Adeptus Ridiculous - WARP TRAVEL: SAILING THE SEA OF SOULS | Warhammer 40k Lore
Episode Date: August 21, 2024https://www.patreon.com/AdeptusRidiculoushttps://www.adeptusridiculous.com/https://twitter.com/AdRidiculoushttps://orchideight.com/collections/adeptus-ridiculousA warp jump is a form of faster-than-li...ght travel around the Galaxy by means of entering the Warp, a parallel psychic dimension, and re-emerging to a new location in real space light years away from the starting position. A warp jump consists of a ship entering the warp from real space by activating its warp drives to open a tear between realities, traveling the currents of the warp by means of its conventional drives for an appropriate time, and then using its warp drives to re-enter real space at a new position, having bypassed light years of galactic space. This process is known as a jump or hop, and the act of entering or leaving the warp is known as a drop, shift, or translation. In order to safely utilize the Warp for travel, one must first travel to a System's Mandeville Point. This is the closest distance that a ship can safely enter or exit Warp Space from its intended destination. If one does not travel to a Mandeville Point, they risk having their Warp jump's direction and navigational calculations interfered with by the gravity of planets and other celestial objects.Support the show
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Welcome everyone to another episode of the Adeptus Ridiculous podcast.
My name is D.K. Diamanties.
His name is Bricky, but you already knew that.
And if you enjoy today's episode of the podcast and you want to support us on Patreon,
head on overdo patreon.com slash Adeptus Ridiculous where you can get access to the Discord,
bloopers if they happen.
$15 tier gets you access to all of the posters.
And Bricky, we have a new poster.
I think you're going to really like this one.
It really hits all of your interests in life.
D.K., what is this?
That, my friend, is a...
It's a Carcaryodon.
What else is it?
It is definitely a Carcadon.
I am seeing the shark motif.
It looks like the rat person from that game.
No, no, it is not Jane Doe,
but you are on the right track.
It is a...
Oh, legally distinct interpretation of a character called Ellen Jo
from Zenlin.
Zone Zero. She is the shark character that you have probably seen more than a few
probably not savory for work pictures of on the internet. Wait, what is Shy doing here?
What is shy doing there? That, so that, that is a, that's a sticker that she wants to get done
that she told us about before the episode. And that is a, I always get the name wrong. It's a, it's
like a, it's like a baboo or something. It's like this little bunny character. It floats
around you and you got to do gotcha pulls for them. So this is the sort of S-rank, shy version
of the little Zenlizone Zero mascot. So, they're a total scam, too. A bang, a bang-boo.
So, so, okay, okay. So there is a shark-based anime girl retrofitted out to look like a Carcaradon
and a gotcha
mascot S-rank
Shibu sticker
of herself
as the mascot.
Holy hell.
Okay.
I give you credit
for the ingenuity.
The shark anime girl character
done as the Carcadon.
Even the weapon kind of looks like a custodian
guard spear.
It opens up like a shark mouth and
and I have the ability to do
large amounts of stickers in bulk now too.
So, okay, so a brand new sticker and poster will be available when this episode goes live.
Check it out, Orcinate.com.
There you go.
Let's go.
All the boxes are checked.
Stickers.
We've done every beginning of episode box, which means we can finally, as the kids like to say, get on with it.
Yeah.
Let's get down to business to defeat the hun.
The hun?
Yeah.
Oh, is old school Disney Mulan? Is that too old?
I have maybe seen Mulan once in my life.
That's okay.
So like it's not too old. I'm just, you know, you don't use it, you'll lose it.
All right, all right, all right. So do you have a quote for me today, or is this, or is this, or are we just going in?
That's a, you know, it's a good question. I had a couple ideas for quotes. The problem is that,
Like with normal, like there are definitely quotes here.
But yeah, you know, here's a fun little quote.
We'll throw this one out here.
The warp is a strange.
Well, you know what this fucking episode is.
Wait, yeah, wait a second.
You're messing with me.
I remember this.
We discussed the schedule.
No, did we?
Aha.
The warp is a strange and terrible place.
You might as well throw a traveler into a sea of sharks and tell him to swim a home
as send him through the warp unprotected.
Better it is not to let common man travel through the stars.
Better still, let him not know such a thing is feasible.
Frost ofrain, fifth aid to Navigator de Elle.
Is this kind of like how warp travel works and like how you like go through it and all that stuff?
Yeah, you ass.
Yeah.
Okay.
There was a part of me that as you were saying it, I was like, oh, yeah.
And I was like, man, I really need this quote up.
I haven't had a quote dub in a long time.
I just need a dub, man.
Yeah, I had a feeling there was something like that.
But yeah.
Well, because we chatted a bit here and there about the knockman to gauntlets and the, well, not here or there.
It's literally two full episodes.
But the importance of warp travel and the logistics of it.
And we never had a real genuine episode on warp travel.
Yeah.
And it is a very important thing in 40K because you are always doing.
it unless you're the necrons or the nids, right?
Necrons, nids, tau.
Oh, yeah, Tao wouldn't.
Eldar, technically, because they're used the webway.
