Adeptus Ridiculous - THINGS THAT WILL DEFINITELY HAPPEN IN SPACE MARINE 3
Episode Date: April 2, 2025https://www.patreon.com/AdeptusRidiculoushttps://www.adeptusridiculous.com/https://twitter.com/AdRidiculoushttps://shop.orchideight.com/collections/adeptus-ridiculousIn a press release, Focus Entertai...nment publishing deputy CEO John Bert said, “We have been honored by the incredible response from fans following the launch of Warhammer 40,000: Space Marine II. We will continue to support the game with exciting content and regular updates in the coming years. Today, we are thrilled to announce that the adventure will continue with Space Marine III. Players can look forward to an immersive campaign, a multiplayer mode, and innovations that will redefine the standards of third-person action games. Developed in close collaboration with Games Workshop, Warhammer 40,000: Space Marine III will take the genre to new heights by introducing large-scale battles that are even more spectacular.”Nobody knows whats going to be in it aside from shooting guns i guess but lets speculate because that's what content monkeys like us do. MAYBE IT WILL BE A DATING SIM?!?!!Support the show
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Welcome, everyone, to another episode of the Adeptus Ridiculous podcast.
My name is D.K. Diamante's, his name is Bricky.
And, oh, look, carry out this back.
But before that, if you enjoy today's episode and you want to support us,
heading over to patreon.com slash adeptus Ridiculous,
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It's better than HD.
Patreon.com slash adeptus ridiculous.
Bricky.
Got it.
Love breaking the bones of a Nostroman criminal over the course of six hours.
Yeah, but they probably deserved it.
In all fairness, like Batman probably, like they probably had a water cup, put sprite in it.
They deserve to have their bones broken, right?
That's a really good one.
People always joke about like what's considered, what's the lowest possible offense that Kurz will torture you for?
It's like looks like someone, can I get a water cup?
Sure.
Walks over and you hear the psh.
Sal, he just like
whips his head around.
Sprite.
Absolutely
hell yeah.
Taking the last
proper Coca-Cola and only leaving
the Diet Coke, that also counts.
That's up there.
I gotta be honest, I like Diet Coke
more than Coke.
Yeah, I don't like how
syrupy sweet like regular Coke is.
And also, upwards of
160 to 230 calories for one
can. I do not like drinking my
calories. Same. I don't need help on that department. I do not need help.
To be fair, though, I feel like the diet stuff goes too far the other way where it's like,
it's zero calories. What's it even made of? What's in there? Nothing? That seems worse somehow.
That's why I get Coke Zero, my friend. Anyway, Kirillaz, why are you here?
To drink Coke Zero? I was like, I was about to do a bit on the Coke Zero thing, but I didn't get the
opportunity to send up in time. I cut you off. Damn.
My goodness.
That might be the most aggressive version of that question yet.
I'll be honest.
I quite like it.
I'm not going to lie.
What the fuck are you doing back?
Why are you here?
Who gave you the keys?
I got uncloned last time I was here.
Oh shit.
Did we forget to upload your consciousness to the Voton?
Hopefully you're not a Malkador Eldar clone, right?
That'd be insanity.
ridiculousness, I would say.
Anyway, what are you here for,
Kariya?
Sorry.
I didn't mean it to sound so aggressive.
I liked it. I liked it, right?
It was fine. I enjoyed it.
We love you, Kariov.
I want to make this increasingly clear.
Why the fuck are you here?
We need to talk about something.
And what can I do?
do to make that stop.
We talked a while ago about Space Marine 2, right?
Except there's been a massive chunk of news
because they've already announced Space Marine 3.
And given how successful 2 was and how much...
I'd say this without a hint of irony or sarcasm,
how much we did actually collectively enjoy Space Marine 2
because we really did.
And I'm still playing it now.
And I still have like a like a weekly, literally like a weekly date night with a friend where we play Space Marine 2.
We've got to talk about one from the third one.
I literally had a business meeting with a guy over Space Marine 2 like four days ago.
Wow.
Well, because it's like Space Marine 2 is like not a particularly hard game.
And so if you just like load up, we play a heavy.
slap a heavy bolter on it and then you hit the the normal difficulty or something i mean normal
it's obviously not the hard cause it's normal like it is it is quite the zen game you just you just
kill stuff and uh and and and and yeah and like i i fully i fully agree it can be very very just
enjoyable to have like your little the the i mean co-op shooters are just like that's so fun you know
i don't remember the last time i played it but i remember
really falling hard for the PVP.
Because like the campaign was nice.
It was like what, eight, eight hours, I think we decided, right?
I think it's around eight, seven, eight.
I spent eight hours on the campaign.
I have a hundred hours in that game.
Eight of them were on the campaign.
Honestly, safe.
I, I, I played through the campaign the first way through.
I thought that was fine, but not really, didn't love it.
And then I immediately started being like, oh, my God, this PVP bangs.
And Luton hates me for that opinion.
He thinks the PVP is absolute dog.
And you know what?
That's fine.
But it's just so funny, the dichotomy.
I have to admit, I just didn't jail with the PVP.
But I did play the, I played the campaign through by myself, streaming it.
And then I played it through with, you know, with a friend.
I'll say that my kind of criticisms of the campaign sort of went away a,
bit when playing it with someone else.
And I will say that in hindsight, I think because I streamed it, I don't know about you,
you're a lot, like, I feel like collectively you're probably a lot more experienced and
just better at streaming than I am.
But I have like an attention amount and splitting it between what's happening on the screen
and what's happening in the chat and what's happening with alerts is actually kind
of a bit trickier for me than I realized until playing the camera.
campaign a second time through without any of that, where I was like, oh, there's actually,
there's cool stuff here that I just didn't notice. Going through it a second time,
especially with someone who hadn't played it at all, that kind of added to the experience
quite a lot, and I kind of came away from going, I still think the campaign could have been a bit
different story-wise, but overall, I think it was better than I originally gave it credit for,
so. I mean, hey, man, I'm happy you're saying it, because I won't.
I had a good time with the campaign, the first go-around.
I know, I know you did.
For me, I played it first time with my key before embargo, so I played the entire thing
just by myself, like without any, like non-stream.
But you are completely correct, care of it.
Streaming a game will either significantly add or significantly detract from the experience.
I actually really did not enjoy my first time through Alan Wake, too, when I
streamed it.
Um, and then I replayed it again.
And one, I was marred by technical issues, uh, during the actual streaming of the
game.
And so replaying it removed my annoyance of like constantly having 30 frames.
Um, but, uh, the actual game of it itself, uh, was a, was a little bit more
enjoyable when not streamed.
The announcement of a game in production is like, it's kind of a nothing burger.
Yeah.
It's just like, this is being worked on, which basically means,
you'll see it in maybe four years.
Yeah.
Which is a little bit like, okay, sure.
But despite that, there is still general theory there because Space Marine 2 is, I believe,
the most popular Warhammer 40K game of all time?
I think so, yeah.
I have no idea.
I have no metric with which to measure that because I don't know how popular like the
Dawn of War games are because I know those are massively popular to.
I don't think any of those have ever reached the scope of space marine two, have they?
