a16z Podcast - What Running Windows at Microsoft Taught Steven Sinofsky About Apple
Episode Date: April 10, 2026Theo Jaffee speaks with Steven Sinofsky, board partner at a16z and former president of the Windows division at Microsoft, about Apple's 50th anniversary, the cultural differences that separated Apple ...and Microsoft, why the MacBook Neo puts Windows laptops in a difficult position, and what the history of computing design reveals about where hardware and software are headed. Resources: Follow Steven Sinofsky on X: https://twitter.com/stevesi Follow Theo Jaffee on X: https://twitter.com/theojaffee Stay Updated:Find a16z on YouTube: YouTubeFind a16z on XFind a16z on LinkedInListen to the a16z Show on SpotifyListen to the a16z Show on Apple PodcastsFollow our host: https://twitter.com/eriktorenberg Please note that the content here is for informational purposes only; should NOT be taken as legal, business, tax, or investment advice or be used to evaluate any investment or security; and is not directed at any investors or potential investors in any a16z fund. a16z and its affiliates may maintain investments in the companies discussed. For more details please see a16z.com/disclosures. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
Transcript
Discussion (0)
I think that Steve created a culture of artists, and they thought of themselves that way.
And in many ways, Microsoft was a culture of technologists solving technology problems.
And it led to very, very different products, but also very, very different scale, at least until the iPhone came out.
People will say that the surface hardware was the only time Apple really paid attention to something Microsoft did
and that they really actually thought
we had done a good job on the surface hardware,
which was quite the high praise at the time.
Windows is really caught in this conundrum of the value
that corporations and enterprises see in Windows
is compatibility.
And the levels of compatibility that Windows has
are legendary.
It was just sort of speculating
what would Apple be like if Steve Jobs were still running it.
In 2007, Bill Gates sat on stage with Steve Jobs
at the All Things De Conference.
Asked what he saw as the biggest difference between their companies,
Gates looked at jobs and said,
I wish we had your taste.
It was a rare concession from the most dominant technology company on Earth.
A decade earlier, Apple had nearly gone bankrupt.
Microsoft held the PC market so completely
that Apple's share had fallen below 3%.
50 years after its founding,
Apple has not only survived,
but reshaped entire categories of computing.
From phones to watches to a $600 laptop, the PC industry cannot match.
The question is how, and whether taste alone explains it.
Steven Sinovsky, board partner at A16Z and former president of the Windows division at Microsoft,
speaks to A16Z research partner, Theo Jaffe.
We have a very special guest.
We have Steven Sinovsky, who is a legendary,
software warrior in the industry.
According to his LinkedIn,
he's a board partner at 816Z.
He wrote hardcore software
inside the rise and fall of the PC revolution,
all about his time of Microsoft
where he was at forever,
starting as a project lead
in the 80s and 90s
and working his way up to the president
of the Windows division.
And he worked there at the same time
as my dad.
So I've heard many stories about
I've heard many stories about Microsoft from that era in my house.
So, Stephen...
I mean, your dad dressed as Clippy at one point.
So I think that that's quite the claim to fame.
He's dressed up as Clippy.
I might even have a picture of that.
That would be so funny.
I'll have to ask him about that later.
So we're here because this week, April, 26, is the 50th anniversary of
Apple. Thanks on your position in the industry over all these years, what do you think are the most
important, like most salient cultural differences between Apple and Microsoft? Well, between Apple and
Microsoft, you know, there's a very famous moment late in both Bill Gates' career and in Steve
Jobs' career where they were being interviewed on stage at a conference together. And it was the
first time they'd ever been interviewed on stage, which is kind of a bookend to one of the very
earliest times they were together was on an Apple PR event that was called the PC dating game.
And there was Bill and Steve and a bunch of other original OG PC people.
And they were asked all these trivia questions about the industry.
And that was, I think, like in 1982 or 81, an unbelievable.
And then you fast forward.
I don't remember the year.
I think it was about 2005 or so that they interviewed together.
And it was a super touching, 2007, super touching interview by Walt Mossberg, then of the Wall Street Journal and the All Things D conference.
Iconic.
It was iconic.
And the photos by Asa Mata, a Silicon Valley photographer, also iconic.
And one of the things that, that question was actually actually.
asked to each of them about what they saw as the differences. And Bill, Bill looked at Steve and just
said, you know, I wish, I wish we had your taste. And I thought that was, I mean, it was an
amazing moment. Like everybody in the audience sort of froze and only maybe 200, 300 people
in the audience. And, but that probably is the biggest difference between.
the companies. And you know, Steve made this famous saying back when they were building the
Macintosh, real artists ship, which is sort of a play on a famous Picasso thing about
real artist's steel. And it was actually in the movie The Pirates of Silicon Valley.
