Adeptus Ridiculous - PSYKERS: DO YOU HEAR THE VOICES TOO?!! | Warhammer 40k Lore
Episode Date: February 21, 2024https://www.patreon.com/AdeptusRidiculoushttps://www.adeptusridiculous.com/https://twitter.com/AdRidiculoushttps://orchideight.com/collections/adeptus-ridiculousA psyker is a being who exhibits the ab...ility to use psychic powers. Many races have these individuals, whereas other races are innately non-psychic and never produce psykers, like the C'tan and Necrons, which despise psykers so far as to engineer warriors that actively seek out and destroy them. Some races, like the Eldar, are inherently psychic.Psychic powers are most commonly drawn from the Warp, but Orks draw power from their collective Waaagh!.Psychic powers can take many forms, from predicting enemy movements to projecting bolts of devastating psychic energy. Some can even aid troops towards more devastating attacks.Support the show
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to go on to another episode of the Adeptus Ridiculous podcast.
My name is D.K. Diamante's, his name is Bricky, and something, something grim dark.
But before we talk about that, if you enjoy today's episode and you want to support the podcast,
head over to patreon.com slash adeptus Ridiculous, where you can get access to the Discord,
bloopers if they happen. The $15 tier gets you access to all of our posters in crispy HD digital
format, which by the way, we have a new poster to show to Bricky today. It is a detective
ridiculous poster. And Bricky, are you ready for what will probably become your favorite
poster ever? The hyperbolic statements here is not helping me one bit. I don't think it's
actually hyperbolic, but shy show it to him. All right, let's see it. It's a detective ridiculous one.
Oh, that's the best poster we've launched. Right? I, I,
That's so good.
Nothing hyperbolic about it.
It is Ned Kelly, the become ungovernable poster.
Oh, so that's why Shy asked me for the duck image earlier.
Shai, like, do you still have the become ungovernable duck?
And this is why.
This is why?
This is great.
That is a fly poster.
That is a really, really dope poster.
I love it.
That's like a top five for me.
I really like it.
And also, Bricky, do you ship posters to Australia by any chance?
Because I think we might have a few fans that might want to get their hands on it over there.
I absolutely do.
The shipping is probably going to be a bit much because everything to Australia has some shipping cost issues.
But this one is, ooh.
It is going to go, no doubt.
Okay, so, yeah.
I mean, we ship to every country except for, I think right now it's like, it's like Ukraine, North Korea, I think Israel and somewhere else because of, you know.
Because reasons.
Because of reasons.
Because of reasons.
Not my choice, but that's the way the post office works.
Yeah, yeah.
Understandable.
But God damn, you can get that poster down at Orchid8.com link in the description.
I will have it up in time for this episode.
become ungovernable.
Become ungovernable.
You're never going to be sure of if you're going to like a poster or not, because, you know, sometimes...
Sometimes it's one that you actually love like this, and other times it's, you know, big boob, big hip-waters.
Which you also like.
I made clear my personal sexual preferences.
I did not say I liked it.
You made it abundantly clear.
abundantly. I'm gonna go play...
Abundantly.
I'm gonna go play a real character.
Saga Anderson.
Who has big hips
in a video game?
Millia Rage and Guilty Gear Strives.
Ooh, nice choice.
I thought you were gonna say Bridget for a second.
That is not...
Brisket does not have that.
Brisket for the Biscuit.
Oh no, I'm not gonna brisket at all.
No brisket.
I hate fighting Brisket.
She's so infuriating.
Literally haven't played
Guilty Gear Strive since she came out.
That is, that is perfectly fine.
The game, Happy Chaos ruined Guilty Gear Strive.
Don't, don't correct me, viewers.
Didn't Happy Chaos, uh, Happy, uh, Chaos player win Evo last year?
Yeah.
Luffin?
Yeah, it was Leffin.
And it, it was so close.
It wasn't, it like, wasn't even, it wasn't, it wasn't even, it wasn't even a contest.
It was, it was, it was just like a massacre.
Speaking of happy chaos, that's what this episode has descended into because this isn't a fighting game podcast.
It's a 40K podcast.
It is a 40K podcast.
And Shai has provided to me a quote for today's episode because I couldn't find one.
And I think you're just going to get it.
But you know what?
We'll do it anyway because a quote is part of our thing.
Okay.
Though mankind is at the brink of this great apotheosis, you must be ever vigilant.
for the stillborn harbingers
of this change. Where you
seek the pure and strong, there too
will you find the impure and
weak. Where you find but one
worthy of life, you will also find
a million twisted
to four monstrosities for whom
death by your hand is a mercy.
Therefore, look first
for the mutant, for he
may never hide his sin from
you, and in his midst there
will be revealed to you that
which you seek. But be ever
Vigilant for even should you find one with the gift only one in a thousand will be strong enough to resist the perils of the Imperian and be allowed to live
Jesus
I mean this sounds like some abhuman shit
Like some muty abhuman shit
I just I don't know what specifically
I mean maybe maybe like a part of me was thinking maybe blanks because it's like oh yeah, they're super rare and
mercy, death is mercy.
But I'm going to go with some abhuman,
muty nonsense.
You get half points.
Oh.
So what is it?
So, okay, you know, a couple episodes ago,
we did, like, servitors, right?
Yeah, yeah, yeah, yeah, yeah.
Like a general, like, you know, we're, we are a pod,
we are a foot in the door podcast.
We are a new people getting into the hobby.
or just very, very casual enjoyers.
Yeah, yeah, yeah, yeah.
And so it feels a little silly
that we've never actually done an episode
on something we reference all the time,
which is psychers.
Oh, it's just, oh, man, I was just thinking too hard about it.
Yeah, a little bit.
It's just a psycher episode.
Oh, it's just psychers.
Just talking about psychers.
That's true, because, like, yeah,
psychers are always, like, yeah,
one in a million will be one that you can use
because all the rest of them deserve,
of nothing but death because they're crazy and they're talking in their sleep and they're
wandering around blowing people's heads up. Yeah, that makes sense. Yeah, and that's why you get
half points because psychers are technically mutants. Yeah. Yeah, that's right. So it makes sense.
I must say when I was looking for quotes, I found this one. It was quotes from the Inquisition
and since, you know, certain members of the Inquisitioner, Cykers and everything.
I caught one that I thought was really funny. And it has nothing to do with Cykerus, but it
just grabbed me. It said, I'm sure most of the men in the galaxy are familiar with the
sinking feeling that accompanies the words, do you think you can do me a little favor, darling?
But when the woman asking the question is an inquisitor, it's even less wise than usual to say no.
Yeah. That is an accurate quote. That is definitely don't want to say no to either one, but yeah.
It's a quote from a commissar, Caiaphas Cain. Oh, fair.
Because of course.
Also, Shai has a wall of text.
Do you want to read it or should I?
Yeah, you go ahead.
I'd do too much talking already.
That's fair.
That's fair.
Also, note on our previous episode, which relates to this one, regarding sisters and
the warp.
GW apparently started recently separating faith and other powers from the warp.
People using magic powers outside of warp presence happened in some of the recent books,
Like one of the characters in the end and the death, who later becomes one of the first imperial saints,
uses seemingly psychor powers while being locked in blackstone prison despite not being a psycher,
purely by using faith.
