Adeptus Ridiculous - Trash Dogs and Burger Boys: The Gangs of the Underhive | Warhammer 40k Lore

Episode Date: February 25, 2026

https://www.patreon.com/AdeptusRidiculoushttps://www.adeptusridiculous.com/https://twitter.com/AdRidiculoushttps://shop.orchideight.com/collections/adeptus-ridiculousWelcome back to the Underhive! In ...Part III of our Necromunda deep dive, we are looking at the absolute wildest gangs, cults, and outlaws scraping by in the grim darkness of the 41st millennium.From rich kids hunting people for sport in custom hunting rigs that put Space Marine armor to shame, to the Cawdor Brethren riding into battle on mechanical chicken walkers made out of literal garbage, Necromunda has it all. We’re also covering the terrifying Corpse Grinder Cults who recycle their fellow hivers into corpse-starch, the sneaky psychic weirdos of House Delaque, and giant mutant crocodiles flushed down the upper hive toilets.Support the show

Transcript
Discussion (0)
Starting point is 00:00:13 Welcome everyone to another episode of the Adeptus Ridiculous podcast. My name is D.K. Diamanty's. His name is Bricky. And oh, look, it's Kiryoth. But before we get into all that, if you enjoy today's episode and maybe you want to support the podcast, send over to Patreon.com slash Adeptus Ridiculous, where you get access to the Discord, bloopers if they happen. $15 tier gets you access to all of our posters in just the most immaculate digital form. And oh, hey, what's that shy? Apparently, we have a new poster today. I don't know what to tell you, Carrie off. I don't know what to tell you, Bricky. I haven't seen it. I don't know if you'll like it.
Starting point is 00:00:49 I mean, I, I, I just, I'm still traumatized from that one time. Hollis-say said it was the hardest one to work on so far. Do the insane amount of detail. They are burnt out and they had to take a break from working on it. Oh, my good Lord. A yo. That is, that is a lot of cleaning, but that's, that one's getting, that one's, that one's, you play too fast and loose, Halestay.
Starting point is 00:01:12 You play too fast and loose. Hey, yo, 10 out of 10, no notes. No notes. I'm taking furious notes. There's a few notes. I will say, though, I do understand, I do understand that the, the, the, the, the,
Starting point is 00:01:33 Bjorn-like detail probably to take a lot. Oh, yeah, probably, but God damn. Well, you know what they say. You never know what's under those ad mec robes. I guess that's true. I mean, that is an awful lot of flesh for an ad mech. That's true. Truly the greatest sin of this is the fact that it's not lore accurate, clearly, far too much flesh.
Starting point is 00:02:02 She's a bit of a hair attack. But I'm here for it. You don't know how much technology is stored in there. You've got no idea. could be all sorts of like computer banks and stuff going on there's certainly a lot of storage in there kuriath i'm not going to deny you that those USB hubs am i right you are you are welcome to pick this up over at uh
Starting point is 00:02:25 over down at good old uh orchidate the merch site down in the description of course as well as you can buy all kinds of other stuff cool various other items and things and stuff damn i love things and stuff How are you two doing today? Delightful? Otherwise, yeah. Good.
Starting point is 00:02:46 All fine. Yeah, I say you, I say you too because, because Shai hit us with this, so I know how she's doing. I was going to say, if you see in the poster, I'm doing just fine, just fine. I've been having a day of it, are we? Bit of a day of it. Right, carry off? I'm just like, I'm still in, in, um, I thought I was going to be late. because I forgot that we were doing this today,
Starting point is 00:03:12 which is impressive and bad. Well, luckily for you, Keriath, I was late, so you're all, you're more than okay. I was too busy, I was too busy wrestling the pipe bomb out of my, my computer sent to me by Jeff Keely. Oh, man. Well, hey. Actually, he probably wouldn't be Jeff Keely who would send the pipe bomb,
Starting point is 00:03:36 but I think about it. I just like, I just like the idea that he's, the one with the pipe bomb or like miss piggy is the one with the pipe bomb it adds more it adds more spice to the idea i totally miss piggy i think you're gonna go for he wouldn't send the pipe bomb that he would show up in person and just start beating you like there's it it wouldn't be an explosive device it would be it would be the personal touch from jeff keely no he's actually going to come to my house and and say he's going to hand me a uh a 20 dollar check and be like thanks
Starting point is 00:04:07 I appreciate it, brother But what are we got going on today? Well, today Nicaramunda, right? Yeah, we're back for the third in the trilogy and Possum has, Possum's gone straight in for this one. I will read you the first paragraph
Starting point is 00:04:27 because this is a straight-up confession of there's a lot in here. So, ain't no time for an intro. We're also including the law that may be considered a little outdated because you know what it's fun there's no time to talk there's too much stuff to discuss and even then there's loads that's going to be glossed over post your favorite gang unit or named gang in the comments now let's go that is your introduction to uh to this this episode i mean sick unequivocal we're going to be going over gangs or as the uh script is titled
Starting point is 00:04:59 necroman der three gangs and gang accessories excellent title Love those gang accessories. See, I know that was a possum, apossism, because he's got potism. But he's, but he's, but yeah, no, potism. Yeah, that works better, actually, yeah. You got, you got to get the tea in there. But no, that's, um, it's, it's funny because I can tell whenever it's a possum joke because it's always specifically, like, it's said in a very dry reading the script
Starting point is 00:05:32 manner because or like like a there's a small uptick and like ah here comes a goofy a goofy moment i can it's it goes by a certain cadence yeah yeah i think there's also the thing of you know to prepare for the recording you've got to go through you got to go through and make sure everything's all good and so i i think i've read most parson jokes at least twice before we get to actually doing the record and by that point if i don't understand it i really don't understand it, but I also don't want to spoil it by looking it up. And if I do understand it, I appreciate it and have to resist the urge to laugh before I get there. So there's a weird amount of preparation that goes into possum being funny. And it's not necessarily all on possum.
Starting point is 00:06:22 I like how you put it like, oh yeah, there's a lot that goes into possum being funny. And part of it is not actually possum being funny. Poor possum. He's just catching the strays today. It's 90% possum. Look, it's... Also, yes, there is a lot of... I don't understand this. I'm too old. That is also true. So, we're going to start out with the brat gangs and the spire hunters. Just because, one is of high status on the planet of Necrimandah doesn't mean that they're avoiding gang conflicts on the planet. In fact, some of them are feeling bolden to take part in it
Starting point is 00:06:56 because they feel like they're untouchable and have a bunch of expensive toys to show off that makes them a force to be reckoned with. In the old law, there were brat gangs. These gangs are not just the children of the rich clan houses or noble houses, but also of any family or slight affluence on the planet, including the rich middle class. The gangs either form of their own accord, all were the result of noble kids being cast out and banding together. The brat gangs are as rebellious as they are wealthy in their ability to wield exotic weaponry and extravagant costumes comes from an incredible degree of privilege and security. They really do have some costumes as well. They got a look, a real look. Yeah, I mean, that one picture is kind of just, I see the vision,
Starting point is 00:07:44 but obviously those are just like quick, like storyboard sketches. Oh, what a, what an old school. What a good time, some of those. Yeah. The vision is there. It's just not quite complete. Yeah. I mean, let's be honest. It just being John Blanche immediately makes it good. I think that's fair. That's a fair statement.
Starting point is 00:08:07 Yeah. These brat gangs act like trendsetters in some ways, flouting themselves in a very open manner with dramatic fashion and style in an attempt to become the next big thing. They create a name for themselves both in the upper parts of the spire, but they tend to show off a bit more in the under hive. unlike the other gangs that we're going to get into, the brat gangs don't fight for trade disputes
Starting point is 00:08:28 or house-based strategies and gains. They fight either for the prideful honor of their name or just for good old shits and giggles. As one does in Necramunda, sure. I mean, there's only so much to do in that place, isn't there? You might as well go and have a fight with someone. Everyone else is doing it. You know, I disagree with you, Kira.
Starting point is 00:08:46 You say there's only so much to do in that place. And there's actually a lot to do in that place. It's almost too much to do, right? Yeah, I mean, at the end of the day, it's a hive city. So it's basically just like an Uber mega city. So I think they actually have quite a lot to do. They just seem to like the killing part. They're just kind of sadistic, and that's what they do for fun.
Starting point is 00:09:07 I think, you know, go down the minds or have a fight. I mean, technically, there are gangs that do both. So actually, yeah, it's more of a choice than you might think. There are some notable named brat gangs. there are the Ray Kellians, the Strippers, the Neuro Kids, the Fright Nights, and it's Knights with a K, and the Spookheads. Ah, yes. They sound like edgy Halloween kids.
Starting point is 00:09:38 They really do. The fight nights and the... Really? I do like the Neuro Kids as well. The Neuro Kids is good. I'm not really sure, and not 100% on what that actually means. I just think it sounds fun. Some of the gang names, by the way, are mental as we go through.
Starting point is 00:09:56 They're kids with neuro problems, obviously, because they're fucked in the head. That, honestly, tracks. That tracks. Oh, I was checking the brat gangs, and one of the brat gang's name came up, and it was Alexandro de Alcabas. Oh, no. Oh, yeah. Oh, yeah.
