Adeptus Ridiculous - THINGS THAT WILL DEFINITELY HAPPEN IN SPACE MARINE 3

Episode Date: April 2, 2025

https://www.patreon.com/AdeptusRidiculoushttps://www.adeptusridiculous.com/https://twitter.com/AdRidiculoushttps://shop.orchideight.com/collections/adeptus-ridiculousIn a press release, Focus Entertai...nment publishing deputy CEO John Bert said, “We have been honored by the incredible response from fans following the launch of Warhammer 40,000: Space Marine II. We will continue to support the game with exciting content and regular updates in the coming years. Today, we are thrilled to announce that the adventure will continue with Space Marine III. Players can look forward to an immersive campaign, a multiplayer mode, and innovations that will redefine the standards of third-person action games. Developed in close collaboration with Games Workshop, Warhammer 40,000: Space Marine III will take the genre to new heights by introducing large-scale battles that are even more spectacular.”Nobody knows whats going to be in it aside from shooting guns i guess but lets speculate because that's what content monkeys like us do. MAYBE IT WILL BE A DATING SIM?!?!!Support the show

Transcript
Discussion (0)
Starting point is 00:00:11 Welcome, everyone, to another episode of the Adeptus Ridiculous podcast. My name is D.K. Diamante's, his name is Bricky. And, oh, look, carry out this back. But before that, if you enjoy today's episode and you want to support us, heading over to patreon.com slash adeptus Ridiculous, where you can get access to the Discord, bloopers if they happen. $15 tier gets you all of our posters in digital, crispy, whatever the form is. It's better than HD.
Starting point is 00:00:35 Patreon.com slash adeptus ridiculous. Bricky. Got it. Love breaking the bones of a Nostroman criminal over the course of six hours. Yeah, but they probably deserved it. In all fairness, like Batman probably, like they probably had a water cup, put sprite in it. They deserve to have their bones broken, right? That's a really good one.
Starting point is 00:00:56 People always joke about like what's considered, what's the lowest possible offense that Kurz will torture you for? It's like looks like someone, can I get a water cup? Sure. Walks over and you hear the psh. Sal, he just like whips his head around. Sprite. Absolutely
Starting point is 00:01:16 hell yeah. Taking the last proper Coca-Cola and only leaving the Diet Coke, that also counts. That's up there. I gotta be honest, I like Diet Coke more than Coke. Yeah, I don't like how
Starting point is 00:01:30 syrupy sweet like regular Coke is. And also, upwards of 160 to 230 calories for one can. I do not like drinking my calories. Same. I don't need help on that department. I do not need help. To be fair, though, I feel like the diet stuff goes too far the other way where it's like, it's zero calories. What's it even made of? What's in there? Nothing? That seems worse somehow. That's why I get Coke Zero, my friend. Anyway, Kirillaz, why are you here?
Starting point is 00:02:02 To drink Coke Zero? I was like, I was about to do a bit on the Coke Zero thing, but I didn't get the opportunity to send up in time. I cut you off. Damn. My goodness. That might be the most aggressive version of that question yet. I'll be honest. I quite like it. I'm not going to lie. What the fuck are you doing back?
Starting point is 00:02:22 Why are you here? Who gave you the keys? I got uncloned last time I was here. Oh shit. Did we forget to upload your consciousness to the Voton? Hopefully you're not a Malkador Eldar clone, right? That'd be insanity. ridiculousness, I would say.
Starting point is 00:02:45 Anyway, what are you here for, Kariya? Sorry. I didn't mean it to sound so aggressive. I liked it. I liked it, right? It was fine. I enjoyed it. We love you, Kariov. I want to make this increasingly clear.
Starting point is 00:03:03 Why the fuck are you here? We need to talk about something. And what can I do? do to make that stop. We talked a while ago about Space Marine 2, right? Except there's been a massive chunk of news because they've already announced Space Marine 3. And given how successful 2 was and how much...
Starting point is 00:03:30 I'd say this without a hint of irony or sarcasm, how much we did actually collectively enjoy Space Marine 2 because we really did. And I'm still playing it now. And I still have like a like a weekly, literally like a weekly date night with a friend where we play Space Marine 2. We've got to talk about one from the third one. I literally had a business meeting with a guy over Space Marine 2 like four days ago. Wow.
Starting point is 00:04:01 Well, because it's like Space Marine 2 is like not a particularly hard game. And so if you just like load up, we play a heavy. slap a heavy bolter on it and then you hit the the normal difficulty or something i mean normal it's obviously not the hard cause it's normal like it is it is quite the zen game you just you just kill stuff and uh and and and and yeah and like i i fully i fully agree it can be very very just enjoyable to have like your little the the i mean co-op shooters are just like that's so fun you know i don't remember the last time i played it but i remember really falling hard for the PVP.
Starting point is 00:04:41 Because like the campaign was nice. It was like what, eight, eight hours, I think we decided, right? I think it's around eight, seven, eight. I spent eight hours on the campaign. I have a hundred hours in that game. Eight of them were on the campaign. Honestly, safe. I, I, I played through the campaign the first way through.
Starting point is 00:05:00 I thought that was fine, but not really, didn't love it. And then I immediately started being like, oh, my God, this PVP bangs. And Luton hates me for that opinion. He thinks the PVP is absolute dog. And you know what? That's fine. But it's just so funny, the dichotomy. I have to admit, I just didn't jail with the PVP.
Starting point is 00:05:24 But I did play the, I played the campaign through by myself, streaming it. And then I played it through with, you know, with a friend. I'll say that my kind of criticisms of the campaign sort of went away a, bit when playing it with someone else. And I will say that in hindsight, I think because I streamed it, I don't know about you, you're a lot, like, I feel like collectively you're probably a lot more experienced and just better at streaming than I am. But I have like an attention amount and splitting it between what's happening on the screen
Starting point is 00:06:01 and what's happening in the chat and what's happening with alerts is actually kind of a bit trickier for me than I realized until playing the camera. campaign a second time through without any of that, where I was like, oh, there's actually, there's cool stuff here that I just didn't notice. Going through it a second time, especially with someone who hadn't played it at all, that kind of added to the experience quite a lot, and I kind of came away from going, I still think the campaign could have been a bit different story-wise, but overall, I think it was better than I originally gave it credit for, so. I mean, hey, man, I'm happy you're saying it, because I won't.
Starting point is 00:06:39 I had a good time with the campaign, the first go-around. I know, I know you did. For me, I played it first time with my key before embargo, so I played the entire thing just by myself, like without any, like non-stream. But you are completely correct, care of it. Streaming a game will either significantly add or significantly detract from the experience. I actually really did not enjoy my first time through Alan Wake, too, when I streamed it.
Starting point is 00:07:10 Um, and then I replayed it again. And one, I was marred by technical issues, uh, during the actual streaming of the game. And so replaying it removed my annoyance of like constantly having 30 frames. Um, but, uh, the actual game of it itself, uh, was a, was a little bit more enjoyable when not streamed. The announcement of a game in production is like, it's kind of a nothing burger. Yeah.
Starting point is 00:07:35 It's just like, this is being worked on, which basically means, you'll see it in maybe four years. Yeah. Which is a little bit like, okay, sure. But despite that, there is still general theory there because Space Marine 2 is, I believe, the most popular Warhammer 40K game of all time? I think so, yeah. I have no idea.
