a16z Podcast - Working, Making, Creating in Public... and Private
Episode Date: August 2, 2020We're living in an unprecedented era of online collaboration, coordination, and creation. All kinds of people are coming together -- whether in an open source project or company, an R&D initiative, a ...department in a company, a club or special interest group, even a group of friends and family -- around some shared interest or activity. But the word "members" is faceless, and doesn't help us really understand, support (and better design for) these communities.So in this special book launch episode of the a16z Podcast, Nadia Eghbal -- author of the new book Working in Public: The Making and Maintenance of Open Source Software published by Stripe Press -- shares with a16z editor in chief Sonal Chokshi the latest research and insights from years of studying the health of open source communities (for Ford Foundation), working in developer experience (at GitHub), researching the economics and production of software (at Protocol Labs), and now focusing on writer experience at Substack.Eghbal offers a new taxonomy of communities -- including newer phenomena such as "stadiums" of open source developers, other creators, and really, influencers -- who are performing their work in massive spaces where the work is public (and not necessarily participatory). So what lessons of open source communities do and don't apply to the passion economy and creator communities? How does the evolution of online communities -- really, social networks -- shift the focus to reputation and status as a service? And what if working in public is also about sharing in private, given the "dark forest theory of the internet", the growing desire for more "high-shared context" groups and spaces (including even podcasts and newsletters)? All this and more in this episode.
Transcript
Discussion (0)
Hi everyone. Welcome to the A6 and Z podcast. I'm Sonal and I'm super excited to do one of our special book launch
episodes for the new book coming out just this week, working in public, the making and maintenance of
open source software by Nadia Iqbal and published by Stripe Press. The topic actually applies to all
kinds of communities and groups coming together, whether it's an open source project, an R&D initiative,
a department and a company, a club or a special interest group, even a group of friends and family,
because it's all about how people come together to coordinate and collaborate around some shared interest or activity, whether participatory or not, whether code or content.
And so one theme we also pull the threads on in this episode is about how the learnings of open source communities do and don't apply to the passion economy and creator communities as well.
Nadia has long been immersed in studying the health of communities, including getting funding from the Ford Foundation to study open source, then worked at GitHub and developer experience.
then did research at Protocol Labs, and is now focused on writer experience at Substack.
For longtime listeners of the A6 and Z podcast, I've actually had her on the show years ago,
along with Michael Rogers of Protocol Labs, then of the Nojs Foundation,
where we talked about the changing culture of open source.
You can find that episode on our site.
But in this wide-ranging hallway-style episode, Nadia and I cover everything from types of communities,
social networks, and the evolution of being online.
And ironically, while the book is called Working in Public,
we also talk about the emergence of private spaces, as well as the tragedy of big public commons,
and how to counter the tragedy of commons, which is why I believe everyone should read this book,
because there's a dirt of literature out there for the era of unprecedented online collaboration, creation,
and consumption that we're in.
We end with some quick practical advice for community managers, platforms, and leaders,
but we begin by quickly defining open source in this context with a really useful taxonomy for categorizing communities.
You know, early on I was just like, oh, I really hate this term, and I just wish we could go with something else, like public software or whatever.
Ooh, I love that.
I love it, too.
Unfortunately, it's pretty hard to change terms that everyone else agree on.
I know this firsthand.
Yeah.
I mean, I personally find the term kind of intimidating and, I don't know, it doesn't sound exciting when I say the term open source.
But it really does just refer to the distribution side of code.
The existence of open source licenses made it very easy for anyone to use and modify and republish.
someone else's code and put it in their own software. But it doesn't really say a whole lot about
how open source is actually produced. And so I make this analogy in the book, which is actually
an analogy I borrowed from my friend Devin. Devin Zougal. She's hosted a couple of podcasts for me.
I love her. Yes. And she says something like the term open source doesn't mean anything
any more than the term company does. It's like, yes, we kind of get what a company is, but there are so many
different kinds of business models for different types of companies. And so similar with open source,
saying something as open source tells you a little bit about how,
the code might be used, but it doesn't really say anything about how they're actually being
made. Someone has to continue taking care of it. One of my favorite parts of the book is how you actually
outline different types of communities. You call it classifying project types, but it's really,
to me, how people organize and like essentially social networks, really. So why don't you break down
that taxonomy? And by the way, the reason I'm asking is because when I think of the arc and history
of open source, the concept that comes in mind for everybody is that classic book by Eric Raymond,
which is a cathedral in the bazaar.
And I think that framing has too long framed our discussion of open source and frankly, any online community.
Yeah, everyone sort of has a maybe like general understanding of what community is.
Like, oh, there's a bunch of like members and they're kind of organized around some common interests
or reason for spending time together.
In that highest level definition of a community, there's an underlying assumption that like all
members are sort of similar.
And just the term members are like washes over the underlying dynamics between those different members.
And so what I started by doing was saying, okay, there is a difference between, at minimum, and open source, people who are contributing to open source and people who are using open source.
So I try to sort of separate out users and contributors and say, okay, in some open source projects or, as you said, really, communities in general, some communities have high contributor growth and some communities have high user growth.
And then there's sort of like different permutations of that.
It's like federations, clubs, stadiums, and I forgot the fourth, but toys, and tell me what those are.
