Acquired - Nvidia Part I: The GPU Company (1993-2006)
Episode Date: March 28, 2022He wears signature leather jackets. He can bench press more than you. He makes cars that drive themselves. He’s cheated death — both corporate and personal — too many times to count, an...d he runs the 8th most valuable company in the world. Nope, he's not Elon Musk, he’s Jensen Huang — the most badass CEO in semiconductor history. Today we tell the first chapter of his and Nvidia’s incredible story. You’ll want to buckle up for this one! This episode has video! You can watch it on YouTube. Sponsors:ServiceNow: https://bit.ly/acqsnaiagentsHuntress: https://bit.ly/acqhuntressVanta: https://bit.ly/acquiredvantaMore Acquired!:Get email updates with hints on next episode and follow-ups from recent episodesJoin the SlackSubscribe to ACQ2Merch Store!Links:Shoot to Kill: https://www.forbes.com/global/2008/0107/070.html?sh=261e2068d077Episode sources: https://docs.google.com/document/d/1wt5jSpqjsRuYU00pq_ABWTM0iJ68hjMceF9XrreYPko/edit?usp=sharingCarve Outs:Starting Strength: https://startingstrength.comElden Ring: https://en.bandainamcoent.eu/elden-ring/elden-ringNote: Acquired hosts and guests may hold assets discussed in this episode. This podcast is not investment advice, and is intended for informational and entertainment purposes only. You should do your own research and make your own independent decisions when considering any financial transactions.
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Welcome Sit me down, say it straight, another story on the way, we've got the truth.
Welcome to Season 10, Episode 5 of Acquired, the podcast about great technology companies
and the stories and playbooks behind them. I'm Ben Gilbert, and I'm the co-founder and
managing director of Seattle-based Pioneer Square Labs and our venture fund, PSL Ventures.
And I'm David Rosenthal, and I am an angel investor based in San Francisco.
And we are your hosts. It is the eighth largest company in the world by market cap.
Dang. When NVIDIA began in 1993, it made computer graphics chips in a brutally competitive and low
margin market. There were 90 undifferentiated competitors all doing basically
the same thing at the same time. And yet today, they have an 83% market share of standalone GPUs,
that's graphics processing units, for those of you starting with us from square one,
that are supplied for desktop and laptop computers.
Ben, you're telling like the whole story here.
Sorry, sorry. I'll just,
I'll tease a few things here. So not only that, but of course, followers of NVIDIA know that they
recently pioneered a completely new market, the hardware and software development tools
to power machine learning, neural networks, deep learning, all of this in the cloud and the data
center, which obviously is proving to define this whole decade of computing.
And as David and I began our research, we realized this really could be a book and like
a thriller of a book since the co-founder and CEO Jensen Huang really has bet the company,
like the whole company, three separate times, nearly going bankrupt each time.
But obviously, as we reflect back here today, that certainly
did not happen. All right, so here's everything you need to know about Jensen. The CliffsNotes,
before we talk for like six hours about him, the dude used to drive a Toyota Supra,
like a Fast and the Furious style, like a death machine. And he almost died. He got in like a
huge accident. Just one more way he is like Elon
Musk. Oh man, crazy. Well, because we have way too much here for one episode, we'll save the
stories on machine learning for next time. Today, we are going to tell the wild story of NVIDIA's
founding to its rise in prominence, powering the computer graphics and gaming revolution.
This really is a story of true invention and innovation. It reminds you that
engineering breakthroughs really do push our world forward. And in saying that, just kind of set some
context, this is a story that takes place from about 1993 to kind of the mid to late 2000s.
And as hyped as NVIDIA has been over the last five years, obviously with the stock
run up and everyone's excitement around the company, I think Jensen is still an underrated
CEO, even rated where the NVIDIA bulls have put him. I think Jensen is one of those people where
like, if you know about him, you know what we're talking about and you have unbelievable reverence,
but I think not enough people really know. Just one more Jensen quote before we get into the episode. This is the
best. My will to survive exceeds almost everybody else's will to kill me. Amazing.
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share your experience as a listener with others. All right, listeners, this is not financial advice.
We may hold positions in things we discuss on this show. This is for entertainment and
informational purposes only. And David, take us in. So we start in February of 1963. What's going on in Silicon
Valley in 1963? Let's see. Fairchild had already started, I think. And Silicon Valley was like
underway, but it was early days. But we start not in Silicon Valley, but in Taiwan. Yes.
The southern part of the island of Taiwan with the birth of Jen Soon Hwang, later Americanized
to Jensen, Jensen Hwang.
So his dad was an engineer for the air conditioning company carrier. Oh yeah. Yeah. You see those like big,
like industrial air conditioning units on buildings and stuff. And when Jensen is four,
his dad goes on a company training to America, to New York city. And he was like, wow, you know,
this is amazing. I want my kids to grow up here and to have all the opportunities that are
available. So he comes home, Jensen's four, Jensen has an older brother who's a couple of years
older, you know, like nobody speaks English. So his mom gets an English dictionary and picks 10
words every day, grills the two kids and like quizzes them and teaches them English out of
the dictionary.
Now, if you listen to Jensen, where does that accent come from? Because it's not what you would think. The family ends up moving to Thailand a few years later. And then when they're living
in Thailand and Jensen is nine, they finally decide that this is the right time to send the
kids to America. Now, the parents can't move to America yet. They don't have enough money, but they found a boarding school in America that is cheap enough that they can afford.
It is called Oneida Baptist Institute and it is in Eastern Kentucky, the sticks of Kentucky.
Jensen would later say that he and his brother were the first foreigners to attend this school
and they're pretty sure they were the first Chinese people ever in the town of Oneida. Whoa. Well, it turns
out that the reason that this school, OBI, Oneida Baptist Institute was so cheap was it's actually
not a prep school. It's a reform school. So this is a school for troubled kids. It's a reform school. So Jensen's roommate,
when he shows up as a nine-year-old, is a 17-year-old kid who had just gotten out of prison
and was recovering from seven stab wounds that he got in a knife fight.
Classic American journey right here.
And amazingly, this is so Jensen. They become great friends, even though this kid is eight years older than him, like twice his age, basically, from a way different background.
Jensen helps him with math, and he gets Jensen into weightlifting.
So you see Jensen today, and you're like, that dude is jacked.
He is jacked.
He's been weightlifting since he was nine years old.
He says about his time in Anita, you know, now I don't get scared
very often. I don't worry about going places I haven't gone before. I can tolerate a lot of
discomfort. Boy, does that play out in his life as we will see. So it's pretty awesome. Actually,
now he and his wife, Lori have given a few million dollars to the school and it's like a
amazing institution. Now you can see Jensen gave the commencement
address in 2020. We're going to link to this in the sources. It's pretty awesome. So after a couple
of years at OBI, his parents are finally able to save up enough money to afford to come to the U S
themselves. So they move first to Tacoma, Washington, the great state of Washington. And then they move a little
farther South down to the suburbs of Portland, Oregon. Jensen and his brother go home. They live
with them. They go to public school there. Jensen continues his, uh, his American upbringing. He
gets really into table tennis. He places third in the junior nationals in table tennis, and he gets his picture in Sports
Illustrated. Oh, no way. Pretty amazing. But his parents continue their sort of like academic
discipline. And Jensen's super smart, obviously. He ends up skipping two grades and then going to
college. He goes to in-state college. He goes to Oregon State University, just down the road a
little bit. And he got there when he was like 16, right?
He got there when he was 16 because he had skipped a couple of grades. And he loves math,
so he decides he's going to major in electrical engineering at OSU. And he totally falls in love
in more ways than one. The first way that he falls in love is he just thinks like electrical engineering is the coolest thing in
the world, becomes one of the top students in the school. He talks about how like he gets mad at the
professors because they don't use like enough precision when talking about like exact numbers.
Which he later comes to say that he respects the opposite position. I think some of the
NVIDIA employees call it CEO math when he sort of rounds
all the numbers. And he's like, reflecting back, I do understand what the professors were trying to
show is like, the details only matter if you understand the big picture first.
That's so Jensen. He understands like, yeah, my employees get mad at me when I round the numbers
and use CEO math. I get it. I appreciate you know, like the big picture is what matters here. The second way he falls in love is with his lab partner in electrical
engineering fundamentals, his lab partner, Lori, who goes on to become his wife. Such a cool story.
So he graduates in 1984. She graduates in 1985. They moved down to Silicon Valley and Jensen joins AMD as a sort of equivalent of like a chip design PM.
It's very like engineering heavy, but he's kind of like a PM.
He's sort of like helping as a junior manager of a process for developing a chip.
He's working on a then blazing fast
one megahertz CPU chip.
Yeah, he talks about this and he says,
you know, he's talking about how slow one megahertz is
and he refers to it and says,
you could even see it coming.
It's about how fast it was.
You could see it coming from a long way away
and still coming and still coming.
Amazing.
And of course, now he makes literally the fastest chips
in the entire world.
So he starts at AMD. He starts at night working on a master's degree in electrical engineering
at Stanford. It ultimately takes him eight years to finish this master's. He works all the time
that he's at AMD and then at LSI Logic, where he goes to, we're going to talk about in a sec.
He ultimately does graduate right before they start NVIDIA.
This is like a super cool bit of trivia.
Did you go back and watch the Don Valentine view from the top?
No, I didn't.
Lecture at GSP?
I watch that like once a year, every year, every time there's an excuse.
Is that the one where he holds up Alfred's resume?
Yeah, where he holds up Alfred Lynn's resume. Yeah, he holds up Alfred Lund's resume. So also, Easter egg in that talk, that was the day
that the Jensen and Laurie Huang Engineering Center at Stanford was dedicated. And as Don says,
Jensen did a building. Pretty awesome. I did watch, he gives a talk where he walks in and
gives a talk at Stanford. I think it's the first time that Jensen has given a talk
since the building opened. And he says, I've donated, we have this nice building now,
so I have no more money. Yeah, I'm penniless.
Right, right, Jensen. So great.
Just to set context for people, if you look at his NVIDIA shares, he's worth about $20 billion
right now. I think he owns what, like like 3.5% of NVIDIA?
Something like that.
Yeah, he's not penniless.
Okay, so he works at AMD for a couple years.
And while he's working there, probably from working on this chip that you can so fast,
you can really see it coming.
He realizes that designing chips is really freaking hard.
Intel can do it.
AMD can do it.
