a16z Podcast - Building Hardware and Taking on the Phone Giants
Episode Date: April 6, 2023People often say that building a hardware company is like “playing on hard mode”. Building a hardware company during a global pandemic, with the unpredictability of supply chains and markets, is h...arder than hard. Trying to penetrate the phone market in particular – where only a few players own almost all the market share – is REALLY hard.In today’s episode we chat with Carl Pei, founder of Nothing. Between Nothing and previously co-founding OnePlus, Carl has twice managed to do what many others have failed to do. Nothing has sold over 1m units and built a team of over 400. In this episode, Carl chats with us about why he’s at it again, what it takes to successfully build hardware, and how he thinks about making technology fun again.Timestamps:02:11 - The hardware market02:53 - Breaking into the phone market05:19 - Securing factories and stakeholders07:39 - Differentiating products10:32 - Hardware design11:53 - Strengthening software proposition16:04 - Table stakes17:49 - Marketing and Youtube19:34 - Underestimating the value chain21:50 - Manufacturing23:27 - Supply chain26:05 - Remote work27:36 - The future of hardware30:45 - Breakthrough hardware32:35 - Making tech fun againResources:Nothing website: https://us.nothing.tech/Nothing’s Youtube channel: https://www.youtube.com/@NothingTechnologyFind Carl on Twitter: https://twitter.com/getpeidFind Nothing on Twitter: https://twitter.com/nothingNothing’s recently launched Ear (2): https://us.nothing.tech/products/ear-2Stay Updated: Find a16z on Twitter: https://twitter.com/a16zFind a16z on LinkedIn: https://www.linkedin.com/company/a16zSubscribe on your favorite podcast app: https://a16z.simplecast.com/Follow our host: https://twitter.com/stephsmithioPlease note that the content here is for informational purposes only; should NOT be taken as legal, business, tax, or investment advice or be used to evaluate any investment or security; and is not directed at any investors or potential investors in any a16z fund. For more details please see a16z.com/disclosures.
Transcript
Discussion (0)
I think there's a lot of people like us who are tech fans out there
and who remember being Apple fanboys and fan girls
and now just feeling like the magic is lost
and just wanting to recreate the magic.
People often say that building a hardware company
is like building on hard mode.
While building a hardware company during a global pandemic
with the unpredictability of supply chains and markets,
that's harder than hard.
And trying to penetrate the phone market
in particular, where there's only a few players who own almost all the market share, that's
really freaking hard. I mean, just take a look at your phone. If you're living in the U.S., there's an
85% chance that your phone is from Apple or Samsung. Well, in today's episode, we talked to
Carl Peck. He's the founder of nothing, the company, of course, I'm not the first person to make that
joke, but he's done so much more than nothing. He previously co-founded One Plus, and between
nothing and One Plus, Carl has twice managed to do what so many others have failed.
Enter one of the most demanding markets. In just over two years, nothing has sold over
one million units and built a team of over 400. And in today's episode, Carl chats with us about
why he's at it again, what it takes to successfully build hardware, and how he thinks about
making technology fun again. And by the way, if you hear us talk about the glyph interface throughout
this conversation, a defining feature of the nothing phone, make sure to head over to our
YouTube channel to see exactly what I'm talking about. So the question becomes, do you think what
nothing is created here is enough to become something? As a reminder, the content here is for
informational purposes only, should not be taken as legal business tax or investment advice or be used to
evaluate any investment or security and is not directed at any investors or potential investors in
any A16Z fund.
For more details, please see A16Z.com slash disclosures.
All right, Carl, welcome to the show.
Thanks for having me.
All right, so I like to start out with statistics.
I feel like this really sets the tone for where we're at in the hardware market.
And so within the phone market,
specifically. It sounds like there's two companies, really, with 50% of market share. And in the
U.S., it's 85%. What is going on there? It's a very difficult industry to break into
for a startup company. So the big companies just keep accumulating market share. So that's what's
going on. In the last 10 years, there's been a couple of teams who try to break into our space,
well-funded and less well-funded, and everybody's failed. So it's not a route that a lot of
entrepreneurs are taking these days anymore.