I mean, Don of War was also a long time ago.
When I say Don of War I was that old, you'd be like, that makes sense.
Then when I say Don of War II is this old, you'd be like, oh dear.
I don't know.
I think about that.
Nope, I try my best.
I don't like it.
I do think it is a combination of the highest critically and also most gross sales 40K game that has come out.
I'm pretty positive.
So it's a big deal.
And so naturally there's the question of what are they going, what do we think they're going to do with the third one?
Are there any particular things that we are looking for in the third one?
And is there anything that we like, from the second one that we want them to focus more on, focus less on, so on and so forth?
Can I just say
Give us the goddamn necrons
You showed us a tomb world
Give us the goddamn necrons
Straight off
It's like give us the
I'm not gonna lie
The sections where you're wandering around
And there's tomb sentinels and stuff
All over the place
Immediately I was like
Just one
Let me shoot one
It's fine if it's just the one warrior
I'll be okay with it
Just seeing it would be cool
And that's not what we got
which I totally get,
but at the same time,
it would have been kind of,
I don't know,
just a bit surprising
if we did that.
I heartily disagree with this.
Shai just said Necron
to be boring to fight,
no.
I refuse, not have...
I mean, to be fair,
yeah, they are like
slow-moving damage sponges,
but you could have all sorts of nonsense
with wraiths and flayed ones,
like, appearing.
Like, you could have a whole bunch of
really,
awful nonsense going on.
But then mechanically, how different would it be to,
I can't know, Raven is showing up in some respects?
Not like, visually it would be different,
but in terms of mechanics, would it be that different?
I'm not really that sure.
Admittedly, I do agree with the idea that
the space marine games are at their best when you fight horde armies.
Shire's on the money with that.
The one thing that I really, really wish we'd get,
either in like a horde mode for space marine two
which is on the way
when you run through Zich cultists
it is hilarious
and you don't get to do it
literally run through them
literally explode
I love it
I absolutely love that
and you don't get to do it enough
and most like half of them are armed with
really annoying guns and they'll snip you from miles away
which is like it's a fun gameplay mechanic
but I would love to see just, like, given it's the same studio that did World War Z,
which was a surprisingly good game for what it was,
and the fact that it was built around, you know, humanoid figures,
zombies, like, running forward en masse,
I would love to see, like, more human cultists
and being able to just annihilate.
Huge chunks of cultists would be amazing.
Yeah.
And I think
I want Necrons because
regardless of how you felt
about the story of Space Marine 2,
we can all agree that they got the world
so right.
Like any time there was a visual for Warhammer,
whether it needed to be like
a
deserter getting shot
or a visual thing,
God, they got it so right.
And to see Necron's fully realized
in like a Space Brain game would just
be so, just give it
me.
Just give me.
You could do the horde stuff if you wanted to incorporate like fleets of conoptic scarabs,
for example.
There is a little bit of that possibility should you be interested in that kind of vibe.
But I do understand why a large amount of, um, uh, a large amount of like more
hoard based stuff makes more sense.
The problem is that their options are low, right?
Yeah, they've already done all the hordes, right?
I mean, it's, it's orcs obviously is, there, there are the,
three main horde armies in Warhammer.
There's orcs, nids, and guard.
And so, obviously.
Oh, traitor guard though.
Oh, come on.
Well, yes, but like, they want melee horde, right?
Mm-hmm.
Yeah, that's true.
If you really wanted it, I mean, one of the options could be like,
uh, jackals, world eater cultists.
That's very, that very much could be a possibility.
But it does kind of create a weird situation.
And I do wonder how much they want to lean into the mechanic of the big World War Z style thing.
If they replace that with something else, what would be an option?
Shai mentioned vehicle sections.
And that's a personal, a personal thing I really wanted.
Yeah.
There's a reason, like, Space Marines' gameplay is really, really solid.
It's, it's very smooth.
It's very meaty, punchy.
It's fun.
But it is the only gameplay.
got. And so I would really be curious about, okay, what would happen should we be able to have like a bit more of a
breakup, right? The whole point of Halo, for example, is they have like that 30 second gameplay loop where
you go in, you kill a bunch of enemies, you run out of ammo, you pick up their gun. Now you use a
whole new gun against a whole new suite of enemies. Then you pick up their gun. And then between missions,
you break it up with like, wardhog and tank sections. Yeah. And so it's like, okay.
that's kind of the general vibe of, hey, that's why they do it.
I really, really, really, really want to control a redemptor dreadnought.
Yeah, I was going to say, there's plenty of vehicles, plenty of cool vehicles to pick from,
whether it's a Lehman Rust tank, whether you want to give like a night section.
That's, I'm sure there's something missing from the campaign where a section like that was supposed to be in there.
when you kind of all saddle up and you go to ride out
and then there's a cutscene and then a black screen
and then you're where you were going.
That felt like something that should have been something else,
but they just never had time to finish it.
Like, really, the ideal for me would be Land Raider
because I'm older than I want to be
and Land Raiders were the coolest thing in the world.
And like being able to show with like a Redeemer, just all balters and assault cannons and just mowing down hordes of enemies, that would make me so happy.
It would be unreal.
See, that there is like one of the big points, right?
You have, you have the gameplay breakups.
And the whole point of the gameplay breakup is to be able to be, to properly be able to like, okay, you know, you've just done shooty bang, bang,
with the main mechanics for a while.
Now you get to mess around with something new.
And in fairness, Space Marine 2 does have them.
They're just not great.
It's like the Pire Blaster section,
which is a pretty slow part of the round.
Then there's also the other, what's it called?
There was the jet pack sections.
You know, the part where you're falling from like the battle barge or whatever it was?
Yeah.
That works great.
That's the best.
That part is amazing.
There needs to be more, more things like that.
And so, I mean, the immediate idea of like, all right, saddle up, Titus, we're moving out, you know, and then you can pick between like all three variants of Land Raider.
And then it's just like, all right, do you want the Redeemer this round?
Do you want the standard?
Do you want the Crusader?
And then just that that customization means that when you replay the campaign, you get to be like, I'm going to try a crusader this time.
Because this is like, it's a, I want to see the hurricane Volters, you know?
Yeah.
Yeah.
definitely. Actually, you've just, you've just pointed something out. I said, I said Redeemer for
Bolters and the salt cannons, but those have got the Flamstone cannons. That's, I got on the wrong
way around. I'm ashamed. I brought shame upon my family. Welcome to my world. That's,
that, you mentioned like redemptors as well, like being able to control one. That is something
that you kind of have to get secondhand satisfaction. Like when it comes to the operations as
well. When the Redemptor just shows up and you have to escort it around and it's absolutely
annihilating every single Thousand Suns unit it sees. That's awesome. Throwing pillars.
Yeah, I mean, in the... It shows up for five minutes and then becomes like the coolest character
in the whole game. Well, that's the thing. There's the one in the campaign and then there's one in the
operations as well. I forget which operation it is where you've got, it's when you're on the,
on the, not the shrine world,
the world full of graves.
Oh, the grave world, yeah, whatever that's called.
Burial world. That's it.