Starting point is 00:10:15 Oh, no. Oh, no. Oh, dear. Oh, oh, oh, no. I've been cursed with more knowledge. I thought it was Lexandro Archibus who maybe invented
Starting point is 00:10:26 the Transuranic Archibus sniper rifle for this Katari. I was going the Ark and Land route. I completely forgot it was the Jack Trich or one. There's just so much trouble in these books. There's just so much of it. It's hard to work out where it's coming from
Starting point is 00:10:43 when you suddenly get a little glimpse of it. Of course, the more contemporary version of gang-related terror but courtesy of the nobility now comes in the form of the spires. The upper crust love to meddle with things, but they only really do so with a sense of purpose. A noble youth tends to crave a sense of purpose more than most, as they are born in a family with no conflict or hardship. These unproven youths are sent to the under hive to take on a vow from a sponsor
Starting point is 00:11:10 to either survive in the under hive for a set amount of time, or to achieve a specific kill count. I'm assuming this depends entirely on how messed up the youth and or sponsor his. I feel like there's a significant difference between survive as long as you can and go on a killing spree. Like that feels like two very different criteria. A little bit. A little counteractive. Yeah.
Starting point is 00:11:38 Until this is accomplished, they can't return. But sometimes even if they can return, it becomes somewhat of an impossible feat. The nature of their experience can change them physically and mentally, where it's almost impossible for them to reaclimate back into the standard life of a noble, and they begin a perpetual cycle of continued descent into the under hive as masters of the spire hunt. And these hunts are not exclusive to hive primus. Sometimes these hunts will expand onward into more treacherous places, like the gene-stealer-infested ruins of hive secundus. I mean, what you mean, Shire? It looks perfectly stable. I... Totally normal
Starting point is 00:12:18 human person there. You know, as I mean, I don't know how the other gangers are going to look, but this might actually be our benchmark for necromania stability. Disagree entirely. That goes to Mungo MeatFist, the greatest live ganger of all time.
Starting point is 00:12:39 So true. How foolish of me to forget Mungo MeatFist. God. How could you? He's just... No, no, no. Ever-present, the ever-present Mungo Meatfist. A noble that joins the spire hunt is given a suit of power armour known as a hunting rig, a hyper-advanced piece of technology that may dabble in Dark Age or Zenos origin.
Starting point is 00:13:01 For the nobles of House Helmore, they are crafted in a private factoria, and each suit is custom fit and unique. When it comes to sheer power and cybernetic abilities, it exceeds the armour worn by space marines, and it's almost no contest. It's honestly wild how over-the-top strong these suits are. So the armour provides sustenance to the wearer so they are never burdened with thirst or hunger. It repairs itself on the go so that time isn't wasted on maintenance.
Starting point is 00:13:29 When the wearer sleeps, the armour produces nanobots that will defend the wearer by either creating turrets and alarms to full-on manipulating the creatures attacking them and turning them into beasts that are hard-wired to protect the spira. The real selling point of this armor, though, is if all of that wasn't enough, is it adaptive ability. As the wearer experiences more and more combat, the armor will adapt and increase power or defenses to certain systems, while also unlocking potential new powers for the users. That is... Hell yeah. Ope as shit. I remember us talking about these guys, and I specifically remember being like, yeah, I would take the crazy winged one.
Starting point is 00:14:09 The winged one is super cool. I can't imagine transporting that thing but I guess Eldar players with their swooping hawks probably have a similar issue Yeah, just fly, it's okay Yeah, their models just fly there instead Yeah, yeah, transporting easy, just I really like the fact that
Starting point is 00:14:28 you know, these adapt themselves to like the combat style of the person bearing them you've got to be an absolute nutter to be going around with giant long fingered knives you've just got to be a wronging for that. I mean, that's probably pretty standard in Necromunda. That is probably not uncommon to see.
Starting point is 00:14:50 It's like, yeah, we see this a lot. It's just you sort of standard absolute freak. Oh, there she is. Also, man, I'm pretty sure this is like the second or third time I'm hearing about this stuff, but it sounds way cooler than Power Armor. Like Power Armor is like, oh, it's like, oh, yeah, that's the cool 40K thing. Every Space Marine has it. But like, just this crazy adaptive, like, nanomachine sunsuit is just so much cooler to me.
Starting point is 00:15:18 I do like the nanomachine sunsuit, but I will not. Nanomachine sunsuit the art of war. I do like that. I do sometimes think that we forget that the power armor also like shoves tubes into you and, like, fills you with adrenaline and drugs and has, like, targeting acquisition. things and maglocks and it is pretty techy, but I guess it's just, uh, I guess it's more for again, the roided up
Starting point is 00:15:47 gorillas of the space Marines as opposed to a bunch of rich nobles who like to kill people. I will say, not really a side team. It is always interesting to see a space marine out of their armor and to see all of the little ports
Starting point is 00:16:02 that the power armor connect to and it's like, ooh, gross. That's, you got a lot of ports and a lot of scars and a lot of wing wangs and damn. What's now? Wing wangs, you know, accessories and such. Well, I guess also penis, but, you know. Not exactly what I was going for, but, you know, it's fine.
Starting point is 00:16:24 Yeah, you know, all the wing wings and, you know, penis. It was, it was such confidence. I was like, that just must be a phrase I'm not familiar with. I'm just going to sail past that. I feel like I've gone into truly ancient territory by calling accessories wing wang. Yeah, I've never heard the phrase wing wang before. I'm not going to lie, buddy. I kind of really Google it, but I also don't want to Google it. I don't Google wing wang. I don't think it's a good idea, Kyria. It does seem like a bad idea, you know. You cowards,
Starting point is 00:16:52 I'll do it. Wing wangs. It's going to take a wing wang for the team. Yeah, wing wangs or wing generally refers to a slang term for a trinket, contraption, or sometimes a crude offensive term for, well, genitalia. So yeah, kind of, but I'm winging my winging right now, man. Damn, we wing wang-in. I'm winging my shit. Damn, he out here wanging? Sheesh.
Starting point is 00:17:20 To go from that to the picture of that guy with the chain scythe feels very odd. I'm not sure how I'm going about it. Oh, man. Can that poor guy get an updated mini? Because the idea for that seems like it could be really cool, but yeesh. That's a tough mini, dude. That is definitely, definitely showing the age there. Yeah, that's rough.
Starting point is 00:17:43 I see what they're going for. I can see what they're going for. But, boy, that's, that's, it's not, it's not great right now. It's not great. Okay, we're going to move on to House Van Saar, and I'm even going to be able to say House Van Saar without choking on it. Notable gang names for this lot, we have the Cobalt Corps, the Dayglow Dragons, the Hunters of the Hunters of,
Starting point is 00:18:08 Vilesian, the plasma devils, and the Nexus Nines. This is a bunch of deodemates. I'm the most interested in the Nexus Nines out of all of these. The Dayglood Dragons is the left field choice for me out of those. Yeah, I was like, are they like irradiated? And like, I mean, why are they? Vansar, yes, they are, they are genuinely irradiated. So it does.
Starting point is 00:18:32 Well, irradiates is the point that they're glowing. I assume if you're on Necramunda, you got a little radiation, you know, flowing through your veins no matter what, but like, oh, this, this lot are irradiated to the point of they are dying from it at an absolutely horrible rate, which we will get onto in a minute. Ah, boo-hoo, it's 40K, everybody's dying of radiation. These are unrelated to the radiation-infused house that has the fancy STC, correct? These are the same guys.
Starting point is 00:19:07 Oh, these are the same guys. Okay, never mind. Yeah, they are properly, they are struggling for their art because going near their art kills them in a horrible way. So they got sick trip and cool mechs. Yep, yep. So serving as the masters of house vansar are the archaeotechs. They're the ones who oversee the STC at the core of their operation
Starting point is 00:19:30 and they are comparable to the Adeptus Mechanicus in many ways, except for the fact that they've got absolutely no interest in the Omnisire or any real belief system outside of the house itself. They have access to the greatest and most advanced technology offered by Vansar, but it comes at a great cost. The constant exposure to the damaged STC has caused them to waste away from radiation. And this is another reason why they're similar to the ADMEC, the archaeotechs constantly repair and augment themselves in order to stay alive,
Starting point is 00:20:01 and some at this point are more machine than human. Yay. That sounds lovely. Although that armor, again, so sick with like the full faceplate that has like the four eyes and stuff. Gosh, if you got to die early, at least you're dripped out. Yeah, yep, they look solid. I really do like they've got a bunch of different helmets with like more eyes than you need. And they all look really good.
Starting point is 00:20:29 I mean, sorry, I'm just like, hmm, Shepherd. That looks like a batarian to me. You know what to do. I was going to say, it was kind of giving me beetle vibes, almost like a blue beetle-ish vibe. Kind of? Oh, yeah. Yeah. But I didn't go for, it's a batarian.
Starting point is 00:20:52 Shepherd genocide his people. Reapers. So just below the architects are the prime, which are your combination, middle managers, and combat captains. They serve as leadership for work crews, overlords and machine shops, and just general administrators. Below them are the orgmecs, which are your heavy weapons troops, but they are less than subservient. They aren't really keen on where they are in their status and are always looking for a way to knock a prime out of commission so that they can take their gig. This is in part due to their primary focus on combat and war gear. The common foot soldiers you'll find in the house are known as techs.
Starting point is 00:21:37 Though they're on the lower part of the room when it comes to house Vansar, this does not diminish their abilities and skills, particularly when it comes to tech and weaponry. Tech's geniuses that are augmented to the point where they're essentially cyber warriors and the armor they wear is designed to wield energy weapons. And yes, that is, it's the most sci-fi that's like at Warhammer 40K looks, the Vansar. which I know that sounds like an odd thing to say given that it's a sci-fi setting but it really feels like with Vansar stuff they just go yeah we'll have all the stuff we'll have nanotechnology
Starting point is 00:22:13 we'll have alien guns that look more alien than the actual alien guns that the aliens have got they really go for it I would say Tau and Voton do have a little bit of that but I do see what you mean these minis look the most like they look the most like Corvus Bell
Starting point is 00:22:32 Infinity, infinity, good Lord. Yeah. Out of like the other stuff, kind of. I was going to say, I don't know, some of those tyrannid guns with all the flesh and stuff look pretty alien to me, brother. Wrong alien. But yeah, they look sick. All the minis. God.