It's definitely not. I mean, people say hardware is hard mode. And to your point, it's not just these new startups. It's large incumbents too. I mean, if you look at the companies who do have strong market share in the phone market, you've got Apple, Samsung, Motorola, Google. Those were founded in 1976, 1938, 1928, and 1998. You also worked at One Plus before this. So that's one company that's entered the market in the last decade. And now you're working on nothing. Why are you?
are you doing this? Why are you the founder who is stepping up and saying, you know what? Actually,
there's a lot of these incumbents, but I think I've got what it takes to reshape this market.
I think it might sound a little bit pretentious, but I think if I don't do this and if we don't
do this, then nobody will. And by this, I mean try and take on the incumbents in our industry.
So I know it's going to be hard and I know there's a chance we're not going to be successful,
But looking around at all the teams in the world, if we don't attempt this, then I don't think anybody else will.
And we brought together a lot of people from the industry with a lot of experience.
And we all feel a little bit guilty that we contributed to creating such a boring state of things.
And we just want to do something about it.
It will be really stressful and really hard.
So if everything is hard, why not just do something big or attempt something big?
It's true.
Why not make your mark?
But a lot of these companies, like even Meta, Snapchat, they have so much money and they've struggled with hardware.
And then we've also talked about some of the smaller companies trying to disrupt.
What are these companies not seeing?
What is causing them all to fail?
If you're a company who's already making a lot of money on non-hardware stuff,
then hardware kind of becomes like a side hustle for you.
And you might not be that rigorous in how you run it.
for us, if we're not successful on our products,
if every single product does not become a hit,
then we're not going to be around anymore.
But for some larger companies, you know,
they can spend years burning cash on their hardware initiatives
and they can afford to do so.
So maybe that's the reason.
Maybe we just cannot afford to fail.
Yeah.
I mean, you've seen tons of startups succeed for that very reason.
So I guess if you're convinced you should do this
and you're the one to do this,
it's worth doing.
How do you even start to approach that problem?
Like, how do you decide what products to build first, how to approach the problem, how you're
going to differentiate?
No, there's a lot baked into that.
But once you have that seed, you wake up one day and you're saying, I want to tackle this.
What are your first steps?
Yeah, I think a mental model that I use is an iceberg model.
I think we're always misunderstood and that's fine because we're only showing a little
tip of the iceberg to the market and to external stakeholders.
So in the very beginning, we know we got to prove ourselves, right?
Because if you look at the smartphone industry, all the startups who try to make smartphones have failed.
And as a result, they lost the factories.
The ODMs, a lot of money in the process.
So now the ODMs are like, hey, we're not going to do this anymore.
We worked with XYZ.
They all had great vision.
They all had great investors.
They all caused us to lose money.
So why should we support you?
It's the same thing all over again.
So I think the bar was a lot higher this time.
So we had to pick a easier product to start out with.
And that's why we picked the audio product, the earbuds.
It was still a fast-growing category.
It was a mass category.
And we felt we could differentiate there.
So using the earbuds that we released in 2021,
we kind of proved ourselves, proved our team abilities
in terms of designing something iconic looking,
manufacturing that at scale and also selling it at scale.
And then to take those credentials to then convince the next
set of stakeholders, be it supply chain or investors to support us on the smartphone.
So in a way, the iceberg revealed a little bit more of itself.
So if you were watching us in 2021, okay, this is like a cool kind of hip audio company.
And then last year, oh, they also made a smartphone.
It's like a smartphone company because smartphone companies also make airphones, make sense.
But I think over time, we will reveal more and more as our team gets stronger, as our
capabilities get stronger.
I think ultimately we cannot be a smartphone company
and we cannot be an audio company.
We need to push into the future.
Oh, well, I want to hear more about that future,
but I like that you mentioned that you started with the nothing ear.
