a16z Podcast - Cycles of Computing, Now and Next
Episode Date: October 19, 2022This week, we have a special episode for you, from our newest podcast, "web3 with a16z" . This episode features Chris Dixon – founding general partner of a16z crypto and former entrepreneur himself ...– and Kevin Rose – the co-founder of Proof Collective, as well as co-founder of Digg, former investor at GV, and longtime entrepreneur and podcaster.In this wide-ranging hallway-style conversation from web3 with a16z, these two veterans of both web2 and web3 movements go long on tech trends both in web3 and beyond, including NFTs and art; AI; the evolving roles of modding, copying, and copyrights on the internet; tech’s expansion from Silicon Valley to LA and New York; and more. Their discussion is not just a journey through time (long cycles of computing, web2 to web3) and place (LA, SF, NYC), but into "the age of wonders". Are we at the end of (computing) history, or the beginning?For more on the latest in web3 trends, be sure to subscribe to our podcast “web3 with a16z” (which is hosted by Sonal Choksi, the longtime former showrunner of this show) wherever you listen to your pods.
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This week, we have a special brand new episode for you, courtesy of our newest podcast, Web3
with A16Z, which is hosted by Sonal Choxy, the longtime former showrunner of this podcast.
And this wide-ranging hallway-style conversation from Web3 with A16Z, Chris Dixon,
founding general partner of A6C crypto, and former entrepreneur himself, sits down with Kevin Rose,
the co-founder of Proof Collective, as well as co-founder of Dig, former investor at GV, and
long-time entrepreneur and podcaster.
They talk about how, as veterans of Web 2, they've come to the Web 3 movement and
dig into tech trends both in Web 3 and beyond, including NFTs and art, AI, the evolving
role of modding, copying, and copyrights on the internet, tech's expansion from Silicon Valley
to L.A. and New York, and more. We hope you enjoy this episode. And if you want more on the latest
and Web3 trends, be sure to subscribe to our podcast, Web3 with A16Z, wherever you listen to your pods.
Welcome to Web3 with A6 and Z, a show about building the next generation of the internet from the team at A6 and Z Crypto.
That includes me, your host, Sonal, and also our occasional co-host, Chris Dixon. This week, we were both in Los Angeles,
where we recorded some more episodes coming your way, including this all-new.
episode, which is a hallway-style tour through hot topics involving yet also going beyond
crypto, such as art, AI, the evolution of mediums, including blockchains, quantum computing,
other areas. Our guests also do a deep dive on NFTs, communities, debates around CCO and licensing
and copyrights on the internet and artists, royalties, and more, plus discuss the role of
brands. They also discuss computing cycles and technology, recent past tech history,
and the transition from building in Web 2 to Web 3,
as both of today's guests were observers and builders through both movements.
So we have Chris Dixon, founding general partner at A6Cy Crypto and former entrepreneur,
in conversation with Kevin Rose, who, among many other things,
co-founded the social news site Dig in the early 2000s,
and is now co-founder of Proof Collective,
which launched Moonbird's PFPs in UDAO recently and more.
As a reminder, none of the following is investment, business,
legal or tax advice, nor is it directed at any investors or potential investors in any A6 and Z
fund. Also, please note that any A6 and Z investments and portfolio companies mentioned are not
representative of all A6 and Z investments. You can see A6NC.com slash disclosures for more important
information, including a link to a list of our investments. So with that, the conversation begins for
the first 10 minutes with how Kevin got to Web 3, as well as the setting of Los Angeles since
we recorded this in our L.A. office.
Great. Welcome to this week's edition of Web 3 at A16Z.
Thanks for being here.
Yeah, it's great to be here.
I'm glad we're doing this in person, too.
We're in L.A.
It's nice. I know. It's nice.
It's awesome.
And you just moved here recently.
Yeah, just a couple weeks ago.
There's just so much going on in L.A. right now.
Yeah.
It's crazy how many founders I hear and talk to that are actually leaving the Bay Area.
Or when they're starting something new, they're like, I'm going to do it in L.A. first,
which is really sad to kind of see that happening.
but I get the reasons why.
I mean, Bay Area was my home, you know?
You were there for a decade plus?
2000 to 2013.
Yeah.
So it was a good tranche.
I used to visit a lot from New York, but then I moved in 2013,
and now I'm pretty much mostly like New York and L.A.
I find that those have kind of a more diverse, creative set of people.
I think, I don't know, my kind of pet theory on it, I guess,
is that the Bay went from kind of the pirates to becoming the Navy.
Like, it won, and there's sort of Google and Facebook, and I just find it, I think the Web3 thing is a great example where I find a much more positive energy towards it in L.A. and New York than I do in the Bay Area.
Yeah, it seems like with such a tech, geeky, like, focal point for the Bay Area, once that was one, it was like, okay, what other industries are going to be reinvented?
And a lot of them aren't there, right? So it makes sense that media and everything that's going to tease is down here.
of as the tech gets deployed more deeply in the world, it spreads. I also think, and I never
spent much time in L.A. before, but the sense I get is it used to be a very kind of monoculture,
you know, Hollywood, and at least anecdotally, like, as you said, a lot of tech people I know who
moved here, it just seems like it's just much more kind of diverse. Similar to New York, I think
New York, also my theory in New York is it used to be so dominated by Wall Street and the kind
of decline of it just has like a more, you know, just many different interesting industries,
including tech. It's gotten pretty good in New York. Yeah, I mean, I love that about L.A.
remember, do you remember when it was like, okay, Snap, oh, no, it was MySpace. MySpace is down there.
Like, okay, well, it's that one little rogue, like, tech company that's down there.
And there was like a few little smaller things. Well, and then Facebook crushed them, which was sort of the, that would be the Silicon Valley narrative.
Right. Like, once the real tech people came, right? Exactly. And then we had the same thing with Snapchat being down here. And then, but for some reason, just NFTs and media and a bunch of startups are deciding that, you know, the Bay Area, the high rent prices, a lot of the politics that are out there and all of that. Like, they want a little bit more.
room to breathe than places to raise a family and LA has a lot of that.
Yeah, I used to always think of L.A. like 10 years ago, L.A. startups were kind of like MySpace.
Like maybe they understood culture, but they didn't build a great product. They didn't build a great
tech. A lot of like influencer, you'd always hear these influencer pitches, a celebrity involved,
but then the product would be really janky or something. Yeah, it's right. Because I remember when
I think it was MySpace that was built on like ASP, like Microsoft ASP or whatever. And I remember
just being like, of course it is. It's funny. So it's definitely changed. I think
is also, as you said, the tech is just mature. Like, it's almost, you can just off the shelf
build a good website now. So it just doesn't matter. Like, it doesn't differentiate you the way
it did a decade ago. Cool. So you and I, I think, are some of the few web two people that are
also Web3 and crypto. I'd love to hear just more about how you got into that. Yeah. Well, you know,
I was dabbling in crypto way back in the day, like everyone else. You know, the same classic story
of, I forgot my wallet. Exactly. You go look back at those old tweets and you were like,
how you were buying it
sub $100
and of course they hit $300
and everyone sells
and it's the same story
so that was a lot of fun
that led me to like
meme coins like Dogecoin
which I was a pretty active participant
in what was going on there
from the beginning
close to the beginning
so I became friends with the team over there
and I really loved
what was going on socially
like the tipping aspect of it
the kind of charity side of things
like it was just a fun experiment
all the bots that were created to facilitate tipping.
It was performant at the time.
There was a lot to love with that culture that was being built.
So I always paid attention.
When I was at Google Ventures, I led some of our crypto deals.
But, you know, I always stayed close to what was going on.
I saw with my Web 2 hat on, I'm like, there's no way this is going to become mass adopted by consumers.
In terms of, does it pass the, my mom can send me crypto easily test?
So the user experience wasn't there.
The user experience was not there.
I mean, to have to like copy and paste these massive long wallet addresses.
And, you know, a lot of the kind of rough edges that need to be sanded down.