Starting point is 00:22:54 So good. Love them. The specialists among them are known as tech hunters, but that are specialty results in them being sent out to places that may have untouched, technology in them, including the forbidden quarantine zone of Hive Secunders. Even with their advanced weapons, they are still fairly unprepared considering the nature of Hive Secunders, so they often ally themselves with spire hunters that are on their way there on one of their hunts as a means of additional security. That being said, they do have access to a suit of armour that is at least somewhat comparable to that of a spire hunter, because they have got the Arachny Rig, which is a bulky
Starting point is 00:23:28 armor suit with four servo arms and a twin-linked Las Carbine. It makes the user look like a big old spider. Hence the name. Oh, hell yeah. I just immediately went to like Iron Spider armor and just love that. It's just so chunky. Hang on me grab a, actually, shy is probably on top of it. But they look so good.
Starting point is 00:23:50 I think we may have mentioned them in the last episode two. Oh, yeah, we did see these in the last episode. I had the wrong idea. That being said, still dope as hell. Yeah, they are like a significant bit of kit. They're so massive. Like even compared to the Spire Hunter Riggs, that is, that's big. That is really big.
Starting point is 00:24:16 Things I wish you said for a thousand, Alex. I was, I, I held my, I couldn't help. I held my tongue hoping you wouldn't. Really? Do you know me but at all? I just, there was a hope. There was like a like a life hope. You're crazy, man.
Starting point is 00:24:37 Clearly, clearly, clearly. It's just waiting to see whether the words wing wang came up again in relation to that joke. So I didn't want to, I didn't want to go for a kid. Someone else did. Oh, oh, thanks. Thank you so much for your. Yeah, well done, Kerry. Yeah, thank you so much for your, um, your sacrifice.
Starting point is 00:24:56 As the vansara known for their tech, it shouldn't be a surprise that they have a bunch of cybernetic units at their disposal too. Most of these are beasts that are augmented into war machines. For example, the cyber-arachnids are the result of taking the very common giant mutant spiders of necromania, horrible sentence, and turning them into mechanical, servitorized monstrosities. Because of course, gosh, that whole sentence put together is a wild rind. Jesus Christ. What an awful thing to get charging at you as well. Just when you think it's bad enough that they are running at you
Starting point is 00:25:36 with suits that look like spiders, then actual spiders also show up. There's a theme there that I don't like. I can't imagine the idea of getting run down by the Necrons then with all the scarabs. I still think scarabs are a little bit cute. I know they're probably not supposed to be, but just a tiny bit.
Starting point is 00:25:56 not the first thing I think of when I think Scarab. I don't, I don't think, wow, so cute. You little guy, just a little thing is eating my flesh. When I think Scarab, I think of the first mummy movie and how that shit gave me nightmares for like years. Oh, hell, yeah.
Starting point is 00:26:14 God, gets under your skin and just that lump going up. Yeah, that's... Rachel Weiss though. Right? You're still focusing on the wingwangs on you. he's still there. I'm giving my mouth shut. She's a great actress.
Starting point is 00:26:34 What do you want from me? I'll tell you what, let's move into some hyper religious nonsense and see what happens. In my 40K? No. Yeah, you're shocked. Can talk about House Cordill. They've got some decent gang names.
Starting point is 00:26:53 The Brethren of Bone, the Broken ones. the crow biters, the hanged, and the unwashed brotherhood. This name also describes a Yu-Gi-o tournament. Die, damn it. There it is. I was going to hit the match of the gathering joke, but that works too. Well, there's so many different avenues you could go down for that one, right? The irony is it actually doesn't quite state a Warhammer tournament.
Starting point is 00:27:18 For the most part, where I've been at, people, they smell mostly pretty okay. Probably because they have to engage with six other people over the course of a weekend. then normally you have to have a little bit of social skills for that. Keyword little. But, um, yeah. What's with the crow biters, though? Why are we biting on crows? That's a good point.
Starting point is 00:27:38 Why are we biting on crows? I mean, you know, you got to have a hobby. Yeah. Bringing people together, you know, they just... I don't think that's how you do it, though. How would you know, have you ever joined a crow biting gang? Could be a great source of, you know, group comfort. You know, Kariot, there's some things you don't have to try to know they're bad.
Starting point is 00:28:03 Like, I've never tried murder, but I know it's bad and I don't want to do it. Just like biting a crow. It's probably bad. I don't want to do it. That's kind of a weird correlation, but like, whatever. It's just bird murder, so it's true both ways. Okay, I'm baffled as to how long that went on. The gangs of House Cordill like to get up close and personal with their foes, which is made doubly scary with their faceless huds and their feverish religious clamouring.
Starting point is 00:28:34 They have no understanding of mercy and they expect no mercy in return. Speaking in archaic religious fervour, there is also an extremely strong divide between the men and women of the gangs, as there is absolutely no intermingling unless there's some sort of ritual going on. I mean, it's, yeah, we'd best move on. of Cordor believe that the women of the house need to not question things and be good wives and stay away from battle. Oh, here we go. This, funnily enough, causes some of the women of the house to either fully defect to another clan, disguise themselves to rise up the ranks, or simply form their own gangs. Those that form their own gangs create fairly powerful units that are stylized after the sisters
Starting point is 00:29:19 of silence, with examples being the Ash Rose Covenant, what great name, and the sisters of the ragged shroud. I'm going to say that the the ladies of Cordo are great at naming their gangs based off those two alone. Yeah, the women are way better at naming things than the men.
Starting point is 00:29:37 The men are just like, oh, I'm on woe, lad. And the women are just cool. Yep, yep. Ah, yes. Yes, there was some pointy hats back in the day. Oh, yeah, that probably needed to go.
Starting point is 00:29:53 Are those, hmm? yeah that's that's that's that's that's that's that's that's that's that's that's that's that's those are some pointy hats yeah it's more of a it's more of a like um oh i'm going to completely forget the name of the practice is it an or is it the spanish orthodox church we talked about it when we did a trench crusade episode where you know there's there's the the lot who had the pointy hats we're obviously far before the ones that have made it sure of a lot more notorious now. But it's, it's, yeah, it was, it was, yeah, someone is definitely going to tell us that it was then
Starting point is 00:30:29 stolen by, by the horrible racist people. And before it was a, yeah, the religious symbol. That being said, unfortunately, the time marches on. Yeah. Sometimes you just don't get to, you don't quite get to, you know, make those decisions and about what is remembered as what. That being said, I will say the, I will say, the, I will say, the, I will say, the, old minis, while not great,
Starting point is 00:30:54 uh, do look a little better than some of the old minis. I love the gigantic amounts of scrolls and things they have on them and their funny masas. They are certainly old, but I kind of like them. Yeah. For old minis,
Starting point is 00:31:06 they're actually not that bad. The new ones are just fully demented, which I quite like the new ones kind of look like they belong in verminide. Yeah, there is a bit of a bit of like a, a heavier fantasy slam to them. To be honest, Of all the stuff that in 40K, the 40K universe overall,
Starting point is 00:31:26 I've seen Cordor show up a lot in people's like converted cities of Sigma armies and stuff for AOS. Because without the weapons, they mostly just look like religious nutters in robes with nooses around their necks. So if you take away the gun and give them a sword, it really just looks like they should be there. Yeah. Oh, you and D.K. who came with Space Rain chapter where scroll capes like scrolls like scrolls. I smell biased.
Starting point is 00:31:58 Yeah, yeah. Yeah, we like that. That's what we're saying. That's why we came up with it because it was sick. Because it's cool. And we, golly, we like it. Of course. Yeah.
Starting point is 00:32:08 That is literally just trench crusade art. It's very good. I love it. It is pretty similar. It's got like the same vibe, though. Is that not trench crusade art? No, it is. But I think Shad's just saying, like, it gives kind of the same vibe as, like, the old version.
Starting point is 00:32:25 Gotcha. That's, the face mask, that's Caudill. Wait, hold on. Caudor art? Yeah, that's cordal. That's the, that's the, this gang. Oh. It's so, it's so very.
Starting point is 00:32:37 The news. It looks, I genuinely thought it was. Because it reminded me of the, of, like, the, the, the, uh, TV antenna. Yeah. Yeah. Yeah. from Trench Crusade. I honest to God that that was
Starting point is 00:32:50 Trench Crusade Art too I mean you can definitely say they've nailed the religious element then can't you Oh yeah I guess so Fully fully mistaken for that Also the hat with the candles on it is hilarious I love it What ridiculous what a ridiculous thing
Starting point is 00:33:07 So leading the gangs of Cordor into battle Are the word keepers They are priests that find themselves Not only close to the leader of House Cordor but also to the God Emperor himself, at least in the eyes of the gang members. For those on the outside, there is nothing more than another gang leader. Covered in religious artefacts and sacred robes, the wordkeepers are always at the front line, and sometimes this front line can turn into a redemptionist mob.
Starting point is 00:33:35 These mobs assure that the three sins of the cult of redemption are purged. The sins are those who are mutants, those who are psychers, and those who have committed heresy. Pretty standard. Pretty standard approach there. The thing is, to them, heresy is any form of denial against the cult of redemption or any sort of effort to resist them. The redemptionist brethren are a bit different than irregular cord or gang members due to their hyperfixation on purely religious motives in their activities, mostly being crazed zealots who are looking to go out in a blaze of glory. Those redemptionist brethren who do well in the eyes of the cult rise through the ranks and become deacons. And the deacons are particularly dedicated to the faith.
