a16z Podcast - Building AI for Creators | Luma & Phota Labs

Episode Date: June 30, 2026

Yoko Li speaks with Luma's Head of Applied Research Matt Tancik and Phota Labs cofounder and CTO Zach Xia about how AI is changing creativity, photography, and the tools people use to make art. The co...nversation explores the evolving relationship between artists and AI, from image generation and personalization to creative workflows, controllability, and agentic design tools.  They discuss personalization, photography, creative software, model design, evaluation, and why the future of creative tools may depend less on generating content and more on helping people express ideas they couldn't easily realize before. Along the way, they explore AI agents, interfaces, and how creators are already using these tools in unexpected ways.   Resources: Follow Matt on LinkedIn: https://www.linkedin.com/in/matthewtancik/ Follow Zach on LinkedIn: https://www.linkedin.com/in/zhihao-zach-xia/ Follow Yoko Li on X: https://x.com/stuffyokodraws Stay Updated:Find a16z on YouTube: YouTubeFind a16z on XFind a16z on LinkedInListen to the a16z Show on SpotifyListen to the a16z Show on Apple PodcastsFollow our host: https://twitter.com/eriktorenberg Please note that the content here is for informational purposes only; should NOT be taken as legal, business, tax, or investment advice or be used to evaluate any investment or security; and is not directed at any investors or potential investors in any a16z fund. a16z and its affiliates may maintain investments in the companies discussed. For more details please see a16z.com/disclosures. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

Transcript
Discussion (0)
Starting point is 00:00:00 I think the creativity is building a story. The tools alone aren't a story. Someone has to direct them. It's not about mastering those tools. It's about directing an agent who can use those tools to achieve your creativity. Generative I have become so good. You can be sort of authentic to that moment
Starting point is 00:00:16 while getting a little bit creative of stuff. So I just think a lot of photographers are having more fun post-capturing than before. How do you make something unique with the tools you have access to now? There has to be something more than just text. If you go to, say, a studio and you say, make me a 10-second video about a dog jumping in the grass, they're never going to take that deal.
Starting point is 00:00:38 They're going to want more specific. And I think AI tools are no different. Something I heard from someone today earlier was they assume AI to be slop. It's up to the humans to create something out of it. What are your thoughts? I feel like that's such a hard question. Creative tools have always changed the way people make art. Photography changed people.
Starting point is 00:00:59 painting, digital software, changed photography, and now AI is changing how images, videos, and entire creative workflows come together. The technology is improving at an incredible pace, but the most important ingredient in creative work may not be the model. It may still be the person behind it. In this episode, Yoko Lee speaks with Matt Tansik of Luma and Zaksia of photo labs about AI-generated imagery, creative workflows, personalization, and why they believe the future belongs not to the tools themselves, but to the people directing them. Today we have Zach Scha, who is the co-founder and CTO Photo Labs. He works on personalized AI and AI photography.
Starting point is 00:01:41 We also have Mantensik, who is the head of applied research at Luma. He works on agentic systems, fundamental research, and he was also the co-creator of NERF. Thanks for coming on the pod. So maybe let me start with this question, Matt, many years ago, maybe three years ago, you had this online talk about NERF. And how you started this online talk was you posed a really interesting question, which is, what is the role of the artist and what is the role of technology? Now, fast forward three years, which is a lifetime in AI. What is your answer then and what's your answer now?
Starting point is 00:02:15 Has it changed? Yeah. So if I recall correctly, my answer at that point was that really the point of this AI technology is to act as a tool for artists to better execute on the creative vision that they have. And at the time, Nerf was providing an ability for people to create 3D assets in a way that didn't require tons and tons of manual effort. Right. Because when you're creating three scenes, creating those assets isn't really where the creative part is. It's how do you put them all together? How do you build a story around it?
Starting point is 00:02:46 And that's where those tools were helpful. Right. I think now there's just so many more tools that just allow you to do that not just in 3D, but also in video, in images. and I think this thesis that these AI technologies can be used as tools is even more so than it was in the past. Yeah, interesting. And Zach, I know you work at Adobe and then you did a lot of research that later went into a lightroom, which is also a creator tool. Yes.
Starting point is 00:03:11 Creators have been using. What's your review of this? Yeah, I think artists really are where their creative minds are. They have a lot of creativity and technology is sort of a way to help them express that kind of creativity. I think maybe in the past few years, people like, art. is we're also spending a lot of time trying to master in the workflows, the tools. I don't think that's necessarily where their creativities are. So now their tools have become easier to use, more expressive than before.
Starting point is 00:03:37 It's just so much easier for them to express the creativity. But I still think technology cannot replace the creativity minds today. Interesting. What would you define as creativity here? Because what the models are creating, not creativity. And is what user kind of composing together, that's what we call creativity? I think the creativity is building a, story and there's so many different ways to build a story and you use tools to help construct
Starting point is 00:04:01 that. Yeah. And the tools alone aren't a story. Right. Someone else to direct them. Yeah. I really think that this directive mind is just so important. A tools, everybody can use the tools, but the stuff that gets created from these tools are very different. And the difference of the things that are created, that's where the creativities are. People have different thoughts, different stories, or even just a simple thing they create, which doesn't necessarily have a very strong story. behind it, but they use the tool differently than others to create that thing. I think that's where creativity is. Yeah.