And in current Warhammer RPG books,
psycher powers and zealot powers are separate and required different stats.
So presumably now, Catan, reality bending, saints and faith magic, orkwa powers,
and so on are all separate from the warps.
sorcery.
So that is an interesting point to mention because I was going to talk a bit about the
Ork Waugh today and how that might pertain to something similar.
Okay.
But we'll get there in a moment.
It's actually good that I brought that up because that's a good topic for today.
So, a psycher.
You normally play psychers when you play games, don't you?
Oh, yeah, I do.
I guess I do usually gravitate towards the psycher.
like in Dark Tide.
I love playing the Cyker.
Even before the Bees.
I was playing a Cycure even before the Bees, all right?
Do you normally play like Battle Mages or like, you know, like DPS mages in games?
Yeah, I do because they are, I'm too stupid to be the tank leading the party,
and I am far too unreliable to be the healer.
That's fair.
It's just number go up.
Yeah, push button number.
go
blizzard.
All right.
Thanks.
Anywho,
a psycher is obviously a person
who, and if we're taking
the literal wiki definition
right here, it's the ability
to use psychic powers.
Now, psychic powers
are commonly, normally
taken from the warp, but we'll
talk about the rest in a bit.
But a psycher
for the most part is, at
least in terms of the human race,
a genetic mutation.
It normally is
not present in a physical attribute, but it certainly can be at times. For example, if you were doing
something along the lines of, say, like, an astropath, or not an astropath, a navigator, for
example. Oh, the third eye, right? The third eye, exactly. And depending on the book you read,
they might look like just regular humans with a third eye, like the Night Lord's trilogy, or, like,
lanky pale
clawed individuals
like in the rogue traitor video game
like Cassia
Yeah
Cassia's clawed
Yeah look at her fingers
Oh my god she is
I never really noticed that
Yeah she's she's a weirdo
And that's kind of
You know part of the whole thing
Have you gotten your statue of her yet?
No they were having
I actually just saw an update
They were having shipping issues
Because of the whole everything going on up there
Oh
Oh, right.
I think the studio is Croatian,
and I don't know if it's like there's problems.
I don't know.
I don't remember.
Okay, okay, cool, cool.
But regardless, yeah, this actually does the story.
Side track.
Yeah.
But, so for the most part, though,
the genetic mutation that allows a being to use psychic power
seems to come from the brain itself.
It is in the brain.
And so unless you do some kind of, you know,
messing around scanning of the brain,
or another psycher, you really can't tell if someone is a psycher or not, just from like a cursory
glance at their body.
Oh, okay.
Well, wasn't it like if you're around a psycher, or is it just blanks that you feel uneasy
around and not just psychers in general?
It depends on, one, how train the psycher is, two, how powerful they are, and three, well, okay,
a blank, you'll feel terrible around regardless.
Yeah, yeah, yeah.
Blanks make you feel like sick and nauseous and uneasy and just,
you know, shivers down your spine.
I wasn't sure if, like, psychers were the same way or what you said, like, a well-trained
psycher can just, like, hide that?
Yeah, like, let's take Inquisitor Eisenhorn, for example.
You know, he just kind of goes around the world and doesn't really care.
Yeah, that's true.
You know, because he is a very powerful psycher, but he has extreme control over everything he has.
Yeah, not the most powerful psycher, but pretty strong.
Right.
Whereas someone, like, example, at the end of the Gaunt's Ghosts book,
there was that little flashback where Gaunt met with the psycher who basically was just the exorcist girl and started climbing around the ceiling and stuff.
Like, then you can have issues like that where the whole room becomes cold and then like it's just nightmareish.
Oh, yeah, it's awful, awful.
There are degrees of.
Yeah, she really was the exis girl.
I forgot all about her.
Yeah, she's all twisty and stuff.
It was awful.
Yeah.
So there are tons of.
of various types of psychers.
And it depends also where you find them.
You'll have your Inquisitor-Syker,
maybe your Space Marine librarian,
who is a whole new world.
But then you might just have the back of the class weird kid
reaching in his backpack in your hive city.
And he's just a bit weird,
but in reality,
he's afflicted by being a psycher
and has never had proper training.
What is that picture shy just posted?
That looks like some chaos,
nonsense, but I'm assuming it's not.
My brother, he has the chaos star
on his chest.
Oh, I didn't zoom in on it.
I only saw the minimizer.
Okay, yeah, he does have the, he literally has that on his
chest.
That's like a psychicultist.
That's just gone, you know, a cultist.
Yeah.
Okay, cool, cool.
I was like, there's no way that guy is not
heretical as hell.
There's no way that is an Imperium-sanctioned
unit with the skulls on the pylons
on his back.
Isn't it kind of ironic, though, that, like, those two skulls in the pylons probably would be
totally, like, if you just said they were servo skulls, you just gave them, like, two
red eyed lenses, it would be an imperium thing.
It'd be totally normal, no one would bat an eye, but yeah.
Actually, now that you say that, yeah, yeah.
But anywho, it is a genetic mutation to become a psycher.
For the most part, it was a little bit of this need citation here.
but it's assumed that the earliest human psychers were what we would refer to as old school
like shamans and the like.
Ah, gotcha.
Performing rituals and talking to the voices in their heads that they claimed were God.
Yeah, kind of.
Like, imagine all of the people nowadays with, you know, we got a ton of religions on earth right now.
We can just assume that some of them that we might think are like cranks might actually.
be just psychers. Yeah, they might actually be psychers, sure. So it's a, you know, it's, but it's very
uncommon. Yeah, naturally. And, you know, obviously there, we don't have the, we can't fully
encapsulate it because we haven't had a demon infestation on Earth yet. You know, you know why
else psychers are uncommon. Why is that? Because 10,000 of them get fed to the emperor on the daily.
Is it 10,000 or a thousand? One thousand. Whatever, still.
That's a lot of dead cykers.
That's a lot less one.
There's a million worlds.
Well, that's true.
I keep forgetting the scope of the Imperium.
Like, millions of worlds.
I keep thinking that they're like only in the, like, our solar system, you know, only out to Pluto or something.
And it's like, no, no, no, no, no, no, no.
There are millions of worlds.
Right.
Millions of worlds are a part of the Imperium.
This doesn't even account for all of the worlds that have not been reintegrated into society yet.
Yeah, the amount of psychers that the emperor eats for his daily snack is like a drop in the bucket to them probably.
Right.
And so, you know, there's this old theory that like the emperor was created by a, by multiple shamans doing a ritual to become like one big being.
But this is like, this is old lore.
Like this is like when I was born probably.
So.
Oh.
We don't take this whole thing to for granted.
Like we don't really use this.
We kind of,
the emperor was just there.
Don't ask questions.
Yeah.
Back when you landed on Plymouth Rock, huh?
Sure.
So psychomutation then has become a bit more common inhumanity,
specifically when the birth of Slanesh.
I always get this wrong.
It was either right before the birth of Sle-Shenish or the birth of Sle-Shaugh caused it.
It made it worse.
I got to believe the birth of Sle-Shle-Sh would make it a whole lot worse.
I thought that it was a combination of the, because I always get my timeline wrong.
