Acquired - NVIDIA CEO Jensen Huang
Episode Date: October 16, 2023We finally sit down with the man himself: Nvidia Cofounder & CEO Jensen Huang. After three parts and seven+ hours of covering the company, we thought we knew everything but — unsurprisi...ngly — Jensen knows more. A couple teasers: we learned that the company’s initial motivation to enter the datacenter business came from perhaps not where you’d think, and the roots of Nvidia’s platform strategy stretch back beyond CUDA all the way to the origin of the company.We also got a peek into Jensen’s mindset and calculus behind “betting the company” multiple times, and his surprising feelings about whether he’d go on the founder journey again if he could rewind time. We can’t think of any better way to tie a bow on our Nvidia series (for now). Tune in!Sponsors:ServiceNow: https://bit.ly/acqsnaiagentsHuntress: https://bit.ly/acqhuntressVanta: https://bit.ly/acquiredvantaMore Acquired!:Get email updates with hints on next episode and follow-ups from recent episodesJoin the SlackSubscribe to ACQ2Merch Store!Note: Acquired hosts and guests may hold assets discussed in this episode. This podcast is not investment advice, and is intended for informational and entertainment purposes only. You should do your own research and make your own independent decisions when considering any financial transactions.
Transcript
Discussion (0)
I will say, David, I would love to have NVIDIA's full production team every episode.
It was nice not having to worry about turning the cameras on and off
and making sure that nothing bad happened to myself while we were recording this.
Yeah, just the gear.
I mean, the drives that came out of the camera.
All right, red cameras for the home studio starting next episode.
Yeah, great.
All right, let's do it.
Welcome to this episode of Acquired, the podcast about great technology companies and the stories and playbooks behind them. I'm Ben Gilbert. I'm David Rosenthal. And we are your hosts.
Listeners, just so we don't bury the lead, this episode was insanely cool for David and I.
Yeah. After researching NVIDIA for something like 500 hours over the last two years,
we flew down to NVIDIA headquarters to sit down with Jensen
himself. And Jensen, of course, is the founder and CEO of NVIDIA, the company powering this whole AI
explosion. At the time of recording, NVIDIA is worth $1.1 trillion and is the sixth most valuable
company in the entire world. And right now is a crucible moment for the company.
Expectations are set high. I mean, sky high. They have about the most impressive strategic position
and lead against their competitors of any company that we've ever studied. But here's the question
that everyone is wondering. Will NVIDIA's insane prosperity continue for years to come? Is AI going to be the next trillion-dollar technology wave?
How sure are we of that?
And if so, can NVIDIA actually maintain their ridiculous dominance as this market comes
to take shape?
So Jensen takes us down memory lane with stories of how they went from graphics to the data
center to AI, how they survived multiple near-death experiences. He also has
plenty of advice for founders, and he shared an emotional side to the founder journey
toward the end of the episode. Yeah, I got new perspective on the company and on him as a founder
and a leader just from doing this, despite, you know, we thought we knew everything before we
came in advance, and it turned out we didn't.
Turns out the protagonist actually knows more.
Yes.
All right, well, listeners, join the Slack. There is incredible discussion of everything
about this company, AI, the whole ecosystem, and a bunch of other episodes that we've done
recently going on in there right now. So that is acquired.fm slash Slack. We would love to see you.
And without further ado, this show is not
investment advice. David and I may have investments in the companies we discuss, and this show is for
informational and entertainment purposes only. On to Jensen. So Jensen, this is acquired, so we want
to start with story time. So we want to wind the clock all the way back to, I believe it was 1997, you're getting ready to ship the Riva 128, which is one of the
largest graphics chips ever created in the history of computing. It is the first fully 3D accelerated
graphics pipeline for a computer. And you guys have about six months of cash left. And so you decide to do the entire testing in simulation
rather than ever receiving a physical prototype.
You commission the production run sight unseen
with the rest of the company's money.
So you're betting it all right here on the Revo 128.
It comes back and of the 32 DirectX blend modes,
it supports eight of them.
And you have to convince the market to buy it,
and you've got to convince developers not to use anything but those eight blend modes.
Walk us through what that felt like.
The other 24 weren't that important.
Okay, so wait, wait. First question.
Was that the plan all along?
When did you realize that only eight were going to work?
I realized I didn't learn about it until it was too late.
We should have implemented all 32, yeah.
But we built what we built, and so we had to make the best of it.
That was really an extraordinary time.
Remember, Revo 120 was NV3.
NV1 and NV2 were based on forward texture mapping,
no triangles but curves, and it tessellated the
curves. And because we were rendering higher level objects, we essentially avoided using Z buffers.
And we thought that that was going to be a good rendering approach and turns out to have been
completely the wrong answer. And so what Revo Run 28 was, was a reset of our company. Now remember, at the time that we started the company in 1993,
we were the only consumer 3D graphics company ever created.
And we were focused on transforming the PC into an accelerated PC
because at the time, Windows was really a software rendered system.
And so anyways, Revo 128 was a reset of our company
because by the time that we realized we had gone down the wrong road,
Microsoft had already rolled out DirectX.
It was fundamentally incompatible with NVIDIA's architecture.
30 competitors have already shown up,
even though we were the first company at the time that we were founded.
So the world was a completely different place.
The question about what to do as a company strategy,
at that point,
I would have said that we made a whole bunch of wrong decisions, but on that day that mattered, we made a sequence of extraordinarily good decisions. And that time, 1997, was probably
NVIDIA's best moment. And the reason for that was our backs were up against the wall. We were
running out of time. We were running out of money. And for a lot of employees, running out of hope.
And the question is, what do we do? Well, the first thing that we did was we decided that,
look, DirectX is now here. We're not going to fight it. Let's go figure out a way to build
the best thing in the world for it. And Revo 128 is the world's first fully accelerated, hardware accelerated pipeline for rendering 3D.
And so the transform, the projection,
every single element all the way down to the frame buffer
was completely hardware accelerated.
We implemented a texture cache.
We took the bus limit, the frame buffer limit,
to as big as physics could afford at the time.
We made the biggest chip that anybody had ever imagined building.
We used the fastest memories.
Basically, if we built that chip, there could be nothing that could be faster.
And we also chose a cost point that is substantially higher than the highest price
that we think that any of our competitors would be willing to go.
If we built it right, we accelerated everything,
we implemented everything in DirectX that we knew of,
and we built it as large as we possibly could,
then obviously nobody can build something faster than that.
Today, in a way, you kind of do that here at NVIDIA too.
You were a consumer products company back then,
right? It was end consumers who were going to have to pay the money to buy.
That's right. But we observed that there was a segment of the market where people were,
because at the time the PC industry was still coming up and it wasn't good enough. Everybody
was clamoring for the next fastest thing. And so if your performance was 10 times higher this year
than what was available, there's a whole large market of enthusiasts who we believe would have gone after it.
And we were absolutely right that the PC industry had a substantially large enthusiast market that would buy the best of everything.
To this day, it kind of remains true.
And for certain segments of the market where the technology is never good enough,
like 3D graphics,
when we chose the right technology,
3D graphics is never good enough.
And we call it back then,
3D gives us sustainable technology opportunity
because it's never good enough.
And so your technology can keep getting better.
We chose that.
We also made the decision
to use this technology called emulation.
There was a company called Icos,
and on the day that I called them, they were just shutting the company down because they had no
customers. And I said, hey, look, I'll buy what you have inventory, and no promises are necessary.
And the reason why we needed that emulator is because if you figure out how much money that
we have, if we taped out a chip and we got it back from the fab and we started working on our software, by the time that we found all the bugs, because we did the software, then we taped out the chip again, well, we would have been out of business already.
Yeah.
And so I knew—
And your competitors would have caught up.
Well, not to mention we would have been out of business.
Who cares?
Exactly.
So if you're going to be out of business. Who cares? Exactly. So if you're
going to be out of business anyways, that plan obviously wasn't the plan. The plan that companies
normally go through, which is build the chip, write the software, fix the bugs, tape out the
new chip, so on and so forth, that method wasn't going to work. And so the question is, if we only
had six months and you get to tape out just one time, then obviously you're going to work. And so the question is, if we only had six months and you get to tape out just one
time, then obviously you're going to tape out a perfect chip. So I remember having a conversation
with our leaders and they said, but Jensen, how do you know it's going to be perfect? And I said,
I know it's going to be perfect because if it's not, we'll be out of business. And so let's make
it perfect. We get one shot. We essentially virtually prototyped the chip by buying this emulator.
