Adeptus Ridiculous - PSYCHIC POWERS: ROLL D100 ON THE INSANITY TABLE | Warhammer 40k Lore

Episode Date: November 6, 2024

https://www.patreon.com/AdeptusRidiculoushttps://www.adeptusridiculous.com/https://twitter.com/AdRidiculoushttps://orchideight.com/collections/adeptus-ridiculousIn the universe of Warhammer 40,000, ce...rtain individuals called Psykers are able to call upon the raging energies of the warp with their minds and utilize psychic powers. Psychic powers are powerful abilities that can be used offensively, defensively or passively. The nature of these powers range from simple over-intelligence to Alpha-Level Psykers capable of unimaginable levels of destruction on a catastrophic scale, with most falling somewhere in between.Support the show

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Starting point is 00:00:13 Welcome everyone to another episode of the Adeptus Ridiculous podcast. My name is D.K. Diamanties. His name is Bricky. You know why you're here. And if you enjoy today's episode and maybe you want to support the podcast, head over to patreon.com slash adeptis ridiculous where you can get access to the discord, bluepets if they happen, $15 tier gets you access to all of our posters in Krispy HD digital form. And you can follow the Patreon.
Starting point is 00:00:38 You can start a free trial with a credit card. It's great. You should check it out. Patreon.com slash Adeptus, ridiculous. Pricky, how's the merch doing? It's doing pretty good. Got a lot of good folks.
Starting point is 00:00:52 Tons of people love the brand new little guy objective markers. People like the desk mat especially. And you know, there's a great smattering of all kinds of dice of like the new seven types of dice that we have launched. So if you want to, if you, while, while D.K. is currently. doing pull-ups. If you would like to check out any of that's great stuff. It's down in the description.
Starting point is 00:01:19 Orcinate.com in the Deptus Ridiculous section. Grab it now. Helly, I just had to get the workout in real quick before we started, you know? Naturally, naturally. Oh, yeah, yeah. DK, would you consider yourself to be someone with, who can, like, know when things are going to happen? Perhaps, like, what do you,
Starting point is 00:01:42 You have some foresight maybe? I mean, I don't really own any binoculars. So not especially. You know, I live in the moment. I don't, you know, but not particularly. Nice, nice. Okay, all right. So, but you would say that you live.
Starting point is 00:02:02 Oh, definitely I live. I live and breathe. He lives and breathes. You know, you're like Brad Durf in The Exorcist Three. Brad, is that actually his name Brad Durf? Or Dorff, Dorf, I think. What a weird name. Yeah.
Starting point is 00:02:19 I breathe. Look at me. Anyway, it's a very, it's very, very, say that in the movie? I breathe! He's, I am, there's like five people in the chat who are like, damn, the rare Exorcist three reference. But they know what I'm talking about.
Starting point is 00:02:37 They get what I'm talking about. Two people in chat are like, oh, cinema. I mean, that movie is cinema. It's fantastic. But, you know, like, you know, that movie is an interesting one. It's a little bit, it's about, like, possession, you know? It's about the devil or the variants of the devil and possession's pretty spooky. And, like, when you get, like, Warhammer, you can get possessed, right?
Starting point is 00:03:02 Sure, sure. I'm assuming every chaos god has a demon that can and will possess you and make you do things that maybe you didn't want to do. Yeah. And like if you, what would you say is the easiest way to be possessed in Warhammer?
Starting point is 00:03:20 I don't know, probably accidentally touching some chaos maligned artifact. And oops, sorry, that was overflung with chaos and now a greater demon
Starting point is 00:03:31 is possessing you and making you be heretical towards the emperor. Okay. I mean, that's one of the ways. I will say a greater demon is a bit,
Starting point is 00:03:39 a bit monumentous. Yeah, maybe not a greater demon. Just a demon. A demon of sorts. Oh, hey, look at me. I've got your body now. Yeah. Idiot. Okay, so like a malign artifact, sure. Is there any other kind of possible ways that you might accidentally let a demon into your mind? Uh, just basic weakness and not being him, you know? I've got a strong case of not him. He didn't lock the fuck in. Exactly. And then he got, so he got his brain taken over. Yep, yep.
Starting point is 00:04:14 He had a, he had a rough case and not him. Okay, okay. So can I, I'm really trying, I'm really trying here, man. Can we, can we aim for another possible way to discuss this? Um, uh, chaos incursions happen all the time where it's just like, well, unfortunately, uh, the only one trying to protect your planet was a planetary governor. Chaos showed up. and now you're a slave and they...
Starting point is 00:04:42 What about like... What about like reckless abandon and your brain not being equipped? What if you could be considered like a wizard and like you're bad at your wizard powers? Oh, you mean like when a psycher is just bad and they open a portal to the warp and they don't know how to handle it
Starting point is 00:05:03 and everything just goes wrong and maybe they get possessed and let all the demons through? He's done it. He's done it, boys. It took us a little bit of time, but we got damage. I eventually got there. I just needed the right push. I just needed the right push in the direction.
Starting point is 00:05:18 Ah, ha, ha. Okay, okay, Heath Ledger. Yeah. Madness, as you know, it's like gravity. Why do you sound like a huckster science nerd from like the 1920s? It's like science, as you know, or it's like gravity. It's my best attempt at a Heath Ledger joke. Man, why you got to do me dirty like that?
Starting point is 00:05:41 Why does your Heath Ledger Joker sound like a curmudgeonly old scientist from the age? I'm sorry. Society. It says two girls kissing is hot. But when I kiss my homest my homest, good night, society calls me gay. You ever think about that one there, Mr. Batman? Anyway, yeah, today we're talking about psychers. But we're not talking about specifically psychers.
Starting point is 00:06:06 we're talking about the much more in-depth concept of hilarious and weird psycher powers that exist in Warhammer. And these psycher powers manifesting a psychic ability. But in particular, the really fun one that this one is mostly all about is in relation to the Warhammer Dark Heresy Rulebook. Now, if you have never. never heard of dark heresy. I was about to ask what the hell that is. It is a DND for 40K. Oh, I didn't realize, I didn't realize 40K had one of those.
Starting point is 00:06:48 I was like, oh yeah, if you want D&D and 40K, you just do like narrative battles with your homies. I mean, that, you know, well, you can always do your narrative battles and that kind of stuff. But, yes, like, the rogue traitor game is very much based around the dark heresy stuff. Now, if it's, it might be D&D, it might be more Pathfinder. I don't know. I made the mistake of thinking the two of them were the same. And a friend of the channel, Zorin, the wizard, decided to absolutely berate me.
Starting point is 00:07:17 Or obliterate you? Yeah. No, I joke. He was very, he was very like, no. And it was great, but he's a great guy. That's okay. He's hilarious. So, you know, I'm sure it was a very funny experience.
