a16z Podcast - The SpaceX and Tesla Playbook for Hard Tech Startups

Episode Date: March 27, 2026

Erin Price-Wright speaks with Chandler Luzsicza, founder and CEO of Galadyne, and Turner Caldwell, cofounder and CEO of Mariana Minerals, about what they actually learned building Starship and Tesla's... lithium refinery, and how those lessons translate to their own startups. They cover decision velocity, flat organizations, critical path management, vertical integration, hiring for high-talent-density teams, and how to set aggressive milestones without burning people out.   Stay Updated:Find a16z on YouTube: YouTubeFind a16z on XFind a16z on LinkedInListen to the a16z Show on SpotifyListen to the a16z Show on Apple PodcastsFollow our host: https://twitter.com/eriktorenberg Please note that the content here is for informational purposes only; should NOT be taken as legal, business, tax, or investment advice or be used to evaluate any investment or security; and is not directed at any investors or potential investors in any a16z fund. a16z and its affiliates may maintain investments in the companies discussed. For more details please see a16z.com/disclosures. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

Transcript
Discussion (0)
Starting point is 00:00:00 I interned to SpaceX four times. I couldn't leave. Like, it was the dream. I spent about a decade at Tesla and got to run around the battery supply chain. Chandler Lujitsa is the CEO of Galadai, next generation missile propulsion. Turner Caldwell is the CEO of Mariana Minerals, critical mineral supply chains.
Starting point is 00:00:15 When you want sets like super aggressive targets, the goal is actually to get the team to think really deliberately. There's a thousand things that have to happen, but a hundred of them cannot be done in six months, so we have to go attack those hundred things. Being a somewhat foreign to the missile industry, I realize we don't have enough. They cost too much and we can't make the best enough.
Starting point is 00:00:29 My background being purely liquid propulsion across SpaceX and even at UCLA, launching liquid rockets is a very real way to apply this technology to missile system and we're going to go to do it. What is a single most important thing that you learned at SpaceX or Tesla that you now apply every single day at your companies? The companies that define an era don't just ship products. They produce founders. In 2002, SpaceX had 160 employees building a rocket
Starting point is 00:00:56 most engineers thought would fail. Two decades later, its alumni have founded more than 100 companies, many in the hardest sectors of the physical economy. Tesla's pipeline runs parallel, but the real lessons these founders carry aren't the ones that make headlines, not flat org as dogma, but systems that prevent data silos at 100-person scale. Not vertical integration as ideology, but as a survival question, does the company exist without it? The gap between mythology and method is where the useful knowledge lives. Aaron Price-Rite speaks with Chandler Lugitza, founder and CEO of Galadine. And Turner Caldwell, founder and CEO of Mariana Minerals.
Starting point is 00:01:43 I spend a lot of my time with founders building in the physical world. And one thing that keeps coming up is how many of them trained at Tesla and SpaceX. People talk about the mythology, the all-nighters, the flat org, the impossible deadlines, the best part is no part. But beyond the myths are repeatable practices that change how teams build and ship complex hardware. Chandler Lujica is the CEO of Galadai, Next Generation Missile Propulsion, and Turner Caldwell is the CEO of Marianne Minerals, Critical Minerals Supply Chains. Chandler was the lead propulsion engineer on Starship, Turner-led battery, minerals and metals at Tesla. So it's really great to have you guys here to talk about your experiences in the school of Elon Musk.
Starting point is 00:02:24 Maybe to just kick off, maybe start at the beginning, briefly tell us the origin story of your company. the problems you saw, the first prototype or pilot you built, the moment you realize that this could be a real business. Chandler, let's start with you. Yeah, I think being somewhat foreign to the missile industry until the summer of last year, right as I jumped into it, I realized we don't have enough. They cost too much, and we can't
Starting point is 00:02:43 make them pass enough. It seemed like everyone in the industry is kind of doing it the same old way. And I think in order to get drastically different results, you have to do things drastically differently. So with my background being purely in liquid propulsion across SpaceX and even at UCLA launching liquid rockets, is a very real way to apply this technology to
Starting point is 00:02:59 missile systems and we're going to go do it. Awesome. What about you, Turner? Yeah, so I spent about a decade at Tesla and got to run around the battery supply chain. Most recently was spending a lot of time on the minerals and metals side of things. And a lot of our focus was trying to identify how do we deb bottleneck that part of the supply chain and make sure that the minerals that batteries need could keep up with battery production. And similar to what Chandler was saying, this is an industry that the major players are 50
Starting point is 00:03:26 to 100 years old and that way of doing things, companies like that. that are large and conservative really gets set in that way of doing things. And so as we were engaging or as I was engaging with those companies and as we were building infrastructure in that space at Tesla, what became very apparent is that the industry is massively software deficient. And a lot of the challenges that come up when you're trying to build this infrastructure is the coordination layer, the orchestration layer. How do you manage a large complex refinery with a talent pool that is shrinking?
Starting point is 00:03:54 How do you manage large complex mining operations? Again, with a talent pool that's shrinking. And what we've landed on is that you have to go full bore, kind of like leveraging the advances in autonomy in automotive and humanoid robots to go and apply that to refineries and to mining operations. So there's so much mythology around Tesla and SpaceX culture, maybe forgetting the buzzwords. What is a single most important thing that you learned at SpaceX or Tesla that you now apply every single day at your companies? Yeah, I think Flatorgs is hypercritical, right? you need information to flow as quickly as possible. You need to democratize access to information.
Starting point is 00:04:32 And that's really the purpose of flat organizations. Because if you do flat organizations wrong, it can get chaotic, right? The purpose of flat organizations is really about information flow and collaboration. And so any junior engineer should be able to go to any senior member of any executive team at any point in time and talk directly to folks that are making decisions as well as collaborate with teams that are within the company kind of without having to funnel information through managers and then back down into their team. So that's hypercritical and is a big piece of how we've been building the company. I think another part of that may be a part of making that successful, or at least for my experience, is you need leaders across that flat org that are able to make decisions really quickly.
