a16z Podcast - Digital Humans and the Story Behind Lil Miquela

Episode Date: March 30, 2023

You’ve probably heard of ‘Lil Miquela. The 19 year-old Brazilian-American influencer has millions of followers and has partnered with the likes of Samsung and Prada. But despite capturing the hea...rts of many, she’s not real. But you probably haven’t heard her origin story. In this episode we take a trip back to 2016, to a world that looked much different to today, together with two of Miquela’s creators – Trevor McFedries and Isaac Bratzel – cofounder and Chief Design and Innovation Officer of Brud at the time.We learn what inspired the experiment and what early signs indicated that Miquela was not just a novel idea. In a world where spinning up an influencer, we learn what it took to capture mindshare, the pushback they’ve received, what a “scalable influencer” means, and what they think is to come. Resources:‘Lil Miquela on Instagram: https://www.instagram.com/lilmiquela/‘Lil Miquela on Youtube: https://www.youtube.com/channel/UCWeHb_SrtJbrT8VD-_QQpRAFind Trevor on Twitter: https://twitter.com/whatdotcd?lang=enFind Isaac on Twitter: https://twitter.com/izykbenjaminFind Brud on Instagram: https://www.instagram.com/brud.fyiIsaac’s new avatar company: https://www.avataros.com/ Timestamps:00:00 - Introduction02:18 - The key insight04:05 - A new breed of influencers06:25 - Miquela’s aesthetic09:30 - Early signs of success13:01 - Narrative and fan engagement16:45 - The technology18:14 - Expanding past Miquela22:34 - Traction and generative AI26:45 - A new reality31:55 - Early pushback33:38 - Misunderstanding reality36:23 - Fear of new technologies37:47 - New technological unlocks41:13 - Scalable influencersStay Updated: Find a16z on Twitter: https://twitter.com/a16zFind a16z on LinkedIn: https://www.linkedin.com/company/a16zSubscribe on your favorite podcast app: https://a16z.simplecast.com/Follow our host: https://twitter.com/stephsmithioPlease note that the content here is for informational purposes only; should NOT be taken as legal, business, tax, or investment advice or be used to evaluate any investment or security; and is not directed at any investors or potential investors in any a16z fund. For more details please see a16z.com/disclosures.

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Starting point is 00:00:00 She was like, you keep saying scalable celebrity, but like, what does that look like? You've probably heard of Lil Mikaela, also known as Mikaela Sousa, a 19-year-old Brazilian American influencer with millions of followers online. She's partnered with the likes of Samsung and Prada, but she's also not real. But here's the thing. Mikaela is not alone. You might have also heard of the other digital influencers out there, whether it be Knox Frost, IMA, or even Olympic. O'Hanians, doll, quay-quay. Well, in today's conversation, we get an inside look into the origin story behind
Starting point is 00:00:36 Lil Mikaela, a virtual trailblazer created in 2016 by Brad. And we do so with Trevor McFedries and Isaac Bratzel. Trevor was the co-founder and creative genius behind Brad, while Isaac was the chief design and innovation officer, so he was actually in charge of creating the avatar and running the design and tech teams. So, we get to hear firsthand what inspired this experiment. And also, what early signs were showing that Michaela was not just a novel idea, but a character that people were really resonating with, even writing fanfiction
Starting point is 00:01:04 about. And in an era where it's easier than ever to spin up a character, where does it all go? When an influencer can truly look however you want it to look, how do you decide? How do you create a narrative that resonates? How do you get past the uncanny valley? And what are the ethics of all this? We cover all this and more, and I'm truly so excited to have you listen to this conversation. As a reminder, the content here is for informational purposes only. Should not be taken as legal business tax or investment advice or be used to evaluate any investment or security and is not directed at any investors or potential investors in any A16Z fund. For more details, please see A16c.com slash disclosures.
Starting point is 00:01:54 It's 2016, and I just want to paint a picture for the listeners. Britain just voted to leave the EU. Rihanna just released work. Open AI and TikTok were literally just founded, like their absolute infancy stages. We're in a very different world. And somehow, Trevor, you had this insight, this inkling that a virtual influencer like Lil Mikaela should be created. So what was the key insight at that time? The reality was, like much like you mentioned, we are living in this kind of heightened political moment, like post-Trump, post-Brexit.
Starting point is 00:02:26 it. And me just being terminally online had kind of spent these different evolutions from like Web 1 to Web 2 into like Web 3 or the present and seeing these different media moments and the narratives they could create and how that could shape the ideologies and belief systems of young people especially. And being in the States was hyper aware of like what happened on 4chan and what was happening on social and meme magic and what it meant to create narratives that could, you know, capture heart and minds and how effective those could be and the double-edged sword that presented. And kind of in parallel, I had fallen in love with this data set around a show called Will & Grace that I love. That said that, like, Will & Grace
Starting point is 00:03:05 was largely responsible for gay marriage in the U.S. that, like, public polling was tied to the ratings of that show. And so it seemed like there was an emergent new media, social, you know, visual platforms that could be used for telling fictional stories. And that was really the dream. It was like, if you were going to build a modern Disney or Marvel now, you probably wouldn't want to start in comic books or in theaters, you'd want to start where the eyeballs are, which was really on social. And so that was a vision. It was like, can we create Disney on social? Can we tell stories that are as engaging as a Kardashian or Jake Paul, but kind of imbue
Starting point is 00:03:37 these ideologies that make for a more tolerant, empathetic world? And that was kind of like the impetus for all this madness. Yeah. I love that you mentioned some of these other characters or influencers that we see in TV shows. People have shown that they have an affinity to not just humans, but. characters and TV shows and these illustrated characters. But was there some sort of insight that you saw where to me, I don't know if we saw very many virtual influencers that looked like humans. What was the insight of like, well, Michaela is fake, but she also looks super real. She was like
Starting point is 00:04:11 almost like a new breed. You know what I mean? Yeah. I mean, they were like zero and that's largely why like Isaac is in the picture. I mean, like no one was doing photorealistic like bipedal human characters. There's this concept of the Uncanny Valley that there is this kind of middle ground between what an actual human likes and what like a cartoonish looking like Hello Kitty human looks like where it looks too human but not human enough and you get freaked out. It's like a Polar Express girl is often incited in this stuff. But as a result, you didn't really see anyone doing any of that stuff. And, you know, there were things happening in Asia, Hatsun and Miku. You know, we're standing on the shoulders of giants like Miku. But we were interested.