And quite frankly, a lot of those still exist today.
So just curious.
But then this Web 3 thing started to kind of take root.
And I would say the defy that really brought me in.
So just rewriting the entire financial stack was really interesting to make it more efficient.
So that was the first use case where I was like, aha, okay, it's more than just speculation.
And there's actually real products that are being built here.
So this is kind of like the DeFi summer period, like 2020, Guinnessw, Compound, DaVe.
Exactly. So I just started playing around with all of those. And trying out a lot of the crazy DGen stuff that was out there and losing some money. And, you know, just kicking the tires on a bunch of different things. And then, you know, I was lucky in that I had minted some of the early Cryptopunks. And it was just like, my buddy was like, hey, these are things called Cryptopunks. They're NFTs or I don't even know if they were called.
call them NFTs at that point, but it was like, these little things you can mend on the
blockchain. It's like, okay, cool, let me get 10 of them or whatever, right? And so I did that,
immediately forgot about it. It was in a wallet called parity, which was not using the standard
pneumonic phrases for restores. So I lost them. Eventually, it was able to reclaim them.
It was a nightmare to get them back. But that was my first kind of introduction to NFTs, started doing
a podcast about crypto during DeFi summer, because that's the way I learned. You know, having great
founders on, I just can pick their brain. And it gives me an excuse to sit.
down one-on-one and really have on, you know, all these great people that were building a whole
slew of the top projects at the time. Then NFTs, I had heard about art blocks, you know, a couple
years back, and I was like, well, this is interesting because it's capturing a new form of art,
like this idea of generative art being captured for the first time. And I always been kind of like
a fan of art in general. And I had seen some generative art displays before the blockchain
and that you'd go in, you see a computer hooked up, you'd see something cool on a screen,
some people would buy them, they'd break down,
the artists would have to come out and do some repairs
or whatever it may be to make these things work long term.
So generative art, I believe, has really found its home
on the blockchain largely because traditionally
this was something that required
just a ton of maintenance and set up.
And they were beautiful.
Like you'd see these great interactive displays
and all kinds of fun things could be done with them.
Yeah.
But it was...
We had one in the office once,
but it's like a really expensive setup.
It breaks down.
Then you're like, okay, how much is it worth?
Is the artist still alive?
I'm going to come repair it?
Like, what's going to happen?
And there's two levers here.
It's one, it's anyone can create.
So it's a universal, you know, P5JS, what they're using for the majority of it.
It's a language that anyone can pick up literally in like a half hour.
I was creating some really fun stuff with P5.
And then a standardized platform for publishing it.
And I was like, whoa, this is being captured and kind of solidified into the blockchain for the first time.
It's not resource dependent.
Like, you don't need to have it a special.
set of hardware, external hardware to make this happen. You can just display them on your
computer. And then lastly, it's this awesome little, like it or not, it's a pull of the slot
machine. So people love that idea that when I pull the slot machine handle and I click mint,
there's that surprise and delight that comes with the reveal. So all those things coming together,
great art, along with the little surprise and delight. And then also just some old school
generative artists that have been doing this forever, finally came on board and said, I'm going to
start producing, you know, really interesting artists that you can look back and say they've
had amazing generative careers for the last 20 plus years, and now they're doing this
cemented in the blockchain, provenance and scarcity around this drop and all the things that you
want out of an NFT, and now it's collectible. And it was clear to me that you see a bunch of
other great platforms that emerge where they were doing really creative things that just
were creating a new medium for art. You know, artwork can be manipulated based.
on time of day, stock price, external oracles. It was clear that this was going to be a real
durable thing over the long term, right? And so in seeing that, I was like, okay, well, let's do
another podcast about that and have a lot of these great founders on. So had all my favorite
artists on those first few episodes that started collecting and just saying, okay, I'm just going to
start buying some of this stuff, built up a pretty decent portfolio there. And at the time,
I was at True Ventures. And so I was like, we need to start backing some of these companies.
And so that led us to, you know, I led the rounded art blocks and quantum art. And we probably did another five or six NFT specific investments, some that were fractionalizing art, just some really interesting things there. And then I was like, well, gosh, I'm watching all these people doing really creative things. I'm an entrepreneur. There's a lot of blue ocean here, which, you know, you can't say the same for anything else that was going on prior to that. Let's go build. Let's just go and spend a little bit of time. And so my partners are true, we're like, okay, yeah, I mean, this is you. Like, want to
should go and spend a little bit of time building. And so that led me to the creation of the
Proof Collective Pass. And then that exploded. We sold out immediately. It was a Dutch auction,
and that led to eventually Moonbirds and kind of where we are today. Nice. Just curious,
when you personally buy NFT, you know, I kind of think of buying an NFT as a sort of a mixture of
different motives. So there's there's the collecting motive. There may be a financial, like you think
it's going to go up. There's a social aspect to it. You're joining a community. Maybe you're
interacting with the artists themselves. Maybe there's a patronage aspect to it. And it's funny because
I hear these skeptics, like you're not really buying the copyright. Of course, and that's the same
with physical art. You don't get the copyright when you buy it. You're buying a physical
thing. And I'll just say for myself, I never was interested in physical art. NFTs seemed obviously
much more interesting. And I feel like an emotional connection to them. So we're investors in
foundation, which is more artsy kind of NFT site. And I, early on, a couple years ago,
bought a bunch of NFTs there. And what I found, it was sort of the patronage aspect was
interesting. I was DMing with the artists. I work in venture capital. I don't normally
talk to artists. You and I went to a NFT event a few months ago. And there were all these
NFT artists, again, like it's a different, you know, experience for me. It's fun for me. Yeah, it's
really refreshing, actually. And it's a way to be supportive in a organic way that doesn't feel
transactional, right? Like, I'm buying your art. I'm not making a donation. I'm supporting you
the way you want me to. So, anyways, that's a long-winded way of saying. I'm curious, what was your
kind of feeling when you started collecting and buying these entities? Well, I think there's a handful
of checkboxes that I look for when I want to collect a piece. First is, am I visually attracted to it?
Because there are a lot of friends and flippers and people that just get in just for a quick return.
And they're just sort of like, the meme is trending. Yeah, the meme is trending. I'm going to jump in.
and in 48 hours, whatever, two weeks, them out.
Yeah, exactly.
Whereas you're sort of buying it for the...
Decades to come.
Yeah, and the reason I have to be attracted to
is because in a down market,
if that thing's chopped in half or by three quarters,
I'll still hold on to it because it's beautiful, right?
And so that's an easy one.
I'm drawn into the art.
I love it.
The second piece is, who is the artist behind it?
In that I want them to have, like, one or two spectrums.
They either have to be a great promoter
in that they have to have the right Twitter presence
and carry themselves well on Twitter,
or they have to be just weird as shit
and just be on the other end of the spectrum,
like an ex-copy that doesn't talk to anybody
that tweets out weird stuff.
So they have kind of a myth around them or something based on their...
Yeah, exactly.
The ex-copy thing is funny because if you DM with him, you know,
and you're a collector, he'll get back and he'll chat with you a little bit,
and then sometimes you'll ask him a question,
and he won't get back to me for like, you know, three or four weeks.
And I'm like, ooh, I love that.
Like, he's set in the hook even deeper.
He doesn't care about money.
He's super mysterious, you know?
That's funny. There's something cool about that. The other piece is, how often are they releasing new pieces? Are they a machine that's just going to flood the market? Or do they have a great pace cadence about them to where they're thinking about this over the long term? They're not just in it for the quick buck and they're not just doing anything and everything for anyone. So that's another big piece. A couple more pieces. I look at what other prominent kind of tastemakers in the space are collecting that artist. So is there the cosmos of the world? Is there, you know, there's
I'd say a dozen or so really well-respected collectors I look at their wallets and say,
are they also collecting this artist? And then I'll have conversations if they're not and saying,
hey, what do you think of this artist? And then the last piece of it is, are they doing something
new and exciting and novel, or is it just iterative type work? And so, you know, Xcopy was really
interesting because what I did is I used the Wayback Machine and I went to his Tumblr account
and he was doing this genre of glitch art 10 years ago. And like that was,
way prior to any of this being on the blockchain.