When it shows up there,
that section is brilliant because you don't have to use any ammo.
Because as soon as something spawns,
it gets instantly annihilated by a dreadnought,
which is very fun to see from the outside.
Arguably realistic, too.
Yes. But I don't want to see it from the outside.
I want to do that.
I want that bit. I want to see, you know, the character you're playing in third person, but from someone else's perspective, because for this section, you're not actually the main character. You're being escorted or you are escorting the thing that you're controlling, which happens to be a redemptor, which means you can obliterate anything in front of you with ease, which looks amazing, but you're not getting to do the cool thing. You're seeing something else to it.
want to do the cool thing.
I also think it's good for scale, because for a large part of it, we forget that Titus is a
lieutenant of a space marine, which is, don't get me wrong, a badass title to have and everything.
But I think it would be obviously really helpful just for like the general vision of scale
to be like, okay, here's Titus, here you are going and murdering these things.
Okay, now go play as like a repulsor executioner and just.
murder in seconds, what it just took you to kill in hours.
And just to show like the level of lethal firepower.
I would also, and this is, this is a little bit of the call of duty in my brain talking,
because like it or not, Space Marine has a lot of similarities with the call of duty campaigns.
Sure.
I really, really feel like, like their version of like air support and call inable's kill streaks.
in the later
cod campaigns,
generally in like the advanced warfare,
infinite warfare era,
would be awesome.
I would absolutely adore
being Titus,
shooting a bunch of stuff,
and then being able to back up,
tap my wrist gauntlet a few times,
and then fire this like orbital laser
that just goes air across the battlefield
and take out a whole bunch of nids.
Like a bit more of the toolbox
would be super nice.
I didn't realize Cod did that in their campaign.
like the kill streak call-ins.
I thought that was specifically a multiplayer thing.
No, they often utilize the kill-streaks in the campaign,
which is then why you can get them in the multiplayer.
Oh, okay.
As someone that has literally never played a cod.
I've only seen like the clips.
I was like, oh, well, that's cool.
Yeah.
And like you said, there's plenty of,
there's plenty of call-in options.
That would be so cool to see in the campaign.
Dropping a hammer-full bunker.
I mean, that's literally part of the rules
when it comes to the tabletop, like dumping one of those down,
it's got a massive missile launcher on the top,
it's got twin-linked heavy balters all round,
dumping that in the middle of the enemy,
it would be so good.
Shy, oh, go ahead.
Okay, give me one thing for me,
and then you can read Shy's comments.
The thing I was also thinking of is you can actually do it
as a way to humanize a lot more of stuff.
Example, hello, you know, sire, whatever they say,
my lord um you know one of the katian castellans or something dies and they don't have the ability
to to activate or call in valcary air support anymore and so you as titus get your little your little
call duty kill streak um phone but then you're able to be like all right you know valkyries go attack
this area and you and it has like a 30 second cool nine or whatever it is and you can do a bunch of
damage but i find that there's like a really fun concept because then you can get a whole bunch of voice
lines from guard pilots.
And then just the small things like that.
I mean, old heads will remember monorfer too and how the announcer would like generally
scream and panic whenever they would yell like AC130 above.
Those tiny little bits help a lot.
And so the ability to be like, hey, okay, you're calling in Valkyries or Avengers strike
fighters or maybe like some field ordinance batteries or artillery strikes from across the way
with the guard.
You get those guard dudes
from like dawn of war.
Like 11 barrels of hell
coming up.
And you know,
you get some voice lines
that can really kind of
give a lot more to the guard
and that would be super fun.
Anyway,
that's my opinion.
Shai said,
I think we should move on
from the Horde
Xenos Trader Marines formula.
I have a suggestion
which will make people angry
because it's overused
but it's overused
for a reason.
Have one faction
Nergel.
I see where this is going.
Have the same escalation that we saw in space marine too, but improve on it.
First you arrive on planet where plague is starting.
First you fight hordes of Nergel zombies and nerglings, then pox walkers and rotflies,
then plague toes, beast of Nerg, etc.
And finally, in third part, you have plague marines and end up with great unclean one.
Seeing progression of mostly pristine hive city to total plague apocalypse and going from zombie
to heavy marines with plague tanks would be awesome progression.
Plus, Nergel has a huge history with Ultramarine.
and plague marines have pretty unique personalities
where they can be pretty chill
and would be different compared to previous antagonists
which mainly scream,
giggle insanely at you.
I mean, that's actually fair.
Like a nergel progression would give you all of that.
Yeah.
I really like that idea too because,
I mean, yeah, normally they like giggle and scream at you,
but also I really like the idea of you fighting a bunch of nergle people
and them doing what nergul demons tend to do,
which is like poils and pox and pus and disease and ha ha ha ha ha ha ha ha ha ha ha ha ha you know they're they're very like
they're super happy they're really jovial and goofy and it would be kind of funny to like i know
it's a good juxtaposition to be like hey here's the enemy and they're having such a good
time and you're not and it kind of goes against it's like the orcs right the orcs are having a
jolly good time the whole the whole time.
And that's what
Chait is a great contradiction to the seriousness
of 40K Space Marines.
Yeah. And I think like Shai
mentioned, seeing the visuals
of what Nergel would do
to a planet, like the slow progression
of like the disease,
taking over everything, including
like
the village or the hive city,
that would make for some
pretty baller visuals.
And space marine games are
pretty well known, or at least Space Marine 2 was really good at that.
And so I would not mind seeing Space Marine 3 just nergle infections everywhere,
just the slow rot taking over.
It would also, like, break the thing of, like, I feel like there's a pattern across a lot
of the sort of 40K games, which is maybe like a bit unfair, but when you look at like Dawn
of War and Dawn of War II, I suppose kind of three as well, if it existed, might have followed
of the same formula.
And with the two Space Marine games,
there's, like, when it comes to the games at least,
there is a kind of formula of,
you think that this is being caused by X,
but it's really chaos.
You don't really need to do that a third time.
Like anyone who missed the first Space Marine game
will have got that experience with the second one,
which it's kind of made me think less of like a sequel
when it comes to Space Marine 2.
in a way in my head, I've almost started treating it as like a,
not a reset, because it does follow on.
But the plots aren't dissimilar,
but we know that it works.
Like, we know that that sort of formula does have a good progression to it,
and it does lead to the kind of twists and turns that you might like from a 40K story.
But there's two games that have had that particular story to them,
whereas if in the third one it was just actually just one enemy, just the one.
You might be waiting for someone else to show up, but it's absolutely awful with just Nurgle.
You don't need anything else.
Yeah.
Instead, you've just got vast amounts of disease, decay, like the amount of awful visuals they could pull off with Nurgle by itself would be incredible.
And you have all the things from hordes of shambling zombies.
all the way up to borderline impossible to kill, you know, like a Death Trout Terminator
would be an absolute nightmare to fight in a space marine game.
And you wouldn't have to introduce anything else.
It would just fit with all the other stuff you'd already thought, but be way, way worse,
which again kind of adds to the scale aspect of it.