And Dwight and the software team wrote our software,
the entire stack,
and ran it on this emulator
and just sat in the lab
waiting for Windows to paint.
It was like 60 seconds for a frame or something like that.
Oh, easily.
I actually think that it was an hour per frame,
something like that.
And so we would just sit there and watch it paint. And so on the day that we decided to tape out, I assumed that that it was an hour per frame, something like that. And so we would just sit there and watch it paint.
And so on the day that we decided to tape out, I assumed that the chip was perfect.
And everything that we could have tested, we tested in advance and told everybody, this is it.
We're going to tape out the chip.
It's going to be perfect.
Well, if you're going to tape out a chip and you know it's perfect, then what else would you do?
That's actually the good question.
If you knew that you hit enter, you taped out a chip, and you knew it was going to be perfect, then what else would you do? That's actually the good question. If you knew that you hit enter,
you taped out a chip
and you knew it was going to be perfect,
then what else would you do?
Well, the answer, obviously,
go to production.
And marketing blitz.
Yeah, yeah.
And developer relations.
Just start, kick everything off.
Kick everything off
because you got a perfect chip.
And so we got it in our head
that we have a perfect chip.
How much of this was you
and how much of this was like
your co-founders,
the rest of the company,
the board?
Was everybody telling you you were crazy?
No, everybody was clear we had no shot.
Not doing it would be crazy.
Otherwise, you might as well go home.
Yeah, you're going to be out of business anyways.
So anything aside from that is crazy.
So it seemed like a fairly logical thing.
And quite frankly, right now, since I'm describing it, you're probably thinking, yeah, it's pretty sensible. Well, it worked. Yeah. And so we
take that out and went directly to production. So is the lesson for founders out there,
when you have conviction on something like the Revo 128 or CUDA, go bet the company on it.
And this keeps working for you. So it seems like your lesson learned from this is,
yes, keep pushing all the chips in because so far it's worked every time. How do you think about
that? No, no. When you push your chips in, I know it's going to work. Notice, we assume that we
taped out a perfect chip. The reason why we taped out a perfect chip is because we emulated the
whole chip before we taped it out. We developed the entire software stack.
We ran QA on all the drivers and all the software.
We ran all the games we had.
We ran every VGA application we had.
And so when you push your chips in,
what you're really doing is when you bet the farm,
you're saying, I'm going to take everything in the future,
all the risky things, and I pull it in advance.
And that is probably the lesson. And to this day, everything that we can prefetch, everything in the future
that we can simulate today, we prefetch it. We talk about this a lot. We were just talking
about this on our Costco episode. You want to push your chips in when you know it's going to work.
So every time we see you make a bet the company move, you've already simulated it.
Yeah, yeah, yeah. Do you feel like that was the case with CUDA? Yeah. In fact, before there was
CUDA, there was a CG. Right. And so we were already playing with the concept of how do we create an
abstraction layer above our chip that is expressible in a higher level language and higher level expression.
And how can we use our GPU for things like CT reconstruction, image processing? We were already
down that path. And so there were some positive feedback and some intuitive positive feedback that
we think that general purpose computing could be possible. And if you just looked at the pipeline
of a programmable shader, it is a processor and is highly parallel, and it is massively threaded,
and it is the only processor in the world that does that. And so there were a lot of characteristics
about programmable shading that would suggest that CUDA has a great opportunity to succeed.
And that is true if there was a large market of machine learning practitioners who would eventually show
up and want to do all this great scientific computing and accelerated computing. But at the
time when you were starting to invest what is now something like 10,000 person years in building
that platform, did you ever feel like, oh man, we might have invested ahead of the demand for
machine learning since we're
like a decade before the whole world is realizing it? I guess yes and no. You know, when we saw
deep learning, when we saw AlexNet and realized its incredible effectiveness in computer vision,
we had the good sense, if you will, to go back to first principles and ask, you know, what is it about this thing that made it so successful?
When a new software technology, a new algorithm comes along and somehow leapfrogs 30 years of computer vision work, you have to take a step back and ask yourself, but why?
And fundamentally, is it scalable?
And if it's scalable, what other problems can it solve?
And there were several
observations that we made. The first observation, of course, is that if you have a whole lot of
example data, you could teach this function to make predictions. Well, what we've basically done
is discovered a universal function approximator, because the dimensionality could be as high as
you want it to be. And because each layer is trained one layer at a time,
there's no reason why you can't make very, very deep neural networks.
Okay, so now you just reason your way through, right?
Okay, so now I go back to 12 years ago.
You could just imagine the reasoning I'm going through in my head,
that we've discovered a universal function approximator.
In fact, we might have discovered, with a couple more technologies,
a universal computer thatator. In fact, we might have discovered with a couple more technologies a universal computer.
And you've been paying attention to the ImageNet competition
every year leading up to this?
Yeah, yeah.
And the reason for that is because
we were already working on computer vision
at the time,
and we were trying to get CUDA
to be a good computer vision system.
Or most of the algorithms
that were created for computer vision
aren't a good fit for CUDA.
And so what we're sitting there
trying to figure it out,
all of a sudden AlexNet shows up.
And so that was incredibly intriguing. It's so effective that it makes you take a step back and ask yourself, why is that happening? So, by the time that you
reason your way through this, you go, well, what are the kind of problems in a world where a
universal function approximator can solve, right? Well, we know that most of our algorithms start from principled sciences.
Okay. You want to understand the causality and from the causality, you create a simulation
algorithm that allows us to scale. Well, for a lot of problems, we kind of don't care about
the causality. We just care about the predictability of it. Like, do I really care for what reason you prefer this toothpaste over that?
I don't really care the causality.
I just want to know that this is the one you would have predicted.
Do I really care that the fundamental cause of somebody who buys a hot dog
buys ketchup and mustard?
It doesn't really matter.
It only matters that I can predict it.
It applies to predicting movies, predicting
music. It applies to predicting, quite frankly, weather. We understand thermodynamics. We
understand radiation from the sun. We understand cloud effects. We understand oceanic effects. We
understand all these different things. We just want to know whether we should wear a sweater or
not. Isn't that right? And so causality for a lot of problems in the world doesn't matter. We just want to know whether we should wear a sweater or not. Isn't that right? And so causality for a lot of problems in the world doesn't matter.
We just want to emulate the system and predict the outcome.
And it can be an incredibly lucrative market.
If you can predict what the next best performing feed item to serve into a social media feed,
turns out that's a hugely valuable market.
I love the examples you pulled.
Toothpaste, ketchup, music, movies.
When you realize this, you realize, hang on a second,
a universal function approximator, a machine learning system,
something that learns from examples,
could have tremendous opportunities
because just the number of applications is quite enormous.
And everything from, obviously, we just talked about commerce
all the way to science.
And so you realize that maybe this could affect a very large part of the world's industries.
Almost every piece of software in the world would eventually be programmed this way.
And if that's the case, then how you build a computer and how you build a chip, in fact, can be completely changed.
And realizing that, the rest of it just comes with, you know, do you have the courage to put your chips behind it? So that's where we are today. And that's where NVIDIA is today.
But I'm curious in the, you know, there's a couple of years after AlexNet,
and this is when Ben and I were getting into the technology industry and the venture industry
ourselves. I started at Microsoft in 2012. So right after Alex Knapp, but before anyone was talking about machine learning and even the mainstream engineering community.
There were those couple of years there where, to a lot of the rest of the world, these looked like science projects.
The technology companies here in Silicon Valley, particularly the social media companies, they were just realizing huge economic value out of this.
The Googles, the Facebooks, the Netflixes, et cetera.
And obviously that led to lots of things,
including OpenAI a couple of years later.
But during those couple of years,
when you saw just that huge economic value unlock
here in Silicon Valley,
how were you feeling during those times?
The first thought was of course,
reasoning about how we should change our computing stack.
The second thought is, where can we find earliest possibilities of use?
If we were to go build this computer, what would people use it to do?
And we were fortunate that working with the world's universities and researchers was innate in our company
because we were already working
on CUDA and CUDA's early adopters were researchers because we democratized supercomputing.
