch of the chatter in the technology industry
are all people planning for three, four, five, or ten years from now as best they can.
Yeah.
And most people aren't using AutoCAD or Illustrator.
You win.
Well, thanks, everybody.
This has been another edition of Stephen and Benedict Rambling in the hallway.
Great.