Starting point is 00:34:20 And they are responsible with teaching the gangs how to wage war. It really is just religious zealotry all the way down. Yep, it sure is. I love the contrast, though. You've got, you know, crazy, mad, vat-born brutes. You've got high-tech lads in the vansar. you've got the women-only gang of Escher, and then you've just got the religious nutcase mob,
Starting point is 00:34:48 and that's their whole thing. Oh, yeah, the preacher is... Why do I feel like I've seen this guy before? The chain-sword flame-thrower looks really familiar. I feel like that... And I'm not sure when we would have talked about him before. Did that show up as part of a expansion for... No.
Starting point is 00:35:11 For some reason, I also feel like that is shown up in a non-necrimandah context, but I can't remember why. Also, the placement of that chain sword seems very, very poor. What you mean? There's only a mild risk of leg removal. Well, I mean, it's like literally connected to the bolts that are keeping the... Nah, sorry, D.K. Or, e. Extremely loud and incorrect buzzer, that thing rocks.
Starting point is 00:35:39 Sorry. I mean, it is very... I own this model. I painted this model. It's in my sister's army. They act as the missionary. It rocks as hell. I love that shit so much. I mean, it is very cool. It is very cool. I'm just questioning the placement of the chokes. SpongeBob's sad sound effect, stinky noise. Mmm. Gonna tell me I'm wrong and hit me with a reference. I don't understand. Exactly. I want you looking around confused like John Travolta. and port fiction.
Starting point is 00:36:11 How did you know what I was doing literally? Crazy. We have heard your complaint and decided... We don't care. Move on. The true faces of faith that go out with the cult of redemption are the redemptor priests. They are properly dangerous due to their extremist focuses on mostly obscure paths within the Holy Book of Redemption, and they are capable of raising mobs of angry hive citizens
Starting point is 00:36:37 with sermons and services that rally them into a burning rage. And at the right hand of the wordkeeper are their favoured champions, firebrands, who are provided with more efficient and brutal weapons so that they can dispense holy glory onto those they deem unworthy. They oversee the rest of the brethren below them and provide a degree of holy inspiration for those fighting for House Cordor. And the foot soldiers are simply known as Cordor Brethren. They tend to be wearing masks, they carry crude weapons that are stylised after the pole arms
Starting point is 00:37:07 carried by the custodies. I didn't know that. That's very funny. Further connecting them to the belief that they are close to the God Emperor themselves. I didn't know that the really terrible, just gun on a stick, that that is what that was supposed to resemble. They've clearly seen custodies at some point, one of them has, and gone, this is a holy weapon. This is something that we should try and emulate, but all they've got is a blunderbuss and like a broom handle and they're like, that'll do.
Starting point is 00:37:44 Yeah, that'll do enough. Shit is expensive. Yeah, they wouldn't just paint their armor gold or anything, no, it's like we got to make a gun on a stick, brother. All right, sure. Oh, so good. The cosplay, when it comes to the Imperium,
Starting point is 00:38:01 does not stop there as they also employ the usage of Ridgewalkers. To them, these machines are, similar to the holy war machines used by the Imperium to dispense Holy Justice, like Imperial Mites or Warhound Titans. In actuality, these are little chicken walkers that are made out of garbage, literally out of garbage, but they are still effective on rugged terrain, and they're pretty fast as well. Again, wow, that is a chicken walker made out of garbage. It looks kind of cool, though. That looks kind of sick. I'm not going to lie. I would, I would ride one around instead of a car.
Starting point is 00:38:36 size did you well I hate to admit having seen this I think I think we all at some point made the mistake of thinking that Pacific Rim 2 might be worth a look
Starting point is 00:38:48 and then came away never made that mistake didn't know Pacific Rim doesn't have a sequel what are you talking about yeah what are the words you're speaking that never happened if it did
Starting point is 00:38:58 and hypothetically it turned out to be bad which obviously didn't happen because there was no sequel there's a chance that in the sequel that doesn't exist, they could have decided to have someone make their own Yeager and that would be made out of garbage
Starting point is 00:39:14 and look like a piece of shit. Very, very similar vibe with the Chicken Walker there. Just, yeah, we know that knights have got two legs and they've got guns on them. I can totally make that. Easy. Just give me access to the right materials. Oh, we don't have the materials.
Starting point is 00:39:32 We just have this literal dumpster full of crap. I'll do it anyway. That exact thing, I mean, you've got to give them points for trying, even if it looks like it would fall apart if you basically look tall in too hard. With a stray gust of wind, yeah. Yeah. Honestly, the minis look kind of cool. I do not hate this one little bit.
Starting point is 00:39:57 I think it's kind of dope. It is, it's very fun. And yes, they do seem to be carrying Mad Max bombspears. I do like Bon Spears. Mm-hmm. So the most populous group of cordor fighters are the bone pickers. These members are rallied by a wordkeeper who is on the way into battle and they are provided with scavenged weapons on the fly. Due to the sheer number of people under House corridor, these bone pickers are very common and most members of the House are ready to go and fight the good fight at a moment's notice anyway. Now on from the religious nutcases we have the gangs of House Orlock and their gang names.
Starting point is 00:40:34 Oh, hang on. Yep, Shai is adamantly wanting you to wait. Yep. When it's all caps from Shai, you know it's serious business. How can you not mention the most important Cawdor unit? Oh, is this the bomb rats by chance. Hey, yo, bomber? There we go.
Starting point is 00:40:59 Yeah. What the fuck. I mean, I'm assuming it is what it says on the tin. It looks like it's just rats with bombs and dynamite attached to them. Also, the fact that they've got little candles on their heads, little hat candles, and the one in the back, I'm assuming he has already successfully delivered at least one bomb because he has got a wheel where a leg should be. Oh, yeah.
Starting point is 00:41:27 Also, how come there's the one with the candle on its head that's like all stitched up? But it doesn't it, or is the bomb inside of it? And that's why it's stitched up. Yeah, the bomb's inside of it. Gotcha. Yeah, I just put two and two together when I saw the staple marks. I was like, why is there no bomb? Oh, right.
Starting point is 00:41:46 He's the sneaky one. He's the stealth bomb rat. I mean, he's the purple one. But, you know. So for the, for House Orlock, for notable gang names, we have the Ashtown Angels. Just sounds like a boy band, me. Oh, not bad. The first born losers.
Starting point is 00:42:03 The leaves, Well, they're honest. How did they know my gang? The Sons of Iron and the Sump dogs. Good range. Good range there. I feel like the firstborn losers could do a little bit of therapy, but that's fine. As we have talked about before, House Orlock yearns for the mines,
Starting point is 00:42:23 but they also control the roads that connect these minds to the hives. So they have a two-pronged mentality when it comes to their gangs. They're the gangs that are focused on the underground, and the gangs that are focused on the protection of caravans, but there is a bit of overlap between them. There's also a bit of mutual respect when it comes to the leadership of House Orlock and the gangs that serve them that makes it more of a two-way street. If a higher-up in House All-Lock wants a gang to respect them,
Starting point is 00:42:48 they have to be worthy of respect to begin with, and the same trickles down to gang leaders and their subordinates. As you can probably guess by the name, road captains are captains of the road. That's what it says on the tin, right? Yep. They've earned the respect of their fellow gangers and are the embodiment of strength and independence.
Starting point is 00:43:11 They dispense orders down to road sergeants who, much like their captains, are respectful while also retaining independence, knowing when to properly balance out taking orders and questioning decisions. Because of these traits, they are able to step into the role of a captain without any prep in the event of a captain dying,
Starting point is 00:43:27 thus assuring the gang stays organized in the midst of chaos. and the group below them are the gunners. These are hive-hardened individuals that have something to prove on the road with their fellow gang members, and the gunners are individuals drawn from the most popular or populous allock group, the drudges.
Starting point is 00:43:45 But unlike the drudges, gunners don't truly yearn for the mines and never fit in among the workers underground. But that doesn't make them useless to the house, so being promoted to Mad Max is a viable, if not more dangerous option for them. if not more dangerous I still
Starting point is 00:44:05 can't get over the bomb rats really like them they're very fun they're still all guys yeah like to believe they just get let around with cheese I would love it if that was how they were
Starting point is 00:44:21 dispatched but there's just a cord or guy throwing cheese from a walkway onto people down below has to be The comically like yellow cheddar one with like the holes in it too. You can't make sure it's the right vibrant yellow.
Starting point is 00:44:40 So the rats really go for it. As we go underground, the drudges are the most populous within the house. In the previous episode, we mentioned that this is as close as you can get to full-on indentured servitude as you can get in this house. But there are opportunities to rise through the ranks with remarkable effort and hard work. If they do, they become prospectors. Prospectors are responsible for finding the untapped wealth and resources around the planet, and the region they go to shapes and hardens the prospect into something uniquely suited for the job, be it the Arctic prospectors of the ash pole,
Starting point is 00:45:13 or the scavengers that drift over the equatorial wastes in strataplanes that are carried through the air with balloons. The prospect... One can has bomb rats and chainsaw bayoneted flame-throwers, The other guys have midlife crisis leather jackets. I know which one I'm picking. So I would agree with you normally shy. However, at the midlife crisis leather jackets, let me say tunnel snakes rule.
