a16z Podcast - Designing the Physical World with AI
Episode Date: June 11, 2026Erin Price-Wright speaks with Alex Modon, cofounder and CEO at Unlimited Industries, and Davide Asnaghi, CEO at Diode Computers, about how AI is moving from software into the physical world. They disc...uss automating construction and electronics design, using code and simulation to model real-world systems, and how incentives and manufacturing constraints shape adoption. They also examine what it takes to scale infrastructure, reduce build times, and unlock more abundant industrial capacity in the United States. Resources: Follow Alex on X: https://x.com/alexmodon Follow Davide on X: https://x.com/davideasnaghi Follow Erin on X: https://x.com/espricewright Stay Updated:Find a16z on YouTube: YouTubeFind a16z on XFind a16z on LinkedInListen to the a16z Show on SpotifyListen to the a16z Show on Apple PodcastsFollow our host: https://twitter.com/eriktorenberg Please note that the content here is for informational purposes only; should NOT be taken as legal, business, tax, or investment advice or be used to evaluate any investment or security; and is not directed at any investors or potential investors in any a16z fund. a16z and its affiliates may maintain investments in the companies discussed. For more details please see a16z.com/disclosures. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
Transcript
Discussion (0)
I want to be able to spin up a hardware company the same way that my friends spin up B2B SaaS.
Like, you should be able to say, I want to do something that's considered very hard and just go and do it.
We basically built a compiler that gives the model enough hints that it feels like it's writing a Python program instead of designing a circuit board.
It's basically this combination of a very model-led approach that allows you to use these agents to write code, which is what they know how to do.
Put on Rails.
Everything is code.
The last frontier standing is we don't have enough data.
The data is the thing that we need to generate as a society
if we want circuit boards to be automated by AI.
Making sure that you design a system to actually be fully autonomous
and to not be human in the loop.
I think for us at least, it feels like it's driven a very different architecture.
What happens when intelligence gets cheap,
but the physical world stays slow?
In the 20th century, industrial power came from the ability
to design and build at scale.
From assembly lines to semiconductor fabs, progress meant compressing time between idea and output.
Software accelerated that loop to near zero, but in construction and manufacturing, timelines still stretch into years,
shaped by fragmented workflows, fixed incentives, and systems that resist change.
Now that's starting to shift.
AI can write code, run simulations, and generate designs across thousands of permutations.
The question is whether that transatlose.
translates into faster builds or just better plans.
I want to understand what it takes to actually move atoms, not just bits.
A16Z general partner Aaron Price-right speaks with Alex Modin,
co-founder and CEO at Unlimited Industries,
and Davide Asnagi, CEO at Diode Computers.
We're thrilled to be here today with Davidei Asnagi and Alex Modin.
Davide is the CEO of diode computers,
and they're using AI to design and manufacture custom circuit boards faster and better than before
and faster than ever possible in the United States.
Alex is the CEO of unlimited industries, an AI native firm that vertically integrates design,
engineering, procurement, and construction for big infrastructure projects.
So we're here today to talk about physical world AI.
And when I say that, I think a lot of people probably think about things like humanoids and robotics foundation models.
But while I think robotic housekeepers folding your laundry is still a few years away,
or maybe if you're really optimistic a few months, AI is already starting to cross this chasm
with use cases that move atoms.
So these companies are working on physical world AI and two very different scales from the micro to the macro.
And I'm excited to get your perspectives about where we are and what's ahead.
So Alex Davidei, welcome to the show.
Yeah, excited to be here.
Thank you.
Maybe Alex to kick off, you've said.
Maybe Alex, to kick off, you've said that in 10 years, all construction will be fully automated, which feels like a pretty bold claim, very ambitious.
But what does that actually mean? What does it take to get there?
Yeah, I think it's probably helpful to level set on what a construction project looks like.
And it starts with a developer who's got a empty lot of land and they want to make some sort of big project there.
And then there is, depending on how big the project is, if you're going to build a power plant or a hospital or some large facility, you're going to spend almost a year or sometimes a year and a half just doing.
design for that. And there's hundreds of engineers that touch this. There's lots of different
project managers that touch this. And it's this orchestration of mechanical and process engineers
and electrical engineers and civil and structural folks, all kind of working together to do the
pre-construction package, which is effectively like a giant set of instructions that you can
then hand to a general contractor or some builder who will order the things on there and actually
construct the facility. That first part, that's like line of site today of how we automate end-to-end.
typically we call that final output an IFC package and issued for construction package,
where you will literally feed in a site, a bunch of different requirements about what you're trying to build
and anything you want to stipulate about how it gets built.
And AI is going to explore tens of thousands of different permutations about how optimally designed that facility, a button click.
And then what you get back from that is a globally optimized IFC package and issued for construction.
Optimized for what?
It depends what the optimization function is.
And so the easiest way to think about that might be like CAPEX, like, how much does this thing cost?
But a much, much better way to think about that is like a total cost of ownership of the project.
So if you really care about operation and maintenance of the facility, how constructable is the facility itself.