They use the webway.
That's not really the warp.
That's a little different, isn't it?
There's a lot of that kind of stuff, yeah.
But for the most part, yeah, yeah, yeah.
It's a lot.
Most people use the warp.
The Voton, the orcs, all of humanity, chaos and regular.
you know, the law of them use the warp for a myriad of purposes.
Yeah, yeah.
But, yeah, so I guess if it's loyalists in chaos, it's like all warp stuff, which is important.
But the traveling of the warp is something that we have not discussed.
And we probably should have done this sooner, if I'm being perfectly honest.
Yeah, I guess this does kind of seem like it would be one of those like introductory, like, 40K things because of how often they have to translate through the warp, right?
Yeah, it's one of those ones that it's just so, it's hard to determine because when you think about like space travel in other mediums, you normally think of it as like an FTL thing where the thing goes like, and it's like it.
Yeah, like there's like a hard stop in wherever it ends up afterwards, like, much like helldivers or Mass Effect or things like that, that way that looks, right?
it's just going turbo turbo mode.
Yeah, yeah.
If you imagine like a wormhole or some kind of teleportation style thing, you normally just imagine open up at point A, arrive at point B in however long period of time.
Sometimes it even is instantaneous or sometimes it still takes time, but like wormhole logic.
Yeah, yeah.
Like the big deep space nine wormhole that they're just parked in front of.
There's that.
There's a, you know, sometimes they have gates.
I think Cowboy BBOB has that, like the FTL gates, the mass relays, of course, lots of different types of things.
And one of the somewhat awkward situations to discuss when it came to, when it came to, you know, Warhammer is how do you really create a situation where you can only go in and out of certain areas?
How are you then forced into parts of space when space itself is just,
you know, so vast.
Yeah.
And, and, and, well, they, they come up with a pretty good way.
And it's, it's scary.
It's spooky.
Yeah, it's got teeth.
The how is important.
So, here is how warp travel tends to work.
You and your ship, your warp capable ship, has a thing known as a warp drive or an engine.
It is a enormous piece of tech, very well-guarded secrets of the Mechanicum, because obviously they don't like people knowing about this whole thing.
And this is not actually any kind of propulsion system.
This is entire job.
Its whole existence is to open the initial tear into unreality.
You may notice.
It does quite literally send you to hell.
The bottom right there are space marines.
So as you can see...
Oh, wow, that is a big tower.
It is a very large tower.
So this entire thing is opening the gate to hell.
The warp drive allows it to travel and also return from the warp.
Now, that is basically its main job, but it does have a secondary function, which is very important, which is the navigational system.
So originally, this was the warp drive.
that is arrived sometime around
the 18th millennium.
Before we were doing it
old school style, sub
light speed,
taking literal generations to arrive
to a new point. Yeah.
Very slow, etc.
the whole usual type of thing.
So before warp travel
was, like how long would it take to like
I don't know, say get out of like the soul
system? Like was it still pretty
like like
like how fast were we going before
they decided to travel via warp.
So Alpha Centauri is about four light years away.
So if you're going at sublight travel,
I'm assuming it's like close to but not quite speed of light.
So it'll take you to get to Alpha Centauri maybe five years, we'll say.
This is all speculation, but five years.
Which means that anything past that is, you know...
Significant upgrade.
Significant.
And as Shy posted, Night Worlds were generally form.
that way because they put thousands of people into ships where the grandchildren of the crew
would arrive at the planet, disassemble the ships for parts, and then build their new bases.
And sometimes it worked and sometimes it didn't.
Sometimes, yeah, that's Warhammer for you.
So it was very slow.
And so at around 18th, the 18th millennium, that's when they started figuring out the ability
to do the warp drive.
And around the 22nd millennium, that is when they discovered.
the new human war pilots
known as the classic navigators
which would make it a much longer and safer
and more accurate jump through the warp
which
oh I didn't even realize there was an approximate
warp speed holy damn
wow
I didn't realize there was a chart for it too
also minimum warp time for
5,000 light years is five days
so in the warp you will be there for five days
minimum
in real world
minimum real time
five months
okay
still that's quite the upgrade
it is a very
yeah
so that's a huge issue
when it comes to the
the real time frame stuff
you know you want to
you want to travel
a hundred light years away
that is an afternoon
train trip
it'll take you about three days
maybe three weeks to arrive
which can be
really good or really bad depending on a lot of factors and how soon you're needed and all that
kind of stuff. But yeah, the fact that you're only in the warp for that short of a time is kind of
huge. So, as shy mentioned a bit before, as we both know, the warp does not play by the laws of reality.
Okay. It's called the imitarium for a reason. Right. It is the imitarium. Now, it can play a little bit
by the laws of reality
because of the fancy-pancy thing you use
called a Geller field.
Now, the Geller field is interesting.
It is not a force field.
It is not a giant field
that creates a bubble
that forces things to like pound their claws and teeth
on the big bubble.
Like, let me in.
Let me in.
That's how it was what I kind of thought it was.