Starting point is 00:45:37 And that is worth its weight in gold. I think I'm still taking the bomb rats. I'm taking the bomb wraps, but I'm just saying it's closer than we expect. Yeah, yeah, yeah, okay. That's fine. The prospectors that take on the most dangerous of jobs are known as wreckers. They're provided with jump boosters that allow, them to traverse with ease, but this is also used in combat, obviously, despite the fact that it's a
Starting point is 00:46:01 fairly bad idea to use these things indoors. Of course, each branch needs a champion, and the champions of House Orlocks' gangs are known as arms masters. They keep everyone below them in check with outright fear. Generally, they are armed with huge arc hammers and cybermastiffs, so order is generally quite easy for them to keep. Love a cybermastiff. Love, love, love that. Big Ingram. Dog is very cool. Big angry Robo Dog. The best method of intimidation known to man.
Starting point is 00:46:34 Oh shit, their minis are rocking. Yeah, they're solid. They look great. That's such a ridiculous hammer as well. I was going to say, I love it when fantasy or fiction is just like, oh yeah, it's a hammer. And it's like, no, that's literally just a piece of rebar with a big old piece of concrete attached to the end of it.
Starting point is 00:46:55 nothing fancy, just we've distilled it down into its purest form. It is the heaviest thing that we have on a shit. That's it. Like I said, it just looks like the dude grabbed some rebarb and that was the
Starting point is 00:47:10 concrete that came with it. That was the stone that came with it. Going back to the going back to the whole fallout thing. It makes me think of the super mutants. They'd like grab a giant stop side and beat people
Starting point is 00:47:25 to death with it. Exactly. You played Fallout, D.K.? I played a little Fallout. Okay, you kind of said that in this very sarcastic tone of like, I get what you're talking about when you actually didn't. I played Fallout, New Vegas,
Starting point is 00:47:42 Fallout 3, and then I played a little bit of 4, and I didn't love it. I actually like 4 a good bit, but 4 is also very, it's not a very good Fallout game. It's like an action-adventure game. So it doesn't really, and the writing is awful, but I do kind of like Boston's cool place to go around. Anyway, it's not, it's not important.
Starting point is 00:48:01 I played a miserable few hours of Fallout 76. Well, yeah, 76 sucked. Yes, sir. So outside of these members, they have a wide array of gigantic mining equipment at their disposal, but they can be used for combat, including the Luther pattern excavation automator, a cybernetically enhanced mining machine that has an instinctual drive to tunnel and dig that's also known as an ambot. The reason why it's instinctual is because this ambot is made by cybernetically modifying an ambal so much that no organic matter remains,
Starting point is 00:48:37 and the nervous system of the creature serves as the data system for the living mining behemoth. Its amble instincts are suppressed with cranial inhibitors, but these are prone to corruption from scrap code and heretics hacking them, and if they fall into the wrong hands, they can become an unstoppable war machine. Yeah, I can see that. Also, we saw these yes, not yesterday, last week, right? These big cool mining mech
Starting point is 00:49:02 things? Yeah, they are horrible in a very fun way. Yeah, they basically take that thing and then just build a robot around it. It's also one of the most underrated miniatures. You don't see them often, but they're very cool.
Starting point is 00:49:18 They were in bolt gun, and they were pretty neat in bulk gun. I was about. How, to say, these were in a game, a 40K game, and I can't remember what it was. It was fucking bolt gun. It was bolt gun. They would run at you really, really hard and fast, and they kind of broke up bits of pieces of the chaos stuff. They were okay.
Starting point is 00:49:37 Yeah. We're going to move on to House Escher now. And their gang names, I mean, there's no way to prepare you for the last one. So we're just going to go through. The Ash Sirens, the Brides of Sorrow. the Drek sump Hellcats, the weird sisters, and I'm not making this last one up, Queen Lizzie's high heel commandos.
Starting point is 00:50:02 Oh, hell yeah. Sounds like a squad of like badass roller derby names. Are I wrong? I'm not a roller derby, but like, you know, it's not bad. Yeah, hell yeah. Hell yeah. Also, when you said Clan Escher, I was like, oh, like the paint.
Starting point is 00:50:26 And I was like, no, that's Eshin gray. Also, Clan Escher is the punk drug ones. Yeah. Oh, nice. Are those the high heel commando people? Fully in. Yep. Are they in Necremonda hired gun?
Starting point is 00:50:43 Is that why there's a sort of kind of character thing there? Yeah. Or is that in the Necromunda game that was a bit. middling. Well, I think Hyard Gun was also a bit middling, but, you know. Whatever it was from, she looks great. Yeah. I don't remember
Starting point is 00:51:01 anything about HydeGum. I played it. It's like it washed over me. Like, like just water in the rain. I was considering, nothing. Stittering playing it, but it was such a weirdly mixed
Starting point is 00:51:15 opinion on it that I was just like, eh. And I just never, I mean, I mean, Shai, you're, you're, you're, you're a, you're a lathering. to like, like, generic okay games. I like sometimes playing High Guard. Like, you're allowed to do that. You might, you might get a little, you might get a little bit of a poke for it, but like, you're allowed to, you're allowed to do that.
Starting point is 00:51:38 Yeah. You, you have, you have the, the, um, you have the, um, you have the past. You are more than okay. Yeah. I play gotcha slop games just because pretty anime characters. I think you're fine for liking hired gun. I don't think high guns even bad I think it's one of those things
Starting point is 00:51:56 where neither underwhelmed nor overwhelmed just overwhelmed yeah yeah yeah no that's that's fine if I go back to all the
Starting point is 00:52:05 games I played on PlayStation 2 and GameCube and stuff like I like to think that they were all masterpieces but in reality most of them are going to be pretty welcoming
Starting point is 00:52:13 and like I'm just going to preserve that memory and that's okay yeah absolutely I try to reassure shy that it's okay to like middling games and what do I get you are everything wrong with today's society d.D. Monty's excuse me for sharing harsh harsh harsh real harsh okay let's let's let's move out of
Starting point is 00:52:37 hostility the order of house Escher relies on a trinity based internal structure that represents different aspects of femininity that gives them a unique standing you've got the matriarchs the mothers and the maidens this organization doesn't exist solely as a mark of how Escher society works, but it also represents the organisational structure of the gangs as well. At the top are the matriarchs, which tend to be the leaders, like gang queens or gang matriarchs. Gang queens are charismatic leaders that live on the edge who lead not with lies or passion, but with promises of blood. It is, as you can expect, a particularly short life for such an impassion leader, but those who live long enough may become true matriarchs within the house
Starting point is 00:53:18 and may serve in the leadership council of Crohn's. Directly below them, the gang matriarchs are picked from the wildest and most homicidal members of the gang and actors in forces. I love just straight up. We're looking for the most homicidal. Yeah. Love it. Hey, yo, she's the queen of claws. That's so cool.
Starting point is 00:53:41 Sorry. Yeah, but she's not mungo meat fist, so therefore she's trash. I don't know. I think I'd rather have Lady Nico the Queen of Claws than Mungo Meatfist. I'm just being real. How dare you? We will not accept Mungo Meatfish slander in this house. The mothers of House Escher are responsible for the factories and the production of chemicals.
Starting point is 00:54:03 And when it comes to the gang-based aspect of this, the chemists are agents that fight on the front line for their house with chemicals on the go. They're ready to prepare various elixirs and potions on the ready to aid in combat while also dealing out toxins to enemy combat. The maidens make up half of House Escher, so as you probably guessed it, they also serve as the bulk of the fighting forces of the gangs. The dedicated foot soldiers are the gang sisters, who are merciless with both blades and guns that are recruited from the little sisters just below them. So, look at the state of that sword. The goo, the goop, the poisonous toxic goop going on that blade. I mean... Yeah, that is pretty goopy, nasty.
Starting point is 00:54:50 Yeah, that, yeah, that looks like some, it looks like she's, like, pouring refined nergle onto that blade. Refined nergle. Yeah. It's only a little green and lumpy. It's been refined from its usual state. The, the finest refined, nurgling snot on sale.
Starting point is 00:55:11 I'm glad you went with snot for the bodily fluid that is being poured on there. It's a good choice, brother. It's a good choice. I would not have been so strong. feels like there's like an unspoken theme running throughout this episode that is constantly being skirted around. Don't know what do you mean, Kyria. Wow, that's a difficult name to.
Starting point is 00:55:37 Okay, I thought that was all one word at the top. I was like, wow. Karja Kinblade. Again, solid bit of art there. The little sisters are clan members who gave up the lab life and have plenty to prove, and if they manage to survive their first conflict, they are likely to become a gang sister with relative ease. Members of house Escher who grow up outside the comfort of the house's factories embrace the wild and act as wild runners. Bold explorers of the under hive that seek
Starting point is 00:56:04 rare resources and hunt enemies of the house with the help of their uniquely gene-crafted creatures known as the felix. Part reptile, part cat, these beasts are known for their venomous bite and their bloodhound-like abilities. The gene modification doesn't stop here, however, is sometimes a fallen sister will serve in death thanks to the prowess of some of their chemists. The death maidens are gang members who are brought back from the dead through extensive gene manipulation and experimentation.
Starting point is 00:56:34 With toxic blood pumping through their veins, the death maiden is a living weapon that tends to work alone in the under hive as an assassin or enforcer. And they are like the coolest things in the Eshambi. range, frankly. Oh, yeah, they are pretty dope. There's just, there's something about, there's something like, about an assassin with a veil. I don't know what it is.
