Adeptus Ridiculous - WINDS OF MAGIC: It's not the size of the Orb | Warhammer Fantasy Lore

Episode Date: January 25, 2026

https://www.patreon.com/AdeptusRidiculoushttps://www.adeptusridiculous.com/https://twitter.com/AdRidiculoushttps://shop.orchideight.com/collections/adeptus-ridiculousThe Winds of Magic, sometimes call...ed the Aethyr in the Elven tongue of Eltharin, known as the Elemental Winds in Grand Cathay or simply just as magic in everyday usage, is the name given by magic-users to the invisible currents of magical energy -- the very substance of Chaos -- which flow across the mortal world from the Realm of Chaos, which is also called the Aethyr, as the energy and the plane of its origin are one and the same.Support the show

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Starting point is 00:00:14 Welcome everybody to another episode of the Realm of Ridiculous, where we talk about Warhammer, but it's old and the old world. And it's like not in space and stuff, but sometimes is, depending on the faction. But if you enjoy this podcast, you want to support it. Head on over to patreon.com slash episode ridiculous where you can get access to the bloopers, fancy new digital posters, as well as the Discord, as well to chat about all kinds of cool fun stuff. Check it out at patreon.com slash sips ridiculous.
Starting point is 00:00:45 Also speaking of posters, Shai has informed me. We have a new one. And due to the fact that it is on a, oh, that's sick. Yeah. You see it? Yeah.
Starting point is 00:00:57 You see it. I'm all right with that. Listen, it's okay. It's necrons. We do like necrons. I'm okay. I'm okay with this. This is, I mean,
Starting point is 00:01:08 a fantasy episode, but the Nightbringer definitely has their vibe. I'm cool with that. They're brand spanking new mini, right? I would like to point out the very cool effect of having the background of it be the cape shunting upwards. Oh yeah. And that little like digital digi thing.
Starting point is 00:01:29 That's very cool. That's very cool. Points. And I do, I don't know, I do love the small scarabs in the background. Yeah, it's really, really coming for you. The overall vibe is great. I may have bought the Nightbringer model and I may be painting it at some point in time. Let's go.
Starting point is 00:01:48 A little black and pink on that Nightbringer. I'm quite decided yet, actually. Oh, okay, okay, okay. So we're figuring that one out, honestly. Okay, all right, all right, all right, all right, all right. All right. Okay, awesome ladies. Yeah.
Starting point is 00:02:08 Anyway, as a reminder, all the 2025. posters will be also going away. If you want to go to the merch site and get a physical version of them, they are down in the description as well. This one, of course, is a 2026 poster. So if you'd like to snag it, maybe along with the other posters, be our guest and give it a grab. But today is a fantasy episode.
Starting point is 00:02:32 Mm, realm of ridiculous episode. Hell yeah. Are you ready for, oh, go ahead. I was going to say, so I'm, I, I, will be honest. I'm assuming you have a quote, yes? I actually do. Initially, when I first wrote the script, I didn't, but, you know, Possum's pretty cool. He finds some quotes. I do have a quote for you. So you can blame Possum for this one. That's okay. I blame possum for most things. Let's hit it. Hell yeah. Yes, it is a risk to teach humans
Starting point is 00:03:01 the ways. They are prone to temptation and corruption. Yet if we don't, the old world will surely fall. There is a middle ground, however. We will show them a path that, with discipline, they can follow. We shall teach them, but we shall keep a close eye on them. Hmm. It's pretty open-ended. It could be a lot of things. It sounds high and mighty.
Starting point is 00:03:31 Mm-hmm. I may need to... Am I allowed to look up Old World factions so that I... Because I'm trying to remember ones that we haven't, have not done yet. You know what? For this one? Yeah, sure. because I'm not entirely sure
Starting point is 00:03:43 looking up factions is really going to help you. Damn, okay. Crap. It sounds high and mighty, which makes it sound like elves, but I don't, because they talk about humans. Mm-hmm.
Starting point is 00:03:56 They're too literate for the Skaven or the ogre, as we've done them both. Mm-hmm. I will give you a hint that the elves did indeed, there was an elf that did indeed say this. Is it about a person? No. I will give you the hint that it is not,
Starting point is 00:04:11 a person or a faction per se. Oh, well, crap. Well, what the hell? Is it an event? It's a concept, sort of it? What's the character that pancreas gets drawn as M-Preg all the time? Wow, that is a hell of a statement to start the morning off with. Yeah, sorry, man.
Starting point is 00:04:31 I know it's 10 a.m. We got to get our coffee in first. Woof. Woof, indeed. Oof, going right in with the M-Preg. Well, calling Pancreus no work. I had a damn thing for it. I don't remember who the name was.
Starting point is 00:04:45 Let me, okay, pancreas, Discord chat, M-Preg. What was the name of the M-Preg dude? You kept being drawn-ass. Techless. Does that have anything to do with Techless? Oh, it does. It does have, Techless is the one that is saying this, I believe. You all doubted me.
Starting point is 00:05:01 You all doubted me. And I knew M-Preg was involving this. I knew it. Sure, it is, but that's not what the episode is on. Okay, I have no idea what I. I lose. Give it to me. We today are going to be talking about the winds of magic. Like just magic in general?