But, you know, there's not many companies. It's all like full
stack at this time. You know, TSMC doesn't start till 1987. Not only are you manufacturing in-house,
but for the most part, the like process of designing a chip is a manual one. And so these
companies sort of each have their own institutionalized internal way of working that you
design and lay out the elements of a chip.
And Jensen talks about like, when he was in school, the reason he wanted to go to AMD was
he thought this was so cool that like you could do it all. And then once he's actually at AMD,
he realizes like, it's actually not cool. Like it would be cooler if you could be really good
at like a certain part of the stack and have tools and platforms and other companies to allow you to allow anybody to make chips. Yeah, if there were like
design tools to help you make chips. So after a couple years, his office meet at AMD leaves and
goes to join a startup called LSI Logic, which had just gone public and we've talked about it on the show,
made Don Valentine and Sequoia the then largest venture return in an IPO in history. Maybe the
largest venture return ever in history when they went public of $153 million on day one.
Boy, has venture changed as an asset class. of $153 million on day one.
Boy, has venture changed as an asset class.
But I'm trying to think that fund,
that probably would have been, I don't know,
Sequoia Fund 2 or 3 maybe.
I mean, I bet the fund was like, I don't know,
10, 15 million.
So probably roughly 10x the fund in one day.
Right.
Pretty awesome. So what was LSI? It was one day. Right. Pretty awesome.
So what was LSI? It was one of the first and was sort of the premier ASICs company.
A-S-I-C, Application Specific Integrated Circuit Companies.
And so what they did and what that meant was they basically made custom design chips for
other companies.
It's what Jensen's kind of thinking about.
And the custom designed chips that they would make,
these ASICs, would be like for a very, very specific function
that would be integrated into other systems.
So like defense companies, Lockheed Martin and the like,
but lots of other companies now too are coming to LSA Logic
and the other ASICs companies and saying,
hey, we want to create these systems of chips. You help us design the chips to go into these systems. And yeah, we'll use processors from
Intel too, but it really helps democratize making end product systems.
Right. And the idea with ASICs is really, if you're not saying, hey, there's going to be a
general purpose computer that this needs
to power that can, you know, be super flexible and people might have all kinds of applications
that run on it, but, you know, more inefficient in order to get that flexibility chip. Hey,
I know the exact thing that this chip will do when it will only ever do this. And so we can actually
literally hard code that right on the chip. I mean,
the actual design of the physical chip can be for this one specific thing. So it's super
efficient at this one low level thing. Yep. And the legacy of ASICs today, still around,
still used by ASICs, but the legacy is FPGAs, field programmable array chips that are,
you know, some might say is sort of a bear
case for NVIDIA these days, but we will get to that far, far, far down the road. Sun Microsystems
was one of their biggest customers. And that was how Sun got started and made the chips for their
workstations. And in fact, Jensen, when he shows up at LSI, Sun is like just starting
and coming to LSI. And so he gets put on the project. He basically embeds with Sun, like in
the early days of Sun Microsystems to help them build out the chips for what would ultimately
become the SparkStation 1, Sun's first big workstation product. Over the next few years, he pretty much exclusively
works with Sun while he's at LSI Logic. He works directly with Andy Bechtelstein,
the founder of Sun, and with Benoit Kosloff. He becomes super well-known and develops quite a
reputation there as somebody who can really take these visions for chips and these customer requirements from Sun and turn it into reality
and production. So one day, right around Thanksgiving 1992, Jensen has finally,
after eight years, finished his master's degree at Stanford. And Stanford is quite, quite glad
that he finished before this happens. Two of Jensen's buddies,
who he's become close with at Sun, Chris Malachowski and Curtis Prem, who in Jensen's
own words, he describes them as really, really fantastic engineers. And when Jensen says that,
he means it. They come to Jensen and they're like, we're not like super happy at Sun, the two of us.
We have an idea that we want to talk to you about. And Jensen's like, well, sure. Let's go meet at my
favorite spot. Denny's. Really? Yeah. Like the man loves Denny's. He worked at Denny's in high
school. Like he's always going to Denny's. He, uh, he orders, uh, the super bird I think is like
his go-to dish. He's so folksy. I love him. So they go all have dinner at Denny's and Chris and Curtis pitch him
on their idea, which their idea is. It's pretty good. It's pretty good. Tell me as a venture
capitalist, if you would fund this idea back then in late 1992. So they see 3d graphics
are really becoming a thing. And you know, remember this is the era of sun,
logic, all this stuff. It's also the era of Silicon graphics right down the street,
right there in Silicon Valley, SGI, so many great things that come out of there, you know,
Jim Clark, Netscape, like all this great stuff. Jurassic Park. Jurassic Park is about to come out.
Comes out in 1993. So there's this huge demand for 3D graphics. The way 3D graphics are done,
you need SGI workstations. You need like super custom, you know, very high end, very expensive
stuff. Only something with the budget of like either the military or like a Jurassic Park
can afford to do this. But people love it. Like the consumers love 3D graphics.
Not to mention, where are we in the
evolution of video game consoles at this point? Well, we're still in the Super Nintendo days,
so we're not at 3D console graphics yet. That's coming very shortly. But what is happening is
the PC wave is like really cresting right now. Like we're like a year and a half from Windows 95 coming out.
And I remember doing this.
I bet you do too.
What are kids in 1992, 1993 doing on their PCs?
They're playing Wolfenstein 3D and Doom.
Doom comes out in 1993.
These are taking the world by storm
and they're made by id software in Texas and
John Carmack and John Romero. But Carmack is like doing incredible feats of engineering
to get 3d graphics to run on consumer PCs. It took somebody of Carmack's caliber to make this happen
and the market loved it. So the idea that Chris and Curtis has, they're like, we're really great chip engineers. Jensen, you're a really great, you know, chip PM, essentially.
Let's make a graphics card. Let's make a chip that can accelerate the graphics of a normal PC
to enable 3D graphics like SGI is doing with professional workstations to enable them for consumer hardware
PCs. We know that people love games. This will help the entire industry, you know, take off.
And you're not even saying that they're going to try and make it so you can develop
games on a PC. You're saying like, just so you can play games on a PC, right?
Well, both. I mean, mostly that you can play games on the PC, but then you're also going to
have to create, you know, all the APIs and SDKs and developer ecosystem for developers to access
this new hardware on PCs, but they'll just develop on PCs. It's really about getting the, like,
the hardware into consumers' hands that they can actually play this stuff.
All right. So what do you think? Is this like a good pitch?
I mean, so what you're basically asking me to believe 1992 me is that video games on PCs are
going to be a thing that there's going to be a big economic wave around that lots of
consumers are going to want to do this. They're going to want to do it on PCs instead of on Super
Nintendo and dedicated systems. Maybe. Well, I have this proof point of id Software and
Wolfenstein and Doom right there. I like millions of people doing this.
But still maybe because it's not's not clear that video games are going
to be a giant market. It could be like a kid market, you know? And it could be the case that
do you really need to totally change the development environment? Or can there be five
or six different dooms out there? There's five or six CarMax who are all independently geniuses and
can figure out how to do all the graphics on their own. Yeah, maybe, but there's a leap of faith. Yeah, definitely a leap of faith. So, okay,
not totally obvious, but still, I think this was pretty fundable, I think, at this moment in time.
And the other thing that was going on was in Silicon Valley, these peripheral companies,
like people building chips and cards that plug into consumers' PCs. This was full
swing. There are companies making sound cards. There are companies making networking cards.
There are companies making serial port cards, like God knows what.
Okay, so there's already like sort of an accelerated computing wave here where people
are saying like there's some reason to do something specialized off the CPU that needs
its own integrated circuit that vendors are making custom and there's a market to make custom stuff
as a vendor for PCs that takes a workload off the CPU. Yeah. And so the pitch is we're going to make
a custom graphics card, take a graphics workload off the CPU specifically for gaming. Great. Okay. So yeah, it was pretty much a brain dead. Yes. But as you
alluded to at the top of the show, the problem when something is a brain dead, yes,
for venture capitalists is that it's a brain dead. Yes. For lots of venture capitalists and lots and lots and lots of companies get funded to do this.
But back to Denny's that night, NVIDIA is the first. They are the first dedicated graphics card
company. They all decide, the three of them, that they're going to go in on this.
Jensen goes to the CEO of LSI Logic, walks into his office and tells him that he's going to resign.
He's going to go start this company with two engineers from Sun.
And this is what the business plan is going to be.
Now, do you know who the CEO of LSI Logic was?
No.
It was a man named Wilf Corrigan, who was previously the CEO of Fairchild Semiconductor.
No way!
Damn right.
So is that how Don, because Don Valentine obviously was the biggest investor in,
or Sequoia was, in LSI Logic.
And did he know him from Fairchild?
Yeah, they were colleagues back in the day.
Okay.
And then the biggest exit in
Sequoia's history to that point in time.
So Wilf says, so let me
get this straight. He says to Jensen,
you're going to go build these graphics cards
and kind of just like you were saying there, Ben,
who's going to use these and what
for? It's like, well, you know, you're going to be
in PCs, they're for gaming, they're for a bunch of kids.
And Wilf hones in on the critical
question. He's like, well, who makes PC games? Is there a developer ecosystem for this?'re for a bunch of kids and wolf hones in on the critical question he's like well who makes pc games is there a developer ecosystem for this so that's kind of like we think
if we build it like they'll come so wolf says uh remember he was a fair child he said i was like he
knows when to make silicon for specific applications and uh wolf says hmm right, you'll be back. I'm going to hold your desk.
But in the meantime, before you go, I'm going to call up Don. I'm going to do,
you've done good work for me. I'm going to call up Don. He calls up Don and he's like, Don,
I got a kid. He's going to come see you. Stand by.
Which this is a lesson for all founders and aspiring founders out there. Getting a reference from the CEO of a portfolio company is a really good way to come in with a venture capitalist already leaning toward investing, especially if you're referred by the top performing company of all time in their portfolio.
Yes.
It's kind of hard for Jensen to mess up this pitch with the recommendation that he's coming in with. It's literally impossible because he goes to see Don. You know, Don sits down and
he's like, so? And Jensen completely botches the pitch. He gets really nervous. At this point,
I think he had a partially written business plan that he had like bought a book on like how to start a business and was like
three chapters into the book, but decided not to finish and started writing the plan.
It didn't finish the plan. So he comes into this meeting and just kind of like barfs all over Don.
Yes, exactly. So Jensen's walking out the door. He's like, you know, totally dejected.
Don stops him and says, well, that wasn't very good.
But Wilf says to give you money.
So against my best judgment, based on what you just told me, I'm going to give you money.