And I think a lot of things we kind of generally see in industry today is it's that there's so many different segments and slices of people that all optimize for very different things.
So being able to kind of approach designing these giant things the same way you do from a software perspective, which is a very like a parametric, ultimately a super, super flexible approach.
you can take to optimize on any sort of main metric for that. So I guess that's, I guess, first half
of it is how do you automate that end to end, which is what we're working on now and have a product
to do. The second part does look like a bunch of robotics. And it's everything from like autonomous
earth movers, which feels more tractable in the short term to how is a site full of tons of
humanoids and drones and all sorts of like autonomous robotics. So yeah, we very much think that
that future is destined to happen over the next like a decade. And a big piece of that is if the
incentives are properly aligned, which I'm happy to talk about there. Yeah, I'm excited to talk
about that. Davidei, what is the kind of equivalent timeline for automation and hardware,
and in particular maybe electronics, because that's where you focus on, both design and
manufacturing. So maybe paint us a picture on what this looks like for you. So I have to be
careful because my timelines are getting shorter and shorter, and I think I need to stay on
the reasonable side. I will say it's really interesting to hear Alex describe AI apply to
construction because they can draw very immediate parallels to hardware.
And for this discussion, I would like to stick to circuit boards specifically,
which is both the design and the assembly of a circuit card.
I am reasonably confident.
We do a lot of work with Anthropic, for example, and the jump that we see in design capabilities
between each model, like tier, like publicly available model, is wild.
We thought it would be five years.
I think that I can probably say two.
I think that the caveat here is that there are very, very different types of electronics design.
And like making a blankest statement about all of them, I think is not appropriate.
But I do think that there is a subsect that I really care about.
And I'm going to go into details as to why that I think will be fully automated in two years, like in terms of design.
The other reason why it's interesting, for us, it's not just design, it's also manufacturing.
And Alex said, okay, like, we have this very, like, high optimization function on the, effectively
what the plan looks like.
And then there will be a bunch of robotics on the manufacturing.
Like, we already have the robotics.
Like, the electronic industry has had robots for, like, years.
The biggest problem is that there is a 80-20 robotic automation versus, like, manual labor.
And so right now, like, nobody has really bridged that gap in the United States.
So what I am, like, where we are working on at a diode.
What do you mean by that?
Can you double click on that 80-20?
So normally, like, there's a process called surface mount technology.
So this means that there is a robot that will basically place every single component on top of a circuit board.
And then you bake it in an oven and you're done.
But the 20% that is, like, very, very hard to automate is there are some components that will not feel that, like, fit that very nice mold.
Maybe it's like a very big transformer that needs to be soldered with a different process.
Maybe it's something that hugs the PCB.
even the assembly of the circuit board itself into an enclosure that's usually not fully automated as well.
So there's been companies like Foxcom, for example, for Apple or like Pagatron, that have solved that problem with labor.
And that makes complete sense for like certain segments and in certain geographies.
But you're not going to like double the production capacity for data centers in the US by just like relying on labor alone.
And also you're not going to be able to reduce the time cycle that it takes to bring up a
data center from four years to two years if you're not able to redesign the boards,
redesign them for manufacturing, manufacture them at scale in a constricted type line.
So what we really are bullish on is not really AI completely automating away design work.
It's more AI being able to automate away the type of design that produces these very
manufacturable outputs.
And then we have a lot of moonshot ideas about how you can improve the robotics on the line.
But the core goal is if the design is constrained, you can manufacture.
it at 100% automation today.
I don't even need to wait for robotics to get better.
Like, the robots are already here.
It is funny to think about, like, the design of a data center with all the complex
sort of optimizations you need to do and the specs and everything you need to fit
into a particular site footprint, actually being kind of similar, surprisingly similar,
probably to the design of a very small circuit board that needs to fit lots of different
components and meet lots of different specs.
I don't think I actually fully appreciated that till right now.
And Davide, you've said your goal is to transform every software engineer into an electrical engineer.
Why? And how?
I want to re-qualify that.
Okay.
I think that software has incredibly good properties.
And I think that empirically, we are immediately observing this with tools like cloud code.
Like, basically, agents have been able to leverage the structured nature of code to do things that are not code-like-Ecturricular nature of code to do things that are not code-like-E.
at all. Like, you can basically use cloud code to do things that are completely orthogonal.
So the initial comment that I made was basically, yes, like, we need to take the current, like,
set of software engineers that we have already in the United States and allow them to do more,
like being able to be also electrical engineer. But now, like, the total set of software engineers
or people that are able to produce software is exploding. And it includes, like, agents.
So really what you want to do is you want to give anything that has the ability to generate
code the same ability to generate hardware.
That's really what you want to do.
And this will include, like, greatly skilled SWEs that are building beautiful cathedrals
on a PCB, like a lot of our employees, which I'm very fond of.
But it will also include, like, a lot of, like, smaller designs that are completely automated
away by allowing an agent to use code to build the board itself.
The complexity of those designs today is limited, but you can extrapolate the derivative
and get to where we want to be in like a year or two.
