a16z Podcast - The State of Apps
Episode Date: February 9, 2023A few weeks ago, Apple released a stunning statistic: they’ve paid developers over $320B — yes, billion! — since the launch of the App Store in 2008, highlighting the cast opportunity in the mar...ketplace.And around the same time, a16z Consumer Partner, Olivia Moore, compiled a list of the top apps across the US app store throughout 2022.In this episode, you’ll get to hear which apps made it to the top and what they have in common. Hint: the big winners were in social, but perhaps a new wave of social apps!We also get the scoop on what it really takes to not just hit #1, but stay there. This episode highlights numerous surprising examples ranging from a new-age Beanie Baby app, a viral talking dog, an app from 2012 that finally broke the top 10, and the Chinese app that’s been at #1 for a majority of 2023, and it’s not TIkTok!There are endless learnings about how new founders can take advantage of these opportunities.Timestamps:01:51 - Top apps in 202203:32 - A new era of social?07:22 - Hitting #109:30 - Staying on top11:20 - Building a sticky product13:46 - Growing an app in 202315:35 - User-generated growth17:48 - 2022 category winners20:39 - Anonymous social22:24 - Early monetization26:30 - Monetization trends31:07 - Leveraging platform shifts35:26 - Surprising hits37:50 - Looking toward 202339:38 - Invisible AI products41:46 - Limiting virality45:13 - Vertical social networks48:37 - When digital goes physical51:44 - TikTok growth53:27 - Geographic trends56:18 - A decade old app1:00:25 - App challengeResources: Follow Olivia on Twitter: https://twitter.com/omooretweetsOlivia's 2022 analysis: https://twitter.com/omooretweets/status/1605983056682045440Olivia's 2021 analysis: https://twitter.com/omooretweets/status/1483482099562602500Justine’s Boating app commentary: https://twitter.com/venturetwins/status/1616121691830390784Olivia’s Tinder subscription commentary: https://twitter.com/omooretweets/status/1616480480546942976Apps mentioned: BeReal: https://apps.apple.com/us/app/bereal-your-friends-for-real/id1459645446TikTok: https://apps.apple.com/us/app/tiktok/id835599320Gas App: https://apps.apple.com/us/app/gas/id1641791746Talking Ben the Dog: https://apps.apple.com/us/app/talking-ben-the-dog/id416345319Argo Boating Navigation: https://apps.apple.com/us/app/argo-boating-navigation/id1463869636NoteIt: https://apps.apple.com/us/app/noteit-widget-get-it-now/id1570369625Locket Widget: https://apps.apple.com/us/app/locket-widget/id1600525061LiveIn: https://apps.apple.com/us/app/livein-share-your-moment/id1606780589Slay: https://apps.apple.com/de/app/slay-komplimente-umfragen/id1645858841Lensa AI: https://apps.apple.com/us/app/lensa-photo-editing/id1436732536Starlink: https://apps.apple.com/us/app/starlink/id1537177988NOAA Weather: https://apps.apple.com/us/app/noaa-weather/id436760574Stardust Period Tracker: https://apps.apple.com/us/app/stardust-period-tracker/id1495829322Temu: https://apps.apple.com/us/app/temu-team-up-price-down/id1641486558SquadApp: https://apps.apple.com/us/app/squadapp-collection-database/id1623120952TravelBoast: https://apps.apple.com/us/app/travelboast-my-journey-routes/id1476504378Subway Surfers: https://apps.apple.com/us/app/subway-surfers/id512939461Stay Updated: Find us on Twitter: https://twitter.com/a16zFind us on LinkedIn: https://www.linkedin.com/company/a16zSubscribe on your favorite podcast app: https://a16z.simplecast.com/Follow our host: https://twitter.com/stephsmithioPlease note that the content here is for informational purposes only; should NOT be taken as legal, business, tax, or investment advice or be used to evaluate any investment or security; and is not directed at any investors or potential investors in any a16z fund. For more details please see a16z.com/disclosures.
Transcript
Discussion (0)
I think the opportunity maybe has never been greater to build and monetize a mobile app quickly.
Make a few million dollars and retire if that's what you want to do.
Welcome back to the A16Z podcast and also welcome to what I think is one of our best episodes to date.
Today, I talked to A16C consumer partner, Olivia Moore, about what I'm calling the state of the app store.
So look, a few weeks ago, Apple released a stunning statistic.
They said they paid developers over $320 billion, yes billion, since the launch of the App Store in 2008.
And around the same time, I saw Olivia post a tweet where she had basically compiled a list of the top apps in the U.S. App Store throughout 2022.
So in this episode, you'll not only get to hear what made it to the top, but also what they have in common.
Hint, a lot of the big winners are in social, but perhaps a new wave of social apps.
We also get the scoop on not just what it takes the hit number one, but to stay there.
And we covered tons of examples, many of which I had never heard of, things like a new age
Beanie Baby app, a viral talking dog, an app from 2012 that finally hit the top 10, and a Chinese
app that's been number one for a majority of this year. And that's not TikTok. There are endless
learnings about how founders can take advantage of these opportunities, including Olivia and I's
master plans to top the charts ourselves. To stick around to the end if you'd like to hear that.
Let's get started. As a reminder, the content here is for informational purposes only.
should not be taken as legal business tax or investment advice or be used to evaluate any investment
or security and is not directed at any investors or potential investors in any A16Z fund.
For more details, please see A16Z.com slash disclosures.
Olivia, welcome to the show, and I'd love to start out by hearing how you compile.
piled this data in the first place. Thank you. I'm excited to be here and talk more about this data.
So I used an app data source called appfollow.io, and they publish a daily ranking chart where they
show the top iOS apps every day based on the Apple App Store ranks. And so I went in for every
day of 2022, and I recorded what the top app was for that day. Oh, my gosh.
And then it took a while, but the end result ended up being pretty interesting because I was able to run a bunch of numbers and analysis on the apps that did crack that number one spot.
Yeah. I mean, first, kudos. Let's all give listener claps for you actually going in every single day and pulling this data. But let's talk about the results. So what were the top apps of 2022? And let's just start with the top three. And then we'll get into some of the ones that followed.
Yeah. So there were three big winners of 2022, which were Be Real, which is a new social media app.
TikTok, of course, was number two. And then Gass app was number three.
Gas app is an interesting story because it was actually released later in the year in the fall.
So it kind of came from behind with less time to grab the number three spot for the year overall.
Yeah. And I have to say that I'm not really very active on any of those three apps.