But if you lose my money, I'll kill you.
Classic,
classic Don line.
So good.
So the deal happens.
Uh, Sutter Hill comes in too.
Cause you know,
again,
like Alyssa's all dramatizing the end of the day.
Like this is a hot deal.
This is,
uh,
two episodes in a row for us with,
uh,
Sutter Hill.
I know.
Oh geez. They're so good, but it was a hot deal. They wanted in this Fitz central casting of at this point in time, they invested
like a million each. Is that right for a total of two? So $2 million total round. I don't know
who invested what I assume a million each, but $2 million total round at a $6 million post-money valuation.
Remember, everybody, this is the eighth most valuable company in the world right now.
Started at a $6 million post-money valuation.
So they're getting things ironed out.
And there's just one problem.
They don't have a name for the company yet.
Jensen and Chris and Curtis, they've just been working on this,
working on the business plan, but they don't have a name. They need to incorporate the company yet. Jensen and Chris and Curtis, they've just been, you know, working on this, working on the business plan, but they don't have a name. They need to incorporate the company.
And they were saving the files that they were working on for the chip design for the first
graphics chip as dot NV, NV being short for next version. And so like, oh, we kind of like that,
you know, we're always working on the next
version here. They start looking around in the dictionary for words that have envy in them. It's
probably a very short list. And they find the Latin word invidia, I-N-V-I-D-I-A, which means
envy. And they're like, great, we'll be the envy of the industry. Invidia, we'll drop the I at the
beginning. So we start with envy. This is
awesome. Of course, they pick green. So later on, they can have that marketing campaign of
green with envy. Careful what you wish for here, though, because again, as we've been saying,
literally 89 other companies get funded within a couple months to go do the same thing.
It's a very clever name. Also, the notion of like vid being in there that it's sort
of video and that that's another thing that they want to do like it's the classic rich barton empty
vessel name you know there's enough things that it could mean and we're gonna fill it with with
meaning because they're doing a thing here that like well 89 other people are also sort of simultaneously doing, it is kind of a new frontier that they need
to invent and then own like thought leadership in that area. And they do need to kind of like
quickly build a brand, not only with consumers, but with PC manufacturers. Jensen, the way he
sort of describes it is that their vision, although he doesn't like the word vision because he thinks it's exclusionary to people. So he said our perspective is that they want to enable graphics to be a new medium to tell stories. games today are $180 billion a year industry, bigger than Hollywood, bigger than music. It's
the biggest entertainment medium. But at the time, he sort of has this thesis that like,
you really can't through computer graphics tell stories today. But if you could, it's
really interesting because it's not pre-recorded. So it can be sort of new and different every
single time you enjoy it. It's also the only medium
of entertainment that can be networked. And so therefore, it's the only one that can really be
like social and interactive. And so our reason for being is to create 3D graphics as a form of
artistic storytelling for the future, and everything will be in service of that. And I think
that's not really
what they are today, necessarily. It's a piece of what they are today, but that kept them going for
the first 20 years of their existence. Well, and baked into that is, again, you know,
Wilf kind of like hit on it, and you did too, to your credit. You're a very good venture capitalist.
You hit on really the key problem with this first iteration of nvidia which is
they have to go evangelize to developers to like yeah there's id and there's car mac out there but
like not a whole lot of other pc game developers out there not a whole lot of other 3d pc game
developers at this time there are 2d pc game developers but they got to convince a whole lot of
people to go you know learn how to do 3d game development for pcs and that's like oh we're
going to enable storytelling all them so to do that they have to go write their own you know apis
and sdk and development framework to develop for this new graphics chip that they come out and they
have to make a whole bunch of like technical design decisions that they want the industry to standardize on.
Right. This is a case study of what happens when you get more clever than the rest of the industry.
Exactly. So at first things start off really well. Remember this super hot,
the first company they're funded by Sequoia and Sutter Hill. They land a big deal with Sega to power their arcade
consoles and their next generation home console to be the 3D graphics engine. It would ultimately
become the Sega Saturn. And as we know from our Sony episode... Not quite the Sega Genesis.
Not quite the Sega Genesis. Well well so the problem is so nvidia
and sega they're working together they make a bunch of these design decisions the biggest of
which is they decide that the way they're going to create you know people probably know you create
3d graphics you use polygons that's why people are always talking about polygons in this industry
they have to decide on a sort of primitive for the polygon they're like oh well we'll use
quadrilaterals
for vertex you know and anybody who knows anything about video game development now it's like
that's not how it's done like i'm pretty sure people talk about triangles yeah and i'm pretty
sure if you look at nvidia's amazing headquarters building today it's you know made out of triangles
and a homage to game developers not quadrilateraterals. So this becomes a pretty big problem.
You know, things go along for a while.
It's like fine for about a year.
NVIDIA's leading.
They got this big Sega deal.
There's not a reason to need standards yet, right?
The industry isn't complex enough yet
to necessitate a whole bunch of collaboration
and set of tools that everyone standardizes on using.
You're like, okay, well,
we're just going to put this chip in our game console, ship the game console. We're the only
people that, you know, make an SDK, we being Sega. So everyone will have to kind of standardize on
this thing anyway. So great. But obviously the ecosystem gets much more complex, much more
quickly, and it sure would be nice to have some kind of compatibility. Well, here's what happens.
So, you know, Curtis and Chris and Jensen,
they weren't the only people in Silicon Valley
that saw that kids want to play games on PCs with Doom.
Microsoft is like, oh, that's interesting.
We like selling PCs.
And gosh, there are all these graphics cards companies
out there now that are doing this. And, you know, what do we do as Microsoft? We really want to
encourage this in the ecosystem. Well, we create standards.
We would love it if Windows developers could be able to easily develop for all these new
machines shipping with all these advanced graphics capabilities. Let's make that as
easy as possible for those developers.
Yeah, you know, developers want to do 3D graphics directly into Windows without any of this,
you know, crufty middleware from some no-name company, Nvidia, out there.
Why don't we just bake these APIs right into Windows directly for 3D graphics?
We'll call it Direct 3D.
And of course, anybody who knows about the history of this, that becomes DirectX. And DirectX made some pretty different design decisions than
NVIDIA had made. Is that right? Yeah. So they use triangles because triangles make sense.
So now NVIDIA is really up a creek. Like all of their, you know, the 89 other competitors out
there that started later, most of them are like, sure, I'm going to
jump on board of this Microsoft ecosystem. I would be dumb not to. It's standardized on this
completely different paradigm than NVIDIA. And then Sega, they've got Sega. They've got this one
sort of customer. And then in 1996, Sega's like, yeah, we're not so sure about this quadrilaterals
thing either. And just so that like, this doesn't feel arbitrary why we're talking about this.
And we're going to say at a super high level on 3D graphics here rather than really going
into the weeds. But a triangle is the fewest vertices in a shape that you can have while
still creating a two dimensional shape. And so it serves
as a basic building block where, assuming you can draw enough triangles and make the triangles small
enough, you can form any other shape, any other curved surface. It's sort of the most fundamental
building block that you could use to create something that is perceived as 3d yep so nvidia at this point they're halfway down the road of
developing the next chip that they think sega is going to adopt for what ultimately would become
the dreamcast nvidia was calling the nv2 when sega comes back and says we're switching horses
we're not gonna do this so like they're screwed for so many reasons everything we've discussed there's also
in the interim you know year and a half since nvidia started the price of memory dropped because
thank you moore's law so nvidia's chips were designed to be like super super tight on memory
and the memory cost about 200 in component you component parts to go into their chips,
their competitors have more memory that's costing them like $50.
And that was just in that one iteration.
So it's interesting to note that NVIDIA, by being first and not projecting out the exponential change that would come from Moore's law,
was actually at a disadvantage.
Because A, they didn't get a chance to watch and see where the standards were adopted. And so they sort of like picked their own lane and went off
in their own direction, which ended up not being what everyone else picked, which put them at
disadvantage. But second of all, everyone else's cost structure was way lower, or at least everyone
else could see that the cost structure was getting way lower. And so NVIDIA sort of designed for a constraint that was no longer true by the time everyone else came out with their stuff. At this point, Jensen and
his co-founders kind of had to look at each other and say, okay, do we scrap everything we did? And
if so, how do we not make this mistake again? How do we make sure that in future generations,
we sort of premeditate the exponential curve of Moore's law and prices coming down and design for things that are, you know, two, three, four generations beyond what we actually have available to hardware right now.
So when all this goes down, the company has about nine months of runway left.
And like, like literally anybody else, like you pull the plug, like it's over, like everything
in the deck is stacked against you.
Like you're effed.
And, uh, I can't imagine sitting there dreaming up a way out of this, but Jensen, God, he's
such a G he's like, no, we're not going out like this.
You know, when you hear Jensen talk today about like NVIDIA's culture, and he says that intellectual honesty is like the cornerstone of NVIDIA's culture.
Like this is what he's freaking talking about.
Like he sits down with Curtis and Chris.
And remember, they're like they're engineers and they've recruited NVIDIA a hundred plus engineers into the company at this point and sold them on this technological vision of we're going to
define the industry we set the standards like we're not going to use some you know off the shelf
stuff and like it's all toast and so jensen's like guys like this is a pipe dream we need to throw it
all out if we're going to survive the only thing we can do is standardize on the same Microsoft Direct3D as everyone else, same architecture.
And our only shot is just to compete on performance and try and become the best chip out there
in this now sea of commodity chips.
And his co-founders don't want to do this.
This is not an exciting vision for a Silicon Valley engineer.
When your CEO comes to you and says that,
what they're basically saying is,
look, if my job was strategy and your job is execution,
the strategy failed.
And so we just now need to literally out-engineer
all of our competitors.
We need to be smarter at engineering decisions
so we can be more performant at a lower price point using less energy than our competitors. We need to be smarter at engineering decisions so we can be more performant
at a lower price point using less energy than our competitors. Because Microsoft, being Microsoft,
had all the developer attention. And because Microsoft set a standard, NVIDIA realized,
look, we have no ability to uniquely get our own developers, at least at that point in the
company's history. And so we must just, on left look and see all the developers are coming from Microsoft using this API. On our
right is all the same consumers. And we have to compete just head to head on raw engineering
ability with everyone else. Well, you're saying engineering ability. But remember, like this is
essentially a commodity at this point. So really it's not just engineering ability.
It's how fast can you ship?
Like how fast can you design the next generation of chip?
And can you ship it before everybody else?
Because everybody knows what's going to be in that ship.