I think this gets to another parallel in both of the industries that you're working in,
which is that you're working in these industries with like a very entrenched sort of sets of expertise,
ways of working, tools that people are used to using.
And I'm curious to hear, I mean, which is very different than like software engineering,
for example, where even before AI, I think software engineers are just naturally technology curious
and used to adopting completely new frameworks for doing their work like every couple of years.
So can you talk a little bit about that?
Like, how do you essentially change an entire industry's way of working?
How much do you have to vertically integrate and own yourself versus how can you bring people along for the journey?
I mean, on our side, there is a lot of, like, you have to earn it.
and super traditional industry.
This is a lot, again, with the incentives, but it's, you know.
I mean, it's hard to think of a more traditional industry than construction.
Yeah, yeah, yeah.
Yeah, it feels, yeah, even manufacturing feels like incredibly, like, pro-technology
and, like, light years ahead of where the construction industry really feels.
And a lot of that is, again, it's, the incentive structure is, like, helpful to understand
because really the source of capital sets the incentives all the way down to the project.
And like, we certainly didn't used to always do it this way.
But how it happens now is basically a project that you want to go build goes through this pretty like stagegated process of removing risk so that you can fund it.
And then eventually you get this kind of project that feels fundable to an investor.
And this is a very different profile than venture, right?
This is people who like all they want to.
Yeah.
It's a stable IRA.
They want a set rate of return.
Yes.
I have no ability to take that going to zero.
And I don't even care about capturing the upside.
So all those kind of incentives force the adoption of new technology down.
Like when you get to someone who might have some new piece of technology, it's just super unincentivized because there's no upside.
Like no one actually wins from that environment.
And it looks actually really similar to defense, you know, in a pre-andrel day, if you will.
Like it is a someone's got budget.
I'm going to pay you to.
Before like four companies sued the government.
Yeah.
Well, I mean, yeah.
And that's the process of saying, hey, this is like, it's just, it's just wrong.
It's just like broken.
And that change just hasn't been able to kind of permeate through to this industry.
and we're kind of left with like you'd walk into one of these firms and you'd look at people's computers
and you'd feel like you're stuck in like the late 90s. You're like, what is going on here?
So for us, you know, vertical integration is like, you know, we have to own enough of it that we can actually do a clean
interface to the industry rather than, you know, trying to pick off one small part and then force people to trying to change and adopt that technology.
So, yeah, it is a process of us kind of owning a big enough portion where we can reasonably do it as a startup and then earn the right to continue to
to chunk more and more of that from a vertical integration perspective.
So do you have to go out and hire and look forward the like forward leaning?
I mean, for example, like you need a registered civil engineer, I presume, to sign off on a drawing before it goes to construction.
Like, how do you think about constructing the team, no one intended, of people who are like actually, you know, willing to think differently given the right incentive structure?
Yeah, I mean, most of our team is actually not software engineers.
Like we're mostly multidisciplinary, mechanical, electrical, civil, lots of simulation controls.
We definitely have people who have like AI and software background, but it, in our experience,
it's been much easier to teach a multidisciplinary person, the latest and greatest AI tools, you know, than the other way around.
So, yeah, the team construction thing is, as long as you can kind of think about AI as a core primitive to how we build it into the product, it's much easier to take the domain expert to it.
And the good thing is that, like, you know, there are electrical engineers who are, like, incredibly bright and who love sitting at the cutting edge of a product. And our team doesn't, you know, we have some folks that come from large capital projects in oil and gas and energy world. But the majority of people are like they work on, you know, cutting edge vehicles, rockets, that type of background. Davida, like, maybe similarly in some ways, I don't know if the same sort of capital incentive structures align. But like, electrical engineers are sort of famous for.
No offense, because you yourself are an electrical engineer.
For, what's the right word?
Like, being fixed in their weight.
Opinionated and tasteful.
That's, I think, what you're looking for.
Tasteful, yes.
Very Italian, very Italian of them.
How do you get people to change the way they work?
So this is something that we had to think about, like, very hard at the, like, beginning of diet.
Like, when the idea was in its, like, very,
infancy. It was more about there is a pain point that I am feeling myself when I like go to the
process of designing hardware. And there is a new technology that very clearly holds the keys
to solving a lot of this pain point. How like if I had to like give this technology to the world,
how would I give it? And so one somewhat obvious like answer that you could have thought about in like
2020 would have been let me build like, you know, CAD software. And that, that's, that's, that's
That's fine. And like CAD software has its own like idiosyncrasies as an industry. It's a very high like switch costs. There's a lot of like reasons why building like CAD software business is complicated. Our goal was if you truly make the leap of faith that the models will do it themselves eventually, what you want to build is you want to build the infrastructure for the models to be able to like go and do these things which are not currently able to do. And you don't want to convince people to buy your software.
You want to convince people to buy the end product.
And this is a much harder company to build.
It does require a much larger width of like the market.
And so today, the way that we like explain ourselves to our enterprise customers
like Fortune 100 companies is not, hey, we're going to sell you like a software product.