Like, birth of Sle-Sh happens, which therefore causes the age of strife where everyone is cut off from each other.
And then because of the birth-Sle-shanche, psychotations become even more common, which causes
more demons to invade worlds and horrible things to go wrong, which made the age of strife
even worse.
Worse yet.
I mean, that sounds right.
I mean, obviously, I can't say because I'm not a Warhammer historian.
But I mean, that that timeline makes sense to me.
Okay, so shy seems to back up what I've said.
So I think, I think we're right.
I remember I made a, I made that video going over the timeline on my channel and I, I think I
screwed that part up. So I got like the thing reversed. When when shy is willing to agree with you,
you know you're probably on the right track, right? I am not not looking forward to when we play
hell divers. I'm going to be murdered. Oh man. Yeah, that there is friendly fire.
Anywho. So basically, they started popping up a lot more after or during the age of strife,
causing a lot of problems because they were still in their infancy.
No one knew what the hell it was or what was going on.
And that is a huge threat, especially with chaos being a lot more prominent now that the eye of terror just was created and everything.
Oh, yeah.
But also, if you can get them under control, they're a big asset too.
Exactly.
Because then all of the, you can fight off all the crazy demons that are popping up everywhere.
And, you know, yeah.
So, psychers are now a more prominent part of humanity.
they are actually a very important part
as they make up the majority
of interstellar communication
and interstellar travel.
It is actually kind of crazy to think
that if you do not have a psycher
slash navigator on your ship,
you are just like dead in the warp.
Yeah, you're dead in space.
Like you are flying blind.
Yep, completely flying blind.
Is that just how they did space travel
before psychers?
Like before the birth of psychers,
Did they just kind of wander around and just ping stuff and just not use the warp at all?
It's tough to tell because that would technically be in the golden age of humanity slash the dark age of technology.
Oh, and they had such crazy tech back then.
They probably didn't need psychers for anything, right?
It's hard to tell.
We're never fully given a visual into how hyper-advanced humanity was,
though we did just talk about the super weapon debuts,
and clearly we were quite strong.
The doomsday device that oops a daisy didn't know how it worked.
I'm just going to dot half of a planet out of existence with the necrons.
So yeah, maybe they had a way to traverse the warp.
Yeah, like, you know, there are always a ton of these crazy things, you know?
Shai makes a great point.
The Geller Field is also fueled by a psycher.
They literally locked the siker inside and feeds in their dreams.
We should really talk about Geller Fields one episode.
That'd be a great episode.
I didn't realize that's how Geller Fields worked.
I just thought it was some human technology that they made a little bubble that,
yeah, I didn't realize you locked a siker inside some thing
and do some crazy dream nonsense to make a bubble safe from warp.
It's pretty craziness.
Wow.
But we'll talk about that maybe a different day.
But, you know, dark age technology stuff is how you have power discrepancies and characters in the tabletop, you know?
Like Lord Solar Leontis carries around a dark age, I think like pistol called Soul's Righteous Gaze that just like one-shots Marines.
It's crazy.
That's such a great name for a gun, by the way.
Souls Righteous gaze.
And it just one shot to anything.
I mean, yeah, like in game, it basically just like deletes the space marine.
But it's also soul, like S-O-L.
Yeah, like the sun.
He's praising the sun.
Or, well, the system of soul, like Earth and Terra.
Yeah, yeah, yeah.
But anyway, yeah, so obviously, psychers are incredibly important to the running of humanity in general,
but pose substantial risk.
Just a little.
Introducing the Adeptus Asthmaelopathica.
Boy, what a name.
Trumpets.
It is an organization of the Adeptus Terra,
one of the leader of the Adeptus Aestlepathica.
I do believe is a high lord of Terra, I think.
That would make sense.
I wouldn't make sense.
Kind of important.
It consists of two parts.
The Scholastia Psychana and the League of Black Ships.
Oh, okay.
Now, I...
Quiz time!
Oh, no!
League of Black Ships, what are those?
Well, I would imagine it is a large fleet of ships that have been painted black.
You're technically correct.
Just an armada of...
of black colored ships.
Do you actually not know?
If you've told me, it is one of those things that I have forgotten because, you know.
Okay, well, you'll know, you'll be like, oh, when I tell you.
Okay.
It's the ships, the Sisters of Silence pilot to go out and, like, gather psychers to be sacrificed.
Oh, okay.
We have talked about that.
I guess I just didn't realize they were called black ships.
Yeah, the ships are black, yes.
They're known as the black ships.
So what you're saying is I was right.
You are technically correct.
The best kind.
The best kind!
Let's go!
Oh man, I'm batting a thousand today.
Let's go.
Is batting a thousand when you hit every ball?
Yes.
Okay.
Oh, so having a batting average of like 300 plus, it means you hit three out of ten?
Yes.
That's why having a batting average above like three.
300 is like, ooh, pretty good.
You having a good season.
And then if you're in like the 400, it's like you are prolific.
Oh, I'm learning.
You're learning.
Sports.
Sports ball.
Shy, can you put the Xavier Renegate Angel part in the background here?
Sports, sports, sports, sports.
Although, honestly, I don't know how it is now because I haven't actually watched baseball in
probably a decade.
That's fine.
You just go there for the $15 hot dogs.
And the beer.
And the beer.
To me, it is unbearable to watch baseball, not drunk.
Like sober.
That's fair.
We'll go to a baseball game one day.
Yeah, one day.
They have a pitch count now, so it goes a lot faster.
Anyway, so League of Black Ships, obviously are the sisters of silence, the blanks that go out and they gather and just fetch psychers.
Their job is psycher gathering.
That is their whole point.
They were a lot more prominent back during the Great Crusade as like a fighting force,
but kind of got relegated a bit after the heresy.
Gilamim has brought them back.
The Adeptus custodies work hand in hand.
They're known as the talons of the emperor,
which is the custodies and sisters of silence together.
Oh, love that name.
Love the talons of the emperor.
It's a pretty dope name.
but the sister's job is psycher roundup.
Classic.
And I assume if you find a psychor, you take it no matter the cost.
Like if the parents are like, oh, no, you cannot take my son.
You just like beat him over the head with a stick and then take the kid.
Like, rebelling against, because the sister's silence, they're like, use the quote,
bricky.
Oh, yeah, good point.
Oh, yes, this is the time for that quote.
This is the time for that quote.
Yes, yes.
Go! Let's go! What a Dean Kamen!
Wow, he's going to segue with that right off a cliff.
Please don't segue us right off a cliff.
We've done that several times already this episode.
I don't think we need another, you know, parachute-less base jump.
Call them what you will.
Krell, sirens, or enslavers.
Just one witch, unsanctioned, cause the destruction of Hive Scorpius
when one of those things used her brain as a gateway to this world.
Within three days, the entire hive's population was reduced to drooling mine slaves.
Within three weeks, an entire continent was at war, and all because the governor thought his family should be exempt from the psychical and refused to give his daughter to the black ships.
Eesh.
Oh, boy, yeah, you know what?
You take that psycher no matter what.
because holy shit.
That is almost worse than a chaos cultist uprising.
Wow.
Yeah, so in slavers we've talked about a little bit,
they are a creature of the warp.