So I feel super old. I'm hearing that they are the three.
three topping the charts. But just to reiterate, so these are the three apps that hit number one
the most throughout the year. Yes, they spent the most number of days at the top in the number
one spot on the U.S. App Store. Okay. So I feel like the natural question is, are we in a new age
of social? Because all three of these happen to be social apps. And again, I'm feeling kind of old here,
but during my era, you know, we're thinking of Facebook, we're thinking of Twitter, Instagram, Snapchat,
and none of these appeared in the top three.
And so, I don't know, what's your take there?
Are we in like a new age?
Are we diverging from the past in terms of what people want in terms of social?
Yeah, it's a great question.
And none of the kind of usual suspects, the Instagrams, the Snapchats, or the Facebooks appeared in the top at all, let alone the top three.
The top five apps this year in terms of days at the top were actually all social media products.
And three out of those five were apps that didn't even exist.
exist two years ago. That is definitely not always the case. I pulled the data for 2021 as well.
And the top five for that year was a mix of some social media, but also fintech, more utility
or business apps like Zoom, and then traditional media apps like kind of HBO Max.
To me, the fact that Instagram and Snapchat didn't appear at the top doesn't necessarily mean
they're kind of dead as products. I think part of what it means is they've saturated the U.S.
user base, so they aren't getting a ton of new downloads every day. But what I think it does tell us
is that consumers in the U.S. right now and actually worldwide are excited to try something new
when it comes to social products and they're willing to download them in droves. Totally. I also
want to think about how these social apps differ because I, for one, I'm also interested in trying
things new, but it feels like the old generation of social apps were pretty similar. They're more
of like a feed-based social application, and it feels like, again, I'm not native to these three
that made it to the top, but they do feel kind of fundamentally different in what they're
providing to the user. Yeah, I absolutely agree. I think we've seen this broader shift towards
authenticity and towards more interactive experiences on social and away from maybe the
traditional scrollable feed where everyone has like this perfectly curated profile and maybe you
post once a week or once a month. Three of the kind of top five apps were new social media apps.
TikTok is kind of in its own world. There's already a giant company at this point. But Be Real is
a front back camera that only is live once a day for a limited period of time. So you have to be
very kind of honest about what you're actually doing. It shows both sides of the camera.
Gas app, of course, is about giving anonymous compliments to friends, mostly aimed towards high schoolers.
And then Living also made the top five. And this is an app that lets you send kind of random pictures
directly to your friend's home screen widgets. Similar to Be Real, they're usually pretty
candid shots. I think those three in common for me are about having more, like, delightful
and consistent ways to interact with like a smaller group of close friends versus maybe these
large feed products where you're seeing tons of posts from influencers and brands and larger companies
and it's a very kind of curated experience. Yeah, totally. And I also think about the fact that
they're kind of like pushing back on the previous generation of social apps. It feels like in the
generation that I grew up with, we were so heavily curated that the next generation is like,
I don't like this. I don't like the fact that everyone looks like a supermodel on Instagram. Let's
just be real, literally, and, you know, take pictures of us throughout the day. Yes. But I also think
what you mentioned about the fact that a lot of these are new apps, like even gas, you mentioned,
like just showed up in the second part of the year. How hard is it for these apps to stay on top?
It also feels like we were in this heyday several years ago where something like a Facebook was
top of the charts for a very long time. And there wasn't really this cyclical nature of like a new
app and new app and new app. And today it feels a little different. I don't know if it's just me,
again, being in the prior generation, but I'm like, oh my God, I can't keep up. There's a new app
every day. Is there really like a different time element to staying on top? Yeah, I absolutely
agree with you. My data shows that there's kind of a lot more new number ones every year and kind of
the pace of that is speeding up every year. Apple is a little bit secretive about what actually
makes a number one. Most people think that the biggest factor is daily downloads. And then
And of course, they add in maybe some filtering around, okay, are people actually opening
me app?
Are they engaging with it?
But my data poll show you need probably around or maybe a little bit above 100,000 downloads
in the U.S. on iOS on any given day to hit number one.
Okay, yeah.
That's super high.
Very high.
And so if you think about the path of a normal consumer discovering a brand new product,
100,000 people knowing about that is huge.
huge about that brand new product. But also, not everyone who hears about it or learns about it
is actually going to download it and convert to a user. So you actually probably mean millions of
people to hear and learn about your product over just a couple days to get to like a hundred
thousand downloads a day. And you're competing against some of the other number ones this year
were like NBC's Peacock Streaming Service, Planet Fitness, DoorDash, HBO Max, these big companies that
have tons of marketing resources. My view is that TikTok, Instagram wheels, and these other short-form
video platforms have created this very unique opportunity where you can go viral and have something
be seen by 10 million people in a day and shoot to this top. But now every new startup is competing
against all the other startups that are also trying TikTok. So it's still not easy at all.
Is there also an element of not it being so hard to get to the top, but also staying at the top? I don't
know if it's just like me being older, but it feels like we have smaller attention spans.
People are excited to move on to the next thing instead of sticking with the applications
that they know and love. Is that just me interpreting the data? Or are we actually seeing
something here where it's not only harder to reach the top, but it's also harder to stay at the
top? I completely agree. The largest number of apps that hit number one this year were number one
for just a day or maybe half a day, not that long at all. And more than half of the apps at
number one were up there for less than five days throughout the whole year, not even five
consecutive days. What I've seen is if you have a TikTok viral hit, you can maybe get a lot of
people to download it. But then it needs to be a very strong product with network effects
that encourages people to share it via word of mouth and to keep using it every day beyond that
initial, oh, I saw this cool video about this app and I'm going to download it. So my view is it's
in some ways easier to break into the top than it was five years ago, but it's probably actually
quite a bit harder to stay at the top unless you have a very kind of magical and retentive
products. Yeah. And how do you think about creating that product? Because I think about so many
applications that are really exciting and play into this need for us to just have constantly
new things on our screens. I mean, something that even comes to mind there is I've been seeing
articles about how people are speeding up songs or we all are familiar with like the TikTok split
screen. It's like we actually need to pack more information into our content because we need to
have that level of interest sparked with us. And so I guess what I'm getting at is how do you build
that level of retention when it does feel like there is this interest of again novelty? Like give me
something new all the time. I think it's largely a couple things. I think it's a product question of
having you built something that kind of delivers value day after day. And ideally those are network
effect products, which means the product gets better, the more people are on it. Like, think about
the early days of Instagram. Like, as more of your friends came on Instagram, it was a better
experience for you and a better experience for them because you were seeing a lot more posts from people
that you know and care about.
I think the other interesting element
that we're starting to see companies index
or lean towards more
is these hooks within the products
or around the product
to encourage people to both come back,
but also to share or broadcast their behavior.
So two of the top three this year,
Be Real is one of them.