It's more you are used to, like effectively working with companies that deliver the exact same product,
which is I give you my specifications, I get back a physical
product. We fit into that mold. And then how we do it is an implementation detail to the company,
but we do it faster and we do it cheaper, which is what matters at the end of the day. Also,
we have some major advantages. Like, we offer introspection into how the process happens. You see
in real time, like your board being, like, designed and delivered. Something that, like,
engineers are very used to, like software engineers. Like, you can think about it as, like,
pull request on GitHub, like you see the code, like streaming in real time.
This was not really the case.
The checks passing.
Yeah, exactly.
That's exactly right.
And so basically this is how we pitched it.
To the point where our core compiler tool chain is open source.
Like we actually, if any electrical engineer wants to take it and run with it, please be my guest.
Because what we did is like once you generate an artifact, it will work in our ecosystem.
We will be able to take it and send it for manufacturing.
This is like we want to own the infrastructure, not the core,
design primitives. And we are very bullish that those design primitives will be very helpful to
both humans and like agents. So this is the back that we made. It's like the infrastructure is open
source. You can go look at it on GitHub, diode ink slash PCB. We have a lot of people that actually
are trying it in like a close beta where they give us feedback and they use our internal tools
that we haven't released yet. And we will release more and more tools. But the way that we are
harnessing that power is by doing everything end to end. And like, you know, Alex put it beautiful.
Like, you need to do enough.
If you try to do too much at, like, too early, you dilute yourself and your focus becomes
really complicated.
The other benefit of, like, this strategy is a lot of the times the AI is not 100% of the way
there.
And, like, you want to be able to place company, like, defining bets, even if the product
itself may not quite be 100% there.
And so, like, for example, we are 90% more efficient at building boards than we were
in a world without our tools.
But if we were to give these tools,
there's still 10% of work required,
which is why people pay our current services right now.
And the eventual goal is,
as the models get better,
that percentage goes down and down and down
until it's like fully self-service
and you can reap the rewards
and basically manufacture right away.
Yeah.
I mean, I think you both touched on this sort of like time, money.
It's like sell the thing that the customer knows how to buy.
Yeah, totally.
I mean, in project finance, like truly time is money.
Like if it's a project that takes one year, it takes one year to build versus a project that takes five years to build at the same cost as a very different IRA.
Totally.
I mean, the value prop for us is not that it's cheaper from an engineering perspective.
Engineering is such a small percentage of the costs anyways, that no one wants to compress that.
It is that if you can bring in a schedule by three months or six months, that actually material impacts.
The finance ability, yeah.
So maybe moving to, you know, building physical world AI, how have you guys worked to get a?
to understand kind of your physics and real physical and real world constraints that that matter.
Like there's no common crawl for, you know, construction design data or maybe there's a little bit
more data availability on the on the board side, but probably not much that's digitized and
that's easy to access. So how do you get enough data to even work with to train the models
that you guys are using? Maybe I'll start because I have the easiest path. Like,
In general, by the way, my company is much easier than like Alex.
I admire Alex and I respect him a lot because I think that his domain is like a very beautiful
and complicated domain.
I do simple things.
I build electronics.
So we cheat.
Instead of requiring a ton of data, we reframe the program with something that there is a ton
of training data on which is code.
Traditional electronics is not designing code at all.
And in fact, very tasteful electrical.
electrical engineers despise the idea of writing code.
And that's fine.
Like, we don't want anybody who doesn't want to write code to write it.
Let the model write the code.
The model is amazing at writing code.
It understands the concepts.
We basically built a compiler that gives the model enough hints
that it feels like it's writing a Python program instead of designing a circuit
ports.
So this is how we got around the schematics problem.
there's a lot of like actual physical like you know you know physics problem like you're you're
literally putting something on a on a square that has to fit into some sort of form factor so you do
have physical constraints beyond just the code that's exactly right and there there is no data
like you're right that there is much more data than in construction but like the data is like
two orders or three orders of magnitude smaller than what you would need to train a foundation
model to actually do the the proper job but because
Because this is a physics-based problem, you see companies in the space trying to tackling
the actual, hey, how do I represent it physically.
And we actually see agent models being able to slowly and kind of painfully, like, starting
to be able to do it, the same way that a human would, for example.
We also have like some moonshot projects in the works that maybe like we'll chat about
it next time.
Like I'm basically, I will just say I'm very bullish on diffusion as an architecture.
what I will say, like for this specific problem. And the thing is, like, you need to bootstrap
it somehow. And for us, the bootstrapping comes from code first, build a library of validated
blocks. Those blocks become training data for the next round of models. And so you basically build
a compounding interest. Also, if you become the rails that everybody can design for free on,
that is data that comes your way. Like, and like, as long as you give enough incentives and say,
hey, I'm going to manufacture in the U.S. at a cost competitive with Asia, which is unheard of effectively.
And you can do it profitably, which is very important.
You will be able to actually generate the amount of data that makes the model just like skyrocketing accuracy.
So this is like where we want to eventually go.