Yeah, I think that also, that's the thing I'm a little bit unsure about,
because I get a good feeling that this is a game's workshop mandate,
where they're like, it's not about just, you know,
like you need two factions because there are so many factions
that you therefore require an additional faction in order for for your enemies
because people want to see more stuff.
Right.
I will say one thing.
And this is more of just like a general storytelling motif that I was a little bit
upset that they didn't do.
A little more setup.
Um, you know, like, I, I, I, I wanted the things that I found to be a little bit less, uh, as enjoyable. And the reason I wasn't as big on, like, the whole Calgar thing was because he wasn't like, if he was, like, present in the first 30 minutes of the game, for example, you were like, oh, that's Calgar. Look at this cool dude. He's your dad. He's your leader. Whatever the hell. Not your dad. You know what I mean. Uh, and then he has to like, he gets like attacked or harmed. Uh, and then he's either presumed dead, but not actually, or he has to leave for something or he's trapped somewhere.
And then he comes back in the end.
It has so much more of like that emotional impact.
I feel the same way with the main villain.
I'mara, right?
Is that how it's pronounced?
Yeah.
Yeah.
Even though God loved his voiceless.
No, I mean, he as his VA killed it.
Yeah.
I mean, he as a villain, his screen time was all good.
Every time he was on screen, he was a fantastic version of like the maniacal villain.
Um, but I, he did show up like halfway through the game.
Yeah.
And I'm like, okay.
I would have, I mean, there were like little, ooh, there's a little bit of chaos here.
He is a little spooky.
But for the most part, he really didn't like, like, I would have loved, normally you
introduce the villain in the first like, the first act, the first hour or whatever of a game.
Mm-hmm.
And it would have been really good to like see him, see his machinations.
And then you have to slowly build into it.
I would adore some kind of like death guard plague lord.
That is a.
a constant threat to you over the game.
And it's the reason why like Metroid Prime 2,
you see Dark Samus in the first bit,
and you fight Dark Samus a little bit later,
and then you fight Mega Dark Samus at the end.
It's like, that's the whole point.
Yeah, and I think having just one faction would benefit that greatly,
because I feel like Imra has to come in it halfway through the game
because the first half is all NIDS.
And so it's really hard to have just like,
oh, hey, here's the Nid threat when it's like,
well, they're a hive mind, right?
So Imura has to show up when like,
the thousand sons show up.
And so you've kind of got that problem of,
whoops, we split it into two factions
and the second faction just showed up.
Whereas if you just do Nergel,
you can have that,
like, constant threat villain.
And you can, like, build him up
throughout the whole damn game, right?
I think, yeah, there's no.
Sorry, going.
No, so there's like, there's no tyrannid villain
that can be a villain.
Yeah, you can't.
Yes, there is a tyrannid leader and everything,
but you cannot have.
Yeah.
The Swarm Lord is.
going to be like the council of Nike is
bullshit.
You know?
And like, he's not going to do that.
So you need something else.
We love you, Imura.
Oh my God.
His whole, like, he's just roasting your ass
the whole time you're in the tomb world.
I was like, damn, go off, man.
Go off.
And he's not wrong either.
Yeah.
I mean, there's also like,
at points in Space Marine 2,
there was also a thing of like
presumed knowledge on the players,
part. So, like, if you didn't know anything about 40K, that's your first experience,
the thousand sun is showing up, completely voiceless, nothing, you know, no sort of exposition,
or, you know, the true villain making themselves clear or known, it's like, okay, it's a
different enemy. The significance isn't really there unless you already know something about
the universe, which, you know, you could say, well, okay, only people who really enjoy.
40K might buy the game.
That is maybe selling the game short.
In a way, it kind of needs to be a position where the people who know can look at it and go,
oh, this is a great twist.
I love this.
And the people who don't know aren't left a position are going, okay, but who are these guys now?
Like, there needs to be a little ground between the two.
They rely on them looking at them.
The game makers are expecting Utah to know what they are or be like, look how cool these dudes are.
and like don't they look super cool
like isn't this interesting? Aren't you
confused and curious?
And for some people that totally works
for I think for us since we already
know Thousand Suns we're like
okay that's the Thousand Suns what are they up to
like we're kind of already we're so deep in the knowledge
we kind of already see it and expect it and now like okay
what's next you know like what do they what do they?
I would love to see someone's first reaction to Space Marine 2
and the Thousand Suns have been like why is their armor empty?
How come only sorcerers bleed?
I would kind of love to see someone who has never indulged in Warhammer at all play through Space Marine 2 and see what really like piques their attention and be like, I need to look that up.
I need to see why the guard are saying this.
I need to know why the commissar is shooting these people in the back of the head.
Those are our friends type of thing, you know?
I think one of the best tweaks that came from when the game came out was someone, I think it was like a game journalist, but like one of the good ones.
and he just took a photo of a
cheer up and he's like, what the fuck is this?
And I was like, yes, yes.
Fantastic.
Oh, also, go ahead.
I was going to read Shai's message.
Yeah, I was going to make that,
I was going to comment on Shai's message,
but you read it and then I'll do my thing.
Okay.
Shai said, okay, what do you think about doing
the Fire Warrior type of plot twist?
If we have to have two factions,
maybe first you fight Eldar, Tao, leagues,
and then Chaos Nids or Ork show up
and you need to team up with the first enemy faction
to work together against the bigger threat.
Okay, immediate idea.
I have immediately figured it out.
Okay, so Space Marine, right?
Yeah, yeah.
Warhammer, like, you think of a nerd world.
You think of, like, a lot of people used to think Star Wars,
but Star Wars is mainstream.
And don't get me wrong, Warhammer's pretty much mainstream now at this point,
or getting close.
But Star Wars is like household name, your mom likes it, that kind of thing, right?
My mom does like it.
My mom loves it too.
Warhammer is still pretty deep in the nerddom, right?
Now, Laura the Rings is not quite Star Wars, but it's darn close, right?
It might be the Star Wars of fantasy.
It's pretty close.
I mean, I don't know if your mom likes it, so to speak, but like she certainly knows.
Okay.
I feel like...
That quote by itself is going to get people angry.
Lord of the Rings is the Star Wars of Fantasy.
It's amazing.
Dark souls of...
That's so good.
That's so funny.
It's got heavy, like, boss baby vibes right there.
It really does.
I know what you meant, though. Don't worry.
Okay.
It made sense.
I just really liked it.
It was really funny.
The comment section has something new to roast me over.
It's fine.
Anyway, though, all that aside, I will say that my initial thought is immediately, I would
love the Voton.
And I would very much love to do some kind, like, I would love fighting the Tau allied
with the Voton, because that would be a thing.
But perhaps, like, maybe the Tau get killed, whatever.
but I am immediately already seeing a,
and my axe type of nerddom situation created by having the Voton eventually work together with space marines.
And so I would love, I would love to see that kind of thing.
Like, okay, if you're going to play into the hardcore nerddom, get yourself like a badass Voton character that you have to work with and like saves your life once.
And you really have to like work to take down this.
big threat and it's this very begrudging alliance, no pun intended.
I just teaming up with Voton Ironkin for the sake of an imperial world.
Oh, hell yes.
Let's go.