Starting point is 00:56:55 Dude, I, I, I was specifically going to refer to that. I, there's a, I literally remember commissioning those night lord, um, night lord heads. I had someone, 3D, like, render some night lord heads to be, uh, 3D printed. And they all have a veil of skin. And so, like, the, the Terminator ones have, like, the two tusks. sticking out and then the Raptor ones look like their face is being like kind of stretched over
Starting point is 00:57:22 it kind of like the Dexter intro you know like I love that look obviously I'm a little bit more of a of a sick fuck who likes a quick fuck with it but you know it's it's good times Amen bro I did that for DK I did that specifically for DK because I knew you were
Starting point is 00:57:38 going to finish that if I just said sick fuck I might not have but anyway yeah that the That veil mini looks great. That looks phenomenal. So good. Now, we are taking a hard swerve into something completely different because of House Goliath,
Starting point is 00:57:59 who I think it's fair to say is essentially the opposite of House Escher, in that it's all big, meaty men with an incredibly short lifespan. This lot, you've got the Badland Brotherhood, the Cybercanids, The furnace kings, shivs crushers, and the S word fists. So nice and subtle on a lot of those. I definitely thought it was like an actual slur for a moment and then I realized it's just slaughter. It is a slur, Bricky. It is.
Starting point is 00:58:34 It censored in the scripts. I've got to stick with what possums gone with. If it's censored in the script, I'm going to censor it when I say that loud. This is our boy mongo meatfists area. right? It is, yeah. Hell yeah, brother. Now, as we mentioned previously, the brutish ranks of House Goliath are made up in a very primitive order where might makes right. The alphas tend to be at the top of the chain below the over-tirant and the Vatborn are the short-lived violent working class that makes up the majority of the population. And of course, there are those who are unborn
Starting point is 00:59:09 that are modified and turned into hulking House Goliath beasts. The gangs are commanded, by the iron fist of a forged tyrant that acts like an orc war boss more than anything else. They're the biggest and the strongest, and sometimes they'll pick out a lesser gang member to just beat the shit out of to prove that they can. If they show any weakness, their rule is immediately challenged, often by a forge boss. These bosses are hand-selected by the tyrant because they have proven themselves among the other brutes, and they don't only serve as lieutenant for the gangs, they also serve as a constant vibe check for the forge tyrant,
Starting point is 00:59:43 testing their strength constantly to make sure that the strength of the gang never falters. There's like one brain cell amongst all of them. So the bulk of the fighting forces of House Goliath come from bruises. They can come from all parts of the clan, be it Vatborn or Natural Born, and they tend to burn out in a blaze of glory with a short and violent life. These members tend to come from two sources. Bullies or forge-born. Bullies are the young and inexperienced members of the gangs that are fresh from the forge or slave pit,
Starting point is 01:00:13 driven by an instinctual ambition to claw their way to the top of the ranks. But more often than not, they fail to survive their first fight and are merely used as bullet sponges for the other ranks. This thought are just atrocious. Forge-Borne are more of a prospect member that opts to undertake more dangerous missions. They tend to be less muscular than the other members of Hyde Goliath. They use the same weapons as the bullies, but they need to use both hands to hold them. Their smaller statue makes many believe that they may be,
Starting point is 01:00:43 external to the gang vying to be unborn members, but this isn't always the case. Oftentimes, they're just younger members of House Goliath, sometimes even younger than the bullies. I mean, just nuts is all round. Yep, they sure are. I love that it's just, yeah, we'll use the same weapons. We can't lift them anywhere near as well, because we're so runty and tiny compared to the rest of the gang, but yeah, we'll give it a go. Yeah. Good old undo steel brain.
Starting point is 01:01:16 Also, by popular demand, Sump Crocs. These gigantic monstrous reptiles akin to terran crocodiles am mutated, dense, and ultra-violent. They were once normal reptiles in the upper hives that were quite literally flushed down the toilet due to being too aggressive.
Starting point is 01:01:33 And now, after century... He bit me. He'd be from New York. Just flush him. Now, after centuries of breeding and cloning at the house, hands of House Goliath, they're even more violent. Hell yeah. Love our sump cracks.
Starting point is 01:01:50 They're very fun. I do like that origin as well. Just, yeah, we've got to get rid of this. Send it down there, it's fine. It still just makes you think of Resident Evil. Yeah, that's fair. Yeah, yeah. Now we're going to take another hard left turn into the gangs of House de Lack, the notable gang names, The Covenant of Shadows, the Sions of Darkness, the Silent Ones, the Sumptown Raiths, and the Burger Boys. Ah, yes, the Burger Boys. Totally fits with the theme so far with the names. You know, the shadows, the race, and of course, the Burger Boys. Of all of them, that's got to be the most left field one so far.
Starting point is 01:02:36 I mean, it's got to be. The organisation of the gangs of House Delac is a mystery to all outsiders, but that's sort of the point. Their ranks and intentions are wrapped in shadows, and at the head of a gang is the master of shadow. Their true identity is a secret to everyone but themselves, as they are simply a Dalac to anyone else around them. Their connection is strong to the psychoterica, either through natural means or unnatural means, and they nurture it deeply, making them seem as almost fully consumed by the ancient will of of the Xenos. A Dalac Phantom has a comparable link to the psychoterica and it allows them to communicate silently with the Master of Shadows while directing the gang members below them.
Starting point is 01:03:18 It's up to them to preserve the connection a member has to the psychoterica should they fall in battle and they will cradle a fallen comrade while making a psychic connection to their flickering consciousness. Of all of the different gangs, it really feels like for the Dalek, they sort of, they just went, They're just really weird. This is not just weird. That's what we've got for them. And then afterwards, when we need to have a good reason for these to be as weird as we've made them, what do we do? I mean, they are the nosferatu vampire wannabes.
Starting point is 01:03:51 So they should be weird, right? Yeah. So. They are kind of sick, though, still. I do like the coats a lot. They do look really cool, even if they're a bunch of old crudity men. Agreed. But they've got alien supporters.
Starting point is 01:04:10 So the general members of House Delac are known as the Delac ghosts. As the members of the house all look the same, there's nothing remarkable about how they look, but this is merely a mask to their true skills and abilities. New members into House Delac are brought into contact with the psychoterica, and their previous lives are torn away from them, making them a suitable vessel for the house. These new recruits are known as shadows, as they are a shadow of their former selves, and their life dedicated to becoming one with the psychoterica begins from there. Now, being known for secrets and espionage means they have a unique flair for assassins and covert operations, and a few units encompass this better than the knacked ghouls or the sigeists. The gnax ghouls were once known as the faceless, and are terrifying assassins bred to be nothing short of perfect.
Starting point is 01:04:59 They're able to change their physical appearance and blend in with the rest of the general population in a nearly perfect manner with the assistance of specialised elixirs. Some will fight as a regular ganger within a Dalat gang while covertly doing the true bidding of the Master of Shadow. Cygeists are truly potent psychos that are said to be direct conduist of the psychoterica. They give voices to the Gestalt-Zenos consciousness
Starting point is 01:05:25 and they can be driven insane by it. Despite this though, they are viewed. as being terrible at manifesting the power of the psychoterica, being merely a conduit and not a wielder of it properly. They are viewed as strange, even by the other members of the Delac, which is saying a lot, and given control over the weird bioforms of the house, including the Pisci inspectors,
Starting point is 01:05:51 which is that flying tentacle brain, yeah. Yeah. Can I ask, so Shy posted a picture of the minis. They look great. Um, what, do we know what that thing is, that coiling snake like thing that's not actually alive, but looks like it's some kind of gun, I guess? So that, oh, what is it, what is it called? I know this, but now it's disappeared from my brain. Essentially, it's like a burrowing pet that sort of.
Starting point is 01:06:22 Oh, so it is alive? Yeah. That's the one, psychoteric worm. It's cool as hell. I love that. I just didn't know what the, what was going on in that meeting. I was like, is that like,
Starting point is 01:06:35 uh, is that like an arm? Is that like, does he control it like a tail? And is it like a tail laser? Or is it like, what the fuck is that thing? Anyway,
Starting point is 01:06:44 yeah, it's really cool. I love that. I mean, it's a fair question. It's really weird. Like with everything else of theirs, it's,
Starting point is 01:06:50 it's just out there. But yeah, it sort of burrows through and appears underneath and does all sorts of horrible things to people. It's great. Hell yeah. We also have psycha gangs. So there's the family, the immortals, the weird brethren.
Starting point is 01:07:07 We've talked about how some of the great clans and clan houses have utilised psychas to their advantage for quite some time and even provide massive numbers to the astratelopathica. But this does not mean that psychers are treated better here than anywhere else. They are, of course, greatly feared by the general population of what they might do, and they tend to be persecuted. Oh, Warhammer. What it is to be a psycher, right? Those who aren't under the protection of a house
Starting point is 01:07:36 need to band together in some way, and this may come in the form of a psycher gang. These gangs are not only made up of psychers, but also non-psychas who choose to assist an exiled psycher because they are either a close family member or a close friend. These gangs can also include those seeking to achieve their own powers and hope that by affiliating themselves with the psycher gang, it might allow them to do so. Unfortunately, due to the nature of the understanding of psychers,
Starting point is 01:08:03 these gangs tend to be high-functioning cults that dabble in the occult, while also exacting revenge on those who persecuted them into hiding. Of course. Sounds about right. I would not want to run into a psycher gang, though. That sounds... Like, I guess none of these gangs sound great to run into when they're pissed off, but I don't know, a bunch of angry fucking psychers, that sounds not fun.
Starting point is 01:08:28 I'm trying to think of when a psychor isn't angry. Well. Yeah, feeding psychers to Big E, definitely not the worst idea anymore. I feel like we're one step away from. I mean, they're asking for it being born like that. Yeah. Yeah. Hey, hey, hey, hey, hey, hey, hold on now.