And why is it, what fundamentally about,
was it about graphics cards that made it a commodity?
Well, at this point, like all the other peripherals and we're going to
get into this in a sec there was nothing that special about it they all did the same thing
which was take polygon level 3d graphics processing out of the cpu and onto this other chip on the
motherboard just like sound cards were doing the same thing for sound, just like networking cards were doing the same thing for networking. And it was just
like, what's the price performance ratio of doing that? The interfaces and the programming language,
that's all standardized by Microsoft. You're just commodity hardware.
And so what GPUs actually do or did, at least in this point in time, is say,
okay, the system is going to feed me in basically
point clouds, like vertexes that make polygons that represent like a 3D world. And my job as
the GPU is to as fast as I can in the highest resolution that I can, or I suppose a standard
predetermined resolution. As fast as I can. That'll drive the resolution output a 2d thing that goes on the screen so i turn 3d stuff into 2d stuff and i have to do that better than other
things that i'm competing against where basically all of us are when you say commodity you mean
limited by moore's law and doing right up to the edge of what integrated circuit manufacturing
techniques enable us to do yep so everybody knows what this means is that like they got a ship
faster than their competitors they also got to ship faster than their competitors because
they're about to go bankrupt. So they draw up this plan that's like they're trying to thread
like the tightest needle possible here. They have to lay off 70% of the company, which they do.
They go down to about 35 people. And everybody who's staying knows we now have to design from scratch and
ship a new chip before our runway runs out, which is nine months. You can't do that on a normal
chip design cycle. It takes like two years, right? Yeah. The way that, you know, with these
Fabless chip companies, the way they would design chips is they would work on the design. They would
send them over to the Fabless company. The The fabulous company would produce some prototypes. They'd send them
back. They test them. They go back and forth a few times. You mean the foundry would produce
them like the TSMC or the Samsung or the global foundries or now importantly, Nvidia is not using
TSMC at this point because they can't, they can't Tsmc only works with the best and nvidia is not the best huh so they're using like second rate foundries and that process takes a long time
and then at the end of it when you're sure you got the design right then you do what's called a
tape out of the chip i love this term by the way it harkens back to literally like when you used to
tape you know masks to like do the photolithography on the chip back in the day so cool
but it just means finalizing the design but you actually do run it on some prototypes first like
the the foundry sends back some you know hey thanks for the designs here's the chip you know
run your tests on it make sure everything does what you think it does and um you know that process
takes two years to get a full sort of iteration on. Yep.
So they're like, we can't do this.
They're like, Jensen's here.
Here's what we're going to do.
I've heard about there's this new technology,
some new machines out there
that enable emulation of chips.
And in our case, we're going to use it
to emulate the graphics chip
that we're designing all in software.
And it works. They're startups,
but they exist. The problem is when you emulate it in software, it's really slow.
So when you play a game and you're looking at your computer or monitor or whatever,
it's refreshing 30 to 60 times a second. If you're a professional gamer, you probably have
it going at like 120 times a second, frames per second. This emulator runs at one frame every 30 seconds. So they're going
to have to debug this thing in software to save this time going at one frame every 30 seconds.
It's just insane. That's brutal. They're basically making this trade-off of, okay,
if we want to ship something in nine months, we don't have time to actually have it execute on the hardware. So we are going to make the trade-off of our testing being mind
numbing, like running whatever our graphics tests are where we're looking for like this certain
specified output. We need to plant someone in front of a screen to watch the new frame render
once every 30 seconds and look against some tests to verify that the output is correct.
And if it is, and this person does that mind numbing work and sits there just observing and
observing and observing, then we will go right to manufacturing without ever producing a physical
prototype and ship that. And that is exactly what they do. They have to spend a million dollars
just to get the emulator, you know, hardware and software
to do this. Which I think they had generated some revenue, but it was still like a third of the cash
that they had in the entire bank account. So they go down to six months until their cash out in the
company. They get it done in a few months and then they call up their foundry. I don't know if they're
using United or one of the other foundries in Taiwan, not TSMC.
They're like, all right, we taped this thing out,
send it to production.
And the foundry's like, are you guys sure about that?
They're like, yep, we're sure.
Make 100,000 units.
If I'm remembering right, I think NVIDIA
basically was the only customer of that emulation software like
that was a startup that really wasn't fully proven yet but nvidia was like look we literally have no
options yeah they were the only customer and then that that company went out of business after
it's wild well and so the chip they designed so now the advantage like this is lunacy what they're
doing obviously they have to do it because their back is against the wall.
The advantage of this, though, is they are now designing this chip with, you know, the same set of assumptions about what technology is available as all their competitors.
But their competitors are working on those designs.
They're not gonna
be able to get them out for like 18 to 24 months. And video is going to get this same, you know,
generation of design out in six months. So this chip is called the Riva 128. That's what they
call it. It is a freaking beast. And it is like a beast in every sense of the word. It's big,
it's big. It's big. It's
extremely powerful relative to anything else on the market. Like more powerful than any customers
are telling them they want. Yeah. Way more powerful. Way, way, way, way, way more powerful.
But it comes with some downside. With great power comes great responsibility. Because they built
this thing in such a manner, it barely works. There's a lot of
stuff wrong with it. I forget the exact number of this, but essentially, Direct3D at the time had
something like, let's call it 24, 25 different ways, different sort of techniques.
These are the blend modes?
Yeah, I think that's what it was, blend modes. And the Reva only works with about two-thirds.
One-third of it just like freaking crashes.
Like it just doesn't work.
I thought even worse than that.
But basically like, I think NVIDIA had to launch a campaign
going around to like all the different developers
and being like, come on,
what do you really need more than these eight for?
Come on, what are you really going to do
where you need to use that fancy stuff?
Do us a favor for this generation of the chip.
These eight work great. You're going to love them. They're so good.
And just use those. Okay. So this is so, so, so great because people do it. And so what they learn from this, like they learn about the market, you know,
the first iteration of NVIDIA, we're going to build all this technology. We're going to drive
the market. They didn't know anything about the market. They were just making all these assumptions about what people wanted,
but now they're actually going out and Jensen's going to these developers, trying to convince
them to do this. And they all do it. Why do they do it? Because the only thing that matters is
performance. Consumers are going to buy hardware and games based on the quality of the graphics.
This is like being discovered for the first time.
And so people are willing to make a lot of compromises in service of performance.
NVIDIA is the first one that figures this out because they have to go around and do this and developers all get on board.
And to be clear, it's because the consumer is making the buying decision, right? On what graphics card they buy. It's a completely interrelated system
where the consumer is making all of the decisions. That's where the demand is.
The consumer is deciding what hardware to buy. That's what NVIDIA's business is.
Whether they're buying it as a fully built computer from the OEM or whether they're
buying the card to put in later themselves, they're making a decision on what graphics
card goes in the computer. Exactly. And the game developers are making decisions on what
graphics cards to support. Right. And how to build their games with the assumption of
what's my target market of consumers? Who do I think will this game run on? Do you need to have at least an X level performance rig in order to run my game or run my game in its fullest form? premeditating what graphics cards are going to be out in the market when their games launch.
And they're saying, yes, it's going to be the most performant one at the right price point.
So whatever the mass market is, we kind of have to target that. And if you're telling us,
and we're going to test it, and it turns out that yours is the best performance per price
or performance per watt or whatever, it's the most efficient card, then people are going to
buy that one. And so we must target it.
That card, and they're going to buy my game. I mean, I remember like, this is a few years later.
This is a, you know, a trope that happened. There was a game called Crisis. C-R-Y-S-I-S,
remember this? Oh, yeah. What's the relationship between Crisis and Far Cry?
It was, oh, no, Far Cry was the first game. Yeah, the Crisis engine, and then Crisis also,
it was super convoluted. Basically, my perception of this thing was when this came out, when Far Cry came out,
this was like mid-2000s, the graphics were unbelievable. Unbelievable. And if you had a rig powerful enough to run it, like just unbelievable. The game itself was total crap.
Like, I don't think I ever played more than 10 minutes of it.
I'm pretty sure if your computer didn't support it, there was all these videos that people would record of building a tower of 1,000 gasoline barrels and then shooting it.
And because it was too complex for their graphics card to handle, their computer would just freeze.
That was the failure mode of Far Cry with non-performance chips.
This is how the hardcore gaming industry evolves. Like
Far Cry sold so much software and so much hardware just because people wanted to experience that,
to attempt to experience that level of graphics. And so that's what the developers are starting
to figure out. And they're like, all right, well, if you can ship this thing, we'll use only those,
you know, eight blend modes or whatever, like whatever it takes. Cause we want, you know, graphical performance is the most
important thing. So it works. They sell 1 million units of the Riva 128 within four months. Wow.
I should have looked what the MSRP was of it, but that is a lot of revenue. Yeah, no kidding. What year was this?
This was 1997. Okay, so we're, it's an interesting era. Like the internet is a thing. We still have
a few more years till the dot-com bubble crashes. PlayStation 1 is out, but PS2 is not out yet,
I think. Yep, PlayStation 1. And with that, the gaming market kind of bifurcated into like sort of the, you know, the console market, which was standardized and you
knew it was all going to work. And then the hardcore PC gaming market, which just had so
much revenue potential, even though it was smaller in terms of numbers, because people are willing to
spend so much money on this stuff. So at the end of this, NVIDIA has now figured out these dynamics of the PC gaming market
and they now have a process within the company to design and ship each next generation of their
hardware in a six month timeline while the rest of the industry is on an 18 to 24 month timeline.
Necessity is the rest of the industry is on an 18 to 24 month timeline necessity is the mother
of invention to say this is huge is like understatement of the century huge and it's
huge for this market but nobody even saw this at the time like jensen didn't see this nobody saw
this they're now shipping relatively you know doubling essentially the performance in each generation with their hardware. And they're shipping it every six months. And you think about Moore's law,
right? Like Moore's law was that the number of transistors on a chip equating to the compute
power available at a given price point to the market would double every 18 to 24 months. NVIDIA is now on a cycle starting in 1997, 1998,
where they are doubling the performance that they are delivering at a given price point to the
market every six months. It's fascinating. And they're also competing on a different vector
than the CPU manufacturers because, and it's kind of amazing we've made it an hour into the episode and haven't talked about this yet, but the magic of GPUs is that they're very, very parallel. Like CPUs, for anyone who's
taken a low-level computing class, you sort of know that like every time the clock ticks,
an instruction can sort of run and things move through the sort of long chain of operations
that can happen within the CPU. And it's advancing things serially through the sort of long chain of operations that can happen within the CPU.