Starting point is 00:04:31 So Matt and I, we had this discussion earlier. So Matt is also a photography and painter in his spare time. So he takes a lot of pictures. It makes me wonder what is like AI creativity when it comes to photography nowadays, right? There's one school of thought where whatever you're capturing the real world is the end result. And I don't want to go change the pixels. There's the other view, which is like camera,
Starting point is 00:04:57 it's just one way to produce the reality. Otherwise, it might be painting. Like before the cameras came around, it might be nerve. If you want something 3D and then go scan all the objects, it might be a model. So what is your view here and how has the view changed? Yeah, I can maybe say a little bit about photography.
Starting point is 00:05:15 I feel like photography has always been a very creative process. I'd say a lot of the creativity on photography was more on the capturing side before this AI boom. and that people are just trying to find the important moments, find the good landscape views, and find the right angle, composition, use the right tool, wait for a very long time to take that photo.
Starting point is 00:05:36 That's where the creativity is that. Photographers are really part of that. They wait and wait for that moment. Yeah, exactly, exactly. But I think the reason that most of the creative was capturing time is because the decisive moment, once that happened, afterwards, there are not so much you can do to it.
Starting point is 00:05:53 I feel like that part, has changed a lot in the past three years. Generally, I have become so good. It can be sort of authentic to that moment while getting a little bit creative of stuff. So I just think a lot of photographers are having more fun post capturing than before. Interesting.
Starting point is 00:06:09 Yeah. Super interesting. So I also know both of you start off your career, doing PhD and doing a lot of very in-depth research. And then since you went into an industry, there's a lot of user-facing work and building the actual product, shipping the product,
Starting point is 00:06:23 learning from the users. From our perspective, it seems like a research community they care more about the benchmarking, optimization part of it. And then there's art of building the product. How has it been like for both of you
Starting point is 00:06:37 when it comes to transitioning from research to a product builder? What did you have to learn and where do you think the gap is? Maybe we can start with that. As a researcher, your goal is always to push the technology. And so wherever there's the hole in the technology,
Starting point is 00:06:50 you push it. That doesn't necessarily align with what, say, a customer or an end user would actually be interested in. And so quite often you see these things diverge. For example, in image generation, a artist probably doesn't care about generating paragraphs long, a really dense text and some esoteric font. Maybe some do, but most don't. But as a research question, that's extremely interesting.
Starting point is 00:07:12 So you do have to decide, do you want to keep pushing the research in certain directions? And when do you take a step back and push the creative side? Because in many cases, what an artist or creative would want is actually very simplistic. And the tools already exist out there. And it's just a matter of piecing together in the right way. Yeah. Like removing background itself, it's a boring task for most of the researchers, I guess. Yeah.
Starting point is 00:07:35 But it's extremely useful for any creators out there. Or even just fixing up lighting of an image. It's something that also doesn't have a very concrete solution. So it's hard for, say, a researcher to optimize a metric against. But when it comes to a creative task, it's extremely. the diesel. Yeah. And what about photography? I guess like curious, what's your learning there? Yeah, yeah. What I've learned, I'm still learning is that there's such a fine balance. Like researchers to get excited about new technology. So they just, as Matt said, they just want to push it forward.
Starting point is 00:08:06 Users, they want you to solve their specific problem they just ran into. Now, there's some balance that we need to do there. We can't just solve the day-to-day problems the user are creating. we also want to be, the technology needs to be ahead of users a little bit so that maybe you can reimagine their workflow. But at the same time, you want to make it balanced, you're still solving their problems, and you're not just producing a product that no one is going to use.
Starting point is 00:08:33 So that's such a fine art with photography. There's something like that. I think at the beginning of this AI era, we get a lot of pushback photographers, I just want to capture, I don't edit. Now they're slowly getting into, oh, it's fine to remove. move some distracting object in that image.
Starting point is 00:08:49 It doesn't matter to me, and that's still my creativity part. So people are transitioning as well. Technology needs to stay a little bit ahead of that spectrum. That's such a breakpoint. It is a chicken and egg problem. You can't implement 100% of what users ask. A seasoned Photoshop user may ask you to reinviment a lasso tool. Yeah, exactly.
Starting point is 00:09:10 And questions, do you want to do that? Is that the mental model you want your model to have? maybe the next abstraction is there's no lasso tool. Like we're not implementing the world in the old Photoshop world. Yes. So I guess like when you work closely with the creators out there and as you're learning from them, what is the surprising thing about their workflow?
Starting point is 00:09:30 Anything that you push your product out there but wasn't designed for but had a lot of adoption that you were pleasantly surprised by. Yeah, I think one of the first things that comes to mind is that you tend to think that like an artist or creative has an end goal in mind they know exactly in their head what they want but in reality that's not true part of art is that iteration yeah and so making sure the tools are able to handle that level of iteration and something extremely important yeah and this also makes it very hard to like benchmark these things because they're more up that isn't that ground shirt in their head yeah for us it's a little bit
Starting point is 00:10:04 specific to photo so like we help to allow the identity preservation identity consistency see, when we set out to do it, we're more targeting at image editing of real photos that people want to preserve that in the image. What surprised me is that people are actually very willing to generate a new image, put them in different environments, generating AI hashout, generating AI video of themselves, using photos technology. So that kind of surprised me a little bit, and people are getting very creative with that. The video use case is actually a surprising one.