But even that industry is pretty big.
There's a lot of competitors in it.
And I think people are always shocked to hear just how big the AirPods industry is
or how big of a company that would be if they were on their own.
I think it'd be a top 100 company, which is crazy when you really think about that.
And so when you ventured into this, how did you think about differentiating amongst the already
existing products? You mentioned that you wanted to create something cool. What does that mean?
What is the calculus in actually producing something that people resonate with?
I think as a startup company, you have no resources anywhere. Your capabilities are weak everywhere.
So you just got to pick the lowest hanging fruit or the easiest thing that might give you an opportunity to break through.
so we started off with differentiating our products in terms of hardware design
and the way we approached it was first we looked at the entire industry and we saw that
there were very few brands that tried to build a family of devices that had a coherent design
language. I think Apple today is one of those companies that still do it.
If you look at the Apple product design, they've started introducing much sharper edges
on their products. So the iPhone is much boxier than before. But it also
also cascades into their other products, the iMac, the iPad, et cetera.
So you can see that there's one coherent design vision being brought to life.
And even if you don't see the Apple logo, you know it's an Apple product.
It's very hard to find a second company like that today.
But some of the most respected tech companies of the past stay true to this.
So the Sony of the past or the Bang Oliveson of the past, they all had very distinct design languages.
So that's like one of the first principles.
We decided that we had to pursue.
When we have more products on the market, different categories, even when the consumer don't see our logo, they should still know it's a product made by nothing.
And then we started just taking inspiration from different creative fields, from architecture design to fashion design, to movies, to electronics, et cetera.
And then we kind of landed on this concept of having all our products be transparent in some way.
Strategically, I think these big brands, they're not going to create a transparent product anymore.
Apple used to. A lot of the Apple IMAX of the past were transparent, right?
Some of the Nintendo Gameboys were transparent.
But I think when you're a niche player, you can be more differentiated than your hardware design.
Yeah.
But when you're a mess, you've got to sell to everybody from the youngest person to the oldest person,
all types of different professions.
So you cannot take a lot of risk with your design anymore.
If you take too much risk, that's going to reduce your market share.
But for us, as a small company, that's exactly what we need to do.
So Apple used to have this positioning on the design side that they abandoned because they grew out of it.
Yeah, I mean, every startup has to find their wedge.
And to your point, Apple itself, the iPhone used to be a more niche phone catering to a more niche audience.
And now they have to cater to literally everyone.
And so there are many ways that a company, let alone a hardware company can differentiate.
What you've at least sounds like chosen to differentiate with is design.
Yeah, I think in this stage of the company's development, we can,
and only differentiate on design.
And the insight that we drew upon is very simply
that all product categories start off functional.
Imagine when clothing was just invented as a concept,
we just needed to keep ourselves warm
and shelter ourselves from the weather conditions.
But now we want to express ourselves,
our personality, our individuality,
through the types of clothes that we wear.
We knew there were people out there
who just didn't want to have the same white wireless earbuds
as everybody else.
and we thought there would be a market for that.
But having said that, it's not a very strong moat, design differentiation.
So as the company grows and we start generating more and more free cash flow,
that needs to be reinvested into technology.
Technology is the only real moat for a tech company.
It's true.
Today, it's this really beautiful, really cool-looking, transparent phone
with your glyph interface.
If people aren't familiar, it's got all these lights in the back.
It looks cool.
I can see why people would be like, I want to walk around with this phone.
Your Twitter even says, like, let's make tech fun again.
I get this.
But as you're talking about the next phase, what do you mean by evolving that technology?
What do you see as the future of the phone?
Or maybe what you're alluding to is another device altogether?
So if we started off with hardware design differentiation,
I think this year we can take the leap into software design differentiation.