Starting point is 00:08:00 I have no metric with which to measure that because I don't know how popular like the Dawn of War games are because I know those are massively popular to. I don't think any of those have ever reached the scope of space marine two, have they? I mean, Don of War was also a long time ago. When I say Don of War I was that old, you'd be like, that makes sense. Then when I say Don of War II is this old, you'd be like, oh dear. I don't know. I think about that.
Starting point is 00:08:25 Nope, I try my best. I don't like it. I do think it is a combination of the highest critically and also most gross sales 40K game that has come out. I'm pretty positive. So it's a big deal. And so naturally there's the question of what are they going, what do we think they're going to do with the third one? Are there any particular things that we are looking for in the third one? And is there anything that we like, from the second one that we want them to focus more on, focus less on, so on and so forth?
Starting point is 00:09:04 Can I just say Give us the goddamn necrons You showed us a tomb world Give us the goddamn necrons Straight off It's like give us the I'm not gonna lie The sections where you're wandering around
Starting point is 00:09:18 And there's tomb sentinels and stuff All over the place Immediately I was like Just one Let me shoot one It's fine if it's just the one warrior I'll be okay with it Just seeing it would be cool
Starting point is 00:09:31 And that's not what we got which I totally get, but at the same time, it would have been kind of, I don't know, just a bit surprising if we did that. I heartily disagree with this.
Starting point is 00:09:44 Shai just said Necron to be boring to fight, no. I refuse, not have... I mean, to be fair, yeah, they are like slow-moving damage sponges, but you could have all sorts of nonsense
Starting point is 00:09:56 with wraiths and flayed ones, like, appearing. Like, you could have a whole bunch of really, awful nonsense going on. But then mechanically, how different would it be to, I can't know, Raven is showing up in some respects? Not like, visually it would be different,
Starting point is 00:10:14 but in terms of mechanics, would it be that different? I'm not really that sure. Admittedly, I do agree with the idea that the space marine games are at their best when you fight horde armies. Shire's on the money with that. The one thing that I really, really wish we'd get, either in like a horde mode for space marine two which is on the way
Starting point is 00:10:36 when you run through Zich cultists it is hilarious and you don't get to do it literally run through them literally explode I love it I absolutely love that and you don't get to do it enough
Starting point is 00:10:52 and most like half of them are armed with really annoying guns and they'll snip you from miles away which is like it's a fun gameplay mechanic but I would love to see just, like, given it's the same studio that did World War Z, which was a surprisingly good game for what it was, and the fact that it was built around, you know, humanoid figures, zombies, like, running forward en masse, I would love to see, like, more human cultists
Starting point is 00:11:17 and being able to just annihilate. Huge chunks of cultists would be amazing. Yeah. And I think I want Necrons because regardless of how you felt about the story of Space Marine 2, we can all agree that they got the world
Starting point is 00:11:37 so right. Like any time there was a visual for Warhammer, whether it needed to be like a deserter getting shot or a visual thing, God, they got it so right. And to see Necron's fully realized
Starting point is 00:11:52 in like a Space Brain game would just be so, just give it me. Just give me. You could do the horde stuff if you wanted to incorporate like fleets of conoptic scarabs, for example. There is a little bit of that possibility should you be interested in that kind of vibe. But I do understand why a large amount of, um, uh, a large amount of like more
Starting point is 00:12:15 hoard based stuff makes more sense. The problem is that their options are low, right? Yeah, they've already done all the hordes, right? I mean, it's, it's orcs obviously is, there, there are the, three main horde armies in Warhammer. There's orcs, nids, and guard. And so, obviously. Oh, traitor guard though.
Starting point is 00:12:37 Oh, come on. Well, yes, but like, they want melee horde, right? Mm-hmm. Yeah, that's true. If you really wanted it, I mean, one of the options could be like, uh, jackals, world eater cultists. That's very, that very much could be a possibility. But it does kind of create a weird situation.
Starting point is 00:12:56 And I do wonder how much they want to lean into the mechanic of the big World War Z style thing. If they replace that with something else, what would be an option? Shai mentioned vehicle sections. And that's a personal, a personal thing I really wanted. Yeah. There's a reason, like, Space Marines' gameplay is really, really solid. It's, it's very smooth. It's very meaty, punchy.
Starting point is 00:13:24 It's fun. But it is the only gameplay. got. And so I would really be curious about, okay, what would happen should we be able to have like a bit more of a breakup, right? The whole point of Halo, for example, is they have like that 30 second gameplay loop where you go in, you kill a bunch of enemies, you run out of ammo, you pick up their gun. Now you use a whole new gun against a whole new suite of enemies. Then you pick up their gun. And then between missions, you break it up with like, wardhog and tank sections. Yeah. And so it's like, okay. that's kind of the general vibe of, hey, that's why they do it.
Starting point is 00:14:00 I really, really, really, really want to control a redemptor dreadnought. Yeah, I was going to say, there's plenty of vehicles, plenty of cool vehicles to pick from, whether it's a Lehman Rust tank, whether you want to give like a night section. That's, I'm sure there's something missing from the campaign where a section like that was supposed to be in there. when you kind of all saddle up and you go to ride out and then there's a cutscene and then a black screen and then you're where you were going. That felt like something that should have been something else,
Starting point is 00:14:36 but they just never had time to finish it. Like, really, the ideal for me would be Land Raider because I'm older than I want to be and Land Raiders were the coolest thing in the world. And like being able to show with like a Redeemer, just all balters and assault cannons and just mowing down hordes of enemies, that would make me so happy. It would be unreal. See, that there is like one of the big points, right? You have, you have the gameplay breakups.
Starting point is 00:15:16 And the whole point of the gameplay breakup is to be able to be, to properly be able to like, okay, you know, you've just done shooty bang, bang, with the main mechanics for a while. Now you get to mess around with something new. And in fairness, Space Marine 2 does have them. They're just not great. It's like the Pire Blaster section, which is a pretty slow part of the round. Then there's also the other, what's it called?
Starting point is 00:15:42 There was the jet pack sections. You know, the part where you're falling from like the battle barge or whatever it was? Yeah. That works great. That's the best. That part is amazing. There needs to be more, more things like that. And so, I mean, the immediate idea of like, all right, saddle up, Titus, we're moving out, you know, and then you can pick between like all three variants of Land Raider.