So I think it's really useful to start with your taxonomy of federations and onward.
So federations are like the really big open source projects we might be thinking of like
clinics or Wikipedia where you have a lot of people who are contributing to the project
and you have a lot of people that are using the project.
But there are enough people that are working on the creation of that project that
like it does form its own sort of contributor community.
By contrast, clubs have a lot of people who are participating in its creation, but they don't
have as many people that are using it.
And so a project that's kind of focused around a niche interest.
The example I like to give is Astropi, which is a Python library for astrophysicists.
Right. It's high contributor because they're incredibly interested in that, but very low user growth because how many people in the world are really interested in that intersection?
Exactly. And toys I sort of mentioned in passing, and they're probably the least interesting thing to talk about. That's where you have both low user and low contributor growth. So that might just be like a personal project. I'm thinking around. No one else is really looking at it. They're sort of waiting in the wings before they become one of the other types of communities.
Right. And then the fourth model is stadiums, and this is the one I think is most interesting and most overlooked because it's kind of a newer phenomenon. And so this is a situation where you have one or maybe a couple of contributors and then making something for a very large audience of users. And so you can imagine someone standing in the middle of the stadium. There's this imbalance where in this case the developer is fielding a lot of in-down requests, a lot of comments, issues, pull requests, just a lot of needs from their
users, but there aren't that many people who are actually able to help. Contrasted to
a Federation where you imagine something like Linux is extremely widely used, but there's
also a very mature and well-developed ecosystem of contributors to support it. A big part of this
book is taking the time to stop and look a little bit more deeply at what is that giant
audience of faceless users and are there interesting dynamics happening there that actually
make this look more like a community where like a stadium is actually a legitimate type of
community that stands alongside the clubs and the federations. We just haven't really taken the time
to understand it before. I love that, Nadia. What I found fascinating about stadiums is you're
essentially describing, and I think about this as someone who cares about content and social,
is a rise of an influencer. This is no different than influencer economies in many ways,
where you have sort of like a star contributor and then like a bunch of people kind of in this
stadium, literally in your analogy, watching them. And you even say that it's this shift. And I think
you're quoting someone to facing the stage versus facing each other. So when you have this person
who's on the stage and they're like the primary contributor and let's just say creator, because we're
essentially also talking about creator economies here. You made this distinction that they may be
intertwined and influenced by their community around them, but they're not actually, quote,
doing peer production in the classic collaborative way of the first eras of open source. So can you
explain that a little bit and tell me a little bit more about why that's happening.
Definitely. It does have this broader application to what's happening to individual
creators on all these different social platforms today. Most open source projects, we can
probably say, used to be clubs where just like not a lot of people were using open source
in its earliest days. You kind of had this group of weird developers who just loved using it
and maintaining it for their own purpose. And then eventually we kind of hit this point where
open source became so popular that tons of people were kind of discovering all these
projects and using the code. And I would attribute that in large part to the creation of a platform
GitHub, which kind of united all these projects together and made them discoverable in one
place with much more standard way of contributing and discovering and just like thinking about
what is open source. For a lot of people, GitHub is basically synonymous with open source.
Another useful parallel trend here is just that open source projects started becoming a lot
smaller due to just platform effects of different languages having these package managers that
made it really easy to find and discover and use lots of different libraries. And so now these
projects are smaller. They have one developer at the helm, but they have 10x, 100, X,000x more
users that are coming in. And so suddenly you go from having these clubs where everyone kind of
knows each other. If you're using it, you're kind of expected that you will be contributing
back if you need something instead of asking someone to do it for you. Suddenly you have like all
these outsiders that are like flooding into a project and using it. At the same time, you also have
some portion of those users who are now coming into the project and asking for things. And
they don't have the same background that the core developers or creators or maintainers do. They're
just sort of like asking for things and leaving. A useful analogy here might be thinking about
a small town that was largely undiscovered, was not connected to a highway. And then once it became
part of a highway system, then you suddenly have all these tourists who are now stopping by some
cute little town. And suddenly it changes the nature of the entire town because, I mean, in some
tourist towns, you could have more than half the population is actually tourist and not even local
residents. It's either I'm just going to completely close off and do my own thing or have to
like welcome everyone. And those are kind of like the two extremes that I often hear about when
they're trying to like think about how do I manage this volume. And so what I'm sort of trying to
suggest is there's something in the middle there where it's okay to make things and share them in
public, but it doesn't mean that everyone has to participate. And that's a theme that I really
try to push on in this book is that something being public does not mean that it has to be
participatory. You actually shared a great analogy in your book where it's like a Twitter user,
like an early Twitter user before they become kind of famous or big. They're very good about
responding to people. They're building their community. It's very like peer to peer. And then there's
a point where some of them become even more influential. And they're so overwhelmed by mentions and
replies and questions that they can't even remotely respond to any of it, let alone
little of it. So I thought that was a very useful analogy for thinking about that, because one
can also evolve over time. So you mentioned that there's this kind of increasing packages where
people can kind of take things and combine them. And this really stood out to me because one of my
absolute favorite themes, when I think of sort of meta themes for innovation and how people
change the world and how people change things, is modularity. And I have this kind of joke of
like modularize all the things.