And there was a famous, there was a pirate flag atop the Apple building where McIntosh was
originally conceived. And I think that Steve created a culture of artists.
and they thought of themselves that way.
And in many ways, Microsoft was a culture of technologists,
solving technology problems.
And it led to very, very different products,
but also very, very different scale,
at least until the iPhone came out.
And I think those two things about being artists
and about the taste involved in making products
are really what separated the companies.
Of course, they were organized differently.
You know, they hardware versus software are very different timelines.
I would say the thing is an engineer that I constantly,
I even talked to him about this to Scott Forstall,
who was at Apple at Next with Steve and then at the original developer on the iPhone operating system.
You know, they, when Scott was working on Mac OS and porting it from Next
to the Mac,
they went on a tear from 2000 until
still today,
where MacOS was updated every single year
without fail.
And sometimes it was great.
Other times it wasn't great,
but the fact that they released a new product
every single year from the time it was OS version 10
or OSX as some people,
you know,
Microsoft never pulled that off.
In fact, Microsoft has had only two releases
of windows that you could even call shipped on time, three of them, out of all of them, from 1983.
The first one was announced in 1983 and shipped two years late in 1985, and it was horrible.
And then everyone after that was late.
And it was always this waiting for Godot kind of thing.
And Apple, starting in 1999, like clockwork, shipped every year.
And Scott was the champion of that.
And he really, we talked about it.
And we talked about how nobody in the world understands how difficult that is.
Two of us talking about it because I was working on Windows and, you know, it was really that incredible accomplishment, which considering they were artists, was itself kind of an amazing thing.
Because you would think the artist people are the ones who can't ever figure out how to ship.
Nothing's ever perfect.
But it wasn't like that at all.
So do you think this distinction still captures it 20 years after this Gates Jobs interview?
Is Apple still artists and the hacker people?
Absolutely. And I think it's probably one of the things that surprised people the most about the expectations they have for how Tim Cook would run Apple and how things ended up. I mean, I'm on this Gatorade Neo right now. And, you know, it is relatively art. And, you know, there's obviously a huge discussion going on on X right now about, you know, can there really be a PC to $600, which is super weird because that's, you know, that's
That's literally a conversation we had, you know, 12 or whatever years ago building Windows 8.
And it's just, it's a fascinating thing.
People thought the company would become much more mechanical, much less focused on the supply chain and things.
But it really kept, you know, you look at the iPhone X, you look at the Neo, you look at Vision Pro, you look at AirPods, you look at the watch.
I mean, these are really just stunning, stunning products.
Yeah, I agree.
That's why I use them.
And I'm curious, actually, what, like, what is your personal tech stack like?
Do you just, like, daily drive to Apple, everything?
I actually, you know, it's very interesting.
Yes, I do.
And it bugs me.
For the first few years, I really used Only Surface, which is a thing that I worked on
and helped, you know, release,
which was the whole story into itself.
But what really happened is, of course,
you know, you're in a community in Silicon Valley,
and most of my energy was working with founders.
And so a lot of stuff, you know,
shows up on the Mac first,
and people share things that are sort of Mac native and things.
So for a long time, I was using,
still using Microsoft Office on the Mac,
another product I worked on for a very long time.
But now, you know, like,
Windows is definitely in another world.
world. And I have one machine that I keep running Windows that I do Windows specific things on,
but by and large, I sort of joined the rest of the bleeding edge of our industry on Mac. And the
share numbers in the real world really show that. You know, I lived through Apple getting down in
1997 to less than 3% share of new computers sold. And then for a while, if you measured share by
like laptops over $2,000 or something like that,
you would see it be like 10% in the US and in North America.
And now you're looking at 30 plus percent on the global share.
And it's just really incredible,
especially if you measure consumer versus enterprise share.
You know, in the business world,
they have a whole bunch of different requirements.
And the PC is very much part of that.
But in the home PC, like if you go to,
a Best Buy and what their run rate is.
And they still serve a significant business community there.
But the share number, I mean, considering it was less than 3% when Microsoft basically
rescued Apple from certain bankruptcy in 1997, right when Steve came back to the company,
you know, this gradual climb, like first with the IMac and then a series of products
that followed that, including the iPod, which threw people into the ecosystem, was
was really, really something.
And you can see that rise right there.
And then, of course, in 2008, they had the MacBook Air,
which was really as innovative then as the Neo is now in a similar way.
It was $1,000.
It ran Intel chips.
And it was just something that the PC industry couldn't deliver.
And it took three years for the PC industry to sort of respond.