You know, CUDA is not just used, as you know, for AI. CUDA is used for almost all fields of science.
Everything from molecular dynamics to imaging, CT reconstruction to seismic processing to,
you know, weather simulations, quantum chemistry,
the list goes on, right? And so the number of applications of CUDA in research was very high.
And so when the time came and we realized that deep learning could be really interesting,
it was natural for us to go back to the researchers and find every single AI researcher on the planet
and say, how can we help you advance your work?
And that included Jan LeCun and Andrew Eng and Jeff Hinton.
And that's how I met all these people.
And I used to go to all the AI conferences and that's where I met Ilya Suskovor there for the first time.
And so it was really about, at that point,
what are the systems that we can build
and the software stacks we can build
to help you be more successful to advance the research? Because at the time, it looked like a
toy. But we had confidence that even GAN, the first time I met Goodfellow, the GAN was like
32 by 32. And it was just a blurry image of a cat, you know? But how far can it go? And so,
we believed in it. We believed that one,
you could scale deep learning because obviously it's trained layer by layer and you could make
the data sets larger and you could make the models larger. And we believe that if you
made that larger and larger, it would get better and better. Kind of sensible. And I think the
discussions and the engagements with the researchers was the exact positive feedback
system that we needed. I would go back to research. That's where it all happened.
When OpenAI was founded in 2015, that was such an important moment that's obvious today now. But at
the time, I think most people, even people in tech, were like, what is this? Were you involved in it at all?
Because you were so connected to the researchers, to Ilya,
taking that talent out of Google and Facebook, to be blunt,
but reseeding the research community and opening it up was such an important moment.
Were you involved in it at all?
I wasn't involved in the founding of it, but I knew a lot of the people there.
And Elon, of course, I knew.
And Peter Beal was there, and Ilya was there.
And we have some great employees today that were there in the beginning.
And I knew that they needed this amazing computer that we were building.
And we're building the first version of the DGX, which today when you see a hopper, it's 70 pounds, 35,000 parts, 10,000 amps.
But DGX, the first version that we built, was used internally, and I delivered the first one
to OpenAI, and that was a fun day. But most of our success was aligned around, in the beginning,
just about helping the researchers get to the next level. I knew it
wasn't very useful in its current state, but I also believe that in a few clicks, it could be
really remarkable. And that belief system came from the interactions with all these amazing
researchers, and it came from just seeing the incremental progress. At first, the papers were
coming out every three months, and then papers today are coming out every day, right?
So you could just monitor the archive papers,
and I took an interest in learning about the progress of deep learning
and, to the best of my ability, read these papers,
and you could just see the progress happening, you know,
in real time, exponentially in real time.
It even seems like within the industry,
from some researchers we
spoke with, it seemed like no one predicted how useful language models would become when you just
increase the size of the models. They thought, oh, there has to be some algorithmic change that
needs to happen. But once you cross that 10 billion parameter mark, and certainly once you
cross the 100 billion, they just magically got much more accurate, much more useful, much more lifelike. Were you shocked by that the first time
you saw a truly large language model? And do you remember that feeling? Well, my first feeling about
the language model was how clever it was to just mask out words and make it predict the next word.
It's self-supervised learning at its best.
We have all this text.
You know, I know what the answer is.
I'll just make you guess it.
And so my first impression of BERT
was really how clever it was.
And now the question is, how can you scale that?
You know, the first observation,
almost everything is interesting.
And then try to understand intuitively why it works.
And then the next step, of course,
is from first principles, how would you extrapolate that? And so obviously, we knew that BERT was going to be a lot larger.
Now, one of the things about these language models is it's encoding information, isn't that right?
It's compressing information. And so within the world's languages and text, there's a fair amount
of reasoning that's encoded in it. And we describe a lot of reasoning things. And so if you were to say that few-step reasoning is somehow learnable from just reading things, I wouldn't
be surprised. For a lot of us, we get our common sense and we get our reasoning ability by reading.
And so why wouldn't a machine learning model also learn some of the reasoning capabilities from that?
And from reasoning capabilities, you could have emergent capabilities, right? Emergent abilities are
consistent with intuitively from reasoning. And so some of it could be predictable, but still,
it's still amazing. The fact that it's sensible doesn't make it any less amazing.
Right.
I could visualize literally the entire computer
and all the modules in a self-driving car.
And the fact that it's still keeping lanes
makes me insanely happy.
And so...
I even remember that
from my first operating systems class in college
when I finally figured out
all the way from programming language
to the electrical engineering classes
bridged in the middle by that OS class.
I'm like, oh, I think I understand how the von Neumann computer works soup to nuts.
And it's still a miracle. Yeah. Yeah. Yeah. Exactly. Yeah. Yeah. When you put it all together,
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slash AI dash agents. We have some questions we want to ask you. Some are cultural about NVIDIA,
but others are generalizable to company building broadly. And the first one that we wanted to ask
is we've heard that you have 40 plus direct reports and that this org chart works a lot differently
than a traditional company org chart.
Do you think there's something special about NVIDIA
that makes you able to have so many direct reports,
not worry about coddling
or focusing on career growth of your executives?
And you're like, no,
you're just here to do your fricking best work
and the most important thing in the world, now go. A, is that correct? And B, is there something
special about NVIDIA that enables that? I don't think it's something special about NVIDIA. I think
that we had the courage to build a system like this. NVIDIA is not built like a military, it's
not built like the armed forces, where you have generals and colonels.
We're not set up like that.
We're not set up in a command and control and information distribution system from the top down.
We're really built much more like a computing stack.
And a computing stack, the lowest layer is our architecture, and then there's our chip, and then there's our software.
And on top of it, there are all these different modules. the lowest layer is our architecture, and then there's our chip, and then there's our software,
and on top of it, there are all these different modules, and each one of these layers and modules are people. And so the architecture of the company, to me, is a computer with a computing stack with
people managing different parts of the system. And who reports to whom,
your title is not related to anywhere you are in the stack.
It just happens to be
who is the best at running that module
on that function,
on that layer,
it is in charge.
And that person is the pilot in command.
And so that's one characteristic.
Have you always thought about the company this way?
Even from the earliest days.
Yeah, pretty much, yeah.
And the reason for that is because
your organization should be the architecture
of the machinery of building the product, right?
That's what a company is.
And yet everybody's company look exactly the same,
but they all build different things.
How does that make any sense?
Do you see what I'm saying?
Yeah.
You know, how you make fried chicken
versus how you make burgers
versus how you make, you know, Chinese fried rice is different.
And so why would the machinery, why would the process be exactly the same?
And so it's not sensible to me that if you look at the org charts of most companies, it all kind of looks like this.
And then you have one group that's for a business, and you have another for another business, you have another for another business, and they're all kind of supposedly autonomous.
And so none of that stuff makes any sense to me.
It just depends on what is it that we're trying to build
and what is the architecture of the company
that best suits to go build it.
That's number one.
In terms of information system
and how do you enable collaboration,
we kind of wired up like a neural network.
And the way that we say is that there's a phrase
in the company called mission is the boss. And so we figure out what is the mission of, what is the mission?
And we go wire up the best skills and the best teams and the best resources to achieve that
mission. And it cuts across the entire organization in a way that doesn't make any sense, but it looks
like a little bit like a neural network. And when you say mission, do you mean mission like
NVIDIA's mission is?
Build Hopper.
Yeah, okay, so it's not like further accelerated computing.
It's like we're shipping DJX Cloud.
Build Hopper, or somebody else's build a system for Hopper.
Somebody has built CUDA for Hopper.
Somebody's job is build CUDNN for CUDA for Hopper.
Somebody's job is the mission, right?
So your mission is to do something.
What are the trade-offs associated with that
versus the traditional structure?
The downside is the pressure on the leaders is fairly high.
And the reason for that is because
in a command and control system,
the person who you report to has more power than you.
And the reason why they have more power than you
is because they're closer to the source of information than you are. In our company,
the information is disseminated fairly quickly to a lot of different people, and it's usually
at a team level. So for example, just now I was in our robotics meeting, and we're talking about
certain things, and we're making some decisions. And there are new college grads in a room.
There's three vice presidents in a room.
There's two e-staffs in a room.
And at the moment that we decided together, we reasoned through some stuff.
We made a decision.
Everybody heard it at exactly the same time.
So nobody has more power than anybody else.