They're not like a chaos creature.
They just live in the warp.
Yeah.
That's one of the images of it.
They look really weird, little buggy.
Ooh.
You're not having a good day.
No, but, and you know, they do what you think they would.
do, which is enslaved.
Inslave you.
But, like, yeah, for the, for the most part, you don't really, you can't really tell the
sister to silence no, because they're power armored, hyper trained women that are blanks and
can murder you very quickly.
Yeah, and with no, no consequences either, because this is their job the emperor has told
them to do as such.
They're not going to face any.
consequences, you're going to literally die for nothing.
I'm a little unsure if going against the Sisters of Silence is, like, it might be worse than saying no to an inquisitor because, like, the Citrus Silence represent like Terra.
They represent like, you are being taken to die for the Emperor and not doing that is, you know.
Yeah.
Yeah, like you said, it might be worse than like saying no to an inquiscer.
Because at least with Inquisitors, it's like, you know, we've seen examples of corrupt inquisitors, inquisitors that are, oh, I'm going to work for chaos. I don't know why I did the accent there, but whatever. But with the sisters, it's like, well, they're on the holy quest of Terra. They represent the emperor. Like, you're really going to go against that?
Yeah, it's, it is, it is just, I'm assuming that they didn't give his, uh, that he didn't give the psycher, like, he like hid his daughter in this situation is what I would assume. Oh, okay, gotcha. It wasn't like he was like, no, sisters, I'm the governor. I'm not giving you my child. It's just he literally just hit it in a bunker somewhere. That's what I would assume would be the case. Because I don't think the actual like puffing your chest out and saying, no, it's really going to work. Against the sister.
And I assume that the sisters of silence are also,
I think they have like orderlies and serfs that help them communicate with,
you know,
the wider world.
Right.
Because they're all mute.
Yeah,
that's right.
That's right.
Or they're not actually muted.
They take a vow of silence is the thing.
Oh, okay.
Like they're not like physically.
It's like they're,
I think they.
Selective.
It's,
I think in their training,
they eventually reach a point where they're like, okay, like this is where
the vow of silence has occurred at,
never again.
Gotcha. Okay.
But anywho.
Yeah, this kind of brings us back
a little bit to when we talked about with the months of shame
where those awful inquisitor people
are the way they are because of situations
like this where one psycher
destroyed like a continent.
Yeah, so they're just hyper, like, no.
Like, we might be a little extreme,
but there's a reason for that.
We've had other extreme situations.
that cause just mass destruction.
So it's like, better safe than sorry.
So we're just going to be extreme.
Yeah.
So it's, you know, it's not good, but it is, it's, it does a service to understand.
Yeah.
It's better than the alternative.
The, so the black ships will take them, the psychers, to the second division of the astrotelopathica,
which is the Scholastia psychata.
And if we are understanding our prefixes and stuff pretty well in Warhammer, I would assume that you'd know that would basically mean psychers school.
Yeah, I figured it was like a scola for skikers.
Scola for psychers.
Like the scola for genital.
Yeah, exactly.
So, obviously, the psychers are brought in here and they are evaluated by their innate psychic power, their personal character, whether they,
want to be in school.
What if the sight is like, I don't want to be in school,
that they just instantly get like a bolt around to the face or something?
No, they get sacrificed to the emperor.
Oh, of course.
Why would you waste a perfectly good snack?
Yeah, exactly.
Fair enough.
Yeah, perfect.
So there are.
You're going to serve the emperor one way or another, kiddo.
Like, ooh.
So those that are deemed too weak in their personal character or in their psychic power
or are too old or.
perhaps too dangerous and unstable,
they are sacrificed to the emperor.
Lovely.
The next rank of psychers,
these are known as primary psychers.
These ones are ones that have
good power, good strength in their powers,
good character, can resist demonic
possession, and will generally
receive about five years of
training in the Scholastia.
Okay. And when doing so,
they are kind of sent out, much
like the Scola Progenia to,
or Progenia to wherever they're deemed fit.
The very young aspirants are often sent to a space marine chapter of sorts.
Others might enter the Imperial Guard, as shy has shown here, as a Primera Psyker,
battle cyker.
And the very, very, very talented will either become inquisitors,
or the extremely talented and young might give a chance to be sent to the Grey Knights.
but of course that's, you know, pretty rare.
Oh, boy, gray nights.
So, like, when a psycher gets too old to be of use anymore,
is it just inevitable that they get fed to the emperor?
Depends on if they're too old to be of use in that sense, or if they, well,
well, so, okay, so that was like the primary psychers, right?
There is a second ranking of psychers, and those are trained for service as astrophats.
So, all about communication.
So there's a good chance that maybe, you know,
a Primaris battle psycher might get a bit old for combat
and then be, you know, an astrapath
or perhaps like an aide for a general.
Yeah.
Like if you're a Grey Knight, chances are it's like,
oh, yeah, I'm ready to retire.
And it's like, no, you're going to be a snack.
It's like, well, you've been a Grey Knight this whole time.
We're probably not going to feed you to the Emperor.
Oh, Grey Knights don't retire.
their space marines.
They fight until they die or they go into a dreadnought.
That's true.
I guess space Marines don't retire.
They just, you know, either, yeah, like you said, die or go into a dreadnought.
Yeah, fair enough.
Yeah, and then also, it also depends on just what your school of psychic thought is.
This is actually the next topic, which is the schools of psychic power.
And it's actually really...
You are Tokyo drifting with these Dean Kamens today.
I'm doing all right.
Yeah. Yeah, you guys are just, hmm.
Now, you might notice some of these because these are actually different schools of psychic powers that you can utilize in the rogue trader game.
Oh.
They did a very good job with that.
I need to play that.
I can't, I don't know why.
I just, when it came out, I was just like, I played it for a little bit, but I wasn't as hype as I was when I played the demo.
I think Baldersgate 3 corrupted me.
I think, I think it's the fact that once you like,
once like the opening area is over,
like the sun part,
the game's pacing just falls off a cliff.
And then it's just like, where do I go?
I don't know.
Let's try this area.
Oh my God,
here's a ship battle.
And these ship battles kind of suck.
And then there's a whole thing.
But anyway.
I actually haven't gotten into any ship battles yet.
They're not great.
Oh, okay.
Good.
Good.
Good to know.
But anyway, I haven't finished the game.
So I can't really, you know.
But anyhow who.
There are five specific psychic disciplines that you can choose from.
There's biomancy, divination, pyromancy, telekinesis, and telepathy.
What does that pyromancy entail?
I wonder, I wonder.
I mean, you know, you say pyromancy, but like pretty much all of these are easily understood,
biomancy, telekinesis.
True, yeah, yeah.
So, you know, depending on what use you might be to,
to a certain, you know, group,
all of these different powers have their own use.
Like, shy mentioned,
biomancy can, like, heal your body and heal wounds,
but can also just extend your life.
Yeah, I wouldn't want biomancy.
I would just want to, like, be able to just,
hey, look, oh, I got a little bit of a sore throat.
Blip!
Oh, hey, I'm good, you know?
That's dope.
That's the one I'd want.