I was kind of thought it was like a bubble
or like a protective, like,
maybe not a force field,
but it was just like some 40K
McGuffin that protected the ship,
like a force field.
So, like,
if you say like the Geller Field
is a force field that protects the ship,
that is a perfectly acceptable
short version answer.
There's,
if someone was to ask,
if a random person was to ask me
what the Geller Field was,
I would tell them that.
It is easy to understand and digest.
If you want the well actually answer,
the will actually answer,
the will actually,
answer is that the
Geller field is actually a bubble
of reality. It is in a sense, yes,
kind of a force field, but what it does is it
projects a bubble of reality around
the ship and demons, which is why your ship
acts normally and demons as we know
cannot manifest in the material realm
in reality. Oh, so it's
It is literally placing
Matarium around you so you can
travel through the imitarium.
You are taking the
world with you.
Oh, so I didn't realize
it was quite like that.
Like I said, I thought it was like just a glowy
force field thing that just
lets you go through. I didn't realize
you were literally taking
the world with you because
well, of course, demons
and warped shenanigans
they can't survive in that.
They need, I did not realize it was like that.
Yeah, it's, Shai also has a really good metaphor there.
It's not like a wall of a submarine.
You have created a bubble of air around your submarine.
Right, right, right, right.
So, which is why, even with the Gellerfields up,
there can occasionally be demonic crap happening
because demons do show up in the material realm sometimes.
They do.
really persistent or if there's a particularly problematic psycher or someone who's just praying a little
hard on your ship, you know, to the wrong folks. And they just open up a little tear. It's a little
tear, a little, little, little bit of tears. But for the most part, it is just a bubble of reality
that is being expressed out of your ship. And so that's like the reason why if your navigation,
if your Gellerfield cracks or goes down for even a split second, it spells doom.
It spells such disaster because your reality is being broken and whatever tendrils and hands
are just happen to be there, who also don't abide by the laws of physics or time.
No.
So in like, let's say like there's like a worst case scenario and your Gellerfield starts cracking
and you realize it, is there like an emergency break that just drops you out of warp,
just wherever you happen to be so that you don't like, you know, get swallowed up by demons.
Yep.
I believe that is, they call that an emergency, not re-embarkation, but like emergency translation.
Okay.
Emergency like, translate out of the warp and it's just like, okay, we need to fix the Gellerfield because nope, not going back in there.
That might not be the exact phrase, but it's definitely like emergency, like retranslation or something like that into real space.
there is definitely that kind of thing
Abadon did an emergency
translation into the warp
with his eventual spirit when the Eldar
took a bomb onto it basically
Right
So it would stand to reason if you can
Emergency in you can probably emergency out
Yes oh yes that's right
In the beginning of Rogue Traitor
Your Navigator dies
Oh that's true
Yeah you're and you're
Doesn't your Navigator have a very grisly
Like warp-filled death
Oh yeah he just starts getting
mutated.
Yeah.
Yeah.
It's true.
I totally forgot about the beginning of rogue traitor.
Yeah, it gets all creepy.
So yeah, that's an emergency translation to drop out of the war back into real space.
I think originally back in like early Horacee era time frame, the Geller Field was utilized
in a really funny way.
Basically what it was, it was a comatose psycher in a medically induced coma.
and you were in a sense
the psycher was dreaming of reality
Oh
So is that
Are you sure it's how it works? It still how it works
Like that they still just have like
Comatose psychers that are dreaming of real world
And that makes a bubble around your ship
That's how the Geller feels
There's not like a Geller drive
It's a comatose psycher
So that's the thing is that it says
So the source or like the excerpt says
some Gellerfield generators used during the Great Crusade
use a comatose cycre to generate a Gellarfield.
There's a lot of leftover ships from the Great Crusades.
That probably is still how that can work.
But it does specifically state some.
And I hear about it during the Great Crusade era,
not the modern era.
So maybe like citation needed
because it might have stated like,
hey, some Gellerfields might not
all still be this way, but I don't know which aren't anymore. The real answer is writers doing
their own thing and not double-checking existing lore. In universe, there's likely different types
of Gellerfields depending on the worlds they're built on. That makes sense. Yeah. Well, regardless,
though, yes, sometimes, at least in certain cases, a comatose psycher is actually the Geller
field because the dreams of the
siker in their coma state
psychically project the aura
of normalcy
of reality into areas
where things still apply, which
naturally burns the siker out
relatively quickly, which means you will need
a constant supply of brand new
psychers to keep your Gellerfields
working, which is
very funny. Yeah, I was
about to ask, what happens when
one siker gets burned out? It's like,
well, they just grab another one, put the
Ivey in, don't can...
I think the reason why I don't hear about that,
the reason why I'm a little bit like suss
is because I don't hear about
needing to replace the siker very often.
Because, like, I would imagine that would be a bigger point
in a lot of books is like we're getting the supply
of additional psychers to make sure things work out.
Honestly, I don't know, it doesn't really matter at this point.
Yeah, yeah, yeah.
We know what the Gellerfield does.
It emits a, you know,
area of reality instead and, you know, causes all of the hilarious shenanigans to occur.
