a16z Podcast - Play-to-Earn Gaming and How Work is Evolving in Web3
Episode Date: November 11, 2021In today's episode we’re talking about an emerging model of gaming called play to earn, in which players can make actual money based on how much time and effort they put into a game. Play to earn is... also part of broader trends — the changing relationship between players and platforms, new incentives for participants in blockchain-based networks, and the new internet era that is coming to be known as a web3. The top play-to-earn game is called Axie Infinity, operated by a Vietnam-based company called Sky Mavis. Players of the game acquire unique digital pets called Axies, and battle other teams of Axies. These NFT Axies can be created and sold using the game’s in-game currency, SLP, which can be traded for traditional currency. Think of it as Pokemon on the blockchain, with a social network built-in, and an actual economy, and even companies built around the game that help players onboard and loan them money to get started playing. The game has made more than $3 billion in total sales since launching in March 2018, with much of its early growth in the Philippines. (As a reminder, none of the following should be taken as investment advice, please see a16z.com/disclosures for more important information.) Our guests today are Jeff Zirlin, the cofounder of Sky Mavis; Gabby Dizon, the cofounder of Yield Guild Games, a play to earn gaming guild that gives players the resources to start playing; and a16z crypto general partner Arianna Simpson. They talk to a16z's Zoran Basich about the tech trends that enabled the emergence of play to earn, why and where it caught on first, and the role of community, as well as the challenges, which include onboarding and scalability, and the economic sustainability of this model. The panel also discusses what the play-to-earn movement say about the future of work.
Transcript
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Welcome to the A16D podcast. I'm Zorin. Today we're talking about an emerging model of gaming called Play to Earn, in which players can make actual money based on how much time and effort they put into a game, not from streaming revenue for top players or e-sports, but day-to-day gameplay. Play-to-earn is also part of broader trends, the changing relationship between players and platforms, new incentives for participants in blockchain-based networks, and the new internet era that is coming to be known as Web3. The top play-to-earned game is called Axi Infinity. It's operated.
by a Vietnam-based company called Sky Mavis.
Players of the game acquire unique digital pets called axes and battle other teams of axes.
These NFT axes can be created and sold using the game's in-game currency, SLP,
which can be converted to traditional currency.
Think of it as Pokemon on the blockchain with a social network built in and an actual economy,
and even companies built around the game that help players on board and loan them money to get started playing.
The game has made more than $3 billion in total sales since launching in March 2018,
with much of its early growth in the Philippines.
Now, as a reminder, none of the following should be taken as investment advice.
Please see A16Z.com slash disclosures for more important information.
Our guest today are Jeff Zerland, the co-founder of Sky Mavis,
and Gabby DeZon, the co-founder of Yield Guild Games,
a play-to-earn gaming guild that gives players the resources to start playing.
They're joined by A16C Crypto General Partner, Ariana Simpson.
We'll talk about the tech trends that enable the emergence of play to earn,
why and where it caught on first,
and the role of community as well as the challenges,
which include onboarding and scalability
and the economic sustainability of this model.
We'll also discuss what the Play-to-Earn movement says
about the future of work.
The first voice you'll hear is Jeff
talking about where Play-to-Earn came from
and how it started.
This is something that took almost four years to marinate.
A lot of the original Auxi community members
and founders were from the CryptoKitty community
where we saw that the production of new NFTs
had to be related in some ways
to actual work and effort, right?
This would basically prevent hyperinflation.
So in the first iteration of the Axi battle system,
we had experience points,
and these experience points could be used to breed axes.
We then had the idea,
and a lot of our players were requesting,
that these experience points be tradable tokens.
And so we tokenized them,
and then we saw that our players
had actually created a liquidity pool on Uniswap,
which is a decentralized exchange for these tokens.
We then realized that, hey, you can actually calculate an expected hourly wage for playing
Axi because there is guaranteed liquidity in this pool.
So I think that was really the moment that we saw the potential for it.
We put out a post in January of 2020 where we saw that there was this intersection of NFTs
and Defi that was creating something that we then dubbed Plater.
