a16z Podcast - Figma’s Dylan Field on the Future of Design
Episode Date: January 6, 2026Dylan Field is the co-founder and CEO of Figma, a design software company that went public in July 2025. Founded in 2012, Figma transformed how people design, prototype, and build products together. A...fter a $20 billion acquisition attempt by Adobe collapsed in 2022 because of regulators, Dylan helped Figma rebound stronger than ever. Just three years later, Figma listed its shares at nearly $20 billion and its stock price more than tripled on its first trading day.A few highlights:Expanding a sleepy marketMerging of designers and product rolesCounter-narrative to polarizing CEOsIf models get better, we have toRemembering Brat Summer Resources:More on Dylan:https://www.figma.com/https://X.com/zoinkMore on Jack:https://www.altcap.com/https://x.com/jaltmahttps://linktr.ee/uncappedpodEmail: friends@uncappedpod.com Stay Updated:If you enjoyed this episode, be sure to like, subscribe, and share with your friends!Find a16z on X: https://twitter.com/a16zFind a16z on LinkedIn: https://www.linkedin.com/company/a16zListen to the a16z Podcast on Spotify: https://open.spotify.com/show/5bC65RDvs3oxnLyqqvkUYXListen to the a16z Podcast on Apple Podcasts: https://podcasts.apple.com/us/podcast/a16z-podcast/id842818711Please note that the content here is for informational purposes only; should NOT be taken as legal, business, tax, or investment advice or be used to evaluate any investment or security; and is not directed at any investors or potential investors in any a16z fund. a16z and its affiliates may maintain investments in the companies discussed. For more details please see a16z.com/disclosures. Stay Updated:Find a16z on XFind a16z on LinkedInListen to the a16z Show on SpotifyListen to the a16z Show on Apple PodcastsFollow our host: https://twitter.com/eriktorenberg Please note that the content here is for informational purposes only; should NOT be taken as legal, business, tax, or investment advice or be used to evaluate any investment or security; and is not directed at any investors or potential investors in any a16z fund. a16z and its affiliates may maintain investments in the companies discussed. For more details please see a16z.com/disclosures. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
Transcript
Discussion (0)
We're going to get to a world we're already kind of there
where good enough is not enough.
Good enough is going to be mediocre.
And you're going to need to differentiate through design,
through craft, through point of view, through brand, through storytelling,
and marketing.
And I think the people that internalize that now,
they're going to be winners.
That's my point of view is that this is what's going to matter,
it's up the top of the stack.
And if you don't internalize it now, like, you've got an issue.
Good enough isn't good enough anymore.
As AI makes software easier to build, real differentiation is moving up the stack to design, craft,
point of view, and brand.
In this episode, Jack Altman sits down with Dylan Field, co-founder and CEO of Figma
to talk about what it takes to build enduring products and a faster, more competitive AI era.
Dylan reflects on Figma's long early build, while human taste and judgment still matter,
and how AI fits into creative work without replacing designers.
Let's get into it.
Dylan, it's a pleasure to have you here.
Thanks for doing this.
Jack, thank you.
Okay.
I want to start by teeing up a contrast between Figma in the early days,
which was like a multi-year long build before you kind of got things going.
And then the state of the world today where like AI startups are racing out of the gates
and there's tons of competition and everything's frenetic.
13 years and it's a little different now, isn't it?
Yeah.
So you started in 2012.
August 2012 was our official start.
And then you got really kind of off to the races when, like four or five years later?
Coz Beto was launched December 2015.
GA, October 2016, didn't start charging until summer 2017.
Jeez.
Same day as our CFO.
Now CFO started.
Fun fact.
CFO started the day you started charging.
Yeah, he was like a bizabre guy then, but now he's CFO.
Okay.
So you had this five-year period.
And I guess when you look back on it, you could,
you could either sort of, I imagine, feel like
that was a little too long.
Definitely too long. If you're watching, don't do that.
But on the other hand, you built some hard stuff.
You put a design product in the browser
when people had never done it. You made
like collaboration, which I've read
was a very difficult task.
And that had advantages too. So how do you
sort of make sense looking back now
in sort of the fullness of time on that five-year period?
Yeah, I think definitely there are ways we could have
speed run it, hiring faster, noticing that we had product market pull and that folks were
like literally begging us to go do things. You know, when we got very long docs from people saying
I was so inspired by our last night together when we went through this very long user test
where everything was not performant and it was, you know, the tool was a terrible shape.
Then they followed up the next morning with like, you know, a 13, 14 page doc and it was like, here's all
the stuff that I want you to build. I probably should have known that maybe people
cared and wanted this thing. But, you know, I was also nervous. I kind of took the
my amount of feedback and I was like, how man could take forever do all this stuff. In reality,
I should have hired faster. I think we had the resources to do it. I was just a little
trepidacious. But beyond that, I think, yeah, there was a lot of stuff to build. And there
were certain things we could have not done that we later pulled out. You know, we had Evan
my co-founder loves sort of thinking about cross-platform stuff, compilation, and general program language theory.
And so he made a way to do cross-platform targeting to not just web, but also as a backup in case something didn't work out, you know, desktop.
And at some point I was like, yeah, this is all stuff we can rip out.
We can move way faster without doing this.
Yeah.
So there's things that we can have done to speed it up, but not that much.
Yeah.
I mean, there is this category of product.
I think about like air tables, maybe another example where I think it was like a hard product to build.
I think like email is classically just like you can't, you just like can't ship a quick V1 that people will use.
So maybe there's some element of that that you had.
Yeah.
And I think also it was like even after we launched in GA, we kept adding new features.
And every time we did, or almost every time, we would see just that retention would go up.
And so it's also interesting.
You know, there was folks in the beginning that were very minimalist.
And they liked the minimalism of the tool.
we started adding everything people needed for their workflows.
And they're like, can we have the old thing back, please?
So you always define that balance between adding and complexity
and then simplicity, approachability, but also, you know, make sure it's powerful.
Did you have the sense when you were in those early innings
that anything you built worked?