It's actually kind of unfortunate how limited psychers are used.
in various aspects of like the tabletop and stuff because for the most part, depending on how good
you are skilled in certain aspects, you can do crazy stuff.
Like, you know, you might have an imperial guard, um, Primarisiker and then two of your friends
get like, like, shot in the chest and you just go like, oh, whoa, and then you heal their wounds
and they're back in the fight.
I'm like, that's crazy, you know?
Is that the sound they make?
Mango on a fork
Also, yo, that mini is
dope, that mini's so cool.
Yeah, I don't like her egg head, but I agree.
I like the little
The hood.
Yeah, I guess that's a hood?
It's like a hood, yeah.
Sure, that's cool.
The egg head is a little weird.
Like, she's got your forehead.
I mean, her forehead extends to the back of her damn head.
Yeah.
Wow, it's literally called the Cyker Hood, huh?
Yeah.
It's not really a hood, because it doesn't really, it's more like a, yeah, sure, whatever.
It's fine.
Point being, it's a hood.
It's a hood.
Yeah, it's a cool mini, regardless.
But, for example, there is like smite.
Smite, we're all familiar with.
It's bolts of lightning, but it's not actually lightning.
It's like bio-lightening.
Yeah, it's like psychic bio-lightening.
It's not actually coming from the heavens.
It's not coming from like, you know, cloud formations or whatever.
It's, yeah.
Yeah, so Biomancy is all like body stuff, you know.
Enfeble has you sap energy from your opponents or iron arm, turns your flesh into living metal.
So you turn into that X-Meny who turns his body into metal and just kind of walks into fire.
Colossus?
Like that?
Yeah, I think Colossus, yeah.
Yeah, Biomancy's cool.
I like Biomancy.
Um, yeah, Biomancy is fun.
That's a fun one.
Um, though if you are, like that prior example I gave you, let's say you're a psycher in the guard and you get a bit old.
Maybe you'll serve as an aid for a general.
Be pretty good to have divination.
Oh, yes, it would.
That would be great if you were, yeah, yeah.
So like, like prescience, precognition, you know, kind of knowing the future.
Kind of important. Yeah, yeah.
Forboding.
This is a big one that I believe, Adira in Rogue Traitor specializes.
So they've got the binoculars because they, they fart.
C.
God damn you.
I had to do it.
I'm very sorry.
I'm obligated.
It's fine.
There are also fun ones.
Like perfect timing
is kind of fun.
It's like images down
to the nano, like the micro
or nanosecond of an enemy.
So you know exactly
when someone's going to pop their head out
behind cover and then you can just blast them.
Ooh, that, I was going to say
that almost seems unfair, but it's 40K.
There's tons of powers just like
that on either side of the coin.
There's a particularly good one
called Scriars Gaze, which
lets you basically just, it's almost
like looking at a downward
map of the whole battlefield,
and you can just like see
everything, and it'd be like, all right, move forces
here, move stuff here, you know?
Oh, wow, so that is a
super important cyker.
That they can see the whole
battlefield and where everything is.
That is invaluable.
But, of course,
it comes with its share of caveats,
which is one, how reliable is it?
Most of the time, yes, but, you know,
seeing the future is always, you know,
a double-sided coin because how you adjust the future
might make the future come true and, yeah, you know,
what, yeah, that was,
that was the emperor's big thing in the master of mankind, right?
Why he had to do what he did, because, you know, who knows?
Like, I can't just, you know, see the future.
And, well, how am I going to enact it?
How many troops is it going to take?
am I going to make things worse?
You know, I'm not just gonna, yeah.
Yeah, plus, like, there's a difference between knowing
when someone's gonna pop their head out of cover
and, you know, what if the enemy has a cyker?
Oh, and they're kind of, like, messing with the feed
and making you see stuff that isn't even...
Can they do that? Can, like, two psychers screw with each other
to the point where it's like, oh, I know that he's got the binoculars,
so I'm gonna use my weird psychiness
to make everything look funky-wunky and not how it actually
is. Depends on how powerful the
psycher is. Maybe if a psycher
is like focusing down a chaos force
like an imperial psycher and then he's like
looking with binoculars and he
looks at like a chaos space marine
sorcerer and his head just like explodes.
I was using the far seeer.
I know what you were doing but I was
but like two psychers clashing
could make it so that the one
siker that's looking at the whole battlefield
isn't seeing things properly.
That's a possibility. It depends.
Or maybe they're also looking at the battlefield,
they might make tactical changes against your changes.
Gotcha.
So you can never really fully trust what that cyker is seeing.
You can never fully trust the future.
Yeah.
Okay.
It's a lot of easier when you have one that's a pyromancy psycher.
It was just like flame breath.
Yeah, flame on.
And, you know, my hands are flamethrowers, guys.
This is a fun one here called sunburst.
The cyphers sings a wild song
Whose notes were old when the universe was young
As they do so
An incandescent aura appears around them
Growing ever brighter and hotter with every refrain
Only when the song is ended as the aura explode
The Starging its pent-up fury
In a blinding supernova flash
Wow
That's cool
So they just turn themselves into a localized supernova
I guess imagine
We finally captured an enemy combatant
And he just blows the jail cell apart with the supernova.
All you hear is him singing in there.
And it's like, what is the?
Ah!
And, like, telekinesis is extremely obvious.
Yeah.
But how it's used is interesting.
Like, the bees is telekinesis.
Oh, yeah, I guess the bees would be telekinesis, wouldn't it?
Yeah, throwing stuff.
Because you're moving it with, yeah.
But then there's, like, a gate of infinity, which is a fun one.
The Grey Knights can use this.
It lets them basically just step into the, like, a,
portal into another area of the battlefield.
Oh, okay.
So kind of,
not exactly what the lion does when he goes into the forest,
but kind of similar.
A faster version.
Yeah, yeah, yeah.
They don't actually have to go through the forest.
They just, hey, look, portal, blah, ble, that's a great image,
Shai.
I don't get it.
It's like the woe upon ye meme.
It's a sail.
It's him throwing bees.
Oh, okay.
Gotcha.
Um,
crush.
You crazy kids.
Crush is a power.
it's literally just like creating a telekinetic force around a person and then smushing them into powder basically yeah
that is owie and then of course you have telepathy which is you know mind control and reading people's
minds and causing them to have hallucinations terrify dominate puppet master all the usual things you'd expect
yum yum yum yum yum yum yum yum yum yum yum
And so, you know, how what they're suited for, the psycher can be put in in different areas.
The Grey Knight psychers, of course, are insane.
No, Grey Knight's insane?
Surely not.
Surely.
Sure not.
Their powers are absolutely ridiculous.
But then, like, you know, some Inquisitors have crazy strong psychic power, too.
Mm-hmm.
And they use it in a much more.
precise way.
They're not sunbursting all over the place?
Normally not.
But also, you know, in a sense, these are, it's weird.
It's like these are sorcerers and wizards at the same time.
Because this is a genetic gift to them, like a sorcerer, but you still need to like
practice biomancy.
Really?
You need, like, well, I mean, I guess with anything, you need to.
practice it, like, use it or lose it.
Well, that, and like, you know, you might just be bad at it.
You know, it's like, don't worry, don't worry, D.K., I'm going to make you way younger.