Starting point is 00:05:10 I think decision velocity without using a buzzword is very, very important. With high conviction leadership who can make strong decisions, you increase the pace of development, you increase the pace of production cycles, everything goes faster. Even from a like flying people with space perspective, there's a lot of risk, right? And by having high conviction leaders who can go make really fast decisions in that space, too, it helps absolve a lot of risk from the lower level, more junior engineers. It really just lets them go fast. I think if you have a junior engineer who's just now starting out of SpaceX or a Tesla, and they're like worrying themselves with, oh, making this crazy big decision,
Starting point is 00:05:39 it's going to cost hundreds of thousands of dollars, millions of dollars. Like, what if I mess up? If the leader can come in and remove that concern from the junior engineer's mind by just making a decision and saying, go, then you go way, way faster. You can't wait to have all of the information available to make decisions, right? and oftentimes you won't find out if the decision is correct or not until you've made it, tried it, and then iterated really quickly on you're not always going to make the right decision, but you're always just trying to maximize your percentage that you did make the right decision.
Starting point is 00:06:04 It's all bets. It's all making bets. But speed and excellence in execution, those are the two things. I mean, I guess, and you need that information in order to be able to make decisions. You need to accumulate as much information as you can within the time that you kind of like constrain yourself to and then make the decision and then learn from that decision. Yeah. And incorporate that new information, I guess.
Starting point is 00:06:23 You're both pretty deep in the technical weeds. You're both engineers, now CEOs of companies. What lesson or experiences did you have in your previous roles at Tesla and SpaceX that maybe directly changed an outcome or how you thought about things at Galadine and Mariana? The solving like the discrete technical problems, that is hard. You're solving kind of first of a kind problems in many cases, but then getting large groups of people to work together towards solving those first of a kind problems actually starts to like that's where the churn starts to appear between teams.
Starting point is 00:06:54 And even if you try to have fast accelerated decision making, even if you have everyone talking to each other, you need to make sure that the vectors are aligned. And everyone who's kind of working in the same direction towards the same thing. And that's a big part of why, as we've been building Mariana, we've been focusing on like, how do you democratize access to information between teams so that you avoid kind of data silos that form between entities? And that doesn't really happen in teams of 10, 20, 30 people,
Starting point is 00:07:18 but it does start to happen once you get into teams that are 100 people. people are more. And seeing that growth of teams that are trying to build large-scale infrastructure, those pockets of information, those data silos really do form naturally, even if the executive teams are saying, like, there should be no pockets of information, there should be no data silos. And so we've tried to embed that into the core operating systems. Yeah, so how have you built kind of your product and systems around that challenge? Yeah. So everything is like web app posted. Their access controls are basically gone, at least internal to the company. When it comes to being able to see the core engineering information
Starting point is 00:07:51 It does not live on a hard drive somewhere. It does not live in an email that gets sent to a specific group of people and that that needs to be forwarded in for it to get to everyone. We've really focused on building that integrated data frame that enables anyone to access and see the context of why a decision was made or what decision was made. Because as the teams get larger, the number of connections between people is what actually makes executing projects hard.
Starting point is 00:08:13 And so you have to democratize access to that information. And so EPC, like engineering procurement, construction, like large scale capital project execution, there are insane data silos between the engineering groups and the procurement teams and the construction teams. And so you have to build a net new operating system that ensures that the history of every individual decision is tracked and everyone can see that history.
Starting point is 00:08:34 And now with LLMs, you can kind of like let them run wild on top of your data repository and ensure that if someone doesn't understand the folder structure, they can just query the LLM and like quickly navigate to where they need to go. And then mining is basically one long construction project that ideally never ends. And so it has a lot of the same challenges between like geology and mine planning and maintenance and mine operations and the processing facility.
Starting point is 00:08:56 And again, if you don't give people the context of an entire operation, all the decisions that are being made across an operation or a project, they are going to make information like within the data that they have available to them. So you're trying to enable like everyone to make like globally optimal decisions without again, well, accelerating decision making. What about you, Chandler? Yeah. I think my answer here is really focused on critical path. I think chasing critical path and being a firefighter is something that SpaceX and I would assume Tesla engineers do. Can you explain what that is? Of course. Yeah, totally can. It's a critical path just being the thing that's driving schedule. So really the schedule driving task or procurement activity that needs to happen in order to unlock either the next phase or get you to the end goal.
Starting point is 00:09:36 Although we are very young at Galladine, there's a lot of chasing critical path and playing this constant game of whack-a-mole to really get yourself to that next phase or get yourself to that next milestone. And how do you align a team against critical path without making the next decision that comes after the current critical path take longer. Does that make sense? I've got one of you. Go forth. You can't play like second grade soccer. That is the, that's like sometimes how it feels if you like are narrowly, narrowly focused on the critical path side of things, right? And you know, second grade soccer basically means that everyone like swarms the ball on the field. And so you have to, you have to like set up, you know, systems that enable you to
Starting point is 00:10:14 mobilize, like, core groups of teams to go after critical paths, while also not letting the next decision kind of fall behind. And a lot of that is around having, you know, little SWAT teams that are able to, like, independently attack things that are in parallel, or attack things in parallel that enable you to kind of keep the thing that is not on critical path right now, still moving without, like, diverting all resources over. That's how we think about it. It's easy, right? It's easy for folks who aren't getting constantly aligned to kind of fall into the hype. Because it is, it will seem like the hottest thing in town. whenever that's happening because it's like, oh, wow, you know, this is literally blocking a rocket launch.