Starting point is 00:16:07 And then it's just like, all right, do you want the Redeemer this round? Do you want the standard? Do you want the Crusader? And then just that that customization means that when you replay the campaign, you get to be like, I'm going to try a crusader this time. Because this is like, it's a, I want to see the hurricane Volters, you know? Yeah. Yeah. definitely. Actually, you've just, you've just pointed something out. I said, I said Redeemer for
Starting point is 00:16:28 Bolters and the salt cannons, but those have got the Flamstone cannons. That's, I got on the wrong way around. I'm ashamed. I brought shame upon my family. Welcome to my world. That's, that, you mentioned like redemptors as well, like being able to control one. That is something that you kind of have to get secondhand satisfaction. Like when it comes to the operations as well. When the Redemptor just shows up and you have to escort it around and it's absolutely annihilating every single Thousand Suns unit it sees. That's awesome. Throwing pillars. Yeah, I mean, in the... It shows up for five minutes and then becomes like the coolest character in the whole game. Well, that's the thing. There's the one in the campaign and then there's one in the
Starting point is 00:17:17 operations as well. I forget which operation it is where you've got, it's when you're on the, on the, not the shrine world, the world full of graves. Oh, the grave world, yeah, whatever that's called. Burial world. That's it. When it shows up there, that section is brilliant because you don't have to use any ammo. Because as soon as something spawns,
Starting point is 00:17:38 it gets instantly annihilated by a dreadnought, which is very fun to see from the outside. Arguably realistic, too. Yes. But I don't want to see it from the outside. I want to do that. I want that bit. I want to see, you know, the character you're playing in third person, but from someone else's perspective, because for this section, you're not actually the main character. You're being escorted or you are escorting the thing that you're controlling, which happens to be a redemptor, which means you can obliterate anything in front of you with ease, which looks amazing, but you're not getting to do the cool thing. You're seeing something else to it. want to do the cool thing. I also think it's good for scale, because for a large part of it, we forget that Titus is a
Starting point is 00:18:28 lieutenant of a space marine, which is, don't get me wrong, a badass title to have and everything. But I think it would be obviously really helpful just for like the general vision of scale to be like, okay, here's Titus, here you are going and murdering these things. Okay, now go play as like a repulsor executioner and just. murder in seconds, what it just took you to kill in hours. And just to show like the level of lethal firepower. I would also, and this is, this is a little bit of the call of duty in my brain talking, because like it or not, Space Marine has a lot of similarities with the call of duty campaigns.
Starting point is 00:19:10 Sure. I really, really feel like, like their version of like air support and call inable's kill streaks. in the later cod campaigns, generally in like the advanced warfare, infinite warfare era, would be awesome. I would absolutely adore
Starting point is 00:19:31 being Titus, shooting a bunch of stuff, and then being able to back up, tap my wrist gauntlet a few times, and then fire this like orbital laser that just goes air across the battlefield and take out a whole bunch of nids. Like a bit more of the toolbox
Starting point is 00:19:47 would be super nice. I didn't realize Cod did that in their campaign. like the kill streak call-ins. I thought that was specifically a multiplayer thing. No, they often utilize the kill-streaks in the campaign, which is then why you can get them in the multiplayer. Oh, okay. As someone that has literally never played a cod.
Starting point is 00:20:05 I've only seen like the clips. I was like, oh, well, that's cool. Yeah. And like you said, there's plenty of, there's plenty of call-in options. That would be so cool to see in the campaign. Dropping a hammer-full bunker. I mean, that's literally part of the rules
Starting point is 00:20:21 when it comes to the tabletop, like dumping one of those down, it's got a massive missile launcher on the top, it's got twin-linked heavy balters all round, dumping that in the middle of the enemy, it would be so good. Shy, oh, go ahead. Okay, give me one thing for me, and then you can read Shy's comments.
Starting point is 00:20:39 The thing I was also thinking of is you can actually do it as a way to humanize a lot more of stuff. Example, hello, you know, sire, whatever they say, my lord um you know one of the katian castellans or something dies and they don't have the ability to to activate or call in valcary air support anymore and so you as titus get your little your little call duty kill streak um phone but then you're able to be like all right you know valkyries go attack this area and you and it has like a 30 second cool nine or whatever it is and you can do a bunch of damage but i find that there's like a really fun concept because then you can get a whole bunch of voice
Starting point is 00:21:17 lines from guard pilots. And then just the small things like that. I mean, old heads will remember monorfer too and how the announcer would like generally scream and panic whenever they would yell like AC130 above. Those tiny little bits help a lot. And so the ability to be like, hey, okay, you're calling in Valkyries or Avengers strike fighters or maybe like some field ordinance batteries or artillery strikes from across the way with the guard.
Starting point is 00:21:48 You get those guard dudes from like dawn of war. Like 11 barrels of hell coming up. And you know, you get some voice lines that can really kind of give a lot more to the guard
Starting point is 00:21:59 and that would be super fun. Anyway, that's my opinion. Shai said, I think we should move on from the Horde Xenos Trader Marines formula. I have a suggestion
Starting point is 00:22:09 which will make people angry because it's overused but it's overused for a reason. Have one faction Nergel. I see where this is going. Have the same escalation that we saw in space marine too, but improve on it.
Starting point is 00:22:22 First you arrive on planet where plague is starting. First you fight hordes of Nergel zombies and nerglings, then pox walkers and rotflies, then plague toes, beast of Nerg, etc. And finally, in third part, you have plague marines and end up with great unclean one. Seeing progression of mostly pristine hive city to total plague apocalypse and going from zombie to heavy marines with plague tanks would be awesome progression. Plus, Nergel has a huge history with Ultramarine. and plague marines have pretty unique personalities
Starting point is 00:22:50 where they can be pretty chill and would be different compared to previous antagonists which mainly scream, giggle insanely at you. I mean, that's actually fair. Like a nergel progression would give you all of that. Yeah. I really like that idea too because,
Starting point is 00:23:07 I mean, yeah, normally they like giggle and scream at you, but also I really like the idea of you fighting a bunch of nergle people and them doing what nergul demons tend to do, which is like poils and pox and pus and disease and ha ha ha ha ha ha ha ha ha ha ha ha ha you know they're they're very like they're super happy they're really jovial and goofy and it would be kind of funny to like i know it's a good juxtaposition to be like hey here's the enemy and they're having such a good time and you're not and it kind of goes against it's like the orcs right the orcs are having a jolly good time the whole the whole time.
Starting point is 00:23:44 And that's what Chait is a great contradiction to the seriousness of 40K Space Marines. Yeah. And I think like Shai mentioned, seeing the visuals of what Nergel would do to a planet, like the slow progression of like the disease,
Starting point is 00:24:00 taking over everything, including like the village or the hive city, that would make for some pretty baller visuals. And space marine games are pretty well known, or at least Space Marine 2 was really good at that. And so I would not mind seeing Space Marine 3 just nergle infections everywhere,
Starting point is 00:24:21 just the slow rot taking over. It would also, like, break the thing of, like, I feel like there's a pattern across a lot of the sort of 40K games, which is maybe like a bit unfair, but when you look at like Dawn of War and Dawn of War II, I suppose kind of three as well, if it existed, might have followed of the same formula. And with the two Space Marine games, there's, like, when it comes to the games at least, there is a kind of formula of,
Starting point is 00:24:52 you think that this is being caused by X, but it's really chaos. You don't really need to do that a third time. Like anyone who missed the first Space Marine game will have got that experience with the second one, which it's kind of made me think less of like a sequel when it comes to Space Marine 2. in a way in my head, I've almost started treating it as like a,
Starting point is 00:25:16 not a reset, because it does follow on. But the plots aren't dissimilar, but we know that it works. Like, we know that that sort of formula does have a good progression to it, and it does lead to the kind of twists and turns that you might like from a 40K story. But there's two games that have had that particular story to them, whereas if in the third one it was just actually just one enemy, just the one. You might be waiting for someone else to show up, but it's absolutely awful with just Nurgle.
Starting point is 00:25:52 You don't need anything else. Yeah. Instead, you've just got vast amounts of disease, decay, like the amount of awful visuals they could pull off with Nurgle by itself would be incredible. And you have all the things from hordes of shambling zombies. all the way up to borderline impossible to kill, you know, like a Death Trout Terminator would be an absolute nightmare to fight in a space marine game. And you wouldn't have to introduce anything else. It would just fit with all the other stuff you'd already thought, but be way, way worse,
Starting point is 00:26:28 which again kind of adds to the scale aspect of it. Yeah, I think that also, that's the thing I'm a little bit unsure about, because I get a good feeling that this is a game's workshop mandate, where they're like, it's not about just, you know, like you need two factions because there are so many factions that you therefore require an additional faction in order for for your enemies because people want to see more stuff. Right.