Oh, we should, you should have like an ad met guy be like, wow, you, you've certainly
done a good job of removing your flesh.
And he's like, yes, of course I have.
Ha ha.
I would love Votan, though.
I think their aesthetic fits very well.
in how Space Marine 2 could run.
I'm also really thinking about the sound effects
their guns would make.
Man, as soon as shy mentioned teaming up with the tower,
I was like, man, if we could have a fully realized
Space Marine 2 graphics version of the 8,
I think I would need a change of pants.
Because that I'm...
Dude, the visual of you, like, starting a new mission
with your helpers of the Tao,
and you, like, start trudging up into a giant battlefield.
And, like, above you real quickly,
you have like your Tao friends and then you hear like
and you see like battle suits flying over your head to go into the battle.
I would probably I would call it the Goun Apocalypse
all right because like that would look super cool.
Oh hell yeah.
I want that so bad.
That was a bad time to take a drink.
Took a drink at the Goon Apocalypse.
No, we almost committed Guna side.
Guna side.
Oh no, well, that's about par for the course for us, right?
That's, yeah, yeah, put that on a shirt, Bricky.
Put that on a, on an adeptist ridiculous shirt.
Just in like those crazy, like, metal letters that you can't quite read, right?
Well, I swallowed during the goon apocalypse.
Don't put that on a shirt.
That's terrible.
I swallowed during the goopold.
Oh, God.
But yeah, I mean, like, I'm imagining, I'm imagining, I don't know, like.
Maybe you're fighting orcs again or there's like a side.
I mean, hell, I don't even think you need to, well, no, you would want one main enemy faction
because you have to code multiple enemies and that would be a huge amount of dev time.
But I was immediately thinking like, oh, you know, you have multiple campaigns and not like,
not like campaign campaigns, but like you as a space room going on like tours to other areas
and you're fighting various enemies and they have your team ups.
Like, oh, like, oh, let's say, you know, you're in a planet, and a planet.
and the planet has like a really strong star.
And so the guardsman
having a really hard time fighting
because it's so hot and everything.
But the orcs are like really rejuvenated by it
because like mushrooms photosynthes
and because of that like they're like
they're really really strong by being kind of fed
and more powerful.
And then they can go ahead and use that to,
you know, become like, oh, these are the juiced up orcs.
These aren't like the orcs from, was it Grya?
I think it was Grya.
From Grya.
Like it's different.
And then you had to fight with the Tao and stuff like that.
Like, oh, only are.
our battle suits will protect us
type thing. I don't know. It's ideas.
Hey, any reason to get the
battlesuits in, I am, I'm all in.
I mean, you could do what you gotta do.
You could start
with like a bit of hoard action
with the Tao because they've got the crout and
they've got the
gauvesa. I don't know how to pronounce that.
That's the one. Yeah,
those ones, the human helpers.
And vespids, like you've got a good array of
stuff to fight that isn't just
you know, Tao, fire warriors or pathfinders and crisis suits, and then that could quite easily
shift into things like Nurgle, because, I mean, does Nurgle care that the Tao don't have much of
like a, like a warp presence? It's still disease and death and illness and pox and God knows what else.
Like, you could actually sort of finesse from the Tao into fighting with them against Nurgle,
because I feel like disease doesn't care about, you know, species.
It's just disease.
It doesn't care about your feelings.
Yes.
I think so.
I actually kind of like the idea of shy's thing about like the mononergle,
because then you can have your two villains.
You can have your your muscle, so to speak,
or then you could have your more interesting thinker one.
And so I'm immediately thinking of like the big rambunctious, goofy,
great unclean one.
That's just like evil because it's a giant demon.
Whereas then you can have like your death guard guy who is a lot more
I guess hurt like maybe he was one of the people who got massively turned into a
Nergal demon during typhuses shenanigans and he and he like you can have some really good
either flashbacks or I mean could you imagine could you imagine a loyal death guard
way oh wait hold on loyalist death guard
captain or something.
Oh, like, like, you have a flashback to like 30K era.
You got like a 10 minute gameplay section.
You travel from there.
And then that's his backstory cutscene.
And he's like the, the pain of the Tyvus's transmutation is so bad.
He has to give himself to Nergel.
And now he's stuck as a death guard.
And you get like that sobering backstory.
That, like, I'm thinking about that idea.
Like, you got, you got, twist it a bit.
Like, you know, put some stuff there.
Having a playable flashback where you play as a loyalist deathguard where it's like going through that whole thing and then finally getting turned on by typhus and being able to actually see it and seeing how much suffering they actually go through when they get converted.
Yeah.
You can inject that straight into my veins.
You get to do a brief gameplay section where you could essentially be solely.
Dessius from the deathguard.
So in Flight of the Eisenstein, when he gets wounded and he has to try and resist
Nurgles rot and stuff, and eventually he just gives in because the pain is too bad.
It would be amazing, to be honest.
That would be crazy.
I, like, I need, I want to go, there's a reason certain story concepts are the way they are.
And having like the initial opening.
I mean, because I don't know about you guys.
I think that the Death Watch section is the best part of the game.
I love it.
It's definitely up there.
It is an amazing intro.
The intro with all the various characters and then like Tius' death and everything,
I can totally see them doing something similar where you start the round.
You start the match, not the match, the game.
game.
And you're playing as like a 30K guy in this drab white armor.
And then like you don't really know what's kind of going on.
And they don't show you the whole bit.
But then you play like the rest of the flashback halfway through.
And then you realize, oh, in the beginning of the game, I was playing as the villain.
That would be a great twist.
As soon as you said it, I was like, oh, dude.
And you really set up Nergel as like the main antagonist.
there's a lot of curiosity about there you know that would be insane i just want to just to throw something
out here i want justice for death watch because they want lvo kureoth they got it already
well okay like visually i'm talking like on games workshops official stuff if you go to the
warhammer website where you can buy all of their stuff full price and you
actually go to the 40K section.
There is a, as seen in Space Marine 2 section.
Do you know what's not on there?
In any capacity?
Death Watch.
Also, can we talk about the thumbnail that Shai just posted, please?
It's a pretty good one.
Can we talk about how Leandro does indeed need to be strangled out of his fucking gourd?
I honestly, like, even though I saw Leandroos' thing, like a mile.
away.
That is the right course for him to go.
I wish we had more of him.
I wish we fought alongside him as like a squad mate or something in the campaign.
Even if he's just as a chaplain, just.
Yeah, I mean, like, I mean, I get it.
You know, he comes back to just kind of chastise you over and over again.
But I kind of wish that we had him, I wish he was there more.
I feel like, I mean, the reveal wasn't surprising.
But like, the more we had of him, I feel like that kind of, uh,
you know, you build it up a little bit more.
And even though I, even though like,
it may have not been that difficult to realize,
it still would have had a bit more emotional weight
if he was like with us, you know?
Yeah.
I don't know why I didn't connect the dots that he was the chaplain.
When it's like he,
he just,
he spends the whole game chastising you and never complimenting you.
And it should have been pretty obvious that it was,
Leandro's,
but once he took off that helmet and I was like,
oh, it makes sense, you son of a bitch.
Really?