Starting point is 00:10:48 This is literally blocking the production line. And people are like, oh, I want to help. I want help. It's like, we've got to focus resources so that you're right. The next thing doesn't actually become that critical path sooner rather than, you know, never, I suppose. I guess so as, like, especially you Chandler, I mean, Galadine is still very early. So how do you, you know, how do you manage that internally? Or are you still at the point where there really is just one critical path? I think the latter, for sure. Like we have, right now, our team is six people. So it's, it's relatively easy to control that game. But it's still very important. Like, you know, how we've structured a lot of the initial team is, is disciplinary based or sort of domain based. So it may not make
Starting point is 00:11:25 the most sense for an avionics engineer to go troubleshoot a engine design problem. That's literally blocking the function of said. That probably doesn't help with the critical path. It doesn't. So for us, it's a little bit easier, but definitely top of mind as we, as we grow the team really quickly, to not let it get out of control because you just waste a bunch of resources. Maybe in terms of like practical or tactical advice, like what are, what is a specific process or rhythm that you've brought from Tesla and SpaceX into your companies? I can hop on this one first. I think the thing that I really like and may sound counterintuitive potentially is, is email updates. I think high signal, low noise email updates on particularly with things related to critical path are extremely important. to do one, give the information to a broader set of folks.
Starting point is 00:12:13 And these are email updates from you to the team or from the team out? Team out, anyone. So anyone really to the point of the fire teams is usually going to be one extreme owner who is driving that problem or driving that specific task to get it completed. And for that person to take ownership and send high, high cadence email updates to get through the not so good parts of that problem is extremely important not only for the team to see and in here, but I think it's actually wildly important for the end of who's working that project to recall what happened that day.
Starting point is 00:12:42 Write it down. Write it down. Exactly. Writing down things is freaking massive. I have a notebook in my pocket at all times. And I think in order to get that out and for them to write it down, see it and be like, I don't think I've made the most direct progress towards the goal in this particular day. Let's fix it for the next day.
Starting point is 00:12:57 Yeah. Second. I think that, you know, there's like this natural thing that happens when you're very busy is that, you know, you don't have time to write things down and write reports. What we've tried to do is, you know, that when you're running a manufacturing process, right, and you have like just a day-to-day operation, you have a pass-down that happens between shifts that gets emailed out every day. And if you want to drive, like, process development and R&D towards thinking about it as a manufacturing type process, the best forcing function is at the end
Starting point is 00:13:26 of the day, you have like the equivalent of a shift passed down, which is you say, here's what we did, here's what we were supposed to do, here's why we didn't do the things we were supposed to do. And, you know, because that does become burdensome from like a, as the team starts to grow and as there's a lot of stuff happening. We've done our best to try to, like, if everything is going into the same, like, aggregated kind of, like, data backbone, you can actually autopopulate the bulk of those passdowns, and it puts humans in the position where they're really, like, reviewing a passdown. Editing, maybe adding commentary versus having to write something from scratch.
Starting point is 00:13:56 And what we've found, even in, like, large-scale operations, like the pass-downs are very manual, but all that data is being collected. And so instead of someone having to sit down and carve out an hour of their data, write down exactly what happened. We've put a ton of focus into like, how do we auto generate all of those? But you still want people to look at it. You still want them to click send because like they should have ownership and accountability of like what is in it. The other big thing that we've tried to do, it's like a balance here of like you need to set like a drum beat for the company. And if you don't set a drum beat for the company, people don't really know what they are moving towards necessarily.
Starting point is 00:14:31 It's how you kind of take flat organizations and enable like give them some structure. And everyone knows that decisions are going to roll up on some cadence, and you obviously have to be flexible because there's going to be super critical decisions that have to happen the day of. But you also want to, like, give some structure and, like, a cadence to the company that enables everyone to kind of be moving in the same rhythm, effectively.
Starting point is 00:14:50 Like a sprint. Sprint, we try to reserve for, like, truly critical to the company type of things. And the software engineering organization, obviously runs in two-week sprints. But if we're going to, if we have, like, a major milestone that we're trying to hit, like, drive towards, then we'll coin that a sprint and say, like,
Starting point is 00:15:04 let the company, like as a whole is sprinting towards this thing. But the drumbeat is a little bit different. It's like you're, because you're building, if you're building large scale infrastructure, the, like, it is a 12-month project or an 18-month project. And if you're sprinting for 18-months. Yeah, this isn't the same thing as, you know,
Starting point is 00:15:20 shipping software to the cloud where, you know, you can do a release cadence every day if you want. Yeah. Yeah. But I think that's what a lot of folks and it's, who have spent their whole careers working in just software, sort of it's hard to mentally imagine what it means to work. on something over a 12 to 18 month period.
Starting point is 00:15:37 It is a long cycle. Yeah. But like the, also the goal of kind of the cadence is like give yourself time to celebrate those like intermediate wins. Yeah. Because it's easy to like lose track of the fact that you're making a ton of progress over an 18 month period. Like you look back and you're like, oh, well, we built this thing.
Starting point is 00:15:53 It's awesome. But you have to like that cadence is also like a, it's a reward function for the team that they are saying like, look, okay, I'm doing the right thing. I'm driving towards the right thing. And you get that calibration on some regular basis. Yeah, how do you think about setting milestones, Chandler? As fast as you're possibly. I don't know, there's, I'm sure Turner has some impact of this, but there's Elon time always.
Starting point is 00:16:19 And that's a hard one to battle with usually. I think I definitely say I lean towards that in setting these very vividest milestones. Knowing you pretty well by now. Yeah. I really try to think about it from, fortunately, I've been able to touch a lot of different parts. of rockets over my short but jam-packed career so far. And I have a decent gauge on how long things should take. And I think sort of to the effect of this drumbeat thing,
Starting point is 00:16:48 but doing something sort of upfront to align the team to like, hey, this is how long I think things are going to take. You as the person is going to go execute on it directly, like does this sound reasonable and then battle it there early and then set that schedule from the get-go, which is what we did. We all sat down and we set this very ambitious schedule to go get a rocket in the air by June.
Starting point is 00:17:04 and like we broke down the things we need to do to get there, and they're very reasonable. And if we start starting from that path, then you start to be like, what's wrong? I mean, I guess this is where having quite technical folks and leadership really matters. Yeah, you have to have like... You're credible.
Starting point is 00:17:19 You have to have a sense of like what is actually challenging but achievable. And like the purpose of setting super aggressive milestones, which I think everyone should do, is it's meant to weed out like what the actual critical paths are going back to the critical path. Yeah. Of like instead of saying, okay, I've done this before, it should take 36 months.