In other words, like, were you like all of our ideas that we seem to build,
they all make the product better?
Like, were you sort of like, were you having to make hard calls between A, B, and C,
and one was going to be good and one was going to be bad?
Or was it just all of these improvements were good
because it was such strong product pull
and it was just like the fast G built the better.
Once we got out and once we had people using it,
we kind of separated the work streams into two.
So one was the blockers workstream,
whereas these are things that are literally blocking people from adopting.
We know this for a fact.
What's the prioritization of rank order of which ones were removed first?
And there's kind of like differentiators.
We didn't call it that, but it was one project at a time.
mostly, things like design systems,
and the ability to share components in a file
across your entire team.
And we have to do both.
We really had to go evolve the state of the world,
but also make it somewhere people could try the thing.
When you think about that sort of experience,
and then you look around at AI tools now,
and there was like a bit going around recently
of an investor talking about how you got to get to,
you know, a couple million of ARR in no time,
And, you know, it's like a bit that you hear a lot.
And a lot of, I think, founders feel self-conscious if they're not going one to ten.
Zero, ten million in, like, a month or something.
Yeah.
And there's, like, a lot of that.
And I think then, you know, investors, I think, are, you know, kind of helping probably perpetuate it
because the next, you know, round of investors are going to think about the same thing.
And, you know, it's, like, very, very different than the way Figma got started.
And I'm just curious how you make sense of seeing that around you since you came up
through one of the slow-build type of startups.
Yeah, and again, don't recommend slow-build either.
But I think, first of all, if we had today's tools,
like if I had Figma Make Today or Prompta app tool...
To build a lot faster.
Yeah, probably could build a lot faster.
But I also think that maybe my hot take here is that
there's a lot of really awesome companies right now
that are not, like, really AI companies.
And so first of all, I think if you're looking at only,
AI stuff, you're just missing a lot. It's like, actually, there's some gems there. For example,
recently, you know, did investments in companies like Ambrook. Ambrook's amazing company
trying to help farmers with their financial situation and, like, figure out how to make it
so that they can do taxes better and deal with all the compliance and forms that come along
with it. And I think that they have a real opportunity in front of them. Another company invested
Laura Deming her company is called Until Labs
and they're a whole body reversible cryogenics company
that's their moonshot goal but along the way
you know there's a real problem to solve
where organs you might have an organ come available
but you have a very limited time window
to get it to a recipient
and if you're able to basically
use that same tech
to be able to vitrify
the organ
and then rewarm it
as destination
then you have a longer period of time
to go make that match
and that could save a ton of lives
especially combined with
new emerging technologies
and
you know it's like
yeah neither of them are really
yeah I companies but like they're great businesses
and I am strongly convicted
it's interesting when you have these like
trends as strong as AI now, maybe crypto some number of years ago.
You know, obviously there's others.
There's probably a dynamic where there becomes such a strong gold rush to that thing
that the people who are not working on that thing are missionaries at a much higher rate also.
And that's probably also the flip side trap is in the gold rush.
There's a lot of people who are going to be very missionary about it,
but there's also a lot of people who are, hey, I can go zero to ten next month.
Well, I think the other thing that's interesting is
that AI closes gaps.
And so because it closes gaps
and makes it so you can do things
that might otherwise take
like a very long time
in a short amount of time,
it also expands markets.
And so I think that's probably implicit
to the assumptions here.
Is that there's a little hanging fruit all over.
If we're able to identify
these companies that are growing so fast,
we're also identifying the big markets
people haven't tapped yet.
And I think that
that might be true.
It's certainly going to be true for some companies, but also there's, you know, a dynamic
where, yeah, probably some of the companies that go straight up, go straight down, and it's
a question of when, and then there'll be some amazing winners. I mean, you know, of course.
But also, it's just like this default of, yeah, okay, if the why now is AI, you know,
it's the same way now as kind of like everyone else's why now.
Right.
And, you know, if your pure strategy is like it's a gold rush, I'm going to, you know,
their fastest, then you have to be charging incredibly hard and you have to be strategic.
And I think, you know, first of all, you have to know if that you got that in you.
Yeah.
Because everyone does.
Totally.
You know, 996, 997, whatever it is that people need to sign up for.
Totally.
It's also, besides the hours, it's also a set of business decisions that look a certain way.
They look very different than the way you built Seigma, for example.
For sure.
And I think also it's like, okay, is this something that you think is long-term defensible?
Is there any reason for you to believe that?
But also at the same time, if you get there first, it's often the case you can just kind of go all sorts of interesting places.
So it's, you know, all these companies, it's very hard to puzzle through what will happen.
And I think that's like leading to the climate we're in where folks are just racing towards the opportunity.
And then they get there and people are lining up to go back to them at very large valuations.
Where we're seeing these mega seat deal before people even launch anything.
And that's not a judgment on whatever is going on right now because some of them will be amazing companies.
It's just a description of where we're at.
Do you ever, I'm curious, do you ever think about like imagining building a company sort of like in the opposite ethos of the way you built Figma and think about it and say like, ah, that actually sounds kind of fun?
Does it sound fun to you or tiring to you to do like a very hard charging, you know, just like go for a really aggressive raise a ton, hire a ton, burn a ton, take a market, which is very different than, you know, you obviously built this like super profitable, you know, high sort of, you know, focused company.
I mean, basically, the first part of that, the hard charging part is what we were doing at Figma.
I think that the team is working incredibly hard right now, myself included,
and we see massive opportunity in front of us.
Figma Make is one example.
That's an industry where, you know, there's a lot of different players.
We think we have a differentiated approach where you can go from Figma Design,
pull context in into Figma Make, use that to create a better designed application.
And then also go back to Figma Design tweak.
And eventually it'll be, you know, hopefully a round trip,
two sides the same coin.
Yeah.
And you'll be able to do, we've talked about this a little bit publicly,
but be able to do more workflows, assistant type things in Figma Design,
where you can prompt there too.
And just in general, like, so excited about making it that more people can create these
designs that are consistent with their overall brand language, their design system,
and get their ideas out there.