Starting point is 00:10:37 Do you want to explain it further? Yes, yes, yes. So we start, right now, our technology mostly just work on images. But people are getting creative. People are like, oh, the video models are so bad at identity preservation. What I can do is I'm going to use photo to generate frames of those videos. And then I'm going to use a video model to take those frames into a video so that identity is good, something that we didn't think of at the beginning, but they fit it out.
Starting point is 00:11:05 So creators, yes. Yeah, interesting. I think one thing to chime in on that. I've seen it multiple times now where people find very interesting ways to use tools, not just our tools, but our tools in addition to other tools, that you never expect it to work. And for every reason, it shouldn't work, but people find crazy ways to get these things to work. Do you have an example? There's so many. I would have to pick a little bit more. Yeah. I'll come back to Promp Zero. So I guess when it comes to the tool abstraction, what kind of tool? Like I almost see the end user as type of agents who need to use tools.
Starting point is 00:11:45 It's just you provide the tools. And sometimes they will use the agent, like their AI agent, to kind of leverage the tool calls as well. So there's a tools for humans and the tools for agents. How do you see those differ in your, like, worlds? Yeah, I think it's interesting to look at how creative tools have existed traditionally. You look at your Photoshop's, your illustrators, you look at your blenders, whatever modality you're interested in it. If you hop into those programs, they're extremely complex, right?
Starting point is 00:12:18 You can literally have a whole career learning the ins and outs of these programs. And so that's great for people who've had that time and that experience to invest in it, where agents come along. ability to like have agents work with tools is then the ability to tune the tool to the user. Yeah. Some users, all they care about is, you know, relighting an image, removing a background. Some want extreme levels of control. So then the question is, how do you interact with an agent or whatever AI tool that you're working with that can choose that level of abstraction?
Starting point is 00:12:54 That makes sense for you. Yeah, I feel like, as we said, at the beginning, creativity is about like directing something. thing to achieve your creativity, your creative mind. I think this directing thing is so important. I think that's where sort of agent comes into place. It's not about mastering those tools. It's about directing an agent who can use those tools to achieve your creativity. That's just so important.
Starting point is 00:13:17 Another thing I feel like is some lesson that we're learning photography is that, you know, a lot of people edit photos. A lot of people just don't want to edit photos at all. They have creativity in mind. They're just, they don't want to do their work or they're too busy to do that. but they still have a creative mind. So if you have some kind of agent that can understand your creativity and can express your creativity without very low effort from you
Starting point is 00:13:41 to help you achieve that, I feel like that's even better. Like this kind of automatic or passive agents that are running them back on. I guess just on this point, my observation so far has been, at first we have simplistic tools where users can go in and prompt and they get an image and that's it, one shot. And later we start to get crazy notes on like Convue workflow and it's like the you can't even like understand it as a human. And then we start to have canvas and it's more, you know, it's not, you know, like a graph that you can easily map out.
Starting point is 00:14:16 It's more like a set of things you can parallelize once in a while. So how do you think about the next interface for both like agents and humans? like, would the agents be on the campus using Adobe Work Photoshop? And humans just don't need to learn how to use it anymore and just ask the agent how to do it, or would it be a different interface altogether? I think it's false to assume that every user is going to want the same thing. Exactly.
Starting point is 00:14:48 You look at directors of movies, and some directors go super deep into the weeds of making sure that, you know, every glass is in the right place. Whereas other directors, they don't care about any of that. All they care about is like, oh, is the actor doing the line in the right way? I see. And I think all that is true in these sorts of creative tools too. And so you have to create an agent that can work with these different directors,
Starting point is 00:15:10 the one that has that ability and that control to go and manipulate these things at very fine green levels. Or the ones that maybe are more on the like, I don't know, the literary side or whatever it might be. And just wants to talk and like interact and have fun with the, tool and see what comes out of it. Yeah, personalization is absolutely key here. Different people have different levels of acceptance of like complexity of tools and they also have different kind of preference and taste. So yeah, it has to be personalized to them.
Starting point is 00:15:42 And I think Matt is speaking about like the agent needs to understand the user really well, be flexible about that. I also think the agent needs to have really good memory. So like if I tell you once, shouldn't need to tell you again in the future. I think that's also just really important. Yeah. I guess just to push on that point a little bit, obviously if you travel down the abstraction layers far down enough,
Starting point is 00:16:05 you can build anything or everything with C and compiler. But it would be weird to assume that agents are going to rebuild your creative tools for yourself every time. So there has to be somewhere in the layer you take, like, draw a line in the sand and decide that this is a layer we're going to operate on all. How do you think about what that layer is? is for each of you. I don't know if I have a concrete answer because I think it's constantly changing. There's a lot of arguments for different sort of underlying representations.