Starting point is 00:26:55 I will say one thing. And this is more of just like a general storytelling motif that I was a little bit upset that they didn't do. A little more setup. Um, you know, like, I, I, I, I wanted the things that I found to be a little bit less, uh, as enjoyable. And the reason I wasn't as big on, like, the whole Calgar thing was because he wasn't like, if he was, like, present in the first 30 minutes of the game, for example, you were like, oh, that's Calgar. Look at this cool dude. He's your dad. He's your leader. Whatever the hell. Not your dad. You know what I mean. Uh, and then he has to like, he gets like attacked or harmed. Uh, and then he's either presumed dead, but not actually, or he has to leave for something or he's trapped somewhere. And then he comes back in the end. It has so much more of like that emotional impact. I feel the same way with the main villain.
Starting point is 00:27:48 I'mara, right? Is that how it's pronounced? Yeah. Yeah. Even though God loved his voiceless. No, I mean, he as his VA killed it. Yeah. I mean, he as a villain, his screen time was all good.
Starting point is 00:28:01 Every time he was on screen, he was a fantastic version of like the maniacal villain. Um, but I, he did show up like halfway through the game. Yeah. And I'm like, okay. I would have, I mean, there were like little, ooh, there's a little bit of chaos here. He is a little spooky. But for the most part, he really didn't like, like, I would have loved, normally you introduce the villain in the first like, the first act, the first hour or whatever of a game.
Starting point is 00:28:24 Mm-hmm. And it would have been really good to like see him, see his machinations. And then you have to slowly build into it. I would adore some kind of like death guard plague lord. That is a. a constant threat to you over the game. And it's the reason why like Metroid Prime 2, you see Dark Samus in the first bit,
Starting point is 00:28:43 and you fight Dark Samus a little bit later, and then you fight Mega Dark Samus at the end. It's like, that's the whole point. Yeah, and I think having just one faction would benefit that greatly, because I feel like Imra has to come in it halfway through the game because the first half is all NIDS. And so it's really hard to have just like, oh, hey, here's the Nid threat when it's like,
Starting point is 00:29:02 well, they're a hive mind, right? So Imura has to show up when like, the thousand sons show up. And so you've kind of got that problem of, whoops, we split it into two factions and the second faction just showed up. Whereas if you just do Nergel, you can have that,
Starting point is 00:29:16 like, constant threat villain. And you can, like, build him up throughout the whole damn game, right? I think, yeah, there's no. Sorry, going. No, so there's like, there's no tyrannid villain that can be a villain. Yeah, you can't.
Starting point is 00:29:30 Yes, there is a tyrannid leader and everything, but you cannot have. Yeah. The Swarm Lord is. going to be like the council of Nike is bullshit. You know? And like, he's not going to do that.
Starting point is 00:29:42 So you need something else. We love you, Imura. Oh my God. His whole, like, he's just roasting your ass the whole time you're in the tomb world. I was like, damn, go off, man. Go off. And he's not wrong either.
Starting point is 00:29:57 Yeah. I mean, there's also like, at points in Space Marine 2, there was also a thing of like presumed knowledge on the players, part. So, like, if you didn't know anything about 40K, that's your first experience, the thousand sun is showing up, completely voiceless, nothing, you know, no sort of exposition, or, you know, the true villain making themselves clear or known, it's like, okay, it's a
Starting point is 00:30:26 different enemy. The significance isn't really there unless you already know something about the universe, which, you know, you could say, well, okay, only people who really enjoy. 40K might buy the game. That is maybe selling the game short. In a way, it kind of needs to be a position where the people who know can look at it and go, oh, this is a great twist. I love this. And the people who don't know aren't left a position are going, okay, but who are these guys now?
Starting point is 00:30:55 Like, there needs to be a little ground between the two. They rely on them looking at them. The game makers are expecting Utah to know what they are or be like, look how cool these dudes are. and like don't they look super cool like isn't this interesting? Aren't you confused and curious? And for some people that totally works for I think for us since we already
Starting point is 00:31:16 know Thousand Suns we're like okay that's the Thousand Suns what are they up to like we're kind of already we're so deep in the knowledge we kind of already see it and expect it and now like okay what's next you know like what do they what do they? I would love to see someone's first reaction to Space Marine 2 and the Thousand Suns have been like why is their armor empty? How come only sorcerers bleed?
Starting point is 00:31:35 I would kind of love to see someone who has never indulged in Warhammer at all play through Space Marine 2 and see what really like piques their attention and be like, I need to look that up. I need to see why the guard are saying this. I need to know why the commissar is shooting these people in the back of the head. Those are our friends type of thing, you know? I think one of the best tweaks that came from when the game came out was someone, I think it was like a game journalist, but like one of the good ones. and he just took a photo of a cheer up and he's like, what the fuck is this? And I was like, yes, yes.
Starting point is 00:32:10 Fantastic. Oh, also, go ahead. I was going to read Shai's message. Yeah, I was going to make that, I was going to comment on Shai's message, but you read it and then I'll do my thing. Okay. Shai said, okay, what do you think about doing
Starting point is 00:32:25 the Fire Warrior type of plot twist? If we have to have two factions, maybe first you fight Eldar, Tao, leagues, and then Chaos Nids or Ork show up and you need to team up with the first enemy faction to work together against the bigger threat. Okay, immediate idea. I have immediately figured it out.
Starting point is 00:32:48 Okay, so Space Marine, right? Yeah, yeah. Warhammer, like, you think of a nerd world. You think of, like, a lot of people used to think Star Wars, but Star Wars is mainstream. And don't get me wrong, Warhammer's pretty much mainstream now at this point, or getting close. But Star Wars is like household name, your mom likes it, that kind of thing, right?
Starting point is 00:33:06 My mom does like it. My mom loves it too. Warhammer is still pretty deep in the nerddom, right? Now, Laura the Rings is not quite Star Wars, but it's darn close, right? It might be the Star Wars of fantasy. It's pretty close. I mean, I don't know if your mom likes it, so to speak, but like she certainly knows. Okay.
Starting point is 00:33:28 I feel like... That quote by itself is going to get people angry. Lord of the Rings is the Star Wars of Fantasy. It's amazing. Dark souls of... That's so good. That's so funny. It's got heavy, like, boss baby vibes right there.
Starting point is 00:33:51 It really does. I know what you meant, though. Don't worry. Okay. It made sense. I just really liked it. It was really funny. The comment section has something new to roast me over. It's fine.
Starting point is 00:34:04 Anyway, though, all that aside, I will say that my initial thought is immediately, I would love the Voton. And I would very much love to do some kind, like, I would love fighting the Tau allied with the Voton, because that would be a thing. But perhaps, like, maybe the Tau get killed, whatever. but I am immediately already seeing a, and my axe type of nerddom situation created by having the Voton eventually work together with space marines. And so I would love, I would love to see that kind of thing.
Starting point is 00:34:45 Like, okay, if you're going to play into the hardcore nerddom, get yourself like a badass Voton character that you have to work with and like saves your life once. And you really have to like work to take down this. big threat and it's this very begrudging alliance, no pun intended. I just teaming up with Voton Ironkin for the sake of an imperial world. Oh, hell yes. Let's go. Oh, we should, you should have like an ad met guy be like, wow, you, you've certainly done a good job of removing your flesh.
