a16z Podcast - Learning from Open Source Communities
Episode Date: August 11, 2022What can we learn from the evolution of open source communities and how might they be applied to online communities and the creator economy today? Author Nadia Asparouhova joins host Sonal Choksi to t...alk about Asparouhova's book, Working in Public: The Making and Maintenance of Open Source Software, from Stripe Press.They start with a a taxonomy for communities, and then dig into how open source has changed over time, which learnings from open source do and don’t apply to new communities online, how communities intersect with the growing desire for more "high-shared context" groups and spaces (including even podcasts and newsletters), and more.
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While community is a concept that intersects with many tech trends and innovations today,
community has long played a role in the modern open source movement.
What can we learn from the evolution of open source communities and how might that be applied
to online communities and the creator economy today?
In this episode from August 2020, author Nadia Asperohoff, who previously published under the name
Nadia Iqbal, comes on the show to discuss her book, Working in Public, the Making and Maintenance
of open source software. Nadia and host Sonal Choxi go through a taxonomy for communities,
how open source has changed over time, which learnings from open source do and don't apply to new
communities, and more. Hi everyone, welcome to the A6 and Z podcast. I'm Sonal and I'm super excited
to do one of our special book launch episodes for the new book coming out just this week,
working in public, the making and maintenance of open source software by Nadia Iqbal and
published by Stripe Press. The topic actually applies to all kinds of communities and groups
coming together, whether it's an open source project, an R&D initiative, a department and a
company, a club or a special interest group, even a group of friends and family, because it's
all about how people come together to coordinate and collaborate around some shared interest
or activity, whether participatory or not, whether code or content. And so one theme we also
pull the threads on in this episode is about how the learnings of open source communities do
and don't apply to the passion economy and creator communities as well.
Nadia has long been immersed in studying the health of communities,
including getting funding from the Ford Foundation to study open source,
then worked at GitHub and developer experience,
then did research at Protocol Labs,
and is now focused on writer experience at Substack.
For longtime listeners of the A6 and Z podcast,
I've actually had her on the show years ago,
along with Michael Rogers of Protocol Labs,
then of the Nojs Foundation,
where we talked about the changing culture of open source.
You can find that episode on our site.
But in this wide-ranging hallway-style episode,
Nadia and I cover everything from types of communities,
social networks, and the evolution of being online.
And ironically, while the book is called Working in Public,
we also talk about the emergence of private spaces,
as well as the tragedy of big public commons,
and how to counter the tragedy of commons.
Which is why I believe everyone should read this book,
because there's a dearth of literature out there
for the era of unprecedented online collaboration, creation, and consumption that we're in.
We end with some quick practical advice for community managers, platforms, and leaders,
but we begin by quickly defining open source in this context with a really useful taxonomy for categorizing communities.
You know, early on it was just like, oh, I really hate this term, and I just wish we could come
with something else, like public software or whatever.
Ooh, I love that.
I love it, too.
Unfortunately, it's pretty hard to change terms that everyone else agree on.
I know this firsthand.
Yeah, I mean, I personally find the term kind of intimidating and, I don't know, it doesn't sound exciting when I say the term open source. But it really does just refer to the distribution side of code. The existence of open source licenses made it very easy for anyone to use and modify and republish someone else's code and put it in their own software. But it doesn't really say a whole lot about how open source is actually produced. And so I make this analogy in the book, which is actually an analogy I borrowed from my friend Devin.
Devin Zougal. She's hosted a couple of podcasts.
for me. I love her. Yes. And she says something like the term open source doesn't mean anything
any more than the term company does. It's like, yes, we kind of get what a company is, but there are
so many different kinds of business models for different types of companies. And so similar with
open source, saying something as open source tells you a little bit about how the code might be used,
but it doesn't really say anything about how they're actually being made. Someone has to continue
taking care of it. One of my favorite parts of the book is how you actually outline different
types of communities. You call it classifying project types, but it's really, to me,
how people organize and like essentially social networks really. So why don't you break down that
taxonomy? And by the way, the reason I'm asking is because when I think of the arc and history
of open source, the concept that comes in mind for everybody is that classic book by Eric Raymond,
which is a cathedral in the bazaar. And I think that framing has too long framed our discussion
of open source and frankly any online community. Yeah, everyone sort of has a maybe like general
understanding of what community is. Like there's a bunch of like members and they're kind of organized around
some common interests or reason for spending time together, in that highest level definition
of a community, there's an underlying assumption that like all members are sort of similar.
And just the term members are like washes over the underlying dynamics between those
different members.
And so what I started by doing was saying, okay, there is a difference between at minimum
in open source, people who are contributing to open source and people who are using open source.
So I try to sort of separate out users and contributors and say, okay, in some open source
projects or, as you said, really, communities in general. Some communities have high contributor growth
and some communities have high user growth. And then there's sort of like different permutations
of that. It's like federations, clubs, stadiums, and I forgot the fourth, but toys and tell me what those
are. So I think it's really useful to start with your taxonomy of federations and onward.