Starting point is 00:16:34 Right. And some make sense. In some cases, others, Masons and others. Everything from, you know, is it a 3D world that you're trying to model? Is it images that you're trying to model? Are you trying to break up the images into layers? And I'm not sure we really hit on as an industry what the right representation is. Yeah.
Starting point is 00:16:50 Yeah. And I think there's an abstraction of what's a model, what's a tool, right? A tool can be a little bit more than a model. A model can do a lot of things. You need a lot of the tools, traditional tools to do. So I think that's, we're going to see how that sort of roll out. I personally think model is replacing a lot of the old tools for not so precise control. But I feel like also at the same time, people are putting more precise control back to the model.
Starting point is 00:17:20 So it's a back and forth process, you know. both of you have been doing a lot of model and app code design and then serving your own like in-house trained model on the app you also built. The question is, how do you think about what good looks like when it comes to the generation? Because there are so many different ways to judge that and is it a software, is the model, or is it something else?
Starting point is 00:17:48 Yeah. Being a researcher is always a focus. of how do we convert good into a metric that you can measure because then the agents and the research teams can optimize against it. However, there's no way that that'll ever tell the full story. And so you do have to involve humans in the loop during development. It's how do you bring in creatives and people whose tastes that you're trying to mimic can come in and help advise in that way. But that also can't be the full story because one person creating one video is going to have a different vision than someone else. And so,
Starting point is 00:18:22 this is where the personalization type really becomes key. And the question is, how do you learn those, what the user cares about maybe as they're using the app, maybe as they've provided additional context, that's the type of stuff they're building, or based on the history of the stuff they've built in the past? Can you measure taste? I guess when you have the tastemakers come using the tool, they'll have different workflows. Of course, you can, you know, optimize for every one of them. but is there some way to measure what taste is for a particular tool?
Starting point is 00:18:55 I think you can measure taste given some constraint. Like given a population, you can maybe measure the taste of that population. But then you can also measure the taste of an individual user. And so depending on how coarse you get in that measurement, it just becomes a bit more muddled. I see. Yeah. I think for us, there's evaluation before you ship something
Starting point is 00:19:15 and there is evaluation after you ship something. So when evaluation before you ship something, All of times, for us, we're specific or compensation, so we really care about having each individual test or user to say, are they happy with the result? It's very hard for us to come up with like a universal thing, especially for very subjective things like taste, preference, and even for a very personal thing like identity.
Starting point is 00:19:41 We always ask the person to evaluate their own identity or the person to evaluate very close ones in their life, the identity of them. And then there's evaluation after you ship the product. I think especially for very subjective things, that's so important for personalization because the personalization technology is going to be applied to different users differently. Have we made the user happy?
Starting point is 00:20:04 Are the user satisfied with the result they're getting? And can you collect that kind of feedback in an ambient way? That's just not-intrusive way is just so important. This is such an interesting point. I was actually talking to someone earlier about their photo results. His view was happiness and just seeking are two different things. When he saw the result and he was like, this is exactly me.
Starting point is 00:20:28 It's like the best model output, the likeness is 100% vital to fat in the day. So he's not happy with the result. So there is some kind of like, you know, filtering. Like something that makes the user happy may not be the benchmark thing that, you know, like you might be straight. How are you guys solving that? Well, like at the end of the day, we think, you know, user is the one who is controlling things. You know, if they want them to look in a certain way in the photo, I think that's their choice. And we need to empower them to do that.
Starting point is 00:21:04 And again, this is a very subjective thing. Beautification has been a long, long time debate of the spectrum of it. Everyone has their own taste. Yeah. Yeah. You know. I imagine personalization is more of a scope. problem compared to having empower everyone and everything to do things on the canvas.
Starting point is 00:21:25 How do you think about evaluation when it comes to there are so many unlimited workflows one can do on the canvas? Yeah, I think somewhat similar. You have to look at how people ultimately use the tool. We can come up with as many guesses on how to evaluate before we release it. But at the end of the day, you have to see once it's out there, are people using it? Where are people using it? Where are people getting frustrated?
Starting point is 00:21:46 Where are they feeling like the level of control is. and where is it not sufficient? And trying to gather as many of the signals as possible across the different domains that people use the tool. Interesting. So this totally makes sense. I think of a very, I guess like a broad tool as there's a distribution of use cases. When you launch the tool, there's obvious ones that you probably would have tested before launching.
Starting point is 00:22:10 And there may or may not be a fat tail on the distribution. The question is, are there specific use cases you want to move from the fat tail to the head? to the head. Have you ever running to use cases like that? Yeah. I think one interesting one was seeing how brands would bring in, say, brand guidelines. It's not something we really considered very much. But then once they brought them in, you realize this was an extremely useful source of information for really getting through what a user is interested in. And so there's some questions there of not just how do you enable that pipeline for these, say, brands or other companies to, you know,
Starting point is 00:22:48 to include that information. Yeah. But how do you also get that type of information from others who aren't used to working with those sorts of pipelines? Yeah, interesting. Yeah, for us, there was some users where our current API only supports human and pets for identity.
Starting point is 00:23:04 There's some users who are trying to hack our system so they can use it for personalization for product pornography. Oh, interesting. And they're like, we want this. And so now that's not on our roadmap. You know, we want, I mean, it makes sense. But so that's kind of an example where, like, Like we didn't see that kind of use case.