And it's advancing things serially through the processor.
It's serial processing.
It can read from a register or it can add two things together,
but it's all happening serially.
It's like the I Love Lucy famous one where the chocolates are coming down the factory pipeline
and you had the CPU has to wrap each individual chocolate one
and then the next one.
Yes, exactly.
And with graphics processing,
the magic of it is that it's super parallelizable.
There's all these things that need to get outputted to the screen
that do not depend on each other.
And so you can do them independently.
And so the vector that they're competing on is really like,
oh, we can, and it would be years before they would really get to this, but add more and more
cores or find more ways to execute more instructions simultaneously to parallelize these
tasks. And I think at the time people thought really the only big use case for parallelization
is graphics.
Let's put a pin in that for now, but it's worth knowing the thing that they're doing is figuring out how to process more things in parallel faster.
Yes.
So graphics cards like NVIDIA is making at this point in time are really good at in parallel lighting the pixels on a screen you know 30 60 120 times
a second with the images that are being fed to them from like the game or the graphics program
which is living all in the cpu land so like you're a game developer, you develop in, you know, Microsoft Direct 3D becomes
DirectX or OpenGL is the open source competitor to this, you know, all that logic is really
happening in the CPU realm. And what that means is like, if you think back to games from this time,
you know, think console games, PlayStation 1, even PlayStation 2, N and 64 and you look at the graphics in those games
or pc games from the time too they're all kind of the same they're all the same right all the
lighting like the lighting it's all like pre-done so like when you're a game developer you set the
scene you'd never see like a character running around carrying a torch and that torch light like impacting the rest of the environment. It's all set in advance. Like no intelligence is happening
in the GPU level with the screen. It's just lighting up the pixels. Basically, in order to
make it easy for developers, the software development kit is written at such a high level
that you don't really get enough control to make your game stylistically different. You just get to lay out the items on screen. but you're hard coding like what they look like. No computation is happening, right? If you're
playing a game today, even the most basic, you know, mobile game or whatever, you're seeing
dynamic lighting and shading, which we'll get into in a sec, all over the place. So this is still
like in the, you know, GPUs are like a really, really important sort of commodity, but they're
a commodity. There's not a lot of smarts happening here. Yep. No programming. But NVIDIA has figured this out. They can now ship on a six-month
time cycle. They're starting to really take huge market share. Now, a lot of people start
paying attention to them in a good way. TSMC, that wouldn't even return Jensen's calls back
in the day. There's this amazing, amazing story.
Did you watch the TSMC 30th anniversary?
I did.
Celebration.
This is so good.
It's like three hours on YouTube.
This is worth a brief aside.
This is how much pull Morris Chang from TSMC has.
He gets the CEOs on stage of NVIDIA.
ARM.
ARM, ASML, Qualcommcomm and Broadcom
Yep. I don't think Lisa from AMD
was there. No.
It was basically everyone but AMD of the sort of
pillars of the TSMC
ecosystem. I mean Morris
is playing interviewer. Like it's very
entertaining to watch him. It's like a celebration of
Morris and of TSMC. It's
amazing. It's amazing.
Yes. So in the section with
jensen uh they tell the story of how nvidia at this point it's got to be tsmc's biggest customer
i mean they've been like tied at the hip forever of how this all came to be after the revo 128
hits and it's become a big success Jensen writes a letter to Morris,
like a physical letter, addresses it to Morris Chang in Taiwan.
Because he can't get in touch through any of the salespeople.
Exactly, exactly. They've all just been ignoring him, as well they should,
because they were a left-for-dead startup in a sea of startups. The letter gets to Morris. He opens
it. He reads it in Taiwan. He does the most Morris Chang thing possible. He calls up Jensen on the
phone right there. And the phone rings as they tell the story in the NVIDIA office. This is in
the middle of their trying like mad scramble as a startup to ship these Riva 128s that are coming
in. They're testing them all by hand in the office because none of this stuff was it's fresh off the
line. It's not been tested. It's chaos. Jensen picked up the phone is like, yeah, who's this?
Morris is like, hello, this is Morris Chang at TSMC. I got your letter. And Morris says that
there's like a silence on the other end for a couple seconds. And then he hears Jensen yelling, everybody shut up. Morris Chang is on the phone. Amazing. huge multi-year deal for tsmc to become the primary foundry for nvidia and still are today
jensen and morris are super close it's a landmark landmark deal for both companies so with now
an actually really good foundry as their partner and this super unique chip development process, NVIDIA just keeps accelerating.
So in 1999, they rebrand their products.
You know, they'd use the NV1 first
and then this Revo 128.
They actually run a little contest
of what they should name the products.
And the winning name is Geometry Force.
Force is with you, which they shorten to g-force which anybody who knows who you
know buys graphics cards the nvidia g-force still the brand name they use for their gaming cards
today and is probably the most one of the most respected you know brands in the gaming ecosystem
and it's because this card that they ship the first first GeForce in 1999, it's the GeForce
256. It's so powerful. It has 5x better graphics performance than like anything else on the market.
And they call this like the first GPU, right? Don't they say like we're inventing the GPU?
They call it a GPU. Before this,
the term GPU didn't exist. It was these were graphics cards, graphics chips. I think Sony
had like sort of used it about the PlayStation, but no one's marketing this idea. So they market
this as the graphical processing unit. Now, on the one hand, that's like sort of like marketing
bravado. On the other hand, that is like a very loaded statement to make. And why so?
What does Jensen and NVIDIA mean by this? So Intel, you know, you think chips, you think Intel, right? You think silicon, you think Intel,
Intel's whole strategy at this point in time was basically, they're almost like a biotech company today, like one of the big pharma companies. And, uh, or, or put another way,
it was another version of the Microsoft embrace, extend, extinguish thing. They would see there
all these peripherals, sound cards, networking cards networking cards all the graphics cards all the stuff we've talked about they would let all these flowers bloom be like oh yeah yeah
just plug into the pci slots on our motherboards no big deal we're an open ecosystem we want
everybody to flourish and then they would see which of these you know peripherals got consumer
traction and then they would just turn them into you know a component
in the motherboard and thus began the wave of being able to buy a pc with an intel motherboard
and integrated graphics well and before that you know integrated sound integrated networking like
remember um oh so fun doing this research remember the company creative and the sound blaster cards
oh yeah i remember
buying tons of that stuff like and then at a certain point you stopped buying sound blaster
cards right you're like oh the motherboard does 90 of what i needed to do and why would i spend
extra money on a separate thing exactly and so intel they just sit back they'd watch all this
happening they'd integrate it game over for those startups and there was like reasons for specialized stuff
like i remember buying a special network card because the integrated networking capability
of the motherboard on my i don't know what it was a mac 8500 or something wasn't as fast as like
if you bought a dedicated pci card that could be a faster networking card and graphics cards
would sort of become that same thing
where the integrated graphics for most people was good enough
unless you were a gamer,
in which case you'd go buy your own graphics card
or you'd buy it directly from the OEM
when they were making the computer and shipping it to you.
But wait a generation or two,
even if you have the most demanding performance for home networking,
you're not buying a separate networking card.
Like, get out of here.
These things are like dead-end businesses.
And there's no reason why graphics cards wouldn't be the same.
So Jensen and Intel coming out and being like,
we're a graphical processing unit.
We're a GPU.
It's a big middle finger to Intel and this whole cpu dominant world and it really wasn't true yet
it wasn't a processing unit in the same way that a cpu was a processing unit where it was
people could write software for it in a way that created a meaningfully different experience for
people using the software yep but this is where you know jensen is just such a master strategist and nvidia was so great like
this whole kind of orchestration of a bunch of things all hit over the next couple years so
first nvidia goes public you know they've now shipped the revolt 128 was a huge hit this new
geforce 256 flying off the shelves they go public in beginning of 1999 at a $600 million market cap.
So a hundred X return from the $6 million post money valuation on the Sequoia and Sutter Hill
round that gets them, you know, some more capital. And then behind the scenes, they're working,
they're in talks with Microsoft. Microsoft's got a secret project that they're working on at
this time the xbox which we talked about a lot on the sony episode and so many times on the show
and microsoft comes to nvidia and like we want you to be a key supplier of the graphics at the gpu for the xbox and they do a huge huge deal 500 million dollar a year
deal for nvidia to supply the graphics for the xbox with a 200 million dollar advance
and the chip that they use is a modified version of this incredible new chip that nvidia is working on this i sound like steve
jobs jensen sounds like steve jobs talking about this the geforce 3 which introduces for the first
time programmable shaders and lighting on the g. Everything we just talked about, the GPU massively parallel,
can light all these pixels, but it's essentially just taking instructions that are pre-hardcoded,
baked in on what the lighting is going to look like. Now you can program for these GPUs and
you can make dynamic lighting in games and 3D graphics that is calculated. This is game changing. The
way to think about it is those GPUs in quotes were fixed function graphics accelerators. So they
would be able to map textures onto a set of polygons, but you couldn't do the thing that
you're talking about, David, custom lighting, a lot of that sort of stuff to actually program at the GPU level what is happening. And so this is like, of course, it's cool because it's
a wave of new consumer experiences that can happen because every game developer can kind
of stylistically put their own stamp on games. But it's a totally different metaphor for the
computer architecture, where suddenly, you can program a GPU. And I guess
that's why they're calling it a GPU. And this is different than a graphics card.
And NVIDIA develops in conjunction with this. They call it CG, literally like they extend the
C programming language with graphics, libraries, and capabilities to directly program graphics
and lighting and shaders for the GPU. So this makes, you know, that sort of like marketing,
you know, Oh, this G force two 56, it's a GPU. Now it's real. Like this is a graphical processing
unit that is intelligent. That is every bit as, you know, maybe not every bit as important
as the CPU yet, but like, this is like the stake in the ground of like, this is no sound card.
This is not going to get commoditized. Do you know if this was the GeForce FX or if the GeForce FX
was a similar version of this that was available to PC? That's a good question. It was the GeForce
3 was the PC version of this okay this move
to programmable shaders was a bet the company move and it was jensen's answer to how do we get
out of this commodity business and do something unique and different and i'm pretty sure they
were like months away from cash out again by pulling this move because of how aggressively
they had to staff this like very new type of product they were inventing yeah i mean this is
the you know back to that original sort of quixotic vision for the company of we're gonna create an
industry we're gonna create the apis the sdk to interface with it we're gonna to create the APIs, the SDK to interface with it. We're going to do all this.