Let's talk about why that modularity matters.
And the example that we both know is modularity in the form of like the node package
manager, our mutual friend, Michael Rogers, ran much of the work in the Node JS community.
Let's talk about how that shift has mattered.
So on the one end, you have very monolithic software where if you change one thing, it has a lot
implications for changing other things, software projects that look like this tend to be a lot
more thoughtful and deliberate and slow about what they actually want to.
accept as a contribution or changes that they want to make because the whole thing is tightly coupled
but also sort of riddle in that way. And so it has just a very different implication for like
how many contributions we actually accept, how much can we actually change things. What happened
when open source became a little bit more modularized, which is probably best exemplified,
as he said, in the story of NPM and JavaScript, is that now instead of having this tightly
coupled code, you can imagine like a tower made out of Lego blocks where you can remove one of those
blocks and the rest of the tower still stands. So it completely just sort of changes how we think
about a single piece of software and that like instead of having to think about the major implications
of changes between different parts of the code, you can actually say, hey, I'm going to grab like
lots of different components from different types of developers. I want this person's library and this other
person's library and just like fine tune it to look exactly how you want. And as a result, it enabled
a lot of new creation in open source. In the crypto world, the community and the
team here loves to talk about the composability of open source projects. Composability being
the idea that you can take these building blocks. You mentioned Legos. And that's really important
because people are combining, remixing, and reusing. And it's kind of a buzzword, but you know, I use it on
the podcast. I'm going to stop being ashamed of it, which is combinatorial innovation. And it's
very primordial soup. Like you get all these ingredients. And then it leads to this combining and
recombining and evolution and the Cambrian explosion. I'm just throwing a ton of buzzwords there.
So that's why the modularity matters. So now, can we talk for a minute about what it means from a project point of view? When open source goes from big to this small kind of collectives of people that may come together, what are the implications of that?
So if you talk to free software activists from, let's say, the 80s or the late 90s, I used to edit one of them, Richard Stallman, and he would call it Libre.
Yeah. People that are really focused on these sort of like ideological implications of open source or free software. If you talk to them, you'll find that, or I at least found that a lot of them are really concerned about the liberation and protection and longevity of the code itself. Like freedom is not referring to any freedom of developers. It's referring to freedom of the code. Right. But if you kind of come down to like a world where things are a lot more modularized, suddenly the focus shifts from.
the code to the people who are behind it.
Because now every piece of code is much smaller and more trivial.
There are very well-known developers, especially in the world of JavaScript,
where that really encourages a lot of this sort of style of development.
There are very well-known developers who make hundreds or thousands of popular NPM modules,
which are each their own separate project, but each one's very small.
And so suddenly it kind of becomes more about the person behind it.
A useful parallel here might be thinking about the impact of tweets versus blogs,
where a blog post is this like lengthier thing,
and a blog post kind of stands alone
as this, you know, beautiful piece of literature or whatever.
But then like, you know, if you're really into using Twitter,
like you might tweet like 100 things in the day
and one tweet might go viral,
but like you have so many more that come after that, right?
And so it kind of just becomes like about the person tweeting.
It's not about like, oh, he wrote that, you know,
amazing tweet six years ago that I often revisit.
Like, that's not really what it's all about.
And so I think to sort of summarize this,
I think the shift towards modularization also helps
drive why we're seeing more interest in reputation-based and status-based economies,
because it just wasn't the factor before. It was all about the code. Now it's all about the people.
Michael Rogers and I actually wrote a piece about this when I was at Wired. It was called the GitHub
Revolution, and this was like an early 2013. And basically the fundamental point is that GitHub
inverted the model from project to person and that identity came in the picture. But to your point,
when you have these modularized packages and individuals who are very top,
to that. It does become about the person. But now on the social side, if reputation and the person
is at the center, not just the code, what does that mean for how these groups organize? And what does it
mean for how they manage and how they collaborate? Yes, there are absolutely different implications
for how these different types of communities can and should think about organizing and how they
think about growing and maintaining over time. The currency that I've settled on was focusing on a
producer's attention as a limited resource. So we all talk about the attention economy,
but the attention economy tends to refer to a consumer's limited attention, but we don't often
talk about a producer's limited attention. So like a creator only has a finite amount of time
as well. If we're thinking about creators and not these like big distributed communities now,
the creator is kind of like on their own and their attention is not going to scale by themselves.
The first line that I would draw is between clubs and federations, which are dealing with
and abundance of attention because they can be high contributor growth.
And then stadiums that are dealing with dearth of attention, I guess you could say,
because their contributor size is not growing significantly, but their number of users is growing.
Right. And just again to emphasize, you're talking about the attention of the contributor and the
creator. Yes. And the ones that are probably most interesting to talk about today are the
difference between clubs, which have high contributor growth and low user growth. And stadiums,
which have high user growth and low contributor growth.
And so one of the things that previous online community literature focuses a lot on
and especially also in open source are governance processes.
And governance is probably more useful and important to talk about in the context of larger
contributor communities because these are coordination problems, right?
Like you have multiple members with a stake in the community who are all coming in with
their own interests and you're looking to figure out like how do we all best work together.