Starting point is 00:05:20 Yeah, basically how this world's magic work. Because we've talked about like, we've talked about wizards. We've talked about people using magic, but we've never really explained and talked about like the wins of magic, right? And where they came from, sort of what they are and just sort of... This has to be a basic overview of the winds of magic. So before anybody gets like Superman in the comment section, because you were looking for info about like a specific wizard, sorcerer,
Starting point is 00:05:53 a necromancer or whatever, this is sort of our basic rundown of the winds of magic. So don't get crazy with us if you don't hear about. DK, our fans don't get mad at us, please. They shake their heads and look downwards to signal their disapproval while then watching the next episode anyway. Oh, that's fair. And as per the usual, I will absolutely be butchering names today.
Starting point is 00:06:18 So just get it out of your system chat. There will, oh boy, it's probably going to be bad. It's too twitch-pilled, man. You're too twitch-pilled right now. You're talking about chat in a YouTube video. Well, there's a live chat going? Okay, there's a premiere, yes. Also, I do notice that in this interesting little circlet that Shai has posted,
Starting point is 00:06:38 I see the lore of metal. And I am assuming that is our man, Balthazar Gelt. So Balthazar Gelt is part of the, like he does this magic, but the lore of metal, we will talk about, is actually someone named Chamong. Sort of like, you know, he-he, chameong. Chomongous? Chimong. But we will be talking about literally everything in that circle. So don't worry.
Starting point is 00:07:10 But as sort of a quick rundown of sort of where the winds of magic came from, it's sort of like a byproduct of the great catastrophe, that horrible event near the beginning of the old world where the old ones gates just explode and chaos comes swarming through. Literally chaos comes swarming through because it's not just demons, it's not just, you know, bad juju monsters. that come through. It's also quite literally the energies of the chaos realm. All of those energies that came flowing out with that explosion, more or less, that is our winds of magic.
Starting point is 00:07:52 Also called ather by the elves and the elemental winds by our very fun-loving and very not-eval friends in Grand Cthay. That's not sarcastic. They just aren't evil. No, I'm still, I was still scratching my head the entire Grand Cathay episode that they were in fact not horrible dickheads. Yeah. Possum found that to be the funniest thing ever, that you were just like, what do you mean they never, what do you mean they're just good? What do you, what do you, what? It doesn't make any sense. It doesn't make any sense. And of course, some people just call it straight up magic, but that's no fun. But more or less, the source of the winds of magic that is used by basically, I don't want to say everyone, but basically everyone is just, chaos energy that is just this sweeping substance that now flows across the material world. And I guess the best way to put it, this is how Possum put it, it's kind of like, you know how the cover of dark side of the moon is that sort of like refracting light prism? Pure light goes into the prism and then it kind of refracts like a rainbow.
Starting point is 00:08:58 More or less, this is kind of sort of what the winds of magic are. It's the pure magical energy from Ather, from the realm of chaos, just flowing through the polar gates, and it's sort of refracted into different colors and wavelengths. So naturally, some areas are going to get more of this refraction than others, and then from there it's going to kind of ebb and flow kind of like a crystal shifting in the light. So does, with this winds of magic, so this is the biggest question I have, so does magic, do people who utilize magic utilize the warp like in 40K or no, because of these winds of magic? I don't, I don't think it is like the warp, because like the winds of magic are just, it's this ever-present energy that is just everywhere. So it's not like you're like tapping into a different dimension. mention, like, they come from chaos energy, but it's just everywhere.
Starting point is 00:10:05 It just depends, like, how abundant the area you're in is with that specific, like, energy. And if you can tap into it, see it, stuff like that. So it's a little bit more classic wizard stuff. Kind of. Kind of, yeah. Except there's a flow to it. Yeah. Huh.
Starting point is 00:10:26 And there are a bunch of, like, magistrate. from like different colleges of magic that they don't really think of it like wind and light. They, they sort of see it and feel it in more abstract ways. Like they can see it as like moods, vibrations, fluxes, tides, spirits, forces, and colors. And colors is a pretty big one because it seems like no matter how you perceive the wind of magic, whether you are human, dragon, elf, rattling, whatever, you've got some association with the winds of magic and color, whether you think it's like winds, dreams, paradigms, whatever,
Starting point is 00:11:12 generally speaking, you associate the winds of magic with color in some way or form. Also, Possum wanted me to say that we're going to curb this boss baby now to sort of help explain magic. Because this is not like D&D wizard where you just learn stuff and suddenly become a wizard. He says this is essentially a psycher with more steps, even though it's not technically like a warp thing. But, I mean, you still need the knowledge to use it like a wizard. So a wizard learns it from like reading a book and getting good at it. Whereas this is like you got to get good at it.
Starting point is 00:11:55 And also there's a flow, I suppose. Yeah, and feeling it is a whole different ballgame too. So when we get into magic, one thing is pretty abundantly clear. Humans are actually pretty weak when it comes to magic. Entities like the slon and the elves are much more adept at it, and they're able to channel almost all the winds of magic. Every color, every lore, they can do it all. and due to the nature of humanity,
Starting point is 00:12:28 usually one lore is about, is enough, and that's probably all they're going to really muster. They can usually only get into like one school of this. And the best way to explain how magic is perceived is naturally by using human senses, as sort of like our base guideline to conceptualize it just a little bit better. So we humans have five senses. sight, scent, touch, taste, hearing.