Like now they're doing it and they're doing it with Microsoft this time instead of like
against Microsoft. So like a plus move there. Yeah. But yeah, like the amount of capital
investment that went into this was enormous. So at this point, Intel's like,
we might have a problem here. Right. It's going to be more difficult than we
thought to just take whatever these people are doing and integrate it directly into our
motherboards. Yep. And irony of ironies, Jensen presses this even further. He does a big partnership
with AMD. It's worth knowing here when you're saying AMD, because people probably know AMD
and NVIDIA are big competitors today in the GPU world. Not yet. Right. AMD primarily made CPUs at this point. They made processors
and competed with Intel. They hadn't yet bought ATI, which is where the Radeon business comes from.
That's all the graphics stuff that they do today. Yeah. ATI at this point was the number two
competitor to NVIDIA. Actually an amazing story too. it was a canadian company started in the 80s
and pivoted into graphics cards like very different you know i feel like there's a lesson in here
right we could talk about this in playbook but like when all the vcs funded these 90 you know
silicon valley startups to go make graphics cards 3d graphics cards the only two surviving ones were
nvidia which went through this hellish
journey. And then these Canadian guys that were like totally out of the ecosystem and like did it
sort of more in a more bootstrapped way and evolved into the space.
Jensen has a great quote about this. And he's giving this lecture at Stanford years later. And
he says, when technology moves this fast, if you're not reinventing yourself, you're just slowly dying. You're slowly dying, unfortunately,
at the rate of Moore's law, which is the fastest of any rate that we know.
It's so clarifying of how he thinks about why NVIDIA needed to do these three complete
transformations of the company, bet all risk at all because if
you're not you're one of those 89 companies exactly so intel's like holy crap we might
have a problem on her not not a problem like this is not a problem for intel it just is a thing
they're gonna have to deal with instead of it being part of their extinguished strategy right
intel is used to at this point just you know like know, like Microsoft at this point. Oh, sure. You know, you want to go make word perfect. Uh, we'll,
we'll let you do that. We'll see these great applications and then we'll go make our own.
That's what Intel's doing. And now this is the first example of like, Intel's going to have some
trouble doing this on their own. So they actually at first come out with their own dedicated intel graphics
you know gpus graphics cards competing as separate cards other than intel had ever done i mean maybe
speaking out of turn here but like as far as i know i don't this is not a common strategy for
intel it's usually integrate into the motherboard in the c. They come out with their own external cards
right around this time, like 1999, to directly compete. And like, they suck. Like these are
like some of the worst reviewed graphics cards in history. Talk about not your core competency.
Not your core competency. And it really illustrates how different NVIDIA's approach was to what
graphics cards had been before and building programmable shaders and
creating CG, which was a little bit of an early strategy and something they would later do with
CUDA. But really understanding that like, oh, we can differentiate our hardware, not only with
interesting hardware features, but by building software on top that it only works with our
hardware, but makes it really great for developers to develop
for our thing. So Intel does make a big push. And this actually, you know, ends up becoming a great
strategy for them into integrated graphics. So they do try and integrate this, but it's never
good enough for the high end. It's only good enough for if you don't care about graphical
applications for laptops and the like, and, and that's great. You know, that ends up, you know,
that's a big market for them for a long time. And especially and that's great. You know, that ends up, you know, that's a big
market for them for a long time. Uh, and especially leading into, you know, mobile, although Intel and
mobile is a story for another day, but for the hard core market and that's, that's making it
sound too small for the market of anybody who cares about graphical performance and quality, which is not just gaming at this point,
you know, it's 3d modeling, it's architecture, it's lots and lots of graphical high performance,
graphical computing applications. You're always going to want, it's this dynamic and it sets up
just like Moore's law, whatever the current maximum is, it's not enough. It's never enough.
You always want more as good as graphics are today. It'll never be good enough. 10 years from
now, game graphics will make today's graphics look silly and we'll all be in the metaverse or
the omniverse if Nvidia has their way, but it still won't be good enough. Like it's Moore's
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Okay, David, so Xbox comes out, NVIDIA has a card in there that is the GPU of the Xbox that has programmable shaders. So rather than
literally just spitting out triangles to put on screen, they actually are running these little
programs in shaders. It's super cool. What happens after that? Basically, the company goes like
supernova in a good way at this point in time. So the fiscal year that ends
January 31st, 1999, this is like right before they go public or right as they go public,
they did $158 million in revenue. The next year, the fiscal year ended January 31st, 2000. So
like the calendar year, 1999, they do $ 375 million dollars in revenue so more than double
that year wow the next year they do 735 million dollars in revenue the year after that which is
basically the calendar year 2001 the year the xbox comes out they do just about 1.4 billion dollars
in revenue which makes them the fastest semiconductor ever
to reach a billion in revenue
and gets them added to the S&P 500.
Indeed.
This is the company's essentially ninth year of existence.
They're already doing over a billion dollars a year in revenue.
Throughout the company's history,
they basically have these like six to 10 year epochs.
And during those, they have like a meteoric rise when they do
something contrarian that's off the rest of the industry and then it starts to taper and they need
to figure out how to reinvent themselves again and so we sort of saw it the first time before
the competitors come in and then the competitors come in and then we see it again with them
figuring out we got to do um the emulated version of letting
our engineers design the chips and lay out the chips so we can be faster than everyone and then
everyone sort of catches up and they have to do it again with programmable shaders launching those
to the industry and then they have these few amazing years after that there is kind of a plateau
again and you can see it in their revenue. They did obviously close to $2 billion as we move through 2001. They stayed reasonably flat for a few years after that.
I think they eventually did $2.8 billion in 2005, but it was kind of barely profitable.
They never lost money, but net income for each of those years was only a couple hundred million or
less. So it's not like they're
this like super free cashflow positive company. They're not adding to their cash pile in a
meaningful way. You can start to see competitors figure out programmable shaders too. Yep. ATI,
of course. And then in 2005, I think it is AMD. That's where they start shopping around. 06 is
when the transaction actually happens. They buy ATI. And of course, now AMD is the main competitor to NVIDIA. So we're going to tell those
stories on the next episode. But basically, like a little sort of teaser, what's going on here?
They kind of take their eye off the ball in the gaming market.
Now, maybe that's too harsh.
I don't know what Jensen would say about that.
But right around this time, there's something that ultimately becomes pretty amazing that happens, which is they've achieved the dream at NVIDIA. They've created a programmable GPU.
It is truly a GPU.
It rivals the CPU.
This is the model.
They have driven forth this new industry of computer graphics,
enabled a whole generation of storytellers to program their GPUs and tell stories.
A whole new class of users and developers starts to tinker around
with these GPUs. And Jensen likes to tell a little story that's probably apocryphal, but
you know, we'll repeat it here as a little teaser for next time. Right around, you know,
sort of the early 2000 thousands, a quantum chemistry
researcher at Stanford calls up Jensen and he's like, I need to thank you because, you know,
I do this, this work in my lab on these supercomputers that we have at Stanford. And I
write these models for the molecules that I'm researching. And it takes a couple of weeks to finish the computation on these models.
Well, my son, who's a gamer,
he told me that I might want to try going over to Fry's,
the local electronics store,
and buying a bunch of your GeForce cards.
So I did.
And that I should try porting my models into CG,
into your graphics computer language, and just see what happens.
Well, I did it.
And my computation finished in a couple hours.
So I waited a couple weeks for the supercomputer here at Stanford to finish.
I checked the results and they were identical.
Boom.
Boom. Stanford to finish. I checked the results and they were identical. Boom, boom. And he's like,
so I just want to thank you Jensen for making my life's work achievable in my lifetime.
It's for sure something that Jensen made up. Maybe he did, maybe he didn't.
It's probably cobbled together from a few different people's experiences.
Probably. It's a composite, but every word of it is true in spirit.
Yes. There is a whole industry called scientific computing or a whole segment But every word of it is true in spirit. else. But right now, yes, you are buying off-the-shelf GeForces here in this mid-2000s era
and trying your best to sort of hack them together to do your super parallel processing task that is
not specifically building a cool video game. What's interesting is the industry perception
around this time was that NVIDIA had started to sort of focus on this high performance computing segment
and that they were starting to take their eye off the ball in gaming so people were starting to
think like oh maybe ati is actually more interesting as a gaming specific graphics
card maker at this point and there's a little known fact that is so you mentioned this amd ati
deal and like we all think the amd radeon at this point
you don't think about the ati radeon which was the it was the they i think they retired the ati
brand in 2009 but amd's first choice was actually nvidia so amd tried to buy nvidia to make that
their graphics line and it was possible because it's not like the stock was blowing up at this
point in time. And it had this sort of few years of reasonable stagnation before we get into late
2006, 2007. And certainly people didn't see the machine learning market. People didn't really see
the scientific computing market. And it was like, hey, maybe this company needs some guidance from a smart company like us,
AMD. And so they make the offer. And there's the cover story on Forbes. We'll put it in the show
notes. But there's this article that comes out called Shoot to Kill. And Jensen, in this merger
acquisition talk with AMD, insisted that he be the CEO of the combined company.
And that is the thing that blew up the deal. And instead, AMD went and bought ATI and the
rest is history. Oh, man, that is such a good what would have happened otherwise.
Well, should we use that to transition into analysis for this one?
Yeah, let's do it. So I thought it'd be fun to do narratives. Like, let's take it from this point in time. The AMD ATI deal has just happened. We're sort of looking forward.
It's 2006. You know, what's the bear and bull case for the company? And I thought an interesting
data point to sort of ground this discussion would be that if we look at the gross margins today for
NVIDIA, which we will talk in our whole next episode about everything
that they do that's so insanely differentiated.
They sell their GPUs at a 66% gross margin.
Hardware business with a 66% gross margin.
Back in 2004, that gross margin was only 29% that they were able to command as a premium on their cards. And so you
can kind of see like all of their economic potential was being competed away and they
weren't doing anything to differentiate in a way to get any sort of pricing power.
And so you think you make that 29%, then you need to use that to pay all your overhead and
fixed costs and your engineers and develop the next product and pour it into R&D. And sure, they had a few great years of
doubling in revenue after going public, but it's not looking great right now in 2006.
Yes. And there's also another reason why their gross margins are so low in those years following 2001. So they made this
deal with Microsoft, right? To power the Xbox. And it was absolutely the right strategic decision
to power the Xbox, to get Microsoft's support in creating CG for programmable shaders, protect themselves from
Intel. But if you're going to deal with Microsoft, they're going to extract their pound of flesh.
So you'll note there are three game consoles in the history of game consoles that Nvidia has powered.