On the creator side, there's probably another version of these processes that need to be
developed for stadiums that's not really about governance in the same way because you usually
only have one or a couple people that are at the helm. It's more about the relationship between
that creator and their audience and like how do I interface with my audience? How do I make them
feel heard? How do I utilize people that might be willing to help or pitch in? So,
there's a lot of just like different kinds of strategies they can think about around like
how do I, given my limited amount of attention, like how do we make sure that stuff continues
to get done? Right. To pull on a couple other threads there, does this mean that these
relationships even have to be persistent? I want to hear your thoughts on that because we talk about
these very stable federations that have been around for decades. But one thing that I find very
appealing and might be a bug to you, but I think it's a feature, is that some of these things seem like
they don't have to be persistent and can maybe be very ephemeral when you have that kind of small modular
setup. I absolutely think the relationship between creators and their audience becomes a lot more
ephemeral. And we should almost be like leading into that design, right? Yes. I really strongly
believe this. Yeah. And so like there have been these terms that have existed in open source for a while
the idea of say like a casual contributor to distinguish between someone who's kind of dropping in and
making one contribution versus someone who's a more like active or present community. Right.
Didn't we even call them, I think, in our last episode, they're drive-by contributors, right?
Yes.
Drive-by contributors, casual contributors.
And so these are the people that are not coming in with pro-social attitude.
One thing I did find in my research is that folks that come in as these more active contributors
making substantial contributions, a lot of them do come in displaying pro-social attitudes from
the beginning.
Ah, interesting.
Yeah.
So they are coming in saying they're looking for a community that they want to be a part of and they
want to help out.
So like one behavior you might see that's different about an active contributor versus a casual one is someone coming in and like answering someone else's question instead of opening an issue saying fix my thing is like two very different kinds of behavior. Right. Like one, you're trying to help someone else and one you're asking for help. Like I want to get something out of this. I want to get my contribution merged. I have a question that I need answered. Whatever. They're coming in with some sort of personal interest. By the way, you also use the word parisocial in your book, which I had to look up because I didn't even know that was a thing. I actually think like,
Parascial is a great way to just describe what kinds of communities these stadiums
essentially are, which it basically just means like one-sided communities, where like one
side of the audience that has a deeper, more perceived intimate relationship with the creator
than the creator does to them. That's very similar to podcasting. It is very similar. If a creator
were to treat every single fan that they met or every single person in their audience as someone
that they're going to develop a deep and long-lasting relationship, like that's just exhausting. It's
completely impossible. But if they say, okay, like we are going to just meet this one time,
like how can I make sure that this person feels fulfilled or whatever and I manage this without
giving too much of myself. And so yeah, like these interactions are more ephemeral and we can sort of
design around that where like here are a bunch of like self-serve resources or I can encourage
users to help each other instead of always turning to the creator for help. And so all these other
sort of like supporting satellite communities can thrive and flourish on their own without needing
an involvement from the creator. What do you think of something like the ringer where you have
someone like Bill Simmons, the analogy here is he's a hot shot coder, but really he's like a
creator. He did Grantland and then he went out on his own and did the ringer. And then within
that, he built a constellation of brands underneath his parent brand is both bundling and
also like just consolation communities. Do you have thoughts on how that works and how that
might play out in the open source world as well? Well, I guess there is a version of that that happens
in open source, which is you have this broader language ecosystem. I'll keep coming back to JavaScript
does the best extreme to demonstrate this.
And we can drill even further into JavaScript, let's say, like, the React ecosystem.
And within React, there are a bunch of associated projects that a React developer might use.
And so when we think about who is a contributor to that project, like, yes, you could look at who has actually made contributions to some specific sub-project.
But you could also say, well, who's contributing to, like, React more generally?
And so taking, like, Webpack or something that is a sub-project that a React-Bes,
or might expect to use, someone might have never contributed to Webpack before.
But if they're well known as a developer in some other part of the React ecosystem,
then they already have a little bit of currency and a little bit of reputation
if they were to try to come in and open a poll request or make a contribution.
And so I don't know exactly what the analogies are between that and sort of like
subscription bundling or what that can look like.
But one thing might just be that when we think about what would it look like to have
more subscription type support for open source developers,
which GitHub sponsors, Open Collective,
there are examples of this already.
We might think a little bit more about,
well, it's not just this one project
that this developer works on,
but they work on this ecosystem more generally.
And so maybe similarly the way that like a writer
might have started with like one type of newsletter
and then like they joined force with another one.
And then suddenly we're sort of supporting this entire bundle
of people that are working on a similar theme.
You can imagine that happening with open source developers
where they're no longer just tied to like one specific project.
But it's like, I support your development
work more generally. One of the more obvious examples, I guess I could point to Cendrus or his
who has done pretty like thousands of mostly NPM-related projects. But he's sort of like his own
mysterious entity. It's not really about any one specific thing that he does. He's just like a
very generative person. And he is supported through sponsorships. I'm going to ask you a crazy
question. This is a thing I've been very fascinated by for a long time. I tried pitching this at
Wired by this idea of like digital suicide. Taylor,
Lorenz writes these beautiful pieces about like Instagram and all these various communities online,
et cetera. And I'm also fascinated by this phenomenon of all these like teens, like creating
multiple accounts and multiple identities on their Instagrams. And then they also abandon them,
which is something I love, this idea of this kind of abandoned wasteland of digital identities
and places. Because it feels like the real world to me, that there are places that are ghost towns
and places that have been lost in the sands of time for better and worse.