Does it make sense?
The new college grad learned at exactly the same time as the e-staff.
And so the executive staff and the leaders that
work for me and myself, you earn the right to have your job based on your ability to reason
through problems and helping other people succeed. And it's not because you have some
privileged information that I knew the answer was 3.7 and only I knew, you know, everybody knew.
When we did our most recent episode of NVIDIA part three that we just released,
we sort of did this thought exercise, especially over the last couple of years.
Your product shipping cycle has been very impressive, especially given the level of
technology that you are working with and the difficulty of this all. We sort of said like,
could you imagine Apple shipping two iPhones a year?
And we said that for illustrative purposes.
For illustrative purposes, not to pick on Apple or whatnot.
A large tech company shipping two flagship products
or their flagship product twice per year.
Yeah, or, you know, two WWDCs a year.
Yeah.
There seems to be something unique.
You can't really imagine that, whereas that happens here.
Are there other companies, either current or historically, that you look up to, admire, maybe took some of this inspiration from?
In the last 30 years, I've read my fair share of business books.
And as in everything you read, you're supposed to, first of all, enjoy it, right? Enjoy it,
be inspired by it, but not to adopt it. That's not the whole point of these books. The whole
point of these books is to share their experiences. And you're supposed to ask,
what does it mean to me in my world? And what does it mean to me in the context of what I'm
going through? What does this mean to me in the environment that I'm in? And what does it mean to me in the context of what I'm going through? What does this mean to me in the environment that I'm in? And what does this mean to me in what I'm trying to achieve? And what does
this mean to NVIDIA in the age of our company and the capability of our company? And so you're
supposed to ask yourself, what does it mean to you? And then from that point, being informed by
all these different things that we're learning, we're supposed to come up with our own strategies.
You know, what I just described is kind of how I go about everything. You're supposed to be inspired and learn from everybody else.
And the education's free, you know.
When somebody talks about a new product, you're supposed to go listen to it.
You're not supposed to ignore it.
You're supposed to go learn from it.
And it could be a competitor.
It could be adjacent industry.
It could be nothing to do with us.
The more we learn from what's happening out in the world, the better. But then you're supposed
to come back and ask yourself, you know, what does this mean to us? Yeah, you don't just want to
imitate them. That's right. Yeah. I love this tee-up of learning but not imitating and learning from a
wide array of sources. There's this sort of unbelievable third element, I think, to what NVIDIA has become today, and that's the
data center.
It's certainly not obvious.
I can't reason from Alex Nett and your engagement with the research community and social media
feed recommenders to you deciding and the company deciding, we're going to go on a five-year
all-in journey on the data center.
How did that happen?
Our journey to the data center happened,
I would say, almost 17 years ago.
I'm always being asked, I mean,
what are the challenges that the company could see someday?
And I've always felt that the fact that NVIDIA's technology is plugged into a computer
and that computer has to sit next to you
because it has to be connected to a monitor, that will limit our opportunity someday.
Because there are only so many desktop PCs that plug a GPU into. And there's only so many CRTs
and at the time, LCDs that we could possibly drive. So the question is, wouldn't it be amazing
if our computer doesn't have to be connected
to the viewing device,
that the separation of it made it possible
for us to compute somewhere else?
And one of our engineers came and showed it to me one day,
and it was really capturing the frame buffer,
encoding it into video,
and streaming it to a receiver device.
Separating computing from the viewing.
In many ways, that's cloud gaming.
In fact, that was when we started GFN.
We knew that GFN was going to be a journey that would take a long time because you're fighting all kinds of problems, including the speed of light.
Latency everywhere you look.
That's right.
For instance, GFN, GeForce Now.
GeForce Now.
Yeah.
Yeah, GeForce Now.
And we've been working on GeForce Now.
It all makes sense.
Your first cloud product.
That's right.
And look at GeForce Now was NVIDIA's first data center product.
And our second data center product was remote graphics, putting our GPUs in the world's
enterprise data centers, which then led us to our third product, which combined CUDA plus our GPU,
which became a supercomputer, which then worked towards more and more and more. And the reason
why it's so important is because the disconnection between where NVIDIA's computing is done versus where it's enjoyed,
if you can separate that, your market opportunity explodes.
Yeah, yeah.
And it was completely true.
And so we're no longer limited by the physical constraints
of the desktop PC sitting by your desk.
And we're not limited by one GPU per person.
And so it doesn't matter where it is anymore.
And so that was really
the great observation.
It's a good reminder.
You know, the data center segment
of NVIDIA's business to me
has become synonymous with
how is AI going?
And that's a false equivalence.
And it's interesting that
you were only this ready
to sort of explode in AI
and the data center
because you had three plus
previous products where you learned
how to build data center computers. Exactly. Even though those markets weren't these like
gigantic world-changing technology shifts the way that AI is, that's how you learned. Yeah,
that's right. You want to pave the way to future opportunities. You can't wait until the
opportunity is sitting in front of you for you to reach out
for it. And so you have to anticipate, you know, our job as CEOs to look around corners and
anticipate where will opportunities be someday. And even if I'm not exactly sure what and when,
how do I position the company to be near it, to be just standing kind of near under the tree,
and we can do a diving catch when the apple falls.
You guys know what I'm saying?
Yeah.
But you've got to be close enough to do the diving catch.
Rewind to 2015 and OpenAI.
If you hadn't been laying this groundwork in the data center,
you wouldn't be powering OpenAI right now.
But the idea that computing would be mostly done
away from the viewing device,
that the vast majority of computing would be done away from the computer itself,
that insight was good.
In fact, cloud computing, everything about today's computing is about separation of that.
And by putting it in a data center, we can overcome this latency problem,
meaning you're not going to overcome speed of light.
Speed of light end-to-end is only 120 milliseconds or something like that. It's not that long. From a data center to an
internet user. Anywhere on the planet, yeah. Oh, I see. And literally across the planet. Yeah,
right. So if you could solve that problem, approximately something like that, I forget
the number, but it's 70 milliseconds, 100 milliseconds, but it's not that long. And so
my point is, if you could remove the obstacles
everywhere else, then speed of light should be, you know, perfectly fine. And you could build
data centers as large as you like, and you can do amazing things. And this little tiny device that
we use as a computer or, you know, your TV as a computer, whatever computer, they can all
instantly become amazing. And so that insight, you know, 15 years ago was a good one.
So speaking of the speed of light, InfiniBand.
Yeah.
David's like begging me to go here.
I was at the same time.
You totally saw that InfiniBand would be way more useful,
way sooner than anyone else realized.
Acquiring Mellanox, I think you uniquely saw
that this was required to train large language models,
and you were super aggressive in acquiring that company.
Why did you see that when no one else saw that?
Well, there were several reasons for that.
First, if you want to be a data center company, building the processing chip isn't the way to do it.
A data center is distinguished from a desktop computer versus a cell phone, not the way to do it. A data center is distinguished
from a desktop computer versus a cell phone,
not by the processor in it.
A desktop computer in a data center uses the same CPUs,
uses the same GPUs, apparently, right?
Very close.
And so it's not the chip,
it's not the processing chip that describes it,
but it's the networking of it,
it's the infrastructure of it,
it's how the computing is distributed, how security is provided, how networking is done, you know, so on and so forth.
And so those characteristics are associated with Mellanox, not NVIDIA.
And so the day that I concluded that really NVIDIA wants to build computers of the future and computers of the future are going to be data centers,
embodied in data centers,
and we want to be a data center-oriented company,
then we really need to get into networking.
And so that was one.
The second thing is observation that,
whereas cloud computing started in hyperscale,
which is about taking commodity components,
a lot of users,
and virtualizing many users on top of one computer.
AI is really about distributed computing, where one job, one training job, is orchestrated across
millions of processors. And so it's the inverse of hyperscale almost. And the way that you design
a hyperscale computer with off-the-shelf commodity Ethernet, which is just fine for Hadoop, it's just fine for search queries,
it's just fine for all of those things.
But not when you're sharding a model across multiple racks.
Not when you're sharding a model across, right.
And so that observation says that the type of networking you want to do
is not exactly Ethernet,
and the way that we do networking for supercomputing is really quite ideal.
And so the combination of those two ideas convinced me that Mellanox is absolutely the right company
because they're the world's leading high-performance networking company.