And there's so many people that have come in
and copied that style, but they have no
back catalog. They just, they're doing it because
it's a hot trend to be a glitch artist right now,
right? And so that was something that was
really drawn into. Another great example would be
Tyler Hobbs with this QQL drop that he did
recently. So Tyler Hobbs
is probably best known for the Fedenza series.
Fantastic entrepreneur, great coder,
decided to do a new drop
where you could, as
the collector, use
the algorithm to generate
as many pieces as you want.
And he would give you visual tooling,
like an interface, to tweak some of the parameters of the algorithm.
So the way I like to describe it is it's that classic
like bowling alley with the little kid stoppers on the side.
So the ball is still going to hit some pins
and it's not going to go in the gutter,
but it's going to produce a decent output, right?
And so you as the collector pick that final one
and say, okay, I'm ready to mint this one.
And then you spend the token, you burn it,
and you actually get that output.
But it's really cool because you're picking the output,
but then there's the extra additional aspect
where if you get someone that is also well-known
that is creating the output
that has additional value on top of that.
So other collectors or other artists have joined
and said, this is the one that I'm minting.
Now, you get a combo Tyler Hobbs
plus another additional artist that picked that piece.
So it's a really fun project.
I think one interesting thing is that, you know,
historically, new technology tends to enable new media, right?
And I think one of the mistakes people make
is kind of skemorphism where so YouTube comes along and there's sort of two there's CBS
coming and putting whatever TV show they have on YouTube and then there's the new native
YouTubers right which is the new genre new form of media and fast forward it was the
YouTube native stuff that became kind of the most significant and most important right I was
seeing the other day that dude perfect it's like three guys who mess around they have more
YouTube followers than all the major sports leagues combined that's crazy yeah so like
Who would have thought that in 2005, right?
Everyone just sort of had this skeuomorphic, oh, it's going to be football and baseball.
No, it's going to be three people dunking each other that's being watching video games and all these other kinds of new things.
And so I wonder with NFTs if a similar thing will happen and things like generative art and whatever else, I'm sure there'll be a million things that I can't think of, right, that people will come up with that are native to the Internet and native probably to NFTs as well, right, to the fact that NFTs have scarcity, you know, or on a blockchain.
have smart contracts involved.
Proven products.
And then the business model, right?
I mean, because, like, you had sort of native internet things like memes or sort of an
internet native media form, but you never had a real business model, which should really
add a lot of energy and kind of momentum behind those art.
Like, now you can make a living this way.
It's a lot of side projects.
Right.
And if you can lean into it, what do you do, right?
Like, you could imagine this really interesting kind of creative renaissance.
Well, absolutely, especially because now the artists are kind of going out and deputizing
other artists.
It's like this cyclical thing where you're seeing the artist pour money right back into the ecosystem.
Oh, that's great.
Yeah.
I think I saw that in some of the stats and some of these sites.
I think they were talking about that.
Some high percentage of collectors are also artists, right?
Which seems like a really healthy kind of phenomenal.
Absolutely.
That's interesting.
So let's talk about Moonbirds then.
So you decide you're going to go fully in.
Like, why, you know, what was sort of the vision?
Yeah.
So the idea there was that, you know, we created this 1,000 member pass with the proof collective pass.
So sort of a membership in this artist collective collector club.
It was like if you join this collector club, if you hold one of these passes, you get access to the Discord, all the events, private, smaller collaborations that we do with artists.
So we're leveraging a lot of our artist relationships.
And we have our own products around that too with Grails and some of the other things that we created.
I mean, we do about a drop a month to the members.
So they get some type of interesting new artist or new artwork almost every month.
So that was a real success in attaching you to.
to, you know, membership, this idea of a token gated community, right? And we wanted to do that at
scale, a larger scale, with a different mandate to kind of go in and create our own PFP, because
frankly, the proof collective is a picture of almost like a credit card turned sideways that says
proof collective on it. Nobody wants to rep that as their Twitter icon. So we were like,
okay, let's just start with an experiment. Let's see what would happen if we created, we would pick
owls because moonbirds are owls and they're these wise, all-seeing all-knowing animals, and
We went in there and launched this, and to our surprise, it blew our expectations in secondary volume, and it just went absolutely nuts.
And I think it was largely because we had already delivered a lot of product on the proof collective side.
And so people knew if we were going to launch this new thing, it wasn't just going to be someone that puts up a roadmap where things don't get hit, but we're actually product builders in the space.
And we had a much bigger vision in mind for what this could be.
For those I haven't seen it, it's easy to find, but it's kind of pixelated, retro-looking.
Yeah, more of the 8-bit style, like front-facing.
And like, how did you think about that and the owls?
And is there kind of a, you know, a lore around it?
Yeah, a lot of thought went into it in that.
We wanted to, you know, do a classic 10,000 collection that, you know, kind of was pioneered by the Cryptopunks.
So the attributes that we designed were specifically built with utility in mind.
So different types of attributes will unlock different types of attributes will unlock different types of
of things over time. And one of the things that I wanted to figure out is how you can reward
dedication and commitment to a community. And, you know, I'd seen a lot of this being done in a whole
slew of different ways. One were kind of blanket drops to the entire community. And we know that's
just a very expensive thing to do. So we introduced another mechanic called nesting. So like specifically
what is nesting? Yeah. So once you purchase a moonbird off the secondary market, you have it in your
wallet and it's just sitting there like any other nfts asset if you go to our website the moonbird's
website there's an area that's called nesting and if you go in there it shows you once you connect
your wallet the moonbird sitting there you highlight it you choose i'd like to nest it that disables
the transfer function still stays in your wallet um you can do a call to the contract to disable
it anytime you want even if our website wasn't up so this is different than web two and web three
the transfer function you're referring to is a smart contract so the moonbird is
is actually a, you know, it's a database record, but also a piece of code that exists on
the Ethereum blockchain. And so you're actually changing it within the Moonbird itself.
This is different, like, kind of conceptually than in Web 2 where you just have like
the website and the server. You don't have this third thing, the Ethereum blockchain.
Right. Exactly. So now we have on record when that started and we can do the math and figure
out how long it's been nested for. We can watch for unnesting and re-nesting events. We can watch
for it being transferred to different wallets if we want to.
There is a transfer function on our website that allows you to transfer from one wallet to another without unnesting it,
just so if people want to keep their streak, but they're moving to our hardware wallet, things like that.
But essentially it's a way to say, I'm committed to the community, I'm locking this thing up, I'm nested,
and now it allows us to enable different nesting tiers and rewards that come with the benefits of locking it up.
So it removes a lot of the supply out of the ecosystem.
If you look at just all the top projects, you know, they'll be in the pretty high single,
digit amount of available inventory for sale. Ours is, you know, 2% or something like that. So it's quite
a bit lower than everyone else. Nesting was a way to say and signal to the world that you're
committed to this project over the long term. And so we count down to the second how long it's
been nested for. And then you hit different tiers of upgraded nests over time. And then you get
different rewards and access based on the tiers that you hit. And so, you know, as you graduate
it to these other nest levels, more and more things unlock.
Yeah, it's proportionate to your kind of time commitment.
Exactly. So that's kind of what we're trying to do with the nesting piece of it.