And I think that might be the first time that that terminology was used, at least the first time where it was used in a non-speculative way.
And one key thing to note here is that people have to pay a significant amount of money to get started.
They have to download crypto wallets and buy three axes, which can cost upwards of $1,000 with prices fluctuating.
So, Gabby, you saw this from the ground in the Philippines.
What did you see in this economic model?
So I've been in the game industry for almost 20 years and actually joined the Axy community in late 2000.
2018 as a player.
And what I saw last year is that people from my home country in the Philippines had started
discovering and playing Axi as a way to kind of escape the economic hardship of the
lockdown.
And these were people who weren't crypto enthusiasts.
These were regular people that were stuck at home that had no jobs.
So came upon the idea of a guild as a way to scale the efforts to introduce people to the world
of play to earn and provide axes via a scholarship program that.
would provide access to people around the world, not just from the Philippines, but across
Southeast Asia, in India, in Latin America, and other countries, to be able to play and
on board, play the game, and earn money from it without having to afford the assets of front.
And what we do is that we kind of act as a player collective where we invest in a lot of these
assets and then form the communities around these different games, where people can participate
into these networks so that it's not anymore a hurdle to get
into a game like Axi Infinity because I can't afford three axes.
You touched on the growth in places like the Philippines.
What were the conditions that enabled that?
Why did that spark catch there?
And what does that tell us about building communities in the future?
So I think that there are a couple of unique things related to the Philippines.
The Philippines love mobile games.
There's relatively high crypto literacy.
It's a very communal culture where information and trends can spread very quickly.
Filipinos have traditionally been early adopters to many social networks and platforms like Facebook.
With the Philippines specifically, I think there were a lot of really special circumstances
that has basically allowed it to break out ahead of the rest of the world.
But I do think that it's only around nine months ahead of the rest of the emerging market economies.
So if this model indeed spreads and continues to grow, that suggests there's something bigger going on here.
So what is that?
What transition are we actually seeing?
We think the people creating the value should be participating in the upside.
And that's really the core belief at the center of what's happening with Web3.
People are earning their livelihood on AXI.
And so having the ability to not have all the value retained by the platform, but actually
pass it back to the community, the creators, the people who, again, are really responsible
for building the value is, I think, an unstoppable movement.
So one of the frameworks that we can think about is like, okay, who are the middlemen that are
getting removed and how is the value that was being extracted by those middlemen shared
with the actual users and stakeholders of the platform, right?
So with Axi, I think what's happened is that the app stores and the game publishers
have been removed from the equation.
They traditionally take 50 plus percent of the revenue that's generated by a game.
we've removed them, we don't use them, and we're sharing that value with the people who are
actually driving traction for our network, which is the community. Okay, people are paying to get in
and they are interacting with their characters and they're competing and they're earning
rewards. But help me understand the sustainability of that. How do you think about the underlying
economic model here? So one of the ways to look at it is right now,
AXE is a little bit of a growth-dependent economy, just like any emerging market nation. It is
little bit dependent on capital inflows. But long term, it's really important for us to have
players that are in the economy spending because they think that the game is really fun or that
they see ways to trade, right, like money for power or respect. And the more AXE becomes like a real
social network, a nation, the more opportunities for those types of value exchanges arise. And we have
framed Axi as a social network as well as a game since the early days. And this is becoming
more and more true as we've done things like max out our Discord. And what are the key factors to
making play to earn sustainable? Like, how do you think about potential ceilings on capital inflows and
participation? In many ways, these economies are going to be similar to real world economies. They're
very complex. And I think continuing to manage the capital and token supply and all of the dynamics within
these metaverses is going to be a real challenge.
One of the key things in my mind is making sure that there continue to be different groups
of players who are participating for different reasons and deriving different kinds of value.
So people might be there purely because they enjoy playing the game or because they get
a lot of personal fulfillment out of coaching others.
In many cases, it might be financial.
There are a number of different reasons why people.
people might want to be playing the game and engaging in the community.