So federations are like the really big open source projects we might be thinking of like Linux or
Wikipedia, where you have a lot of people who are contributing to the project and you have a lot of
people that are using the project. But there are enough people that are working on the creation
of that project that, like, it does form its own sort of contributor community. By contrast,
clubs have a lot of people who are participating in its creation, but they don't have as
many people that are using it. And so a project that's kind of focused around a niche interest.
The example I like to give is Astropai, which is a Python library for astrophysicists.
Right. It's high contributor because they're incredibly interested in that, but very low user growth
because how many people in the world are really interested in that intersection? Exactly.
And then toys I sort of mentioned in passing, and they're probably the least
interesting thing to talk about. That's where you have both low user and low contributor growth.
So that might just be like a personal project. I'm thinking around. No one else is really
looking at it. They're sort of waiting in the wings before they become one of the other types
of communities. Right. And then the fourth model is stadiums. And this is the one I think is most
interesting and most overlooked because it's kind of a newer phenomenon. And so this is a situation
where you have one or maybe a couple of contributors and then you're making something for like
a very large audience of users.
And so you can imagine someone standing in the middle of the stadium.
There's this imbalance where, in this case, the developer is fielding a lot of
end-down requests, a lot of comments, issues, pull requests, just a lot of needs from
their users, but there aren't that many people who are actually able to help.
Contrast it to a federation where you imagine something like Linux is extremely widely used,
but there's also a very mature and well-developed ecosystem of contributors to support it.
A big part of this book is taking the time to stop and look a little bit more deeply at what is that
giant audience of faceless users and are there interesting dynamics happening there that actually
make this look more like a community where like a stadium is actually a legitimate type of
community that stands alongside the clubs and the federations. We just happen really taking
the time to understand it before. I love that, Nadia. What I found fascinating about stadiums
is you're essentially describing, and I think about this as someone who cares about content and
social is a rise of an influencer. This is no different than influencer economies in many ways,
where you have sort of like a star contributor and then like a bunch of people kind of in this
stadium, literally in your analogy, watching them. And you even say that it's this shift,
and I think you're quoting someone to facing the stage versus facing each other. So when you have
this person who's on the stage and they're like the primary contributor and let's just say
creator, because we're essentially also talking about creator economies here.
made this distinction that they may be intertwined and influenced by their community around them,
but they're not actually, quote, doing peer production in the classic collaborative way
of the first eras of open source.
So can you explain that a little bit and tell me a little bit more about why that's happening?
Definitely.
It does have this broader application to what's happening to individual creators on all these
different social platforms today.
Most open source projects, we can probably say, used to be clubs where just like not a lot
of people were using open source in its earliest days. You kind of had this group of weird developers
who just loved using it and maintaining it for their own purpose. And then eventually we kind of
hit this point where open source became so popular that tons of people were kind of discovering
all these projects and using the code. And I would attribute that in large part to the creation
of a platform GitHub, which kind of united all these projects together and made them discoverable
in one place with much more standard way of contributing and discovering and just like thinking about
what is open source. For a lot of people, GitHub is basically synonymous with open source.
Another useful parallel trend here is just that open source projects started becoming a lot
smaller due to just platform effects of different languages having these package managers that
made it really easy to find and discover and use lots of different libraries. And so now these
projects are smaller. They have one developer at the helm, but they have 10x, 100,000x,
more users that are coming in. And so suddenly you go from having these clubs where everyone kind of
knows each other. If you're using it, you're kind of expected that you will be contributing back
if you need something instead of asking someone to do it for you. Suddenly you have all these outsiders
that are flooding into a project and using it. At the same time, you also have some portion of those
users who are now coming into the project and asking for things. And they don't have the same
background that the core developers or creators or maintainers do. They're just sort of like, I
asking for things and leaving, a useful analogy here might be thinking about a small town that
was largely undiscovered, was not connected to a highway. And then once it became part of a highway
system, then you suddenly have all these tourists who are now stopping by some cute little town.
And suddenly it changes the nature of the entire town because, I mean, in some tourist towns,
you could have more than half the population is actually tourists and not even local residents.
It's either, I'm just going to completely close off and do my own thing or have to like welcome
everyone. And those are kind of like the two extremes that I often hear about when they're trying to
like think about how do I manage this volume. And so what I'm sort of trying to suggest is there's
something in the middle there where it's okay to make things and share them in public. But it doesn't
mean that everyone has to participate. And that's a theme that I really try to push on in this book is
that something being public does not mean that it has to be participatory. You actually shared a
great analogy in your book where it's like a Twitter user, like an early Twitter user before they
become kind of famous or big, they're very good about, like, responding to people, they're
building their community. It's very like peer to peer. And then there's a point where some of them
become even more influential. And they're so overwhelmed by mentions and replies and questions that
they can't even remotely respond to any bit, let alone little of it. So I thought that was a very
useful analogy for thinking about that, because one can also evolve over time. So you mentioned that
there's this kind of increasing packages where people can kind of take things and combine them
And this really stood out to me because one of my absolute favorite themes, when I think of sort of meta themes for innovation and how people change the world and how people change things, is modularity. And I have this kind of joke of like modularize all the things. Let's talk about why that modularity matters. And the example that we both know is modularity in the form of like the Node package manager. Our mutual friend, Michael Rogers, ran much of the work in the Node.js community. Let's talk about how that shift has mattered.