Starting point is 00:07:29 It very much was. But I learned the difference between the two of them, between Pathfinder and the rest. But yes, like Owl Cat does Pathfinder, for example, and Owl Cat made Rogue Traders. But yes, so in the Dark Heresy, there are a ton of ways you can make a character. And so one of them is making a psycher. Oh, okay. And how you as a psycher manifests are lots of different ways. So there's types of psychers you can be.
Starting point is 00:07:58 There's the powers of the psychers. There's using psychic abilities and other cool. things like that. Okay, okay, okay. So, for example, the first part that goes, because this is, damn shy, when did this come out, this rulebook? Oh, no.
Starting point is 00:08:16 Is this older than us? Uh, it's pretty old. I was going to say, if it's, if it's like 40K and it's like D&D, like it could absolutely be older than all of us. I'm looking for the year and like all rights reserved type thing, you know. but I'm not quite finding it. 2008 to 2014. So not that old.
Starting point is 00:08:39 Yeah. Not that old. Old, but not older than us. We were alive and very cognizant when this came out. Yes, yes, very much so. Okay. So there are various types of psychers that you can run with. Now, I'm curious.
Starting point is 00:08:53 Think of the type of psychers that you have. What kinds of psychers can you think of? Like, that you would play as like an imperial character. Hmm. For psychers, I mean, you got to have like, like a navigator psycher, right, or something like that. I would assume people would want to play as like, part of me wants to say librarian,
Starting point is 00:09:13 but I'm just like, eh, would they really let you, like, be a librarian? No, no space marines of anything. These are like human, humans. Like, there's probably like sanctioned psychers that are just like, oh yeah, the Imperium approves of you being a psycher. You can be on ships like in rogue trader, and you can, like, help out, and that's fine. All right. So that's imperial psychers. We can go with that as in like various types of like psychers in the guard or other places in the Scholastica psychana. All right. That's one.
Starting point is 00:09:44 I'm sure there are unsanctioned psychers that are just, you know, not sanctioned and are just trying to survive outside of the purview of the law. Ooh, that might be a latent psycher. A latent psych, a little bit. A latent psycher is something that is a cycle that's unaware. aware of their abilities. Okay. Often it's like kind of poltergeisty. They may have strange luck or just have like a general sixth sense about things going on. Mm-hmm. Actually, if those, I'm not sure if it's confirmed yet, but if there are many people who like
Starting point is 00:10:20 the Gaunt's Ghost books. And I think Milo, the young kid, I think is a latent psycher. I know there's a big hubbub about that in the second novel, Ghost Maker. don't know if he is or not technically, but that's like one of those things. Yeah, well, because he like plays cards games with some of the other guardsmen and he always wins. And then like sometimes he's a little too lucky.
Starting point is 00:10:47 Yeah, but like he also like cheats because he's a taneth first and only. And those guys are kind of goofy. So it's like, well, is he actually like cheating or is he just really good? Maybe a little bit of both. Maybe just light of hand and good at cards. The other ones, of course, you obviously know an astropath. You know a navigator. Sure.
Starting point is 00:11:09 And then last, the fifth one that was an option, at least in the dark heresy book, is the sacrifices to the black ships. Ah. Wait, you could make, you could, you can't like be. Obviously, you wouldn't be like, oh, yes, as I'm writing my character sheet, I would like to play as a sacrifice to the black ship. Well, I mean, you may have become a sacrifice that got away or something happened. Oh, right, right. Okay. You know, I mean, like, the sisters of silence would take you away in the black ships,
Starting point is 00:11:41 but normally, like, this is someone that has more psychic power than a regular latent psycher, but you're not sanctioned. And you will soon become soup. Okay. That's kind of a cool idea, though. It's like, oh, yeah, I was supposed to be taken to the black ships, and then chaos showed up. All the sisters are dead. I'm free, but, uh-oh.
Starting point is 00:12:00 The Imperium probably not a big fan if they find out who, what I am. Yeah. And, you know, a lot of these types of, like, these are like D&D stuff. So you have like a campaign group and all this stuff. Yeah. So, you know. Anyway, so there's a lot of stuff, a lot of questions there figuring out the types of psychic class and some of the powers that you have. And it's really cool.
Starting point is 00:12:21 This is a great PDF because there are the multiple psychic disciplines. I think we talked about psychic disciplines before. Do you remember what any of those are? I won't be on, I won't lie, I had to like re-remember them. No, not specifically, really. That's fine. Even I had to get a refresher. So it's biomancy, which is the sculpting of flesh and confirmation.
Starting point is 00:12:48 Right, right. As soon as you said biomans, it's like, oh, right, like the things you can pick in Rogue Trader. Yeah, exactly. Divination, pyromancy, teleconnect. and telepathy. Right. So you can have your various disciplines there. And all, and that means all of the powers that you can do are like wizard's spell.
Starting point is 00:13:08 Like everyone knows, like, Warhammer is fantasy, but it's with a sci-fi code of paint. So you have like your wizard spells. And I mean, I'm going to just like screenshot this real quick for you. Just like part of the page. Because you're going to look at it and you're going to be like, oh, this is literally just like a D&D, you know, scroll. table yeah yeah like it's it's literally just that you know oh um so for example you have like the minor psychic powers which are very small things like um call a creature uh heal someone a little bit like dole some pain etc sure um but then you can get into like the much more crazy psychic powers but uh as you
Starting point is 00:13:53 know a psycher tends to have issues with going too hard into their psychic ability. Yeah, yeah. Like in, I keep making the transition back to Rogue Trader, but whatever. Yeah, you know, you use your psychic power too much. You reach into the warp a little too many times and the warp reaches back. And, uh-oh, now there's a bloodthirster and what are you going to do? And everything goes all fucky-wucky.
Starting point is 00:14:23 So when you were to roll any kind of psychic phenomenon, or not a psychic power stuff, you typically have a sci rating and then the sci rating plus a certain amount of stuff. So, for example, you have a sci rating of two. You try to activate a power with a PT of 13, which means a rating of two means you can roll two dice and you add a bonus to it.
Starting point is 00:14:49 So it's like 2D10 plus number, et cetera, blah, blah, blah, right? However, there's a humorous thing where if A psycher rolls a nine. This is, or, yeah, I believe it's nine. They will invoke something called psychic phenomena. And you have to roll on a table for it. This is, I think it's called wild magic often in D&D where like, just like, crazy things occur. Yeah, that sounds, I mean, sounds apropos, yeah.
Starting point is 00:15:21 Now, okay, so DK, this is a D100. So please do me a favor. Go on to, like, Google or something. and then type in like type in like a roll D100 simulator. I don't want to hear what number you get. Roll D100 Google.
Starting point is 00:15:37 Let's see if I can find one. I don't remember to roll 100. Apply. Roll. Shy roll to one. I rolled a five. All right. Luckily there's two.