Starting point is 00:17:38 Like when Elon sets like super aggressive targets, the goal is actually to get the team to think really deliberately and very deeply about what doesn't matter. What doesn't work in that type? Like what actually doesn't solve for that aggressive time frame? And then it gives you your priority list. It's like, okay, there's a thousand things that have to happen. If we want to do it in six months,
Starting point is 00:17:55 900 of those things can be done in six months, but 100 of them cannot be done in six months. And so we have to go attack those hundred things. It's like a forcing function. Attack can mean delete them too. Exactly. And like bring float those things to the top and then kind of dealied. That's right.
Starting point is 00:18:09 Both Tesla and SpaceX are famous for, you know, all-nighters, like a very intense work culture, long working hours, like really, these really hard deadlines where, you know, you're trying to do something at six months, which normally might take 36 months. How do you avoid kind of team burnout in those situations? A lot of this comes back to how mission aligned the company is or how strong the mission of the company is.
Starting point is 00:18:35 It doesn't feel like working if it's fun, and particularly for folks who are so aligned with the mission of the company, obviously in SpaceX's case, making life multiplanitary, that's a fantastic mission to go stand behind and work your butt off to achieve. So it makes the long hours, the all-nighters,
Starting point is 00:18:54 it makes it so that they don't really impact you that much. And I think a large, like a very high amount of thought on my end right now is going into, you know, how do I really convince a lot of folks who haven't thought about defense before to be passionate about defense? Because the reality is, in my case, there's so much talent that's living at SpaceX,
Starting point is 00:19:12 there's so much talent living in a rock lab, fire, flying relativity that need to come work this problem set too. You know, it's how do you build that same fiery mission alignment that SpaceX has been able to achieve and other companies have been able to achieve with their workforce now in these new American Dynamism-focused problem sets that people just haven't been working on in a while and then makes it all feel like fun and not like pain.
Starting point is 00:19:32 Yeah, the mission alignment is definitely kind of like the core piece. I think the thing that actually causes burnout is churn and like a lack of feeling like you're making progress towards a goal. And so if people are working towards something and they feel like they're actually like progressing towards it. And, you know, if you're mission aligned, solving hard problems can be fun because you're as long as you are like making progress towards that goal. And so there's a handful of things that can make like work not fun, which is churn can come from like, you know, eradical. decision-making that kind of like moves teams in different direct and there's always going to be a little bit of that especially in startup companies that are moving quick and they're being very nimble but the second is like politics in companies creates an insane amount of churn data silos and
Starting point is 00:20:17 kind of hoarding your legos is what we call it can create an insane amount of churn and when people have to deal with that and aren't able to focus on like okay I have a problem that I have to solve the pathway is clear the decision is clear the priorities are clear they'll you know they'll work Just zaps energy. Their butts off to go do it. Yeah. But it definitely, it destroys kind of like the excitement. Yeah.
Starting point is 00:20:36 If you have things that are around the team that are taking away from like the core mission. Yeah. So the people can get excited about like impossible goals. Because in fact, we're going to go prove it. Yeah. It's like the only thing that people do really get excited about if it feels impossible. But that's the other thing that Chandler mentioned, which is like if as long as you're setting goals that are aggressive but are possible. Like it has to be like it has to be.
Starting point is 00:21:00 like it has to be in the realm of possibility. With the reach. Then, you know, it doesn't, like, if you go super, super aggressive on targets that have no actual technical path towards achieving it, like that can be demoralizing also. So it's a mix of, like, making sure the churn is gone to the extent that you can and making sure that you're setting goals that are motivating not demoralizing it. So maybe flipping it,
Starting point is 00:21:22 what principle from Tesla or SpaceX has not worked for you in your new companies or patterns that you may be, needed to unlearn. It didn't apply either because of the domain or because of the sides of the company or something else. I think a fun one that's, it's not choosing not to do it. It's kind of delaying the implementation of. But the one thing that I definitely employed working Starship, a little bit on Dragon as well, is with the fantastic resource that SpaceX has behind it, you can do a lot of fantastic things. And, you know, in order to fight critical path, there are ways to do that that maybe are less efficient, I suppose,
Starting point is 00:22:03 but ways that we'll go achieve the goal, parallel path in a lot of things, can be pretty resource-intensive, both on a time space but also on cost. And I think that's one thing that we are not able to do right now, given our size, but I think it's something that as we grow, like in order to hit speed, you need to do everything possible. And what possible looks like right now for us is growing very quickly, but is a different set of possibilities than maybe what SpaceX has right now.
Starting point is 00:22:28 So I think kind of really keep being an eye on when that point is so that we can crank up the velocity even more in my mind. Yeah, I wouldn't actually say that there's any like one pinpointed thing that like that at Tesla was, you know, a core principle that we wouldn't mimic. I would say that it's more like kind of massaging the implementation of those that is to address some of the things like churn and turnover and burnout. Well, I mean at Tesla you were there as the company, grew in order of magnitude. So you saw two very different versions of the company. So I imagine,
Starting point is 00:23:04 you know, some lessons from when Tesla, you know, crossed 100,000 people are less relevant to you. In the early days, the, like, it was, it was flatter, obviously, as you would expect, because once you get to like 130, 140,000 people, you know, you have to start to layer in some structure. I mean, you have massive, you know, groups of people who are working on factory floors who are less involved in design decisions. Yeah, and so those organizations like stayed flat and nimble and still are to this day. But I, you know, I don't think there's any, because like I actually believe in a lot of, in most of kind of how Tesla was running.
Starting point is 00:23:43 I think that the, it's just, there's like little tweaks that you can make along the way that, that enable you to make it like more sustainable for the teams. So maybe switching gears a little bit. Both Tesla and SpaceX are famous for approaching every problem, with this kind of factory mindset. You know, everything is a factory, everything. You touched on it earlier, Turner, everything kind of boils down to a manufacturing problem.