So on the one end, you have very monolithic software where if you change one thing, it has
a lot of implications for changing other things. Software projects that look like this tend to be a lot
more thoughtful and deliberate and slow about what they actually want to accept as a contribution
or changes that they want to make because the whole thing is tightly coupled but also sort of
riddle in that way. And so it has just a very different implication for like how many contributions
we actually accept, how much can we actually change things. What happened when open source
became a little bit more modularized, which is probably best exemplified, as he said, in the story
of NPM and JavaScript, is that now instead of having this tightly coupled code, you can imagine
like a tower made out of Lego blocks where you can remove one of those blocks and like the
rest of the tower still stands. So it completely just sort of changes how we think about a single
piece of software and that like instead of having to think about the major implications of
changes between different parts of the code, you can actually say, hey, I'm going to grab like
lots of different components from different types of developers.
I want this person's library and this other person's library
and just fine-tune it to look exactly how you want.
And as a result, it enabled a lot of new creation in open-source.
In the crypto world, the community and the team here
loves to talk about the composability of open-source projects,
composability being the idea that you can take these building blocks.
You mentioned Legos.
And that's really important because people are combining, remixing, and reusing.
And it's kind of a buzzword, but, you know, I use it on the podcast, I'm going to stop being ashamed of it, which is combinatorial innovation.
And it's very primordial soup.
Like you get all these ingredients, and then it leads to this combining and recombining and evolution and the Cambrian explosion.
I'm just throwing a ton of buzzwords there.
So that's why the modularity matters.
So now, can we talk for a minute about what it means from a project point of view?
When open source goes from big to this small kind of collectives of people that may come together,
what are the implications of that?
So if you talk to free software activists from, let's say, the 80s or the late 90s.
I used to edit one of them, Richard Stallman, and he would call that Libre.
Yeah, people that are really focused on these sort of like ideological implications of open source or free software.
If you talk to them, you'll find that, or I at least found that a lot of them are really concerned about the liberation and protection and longevity of the code itself.
Like freedom is not referring to any freedom of developers.
It's referring to freedom of the code.
Right.
But if you kind of come down to like a world where things are a lot more modularized,
suddenly the focus shifts from the code to the people who are behind it.
Because now every piece of code is much smaller and more trivial.
There are very well-known developers, especially in the world of JavaScript,
where that really encourages a lot of this sort of style of development.
There are very well-known developers who make hundreds or thousands of popular,
NPM modules, which are each their own separate project, but each one's very small. And so suddenly
it kind of becomes more about the person behind it. A useful parallel here might be thinking about
the impact of tweets versus blogs where a blog post is this like lengthier thing and a blog post
kind of stands alone as this is, you know, beautiful piece of literature or whatever. But then like,
you know, if you're really into using Twitter, like you might tweet like a hundred things in
the day and one tweet might go viral, but like you have so many more that come after that. Right. And so
it kind of just becomes like about the person tweeting. It's not about like, oh, he wrote that,
you know, amazing tweet six years ago that I often revisit. Like, that's not really what it's all
about. And so I think to sort of summarize this, I think the shift towards modularization also
helps drive why we're seeing more interest in reputation based and status-based economies.
Because it just like wasn't the factor before. It was all about the code. Now it's all about the people.
Michael Rogers and I actually wrote a piece about this when I was at Wired. It was called the GitHub
revolution and this was like an early 2013 and basically the fundamental point is that GitHub
inverted the model from project to person and that identity came in the picture but to your point
when you have these modularized packages and individuals who are very tied to that it does become about
the person but now on the social side if reputation and the person is at the center not just the code
what does that mean for how these groups organize and what does it mean for how they manage and how they
collaborate. Yes, there are absolutely different implications for how these different types of
communities can and should think about organizing and how they think about growing and maintaining
over time. The currency that I've settled on was focusing on a producer's attention as a limited
resource. So we all talk about the attention economy, but the attention economy tends to refer to
a consumer's limited attention, but we don't often talk about a producer's limited attention.
So like a creator only has a finite amount of time as well. If we're thinking about
creators and not these big distributed communities now, the creator is kind of like on their own
and their attention is not going to scale by themselves. The first line that I would draw is between
clubs and federations, which are dealing with an abundance of attention because they can be
high contributor growth. And then stadiums that are dealing with dearth of attention, I guess you
could say, because their contributor size is not growing significantly, but their number of users is
growing. Right. And just again to emphasize, you're talking about the attention of the
contributor and the creator. Yes. And the ones that are probably most interesting to talk about today
are the difference between clubs, which have high contributor growth and low user growth,
and stadiums which have high user growth and low contributor growth. And so one of the things
that previous online community literature focuses a lot on, and especially also in open source,
are governance processes. And governance is probably more useful and important to talk about in the
context of larger contributor communities because these are coordination problems, right?
Like you have multiple members with a stake in the community who are all coming in with their
own interests and you're looking to figure out like how do we all best work together.