When we ask our users, what's the number one reason you buy our products?
design is number one. So how can we strengthen that design proposition even further by
introducing it on the other side of the phone, the screen, the software? I think that's another
step. It's a little bit stronger of a moat, but not super strong. I think the step after that
is to work on the user experience because the mobile user experience has not really changed
for the last, I don't know how many years, 20 years. Even with Symbian, right? Even with
pre-symbian devices, there were icons for apps. And when
When you click through the icons, you got like a full-screen app and then you went back to your home screen.
That existed in the Nokia Navigator of the 1990s.
And now like 30 years later, we're still on that same UI-U-X.
It's just that everything is smoother, prettier, faster.
There's more apps available.
But fundamentally, the human and mobile device interaction hasn't changed.
I think after design is UX, how can we make that interaction simpler?
How can you accomplish more faster?
I think that innovation is going to be the next step.
And then as we said in the beginning, we want to build an ecosystem of devices that talk to each other and that work well with each other.
So how do we build that interdevice connectivity?
Like when you're in the Apple ecosystem, all the Apple products work really well or somewhat well with each other.
And then as we scale, I think the opportunities to invest in deeper and deeper modes will emerge.
We're looking a lot at AI happening right now, but we're in no rush because I think people are still trying to find the product market fit.
And I think us having a hardware component to what we do puts us in a really good spot because we have the users, we have the distribution, and we can create more meaningful interactions if we own both the hardware and the software for how humans interact with AI in the future.
So I think we're not in a rush, we're in a lot stronger our position than a lot of startups that are pure software in this space.
But we just need to be patient and find the right product market fit before we go all in.
Yeah. I love that you mentioned this symbiotic relationship between hard.
and software. Using the iPhone as an example, when the iPhone 4 came out and had an HD camera,
that empowered this wave of photo sharing apps like Instagram. And then once GPS was integrated,
you see all these map apps. And so, yes, the hardware is not disjointed from the software.
It actually empowers what can come with software. And you mentioned AI, but I'm just curious about
you're talking about this future user experience. It's so true. Apple, if you think about the iPhone
that I own today has pretty much the same interface as the iPod touch I had when I was like
10. That's crazy, right? Maybe some people could argue that's like just the best user interface,
but what are you thinking there? Do we see a fundamental shift because now we have better voice
technology? You mentioned AI. What might that look like with the introduction of the technologies
that have risen in the last, you know, like five, ten years? I think the first question to ask is
In all of humanity's future history, is this the final state of human-computer interaction?
And if no, then, I mean, surely there's a better way.
And then we just got to keep exploring what that better way is.
But fundamentally, I think we want our devices to deliver intent.
Like, let's say we want to go for a dinner.
But actually, organizing dinner is quite a burdensome thing on a mobile device.
There's so many steps to go through.
there's some kind of messaging app we have to use to message each other, some Yelp-like app to find
the restaurant, got to book the restaurant, got to put something in people's calendars.
On the day, we have to get an Uber or whatnot to get there.
There's so many different apps.
Like, why is it so complicated?
And shouldn't there be an easier way?
Well, let's take a step back.
So you started building the nothing ear.
You've also launched the nothing phone.
And you do seem to have this large community of people who are living.
listening, who are like, what are you building next and who are buying your products? But
taking a step back from even those individuals, how did you get people interested in the first
place? First of all, I don't want people listening to this to think that there's a hack. I don't
think there's a real hack. It's based on a track record. And because of what I did before, I think
some people were excited about what we're going to do in the future. And then I think the second
step is to have a really clear vision of what you're going to do and bring people along the
story. And I think a lot about Tesla, right? Tesla, especially in their early days,
they always communicate beyond just the next product cycle. They communicate how the world
will be different if Tesla is successful. And I think people, consumers these days, they buy into
these causes or these missions versus the individual products. I remember a couple of years ago,
Tesla opened up the patents to some of their technology
with the rationale that if more people use this technology
and leverages this to create electric vehicles,
then we can make our vision happen faster.
It doesn't have to be us.
So I think that made a lot of sense to me.
So we've always been trying to tell people
the problems we see in the world, in the industry,
and how we could potentially make things better with our involvement.