Starting point is 00:15:53 One through three is dark foreboding. A very, faint breeze blows past the siker and those near him. And everyone gets the eerie feeling that something unfortunate has just happened somewhere in the galaxy. So you get the Obi-1 Canobi.
Starting point is 00:16:09 It's like a million voices cried out in terror. And then just stopped. Five is warp echo. For a few seconds, voices and other noises cause echoes regardless of their surroundings. Ooh, that'd be a bad one to get if you were trying to stealth somewhere. It would.
Starting point is 00:16:27 All right. Roll another one, both of you. Oh, well, I'm sorry. Sorry. I thought we were done with the experiment. Oh, no, no. Keep it on.
Starting point is 00:16:34 We got a lot here. Okay, okay, okay. Okay. Okay. Okay. Okay. Uh, this, 63 this time. 63.
Starting point is 00:16:44 Okay, shy got six. Cheye's really badly. Um, shy, six is ethereal stench. The air around the psycher fills a faint smell, which can be either pleasant or not. noxious. Okay. That's not too bad.
Starting point is 00:17:01 Yeah, you literally just farted. Or you farted like roses. Or you just put on a little cologne, you know? Yeah. What was your 63? Yeah. The furies. The cypress is thrown to the ground by unseen hands and thrashes about for a few moments as the winds howl about within 60, 10 meters of him.
Starting point is 00:17:21 Lifting up light objects and forcing those in the area to make agility tests or be blown down. yikes yeah so you you basically have like a furious wind all right both of you roll again all right uh oh my god would you roll i rolled i rolled the six okay roll again because that's we already did that one uh oh oh 81 okay shy roll again anything that's not what you've rolled already because you roll the three again Jesus I mean that's dice 54 Warp ghosts. Ghostly apparitions fill the air
Starting point is 00:18:00 for 3D 10 meters around the psycher flying around and howling in pain for a few brief moments everyone in the radius must take a WP test or gain one insanity point
Starting point is 00:18:10 and what was yours, DK? 81. Excellent, that's what I was hoping for. Any role above 75 adds perils of the warp invoking the psychic power calls out a male stream of warp energy.
Starting point is 00:18:27 Now, D.K., with your perils of the warp, you may roll again another D-100 on the perils of the warp table. Oh, no. All right, all right. A five. A five. The gibbering. The psycher screams in pain as uncontrolled warp energies surge
Starting point is 00:18:45 through his unprotected mind. He must make a willpower test or gain 1D5 insanity points. So you got so you got things talking in your brain. Shy, roll me apparel's of the warp test. 91. Oh.
Starting point is 00:19:03 A demon host. The psycher must immediately pass a very hard willpower test or be possessed by a demon and become a demon host. Create an unbound demon host that will immediately attack. Only the destruction of the demon host will free the psycher, though he may die anyway if his body is destroyed
Starting point is 00:19:24 in the process. If the somehow, if the psychers somehow manages to survive this result, he automatically gains 4D10 corruption points. What's the role for the willpower test? The willpower test says it's like a 30. You have to,
Starting point is 00:19:39 you have to beat like a 30 Wilhelmera test or something like that. It's apparently quite hard. Nice. As soon as you said demon host, it was like, yeah, yep, yep, that sounds about right. Yep, yep, yep. Oh, shit.
Starting point is 00:19:51 Give me another roll, D.K. a nine a nine warp burn a violent burst of energy from the warp smash in the psychers mind sending him really he is stunned for 1D5 rounds
Starting point is 00:20:05 not too bad next to the demon host one there are some pretty fun ones here 56 through 61 is vice versa the psychers mind is thrown out of his body and into another nearby creature or person the psycher and a random being within 50
Starting point is 00:20:23 swap mines for 1D10 rounds. Oh. And so, like, I guess you might, like, put, like, a rat in your body and you're, like, in a rat's body for a few rounds or whatever. And your actual body's just chitting around, like, a mouse, like, looking around for cheese and trying to crawl on the walls. It's, uh, it's pretty neat. Of course, the best one, by far is when you roll a perfect 100, which is warp feast.
Starting point is 00:20:52 A rift in reality is torn open And the psycher is sucked into the warp With a little burping noise He is no more With a little burping noise I just love the concept of Like you roll for a psychic power You roll a nine
Starting point is 00:21:12 And then you roll a 75 And then you roll a perfect 100 And your character is just sucked into the warp And it's ceased to exist Oh my God, that's so funny that the warp literally just eats them with a little... Yep. Oh, my God, that's great. Nergel must have been having a good time.
Starting point is 00:21:31 Oh, yeah, Nergel must love that. Oh, my God, that's hilarious. That's great that they have that big-ass table for that. Oh, my God. Yeah, yeah. So, and this is all just weird phenomena, because like some of the phenomenon is very light. It's like mirrors break and other reflective surfaces distort a ripple with him. Mears the psycher, right?
Starting point is 00:21:49 Or like, so, so. Spoilage. Food goes off and drinks go stale in a radius of 5D10 meters. It's very enjoyable. Oh, yeah. Okay. You want to read what Shai said here? Okay. Hey, want to hear a funny story? When I first started the Rogue Trader RPG in the first battle when you get unsanctioned Psycher Lady, her first cast of psychic lightning was critical failing. She died. She, God damn it Adira. Goddam it Adira. Like, woofah. That's really funny, though. Oh, my God.
Starting point is 00:22:23 But, of course, you can do all of these various types of psychic powers. And as I mentioned earlier, you have a lot of, so these minor psychic powers, which are, what was the one that you mentioned earlier? Shai, I think it was forget me. Yeah, forget me. You just become instantly forgettable to a creature within range. Oh, well, that's a handy little ability. I was genuinely expecting like a self-loathing meme joke from you. Like, oh, well, that's easy.
Starting point is 00:22:50 I don't need a phenomenon to do that or something like that. Ah, no, not today, my friend. I guess. You feel a bit more chuff? Nah, I don't know. They're still recovering from the cold, so I'm just not, not quite on my self-loathing, self-deprecating game as usual, you know? Ah, fair, fair point in news. Yep, yep, yep, yep.
Starting point is 00:23:12 But the other types of psychic powers that go along with these various, various areas. Are, uh, let me, let me, let me grab some of these real quick. Cause some of these are fun. Um, like, you've got, uh, spectral hands. I get a visible force. You can manipulate an object within 30 meters, uh, which is, you know, oh, wait, what, wait, I'm sorry. What's this one? NAC. NAC two? The video game. You tap into your unconscious to awaken a deeper understanding of your capabilities until the end of the next turn, you may get, oh, plus 10 bonus to the test. So you like, literally like, have a knack for something. Ah, not the PS4 launch exclusive title, NAC?
Starting point is 00:23:52 I think it was PS4, wasn't it? NAC 2, baby. NAC 2, baby. But, for example, there's Biomancy. Give me a number through 1 through 10. Off the top of my head, you want me to roll this? On top of your head.