On the creator side, there's probably another version of these processes that need to be
developed for stadiums that's not really about governance in the same way because you usually
only have one or a couple people that are at the helm.
it's more about the relationship between that creator and their audience and like how do I
interface with my audience? How do I make them feel heard? How do I utilize people that might be
willing to help or pitch in? So there's a lot of just like different kinds of strategies they can
think about around like how do I, given my limited amount of attention, like how do we make sure
that stuff continues to get done? Right. To pull on a couple other threads there, does this mean
that these relationships even have to be persistent? I want to hear your thoughts on that because
we talk about these very stable federations
that have been around for decades.
But one thing that I find very appealing
and might be a bug to you,
but I think it's a feature,
is that some of these things seem like
they don't have to be persistent
and can maybe be very ephemeral
when you have that kind of small, modular setup.
I absolutely think the relationship between creators
and their audience becomes a lot more ephemeral
and we should almost be leading into that design, right?
Yes, I really strongly believe this.
Yeah. And so, like,
there have been these terms that have existed in open source
for a while the idea of, say, like a casual contributor to distinguish between someone who's
kind of dropping in and making one contribution versus someone who's a more like active or present
community worker. Didn't we even call them, I think, in our last episode, they're drive-by contributors,
right? Yes. Drive-by contributors, casual contributors. And so these are the people that are not coming in
with pro-social attitude. One thing I did find in my research is that folks that come in as these more
active contributors making substantial contributions. A lot of them do come in displaying pro-social
attitudes from the beginning. Ah, interesting. Yeah. So they are coming in saying they're looking for
a community that they want to be a part of and they want to help out. So like one behavior you might
see that's different about an active contributor versus a casual one is someone coming in and like
answering someone else's question instead of opening an issue saying, fix my thing is like two
very different kinds of behavior, right? Like one, you're trying to help someone else and one,
you're asking for help. Like I want to get something out of this. I want to get my contribution
merged. I have a question that I need answered, whatever. They're coming in with some sort of
personal interest. By the way, you also use the word parisocial in your book, which I had to look up
because I didn't even know that was a thing. I actually think like parasycial is a great way to just
describe what kinds of communities these stadiums essentially are, which it basically just means like
one-sided communities where like one side of the audience has a deeper, more perceived intimate
relationship with the creator than the creator does to them. That's very similar to podcasting.
It is very similar. If a creator were to treat every single fan that they met or every single
person in their audience as someone that they're going to develop a deep and long-lasting relationship,
like that's just exhausting. It's completely impossible. But if they say, okay, like we are going to
just meet this one time, like how can I make sure that this person feels fulfilled or whatever?
And I manage this without giving too much of myself. And so, yeah, like these interactions are
more ephemeral and we can sort of design around that where like here are a bunch of like
self-serve resources, or it can encourage users to help each other instead of always turning
to the creator for help. And so all these other sort of like supporting satellite communities can
thrive and flourish on their own without needing an involvement from the creator. What do you think
of something like the ringer, where you have someone like Bill Simmons, the analogy here is he's
a hotshot coder, but really he's like a creator. You know, he did Grantland and then he went out
on his own and did the ringer. And then within that, he built a constellation of brands
underneath his parent brand is both bundling and also like just consolation communities.
Do you have thoughts on how that works and how that might play out in the open source world as well?
Well, I guess there is a version of that that happens in open source, which is you have this
broader language ecosystem. I'll keep coming back to JavaScript as the best extreme to demonstrate
this. And we can drill even further into JavaScript, let's say like the React ecosystem.
And within React, there are a bunch of associated projects that a React developer might use.
And so when we think about who is a contributor to that project,
like, yes, you could look at who has actually made contributions
to some specific sub-project,
but you could also say, well, who's contributing to, like, React more generally?
And so taking, like, Webpack or something that is a sub-project
that a React developer might expect to use,
someone might have never contributed to Webpack before,
but if they're well-known as a developer
in some other part of the React ecosystem,
then they already have a little bit of currency
and a little bit of reputation if they were to,
try to come in and open a pull request or make a contribution.
And so I don't know exactly what the analogies are between that and sort of like
subscription bundling or what that can look like.
But one thing might just be that when we think about what would it look like to have more
subscription type support for open source developers, which GitHub sponsors, OpenCcollective,
there are examples of this already.
We might think a little bit more about, well, it's not just this one project that this
developer works on, but they work on this ecosystem more generally.
And so maybe similarly the way that like a writer might have started with like one type of newsletter and then like they joined force with another one. And then suddenly we're sort of supporting this entire bundle of people that are working on a similar theme. You can imagine that happening with open source developers where they're no longer just tied to like one specific project. But it's like I support your development work more generally. One of the more obvious examples, I guess I could point to Cendris or hers who has done pretty like thousands of mostly NPM related projects.
Right. But he's sort of like his own mysterious entity. It's not really about anyone specific thing that he does. He's just like a very generative person. And he is supported through sponsorships. I'm going to ask you a crazy question. This is a thing I've been very fascinated by for a long time. I tried pitching this at Wired by this idea of like digital suicide. Taylor Lorenz writes these beautiful pieces about like Instagram and all these various communities online, etc. And I'm also fascinated by this phenomenon of all these like teens creating multiple accounts and
multiple identities on their Instagrams, and then they also abandon them, which is something
I love, this idea of this kind of abandoned wasteland of digital identities and places,
because it feels like the real world to me, that there are places that are ghost towns and
places that have been lost in the sands of time for better and worse. Do you have thoughts on
how that may or may not apply to open source? Because not only do these things not have to be
persistent, they can be ephemeral. Is it okay that they die or that they even have up front a
calculated kind of end
point. Well, this is where
software gets really interesting and I think
different from most other
forms of creation. Because
if someone creates an
Instagram account that gets really, really popular and everyone's
following it, and then eventually, suddenly
this person goes dark and we never get another post
of them. A lot of people will be sad about it. People might
create like spin-off accounts and
tribute to that original account, whatever.