Starting point is 00:23:20 We first launched it and there's market pool and then we just want to increase the priority on those. How do you see the difference between, I guess, human likeness and product likeness? I mean, our brain is involved to recognize human faces. So I imagine there's lower margin for error. But what about product? What's the learning there? Yeah. I mean, so first of all, there are a lot of similarities between this two.
Starting point is 00:23:45 First is like everybody say, oh, the general foundation model is already. very good at identity until you try to use it to generate image of yourself. Same thing with product photography. Oh, it's pretty good at generating this specific product until you are the product and you're trying to generate photo that particular product just stops working. So that's a not obvious one. The difference is like identity is a little bit more, I would say, subjective and dynamic. It's really, really hard to put into words what is identity.
Starting point is 00:24:15 Right, like product on the other hand, you know, you need to get the text right, you get the shape of the product right, get all of those right. So it's a little bit different there. And they're unique challenges in both. For example, text rendering is so important in product photography, not so much in a daily preservation, right? I imagine the question becomes, do you want the model to do it all, or do you want the subsequent workflow to fix some of the things that you model going to do?
Starting point is 00:24:41 Just curious about both of your opinions. What kind of task when you run into it, you feel like it's something a model should solve, and what kind of task you're okay with having a workflow solving it? We've seen a trend in language models where they've transitioned to thinking modes, right? If you use chat chipG or one of these models nowadays without thinking, it just doesn't feel smart. And I view that as kind of this in-between of it's like a workflow, but it's still using the core model. And I think creative tools can go in that direction too, where you generate. stuff, but you can evaluate it, you can build off of it.
Starting point is 00:25:17 Maybe the user's involved in that, maybe an agent's involved in that, but it helps you get to the final result. Yeah. I think there's a separation of model versus technology. Like you, in terms of personalization, it doesn't matter. It's like a general model solves everyone's problem. As long as the technology is the same, we can apply the same technology to different users. But again, you want to make the tool that, or the model so that you can unlock the creativity
Starting point is 00:25:43 in people so they can figure out the best workflows to solve a particular problem that you haven't even thought about before. Yeah. How do you see controllability? I mean, phase one, the AI is we generate things and we just keep reprimpting the model for the thing we want. It's almost like a lottery.
Starting point is 00:25:59 Phase two is that we put more control either on the model level or on the systems level to make that work. What does it mean for an AI created a creativity tool to have better control Yeah, I think it's an open question and there's different ways you can add control. But the short answer is you definitely need to add control. I think that was the number one complaint from anyone who's actually trying to use these tools for any sort of professional
Starting point is 00:26:27 or to replace any part of their existing creative workflow is that you don't want to operate with text. There has to be something more than just text. Or if it is text, you need that level of control, which can be very difficult in text. And so we've experimented a lot. Most recently we've been doing a lot of work in the video-to-video space because we think that's like a very good way to start incorporating pretty precise controls, especially in the time dimension. In the spatial dimension, I think there's a lot of interesting things with being able to scribble,
Starting point is 00:26:59 being able to like point to certain regions. And so adding more and more of these controls on top of the model so the user can do while also opening up these controls for an agent. So you can instruct an agent to do these sorts of. of edits. Yeah, I think it's also about helping the user to say what they want. I think a lot of the time
Starting point is 00:27:18 the model doesn't do exactly what you want. It's because of like the user's prompt or whatever is a bit ambiguous. And it's also, so other than the, you need to tell the model what you do. I feel like this is the under-exploited research direction is if the model can tell you
Starting point is 00:27:35 what it needs to get your inputs, to actually asking for your inputs before it does something. I feel like that's also really important. Because when you are working with a creative professional as an amateur, a lot of the times they ask you questions and you can tell them your opinions, your preferences, and they sort of achieve their preferences and opinions.
Starting point is 00:27:56 I feel like that, mostly today's almost a one-way street. It's like the user tell the model what to do. I think that's a really good point. If you go to, say, a studio and you say, make me a 10-second video about a dog jumping in the, grass, they're never going to take that deal. They're going to want more specific as phrase. Right.
Starting point is 00:28:17 Yeah, you have to figure out how to apply that in the area. Interesting. Do you think model app code design has benefits when it comes to introducing more controllability? What's your view there? I think so. I think being able to have the users interact in your app and work through their workflow in your app, you learn which things a user is. which things a user actually cares about.
Starting point is 00:28:42 You learn which steps do they have to redo multiple times and why maybe they chose the step that they ended up choosing. And that can help a lot with model design. Right. Yeah. I think the other direction is also really important. It's like your product can also help educate the user. What's the best way to sort of use their model?
Starting point is 00:28:58 I feel like we're seeing that. All that was like coding and stuff, right? Like, you know, people are used to like do everything like VS code or whatever. And now like call code just in a terminal. You can do that code. And it's the best way is to sort of a user model because you cut through a lot of other things. I still feel like app and model code design has that advantage too.