Starting point is 00:12:58 Dr. Bruce Willis. So true. So true. Due to the nature of magic in the old world, humans might be able to sense other things or feel things. And they don't really have a way of understanding it or perceiving it without like focus, training and understanding because these other senses sort of can't be turned off. and if left to the wild and left unknown, people might freak out and accidentally start causing some magical chaos. And these other senses that like these senses that if you have them, you just,
Starting point is 00:13:37 you can't turn them off, they're known as etheric senses. And more or less, these are Bruce Willis, these are sixth, seventh, and eighth senses. Okay. Okay. And I'm assuming as a human, you can feel this, but you may not feel it as well.
Starting point is 00:13:59 Because as you said before. Mm-hmm. So with these other senses, if trained right, you can start feeling the winds of magic. You can like perceive them and you can sort of channel them. We'll talk about these senses. So the sixth sense is a theoretic attunement, kind of like you're just straight up intuition. It's the most common one. And it's basically being attuned to the aura of the winds, whether you know it or not.
Starting point is 00:14:28 Like, maybe you suddenly feel really excited or happy, and you don't really know why. You're just in an area and suddenly this just wave of, like, excitement and happiness comes over you. You don't know why. Or maybe you feel this sense of dread, and you just kind of, you just kind of brush it off because you're like, okay, I'm just having a moment. but actually it's because you're in the presence of dark magic. Or maybe you feel completely overwhelmed because your etheric attunement is feeling just like tons of winds and they're all hitting you at once
Starting point is 00:15:01 and you're just feeling absolutely overwhelmed. You don't know why you brush it off and it's like actually that was etheric attunement and if you had the right training, you could actually use that. So like I said, these feelings are all part of etheric attunement And it's the one you can likely ignore the most as a person. Like we said, it's just to shrug it off instead of, you know, realizing your true magical attunement.
Starting point is 00:15:27 You think it's like, oh, it's just a weird moment. Ah, just a coincidence. But it's never turned off. These senses, if you got them, are on 24-7. Does that make certain, like, Eldar and stuff? Is that one of the reasons why they have to have such like a purity of soul? or something because then they might go a little crazy, would they have this, like, jabbering amount of, like,
Starting point is 00:15:52 extra sense going on the whole time? Not like demons or nothing, but like, just a lot of stimuli. I cannot confirm that, but it would make sense to me, because we are going to talk about it a little bit, but even some of the most practice wizards, if they start losing focus, they can go a little cuckoo for cocoa puffs, because these senses do end up getting just a little,
Starting point is 00:16:17 bit weird. So if you don't have like proper focus and you weren't thinking about it, yeah, you, you can go a little loopy crazy. So it wouldn't surprise me if the elves have that sort of like moral high ground that sort of like, you know, like you said specifically to help with the magic. Gotcha. Gotcha. And this sixth sense when trained becomes one of the most important senses when practicing and studying the winds because you can train yourself to feel and you can train yourself to feel and focus on your specific wind while also sensing the usage of others. The seventh sense is witch site,
Starting point is 00:16:56 which is, by old world standards, a little archaic, because when you start saying stuff like, oh, yeah, I have the witch site in the empire, it starts to sound a little accusatory, a little derogatory, you know, when they have regular witch hunters, Right, right. Maybe it isn't the best to state that phrase.
Starting point is 00:17:23 But it has also been called soul-seeing or magic sense or the sight. But which sense as one of these senses is kind of, it's kind of hard to shake. Because when this thing is active, it's like, Possum says it's like one of those scenes in like a 90s, 2000s cartoon where it's suddenly zoom. in and gets really hyper realistic and everything just starts to look a little weird and a little too realistic and this isn't what the world is supposed to look like like there's colored oras there's hallucination there's visions upon visions it's like putting on a pair of nightmare goggles it's like watching two different shows that are sort of superimposed over the same screen where one looks completely normal and the other one looks like a really pit trip like you
Starting point is 00:18:20 just hit something you weren't supposed to hit i forget what it was it was like the what's the what's the what's the meme of like the nightmare goggles oh everything looks the same that that that meme i i feel like shy has posted that multiple times but that would be the one i'm thinking of fair but this is how wizards see the world and due to magical training, they are able to kind of tune things out, actually, and fine-tune things, and more or less they can actually see the trees through the forest. They can hone in and focus on what's relevant to them and actually, like, perceive things properly. Unfortunately, however, if you are not a trained wizard and you are not conscious of your own innate magical ability,
Starting point is 00:19:08 and you suddenly start seeing the technicolor horrors of reality, you go a little crazy. You start to lose your mind. And you just start running around screaming about the lights and the horrors and the visions that you see. And, you know, if you happen to be found by the College of Magic, great! You just got a scholarship to study more because they know what you're going through and they understand what you're talking about.