Starting point is 00:04:52 and I think doing something, A, on social, and that was already going to be challenging a lot of norms. There was still this perception that social media was for nonfiction. You know, be telling a fictional narrative inside of that space, and I'd be doing it with a character. And if we could minimize as much of the novelty as possible and keep as much of it familiar as possible, I thought we had a better chance of succeeding. And I thought it would be really easy. I was like, yeah, we can just make a virtual human, no good deal. So in six years later, you know, trying to figure it out still.
Starting point is 00:05:21 But Isaac really was like really the key in getting that figured out. Yeah. So Isaac, let's hear from you. You get this idea from Trevor. You're like, okay, let's just make this virtual human. And you have to make this a reality. Talking about that design and actually making this real, what were your first steps? And like, what are all the little things that maybe sound simplistic, but maybe we're actually really hard?
Starting point is 00:05:44 Yeah. I mean, I think it's always really hard. But I think we got lucky in a lot of ways. terms of Michaela's design one is we had a CEO and Trevor who actually dove in to some of like he found Das 3D in these softwares and kind of like started making that design. So when I came in, it's really just like taking that, like looking at what's working already and saying like, okay, now let's triple charge that. Let's make this able to be look realistic. Let's make it able to be animated and all these other things. Right. So I think for us it was a little bit of like
Starting point is 00:06:09 having a really good sense from Trevor and from some of the cultural savants we had on the for a team that really understand internet culture and kind of like how to connect with the audience that they were targeting, right? And, you know, luckily we found something that obviously resonated with a whole lot of people. Yeah, and it really did resonate. And I've heard Trevor, you talk about, again, all of these little decisions that you had to make about exactly what she looked like. I mean, when we're influencers online as ourselves, like you only have the face that you're born with. But when you're starting new with a virtual influencer, you literally can make that influencer look like anything. And that's amazing because you have this clean slate. But it also is
Starting point is 00:06:46 like, yeah, does she have freckles or not? Like how long's her hair? What race is she? How old is she? What are her beliefs? And so given Trevor used the term terminally online, how did you use your background? I mean, you also worked at Spotify. You've like toured with Katie Perry. Like you have this cultural understanding of what people like. And how did that feed into ultimately what you built into this character. Yeah, it's an interesting question because when you're doing things like this, it's so open-ended. The other idea is like, Michaela didn't need to be a fixed, a static or character. It could be this kind of like shape shifter ever evolving.
Starting point is 00:07:19 You know, in the narrative, Michaela's 19 forever. And so there were decisions, like, I wanted to create constraints because as a creative person, I like having constraints. I think it kind of like breeds really like interesting ideas. But, you know, some of the kind of early things, I had worked in like making music as an artist and as a producer for a very long time. And it was like pretty clear to me that there were these like under served really passionate audiences in Latin America. And so if you ever look at some like pop stars,
Starting point is 00:07:43 Instagram, 10% of the comments are come to Brazil, come to Brazil, come to Brazil. Oh, really? And so, you know, so in the narrative, I definitely wanted to like engage, you know, young people, especially people that's for Portuguese. And so Michaela was programmed to be like half Brazilian, half Spanish, right? And the idea that we could engage kids that I think were underserved by influencers who were kind of looking towards Europe and Western Europe especially. Yeah. Beyond that, I think like, the age thing, I'm a big fan of pop culture and I think generally have seen this motif where people engage with media that it's like five to seven years older than them. So like, you know, Hannah Montana is running around high school, but it's like kids that were like middle school
Starting point is 00:08:22 younger watching that program. And so Michaela being 19 was quite intentional because I really felt like, you know, in a post-PG-13 America, like movie ratings really neutered middle ground of cinema and television where I used to have these kind of like, like John Hughes films. He's like coming of age tales that really talked about the issues like people were facing and didn't talk down to them. So one thing we always talked about early on was like we wanted to tell stories at like eye level. We didn't want to talk down to kids. We wanted to address them like they were adults and they had complicated lives. And they're aware of the turmoil in the world. They're well aware of like impending climate change.
Starting point is 00:08:56 They're well aware of like economic strife like pandemics. Like these issues affect everyone. It's not just, you know, cliche saved by the bell motifs. Like we can go deeper. And then beyond that, like, we just made assumptions about what narratives would work and how we could kind of imbue these ideas of tolerance of, like, otherness. And then you just try things. You know, I think people were probably like, wow, how did you know that she'd be so revered in fashion? And like, I had no idea that, you know, we want her to look cool and all of a sudden fashion raised their hands.
Starting point is 00:09:27 Yeah. I mean, I want to talk about the narrative that you built out because it seems really critical to the success of Loma Kayla. But also, you mentioned you were surprised by things. Like, what were some of those early signs where you're like, oh, wow, we've got something here? For me, I get kind of, like, theory-brained and I'm, like, talking about these, like, concepts and ideas that I'm really excited about. And often they don't apply in the real world. But I talk a lot about this idea of, like, paraphiction, this idea of, like, telling fictional stories and spacious reserve for nonfiction.