Starting point is 00:29:18 Yeah, when we think about AI creative tools, the first thing that comes to my eyes for me is it's very visual. Just being used to, very visual are animals. And now we're used to working with agents. It feels almost like agents are aliens. Cool, don't perceive the world the same way that we did. where we do. So I'm curious, like, is there a world where creative tools become primarily headless?
Starting point is 00:29:46 What would that look like if you want to leverage agent-type loops? Yeah, I think, again, going back to like if you were to work with the studio, you are talking to an agent, right? You're talking to someone who is working with you, but they're not talking back to you in text. They're showing you examples. They're walking through, hey, do you like these ideas? Do you like these ideas? that's the direction you'll see is AI, creative tools.
Starting point is 00:30:11 Yeah. Yeah. Like today, when I try to brainstorm something and, you know, you try to write a code to, like, generate HTML page, showing me the graphics of it, I want just a sketch out of it. I like, that's probably the best way to iterate, right? Like, sort of an image is more than a southern word. So that's just so important.
Starting point is 00:30:34 On the other hand, I feel like people haven't figured out a way what's the best way to feed the visual information to a model? I still feel like models today's a little bit blind. I mean, it's getting better, like having high-level semantic understanding. But visual is just such a, I would say, redundant information. There's, like, pixels are very redundant.
Starting point is 00:30:56 So unlike languages. So how do you sort of give the model that kind of information so the model is not blind anymore? It's so important. I don't think we have figured out that. Yeah. That is so interesting. It does remind me of, like, the importance of having the right representation in the creative tool.
Starting point is 00:31:14 I mean, Matt, you worked on nerve. And before that, people were on lashes. And now there's a spectrum on how efficient a representation is on nerve. And, you know, like, gosh, you and slide is great in details, but it's really hard to work with because it's not like a beautiful mathematic function. How do you think about representation or different kinds of representations for, you know, feature iteration of the design tools you want to make? I think the representation question ultimately comes down to the control question, too. It's what do you want to be able to modify it in the future? If you're designing a poster and you know you're going to be changing the text on it,
Starting point is 00:31:50 you probably want a representation that's not pixel level or changing that tech. If you're just modifying pictures, then pixels make sense. If you're navigating 3D scenes, then for say movies, you may want a 3D representation. So I don't think there's necessarily one answer. It's whatever makes sense with a given level of control. I think that's so important. I think right now a lot of people are more focusing on what's the best reputation for the model. But as math, I think the consumer of those representations is not just the model, it's also the human.
Starting point is 00:32:22 So, like, can you represent it in a way that human can understand and then be able to control that representation, do stuff to it? Yeah. One thing I am curious about for both of you is how do you develop the interest for building for the creators as former researchers? But Matt, I know you are also an artist in your own array. So like how does that affect what kind of research or what kind of product you ship? I think it sort of gives you some insight in the control aspect. Like one of the first things I remember being drilled in during sort of art classes when I was younger is the blank canvas problem. Yeah.
Starting point is 00:32:59 there's a tendency of wanting to, well, getting stuck by that, but then once starting very meticulously like doing one section at a time. But in reality, it's better to just sort of go at it, just try things out, mess with it until you get to the thing that you're ultimately happy with. And I think AI tools are no different. The iteration cycle is quite fast, but you really want to iterate. It's not just put in a single prompt, get a final answer out. You want to iterate on top of that.
Starting point is 00:33:26 So that definitely impacts how to think about building the tools. And then I think another aspect is figuring out what language to describe what works or doesn't work in the tool. Because this can be very important for evaluation. Right. Where, I mean, throughout arts over the past however many years, like people have built out these ways to describe composition, lighting, etc. So having that knowledge and incorporating it into the design. of the models, I think can be very helpful. Yeah. Talking to users, really important.
Starting point is 00:34:02 We talk to our users. We feel like, we definitely recognize the blank cameras problem. Like when you ask the user, how do you want to improve this photo, they don't know? When you make some edits to that photo, now they have opinions on whether they like your edits or not. Is that what they don't? Right. They know what they don't like. Exactly.
Starting point is 00:34:18 So, you know, talking to users is really, really important. And I also think having a very good understanding of the technology so that you can make this fine balance of, you know, staying ahead of the users, I think it's also really important to build that kind of intuition, not just from the user perspective, but also from the technology perspective. How do you see the process versus end results? Just because in art, if your human is creating art,
Starting point is 00:34:46 a lot of it goes into the process of creating it, and then final result is when you decide the process come to a point of your satisfaction. How do you compare that with how agents create? art. I think in many ways it can be quite similar. And I think even when agents create art, there's still the human involved in that process. Because that process is the part that's on for artists. You look at like breakdowns, VFX breakdowns, and you see how many different steps and layers went into the final pixels. And it's fun. And I think people who do that
Starting point is 00:35:21 kind of work find it very exciting to kind of see how everything breaks down. I think the way things break down in the future with AI tools will look very different, but it'll still exist. And so it'll be this kind of back and forth between agents doing some parts of the work, but then humans also ultimately tying it all together. Yeah, and this may not directly answer your question, but there's always this debate of like, okay, we're working on AI photography. Is photography going to die? Regular photography going to die in the future?