And it's worked out quite well. I mean, we threw an event at NFT, NYC. And if you had one of
the wizard or witch hats on top of your moonbird, you got a private magic show at David Blaine,
which was amazing. We had him come and there was like, you know, 75 people there. And he just
blew everyone's minds. Nice, nice. So with respect to NFTs, obviously you're deep in the kind
art space and pfp space like what do you think more broadly like next five years like gaming
nfts you know redeemable things for physical objects kind of more traditional collecting like i'm just
curious what else gets you excited around nfts yeah i think when instagram drops their minting of
nfts which is coming soon that's going to be interesting to see how that plays out i don't know how
they're doing it but it just worry whenever you graft new things on the old yeah you get weird
behavior. No, agreed, but I wonder if there's any depth there. You almost have to forget it's an
NFT for a second and think it's a celebrity collectible. They'll sell it in two seconds, especially
if there's Apple Pay enabled. I mean, Apple's going to take their 30% cut, which they came out
and announced. And I think that's on purpose because they know Instagram's dropping something
soon. Would I do Instagram NFTs? Absolutely not. But I think it unlocks a different generation and a
different group of people to NFTs, which I'm excited about because it on boards more users. And they
sets them up with a wallet for the very first time. So that is interesting to me just because
it's expanding the pie. So back to the next five years, I think there's going to be a little
bit of a battle around secondary royalties. Some people are starting to sidestep them.
This is like the pseudo-swap debate and things. Exactly. Yeah, like there's new kind of
marketplaces where you can-pay-zero or pay what you want.
Just for those who don't know, like on marketplaces like OpenC, if you do a secondary
transaction you buy a T for somebody typically 5% of that sale price will go to the original
artist right exactly there's new marketplaces that kind of get rid of that feature yeah and so
there's a couple ways to approach that one is the artists are going to fight back definitely and
they'll be tooling that says yes you can sidestep us because it's smart contracts and there's
ways around it you could put wrappers around it you can in theory do it in the smart like this is an
interesting thing too and there's reasons people haven't put the royalty in the smart contract right
so that you can transfer to your own wallet
and you can transfer to a smart contract system.
But I wonder if, I don't know,
I feel like it's TBD as to whether there might be technical solutions
to some of this.
One that I thought was pretty interesting
is that especially for pre-existing collections
that have already been mented,
is that there's this idea of tracking
if things are moving through these networks
of no royalties.
And if they are, you really can't do anything
except for the artists can choose
not to reward those collections in the future.
I think that will start to happen.
And also, I believe that with larger mints, additions, things like that, if you're doing, if you're an artist and you're doing a piece of 500 or a larger collection, you'll hold back 20 for yourself or 100 for yourself. And you may have not done that before. But now you have a way to go out and sell those directly on the secondary market.
Interesting. Let's talk about CC0. So just to explain it, there's a common source of confusion around NFTs, people who don't understand them think you're creating additional scarcity or you're adding a copyright onto something that's not the case.
The mental model I would use is that copyright is sort of a different layer, an independent decision.
Selling NFT, you're selling a blockchain record, you're selling a proof of ownership.
It's in the same way that when you buy a physical painting, you're buying that physical painting,
completely separate as to whether you own that physical painting, that physical good is a question of copyright.
Totally separate questions.
Right. They don't overlap. Anyways.
And so there's something called CC0, which is Creative Commons is a organization that standardized a lot of different copyrights.
And one thing I want to mention is that we believe that, like, any artist should build to pick whatever copyright they want.
Absolutely. 100%.
So this is all about choice.
But CC0 is one choice, which says essentially there are no restrictions, that anyone can reproduce this media, create derivative works, sell those derivative works, do anything they want.
The image is public domain.
I think, I forgot what license you started, Moonbirds On, but you switched it to CC0 a few months ago.
Yeah, it was still a restricted license.
We could revoke it at any time.
but it gave users the commercial rights
to go out and monetize.
So it's kind of similar to the board apes license.
Exactly.
Yeah, that's what we modeled after.
And then you went and switched it to CC-Zero.
That's right.
CC-Z summer.
We kicked off with a bunch of projects
that launched under CC-Zero.
I think the hard thing for us
is that we kind of stepped on a little bit of a rake
and that we announced it
without having a conversation with the community first.
So I think we could have done a better job
on the communication front.
Certainly if I had a redo or re-over,
when we did this announcement,
I would have changed a few things there.
And the thinking there, which got me pretty excited, was that there's two ways as a project, especially as a PFP project.
It's all about the game of relevance, right?
It's like one part of it is serving your community.
Other is kind of furthering the meme to increase relevance through a whole slew of different things.
And these can be like these cultural moments that you have, whether you're the board apes and you put Eminem on stage for something.
They can be through product-driven releases that while the community, a bunch of different ways that you can stay relevant.
One of the things that we are, we have finite resources.
You know, we have 28 people, and of which there are just a handful of them
that are going out to support ongoing efforts with the community, working on partnerships
and all kinds of fun things.
But the idea with CC0 is you're saying, okay, if we free up this IP and we allow anyone
to do anything they want with it, hopefully it will create a lot of derivative type projects
that have value, that bring more eyeballs on the project,
and point to that true north, that original project,
as being, like, the most important thing, right?
The original asset for that project.
Sometimes people cite the Mona Lisa as an example here, right?
Like, you can reproduce the image all you want,
and in fact, reproducing it makes it more iconic.
Right.
And if anything, increases the value of the original.
I mean, this is true of all kind of artwork.
Right, exactly.
Well, I mean, you can go out and buy a very first edition,
you know, an early edition, first print of Sherlock Holmes.
Yeah.
you know, major movie studio took it, we made it into a movie because it was public domain,
and it increased the value of that original work, right? It's pointing back to that original piece.
This is generally how things work in the physical world. And people like you and I and
NFT folks assume that we believe that's a similar logic in the digital world.
I think it's important to know that this isn't something that everyone should adopt.
Like there are going to be a lot of artists that say, I want to retain the rights to my work.
and I had a great chat with Eric from Art Blocks about this, the founder, and he was like, you know, Cromy Squiggles.
Like, I don't want to see that being used as a hate symbol or anything else. And I want to, you know, I want to hold on to this. And actually, I really got to say, I do like a lot of what you all did it and reason around those new licenses that you released. Because I thought that was something we were thinking about. Like, is there a license that says, okay, go do very creative things with this? But guess what? No hate speech. No, you know, and carve out two or three things.
that you certainly no one wants as part of their project
and launched it under that license.
I wish you had had that license a few weeks before I went out with CC0.
Yeah, just for people that don't know,
we put out a thing called Can't Be Evil license.
We can link to it.
And it's just an idea.
It's on GitHub.
The license itself is public domain,
so we encourage people to fork it and change it.
But we went out and kind of a standardized set of licenses
that would give the creator a choice of different sort of menu options.
You could be CC0.
You could reserve all the rights.
But the goal of the related license to make it simple.
and standardized and permanent.
So, like, one thing concerned people have had is, what if I go and build a business
on the moonbird, and what if you then pull the rug under me by saying I can't do it, right?
So we wanted to come up with a license that would survive M&A and other kinds of things.
Right.
And then one thing we put in as an option was the revocability over hate speech.
Again, it's an option.
All of these things are options, just to be clear, that, you know, the creator should have
more options.
And I think it's always good to have standardization and clarity for both.
the creators and the collectors. I mean, obviously, we're all anti-hate speech, but could you have
unintentional consequences of these clauses and we'll see how it plays out? Yeah, I like the little
matrix you put up there showing all the pros and cons of each one. They were really thoughtfully done.
It was funny. Excopi did a tweet where he said something along the lines of, I'm paraphrasing,
we said, you know, all those hate groups out there looking for those CC-Zero projects.
Like how many hate groups are out there? It would be funny to think that like some extremist
group out there in the middle of nowhere is like, okay, let's check the license.
Okay, this one's CC0. Yeah, we're going to go with that one.
That's fair. While I'm in the middle of doing all these awful things,
I'm going to check the nuclear weapon on the side here. Let's check to make sure we're compliant.
Fair enough. Fair enough. Well, like, and like what is, you know, that would be an extreme case.
Maybe there's something, you know, I don't know, more this organization's not great,
and they're using this. Especially domestic. On the book cover, you know, maybe some, yeah, I don't know.
So, but it's a good point. That's a good point.
Yeah, but yeah, on the CC0 front, it's a choose-your-own adventure. You really have to pick it.