Starting point is 00:24:09 Six. One, two, three, four, five, six. Hammer hand. Biomancers who have learned to channel the fierce power of the warp into their limbs can eventually match the art of letting the energy. of the immaterial flow unhindered through their body greatly increasing their fighting capabilities. Your body becomes
Starting point is 00:24:25 a lethal engine capable of shredding flesh and bone as if it were tissue paper. Hell yeah. Because Biomancy, you're just like buffing up your biology, right? That's like all the buff spells and all the... Yeah. Or like...
Starting point is 00:24:39 Stuff. Like shape flesh, which allows you to like literally shape your body into a different way, kind of callous. assassin like. There's also like seal wounds, which is obviously a heel. There's like, yeah, there's like a one that allows you to
Starting point is 00:24:57 extend your life. That's a huge part of it. Regenerate. Yeah, regenerate. Let's just kind of move back together. Enhance your senses. You can boil people's blood. Lovely. Blood magic. Blood magic. Blood magic.
Starting point is 00:25:12 Yep. Blood for the blood god. All right. Next one. Divination. Give me a one through ten. Uh, three. Far sight. Ha ha ha. Ah, the binoculars are out. Some divinaries are capable of opening their inner eye to perceive events that occur at places far away from them.
Starting point is 00:25:32 So it's literally like far, it is actually just far sight. You can like perceive and hear and understand things happening way far away. Okay, okay. It is what it is. That's a, I see your mom in the shower is what shy says. Thank you. Thank you. Excellent.
Starting point is 00:25:48 She said she wish she didn't, though. Yeah, but I wanted to be nice about it. Oh, okay. Damn. Psychometry is a weird one. Intense displays of emotion leave a psychic residue on objects and places exposed to them. You can read the psychic traces of others that are left behind giving you powers or giving you images directly connected to the place specifically. So there's like a certain amount of rounds that you can go.
Starting point is 00:26:17 with it, for example. And that's like the natural power of it. Like, you sense the most recent strong emotion associated with this area or the general features of the person or the person's occupation, like their career and rank. If it's really good, you can figure out their name. And if you get like the highest possible result, you can get an additional fact about the person that is determined by the game master. It's, it's literally like psychic detective work.
Starting point is 00:26:46 Oh, like you can just like, it sounds like you basically just feel the emotions in the room? Pretty much. It's like you're kind of like rebuilding a scene. Oh, okay. And yes, like the emotions in the room, but it might be like the psychic residue of the person. So maybe you're doing a detective thing, but you're able to find out the person's name that way. Oh, okay, got you. I was like, oh, if you could feel around in a room, be like, oh, there was, there was rage here.
Starting point is 00:27:14 And look at all the blood. Oh, this was cold-blooded murder. This was no accident. Exactly. Yeah, things like that. Okay. There's glimpse. Let's you glimpse into the future.
Starting point is 00:27:24 That's a fine one. Give me a one, oh dear. Give me a one through ten on pyromancy. Oh, I want that big ten. Wall of fire. Let's go. A relatively blunt but effective ability in the pyroconnects arsenal. This power allows you to place in a mobile barrier of flame that lingers for as
Starting point is 00:27:45 long as you will it. The wall is three meters high and a meter thick and can be up to 10 meters long for every point of your willpower bonus. You can place it anywhere within range and even on top of foes, though they are allowed an easy agility test. Would you like to know number one, two, three, four, five, six, seven, number seven? Yes, I would. I like to specifically know number seven.
Starting point is 00:28:07 Yes, lucky number seven. Of course, of course. All right. This ability is called Holocaust. Wow. All right. Go for it. A legendary ability that few pirate kinetics can wield calls force a raging white hot firestorm ignited by the Cyker's own soul that has the flames of a Holocaust burn across dimensions affecting the entities of the immaterial as well as material beings. But at a high cost that they will burn their own spirit to ash. Whoa. Holy. How is that not the 10?
Starting point is 00:28:45 Well, 10 doesn't necessarily mean like the highest threshold required. I guess it's just the, I guess it's listed in a way, and I just have you pick a number in the list. That's fair. That's fair. But like, yeah, it is good to remember that the word Holocaust normally means like a big raging flame. Yeah. Naturally, our perception of the word has changed significantly because of history. But yeah, the word actually means, yeah, yeah.
Starting point is 00:29:11 That. So it is just like a gigantic, like, soul burning flame. that flies across the world and the non-world at the same time. I love that it goes through the Imperium, too. It's like, bro, that is a fire. Sheesh. It is, it is something else, no doubt. Yeah.
Starting point is 00:29:32 Let's see. Oh, there's also sculpt flame, which is really fun. It allows you to, like, change in appearance for it. I'm assuming that it's kind of like, um, who's the pyro guy and X-Men who can kind of, like, mess with the flames and stuff? Who is the fire guy in X-Men? Is this they match he's just pyro? I don't remember.
Starting point is 00:29:53 There has to be a flame guy in X-Men? I don't remember him at all. I feel like it is pyro, which is hilarious, because that's like the most obvious name I could have possibly chose. Yeah, that sounds right. X-Men Pyro. Yeah, sure, there's a pyro. He's an X-Men.
Starting point is 00:30:12 Yeah, sure. Fyro, fictional character Yep, X-Men, yep Indeed is done You did it You made a comic book reference I'm so proud of you Are you though?
Starting point is 00:30:24 No, not even a little bit I was about to say In this instance I'm not In other instances You do all right Thank you, thank you Telekinetics Ah, good old telekinesis
Starting point is 00:30:38 Using your mind to move shit Mm-hmm, what you got for this one me i'm not i'm not the one out of ten out of ten oh oh uh let's you know what we had a lot of luck with seven last time let's go lucky number seven seven's pretty all right psychic rush um you direct your telekinetic powers directly against your opponent wrapping them in bands of force to constrict and crush the life out of them all right i i honestly was thinking the exact same thing shy i just didn't have a chance to say it yeah why is gale cast testing testicular torsion.
Starting point is 00:31:14 Why not? I don't feel like Gail would be the one for this. Who in Balders Gate 3 do you think would cast testicular torsion? Well, there's only like one guy that can cast that type of thing, I think. So, like, is there anyone that would really cast testicular tors? Oh, well, you can respect them, can't you? Yeah. Who would, who would be most suited for the old testicular torsion?
Starting point is 00:31:41 I guess it would be Gail. Mm-hmm. Yeah. I guess it would probably be good. Oh, Minthara would probably be a good one for it, too. That's fair. I feel like she wouldn't bother. I feel like she would just like, well, I don't know. Actually crush them with a mace. Just like die, yeah.
Starting point is 00:31:55 Yeah. The highest threshold of telekinetic powers is precision telekinesis. If telekinesis is a sledgehammer, then precision telekinesis is a scalpel. This ability allows you to achieve far more subtle effects with the force. And it's most basic. This power can pull the pins on grenades, press buttons, jog, triggers, undo latches, and direct small projectiles to deadly effect.