And we've worked with them in so many different areas in high-performance computing already.
Plus, I really like the people.
The Israel team is world-class.
We have some 3,200 people there now,
and it was one of the best strategic decisions I'd ever made.
When we were researching, particularly part three of our NVIDIA series,
we talked to a lot of people, and many people told us
the Mellanox acquisition is one of, if not the best of all time
by any technology company.
I think so, too, yeah.
And it's so disconnected from the work that we normally do.
It was surprising to everybody.
But framed this way,
you were standing near where the action was
so you could figure out as soon as that Apple
sort of becomes available to purchase,
like, oh, LLMs are about to blow up.
I'm going to need that.
Everyone's going to need that.
I think I know that before anyone else does.
You want to position yourself
near opportunities.
You don't have to be that perfect.
You know,
you want to position yourself
near the tree.
And even if you don't catch
the apple before it hits the ground,
so long as you're the first one
to pick it up.
You want to position yourself close to the opportunities.
And so that's kind of a lot of my work,
is positioning the company near opportunities
and having the company having the skills
to monetize each one of the steps along the way
so that we can be sustainable.
What you just said reminds me of a great aphorism from Buffett and Munger,
which is it's better to be approximately right than exactly wrong.
Yeah, there you go. Yeah, that's a good one. That's a good one to live by.
Yeah.
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unmatched precision, head on over to huntress.com slash acquired or click the link in the show notes. I want to move away from NVIDIA, if you're okay with it,
and ask you some questions since we have a lot of founders
that listen to this show, sort of advice for company building.
The first one is, when you're starting a startup in the earliest days,
your biggest competitor is you don't make anything people want.
Like your company is likely to die just because people don't actually care as much as you do about what they're doing.
In the later days, you actually have to be very thoughtful about competitive strategy.
And I'm curious, what would be your advice to companies that have product market fit, that are starting to grow, they're in
interesting growing markets. Where should they look for competition and how should they handle it?
Well, there are all kinds of ways to think about competition. We prefer to position ourselves
in a way that serves a need that usually hasn't emerged.
I've heard you or others in NVIDIA,
I think you used the phrase zero billion dollar markets. Yeah, that's exactly right. It's our way
of saying there's no market yet, but we believe there will be one. And usually when you're
positioned there, everybody's trying to figure out why are you here, right? Because when we first
got into automotive, because we believed
that in the future
the car is going to be
largely software,
and if it's going to be
largely software,
a really incredible
computer is necessary.
And so when we
positioned ourselves there,
most people,
I still remember
one of the CTOs
told me,
you know what,
cars cannot tolerate
the blue screen of death.
I don't think anybody
can tolerate that,
but that doesn't change the fact that someday
every car will be a software-defined car.
And I think 15 years later, we're largely right.
And so oftentimes there's non-consumption,
and we like to navigate our company there.
And by doing that, by the time that you,
that the market emerges,
it's very likely
there aren't that many competitors
shaped that way.
And so we were early in PC gaming
and today NVIDIA is very large
in PC gaming.
We reimagined what a design workstation
would be like.
And today,
just about every workstation on the planet
uses NVIDIA's technology.
We reimagined how supercomputing ought to be done
and who should benefit from supercomputing,
that we would democratize it.
And look, today, NVIDIA's accelerated computing
is quite large.
And we reimagined how software would be done.
And today, it's called machine learning.
And how computing would be done, we call it AI. And so we reimagined how software would be done. And today it's called machine learning and how computing would be done.
We call it AI.
And so we reimagined these kind of things,
try to do that about a decade in advance.
And so we spent about a decade in $0 billion markets.
And today I spent a lot of time on Omniverse.
And Omniverse is a classic example
of a $0 billion business.
There's like 40 customers now, something like that.
Amazon, BMW.
Yeah, no, it's cool.
It's cool.
So let's say you do get this great 10-year lead,
but then other people figure it out
and you got people nipping at your heels.
What are some structural things
that someone who's building a business can do
to sort of stay ahead?
And you can just keep your pedal to the metal
and say, we're going to outwork them
and we're going to be smarter.
And like that works to some extent, but those are tactics.
What strategically can you do to sort of make sure that you can maintain that lead?
Oftentimes, if you created the market, you ended up having, you know, what people describe as moats.
Because if you build your product right, and it's enabled an entire ecosystem around you to help serve that end market, you've essentially created a platform.
Sometimes it's a product-based platform.
Sometimes it's a service-based platform.
Sometimes it's a technology-based platform. and you were mindful about helping the ecosystem succeed with you,
you ended up having this network of networks
and all these developers and all these customers who are built around you.
And that network is essentially your moat.
And so, you know, I don't love thinking about it in the context of a moat.
And the reason for that is because you're now focused on building stuff
around your castle. I tend to like thinking about things in the context of building a network.
And that network is about enabling other people to enjoy the success of the final market.
You know, that you're not the only company that enjoys it, but you're enjoying it with a whole
bunch of other people, including me.
I'm so glad you brought this up,
because I wanted to ask you,
in my mind at least, and it sounds like in yours too,
NVIDIA is absolutely a platform company,
of which there are very few
meaningful platform companies in the world.
I think it's also fair to say that when you started,
for the first few years, you were a technology company
and not a platform company. Every example I can think of, of a company that tried to start as a
platform company fails. You got to start as a technology first. When did you think about making
that transition to being a platform? Like your first graphics cards were technology. They weren't,
there was no CUDA, there was no platform. Yeah. What you observed is not wrong. However, inside
our company, we were always a platform company.
And the reason for that is because from the very first day of our company, we had this architecture called UDA.
It's the OODA of CUDA.
CUDA is Compute Unified Device Architecture.
That's right.
And the reason for that is because what we've done, what we essentially did in the beginning, even though Reva 128 only had computer graphics, the architecture described accelerators of all kinds.
And we would take that architecture and developers would program to it.
In fact, NVIDIA's first strategy, business strategy, was we were going to be a game console inside the PC.
And a game console needs developers,
which is the reason why NVIDIA, a long time ago,
one of our first employees was a developer relations person.
And so it's the reason why we knew all the game developers
and all the 3D developers, and we knew everyone.
So was the original business plan to like...
Sort of like to build DirectX.
Yeah, compete with Nintendo and Sega as like with PCs?
In fact, the original NVIDIA architecture was called DirectNV.
Direct NVIDIA, yeah.
And DirectX was an API that made it possible for operating system
to directly connect hardware.
But DirectX didn't exist when you started NVIDIA, right?
And that's what made your strategy wrong
for the first couple of years.
In 1993, we had DirectNVIDIA.
Yeah.
And which in 1995 became, you know,
well, DirectX came out.
So this is an important lesson.
We were always a developer-oriented company.
The initial attempt was,
we will get the developers to build on DirectNV,
and then they'll build for our chips, and then we'll have a platform.
Yeah, exactly.
What played out is Microsoft already had all these developer relationships,
so you learn the lesson the hard way of like, yikes, we just got to slide into that.
I mean, that's what Microsoft did back in the day.
They're like, oh, that could be a developer platform.
We'll take that. Thank you.
No, but they had a lot.
They did it very differently, and they did a lot of things right. We did a lot
of things wrong.
You were competing against Microsoft in the 90s.
I mean, that's... It's like trying to compete against
NVIDIA today. No, it's a lot
different, but I appreciate that.
But we were nowhere near
competing with them.
If you look now, when CUDA came along,
there was OpenGL, there was DirectX,
but there's still another extension, if you will, and that extension is CUDA.
And that CUDA extension allows a chip that got paid for running DirectX and OpenGL to create an install base for CUDA.
Yeah.
And so that's the NVIDIA strategy. And is this why you were so militant? And I think from our research,
it really was you being militant
that every NVIDIA chip will run CUDA?
Yeah, if you're a computing platform,
everything's got to be compatible.
We are the only accelerator on the planet
where every single accelerator
is architecturally compatible with the others.
None has ever existed.
There are literally a couple of hundred million,
right?
250 million,
300 million installed
base of active CUDA GPUs
being used in the world today.
And they're all
architecturally compatible.
How would you have
a computing platform
if, you know,
NV30 and NV35
and NV39
and NV40,
they're all different.
Right? At 30 years, they're all different.
Right?
At 30 years,
it's all completely compatible.
And so,
that's the only unnegotiable rule
in our company.