Do you have thoughts on how that may or may not apply to open source?
Because not only do these things not have to be persistent, they can be ephemeral.
Is it okay that they die or that they even have up front a calculated kind of end point?
Well, this is where software gets really interesting and I think different from most other forms of creation.
Because if someone creates an Instagram account that gets really, really popular and everyone's following it.
and then eventually, suddenly this person goes dark
and we never get another post of them.
A lot of people will be sad about it.
People might create like spin-off accounts
and tribute to that original account, whatever.
But like the world didn't actually like break and shut down.
If a maintainer has a project that is wildly popular
and they're just sort of like over it and they disappear
and this does happen often, that code is still,
if it's popular, is being used by a bunch of other people
and like code changes over time.
It does need upkeep and maintenance. Intristic motivation helps a lot with on the creation side of things in the very beginning. If something becomes really popular, then you start getting these more extrinsic rewards like reputational benefits or status or whatever. A lot of that stuff is sort of front loaded. And so if you're talking about maintaining a software project into perpetuity, after a while, you're already known as the creator of that thing. There's not really any additional benefit, but you still need to keep maintaining. And in fact, sometimes those maintenance costs get even higher over time. And so that's why I think it
helps make the case for we need to find other reasons to keep people wanting to
maintain stuff or make it easy for them to step down because intrinsic motivation really
only takes you so far. And so if something happens where they actually like need some changes
to be made or need updates to be made to the project and the maintainer is nowhere in sight
and nobody else has the ability to like make commits or contribute to the project, like this
actually can create like real problems for software. You're basically describing software as
more of a living-breathing organism actually in that context.
Yes. You either want to evolve it and keep it going and generationally it can evolve into something
else and have offspring, etc. But it's a different thing than when you just have like an abandoned
site or like an abandoned farm somewhere. And this is why like from the beginning, the ability to fork
code or basically like copy the exact repository somewhere else has become, it was like a very
important part of it early on to say like someone can always take the copy of this code and
make their own version of it somewhere else. Unfortunately, this comes back.
to this dependency issue today where, yes, in theory, you can fork a project.
In practice, there might be a lot of other things, other software libraries, other pieces
of software that are pointing to that specific project.
And so if you fork it, you now have to somehow convince all those projects to start pointing
to your new project.
And so it is this challenge at open source where sometimes like a maintainer disappears
and is nowhere to be found, but like they still need to keep doing things to the code and to
the project.
Forking is not always an answer, an easy answer to that.
it's still about telling everyone like, hey, come over here, use this. And that's actually why I think
this concept of maintenance that is maybe easier to see in software actually really applies to every
creator today. Yes. Because a lot of people give this experience of, you know, you did one thing that
might have gotten you this huge like seed initial audience or whatever. It made you internet famous.
Made you internet famous. You can have that moment. But then, you know, you have to continue creating
things. Otherwise, people are going to stop paying attention to you. Much like writing code,
it's not enough to just sort of like publish it once and be like, I'm done. Like, I'm
never going to touch this thing again, if you are trying to build this reputation over time,
and some people will say I had one viral video on TikTok and that's it. Like, I'm never doing anything
else again. But if you are trying to be like a TikTok creator, you're going to have to start
making more hits over time. And so your reputation is itself this thing that requires maintenance
in order to stay relevant. It is literally one of my favorite parts of your book because it reminds me
of the theses that we've talked about at our firm too around the passion economy. Here, the
artifact is code, but it can be any activity that's being coordinated, quite frankly, in your
framework of your book, which is why I really believe, again, that this book is applicable to
everybody. Open source is almost a misnomer because people think of beans code and it really means
everything. It's like any kind of creation and consumption, frankly. But what you're really saying
as a maintainer is not just a coder, it's a creator, and they're maintaining their content
in this world or whatever they're creating, which I think is incredibly powerful. And what's really
powerful about that is then you think about sort of the related business models for that.
Like when I think of the example of what subscription in SaaS Software as a Service did for the world of on-prem software and how people used to sell software and you had like the suited person do this big multi-million dollar deal, install, never see them again.
SaaS changed the game for everybody in companies because you had to consistently earn their dollars every month.
But in a way that was a wonderfully sticky, stable relationship too.
Like you were mutually dependent.
Yes.
This is, I think, a giant red arrow pointing at why subscription models are going to only become more and more interesting in the very near future because they do take into account this need for ongoing development, their ongoing costs associated, and you have to earn that, as you said, over time.
And so they're capable of sort of capturing both your existing value, the value that you have accrue thus far, and also speaking towards the future value that you might create.
because when you subscribe to someone or someone's thing, you're saying, like, I expect there is
going to be more stuff being created in the future. And this goes back to the phrase and something
you said in your book and that sort of theme for me. You can be transactional, but be in a very high
sustained relationship because it's a repeated game, which is what subscription is. I think that's
super fascinating. So what do you think the implications are then for people who change clubs? They go to a
different, they create a new stadium. Like, how is this new passion economy and model evolve?
I think this kind of comes back to the value of platforms and they're a distribution power.