I think that played a big role.
But obviously, launching products that consumers are satisfied,
with, it's kind of like table stakes.
Table stakes, yeah.
If we don't do that, then people are not going to believe in us for the future.
Totally.
I mean, like you said, it's table stakes to create a great product.
But you've also had, I think, a track record of being a good marketer.
Like, you've built up a huge YouTube channel with nothing.
But also, you've launched things on StockX.
You've done things with One Plus that, you know, drummed up a lot of interest as well,
like smashing your phone in order to get a new phone.
So, like, what goes into those?
And also, is there any marketing?
as you said, there's no hacks, but marketing techniques or things that you've done that
you see some sort of throughline with?
So in terms of marketing, I'm not a pro, and we're currently recruiting for VP marketing.
But personally, I think marketing is arbitrage.
So one example to make it clear is like when Facebook just launched their ads product,
the first couple of individuals or first couple of companies who learned how to really leverage
the ads product, they made a lot of money because,
there were not a lot of people
who bought the ad product
so the price was low
but over time
as ad agency started learning
and as big companies
started deploying their budgets
on digital and on Facebook
then the price got really high
so now the ROI on doing
TV advertising and doing Facebook advertising
there's no real difference
for me it's always about finding
what's next what's the next
arbitrage opportunity
so that we can have an unfair advantage
compared to the bigger companies
because if we don't
then as a startup
if our marketing cannot be
higher ROI than the big companies, we're not going to be able to compete.
So on the topic of YouTube, that's just something we've been experimenting with for the last
three months. I think now we have four videos over a million views.
Yeah, that's huge.
Maybe this is the new way of arbitrage because we can pull aside the curtains and show
people how it is to build a company like this.
So one of the videos that we made is phone reviews, right?
There's already people making phone reviews on YouTube,
but there's no phone maker making phone reviews on YouTube.
So there's a lot more insight behind the curtain stuff that we can share
that might be really interesting to the viewers.
Yeah, you talked about behind the curtain.
Given your experience at both nothing and One Plus,
what do you think people misunderstand about hardware?
Like if a new founder's like, you know what?
I agree, Carl.
Hardware is not innovating the way it used to be,
I want to be part of this change.
What do you think they might not?
know. I think it's very easy to make mistakes that are very, very costly when you're making
hardware because I've seen it many times. People with the software background making hardware,
they might underestimate the length of the value chain, like 10 different teams from
supply chain to manufacturing, to industrial design, to hardware engineering, to software
engineering, to sales, to marketing, to after sales. Everything kind of has to work for the
project to work. If one chain breaks, then the entire thing breaks. And on top of
with that cash flow is really, really difficult to manage. It's very, very difficult to manage,
especially as a young company. Actually, that's one of the big learnings for us, because at
1 Plus, we actually had a big company behind us. So we could leverage their supply chain.
We could leverage their working capital. But starting from scratch, supply chain and working
capital have been our biggest headaches, because without a track record, going to the suppliers,
they're not going to give you the best payment terms. Like, if you're a big company,
you can pay, let's say, two months after getting the product.
You can pay the factory, but you get paid within one month.
So you still have 30 days of kind of buffer time.
So you don't even have to use your own working capital to grow your top line.
But for a small company, because the suppliers, they don't know if you're going to be around.
So you need to prepay.
They want their money now.
Yeah.
Or even in advance, sometimes months in advance.
So if you're planning to scale something and you have to pay them the money,
many months in advance. I think that's like a really hard thing to manage. That's on the
production side. And then if your sales don't come fast enough, your cash flow might break. Might
not have cash, you might need to find other ways of making payroll. And the second one is supply
chain. Supply chain doesn't make a lot of money either. They're usually squeezed by the brands
to make the minimum amount of money. So if your project is not successful, they're also going
to lose money. So convincing them to work with you is almost like pitching investors. Like they need to
believe that this is going to work and they're going to make their money back.