And because the Be Real drops
at the same time per day for everyone,
it creates this moment in the real,
real world actually where everyone is taking out their phones and being, whether it's in, you know,
a classroom. I've had people do it in meetings. That's so funny. If you're in line for something,
and that is a very kind of powerful and unique, like, word of mouth in real life moment where
if you don't have the be real and you see everyone get the ding and pull out their phones,
you're going to check it out. Gas app also has a very kind of clever hook. They went in through
high schools. And basically, the mechanism of the product is that you vote for which of your friends
is kind of the top under X, Y, Z, all very positive criteria. And so it creates this kind of
fomo, again, in the halls of the high school where people are saying, oh, did you see, you know,
who got this on GASAP, or you're getting a notification of your friend voted for you for
this. And it's very hard to resist that kind of poll when you're both hearing about it online
and you're seeing the people around you in real life utilizing the product.
Yeah, your point about Be Real made me think of. I think it was an S&L skit where they were joking about, you know, Be Real popping up during a bank heist.
Yes.
And like, whoa, wait, just a second. I need to be real. And yeah, there is this like behavioral element where to your point, it feels like you need people to build these habits and not just internally, but to share them externally so you can have those network effects and word of mouth growth. But on that point about growth, you mentioned 100,000 downloads in a day.
is huge. Like any marketing budget probably can't hit that purely through paid growth. And so
there does need to be this viral element to it. What would you say about being able to do that
effectively? Because, you know, I think about GASAP, for example, which was recently acquired.
Prior to the acquisition, Nikita, the founder, went on the Today Show and had this big exclusive
segment, which in the past would have been huge for an application or a company. And he said he thinks
it generated a thousand downloads.
So I guess what I'm getting at is, like,
how do you effectively grow an app
when a lot of the existing channels
just don't really compare to this idea of word of mouth?
I see word or mouth is kind of the purest, maybe, form
and most lasting if you can get it right, form of acquisition,
just because the barrier that's probably hardest to overcome,
like, I mean, you can pay people to download your app,
you can pay influencers to talk about it,
but to get a normal person who isn't looking for startups every day to recognize a new product and then go use it and then tell someone else about it because it's that valuable or interesting to them, that's kind of the ultimate to me, like the peak of a great consumer product.
I do think we still see, like, TikTok as an organic channel is still very powerful.
It's probably harder to build an audience on TikTok, especially as a startup than it was a year and a half ago or two years ago.
and it'll get harder and harder over time.
Companies are starting to use TikTok ads, which is also interesting.
Again, like low cost for now, great channel for now,
similar to how Instagram and Facebook ads got so much more expensive,
kind of the arbitrage and opportunity of these new platforms
tends to go away over time.
What is interesting and always fun to see is sometimes there's these big acquisition moments
that aren't at all orchestrated by the company,
but orchestrated by the user base,
and they're almost their own kind of special form of word of mouth,
but at like massive scale.
One of the top apps this year was called Talking Ben the Dog,
which is a kid's educational science game
where you're taking care of this fluffy dog
and you can ask him questions about science
and do experiments with him.
But it went viral after this YouTuber with 15 million subscribers,
an adult YouTuber started making videos
of himself trying to debate really serious topics with Ben.
And then, of course, it turned into a meme and everyone else made their own videos about it.
And then the Apple suddenly at number one again after being released, you know, years and years ago by an app studio who made it for a completely different use case than where an action cook off.
I know. The users have a mind of their own.
The other story I like was shared by your sister, which was this boating app, right?
There was a girl whose father had created this boating app, and then there's this clip of him
at a conference where he's trying to get people to download the app. And quite frankly, it was really
sad, or it sparked that emotion. And it just said something like, hey, please help my dad's
boating app or something like that. A really, really short video, as you said, on TikTok,
which seems to be a place where people are getting these viral hits. And I think it hit number
7 or something in the app store, which maybe people are like, oh, number 7's not that high.
But again, you said to hit number one, all of these are social apps, general mass marketed
apps, and they require 100,000 downloads.
So that's still a lot of downloads in a day.
A lot of downloads and illustrates just the pure difficulty of getting to number one because
her TikTok had more than 20 million views.
And then she made several follow-up videos that also had hundreds of thousands, if not
millions of views. So if that can't even hit, you know, number one for the day, then it kind of
just puts into context how much of a challenge it can be. Totally. So you mentioned Ben the Dog.
There have been some other apps, which, as you said, did not hit number one, but still really
hit some traction. And I want to talk about the different categories outside of social that saw
some movement in 2022. So what were some of those categories that we saw outside of social?
Yeah. There were two or three kind of themes that to know.
dominated the apps at the top this year, and two of them were actually what I see as tech shifts
or tech progress that enabled new consumer behavior. So one big example of that is widgets.
We saw a couple of widget apps at the top at some point, mostly in summer 2022. And these
kind of exploded after Apple made a change to iOS 16 that allowed users to put widgets on their
home screen of their phone and also on their lock screen of their phone. So you didn't even have to
unlock the phone and you could see what popped up on a widget. So then there was a group of new
companies, note it, for example, is one where you could send little notes to your significant other
little drawings. Locket widget was probably the first one to explode in January and then was
followed by live-in, widgetable, a bunch of other apps that really capitalized on this kind of,
not a full platform shift, but kind of a maybe an operating shift, a system shift by Apple that
allowed for this. Another big tech shift.
that became a trend in top apps was AI, of course.
Of course.
And that came mostly in the fall when models like stable diffusion
became available to fully build into mobile apps
and create experiences where you didn't have to have your own AI model as a developer,
but you could still allow people to kind of spin up beautiful art or avatars.
So we saw those apps basically dominating the late Q3, early Q4, top charts.
And the last theme is actually not at all unique to 2022, in my opinion, but is kind of
evergreen, which is anonymous social apps. We see these pop up pretty consistently every
year. When I was a teenager, it was like honesty box on Facebook and then Ask FM and
Forum Spring. Gatsap was, of course, probably the best example of this for 2022.
Nikita, the founder, just sold the Discord. And he actually developed a very similar
app back in 2016, 2017, that he sold to Facebook that also hit number one for a while.
So I think the big lesson there is like the FOMO poll, especially for teenagers, of what are
my friends saying about me, is very, very hard to resist.
It's so true.
And I can think of so many apps from when I was growing up that were really successful for
a period of time.
And then you've seen iterations of them since.
And to your point, like, Nikita literally just copied what worked before, what he sold to Facebook
before and then repurposed it, created gas, and has now had another acquisition. So maybe this is
a silly question, but is that worth doing? As in, if there's a founder out there or a potential
founder, should they just be combing through previous successful apps, like a yikyak, for example,
and just creating the yikyak of 2023, because we've seen how effective they can be and how
also kind of evergreen they are because there's these like innate human emotions like gas app to
be complimented or be real to like to be understood, right? There's like these fundamental human
emotions that don't change across generations. Absolutely. And there's a very consistent debate
in the tech world of like who's going to build the first anonymous social app that has like true
staying power and becomes a billion dollar company on its own. There's already in 2023 a new
app that just raised a seed round that hit number one in Germany. It's called Slay.
very similar to gas app and TBAH.