So, I mean, in theory in the past, without having a platform, which is essentially just a stage for creators
that is always going to exist, is always there for the creator.
Without that, if you wanted to go off and start something new somewhere else, it's really,
really hard because how are you going to direct anyone to your new thing all the way over there?
It's like building a house by not building a road to the house.
Whereas, like, platforms have this very important role that they play for creators
where if you want to do something new, you have an audience that you're building on there
that you can use to cede whatever your new idea.
Platforms make it so much easier than you could have in the past.
I mean, this is also, so I work at SubSag and this is also why I and everyone that I work
with believe really strongly in the power of an email list because an email list is
something that you own.
And if you want to do something new with it, if you want to do something totally different,
You have an audience that is sort of built in and that you can take around with you wherever you want.
But even if you don't have an email list, like having a Twitter following or having an Instagram following or whatever, gives you that sort of like seed money to do something else.
Basically, you're saying that you have the distribution because your audience travels with you.
And that's important currency because you don't have to start from scratch every time.
That does go to your other point as well that the reputation is the key in the currency there.
And that's where, you know, status and you talk about this in your book and Eugene Way's thesis about status.
as a service comes in.
Eugene's thesis came out,
thankfully while I was writing my book
and it was very hopeful because I was like,
oh, great, now I have more vocabulary
to explain the things that I mean that I'd been struggling with.
I think actually this framing of status economies
helps explain some of the shortcomings of GitHub thus far
because there isn't sort of a meaningful way
to measure someone's status
or just have a clear picture of what someone does on the platform
or what kind of developer they are.
You can look at anyone's specific project,
you can see how popular it is.
You can see how many stars it has.
But if you go to a developer's profile,
it's not super clear what they're known for.
You can technically follow a developer on GitHub,
but it doesn't really mean anything,
not at all the way that it does on Twitter or something like that.
And so I think if you talk to well-known developers
or developers that have these larger followings,
they'll probably tell you that they keep their audience on Twitter
or somewhere else.
And GitHub serves a little bit more of this utility function,
as Eugene said,
where if a platform fails to provide this sort of
status benefit, then it basically becomes a utility. They will continue to develop the social
and status aspects of their platform. But right now, it really is much more of a utility, I think.
So you mentioned the power of a platform. And you've been using this analogy of like cities and highways
and connecting houses and connecting a small shop or a small village to a highway and what that does
for people. What about the opposite when people go off the grid, essentially, and go outside
our purview into these sort of private, dark social places, whether it's WhatsApp groups or
telegram groups or private stadiums, private groups. And you mentioned in the book, and I saw
Yancey Strickler's tweet about this when he did it on Twitter. He's a former co-founder
of CEO of Kickstarter. He draws the analogy of the dark forest. The reason that we can't
communicate with aliens is because the world is so vast. And the only way people can protect
themselves is by being in this dark forest where there are these vast spaces of separation.
So you're not in this vast, you're not actually in what is commonly referred to as a public
commons. You're actually very isolated. The only thing I would maybe add there to the dark
forest concept or metaphor is this idea of hostility that we are all actually surrounded.
There are all these other people out there. If we're sitting here wondering where are all
the aliens, they're there. But the theory being that we're all trying to stay out of each other's
way and not be detected because destruction will be the result. Yes. It's not a good thing to meet
anyone else as curious as we are. The dark forest comes from the idea of the Fermi paradox, I believe.
And I'm a big fan of the three body problem trilogy. They have the wall facer. He's the one who
figures this out. So I thought that was a super interesting analogy. Tell me a little bit more
about your thoughts about the dark forest theory of the internet and how that applies here. What happens
when people go off platform? So Yancey Strickler's comment about this, and I think basically a lot of
people are observing that, okay, we started with these really big social platforms that have grown
to become really big. So the Facebooks and the Twitters and the Instagrams and YouTube's of the world,
these are sort of like the biggest stages possible. And so the analogy to what's happening on
the very public web right now is that everyone's still talking. It's just sort of like we're kind
of moving to these little corners without fear of being attacked or jumped on somewhere
where all context has otherwise collapsed. I'll say one more thing because I'm a big fan of the work
of the sociologist Ronald Bert
and he talked about this concept of
structural holes where you can have
like clusters of activity and networks
and it came across this because when I used to work
at Xerox Park we used to talk a lot about the innovation
that would happen when different fields
would collide and it's because you have these
containers, these clubs,
these stadiums of people who
have strong ties but then these
really interesting things can happen with what
are the weak ties and then the structural holes
in the network. So if you map these out as
like a universe of clusters, imagine
What's possible when you can actually bridge some of those structural holes across communities?
Like, your book made me think about that, actually.
I wonder if that's where the future is going.
Is it a bundle maybe that?
Who knows what's happening there?
I mean, we're only at the beginning of it.
Yeah.
I mentioned this quote in the book, but Kevin Sistram said in an interview in 2018, I believe,
that social media is in this pre-Newtonian age where we know that it works, but we don't know
how it works.
I love that.
I just think that's really perfect.
It is.
It's perfect for the time we're in, and it's perfect for why your book is so relevant.
This is where I think the model of clubs versus stadiums becomes really useful.