Now, actually traveling in the warp, in the Sea of Souls, and it's like when we were
chatted about last time, you know, you can't like leave traditionally the galaxy because the
warp, as far as we're aware, I believe, basically just exists in the Milky Way.
Well, at least for our world, because the Milky Way galaxy is where all the people and the emotions are and the souls.
And so that stays in the Milky Way.
I'm sure that they have a version of the warp in like the Andromeda Galaxy or something like that, their own version, at least in term.
But we're going a little bit too deep at this point.
Yeah, for all we know, it does actually expand out there.
But how do we know we're having enough trouble in our universe right on our galaxy?
So doesn't quite matter.
the farther you go out and about, the less the warp becomes, like, moving.
A thing.
Turbulence, like, because it is a sea of souls.
You can't just hit turbo.
You can't hit ludicrous speed in the warp and do anything with it.
Not really.
Riding in the warp, sailing the Sea of Souls is you basically putting a paper boat
on a river
and like letting it take you.
Oh, all right.
And the river is hell.
And you're just assuming you can go to where you need to go on this river of souls with your
navigator, astropath.
Like, is it ever a case where like you go in and your navigator's like, oh yeah, we're going
the right way and then just because the warp is so fickle?
Absolutely.
And so that's the other.
part of the warp drive.
The warp drive has a bunch of cogitators and other types of technology that specifically
can peer into the warp and like a window and help figure out and calculate how things
are going.
You're basically doing the equivalent of calculating the weather.
Where is, I mean, at a much crazier scale.
But you're basically doing it where like, hey, the warp is going to travel this way for
a bit. Here's the speed at which it's
traveling. Here's when it intersects with another
river and then that river
intersects with this river and then we float
for a bit and then we go down the rapids
in this river and
like it does the
super sciencey ability of
basically understanding a weather pattern
and like a sea pattern. Yeah
well I was going to say like
whenever I thought of warp travel
I kind of just thought it was like your typical
sci-fi thing where you're just like oh yeah we need to
go there all right go into the warp and then
you just start your engines and go.
This sounds like it's way more akin to, like you said, like sailing a boat, where it's like,
you know, you got to figure out the way the currents are flowing, how the wind is going,
where to put up your sail, what direction the winds are going to take you,
and so it sounds like a lot more complicated than I initially thought.
It is, and that's kind of part of the help of the warp drive, is that all of that navigation,
all of those cogitators and all that fun stuff,
That whole point is to determine where it's all going.
Yeah, it is very like naval travel coded, absolutely.
It is super old school.
And that's why there's two different kinds of jumps.
So there's something called a calculated jump,
but a calculated jump is also known as a blind jump.
And this is basically like, okay, calculate, adjust, change,
you know, heading, blah, blah, blah, blah.
if we jump into the warp at this part, at this time, the warp will send us down the river of souls to the destination we need.
And exactly in four hours and 33 minutes into the thing, we will retranslate.
And that'll put us in the system we need to go.
Okay.
The blind jump, that's a blind jump.
They often say don't do it more than four light years at one go because the greater the chances are of a weird weather.
weather, quote unquote, pattern adjustment, rocky sails, etc.
Sure, sure.
You don't want a light speed jump too much, right?
Right.
And so the second type of jump, the one that we know the most, is a piloted jump.
And this requires a navigator.
The navigator not only can obviously see into the Sea of Souls themselves,
but they're actually able to use the psychic beacon of the Astronomicon.
and that has them follow that a path laid out before them to truly help where they're going.
Yeah, and Shai said, like, not all ships in 40K have navigators, because navigators are expensive, and you don't want to use that on some random guard carriers.
I thought every ship would just had like a navigator.
Like, I just figured, like, even if it's just like a random guard ship, like, oh, you're about to travel in the warp.
You clearly want your guard troops to get there and get there proficiently.
Surely you want to put a...
I am learning so much about warp travel today.
Not, I mean, there definitely are non-warp capable ships out there
because the jumps they need to do are very short.
You know, like imagine, well, I don't know, think about like, like, knockman and vigilis, right?
That, I mean, that place is kind of crazy right there, what was going on there.
But that was a system of like five or six, like the little system.
next to each other, probably only four or so light years away, maybe not much more.
So they could just make a couple short jumps.
That's true.
You don't really need a navigator for like a short little blip-blop hop that's four light years away, right?
Right.
You can calculate that and just figure it out.
That's true.
But like a space marine strike cruiser clearly needs one because they got to travel the whole galaxy.
Oh yeah, they got to go everywhere.
Sure.
That's fair to.
So because of that, the entire.
of navigators are using the Astronomicon as its reference point.
So they don't need to constantly calculate and basically do a blind guess of where they need to go.
Yeah.
Instead, they will simply be able to follow the light of the emperor to take them where they need.
Importantly, important to note, however, is that, and this is the one thing where I'm kind of like, maybe a moment, maybe I should I help me this one,
one, but I'm assuming that because we have a very light bit of reality being projected around
the ship, we can use the ship's normal propulsion systems a little bit, because otherwise,
how could you even act upon the ability to see the Astronomicon and course correct?