Starting point is 00:19:35 if you're found by a soldier or a scared person, hooray, you just got promoted to front of the line at the gallows. Hell yeah. Or, well, no, hell yeah. Hell yeah. And much like the other senses, again, this can't be turned off. And like we said, even if you are the most proficient magic user or wizard, you can still go mad if you lose your focus and don't finally turn.
Starting point is 00:20:05 tune this site, this witch site. And then we have the questionable eighth sense, which is channeling. This is utterly needed to work with magic as opposed to just observing it. And channeling is just that. It's the ability to actually channel magic. But it's questionable because it's not really clear if this is like something you're born with or if it's something that like you kind of just. learn along the way.
Starting point is 00:20:37 Regardless, as it has to do with the ability of actual manipulation, naturally it can be very dangerous. Like the others, this is just something that is permanently on, and it's more or less impossible for them to exist without causing some sort of magical incident around them, which can be kind of bad if you're in like an isolated village, and suddenly you're like, oh, let me just, oops, accidentally made that teapot move
Starting point is 00:21:06 and then everybody points at you being like witch burn them at the stake witch but it also makes them naturally a bit more susceptible to the temptation from demons and the like as you can imagine since they are just a walking magical
Starting point is 00:21:22 incident so the magic of the world is chaos after all and some people can be born with all or one of these abilities or none of them there are people who are born with the ability to sense magic or see magic without the ability to actually manipulate it or channel it.
Starting point is 00:21:44 And some were able to channel it, but they can't see it or feel it, which is probably a nightmare in and of itself. And of course, some are even more attuned to one of these senses over the others. It's implied that most entities in the world have some degree of connection to the winds, as it's pretty much inevitable. The word, you're being born into a realm where this chaotic, magical wind is flowing freely. Everyone has some connection to the winds of magic.
Starting point is 00:22:19 But, of course, some more than others, if you wanted to become a powerful magician but lack the major powers, there's, you know, there is a particularly blue-themed chaos god that can, you can talk to you, that can help, you know, speed run that up, a little bit if you really wanted to, but I also would not recommend that. Yeah, maybe a little burning the candle from both ends type thing there.
Starting point is 00:22:41 Yeah, yeah, a little something like that. Give me an eye and I'll give you some help. Yeah, something like that. Give me, give me an eye. Oh, yes, of course, of course. But who would ever be dumb enough to do that? Yeah, who would ever be stupid enough to listen to a random voice that wants you to sacrifice a eye? What kind of massive red idiot would ever give away their eye to a big blue god?
Starting point is 00:23:01 Yeah, who would do that? What an absolute dof. Anyway, also, since we talked a little bit about Grand Cathay, it is worth noting that all of those really dope dragons, they are all masters of all eight elemental wins as well, which we're going to touch on in just a second here. The elves are the same way. They have a version of this called High Magic,
Starting point is 00:23:24 which is sometimes referred to as true magic, which, again, pretty much exclusive to the elves and the slon. And this is more or less just using all the winds of magic. in harmony and unison. As we touched on before, humans, completely incapable of high magic. Generally speaking, humans kind of sorta, they really only make use of one wind of magic.
Starting point is 00:23:48 You say completely incapable, like nobody has ever done this? Or is it the kind of thing where it's like, yeah, it's just really goddamn harm, but this one dude was really good at it, he could do it. I don't think any human can use high magic. Not even our boy, Balthazar Gelt?
Starting point is 00:24:07 No, he's a lore of metal. He's Mr. Metal. Oh, right, because he's gold, man. Right, metal is different than the high... Oh, right. Okay, yes, yes. Mm-hmm. So, generally speaking, yeah, they...
Starting point is 00:24:19 Humans are only capable of one. Like, I think it's just too beyond them. Elves and Slan are in a whole different realm. And as we said before, that quote from the beginning of the episode was literally techless speaking to other people about like, Oh, yeah, we can teach them and blah, blah, blah, because Teckless is literally sort of like the foundation of imperial magic. He was essentially teaching Imperial Magister's magic
Starting point is 00:24:46 so that they'd have something to actually found their order on, something to build off a foundation that they could strive for, and he just basically taught them the basis of their magic system. And when Teckless did that, he was teaching them very sort of, of minor true magic spells. So the foundation of the human's magic is like, oh yeah, this is just some minor stuff for a high elf, you know, minor stuff for someone that can use true magic.
Starting point is 00:25:16 Oh, that sounds like typical elf shenanigans. But I guess that makes sense in this context. Mm-hmm. You want to read Shaz quote? Oh, sure, sure, yeah. While lesser races must study magic in its corrupted broken form, our mages harness its power as pure Mr. energy. Our minor spells, those lords taught to the humans by mighty Tecklis, are but a pale
Starting point is 00:25:40 reflection of the power wielded by an asser, a sur, fully trained in the magical arts. Unthway Windrider while sucking his own cock and inhaling his own fart fumes. Thank you, Shai. Thank you for that, making sure I read that properly. Oh, hell yeah. But yeah, the minor spells in true magic are the very foundation of all magic for the humans. So, Yeah, they, they would not be able to handle it. That sounds about right. But also, once again, I want to say this is humorous. I like how it's the, it's the Asser, right?