But as long as the players who are putting in additional capital derive other kinds of
enjoyment from it, that's fine. And that's actually not at all dissimilar to the real world
economy. I might be wealthier and I might pay someone to do something I don't want to do.
And somebody might, in exchange, pay me to do something they don't want to do. And so as long
as there continues to be a robust ecosystem of participants who are there for a variety of
reasons. I think that really drives things forward. What is the balance between people who are
trading within the economy versus taking money out of the economy, like transferring it to
fiat? Because people are paying their bills, right? And so they have a decision to make about how
much to kind of put back into the system versus takeout. What are the trends there and how does that
affect the business model? In terms of the capital flows, right? We see that there are far more funds
that are being deposited into our ecosystem than withdrawn. Only 4% of axes are for sale on the
marketplace. So I think this shows the emotional connection and the fact that people don't just
see this about money. It's also something that is giving them access to new opportunities,
social networks, and there's a lot of fun. So right now, I think it's easier to balance the economy
when we're growing really quickly and the animal spirits are active. Long term, it will be about
continuing to make sure that the community is insanely fun to be a part of and the game is
insanely fun to play. But what is it that keep people feel as though they're part of a community
Like there is some bigger evangelizing feeling here than just, yeah, I'm going to make a few bucks, right?
Sure.
I think it boils down to this shared economic alignment, but also cultural alignment.
This community has been around since before NFTs were popular and what everyone in the world was interested in.
So this exploration, I think that's part of the DNA of the community.
And as new entrants come in, they learn about this.
and they actually have some of the ideals transferred into them as they join.
So I think that's been really important.
And the community is amazing at the education and the onboarding.
80% of our users are coming from referrals.
I think it just demonstrates the enthusiasm that people have for what's happening,
both in physical space, by the way, the meetups of incredible attendance.
People are really organizing themselves on the ground,
but also, of course, in the digital realm.
So in Axi itself, in the Discord, and the substacks, et cetera.
So there's just a stickiness that comes from people feeling like this community is theirs
and they are benefiting from being members of it rather than having someone extracting value from them.
But it seems like there's kind of a paradox here, right?
Because one of the things about legacy systems, whether it's financial systems or gaming,
is that they're very sticky.
It's hard to move your account from one bank to another or you can't move your in-game.
goods from one game to another. And crypto has kind of changed that and it's made it much more
portable. Isn't it easy for some other game to pop up that is just as appealing and the characters
are just as cute and your community might migrate over there? What we've built is not just the gaming
community. It is in many ways a nation where people have shared cultural values. There's overlaps
and entertainment. There's even this lingo or jargon. It's similar to a language. We have this
very deep economy. So I think it is much harder with this type of network to uproot a community
and transplant them into a new universe where they don't have a stake in it. We're seeing people
in the real world form Axi communities where you know all the people in your town or your city
who plays Axy Infinity. And it has network effect, right? The more people that own access to it,
the more people that own axes, more people that own land within the universe, deeper entrenched
these economic and social relationships get with each other.
Yeah. So one of the hallmarks of the shift between Web 2 to Web 3 is that the communities are opt-in and their incentive aligned by shared economic ownership, by the kind of traits that lead people to share the same affiliation or same tribe around maybe certain assets or certain game universe.
People stay here because they choose to be here and they help build the culture of a tribe.
There's a shared economic incentive. There's a cultural incentive.
but if people want to quit that network and leave and join another network,
no one is preventing them to do so.
So speaking of user choices and user behavior, how is that changing?
Because, you know, YGG is funding players, bringing them into the game,
helping them get started, you've got a really close view of what's going on.
So is there a pattern of behavior or different modes of participation that are evolving?
So we see ourselves as a necessary layer to bring people from the real world into the
metaverse, especially for those that can't afford it.
But once they're there and have an income, we actually encourage them to turn people in from gamers to investors.
So the first few cycles of people are earning money via SLP, they sell it for Fiat, put food on the table, pay their bills.