Starting point is 00:32:17 Essentially, with this power, you can manipulate objects as if you were physically handling them in any situation where the task is possible. However, it is apparently ludicrously difficult because it is the highest threshold by far about the exact same number as the Holocaust power is. Yeah, I mean, that's a pretty handy skill to have if you can just like, oh yeah,
Starting point is 00:32:38 I'm just going to telepathically remove the pins from your grenade and then honestly with that same power you could probably just push and have it drop off of their like belt or something and why even have it drop off of their belt just pull the pin on the grenade and leave it on their belt true true true true yeah you could do a lot of crazy damage with some really precision uh telepathy telepathy thank you thank you so that's totally what i said before i'm just making sure probably don't have recorded footage of me messing it up What's the next thing we're doing? I think the next one is telepathy. Oh, wow. Convenient. Yes, it's all kinesis, then telepathy.
Starting point is 00:33:23 Telepathy, I mean, the most powerful, this power in here is obvious. It's dominate. It is the most infamous. It makes you seize control of another person's body and do as you wish with them. Mm-hmm. Mm-hmm. For example, for example, on your turn, you might spend a half action to fire your last pistol as an ork and then for your other half action or your puppet
Starting point is 00:33:46 to fire his bolter at the ork. The dominated target uses its own characteristics but takes a minus 10 penalty to all contests is controlled. Any action that would be deemed as suicidal grants the target a new willpower test to try and break your hold. So it's kind of interesting because like you can't just force someone to pull like a gun to their head or something like that. Yeah, like you can't just make them like walk off a ledge or something.
Starting point is 00:34:11 suddenly they're just like, no, I don't want to die and they can snap out of your domination. But dominate is also, you can, I guess, but it's just very difficult. Dominates also the main power of Gregor Eisenhorn because... Oh, right. He would always say he's using his will, but it would normally be him, like, psychically telling them, like, drop it, as in, like, drop your gun. Right, and it does have an influence on them. I totally forgot that he could do that.
Starting point is 00:34:38 Yeah, it's very, it's very good. They do it well. Like it lets him have a solid influence, but doesn't give him too much power. Yeah. It's not like he can just be like, oh, yeah, drop your gun and then strangle yourself. Yeah, basically. I mean, depending on how strong he is, maybe. Yeah.
Starting point is 00:34:57 And there's also ones like mind scan, just like see a target's thoughts. Beast Master lets you, like, it's almost like animal control handling. Mm-hmm. Makes sense. There is a see-me-not, which is a tough one. it's literally just walking two areas and no one's allowed to see you. Is that sort of like you're using telepathy to just erase your vision from their mind? So you just kind of walk undetected?
Starting point is 00:35:23 Yeah, literally basically like that. You just walk through an area and anyone that would see you can't see you. It's very difficult because there's like a lot of people you have to do with that. You have to scrub their brain a little bit. Yeah. And as we know, psychic stuff tends to be all. dependent on the willpower of the enemy mind and your mind. Yep.
Starting point is 00:35:45 Which is good if you're walking into like a nightclub and a hive city, but a lot harder if you're like trying to get past an inquisitor. Yeah. Or anyone with any sort of psychic prowess. Yeah. Yeah. That makes things way more difficult. It is actually kind of fun too because it allows a lot of dynamic,
Starting point is 00:36:03 uh, intrigue when it comes to 40K. I do like how psychic stuff is literally goes against your whole. your hole, uh, your soul. It goes against your soul. Damn, that psychic stuff is going against my hole. What? Okay.
Starting point is 00:36:17 You got to pay the troll toll to get into this boy's hole. Sure. Sure. Yeah. We've gone down a path. Yep. Yep. Yeah.
Starting point is 00:36:28 We've, we've gone down the road here. You never, you ever watched Always Sunny in Philadelphia? No. Actually, I haven't. Oh, man. That's no fun. I've seen,
Starting point is 00:36:37 I've seen clips. I've seen memes. You know, But anyway, obviously, like, these are all things, I'm sure this is more than anything, the greatest advertisement for dark heresy out there. But one of the things, because obviously this is a D&D style thing, Pathfinder style thing, role-playing RPG, which is me just literally saying role-playing, role-playing game. Nicely done, nicely done. I know, I do my best. Enthusiasm.
Starting point is 00:37:04 But you can, in doing so, strike a. bargain with chaos. If you are so inclined. Oh, you can become a chaos psycher. Oh, let's go. Tell me more. So a chaos psycher is often known as a sorcerer, which I feel like is kind of redundant.
Starting point is 00:37:30 Like isn't every psycher in a sense a sorcerer? Because it's a genetic thing. Yeah. Because there aren't really wizards in 40K. You don't like, you don't like, you don't have the ability to learn about psychic powers and use stuff. It's all. True, but you need some distinction between just a psycher and a chaos psycher.
Starting point is 00:37:51 And it's like, oh, sorcerer sounds, has sort of that sort of evil feel to it. You know, sorcerer, the evil sorcerer, you know. True, true, a bit more derogative, so I speak. Yeah, yeah, yeah. But you can go ahead and make a deal, as he say, a deal with darkness. Um, and the deal with darkness is interesting because there are normally about four, or five paths you can go by generally. So path one is the pact of survival.
Starting point is 00:38:23 Uh, it is the ability to bargain your soul to preserve your more mortal life. Um, so, uh, there is like infernal vitality, which makes you really tough. or you can take damage and then recover it all if you don't die from it or you can steal the life force from others to make you live longer or just
Starting point is 00:38:46 timeless or you just don't age pretty pretty poggers those are all pretty great things very very chaos coded for sure absolutely I mean it's the usual like I wish to live forever
Starting point is 00:39:01 release me from the weakness of my flesh the other is packed of dominion. Like whether by fear or love, I care not so long as they obey me. And it says, of all the packs brokered with the warp, none is so common
Starting point is 00:39:18 a bargain as that which gives the petitioner power over their fellow man. Ooh, yep. They want to be able to dominate just a little easier. So there's the eye for weakness to make a test to see if someone is lying
Starting point is 00:39:34 to or gauge their state. There is commanding presence in which they are always treated with respect. Unquestioning order is a very obvious one. And then also destiny writ in shadows. Each time the character spends a fate point, the GM
Starting point is 00:39:52 makes a percentile role if there's less than the character's current number, the character removes a point. Basically, it's destiny is to aid the character. Oh, so you just get super luck as if destiny was literally on your side. Yeah, literally, it's like the ideas that the warp is swaying events to be on your side.
Starting point is 00:40:12 Oh, that's cool. I like that. What's the story here? That shy has. Oh, oh, she said Luton loves this story, but there was a rogue psycher who had power to speak to anyone, and they instantly would follow his command, and he took over a planet in like a week and had to be exterminatist by space wolves. Oh, yeah, he did mention that story. It is a really good story.