Starting point is 00:09:54 And the big one being, like, professional wrestling, WWE, whatever it is, this idea that you're washing people in a ring where you watch sports take place, boxing, other things. and people are getting hit with chairs and they're really getting hit but you're told that it's fake and you know in kind of an infinite scroll world where you know nothing makes you take pause
Starting point is 00:10:16 these things that kind of disrupt these patterns that you're familiar with like make you pause and say what's going on and so much of what we were doing was really trying to create these paraphictional moments where you're like wait a minute Michaela's a Coachella is that really Coachella
Starting point is 00:10:31 wait a minute Like a brand is talking about her being at Coachella, and that led credibility to the idea. And so the moments that I think that, you know, for me to jump out, obviously it was like Shane Dawson. When Shane Dawson made this YouTube video that included Michaela and these conspiracy theories about what she could be, like that adds this other kind of like meta narrative layer to it, right, that it then kind of like compounds like the reality of it all. And so that stuff was like really special to me and quite fun and quite cool. and Isaac, do you have memories of things that will you jump out? Yeah, I 100% agree.
Starting point is 00:11:05 The Shane Dossan one is really cool. And I think it was any time there was a thing that kind of made it real to me. Because for me, the thing that I was always worried about when I got there was like, is this just a reactionary thing? Like, people see Mikaela and on Instagram they have a reaction, right? But when you could see fans really engage and like so somebody would respond to Michaela and then there would be a whole bunch of fans that would come to her defense and like explain the whole story and the Shane Dosson video and they had tracked on all this stuff.
Starting point is 00:11:29 You can see how much people really care. And there were fans that knew more about the backstory than I did at certain points. But I was like, oh, man, this is really deep. And then, yeah, the Coachella moment was huge for me because it was like a technological thing. And I was like, well, this is really real. Like, we're not just doing still images in magazines and stuff. Like, we're going to go in real time and try to interview musicians for Coachella. That was around the same time as the Calvin Klein ad.
Starting point is 00:11:50 Yeah, like rehashing the trauma of those moments where we're just like working around the clock, trying to do things that take, you know, 100-person teams years in just a few weeks or months. totally mental. I remember a couple of Halloween's where there were all these fans dressed as Michaela. And one of the things we talked a lot about when we were designed the character was maintaining this Halloween costume, right? Like if you were going to be Michaela for Halloween, are there identifiers? People would know who you wear, the space buns, the freckles, like certain things like that were things that we turn out to deviate from too much. I think that was one of the brilliant insights
Starting point is 00:12:21 to have had early on. It's like recognizable like instantly. Because if we change it too much, right, you lose that kind of like instant recognizability. So Michaela just like, like sticking with the space funds, you know, having the preckles, like these just really recognizable features. So I think that was really brilliant, honestly. Yeah, I think I've heard you talk about this, Trevor, but it was this right balance between somebody that almost anyone could resonate with. Like, people aren't even sure, like, exactly where she's from. But then at the same time, these iconic aspects where you're like, oh, I haven't seen that before. So it's like a nice balance in her look. You mentioned fan fiction.
Starting point is 00:12:54 It's always fascinating to hear that, like, fans almost give the character a life of its own. like this was the case. Tell me more about this narrative that you guys ended up building over years. And also, whether any of this fan involvement, did that actually help you guys curve that narrative or adjust that narrative? It seems like it's easier than ever for someone to create one of these virtual influencers. And given that that may be the case, that there's going to be this flood of them, how important is building a narrative in getting this traction, having people really resonate with a character like this? I mean, it's all extremely hard, but I think narrative is unthinkably hard, right?
Starting point is 00:13:32 You know, there's all kinds of books you can read about why you shouldn't build narrative and media businesses because it's like building a fashion business. Like you have to keep things interesting forever. Like you can only keep lost interesting for so long, like the Sopranos runs out of steam, or maybe not. That shows kind of perfect. But I think, you know, one of the ways we tried to solve for it or I thought about it was like integrating Michaela into the real world.
Starting point is 00:13:54 this is funny like thinking about a lot of these concepts but like one of the things we talked about a lot was inverting the traditional media pyramid where traditionally kind of started with this like longer form asset like a Star Wars and then you kind of iterate in like a Star Wars video game comic book all the way up like a light say where you could buy at Target and so you have this pyramid that moves from like big expensive long form asset into this like smaller thing we want to invert that and start just like a character still image and then work up that stack into like longer form television and film right and the dream was actually expand upon that like television and film like one of the reasons I love the Kardashians and
Starting point is 00:14:29 their narrative universe is that it's infinitely deep because they're human beings you know you can work through all of Kim's father Robert Kardashian's OJ case into like his family tree into like Armenian conflict you can go as far back as you'd like so by integrating Michaela into our world by having her work for bread or firebred or have these like real world boyfriend and other things like fans could go super deep and then they can start to speculate and they can riff and they can actually connect dots that we wouldn't see all the times and so the other part of that was we really tried to build a technology organization disguised as a media organization so we had like data science teams every week bringing back what worked and what didn't building taxonomies on images
Starting point is 00:15:16 and videos trying to understand and like figure out what motifs connect and why and how things are kind of working backwards. Isaac you were part of the team that actually help this come to life. Like, okay, Michaela's apparently now dating this one person. Like, how do we actually execute on that and should we change it? And I think at one point, Michaela was dating a real life person too, right? So there's all these, like, dynamics. And yeah, tell me more about like operationally. How do you make that happen? Yeah, I mean, early days, we were really small and it was crazy fun with trying to do things that were just like way beyond what a team of that size and experience level is like, you know,
Starting point is 00:15:49 should be trying to do. But I do think, you know, Trevor's earlier point, like this really quick feedback loop. When you're starting off, you have the ability to, like, do this quick thing and get that reaction immediately. And like you said, steer that character in her narrative to the fans that are engaging, right? Which then informs what you're going to do when you start to do more medium and long-form stuff. And I thought that was really cool thing that I learned from Brud. It's kind of this reverse pyramid that Trevor talks about. It's like, if you start with a movie, you're kind of like, here's a script. We're going to take a shot and see if it lands, and if everything hits perfectly, then maybe you go from there. But this is almost like, let's
Starting point is 00:16:21 introduced this character super early and the lowest form possible and see what resonates and what it's and kind of build the story out of the fan engagement, which is just like kind of this radical idea. At least it wasn't at the time. I had never really seen that. So using that then to inform the longer form content and kind of like having this pretty good idea that, okay, this is going to work now. So now we can go and try to create, you know, a five-minute music video out of a real-time character, which is its own whole challenge. I mean, seriously, how do you create that? I guess today the technology is getting better, but these music videos, I think she's on Spotify, like, what technologies are you actually using to accomplish all this?