And then I just, like, put your head, might, your head into your foot.
Oh, no, the bone juice.
Yeah, and it's like, break all of your limbs at one time.
And it's like, ah, crap, damn it, I should have studied.
Yeah, that's, I imagine you're not going to make it very far in biomancy school.
It's like, don't worry, I'll heal you.
Oops, I broke all your bones.
I don't think you're going to get a passing grant.
I think you're going to get fed to the emperor real quick.
Yeah, or, you know, it's like, go carry that mug of coffee from over there to me without spilling a drop.
And so you reach over and you, like, blow a hole in the wall accidentally.
You're like, well, you're in the wrong school.
Fail.
You need to go over to the Destructor School where you just go into a school.
where you just go into combat.
Well, that's...
Ugh.
Yeah.
When you accidentally blow a hole in a wall
instead of carrying the coffee,
then it's like, you know what?
We were going to have you carry sensitive,
like, bombs and explosives and stuff.
But you know what?
Nah, let's put you somewhere else.
It's, it's, um, what it?
Well, it's not just that,
that's, not even put them anywhere.
It's probably just feed them
because they're going to, like, sneeze.
during the battlefield and, like, blow up 14 guardsmen.
The sneeze and they just sunburst.
Yeah, that's the problem is that this is why it's so unstable.
Oh, fuck, you're going to make me sunburst.
He's going to, like, diarrhea shit, and then just, like, a nurgled demon comes out of his ass, and it's like, oh, my God.
Oh, oh, no.
Like flubber.
Truly, truly, you have been corrupted by chaos.
So, you know, you can't just, like, throw them out there.
You've got to train them.
Also, please, for the love of God, listeners, do not make that art.
I know we ask for art.
Do not turn.
Don't do it.
D.K. is using reverse psychology.
He wants to see a nergling kind of a man's ass.
Why would anybody want to see that?
Why would anybody want to see a psych or shit out flubber?
Oh, shit.
What's that meme of, like, the two hands?
No, no hands.
Like, pulling open the hole.
Anyway, we've gone a little.
a lot of topic. What's next, Brick?
Well, I mean, there's the assignment,
which is basically just
you know,
lists of psionic levels
for different psychers.
This is like,
well, like, for example, if you
are an Omega class,
that makes you a blank.
But, oh,
past that, like,
omega is, you know,
negative seven. But then there's
Sai, Chi, Phi,
Upsilon, Tau, Sigma, Rope,
High, Omacron, Z, Mu, Ma,
Lambda, Kappa, Iota, Theta, A, Zeta,
Epsilon, delta, beta, alpha, alpha, plus,
beta plus, gamma plus, delta plus,
epsilon plus, Zeta plus,
all the way to Omega Plus.
Oh, wow, all right, cool.
So all of the letters in the Greek alphabet.
Yeah, that's why I always think it's dumb
when guys refer to themselves as alpha.
It's like, I've been like an epsilon for a while now.
Like, I'm so much above them.
Like how low Sigma is. It's so low.
It's so low. Come on, guys.
You gotta.
They gotta step it up.
Yeah, you gotta at least get the tau.
Yeah, I'm a Kappa.
Yeah, totally, totally.
Sigma.
Cionically dense individuals who are oblivious to warp fluctuations and manifestations of psychic talents.
Let's go.
So you definitely don't want to be a Sigma male in 40K.
Even 40K is calling you a chump.
So Omega all the way to Sigma are basically like Omega's blanks and the rest are variations of blanks.
Ro is a regular human. Zero, common human being.
Yeah.
Up that is there's P or P.
This is the like very light.
They just like they're very lucky.
This is like like some good luck.
They don't manifest it.
It's just like, ooh, hey, double heads.
Omicron to Kappa, 2 through 7 are people who unconsciously have it and don't really realize it.
A bit more than just good luck.
Iota through Ada are generally able to control their abilities.
These are true psychers.
They know what they are.
They realize with their power.
Okay.
And then Zeta and Epsilon are very powerful.
powerful. Delta through Alpha are like one per one per one billion births.
Wow.
I guess that makes sense because they're master.
Right.
And then everything past that is just other strengths and high level powers.
Right.
Okay.
Like Zeta Plus is the highest you could possibly be as a psycher where human living tissue
can sustain your power.
Everything plus this requires some kind.
of structure or device to keep you alive.
Oh, okay.
So really the highest you're going to go is Zeta,
and then you need some sort of helping hand to go above that.
I imagine Zeta is like the grandmaster of the Grey Knights,
and then everything past that is a type of psycher, like, I don't know, maybe some...
Sure, like a wraith construct of the L-Dar that needs to keep it alive, you know.
Yeah, okay.
Or you need like the psychic chair in a, you know, the fancy command thrones.
Or like the Eldar, you need your dead brother.
Or your dead brother.
Yeah.
But for the most part, then, it's just, speaking of Eldar, we're on the thing.
Let's talk about other species psychers.
Okay.
Damn, we are deja vuing with these Dean Kamens.
We are moving.
So, for humans.
For humans, of course, we have travel and communication, the Imperial Guard, the Inquisition, Space Marines, and so on.
For chaos, they are much happier with using psychers.
Shocking.
So, Traitor Guard or the Lost in the Damned have rogue psychers known as Mind Witches.
Yep.
Okay.
And then Chaos Space Marines, of course, they have sorcerers.
Zich, of course, is a big fan.
Yep, yep, yep.
Corn does not.
Obviously, he hates psychers, but other unaligned entities do use psychic powers like bellicor.
Yep.
Also, can I ask, what is that picture?
Shy Post.
Is that a, is that a Necron in that thing?
Yeah, he's doing weird sorcery against the Necron and bending his ass.
Damn.
Yeah, good old Aramon.
Yeah, good old Armin.
Doing stuff, making people into dust.
doing stuff, making dust, you know, as he does.
Making the whole fleet dust, yeah.
Of course there's Eldar.
Eldar are all psychers.
They're all genetically psychers.
Yep.
But certain of them have more power and use of their powers,
like those who use the path of the seer can become warlocks.
There are far seers, of course, joke aside.
With the binoculars, yep.
Damn it.
Some are subtle.
Some are very much not subtle.
I imagine, yeah.
It all depends on which, you know, what the path they take.
Dark Eldar are actually psychic as well because they're Eldar.
Because they're Eldar, sure.
But they refuse the use.
They've given up the use of psychic powers, despite using any kind of psychic object they
sometimes use. Oh, real? I didn't, I didn't know that. I don't know if we've talked about that,
but for some reason, I thought that Drew Carr were just like, yeah, we'll use our powers, but
we're going to F you up with them. I didn't realize that they were just like, nope, nope, nope, nope, no,
we're not using it, we got it, but we're not using it. I didn't, I did not realize that.
Because of the nature of Kamara as a city and the dark Eldar's relationship with Slunesh,
utilizing psychic powers is a pretty good way for Slynech to be like,
what's up?
Hello?
Ring ring,
Moshy, mochi.
And then just like snatches you immediately.
Ring, ring, ring, ring, banana phone.
Yep, that's true.
That would be a good reason for them to not use their psycher powers.