Starting point is 00:40:36 It's just he found his ability to do so and he slowly used it. And then exterminatus. And then the space was like, holy crap and then they stopped him. Pact of vengeance. This is an obvious one, a personal hatred. There is death by a single word. The character may once specify a single individual. The individual will die within 1D 10 days unless they literally there's,
Starting point is 00:41:06 writing the death note unless they are protected by other powers that are superior. Okay. Whistle and I shall come. The demon appears once when so called. Yeah. Oh, shut up. Sorry, I could not help it. I'm so sorry.
Starting point is 00:41:26 The demon appears once when so called and destroys the character's enemies. All the character must do is call when in the presence of the subjects of their vengeance. there is a reckoning, a specific person to be the subject of vengeance, and then within a month, events transpires so that he encounters them in person, if at all possible. So it's just like a bunch of horrible things happen to them. Damn, this really is like the path of vengeance, isn't it? Holy.
Starting point is 00:41:55 And then, of course, very appropriately named. And then, of course, dark power, which is just making you super damn powerful, in which then you use that to, like, kill them. Sure, sure. There is the pact of desire. This is, of course, creating perfection, a task they wish to undertake, like sculpting or writing, to making a result that is so perfect that it makes the populace, like, go. Well, it's demons, so it might make the populace go mad. Yeah, but still, you know.
Starting point is 00:42:26 It's so perfect. Wealth, goods and chattels. Chattels. Chattels. Ch, H-A-T-E-L. Shite-T-E-L? I don't know. Goods, though.
Starting point is 00:42:37 It's like, you know, desire, fame, well, title, et cetera, you know? Slinesh. Yeah, but yeah, it's very much slinish-coded. Oh, yeah. Mastery, mastery of a particular skill, that usual kind of thing. Then, of course, last but not least, the pact of knowledge to see for forbidden lore, and this is, like, clairvoyant things. There's one literally just called show me.
Starting point is 00:43:02 which is the power of the seer to see like clairvoyant, uh, clairvoyant, uh, there's the true savant, which is lore tests. There's a knowledge familiar. It's an insanely good memory, etc.
Starting point is 00:43:17 I, I like the on the nose of the just show me. Show me everything. Yeah. I cast show me. And then, what would you like to do, sir? Oh, show me.
Starting point is 00:43:29 And then, and then it becomes the ending of the, the bad India. Jones film without the aliens. Oh, that's right. Oh, I forgot about Kingdom of the Crystal Skull. Oh, we do our best to do so. Aye, aye, aye.
Starting point is 00:43:43 What a, oh, all right. What's the next pact? Oh, what's the next thing we're doing? I need to purge that for my brain again. Well, that there is counting. Then you have to count the cost because you are making a dark pact. And you are making it dark packed with a demon. So you need to invoke the demon.
Starting point is 00:44:05 Now, you then, of course, pay the cost. So, you know, dark packs always have a terrible price. GMs are encouraged to be creative with the cost the character must pay both in terms of liabilities and the demands of their new patron. As a basic guideline for each Boon of PAC grants, there should be a cost. And here are some of the basic examples of a cost, but of course, this is a basic example. but of course this is an RPG you can do as we wish. Service. The character must serve its patron's needs and designs as best he is able to,
Starting point is 00:44:38 and the terms of the service should be laid down during the initial bargain, making the acolyte, in essence, a double agent for his new demonic patron. Oh, okay. So, you know, you get what you want, but then the demons like, well, now I want what I want. Yeah, now you serve me. And you must now murder 10 people. people. And then so since it's an RPG, like how long do they have before? Like if they aren't able
Starting point is 00:45:06 to do what the demon wants, is it sort of just like the DM's just like, well, you didn't do it in time. And now the demon takes over you. And yeah, you're a demon forever. And you are now going to attack your friends. Roll for initiative. You know, I will say it really comes down to like the DM, as it always does. How they exact their pact is their own question. I think that's very cool how much creative freedom the DM has to just be like, all right,
Starting point is 00:45:36 if you want to fuck around with chaos and find out, I'm just going to make some stuff. That's pretty cool actually. I like that. Yeah, also, the DM most likely will not try to kill their players, just making them suffer. Oh yeah, true, true, true. There's fealty. The Acolyte has sold
Starting point is 00:45:52 his soul to his dark patron to be collected upon his death. The light of the emperor is denied him. Such characters gain no benefit from blessings, faith, healing, and other holy effects, nor regain any sanity through prayer and fasting. Basically, you have sold your soul. When you die, the emperor's light will not save you, whether it does any way or not is questionable. But in this game, like, prayer and stuff does help you with your mental sanity and your life. and so you lose all of that.
Starting point is 00:46:28 You sold your soul to the death. Sold your soul. There's no help in your sanity now, brother. Like, yep, you made your choice. Okay, that's cool. There is, of course, sacrifice, which I would perfectly argue to be the best one. Initial sacrifice may be demanded by the demon before the pack takes effect.
Starting point is 00:46:43 This may take the form of an afflicted malignancy of a type favor by the demon, such as periodic possession or the death or betrayal of a companion or loved one. Alternatively, the demon might demand that the character performs some criminal act that suits its plans and successfully undertake a dangerous task in its service. Oh, yeah, that's probably, out of all the ones you could get, that's probably the easiest one because it just gets laid out very straightforward in front of you, what you got to do to get the powers and then, yeah.
Starting point is 00:47:12 Yep, it's, it's genuinely just like, hey, kill your wife right now. And then, then you'll be like, wife gone. Regret. Um, you know, yeah, it would be rather, like, I mean, if I was a DM, I would, probably be like you have 10 days to kill like another party member. Like your close friend. That is the way or else the demons pact will be invoked. Yeah, because otherwise it'd be too easy if it was just like, oh yeah, go rob the item
Starting point is 00:47:40 shop. And it's like, really? I got you. This would definitely be for like a shorter campaign. So the death of another party member won't matter as much. But it's pretty fun. Lastly, you have observance. The demon may require that regular.
Starting point is 00:47:55 rituals, ablation or other strange observances be performed in its name, failure to do so will encourage this pleasure. That was not too bad, actually. That's like, as long as you do rituals to it, you're fine. That's not too bad. But you might get caught. I think that's the biggest issue,
Starting point is 00:48:11 is you have to be constantly doing rituals. Oh, it's not like a ritual once every month that you can do in secret. It's like every day is something. But then you have to do it like once every month. And if someone sees you doing a dark ritual, like you're so boned. True, true.