So another example of kind of that trend playing out.
I mean, and Nikita himself has said this.
There's always going to be a question of these apps that are based around kind of anonymous
networks, can you really build like a lasting social network?
Because people aren't really storing relationships on the app.
They're not really communicating or direct messaging through the app.
So they get very popular, very, very fast.
If there's no maybe Act 2 of the app, like if there's,
there's no what's next, then they can also kind of decline very, very fast as that core dense group
of people that joined unravels a little bit more and moves on to the next thing. That's not to say
that I don't think someone can build a large and lasting app in that space. So we're always on the
lookout for that. Yeah. And I also wonder we've talked already about this phenomena where it seems
like people are cycling through apps more quickly. And if that really is an underlying foundational
trend, is there maybe an argument to say, like, you don't need to last very long? And really the
goal is to create some sort of viral sensation, but also build monetization in from the get-go. I mean,
gas, I feel like is a good example of this. I think Nikita has publicly said that they made millions
of dollars in the several months where they were trending prior to the acquisition. And so
ignore the acquisition and just if someone a founder built a successful social app that trended
even for a few months and made several million dollars like I would say that's a success it's not
a fang level success where you go on to be a multi-billion dollar company but I think maybe would
you say there's an argument to people focusing more on that given the state of the app store oh absolutely
I think it all comes down to what you as a founder are wanting to build and I think the opportunity
maybe has never been greater to build and monetize a mobile app quickly, make a few million
dollars, and retire if that's what you want to do. Clearly, Nikita is still building. So he's not
at the retirement point yet. But I think one of his last tweets about the app before the acquisition
said they had had like 10 million downloads and 6 million in revenue, which is just amazing.
There used to be this kind of paradigm in consumer where the goal was to build an app, get it to the
mainstream. Get it to Facebook level, Instagram level, millions, if not hundreds of millions of
users. And then you would monetize people through ads. Like the user kind of becomes the product.
Yeah. And now I've been trying to pinpoint exactly what it is. I think it's a mix of like Apple Pay and
Google Pay adoption and saturation, people getting more comfortable making purchases online.
Maybe it's the younger generation who is, you know, happy and feels safe buying something on their
phone versus my parents' generation is still, like, suspicious of Venmo and thinks their money
is going to get stolen every time. But we are seeing many more apps get big and make money
at the same time and at an early stage in their life. Lenza is another really good example of this,
which was another number one from late 2022. They're an AI avatar company. And some of the
external app data estimates say that they made, you know, upwards of $20 million in a
couple weeks, getting people to buy a pack of avatars for $8. I certainly participated in that.
I did too. Yeah. It's hard to resist if you see everyone else posting them on Twitter and it seems like a
fairly minor payment at the time. I think Lenza is an interesting one because you then want to say,
like, what's the next act of the company is the goal to get people to give you money once and then
they get all the value out of the product and leave. Lenza has been smart in that they're constantly releasing
new styles, new packs, new avatars. They did dog avatars for the first time a few weeks ago, which I bought.
So I think once you're on someone's phone and can send them notifications, there is a potential to kind of continue to capitalize on that down the line.
Yeah, I like your point about the younger generation being maybe more willing to spend money online because it reminds me of how not that long ago, people were really resistant to even spending 99 cents on an app.
And I know there's a difference. Some of these apps are charging up front versus having in-app purchases versus monetizing in other ways. But it's kind of interesting how there was a period of time where people were just really resistant to paying for apps or things within apps. Even if they brought much more value than, for example, $5 coffee, they were like, no way, this is unfair. This should be free. And I think there is a shift there where people, maybe it's just the younger generation growing up with these apps and seeing that people are starting to.
pay for them, but it does seem like there's a more willingness to spend. But I'm also curious to know
across the different apps that you've explored. You mentioned Lenza as an example. Are there any themes
or learnings from the ways that people have decided to monetize? Is it better to charge up front for
the app? Is it better to have these in-app purchases? And if you're doing in-app purchases,
it's like, are there learnings or themes in terms of how people have been able to effectively get people
to give their credit card? It's a very good question. And I,
I actually feel that kind of gaming companies, both apps and just traditional games, have kind of, you know, paved the way here.
In gaming, they have kind of this concept of like the whales, which is that the vast majority of your user base is probably going to be free users or generate very minimal revenue.
But then you'll have some people who spend hundreds, if not thousands of dollars, you know, every month on your app.
And it really adds up over the course of a year.
And so the goal is to kind of acquire free users as much.
as possible and then convert, you know, the ones you can into that whale-type behavior.
I still think we've yet to see an app hit number one that charges for a download.
For some reason, that kind of cognitive shift of like, I can't even see what it does or how it
works before I pay still seems to be like a barrier for most consumers.
What we're seeing most apps do is in-app purchases similar to games, and that's something
like what Lenza did, where, you know, you get to the moment where you can deliver a lot of
and they'll pay for that specific item or that specific deliverable.
Subscriptions are maybe the more classic for consumer apps of how they monetize.
I wrote about this the other day, but we had this first wave of consumer subscription apps
that were all charging $60 a year.
Think about the cons of the world, the headspaces, all the fitness apps.
Many of those are amazing companies, but it's hard to generate hundreds of millions of dollars
of revenue on things like those.
So we're seeing subscription app developers start to be a little more aggressive in their pricing, whether that's charge everyone more if they're willing to convert to paid or have different tiers of pricing. Tinder, for example, is supposedly testing a $500 a month here. There's been a lot of skepticism about that. But I mean, from my perspective, it doesn't hurt the people paying less. And if someone's willing to pay $500 and feel like Tinder is delivering that value,
to them with maybe a more sophisticated product? I think they should go for it. I agree. And it actually
fits what we've seen in many other industries to use apparel as an example. The messy middle is
what typically doesn't do so well. It's really the really cheap options that resonate with one
user base or buyer base. And then the really expensive luxury items that do really well for the people
who want that and want to be able to signal in certain ways. And again, that messy middle doesn't really
serve anyone. And so I don't know. I hear the skepticism, but I'm very interested to see how
Tinder works because there's also, you know, the argument with dating apps, which is that
they don't have the aligned incentives to actually want to match you because they want you on
that forever. So right. Yeah, that'll that'll be fascinating. It's very really interesting. Yeah. And I think
you can do it by charging the user directly, but we're also seeing subscription apps really evolve
in who they're making the money from. So in some cases, subscription apps are going B to
or even developing new versions of the product that are sophisticated enough to get like an insurer
to pay for it. So POM just launched an actual clinical mental health offering that's catered
towards people with anxiety and depression, that they've partnered with insurers who will pay
quite a bit more every year than the $60 a year annual program to have people on that. So I feel
we've kind of entered a new era of subscription pricing, which is very exciting. Yeah, you know,
that reminds me of an app that I have not seen. It might exist.