Starting point is 00:16:56 Yeah, I mean, there's a lot of different ones. I think there's a huge, I would say, an order of magnitude difference between, like, the still images on Instagram and doing actual longform animated content, right? That's stuff that's typically reserved for really high budget films and, you know, AAA video games for like a hyper-realistic digital human to be doing that stuff. So that was really challenging. I mean, I think we broke a lot of ground there and the technology was coming along, so we were able to do it somewhat.
Starting point is 00:17:19 But, like, we're now in a phase where it's starting to become, I think, even referring to this stuff, that it's starting to become more and more realistic for smaller studios to be able to do that. But it was still a blocker. You know, I think what we were really hoping to do was somewhat blocked by the ability to, like, create really expensive, like, long-form content of animated digital humans that are, that's really expensive. So if we want to make more characters and create more content and do all these things,
Starting point is 00:17:41 you know, you get stuck in a certain platform when you build out this technology piece, right? It's really hard. You can't just, like, go to HBO and Euphoria and be like, yeah, sure, here's Michaela, put her in your film. It's not easy like that. It's expensive and time-consuming. And anytime we had those kind of opportunities, we had to weigh the opportunity cost of diverting
Starting point is 00:17:55 our whole team towards doing that thing and like dropping Michaela's internal narrative. And I think that was kind of one of those big learnings for like, okay, in order to see all this thing, we really would have to have a big, big investment to like get over this bottleneck at this point in time. So did you end up getting over that bottleneck? Because I think you did end up launching a few other influencers, Bermuda, Blocko. How did you decide, okay, yes, we are going to expand this past Michaela. We are going to take on some of these really cool opportunities and invest in. doing these longer form video narratives. And so what were the next steps past that early
Starting point is 00:18:25 traction? Yeah, it's funny. I'm thinking back to kind of like original pitch stuff. And, you know, I think initially it wasn't clear investors like how this could be a venture-sized bet. But like the bet to me was always, okay, there's a coming computing shift. I called it spatial computing. I guess it's by and best now like the metaverse or whatever else. And it seemed like all of the people that were building for the metaverse were building kind of universes and expecting people just to show up if you believe they will come and I always thought that like
Starting point is 00:18:53 a character would pull you into emergent platform so like you know, Pikachu is the reason you get Pokemon Go. You don't want to just walk around your yard scanning stuff. You want to follow Pikachu somewhere. And so like if we kind of build a connected tissue between Web 2 and this emergent
Starting point is 00:19:08 spatial computing thing, we'd be way out in front and I think looking back on it now that things we kind of got backwards was I was like, okay, billions flowing into VR and autonomous vehicles and we're going to have this huge shift that's going to allow, you know, generative media to come really quickly. And then once we can do that really quickly, a lot of values are going to shift to this, like, spiritual computing world and be able to build digital economies. And I think COVID accelerated
Starting point is 00:19:32 digital economies before we actually had these tools to do generative media at the pace we'd like. And so we had to make decisions about where we could be efficient and how we could build models that could port really well. Anyone can kind of do a digital human that looks good and wants to image, but like speaking, you know, building really compelling facial rigs that can be driven effectively, super tough. Isaac's really good at it. It's insane. But, you know, Blocko was like, what if we just cover his mouth all the time? It's like simple things like that. We're always wearing a mask. He's always covering his face. It adds a little bit of mystery, adds some narrative, as a constraint to the creative people, but a lot of us to create stuff
Starting point is 00:20:07 more efficiently. So it's like little things like that. Feet are hard. They often are floating. Let's not show deep. You know what I mean? Like care is crazy difficult. So, Rocco is bald, you know, Michaela's hair is pretty much fixed, except for a couple shooting things that move. Like, let's really limit things that could cause a lot of problems and trying to figure it out from there. That is fascinating because, I mean, with just like the generative AI stuff today, it's like the trope is like the hands.