What we see is that when there are a few cycles in and they have some excess income, many of them for the first time in their lives, the behavioral pattern is actually changed.
People have more of an investor mindset.
And now they think about do I buy axes for myself and graduates from this program
so that the next person can benefit from the axes that I was using.
So I buy axes for my family member so that they can start earning money to.
Do I buy my first piece of land in Axi Infinity and become a virtual landowner?
And so on and so forth.
Jeff, you mentioned CryptoKitties earlier.
And that's the most prominent example before this of a game that really reached some level
of mainstream success.
And it kind of brought down Ethereum for a while, right?
So in terms of growth and scalability, what are the challenges?
In our ecosystem, we have a lot of small, kind of low-value transactions
that are really key to our user base in the emerging markets.
And these were things that were basically priced out on Ethereum,
where on Ethereum, they might be $5 to $15.
And obviously, we've been in a bull market,
and that's also coincided with rising gas costs on Ethereum as well.
We're at the mercy, where the success of the Ethereum ecosystem
and all these defy applications was actually strangling out our growth, right?
It was pricing our users out.
We were in a situation where we really needed to migrate the majority of our transactions
onto our own infrastructure.
So it was really this April with the launch of Ronan, which is our Ethereum side chain,
where we added that key piece to the equation, which allowed for our growth.
We were around 38,000 daily active users in April before the launch of Ronan,
and we just hit 2.4 million daily active users.
And what exactly did Ronan this side chain do for you?
Like, what did it unlock?
It allowed for the proliferation of the scholarship model, right?
Because there are a lot of transactions that are involved in running a scholarship program, right?
So breeding axes, sending axes to different accounts so that they can be distributed to scholars, claiming in-game rewards.
These are all transactions on a blockchain that on Ethereum would cost a lot and oftentimes take a while.
Whereas on Ronan, these have all become very cheap, free.
until now, and much faster.
That's why we call Ronan, Ronan.
Ronan is a samurai without a master.
This was all about taking our destiny into our own hands,
where we could be the ones that determine our growth path
rather than having to be a taker of market conditions
and gas prices on Ethereum.
I think that just really tells a critical story.
If they hadn't done that,
I think the game would have obviously continued to grow,
but been capped in the way that it was before.
And so once there was that infrastructure,
put in place, there was an incredible unlock, which is really visible from the chart.
And so the other challenge, too, is onboarding in terms of the steps required to start playing
the game. You have to download multiple wallets and we have to obviously pay some money.
And on the one hand, obviously that shows how appealing the game is for people that are willing
to take these steps. But on the other hand, you want it to become easier.
It is still incredibly difficult to get started with Axi. So a lot of our development roadmap is
aimed at reducing these barriers. Specifically, for example, right now, if you are interested in
AXI and you want to play, right, you then have to figure out which Axis you actually want to buy.
This might involve, like, doing a lot of research on the internet, maybe watching YouTube
tutorials, and you're basically buying characters for a game that you've never played before.
We will be releasing an upgraded battle system, and one of the features of that will be kind of
this demo tutorial where everyone will be able to download AXE, get a free team of
Starter axes, learn about the game, figure out if they actually love the gameplay,
love the community before they have to make any economic decisions.
So we think that that's going to be a really important stage between awareness and activation.
They're also like payment on-ramp and off-ramp frictions that we can work with partners
such as Ramp Network right now to also improve that onboarding experience.
And that's where the community steps in.
And what I love about it is that you're replacing the middleman's,
just Facebook and Google, with community-based structures that onboard people into games like AXI,
teach them how to play the game, how to earn money, how to use crypto, onboard a wallet.
And for me, it's like Web 2 had reduced people into statistics.
It's just about daily active users.
And with Web 3, with this community-based acquisition growth, we're turning them back into individuals again,
individuals who are creating content, learning how to play, people who are earning money,
and we see all of these stories of people whose lives were profoundly changed by earning money,
then I think that's really significant.
The idea of work is really important here.
I mean, so far it's kind of players and people funding those players.