in the U.S. But a friend of mine, this was years ago, so this is not new, had their insurance
company would give them this app. And when they completed certain activities, like a workout,
things like that, they would get points because the calculus for the insurance company was,
okay, if they're doing these activities, they're likely going to be a net lower cost for us
because they're living a healthy lifestyle. And they would get like Starbucks gift cards or
things in return for those activities. And I was like, man, I really want this. I do a lot of
these activities, and I don't get rewarded for this. Yeah. But I haven't seen that. And that's a great
example of how the end user of the app is not paying anything. And in fact, they're actually
getting paid through those rewards, but there is someone on the back end, which is the insurance
provider who is paying. And yeah, to your point, probably a lot more than the 99 cents that
some apps are charging for. Yeah, that's a fascinating idea. I think we'll see more and more
gamification of kind of good behavior. As apps become more addictive, sitting on TikTok and
scrolling for hours. We're starting to see this rise of new focus apps where you kind of grow a
tree or grow a pet for every 10 minutes you spend off your phone. I've also seen similar apps where
you get kind of rewards or points for not being on your phone while driving. So the phone can kind
of detect when you're in movement that feels like a car. And then when you don't pick up the phone,
it gives you X number of points that this app was focused towards college campuses. So you
could redeem them at a campus restaurant or something. But I love those types of ideas.
That's a great example of, similar to the widgets, when you pay attention to some of these software changes, like the ability to detect when a phone is moving or in the widget example, when they have that different UI, I mean, it's incredible. Like you said, some of the widget companies rose close to the top. And I think that's maybe a good learning. One learning we've already discussed is maybe paying attention to some of these, like, apps of the past that had the transient nature, but also linked to fundamental human desires. But then this is another one, like paying attention to the different.
technology changes that Apple is releasing as potential layers that you can integrate into a new
application. Absolutely. And I think, like, the fact that there were so many widget apps and so
many AI art apps that made it to number one shows that it's not necessarily the first to market
that kind of wins the space or gets all the value out of the space. Once consumers are kind of
aware of something new and exciting is out there, there's an opportunity to kind of optimize your
keywords in the app store, if they're searching for things like widgets to run lower cost
ads, to do TikTok videos. There's still lots of room to build compelling and kind of engaging
products beyond the first one that maybe breaks open the market for everyone else.
Lenza is the perfect example of this, right? I'm aware of two or three different web-based
applications, ProfilePicture.aI, and then Avatar AI as well, which had come out first with
this idea of creating personalized avatars. I believe all of these products are based off
of the same APIs and the same infrastructure. And so, yeah, maybe they might have slightly
different prompts, but it was relatively the same output as well. And these web-based applications
did relatively well. I think they had at least a several week head start, but they were web-based.
And what was fascinating about Lenza was maybe the UX of having it on your phone, maybe a better
name, to your point, like really not drastic changes in the product. But then I believe the first
few that I mentioned, they did well, but maybe they made $100,000 or something, nothing close to
the network effects or the virality of Lenza, which, to your point, had millions of downloads and
made millions of dollars in a very short span of time. That's so true. I think to your point about
analyzing maybe what's behind the consumer behavior and consumer interests, for AI avatars,
I tried many of the web-based platforms, which are fantastic, but it is kind of a pain to eardrop or email yourself all the photos that you want to use to train the model from your phone to your computer.
And so I think Lenza really being the first kind of aggressive push on mobile for that was really smart.
And then on mobile you can enable notifications.
So Lenza is able to say, hey, we added this new style that we think you might be interested in.
hey, we added, you know, avatars for dogs or avatars where you and your friend can be in it together.
I think their capitalization on mobile as a platform was really smart and kind of vaulted them ahead
of a lot of the web-based avatar products that did come out first and have similar quality
images, but were just harder to use.
That's such a great point, even just the push notifications.
In the other cases, they also added pets and different prompts that evolved the product.
But every time they did that, it's like, oh, you have to send out another email and there's a
limitation to the number of emails you send out and the conversion rate's going to be lower.
And so that's such a great point about just the idea of being mobile native.
And then also potentially having access to a larger swath of people who are on mobile.
Let's pivot a little bit.
We talked about different categories that might be interesting or surprising.
You mentioned one already, but I want to hear what other individual apps maybe you thought were
surprising that showed up in this list. And in going through the list, and we'll share this
in the show notes as well for listeners. But talking Ben the Dog was one for me where I was like,
what is this? I mean, why is it on top of the app charts? So were there any others that you were
kind of surprised to see in that list? I am always obsessed with App Store data because the stories
that it tells about what's happening in the real world are just always really fascinating.
Another one that I think a lot of people were surprised to see hit number one this year was the 7-11 app for the convenience store chain.
But that almost always hits number one on free slurpee day, July 11, every year because you have to have the app to get the slurpee.
And then actually two days later, we saw McDonald's hit number one on July 13th because it was free French Friday for the national French fry holiday.
I was not notified of this holiday.
Exactly. So we're seeing these kind of larger, more legacy companies get these fun one-off spikes that happen when they kind of combine their real-world events and activations with something in the app.
This also, I've seen, plays out with a lot more kind of serious real-world events. So Starlink, which is kind of the satellite internet provider, hit number one in September when they actually launched 52 new satellites into orbit.
Wow. And I think the news articles, the Twitter.
videos, everything around that kind of monumental launch, then made people think, you know, I want to
check this out. Another big one was the NOAA climate app hit number one during Hurricane E in this fall.
And then another really interesting and kind of cultural moment app, there's a next gen period
tracking app for women, which claims kind of special encryption that make it harder for, you know,
subpoenaing the data or anything like that. And that reached number one, just a few days after the
Rove B. Wade verdict, so after it was overturned in the U.S. So I think, you know, five, 10,
15, 20 years down the line, actually, the stories that come out through this, you know,
data that might not seem the most monumental or actually going to be kind of really
interesting and revealing about what happened in a given year. I love that. I love that you can
almost see the moments of the year embedded within the charts. So let's look forward. We're now in
23. We've got some great data from 2022, and I know you actually looked at 2021 as well. So we'll include
that too in the show notes. But as we look forward, what should we be paying attention to? What
kind of apps do you think are going to thrive in this new year? So there's already an early,
I don't want to say winner, but maybe an early leader for 2023, which is Temu, which is a new
commerce app developed by a large Chinese company called Pin Duo Duo. And in China, the version of this app
is a full group buying experience where you can actually say you're going to purchase a bag of
apples or something, and the price on the app is $2. The more friends you invite to add a bag of
apples to the order, the price can go all the way down to like 10 cents, five cents.