Starting point is 00:24:06 So I want to talk a little bit about what that means in practice. Chandler, maybe starting with you, can we talk about iteration on Starship? So from V1 to V2 to V3, how did you balance system complexity and production rate? Yeah. Just give some context. Whenever I started in the Starship program
Starting point is 00:24:24 is around Flight 3 timeframe, so a little bit of V1, play in terms of full stack and then pushed all the way through the V2 development cycle and then started to touch V3 and kind of lay that out before I left the company. I think really what this trade for us came down to is and what enabled kind of the speed and thinking with this factory mindset is, and really just production focus in general, is requirements. Like from the design side, if you can boil up all of the requirements that sound stupid as fast
Starting point is 00:24:55 as possible and then give yourself a chance to whack them out of the equation. You now... Like what? Give me an example. If you can't. Yeah, there's one that's kind of interesting. It's kind of getting into the weeds, but we had the opportunity to pull some hardware from Booster. So Booster was a little bit ahead of the ship team in terms of their V3 design.
Starting point is 00:25:14 They kind of skipped V2 for Booster. They went from V1 to V3. And they had some hardware designed for the V3 vehicle that actually could have been plugged in the ship very easily. and we had very limited engineers to go design a ton of prop systems hardware and we identified that oh, we could maybe use this.
Starting point is 00:25:32 And we kind of brought it over early, which would have been an earlier implementation in Booster. And one of the things that popped up that sounds kind of silly is it was essentially a snorkel that lives inside the fuel tank and you could condense liquid inside that circle and the valves that were effectively inventing the tank there
Starting point is 00:25:47 don't like liquid. So when we were like trying to go super fast like, oh sweet, we got free hardware. we can skip a whole design cycle, let's go fast, that we can just jump into production sooner rather than later. We were like, oh, we're going to get liquid in this thing, too. I don't know if the Bals are going to like that. And what we did is we just pulled up the necessary resources
Starting point is 00:26:04 to go prove that that's going to be okay. And what that did was not only allow us to go roll in this whole hardware design into production sooner, but it also enabled to be sure once they got there to go use the same hardware. So from a company goal perspective, it was fantastic. And it was like the perfect direction. I think I won't even take,
Starting point is 00:26:19 I won't take credit for all of that ideation. Actually, another guy on the team is still there. kind of brought it to my plate, and I'm like, oh, man, that's freaking great. Let's do it. Let's go fast. But that's one thing, and it's really just, you know, staying super clear on this intention to question every requirement, because what that does is it enables your requirements set whenever an engineer sits in to go actually design the hardware to be, you know, enabled to design a very simple solution.
Starting point is 00:26:42 And simple is fast, simple as cheap. So really, I think that whole part of the SpaceX mantra is very real. And it is happening across Starship. It's even happening on fixes on Dragon and Falcon. Like if you hadn't been focused, if you hadn't been focused, if you hadn't been thinking of two steps ahead about production, you would have just designed something from scratch that was perfectly bespoke to the set of requirements. Exactly. It's like we, yeah, exactly.
Starting point is 00:27:04 Bespoke requirements. And I think, you know, we literally had a whole design for all this hardware before realizing, oh, crap, we should just go use that. Because then we can go start figuring how to build these, you know, somewhat complex weldments sooner rather than later and then build the production of those very quickly. That's where information access really matters. Absolutely. Yeah. What about you, Turner? You know, you helped build Tesla's billion-dollar lithium refinery in Corpus Christi,
Starting point is 00:27:28 which is, you know, up and running. What were some of the hardest challenges you overcame? How did you approach them with this kind of factory and production mindset? Yeah, I think that, so design for manufacturing is kind of like how you do product design and ensure that you can kind of scale that into something that can be produced at scale with, you know, very short tech times and all that. Yeah, but I mean, people don't really think about a refinery. Exactly.
Starting point is 00:27:52 As a product. Exactly. And so, well, we spent a good amount of time thinking about, and then obviously we thought about when I was at Tesla, was when you're in like construction, basically, the environment is you're building a custom thing, right? And so you have to break that down into like modular subsets that can be manufactured off site and brought to site.
Starting point is 00:28:15 And then you have to think, like, everything should have a tack time analysis associated with it, right? A what analysis? A tax time analysis, which is basically breaking down all the discrete steps required to build something effectively. And that needs to happen. Is that a Tesla, a SpaceX term, or is that an industry? That's an industry term. Okay.
Starting point is 00:28:36 Yeah, I can't take credit for inventing tax time analysis. The key there is that through the whole diet chain from like R&D and like how your analytical labs run, you should be thinking about, okay, what are the individual steps that go from a sample comes into a lab to a result, comes out. And so you need to run analytical labs like little manufacturing processes. On construction, you need to boil it down into specific subsets of tasks that are actually torquing bolts and actually welding out, it seems, to build that up into like what does the schedule actually need to be instead of doing like top-down assessments of kind of how long something is going to take to build. And then when you're in mining operations, you also need to do like super discrete tag time analyses of all of the
Starting point is 00:29:14 discrete like discrete tasks that happen around a mining operation. And I think that the construction industry does not, some folks do this, but because of the like custom nature of each individual project, it's, it takes time and effort and you have to allocate resources to be able to build, build from the ground up of like how long it actually takes to do something. And as we start to think about like, how do you run construction like manufacturing operations? You know, the way a construction site runs, typically, is superintendent, you know, has been given their target for the month on a daily basis they'll go out to the field they'll stand in a circle with the trades they'll say what are you doing today what are you doing today what are you doing today at the end of the day
Starting point is 00:29:57 they come back they say what did you do today what did you do today and there isn't a lot of like quantification that happens on a regular basis like there isn't a lot of short interval control of construction operations that is actually quantified and so what we you know what we have started doing at mariana is breaking that down and and this ends up being like a data management thing right and a resource allocation optimization that you have to do where you have a subset of materials and equipment that are on site, you have a subset of people that are on site,
Starting point is 00:30:24 and you have a set of tasks and you be done. And today, that is, like, humans trying to, like, sit between those three databases and decide, like, what is the task that's going to happen at the site? And we see a ton of opportunity there to do that algorithmically that enables you, if you have all that data available, you can actually set daily, hourly goals. And then if you can automate the data capture
Starting point is 00:30:47 that is happening at the site, like Boston Dynamics has the spot dog that works great. It can kind of roam around the site, take 3D scans. You have to do a lot of work on the software side to be able to reconcile the 3D scans that have come in to the model. And then you can actually do shorter interval control on construction, which is effective of what manufacturing is, which is like super short interval control. Everyone has a dashboard that tells you, okay, how many parts are we trying to make today at this station and they know whether they're trending towards their goal or they're training
Starting point is 00:31:13 behind their goal or exceeding their goal. And like measuring the things that matter in construction, in mining, and refining, like that is actually the like cultural thing that needs to shift. Yeah. And that we did a good amount of, tried to do a good amount of a Tesla, but there's the, ultimately you have to invest in like the software back loan that enables that. For, you know, few founders I've heard as often, we are ahead of schedule and under budget than the new Turner.