Like, if you course correct, you have to be able to move a little bit.
Yeah, you'd have to be able to quote unquote move the sails, right?
So that like you could somehow do it.
You know, like sort of like, you know, oh, let's let's paddle a little bit and, you know, at least sort of.
But yeah, I.
But yeah, which also makes sense that like the Gellerfield failing not only would ruin you in a lot of ways for demons, but you probably also be dead in the water.
I doubt there's any way.
Yeah, there's probably no way you can actually use your normal engines in the water.
warp because it doesn't obey the laws of reality, but because you're projecting reality,
you have something to use your engines on and you can maneuver yourself forward to the side.
And yeah, like you said, course correct.
Sure.
Yeah, because you have to course correct.
And so the emperor, in a sense, is the one of piloting, you know, or not piloting on the
golden throne in the Astronomicon telling you in, in 1.3 miles, take left and then stay in the far right lane.
To get off on 3347, East Broadway Street, Los Angeles, California.
I see.
Biggie is the golden GPS, huh?
He is the Empire.
He's the Imperium's GPS.
That's like not the most unapt way to put it, I'll be honest.
Wow.
Even, even currently, the light of the emperor is just showing everybody where they need to go, huh?
Yeah.
I mean, the lie of the emperor is genuinely the reason.
That's what I say.
The emperor dies.
This is all you got.
This is all you got are these short piloted jumps.
Yeah, I was going to say, if the emperor, like, truly dies and his light goes with him,
wow, humanity is effed.
Like, obviously, they're effed, but, like, they can't go anywhere.
Like, they can't travel anywhere because they just don't know.
Yeah, like you've lost your navigational heading for long trips.
Short trips you can make.
Yeah, yeah, obviously.
Yeah, you can still jump within, yeah, yeah.
Now check it.
Let's say, let's say your chaos, right?
Let's say your chaos.
And you don't have navigators really that common.
I mean, sometimes you do, but sometimes you really don't.
Sometimes you kidnap them from road traitors.
I was going to say, well, there's, you know, the night lords.
got their hands on a couple.
You know, the Eighth Legion found
away, right? The Eighth Legion always
finds a way. But,
you know, sometimes,
sometimes you got to find
your own way to do it. So maybe
you have, instead of a
navigator, you have a possessed
chaos marine. Because
there is a demon in them.
And the demon, like, it's like,
oh, hell yeah, I can see my house from here.
I've lived here my whole life. Let me give you
directions.
Oh, okay.
Or like even a bound demon, bound down by like dark rituals can be the thing that actually helps navigate the ship.
Or shit, sometimes the ship itself, because they always talk about like the machine spirit of the ship being corrupted by the warp.
Maybe the ship itself is the one helping out.
I hadn't even thought of like a corrupted chaos space rain that has a demon inside him just like, oh yeah, I can navigate the ship.
Because I'm a demon.
I live in the warp.
I know these streets.
And they just start...
That's...
I am...
I am learning today.
You are learning.
We're learning a good chunk.
We did need to do this episode.
Yeah, I appreciate this episode way earlier.
Yeah, actually, I'm like, damn.
There's so much about warp travel that I thought.
I basically knew.
And I'm just like, we're picking up information today, boys.
Would you like to read the little thing that Shai posted here?
Sure.
It's really awesome how Navigators navigate Warp, as explained in Rogue Trader Game.
First, of course, they need to bond with Machine Spirit by sacrificing a hundred or so slaves in a ritual.
Ouch.
And then Navigator can take their throne and steer ship by looking into the warp and using Astronomicon as a reference point and make adjustments to travel much further.
Interestingly, each navigator sees warp travel differently.
your navigator in the game uses blood of a slave to paint warp
and through her painting she can understand the way
but her teacher perceived warp as giant endless forest
and warp lanes as wood trails
yeah every psycher has their own way of perceiving the warp
and how to how to properly like because yeah because cassia
kind of paints herself into it right paints a brush
into the warp in a way so it's not like they just see a map
No, in their head.
God, God, God, Joe.
They don't just see a map.
They actually, like, they all see the warp and the way you navigate through it completely differently.
It's all very dependent on the navigator.
Yeah, like, in a sense, it's almost like old, it's almost like old, like, shamanistic type things.
Like, how you visualize this is your own way.
How you interpret it.
Not only how you interpret it, but how you interpret it in a way to, like, cope, I guess.
You are looking into the warp
So you probably do need a bit of a coping mechanism, don't you?
I need a little bit of a coping mechanism
But also, you know, like, how do you make it make sense to you?
Mm-hmm.
And that can be...
Because the warp is a senseless thing, so yeah.
Yeah, that could be a million ways.
For her, she uses blood as paint.
And that's her concept.
It's like, oh, Cassie, you couldn't think of a different way than, you know,
the blood of slaves to paint the warp.
You couldn't maybe just use the, you know,
Just fountain pen.
Yeah, it's also why they close all the, all the windows so that no one can look out.
Yeah, fair enough.