For a long time, everyone was really focused on, like, the highly public aspects of the social web,
but people are now starting to look at the semi-private web and these quieter spaces.
The biggest parallel trends that I'm seeing right now, like one is seeing this formation of these creator-oriented communities
that look like stadiums on the big public stage in, say, like, Twitter or whatever.
But then you see this other emergence of, like, group chats.
And group chats have become this...
really, I mean, have always existed, but have become a much bigger thing in recent years,
partly because people are looking for relief from this highly, highly public space.
And those map really well to clubs where you aren't trying to add a lot of users to your
messenger app. You're trying to just keep it to like six of your closest friends.
So in most cases, we'd say that you're like actively suppressing user growth,
but contributor growth is high, where you're totally down to chat with your friends in that little
group. So those map really well to the clubs that I sort of identified here,
whereas stadiums apply to both these, like, creator communities are happening in very public platforms,
but I think can also help us understand why things like podcasts and newsletters are having such a
great moment in the sun right now, because they're designed for that one-sided parisocial type
of community where if, you know, we're recording a podcast right now, it's just a conversation
between me and you. And yes, hopefully thousands of people will be listening to it later.
But we're sort of like doing this in public, meaning that we're publishing our conversation,
but we're not actively interacting with the audience that might be listening to us.
And similarly with the newsletter, I can write this long form post and share my thoughts in a higher
context situation.
I assume or hope that most of the people subscribing have some context for who I am.
And then I can kind of send it out and people can read it on their own time.
It's not the same thing as when I tweet something out.
And then literally anybody with an internet connection, I made public tweet and see it and
respond to it and pass it around and do whatever they want with it.
And so to summarize the clubs are the projects that spaces with high contributor growth and low user growth, like these private messaging groups, the stadiums are like the projects with the low contributor growth and high user growth, like these newsletters and podcasts.
I really think, Nadia, one of the best things about your book is this framework of the federations, the clubs, the stadiums, the toys, because you de-homogenize this phrase open source and community.
And then it correspondingly gives people frameworks for what that means for how you build, support, nurture that.
So I'm now going to switch to asking you some practical questions about that.
Platforms are having a moment right now for better or worse.
It's one of the reasons that we also are very excited about crypto and talking about communities.
And I want to talk about the tragedy of Commons and the work of Eleanor Ostrom, who is definitely having a moment right now.
You and a lot of other people I know have been citing her work.
one of our former partners, Jesse Walden, wrote a post about cooperatives as an analogy for
crypto networks. And he cited some of the conditions that she cites and governing the commons.
And then you yourself summarize the conditions. Can you, A, tell me what those are. B, tell me why you think
this is important and then help me connect the dots for how that matters practically.
Sure. So Eleanor Ostrom was a researcher who became well known for her work around trying to
understand why the tragedy of the commons occurs and how we might avoid it or move around
it. Tragedy the commons just sort of being that if everyone has access to a shared resource,
you can imagine a fishery or a forest. Anyone can cut down wood in the forest. But if everyone does
that and just kind of does what they want for themselves, then eventually that forest is
going to be depleted unless it is managed in some shape or form. And so tragedy the comms
is this concept from ages ago that is maybe one possible outcome of the cons. But it's almost like
when people talk about commas, they always talk about tragedy of the commas as though you can't have
like a non-tragity of the commons. And so Eleanor Ostrom is basically looking at what are situations
where commons are being sustainably self-managed. And she did decades of research looking at these
like fisheries and forests and just like different examples of commons and then documenting what
she found and summarizing them into principles for if you are in this situation where you have
this shared resource, how can you manage it without everyone just sort of taking for themselves.
And so I talk about her conditions in the book a bit, and the ones that I'll point to that are most relevant for this conversation are this idea that in order to have a well-managed commons, you do need to draw boundaries around membership.
It needs to be clear who is allowed to appropriate from the commons and who isn't.
And then with that, there are all these implications of, well, what does it mean to be a member of the commons?
A couple of things that I'll highlight are, one, this idea that you have high context for your interactions with other people that are also members.
Yep, that creates trust. That's what creates trust. It's like in a company, they say the best advice you can give to any team or any fast-growing group is the more shared context, the more trust you have because you can do more shortcuts together in your work. That's right. High context, high trust is really important implication of having these clear membership boundaries. And then the other thing I'll point to is the idea of having a low discount rate, which is just saying that if you're a member of this community, you expect to be around for a while. Sorry, what do you mean by a low discount rate?
Well, Discount right is just this idea that if you're invested in the community for a long period of time, you're not planning on hopping in saying something rude if this applies to online communities and then just are like hopping out and disappearing. You're like, I'm stuck here. I need to like actually learn how to work with everybody else. Right. It's actually kind of like skin in the game. Yes. In order for a commons to function in this healthy way, you need to have these underlying conditions of high context, of having skin in the game, of having clearly defined membership, among a bunch of other things that I won't get into here. Her work is finding,
I think renewed appeal right now, especially because people are trying to answer these questions
in open source and in online communities elsewhere of just like, how can communities self-manage
and not implode over time? There is so much that is relevant about her work to today. I think
it mostly applies, though, to the concept of clubs, clubs basically being this commons where
everyone has a stake in what they're creating. If we think about a stadium, a creator's community
that is on a very public social platform,
the whole concept of the comments
kind of breaks down, right?