But when you squint your eyes a little bit into the future,
what kinds of new jobs do you foresee, whether it's specific jobs or categories of jobs?
There are many different archetypes of Axi players, right?
They're the competitive battlers.
There are the collectors.
There are the scholarship managers, as well as the scholars who are primarily kind of farming tokens
and selling them within the ecosystem, right?
There are just people who are access holders,
there are the content creators and the educators,
and many players see themselves as more than one.
I think what we'll see within at least the Axi ecosystem
is that the different types of gamers
will start to correlate or map to different professions, right?
So there might be someone who specializes in creating consumables
for like a potion maker.
It might be like, I don't know, the version of a pharmacist.
You'll have your gladiator, which might be like similar to your athlete.
So we're starting to see right the rise of like competitive AXI players who are able to live off of winning tournaments and climbing the leaderboard.
I think that we'll also see politicians arise in the AXA universe.
People who are leading committees, for example, and thinking about like the best use of funds, that might be the treasury, that might be the ecosystem, that might be like putting forth governance proposals.
it might be creating requests for funding for different initiatives.
You might have people who are focused on accumulating or harvesting certain materials.
And that might be like the version of a farm hand, right?
So someone who's going on to AXY land, for example, and harvesting resources.
I think that's like an archetype that we've seen in the past,
but I think has never really truly broken out.
And I think it's had its breakout moment with AXI and the rise of like YT and similar institutions.
So we're hearing a lot about Web3 and the Metaverse and other buzzy phrases.
And they all kind of revolve around this idea of more and more of our lives being lived online in these increasingly deep ways.
And some of these trends we're talking about with Play to Earn, do they go beyond games or even jobs and just become part of how we live?
Like, what is the logical extension of that?
Yeah, this intersection between crypto and the creator economy is actually one of the things that excites me the most about future of work and where people are going into Metaverse.
So when you see these games in virtual worlds, I think it will not be just in games like what we're seeing now.
There will be virtual worlds where people can be, for example, going to the bank, interacting with a defy application and doing what we just think of as work, but they're doing these in this virtual worlds that may look like games, but they're actually just the interface for doing these types of work in the virtual world.
So I think more and more, the blending of work and play will come together and we'll be using crypto as a means exchange value, but they may not necessarily be games as we know them today.
And I wonder what you think about crypto adoption overall, still a fair amount of skepticism by a lot of people.
What does play and earn and gaming in general mean for crypto adoption?
So gaming is going to be a key way in which the next hundreds of millions of users onboard into crypto.
historically, it hasn't been easy to get involved. And the barrier to entry is pretty high. The
technical hurdles are fairly high. And it can be a little bit scary. You know, there's real money at
stake. And what games offer is a much friendlier, more approachable onboarding. You know,
you have these cute digital pets. You can go on and meet other players. You know, there's,
like we've talked about a real sense of community. And so it's just a much more
approachable way to start playing around in the space. And so we see that players might come in through
a game and then, you know, once they have a wallet, start to experiment with other Web3 products
and experiences and really expand outward from there. And how much of the crypto will end up
being under the hood in the future? Will people kind of be transacting and not even thinking about it
as crypto, but, you know, buying things with credit cards or tell me how you think about that?
What we need to do as product developers is to make sure that our user base and
our perspective users really understand what the benefits of our products are. The benefits are
derivations of blockchain technology. I don't think they need to understand like how blockchain
actually creates these benefits. So I think when people see a fun, cute game where they can
actually earn real value, I think that's good, that's sufficient and I think that's a strong
enough pull. I think that, right, like learning how to use blockchain, I think these are more
like emergent benefits that they might get once they get involved, you know, they might kind
and fall down the rabbit hole.
We love seeing our user base go through that process as well.
But I think right in terms of awareness phase,
I think the benefits should be crystal clear.
Even though the onboarding is difficult,
people and organizations are onboarding by hand
the next generation of blockchain users.
Arianna, Jeff, Gabby,
thank you so much for being with us today.
Thank you.
Thanks, Oren.