Starting point is 01:08:54 Hey, no. I feel also chain reactions. That's got to be a big thing with psychie gangs, right? One of the loses it. And then everybody loses it. Yeah. And then, oops, warp portal. Cheeky.
Starting point is 01:09:14 We also have tech gangs as well. So one of the most powerful houses on the planet, Clan House Van Saar, started as a lesser type of gang that still exists today in some capacity. In the past, tech gangs are gangs that have an obsessive fascination with ancient or forbidden tech, and their organisations are built on the capturing, reclaiming and usage of these artefacts. Most of the time, these are just mere scavenger gangs, but depending what they're able to find, they can hold the corner on particular items and weapons assuring their own power. They are not known to be violent or ferocious like other gangs, but they are deeply protective
Starting point is 01:09:51 of what they have and are masters in the usage of their rare artefacts and equipment. In more recent years, the old concept of finding your own artefacts has been replaced with gangs more obsessed with fighting over it. These techno-gunslingers go out of their way to find the more affluent gangs or trade routes and rob them blind while using their own weapons against them. These neo-tech gangs are a menace to most of the other clans, but House Vansar absolutely loves them because they're a great way to recruit promising candidates. I also feel like House fans are need all the help they can get at this point. They're so irradiated.
Starting point is 01:10:33 They're so on the way out. They kind of did that to themselves, though, right? I mean, radiation poisoning is not genetic, isn't it? Like, you don't pass it down. No, but they all got to work with the STC, right? And yeah, it is self-inflit. It is a self-inflicted gun wound. You're right, because they could just not use the STC.
Starting point is 01:10:54 Hey, hey, stop touching the thing that's shooting electrons at you. It's shooting a lot of electrons at you. Also, I can't be honest. I gotta be honest. I really assumed that, like, they would have some kind of stronger radiation shielding at this point. But I just assume that it is just that irradiated. Mm-hmm. Yeah, it's really bad.
Starting point is 01:11:17 It's just constant. They do sort of like try and filter it out and stuff, but they have to replace like their entire body pretty much with cybernetics just to continue being able to go near it eventually. So it's not great. It's not the best nine to five shift on the planet, even by necrumundant standards. We've also got scavy gangs, just scavis.
Starting point is 01:11:42 You've got the black rag and the dead marsh defilers as, as named gangs for them. and this is essentially your scavengers. Necrimandra is a big place, and a big place like that means that some things are going to be left behind. The scale is just larger, as whole levels of the hive and entire blocks of humanity are left alone as the world grows ever upwards. These humans abandoned by the powers that be, either through the progress of industry or for societal reasons, they have to survive on their own, and they become known as scavies. They make their territories among the abandoned factories that are heavily polluted in the undercity or in the shanty towns outside of the hives.
Starting point is 01:12:25 Their presence in levels not occupied by normal humans is like that of an infestation, and they rely more on numbers than they do on force, as their weapons are crude, improvised or simply broken. They do serve a purpose for the other gangs, though. As they have free reign through the difficult to survive abandoned parts of the hive, they have access to areas that are otherwise untroversible. Clan gangs will sometimes hire scavis to go into the depths of the under hive to search for scrap and other items that might be of great benefit to these clan houses. Sometimes it's just raw materials they come across, but in other times they can find caches of gassed, which is the corpse starch that's gone off. Yeah. That turbo charges you into a cycle. Wild. It's so good.
Starting point is 01:13:14 all the scavis want are food and better weapons and a successful scavi could become fiercely territorial and tricky if they find some incredible goods to trade. It's a high risk to trade with the scabby, but the payoff could be incredible. They tend to be very antisocial outside of their individual gang groups though. Even in these groups, there's no true loyalty as individual survivalism is still the key.
Starting point is 01:13:38 And despite their isolationist nature, there have been some instances of more organised groups that are united under a single leader. These beggar kings tend to have firm control over the scavis, and it could give off the impression that they can be a truly unified front, but as soon as this king loses his grip or dies, the group that align themselves with him will almost always disperse. Except.
Starting point is 01:14:04 Sure. I mean, I had nothing out of the ordinary there. Yep. They do have a few fun things. And when I say fun, I mean awful. So they're resourceful. There's lots of awful stuff in the under hive, and they tend to use them to their advantage. Animals will often find themselves inhabiting the under hive
Starting point is 01:14:22 and facing the same fate as the scavis. And the most common of these are packs of feral dogs that have become scavy dogs. These dogs can be befriended by a scatvey and used for conflict or for exploration, but much like the humans, the dogs are fiercely self-reliens. They'll help as long as they keep getting food.
Starting point is 01:14:41 Once that stops, The scabby they were helping might start looking awful tasty. Damn. They are... Let the dogs out. Oh, God. The scabies are also known to entice plague zombies and ghouls into battle for them. Wow.
Starting point is 01:15:01 That is, modern problems require modern solutions. I guess so. Jesus. We've also got mutant gangs, and there's a lot of mutants. on Necremunda because of all the awful industrial toxic waste. At least that's kind of reasonable. The population of Necremunda doesn't quite understand the nature of all this mutation though due to the extreme propaganda of the Imperium. To them, mutants were byproduct of foul wickedness and evil and they are to be cast out at all costs. The mutants are driven deeper and deeper into
Starting point is 01:15:36 the under hive but they aren't safe there either. To the rogue gangs and other combatants, a mutant is an easy target, so this forces mutants to focus even harder on hiding and banding together with other mutants. Often in the most polluted and inaccessible parts, the under hive mutant gangs and their offspring tend to get progressively more and more mutated due to their closer contact to the mutagens that are causing it. This combined with excessive inbreeding means that these gangs become more and more brutish as time goes on, bordering on pure savagery that's a direct result of them being cast out of society. Yay?
Starting point is 01:16:22 I wasn't sure what D.K. was going to respond to. It was either going to be, yay, like that kind of way or something else, but I guessed wrong. That's okay. I rolled the dice and there was instead a yupp. The D-K dice has failed you on this day. Try again next time. I'm going to flush it down the toilet. You can't.
Starting point is 01:16:44 They're loaded. Shee. We also have the Venetor gangs, where, notable named ones are the broken blades, the hammer of Sykes, the Siloq Kabal, the sump snakes, oh, we're so close to the tunnel snakes,
Starting point is 01:17:04 and the Wukang. Again, nice. Nice breadth and scope of gang names for this lot. Venezuela gangs are groups of bounty hunters that have united to pursue bounties for a profit. They are on the verge of turning into full death cults, and they're only really tolerated as long as they get the job done. Venetal gangs are sanctioned by various houses and even merchant guilds to get the jobs done in a truly hands-off manner,
Starting point is 01:17:29 and are surprisingly numerous due to the nature of their ranks. Some of these gangs are made up of former gangers that have banded together after being cast out. Others are off-worlders who arrived on Necrimanda to find unique contracts. Some are rogue psychers that have a bone to pick and are offering their services for cash, and others with a more religious lean in the form of witch hunters that may be secretly led by members of the Ministorum or the Sisters of Battle. I like that even the Sisters of Battle are getting in there. Even they're like, hmm, there's a lot of awful death on this world. Let's see if we can hire a few witch hunters to go and do a few jobs for us.
Starting point is 01:18:05 I mean, I think, I mean, heresy lies in all parts, right? Yeah. Also, lots of sisters also are in those other ordos, right? You know, like the hospitalers and stuff like that. They're a bit more medical, which I'm sure there's plenty of work for you on a hive city. Businesses are booming. Throughout all of this as well, we've got outlaws. And even in the midst of gang warfare, there are rules that can be broken.
Starting point is 01:18:34 Though the clans encourage, you know, gang-like activities, the gangs can pull a bit too hard on the leash. They can dabble in things that are against the rules of the clans. They can take part in some unsanctioned attacks against other gangs, or they can just be a bit too freewheeling. These gangs will lose their connections with the clan houses in a clean-cut manner, and any support of favour that was provided to the clan house to them will cease immediately and will become an outlaw gang. Now, that's obviously a bit of a broad umbrella, and it doesn't always mean that the clan was formally affiliated with a clan house. An outlaw gang can also be a gang made up of criminals that are organized in something not sanctioned by the other houses, or just a gang that's been tainted by either Zenos in the form of a gene-stealer cult or by chaos in the form of a helot cult,
Starting point is 01:19:24 of which there are a few different types. So, obviously, there's going to be a bit of chaos. nonsense no matter where you go in the Imperium and that is also true of necrumunda so there is a slight issue of cultists perhaps turning into chaos
Starting point is 01:19:42 spawn but it depends on your flavour of cult that you're in so the Corn helot cults are dedicated to murder and carnage obviously the true name of corn is not known to these worshippers and is known as many things like the Scratcher the Red God
Starting point is 01:19:59 the Lord of skin and sinew. Hardcore. Nightlords just found a home. They love it there. We'll talk about the most well-known of these later, but other ones include the Quinspire death cults, the Gore Warriors of Minerva, and the Blood Forge, which may well be a renegade-Goliath clan.
Starting point is 01:20:23 There's also Nurgel Hellert cults, and these thrive in the depths amongst the fungal waste and zombie-choked ruins of the under hive. Nurgle's name is not known to these worshippers, much in the same way as Corn, and he's otherwise known as the King in Rags and Tatters, the Lord of Shivers, and Old Festus. There's some great days. Old Festus? King and Rags and Tathers is pretty up there, too.
Starting point is 01:20:47 I'm a big fan of that one. Agreed. Old Festus, though? Where the fuck did that come from? Oh, yeah, I sure do stink like hell thanks to Old Festus. Where? And this is no mongo meep fist. Yeah.