Starting point is 00:31:41 Well, we're trying. Yeah, we're trying. It's about measuring and quantifying. Like, I think a lot of manufacturing, like you go really deep on understanding, like because you're making thousands of parts, you know, an hour, depending on the scale of manufacturing process. And that level of, like, measuring and measuring against goals
Starting point is 00:31:59 and setting targets just doesn't happen in this, like, large-scale infrastructure ecosystem. Maybe talking a little bit about vertical integration. It's one of the most obvious and talked about Tesla and SpaceX principles. It's also really expensive, really hard. There's been various debates. TVPN had a good session on this recently. You know, should all tech hard tech startups vertically integrate,
Starting point is 00:32:24 where and when do you vertically integrate? How do you guys think about it? You know, how do you balance speed with capital intensity and operational risk? I'd love to hear your thoughts on vertical integration. Maybe Chandler, why don't you? Yeah, I can jump in. I was talking with Mike Minciata about this,
Starting point is 00:32:41 Exactly. It caused quite a stir. I sure did. Yeah, we had a good back and forth. It was funny. I'm largely in support of the take that was on there. I think... Maybe for the people who didn't see it, what was the take?
Starting point is 00:32:54 The take, at least my read back on it, was it needs to be strategic. Like, this blank slate, idealistic we're going to vertically integrate is, like, I think, almost naive in a way. Like, vertical immigration is not easy. Certainly not. It's very much not easy. And I think there's, we're coming from places that have made it look easy, for sure, but it's not. It's really not easy. From the outside, from the outside.
Starting point is 00:33:21 From the outside, it looks super easy. Yeah, it's very romantic dream. Absolutely. And I think you have a lot of people who maybe haven't lived that pain to understand the trade associated with going for that strategically. So I think how I think about it is we have to bring in the assemblies in-house that are going to bottleneck our supply chain as fast, or bottleneck our production line as fast as possible. So I think what that looks like for us is some of the bigger weldments. Like starting with that sort of thing, bringing in-house sooner rather than later is something that's relatively easy to do, but is a very complex thing that has multiple steps, that if we can bring that in-house,
Starting point is 00:33:52 we whack one mole on the table of getting to this 10,000 missiles per year number. I think there's, of course, many more challenges. Whenever you're looking at your in-state product, you need to go and see what are the things that are really hitting me on schedule. And for us, there's probably five of those right now that are screaming at us, like, please help, please help. So those things are obviously going to be top of mind to like, how could we do this? Like, what is the way we do this?
Starting point is 00:34:18 And then you can actually start to analyze how intense the capital is to make it happen, how extensive the time is required to actually go and achieve on that. But it has to be strategic. I think a lot of the takes that are, we're fully vertically integrated this, we're fully integrated that, is just, it's going to spend a lot of money, that's for sure.
Starting point is 00:34:42 Yeah, I don't think vertically integrating for the point of vertically integrating to kind of echo what Chandler was saying, is, makes any sense. I think every vertical integration decision, which there are thousands of them, need to boil down to like one question, especially in like the early days of companies, is does the company exist or not if you make the decision to, if you don't make the decision to vertically integrate? And so, like, if you boil it down to like a subset of problems that are binary, and like, does Mariana exist or does Mariana not exist?
Starting point is 00:35:10 That makes a decision easy where, and that could be a number of drivers. Either the part doesn't exist, the technology doesn't exist, or the cost is like so insanely high that the company can't exist by not vertically integrating into the thing. And so if the, and I call it the thing, because there's many, many things. And like subcomponents or parts of the software stack that, you know, if you don't go and do it yourself, like the company just won't exist. And so when you boil it down to that, like it ties into like,
Starting point is 00:35:36 that is the ultimate strategic decision driver. So you should not be vertically integrating just because you can save 5% or 10% or 20, even 50% on a subcomponent that does not kind of check the box of like, does the company exist or not? So it's not primarily a cost thing. It shouldn't be in the early days.
Starting point is 00:35:54 Like in the early days when you have resources that are slim and you have to decide like where do I allocate this team that needs to continue to grow like all startups or like many startups. So when you're in that like resources, constrained mode, you should only be vertically integrating into the things that have like a binary outcome of like the company exists or the company doesn't exist. Then eventually once you like start
Starting point is 00:36:14 to like have a large team that can like go and you're driving down unit costs, that's where the like cost driven vertical integration starts to become like an interesting and much longer decision, I would say, because now you're now it's like on paper it can look great, but the risk transfer from a supplier to yourself is like the main thing that you have to be thinking about, right? The like folks that do anything in your supply chain, they are carrying risk in those activities, right? And so whether it is, you're not eliminating a supply chain point. You're actually expanding your supply chain interactions because if you vertically integrated into something that's upstream, they have their own supply chain that you now have to absorb. We made the decision to go and
Starting point is 00:36:54 be a software company that builds and operates minerals infrastructure, mainly because software companies that sell to mining companies have a very, very hard time penetrating the sector because the issue is the, like, the rate of uptake of software and of technology is actually gated by what would be the customers if you were a pure place ask company. And so the question for us in that regard was always, like, does Mariana exist or not? If we're not both the software company and a mining company. The answer to that was no, the company would not exist. And so we had to do that. But then once you, like, sign up for that, there's a question of, like, how much of your, like, where do you do partnerships and where is there a rich enough ecosystem where
Starting point is 00:37:31 there's enough competition to be able to have confidence that like the cost will come down on some subcomponent or the cost will come down on some some part of the software stack. So something that both Tesla and SpaceX are pretty famous for is the caliber of talent that they're able to hire. And, you know, part of it comes back to this mission, this mission problem, this mission alignment that you guys talked about before. Part of it comes down to, you know, people who, people want to work with other smart people and learn from other smart people. But it's, you know, it's pretty remarkable how many excellent engineers and founders have come out of these companies. So how does hiring work at these companies?