Wow. So it kind of gamifies commerce. The U.S. version of it is a little bit less sophisticated
so far, but it is basically deep discounts on these products that are largely kind of shipping
from overseas. There is quite a bit of gamification around inviting your friends to get extra
points that then you can win free items, ship directly from you, or even withdraw cash from
the app by inviting other friends to download it. So unsurprisingly, that has resulted in a ton of
downloads. Yeah, free money. Yes. For my most recent chance, I think of the 25 days so far this
year, Temu has been at the top for like 22 of them. They were not number one on New Year's Day
because some like habit tracker app or New Year's Resolution app hit it, but otherwise they've held
the top spot. And that number of days would be good enough to break into the top five last year.
So I'm going to make an early call that we'll see Temu at least in the top five, if not higher.
Temu is an interesting example of another kind of trend I expect to see in 2023, which is almost
invisible AI products where we've seen these AI first products, all the avatar and art apps,
but TikTok was actually one of the first and still best examples of invisible AI, where the reason
the product is so addictive is because they have this algorithm that becomes catered to you.
Temu does this really well also. They have this marketplace in the back end of inventory from
thousands of suppliers. But as soon as you browse the app for five or ten minutes, they can
tell pretty quickly what is she clicking on, what is she interested in, and then they'll serve you
deals and products that are really cater to your interests. So I expect to see more companies
kind of utilizing that almost AI infrastructure play as well. You know, that's a great point because
we've seen the rise of TikTok as people shift from what people might say is more connection-based
or contact-based interaction on social to interest-based, where it doesn't matter if you know the person,
but TikTok because it's got such a strong AI back end is servicing the things that it knows
you're going to like and it gets better and better over time. And I think this actually fits
into what we discussed before about how it's really hard to create stickiness with these apps
over a period of time. And again, I think it's because, you know, on one hand, it's really nice
to be able to leverage word of mouth as people tell you something. But on the other hand,
that word of mouth changes very quickly. Yeah. But if you have a strong back end where you can
evolve that and you can kind of follow the user through their journey of liking something and then
liking something else later. I think that's why TikTok has been so sticky because I've heard people
who start on TikTok and they listen to dancing videos, but then all of a sudden TikTok picks up that
they like power washing videos or like keto recipes. And it follows them through that journey.
And so there's no need for them to go look for something else. And so I like that you mentioned
these two applications that have AI in the back end. But I also think there's a nature to that that is
much more sticky than AI that's in your face, as you said, like a lens of, for example.
Yeah.
This is also a fascinating point because it brings up another trend that I think we expect to see
in 2023 that's very counterintuitive.
And I think kind of reverses a wave that we saw in 2021 and 2022, which is that the AI
algorithm of TikTok is so good that it will get you enormous reach for your product very,
very quickly.
And so we've seen this trend with a lot of early stage.
consumer companies where a video will hit and go viral and suddenly have a million, five million,
10 million views. And they'll get a flood of users that the product is not actually ready for.
Right. And that the product isn't kind of equipped to retain. And so we've seen actually a few
startups I talked to recently have started limiting their own virality, which sounds impossible
because virality is theoretically organic. But what they'll do is if a video starts performing
too well on TikTok, it gets too many views, they will actually temporarily shut off the video
or archive the video because it's driving too many downloads and they feel like they're not
necessarily converting those downloads into engaged users quite well enough yet. So I think we'll see
maybe this strategy around how founders utilize TikTok, hopefully to their advantage, also evolve
quite a bit in this coming year. Yeah, it also reminds me of something you've mentioned before,
which is that TikTok is so good that even users as well are kind of limiting themselves from the app.
I do this. I don't go on TikTok because I am very well aware that TikTok's algorithm is better than my self-control.
Yes. And so I need to just shut it down and not go on the application because I know I will inevitably find myself two hours later.
Yes.
Looking up and asking what happened.
It's on the couch scrolling. Yeah.
Yeah, so are there examples of apps that you've seen that kind of leverage this pushback
on how good some of these apps are at capturing our attention?
First of all, I think the trend is very real and probably underestimated right now.
This is to me comparable to the moment for millennials where Selena Gomez was like,
I can't go on Instagram anymore, like the biggest most followed star.
We're seeing like Emma Chamberlain, Jenna Ortega, all of these Gen Z stars saying,
I'm not going to do TikTok anymore because it's too addictive.
A couple things have come out of that.
I think Instagram Reels and YouTube shorts benefit from that.
It's funny.
I have a younger brother.
He's 22.
And he told me, like, I had to delete TikTok because it's too good.
It's too addictive.
I'm just going to watch Instagram Reels.
And then I was telling him, but you're giving data to Instagram Reels that allows them to make that
algorithm better.
And soon enough, there'll be no escape from these, like, hyperc curated short form video
algorithms. I do think, like, on a higher level, maybe this ties back to what we were talking about
with new consumer social. Things like Be Real, to me, are like a direct example of that kind of
pushback. On Be Real, you go in, you take a picture, you have to take it in a two-minute frame.
Maybe you scroll through and leave an emoji on some of your friends' pictures, but you're not in the
app for usually more than a few minutes a day. And so I think users find that to be kind of a more
fulfilling or healthy way to engage with social media than ending up on a scrolling feed for hours
at a time. Yeah. I'm trying to think of examples where there does seem to be this healthy level
of interaction between people. One example that comes to mind is Strava, which is the app is not
focused on just the nature of being social. Like, hey, I'm going to comment on your post and I'm going to
post, you know, this image of my life, but really fixated on an activity. So in Strava's case, running or
cycling. And then there's social added on to that. Yes. But again, the social app is not
fixated on just trying to be social. It's fixated on something else. Are there other examples that
you can think of where, you know, social is almost like a modifier instead of the core of the app
itself? It's a great question. I think there's this new wave of like what we would call kind of
vertical social networks, which is where the network is focused on a specific interest and then
ideally uses kind of real-world data and connections from that interest to build a product that
kind of becomes a system of record for you in that activity. So let me explain. Strava is probably a
great example where the product works best when you're actually going on bike rides and tracking them
in the app and, you know, accumulating trophies. Goodreads is another kind of interesting and early
example of this where kind of the core unit of engagement is tracking your progress through a book.
And maybe you'll meet friends, join book clubs, interact in that way in the app.
But it's not the same sort of like hyperchiorated, influencer first, kind of perfect vision product.