Like, I mean, if I'm tweeting in public,
anybody can read what I'm saying
and until recently as Twitter is now
making it possible for people to limit
comments on their tweets and things like that.
But, you know, for the most part,
like anybody can just like comment on my tweet
and jump in.
And so understanding, I think,
both what her theory of the comments was
and why it doesn't really apply to today
can help answer some of these questions
about, is it okay?
to have comment threads that are entirely open to everyone.
What are the problems that might arise from that?
And then what can we do to actually limit interactions from outsiders
so that the people that are most involved and have most skin in the game
can actually get stuff done?
And it's a difficult thing to talk about
because it can be taken as gatekeeping
or trying to keep other people from participating.
It's just like a touchy subject.
I can't say that we should just close off the boundaries entirely.
And I think this gets to, again, the idea of you can have things
that are public but not participatory.
it's okay to make software that anyone can use, but that doesn't mean that everybody who uses your
software can also participate in its production. So it's really just about finding kind of like a middle
ground there. You have so many great analogies in your book that sometimes this is more like
directing air traffic, given the flood of abundance we have on our internet today. So on that front,
I'm going to ask you just a couple of quick questions on the practical front. I'm going to do
this lightning round style. What is one key piece of advice you might have for community managers?
For community managers, first thought is just know what kind of community you're in charge of,
which is where I think it's helpful to have a set of different models in your mind of,
are you actively trying to bring in lots more contributors?
It's okay if you're not.
Some communities do better on contributor retention and less so on contributor growth, and that's totally fine.
Or is it the kind of thing where there is a lot of work that needs to be done,
and do you think you stand a chance of recruiting more people, then go recruit work?
people. It's fine to have a community that isn't super high growth, but is stable. It's fine to have
a community that is extremely high growth where you're trying to bring in lots of different kinds
of members and make it this really bustling kind of Federation-style community. It's fine to have
just one person that is sort of standing up in front of a crowd. That is a community in its own
form. It just requires different sorts of strategies to figure out how to manage it. You're basically saying
know the difference of whether you have a club or a stadium. And by the way, you quoted that person
talking about the Newtonian phase. Who knows? There might be
and you can have both in one place, so that can change.
And then how about advice for platforms?
For platforms, I would say, take your creators seriously and the responsibility and the
relationship that you have to them.
And what I mean by that is that platforms are really the only place to create these closed
status economies that enable creators to continue doing their work for however long
they want and to open up all these amazing opportunities for creators.
And sometimes that doesn't directly happen on your platform, as in like maybe it's not that they can raise money directly on your platform, but it is important to make their status legible to others so that they can take that clout and that reputation and actually shop it around to turn it into other opportunities.
I might even add that crypto is great for that because that's where you can actually port some of your currency, your reputation currency and provenance in a way that like in blockchains.
And then finally, advice for leadership and or communication tools, because we've talked a lot about, I think a lot of times people make the mistake of talking a lot about collaboration and coordination, but they don't often talk about the communication part of things. And this is particularly heightened in our remote world. So any advice you have on the communication tool side and then anything for the leadership side.
I'll start the leadership side. On the leadership side, I think it's again about knowing your community and not being afraid to be decisive.
A lot of communities that I've looked at have suffered in one direction or the other of
either being overly deferential to their community and trying to treat it like this pure
democracy when really the community's size or shape is just so unwieldy that that's not
really possible. And so it is okay to say these are the decisions that are being made and we don't
have to bring this to a vote every time we want to decide what we want to do. And maybe also on the
flip side that depending what type of community you are overseeing, there are ways to bring
those active voices and contributors into leadership and encourage more people to participate.
But again, it depends on whether you're on this like high growth side or low growth side.
On the communication tool side, I think this idea that separating the ideas of public and
participatory is just going to lead to a lot of really interesting things happening in the
near future, just getting playful with the idea that a community does not need.
mean that everyone is participating at equal volume and, you know, shouting each other because
we've seen with like every social platform that that gets pretty hard at scale. And so like as
we're creating new things today, it's fun to think about the opportunity we have in front of us to
actually design from scratch about in thinking like how would we have these sort of scaled social
interactions. And so disambiguating the idea of public and participatory can just lead to really
fruitful new ways of communicating. This reminds me one of my favorite quotes from Quest Love,
This is from his book, Creative Quest.
He basically writes that when you make work, you are the creator, but also the eventual audience,
which I think is such a powerful idea.
There's like so many different ways to interpret that.
What I love about your book is that it's not a grand theory of everything.
It ties together lots of different themes together in a really meaningful way, but you can also
tease them apart regardless of your vantage point, whether you're a creator, open source,
business, however you might define a company or any form of coordination and collaboration.
I also appreciate, given that you were kind of newer to the community compared to sort of the first, early generations, that you don't bring the sort of chip of nostalgia and sort of come at it from a very first principles approach and just sort of really bring all your insights together.
So I just want to thank you for working in public, the making and maintenance of open source software.
I'm going to add my own personal sub-ed, which is, and many, many other kinds of orgs.
So don't just not read it if you don't think it's about you because open source is everyone.
thank you for joining the A6 and Z podcast. Thank you. It was a pleasure to be here.