I mean, I just,
I just like,
The moment he started doing that kind of stuff, the way he was talking, I was like, yeah, I think I know who he is.
It really should have clicked with me sooner, but yeah, it didn't, which is very on brand for me.
That's all right.
He's a, I mean, also, it's the chaplain.
And the chaplain is like a dude with a skull mask and a giant trench coat.
Like, of course I want to see him on the battlefield more often, beating people the croosiest.
That's fair.
That's fair.
Yep.
Leandroos being the chaplain and the way he interacts with you
Really it's just a very good way to hammer home
Just how utterly
Backwards the Imperium is
So Leandroos effectively
From what we can kind of glean
A good chunk of his ascension to being a chaplain
Is he blew the whistle on Titus
Who, you know
Made the right calls the whole time
And saved the day
He then is in a position of power and influence,
and he spends the whole time down-talking Titus,
who is consistently making the right call and saving the day.
And then at the end of the game,
when Titus has made all of the right calls and saved the day,
the Andros goes, you will never be free of suspicion.
And then, as we know from the Amazon, like episode,
then gets sent off on an insane mission where he's almost guaranteed to die,
after which, no doubt, Leandroos will be like,
yeah, you might have done all of this stuff that is directly beneficial to the Imperium,
and you might have proven yourself to be pure beyond pure.
But occasionally, you do things that we're not kind of all that cool with,
so you will never be beyond suspicion.
He's basically the personification of the dogmatic,
illogical, like, I don't know, totalitarian, everything-phobic,
imperium.
Like, he's basically there to just be like, okay, so imagine this guy,
but ruling over the entirety of humanity, and that's the Imperium.
Enjoy, and you're sitting there going,
this dude needs to get off my back for like 30 seconds,
because as Titus, I've been right every time.
but it doesn't matter.
It makes no difference.
You can be right infinitely,
but the Imperium is the Imperium,
and the Imperium is not fair,
it's not kind, it's not gentle,
the Imperium has rules,
and you follow them,
or you are marked as suspicious
for the entirety of time,
which kind of makes him like
one of the most fun characters
and the one I most want to
beat to death in the training hall on the ship.
I was going to say, what's the inquisition quote?
Innocence proves nothing, right?
Something along those lines?
Yeah, it feels very much like Titus is like the poster boy for that quote,
even though there's no inquisition yet, but it feels very much like that.
But Shai said Leandroos is her favorite that kind of tracks.
She wants him as a squad mate, and she said, imagine Titus has to team up with
Voton to fight orcs in Space Marine 3, and Leandroos is there like,
what the fuck is this heresy, Titus?
because he's having a team up with Zinos.
Yeah.
You know, I actually might be,
I may be rescinding my prior comment
on wanting Leandroos as a squad mate more often.
Because I think, I think you made a really good point there, Curia.
I think that he's not,
Leandroz is not meant to be like a character character.
He is the stand in for the horrendous bureaucracy
and totalitarianism
and pure unrelenting issues of the Imperium itself.
And because of that being the stand-in,
he is not supposed to be a character.
He's an idea.
He's a concept.
As opposed to actually being a character who has like these kinds of things.
And so I wonder, because to use an example here,
did you guys play God of War, the new one?
Not Ragner Rock, the other one.
Yeah.
I played them both.
Yeah. Okay. Well, so I guess we use either God of War. Like,
Atreus having his, his like teenage acting out phase, it's one of those things that's like completely understandable and reasonable for what is going on. However, it also becomes unfathomably annoying, despite the fact that it makes sense and it works for the concept. He just becomes really annoying for it.
So I'm imagining the issue that can come with having Leandro's around a lot where he's not supposed to grow as a character.
He represents an idea, an ideal.
And so if he just spends the entire game as your squad mate berating you and nothing will ever happen to him, he won't live, or he won't die, he won't become a major character because he's an idea.
Then he's just going to become an annoying prick.
At that point, I'd be like, I get it.
I get it. I get the point.
I get why he's the way he is.
Stop it.
Stop it now.
He literally has stagnation built into him as a character.
Like he was effectively proved wrong that strict adherence to the codex in all situations was the way to go in the first game.
And then in the second game, he stuck exactly to what he believed in the first.
And in both instances, he was incorrect.
It's literally stagnation.
He refuses to evolve or change or update, which is a...
effectively the entire basis of the Imperium.
Every time the Imperium comes up, it's like, well, it's a stagnant empire.
And that's exactly what he is, but condensed into one really irritating dude.
Shai says, I disagree with you all.
It does depend on the writing.
That is very true.
If you actually have Leandro's grow, but then, I don't know.
I don't know if I want him to.
I like him being an annoying little shit.
to be honest.
I think it depends on how much.
I mean, he could do it.
I mean, that's the thing, though.
Like, it depends on the writing is the answer to everything.
Like, everything can be weird and done right if you do it right.
Because if you do the thing right, you do it right.
Like, just in general.
Yeah.
But I can see why they wouldn't want to keep him around too much.
That being said, I wouldn't mind having him around for, like, some missions, for example.
I'm actually more so curious
about what they're going to do
with Titus's squad mates
in the third game
because obviously in the first game
one of them died and then I feel so bad
what was the name Solis or something?
Um
I don't remember their names
I got to be honest with you.
I remember there was the Chad one and the one
that was um
the Chad one
No no no no
Space Marine one
Space Marine One
Oh! Oh Space
I'm looking at off right now.
Galadro.
Galadra,
was that the chat one?
No,
no.
Yeah,
that's a space range two.
You're talking to space Rane one.
Yes.
Gadriel is the first and it's,
Gadriel and,
um,
I can't remember the other one's name.
Caron.
Yeah,
it is something like that.
Yeah,
yeah, yeah.
Or Chiron.
And he was,
he was at Calth,
right?
Yes,
that was,
oh,
that the buggy so much.
That's such a great concept you could really expand on.
He just mentions it.
I'm like,
no,
it's such like a good word bear.
Yeah, I was exactly the same.
I was like, wait, wait, this dude was at Calth?
Wait, more.
Can we have more?
And then we never got more.
I was like, please give me information right now.
But I was thinking, I forget the name of the first guy in Space Marine one,
but it was him and Landros.
And then there was them two in Space Marine 2.
But then they, I mean, a secret level is canon, right?
And so, at least from what we can tell.
So they immediately after that,
after Space Marine 2, send tied on a side mission.
He's the only one that survives.
And Leon is probably going to be like, oh,
Zinchian demon encounters her,
and you're the only one who got away, huh?
Yeah.
But now I'm wondering,
like,
what are they going to do in terms of squadmates for this third game?
Are they going to bring back Adriel and Kairon,
or however they say his name?
Or...
I think that would be the best way to go.
No, your squad is going to be Calgar, obviously.
Calgar, Gilliman, and Titus.
On a mission.
What a team?
What an absolute team.
Okay.
I kind of hope they stick with the newest squad mate.
So in Space Marine 1, it was
Sidonus, Sidonis. I can't remember how to pronounce it.
Thank you.
Yeah, it was him and Leandroos,
and Sedonis was killed by Nemeroth.