Starting point is 00:35:17 And he's like, yes, of course I have. Ha ha. I would love Votan, though. I think their aesthetic fits very well. in how Space Marine 2 could run. I'm also really thinking about the sound effects their guns would make. Man, as soon as shy mentioned teaming up with the tower,
Starting point is 00:35:36 I was like, man, if we could have a fully realized Space Marine 2 graphics version of the 8, I think I would need a change of pants. Because that I'm... Dude, the visual of you, like, starting a new mission with your helpers of the Tao, and you, like, start trudging up into a giant battlefield. And, like, above you real quickly,
Starting point is 00:35:56 you have like your Tao friends and then you hear like and you see like battle suits flying over your head to go into the battle. I would probably I would call it the Goun Apocalypse all right because like that would look super cool. Oh hell yeah. I want that so bad. That was a bad time to take a drink. Took a drink at the Goon Apocalypse.
Starting point is 00:36:22 No, we almost committed Guna side. Guna side. Oh no, well, that's about par for the course for us, right? That's, yeah, yeah, put that on a shirt, Bricky. Put that on a, on an adeptist ridiculous shirt. Just in like those crazy, like, metal letters that you can't quite read, right? Well, I swallowed during the goon apocalypse. Don't put that on a shirt.
Starting point is 00:36:45 That's terrible. I swallowed during the goopold. Oh, God. But yeah, I mean, like, I'm imagining, I'm imagining, I don't know, like. Maybe you're fighting orcs again or there's like a side. I mean, hell, I don't even think you need to, well, no, you would want one main enemy faction because you have to code multiple enemies and that would be a huge amount of dev time. But I was immediately thinking like, oh, you know, you have multiple campaigns and not like,
Starting point is 00:37:13 not like campaign campaigns, but like you as a space room going on like tours to other areas and you're fighting various enemies and they have your team ups. Like, oh, like, oh, let's say, you know, you're in a planet, and a planet. and the planet has like a really strong star. And so the guardsman having a really hard time fighting because it's so hot and everything. But the orcs are like really rejuvenated by it
Starting point is 00:37:36 because like mushrooms photosynthes and because of that like they're like they're really really strong by being kind of fed and more powerful. And then they can go ahead and use that to, you know, become like, oh, these are the juiced up orcs. These aren't like the orcs from, was it Grya? I think it was Grya.
Starting point is 00:37:51 From Grya. Like it's different. And then you had to fight with the Tao and stuff like that. Like, oh, only are. our battle suits will protect us type thing. I don't know. It's ideas. Hey, any reason to get the battlesuits in, I am, I'm all in.
Starting point is 00:38:04 I mean, you could do what you gotta do. You could start with like a bit of hoard action with the Tao because they've got the crout and they've got the gauvesa. I don't know how to pronounce that. That's the one. Yeah, those ones, the human helpers.
Starting point is 00:38:22 And vespids, like you've got a good array of stuff to fight that isn't just you know, Tao, fire warriors or pathfinders and crisis suits, and then that could quite easily shift into things like Nurgle, because, I mean, does Nurgle care that the Tao don't have much of like a, like a warp presence? It's still disease and death and illness and pox and God knows what else. Like, you could actually sort of finesse from the Tao into fighting with them against Nurgle, because I feel like disease doesn't care about, you know, species. It's just disease.
Starting point is 00:39:00 It doesn't care about your feelings. Yes. I think so. I actually kind of like the idea of shy's thing about like the mononergle, because then you can have your two villains. You can have your your muscle, so to speak, or then you could have your more interesting thinker one. And so I'm immediately thinking of like the big rambunctious, goofy,
Starting point is 00:39:22 great unclean one. That's just like evil because it's a giant demon. Whereas then you can have like your death guard guy who is a lot more I guess hurt like maybe he was one of the people who got massively turned into a Nergal demon during typhuses shenanigans and he and he like you can have some really good either flashbacks or I mean could you imagine could you imagine a loyal death guard way oh wait hold on loyalist death guard captain or something.
Starting point is 00:39:57 Oh, like, like, you have a flashback to like 30K era. You got like a 10 minute gameplay section. You travel from there. And then that's his backstory cutscene. And he's like the, the pain of the Tyvus's transmutation is so bad. He has to give himself to Nergel. And now he's stuck as a death guard. And you get like that sobering backstory.
Starting point is 00:40:18 That, like, I'm thinking about that idea. Like, you got, you got, twist it a bit. Like, you know, put some stuff there. Having a playable flashback where you play as a loyalist deathguard where it's like going through that whole thing and then finally getting turned on by typhus and being able to actually see it and seeing how much suffering they actually go through when they get converted. Yeah. You can inject that straight into my veins. You get to do a brief gameplay section where you could essentially be solely. Dessius from the deathguard.
Starting point is 00:40:58 So in Flight of the Eisenstein, when he gets wounded and he has to try and resist Nurgles rot and stuff, and eventually he just gives in because the pain is too bad. It would be amazing, to be honest. That would be crazy. I, like, I need, I want to go, there's a reason certain story concepts are the way they are. And having like the initial opening. I mean, because I don't know about you guys. I think that the Death Watch section is the best part of the game.
Starting point is 00:41:36 I love it. It's definitely up there. It is an amazing intro. The intro with all the various characters and then like Tius' death and everything, I can totally see them doing something similar where you start the round. You start the match, not the match, the game. game. And you're playing as like a 30K guy in this drab white armor.
Starting point is 00:42:00 And then like you don't really know what's kind of going on. And they don't show you the whole bit. But then you play like the rest of the flashback halfway through. And then you realize, oh, in the beginning of the game, I was playing as the villain. That would be a great twist. As soon as you said it, I was like, oh, dude. And you really set up Nergel as like the main antagonist. there's a lot of curiosity about there you know that would be insane i just want to just to throw something
Starting point is 00:42:30 out here i want justice for death watch because they want lvo kureoth they got it already well okay like visually i'm talking like on games workshops official stuff if you go to the warhammer website where you can buy all of their stuff full price and you actually go to the 40K section. There is a, as seen in Space Marine 2 section. Do you know what's not on there? In any capacity? Death Watch.
Starting point is 00:43:04 Also, can we talk about the thumbnail that Shai just posted, please? It's a pretty good one. Can we talk about how Leandro does indeed need to be strangled out of his fucking gourd? I honestly, like, even though I saw Leandroos' thing, like a mile. away. That is the right course for him to go. I wish we had more of him. I wish we fought alongside him as like a squad mate or something in the campaign.
Starting point is 00:43:35 Even if he's just as a chaplain, just. Yeah, I mean, like, I mean, I get it. You know, he comes back to just kind of chastise you over and over again. But I kind of wish that we had him, I wish he was there more. I feel like, I mean, the reveal wasn't surprising. But like, the more we had of him, I feel like that kind of, uh, you know, you build it up a little bit more. And even though I, even though like,
Starting point is 00:43:57 it may have not been that difficult to realize, it still would have had a bit more emotional weight if he was like with us, you know? Yeah. I don't know why I didn't connect the dots that he was the chaplain. When it's like he, he just, he spends the whole game chastising you and never complimenting you.
Starting point is 00:44:12 And it should have been pretty obvious that it was, Leandro's, but once he took off that helmet and I was like, oh, it makes sense, you son of a bitch. Really? I mean, I just, I just like, The moment he started doing that kind of stuff, the way he was talking, I was like, yeah, I think I know who he is.