Because if, like, you scribble something on a napkin,
It will not be treated as seriously as if it looks the same as your usual UI.
Yeah.
Doesn't mean you don't need a designer.
We're going to get to a world we're already kind of there where good enough is not enough.
Good enough is going to be mediocre.
And you're going to need to differentiate through design, through craft, your point of view, through brand, through storytelling, and marketing.
And I think the people that internalize that now, they're going to be winners.
That's my point of view, is that this is what's going to matter, the stuff at the top of the stack.
And if you don't internalize it now, like, you've got an issue.
This is one of the topics I want to ask you about is as far as you can see,
I don't even know how many years that is today, but as far as you can see,
do you think that the role of the human designer will flip somehow from maker to editor
or something different like that?
or does it become, you know, only focus, you know, people on the most creative, most pivotal flourishes or, you know, most important integral parts of the product?
Like, where does this go, you know, if you look out as far as you're able to look out?
I think, first of all, I think it's, I've been kind of in this place of maybe the roles are all merging together.
And I was saying that before even AI was the topic.
you were, you know, even 10 years ago, five years ago,
there's been something I've been kind of noticing,
just slow progression towards.
And now I feel like everyone...
The roles being sort of...
PM, engineer, designer, researcher,
you know, the sort of typical roles you find
in the design development process.
And I think that if you look at sort of like
the general pull of AI,
it makes everyone feel like they should be more generalist
to keep up.
and then also if you look at the way
that things are actually playing out
I think it says rules merging
because the roles are still there
but it's the responsibilities
it's the things that people are doing every day
those are starting to get more murky
it's like everyone has their specialization
but then they also have
increased ability
to have impact elsewhere outside their specialization
so now it's like okay
as a designer I'll go commit some code
or as a product manager
I should go actually make a prototype
from my idea rather than just a PRD.
Yeah, I mean, obviously you've always had like full stack product builders at like a startup.
And like, you know, the co-founder, CTO has always done all of that for since the longest
software's been going.
Well, but oftentimes they go work with a product manager or designer.
Yeah.
And all of them just are doing it all.
Totally.
And I think, though, that now we're in a place where you should be hiring a designer right
away.
Came back to your question around, what's the future of the designer role?
I think design has like kind of everything going forward
if you think of that as the top of the value stack
and you think about all the things that can impact design
and all the things you're trying to pull in
you're thinking about the business logic
you're thinking about the user problems
you're trying to get to the hard user problems
like what is that they really want
trying to think about the system
and how it shows up in all these different places
the brand
the way that you're able to incorporate culture
the affordances you want to use,
the style that you want to go with,
but also the structure.
And all these decisions
are at the root of how you'll win or lose the business.
Yeah, and there's good AI tooling
around a lot of what you just said.
I mean, even like getting user feedback,
you know, used to be,
and to some sense it is,
but it used to be like the way you had to do it
was like, go schedule 130-minute calls.
And now you can do it other ways.
Yeah.
And so it's like you think about a designer
and they're able to get feedback scalably,
they're probably able to make at least good enough versions of designs
that they can start playing with.
They can probably start to get something into production
all from sort of like a cockpit.
Yeah, I'm not saying that in the next year or two years,
that designer will then be able to scale a company as one person.
I actually think engineers are more needed than ever
to be able to architect systems properly
to think through what is the right way to go.
go and figure out
how you should
structure everything. Because if you just let
these agents run right now, you're
going to have a mess. And that's where we see
security vulnerabilities, and we see
hacks going on, and these data leaking.
And we see, you know, companies
that start to scale, and they break.
Doing this is like a moment in time issue, or
do you think that this is like a perpetual issue?
I think it's
for sure the issue right now.
And I would expect it's an issue
for a while longer. And I think
the developer will still be in that outer loop, even as these models improve, as well
researchers. It's kind of an interesting question for math as well. I think math is probably
underappreciated as one of the most deterministic areas where RL should shine the most,
like even more so than code. And it should be the case that, like, I don't know how much it
costs, but we have a ASI mathematician. Does that mean that mathematicians are
out of a job? No, I don't think so. I think that
the mathematicians will be prompting and
reasoning through things and working with
that ASI and they're kind of going to be
almost fishermen trying to fish
for the theorems, the proofs.
Do you think that we are,
I think what you're describing is
there's a future where we have
potentially even more designers and engineers than we have
now, but they're just much more productive.
I think much more productive, but
let's be clear about productivity.
In the engineering context,
productivity is building something well.
in the design context
it might be that
it is just further exploration
of the option space sometimes
because I think right now
oftentimes you're constrained by timeline
you can only explore so much
you might not be gaining to the best solution
if you can explore even further
look at more options
and figure out how those actually will work out
in the decision tree
then from there you can figure out
okay here's the option I want to go with
and then go even deeper
and you can actually go and apply
even more craft
to that option
And I think that design is inherently non-deterministic unlike math.
And so the role of AI and how it shows up in design will be very different than the more deterministic loops like code and math.
Do you buy the argument that we'll have lots of small companies with a billion of revenue?
Or do you think that instead will happen is the level of competition is just going to rise and companies will be about the same size, but the software is just going to be way sicker?
You know, I think that there's already companies that are smaller than you would expect with large amounts of revenue.
And then the question is, how much will they scale before they just totally break?
And I think we're going to find out.
I'm sure that you and I both have mutual friends that are in this situation.
And, you know, I talk to these founders, and they're proud of, like, how much they've accomplished with so few people.
It's like, oh, my God, I got to this revenue miles, and it's, like, quite huge.
and I've got like 10 people.
It's amazing.
Wow.
I think all this positive reinforcement.
But then they also say, if you talk to them a little bit longer,
I'm really trying to hire.
You got any referrals for me.
Yeah.
Because like they are desperate for more people
to go help with all the problems
they now have at scale.
Yeah.
And so I don't know if it's true
that like team sizes will decrease a lot.
There's a lot of problems to deal with.
You know, yes, AI makes some rules more efficient,
not all rules.