The original Xbox.
The PlayStation 3, which we'll talk about next time.
And the Nintendo Switch.
They have not done any others.
Really?
And people always like asking Jensen about this.
He's diplomatic about this,
but because it's a crappy gross margin business, right?
Like, yeah, there's a $500 million a year revenue deal
with Microsoft, $500 million a year
when their whole company revenue is a billion.
Well, that's $500 million a year
of very low gross margin revenue.
Yeah, I think the way that he talks
about this sort of opportunity
and the talk that I watched him give, he didn't name names,
but he says, people always ask me, you know,
they come to me and say,
Jensen, why are you making this great game console GPU?
Like, what a waste.
Why wouldn't you do that?
And he always talks about it like,
there's a lot of things we could spend our resources doing.
And if I don't think that we can do anything really unique and special
and really change
the world, then we have better things to spend our resources on.
And that is kind of Jensen speak for like, no, there's crap margins in that.
I'm not doing that.
But he is right that like, given a finite amount of resources, you have to allocate
your capital and your resources in the most optimal, both short-term cash flowing way,
but also long-term strategic
way. You know, it seems like from their sort of analysis, especially recently with game consoles,
sure, we might be able to make some low margin revenue on it, but it's not strategic for us
long-term to do that. It's probably at this point in time, a little too much of an exaggeration to
say that they're out of the fire and into the frying pan having solved their intel existential strategic
challenge and ending up now sort of at odds with microsoft that's too much but there's a lot of
truth to that so you know if you're looking at this stock in those years especially as revenue
starts to flatten and a big part of that is coming out you know towards the end of the Xbox generation of consoles leading into the Xbox 360, which of
course, NVIDIA does not power. That's a lot of gaming revenue, top line revenue going away.
Meanwhile, they're spending tons of resources investing in this new high power computing
segment for these researchers. You're a little bit like, okay, J jensen do you really know what you're doing here and in 2006 intel
launches or announces this project larrabee where they're gonna be like a full-fledged gpu maker i
mean this is like a totally second foray of intel's really into this so you're like okay you've had to
like be this commodity where you're living on Intel's motherboard. Customers are only
choosing to buy your product when the integrated card isn't good enough for them.
The person that makes the integrated card is now announced they're going to be like a real
honest to goodness GPU maker. So like, are you betting the farm on scientific computing?
How big is that market?
So the answer is yes. And that is also the bull case. And it turns out scientific computing would be so much more than scientific computing. And it would be, you know, the acceleration of all the other things in our computing world that has been very advantageous to become parallelizable. But I will leave it there so I don't have too many spoilers. But that is 100% the bull case and 100% what happened.
Yeah, it's interesting. We're working on an episode, episode two with Hamilton Helmer and his colleague Chen Yi at Strategy Capital about power.
Specifically with platforms, how to apply power to platform businesses.
It probably won't be out yet when this episode comes out, but it'll be coming out shortly
thereafter. They make the point, and it's a very, very valid one that like when you climb the mountain as a founder and a company of
finding product market fit, it's very different than climbing the mountain of then having to go
develop power. It's a whole second journey that you have to go on. It's a whole second invention. And at this point,
NVIDIA had definitely found product market fit, but had not yet found their source of power.
So, you know, if you're looking at this company at this moment in time, especially as
revenues flattening, coming off the Xbox contract, costs, OPEX is going way up investing in this sort of speculative new area. I can totally see
looking at this and being like, wow, this is yet another Silicon Valley startup that had immense
product market fit, top line revenue soared. But now we're kind of coming to the end of that. And
there's not a lot of power, you know, as defined by sustainable, you know,
economic profit, you know, operating cash flow coming out of this thing.
So then as we talk about power here, what power do they have? And for listeners who are newer,
this is really the what is it that enables the business to have persistent deferential returns,
or sort of in a sustainable
way be more profitable than their closest competitor, they really didn't have power.
I mean, I'm trying to think which of the seven powers can we make the best case that they did
have? It's not switching costs. Switching costs are crazy easy. So switching costs is interesting,
right? Like I think they were trying really hard
to develop it. They did a really good job. I mean, they made CG in collaboration with Microsoft
and CG works on NVIDIA products, but it's not like CUDA today to flash forward to next time.
Yeah. So it was like they had the inkling of how they could get power, but it was not yet implemented. And Microsoft didn't have a lot of interest
in helping NVIDIA create huge switching costs there. Right, because Microsoft wants to play
Switzerland. Like, hey, anyone that is an application developer for Windows should be
able to use whatever hardware is on any PC in a really great way. And so we want to
commoditize all of our suppliers. So maybe some, an attempt at switching costs that was not fully
realized. I think they probably thought and did for a while have process power in this six month
shipping cycle that none of their competitors could match for a while. Yep. But certainly the
delta of NVIDIA's shipping cycles versus competitors compressed
over time. Okay, playbook. I have one big one that we have not discussed. We sprinkle in lots
of like playbook themes, but there's one to me that I want to call out and draw a through line
to something that's happening with NVIDIA today. and that is simulation. So there's a thing that
we're going to talk about a lot on the next episode, which is totally changing the world
as we know it, which is things that we used to have to do physically, we now do in simulation.
An obvious example of this is Boeing doesn't take every part and throw it into a wind tunnel. Well,
maybe Boeing does, but the zillion new space startups certainly don't do that. They simulate the atmospheric effects
on stuff, and it happens way faster, and it lowers your iteration time. And another one is drug
discovery. Like, you look at how fast we came up with coronavirus vaccines. Simulation. It's an
absolute miracle. And everything in our world is being compressed 10 times, 100 times faster because
we're able to simulate it rather than needing to do it in the real world. The interesting thing is
a lot of that is actually powered by a lot of the machine learning advances that NVIDIA is doing in
today's world with cool things that you can do on GPUs. But the reason I'm talking about it in this episode is that DNA comes from the fact that in order to survive when they had nine months left,
the way that they saved themselves was with simulation. So it became very clear to the
company very early on the benefits of being able to simulate something rather than having to do it
in the real world. Similarly, a playbook theme I wanted to
highlight that we have not talked about explicitly yet is just the power of like democratizing tools
for developers. You know, and Jetson really saw this back in his AMD days before going to LSI
logic, but the ability for NVIDIA to use an an emulator a software emulator to design their
chips and then of course the massive massive strides that the eda industry has made since
then and then nvidia itself you know enabling you know we haven't really talked about it as much but
like jensen and chris and curtis's original vision did come true.
They created a new artistic platform for artists to tell their stories.
And without this industry and all the hardware, software, tools that went into creating it,
there's no way that anybody...
You would have to be a Johnmack to tell a story in this
medium and there are very very few john carmacks out there in terms of being gifted enough developers
and surrounded by storytellers too and being a great storyteller himself to like be an artist
you know to be uh nvidia talks about this now in their marketing materials to be DaVinci and Einstein, you know,
together in one person. Yeah, it reminds me of the people that do like the crazy cool art
in Microsoft Excel by like painting each of the cells a different color. You had to be that type
of person to be a game developer in Carmack's era because it was esoteric as hell to be able to
actually figure out how to make this hardware do what you want.
Another big one I want to highlight, you know, I just keep thinking back going to the,
thinking back to the original time when NVIDIA was funded. I wonder what, like,
if they're really honest with themselves, like what Sequoia and Don Valentine would think about
that. They made the wrong venture bet.
Like in a market like that, we see it all the time.
Like look at Web3 right now.
If there's a team making some new vision for a class of applications in Web3,
like they're going to get term sheets from everybody.
And then there's going to be a million copycats the next day.
It is the beauty of proliferation and then consolidation.
I mean, Buffett has, I think it's in a 2000 Fortune article that he wrote.
It's weird that I know that, but I think that's right.
In an op-ed about how there were, whatever it was, 70 car companies before we narrowed
it all the way down to Ford, GM, and Chrysler.
And the airlines were sort of the same way.
There's this proliferation.
There's massive, there's no one can really differentiate, no one can build any power. And so you only have a few
survivors left. And in general, they compete on pretty low margins when there's only a few left
and their defensibility comes from their scale. You know, I think open question if that's sort of
how the graphics market necessarily matured, but you're absolutely right to like, sort of self-reflect on the time when
Sequoia and Sutter Hill invested to say, would you make that type of bet again? You backed one of the
two winning horses out of 90. Should you do that and just say, well, we're betting on amazing
founders or should you? Well, I think that's, so this is the nuance. I think what is so cool and probably, you know, the fun of the art and the science of sort
of what we do, the company they backed was wrong. And yet it became, I don't know how long Sequoia
has held. I mean, I think a lot of the GPs at Sequoia and certainly Mark Stevens, who was one
of my professors at GSB, who was on the board for sequoia is still
on the board have held their shares personally for like to this day like that's one of the best
venture investment returns of all time full stop period anything going from a six million dollar
valuation to the eighth largest company in the world definitionally has to be one of the best of all time. Right. And so like they were wrong intellectually
and yet they were right. Right. And like, why were they right? Like they were right because
frankly of Jensen. It was a reasonable enough market. The question is,
are you better off doing what they did and investing at the proliferation phase
on someone you believe is going to figure it out
and have a good shot at being one of the winners? Or should you wait until consolidation and just
pay that much higher price in order to back one of the ones that are already running away with
the market? Well, and back then in the day, there was no option, right? There was no...
There were no stages of venture capital. You raise your venture capital, and then hopefully
you're profitable enough to go public. They did raise some more money in between that initial
2 million and going public. I think they raised 20 million in total, but like there wasn't a lot
of window. And I think it was Sequoia and Sutter Hill that put that capital in for the rest of that
20 million. But it's really interesting to think about these cases. Take Sequoia and Sutter Hill
too, you know, and specifically like they've gotten it right so many times, but it's not a
straight line. So like, what's the lesson from that? Yeah. And the magic was that Jensen really
figured it out early that they were in a business that was totally at the mercy of Moore's law.
And so like in having that initial realization as early as they did
with the proliferation of competitors and everyone doing the triangles and direct tax and all that,
that taught them the lesson early enough that, oh, we are in a business where we must be
reinventing. There is no way to stay ahead other than ruthless self-examination and completely
upending and rebetting the business.
Yep.
Ship faster and reinvent.
Yep.
Yeah.
So that,
I mean that,
that to me is why they,
why they survived.
If you think about the class of companies that are like the greatest venture
returns of all time,
some of them are like NVIDIA,
where like you look at the team,
you look at the business plan,
the thesis originally,
and like, yeah, it wasn't a straight line,
but it worked out.