Another very interesting one, this didn't hit number one this year, but I'm watching it, is there's this app for tracking squish mellows.
I don't know if you're familiar with them.
No.
They're this new, very popular type of stuffed animal that people actually go.
Oh, I know Squish.
Yes.
I didn't realize they were called squish mellows, but yes, I love those.
And people will go, like, literally diving through bins in Target to find these rare squishmelos
that they've never seen before.
And I think this was mid or late November, but an app specifically to track your squishmellow
collection broke into the top 200 on the app store, which was incredible.
And the reviews, they were mostly from kind of teenagers or younger kids, maybe some adults
with Squishmallow collections, we're just saying it was like such a fun and rewarding way
to both like express their interests, track their collection, and then also browse the collections
of other users, like, oh, this person, you know, found this squishmallow that I've been
searching for for years. All this to say, I do see these kind of more verticalized social
platforms is also a potential maybe source of kind of respite away from these broad-based networks
that really suck you in. I'm so glad that you mentioned that example. And I just,
outed myself as a squishmallow fan. But I think some of the themes that we've discussed
keep coming up. And one of them is this idea that there are these trends from the past that
reemerge and this theme of like collecting squish mellows and having rare ones is like a classic
and collectibles. And it's almost like exactly parallel to Beanie Babies. But it's fascinating to
see how this digital element is coming to play because that didn't exist during that prior era.
And just as a fun fact, if people Google, there was once a lawsuit or a court case between a married couple because they couldn't decide who got the Beanie Babies.
So anyway, let's move on to a question that's related to what we're discussing here, which is the interplay between digital and physical.
So something that's fascinating about something like Estrava is it's not just me on my phone clicking on the app and interacting with people.
I'm doing some sort of physical activity, but I think there's maybe a further extension of that, which is not just so low interacting physically, but also how do these digital apps potentially impact the way that we engage with other people physically, right?
Like kind of a cyclical nature to our digital and physical lives. So are there examples of apps that you've seen that our online behavior actually penetrates the physical world or changes it?
Absolutely. And I think like the first wave of subscription products, like the comms, the headspaces,
the fitness apps, the nutrition apps, we're very much kind of single player mode in helping you
optimize yourself and your life and your habits. We've definitely seen kind of this rise of this new wave
of apps focused around relationships. And really, you know, the app just needs you and one other
person to work, but they'll prompt you with daily questions about the other person, things you want to
talk about basically ways to use this digital product to enhance this real-world relationship that's
happening and to maybe make things easier or to strengthen or to improve these relationships.
The most basic version of this was the widget apps that went popular.
Lockett widget, the founder, his name is Matt Moss.
I think he's either a college student or a recent college graduate.
He made it for his girlfriend.
They were in a long-distance relationship and they wanted to see what each other was up to every day.
And I think that use case is very strong of kind of how can we integrate technology more seamlessly to help us have better in-person or in real-life relationships.
So I love to see that and am excited to see that more.
Another trend that we're seeing quite a lot of is apps and products, and especially platforms like TikTok, to be honest, driving traffic and driving engagement towards real-world businesses.
So Gen Z, Yelp is not.
their favorite place to be. They've never really been big adopters of Yelp and so they're looking
for a new platform. Instagram is trying to build this. TikTok has kind of emerged as an early home for this
where people are discovering restaurants, places to go, things to do around them from TikTok and then
driving kind of similar to how TikTok can drive a wave of people to your app. It can drive a wave of people
physically to your storefront door, which is interesting. There's a food reviewer named
Keith Lee, I think he has a couple million subscribers at this point, his account took off in November on TikTok, and he only reviews food from small businesses that he either picks up or kind of gets sent to him.
And there's so many stories out there now, if you Google him, of businesses that were really struggling, and he was able to generate tens of thousands of dollars in revenue for them in just one or two days through these food reviews that went viral and, like, changed the game.
So it's a lesson there that these apps or companies with apps should really be working with these creators and being on a platform like TikTok.
The reason I ask that is, you know, in some sense, I feel like the answer is, of course.
But then I also have been on the other side as a marketer where I'm like, I'm working with these creators.
We're not getting the hits that we're looking for.
And so you hear of these viral sensations, but obviously there's like a lot of trial and error as well.
So do you have any thoughts?
And like, is that just the move given the state we're in?
Or do you have any thoughts on how else we can do that effectively?
I do think we've seen a lot more businesses, both in real life businesses and apps,
invest in TikTok acquisition or trying to engineer TikTok virality over the last year.
I think it's honestly very, very hard to do.
Similar to how not every business needs an Instagram page with, you know,
hundreds of thousands or millions of followers.
I don't necessarily think every business needs, you know, a TikTok page with a huge following.
If I were a small business, probably what I would look out for is kind of very organic
ways to engage with maybe smaller creators who have audiences that are very kind of targeted
to the type of people that I'm looking for.
I would also just keep an eye on what platform seems to be winning on this next-gen
Yelp vision that I think we believe is going to play out over the next two to three years.
Will it be Instagram with their new searchable map?
Will it be TikTok?
Will it be something else entirely?
Because there probably is an advantage if you're one of the early businesses to capitalize
on that platform.
That makes sense.
Something I want to ask you about before we close out is something you mentioned in your
thread was the difference in geography.
And this is pretty front and center when you think about it.
like TikTok is obviously a Chinese company.
You mentioned Temu, which is like your horse for the year in terms of what you're watching.
And so there does seem to be more diversity, not just from China, in terms of the apps that are rising to the top, versus I believe it used to be more U.S. concentrated apps that were trending in America.
So any learnings from that or why are we seeing that change in the matrix of apps rising to the top?
It plays out in the data, too, as well as kind of just the eyeball.
the App Store charts and seeing where things come from. In 2021, of the new startups that kind
of cracked the top number one for the first time, almost 85% of them were developed in the
U.S. But in 2022, that had dropped to 45%. So we're seeing way more apps from China, from Russia,
from Italy, really from all over. Be Real is originally from France, which is an interesting
example, get mainstream adoption in the U.S. I think there's a couple trends that are driving
this. One, a lot of the number ones as we talked about this year, played on themes like widgets
and avatars. And there's a lot of great international app studios and developers that kind of fast
follow trends that are starting to emerge and release products that capitalize on that
excitement. So, you know, when Lockett took off in the U.S., living in China was released a few weeks
later, and then kind of a wave of other widget apps came from all over the world, not just
China or any specific market. TikTok, of course, is another huge player here. To me, it's kind of
democratized the ability to go viral and to see success outside of your home market. There's
one app that hit number one this year called Travel Boast, which is kind of an interactive map
where you can visualize all the places you've been. It originated in Russia, but it
it ended up with 500 million views on TikTok because people globally were making videos
about kind of their experiences and putting them on travel posts.