Starting point is 00:20:32 You know, everyone's like, oh, don't look at the hands. I always had the hands. And so, Isaac, are there other things where you're like, people who have not ventured down this rabbit hole who have not built this don't know is actually surprisingly hard? Yeah, there's so many things. I think one of the things that anytime we're outside of a technology, we have this idea that computers, you can do one plus one equals two, and computers are always going to do that thing,
Starting point is 00:20:53 and there's nothing farther from the truth when you get into this stuff. Everything breaks, everything crashes. This is why you have big studio models to get these high-end budgets that just go crazy expensive, because at the end of the day, you have to get pixel-perfect to fit into this film, to fit into this universe, like exactly right, and it's just the only way to do that is throw time and money and people at the problem. And what we were trying to do is, like,
Starting point is 00:21:14 do that the lowest scale possible. And I think it was kind of like, we're doing this on social media. We can get to 90% quality, right? And people are not going to care if like this one flyaway of her hair is like slightly not quite right. So we're like, how can we just like eliminate 90% of the cost and the time and get 90% of the quality, right? Because it's kind of a power law inverse. Yeah, it's just so complex and so hard. And even today, I think one of the things we're going to run into a lot is this idea of like, oh, anybody can do this now with AI tools and everything else. And to me, it feels a little bit like suggesting that because Ableton is like $5 now, anybody can go be a superstar musician because they have this technology.
Starting point is 00:21:51 And like technically speaking and like having the skill set to do it, it's not true. And then definitely narrative and culturally and having the like ability to like connect with fans that way, it's definitely not true. You know, the technology piece is going to be so enabling. And my hope is that it will really help people that have that ability and that desire to connect and tell these stories. I really like, I resonate so strongly with Trevor's kind of vision of storytelling being transformative. And I think. that that's so true today more than ever. I think if we were five years later with Michaela, we would have been able to do things that would have been much bigger and even broader
Starting point is 00:22:19 because I think a lot of the bottlenecks are going to be removed very soon. Yeah, I love that you said that, that, you know, the technology is a democratizing force, but I can also see how people will look to Lil' Michaela and be like, oh, I couldn't do this six years ago, but I can do it today. And so on that topic, are there any, I guess any wisdom from your like six years of doing this and building this and seeing what works, what doesn't work, how much harder it really is to get traction, to get people to care about something, that you would almost like tell those people, not so much to drive them away from this idea, but to understand what it really takes.
Starting point is 00:22:57 There's kind of no easy way to say this, but like it's democratizing force and all this technology lowering barriers just people participants. And so effectively, if you're creating media on TikTok, right, like you're not even competing for attention in your following or your social graph. Like, you're competing against the globe. You need to have something more compelling than tens of millions of people that are generating stuff. And so it's super hard. You know, one of the things I tried to do is, like, understand where you have advantages and where you have an edge.
Starting point is 00:23:23 So for us, it was music, right? You know, maybe 10,000 people are releasing music on Spotify this Friday. Can we be in the top 100? Yeah, I think knowing where you're really gifted and where you can out-compete others because it's hyper-competitive for sure. Isaac, on the technology side, I just want to ask you super quickly, because you're building a company here that enables some of this, right? And from my understanding, your company is not taking the like full generative AI approach, right, where you just like go into something like Mid Journey and spin up a new image. So how are you thinking about that, the different ways these new technologies are coming together? Sure, yeah. I mean, I think right now, I think that there's understandably a lot of excitement about mid-journey and really tools that I call pixel pushing at the end of the day. If you're doing 2D morphing of images, then I feel like in a more immersive world, so use the dirty M-word metaverse or spatial competing room like that to be immersive. When you create 3D avatars or 3D things and 3D worlds, like they are fully immersive and they're able to now be interoperable within a more virtual world. And that's what I think is coming, not necessarily. the metaverse in terms of like what we might think of it now, but just this world that's going to come more and more out of gaming where things are going to be more three-dimensional.
Starting point is 00:24:34 And working in 3D for like a decade, you start to understand like how much we underestimate what another dimension means when you're adding it to something, like especially technological. We don't think exponentially, we think additively. So we're like, oh, yeah, you add that third dimension and it's like, yeah, just another layer. And it's not, it's completely a whole order of magnitude shift. I also really like what Trevor said earlier about rather than building like this metaverse worlds and focusing on that, but like folks. on that character and the narrative and having them be that connected tissue, I really view that
Starting point is 00:25:02 is one of the ways that really some of this stuff can start to land, which is if we can create like avatars that are scalable, like digital humans and digital people that can actually connect with fans in a real way and have that be the way that ushers them through this kind of more virtual world and create more of a human connective layer. That's what I think would be really, really cool because I think a lot of times, you know, if you look at what's going on now with a lot of the virtual world stuff, it just feels very impersonal. So I don't think that this is not including some of the generative AI tools. The generative AI tools and the stuff you see image space right now is very two-dimensional.
Starting point is 00:25:34 And I don't think that's actually going to be the solution. I think what it's going to be is when those tools are able to really generate and include into like a three-dimensional world, which is something that we will be focused on. Right. So you're basically saying like a lot of these tools right now are in 2D. You think that there's so much more fidelity in 3D. But then there's also things on top of that, right? Like voice and the ability to animate the 3D character.
Starting point is 00:25:55 But I guess as we do see more of these virtual characters, these people were not, as people say, not real people, how do you guys think this actually just changes our relationship with creators or influencers, I should say? And let me tee this up. Today, most people don't have the incentives to create a virtual influencer of themselves because, again, they didn't have access to the technology. it wasn't good enough, but as more of these characters come online, like, why would I want to put myself out there? Because I can be like a more beautiful version. I can change my voice. I can basically become exactly what I want to be. And I'm not constrained by like the physical nature of what I was born with. I also can't be canceled. Right. Like there's these dynamics to, again, like this clean slate. Do you guys see that being the case where with enough time that is the reality where
Starting point is 00:26:49 most things that we see online are not quote unquote real. And then also how does that change our relationship with the things that we see online? I mean, I think we could argue about real and reality. I've invented it right. But like I look at my Instagram feed and it's a lot of like scripted pranks or things that are, you know, make people believe that are real. It's, you know, people that have been highly altered its situation and context that are presented as real like sitting on a private jet when you don't actually own that jet. And so I think the sliding scale of reality will probably continue to move
Starting point is 00:27:23 and the direction has been heading in. But beyond that, the thing that I'm most excited about is this kind of race to the bottom and a lot of media. Like, the bottom's going to hit far quicker because of AI. It's going to be really easy to be good at things. Yeah.