Starting point is 00:48:28 You had to be really careful about where you do a dark ritual of the chaos in the Imperium, right? That's true. Yeah, absolutely. So it's one of those ones we've got to be a little careful. However, there is also the issue of denying the demon. If you deny the demon its price after the bargain is struck or betray its interests, it violently withdraws its patronage, inflicting a malignancy in instantly undoing the pack's boon. demons are spiteful beings
Starting point is 00:48:56 and rarely simply kill those that have betrayed them and the GM may wish to ensure that a complex and terrible vengeance ensues So you better make sure you want this because if you you're going to be dealing with that
Starting point is 00:49:14 for a long time it's pretty fun I mean like yeah you could do awful things you could cripple the player you could kill off their loved ones you can ruin their quest. You know, you deny the demon at your, you have made the decision
Starting point is 00:49:30 to not only put, consider the act of chaos, but you have become in leagues as a dark pact with demonic entities. And then you tell them to piss off. I tell you, sir, what happens after that is of your own doing. Yeah, that is you,
Starting point is 00:49:49 you made your bed. Uh, you got a lie in it. Um, So it sounds like the emperor. Sounds like the emperor. It's like, well, emperor, maybe if you didn't have all their sons out.
Starting point is 00:50:02 Yeah, you know, maybe. But so it could be something like, okay, you deny chaos and it's like, oh yeah, I rolled a critical 20,
Starting point is 00:50:12 a critical success. And then the DM could just be like, yeah, you did. But that demon didn't like that. That demon doesn't like the fact that you succeeded after you broke its pact. And actually,
Starting point is 00:50:23 technically your critical success is now a critical fail or something like that. Anything of that nature. I mean, critical successes normally are considered very fun and because of that you want to make sure you probably wouldn't do that,
Starting point is 00:50:35 but yeah. But yeah, despite that, I mean, it is certainly a bit of a question, isn't it? Yeah. I don't know. It's just fun. Like, this actually,
Starting point is 00:50:47 actually want to play a TTRP of Dark Heresy. That sounds really fun, actually. Maybe I should talk to Zoran. I feel like he would love to run one of these. I gotta be honest, I would love to give it a shot. I have not much of a D&D, but it always looks like so much fun
Starting point is 00:51:06 when people are just like really into the campaign and really into the characters and everything. Oh my God, I totally forgot. There's an entire section of going insane. Oh, there has to be for the cycle, right? Because, you know, if you just lose control
Starting point is 00:51:23 and you just become a blathering psych or crazy person, right? I'm sorry, I have to post this. Me, me, me spending any time on Warhammer, or on Twitter lately. I'm sure, I'm
Starting point is 00:51:46 sure Shy will have posted this in the episode. I just love, there's a whole section just saying, gaining, mental disorders. That's good. Yes, that is absolutely anytime you log onto Twitter. Holy.
Starting point is 00:52:00 So going insane is an entire chapter and it has degrees of madness, mental trauma and gaining mental disorders. And there's an insanity tracker. And so as you gain insanity points, you will
Starting point is 00:52:17 then go, like I believe you go increase the amount of insanity points you have. And then like zero through nine is stable. 10 through 39 is unsettled. And there's a, there's a modifier called a trauma modifier. Oh, boy. And then there's disturbed, which is 40 through 60, unhinged, which is 60 through 80, and 80 through 99 is deranged. 100 plus is terminally insane. The character retires from play. So it's just genuinely so insane that they just genuinely so insane that they just die. Yeah.
Starting point is 00:52:54 As like a character. Yeah. But there is mental traumas that can occur, which is very fun. Can I get a two separate D100 rolls and add them up? Oh, all right. Let's get the D100 back. All right.
Starting point is 00:53:15 So let's see. First one is 28. And second one is 80. So 108. So this is a mental trauma. And this is if you fail the mental trauma, basically. Well, what you got is 108 is the character suffers from a temporary severe phobia, which affects last for 1D5 days. For you, shy, you received 113, which is the same phobia.
Starting point is 00:53:50 so I'm going to pretend like it's the one above it, which is the character reacts to the slightest stress or pressure by becoming extremely agitated. When performing any task that involves a test, the character must first pass a willpower test, and if the character gets in combat, all tests during combat immediately suffer a minus 10 modifier. There's one that character is struck dumb
Starting point is 00:54:11 and is unable to speak that lasts for 1D5 days. One of them becomes hysterically blind or deaf, that lasts 1D10 days. and then over a hundred if you roll 171 plus it's 2d-100s the character becomes completely traumatized and virtually unresponsive he can't initiate actions but maybe gently lead this is for 1d 10 days ouch um so you can have like your various levels of disorder uh various types of phobias there's flesh is weak which is one of them uh certain obsessions and compulsions like self mortification cleptomerexia visions of dead comrades delusions of invulnerability and righteousness horrific nightmares um and as you may remember in the psychic phenomenon test certain things will force you to take uh additional insanity points like the howls and whispers of the war yeah yeah yeah yeah yeah so there's some there's some fun things there yeah you could really you could really fuck yourself over using psychic stuff. You really could.
Starting point is 00:55:21 Damn, like, it is, it's not easy being a psycher. And just like with all this stuff in the TTRP, it's kind of like, you know, I'm starting to see why the populace at large is not very trusting of psychers. You know, like, at any moment, they're just like, ah, I'm going to cost. Yes, those exact. She. I didn't.
Starting point is 00:55:48 hear that last fart you're just like you're just like bled-la-l-l-p Holocaust the the strength of that last final phrase Oh, it is what it is, man.
Starting point is 00:56:05 I do feel like the head, the, the psycher character will just eventually naturally break down. Oh yeah. You know? Yeah.
Starting point is 00:56:16 Like at some point you can only handle this so much. And I would be a little surprised they end up fully surviving, you know? Yep. When you, when you stare into the void enough, eventually the void stares back. That is, uh, you keep, you keep, you keep pulling your hand in the cookie jar. Eventually you're going to get caught. That is genuinely a, uh, I saw, I saw a Danny Elfman in concert recently.
Starting point is 00:56:45 Wow, really? I did. And I've never felt like that same phrase like that before Because it was he was just he's just the most like unhinged weirdo But I'm just shocked Danny Elfman is still doing concerts like he can't he cannot be young still like right He's got to be you know Up there in age right oh he's in his 70s the guy is ripped he is like extremely jacked It's very good for him holy yeah but he's also a like a total freak
Starting point is 00:57:17 In the best possible way. He's so weird. All right. Absolutely love him. Yeah. Wow, damn. Yeah, right? I hope I look half that good when I'm 70.
Starting point is 00:57:31 Jesus. Yeah, the dude, the dude looked identical. But he, all of the background images I saw in that concert, I was like, this is what psychers see in the war. Like, it's the most, like, I'm very positive. some of this was meant to look like your tripping acid because it was really weird.
Starting point is 00:57:53 Danny Elfman concert is what it's like to be a psycher, everyone. You heard it here first. Hell yeah. It was really fun. But anyway, yeah, I gotta be honest, a lot of the dark heresy stuff is really neat. There's fear and damnation.