And I think a lot of the stuff that is just straight duplicate, you know, just straight clones.
Like, we've seen this.
We've seen moonbirds that are turned the other direction instead of facing the right way.
They're facing left.
And there are moonbirds with a couple zeros in them or whatever.
And it's like, those are just like.
What was the big crypto punk thing where they were flipped?
Oh, yeah.
There was another crypto punk one.
And those are just, you know, we laugh at them and we know that long term, you know, it's sadly.
I mean, the flip is doge was a fork of Bitcoin, right?
Right.
And so like you got, if you fork it, you've got to add something.
it's either technical or cultural.
Like Doge coin added the cultural twist, right?
Otherwise, it's just spam and it falls away.
I actually don't hate them.
If it creates another little mini press cycle
and a few people pick it up, like, oh, God bless.
But it's cooler if they do more than just flip it
and they actually have their own kind of new set of memes, right?
Well, those are the ones that are going to be durable
and lead to bigger and better things,
which I think we're pretty excited about.
There was this great blog post about how low fidelity NFTs
allow for more kind of derivative creativity.
And I think of it, like, what if you had like,
a moonbird that, quote, interoperated between two different games.
We're seeing that happen.
Yeah.
And one of the cool things is because you're low fidelity, because it's pixelated,
you can imagine one game embodying it in their art style.
It's sort of unopinionated about the art style.
Yes.
Someone else embodies it in a cell shaded rendering or something and someone else in some
hyper-realistic rendering.
And by making it CC-0, you're just sort of saying, hey, like, again, I go back to the games industry,
remixing, modding.
I always think about, have you read Masters of Doom?
No, I haven't.
Oh, it's a great book.
So it's Carmack and Romero, and they created Doom.
And often, you know, there was sort of the first big 3D video game.
And then they also invent, it's amazing what they did in one game.
They invented multiplayer gaming.
But I would actually argue the even cooler thing they did is two other things,
shareware gaming.
So like that was mind blowing at the time.
There was like a few other small company, but giving away.
Apagy before them.
Yeah, that's right.
That's right.
That's right.
Apogy.
And they were friends that they were all like in this little cluster of companies.
And then modding, so that he actually included, like, C compiler in there to mod it.
It's like mod me, right?
That was revolutionary, too, right?
And I think of modding.
If I go to places like Steam where it's like the Wild West, it's creative, it's cool, people
are modding.
And I think it will be a similar thing here with media.
That's what you're encouraging, right?
You're saying CC0, mod me, make games, fork it, make parodies, like, let the internet
do its thing, right?
Right, exactly.
And if you're doing it right, and most of the mods are, they want to always respect
the original.
And what they do, like we saw with 3D Moonbirds and some other projects that are creating more higher fidelity versions of what we have, they say, hey, if you own the original, come and prove it off your wallet, and you can get this meant.
And you can get it for free or next to nothing, because why wouldn't you want that community happy?
If you're doing something that's based off of that community, you want to make sure that community's happy.
So you always do right by them, which is what we're seeing a lot of.
It's really accelerating the inevitable.
Everything's going CC0, whether we like it or not.
It's only a matter of time.
The way I think about the internet is a copy machine.
It's going to copy stuff.
Right.
And you can either build a business model that's aligned with that, or you can fight it and eventually probably lose.
Like, in my mind, video games are at the frontier.
They're the one form of media that gets this.
So as an example, streaming, if you know this, but Nintendo fought it for a long time because they're like, it's copyrighted.
You can't just stream my stuff.
And eventually they realize, like everyone in gaming has realized, that the benefit of the increased attention outweighs the, quote, copyright infringement.
Exactly.
And I think it's going to be the same logic for all visual media and probably for music.
and all forms of media,
maybe outside of long-form movies or something,
but all the other kinds of internet-native media forms,
I would expect to follow the same logic, right?
You're fighting for attention.
Exactly.
You're fighting for attention.
And there's two alternatives to this model, then, really.
One is to say, we're going to hold all the rights back for us,
and we're going to go and build our own characters, the company.
We're going to go and build our own characters,
our own worlds, our own everything.
We'll hold that, and that's how value will accrue to these NFTs.
That's, like, very much, and Gary will be the first admit this,
That's a Gary Vaynerchuk v. Friends model where he holds it back all the IP, but just,
you know, today he announced that some of his plushy toys are going to be in Toys R Us, right?
And so that's one path to go down it.
And that's not in our core DNA.
We're not going to go out and build video games.
That's just not who we are, right?
And so the other path is to say, okay, the users own that, but they then have to figure out
how to monetize it on their own, right?
And how to, like, further that.
And this idea, I believe it's a flawed one to think that.
there's going to be these licensing deals that happen to the individual. The reality is that most people
are never going to, unless you have an ultra rare board ape or something else, like they're not really
ever going to get any licensing deals. Because if you're a big brand and you want to play well with
this ecosystem, you go out and you buy an NFT because you have the budget, right? And it's what we've
seen today. When you see Tiffany's or Budweiser or any of these big brands that play in the world of
NFTs, they don't actually license anyone else's IP. They don't.
go out and buy one of the NFTs because why would they spend marketing dollars on something
that they don't own, right? So this is a chance for them to go out. And we've already seen
and are talking to brands that are okay with it being CC0 and they want to go out and they still
see the value in buying and holding one of the NFTs because it's theirs. And it's provable by
the blockchain. So the beautiful thing about this is it's actually very Web3 native because it says
the source of truth is not the trademark office. It's not a centralized organization. The
source of truth of actually who owns this is looking on the blockchain and saying where does this
point to so that's a pretty powerful thing to think about embrace i find with the web three concepts
for a lot of the behaviors you have to kind of invert things and this is what throws people off
and so like same with copyright the copyright's the right to sue it's a sort of scarcity mentality
and the internet really kind of is much more about the sort of abundance mentality of like
my ownership it is not the right to sue i'm not stopping something but i am receiving additional
things like airdrops like invitations i think that we're just at the very beginning stages of that
so to give you an example like i think a very common thing that will happen in the future is
unrelated parties a brand a restaurant or whatever my sports team will do air drops to existing
nfti communities because at some point that community the fact that you own that thing is partly you
own it and that's important in and of itself but partly it's this incredible opt-in kind of
data source, right? Like, it says all these things about you. A lot of things. And, you know,
hey, if I'm not related to Moonbirds, but I'm having an event for early tech adopters in L.A., wouldn't
I want to give a free pass to the Moonbirds community as an example or some other interesting
community? But, you know, I also think it's the way the Internet should have done kind of ad
targeting, right? Like the wrong way to do ad targeting, which is where we are today, is all
of this surveillance, you know, tracking my phone. I just, you know, all the settings in Google and
Facebook app today. The right way to do advertising is let people choose what to make public and then
give them offers or awards or whatever it might be accordingly. You can choose your audience, right? You can
say, hey, I'm really trying to target women here. So let me go to the World of Women project.
And there's a bunch of these different projects that collect and have really passionate communities
behind them. And if that community is about health, we have one subset of moonbirds that's all
from Japan, from Tokyo, you can go and find out exactly which holders are part of that,
what we call it a sub-parliament. And parliaments are like this also meaning a gathering of
birds, oddly enough. And so they've like started to like create these subparliaments. And you can
target them in a non-evil way and provide value back to them in some sense. That's cool.
There's a lot of talk in the NFT world of creating the next quote Disney. Like do you think at some
point there will be like a significant sort of media activity around moonbirds? A lot of it's up to the
community. And, you know, we're definitely not video game producers or filmmakers, but we have a lot of
community members that dabble in that world. And that's the beauty of the CC-Zero models. We're saying,
hey, take these assets, let us support you. And that can be via grants from the actual Dow and go out and
build on our behalf, because a lot of you are probably better at this than we are. There's another piece
where this Dow will be equipped with the NFT Treasury as well. So it kicked off with two million
USD worth of ETH, and then we're transferring some of the moonbirds that we have from our company
wallet so they can use those for collaborations. They can use those for any way they see fit.