How about you guys?
A super cool here.
Yeah.
Same philosophy is like everything is code.
Yeah.
And if you can play in a language that the models already understand, your life is like a
a bigillion times easier.
And so for us, it's like,
the industry really works much more
maybe deliverables based or output focused.
We're always thinking about it.
It's like everything's a snowflake.
It's like always end of one,
which is the core fundamental problem of why it takes so long
and we don't get better.
Like we're not improving our rate of building these projects.
And so our world looks much more like model led.
It's like,
how do you actually embody all the relationships
into some really robust model that...
When you say model,
What do you mean by model?
Like an AI model or more of like an ontological model?
Ontological model.
Like a simple representation of a complex system.
Sorry, my palentee.
Yeah, I did kick in for a minute.
And you basically have a combination of like provide an environment that agents and LLMs can generate a bunch of code that fits within this framework that we've provided it.
has the ability to use all these deterministic tools, almost the same way a regular engineer would.
And if you can do that in this like model-led way, you basically have this like parametric relationship to
everything. And what's really important is that, well, every time you tweak and adjust, it just gets
better and it improves its like resilience. So yeah, probably like the biggest way that that shows up for
our customers is that, you know, if you spend six months designing something and say you have another
like three months before you kind of lock everything and you fund the project and you build it,
if you want to change something six months in, yeah, you'd like start over.
Cascade.
Yeah, and it's a total, total nightmare.
In this version, it's like, everything's just a, it's just like an updated variable.
So it's highly both optimized, but also you can iterate on these things.
So yeah, it's basically this combination of a very model-led approach that allows you to use these agents to write code,
which is what they know how to do.
Put on rails.
Everything is code.
Everything is computer.
Yeah.
How much do you guys use,
it sounds like both of you are doing some of this,
but use simulation,
either for data generation or other purposes right now.
Is that something that you see using more of in the future,
using less of,
or maybe even other techniques other than simulation?
We certainly use simulation.
to like compute basically the values that are required for the design.
But we don't have...
Give an example.
Like, I want to understand what a mass flow rate is of a fluid that's going through a
pipe with a certain consistency at a certain temperature and pressure.
And that's like a weird problem you have to solve for that has multiple variables that
are all interdependent.
So you go into a simulation environment and explore is a pretty wide space.
And then ideally your goal seeking, you're optimizing towards something.
So that's just a calculator.
we've done that simulation software for like decades.
Yeah.
And those are tools for us.
It's like you kind of train in AI how to use that specific tool, how to run a bunch of optimizations.
So your AI like goes and uses some, some, some, all these simulation software.
Yeah, yeah, yeah, yeah.
And you could do that across simulating how electrons move, how fluids move, how structures move when the earth shakes, all of that through simulation.
And the good thing about, at least our world, the easier thing that we have in our world is when you think about designing any of these big projects, it is just, I mean, it's just Lego.
on hard mode. Like you are you are empirically saying the only way that you validly fit these
things together is if it's either been done before or it perfectly matches up from an inputs
and outputs perspective. So it is a it is it's an extremely like calculable answer and in almost
all scenarios versus something that's a little bit more like we have to predict how it will
provide an environment where we actually have no data against it. So I have two answers. Like we
have a ton of simulation already because our world is made for that. Like we've had tools in
like electrical engineering like spice at the schematics level and then like, you know, electromagnetic
simulation kernels like open EMS on the open source or like answers on the like actual board level.
Both of these things exist and are used in the industry and are very important. I think that
the way that we currently use simulation is to give a grounding.
to the model if there is like some reinforcement learning in the loop.
Like you basically can build a circuit and it's very easy to determine whether or not that
circuit is correct without relying on a golden reference.
Like I blessed this specific configuration.
You can build it in many different ways as long as you achieve your output, you're good.
So simulation in that case, very important.
We have it.
We will continue to use it.
The thing that I am very hopeful for is that the electrical engineers today do not, most of the times, rely on pure simulation any time that they build a board.
Like, they have a really good internal, like, intuition for, like, why, like, the design is done in a certain way.
They almost use the simulation as a way to sort of verify that as the last step versus as the design.
That's exactly right.
So my eventual goal is that simulation becomes a train time tool that you use for the model to become better at developing that taste.
Having that intuition.
Because at inference time, you don't want to, like, simulation has some like properties.
Like it's not super fast.
Like you can speed it up with like parallel like kernels and you can do a lot of things.
But simulation is fundamentally something that we hope to use at training time rather than at inference time.
And we built all the hooks to do it because it's important to like ground physicality.
Like you basically need to provide ground truth somehow.
But we are really seeing like emerging properties where if you train the model with enough data, it will develop that taste.
And in 95% of the cases, that's what you want.
You get the product very fast.
And it's very, very hard to beat actual manufacture hardware.
Like the best engineers I know will spend like three weeks simulating something.
And then like they will be like, I don't trust it.
until I actually built it and put in an enclosure where will change completely my electromagnetic
properties, for example.
So it's just like, simulation needs to be a training tool and then you kind of need to
get physics to tell you you're right or you're wrong.