Because like you said, it would just be like this big neon flashing buffet open sign for Sleesh to
find them and just,
um,
so psychers in camarag of any kind are treated with outright hostility and often lots of fear.
Yeah,
I would imagine that psychers on Kamara are just outright killed or something.
Like,
I would imagine they're not even going to risk it for the biscuit,
like just,
and since they're the Drukhari,
they probably don't care about just mercilessly killing someone just for
scaring them a little.
The only people that sometimes show up in Kamarog,
that's a cyker,
would be like other Eldar or Harlequins that are working with them.
But yeah, they don't much like them.
Yeah, not surprising.
Yeah, that makes sense.
Tao obviously have no psychers, but they do have some psychers that are auxiliary,
like the psychic owl bear that we desperately don't have.
We need the owl bear.
Come on.
Has a psycher human ever joined ranks with the Tao?
Because they do have...
What's the name of humans
That join the tau?
Yeah, the Guavessa.
Have any psychers been
Guavasa before and just join
the Tao and use their psychic powers
to help them?
That is a fascinating question
that I do not have an answer to.
Okay.
It's not one that we readily know of.
No.
If anything, I feel like the Tao would kill them
because that's a huge threat.
Because they're just weird, yeah.
Necrons obviously do not have
cykers, but they do have a lot of
anti-psychic stuff because the warp is a huge threat to them.
Mm-hmm.
Sure.
Because they have nothing to fight it against.
Tiranids have tons of psychers.
The shadow and the warp, right?
That shadow and the warp, the hive mind in its own right, uses its psychic power through
tons and tons of bugs.
Yep, yep, yep.
Which is very powerful.
Very.
And then, of course, you have the Gene Steeler Col.
which is part of Nids.
And the Voton actually do have a psycher, the grimineer,
but they're a much more safe and stable, secure type of psycher.
Okay, okay, okay.
And then last but not least,
the most important one that I want to talk about are, of course,
the Orcs.
And this goes with what Shai was talking about earlier.
So there's, so, okay, I have this part of the 40,
lexicon here, and this is verbatim,
which is orcichers are unique
in that that they draw from their psychic power
from other orcs instead of directly
from the warp. A large mob of orcs
to generate what is known as a wah field,
which is absorbed by the orc cygers known as the Weird Boys.
They have little control over this, and too much
of a buildup will likely explode the orcs head.
And so the weird boys avoid combat, most likely.
But generally,
the orcs, the idea is that enough of them
will create the wah field and that is where
Wa power comes from, which is why more and more
orcs again becomes more and more powerful.
I guess I didn't realize that that's how weird boys worked.
Like I knew that's how just Wa in general worked.
Like the more orcs you have, the stronger the belief,
we all believe something because there's 20 billion of us.
It works.
I guess I didn't realize that's, it makes sense
that's how the weird boys would work too.
Well, it's particularly weird because this does create a bit of a question,
which is, can you garner power from other individuals and create your own, like,
localized warp space?
Because if orcs do this with the Wafield,
then there's the possibility that the sister's faith is what is, like,
bouncing between all of them together.
Oh.
And that's why they're less affected by the Blackstone.
Oh, okay.
Okay.
So if you got a bunch of sisters together and they all had the faith and they all had strong faith, it would, I don't want to say it would be like an Ork Wafield, but it's sort of the same principle.
That's the, so this little excerpt I read does specifically say need citation.
Gotcha.
Because I'm not, the, for our listeners, the four.
K lexicanum is basically an area that's pretty much entirely
referenced from other sources like books and stuff.
So it is very much factual where the wiki can sometimes lie.
This is 100% like this is supposed to be all canon.
But this one does need citation.
And that's what we were talking about earlier was maybe
Games Workshop is making a bit of a recon where there is
is taking power from the warp like psychers and stuff, but you can have a real space ability
of gestalt consciousness and stuff like the orc wa.
Okay.
Shai said also, orcs now gain power via the Great Green, which is a spiritual soul
reel of Ork fungi and Gork and Mork don't exist in the warp, but in the Great Green instead.
Right.
Which is, again, need citation.
But the idea that like Gork and Mork do not exist in the war, but they are their own separate kind of thing.
Hmm.
Kind of like it's interesting.
Yeah, there was the Gascoil Throcka thing about the Great Green.
Yeah, I remember the Great Green thing, but I guess it didn't hit me that it was like their own little pseudo warp only.
for the orcs.
Well, my issue with it is that it's got unreliable narrator.
Yeah, that too.
It's, yeah.
You know, because they talk about like,
the souls are reborn from the Great Green,
but that's said by, isn't it, Makari?
Yeah, it's Macari.
He might just not understand the warp.
Right.
Like, I would never expect Macari to say the words,
the warp or the Imperium.
I assume when he says the Great Green,
he means the warp.
Yeah.
Yeah.
So I don't know.
It's a bit of a tough one.
Yeah.
I always thought the Great Green was just the orcs version of the warp their phrase.
Yeah, like that's just what they called the warp.
Right.
So I don't know.
I'm not sure there's a bit, because we still do have the issue of sisters' faith is working in the area where it shouldn't.
Yeah.
So.
Puzzling.
It's a bit of a question.
It is a bit of a question.
We can't speak about any of this with full certainty
But it is true that orc stuff does work differently and weirdly
It does, it does
The wah works in very mysterious, amusing ways
Right, so whether or not the orc wa is just the gestalt
work of a ton of orcs in one localized area
Orch, or whether they feed off each other, don't know
it's a little
it's a little weird but you know
for for future books to to puzzle on
for future for future canon to be retconed
last but not least on today's
episode I thought it'd be kind of fun
if we talked about a couple
psychic powers
oh hell yeah let's go let's talk about
psychic powers more than we already have
so I mean you know like
here we have a list
of powers.
Funny enough,
even the sisters
of battle have a list
of psychic powers.
Of course.
Because they're not psychers,
but it's just like
the miracles they make.
Yeah.
But we have a whole
bunch of space marine chapters
as well.
Would you like to pick
a random space marine chapter
and perhaps I'll give you a power?
Random space.
Let's do some blood angels.
Blood angels.
All right.
Well, we have
Bloodbor.
which has the foes blood to boil and burst from every pore.
Ouch, outchies.
Oh, that's very suiting for them, though.
Makes it a lot easier to harvest, you know?
Sure.
Let's see.
We have, what is this?
Most of these are relatively simple.
There's like, oh, oh, wings of sanguineas where the...
Oh, nice!
Librarian will achieve flight, thanks to two.
blood red wings of psychic energy emerging from his back.
Yo!
That's so cool.
That's so rad and edgy.
There's sanguine sword, which allows a librarian's force weapon to burn with a crimson red
infused with his inner rage.
Oh, nice.
I thought they were literally going to make a sword out of blood.
I mean, it turns red.
It does.
It turns red, but I thought it was going to be a literally like blood, bled.
Still very cool though.
Still love it.
All right.
Give me another chapter.
I would imagine.
I'm gonna go salamanders just because I want to hear all the fire breathing that they do.
All right.
Theory of the salamander.
The librarian conjures the flame and the fury of his home world and the terrible lizards that dwell upon it.
The roiling flames twist and rise into the form of an ancient and powerful Drake.
It's malevolent visage inspiring dread.