Starting point is 00:26:16 And it's just like, sometimes I forget how much the things are the same between the two games. Asser, Aser, Asriani. This is Unthway, whereas 40Ks Ulthway, it's, it's, mm, mm, mm. Chef's kiss, yep. Mm-hmm. The more things change, the more they stay the same. Conversely, there is also Dar, which is the ability to use all eight wins, but you're really fucking reckless with it, and it's more or less some really twisted, corrupt black magic. Stuff like necromancy and shit like that. So...
Starting point is 00:26:55 Are there any DAR people who are, like, particularly well-known? Probably. There's a bunch. I'm sure I'm sure Shai can bring up like some of the more notable ones. But yeah, the dark elves in general love this. You know, chaotically evil mages that have fallen to corruption or probably use in some form of dar. Yeah, there's this, you know, the twisted version of magic. Malacath, Marathi, and Nagash.
Starting point is 00:27:24 Yeah, fair. Yeah, yeah. But let's get into sort of the meat and potatoes of this episode, which are the eight sort of aspects and lures of the winds of magic. This is kind of how each unique wind that is crept into the material world is perceived and described. Sort of our Baskin-Robbins 31 flavors of magic, if you will. So the first wind of magic is Akshi or fire. This is the red wind of magic, the lore of fire.
Starting point is 00:27:56 And when we talked about the winds of magic being tied to like, feelings and emotions and stuff like that. People that are drawn to actually see and feel brashness, courage, and enthusiasm. It's sort of this burning fire of abstract passion. And it blows down, this wind blows down from the north. It rushes like a gale across the hot desert sands and wraps around the world's edge mountains like a spectacular flame. And as you might imagine, those who are sort of drawn to and feel a calling to the red wind of magic obviously tend to lean
Starting point is 00:28:35 towards piromancy and are generally trained by the magisters of the bright order whose symbols are keys, flames, torches, their magic focuses on passion, battle, courage, anger, stuff like that. Yeah, this really grabbed me as
Starting point is 00:28:53 like just fire. Yeah, the classic flames stuff, you know. And from what I've read, the bright order are one of the oldest current orders, and fire spells were among one of the first spells that were taught to the humans by Teckless. And without proper training, they do tend to get a little wild and can very easily accidentally burn themselves out. And I mean that literally, they can absolutely destroy themselves and those around them if they are just untrained and left to fizzle.
Starting point is 00:29:27 Yeah, they explode in fire, I assume. Yeah, yeah, yeah. And, as you can imagine, a lot of their spells are centered around the destructive power of fire. You know, you have your usual flame breaths, fireballs, stuff like that. But then you have absolutely heinous shit like boiling blood, which, as the name suggests, literally makes the victim's blood start to fucking boil inside of them, causing them just, the most intense pain and hallucinations ever. What's even better is that if you die from this spell,
Starting point is 00:30:02 your body becomes a superheated blood fountain. Fun. I like how you say the hallucinations get you. Well, you know. While your blood boils. Yeah, and then you just become a blood fountain when you die from it. No big deal, right? No, no big deal at all.
Starting point is 00:30:22 It's, I don't know, it's just like, I don't know. It's just like, I don't know, it reminds me of that old Russian badger clip where it's like, you know, if you eat 10,000 bananas, you're like, you'll die from radiation. It's like, ah, yes, the radiation will kill you. That's the radiation that'll get you. Not that 10,000 banana, right? Yeah, yeah, that just gets me. Yeah. And naturally, due to the literal hot and fiery nature of it, it's much easier to channel Akshire energy when it's during the day and or when it's hot.
Starting point is 00:30:50 But you also have other spells that encompass sort of the passion, intensity, and anger of fire, the sort of emotional side that we mentioned. Like there's this spell called Hearts of Fire, where one of these mages can quite literally fill your heart with courage, and you can now resist panic and supernatural terror. There's also burning vengeance, which, as the name suggests, the caster literally names the person and the thing he has of vengeance. and he becomes completely obsessed with getting revenge.
Starting point is 00:31:25 According to the wiki, the person literally cannot articulate or explain why they feel this burning need for vengeance. They just know they've been done wrong and they need to get revenge by killing their betrayer. Naturally, the spell ends when vengeance has had, but strangely, otherwise, it lasts for exactly one year and one day. and apparently each month you can try to shake the spell but with each passing month that you fail to shake it
Starting point is 00:31:55 it gets harder and harder to do it but you also have healing spells which you may or may not expect from fire-toating hotheads in the bright order some of them you could probably see coming like cauterize where you you know cauterize a wound with fire naturally they also have rise from ashes which it's not raising the dead or anything like that, but it can heal a mortally wounded comrade,
Starting point is 00:32:22 and it makes it so that their wound is no longer, like, life-threatening, but, like, you still got to get them medical attention. Like, it'll hold them over till you get to an actual healy mage or something, or a surgeon, but, like, it's not going to, like, you know. And ultimately, the power of Akshi is that of burning emotion. It is commonly connected with aggression and raw violence. but if it's tamed, it can be exceptionally delicate. And I also have a quote here from the Supreme Primark,
Starting point is 00:32:55 Cyrus Gorman of the Bright College, which I will let you read. That's a lot of words there, but all right. Your loves, your aspirations, your irritations, feel these things and feed their flames. Feel the flickering candle grow within you until it is a raging fire. This is the secret of pyromancy. Feel with me now the roaring inferno,
Starting point is 00:33:21 licking at your limbs, strands of power burning with pure magic, flickering through your body, feeding your very being. This is the power of the bright wind of fire. This is the raws power
Starting point is 00:33:33 of all the winds, the purest manifestation of all the magics, at your behest, warning, but not burning, brightening, but not blinding. Kind of sound like he was doing some kind of Sith speech in the beginning. I was like, I can feel your.