But like the world didn't actually like
break and shut down. If
a maintainer has a project
that is wildly popular and they're just sort of like over it and they disappear and this does
happen often. That code is still, if it's popular, is being used by a bunch of other people and
code changes over time. It does need upkeep and maintenance. Intristic motivation helps a lot with
on the creation side of things in the very beginning. If something becomes really popular,
then you start getting these more extrinsic rewards like reputational benefits or status or whatever.
A lot of that stuff is sort of front-loaded. And so if you're talking about maintaining a
software project into perpetuity. After a while, you're already known as the creator of that
thing. There's not really any additional benefit, but you still need to keep maintaining. And in fact,
sometimes those maintenance costs get even higher over time. And so that's why I think it helps
make the case for we need to find other reasons to keep people wanting to maintain stuff or make
it easy for them to step down because intrinsic motivation really only takes you so far. And so if
something happens where they actually like need some changes to be made or need updates to be made to the
project and the maintainer is nowhere in sight and nobody else has the ability to like make commits
or contribute to the project like this actually can create like real problems for software.
You're basically describing software as more of a living, breathing organism actually in that
context.
Yes.
You either want to evolve it and keep it going and generationally it can evolve into something
else and have offspring, etc.
But it's a different thing than when you just have like an abandoned site or like an abandoned
farm somewhere.
And this is why like from the beginning the ability to fork code or basically like copy
the exact repository somewhere else
has become, it was like a very
important part of it early on, just to say
someone can always take the copy
of this code and make their own version
of it somewhere else. Unfortunately,
this comes back to this dependency issue
today where, yes,
in theory you can fork a project. In practice,
there might be a lot of other
things, other software libraries, other pieces of software that are
pointing to that specific project. And so
if you fork it, you now have to somehow convince
all those projects to start pointing to
your new project. And so it is this challenge at open source where sometimes like a maintainer
disappears and is nowhere to be found, but like they still need to keep doing things to the code
and to the project. Forking is not always an answer, an easy answer to that. It's still about
telling everyone like, hey, come over here, use this. And that's actually why I think this concept
of maintenance that is maybe easier to see in software actually really applies to every creator
today. Yes. Because a lot of people give this experience of, you know, you did one thing that
might have gotten you this huge, like, seed initial audience or whatever.
It made you internet famous, too.
You made you internet famous, right?
You can have that moment.
But then, you know, you have to continue creating things.
Otherwise, people are going to stop paying attention to you.
Much like writing code, it's not enough to just sort of like publish it once and be like,
I'm done.
Like, I'm never going to touch this thing again.
If you are trying to build this reputation over time, and some people will say I had
one viral video on TikTok and that's it, like, I'm never doing anything else again.
But if you are trying to be like a TikTok creator, you're going to have to start
making more hits over time.
So your reputation is itself this thing that requires maintenance in order to stay relevant.
It is literally one of my favorite parts of your book because it reminds me of the
theses that we've talked about at our firm too around the passion economy.
Here, the artifact is code, but it can be any activity that's being coordinated, quite
frankly, in your framework of your book, which is why I really believe, again, that this book
is applicable to everybody.
Open source is almost a misnomer because people think of being's code and it really means
everything.
It's like any kind of creation and consumption, frankly.
But what you're really saying is a maintainer is not just a coder, it's a creator, and they're maintaining their content in this world or whatever they're creating, which I think is incredibly powerful.
And what's really powerful about that is then you think about sort of the related business models for that.
Like when I think of the example of what subscription in SaaS software as a service did for the world of on-prem software and how people used to sell software and you had like the suited person, do this big multimillion dollar deal, install, never see them again.
But SaaS changed the game for everybody in companies because you had to consistently earn their dollars every month, but in a way that was a wonderfully sticky, stable relationship, too.
Like, you were mutually dependent.
Yes.
This is, I think, a giant red arrow pointing at why subscription models are going to only become more and more interesting in the very near future because they do take into account this need for, like, ongoing development, their ongoing costs associated.
and you have to earn that, as you said, over time.
And so they're capable of sort of capturing both your existing value,
the value that you have accrued thus far,
and also speaking towards the future value that you might create.
Because when you subscribe to someone or someone's thing,
you're saying, like, I expect there is going to be more stuff being created in the future.
And this goes back to the phrase and something you said in your book
and that sort of theme for me.
You can be transactional, but be in a very high, sustained relationship
because it's a repeated game, which is what subscription is.
I think that's super fascinating.
So what do you think the implications are then for people who change clubs? They go to a different, they create a new stadium.
Like how is this new passion economy and model evolve? I think this kind of comes back to the value of platforms and they're a distribution power.