So let's do a simulated warp travel, right?
Okay.
You go fly your ship at normal propulsion to the system's mandeville point.
The mandeval point, the closest distance that a void ship can enter or exit warp from its origin.
Because if you're any closer, you might just end up.
in the planet with the fun idea of like the hive world made of shows.
Yeah,
somebody really needs to do that.
That sounded really cool.
Um,
so once you get to the mandible point,
you chart a course through the warp.
Thanks to the cogitators and understanding from the warp drive and most likely the navigator themselves being able to peer into and figure out where they're going to head.
You then shut all your windows,
activate your Geller field,
pop open your giant warp portal and enter.
Mm-hmm.
And then, yeah, then you start praying because, like, this is, you go, you sail through the warp for a couple of days or whatever, and then you retranslate out of the warp.
That is the best case scenario, naturally.
Naturally, but it's the warp.
Like, you can't predict it.
Who knows what could or could not go wrong.
One little, itty, bitty crack or just the navigator feeling a little weird and everything just goes, shit hits the fan.
and the worst monsters of the warp are now clawing at the ceiling and trying to eat you.
There is absolutely a fantastic chance that the lower decks become possessed and then you need to send your soldiers to kill them.
Or that some other random person maybe made a deal packed with one of the gods and is a great way to get a demon onto your ship.
Maybe someone sabotages something.
Maybe people go mad.
The lower decks are revolting all the time.
your ship is a population of 47,000 people.
Like, they're going to have problems down there.
There's a lot that can go wrong.
We arrive from the warp.
Half the crew is dead.
The other half are gibbering maniacally.
Ah, another good translation.
Yeah, another, another eventless translation.
Yeah.
So sometimes a vessel emerges from the warp physically intact with no trace of its crew.
Oh, no.
Many such ghost ships drift through the galaxy as they are considered an ill omen by those.
who encounter them while sailing upon the sea of the void.
Yeah, I guess that probably would happen.
Like, that's a, that's just not uncommon, I would imagine.
It's, it's crazy what can happen to your ship because it's the warp and the warp has a million
horrible things it wants to do to you.
It's like, hey, we just sailed out of the warp.
Awesome.
The ship now has no crew.
Or, better yet, there's no more ship and it's only crew and you're all going to suffocate in the
in the depth of space.
Where like just the,
the ship just disappears
and everybody's just like
suffocating in space.
Has that happened?
No.
Okay.
Hold on.
That wasn't a concept I just thought.
Okay.
Gotcha.
I was like,
that's very specific
and that totally seems
like something that would happen
in the warp
where the translation
went wrong
and the ship just
fump.
I was hoping
that actually happened
at a book or something.
So that's actually,
so that's the reason
why I thought about that.
I was like,
you know,
that's something that could happen.
Totally. I believed you. Maybe the ship becomes alive and it just literally eats you. Maybe it retranslates. It retranslates into a spacehulk and now you're trapped on that thing. Who knows? Okay, now that happens. Space Hulk thing happens. That happens all the damn time. That's what happens when you miss the mandeval point. Yeah. Yikes. It is unfathomable the amount of things that can go wrong with a warp travel.
even a correct warp travel.
I forgot about that.
Yeah, in the brutal cunning book,
they take over a human ship to use travel.
The orcs don't activate the field
so all the dead humans reanimate
combined into a giant necromorph
and fight the orcs,
and the orcs like it
because they just have a great time.
Yep, yep.
Love them.
Love those orcs.
Oh, yeah.
Oh, silly little orcs.
There are all kinds of possible issues
that can go along with warp travel in that way,
which is why, you know,
a lot of the other warp travel
travel folks have ways to cope.
The chaos obviously can make packs with the people that are actually in the
warp.
It doesn't really work great all the time because the demons hate each other too.
Yeah, I was going to say making a pact with the demon is, you know, basically not making a
pact at all.
Because of course they're going to betray you and backstab you so they can eat you.
Yeah, I mean, chaos.
I mean, they fight each other all the time and begin with, even the space marines.
Yeah.
Though there is some little stuff that talked about.
when it came down to the Leagues of Voton.
So the Leagues of Voton also use a warp drive.
They use something different.
They use something called a Geller Rem part,
which is, I believe,
just a more advanced version of the Geller Field.
That's what it says.
It's a more advanced version of a Geller Field.
But instead, what they use is they use something
called the Ironkin Wavefinder,
which is a self-aware iron kin, an AI robot,
whose logic cores allow them to make probable safe pads through the Imitarium without exposing any of the kin to the dangers of the warp, which is why Voton actually are much slower than a lot of species when it comes to their travel, but they do short warp plunges.
They go in out, in out, in out, in out, in out.
Oh, you know, through like the spaces that they know are safe that have been translated by this like self-aware AI.
Yes, very quick and short plunges, which takes them a while.
But it's safe.
Yes, they arrive where they need to be every time at the correct time with them all alive.
Right.
And I would say that is definitely the way to do it.
Not too many Voton space hulks, right?
Because they know what they're plunging into.
Yes.