Yeah, didn't you work with a factory that ended up shutting down?
Yeah, it was the only factory that wanted to work with us.
It wasn't the best run factory, but you know, you got to fight with the army you have.
So we worked with them, launched our first product.
Very quickly after we began manufacturing with them, we saw that there were big management issues on their production line.
So then we deployed our own engineers onto the line.
So every station of the line was supervised by our people.
kind of micromanaged them so they couldn't make mistakes.
And what kind of mistakes are you talking about there?
Like a broken product?
First we start off with industrial design, how the product looks, right?
And then we'll do the mechanical design, how the parts all fit into the product.
And then we would kind of design for manufacturing.
So we would design the production line.
What each person and each stage of the process has to do in order to go from components to finish good in a package.
and then we give that scheme to the factory
and they just have to replicate that.
So, for instance, if we define that
there needs to be a certain strength
between the pogo pin,
so the metallic connector on the case
and the part on the earbud
so that the earbuds can get the charge,
we designed it with a certain strength requirement,
but then the factory couldn't source
the right type of spring, I think,
so the strength was less than required.
So there were some earbuds that came out of the line
that couldn't get charged because of that error in the production
but similar issues all over the place.
And so that wasn't working out for you.
This factory shuts down.
What other complications have you run into?
I mean, you also built this during the pandemic,
which introduces its own complications.
When we were going to develop our first phone, the phone one,
it was pandemic.
But because of the pandemic,
there was a semiconductor shortage all over the world.
And when suppliers cannot even supply their big partners that they already have commitments to,
they're very reluctant to take on a small company.
Like, why would they do that?
I already owe these big guys, a lot of components.
Why would I give you anything?
And some of these big companies, they had bought supply for some components for up to six years.
So they have a guaranteed supply for six years.
As a small company, you don't have anything.
We really had to swallow our pride in the beginning.
and just with our tails between our legs, just go and beg, just beg everywhere.
From the execution level to the board chairman level, just try and find introductions
to map out the supplier, like who makes decisions, how does the decisions get made
within their organizations and try and pitch everybody.
Every single angle will be big angle, I'm just a kid with a dream angle, you know,
just until it works.
I spoke to most of our competitors, CEOs as well.
I know the percentage chance will be quite small.
that they would help us because we're competitors,
but everything that had like a 1% chance of working,
we tried until we finally got all the components together.
It caused some delay to our product development process,
but in the end, we made it happen.
You made it happen.
Would you say there were any mistakes?
I mean, we've talked about this already,
but you brought this level of experience into this company.
So you're starting at a great foundation,
but it still is a new company, new products,
new challenges like the pandemic that we just talked about.
Do you think that you've made any mistakes along the way,
like anything that would help other founders
who were thinking of venturing into this very difficult space?
I think another big mistake we made
was not introducing enough flexibility in our supply chain.
So I think the best way of running supply chain
is to delay every decision to the last moment
because then you have time to get more data
to look at the demand and look at other market factors.
I think sometimes we ordered components in bulk, in chunks,
instead of the minimum amounts at the last possible time.
I'm just curious to know this as someone who's like a big remote work advocate.
Do you think hardware can be built remotely?
You're talking about these factories.
I see your Instagram too.
You're flying around.
You've taken Zoom calls in different places around the world.
You also are someone who's lived around the world, right?
So you grew up in Sweden.
You're originally from China.
You now live in London.
Do you think this stuff eventually can be done with a remote team?
I've heard tons of people say,
the iPhone could never have been built without people being in the same room at the same time.
What are your thoughts?
There's definitely a place for remote for some companies, but probably not our company.
Because first of all, being a young company, a very young team, to build that initial culture and those initial relationships,
I think face-to-face is much more efficient.
Maybe for more mature companies where people already kind of have established relationships and mature processes and how things work,
there's a place for remote.
I think secondly, our industry is one of the most difficult industries in the world.
We talked about a couple of minutes ago that everybody who tried in the last 10 years to break in has failed.