So I mean, in theory in the past, without having a platform, which is essentially just a stage for creators that is always going to exist, is always there for the creator.
Without that, if you wanted to go off and like start something new somewhere else, it's really, really hard.
how are you going to direct anyone to your new thing all the way over there? It's like building a house
but not building a road to the house. Whereas like platforms have this very important role that they play
for creators where if you want to do something new, you have an audience that you're building on there
that you can use to seed whatever your new idea. Platforms make it so much easier than you could have
in the past. I mean, this is also, so I work at SubSag and this is also why I and everyone that I work
with believe really strongly in the power of an email list because an email list is something
that you own. And if you want to do something new with it, if you want to do something totally
different, like you have an audience that is sort of built in and that you can take around
with you wherever you want. But even if you don't have an email list, like having a Twitter
following or having Instagram following or whatever, gives you that sort of like seed money
to do something else. Basically, you're saying that you have the distribution because your audience
travels with you. And that's important currency because you don't have to start from scratch every
time. That does go to your other point as well, that the reputation is the key in the currency
there, and that's where, you know, status, and you talk about this in your book, and Eugene Way's
thesis about status as a service comes in. Eugene's thesis came out, thankfully, while I was writing
my book, and it was very hopeful because I was like, oh, great, now I have more vocabulary to explain
the things that I mean that I'd been struggling with. I think actually this framing of status
economies helps explain some of the shortcomings of GitHub thus far, because there isn't
sort of a meaningful way to measure someone's status or just have a clear picture of what someone
does on the platform or what kind of developer they are. You can look at any one specific project
and you can see how popular it is. You can see how many stars it has. But if you go to a developer's
profile, it's not super clear what they're known for. You can technically follow a developer on
GitHub, but it doesn't really mean anything, not at all the way that it does on Twitter or
something like that. And so I think if you talk to well-known developers or developers that have
these larger followings, they'll probably tell you that they keep their audience on Twitter or
somewhere else. And GitHub serves a little bit more of this utility function, as Eugene said,
where if a platform fails to provide this sort of status benefit, then it basically becomes a
utility. They will continue to develop the social and status aspects of their platform.
But right now, it really is much more of a utility, I think.
So you mentioned the power of a platform. And you've been using this analogy of like cities and
highways and connecting houses and connecting a small shop or a small village to a highway and what
that does for people. What about the opposite when people go off the grid essentially and go
outside our purview into these sort of private dark social places, whether it's WhatsApp groups
or telegram groups or private stadiums, private groups? And you mentioned in the book, and I saw
Yancey Strickler's tweet about this when he did it on Twitter. He's a former co-founder of CEO
of Kickstarter, he draws the analogy of the dark forest. The reason that we can't communicate with
aliens is because the world is so vast. And the only way people can protect themselves is by
being in this dark forest where there are these vast spaces of separation. So you're not in this
vast, you're not actually in what is commonly referred to as a public commons. You're actually
very isolated. The only thing I would maybe add there to the dark forest concept or metaphor is
this idea of hostility that we are all actually surrounded. There are all these other people out
there. If we're sitting here wondering where are all the aliens, they're there. But the theory being
that we're all trying to stay out of each other's way and not be detected because destruction will be
the result. Yes. It's not a good thing to meet anyone else as curious as we are. The dark forest
comes from the idea of the Fermi paradox, I believe. And I'm a big fan of the three body problem
trilogy. They have the wall facer. He's the one who figures this out. So I thought that was a super
interesting analogy. Tell me a little bit more about your thoughts about the dark forest theory of
the internet and how that applies here. What happens when people go off platform? So Yanceley
Strickler's comment about this. And I think basically a lot of people are observing that,
okay, we started with these really big social platforms that have grown to become really big. So
the Facebooks and the Twitters and the Instagrams and YouTube's of the world, these are sort of like
the biggest stages possible. And so,
So the analogy to what's happening on the very public web right now is that everyone's still
talking. It's just sort of like we're kind of moving to these little corners without fear of
being attacked or jumped on somewhere where all context has otherwise collapsed.
I'll say one more thing because I'm a big fan of the work of the sociologist Ronald Bert,
and he talked about this concept of structural holes where you can have like clusters of activity
and networks. And it came across this because when I used to work at Xerox Park, we used to talk a lot
about the innovation that would happen when different fields would collide. And it's because you have
these containers, these clubs, these stadiums of people who have strong ties. But then these really
interesting things can happen with what are the weak ties and then the structural holes in the
network. So if you map these out as like a universe of clusters, imagine what's possible when you can
actually bridge some of those structural holes across communities. Like your book made me think about
that actually. I wonder if that's where the future is going. Is a bundle maybe that? Who knows? What's
happening there. I mean, we're only at the beginning of it. Yeah. I mentioned this quote in the book,
but Kevin Sistram said in an interview in 2018, I believe, that social media is in this pre-Newtonian age
where we know that it works, but we don't know how it works. I love that. I just think that's really
perfect. It is. It's perfect for the time we're in, and it's perfect for why your book is so
relevant. This is where I think the model of clubs versus stadiums becomes really useful.