And I mean, when you think about it, if there's,
anything to describe dwarves as it's
slow and methodical.
Yes.
It does fit.
It does fit them to a T.
Sure.
Just don't shave their beards.
For the love of God,
don't shave a dwarf's beard.
Do not shave a dwarf's beard.
Don't do it.
You're going to start a war of the ages.
Don't do it.
Now war of the beard, one might say.
Uh-huh.
A war of vengeance.
Mm-hmm.
And so,
with that,
there are a few things
that can occasionally go wrong.
We've heard of things
called warp storms before.
Oh, yeah.
And, I mean, at this point, though, I feel like you know what I'm trying to say.
I'm like, hey, a warp storm happens.
What does that mean?
It's a storm of warp nonsense that's going to screw everything up, that if you're,
especially if you're trying to, like, translate through stuff.
Yeah, like, I would guess.
Yeah.
I mean, you're, you know, it's like, it's a storm on the high seas.
Yeah, it's going to absolutely ruin your,
literally that's how I saw it since we had been talking about it that way.
I was like, oh, yeah, it's like if you were, you know,
know, a pirate ship and you're sailing on the sea.
Oh, storm happens and blows out your sails.
You get knocked off cores.
Everything goes Louis Cablui.
You have to somehow navigate through it.
I was like, yeah, totally like that.
Like a storm at sea.
Yeah, it's, it, yeah, how do I say it?
It's also strange, too, because the warp storm will affect the real world sometimes
because it can pop itself in to the real world occasionally because the warp storm is just such a
turbulent problematic thing.
But yeah, I mean, like, you know, it.
It'll knock you off.
It'll bounce you around.
The idea of navigating in a warp storm is the stupidest thing you could possibly do.
Because it's also thrashing at your Geller field as well.
It's going to be harder to maintain that because there's a storm afoot.
Yeah.
Well, I'm assuming nobody purposely tries to navigate through a warp storm, right?
Like a normal storm, it's just kind of like, uh-oh, didn't see that coming.
Now we have to deal with it, right?
Navigating a warp storm is like navigating a real-life storm in a fucking rowboat.
I'm sure that the chaos find a way to do it
But yeah
It's not just knocking you off of position
It's knocking you off of time
Right, because it's the warp
Of course it screws with time
So yes, I said it can throw you forward or back
100 years because oops
A warp storm popped up
And it's like oh
Oh, you showed up 100 years too late
And it's like oh no
Yeah, it's not
It's not just that
it's also like, oh, I am no longer in my same century.
And then, of course, you know, again, let's not understate this.
The fact that you can indeed have your entire, oh, I don't know,
a goddamn Gellerfield getting thrashed upon the whole time from various, you know,
like storm things, just a really bad deal.
Yeah, there's, there's nothing good.
about getting stuck in a warp storm that pops up.
There's nothing good about it.
No, it is...
All bad.
Oops, it's all bad.
Oops, it's very shit.
Oops.
Oopsie daisy.
Also, how often do warp storms just pop up out of nowhere?
Is it just like a constant thing, just like the weather?
No predicting it.
Just kind of whatever.
There's not like a warp meteorologist that can sense when a storm is coming?
That depends.
How many word bearers are in the look of a sense?
Fair enough.
For the Imperium, say.
Because like sometimes it's, you know, a bit, a bit random.
A bit here and there and yada, yada.
And then sometimes you can predict it, but like, oof, warp storm happening.
You know, not really good there.
Or sometimes if you're a disciple of Lorgar, you're like, hey, you're summoning them.
Yeah.
Rain, rain, come again.
Do it again.
Let's do it again.
Do it again.
Don't go away, rain.
come again another day, do it again
and rain blood.
Now all I can picture are
word bears doing like rain dances
and stuff. Just try to summon a storm.
So which one, okay?
Is it the rain dancing or are we doing the A
Mamanera sauce?
A little column A, little column B.
Little this, little that, a little monocchio, a little not.
Yeah, a little... All the above.
All is good. All is good. Perfect.
I mean, hell,
actually, hilariously, the chaos
Knights
Chaos Knights. Chaos Knights are often known to
wherever they go, bring
warp storms with them.
Oh.
They have, they often
like, yeah, the Chaos Knights
will land on a world and the sky will
genuinely darken and begin to
like royal with the
warp. A Chaos Night is almost
like like a champion, you know?
Oh, wow. Like, I
didn't realize Chaos Knights brought warpstorms
with them. Like, I
Obviously, Chaos Knights, not good.
Don't want to see that.
Hate them.
Didn't realize they also brought a warp storm with them.
The Chaos Knights, because you have to think about, like, what, like, Imperial Knight, what is their strengths besides being in a big, stompy robot?
Well, they have their little lineage with them, helping them fight and telling them what to do, right?
Of course.
They have all that fun stuff.
But, like, for example, here's the Army rule for Chaos Knights.
It says, where Chaos Knights tread, the skies.
grow unnaturally dark and the dread of the warp permeates the battlefield.
None are immune to its shadowy touch.
For those it does not paralyze with fear and despair are wracked, sorry, with hallucinations
and driven mad.