Starting point is 00:58:10 Which is literally just like general fear kind of things going on and like a fear test. There's the shock table. And there's literally a one beneath that called very bad things. Ha, ha ha ha ha. In a 40K thing, the very bad things are, it's not just like, ooh, I stub my toe on the
Starting point is 00:58:31 corner of the couch. It's, it's very bad things. It's like witnessing a demonic invasion. Oh boy. Like, oh boy. And it's like, oh, it's that kind of stuff. Yeah. It's pretty, it can get pretty nuts.
Starting point is 00:58:47 The going insane one is pretty severity of mental disorders. There's a corruption. Of course, there's a corruption point. Oh my God. Wait, hold on. Hold the phone. There is a malignancies table. All right.
Starting point is 00:59:05 Do you want a hundred is the two of you? Come on. Come on. Let's roll. All right. All right. I don't know why I ever close that damn roll a deal. I keep telling you to do it.
Starting point is 00:59:16 I know. It's crazy. A six. A six. A six. Palsy. The character suffers from numerous minor tics, shakes, and tremors with no medical cause. Reduced his agility by 1D10.
Starting point is 00:59:32 Shy. 59. Wasted frame. The character's pallor becomes corpse-like and his muscles waste away. The character's strength is reduced by 1D10. Ouch. Ouch indeed. Yeah, I guess there's probably not a good one on that table, is there?
Starting point is 00:59:51 No, I like 94 through 100, which is strange addiction. The character is addicted to some bizarre and unnatural substance, such as eating rose petals, drinking blood, the taste of widow's tears. This acts like a minor compulsion, but is freakish enough to cause serious suspicion if found out. The taste of widows tears. That's fucked up. It's pretty good. Shai got me a 70. Poor health.
Starting point is 01:00:19 The character constantly suffers, petty illnesses, and phantom pains, and his wounds never seem to fully heal. The character's toughness was reduced by 1D10. Ouch. I rolled a 90,
Starting point is 01:00:31 but you already did 90 through 100, right? I did. Oh, no, I didn't. 90 is 94 through 100. Oh, okay. 90 is bloodlust. Murderous rage is never far
Starting point is 01:00:44 from the character's mind. After being wounded in combat, he must test willpower to incapacitate or allow his enemies to flee rather than kill them outright, even if his intent is otherwise. Wow. It's a time, dude.
Starting point is 01:00:58 That is, I mean, hey, that's some bloodlust right there. That's, yeah, that's, yeah, what it is. I have like half these things without any warp, are you sure you have no warp correction, sigh?
Starting point is 01:01:11 Yeah, I feel like Shy might be a gone crazy, psycher actually. I don't know about gone crazy, but I do believe in the warp corruption. Yeah, definitely shy is suffering from some warp corruption, for sure. Mind control MK Ultra.
Starting point is 01:01:31 Damn. I love the MK. Ultra stuff. Anywho. So we got any more things to roll for? Let me check. I think there's mutations, but mutations don't have a role. table.
Starting point is 01:01:48 Okay. It's just certain levels of corruption. Interaction skills. I'm trying to think. Any fun mutate? I think the mutations are based on the DM. Let me double check. Mutation.
Starting point is 01:02:01 Character's corruption points is also used to determine the warping effects of chaos upon his body. Oh, yeah. It's just test against the carrier. It's basically the DM makes a choice. And then he will gain a random mutation. I do like how much freedom they give the DM
Starting point is 01:02:16 to sort of just make it a creatively 40K weird thing on a lot of these. It's nice that it's just like, oh, yeah, we could tell you, but hey, be creative with it. Do your own thing. And that's pretty cool, I think. No, it's great. I love the fact that they give you this level of freedom because it's so goofy that it's just like, I don't know, it's wonderful because you can have that level of general enjoyment. Yeah, that's pretty cool. I like that.
Starting point is 01:02:49 I like that a lot. I'm not sure if they actually have that level of freedom and just normal D&D, but like, yeah, that's cool. I like it. I like it. Absolutely. I mean, as far as I'm concerned, this thing just looks really, really enjoyable to roll with. And from there, it just comes down to like, how you do it, you know? Yeah, yeah.
Starting point is 01:03:07 Sounds dope. So other than that, though, I don't really have a whole lot left. There's a lot of other awesome things. in this area or in this kind of like concept. But that's, uh, that's about all I have when it comes to the general stuff from this, I don't know, from this like D&D-ish, like, like dark heresy vibe going on. Uh, is there any, anything in particular you were curious about? Um, I don't think so.
Starting point is 01:03:41 Um, like shy said, TLDR, being a psycher kind of sucks. I, yeah, yeah, it does. It's a hard time to be a psycher in 40K. It is, it is not an easy existence at all. No, it is, it is a terrible, terrible time. Being a psycher blows fat chunks. It is a terrible life. And some people hate that terrible life so much that they use the powers to get what they want.
Starting point is 01:04:09 Yep, yep. And then everybody hates you. And it's like, well, fine, I'm going to use my powers. And it's like, shit, I use my powers too much. And a demon ate my head and is now, rampaging the only ones I love. Great. Great. It's that good stuff. It's lovely. Oh, yeah. Yeah, inject that right into my veins, right? Inject that level of grim, dark, into my veins.
Starting point is 01:04:30 Right, right in. Just give me a direct line. Like, yeah, I mean, you're, yeah, everyone does hate you anyway, so you might as well sell your soul. Yeah, yeah, you might as well sell your soul to a chaos god and at least have some fun with it. Yeah, absolutely. And then, uh, and then, you know, then you get to do cool things like pull the pen off people's grenades and then watch them explode. Either that or you become like a, you know, Ritz Cracker for the Emperor to snack on every once in a while. You know what? I do wonder if that would just be the generally better option is just to be taken by the black
Starting point is 01:05:02 ships and sacrificed. Yeah, instead of like all of the other suffering you could potentially endure. Don't get me wrong. There's a lot of suffering there. Oh, yeah. Although even if you're not a psyche, you could, yeah, yeah. Don't you worry, young citizen. and there's plenty of suffering for all of us.
Starting point is 01:05:19 Yeah. Psycher or no, they're suffering for all of us. Don't worry. We have plenty for you. A surplus of suffering. All right. Other than that, though, that's about it from me. DK, anything to add?
Starting point is 01:05:36 Nope. Shy, anything to add? Besides, you want them to shoot you in the face? Oh, my goodness. Listen, if I was in that situation, I would also be that way. It depends how good I was at using my psychic stuff. Maybe I'd make them shoot themselves in the face.
Starting point is 01:05:55 Ah, you have to be really good at that. Remember suicidal things? Give them a chance to stop it. Yeah, but maybe I'm just real good. Maybe, maybe I am just that based. Maybe I am just him. Maybe that's just him. Yeah, yeah.
Starting point is 01:06:11 Maybe you have amnesia because you forgot that I am him. well i'm about to have amnesia because i'm about to wind my shy i roll one and gain nipples for eyes absolute cinema done and done

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