So he's the one that we lost in Space Marine 1.
I feel like they kind of set up
Kairon and Gadriel as being
I don't know, it felt like they had formed quite a good bond quite quickly.
It would be kind of nice to have them appear in Space Marine 3.
Admittedly, it would be better for the story if one of them got off to partway through.
But I don't particularly want that to happen, but it would be good storytelling if one or both of them got murked.
But, you know, shy, kill them both at the start.
Murder him. Kill them now.
I do remember in space rain too when
Kairon goes kind of
Kuku Loco bananas on
the
on the thousand cents I was like
oh he's going out in a blaze of glory
they're killing him off oh no this is going to be that
like heartbreaking moment
what a hundred percent thought the same thing
yeah I was I was shocked that he survived that
but you know and it's never really brought up
again yeah which I was
I was very surprised by I thought they would like kind of
like work that in to a little more
of the campaign but
killing them off would be very interesting.
Gatriel and in Kairano, whatever,
are killed off immediately in the beginning
and they're a place with a Tao
and a Voton squadmate.
And Leandro's is in the background.
Like, how fascinating, Titus?
Both of your squad mates are,
you know, I'm not,
I've grown very wary to, like, member berries.
This is the fault of Star Wars, 100%.
Member berries?
Like, oh, it's the guy.
Oh, okay.
For me, that was my, that was my annoyance.
with like the Calgar thing.
So I was like,
I wish they had set him up more
in like the earlier parts.
Yeah,
instead of just E.T.
phone home and then he shows up,
right?
Yeah,
except which in fairness,
the Astropath section was pretty cool.
Yeah,
but I would,
if I'm going to do a member,
Barry,
I would really like
like a Uriel Ventress.
Ooh.
I think having Uriel Venturis as one of your squadmates,
for example,
would actually be quite peak.
That would be pretty cool.
That would be pretty cool.
Who's the guy I'm from Baltgun?
Sell a lot of books that way.
Oh, Malam Kido.
Malam Kido, like it.
I mean, to be fair, just send him in and he can solo everything, I think.
It's Connie.
That is a cameo I would want 100% be okay with.
Like, you enter into an area, and it's just like it's all already dead.
And then Malam Kido just kind of looks at you, nods, and then leaves.
Yeah.
I would also be okay with that.
On the battle bar, it's just, okay, we've got two great.
unclean ones to deal with. We're going to dispatch Titus and 100 Marines to 1, and then it just pans over,
and he's just standing there. You deal with the other one. All right, yeah, okay. And then it just
cuts to you fighting. Is it bad that I'm really sold on the idea that I want it to be Uriel Ventress,
just so a whole new generation of people can be like, wow, Uriel Ventress sounds cool,
what else has he been in, and just the slow descent into learning about where he's from and what he's
been through. Oh, he's in this book called
Dark Sky Black Sun. Yeah, yeah, what did
he do in there? Like a
two-hour film. The cutscene
is just two hours of actual
CGI film.
You know, then people are like, oh, let's
let's read his books. And it's like, oh, no.
His, oh, no.
Okay, crazy concept.
You get you're old adventurous as your
squad mate, but the main villain is like
Hanzu.
Yeah, okay. I'm in.
I'm in. I'm in. I'm in.
And then he's like, he's like, he's
I mean, I know in his mind he'll be like, I can't wait to kill this son of a bitch.
But for me, I'll be like, oh, not again.
Not again.
I would like, if they're going to launch the third game specifically, one of the thing I would
really like is about the amount of content we have now.
I think when the game came out, it wasn't quite enough.
I think the six missions was not quite enough.
They only had three PVP maps.
I think now what we have currently with the extra difficulty modes, the extra operations,
more customization options.
I think if they launch it
maybe even a little bit more than we currently have,
maybe like one more.
I believe that that would be a little bit of a better
launch state for the game.
Yeah, I'd agree with that.
To be fair, the main thing that I would really like to see
just at launch for the third one is a Horde mode
because I loved exterminate artists in the first one.
It was so good.
It was so much fun.
and the vast majority of my playtime
came from that mode in the first game
and having to wait for it in the second one
when you've got...
The second one is basically like
if you took the first Space Marine
and then added a bunch of cool stuff to it,
what would it be?
And then the thing I like the most about the first one
was being able to face just waves and waves of enemies
but there was never that option
and it's taken a while to get
there. So, yeah, for me, it's like the, if they launched Space Marine 3 with a fully fleshed
out Horde mode, I would, I would be so happy. That would keep me entertained for months at a time.
Yeah, give me a Horde mode. I'll be, I'll be satisfied for like the whole year.
I do love my Horde mode. I very much do love my Horde mode. Launching with those kinds of things,
I think would be particularly good. Also, I mean, like, it didn't launch.
with like widescreen support.
So I definitely think that it was not baked fully before it came out.
So I think giving it a little more time to really, really kind of be in the oven,
make sure you get the everything kind of ironed out, all the content to be there properly.
I think would be very, very nice.
I still do want Necrons, though.
Right?
I still do want Necrons.
Right.
I think it's because the fact that like the Necrons themselves may not be particularly like
an interesting enemy to fight as a, as a,
thing as a individual kind of
the Necron themselves, but I can
see them doing it well.
I can see, I mean, the Geth were
enjoyable to fight and they're basically the same.
Hell, yeah.
I don't know, at least in Mass Effect 3. But then
then you can get like a Necronferon
screaming at you the whole time with like
his douchey, like
we were there when your
faction was just like primordial
soup. I'm like,
ah, I could use that.
I, God.
Just give us the necrons.
Like, does it make sense?
No, does it have to?
Of course it doesn't.
Give us the damn necrons.
Not all of them come out of their tomb worlds, like, fully with it.
And Necron warriors can be damaged, and they're not fully repaired, right?
So a horde of partially wrecked Necron warriors awoken before they've been fixed,
trudging towards you
whilst you stand there with a heavy balter
just laying down insane swathes of fire
come on like that would be great
especially you've got ambushed by a flayed one partway through
that'd be awesome
yeah necrone flayed one dynasty
isn't there a book about something like that
isn't there something like that
isn't it really a
Ricky is there is there a 40K book
about necrown flayed one dynasty perhaps
no one believed me when I said that twice dead king
was a better book than Infinite Divine
and then people read it and then
goddamn. Yeah, man, it is
vindication.
That's right at the end. Vindication.
Being vindicated is
100% my cup of tea.
Okay, Kurs.
Calm down.
Take the last Diet Coke
with you.
And it all comes back around.
No, I mean,
if I had to make a bullet
point checklist, right?
Of like the general things hoping for Space Marine 3.
I imagine we would probably agree that like a little more time in the oven for the content for it to come out.
That's what that's one.
A bit more set up and payoff for some of the, the enemies and villains.
Definitely some gameplay breakups, whether it's vehicle sections, whether it's like weapon changes, movement, something of that nature.
a lot of the older games,
like, you know, they had turret sections,
which were often, not always very fun,
but they were there to break up the gameplay.
Yeah, it's a breakup, yeah.
Yeah, some kind of breakup thing there.