Starting point is 00:44:27 It really should have clicked with me sooner, but yeah, it didn't, which is very on brand for me. That's all right. He's a, I mean, also, it's the chaplain. And the chaplain is like a dude with a skull mask and a giant trench coat. Like, of course I want to see him on the battlefield more often, beating people the croosiest. That's fair. That's fair. Yep.
Starting point is 00:44:47 Leandroos being the chaplain and the way he interacts with you Really it's just a very good way to hammer home Just how utterly Backwards the Imperium is So Leandroos effectively From what we can kind of glean A good chunk of his ascension to being a chaplain Is he blew the whistle on Titus
Starting point is 00:45:11 Who, you know Made the right calls the whole time And saved the day He then is in a position of power and influence, and he spends the whole time down-talking Titus, who is consistently making the right call and saving the day. And then at the end of the game, when Titus has made all of the right calls and saved the day,
Starting point is 00:45:38 the Andros goes, you will never be free of suspicion. And then, as we know from the Amazon, like episode, then gets sent off on an insane mission where he's almost guaranteed to die, after which, no doubt, Leandroos will be like, yeah, you might have done all of this stuff that is directly beneficial to the Imperium, and you might have proven yourself to be pure beyond pure. But occasionally, you do things that we're not kind of all that cool with, so you will never be beyond suspicion.
Starting point is 00:46:12 He's basically the personification of the dogmatic, illogical, like, I don't know, totalitarian, everything-phobic, imperium. Like, he's basically there to just be like, okay, so imagine this guy, but ruling over the entirety of humanity, and that's the Imperium. Enjoy, and you're sitting there going, this dude needs to get off my back for like 30 seconds, because as Titus, I've been right every time.
Starting point is 00:46:45 but it doesn't matter. It makes no difference. You can be right infinitely, but the Imperium is the Imperium, and the Imperium is not fair, it's not kind, it's not gentle, the Imperium has rules, and you follow them,
Starting point is 00:46:59 or you are marked as suspicious for the entirety of time, which kind of makes him like one of the most fun characters and the one I most want to beat to death in the training hall on the ship. I was going to say, what's the inquisition quote? Innocence proves nothing, right?
Starting point is 00:47:19 Something along those lines? Yeah, it feels very much like Titus is like the poster boy for that quote, even though there's no inquisition yet, but it feels very much like that. But Shai said Leandroos is her favorite that kind of tracks. She wants him as a squad mate, and she said, imagine Titus has to team up with Voton to fight orcs in Space Marine 3, and Leandroos is there like, what the fuck is this heresy, Titus? because he's having a team up with Zinos.
Starting point is 00:47:44 Yeah. You know, I actually might be, I may be rescinding my prior comment on wanting Leandroos as a squad mate more often. Because I think, I think you made a really good point there, Curia. I think that he's not, Leandroz is not meant to be like a character character. He is the stand in for the horrendous bureaucracy
Starting point is 00:48:10 and totalitarianism and pure unrelenting issues of the Imperium itself. And because of that being the stand-in, he is not supposed to be a character. He's an idea. He's a concept. As opposed to actually being a character who has like these kinds of things. And so I wonder, because to use an example here,
Starting point is 00:48:37 did you guys play God of War, the new one? Not Ragner Rock, the other one. Yeah. I played them both. Yeah. Okay. Well, so I guess we use either God of War. Like, Atreus having his, his like teenage acting out phase, it's one of those things that's like completely understandable and reasonable for what is going on. However, it also becomes unfathomably annoying, despite the fact that it makes sense and it works for the concept. He just becomes really annoying for it. So I'm imagining the issue that can come with having Leandro's around a lot where he's not supposed to grow as a character. He represents an idea, an ideal.
Starting point is 00:49:20 And so if he just spends the entire game as your squad mate berating you and nothing will ever happen to him, he won't live, or he won't die, he won't become a major character because he's an idea. Then he's just going to become an annoying prick. At that point, I'd be like, I get it. I get it. I get the point. I get why he's the way he is. Stop it. Stop it now. He literally has stagnation built into him as a character.
Starting point is 00:49:44 Like he was effectively proved wrong that strict adherence to the codex in all situations was the way to go in the first game. And then in the second game, he stuck exactly to what he believed in the first. And in both instances, he was incorrect. It's literally stagnation. He refuses to evolve or change or update, which is a... effectively the entire basis of the Imperium. Every time the Imperium comes up, it's like, well, it's a stagnant empire. And that's exactly what he is, but condensed into one really irritating dude.
Starting point is 00:50:24 Shai says, I disagree with you all. It does depend on the writing. That is very true. If you actually have Leandro's grow, but then, I don't know. I don't know if I want him to. I like him being an annoying little shit. to be honest. I think it depends on how much.
Starting point is 00:50:43 I mean, he could do it. I mean, that's the thing, though. Like, it depends on the writing is the answer to everything. Like, everything can be weird and done right if you do it right. Because if you do the thing right, you do it right. Like, just in general. Yeah. But I can see why they wouldn't want to keep him around too much.
Starting point is 00:51:03 That being said, I wouldn't mind having him around for, like, some missions, for example. I'm actually more so curious about what they're going to do with Titus's squad mates in the third game because obviously in the first game one of them died and then I feel so bad what was the name Solis or something?
Starting point is 00:51:23 Um I don't remember their names I got to be honest with you. I remember there was the Chad one and the one that was um the Chad one No no no no Space Marine one
Starting point is 00:51:37 Space Marine One Oh! Oh Space I'm looking at off right now. Galadro. Galadra, was that the chat one? No, no.
Starting point is 00:51:43 Yeah, that's a space range two. You're talking to space Rane one. Yes. Gadriel is the first and it's, Gadriel and, um, I can't remember the other one's name.
Starting point is 00:51:53 Caron. Yeah, it is something like that. Yeah, yeah, yeah. Or Chiron. And he was, he was at Calth,
Starting point is 00:52:00 right? Yes, that was, oh, that the buggy so much. That's such a great concept you could really expand on. He just mentions it. I'm like,
Starting point is 00:52:06 no, it's such like a good word bear. Yeah, I was exactly the same. I was like, wait, wait, this dude was at Calth? Wait, more. Can we have more? And then we never got more. I was like, please give me information right now.
Starting point is 00:52:20 But I was thinking, I forget the name of the first guy in Space Marine one, but it was him and Landros. And then there was them two in Space Marine 2. But then they, I mean, a secret level is canon, right? And so, at least from what we can tell. So they immediately after that, after Space Marine 2, send tied on a side mission. He's the only one that survives.
Starting point is 00:52:40 And Leon is probably going to be like, oh, Zinchian demon encounters her, and you're the only one who got away, huh? Yeah. But now I'm wondering, like, what are they going to do in terms of squadmates for this third game? Are they going to bring back Adriel and Kairon,
Starting point is 00:52:57 or however they say his name? Or... I think that would be the best way to go. No, your squad is going to be Calgar, obviously. Calgar, Gilliman, and Titus. On a mission. What a team? What an absolute team.
Starting point is 00:53:12 Okay. I kind of hope they stick with the newest squad mate. So in Space Marine 1, it was Sidonus, Sidonis. I can't remember how to pronounce it. Thank you. Yeah, it was him and Leandroos, and Sedonis was killed by Nemeroth. So he's the one that we lost in Space Marine 1.