Starting point is 01:21:09 Oh, the twang on old festus there is, it did something to my soul. I loved it. Notable ones in terms of gangs are sons of the weeping saw and the zombie herders of mortis. Excellent. Excellent. Good names, actually.
Starting point is 01:21:27 Yeah. For the Sunesh cults, obviously they're dedicated to the fun hedonism in excess as usual. Like the other gods, don't know what the name of Slanesh is, but they refer to Slenesh as The Pale One, Shadow Ruler, or the Nightwild. Not as good. Not as good there. They're fine. It's just, you know, you expect a certain level of debauchery from Slanesh, and it just didn't quite hit those notes that you expect. Yeah, yeah.
Starting point is 01:21:56 It's absolutely no lord of skin and sinew or the king in rags and tatters. None of them even come close to those. They... Not a wing wing and sight. No, not a single one. Funnily enough, they like to torture people to the extreme, obviously, and their gangs include the gentlemen of pain and the screaming brides. Cheeky.
Starting point is 01:22:22 The gentleman of pain is just funny. I don't know why. I would not like to be invited to that wedding with the gentleman of pain and the screaming wine. You're not sure what's going to like specifically happen at the after party, but you know you don't want to be there. That's what you've got. That's just, uh, new. So Zinch obviously also has a present.
Starting point is 01:22:49 This is all about the schemers and psychas that thrive on creating confusion and chaos throughout the hives. Zinche is known as the whisperer, the watcher, or the dreamer. Fine. Yep. On brand. Gang names, though, you've got the Coven of Eyes. It's great. Nice.
Starting point is 01:23:07 And the rumored immortal cult of necromania, which may be an ancient cult that has a millennia long mission to bring about the psychic awakening of all mankind. Nice. It's good to have a goal, you know? It's good to have a goal. Finally, we're going to end on the corpse grinder cults, and I've got something for you to read, D.K. Let's go. It is better that the masses do not know the truth behind what they consume, for many find their sanity overwhelmed by the necessity of our great work. That is what the corpse grinders are.
Starting point is 01:23:45 Weak-willed fools who have seen the truth and seek now comfort in the arms of heretics. Yummers. Yummers. That was not part of the quote. I added that last bit. Oh, really? That wasn't part of the quote? You'll be shocked to find.
Starting point is 01:24:04 That's depressing. I really thought we were going to have some yumbards in our necromba. Straight out of the book. Canon co-exed. Every time. At the heart of necrimonde lies a sickness that will never heal, a cannibalistic sickness. The cycle of,
Starting point is 01:24:24 existence of the planet is reliant on feeding the living with the processed dead flesh of the dead. In order to get the bodies for the worst episode of how it's made you've ever seen, the Corp Grinder Colts are in necessity. Yeah, I don't want to see that episode at all. No, thanks. No, I'm good. It's so educational, though. I'm okay. They recycle their fellow hivers into corpse starch, and they are exposed to. the grim finality of life and the reprocessing of the bodies on a level that is incomprehensible to others. It should come as no surprise that the constant watching of the recycling of bodies and the
Starting point is 01:25:05 crunching of bones will cause the sanity of any man to snap, and this makes them exceptionally vulnerable to the growling voice of corn. Because of the nature of the corpse grinders, they are very well known to the great noble houses, particularly house Helmore and great measures are taken to conceal them from the greater public. You definitely want to keep them hidden. These insane lunatics who have lost sanity,
Starting point is 01:25:34 watching people get crunched up and are definitely falling to a chaos, God. What can go wrong? Well, then there's also the craziness of like, oh, this is going to be me one day. I'm just going to get ground up into a paste and eaten.
Starting point is 01:25:50 Great. This is my end at some point. point. That'll turn you crazy. I don't know how it's started, how it's going. I was going to say it's like putting a cow in charge of the hamburger grinding at the slaughterhouse. Now we can splice in horrible, horrible clips from the new animal farm movie to really add to this. This is a new animal farm movie?
Starting point is 01:26:19 I'm sorry, I curse you with knowledge. Oh, no. God damn it, Brie. So the first recorded corpse grinder cult was during the Great Road War that occurred during the reunification of the planet. Among the wastes, grave robbers would pick over the battle remains and repurpose their remains and use the scraps as food. Their leader was Waz Bone Picker, and the name Bone Picker remains prominent to this day when it comes to the names of the various courts. Corpse Grinder Colts. And, yeah, the leaders are, good Lord.
Starting point is 01:27:00 Oh, boy. What a shift. Yep. That is, I mean, they're like corpse grinder leaders. Yeah. Yeah. No, yeah. Uh-huh.
Starting point is 01:27:11 Yeah. Mm-hmm. I think they might be, in terms of design, they are so good. They're just horrific. Just all around horrific. Now, these aren't two different people, right, Shai? this is like, oh yeah, this is how she started the job and this is what the job did to her, right? Or are those two different people?
Starting point is 01:27:30 Because good lord. I assume that's what the job did to her and she's, that's just how she is now. Because, you know. It takes a toll. It takes a toll. It's fair to say. Also, being called the pale consort is such a good name. Yeah.
Starting point is 01:27:53 But yeah, that is all the gangs of Necremunda. You now have a complete vision of the planet over three episodes. And it's safe to say that I think of the gangs, for me personally, corpse grinders are excellent. Delac are hilarious. Really like Delac. But you can't, you just can't beat a bunch of absolute meatheads that decide everything by fighting.
Starting point is 01:28:24 You just can't beat it. I mean, I'm up with that. I'm feeling good about that. I'm still Ryan the high of Mongo MeatFist, personally. I do like the nanomachine sunsuits. So, you know. You know, I'm not going to lie,
Starting point is 01:28:46 this might be a little surprising. I'm actually a really big fan of the ash waist guys. I love, I love their freaking, their freaking bug, like, riding and stuff and talking, like, to bugs. Not a bad choice, honestly. Yeah. Mm-hmm. Oh, yeah, that looks, that, that is such a good bit of art. That'll great.
Starting point is 01:29:11 Yeah, there you go. That is pretty much necremunda, all of necromunda from top to bottom, literally, including, uh, the corp starch and the gone off corp starch and the people that go in the same making it. Lovely stuff. Good stuff. You love it. Big, big fan. This is a, this is, this place sucks, Kiraeus.
Starting point is 01:29:29 This place sucks. Give me out of here. Yeah, it does. I don't want to be here anymore. This is, this is an awful, awful zone. I am, uh, I am not like, I will say, I will say the miniature makers go pretty crazy with it. Um, they go insane with it, actually. I'm a really big fan of them because the, the, I just the more I look at the mini's,
Starting point is 01:29:48 I'm like, God damn, these are good. Um, but yeah, this, this is awful. Yeah, I mean, I knew Necremunda wasn't great because it's, you know, a hive world, but it's like, God, I would not want to be on this one. Even as far as like Hybe cities and hive worlds go, it's like, you know, I'd like to vacation somewhere else, please. Even like those rare positions of privilege and power where, you know, the rich get to do what they like. On Necremunda, even the rich are like, yeah, all right, son, it's like your 14th birthday. so we've made you this suit that adapts itself to you fighting. What do you mean to me fighting?
Starting point is 01:30:26 Well, you are of age, so go into that ruin that's full of mal-strain gene stealers and either kill 100 of them or survive for 200 days by yourself. Off you go, good luck. Even if you are of influence, it's still awful. Like, it still sucks. It's such a terrible planet. Yeah.
Starting point is 01:30:50 don't like it. Yeah, they do, I think they do have a lot more freedom with Necrimandah. They can just, they can do wild stuff because it's not as, well, I say it's not as established. It kind of is, but at the same time they can add all sorts of fun and weird things like the Mous Strings and Steelers and stuff. Great vibes. Yeah, yeah. We don't want to live there.
Starting point is 01:31:15 Yeah, but like at the risk of sounding redundant. mongo meat fists of the knuckle boys. Champion of ad Rick, mongo meat fist. Who up mungoing their meat fists right now? Yeah, next poster. We made a pretty fan servicey one for the lads. Now we got to make a mungo meat fist for the ladies, right? That's true.
Starting point is 01:31:43 Or the lads also. Oh, yeah, or the lads too, sure. I mean, I mean, this could be, we're making the mungo meat fist poster for the knuckle boys. Who out here rocking off a couple knuckle children, eh? I got to be honest. Okay.
Starting point is 01:32:00 Well, I'm not going to be honest anymore. Now I'm just going to lie. This was good. That might be the worst sentence I've ever heard. Yeah, that was pretty terrible. I'm not going to lie, D.K. I stole that from family guy.
Starting point is 01:32:13 Did you really? I surely did. Don't call me sure. Yeah, Peter's in an adult film story. And he's like, oh, yeah, I'm going. going to spend a weekend hacking off a couple knuckle children. It's the, it's the grind in my gears episode.
Starting point is 01:32:28 Oh, is, oh, okay, so this is back when it was good. I think, I played a custom-caught zombies map and family guy. And every single time you got hit by a zombie, he would go, ah, but like, it would play the whole thing. So if I got struck like four times, Because of juggernaug or whatever, he'd like, ah. No.
Starting point is 01:32:56 He would layer over itself. And then anyway, anyway, all that to say, Peter Griffin, Mungo. Wait, holy crap, Lois, I'm Mungo meatfists of the muckle, knuckle boys. Halestay, I understand you worked really hard on your last poster, but I'm going to need Peter Griffin as Mungo MeatFist stat.

There aren't comments yet for this episode. Click on any sentence in the transcript to leave a comment.