Starting point is 00:38:09 Like, how do they get such excellent talent and excellent engineers in the door? And how do you bring that, some of those lessons into the companies that you're building today? Yeah, I think the, like the key part of the hiring process at, you know, Tesla at least, and I'm sure at SpaceX, is the like, technical evaluation, it goes quite deep. And so they're, you know, you're going to talk to six engineers. If you're applying for an engineering role, you're probably talking to six engineers before you're getting an offer. You're almost certainly doing a technical test that kind of shows how you think through problems and are you able to solve the problems that your resume says you're able to solve. And so that level of like technical rigor that goes into assessing
Starting point is 00:38:52 folks that are coming into a company is pretty extensive. You're going to have eight to ten conversations before you get an offer. And we've. And that's a feature. Like, 100%. And like it does, does it make the like hiring process a little bit slower? Yes. But it is really important to do your darnest to make sure that the folks that are coming to the company are going to come in and be autonomous and able to like balance authority and accountability, which means that they have to really, really have the deep technical understanding of the field that they're going into. We've mirrored that effectively and ensured that. And it's harder when you don't have the brand that, uh, to seller of SpaceX have, right, of, you know, the folks who are trying to get a job at those companies, they're like, yes, I'll do a tech, tests. Yes, I will talk to as many people as you want me to talk to. And so you, you know, you do have to manage that a little bit with candidates. But for the folks who are really excited about the mission and the folks who are really excited about the company, who are the folks that you want to bring in anyways, they will go through that process.
Starting point is 00:39:53 And we typically pitch it in both directions. It's like, look, if you're going to join, you're joining a startup that has, you know, inherently has high risk. And, you know, And so you should also get to know the team that we have. And so it goes in both directions. I've always found that extremely rigorous and actually hard interviewing processes positively filter for people who are motivated by the really hard interview process. Yep. Like if you're a cracked engineer, you want to work with other cracked engineers,
Starting point is 00:40:19 and you want to know that other engineers have gone through this same process that you have. And like really hard interview process is pretty fun. But they're very hard to design. It's not for the faint of heart on the interviewer side. I think to not just repeat what he said to answer the question. No, no, that's good. It is very similar. But the distinction I'll make, and I think the value I can add here is very true on the full-time,
Starting point is 00:40:43 like, say, multi-year experienced person who's coming to a SpaceX. Like, they're going through four or five, six screens, right, a panel interview to finish it off. I think the value that I can add here is particularly related to the internship funnel. I think, given the brand with Tesla and SpaceX, like literally it's been quantified. these are like the most applied to programs ever. And they've got this insane interest from the public, which obviously is the double-edged sword, right? It's like you get very good, but you also get very bad.
Starting point is 00:41:09 It's a broad spread. However, I think looking at the impact of these interest programs on the eventual full-time candidates or the full-time employees, it gives a three-month trial period to these people. And people that crush stay all the time. And I find that myself, I was a, I interned to SpaceX four times.
Starting point is 00:41:33 I couldn't leave. Like, it was, it was the dream. I started soft- You were like, oh, maybe I'll try something, try a different internship one summer. I almost talked out of school to stay, but they said we couldn't do that anymore. It's not the old days.
Starting point is 00:41:44 But there, I think the, the overwhelming population of folks that are doing so much of the critical work on Starship Dragon, Falcon even, are interned conversions. And I think that program is so freaking crucial to, like, the eventual engineering population, because it gives people a real chance to go and demonstrate that, yes, I am, I am a killer, right? I am, I am badass. I can do this thing.
Starting point is 00:42:08 So at Galadine, like, you're a small team still. You're growing your team. We just launched internship problem. I was just going to say. We just did. How are you thinking about that? And designing your both internship program, but like broader interview process to get the best quality people in the door. Yep. So we're still very small. So it's not really saying much, but I'm, of course, talking to every person. I don't know if you still are. I'm sure. you are multiple times. Exactly, yeah, multiple times coercing them over the phone, convincing them. Are you doing both kind of the behavioral interviews and the like deep dive technical interviews? Yeah, I find that I get a lot out of like, I always start with one sort of broad question and dig into a lot of things.
Starting point is 00:42:46 But I really open it up to allow myself a playground to like punch and jab and go around their problem set. But I effectively ask, walk me through a problem that you solved. And whenever they walk through that problem over 20 minutes or 15 minutes, I know very quickly whether or not they're good or not good. And usually I'm okay enough no matter what the discipline is to kind of jab and punch around that problem set a little bit to feel it out. But I find it's pretty hard to get past my screen there with people who are not true. But for the full-time process, we're doing, you know, two, three screens and then a panel interview. And a large part of my framing too is very much, I want to introduce you to the team. Like we have a very small team that you're going to need
Starting point is 00:43:24 to live with effectively. And we want to make sure that we're happy with you and you're happy with us and this gives you the perfect forum to do it. So that's usually how we finish our full-time process, but for interns we're figuring out right now. It's a shorter process, admittedly, but what I'm really looking for for this first wave of missile engineers
Starting point is 00:43:42 is passion. Like, I need people who are going to come in and crush. And like, what backgrounds of interns are you hiring for? Project teams, doesn't matter which. So the formula SEs, the whatever drone, UAS stuff, but rocket teams too.