Their ability starts off with despair and then turns into doom and darkness.
Oh, I see.
So, yeah, it can cause issues if you're trying to navigate.
There's also, oh, and there's also, of course, the Shire.
shadow in the warp.
Oh, so that's the Nids, right?
Yeah, it's the Nids.
The Nid's will just be like, hey,
now you can't see anything.
Ha, ha, ha.
Yeah, all right, everybody, who's ready to take a warp jump,
blind?
And by blind, I don't mean, we don't know where we're going.
I mean, I can't fucking see.
Turn the sails.
Yeah.
So if the Nids are, say, invading a planet,
and you want to save it,
it's kind of a crap shoot
as to if you're even going to get there
because it's just a shadow in the warp
or do you just go to the shadow
and you're just like yeah that's nids
and then just not try to go through the
or do you just not try to save the planet
because you know it's nids
and well I guess they're going to get eaten anyway
I believe it's cutting you off
it's cutting you off from the warp stuff
because that's why the planet
so you can't travel through the shadow in the warp
it's just like nope
well it's cutting off communication
and stopping like that kind of stuff.
Right.
I think you could mostly travel,
but like the light of the Astronomicon might not be visible.
Right, you're just totally blind.
Gotcha.
Yeah, you're blind traveling.
And it's also tough because you put your brain out there too much.
And the nids are like, ooh.
Yeah, that's, yeah, yeah.
It's like, ooh, delicious.
I can't wait to eat that.
Second course.
Yep.
And like that's, you know, the nids arrive to a planet.
Shadow and the warp cuts off communications of the planet.
The planet falls into despair.
and terror because you're also
like your soul and emotions are being cut off
from the warp and then they eat you. Yeah.
Yum. Yeah. Impenetrable white noise is a really
good actually good way to put that.
Yeah, because it's, yeah, all of their,
it's a giant hive mine, so it's good luck.
And lastly, of course, as this is kind of
also an important bit, is that we are still
you know, traveling in, like in the sea.
It's so naval-coded, right?
Yeah.
You might think, well, I mean, the space is so big, so much going on.
Why don't you just, I don't know, fly up a little bit higher.
Not so high outside the galaxy for that the warp is, you know, just not even there anymore.
Or it's very light and there's no current, still water, I guess.
Why not head out in a different direction in some way?
And the reason for that is generally, well, you got to still refuel your ship.
True.
You know?
Like, like, you don't got unlimited food.
You don't have unlimited fuel, you know?
There are certain planets, you know, you make jumps.
You go, bop, bop, bop, bop, stop in port, get your shit.
Bop, bop, bop, stop in port, get your shit, and so on.
And can you imagine how much it would suck if one of those major.
parts happens to also be
in the goat seed area
of the two parts of the galaxy.
Oh, yeah.
Not good. Not good.
So, don't want to be in the knockman.
Yep. Reloading and refueling
is something you still need to do
at the end of the day. Yeah,
you kind of do. Any ship.
Yeah.
Yeah, Shai. Yes, okay,
that was the one thing I forgot to put down
in terms of notes. Do you possibly have
that on hand? Uh, shy said,
basically if you want to refuel a ship during travel, it requires caskets of fuel to be put into the drive chambers while drive is still running by half mechanized bears whose flesh basically cooks while they walk each one dying in the process.
Oh, oh, wait a minute. Insert Metal Gear Solid 4 scene where Snake is like in the radioactive room and he's like burning alive.
That's, that's, that sounds like a costly way to refuel. I mean, I guess you're using.
mechanized bears, but God.
It's like funeral processions carrying fuel into the engine and cooking them alive.
God, it kind of sucks that the engine has to be running while you, you know, refuel it and burn everyone.
It's a shame you can't just like, you know, turn it off and let it cool down before you refuel.
We don't have time for that, D.K. We have servitors and slaves to deal with.
That's true. I mean, it's the Imperium. There are plenty of expendable servitors, mechanized whatever.
slaves that they just don't like.
Yeah, I guess.
It is always, you should never, ever, ever,
underestimate the Imperial's proclivity for wasting human life.
Because there is nothing more abundant.
What is the one, D.K., what is the biggest issue that people run into in old folks' homes?
In old folks' homes?
Yes.
What is a major undiscussed problem in old folks' homes in terms of health, in terms of disease?
It's not good and it spreads too quick?
STDs are massively popular in old folks' homes.
Wait, is that a real stat?
Yes, they are very common because when you're at the end of your life and there's nothing left to do,
and there's an area full of a bunch of folks, it's fun to just bang and bang a lot.
I do not realize that was a real thing.
It is absolutely a real thing.
Okay.
It is 100% a real thing.
There is,
the Imperium has one thing that they got going for them.
And that is that the quickest and best way to escape a horrible,
tormented existence is to bang one out.
I know a lot,
I know many of friends who have survived and continued in a life for a long relationship
because the banging it out part was the part that was going.
Let me tell you, D.K., those people are going to walk into the cooker and they're going to make it in because 90,000 other million, billion other people are boiking it at the same time.