For a long time, everyone was really focused on, like, the highly public aspects of the
social web, but people are now starting to look at the semi-private web and
these quieter spaces. The biggest parallel trends that I'm seeing right now, like one is
seeing this formation of these creator-oriented communities that look like stadiums on the big
public stage in, say, like, Twitter or whatever. But then you see this other emergence of like
group chats. And group chats have become this really, I mean, have always existed, but have become a
much bigger thing in recent years, partly because people are looking for relief from this
highly, highly public space. And those map really well to clubs where you aren't trying to add a lot of
users to your messenger app. You're trying to just keep it to like six of your closest friends.
So in most cases, we'd say that you're like actively suppressing user growth, but contributor growth
is high, where you're totally down to chat with your friends in that little group. So those
map really well to the clubs that I sort of identified here, whereas stadiums apply to both these
like creator communities are happening in very public platforms, but I think can also help us
understand why things like podcasts and newsletters are having such a great moment in the sun right now,
because they're designed for that one-sided parasocial type of community, where if, you know, we're recording a podcast right now, it's just a conversation between me and you. And yes, hopefully thousands of people will be listening to it later. But they were sort of like doing this in public, meaning that we're publishing our conversation, but we're not actively interacting with the audience that might be listening to us. And similarly with the newsletter, I can write this long form post and share my thoughts in a higher contact situation. I assume or hope that
Most of the people subscribing have some contacts for who I am.
And then I can kind of send it out and people can read it on their own time.
It's not the same thing as when I tweet something out.
And then literally anybody with an internet connection, I made public tweet can see it and respond to it and pass it around and do whatever they want with it.
And so to summarize the clubs are the projects that spaces with high contributor growth and low user growth like these private messaging groups, the stadiums are like the projects with the low contributor growth and high user growth like these newsletters and podcasts.
I really think, Nadia, one of the best things about your book is this framework of the federations, the clubs, the stadiums, the toys, because you de-homogenize this phrase, open source, and community.
And then it correspondingly gives people frameworks for what that means for how you build, support, nurture that.
So I'm now going to switch to asking you some practical questions about that.
Platforms are having a moment right now for better or worse.
It's one of the reasons that we also are very excited about crypto and talking about communities.
And I want to talk about the tragedy of commons and the work of Eleanor Ostrom, who is definitely having a moment right now.
You and a lot of other people I know have been citing her work.
One of our former partners, Jesse Walden, wrote a post about cooperatives as an analogy for crypto networks.
And he cited some of the conditions that she cites and governing the commons.
And then you yourself summarize the conditions.
can you, A, tell me what those are, B, tell me why you think this is important, and then help me connect the dots for how that matters practically.
Sure. So Eleanor Ostrom was a researcher who became well known for her work around trying to understand why the tragedy of the commons occurs and how we might avoid it or move around it.
Traged of the commons just sort of being that if everyone has access to a shared resource, you can imagine a fishery or a forest.
Anyone can cut down wood in the forest.
but if everyone does that and just kind of does what they want for themselves,
then eventually that forest is going to be depleted unless it is managed in some shape or form.
And so tragedy of the comms is this concept from ages ago that is maybe one possible outcome of the commons,
but it's almost like when people talk about comms, they always talk about tragedy of the commas
as though you can't have like a non-tragity of the commons.
And so Eleanor Ostrom is basically looking at what are situations where commons are being sustainably self-managed.
And she did decades of research looking at these like fisheries
and forests and just like different examples of commonses and then documenting what she found and
summarizing them into principles for if you are in this situation where you have this shared
resource, how can you manage it without everyone just sort of taking for themselves? And so I talk
about her conditions in the book a bit and the ones that I'll point to that are most relevant for
this conversation are this idea that in order to have a well managed commons, you do need to
draw boundaries around membership. It needs to be clear who is allowed to appropriate from the
Commons and who isn't. And then with that, there are all these implications of, well, what does it
mean to be a member of the Commons? A couple of things that I'll highlight are, one, this idea that
you have high context for your interactions with other people that are also members. Yep, that creates
trust. That's what creates trust. It's like in a company, they say the best advice you can give
to any team or any fast-growing group is the more shared context, the more trust you have,
because you can do more shortcuts together in your work. That's right. High context, high trust is
really important implication of having these clear membership boundaries.
And then the other thing I'll point to is the idea of having a low discount rate, which is just saying that if you're a member of this community, you expect to be around for a while.
Sorry, what do you mean by a low discount rate?
Low discount rate is just this idea that if you're invested in the community for a long period of time, you're not planning on hopping in saying something rude if this applies to online communities and then just for hopping out and disappearing.
You're like, I'm stuck here.
I need to like actually learn how to work with everybody else.
Right.
It's actually kind of like skin in the game.
Yes.
In order for a commons to function in this healthy way, you need to have these underlying conditions of high context, of having skin in the game, of having clearly defined membership, among a bunch of other things that I won't get into here.
Her work is finding, I think, renewed appeal right now, especially because people are trying to answer these questions in open source and in online communities elsewhere of just like, how can communities self-manage and not implode over time?
There is so much that is relevant about her work to today.
I think it mostly applies, though, to the concept of clubs,
clubs basically being this commons where everyone has a stake in what they're creating.