Starting point is 00:27:37 Good at making music. Good at making visual art. Good at, you know, creating content. It's going to be really hard to be excellent. And because, you know, models effectively are backwards-looking. and you know data kind of because more data I mean you're going to have some like nasty feedback loops
Starting point is 00:27:51 not entirely just similar from like what happened to Netflix where they kind of woke up and one day everyone realized that every show was a chef's table for a different industry and they're like wait I like this format and clearly the algorithm said it works but I don't feel like I've gained any nutrients from this I've just kind of been satiated and I'm looking for nutrients and so I think we're going to have this thing
Starting point is 00:28:12 where we have this kind of like rapid assent, things feel better on the surface. People are looking for substance. That's what we'll kind of separate the kind of two Michelin Star Chefs from these kind of like very average. And that's when I think they're really supposed to rise to the top that can augment this technology with unique skill sets. Do you think that maybe sometimes people misunderstand or misaligned substance with what we just talk about like reality? Because I could see how people over time will be like, okay, my response to this, everything feels fake, I want things that are truly in like meat space. And that's what they look for. But to your point, just because it's in meat space doesn't mean it's
Starting point is 00:28:54 real and has substance, right? And so it can be just as manufactured and less creative than actually something that is technically virtual, but has this like dimension to it, has this depth, this creativity to it. Yeah. It's a question that's having been imposed for a very long time. I think, even since the emergence of like contemporary art, right? You have this constant dialogue where it's like mom and dad walk into the museum and they're like, what are these scribbles? A three-year-old could do that. You know what I mean?
Starting point is 00:29:22 And then they walk in front of this like photo real landscape painting and they're like, now that, that's something I would pay for because they associate the ability to kind of like take an image from, you know, someone's eye and translate it onto a page with like craft and skill. And I think people are constantly doing the same, right? There aren't really good ways of understanding what is. good and what is bad. It's so subjective that people are looking for concrete measures. And authenticity is one that's been tossed around quite a bit. And I think people look for things
Starting point is 00:29:52 that resonate as authentic and often associate them with like, they're playing an instrument. They have a craft. And I think the reality is some of the most authentic things in the world in me are like K-pop, where it's entirely scripted and fictional. But it's presented in a super authentic way. It's saying like, hey, this is going to be so entertaining. We've plucked the most beautiful kids from Korean middle schools, give them the best choreographers and the best songs, and I taught them to speak like Justin Timberlake, like, you're going to love it. And there's no deception there. And I think that, like, young people resonate with that. I think it's harder for adults who've been kind of primed on these ways of understanding
Starting point is 00:30:25 contemporary art. And I think as technology evolves in ways of kind of like changing those rules evolve, they feel very uncomfortable and fall back on the kind of like frameworks that understand. Yeah. And actually these virtual influencers, I think, are biggest in Korea. and parts of Asia, which is interesting. It's maybe a cultural thing, maybe it's an age thing. So, yeah, I like that you use the word deception because we're all being deceived in ways in terms of what's being put in front of us.
Starting point is 00:30:51 But, like, we do fall back on these easy mechanics of like, is it real or is it not? Yeah, 100%. I think we talked about this early days abroad, of like nobody's going to like see a movie of Mickey Mouse for the early days and be like, oh, this isn't real. How dare you guys try to present this is real, right? It's too clear.
Starting point is 00:31:08 Yeah. And when those lines start to get blurred, at least for those of us who are used to something different, we have a lot of hangups or reactions to things or misunderstandings of what they are. And to me, it all comes back to storytelling is one of the most important things that we have as humans and the way we connect with others
Starting point is 00:31:24 and the way that we evolve emotionally and all these other things. I think it's just one of the most unique things about us as animals that differentiates from anything else, right? And I think that enhancing our ability to tell those stories, especially with the world that I see coming, right? This more virtual world, this more inclusive, of this three-dimensional spatial computing metaphors, whatever you call it.
Starting point is 00:31:42 I view having digital humans be able to be able to tell those stories as an essential piece of that, right? And I want to help make that look a certain way and feel a certain way and allow people to tell stories in this new way. So when you think about that way, all this other stuff feels like noise, right? Well, yeah, I'm actually curious from both of you over the numerous years you've been doing this. What pushback did you see early on?
Starting point is 00:32:03 And also, have you seen any of that pushback change? Like these ideas around ethics, what's real, what's not? should you be doing this? I mean, yeah, so many. That was part of, like, the premise, though, is that, like, we were going to be first to the door and catch all the arrows. Like, we were going to, like, make all the mistakes quite publicly.
Starting point is 00:32:18 But I think the really lovely part about that is that we get to kind of, like, set the tone for how these things are understood going forward. Like, it was pretty clear that people were going to, like, leverage generative media, you know, virtual influencer, virtual characters to, you know, shape our reality. It's too tempting not to. And so how do we go in and kind of, like, set some boundaries
Starting point is 00:32:37 and some ways, of behaving such a people follow our path and kind of make things that are maybe more noble and righteous and other things that could have been done. That said, some really obvious things, I think people were really concerned about virtual characters and people having accounts, right? Like it seems quite silly now where they're like, wait a minute, how can this like fake person of a verified account? At some point, you had to kind of extend that into like, wait a minute, what is Coca-Cola, if not a fiction? And why do they have a blue check mark? And so there were interesting things in like startup land, like what was like startup L Jackson or like all these Twitter accounts that
Starting point is 00:33:11 were like parodies. And so a lot of those things feel quite passe now. There are interesting conversations that I think are happening around AI, NFTs that feel very familiar to what we did where it's like, this is new and scary and I don't like it. So I'm going to be upset about it, even though I'm like uninformed about it. And so I think that's going to be persistent forever as the orbit window shifts. But a lot of things that we did feel quite passeh right now. it was like a blue check mark next to your answer. You're like, yeah, that's fine. That's totally okay.