Everything else
is negotiable.
I mean,
and I guess
Kudo was a rebirth
of UDA,
but understanding this now,
UDA going all the way back,
it really is all the way back
to all the chips
you've ever made.
Yeah, yeah, yeah.
In fact,
UDA goes all the way back to all of It really is all the way back to all the chips you've ever made. Yeah, yeah, yeah. In fact, UDA goes all the way back
to all of our chips today.
Wow.
For the record,
I didn't help any of the founding CEOs
that are listening.
I got to tell you,
while you were asking that question,
what lessons would I impart?
I don't know.
I mean, the characteristics
of successful companies
and successful CEOs,
I think are fairly well described. There are a whole bunch of them. I just think starting successful companies are
insanely hard. It's just insanely hard. And when I see these amazing companies getting built,
I have nothing but admiration and respect because I just know that it's insanely hard.
And I think that everybody did many similar things. There are some good,
smart things that people do. There are some dumb things that you can do.
But you could do all the right smart things and still fail. You could do a whole bunch of dumb
things, and I did many of them, and still succeed. So obviously, that's not exactly right. I think
skills are the things that you can learn along the way, but at important
moments, certain circumstances have to come together. And I do think that the market has to
be one of the agents to help you succeed. It's not enough, obviously, because a lot of people
still fail. Do you remember any moments in NVIDIA's history where you're like,
oh, we made a bunch of wrong decisions, but somehow we got saved
because it takes the sum of all the luck and all the skill in order to succeed.
Do you remember any moments where you're like...
I actually thought that you starting with Revo 128 was spot on.
Revo 128, as I mentioned, the number of smart decisions we made,
which are smart to this day,
how we design chips is exactly the same to this day. Because gosh, nobody's ever done it back then. And we pulled every trick in the book
in a desperation because we had no other choice. Well, guess what? That's the way things ought to
be done. And now everybody does it that way. Everybody does it because why should you do
things twice if you can do it once? Why tape out a chip seven times if you could tape it out one
time, right? And so the most efficient, the most cost-effective, the most competitive,
speed is technology, right? Speed is performance. Time to market is performance. All of those things
apply. So why do things twice if you could do it once? And so Revo 128 made a lot of great decisions in how we spec products,
how we think about market needs and lack of, and how do we judge markets and all of those.
We made some amazingly good decisions. Yeah, we were back against the wall. We only had one more
shot to do it.
Once you pull out all the stops and you see what you're capable of, why would you put stops in next time?
Exactly. Let's keep the stops out all the time.
That's right. Every time. That's right.
Is it fair to say, though, maybe on the luck side of the equation,
thinking back to 1997,
that that was the moment where
consumers
tipped to really, really
valuing 3D graphical performance in games?
Oh, yeah. So, for example, luck. Let's talk about luck.
If Carmack hadn't decided to use acceleration,
because remember, Doom was completely software rendered.
And the NVIDIA philosophy was that although general-purpose computing is a fabulous thing
and is going to enable software and IT and everything,
we felt that there were applications that wouldn't be possible
or would be costly if it wasn't accelerated.
It should be accelerated.
And 3D graphics was one of them, but it wasn't the only one.
And it just happens to be the first one and a really great one.
And I still remember the first times we met John,
he was quite emphatic about using CPUs,
and his software render was really good.
I mean, quite frankly, if you look at Doom,
the performance of Doom was really hard to achieve,
even with accelerators at the time.
You know, if you didn't filter,
if you didn't have to do bilinear filtering,
it did a pretty good job.
The problem with Doom, though, was you needed Carmack to program it.
Yeah, you needed Carmack to program it, exactly.
It was a genius piece of code.
But nonetheless, software renders did a really good job.
And if he hadn't decided to go to OpenGL and accelerate for Quake,
frankly, what would be the killer app that put us here?
Right.
And so Carmack and Sweeney, both between Unreal and Quake,
created the first two killer applications
for consumer 3D.
Yeah.
And so I owe them a great deal.
I want to come back real quick to,
you know, you said you told these stories
and you're like,
well, I don't know what founders can take from that.
I actually do think, you know,
if you look at all the big tech companies today,
perhaps with the exception of Google, they did all start, and understanding this now about you,
by addressing developers, planning to build a platform and tools for developers. You know,
all of them. Apple. Not Amazon. Well, I guess with AWS, that's how AWS started. So I think that
actually is a lesson to your point of like. That won't guarantee success by any means,
but that'll get you hanging around a tree if the apple falls.
Yeah.
As many good ideas as we have,
you don't have all the world's good ideas.
And the benefit of having developers
is you get to see a lot of good ideas.
Yep.
Yeah.
Well, as we start to drift toward the end here,
we've spent a lot of time on the past, and I want to think about the future a little bit. I here, we spent a lot of time on the past.
And I want to think about the future a little bit.
I'm sure you spend a lot of time on this being on the cutting edge of AI.
You know, we're moving into an era where the productivity that software can accomplish
when a person is using software can massively amplify the impact and the value that they're
creating, which has to be amazing for humanity in the long run.
In the short term, it's going to be inevitably bumpy as we sort of figure out what that means. What do
you think some of the solutions are as AI gets more and more powerful and better at accelerating
productivity for all the displaced jobs that are going to come from it? Well, first of all, we have
to keep AI safe. And there's a couple of different areas of AI safety that's really important. Obviously, in robotics and self-driving car, there's a whole field of AI safety, and we've dedicated ourselves to functional safety and active safety and all kinds of different areas of safety. to apply human in the loop? When is it okay for human not to be in the loop? How do you get to a
point where increasingly human doesn't have to be in the loop, but human largely in the loop?
In the case of information safety, obviously bias, false information, and appreciating the
rights of artists and creators, that whole area deserves a lot of attention. And you've seen some
of the work that we've done. Instead of
scraping the internet, we partnered with Getty and Shutterstock to create a commercially fair
way of applying artificial intelligence generated AI. In the area of large language models and the
future of increasingly greater agency AI, clearly the answer is for as long as it's sensible,
and I think it's going to be sensible for a long time,
is human in the loop.
The ability for an AI to self-learn and improve and change
out in the wild in a digital form should be avoided.
And we should collect data, we should carry the data,
we should train the model, we should test the data we should train the model we should
you know test the model validate the model before we release it on the wild again so human is in the
loop yep there are a lot of different industries that have already demonstrated how to build
systems that are safe and good for humanity and obviously the way autopilot works for for a plane
and and two pilot system and then air traffic control and redundancy and diversity.
And all of the basic philosophies of designing safe systems apply as well in self-driving cars and so on and so forth.
And so I think there's a lot of models of creating safe AI, and I think we need to apply them. With respect to automation, my feeling is that,
and we'll see, but it is more likely that AI is going to create more jobs in the near term. The
question is, what's the definition of near term? And the reason for that is the first thing that
happens with productivity is prosperity. And prosperity, when the companies get more successful,
they hire more people because they want to expand into more areas. And prosperity, when the companies get more successful, they hire more people because
they want to expand into more areas. And so the question is, if you think about a company and say,
okay, if we improve the productivity, then they need fewer people. Well, that's because the
company has no more ideas, but that's not true for most companies. If you become more productive
and the company becomes more profitable, usually they hire more people to expand into new areas.
And so long as we believe that there are more areas to expand into, that there are more ideas in drugs, drug discovery, there are more ideas in transportation, there are more ideas in retail, there are more ideas in entertainment, that there's more ideas in technology. So long as we believe that there are
more ideas, the prosperity of the industry, which comes from improved productivity, results in hiring
more people, more ideas. Now, you go back in history, we can fairly say that today's industry
is larger than the world's industries a thousand years ago. And the reason for that is because obviously humans have a lot of ideas. And I think that there's plenty of ideas yet for prosperity and plenty
of ideas that can be begat from productivity improvements. But my sense is that it's likely
to generate jobs. Now, obviously, net generation of jobs doesn't guarantee that any one human doesn't get fired.
Okay, I mean, that's obviously true.
And it's more likely that someone will lose a job to someone else, some other human that uses an AI.
And not likely to an AI, but to some other human that uses an AI.
And so I think the first thing that everybody should do is learn how to use AI so that they can augment their own productivity. And every company should augment their own productivity
to be more productive so that they can have more prosperity, hire more people.