Yeah.
And as AI improves, we'll get more efficiencies, but there also is just more work to be done.
Totally.
I mean, to that point, it's like if the engineers get much more productive because of CodeGen,
it's like, well, you're going to start building a lot more product.
Yeah.
And testing a lot more product, too.
Probably need more designers.
Yeah.
So I do think it all kind of plays that way.
And I think the competition aspect is really important.
If you have more software in the world, we've had this exponential curve so far.
That's the part I've never understood.
It's like company A is like doing the same with, like,
less now. But then company B's like, well, I'll just do more with the same and we'll win.
I see it as for Figma, I mean, we just went through headcount finding.
You know, it didn't really cross my mind to go, hey, let's reduce headcount or let's keep
headcount flat. It's like, we got so much we want to do. We have so many ideas.
Let's increase headcount. Let's go hire people that are great. And let's go do all that stuff.
Amazing stuff for our users. And I think just like, that's the mindset. I think more companies will
find themselves in is oh my gosh like there's more possibility I can do more and I need more people
for it yeah and then some companies will go oh maybe I can get more efficient but I think that might
be a recipe for long term you know sort of they might not be as effective as the companies that are
trying to grow with this technology on this competition point one of the things I wanted to ask you
about that might come off as you know ignorant or annoying so sorry in advance but um that's a good way done
I always read Figma as having somewhat low competition relative to being such a big market.
And obviously you had other products that you were competing with.
There was Adobe and there was sketch.
And that's not to minimize any of it.
But it seemed to me like the market didn't catch on around you as fast as I thought it might have.
Versus in other markets that seem smaller, there's many, many more companies working on it.
Is that right, or am I misreading it?
I think it's changed over different periods of time.
I mean, in the beginning of Figma, when we first started,
I remember looking at the Bureau of Labor Statistics
because I wanted another market size.
Like, you should know if you're reading any business book.
And the answer was 250,000 designers.
There's 250,000 designers in the United States.
I'm like, shit.
Like, that's not the market that we can use to go get at VC,
funding. So my pitch was basically like, we'll start with design. We're going to broaden
out. And then what I think was actually happening is my intuition, but I can articulate it very
well all the time, was everything else is getting easier. Like you didn't have to host servers
anymore. You could just use the cloud. You didn't have to go make box software. You could go
use app stores. Dev tools are getting better. And as all these things were changing,
whereas value accrue top the stack to designs, then people are, whether they're able to
particularly that or not, they're hiring more designers.
And the ramp we saw in terms of number of designers in the world
over the first decade of Figma was tremendous.
That market got so much bigger.
So, yeah, when we started off, I mean, Adobe had just killed fireworks
because they thought it was not, you know, it's kind of a mess,
I think maybe on the code side and acquired through Macromedia,
and they thought, okay, this is not working for efforts right now.
That's my sense.
And basically then people switch to sketch.
and our main competitor was Sketch
and then Vision as a combination
there are other tools that
start to appear like Abstract
all these companies
founded by really amazing impressive people
with really cool
you know strategies and marketing
and tech
and some of the people that
you know have worked these companies
are at Figma some or not
but you know
Sketch was really the competitor
and is today still a competitor
they keep going on
and they're a really, really cool company.
The InVision aspect was fascinating
because I remember their marketing was just so good.
And at some point, they put out basically a teaser
of their next product to InVision Studio.
I was trying to raise the time.
And I remember there are VCs that told me,
hey, I just cannot reconcile your position with InVision pass.
And I'm like, but they haven't even launched the thing yet.
Like, are you sure?
you know, as a founder, you're like, come on.
Yeah, yeah, of course.
But also I think because, you know,
it was teams that were distributed
in like weird ways across time zones
and they were always racing for the next milestone.
They just had so much tech debt
and it really slowed them down.
Which I also think is a potential issue
for all the companies that are moving so fast right now
and doing so in a way that's not like well thought out.
Yes.
So anyway, I think that the accomplishment felt
very real then Adobe XD came along
we were really worried about it
and then it kind of faded away
they put it into like a sunset
mode and
just kind of went hey this is not working
and then
you compare that to now
and I think this is the most exciting time ever
I mean the reason we got into the space
was that we could create more tools
for people building products
and now I think we've validated that there's a market there
people are excited about that
and there's a lot of people that are trying
all these cool different approaches
and I think it's awesome
like so much for people to
try and learn from
the option spaces can be fully explored
of how we build products
and software and I think it's great
I think what I heard in there
is besides the fact that there
was competition maybe one of the
learnable things for founders
is you started and it was
not the market size that it is right now
and so you know you started
in a thing that was 250,000,
thousand users. Maybe people thought you could charge 20
bucks a month. Some VC is probably sitting there
thinking, well, like, geez, that's not like
a ton of revenue possible. You're not going to get the whole thing.
So you probably have a lot of people passing over market
size. And so one of
the flip sides of being in a sort of
illegible market is
you might get a little bit more time to
build and grow. Definitely true in the
past.
Is it true today, maybe?
I think another hot take... Is the thing that it would be different
today because there's just so much more of everything?
Yeah, I think to the amount of software
again, going back to the exponential graph.
It's like, it's been exponential since Mark Hendryson wrote that essay.
Was it 2011?
I was like, you know, softening the world.
You look back to that time and it's like the exponential increase has been real.
Now it's like vertical.
Yeah.
But I also think there's an opportunity that is underappreciated to go build in boring spaces.
It's like as long as you're passionate about it, don't do something you're not passionate about.
If you're a founder and you're waking up in 10 years and going, why the heck am I work on this?
like, let's be real.
You didn't even make a 10 years.
You probably made it a few.
And you burnt out
and you're like either try to flip it
and it didn't work
and you're stuck with this thing
if you didn't.
And if you take it on VC money,
then you know you probably keep going.
It's like our friend Adam Gill,
building an owner,
you and I both obviously invested
in our friends with him.
Well, he's very passionate.
He's very passionate.
And he's building in a space
that I think has been overlooked
by tons of entrepreneurs.