Starting point is 00:35:45 I don't think so. There are a lot of people who are doing photography, not just because they enjoy the result, they enjoy the process so much, right? Like, even digital cameras have become so good nowadays. a lot of people are still taking films. Film is such an interesting process, right? Like it has this unique thing of, you have to capture that moment,
Starting point is 00:36:03 otherwise it's gone, and you don't see the result right away. You have developed a film. So a lot of it is interesting. So I think people are still enjoying those processes. But at the same time, there are people who just want their results and, you know, how do you empower them
Starting point is 00:36:16 with the AI creative tools to make that easy for them, to unlock their creativity. I think that's also where I'm excited about the AI tooling for creating? There's definitely a lot of latent demand. So the people who did not have the money to buy a very fancy camera, you can go out there and take pictures.
Starting point is 00:36:32 And they also never took a film developing class ever. Like they found their medium. Here's how we see the history, too. Like the traditional creative tools, they were all there. But new entrants, you know, they come on the market. They targeted users who were not users of our additional tool. They will want to learn, but there's an easier way for them to get there and get the results. How have you observed where that latent demand come from?
Starting point is 00:37:02 Like in photography, who are the people who are, you know, I don't have money to buy a camera, but yet I want some sort of results from photo. Yeah, yeah. I think photography is such a, it's not just art. It's also a document of our record of your important moments and life. So that's very different. And a lot of people, they want a good requirement. according of their moments, their lives.
Starting point is 00:37:26 They may not necessarily have the skills to take that photo. They may not have the equipment to take that photo. And for them, they can only, in the past, they try to buy a fancier iPhone, maybe the latest generation iPhone, so hopefully they get a better camera out of it. But they don't have the skills to do editing. Those are the latent demand that we try to address.
Starting point is 00:37:45 We really feel like whether it's AI model or AI agents, creative tools, that we can develop to make that easy for them or even do their job for them so that they can get these good photos of their important moments in their life. That's what we're going to do. Yeah, so one thing we had in a firm,
Starting point is 00:38:03 which is like we had photo shoots for people's headshots. And it was like, you're a premium and, you know, you invited a photographer and then the whole studio and lighting and their makeup. And recently I found that there's more and more folks who are gorgeous, like I couldn't make it to the photo shoot. It's way.
Starting point is 00:38:21 But I'm going to. generated on photo, which, you know, it's like a very interesting segment of market where you need a physical presence to take a photo, either that's a product or a human or something else. Have you seen that, too, like on the new photo users? Yes, yes. I think, and also, like, photo shoot is, if you think about it, it's a set-up environment anyway, like you're setting up the lighting, you go there and you sort of take the photo, and most of the time you don't have all control over there just because of the physical limit.
Starting point is 00:38:53 When you do it in a generation of ways, there's so many things that you can do. You can change the lighting the way you want. You can change the angle. You can even change your makeup if you want. All of this, I think it's just so important. And people are finding those use cases for sure. Yeah, I would love to hear from actual photographers' point of view, too.
Starting point is 00:39:10 Because Matt, you take a lot of photos. So I guess, like, how do you think about this old versus new world of AI photography? Yeah. It's fun. I almost view, there's definitely like the overlap where you can do them together, but then there's also this very interesting where you're like, choose them as very different medium. When you start doing things that are purely in the AI world,
Starting point is 00:39:31 you can start thinking about what would an image look like maybe halfway across the world or in specific studio lighting situations that you would never actually be able to do, but you think it's like a cool idea or image. I find myself sometimes going and like seeing a cool image out there and trying to think, how would I actually replicate this? in AI, what are the rights, yeah, terms to use? And you kind of go through a rabbit hole to get to that point. So it unlocks like a new area that I haven't been able to explore before.
Starting point is 00:40:03 Yeah. How do you think about the role of traditional tools in the new world of AI-created tools? Are the traditional tools becoming infrastructure where, you know, they're always going to be here and now we just train agents to know how to use them for bits and pieces, or are they getting rebuilds? I think at the end of the day, all these things are just tools. And so it really just comes down to whomever has some vision and they want to execute on that vision, what tool is right for them.
Starting point is 00:40:32 For some people, it'll always be Photoshop. For probably a new regeneration, it won't be. And so it'll just be kind of dependent on the person. And as you mentioned, maybe it'll be agents that will be interacting with these tools. So I think it's hard to say, I think these things will always exist to some extent, but it'll find different uses by different users. Yeah.
Starting point is 00:40:52 Yeah, I really like this framing. It's not like we have this new problem of like, oh, very new tools, very old tools. I feel like the tools have always been iterating in the past. Like there's always new tools come out, whether it's AI-based or not AI-based. There's always new tools come out. Just we're probably at a stage where the tools are iterating so fast.
Starting point is 00:41:12 So I do think some tools you may not need them in the future anymore. they're going to be replaced, but a lot of tools will still exist. And even the AI models that we have today, they are going to be replaced as well. Like new models come out. So it's just an iterative process, you know. Yeah. What is the benefit, a benefit of having your own model as part of what you put in the tooling that you build?