It's also a piece of art that if the art increases over time, they could choose to sell it for
more ETH that they wanted to, to roll funds back into the Dow as well. We have 35% of ongoing royalties
going back into the Dow. So there's continued support and a treasury of this building.
Secondary sales. That's very cool. So you want to make sure it's sort of a bottom up.
Exactly. It comes from the community. Maybe you support.
support them with money. We're the scaffolding. We're the structure for it. We're going to continue
building the tooling and everything, but we're going to let them do the heavy lifting on that
side. Now, that's not to say we're going to do a ton of things on the BD side. So we can go do
partnerships with sneaker companies and different big brands and do that all day long. But again,
we're leveraging a third party for that, albeit a big brand. I think it's really smart.
I think that there's things that are well done by a crowd and things that aren't, right?
like BD, maybe someday BD, we've done well by a crowd, but today it is, most of these partners
expect a more traditional interface of legal contracts, lunches, all that kind of stuff.
Right, exactly.
Whereas like demand signal seems like a no-brainer that it should come from the crowd.
And today, very much of it doesn't.
Creative things feel like they should come from the crowd.
And especially linking up creative, a big job of ours is we will have someone raise their hand
and say, you know, I'm a 3D animator that does X, Y, and Z, and I work on, you know, and
they put in some very big brands that they work on, but I lack this skill. I can't do this.
And so it's connecting those dots, bringing them together in the community and say,
okay, now that you're connected, you've brainstormed, you put together a template of what you want to do.
Let's go fund you at the Dow level.
So yesterday you had an announcement. Can you tell us about that?
Yeah. So the Dow announcement, it's something we let people know what's coming.
But DAOs are always really tricky in that people either have no idea what they are,
but they may have heard of them,
or they've interacted in the Dow,
and that has been a really poor experience for them,
and it hasn't worked,
or they have interacted with some of the best Dow's out there
and sing their praises.
And so it's interesting that you kind of have to do a little bit of education
and bring people up to speed on what it's for.
And so we want to, when we launch this Dow,
it's not just about here, take the keys,
it's about here, here's a new seat at the table for you
as the community.
Here's some funds to go do amazing people.
things, but let us throw on some professional rigor on top of this in terms of project management,
in terms of helping you vet the ideas. When we launch our DAO, you'll see if something, a proposal
that's come through has the green light from us. It's not to say if we give something a yellow light
or a red light, it can't get approved, because ultimately that'll be up to the Dow, but it's least
it lets them know we've taken a look at it. We've had a conversation directly with the founding team.
We think this is a solid idea. We think it has a high likelihood of completion. And, you know,
it's kind of like the Kickstarter mode
in that we've all backed some stuff
that hasn't worked
and we've backed some stuff
that's been amazing.
I have this amazing pepper grinder
by the way from Kickstarter.
You know which one I'm talking about?
I don't.
Oh, I'm going to send you one.
It is the coolest thing I've ever had.
I got to get that.
I was a personal angel investor
in Kickstarter.
I was into that from the sort of early on
and still am.
I've mostly backed books.
You'd like this if you haven't seen it.
It's this European designers
who have taken like all of like Newton
and Euclid and all these like classic books
and done them in like a cool modern way.
And it's just kind of stuff that would just never exist.
Right.
What publisher would publish that, right?
But it just turns out there's a thousand people on the internet
are willing to fund it.
And then the other Kickstarter story is we invested in Oculus.
And what the community was good at was the demand signal.
Like, I wouldn't have known that in 2013, you know, there was that many people excited about VR.
But it's very hard for a community, because they don't have the resources to do the tech
diligence, as an example.
It's just not, they're not positioned to do it.
Like, you have to have a bunch of PhDs or whatever and, like, probably get in
person and do a bunch of stuff.
So anyway, so as an aside, I always thought it would be cool to figure out a model to
combine those things, right?
Because it's ridiculous to me, you did venture capital, that we're sitting there trying
to predict what the community wants when you could just go out and ask them.
Right.
But on the flip side, we're pretty good at diligence and the supply side of things.
Anyway, it sounds like you're kind of developing a Dow model that tries to get the best
of both worlds.
What you're doing is combining the best of what the sort of the centralized part can do
and what the decentralized part can do.
Yeah, I like what you said, though.
I've always been interested in things like the prediction markets.
I think it's ridiculous, the idea.
And actually, a lot of our investments now in Web3 stuff is around, like, media and movie.
We've got a few in the movie area, and the idea sort of harness the wisdom of the crowds.
I think there's so many areas in the world.
Like, I do think there's a role for expertise.
Like, as I was mentioning, like, diligence and technology.
Like, there are people that know more about computer science and other people in the crowd, right?
But anything that's demand signal, I think it should not be done.
Demand signal.
And then also creative, I believe a lot of creative stuff is just, it's like,
Like my theory, for example, on, and this maybe relates to moonbirds, right, storytelling.
Are there people that are great at coming up with stories, you know, of course, right?
There's great writers.
But I also bet you that there's a million people who have one great story in them, right?
And maybe they don't have 100, but maybe they have one.
And right now, their stories are not surfacing.
I think AI is going to help that a ton.
I think AI is very exciting.
I mean, technology typically democratizes things, right?
Like, so crypto and Web3 are doing it through new.
incentive systems and AI through new capabilities like you could make a movie maybe I mean I think they're really close to having text to video now not just text image synthesis I think AI is going to completely change the NFT game by the way yeah I really do well I feel that there are a lot of people out there that are wildly creative but cannot put you know pen to paper or mouse to pixel or however you want to create it but their brains work in that creative way so now they're prompt engineers it's not just prompt engineers and that if I say give me a horse with the
red hat, that's not art. But if I, it's going to be, it's almost like you'll track the amount
of prompt interaction. Like, you'll say, this person spent, this was a piece of art that was
created with, you know, 1,500 different prompts that went into it, where there'll be refinement
that's done. I think the refinement piece is going to be really interesting. Yeah, because, you know,
I, so probably like you, I had Dolly access or have that access. And it's an amazing, amazing,
the technology is mind-blowing what they've done, Dolly and the other kind of, you know, stable diffusion
and all this. But I found myself personally after a few days kind of running out of things.
And it's probably just because I assume it's because of my own lack of creativity.
I think it's the limitations of the tool.
But maybe you need something that's sort of helping you refine the prompts and suggest things.
And again, I was saying that not that it's not, I mean, I think it's an amazing tech,
but more just to your point that you need, it's not the end of it, right?
Like there's a whole ton more you can do on the prompt side.
Yeah, it's early days there. I'm thinking out, you know, five, ten years from now.
It's just going to be, it's going to be a killer app.
And for me, as a collector, you know, speaking to our earlier conversation about what you collect,
I've gone back and bought early AI NFTs.
They look horrible.
But that's, you'll look at that and you'll be like, look how bad that AI was.
Have you seen, like, if you go back on YouTube, this is really cool, is, I think it was
1975, the first computer graphics was a hand.
Oh, interesting.
You were seeing this.
It was like, you should go check it out.
You'd like it.
But it looks like, you know, what's it called, Battlezone.
You know, it's like green, like lines, like vector graphics.
and it's the same kind of thing.
So you think that, you know, these will be kind of interesting, iconic, kind of early collectibles.
Yeah, I mean, Robbie Brought with some of the early GAN stuff that they were doing out of Vimidia on Super Rare.
It's really cool with the image synthesis stuff.
You know, I actually started an AI company, whatever it was, 15 years ago, and have followed the space for a long time.
I don't think anyone you talked to in the past would have had generating artistic images at the top of their list of things.
that, I mean, you would have thought we're going to automate, well, mostly analysis, right?
Like, that's how people thought it could.
Medicine for sure, which you have.
Yeah, medicine, or you break down some, you analyze a computer program.
Turns out, like, I think they're farther ahead in generating
generating than they are in analyzing computer programs.