So reducing the training time is probably the most important part.
I mean, you said earlier, Davide, like, 90%, you could 90% do the design and there's still like
10% left where you have a human.
I mean, you have a team of amazing electrical engineers that basically goes and checks.
every design and finishes them. Like, do you think to close that last gap, is there,
well, do we need some sort of a fundamental breakthrough in ML or in AI research to like,
to understand the physical world to make that leap? Or is it more just further developing or
scaling up existing systems? Or you think that's the wrong question to even ask, like
automating that last, whether it's 10 or 5 or 1% doesn't really actually matter that much.
So my co-founder, his name is Lenny, he is the smarter one.
So I will say this is a very important premise.
He and I have philosophical disagreement on this.
I think that basically we already have all the building blocks.
My personal take is that the largest, like the last frontier standing is we don't have enough data, like on circuit boards specifically at the very least.
Like, there's a lot of things that you can do and it will work, but the data is like the thing that we need to generate it as a society if we want circuit boards to be automated by AI.
The data exists.
It's usually siloed into like, you know, the Apple's meta, like SpaceX of the world and they will not like obviously fork it over.
But individually, none of this is enough.
Like you really need to pull it.
So we either like, you know, great collaboration.
Everybody open sources data, which I think is unlikely.
or we find a way to basically produce enough data that the models get inherently better.
And if a new architecture comes out, amazing, you can be more efficient and you can have less data.
That's my current take.
But there is another competing take, which is Lenny's side of the argument.
Lenny's take, yeah.
That's right.
Which a lot of these problems are really well structured for like Monte Carlo tree search reinforcement learning style.
Like the, you know, where you can basically like formulate a problem with like, like,
two players like playing against each other and they get better just by nature of like improving
like recursively.
I don't know.
Like I usually defer to his opinion.
So I will say that maybe there is a world where we don't need any more data and like the
like the things are already on the table and we just need to kind of like tickle them the right
way.
In the meantime, because this is an open question, we will focus on building the thing end to end
and we will bridge the 10% however we need to.
But I'm very hopeful.
it's like at the current pace of improvement in both architecture and data, like generation
capabilities, like breakthroughs will happen.
And you need to be able to harness them.
And you want to be in a position where you benefit from them and you're not on their path.
Your area seems like, for lack of a better word, almost more like permeable in that it's
less of a controlled system.
So there's a lot more variables like the wind or I don't know, whatever.
There's stuff that sort of blows in and might affect you that.
is hard to be represented by a model.
So from, like, outside in, my read would be there will probably have to be this more of a human in the loop forever.
But maybe you disagree with me.
And you're like, we are going to have fully end-to-end designed, you know, large-scale industrial projects.
And Aaron, you're totally wrong.
What do you think?
And does it take a new breakthrough to get there?
No, I think our problem is like we are more, it's even more sparse.
So it's like hard to, you know, we're not an order magnitude or two.
Yeah, yeah.
So we don't even really have that as an option on the table.
I do think that most all those problems can be bounded.
And the kind of benefit of the space is there is an incredible amount of standards that govern, govern how something should be built.
So there will always be a optimization benefit from having.
more data points that you can feed in or more nuanced information. But to kind of beat status quo
is just the bar is so unbelievably low. So yeah, I would say take the under on it and I think we will
be at end to end. I think it's actually an important design paradigm is like for us specifically is like
making sure that you design the system to actually be fully autonomous and to not be human in the loop.
I think it for us at least it feels like it's driven a very different architecture. Now we we, we
Similarly, I've put the bet that, like, the model does get better.
And if it doesn't, then, you know, or maybe back to the drawing board on aspects.
Or, like, we have something that fundamentally a gap will have to close.
But, yeah, the system itself needs to be kind of designed with the requirement that says this is designed to be end-end-ed.
Maybe switching gears to talk a little bit more.
I mean, I think physical world automation, physical AI, whether it's robots running around or something else.
feels very like from a sort of society level perspective. I think, you know, people are scared
about people are thinking about it. It's very much in the zeit guys. I think it's a truly
exciting boon to, you know, American industrial growth. But there would probably be people
that take the other side of that argument. I guess like, so switching gears to that then.
Like maybe let's start with humanoids. That's a big contentious topic. You know, Davidae, in the context
of manufacturing on your end and for you in the context of like actually running around and
construct on a construction site and moving material you know overhyped underhyped does it
matter curious to get your your hot takes on humanoid's well I'm like super excited for the future
to like feel like the future yeah I think that that's like incredibly inspiring like I want to
live in that world it'll it'll definitely be a core component of us and the humanoid is like for the
whole like and humanoids in particular versus like specific for purpose robots that are like
oh I'm really good at moving lumber or I'm like a concrete poor robot I mean and they'll totally
be like all the above on stuff like there's going to be just broadly more automation at large
but yeah there's there's a reason that like centralizing around a design and mass manufacturing
that design ultimately you know the efficiency that you get out of manufacturing a thing and
that learning rate and driving costs down incredibly low outweighs that
the nuanced custom efficiency.