Starting point is 00:33:42 Trevor, what are some of those examples today? You mentioned like AI and NFTs where you see that parallel, where back then it seemed strange, this idea of a blue check mark. What do you think, you know, in five to ten years we'll look back on? Well, I think the idea that like digital goods have value, right? I can totally understand why it seems silly. The right-click, save-ass thing makes a ton of sense until you think about, okay, if I have a wallet that's following me wherever I go on the internet
Starting point is 00:34:04 and effectively becomes the way I play status game, it may be really important for me to have a digital asset that shows that I was there or I'm a part of this thing because it leads to IRL love or jobs or wealth or whatever it is. And so I think it's probably going to be quite silly that we thought for a moment that like digital goods wouldn't have value, much the same way I'm sure it was really silly to see like luxury watches sold. We're like, what do you mean? I think it's the same thing my watch does.
Starting point is 00:34:29 Why would you ever pay a markup for it? And it's like, well, because I get a handshake in the country club that I wouldn't get otherwise. Because beyond that, I think with the AI stuff, people try to dunk on like the fingers thing or the eyes or like the hair looking wonky. And I don't think they recognize how quickly those things will get resolved much the same way for us early on. You know, they'd be like, wait a minute, this shadow is not real. Oftentimes it was like totally real and we matched it entirely. But also one of the thing we had to do early on was like add additional shadow to things. or things like do things think people believe what they were seeing was real
Starting point is 00:35:08 because the reality of the image wasn't real enough as bizarre as that sound. Do you have to kind of like embellish? That's interesting. What are some examples of that, Isaac? Like once you look at an image and you're trying to find what's fake, like you think everything's fake, right? And how many times the things that people called out were actually a photographic albumat? Like they were real and people were convinced like, oh, this is the thing.
Starting point is 00:35:29 And then the things that were CT, they were totally fine. And I would say it was like 50-50. Like half the time, like the things they complained about were an act. actual element that was from a photograph. Have you guys started doing that? Like, whenever I see a picture on Twitter, someone will literally be just like taking a picture of their lunch or their house. And I'm like trying to figure out if it's generated by AI. I'm like, this isn't real. And it's totally a real picture. Yeah. I mean, I've been doing that for years as, you know, like I've been in VFX, right? So CG movies and like people always ask me. And I can
Starting point is 00:35:54 always tell because like the first thing you're actually doing is, is there any reason for them to use CDI, right? So like the first test that I can do that nobody else can do is like, of course that's not CGI. That would cost like $8 million extra dollars. And there's no reason. to do it. So there's no chance that it's CGI, right? But then there's a lot of other little tricks, like once you get really familiar with the technology that you can see that maybe isn't. So one of the things that's actually hard for me is trying to step out of that and understand, like, what is the regular person seeing here? Like, what is scaring them because it looks this way and what feels off? That's kind of hard to step in and out of. I think the same thing for
Starting point is 00:36:24 AI now. I think artists especially have a really strong, this overreaction to it. There's a whole art community, 3D art community that's really anti-AI because they have this fearful reaction that's happened every time any new technology has ever happened. That doesn't mean that I'm dismissing any of their concerns. It's this fearful reaction that my job is going to be taken away or this other thing that I don't like is going to happen, et cetera. So I think we're seeing that very strongly with AI right now. Yeah.
Starting point is 00:36:49 And are you basically saying that you think in years this will not be the case? Like, what do you think happens to, let's just use those like 3D animators? For example, what do you think either changes in their perspective or changes about the world? Well, I think right now, what I think, right now, what I'm thinking is that, look, the idea that you're going to, like, reject this, and then it's just going to stop in this tracks is just the most wishful thinking I can never imagine, right? So the thing to do is try to, like, identify the parts of it that you don't agree with
Starting point is 00:37:17 and try to figure out how can they make that better, right? So if it's rights to artists' images that they created the artwork and they should get fractionally compensation or you should be able to, like, out of being, having an image these are all very valid things. So, again, I'm not, like, you know, dismissing any of them. It's just that there's a lot of people who are going to react so negatively. It's like, no, no to AI, like, cancel all this stuff. And it's like, that's not going to happen.
Starting point is 00:37:37 Even if that was the right move, if you were right about that, it's not a realistic option. So, you know, what's the positive thing we can do here to try to make this better? Well, on that note of positivity, I mean, the technology is advancing in many different ways. And so I'd love to hear both of your perspectives on how not just AI, but technology advancing as a whole, may actually change our ability to create these virtual influencers. For example, might these influencers actually be able to. to engage with their audiences more, like use AI to actually be the one responding. You like train an AI model based on this character. And they actually become like not a sentient
Starting point is 00:38:14 being, but someone that's actually able to engage. That's one example. You could also imagine a decentralized influencer where basically not only is their worth distributed amongst the bunch of people, but actually like what they do, their narrative might be influenced by the people who have some sort of ownership over them. So Trevor, why don't we start with you? And just like any ideas on how technology actually advances, empowers our ability to create these characters. I mean, I could do this for years, we could just riff. But I mean, obviously the decentralized one is something that we're very excited about
Starting point is 00:38:47 and we're trying to build it dapper. You know, one thing I think about a lot is like why culture is not viewed as intellectual property. And, you know, you could almost see influencers as kind of like these like rent-seeking middlemen that have like the aesthetics that allow them to like do a damn. that was popularized by some six-year-old girl in the hood and capture a lot of the value that should have flowed back to that person, right? So I think the really challenging part with, like, culture and why it's not intellectual property
Starting point is 00:39:14 and why it's often, you know, caught in this crosshairs as being either, like, cultural appropriation or, like, unlicensable, is that attribution is really hard and, like, remitting payments to the people that you don't identify as being a part of a culture or being owed for, you know, using that representation. And I think, you know, digital payments, like blockchains, right? And I think tools that allow you to, like, quickly identify someone where they exist culturally.