Yeah, I think he thinks
it's the most interesting thing
in the possible in the world.
And a lot of other folks
are of the opinion
that this is like very boring.
Yeah.
And I think it's an advantage to work in a space
that other people consider boring.
Yes.
But to your point, you can't go just like fake that.
Nope.
Because you've got to work on the thing for 10 years.
Maybe 20, maybe 30.
Like if you're lucky, you'll work on it forever.
Yep.
Exactly.
That's what I'm hoping for Figma.
Yeah, I think you will.
I want to talk about the way that you show up as a CEO
because I think there's a somewhat widely held opinion,
which might have grains of truth, but maybe not.
Which is that to be an unbelievable founder,
unbelievable CEO, you kind of got to be,
be rough and you got to be aggressive and you kind of got to be sharky and out for, you know,
your company and yourself and all these other things. And obviously there are people who do it that
way and who are very successful and that's fine. But you, to me, are an example of doing it the
other way where it doesn't come from a place of like, you know, hate and revenge or winning or
all these things, which again, there's nothing negative about building in those ways, but there
is this other way to do it.
And I'm just curious if you have reflected on this
because I'm guessing you also see that in yourself
and you see this in other people.
And I would just be curious to sort of hear your musings
on this topic of to be a world-class founder-CEO,
do you have to be a certain way here?
Well, first of all, I think there's just like
a bazillion ways to start a company.
You know, you don't have to take VC funding at all.
You can bootstrap it.
You can take the VC funding.
There's expectations attached to that.
you can do it on your own.
You can do it with a team
and all personalities can shine.
The founders that are in Silicon Valley right now
that are scaling,
I mean, you can find every personality,
every kind of makeup of a founder that you can imagine.
It was awesome.
I think that some investors have this thesis
of like they got to have a chip on their shoulder.
It's got to be like some like mega trauma.
Yeah.
I had a pretty amazing childhood.
thankful to my parents, like, you know, I do like to win. I'll say that. I hate losing. But
otherwise, it's not like a big chip on the shoulder that, you know, I got to go prove myself
every day. It's more that I really enjoy building what I'm building. I think I found this
amazing group of people to do that with. And, you know, it's really fun. That's what's interesting
is you are extremely driven and motivated, but it doesn't seem to come from
any of that stuff that you'd often hear from a VC on a podcast about a chip on a shoulder
or something that, you know, have been wrong in their life or somebody wronged them.
It seems like you just love what you do.
I mean, I get to do the most awesome stuff ever, which is like build tools for designers,
create a people, and then go see what they make in the world.
Like, I can't imagine something more interesting and exciting to work on.
Do you think this is like an uncommon source of this type of motivation?
Or do you think like, in other words,
do you think that this conception
that a lot of investors,
maybe founders, a lot of people have,
do you think it's off base?
Or do you think it is, in fact,
a more common source that drives people?
I don't know.
I think I probably get like a sample
that seem not representative
because I have a lot of friends that also
attract people like you.
Are just really driven by mission.
Some of them have strips on the shoulder,
some of them don't.
I guess the bigger thing
maybe just, like, don't get so attached to the chip on your shoulder that you don't work through it.
Like, if you're excited about what you're doing and you, like, heal a little bit, that's okay.
Trust me.
I've seen friends go through that journey and they show up with their company the next day
or a week or a month or year or 10 years, however long it takes them to work through it.
And, yeah, they're kicking ass.
So, like, I don't think it's this thing where, you know, you should stigmatize
something like therapy or
introspection
because you're trying to feed the
sort of VC capitalism machine.
You can still feed the machine
and you can like work on your shit.
It is funny. I don't know if you experienced this way
but I experience building a company
a form of therapy is probably too strong
of a word but it is a form of understanding
yourself and working through a lot of stuff.
It's something.
Don't be wrong.
I hope I'm an asshole
but I definitely am intense in many meetings
and oftentimes I reflect afterwards
and go, oh man, I should shut up,
but they're better, right?
But yeah, you show up a certain way.
People will tell you
if you've got a good culture of communication
and then you improve.
Yeah, it also just forces so many
weird psychological situations
and then you have to reflect on those
and sometimes you do realize
that like behaving a way
that I'm not the most proud of
was effective.
And now how do I deal with that?
I had a lot of those kind of things too
where I was just like, wow,
you're just put in these situations
that force a lot of reflection
and personal growth, I think,
which is good.
But anyway, I just thought this was interesting
because you're often cited as like
an example as in the counter to this thing.
And I just like want there to be more of that in the world.
So, okay.
Thank you.
Yeah.
Well, changing gears to another topic.
you and I
I think first got to know each other
this wasn't how but
around the time we got to know each other
when we were younger
we had this group of other friends
and people I think even younger than us
who were like smart engineers
we called it Toad Chat for whatever reason
You called it Toad
I made the group just be clear
I made the group
But you let me join as an honorary toad
You were in a nerds
You were like I'm not a toad
But I'm here to be I'm here to I was honored
to be there
And looking back
there were like a lot of people in that group.
You know, there was you, Alex Wang, Ari and Conrad.
And many others.
Many others.
Yeah, it was awesome.
And I look back at that.
And I don't know, we must have been mid or late 20s.
You know, people are in their early.
They were early 20s.
And I often think about that as like the importance of being connected to young people
as a founder, as an investor, as just anybody in tech.
Because I do think there's so much just raw.
sort of effort, understanding, you're at the front of so much stuff there. And, you know, I think
about this now as we're like, and getting into like mid-30s and, you know, like, how does that
change over time? And I don't know, I'm just curious your own experience because you're somebody
who yourself started as a young person, you started the company as young person. You've been
connected to young people throughout. You still are, of course. But like, how is that journey
change for you? Yeah, I fear sometimes I'm not as connected to the youth as I once was.
And I think that when you're young, me starting Figma, Evan, as well,
we've grown up, like, you know, playing World of Warcraft, multiplayer games,
using Google Docs at school.
So just gave us a mindset because of the tech stack we've grown up in,
the culture we had grown up in, that seemed to us obvious, native.