And so, yeah, I think that that form factor will be very, very relevant for like an
incredible scope.
And there will be specialized robotics, too, in the same way that, like, when you engineer
giant facilities, there's always these like kind of volume to surface areas,
scaling laws that say you should customize that giant vessel.
And it's not, you know, always standardized.
But yeah.
What do you think, Domit, are you going to have humanoid on your, on your PCB manufacturing
line?
So I have the luxury of loving all robots equally.
I don't care if they're humanoid.
I don't care if they're special.
They all have PCBs.
I love them.
They have PCBs inside them.
I love you.
I think that for our specific process,
I think that we like electronic specifically and like circuit boards particularly
are already so automated that your goal is to bridge that gap.
And so, like, it can be a humanoid.
I'm very, very bullish on VLAs.
We're, like, I suspect that there will be a lot of improvements to that, like, remaining
20% of work that needs to be done that you can do with, you know, a robotic harm, which
already exists in terms of hardware, with, like, smarter ability to discriminate components
and, like, have the ability to do computer vision on the fly.
I do think that there will be a little bit of that.
And, in fact, like, I think that this is probably, like, a great optimization that you can do.
Like, I'll give you, like, a very specific.
example to our use case.
If you want to solder very chunky components, you have two options.
You have either, like, you do it by hand, so you take a human and you do it.
Or you have a machine called like a wave reflow oven, which is basically a huge molten
pole of tin that, like, I went like to Europe.
I was visiting some manufacturers and they told me it's literally so expensive to heat up
the tin in terms of energy that we don't turn it on.
because the volume that we do is not worth it.
So we'll just, like, do it by hand.
So that kind of thing feels like it's very achievable to automating robotics.
But this is like a marginal thing in our assembly line.
What I don't think is a marginal thing is like,
if you look at the implication of what, like,
automating knowledge work looks like today,
like at some point, there will, like, there is a vastly larger,
like, chunk of the economy that needs, like, you to do something.
Like if you need to mine ore, like somebody needs to mine that ore, and it can be a machine or can be a human, hopefully not a human, like not the greatest job that like you want to, like, you don't want to put humans in harm's way.
Like you want to be able to actually have the robots that do this kind of stuff.
And so what we want to do is like you want to be able to be a part of this.
Like you want to be able to facilitate this.
Like one example is actuators.
Like we have some IP in like motor controlling.
I have a good friend David Hansen
who builds beautiful motors with Western Magnetics
materials
and we want to build them
we want to build this kind of stuff
we want to be part of this
and I don't know like if I would
like 100% bet on a specific form factor
like we invest and
like we really like robots that are specific
like pick and place machines are basically robots
but I think that
like there will be more and more and more
And so this is like part of the bet that we're making.
You kind of touched on something that I think is important, which is this sort of tacit knowledge that I think Dan Wing calls it the process knowledge, which China has in spades, which, you know, the U.S. has to some degree, but it's we have an aging workforce in some of these kind of skilled labor, whether it's manufacturing engineers or highly skilled, you know, construction engineers or civil engineers or electrical engineers, these,
people that, you know, work in these physical fields and have developed an intuition and a taste
and understanding of what works and what doesn't. How important is that to capture? Is there a way to
start encoding that in these models? Or should we be really thinking, you know, as a society about
how to train up the next generation of this type of worker that historically has been really valuable
and is retiring quickly? I do think there is a lot of, there's a lot of tacit knowledge and
the industry that helps be more like a shortcut or a rule of thumb to the right answer that you can
just first principles derive. So there is a scenario where you, you know, you can do a heck of a lot more
work when your marginal cost goes to zero. It's totally fine. We solved the problem. But like where it
really is isn't like the trades like the electrician and how they work. And there is an incredible
amount of tacit knowledge there. Which yeah, I think is both a yeah, like a challenge and yes, we need
so many more of them. I'm, I don't know if this is this could totally be the wrong.
number, but I would guess that the average salary of an electrician in Texas right now is higher
than like a Silicon Valley software engineer. Like it's incredible, like super demanded. Yeah. Well,
I was talking to the, I think this was last year, I was talking to the CTO at Microsoft. And he was
telling me that one time Microsoft employed a third of the electricians in the state of Georgia.
Oh my goodness. When they were building a big data center there, which is wild. People are turning
to manufacturing for a lot of the data center scope just because there's not enough trades to, there's
not enough people in the trades to build these projects.
And so the only alternative is you mass manufacture these things where you can concentrate labor
in a modular scenario, even at a premium from a cost perspective.
So, yeah, there is, again, it's a little bit of an all-of-the-above strategy where you would need
to say, yeah, we should totally be training more people on very practical skills that are going
to be needed for a while.
And then hopefully start to codify a lot of that so that when we really want to go into
scale mode in a real world of abundance when, like, intelligence falls a zero, then, yeah,
it'd be great to embody that into robotics, too.
What do you think, Davidae, do we need more PCB manufacturer technicians?