Starting point is 00:33:49 It did kind of feel like that. It has a little bit of that going on there. It does. Yeah. Also, dude, the bright wizard hats go insane. Oh, it's a big candle. He's like a big burning candle, yeah. That's sick, man.
Starting point is 00:34:04 Let's go. Hell yeah, brother. And so the next win that we have is Azir. It is the lore of heavens. the blue wind of magic, also known as the howling brawl or eagles tempest in areas where it is saturated. And this is kind of an interesting one because it's tied to the capability to be inspired and to seek out that which is just out of reach, almost like your desire to learn, to expand, and to always be seeking what's just beyond your current limit. This is also where the astromancy that is so favored
Starting point is 00:34:43 in Grand Cathay is based and studied by the magisters of the celestial order. Their symbols are comets, crescents, stars, their focuses on inspiration, imagination, exploration, astrometeological thomoturgy, which is just a fancy way of saying they're, you know, astronomers. The element that Azir is tied to, like when you're using like the site or the witch site, and can see what sort of element it represents, it looks like crackling lightning, and it sort of gives you dominion over the sky, the storms, and flight. It swirls in the sky high above the world itself and rarely touches the ground,
Starting point is 00:35:28 except in areas where the sky is pierced by mountains. And perhaps, more importantly, the Celestial College has some of the most insane magical studies that allow them to not only control meteorological events, but they can also sort of prophesize the future. And I asked Possum to sort of clarify on this, because I was like, whoa, like, you can manipulate the future. Like, surely, you've got to be an absolutely cracked astromance to be able to do this.
Starting point is 00:36:06 And Possum's answer was pretty much, but consider the following. When you study the winds of azure, your head is quite literally in the clouds, and the focus becomes on that of reading the patterns of the stars and the planets themselves by plotting their potential course. And this can be incoherent to those who don't truly understand it, because, you know, obviously. And this is why they're sort of sought out as fortune tellers. But Possum goes on to say, imagine going to a Zoltar machine and it says something like October 12th, 21st, 2042, don't wear a cup, Baja Blast. Good luck interpreting that. That's pretty good.
Starting point is 00:36:49 That's pretty good. That's pretty good. I like that concept a hell of a lot more. Not bad. But it's the idea that most, the most cracked of astromancers can sort of refract the winds to potentially alter the course of how things are going. Say you're a cracked astromancer. Essentially, you're on a sailboat.
Starting point is 00:37:09 going down a river that has a bunch of forks in it. Each fork is a potential future. Essentially, as a cracked astromancer, you can essentially push the wind so that that boat is steered more in the direction of one of these particular forked futures. It's a bit of encouraging the type of path of future should potentially take as opposed to sort of like this direct editing and altering of the future. And naturally, the more cracked you are, the more likely you are to successfully move the boat into a more aggressive fork.
Starting point is 00:37:47 Baja blast. Baja blast, don't wear a cup. Mm-hmm, mm-hmm. And while they sound super cool and do have some crazy magic, they kind of remind me of like, they end up kind of sounding like just meteorological nerds. Like, they constantly study math, geometry, statistical analysis and stuff so that they can sort of do their best to properly decipher the mysteries of the sky.
Starting point is 00:38:15 You know, kind of like a really dedicated weather forecaster, trying to figure out when, where and how a storm is coming, how the winds are blowing, what the currents are, and stuff like that. Granted, they're more like forecasters that could, you know, literally make a storm and drop it on your head. But like, you get the idea. I do get the idea. I do still have my own personal misgivings on getting a bunch of science nerds to tell the future. However, I imagine this definitely has, I mean, every time we've ever done any 40K future scrying stuff, it's never gone particularly well. Yeah. It's normally like, hmm, we thought there was a thing.
Starting point is 00:38:57 Because it's always the thing of like, oh, is this the future because I'm attempting to change it? or is it because I'm, you know, et cetera, et cetera. And so. Yeah. And I'm imagining there. I don't know. I can't imagine the idea of like trying to solve every math equation ever created. And then the thing is like, the answer is Baja Blast, don't wear a cup.
Starting point is 00:39:15 And you're like, thank God. Thank God I learned about that. Now I can use this to my advantage. Like what? The hell? Holy shit. I'm sure there are some that are much better than others, but interpretations alone is difficult. Oh, yeah.