Like, it's just kind of, it's not what you would have expected, right?
Do you think there's going to be a tipping point here really soon?
I feel like things are accelerating.
Is that just me because I'm getting excited about art, or are we seeing that in general?
On the AI specifically, I think it's accelerating.
And by the way, a separate thing, like, which I believe, which is, so,
if you go back and look as you were there, as I was, to the last kind of major computer cycle,
mobile social cloud, right?
You had these three trends.
You had the same kind of thing where people, I mean, you were there early.
People thought it was buzzwords and this and that, you know, like it was sort of overblown.
It turned out to be underrated, I think, just the impact.
And the three trends reinforced each other, right?
So the fact that, you know, social networks were the killer app of mobile phones,
but mobile phones allowed them to go from the desktop from 100 million people to 5 billion people
and cloud is what enabled those systems to run.
You couldn't have a billion people interacting with that cloud.
So I think what happened, like my mental model is you had three, maybe sort of probably
exponential processes in and of themselves, but then they combined and you created this kind
of hyper exponential process, right?
And I would argue it's crypto, which is going to create a new architecture for creating
these systems and incentive systems, AI.
And then I think the third is usually an interface.
And you could say AR, VR, VR, maybe it's IoT, kind of like,
embedded devices and cars, whatever, you know, kind of that takes you from $5 billion to
$200 billion, right? And then I would also argue within each of these areas, you have, like,
AI alone is probably going at an exponential rate, and that's because the algorithms are getting
better. You have got just all the smartest people, a lot of the smartest people, you know,
Google, et cetera, working on this stuff. The distributed systems are getting better.
There's just simply, like, you can count how many neurons are in these neural networks,
and it's just going up. Probably will continue to hit some point, but, like, it's not there.
It's like a Moore's Law type thing.
And specific chips, right?
Like the tensors of the world and everything.
And it's happening at every level.
Exactly.
Purpose-built chips.
But I think my understanding
I'm not an expert is a lot of it also
is just how do you kind of shard the problem
across multiple machines.
But there's a whole, you know,
there's just a ton of smart people doing that.
And that's what these models are.
They're just sort of like GPT4.
I keep hearing about it's already like they just taken it
and added another 10,000 machines or something, you know.
Right.
And then you can just keep layer on.
30 transactions a second or so.
We've got to catch up.
Well, the other thing I'll just.
throw out there, because this is a favorite topic of mine, is that if you go back since World
War II and you look at computing cycles, they tend to happen every 10 to 15 years. So, you know,
advent of computing, 1945-ish, and then mainframes, mini-computers, PCs, internet, mobile.
You know, the iPhone was 2007. So we're 15 years into this one. So, and you've seen all of these,
like, kind of early eruptions. Like, even the AI stuff, it's amazing, but you haven't seen it
deployed for the most part that broadly. Like, it's still kind of in the, you know, these
demos and things, I think we're, like, just from a time perspective and just sort of like,
I feel like there's just kind of like building crescendo of all of the stuff is getting
better and better. And a lot of people potentially are underestimating it, and it's all
going to just kind of come together and reinforce. And we could be entering, like, and then you
add in stuff I don't really understand, but like the stuff going on in biology and, you know,
quantum computing. I mean, it seems like it's an amazing experiment, but very little practical
application on the quantum. Yeah. Is that going to be?
tip or so it's not an area i spend focus on personally but i have you know friends who do and i talk to them
and my understanding is it's following kind of a you know kind of a more's lawish thing where you can
predict it and i see it more from the cryptography side so some of the people on our team work on
post quantum cryptography so essentially right all cryptography on the internet everywhere
both in you know crypto but it's just you're talking to your bank that cryptography is based on the
fact on an old principle which essentially goes back to euclid is that it is very
computationally fast to multiply some prime numbers together. And it takes a really, really long time
to go the other way, to go from the composite to the pieces. And that's just based on, you know,
this kind of core math principles. And one of the things quantum computing does is it,
essentially, these architectures, you can now go back really quickly. And so all of that stuff
falls apart. And so people like Dan Bonae, who works with us, he's a professor, Stanford, have
developed new forms of cryptography that are resistant to quantum computers. Because it's all
depends on which curves you use and you have to really diligence it and things like that.
The smart people that I know that do this think that quantum computers are coming,
well, they exist and they're getting better, but it's about 20 years away, is what they tell me.
And like the plan is essentially to do kind of an upgrade, kind of like a Y2K type thing.
I don't know what the modern equivalent is.
Has there been a big computer upgrade since that?
I don't know.
But essentially it'll be like that.
We're like, hey, we got to get together.
There'll be a bunch of consultants.
Our A teams are going to stop working.
Or I guess in this case, it'll be like our Venmo or something.
Like, we should have enough visibility into it.
Now, the Wild Card, of course, is maybe somebody who has this stuff.
Maybe the NSA or China or who knows.
And I don't know.
Anyway, so it's an interesting topic.
So I just think that there's, you know, there's sort of two ways to look at the world today.
Like, one is sometimes what you see on Twitter, which is like everything, you know, it's the end of history.
Computing is mature.
You know, there's a lot of negative tech stuff.
The other one is possibly we live in, like, the Age of Wonders when, like, computing is finally, like, getting over its toddler phase.
and like all this like incredible shit's about to happen i feel like the next 10 or 15 years like
that's going to happen i'm pretty excited about it what year was what year did you start dig 2004
oh so you were in the very beginning pretty much yeah because i think that to me that phase was
really cool like kind of the primitive development oh for sure ajax happened and we allowed to update
websites without leaving the page i know that was like a crazy innovation people have no idea you
literally before that were hitting reload and it's just a static thing yeah and like i remember
originally it was called a port 80 trick or something it was like you had to keep out you know you
keep HTTP port 80 open and then Ajax, and now people don't even know what that is.
I guess it's all just baked into the React and everything else.
I call it primitive development.
I remember the beginning of the Web 2 thing when the whole idea of tagging was a new idea.
I don't know if you guys came up with it, Flickr or Delicious.
Delicious, yeah, yeah.
But that was a new idea.
I mean, it sounds crazy now.
But like a lot of these, I mean, there were hints of it, like social networking and things like this, default to public, like all the design patterns, right?
And then you kind of had, I think of it is you had that phase, which is, to me, the best phase, because it's really creative.
And then you had the second phase, which is more the execution phase, and you have the Zuckerbergs, et cetera.
Then you had the cloning phase, which is everyone taking someone else's idea and just copying it.
Finally, for the first time, I'm so grateful this happened, the community pushed back.
Remember when Instagram, they were rolling out all these new features that were just clones of TikToks?
And the community was like, wait a second, no, we don't want you to change anything.
And I was like, yes, for the first time, they're finally squashing some of the straight copying, you know?
But yeah, you had that kind of primitive development.
And actually, it was nice about that era.
That's what I was asking about the year.
is that at that point, it was still,
the internet was still very much out of fashion as a business.
And therefore, it self-filtered for people that actually liked it, right?
And it created this culture around it.
You were on the West Coast then.
That's right.
I was on the East Coast.
I kind of regret it.
Just because I didn't get to see the West Coast side of it.
The East Coast, they were like literally like 20 people.
It was small.
We'd go to these meetups.
Same thing was happening on the West Coast.
I assume the West Coast was much bigger, no.
It was bigger, but it was like, you know, when we would get together,
there's many a parties.
I remember.
I remember, probably Arrington had at his house.
I remember when I first saw TechCrunch, and it was like, it was like this thing,
exactly what you're describing.
You get together your friend, you talk about it, and it was like this cool, and it felt
like this new movement, but then someone actually wrote it down.
And it was like this different moment.
Wow, someone who's like, clearly an enthusiast is now writing in this excited voice about
this new stuff.
Yeah, so I remember the first time I heard, I 100% remember the first time I heard the words Web 2
is when I was building dig, we were a few months in, and Jason had Callicannis called me up,
And he's like, hey, I run web blogs, Inc, we have Engadgett, all the stuff.