My take on this is the biggest cultural disconnect, which, by the way, like, this is something
that when I was, like, visiting and, like, living in Hong Kong, you see.
in spades is that
a lot of the
result of being able
to just send your designs
like kind of like ivory tower like you are
designing in the US and then
sending to manufacture somewhere else
you're obstructing the manufacturing somewhere else
you kind of don't feel that pain
like the pain is really like disconnected
and that's why like the design for manufacturing
muscle atrophies
I think that
like more so than like
the know-how on the line, it's this idea that the person that designs the board will be the
same that manufactures it or very close, like their friends, for example. If you look at a lot of
electrical engineering design done in China, it's designed, like, even if it doesn't matter,
so that it's easy to make. Like, it's very, like, it's visceral. Like, I had this friend who would,
like, I was like, why, why do you make your boards like so crammed? Like, why just do it on double side?
He looks at me, he's like, but then you have to do two like passes on the SMT line.
And I'm like, but it's not you.
And he's like, you know, I know the person who's going to do it.
And it's like my board is going to arrive later and it's going to be more expensive.
Like I'm just going to spend a little bit more time designing it.
And this is like very cultural.
And like I think that what is missing at least in the circuit board is like this very visceral connection.
And I don't know that you can just like artificially manufacture it or, you know, hire your way into it or pill-pool people out of retirement.
I think that the only way is through at this point.
And so you basically need to find a very cheap way
to generate these DFM ready designs.
And Claude doesn't care if you bash it and say,
yes, this is good, but make it more manufacturable,
make it more manufacturable.
Or like you say, hey, these are like 150 checks,
go through all of them and like painstakingly change the artifact
until it's easy for me to make it.
And then, like, of course, like there are very smart people already,
all the contract manufacturers for PCBs in the US are very talented.
Actually, the capabilities of contract manufacturers in the US are super high
because they only bid on military contracts,
which require the highest possible capabilities.
But what you want to build is this new set of mass production capabilities,
which has been kind of evaporated by the industry because the economics data makes sense.
And we are betting on doing it by teaching the designer, which in this case,
is not a human necessarily to do it for you.
I think that's a really, really important point.
It kind of brings me to my closing question for both of you, which is both of you
are talking about how do we use, you know, AI in the physical world to like do more of
something, whether it's build more, design and build more PCBs in the U.S.
be able to, you know, pay for and construct and design and construct more kind of large-scale
industrial projects.
How do you guys think about the second order effects of that?
Like maybe this gets to the mission statement of why you guys are working on what you're working on.
But maybe that's a good place to kind of leak to close the conversation.
For me, like, I feel this pain personally.
Like, I want to be able to spin up a hardware company the same way that my friends spin up B2B SaaS.
Like, you should be able to say, I want to do something that's considered very hard and just go.
and do it. And I think
that the second order effects are
today we
have what is effectively
like the equivalent of curing cancer
happening in artificial intelligence.
It's like this marvelous thing that if you
three years ago you gave somebody
like cloud code, they would have
thought that you were, I don't know, like a sorcerer
or something. Like it is that
good but it's also so
bad like actually
delivering physical products. And it's
like marvelous because it can do it
in some capacity, but we really need to basically have the same, like, stepwise improvement that
we had for software.
We need to have the same thing for physical design in order for American engineers, American
teenagers, to be passionate about building physical things and say, I want to build a cube set
and, like, put it in orbit and do cool things with it.
And it's easy because I can just spin up and, like, have my boards manufacture next day.
I think that those are the second order of facts that I am interested in.
And the only way that we get that is if we teach models to actually do like things in the real world, which is my, like, I enjoy this a lot. Like, this is why we started a company. Yeah. I mean, for us, it's like, I don't know, if you, if you look at like basically any in the U.S. at least, any construction metric. So like labor productivity or adjusted KAPX numbers over the past like 50 years, we're getting worse. And I, you know, my past life, I come from the world of software where it's just like de facto everything.
gets better. There's always progress. And that is clearly not true in this space. And you extrapolate
that line out and yeah, we just like lose how to lose the muscle of knowing how to build large
ambitious projects. And yeah, that's like the graph I see when I like close my eyes the other night.
And so for us, it's like, you know, are we able to do an aspect of the, of kind of what this
life cycle of building these projects looks like in order of magnitude better so that we're on the right
to redo the whole thing and solve it from, you know, kind of incentives down.
is how do you build just an absolute like order magnitude or orders of magnitude more from a project's
perspective. And that's everything from like the energy that we need to actually like win an AI and build all
these data centers to all the like advanced manufacturing companies that we're doing to reindustrialize
and just to build just a massive amount of stuff that we need all the through critical minerals. So yeah,
there is just like the core bones of how basically all this stuff that you see when you look around
works like we're getting worse at. And that's like a very, very concerning thing.
Cool. Well, this is really fun. I'm glad both of you are working on your respective problems.
I'm glad you're in our portfolio because it's, you know, I'm leaving this conversation
optimistic. But yeah, thanks so much. Thank you. Thanks for listening to this episode of the
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