And so I think jobs will change. My guess is that we'll actually have higher employment,
we'll create more jobs. I think industries will be more productive. And many of the industries that are currently
suffering from lack of labor, workforce is likely to use AI to get themselves off the
feet and get back to growth and prosperity. So I see it a little bit differently, but I do think
that jobs will be affected. And I'd encourage everybody just to learn AI.
This is appropriate.
There's a version of something we talk about a lot on Acquired.
We call it the Moritz Corollary to Moore's Law, after Mike Moritz from Sequoia.
Sequoia was the first investor in our company.
Yeah, of course, yeah.
The great story behind it is that when Mike was taking over for Don Valentine with Doug,
he was sitting and looking at Sequoia's returns, and he was looking at fund three or four. The great story behind it is that when Mike was taking over for Don Valentine with Doug,
he was sitting and looking at Sequoia's returns, and he was looking at fund three or four,
I think it was four maybe that had Cisco in it.
And he was like, how are we ever going to top that?
You know, I can't, I can't, you know, Don's going to have us beat, we're never going to beat that.
And he thought about it and he realized that, well, as compute gets cheaper,
and it can access more areas of the economy because it gets cheaper and can get adopted more widely, well, then the markets that we can address should get bigger.
Yeah.
And AI, your argument is basically AI will do the same thing.
Exactly.
I just gave you exactly the same example that, in fact, productivity doesn't result in us doing
less. Productivity usually results in us doing more.
Everything we do will be easier,
but we'll end up doing more.
Because we have infinite ambition.
The world has infinite ambition.
And so if a company is more profitable,
they tend to hire more people to do more.
Yeah.
That's true.
Technology is a lever and the place where the idea kind of falls
down is that like, that we would be satisfied. Yeah. Humans have never ending ambition. No,
humans will always expand and consume more energy and attempt to pursue more ideas. That has always
been true of every version of our species. Yeah. Over time. We want to thank our longtime friend of the show,
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Yeah, Vanta is the perfect example of the quote that we talk about all the time here on Acquired,
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taste better, i.e. spend your time and resources only on what's actually going to move the needle
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We have a few lightning round questions
we want to ask you.
And then we have a very fun...
I can't think that fast.
We'll open with an easy one
based on all these conference rooms we see named around here.
Favorite sci-fi book?
I've never read a sci-fi book before.
No, come on.
What's with the obsession with Star Trek?
I watch the TV show.
Okay, favorite sci-fi TV show.
Star Trek's my favorite.
I saw V'ger out there on the way in. That's a good conference room name. V'ger my favorite. Yeah, Star Trek's my favorite.
I saw V'ger out there on the way in.
It's a good conference room name.
V'ger's an excellent one, yeah.
Yeah.
What car is your daily driver these days?
And related question, do you still have the Supra?
Oh, it's one of my favorite cars and also favorite memories. You guys might not know this, but Lori and I got engaged Christmas one year, and we drove back in my brand new Supra, and we totaled it.
We were this close to the end.
Thank God you didn't.
But nonetheless, it wasn't my fault. It wasn't the Supra's fault.
But it's a remarkable—
The one time when it wasn't the Supra's fault.
I love that car.
I'm driven these days for security reasons and others,
but I'm driven in the Mercedes EQS.
It's a great car.
Ah, nice.
Yeah, great car.
Nice.
Using NVIDIA technology?
Yeah, we're in the central computer.
Sweet.
I know we already talked a little bit about business books,
but one or two favorites that you've taken something from?
Clay Christensen, I think, the series is the best.
I mean, there's just no two ways about it. And the reason for that is because it's so intuitive and so sensible.
It's approachable.
But I read a whole bunch of them, and I read just about all of them.
I really enjoyed Andy Grove's books.
They're all really good.
Awesome.
Favorite characteristic of Don Valentine?
Grumpy, but endearing.
And what he said to me the last time as he decided to invest in our company, he says, if you lose my money, I'll kill you.
Of course he did.
And then over the course of the decades, the years have followed, when something is nice written about us in Mercury News, it seems like he wrote it in a crayon. He'll say, good job, Don.
Just write over the newspaper, just good job, Don.
And he mails it to me.
And I hope I've kept them.
But anyways, you could tell he's a real sweetheart.
But he cares about the companies.
He's a special character.
Yeah, he's incredible.
What is something that you believe today that 40-year-old Jensen would have pushed back on
and said, no, I disagree?
There's plenty of time.
Yeah, there's plenty of time.
If you prioritize yourself properly
and you make sure that you don't let Outlook
be the controller of your time. There's plenty of time.
Plenty of time in the day?
Plenty of time to achieve things?
Yeah, to do anything.
Just don't do everything.
Prioritize your life.
Make sacrifices.
Don't let Outlook control what you do every day.
Notice I was late to our meeting.
And the reason for that, by the time I looked up, I, oh my gosh, you know, Ben and Dave are waiting.
You know, it's already-
We have time.
Yeah, exactly.
Didn't stop this from being a great job.
No, but you have to prioritize your time really carefully
and don't let outlook determine that.
Love that.
What are you afraid of, if anything?
I'm afraid of the same things today
that I was in the very beginning of this company,
which is letting the employees down.
You have a lot of people who joined your company
because they believe in your hopes and dreams
and they've adopted it as their hopes and dreams.
And you want to be right for them.
You want to be successful for them.
You want them to be able to build a great life as well as help you build a great company
and be able to build a great career.
You want them to have to enjoy all of that.
And these days, I want them to be able to enjoy the things I've had the benefit of enjoying
and all the great success I've enjoyed.
I want them to be able to enjoy all of that.
And so I think the greatest fear is that you let them down.
What point did you realize that you weren't going to have another job?
That, like, this was it?
I just, I don't change jobs.
You know, if it wasn't because of Chris and Curtis convincing me to do NVIDIA,
I would still be at LSI Logic today.
I'm certain of it.
Wow.
Really?
Yeah, yeah.
I'm certain of it.
I would keep doing what I'm doing.
And at the time that I was there,
I was completely dedicated and focused on helping LSI Logic
be the best company it could be.
And I was LSI Logic's best ambassador.
I've got great friends to this day that I've known from LSI Logic be the best company it could be. And I was LSI Logic's best ambassador. I've got great
friends that to this day that I've known from LSI Logic. It's a company I loved then, I love
dearly today. I know exactly why it went. The revolutionary impact it had on chip design and
system design and computer design. In my estimation, one of the most important companies that ever came to Silicon Valley and
changed everything about how computers were made. It put me in the epicenter of some of the most
important events in computer industry. It led me to meeting Chris and Curtis and Andy Bechtolsheim
and John Rubenstein and, you know, some of the most important people in the world. And
Frank that I was with the other day and just I mean the list goes on and so
LSI
Logic was really important to me and
I would still be there.
Who knows what LSI Logic would have
become if I were still there, right?
And so that's kind of how my mind
works. Powering the AI of the world.
Yeah, exactly. I mean I might be doing
the same thing I'm doing today. I got the sense from
remembering back to part one of our series on NVIDIA.
But until I'm fired, this is my last job.
I got the sense that LSI Logic might have also changed your perspective and philosophy about computing too.
The sense we got from the research was that when right out of school and when you
first went to AMD first, right? Yeah. You believed that like kind of a version of that was it the
Jerry Sanders real men have fabs like you need to do the whole stack like you got to do everything
and that LSI logic changed you. What LSI logic did was realized that you can express transistors and logical gates and chip functionality in high
level languages. That by raising the level of abstraction in what is now called high level
design, it was coined by Harvey Jones, who's on NVIDIA's board, and I met him way back in the
early days of Synopsys. But during that time,
there was this belief that you can express chip design in high-level languages. And by doing so,
you could take advantage of optimizing compilers and optimization logic and tools and be a lot
more productive. That logic was so sensible to me, and I was 21 years old at the time, and I wanted to
pursue that vision. Now, frankly, that idea happened in machine learning. It happened in
software programming. I want to see it happen in digital biology so that we can think about
biology in a much higher level language. Probably a large language model would be the way to make it representable.
That transition was so revolutionary.
I thought that was the best thing that ever happened to the industry,
and I was really happy to be part of it, and I was at ground zero.
And so I saw one industry change, revolutionize another industry.