And before, like a solo developer app coming out of Russia, like would have very little
chance to kind of see mainstreaming with success, but because of TikTok, it did, which is
really exciting.
That's a great point because in the past, it was really hard for an individual developer
to have the budget or the connections to get the kind of.
of traction we're seeing today, but now that we have access to certain distribution channels
like TikTok, we are seeing just maybe more apps come to play, but also their ability to rise
more quickly, which feeds into what we said before, which makes it harder to stay at the top.
But with that said, Olivia, this has been so great. I want to give you the opportunity. If there
are any other examples, you've shared so many already of apps that you think are just worth
knowing about or tell us something about the state of the app store. Absolutely. There's one that
comes to mind that I've been fascinated with recently. It's actually in the gaming category.
So it's an app called Subway Surfers that was first launched in 2012 out of a studio in the Nordics
where a lot of gaming apps come from. And even just in 2014, people were publishing blog posts
like Subway Servers has so much longevity. It's been around for so long, which at the time was
two years and is still getting downloads. And now more than 10 years later, they just cracked
the top 10 most downloaded apps worldwide, so not just in the US, and not just for games
across both games and non-gaming apps. According to some of the independent data, they actually
saw downloads grow 50% last year. So they got like 300 million downloads. They've now been
downloaded by almost 40% of the population, which is crazy. Maybe on multiple devices,
so they've been around for 10 years. They've made some really smart moves to kind of
stay top of mind for that decade. They have this world tour strategy where the graphics and
the location of the game changes every two weeks, which is really fun. They also have built
great social media profiles. So they have 7 million subscribers on YouTube, another 6 million on
TikTok. But this year, I was trying to figure out what could have juiced them 50%. It turns out
that especially Gen Z users, but all ages, have started kind of split screening
TikTok videos because people have such short attention span. So they'll put the real video on top
or they'll put, you know, the voiceover on top. And then they'll put a clip of someone playing
subway surfers in the bottom of the video in the hopes that this will get the viewer to kind
of stop and stay engaged and stay focused on the video instead of just like scrolling away.
That's so funny. I've seen a couple examples of this, as you said, because people have short
attention spans. I don't know if they're using subway surfers, but there's all.
also these examples of people who are trying to get around copyright infringement.
So not duplicating a video, but then they'll just on the side of a video have like a game
video playing or something like that. People are getting so creative these days. But I think
it's so interesting, these examples where an app is used in ways that the developers didn't even
intend. Yeah. And it's the downstream implications of it are also interesting in terms of what it
continues to do to our attention span and kind of what we expect from media. There was this
meme that came out that was like, you know, the next generation, Gen Alpha is going to riot when
they go to the movie theaters and Subway Surfer isn't playing on the bottom half of the screen.
Like, you're not going to be able to focus for that long. I don't know if that's true.
Exactly. But I do think it'll be very interesting to track whether more videos or fewer videos
end up doing that every year. You know, it's a great point, this idea of reducing
attention spans and what comes next? Because if you think about it, it used to be like you read
like a 10 minute long article. People got bored of that. Then you watched a like five minute YouTube
video. People got bored of that. Then you had like an image on Instagram and then a short clip that's
30 seconds. And then even that wasn't enough. It's like, okay, within the short clip, we're going to speed
up the music. We're going to cut the screen. And it's like, what comes next? I don't know how short
you can get this. But we'll see. We'll see, I guess. I want to end off.
with a fun little exercise, because I feel like I've learned a lot in this conversation.
There's so many themes, so many ideas, if someone's looking to create an app,
maybe you can copy from something that you see on desktop,
maybe you can pay attention to the technology changes happening on the iPhone,
maybe you can look to what's happening in other countries and duplicate them here.
And there are a few others that we've discussed.
But if you, Olivia, having maybe one of the best understandings of what's happening in this app store,
if you were tasked tomorrow to go and build an app that you wanted to get to number one,
yes, what would you do? What would you think about? Great question. You know, I have to say,
this might be due to personal interest, but there's this fascinating trend around dog ownership
and dogs, especially for young people, becoming the new children, because people are having
kids later or having fewer kids. They're spending more money on their dogs than ever before. And there are
not that many kind of digital first pet brands. So I would probably develop some sort of
app around dog or pet ownership where you were able to show off or track or keep an eye on
your pet in a creative or interesting way. I think the core of it would be that it generates some
sort of shareable asset that then you could post across Instagram and Twitter and TikTok
and show everyone how cute your dog is. Yeah. So I think I might be the idea of me for a little
while longer, but there's hopefully something there. There's something there because to your point,
pets have been taking off for years. It's, you know, as some people say, the recession-proof industry,
if you look at the pet industry growth relative to many other things, typically you'll see, like,
you know, 2008 show up in sales. Pets is just like this straight line upwards. And then, yes,
people love talking about their pets, sharing pictures of their pets, looking at other pictures of
pets. And so we talked about the need for some sort of share.
elements or way to notify other people that you're on this app. And so there is something there.
Maybe, oh, God, this is, this is so silly because people say this as a trope, but like Instagram for
pets or I don't know, just something where the pet is the, is the influencer, if that makes sense.
Because you feel bad posting, you know, your whole Instagram feed being pictured
your pet. So then it's like, do you do what I did and make a separate Instagram account for
your dog? Or do you not have the attention for that, which I think is most people?
My sister and I have joked for probably the past 10 years that if we did ever start a business,
it would be very fun, like, how those zoos have live streams where you can watch the animals
and, like, see what they're doing throughout the day.
Someone should create that, but for puppies, where you can just see cute puppies running around all day.
Maybe that'll just be a genre on TikTok, but I think it's pretty popular.
I know, we're in that IDMAs where we're like, is it a feature or a product?
You know, speaking of maybe a viral app that could be created, maybe it already exists,
but that I don't think would last long is, you know how people say that people buy pets that look
like them or dolls specifically? An app that you upload your two pictures and then it tells you
you're like 61% like your dog and someone else is like, oh, you're 99%. I think that could be pretty funny.
You have something there. I'm serious. I would down the eye in a heartbeat. That could be a number one for
2020. A very short live, 2023 app. All right. Well, if someone wants to go.
that. Go right ahead. Olivia, this was amazing. I feel like hopefully listeners have so many more
angles that they can think about the app store and think about whether they want to create within it
or at least understand the different apps that we're downloading. Because to your point earlier,
they really do represent our behavior, what we want to engage with, what we're paying attention to.
So thank you so much for going through this. And we'll definitely have to do another episode once
we get the 2023 data. Amazing. I can't wait. Thanks so much for having me. This is very fun.
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