Starting point is 00:39:29 Yep, yep, yep. and honestly their magic is kind of exactly what you're thinking like lots of storms summoning meteor showers weather-related powers but also like we said they do have a lot of sort of luck-changing future-changing spells where they can cause ill luck to their opposition and good luck to their allies like they have this they have this ridiculously strong spell called fate of doom which you can kind of see what direction this is going in, all they need is a lock of hair and or a drop of blood from their intended victim. And if they are within like a mile of their target, they can alter their fate and make them suffer a grave misfortune. And their failures will just keep compounding and
Starting point is 00:40:22 compounding and getting worse and worse no matter how hard the victim tries to change their fate. I have to, I have to say this just sounds a lot like the hit movie weapons. Oh, yeah, it does, doesn't it? Yes, it sounds a lot like the hit movie weapons. Speaking of, if any of our viewers have not seen the hit movie 2025, somewhat horror film weapons, I would highly recommend you watch the hit movie weapons, the hit movie. Mm-hmm, definitely. It really brings to light how creepy the Naruto run is.
Starting point is 00:40:59 That's not really a Naruto. Not really, but it kind of gives that vibe, though, right? It does, and it's also awesome because a lot of the weird stuff happens in broad daylight. Oh, yeah, yeah, yeah, yeah, it's not like spooky at nighttime, yeah, yeah, yeah, yeah. Also, this is a total aside. Do you remember when there's a part that, because, like, the movie is both intentionally, and unintentionally hysterical when the two
Starting point is 00:41:23 guys are sitting down and they're about to eat and they have like nine hot dogs. Yeah, that's right. They have like this pyramid of hot dogs. Giant tray of hot dogs. I was like, I was like, there's two dudes like 10 fucking hot dogs.
Starting point is 00:41:38 Five each man, you know. That's not that unusual, right? It's crazy. Anyway, continue. Also, we do have another quote. This is from Volens' fourth letter to the College of Magic.
Starting point is 00:41:52 As you may or may not realize, we do indeed have a quote for every school of magic. All right. To discern the blue wind is to witness a panoramic spectacle as it drifts, swirls, and eddies across the vast theater of the heavens.
Starting point is 00:42:08 We unfortunate groundlings can only gaze in reverence as the stars pirouette above us. Their emotions orchestrating the beautiful harmonies of Azure. If we attend to their song, we may learn of events yet to come. Many nights I have gazed aloft to contemplate.
Starting point is 00:42:24 Is it Azure or Azir? Azear, I want to say. My bad. Does the intricate interplay of stars and planets give rise to the celestial wind? We may never know. The azure cares not. Its spirals shape both physical matter and the immaterial substance of the mind alike. Azure makes me think of the Mass Effect 2 Hotel and Shadowbroker.
Starting point is 00:42:46 And Azir makes me think of League of Legends. so, you know, there's a lot of questions here. Thankfully, I don't have that problem because I don't play a league. Never have. Never will. Two X-K-O's pretty good. Oh, that's right. That's the fighting game.
Starting point is 00:43:01 Yeah, yeah. Yeah, that's pretty good. Anyway. Anyway, our next wind is, Camon, Chamon, the lore of metal, the yellow wind of magic, chamon. And Possum says, Michael Jackson's voice, Chamon!
Starting point is 00:43:17 You know, because the... Anyway. also as the weighty fray and the miners blanket in areas where it is saturated. And I particularly love this lore because I've only recently just started playing Total War Warhammer 3, because obvious reasons are obvious. And early games, searing doom is just, oh man, as the kids say, it is quite poggers indeed. And if you are using your witch site, then the energies of Chamon appears like a dense, heavy wind and is naturally attracted to dense heavy materials like metal. Supposedly, the heavier, the better when you're looking to attract Chamon,
Starting point is 00:44:01 which is why they love using gold. Their order is literally called the golden order. They refer to themselves as the golden wizards. They love, love, love, love, love that shit. Pronounce chamon. That's how I was saying. Anyway, it's fine. Yeah, but they're the golden order.
Starting point is 00:44:21 Their symbols are, you know, eagle. They focus on invention, transmutation. They study alchemy. They like to call themselves alchemists. Naturally, they're also heavily tied to sort of logic and experimentation, which makes sense because the magic of shamimination. which makes sense because the magic of Shaman is heavily tied, you know, to scientific transmutation. Like I said, scientific experimentation, the idea of learning, instructing.
Starting point is 00:44:51 So Shaman sort of strikes me as almost like engineering, science, a lot of metallurgy work, lots of scientific periodic table of element kind of stuff, a lot of alchemy, a lot of full metal alchemist vibes. you know. And one of the interesting things that I was reading about the golden wizards is that when it comes to doing stuff like alchemy, like turning lead to gold or something, it's not just this easy quick, boop, boop, make a little alchemy circle, slap your hands, touch the ground, hey, lead is gold now. They can do it, but eventually that gold is going to transmute back into lead. They can't do a permanent fix for that.
Starting point is 00:45:38 One of the more entertaining things I read was apparently to the golden wizards, it would be significantly easier for them to turn a human into a pig than it would be for them to turn like gold or lead into gold. Specifically because when you're turning a human into a pig, it's by and large more of a structural issue. The pieces are more or less the same. You just kind of do a little flubbing around. When it comes to turning lead into gold,
Starting point is 00:46:15 you literally need to change the materials themselves, which like I said, they can do it, but essentially that stuff's going to change back. And speaking of Balthazar Gelt, do you remember the funny ha-ha that Balthazar Gelt did to, I think it was a... I turned a bunch of...