The man makes a fire dragon and sends it at you.
I was going to say they literally summon a fire dragon and just
let's go.
That's way cool than just breathing fire.
Heat of the furnace.
A searing heat of the forge runs through the veins of the salamander
and the librarian can turn the heat outwards,
reithing himself in flames.
The enemies cannot bear to be near
and which causes flesh to burn and blister at the touch.
Ooh, okay.
Flame shield always always comes in handy.
All right.
Another chapter.
You know what?
I'm going to be nice because I'm always mean.
Let's hear about the Ultramarines.
Oh, shit.
This is not even on here.
I guess it would just be the regular powers, I suppose.
It's true.
I guess they're just, yeah, the blue stuff.
It's like they refuse to do your taxes.
I mean, it's what you think it is.
Shogged my taxes.
Well, I got one of those.
Fear of the darkness.
Shear terror overcomes the librarian's foes as their souls are pierced with the horror and death and truth of their insignificance in an uncaring universe.
It's existential dread.
Existential dread.
Well, hey, there you go.
That's not as cool as the other ones.
But hey, you know, I'm trying to help you out.
Ultramarines, you know?
You know what I mean?
He actually just casts depression.
He just hits you with the robooty.
There's veil of time, which is the librarian steps out of phase the time,
witnessing myriad potential futures and using that knowledge to alter the course of events in the future.
That's cool.
That's cool.
Not as cool as the other ones, but still useful power.
You can't really, you know.
I don't know.
It's like force dome or like nulzo and, you know, curse an enemy machine.
That's boring.
I'm going to go to the Carcadons.
Yeah, go, ooh, that's a great choice.
Yo, what about the Carcadons?
Oh, we've already did this before.
They literally summon like a shark, and the shark bites you.
Still very cool.
The librarian calls forth the avatar of a giant oceanic predator
whose ma erupts from the very ground beneath the enemy
to consume them in a shower of gore,
clawing them back,
of retreating back down into the depths.
How about chaos, space?
Springs. Is there any really cool
ones in there or are we just doing like
loyalist? Oh, at the moment
I only have loyalists, but let me...
I was going to say it because like the thousand sons
have got to have some wacky
psycher powers, right?
I got one. Okay, here we go.
You want to do Zinch?
Yeah, yeah, yeah, Zinch, thousand sons, whatever.
So Zinch, you've got like
bolt of change, which is fine.
This boon of mutation,
which a lot puts his hand on a warrior
marked for glory and
channels him into his flesh mutates
enhanced by the warp.
Mm-hmm.
There's infernal gateway, which is just
literally opening up a portal into the warp
and sucking the enemies inside.
Ooh, that's no moss.
That's no moss. There was one
called treason of Zinch, which was just mind
controlling your opponent, but I can't see it.
Okay. Okay.
What else? Pink
fire of Zinch turns him into warp fire.
Yeah, yeah.
So it's a Nurgle ones.
I guess the chaos stuff,
would be pretty much just like, oh, yeah,
what are you the chaos got of?
And it's just like, oh, yeah, it's powers
that are just kind of surrounding that.
Like, Nergels probably just like a lot of,
ooh, you've got boils and diseases and,
oh, your head popped into a million ants or something, right?
Or a million frogs.
Okay, this one's kind of fun.
Stream of corruption.
The psycher's jaw opens inhumanly wide,
spewing forth a stream of disease and noxious gas.
yuck
just puks out all that
yuck at you
yeah it just kind of
just literally pukes it all out
there's a
acquiescence
the psycher
engulfs his enemies
with a haze of broken dreams
and unattainable goals
leaving them distracted and right for slaughter
that's still mesh
that's messed up
yeah what the hell it's just depression again
yeah I cast upon the depression
As if the 40th millennium wasn't depressing enough,
I cast upon you further depression.
Jesus.
That was really funny, though.
Yeah, what other space marine chapters would have, like, really cool stuff?
There's something we're not...
The Raptor chapter, a subsection of the Ravengarum,
the Raptor's librarian can summon forth a swarm of shadowy birds of prey from the warp,
which rise up from the ground screaming for the blood of his enemies.
Oh, hell yeah.
also have the effect of creating a brief cloud of darkness
when the ethereal birds spring from the ground
and, though not complete darkness,
this foul vision and cast a shadow over the area
as effect of thousands of black beating wings arts skyward.
The man literally does like Batman smoke bomb,
but with ravens.
Oh, that's so cool.
Oh, hell yeah.
Let's go raven.
Ooh, Ravenguard probably have a lot of stuff like that
where they just make crazy raven
things.
Do you remember
the...
Okay, we have to end this episode
with a fantastic
thing.
A fantastic thing.
Okay, okay, okay, hit me.
Do you remember
the lovely story
of the Night of a Thousand Serpents?
Night of a Thousand Serpents?
I don't?
Okay, just for the viewers
who barely don't remember this,
the Alpha Leechan episode
of the planet that had a whole bunch of psychers.
Oh, oh, yeah, yeah, yeah, yeah.
Okay, I remember that now.
Gotcha.
So the Alpha Legion poisoned the water supply of the planet
with a hallucinium and caused all of the psychers
to dream about snakes.
And it just started raining.
It started raining snakes.
And the planet was bit and then murdered by like billions of serpins.
Yeah.
And it killed a massive majority of the population,
which the Alpha Legion then swooped in and stole all the psychers.
Yep, yep.
That's more than a thousand.
It was raining snakes.
That's more than a thousand.
It was so funny.
That is pretty great, though.
I mean, hey, that's one way to do it.
Alpha Legion, you know, efficient.
Very.
I mean, that's really, I mean, for the most part,
that's kind of psychers.
That's the shit we got here.
They're kooky crazy.
What the hell?
Snake rain.
Is that actually, oh my God, is that actually a Ukio card?
It must be.
I believe them.
That's what they saw on that planet, you know?
That's what the Alpha Legion did to them.
All right, I got one last one.
Okay, one last one, let's hear it.
Wave of penance.
The librarian reaches into the ether and draws forth
all the pain suffered by his ancestors
in the self-imposed atonement of the pain.
glove and a hundred other such rituals.
In an instant, 10,000 years of penance is unleashed upon his foes.
Every iota of pain ever fought by the chapter turned back upon its foes in an unsubble
blast wave.
Wow.
He just like takes all the imperial fists to ever like hurt themselves and uses it as a
wave against his opponent.
Oh man.
That's pretty great.
I got to say that's pretty, feel the pain of my ancestors.
That's pretty cool actually
Very fitting and very cool
All right well
Fits like a glove if you will
Anywho
Like a pain glove
Shy wants to add one last thing
To the episode
Being a psycher sucks ass
That is very true
Being a psycher is awful
You don't want to be a psycher in 40K
You are constantly
not in control of your mind or body
you are everybody hates you everybody's fearful of you nobody likes you nobody wants to
be around you yeah and chances are you're gonna end up being a snick snack
yep it is it's not a good time for anybody
no unless you're one of the rare ones that has some modicum of control
some a very light amount
you so you want you want to take us home then yeah I'll take us home
All right, everybody.
Remember, kids, study your biomancy so you don't turn Aunt Gertrude inside out.
All right, bye.