And there's a higher chance that will succeed if we work together.
And then third, I think if you work in a creative field or a strategic field, being remote is also going to be more challenging.
If your work is more kind of just do the same thing over and over again, then it's easier to be remote.
and not coordinate too much with other people.
But if it's strategic, if it's creative, I find it much easier to work in an office.
If you look at our design team, they kind of print things out on a big wall,
and then they just discuss.
Sometimes they make physical mock-ups, and they discuss the mock-ups.
It's very hard to do this in a remote setting.
What gets you jazzed?
Like, you started this company.
You had this vision.
Like, where would you love to be spending your time?
What about this potential future of the hardware that you can build?
gets you just like truly excited.
I think two things.
One is community and two is product innovation.
On community,
I think the world is a very different place
to when Apple started more than 40 years ago.
Everybody's so connected these days
so that in the past,
you might have had to be in Silicon Valley
to get all the latest information
and become an expert at something related to technology.
But today, because of the internet,
you can be anywhere in the world
and be an expert on whatever topic
you're passionate about. You can be on a remote island if you want to. So there's an explosion
of talent and passion all over the world. I think the exciting thing for community is, you know,
how do we erase the difference between employee and community member so that every stakeholder can
contribute to building the company and its products? We allowed our community to also become
shareholders in our company. And our community has an elected board observer on our
board to keep us honest and give us feedback from the users. So even if we become a big company,
we still don't forget what our intentions are. And then we've seen a lot of cool creation now
from our community. We see a lot of interesting ideas for future product designs made by our community
and some of the renders are really good. So that's really cool. We have very unique font, like it's like
a dot matrix font. It didn't support some languages like Cyrillic or Arabic. Our users have made
those adaptations themselves
and it's very professionally made
and we're thinking about
whether we can integrate those into our products
we have users who've made
PC and Mac versions of the control
app to control our earbuds
it's not made by us
so this is just the beginning
but how can we
over time become the collective
that builds this company
and builds these awesome products together
and it's a big contrast
if you're a collective versus
the behemoth
Apple which is more like the I company
it's like command and control top down ivory tower style
iPad, iPhone, IMac, I everything
and this is the collective versus the eye
So I think that's kind of community
I would love to spend more time to figure out
how to make that part happen
And then second on product innovation
I think Apple they kind of stabilized their business
Using the personal computer
That wasn't their breakthrough moment
I think their breakthrough moment was with an iPod
That's when they really built a mass consumer brand
I think, you know, we're at the tail end of the smartphone innovation curve.
The total size of the smartphone market is actually decreasing, which is okay for us.
We're very small, so we still have a lot of upside in the market.
I think this is the market where we kind of have the opportunity to build a stable company,
but it's not our breakthrough category.
So we need to invent a breakthrough category over time.
It doesn't have to be this year or next year with the following couple of years,
But in the next 10 years, we have to create a breakthrough category.
And I would love to spend more time there as well.
Yeah.
Let's return to community, but I have to ask you about this, this breakthrough category.
The phone really has been the hardware device of the last decade.
You could say even longer than that.
And if you think about the last few years, and I might be missing certain pieces of hardware,
but what has come to be in that time period?
I guess drones have been something that have become popular,
but that's not as much of a consumer device,
although consumers are adopting it.
But it's hard for me to think of what this new hardware device might be.
I mean, some people might say it might be ARVR.
That's been pending for a while.
I know the Oculus has sold a record number of headsets in the last few years.
But where do you think this is going?
There's been a lot of this is the next thing.
Like drones, as you said, ARVR, Web 3 for a while.
And those technologies might all make really big impact in the future.
but I think the thing that has the highest potential
of changing our habits
because ARVR hasn't changed the way we live our lives
but the smartphone has, right?
Correct.
So I think the next product that has the opportunity
to change our habits,
I don't know exactly what the product is,
but I think it's most likely
in the intersection of hardware, software, and AI.