Starting point is 00:39:38 And so to me, the idea that, like, you know, as a black person, you could identify a community and say, like, look, all of this ratchet happening here has created value that we can, like, repatriate to your community. I think that's really compelling, you know, for generations of people that watch Elvis walk off the shit or the Rolling Stones or whatever else. Like, it's sort of like TikTok, you know, dances and emotes. Like, I would love to see, like, technology enable stuff like that. And so there's all kinds of stuff I can riff about. but like things like that for me are kind of exciting maybe on the frontier. Totally. Isaac, what about you? Yeah, I mean, I think to me there's three elements that I'm really excited about.
Starting point is 00:40:12 And these are all amounts that are like of the metaverse. To me, what the metaverse really is. And it's persistence, right? So a character, a digital character, which to me is, it's a brand. It's a living story. It's persistent. It doesn't exist in one single world anymore, right? So you don't have Drake from Last of Us existing just in a video game that people are after
Starting point is 00:40:29 in that one situation and then that's it. like it starts to be able to go in any other medium instantly, right? So this persistence, that character actually has a history, story of life, and that it's there. It's synchronous, meaning you can actually interact with it. So that's kind of something you just mentioned there where maybe you can go and talk to and make them great. That's the simple thing. But I think there's a lot more interesting implementations of that and find these interoperable. And that means like these kind of like what I said persistence, these walls that create barriers between different mediums and
Starting point is 00:40:54 different things, they kind of go away. Like technology is an enabler and like a democratizing force. And I think what it's going to allow is for really compelling characters and brands and stories to be able to be told and really unique and new ways that in five years we're going to look back today and be like, it seems obvious, but it doesn't feel obvious to a lot of people right now. Yeah, something that's coming to mind, you mentioned synchronicity, but like the reason that celebrities can't interface with every one of their fans today is because like they are in meat space.
Starting point is 00:41:22 Like they only have so much time. They need to sleep. They can only engage with so many of their fans. But actually technology can change that, right? And that could be for the human celebrity who now just like has leverage through technology, but it also especially can be used for these virtual influencers. The idea of being parisocial maybe doesn't exist at some point because actually you're not just listening to people talk.
Starting point is 00:41:44 You can actually like after a podcast go have this virtual conversation with the podcast host. I don't know if I'm like extrapolating too far, but that just like dawned on me where I'm like, oh, actually the limitation existed before because we didn't have technology. The first person I heard say like trying to like make this. celebrity scalable. It's like from Trevor originally. I think we ran into problems with Michaela just because we were so early, right? Like the expensive cost of creating animated content at this time was like that wasn't really scalable, but I think we're getting to a point pretty quick where it is. As we kind of thought about scalability and kind of what makes that
Starting point is 00:42:16 experience exciting, you know, like is creating some type of scarcity important for making that thing valuable? It's like to be defined, right? I think the variable rewards component of social, that kind of like brain hack, the slot machine brain hack is what makes a lot of social experience is sticky. And so the idea that you could just, you know, message Emma Chamberlain and she responds right away or pops up on your screen might devalue, you know, what Emma Chamberlain means to you. And this is all stuff that people are going to have to work through. And so it's going to be really interesting. Maybe an interesting question that I didn't have planned, but since we went down this rabbit hole, do you guys think that at some point we will have a virtual influencer
Starting point is 00:42:55 that a religion is built around. Yeah. I never thought about it, but now that you mentioned it, I'm like, is it possible that with enough time goes by that it's not going to happen? I don't know.
Starting point is 00:43:07 It seems like at some point, yeah. I will say like problematic part of the pod potentially, but our first employee, a woman named Savannah, Pekani, and I remember we were talking, and she was like, you keep saying scalable celebrity, but like, what does that look like? And I was like, Christ?
Starting point is 00:43:25 like that's what it looks like to be you know like these narratives that have like you know shaped our reality because this figure has been able to touch people all over the world and shaped way they behave some would argue that there are you know people in our current lives Kardashians whomever that have near like demigod power and I had to imagine that at some point you'll have some of some thing that matches some of those traditional some of the most trans God. I mean, it's kind of mind-bending. We talked about like the sliding spectrums. It's like human to computer generated, but then it's also what is the sliding scale between listening to everything someone says to religion? On that note, sometimes I come away from podcasts with, oh, I know more
Starting point is 00:44:14 about this subject. And I do feel like I know more about this subject, but I also was like, oh, gosh, my brain is spinning. Like, I don't know where any of this is going. But yeah, Trevor, Isaac, Thank you so much for going through all this with us for being early movers in this space and setting the tone, setting boundaries, experimenting. And yeah, thanks for spending this time with me. Good pleasure. Thank you.
Starting point is 00:44:38 Thanks for listening to the A16Z podcast. If you like this episode, don't forget to subscribe. We also recently launched on YouTube at YouTube.com slash A16Z underscore video, where you'll find exclusive video content. We'll see you next time. Thank you. Thank you.
Starting point is 00:44:56 Thank you.

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