And it never really did.
and the Neo is the response to something that was happening in 2007, 2008 in the PC world called Netbooks,
which were like these $400 computers that were horrible, but they sold in a lot of numbers
because people really wanted a cheap computer.
And like the Asus EPC is the original down in the middle right.
And, you know, they were kind of funny.
In fact, they were like a Hail Mary.
project, a salvage product for Intel
where they basically made those
just because they had built these phone
chips that they couldn't sell to any
phone maker.
And so they were stuck trying to figure out how to
sell these chips that were supposed to be for
phones. They ran the Intel
instruction set. People put
Windows XP, which was the current
version of Windows on it. Then Windows
VISTA shipped, but Windows Vista
didn't run on those machines because they
only had four gigabytes of
storage and one gigabyte of
and Vista just couldn't run.
And so we had to do these emergency deals and projects
to try to prevent people from shipping Vista
or shipping Windows XP again.
It was a crazy time.
And the Neo really, what happened was the iPad
ended up being the response to that.
And the iPad today sells more units
than North America laptops.
It's kind of a crazy success
that most people in the Valley
don't see is the success that it is.
But it's actually very much like the watch,
which is they shipped the watch,
but nobody knew what it was for.
And then everybody discovered that it was for health.
And now it has its place.
It's the health device.
And yeah, it does notifications and stuff,
but it's really about health and fitness.
And the thing with the iPad was,
at first people just wanted it to replace their computer.
But then they found out like, oh my God,
it's like point of sale, it's signage,
it's for kids in the back seat,
it's for airplane seats, it's for reading books,
all these things that weren't even
part of the original demo.
And so it made a whole new market.
Now, the original demo was, it's all in portrait mode.
And it's all about basically reading books and magazines and consumption.
And so it's, you know, there was actually a very famous keyboard that they showed that was only useful on a desk.
So it was like a docking station that had a keyboard attached.
And so it's really an unbelievable.
I mean, that product, and of course, what's fascinating is, you know, we did surface at the roughly the same time.
So you can see it only worked in portrait mode.
Never seen that.
It was like this weird dock.
And it was really, they bought used ones for 10 bucks.
Yeah.
Oh, they're all over eBay.
But it was sort of an objection handler because, and the company just didn't believe in it.
And it took a long time before there was sort of a blessed, you know, keyboard that you could really use all the time.
You had the squishy keys for a long time.
But, you know, it's super interesting because we were working on porting windows to the arm processor at the same time as they were working on the iPad.
And so it was a very interesting thing.
And it was, you know, people will say that the circus hardware was the only time Apple really paid attention to something Microsoft did
and that they really actually thought we had done a good job on the surface hardware, which was quite the high praise at the time.
So I daily drive Apple everything.
I used to be like the Android kid in middle school.
I was such an Android loyalist.
And then over time, it just became inevitable.
I had to have fine mine.
I had to have FaceTime.
And so I had to switch over to all Apple.
But the one Windows device I still own is my gaming PC because you still can't really game on Macs.
So like why not?
That seems like a pretty obvious market segment for Apple.
and if they got that,
then I can't think of anything
I wouldn't use a Mac for.
Yeah, so gaming has a super interesting history at Microsoft.
You know, the key technology for gaming
are these graphics APIs called DirectX.
And they were really the things that gave hardware,
access to graphics hardware on the PC.
And so all the games got written to these DirectX APIs.
These are the tier-werews.
1, AAA, FPS, those kind of games, where frame rate is everything.
And part of those games are that the people who own the really want to mod and tweak
every aspect of the hardware.
Like they want the fastest land car, they want the fastest GPU, they want the most
current device drivers, they want all of these things.
The Mac sort of made those pretty difficult.
Like you, you know, they provide most of the drivers, you know,
most Macs don't have extensible graphics cards.
You know, you have to buy the desktop Mac and that only certain ones work.
Lots of those constraints.
And so the gamer people are sort of one and the same as like moders or tuners.
And so they are really into what you can do with the PC.
And they sort of compete not just on the games, but on whose PC has the lowest network latency,
who's, you know, whose game controller can fire the fastest over wired connections.
using the latest USB 3 drivers or whatever for them and stuff.
And so that's what sort of kept the game world rooted on Windows.
But the problem is that a lot of the game world then moved to consoles.
And of course, Microsoft itself based on DirectX, that's actually the X.
But really the challenge there was you couldn't do the modding and everything.
And then the interesting thing that really happened
is the most recent, which is AI compute on the device.
And so suddenly these companion processors,
like on the Mac, are the thing that everybody cares about.