And then I would go talk to an investor and be like, oh, yeah, like Google Docs.
And they're like, wait, like, you use Google Docs?
Like, it's 2012. It's 2013.
Like, who doesn't use Google Docs?
Or like, oh, we're on Word and Outlook here.
And simultaneous collaboration.
I'm not sure I've ever experienced it.
I'm like, what?
Like, this is my life.
Yeah.
So the generational divides can sometimes be very real.
And, yeah, I always try to educate myself by, like,
understanding what it is that people are surrounded by.
I think that social media can be one way to do that,
but it's hard to reconstruct in an Algo Feed world,
same context now.
I think just talking to people
and like understanding their frame
is always important
and also just making friends
across age groups
I've got friends that are younger than me
older than me
you know I've got friends that are 80
the other day I was talking to this
incredibly precocious amazing 16 year old
to like a guy off the call
I'm just like oh my god how do I hire you
is that legal
like please come work at Figma
isn't it amazing when you talk to somebody
who's like those ages
and you're just like I can't believe it
yeah I mean you know
talking this person
And I was just like, you're more mature than a lot of third-year-olds, I know.
And it's just incredible.
I drive.
I was so amazing.
Yeah, I was talking to a founder that I would have guessed, just by the way he was talking,
I would have guessed was 30.
And I was 20.
And I was just like, man, I was not like that when I was 20.
But I think that, you know, the generational divide and the notion of generations is real.
Like millennials have one outlook.
And, you know, we're raised in a time where, I mean, who are the most famous.
millionals, Taylor Swift,
Mark Zuckerberg.
I don't actually know who the famous, famous people in Gen Z are.
I mean, you do.
I don't know.
Like, who are the role models?
I don't know who the role models are.
I mean, I could probably...
But then there's, like, the shift of philosophy, too.
I mean, for Gen Z, I think there's a very different view and framework
through which people that are in that generation, roughly,
I'm not saying for everyone, but for a lot of them,
they look through the world and see the world.
and for folks that went through COVID
and had to be locked up
and antisocial
and not see other humans for a few years
instead of going to school
I mean what effect does that have on you
a lot of effect
also imagine if you graduated
you know and came into the workforce in 2020
like right as COVID's happening
right as you know
plenty people that did it figure out
yeah or you know
but then you're like you know you start ZERP
or imagine coming in in 2022
and everything's tough
and then imagine coming in 2025
and everything's AI.
It's just like a few years make a big difference.
Huge.
Yeah.
And I think the mindsets, the, also just approach.
I mean, I think there's a lot of emergence right now of nihilism.
I don't think it's like a permanent thing maybe.
But if you look at it and you're like, okay, well, if you're told that AI is going to take all entry-level jobs, I like a lot of media.
And you're told that climate change is going to fuck the world.
And you believe that you have no economic prospect.
long term.
Yeah.
You'll never own a house and never able to support kids in America.
Like, that'll change your outlook on things.
Yes.
And you see it show up.
And that's like the media narrative for a lot of people right now.
I don't think it's quite right.
I'm more optimistic than that.
Yeah.
But like...
Well, I think you get both.
I'm optimistic too.
I think there's a lot of people who don't succumb to that.
But I think you can also sort of empirically see it in, you know, I think there's great
parts of crypto, but there's parts of crypto that reflect nihilism.
and there's great parts of sports card and collectibles,
and there's parts that are nihilism.
You know, there's probably good parts of...
Well, I think often the arc is, like, you know,
for example, on crypto, I mean, I got excited by NFTs really early,
before they called out empties.
We called them crypto collectibles, usually.
I remember on Clubhouse, you had that big, that sort of...
Yeah, well, that was years later.
Yeah, but, like, I went from this era
where it was all idealism and all this energy around, like,
this just kind of, like,
of the idea of digital scarcity.
How can something digital be scarce?
That's so cool.
Early crypto was this very romantic missionary thing.
Yeah, well, and then there's early crypto and early Bitcoin,
which was like, you know, libertarian philosophy and hard money
and people that really didn't believe in state and thought it shall be debundled.
That was a totally different mindset.
I was there because I thought this notion of digital scarcity and art was cool.
And like, but then it evolved.
And as it picks up, a lot of crypto becomes degenerate gambling.
And NFT space was no different.
I think I missed the tradition at some point where it became that.
And I was still in the idealistic frame.
And then the frame of like, no, no, no, this is how you make a lot of money really fast and get rich quick.
Yeah.
And it's kind of interesting, actually.
I feel like right now with vibe coding, there's been almost like that same arc of, you know, for me,
I think of things like
I'm going to make
and I'm like, okay, great.
Like, now everyone can go make
prototypes and make production apps
faster and ship them.
It's so cool.
Like, you can just do all this stuff
that you should take so long, so fast.
And you can improve it.
You can iterate.
I think a lot of people also see it
as like, I can finally build up
a piece of software and get rich quick.
And, of course, there's stuff in the middle too.
Yeah.
But I don't know.
I mean, it takes a long time
to go build a company.
It's not like, it's just an overnight thing.
And I think a lot of the folks that are just to this, like,
I will spend an hour on my app and I'll ship it.
Yeah.
Like, they're probably going to eventually phase out.
And I think that the folks that remain will be the ones that are using as a tool.
I think it's interesting because I think this whole rise of apathy, nihilism, whatever is very real.
And I feel like you sort of opened it up with this, but you can't blame people.
it's like, homes, you know, you know, like we're sitting here in San Francisco,
like homes seem like ridiculously unaffordable if you're 22 and just getting started.
There's just like all these reasons why it's like, well, I got to do something,
like a little divergent to get something to happen.
So like, why not gamble?
And I think a lot of the same sort of mindset applies and sort of just like,
it's not just any gamble.
Like it's also in people building, you know, companies and doing venture and all of that.