Starting point is 00:53:33 I feel like they kind of set up Kairon and Gadriel as being I don't know, it felt like they had formed quite a good bond quite quickly. It would be kind of nice to have them appear in Space Marine 3. Admittedly, it would be better for the story if one of them got off to partway through. But I don't particularly want that to happen, but it would be good storytelling if one or both of them got murked. But, you know, shy, kill them both at the start. Murder him. Kill them now.
Starting point is 00:54:06 I do remember in space rain too when Kairon goes kind of Kuku Loco bananas on the on the thousand cents I was like oh he's going out in a blaze of glory they're killing him off oh no this is going to be that like heartbreaking moment
Starting point is 00:54:21 what a hundred percent thought the same thing yeah I was I was shocked that he survived that but you know and it's never really brought up again yeah which I was I was very surprised by I thought they would like kind of like work that in to a little more of the campaign but killing them off would be very interesting.
Starting point is 00:54:39 Gatriel and in Kairano, whatever, are killed off immediately in the beginning and they're a place with a Tao and a Voton squadmate. And Leandro's is in the background. Like, how fascinating, Titus? Both of your squad mates are, you know, I'm not,
Starting point is 00:54:53 I've grown very wary to, like, member berries. This is the fault of Star Wars, 100%. Member berries? Like, oh, it's the guy. Oh, okay. For me, that was my, that was my annoyance. with like the Calgar thing. So I was like,
Starting point is 00:55:07 I wish they had set him up more in like the earlier parts. Yeah, instead of just E.T. phone home and then he shows up, right? Yeah, except which in fairness,
Starting point is 00:55:15 the Astropath section was pretty cool. Yeah, but I would, if I'm going to do a member, Barry, I would really like like a Uriel Ventress. Ooh.
Starting point is 00:55:28 I think having Uriel Venturis as one of your squadmates, for example, would actually be quite peak. That would be pretty cool. That would be pretty cool. Who's the guy I'm from Baltgun? Sell a lot of books that way. Oh, Malam Kido.
Starting point is 00:55:40 Malam Kido, like it. I mean, to be fair, just send him in and he can solo everything, I think. It's Connie. That is a cameo I would want 100% be okay with. Like, you enter into an area, and it's just like it's all already dead. And then Malam Kido just kind of looks at you, nods, and then leaves. Yeah. I would also be okay with that.
Starting point is 00:56:00 On the battle bar, it's just, okay, we've got two great. unclean ones to deal with. We're going to dispatch Titus and 100 Marines to 1, and then it just pans over, and he's just standing there. You deal with the other one. All right, yeah, okay. And then it just cuts to you fighting. Is it bad that I'm really sold on the idea that I want it to be Uriel Ventress, just so a whole new generation of people can be like, wow, Uriel Ventress sounds cool, what else has he been in, and just the slow descent into learning about where he's from and what he's been through. Oh, he's in this book called Dark Sky Black Sun. Yeah, yeah, what did
Starting point is 00:56:37 he do in there? Like a two-hour film. The cutscene is just two hours of actual CGI film. You know, then people are like, oh, let's let's read his books. And it's like, oh, no. His, oh, no. Okay, crazy concept.
Starting point is 00:56:53 You get you're old adventurous as your squad mate, but the main villain is like Hanzu. Yeah, okay. I'm in. I'm in. I'm in. I'm in. And then he's like, he's like, he's I mean, I know in his mind he'll be like, I can't wait to kill this son of a bitch. But for me, I'll be like, oh, not again.
Starting point is 00:57:09 Not again. I would like, if they're going to launch the third game specifically, one of the thing I would really like is about the amount of content we have now. I think when the game came out, it wasn't quite enough. I think the six missions was not quite enough. They only had three PVP maps. I think now what we have currently with the extra difficulty modes, the extra operations, more customization options.
Starting point is 00:57:35 I think if they launch it maybe even a little bit more than we currently have, maybe like one more. I believe that that would be a little bit of a better launch state for the game. Yeah, I'd agree with that. To be fair, the main thing that I would really like to see just at launch for the third one is a Horde mode
Starting point is 00:57:54 because I loved exterminate artists in the first one. It was so good. It was so much fun. and the vast majority of my playtime came from that mode in the first game and having to wait for it in the second one when you've got... The second one is basically like
Starting point is 00:58:13 if you took the first Space Marine and then added a bunch of cool stuff to it, what would it be? And then the thing I like the most about the first one was being able to face just waves and waves of enemies but there was never that option and it's taken a while to get there. So, yeah, for me, it's like the, if they launched Space Marine 3 with a fully fleshed
Starting point is 00:58:38 out Horde mode, I would, I would be so happy. That would keep me entertained for months at a time. Yeah, give me a Horde mode. I'll be, I'll be satisfied for like the whole year. I do love my Horde mode. I very much do love my Horde mode. Launching with those kinds of things, I think would be particularly good. Also, I mean, like, it didn't launch. with like widescreen support. So I definitely think that it was not baked fully before it came out. So I think giving it a little more time to really, really kind of be in the oven, make sure you get the everything kind of ironed out, all the content to be there properly.
Starting point is 00:59:16 I think would be very, very nice. I still do want Necrons, though. Right? I still do want Necrons. Right. I think it's because the fact that like the Necrons themselves may not be particularly like an interesting enemy to fight as a, as a, thing as a individual kind of
Starting point is 00:59:32 the Necron themselves, but I can see them doing it well. I can see, I mean, the Geth were enjoyable to fight and they're basically the same. Hell, yeah. I don't know, at least in Mass Effect 3. But then then you can get like a Necronferon screaming at you the whole time with like
Starting point is 00:59:48 his douchey, like we were there when your faction was just like primordial soup. I'm like, ah, I could use that. I, God. Just give us the necrons. Like, does it make sense?
Starting point is 01:00:04 No, does it have to? Of course it doesn't. Give us the damn necrons. Not all of them come out of their tomb worlds, like, fully with it. And Necron warriors can be damaged, and they're not fully repaired, right? So a horde of partially wrecked Necron warriors awoken before they've been fixed, trudging towards you whilst you stand there with a heavy balter
Starting point is 01:00:32 just laying down insane swathes of fire come on like that would be great especially you've got ambushed by a flayed one partway through that'd be awesome yeah necrone flayed one dynasty isn't there a book about something like that isn't there something like that isn't it really a
Starting point is 01:00:48 Ricky is there is there a 40K book about necrown flayed one dynasty perhaps no one believed me when I said that twice dead king was a better book than Infinite Divine and then people read it and then goddamn. Yeah, man, it is vindication. That's right at the end. Vindication.
Starting point is 01:01:06 Being vindicated is 100% my cup of tea. Okay, Kurs. Calm down. Take the last Diet Coke with you. And it all comes back around. No, I mean,
Starting point is 01:01:23 if I had to make a bullet point checklist, right? Of like the general things hoping for Space Marine 3. I imagine we would probably agree that like a little more time in the oven for the content for it to come out. That's what that's one. A bit more set up and payoff for some of the, the enemies and villains. Definitely some gameplay breakups, whether it's vehicle sections, whether it's like weapon changes, movement, something of that nature. a lot of the older games,
Starting point is 01:01:55 like, you know, they had turret sections, which were often, not always very fun, but they were there to break up the gameplay. Yeah, it's a breakup, yeah. Yeah, some kind of breakup thing there. Would love to see a little bit more gameplay variety on the map-to-map stuff, whether it might be some kind of like call-ins or,
Starting point is 01:02:17 I mean, the variations of what killstreaks would be considered beforehand, right? like a guard artillery or something, just like some more things in your hand. Yeah, more tools. Sure. More tools. You just want Space Marine three to be hell divers.