Starting point is 00:43:58 I actually found a specific rocket team in the country that works on rockets with the same propellants that we're using, which I did not know existed because it's a little bit more rare, but I'm targeting that school. Get them all out. Get the whole team, get them on a bus and bring where we're here. Maybe wrapping up, given we're talking about hiring interns and young talent, both of you started your careers at Tesla and SpaceX, you know, relatively young. what advice would you give to a young SpaceX or Tesla engineer, or in fact, just a young engineer overall who's thinking about maybe one day leaving to start a company? How should they be thinking about that journey? Yeah, I would say, you know,
Starting point is 00:44:42 if you're at a company that has, you know, really, really high talent density, and you're in a position where you feel like you're constantly learning and every day is kind of like a growth opportunity, and you get to see projects from like the messy phase, the early messy phases through the middle messy phases through the kind of deployment messy phases. Like that experience is incredibly valuable.
Starting point is 00:45:07 Seeing something through end to end. So I would say that I wouldn't go and start something until you have been able to sit around a project that you have seen go end to end and then done that multiple times that enables you to see how much better can you get with each iteration of, um, of, of, of like, from concept through to deployment. And getting that to, getting to do that with like the most awesome people in the world, um, is, is like a very
Starting point is 00:45:34 unique experience that positions you to be able to go and start something eventually. But I wouldn't like rush to leave and go start something because one, your credibility, um, to, but really your credibility to attract talent. Because like the, like the companies are, are ultimately like this assembly of like awesome people who are driven towards a mission that I've one. excited about. And so convincing people to join you on that mission, it's going to be painful, it's going to be risky. You have a lot more credibility if you have like been through the execution cycle multiple times, no, have like the kind of embedded understanding of like how long does some part of that process take or how long does that whole process have to take so that you
Starting point is 00:46:10 can credibly set targets that the team can then rally behind and go build, build too. And so I would say that getting like having done that, you take full advantage of like ecosystems and companies where you have the ability to do that and where they're insulating you a little bit from the risk that you have to be able to be comfortable taking. And as long as you're getting authority and accountability and the scopes that you're getting within the company and then you're getting more and more of that,
Starting point is 00:46:39 that is going to be invaluable experience that will enable to set you up to be successful. I see you nodding, Chandler. Yeah, I'm trying to think about, again, I think Turner and I live the same life. Just he's a little bit of a couple years ahead. I started SpaceX when I was 18 years old. That was when I first entered the doors
Starting point is 00:46:54 into the fun candy land that was SpaceX, and it was the dream, right? And I told myself from day one that I'm going to be a sponge. Like, I want to be the biggest sponge I possibly can to absorb as much freaking information from all these amazing people as I can.
Starting point is 00:47:09 That's not an internship-limited thing. That's a forever thing. I'm still doing it today. But I think, yeah, a lot of how I approached it and how I think people should approach it generally, not just if they're going to a SpaceX or Tesla, but they should really approach this from a, how can I surround myself with the best people in the world
Starting point is 00:47:24 and work on a project from start to finish and do those reps like what Turner was saying. I will carry out that though with, it's hard, right? If you're fresh coming out of school, you may not know what that looks like. So maybe some actionable recommendation is, you know, lean on your network, lean on people you know, both in school peers who may have interned elsewhere
Starting point is 00:47:42 and seen other environments or if there's professors other people in your life that you can have meaningful conversations with about perspective, on certain companies, just missions, products, that sort of thing. Like, go do that thing because it can be hard. Like, it can be kind of here. You don't know because you haven't already done it. You don't know if what good looks like.
Starting point is 00:47:58 What good looks like, exactly. So I will, yeah, caveat with it's hard. But once you find that sweet spot of place to be, then just go be a sponge. Yeah. I think knowing what good looks like and being able to develop an understanding and intuition for how exceptional teams build is like pretty invaluable. Yeah, I don't think I could start Galladine with without having spent, you know, a handful of years doing the things I did at SpaceX. Yeah, I think that maybe the last thing I'll say is that you'll never actually be like fully trained to go and start a company.
Starting point is 00:48:33 Like the like it's not like you stay there for, there's no recipe. It's not like you stay somewhere for 10 years and then you go and you work on you go and start a company. And so there's always going to be like a when do you feel yourself confident to go and take a risk and different people are going to have different perspectives. on like when do they feel ready to go and do it. But I generally think that you want to have as strong of a technical basis before you go and have to learn all of the company building side of things. And so making sure that you're kind of like over-indexing on the technical side before you go and kind of sign up for figuring out how to hire
Starting point is 00:49:06 and figuring out how to fundraise and figuring out how to build all the ecosystem around a company and the infrastructure around a company that has to be built. Because you are going to keep learning once you go and start something. But, you know, being hyper-focused on building that strong technical basis is the key. Yeah, I can imagine like this already having the technical basis and going and growing into the fundraising, all of this other stuff that I didn't know how to do. Like, this is already hard. I could not imagine the inverse.
Starting point is 00:49:30 Like going in and being, going and needing to figure out all of the technical chops that I have up to this point, or at least enough to be successful in what we're trying to do, would be very, very difficult. So I'd much rather happen. Don't try to learn how to build rock. on the job as a founder. That's good advice. Yeah. Cool. All right, this is awesome. Thanks, guys. Great. Thanks.
Starting point is 00:49:53 Thanks for listening to this episode of the A16Z podcast. If you like this episode, be sure to like, comment, subscribe, leave us a rating or review and share it with your friends and family. For more episodes, go to YouTube, Apple Podcast, and Spotify. Follow us on X at A16Z and subscribe to our substack at A16Z.com. Thanks again for listening, and I'll see you in the next episode. As a reminder, the content here is for informational purposes only. Should not be taken as legal business, tax, or investment advice, or be used to evaluate any investment or security, and is not directed at any investors or potential investors in any A16Z fund.
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