I think you get to see sort of the range of just like going for it for, you know,
sort of the long-term reasons versus like what can I what can I flip this year and then there's
a lot of people who are also like extremely long-term have a thesis about the world yeah optimistic
yep and they're trying to inflect the world for the better and their mission driven not
monetarily driven yeah I mean hopefully more of those than ever like as tech grows hopefully
it's more than ever those the folks inspire me yeah one of the things that I thought was very
impressive among many on the figment journey is um the company seemed to get stronger through the
Adobe acquisition and, you know, sort of it falling apart. And I would imagine that would be the
kind of thing that could, like, spiritually break a lot of companies culturally, a lot of founders
who were like, oh, man, I was like right there. And now I got to do this whole like emotional
and cultural reset. So like, how did you navigate that? I guess starting with your own
psychology. Yeah. That was probably the hardest amount of psychology.
because and everything else is down the stream of that.
And if you're not, like, bright in your own head, then how can you lead?
Yeah.
Or make good decisions even.
And for me, I think, you know, the start was kind of like, oh, 95% certainty will go through.
No worries.
Just kind of every time we checked in, the certainty went down.
And eventually, you know, at the end, it's like, oh, there's maybe a 5% chance, you know, in that arc.
Yeah.
At some point very quickly, where it's like, okay, this is not a sure thing.
keep the foot and the gas, keep building.
That's the best outcome, whether we join Adobe or we're independent.
And, you know, it's like you can't be in this constant state of, you know, we're so back, it's so over.
And it's just rapid cycling through that.
Like, it's just your brain falls apart and turns to mush, in my opinion, is for me.
And so the word of the year for me then was like equanimity.
I think I said equanimity more times that year,
than I ever will say the rest of my life probably.
But it's just like, okay, how do you find peace in every option
and know that everything's going to be okay?
We're building a great company for amazing customers,
and we have a lot of stuff to do, let's go do it.
And whatever happens, we're going to put our best fit forward.
It's the contract we signed with Adobe,
and we're going to make sure that we do everything we can to close this.
If it doesn't work out, we'll have a great independent path.
And then you know, you get to the end of it.
And I think the relief the team felt at knowing an answer
and having just like this supervisional state collapse into,
okay, we know we're going to be independent.
Like, that was real relief.
I bet.
It was the end of the year, you know, we found out as I was about to fly out to
as my in-laws.
And I think I was like hashing through all the,
details of how to communicate with the team on like a Saturday night and a Sunday, then
Monday we announced that it was not going through. And people had already gone on break
starting on that Friday. Send a message to this team on Slack like at Channel, you know,
FI press release and details about like what meant for them. And said, hey, if you want no pressure,
if you want to join though, here's a Zoom call and we'll be talking about us then. And, you know,
just the relief on the Zoom call was palpable over Zoom,
which was pretty wild.
Just the chat was, it makes sense, though.
It was like a big relief to know.
And then, you know, the break is going,
and I'm like, okay, not everyone is in that place.
And so we made a program called Detach, which is a FigmaPon.
You can detach a component.
It's like something that some people frown on.
But, like, it's also a necessary task sometimes.
And the idea was just, hey, look, if you don't want to be at,
Figma, we don't want to trap you. Here's three months of pay. If you decide to leave, leave.
And you're still like cool with us, we're cool with you. Everything's fine. And if you decide
to reapply, you can't reapply for six months, but then you're welcome to reapply after that.
And yeah, you're like, there's no issue if you decide to take this. And if you don't, like,
FYI, we are a hard charging startup. It's going to be intense.
we got a lot to do.
And so we rolled us out,
kind of a nervous few weeks
as people made their calls,
and then a little over 4% of people took us up on it.
What year was that again?
That would have been, I think, 2023.
I have to double check that.
I get the dates all confused sometimes.
Was there any element coinciding there, too,
of like, there was something in the water in tech at that time
where, like, cultural reset was happening at a lot of companies,
and did that play in any way?
way, did it help in any way that that was
going on in other places? Or did it
just have nothing to do it? I don't think it's factored in. Just be
clear, I think it was end of 2023 that
we communicated for the first time,
but early 2024 that it was the
detached program.
If I'm accurate there.
And I think
that really what we looked at
what people were doing, why they
decided, I mean,
a lot of it was just like,
you know, I'm tired
in a break. Yeah.
And I want a lot of people making career changes.
It was really interesting.
I got like early stage or sorry, early career sales reps moving over to like politics, stuff like that.
It's also like total domain hobby.
I bet you for a lot of people, you know when you like flip a coin and you don't know what you want, you like flip a coin, you get tails and then you're like sad and you wish it was heads or vice versa.
There's probably also some people going through that experience with like, oh wow.
I was actually really hoping that we could put a bow on this.
because I was ready for my next thing.
Well, I mean, or people got attached to the idea.
And, yeah, there's definitely a few people who were, you know, amazing.
And, of course, you go talk to the folks that you're like, okay, I know you said this,
but like, are you sure?
Yeah.
And their headspace was one of, okay, like, I get it.
You're done.
At least for now, some people boomering back.
It's a really great move, though, because basically you just, like,
took the situation, like, on the front foot.
And rather than just being like, oh, let's just see how we're doing it.
we do. You're like, hey, if you want
this, you got to sign up. Yeah, I just feel like it's
best in general to deal with things
and move on. And so I try to be
direct to my communication with people, make
sure I'm sending clear expectations.
Yeah. You know, for friends, like,
you know, like
give very clear feedback. You're always
telling me bad stuff. Oh, my gosh.
It's not true. It's not much
to critique. But the
but yeah, I mean,
then from there it was like, because
we had put our foot on the gas the entire time,
we were able to launch a bunch of product.
I mean, we doubled our product offering at Config recently.
Due to the work we did in that period of time,
right after the deal was dissolved, launched in GA dev mode,
and that was really, really exciting to watch that take off.
As well as just like countless other product updates.
The velocity only increased the momentum was real.
I think lean into it and just acknowledging it
and starting that conversation was part of it.
Okay, on that note, I want to go to sort of like the final area,
which is how you're thinking about just AI impacting sort of your roadmap and your product.