Now, on the PC of access to Nvidia cards,
now the most interesting thing about that
is that these DirectX APIs were a competitor
to the Nvidia graphics APIs.
and called CUDA and the whole suite of APIs around Nvidia.
And so Microsoft and Nvidia were kind of at loggerheads for a long time
over support of each other's APIs.
And that, in a sense, held Microsoft back from AI on the desktop,
which is now sort of Linux or Mac-centric.
And it's a very interesting, you know, from a developer perspective,
Microsoft not really hosting those APIs themselves is super,
challenging. And that was one of the reasons we bet on
Nvidia with Surface. So when we built the first
surface for Arm was used in video chips. And that was because
the graphics were so much better than anything from Intel. And so
the game thing is still on PCs and I don't see the Macs
really taking over. But it's just not, it's a, it's big, but
it's not giant and it's not growing. And where Apple has an
advantage is the ecosystem of what they call casual gaming. Like all
the stuff that you see people on Subways and stuff playing on their phone,
gargantuan amounts of performance that aren't needed for those.
And any kids games and stuff are all, you know, Apple's ecosystem is fantastic for those.
It's just those Tier 1, AAA things that you don't really see.
Yeah.
So going back to the MacBook Neo, do you think Windows, laptops are just kind of cooked now?
But what will they be able to do to counteract the $600?
a totally great general purpose computing device
that Apple just came up with.
The challenge here is that Microsoft just hasn't really made
a ton of progress in the past more than decade,
almost 15 years.
And so that means you're really, really far behind.
There's really two giant problems.
One of them is that the Windows APIs themselves,
Windows is really caught in this conundrum of the value
that corporations and enterprises see in Windows
is compatibility.
And the levels of compatibility
that Windows has
are legendary.
I mean, the only thing
that comes close
is are like IBM mainframes
running like the 360 instruction set,
which runs banks and stuff like that.
But the PC, you know,
you could take, you know,
a Windows 11 machine
and you could run
the original versions of,
Ward and Excel from like 1990
with no problem.
And it's just insane.
And you can run every device driver, all these things.
And the reason enterprises like that is because they always have some weird smart card
reader, some gadgets, some sensor, some factory automation thing that relies on that compatibility.
But that compatibility also means you're vulnerable to security problems, you're vulnerable to
fragility and conflicts between devices, and you're just broadly insecure and have really bad
battery life because all those things run in kernel mode.
It's just a mess.
what Apple has been doing in those
year releases that I talked about earlier,
they've been like basically saying
these APIs don't exist anymore
and you have to use these new ones.
And they do that.
And they're on this continual renewal
where they just obsolete things.
And that really ran against everything
that was about Windows.
And so that's one big problem.
So even if you have Windows,
the APIs and the apps,
all that compatibility just will make it
a non-competitive device
with Neo, and that's what you get on Windows on Arm today.
You don't have any of the benefits.
It's not more secure.
It's not more reliable.
It's not faster.
It's not cleaner.
It doesn't get the battery life, the power management.
The other side of it is the OEM model,
and that means the model where you have multiple vendors making PCs
really works against having high quality and low price.
and you can see that they really want to do
either low quality and low price
or different levels of quality at higher prices.
See, like this is, this device,
it's just non-competitive.
First, eight gig on a PC is really marginalable.
The AMD chip set, you're going to get, you know,
what is that?
That machine's going to get like four hours of battery life,
five hours.
I don't know what Best Buy says,
but that's about four or five hours of battery life.
Plus, all the viruses, everything run on it.
So like every piece of malware in the history of malware
run, not a chance it gets nine hours.
No way.
I mean, even the Neo nine hours is pushing it.
And so, and also it has a fan, and it's super loud,
and it's made of plastic, so you drop it once,
and it's doomed.
All of these things are problematic.
And the fact that's not going to work.
Yeah.
It was worse than a lot
And it weighs a ton
Like what is it
Does it go down to the weight
And the physical spec
I mean because it's gonna
Yeah three and a half pounds
Like that's a tank
And so
Almost a pound heavier than the
Yeah yeah
Than the Neo
And so
The PC model
It just
It doesn't lend itself to that
They have to build it
Because the reason is
Because they're all buying the parts
From the same place
Like the brilliance of the Neo is it's running a chip that it's, oh God, well, that's a phone book.
So it's $80 cheaper.
But the Neo, the beauty of it, of course, is it's running a phone chip that's being paid for 100,000 times over by the sales of all the phones.
So there's not even any what you call NRE, non-recurring engineering costs baked into the Neo.
It's really just paid for it.
It's like literally the actual physical marginal cost
to reduce another A18 chip, which is almost nothing.
And so it's a very, very tough compete.