I think just software and AI is not enough.
It's niche.
If it's in a browser,
I think the form factor has to be related
to the utility.
Yeah, I think about the phone. Like most people, as you said, interface with the screen, but there's also so many other modalities to a phone. There's an ability to connect the Wi-Fi, but there's also sound, right? Like AirPods is an example. I can't wait until there's a better set of applications that actually integrates with the AirPods. So maybe that's also on the roadmap for nothing. Let's quickly return back to the community because I think that ties into what you're saying, which is you're doing a lot of this with a small team. But you have this community behind you. People who are building apps for your product.
And so what do you think is striving that?
Like what about the nothing journey is resonating with people?
I think just wanting to make the industry more fun
because I think there's a lot of people like us
who are tech fans out there
and who remember being Apple fanboys and fan girls
and now just feeling like the magic is lost
and just wanting to recreate the magic.
Certainly when we talk to investors,
when we talk to sales partners,
when we talk to consumers, community members,
this message really resonates. It's really what we want to do. And I think when you're doing
something as exciting as this, then it's hard to not find people who want to be a part of the
journey. Yeah. What experiences from your past remind you of tech being fun? Like you mentioned
your first interactions with Apple products, but what else from your childhood makes you think,
oh, wow, that was fun when I interacted with that device? So a lot of Apple products, a lot of
dumb phones of the past as well. There were really active online communities that were kind of
modding the phones, modding the software, making themes, skins. I used to be a part of those.
I think the early consumer internet boom was also really fun. All of a sudden, there was this
concept called Web 2.0 and you can contribute content to the internet through blogging, through
YouTube, through Facebook. You could poke people on Facebook. You could tag people on photos.
there's so much
positivity and innovation
and I think
society as a whole
just really thought
that technology
would help make
the future better
there was a lot of
optimism around
technology back then
but today I think
the opposite is true
like governments
consumers
they see tech companies
as the old oil
companies
there's antitrust issues
user privacy issues
people don't trust
tech companies anymore
and I think
that's really sad
I think it's sad too. I think at A16Z we're definitely tech optimists. What do you see today that makes you still an optimist about technology, given that we're not in the era of Facebook pokes and some of the things from the past, Game Boy Colors? What gets you excited about tech today?
I think AI is really exciting. I don't have enough time to think about it yet, but I've played around with it. It's really fun, the potential of it. And I think what we're doing is really fun. But I think we just got to get stronger as a company before we can do all the,
really fun things. We just got to do the survival things first. Yeah, I think AI and nothing.
Well, Carl, this has been amazing. Anything else you want to add for people who are thinking of hardware,
there's extremely difficult industry to break into. Yeah, I think it could be really helpful to
work at a hardware company if you want to make hardware to learn all the ins and outs. I also think
it's really rewarding. When you see somebody out in the wild, wearing your product or using your product,
That kind of satisfaction, I think, is hard to get if you're just building an app or software.
And especially if they don't recognize you as the maker, that's when you know you've started to
break through and reach new consumers.
Is that what drives you?
Is that the thing that lights you up when you see someone using a nothing product, knowing that you produced it?
It's one of the things.
Before this podcast, I had an AMA with our community as well on Discord.
I think that's also really exciting to see that there's so much passion and support for this cause.
Yeah. I was actually months ago walking down the street and I saw a bunch of Teslas and I had the same thought, the same way that like a music artist when they're driving a car and they hear their song on the radio. And it's like for the first time, that is so incredible. I was thinking about Elon or really anyone who's innovated when they see their product in this case on the street. That must just be like the absolute coolest thing. Yeah, it's a great feeling.
All right. Well, Carl, thank you so much for doing this. Thank you for what you're building. Thank you.
for taking on a challenge that many people are, A, not willing to take on, or B, have failed to take on.
As you said, this is a long road ahead, but thank you for building.
Thank you for having me.
Thanks for listening to the A16Z podcast.
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We'll see you next time.
Thank you.
Thank you.