And if not for LSI Logic doing the work that it did, synopsis shortly after, then why would the computer industry be where it is today?
Yeah. It's really, really terrific. I was at the right place at the right time to see all that.
That's super cool. And it sounded like the CEO of LSI Logic put a good
word in for you with Don Valentine. I didn't know how to write a business plan. Which it turns out
is not actually important. No, no, no. It turns out that making a financial forecast that nobody
knows is going to be right or wrong turns out not to be that important. But the important things that a business plan
probably could have teased out,
I think that the art
of writing a business plan
ought to be much, much shorter.
And it forces you to condense,
you know, what is the true problem
you're trying to solve?
What is the unmet need
that you believe will emerge?
And what is it that you're going to do
that is sufficiently hard
that when everybody else
finds out it's a good idea, they're not going to swarm it and make you obsolete?
And so it has to be sufficiently hard to do.
There are a whole bunch of other skills that are involved in just product and positioning and pricing and go-to-market and all that kind of stuff.
But those are skills, and you can learn those things easily.
The stuff that is really, really hard is the essence of what I described. And I did that okay, but I had no idea how to
write the business plan. And I was fortunate that Wolf Corrigan was so pleased with me and the work
that I did when I was at LSLogic. He called up Don Valentine and told Don, you know, invest in this kid and he's going to come your way. And so I was,
you know, I was set up for success from that moment and got us on the ground.
As long as he didn't lose the money.
I think Sequoia did okay.
I think we probably are one of the best investments they've ever made.
Have they held through today? The VC partner is still on the board, Mark Stevens. Yeah, I think we probably are one of the best investments they've ever made. Have they held through today?
The VC partner is still on the board, Mark Stevens.
Yeah, Mark Hill.
Yeah, all these years.
The two founding VCs are still on the board.
Sutter Hill and Sequoia?
Yeah, Tench Cox and Mark Stevens.
I don't think that ever happens.
Yeah, amazing.
We are singular in that circumstance, I believe.
They've added value this whole time, been inspiring this whole time,
gave great wisdom and great support.
But they also were so entertaining. They haven't killed you yet.
No, not yet.
But they've been entertained by the company, inspired by the company, and enriched by the company.
And so they stayed with it.
And I'm really grateful.
Well, in that being, our final question for you. It's 2023, 30 years, anniversary of the founding of NVIDIA.
If you were magically 30 years old again today in 2023,
and you were going to Denny's with your two best friends
who are the two smartest people you know,
and you're talking about starting a company,
what are you talking about starting?
I wouldn't do it.
I know. And the reason for that is really quite simple. Ignoring the company that we would start.
First of all, I'm not exactly sure. The reason why I wouldn't do it, and it goes back to why
it's so hard, is building a company and building a video turned out to have been a million times
harder than I expected it to be, any of us expected it to be.
And at that time, if we realized the pain and suffering and just how vulnerable you're going to feel and the challenges that you're going to endure, the embarrassment and the shame and the list of all the things that go wrong, I don't think anybody would start a company.
Nobody in their right mind would do it.
And I think that that's kind of the superpower of a entrepreneur.
They don't know how hard it is.
And they only ask themselves, how hard can it be?
And to this day, I trick my brain into thinking, how hard can it be?
Because you have to. Still, when you wake up in the morning. thinking, how hard can it be? Because you have to.
Still, when you wake up in the morning?
Yep.
How hard can it be?
Everything that we're doing, how hard can it be?
Omniverse, how hard can it be?
I don't get the sense, though, that you're planning to retire anytime soon, though.
No, no, I'm still young.
You could choose to say, like, whoa, this is too hard.
The trick is still working.
The trick is still working.
I'm still enjoying myself immensely, and I'm adding a little bit of value, but that's
really the trick of an entrepreneur. You have to get yourself to believe that it's not that hard
because it's way harder than you think. And so if I go taking all of my knowledge now and I go back
and I said, I'm going to endure that whole journey again, I think it's too much.
It is just too much.
Do you have any suggestions on any kind of support system or a way to get through the emotional trauma that comes with building something like this?
Family and friends and all the colleagues we have here.
I'm surrounded by people who've been here for 30 years.
Chris has been here for 30 years, right? Chris has been here for
30 years, and Jeff Fisher has been here 30 years, Dwight's been here 30 years, and Jonah and Brian
have been here, you know, 25 some years, and probably longer than that, and, you know, Joe
Greco's been here 30 years. I'm surrounded by these people that never one time gave up, and
they never one time gave up on me, and that's the entire ball of wax, you know?
And to be able to go home
and have your family be fully committed
to everything that you're trying to do
and thick or thin, they're proud of you
and proud of the company.
And you kind of need that.
You need the unwavering support of people around you.
You know, Jim Gaithers and the, you know, the Tench Coxes and Mark Stevens and, you know,
Harvey Jones and all the early people of our company,
the Bill Millers,
they not one time gave up on the company and us.
And you kind of, you need that.
Not kind of need that, you need that.
And I'm pretty sure that almost every successful company
and entrepreneurs that have gone through some difficult challenges, they had that support system around them.
I can only imagine how meaningful that is. I mean, I know how meaningful that is in any company, but for you, I feel like the NVIDIA journey is particularly amplified on these dimensions, right?
Yeah, not normal. You know, you went through two, if not three,
80% plus drawdowns in the public markets.
To have investors who've stuck with you
from day one through that must be just like
so much support.
Yeah, yeah.
It is incredible.
And you hate that any of that stuff happened
and most of it is out of your control.
But 80% fall, it's an extraordinary thing, no matter how you look at it.
And I forget exactly, but we traded down at about a couple of two, three billion dollars in market value for a while because of
the decision we made and going into CUDA and all that work. And your belief system has to be really,
really strong. You know, you have to really, really believe it and really, really want it.
Otherwise, it's just too much to endure. I mean, because, you know, everybody's questioning you
and employees aren't questioning you, but employees have questions.
Right.
People outside are questioning you.
And it's a little embarrassing.
It's like, you know, when your stock price gets hit, it's embarrassing no matter how you think about it.
And it's hard to explain, you know.
And so there's no good answers to any of that stuff.
You know, CEOs are human and companies are built of humans.
And these challenges are hard to endure. Ben had an appropriate comment on our
most recent episode on you all where we were talking about, you know, the current situation
in NVIDIA. I think you said for any other company this would be a precarious spot to be in,
but for NVIDIA... This is kind of old hat. You guys are familiar with these
large swings in amplitude.
The thing to keep in mind
is at all times,
what is the market opportunity
that you're engaging?
That informs
your size.
I was told a long time ago that NVIDIA
can never be larger than a billion dollars.
Obviously, it's an underestimation, under-imagination of the size of the opportunity.
It is the case that no chip company can ever be so big.
But if you're not a chip company, then why is that applied to you?
And this is the extraordinary thing about technology right now,
is technology is a tool, and it's only so large.
What's unique about our current circumstance today is that we're in the manufacturing of intelligence.
We're in the manufacturing of work world.
That's AI.
And the world of tasks, doing work, productive, generative AI work, generative intelligent work, that market size is enormous.
It's measured in trillions.
One way to think about that is if you built a chip for a car, how many cars are there and how many chips would they consume?
That's one way to think about that. However, if you build a system that, whenever needed, assisted in the driving of the car,
what's the value of an autonomous chauffeur every now and then? And so now the market,
obviously, the problem becomes much larger, the opportunity becomes larger. You know, what would it be like if we were to
magically conjure up a chauffeur for everybody who has a car? And, you know, how big is that
market? And obviously, that's a much, much larger market. And so, the technology industry is that,
you know, what we've discovered, what NVIDIA has discovered, and what some of them discovered,
is that by separating ourselves
from being a chip company,
but building on top of a chip
and you're now in the ad company,
the market opportunity has grown
by probably a thousand times.
You know, don't be surprised
if technology companies
become much larger in the future
because what you produce
is something very different.
And that's the kind of the way to think about
how large can your opportunity, how large can you be.
It has everything to do with the size of the opportunity.
Yep.
Well, Jensen, thank you so much.
Thank you.
Woo, David, that was awesome.
So fun.
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I know, the hamburger bar on our website is expanding.
Expanding, I know. That's how you know we're becoming enterprise.
Wait till we have a mega menu,
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What is the acquired solution that we can sell?
That's true.
We got to find that.
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