All of this was obvious in 2007 with Netbooks.
It was obvious when we built Surface.
I have two giant blog posts, one from 2011
and one that I wrote when the Neo came out about it.
And it's really interesting.
So also in new Apple products, we have the Apple Vision Pro, the infamous Apple Vision Pro, which has, I actually used to have one. I didn't pay for it. It was a school club. I was not going to spend $3,500 on that where I was in college. It was very cool, but it was kind of useless and I ended up not really using it. It didn't sell as much as people anticipated. The chat is asking, did I get motion sick? And no, I didn't. Luckily.
I also had to work contacts because it didn't work with bosses.
So what's going on with this?
Is this a big failure?
Is this salvageable?
This is what I saw someone on next say something that I really hate to agree with
because it's such a kind of a weird, creepy kind of discussion.
But it was just sort of speculating what would Apple be like if Steve Jobs were still running it?
And one of the things that was on the bullet list was that they would have been crushing it,
with AR glasses as opposed to VR goggles.
And I have to say, the one thing I would say about AVP
is it has this feel of like it was a huge risk to put it out there.
You know, Apple putting a risky product out is such a big deal.
But also, you had to sort of go, maybe they were just,
they didn't quite know where it was going,
and they just didn't need to take the risk.
And if they would have waited a year,
they would have done AR glasses.
And those, I'm positive they could really nail.
And so that's, I think, I have them.
And I took them on a trip to Tokyo, and I walked around.
I wore them on the plane.
I watched all the movies on the plane with them.
I walked around the Tokyo Metro Station made videos,
spatial videos of the sub.
They were incredible.
I mean, the technology was,
and recording the videos was just,
it was just unbelievable.
but there's only so many things to do like that.
You know, and it felt it had that feel that frankly, VR has always had.
You know, a good friend of mine was the originator of VR, Jaron Lanier, way, way back in the early 1980s.
And it's always sort of been this technology searching for, you know, the use case that really works.
And, of course, it had a lot of uses.
Back in the early 80s, you know, the Air Force and pilots were using it for training in the military.
It was a huge deal.
I once did like a thing just to make some cash at school
where like the medical engineering department
was testing out like the interiors of tanks.
And part of it was they gave me these crazy VR goggles
to pretend you were driving a tank
so that they could just measure you in the seat.
And I was like the right height for a tank commander.
And I got like $6 an hour to pretend to drive a tank.
That's pretty cool.
Final question.
You helped oversee the development
of Windows 7, which was not only my favorite version of Windows ever, but was probably my favorite
design of any OS ever with the whole like Windows Arrow vibe, the skeomorphism and the glass
and the transparency. So like why did we ever move away from that towards the like sort of flat
minimalism? And are we coming back to it? Well, you know, everything with graphics goes in
these cycles where, where, you know, something is new. A bunch of people criticize it when it's new.
And then you like it. And then it gets a little tired. And then people criticize you when you
move away from it. And then people get nostalgic and you return. And I think we'll see a return.
I mean, Apple certainly drove a return to some transparency, some rounded corners and things like
that I think that it's really important.
The most interesting reason, going back to DirectX,
why Microsoft introduced Arrow first with Vista and Windows 7 and stuff,
was it was because DirectX was built into the operating system.
So even though DirectX was first released in the 1990s,
it actually wasn't part of the Windows operating system from the get-go
until Windows Vista in 2006.
And part of making it required in Windows Vista
allowed Vista to have this transparency
because that rendering engine of DirectX
is how you could do all those things.
It's another thing that Mac has always had
high-performance graphics as part of the OS.
And so that's why media people
were always using the Mac,
because it always had that
with no fuss, no crazy drivers to worry,
about, whereas on Windows, you always had to putts.
And it was only with Windows 7 that we really finished baking it in, and it always worked,
and then you could really rely on it.
So I think, but I do think, so the way to always think about anything aesthetic with
computing is that the tools and the capabilities of the underlying hardware end up
dictating the appearance of the software.
So, for example, like a lot of people are into dark mode, and part of the lore of dark mode
was that the reason it became so popular was because on phones and watches and things like that,
it uses slightly less power when you're in this dark on light version of the screen.
So then all of a sudden, dark mode becomes like a thing.
And even though it's rooted in these physical capabilities, the transparency, translucency,
rounded corners, all part of the underlying.
rendering engine that made those possible.
When we switched to the stark sort of primary color solid, that was really for speed and
battery life.
And that's what we did on Windows 8.
And that was that sort of look was to actually be more efficient.
Wow.
Well, that's about all the time we have.
So, Stevenson.
Awesome.
We're super excited for you.
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