But then some of them are,
I think Sequoia even used to talk about this
on their website, the misfits,
the ones that look like unfundable.
Steve Jobs smelling bad,
you know, that sort of. Right. Yeah. So it's like, and I think, you know, plenty of venture firms,
but I have to hand it to Sequoia over history too. Like they've done a really good job of doing both of these. They do the Steve Jobs and they do the Jensen's.
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vanta.com slash acquired. All right, David, so what is the company that they invested in?
Ben, you are talking about Keyhole. Yes, I thought you would know. So I love this little
foreshadow before we get
to grading, because I think it's so interesting that Jensen basically saw the potential of keyhole
and without sharing what keyhole became, I think astute listeners will know.
We've talked about it on Acquired. And we have, we've done an episode.
A whole episode on it. Basically, this company that can't raise any money from anyone else comes
and pitches Jensen. And he's like, oh my God, I see this. This is the future. This is simulation. Like you are creating a model of the earth
in software and people can just navigate around the earth. And so now that I've given it away.
A graphical model of the earth.
Yes. Google acquired it. It became Google earthVIDIA was one of the early investors. And that really goes to
speak to where Jensen and the leadership team at NVIDIA sort of saw their business going from this
point forward, where it was all about simulation. It was all about using massively parallel computing
to build brand new experiences, to enable research, to enable... I don't think there
was any machine learning going on. I think it was all sort of like the graphical use of the chip,
but this sort of like gets into the omniverse stuff that they're doing now.
And one of the main reasons that I think they invested was because he wanted to stay alive
so they could keep demoing it to customers because it showed off NVIDIA technology so well.
But I just love that little tidbit.bit yeah we did our episode years ago now at the google maps episode that was such a good one
yeah where to keyhole and uh there were three companies that google all bought and mashed up
in the parlance of the day to uh ultimately become Maps. Zip dash. Zip dash, yes.
And they were all like $20, $30 million acquisitions.
Amazing.
That's what's so cool about this.
And I think maybe this is the like,
where Jensen and the NVIDIA story
bridge from like the,
oh, it was the, you know,
obvious investment market to bet on team to bet on to go all-star
engineers to go build this graphics card. Nobody really could have seen that graphics were going
to become a lot more than games. Like you maybe could have seen it. Like, you know, there was SGI
and Hollywood and Jurassic park. And there were some military applications for computer graphics, but very few, even Jetson and NVIDIA, they were like video games are the thing.
Fortunately, that became the biggest entertainment medium.
And so even if that was your only market.
Keyhole and Google Earth and Google Maps is such a great example of like computer graphics became so much more important than relevant beyond just video games.
And that's all computer, you know, dynamically generated programmable computer graphics
that are making all of that, all that happen.
All right.
So how are we going to grade this?
Yeah.
So I'm thinking given the opportunity, the market opportunity that existed between 1993
and 2006 for computer graphics.
How did NVIDIA do at exploiting that market opportunity?
And share price is a reasonable way to think about it.
I think it's a second-order metric on how were they at creating value and capturing value.
And I'd say their value creation was amazing.
Their value capture...
Yeah.
They did better than anyone else, as far as I could figure out.
The question I was sort of trying to figure out is that there were 90 other competitors
doing the same-ish thing, two-ish survived.
Was there anyone else in the value chain that was able to do a much
better job capturing? Like, would you rather have been Microsoft than NVIDIA?
This leads into the really interesting question to think about for NVIDIA in this period.
Microsoft did basically nothing. Now, okay, that's like, like, that's not fair to Microsoft.
Sure, there was a large team that did direct x huge team you know and the xbox project was amazing and like i don't mean that in any way
to throw shade at anybody at microsoft but like they were in this position where they could just
sit there they could watch the market develop for computer graphics and they could be pretty, you know, by making good, very good strategic
decisions, they could capture a ton of the value with other companies taking the risks of
developing the market, figuring out all this stuff. And then, you know, Microsoft can come
along and be like, great, NVIDIA, we're going to help save you from Intel.
And in return, you're going to give us a really sweetheart deal on these chips and you're going to put us in business with Xbox. And by the way, the other side of your gaming and computer
graphics business on PCs, we're going to become your primary partner for that, too. And all of
the development languages that you're going to create
and CG and all that. Yeah, we're, we're tightly coupled with that. And it's all going to work
only on Windows. I think your assessment of Microsoft did basically nothing except make
really good strategic decisions is like reasonable enough for DirectX, but totally is not fair for
Xbox. It's not fair for Xbox at all all it's not it's not but it is an
interesting way of right like to put it another way and let's exclude xbox for a moment you're
basically just recognizing that microsoft had an unbelievable position in the market and did
an amazing capital allocation job exploiting it and basically saying hey you know what you know
what we don't need to do all that crap that like nvidia and ati and all those, hey, you know what? You know what we don't need to do? All that crap that
like NVIDIA and ATI and all those guys are doing. You know how we can still retain our market
position and continue printing money the way that we do? This thing. And they did that. And they
didn't get into the commodity business and they were brilliant. We don't need to be in this brutally
competitive industry where like if we don't ship six months ahead of our
competitors every cycle we're toast yeah so i think you know in this kind of like grading question
oh man the longer we do this show the more i realize this is like a mega theme of acquired
that like microsoft in the 90s early 2000s was such a such a power. And the antitrust, you know, the DOJ
case really, really crippled it, probably for good for the ecosystem.
Then the 3D chess version is, and this kind of foreshadows the next episode,
because NVIDIA had to learn these hard lessons and had to develop, like was forced to develop
these really crazy competencies, like eventually
developing CUDA that would power this whole machine learning and scientific computing revolution.
Was it bad for Microsoft to not have to grow that DNA in the same way that it was bad for
Microsoft to not have to grow the mobile DNA and Apple beat them at that game?
Yeah, that's a great point.
I don't know enough yet about how the machine learning market is going to develop or has developed in order to sort of make a call yet on that point. But if you're just standing there in 2006, reflecting back, NVIDIA fought for their life and won.
Multiple times.
And Microsoft just leveraged the crap out of their amazing position.
Yes.
And probably achieved about the same outcome.
Yeah.
Both of these two fighting for their life,
company defining moments from NVIDIA's first 10 to 15 years,
the overcoming the 90 competitors,
and then the building and making the case that they're not going to get
commoditized by Intel,
that the GPU is going to be a standalone important thing. Microsoft profited hugely
from both of those. Yep. It's so true. I will say NVIDIA doing what they did has been net
unbelievably positive for the world. Like I watched the NVIDIA GTC conference, the 2021, because the 2022 is about to happen.
And just like the review of all the stuff they're involved in is so inarguably good for humanity.
We need way less energy to do way more interesting stuff that's good for humans because NVIDIA exists.
And without doing this first 13 years, they would not have laid the groundwork to be able to do all of that in the future. SoTI did for sure, of course,
but in a very different fashion. And they created this whole industry, almost inarguably,
created and shepherded this whole industry. But it's not an A+, because Microsoft, well,
shoot, there was the DOJ case. Until the DOJ case.
Yeah, it's true. All right. I like that. Hard to argue
with it. Carve outs. Carve outs. I have a fun and very appropriate one for this episode.
Elden Ring. Have you heard about this, Ben? No. You're not a gamer. So you, you need to,
we need to like get you into gaming after, you know, doing all these episodes now. It's so fun. It's just like, it's great.
So Elden Ring, for people who don't know,
is the latest FromSoftware game.
And it's on all the platforms, console, PC, et cetera.
Lots of people are saying this is probably going to be,
is up there with the conversation
for greatest game of all time ever made.
These are the guys, it's a Japanese developer.
They made the dark souls games if
you've heard of them they're like just these legendarily like incredibly hard games but like
these the world building is unbelievable and elden ring is the first one to come out
on modern platforms and just like everything about it the graphics the scale the breadth of the world the story george rr martin
helped develop the backstory to this like oh wow if you needed another example of how video games
have become like the biggest most ambitious storytelling medium out there like this is it
i've only just started playing the game because i've been researching nvidia the whole time yeah but Yeah. But even just in a few hours playing it, like it's, it's incredible. You're not going
to get an experience like this in anything else. Cool. I have an appropriate one that I didn't
realize was going to be appropriate until you shared it earlier, which is I have been getting
back into a lifting, like a weightlifting program that I haven't done for like 10 years. Inspired by Jensen? Called Starting Strength by Mark Ripito. Yeah,
apparently inspired by Jensen and I didn't even realize it. But it's like I reactivated a gym
membership and I went back to the gym, you know, started kind of from square one in terms of like
doing all the basic barbell lifts. It's just been really fun. Like it's a new hobby. It's something
I did like 10 years ago
and then totally let atrophy.
And the way that I love to work out,
and at least historically have the last five to eight years,
has been, like, endurance sports.
So, you know, training for a marathon
or doing week-long bike trips and stuff like that.
And it's just very fun to get back into the, like,
every other day,
try and, you know, lift as heavy as you possibly can for a
few reps, rest for a long time, you know, make sure you get all your sleep. It's a very different
mentality. And so it's been fun doing that again. I love it. It's like, uh, I feel like we're both
becoming like better versions of our high school selves. I'm like a, like a full on like gamer
again. And you're getting back into weightlifting. High school me would have been like, what? Why would I work out? That doesn't
sound fun. Okay, college you, college you. Fair. All right, listeners, that's all we've got. We
are very excited to at some point come back and talk to you about 2007 through 2022 with NVIDIA
and the absolutely unfathomable things that they have done.
Imagine if you started a business in the early 90s doing a thing that seemed like a small market
at the time, but you did the thing. And then it turns out that that gave you line of sight to
something that the same technology was uniquely able to do that was like 10 times bigger than the original thing.
And no one else was even close to you because you had like 18 years of like building stuff
and learning about these technologies to be the best company in the world to take advantage of
that next thing, which obviously is machine learning. It is just like an oh my God story.
And then you layer on top of that the fact that gaming actually
was like 10 to 100 times bigger than anybody ever thought it would be it's like a literally
unbelievable story except that it happened so you have to believe it ah so great this this is the
kind of stuff that like we do acquired for i just like been so jazzed about this yeah i got a lot
of research to do on parallel processing and why
this was so perfect for all the
machine learning and cryptography use cases.
But that's why we get some
time between episodes to go and do more research
and to watch GTC, the
GPU Technology
Conference, their annual developer
conference 2022.
Thank you so much for listening to us.
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