If we think about a stadium, a creator's community that is on a very public social platform,
the whole concept of the comments kind of breaks down, right?
Like, I mean, if I'm tweeting in public, anybody can read what I'm saying,
and until recently as Twitter is now making it possible for people to limit comments on their tweets and things like that.
But, you know, for the most part, like, anybody can just, like, comment on my tweet and jump in.
And so understanding, I think, both what her theory of the commons was and why it doesn't really apply to today can help answer some of these questions about, is it okay to have comment threads that are entirely open to everyone?
What are the problems that might arise from that?
And then what can we do to actually limit interactions from outsiders so that the people that are most involved and have most skin in the game can actually get stuff done?
And it's a difficult thing to talk about because it can be taken as gatekeeping or trying to keep other people from participating.
It's just like a touchy subject.
I can't say that we should just close off the boundaries entirely.
And I think this gets to, again, the idea of you can have things that are public but not participatory.
It's okay to make software that anyone can use.
But that doesn't mean that everybody who uses your software can also participate in its production.
So it's really just about finding kind of like a middle ground there.
You have so many great analogies in your book that sometimes this is more like directing air traffic,
given the flood of abundance we have on our internet today.
So on that front, I'm going to ask you just a couple of quick questions on the practical front.
I'm going to do this lightning round style.
What is one key piece of advice you might have for community managers?
For community managers, first thought is just know what kind of community you're in charge of,
which is where I think it's helpful to have a set of different models in your mind of,
are you actively trying to bring in lots more contributors?
it's okay if you're not. Some communities do better on contributor retention and less so on
contributor growth and that's totally fine. Or is it the kind of thing where there is a lot of work
that needs to be done and you think you stand a chance of recruiting more people than go recruit
more people. It's fine to have a community that isn't super high growth but is stable. It's
fine to have a community that is extremely high growth where you're trying to bring in lots of different
kinds of members and make it this really bustling kind of federation style community. It's fine to have
just one person that is sort of standing up in front of a crowd, that is a community in its own
form. It just requires different sorts of strategies to figure out how to manage it.
You're basically saying know the difference of whether you have a club or a stadium.
And by the way, you quoted that person talking about the Newtonian phase.
Who knows? There might be times when you can have both in one place. So that can change.
And then how about advice for platforms?
For platforms, I would say, take your creators seriously and the responsibility and the relationship
that you have to them. And what I mean by that is that platforms are really the only place to create
these closed status economies that enable creators to continue doing their work for however long
they want and to open up all these amazing opportunities for creators. And sometimes that doesn't
directly happen on your platform. As in like maybe it's not that they can raise money directly
on your platform, but it is important to make their status legible to others so that they can
take that clout and that reputation and actually like shop it around to turn it into other
opportunities. I might even add that crypto is great for that because that's where you can actually
port some of your currency, your reputation currency and provenance in a way that like in
blockchains. And then finally advice for leadership and or communication tools because we've
talked a lot about I think a lot of times people make the mistake of talking a lot about collaboration
and coordination, but they don't often talk about the communication part of things. And this is
particularly heightened in our remote world. So any advice you have on the communication tool
side and then anything for the leadership side? On the leadership side, I think it's again about
knowing your community and not being afraid to be decisive. A lot of communities that I've looked at
have suffered in one direction or the other of either being overly deferential to their community
and trying to treat it like this pure democracy when really the community's size or shape is just so
unwieldy that that's not really possible. And so it is okay to say these are the decisions that are
being made and we don't have to make this, bring this to a vote every time we want to decide what we
want to do. And maybe also on the flip side that depending what type of community you are overseeing,
there are ways to bring those active voices and contributors into leadership and encourage more people to
participate. But again, it depends on whether you're on this like high growth side or low growth
side. On the communication tool side, I think this idea that separating the ideas of public
and participatory is just going to lead to a lot of really interesting things happening in
the near future, just getting playful with the idea that a community does not mean that
everyone is participating at equal volume and, you know, shouting each other because we've seen
with like every social platform that gets pretty hard at scale. And so like as we're creating
new things today, it's fun to think about the opportunity we have in front of us to actually design
from scratch about in thinking like how would we have these sort of scaled social interactions? And so
disambiguating the idea of public and participatory can just lead to really fruitful new ways
of communicating. This reminds me one of my favorite quotes from Quest Love. This is from his book
Creative Quest. He basically writes that when you make work, you are the creator, but also the
eventual audience, which I think is such a powerful idea. There's like so many different ways to
interpret that. What I love about your book is that it's not a grand theory of everything. It
ties together, lots of different themes together in a really meaningful way, but you can also
tease them apart regardless of your vantage point, whether you're a creator, open source, business,
however you might define a company or any form of coordination and collaboration. I also
appreciate, given that you were kind of newer to the community compared to sort of the first,
early generations, that you don't bring the sort of chip of nostalgia and sort of come at it
from a very first principles approach and just sort of really bring all your insights together.
So I just want to thank you for working in public, the making and maintenance of open source software.
I'm going to add my own personal sub-ed, which is, and many, many other kinds of orgs.
So don't just not read it if you don't think it's about you because open source is everyone.
Thank you for joining the A6 and Z podcast.
Thank you.
It was a pleasure to be here.