Would love to see a little bit more gameplay variety
on the map-to-map stuff,
whether it might be some kind of like call-ins or,
I mean, the variations of what killstreaks
would be considered beforehand, right?
like a guard artillery or something,
just like some more things in your hand.
Yeah, more tools.
Sure.
More tools.
You just want Space Marine three to be hell divers.
Honestly, if Space Marine had Helldiver's stratagems in the campaign,
I would be more than okay with that.
Yeah, I'm down with that as well, sure.
Yeah, I'd be okay with it.
Wait, so, hang on, do we need to condense this episode to the introduction,
then the sponsor segment,
and then we want Space Marine 3 to be Hell Divers,
and it can be five minutes long.
It felt we need to do.
I mean,
hell divers,
I think,
did it win best action game?
I don't remember what it won for the Game Awards.
I couldn't hear a thing when I was in the Game Awards audience.
I mean,
also it's the game awards.
Is that really,
anyway,
sorry,
sorry,
I'm a little jaded.
The last one was pretty good.
I'll give them the last one.
Okay,
okay,
okay,
okay.
Hey,
look,
there's Kojima.
Only learned about that meme today and still love it.
Did you show that meme to our audience shy at the last time?
We should play it again just for the sake of it.
I'll repeat for a bit.
Roll the clip.
There's Kojima.
Look.
But genuinely, yeah.
I mean, I think for the most part, I feel a very, a very good sense of like, you got it really.
I wouldn't say it's the first time, but it is kind of the first time because it's Space Marine 2, but it's a new studio.
Yeah, yeah.
Or at least it's like new people working on it.
You got it pretty, pretty right the first time.
There's just some, some sanding of the corners and a little more time.
Yeah, that's not fair.
Yeah.
Yeah, like, they absolutely nailed the scale to an incredible degree.
Like, whether you're in hive cities or, like,
underground in a tomb world, like they absolutely nailed the scale of the universe.
And when you are hacking through, you know, hundreds of nids, it feels like you are just
the most powerful space marine you've ever seen.
Like, they really nailed the, like, power fantasy side of it.
And if you play the first, you'll see the similarities and see the improvements.
and there's just a couple of things that could have been slightly different,
but they could basically make Space Marine 2 again with things to break up the gameplay loop
and something to make the story different.
I'd be happy.
I'd be satisfied, you know?
Yeah.
I think that's the hard part, right?
Because this is our thoughts on like the slight adjustments we would like to see for the third game.
but if they, like, I would not be as happy with it.
I would have my own issues with it.
But I can very much see them being like, well,
Space Marine 2 sold like 8 million copies.
We're just going to do it again.
Guess we just have to wait and see.
Yeah, we'll be back in like four years.
I was going to say it's going to be so long.
This is another thing as well.
Like a lot of this stuff that I saw when they announced Space Marine 3 was like,
oh, they're abandoning the second one.
No.
No.
I understand how video games work.
Yeah, they just want to get in early.
That's pretty much all it is.
You know, they're telling people that this is a thing that's happening.
They're not pulling people off the second one.
There's still a bunch of stuff.
They're still going to make new operations, and there's the hoard mode,
and there's new weapons and all of that stuff.
It's just, okay, this did insanely well.
We would be mad not to tell people that we're going to do it again.
So we're going to tell people.
But there's always a few who are like, wait, does this mean I'm not getting what was promised?
No, don't need to worry about that.
You just get effectively more of the thing you like.
But in the short term, in the game you already own, and then in the long term, in a new one.
So it's fine.
You can, I mean, I know you just joked about, like, game awards.
But like, I'm imagining this one, okay, it was nominated for like best action game or whatever it was.
Awesome.
now next time let's get it nominated for Game of the Year.
That's kind of like how I'm trying to phrase it.
People were bitching about the nominations for last year's Game of the Year,
but I got to be honest,
I think they were the best nominations we've had.
Finally, it's not just like the big title game that is loud and Spider-Man's Marvel or whatever.
Like we were in J-R-PG metaphor to Balitro to Astrobat.
To Astrobot.
Then you got your big,
ones like Final Fantasy. I was like, oh, this is actually like a real, this is a much more
encompassing amount of genres. Like, hey, look at that. Yeah. And then you had a DLC, and then that
that was weird. That was strange, but you know, anything else we want to discuss?
I think I'm all right with it. I think, I consider our demands reasonable.
Sure. I, you know what? I'm, I'm fully behind Shai's idea of just, just do nervous.
just do nergel just flesh them out with nergle ouch um really develop the nergel uh main antagonist
and i think i think that's going to be a good formula you know as long as they keep because the
quality of space ring two is really good as long as you keep that same quality throughout
focus on nergel focus on the one enemy you've got your horde you've got your tanking i think i think
it'll be good i'm i'm behind that idea i i mean i'm i'm okay if they do it right
I'm not 100% sold in the Nurgel thing,
but I can see the use.
Okay.
I want different enemies than we got,
that I will say.
I mean, we've got Black Legion,
corn demons,
sort of kind of cultists,
orcs, nids, and Ksons.
It would be...
I've just thought,
it would be kind of fun to see
like word bearer style meat shield,
i.e. slaves being pushed in front
of an advance to butcher your way through.
That would give you a nice bit of kind of, like, moral quandary
is you're slaughtering hundreds of people at a time.
Like, these people don't want to be here, but they have no choice.
Oh, well, I've got a chainsawed, so off we go.
Like, I don't know, that might be a bit too much, though.
That might be a bit much for a mainstream audience of just, like,
you're slaughtering people who are fighting because they cannot do anything else.
they are being compelled to and they have no choice.
Enjoy.
Might be it much.
I'd be bit much.
If I mean, if I could, if I could have my way, I would make it Slanesh.
The new Empress Children Codex has me, has me a believer.
It's so cool and it's so screwed up.
But I get the feeling they won't do that.
Well, that's how was the conundrum with Slanesh, right?
Where it's like, yeah, this is really cool.
But can you make this into a mainstream game with sex, drugs, rock and roll, and the worst parts of Slanish?
Do you want to be publishing a game where your character cut someone in half and you get not a scream of pain, but a noise that's a bit too familiar, but not in a good way?
I don't know.
We just take Dark Souls 1 damage sound effects and then you just put it all over.
the enemy is he get hit by a demon and you're like oh so i i know i know this is this is for uh lucius the
fall as but it's not a big spoiler but there is literally a um um um emperor's children that is dying on
the battlefield and luci's like oh i don't i don't think it was luci the thing it was somebody else
was going to give him like a mercy killing and he's like no no wait wait wait wait wait wait wait wait
and he's like oh yeah this is the good stuff i'm dying this is just a good stuff let me let me let me
let me feel this and then he dies and it's just like oh boy you guys
All right.
Right.
Include that as like voice lines.
So you run past a guy who is in the process of dying slowly.
And he's just like, no, no.
Let me finish.
Oh, no.
All right.
What an episode.
Thanks for being here, Kierreya.
Fantastic.
Lovely episode.
All right.
It was great to have you, buddy.
All right.
Thank you, everyone, for listening to our ramblings.
Before we end, Shy.
Huh? There's Kojima, look!