Starting point is 00:41:33 Like, and is there a benefit in open sourcing the model? So I think one of the biggest benefits of having your own model is the ability to build off of it. At the end of the day, your product has a certain set of users and you want to do the best thing you can for those users, the best way to do that is by customizing it, maybe making adjustments to the model
Starting point is 00:41:57 that don't make sense for, say, a general open source model, but makes sense for your product. And that's one thing that is not always easy to do on top of existing models and may require some specialization that only you can provide in your own models. Right. Yeah. For us, a little bit different.
Starting point is 00:42:14 we don't directly do foundation model. We mostly work on personalization. The reason is because there are so many cool companies out there like Luma. We really think personalization is something the user should own. Like that's the user's model. It'd be the user's model for them. But at the end of the day, they're using that model. They have full control of that.
Starting point is 00:42:32 So, like, for that particular thing, like we want to build a technology to enable them to do that, but they own their model. And we want them to be able to combine that with any foundation model they like to use. It could be a specialized model that do much specifically be for like a particular use case, for example. And to really disentangle this pronunciation versus foundation is sort of the goal that we have.
Starting point is 00:42:56 With the advanced in the AI tools, what do you think will separate the best artists from everyone else in the next couple of years? I can say from my experience already, it's very obvious when people use our tools, or not even our tools, any of the AI tools. You can tell pretty quickly, someone who has, who's just throwing in a prompt and getting a result out,
Starting point is 00:43:20 versus someone who has thought more about, like, the whole holistic story. I always get amazed at what very creative artists can do with these tools. Many times you see things that just don't seem like they would have been possible, given the tools capabilities, but artists have figured out how to make it possible. And so I think that's really the thing that separates it. It's how do you make something unique with the tools you have access to now? Yeah, I think, I mean, it's hard to say there's good artists and bad artists, but they're probably good artists and average artists.
Starting point is 00:43:55 I feel like with AI tools, they're definitely raising the lower bar just so that, you know, even someone like me can create something pretty, pretty hit with the AI tools. But I also think that the gap between the very best artist and average artists are going to be even bigger, exactly because when Matt said, you know, like, there's so much easier for people to express their creativity when they have a very good understanding
Starting point is 00:44:20 of what they want to get, how they want to get there, and they can use these powerful tools to do that, they can achieve something they won't be able to achieve before. So the gap is going to just get bigger. And of course,
Starting point is 00:44:31 they also need to have very good understanding, mastering all these new AI tools as well. I think maybe one final point. You've seen AI generation, that are bad. Right. I think we've all seen them that are bad.
Starting point is 00:44:44 I can guarantee the same tools that made those bad generations. They've also made generations that you would think are amazing. Exactly. Yeah. Something I heard from someone today earlier was they assume
Starting point is 00:44:54 AI to be slop. Anything AI models have would be slop. It's up to the humans to create something out of it. Right. Just because if you just like, say, I want the picture of a coffee
Starting point is 00:45:05 as a cup of a coffee. The first generation is just mediocre. You can't have. it in any stock image website. It's nothing unique or it's nothing personal. Right. So it really is up to the user to kind of make it like theirs, to kind of put their mark and style on there. What are your thoughts on personal styles like in terms of personalization? Like what comes to the style will constitute personalization for the users? I feel like that's such a hard question. Like it's almost like it's I almost feel like there's no good way to define it
Starting point is 00:45:44 other than you can learn that from data. And it's not just like, okay, the user's existing data. It's also like when the user use it, what's their reaction to it? How do they like it or not? Because even if you ask the user, what's their own style? I mean, they can put some keywords there that's not complete. So I feel like, you know,
Starting point is 00:46:06 if the way to solve the problem is you really to kind of define their style and then model their style, that probably not the approach I would take. Even from a research perspective, I feel like you look at the data, you find the distribution, that the data shows you, and then you probably have to figure out that style.
Starting point is 00:46:21 And even at that time, it's still implicit because it's part of the model. Yeah, I see. Interesting. I think it's also something that changes over time. Yes. Both as a person changes. Like, I know the stuff that I thought was interesting
Starting point is 00:46:35 five years ago versus now is very different. But then also, you know, I'm working on one project, one week and another project another week and I inevitably need a different style. And so maybe that's how you define like the styles for specific tasks and maybe personalization is sort of the holistic like what you as a user tend to like. But yeah, it's a bit mixed. Awesome. And with that, well, thank you so much for coming on the pod. This is such a fun discussion. Yeah, I really appreciate it. Yeah. Thank you for hiring hours.
Starting point is 00:47:05 Thanks for listening to this episode of the A16Z podcast. If you like this episode, be sure to like, comment, subscribe, leave us a rating or review, and share it with your friends and family. For more episodes, go to YouTube, Apple Podcast, and Spotify. Follow us on X at A16Z and subscribe to our Substack at A16Z.com. Thanks again for listening, and I'll see you in the next episode. As a reminder, the content here is for informational purposes only. It should not be taken as legal business, tax, or investment advice, or be used to evaluate any investment or security,
Starting point is 00:47:42 and is not directed at any investors or potential investors in any A16Z fund. Please note that A16Z and its affiliates may also maintain investments in the companies discussed in this podcast. For more details, including a link to our investments, please see A16Z.com forward slash disclosures.

There aren't comments yet for this episode. Click on any sentence in the transcript to leave a comment.