Starting point is 01:02:32 Honestly, if Space Marine had Helldiver's stratagems in the campaign, I would be more than okay with that. Yeah, I'm down with that as well, sure. Yeah, I'd be okay with it. Wait, so, hang on, do we need to condense this episode to the introduction, then the sponsor segment, and then we want Space Marine 3 to be Hell Divers, and it can be five minutes long.
Starting point is 01:02:57 It felt we need to do. I mean, hell divers, I think, did it win best action game? I don't remember what it won for the Game Awards. I couldn't hear a thing when I was in the Game Awards audience. I mean,
Starting point is 01:03:09 also it's the game awards. Is that really, anyway, sorry, sorry, I'm a little jaded. The last one was pretty good. I'll give them the last one.
Starting point is 01:03:19 Okay, okay, okay, okay. Hey, look, there's Kojima. Only learned about that meme today and still love it.
Starting point is 01:03:31 Did you show that meme to our audience shy at the last time? We should play it again just for the sake of it. I'll repeat for a bit. Roll the clip. There's Kojima. Look. But genuinely, yeah. I mean, I think for the most part, I feel a very, a very good sense of like, you got it really.
Starting point is 01:03:54 I wouldn't say it's the first time, but it is kind of the first time because it's Space Marine 2, but it's a new studio. Yeah, yeah. Or at least it's like new people working on it. You got it pretty, pretty right the first time. There's just some, some sanding of the corners and a little more time. Yeah, that's not fair. Yeah. Yeah, like, they absolutely nailed the scale to an incredible degree.
Starting point is 01:04:19 Like, whether you're in hive cities or, like, underground in a tomb world, like they absolutely nailed the scale of the universe. And when you are hacking through, you know, hundreds of nids, it feels like you are just the most powerful space marine you've ever seen. Like, they really nailed the, like, power fantasy side of it. And if you play the first, you'll see the similarities and see the improvements. and there's just a couple of things that could have been slightly different, but they could basically make Space Marine 2 again with things to break up the gameplay loop
Starting point is 01:05:02 and something to make the story different. I'd be happy. I'd be satisfied, you know? Yeah. I think that's the hard part, right? Because this is our thoughts on like the slight adjustments we would like to see for the third game. but if they, like, I would not be as happy with it. I would have my own issues with it.
Starting point is 01:05:22 But I can very much see them being like, well, Space Marine 2 sold like 8 million copies. We're just going to do it again. Guess we just have to wait and see. Yeah, we'll be back in like four years. I was going to say it's going to be so long. This is another thing as well. Like a lot of this stuff that I saw when they announced Space Marine 3 was like,
Starting point is 01:05:43 oh, they're abandoning the second one. No. No. I understand how video games work. Yeah, they just want to get in early. That's pretty much all it is. You know, they're telling people that this is a thing that's happening. They're not pulling people off the second one.
Starting point is 01:05:59 There's still a bunch of stuff. They're still going to make new operations, and there's the hoard mode, and there's new weapons and all of that stuff. It's just, okay, this did insanely well. We would be mad not to tell people that we're going to do it again. So we're going to tell people. But there's always a few who are like, wait, does this mean I'm not getting what was promised? No, don't need to worry about that.
Starting point is 01:06:26 You just get effectively more of the thing you like. But in the short term, in the game you already own, and then in the long term, in a new one. So it's fine. You can, I mean, I know you just joked about, like, game awards. But like, I'm imagining this one, okay, it was nominated for like best action game or whatever it was. Awesome. now next time let's get it nominated for Game of the Year. That's kind of like how I'm trying to phrase it.
Starting point is 01:06:51 People were bitching about the nominations for last year's Game of the Year, but I got to be honest, I think they were the best nominations we've had. Finally, it's not just like the big title game that is loud and Spider-Man's Marvel or whatever. Like we were in J-R-PG metaphor to Balitro to Astrobat. To Astrobot. Then you got your big, ones like Final Fantasy. I was like, oh, this is actually like a real, this is a much more
Starting point is 01:07:20 encompassing amount of genres. Like, hey, look at that. Yeah. And then you had a DLC, and then that that was weird. That was strange, but you know, anything else we want to discuss? I think I'm all right with it. I think, I consider our demands reasonable. Sure. I, you know what? I'm, I'm fully behind Shai's idea of just, just do nervous. just do nergel just flesh them out with nergle ouch um really develop the nergel uh main antagonist and i think i think that's going to be a good formula you know as long as they keep because the quality of space ring two is really good as long as you keep that same quality throughout focus on nergel focus on the one enemy you've got your horde you've got your tanking i think i think
Starting point is 01:08:09 it'll be good i'm i'm behind that idea i i mean i'm i'm okay if they do it right I'm not 100% sold in the Nurgel thing, but I can see the use. Okay. I want different enemies than we got, that I will say. I mean, we've got Black Legion, corn demons,
Starting point is 01:08:28 sort of kind of cultists, orcs, nids, and Ksons. It would be... I've just thought, it would be kind of fun to see like word bearer style meat shield, i.e. slaves being pushed in front of an advance to butcher your way through.
Starting point is 01:08:47 That would give you a nice bit of kind of, like, moral quandary is you're slaughtering hundreds of people at a time. Like, these people don't want to be here, but they have no choice. Oh, well, I've got a chainsawed, so off we go. Like, I don't know, that might be a bit too much, though. That might be a bit much for a mainstream audience of just, like, you're slaughtering people who are fighting because they cannot do anything else. they are being compelled to and they have no choice.
Starting point is 01:09:16 Enjoy. Might be it much. I'd be bit much. If I mean, if I could, if I could have my way, I would make it Slanesh. The new Empress Children Codex has me, has me a believer. It's so cool and it's so screwed up. But I get the feeling they won't do that. Well, that's how was the conundrum with Slanesh, right?
Starting point is 01:09:40 Where it's like, yeah, this is really cool. But can you make this into a mainstream game with sex, drugs, rock and roll, and the worst parts of Slanish? Do you want to be publishing a game where your character cut someone in half and you get not a scream of pain, but a noise that's a bit too familiar, but not in a good way? I don't know. We just take Dark Souls 1 damage sound effects and then you just put it all over. the enemy is he get hit by a demon and you're like oh so i i know i know this is this is for uh lucius the fall as but it's not a big spoiler but there is literally a um um um emperor's children that is dying on the battlefield and luci's like oh i don't i don't think it was luci the thing it was somebody else
Starting point is 01:10:29 was going to give him like a mercy killing and he's like no no wait wait wait wait wait wait wait wait and he's like oh yeah this is the good stuff i'm dying this is just a good stuff let me let me let me let me feel this and then he dies and it's just like oh boy you guys All right. Right. Include that as like voice lines. So you run past a guy who is in the process of dying slowly. And he's just like, no, no.
Starting point is 01:10:54 Let me finish. Oh, no. All right. What an episode. Thanks for being here, Kierreya. Fantastic. Lovely episode. All right.
Starting point is 01:11:05 It was great to have you, buddy. All right. Thank you, everyone, for listening to our ramblings. Before we end, Shy. Huh? There's Kojima, look!

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