And maybe you could just even talk about, like, the things that you've been working on
over the last six or 12 months that, you know, AI related that I think are sort of most important for Figma.
So much.
I think that, first of all, you know, it's not just designers in the process,
although they're at the heart of it.
They're working with developers.
They're working with product managers and more.
researchers, marketers.
And I think that
if you can give developers
a good way through MCP to pull
context from design, so they can
be able to make things faster,
it's a win. So we introduced Deb Mode MCP,
and folks are able to use
that with well-structured design files
to go build a friend experience
so much faster. It's really
wild to see how this works
when you actually experience it live.
You get a lot of the fun
built for you by the
AI that can interpret what we send over and do inference, and it can be just extraordinarily
fast. We're also thinking a lot about, of course, how do we make sure that you're able to have
great prompting experiences in both Figma Make, but also Figma Design. In Figma Design, we've
teased Zivism out yet, but we're really excited about that. In general, I'd say, like, it feels
like we're kind of in this MS-DOS era of AI, where we're going to look back.
in some number of years and go,
it's kind of while that we're just like typing text
all that time, there will be some
amount of dimensionality collapse into interfaces.
And, you know,
it's also the case I think
for any AI company,
the strategic question you have to be positive
on is as malls
get better, do we get better?
And their answer has to be yes. If it's no,
in some way, you've got to readjust
strategy. In late October,
as you know, we announced
Weevie, now Figma Weave,
And this is an acquisition we've made that I think really meets these attributes, and I am so excited about.
Basically, it makes it so you can use all these different generative models for image, video, but also to transform across modalities, like Image to 3D, for example.
And you can then connect them in a node-based workflow, use it to creatively explore, or also create a pipeline, make a process, and the things we're seeing people do with it are just so cool and wild and expressive.
And I guess like overall, it's also going to reflect a lot because a lot of people call the output of these models slop.
It's almost like a derogatory term.
And, you know, without making any comment on slop versus not slop, I mean, some things I see as outputs, I'm like, wow, it's amazing.
But I think the more important point is like whatever you start with, it's a starting point.
And you can use that in a workflow to get to something amazing for your own craft.
And I think with Weave, that's what we're seeing
is just this incredible way
that artists and creatives can go
and create all sorts of different types
of multimedia generation.
And then also use it across the Figma platform.
And so I'm really, really excited what we're doing there
and just the fact that they trusted us to join up
and what we can do in the future.
As you add more and more AI into the product,
what do you think is like the final bastion
of human designers?
Will it be taste, coordination?
What will the set of things be
that you're most confident in
will always be just like human tasks?
I mean, I think that
we are so far away from AI replacing designers.
And if you actually look at the designs generated,
I think it's very easy to tell that.
But even if the design generation
from a aesthetic standpoint gets better,
like it's not considering the entire system
it's not considering all the constraints
you're not exploring the full option space
you're not thinking about like the context culturally
you're not thinking about the business problems
you have to solve or the greater system that connects
everything that's all these different targets
across all these different experiences you're trying to create
you're not thinking about the emotional qualities you're trying to create
and the brand and how that gets pulled in
And it's just so much.
And the best designers are able to take all these different inputs
and then be able to explore out very dense and deep trees of possibility
to figure out what is the best approach systematically and then go build on it.
And I don't know.
It's like one example I go through a lot that resonates with the Gen Z people but not the millennials
or folks that are older always is Brat Summer.
You know Brat Summer, right?
Oh, Brat Summer.
Yes, Brad Summer.
Brad Summer, of course.
See, you got it.
Brad Summer.
I was like, who's Brad Summer?
Yeah, no.
Brad Summer.
Yeah, we can talk about Brad Summer later.
Yeah, Brad Summer's cool.
Anyway, Brat Summer.
And, you know, I use Brat Summer as an example a lot because, well, I think about it, right?
Like the album cover, obviously not just the album cover, but as a design artifact, blind green square, I think it was, what, come of sand or something that was written in?
Yeah.
What ASI, you know, a designer would create Brat Summer?
I don't know.
I mean, or if they did, it would be one out of $100,000
and no weight would be thrown behind it.
Because I think that's the other piece of design is it's not just the artifact.
It's knowing this is good.
And, you know, we're going to put the right sort of message behind it.
And so for aesthetic, I mean, the ability to go think of all the possibilities in the world
and end up on that album cover,
like, you put me in a room for 100 years.
I don't think I would come up with that.
Well, I definitely wouldn't, yeah.
And on the other hand of it, other extreme,
it's like, okay, what about usability?
What about hierarchy?
What about the ability to think about the different permutations
of the way you take a data model,
express it through a UI,
and allow people to actually control an interface,
and what affordances to use,
and which ones to get rid of and innovate on
and go find new ways to do something
that are out of distribution.
Yeah.
I think that the role of a designer is going to be one where AI makes it so that they are able to get rid of the drudgery.
They won't have to engage with repetitive tasks anymore.
Instead, they'll be able to be like really thinking more holistically, thinking further, and going to beyond.
And I think it'll lead to an explosion of creativity, explosion of really interesting, amazing outputs.
Yeah.
And I'm pretty excited for it.
You know, I think the same thing that you just described is true with music,
where obviously AI music sounds pretty good,
but I still think like these albums that like take over a summer
or just like a song that captures everybody.
Like I just, there's something like more like soulful that has to be captured
that I just don't think we're there yet.
Well, I also think it's possible that like on the music side,
AI generated music can inspire an artist to go in,
riff on that, and
inspiration can come from anywhere.
For sure. I think
AI is a great inspiration tool. It's also
a great tool to figure out what do you not want to do?
I never use AI for writing personally.
I find it doesn't capture voice.
But I love asking AI, what are the ten cliche ways to say this?
So I can go like push beyond it
and figure out the actual new way to say
the thing that I'm trying to say.
And I don't know.
I think that just like we're, the more
we capture the distribution that exists today,
the more we can think outside of it
and that's human creativity.
Yeah, I love it.
Dylan, this is super fun.
Thank you for having me.
Yeah.
Great to see you as always.
You too.
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