Like, we notice you're sending us some traffic.
Like, you would you want to come join the Engadget thing?
And I was like, we're kind of building this thing.
It's not really, we're not.
And he goes, well, you're very Web 2.
And I was like, is that a software upgrade that I haven't applied?
Like, I literally thought I hadn't applied a patch to one of my servers or something,
because we were hard racking our own servers back then because there was no cloud.
I said, I haven't upgraded the web.
Yeah, exactly.
That's funny.
Ridiculous.
I think it was like O'Reilly.
Like there were these conferences.
It kind of started that way.
Jump a tell, yeah.
Well, and then you had all these, I think what I think ended up being head fakes, like, which
I think Web3 could potentially actually make real, things like mashups.
You remember this?
So this was essentially composability, we call it now, you know, which is what if web services
were like Lego bricks and you could recombine them and do cool stuff.
That was happening a little bit prior to that, too, though.
Remember Dogpile?
I don't think I knew that.
Dogpile is when it was the first search engine to combine search results from like four different
search engines.
on one interface. So it had like Alta Vista and Yahoo and like a few of the others all in one
people were more they were more well back then I think so I think of it is like technically of course
they could have done all kept doing this stuff just at some point the business model
push people to silo right and to say no you have to stay on my site so I can put ads on there
and do these other things but anyways you're one of as I mentioned before you and I heard some of the
few people that have been sort of web two and web three how do you think about web three product
development. It's definitely changed a bunch in that web three, maybe it's because I'm getting
older at the same time, but I just feel like web two was all about coming up with the best
formula for locking in eyeballs for as long as possible, right? Somewhat in a very evil ways.
Yeah, that is what it is. And Web 3 is very much about setting the stage for the meme. Like,
how do you further the meme? How do you, how do you, and by the meme, I don't just mean something that is
flash in the pan and is funny for 24 hours and goes away, it's like, it's building these cultural
moments that have lasting impact that if you can become big enough, and if you've established
yourself enough as being unique and novel and something that others duplicate, what will happen
is you flip from a project that requires constant maintenance and feeding to something that requires
no external dependencies. And so Cryptopunks is in that genre. Dogecoin. Dogecoin is in that
genre. Like Cryptopunks, they were known for something. They were the industry first, right? They started
an entire, you know, hundreds or thousands of collections that were spawned off of that original idea.
So when you think about building, you know, I think all of us are looking for that thing, that what is
that thing where we will be our front and center Wikipedia entry about our collection that
solidifies us in this place where we flip to not needing any external dependencies, not to say that
we wouldn't still continue to build for the community, but it's a special thing when you can cross
that chasm. And back to product development, back in Web 2, you could kind of like launch something,
go away for six months or eight months, come back with another iteration or version, and that was
okay. This space is so wide open and there's so much blue ocean that you're rewarded for being
a little bit crazy and a little bit chaotic. And some of the best projects, they solidify themselves
as bigger players by being a first and something. And that means not just copying someone else's
playbook. Like what made Cryptopunks what it is today or Bored Apes, what they are today,
is not going to make Moonbirds a household name and a household brand. We can't just copy their
playbook. We have to go about it in a different way. I mean, the cool thing is that there is so
much that can be done with the programmable nature of the blockchain and what is possible.
And there are very few people that are competent in doing it well, that it's a, that's why I got
back in. I'm like, well, now's the time to take a lot of these learnings and bring them into
Web 3. So going back, another question about the difference between now and then is just as you're
sort of building your company and I don't know, to what I said, this is Web 3 or just the fact that
you have more experience now, like how is it different than before? Yeah, I would say a lot is the same in
that, well, I mean, a lot has changed in terms of just the infrastructure that you need
on the back end. It is more challenging, as it's always been, to hire great engineers,
and especially around the security required for smart contracts.
Do you think it's more challenging than Web 2? Yeah, 100%.
I mean, Web 2... Just fewer people into it.
It was just something where, you know, once Rails hit and a few other frameworks like Django
and a few others, like, really took off, it became really easy to hire engineers.
There's like, those boot camps just, like, cranked them out, right?
Yeah, so sort of pre-web framework, engineer hiring,
when you have to actually build the whole thing?
Well, it was just, it was hard to scale things.
I remember, who was it that wrote Mimcash?
I can't remember.
It was all the early caching stuff.
And we were, like, on the bleeding edge of that stuff
because we needed to cache.
Our pages weren't cached initially.
Like, there was, like, there was a lot.
MySQL wouldn't do too many rights at once.
Like, especially with Diggs.
I dig was a right.
So it was a right to a database.
And it was just a nightmare.
But a lot of those problems have been solved.
The problems today that exist,
are largely around, you know,
finding competent smart contract engineers.
Thankfully,
we acquired the divergence team
who's been awesome on that front.
But yeah,
I would say it feels like
there's just more flexibility
in what is accepted
and what can be done
and in creativity that is there.
So it's a very exciting time
for entrepreneurs to get involved in the space
because it's not like the app world
where, you know,
to build an app these days,
it's just so crowded.
Yeah.
And there's so many broken pieces of Web3
that it requires,
requires a lot of people to come in and really figure out these problems, like the wallet hacks
and just like the UIUX issues of so many different products that expect you to be almost an
engineer to understand how to use these things. What about just in terms of like team building
and things? Like how are you doing it differently this time? Well, we've grown fast, but at the
same time, just when we hire in this world, it's a little bit of combination of pedigree and
background, but also this built-in kind of inherent love for Web 3. I don't want an engineer
just because they're a senior engineer at Google. That's not interesting to me. Now, if they have that
and on nights and weekends for the last six months, they've been running smart contracts,
that's really exciting. So, you know, our team is composed of just a slew of different, I have,
you know, engineers that are art blocks artists that have done drops on art blocks, their
Virgin Teams to multiple art-related drops.
It's just product managers are not, you know, I hired one from Coinbase.
He was frustrated because all they were doing was hiring X Instagram folks to build
the Coinbase NFT product.
And they just had no experience in Web3.
And he's like, I own a Moonbird.
Like that was part of the interview process.
He's like, you don't understand.
I'm really deep in this.
And like, I'm like, that's the type of person I want to hire.
And I think the mistake a lot of companies are making is they're just throwing Web 2 talent at Web3
problems. And unless you're really in there kicking the tires and playing with this stuff,
you're just going to try and shoehorn something in and do what you've always done in Web 2,
and it's just not going to work for this crowd. Interesting. We used to have a rule on our
crypto fund that you had to live through crypto winter, which was our kind of proxy for saying
you actually believe, right? Because the theory was if you lived there winter, because it made no
financial sense. Right. You know, so you must have done it because you believe. At some point,
we decided we had to relax that because some people were, some of them were too young. And then also,
We just thought, like, there's many paths to kind of get into something, and we didn't want to be overly rulebound on that.
But it is, I do think that an important strength in good Web3 companies, funds, et cetera, is this kind of true believers, people deep in the space, people who, I think fundamentally, like, do you see, you know, you have these critics out there who list the various issues, like, do you see that as an opportunity?
or do you see it has some kind of core efficiency or something?
You want to hire people that are attracted to the fact that there's a lot of design space
and they want to be creative and they want to have impact.
I mean, for me, it's just a chance to re-examine and reboot the entire incentive model around the web,
which is just very exciting because I think it rightly aligns,
it puts way more power back in the hands of the consumer and gives them a way to participate
in some of these networks in a way that's meaningful, where value accrues to them
versus to a Fortune 500.
And I think that is a radically new model
and one that I want to play a part in.
Nice, nice.
Thanks for having me on.
I appreciate it.
Thanks for being here.
Thank you for listening to Web 3 with A6 and Z.
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at A6NZ Crypto.com.
This episode was produced and edited by Sonal Choxy.
That's me.
The episode was technically edited by our audio editor, Justin Golden, with Seven Morris.
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