Starting point is 00:46:33 Yeah, it turned a bunch of something to gold And then it transmuted back afterwards Mm-hmm, mm-hmm, yeah And the ship captain was very pissed Because he just had a storage full of lead And Gelt was just like, Tee-T-He, Tee-H. I knew that was going to happen, Tee-Hee-T-H. So what's the point of gold bending?
Starting point is 00:46:54 I mean... Why would you learn this particular magical thing to like make stuff gold? So it's not necessarily, just making stuff gold. Like they do love gold and they could turn lead to gold, but more the purpose of really the lore of metal is it's kind of like, it's more about like the alchemy itself.
Starting point is 00:47:21 Like there are two branches of this alchemy that they use in Warhammer Fantasy. There's mundane alchemy and there's high alchemy. mundane alchemy is essentially just like chemistry, like they like making dyes, black powders, stuff like that, stuff that's slightly beyond the scope of ordinary understanding. High alchemy is more magic base and is studied within the golden order. From the codex, the best way to describe Shimon's relationship to alchemy is sort of as follows. Beyond its popular association with gold and opulence,
Starting point is 00:48:00 Shaman is about transformation and purification. It's about changing the state of a thing to meet a current need, such as making a sword too hot to hold. So it's the idea of purification to perfection and potency or manipulation to the point of destruction while playing within the chemical structure of the object itself. Okay. So even though sometimes this change can be. temporary. In battle, if you can cause a temporary change like that, it can still be a really
Starting point is 00:48:39 amazing skill to have. Like, say you've got a bunch of these gold wizards in battle and it's like, yep, I just rusted your weapon. Maybe it'll revert in like four days or something or a few hours, but that still gives your army an absolutely overwhelming advantage for however long you can keep that spell up. Would it be considered, I mean, would gold magic be considered almost like, like metal magic, I guess in a sense? Yeah, because this is the lore of metal, right? Like, they love their gold.
Starting point is 00:49:11 They love calling themselves gold. They love gold stuff. But really, this is more the lore of metal, right? This is more metal magic, right? This isn't necessarily gold magic per se, right? This is like sort of almost like the order of alchemists, right? Rather than just like the order of like, I'm going to turn that shit to gold. All right.
Starting point is 00:49:37 I mean, I mean, I guess that makes sense. Like, yeah. I mean, I guess the idea of turning everything to gold was the part that was confused. But the actual like armor brittling things like that, that I get. That makes sense. Yeah. And that's what a lot of their magic is about to. like rusting armor and weapons and stuff like that.
Starting point is 00:50:00 And also, not only can you, you know, make something really brittle for your allies, you can solidify and strengthen their armor and their weapons. And they can make stuff that is normally just unfathomably heavy, make it light as a feather. And vice versa, if you want to take an opponent's thing that should be light as a feather and make it weigh six billion tons, you can absolutely do that too. That's funny.
Starting point is 00:50:30 That sounds awesome. I guess for the most part, it kind of had the feeling of like, I can turn this into gold. Cool, man. Yeah. At the outset, it does feel very like,
Starting point is 00:50:41 oh my God, this is all about gold. It's only gold when, yeah, it's more alchemy, really. That's pretty cool, then. I mean, I can say it being pretty useful. It should also be noted that Shaman's nature of being drawn to gold
Starting point is 00:50:53 is partially responsible. for how important gold is. Like the energy of shaman resonating in gold is seen as why gold provokes greed and fighting over it. And speaking of the gold thing, they do also have this pretty... The way this spell is worded, it also leans into their love of gold. It's called Gehenna's Gold Globe. They speak the three sacred syllables of transformation, and the wizard hurls a brilliant golden sphere towards the foe. Those it touches are transmuted into gleaming statues, and I quote this part,
Starting point is 00:51:31 adding a glorious luster to their otherwise insignificant lives. Lovely, fantastic. Chill out, Shaman. What the hell? But as usual, I do have a quote. This is an excerpt from the diary of Kassmeier, first patriarch of the gold college, if you would like to give that a read. I perceived things my brother priests could not, and I learned for my own safety not to speak of them. What they took on faith, I saw as a logical process, a sequence of steps that would lead to a predictable outcome. No God required. But more than that, I saw Shaman, the gold wind. I saw a blow from the great rift in the north, seating the world with metal. Not just gold, but iron and lead and all of them.
Starting point is 00:52:24 I saw how these metals were suffused with Shaman's magic and how I, with the right words and enough will, could do things Heinrich never taught us. I do like the idea of turning everyone's boots into metal and they just can't move. So true. So our next lore is going to be gher. The wind of magic is kind of funny just because I like the name because of what it's related to.
Starting point is 00:52:57 This is sort of our lore of the beast, the brown wind of magic. GER, gur, it sounds like an animal that's just, you know. Also, this is specifically a possum note. Known as Raging Howl, Staggs Rack in areas where it's saturated, also known as the amber wind because the brown winds of magic are harnessed when I double up on gas X. I see. Possum also provided me
Starting point is 00:53:26 this picture, specifically for this moment in the script. She wasn't lying. That ass can't fart. Poor dog. Excellent. Only the strongest lore here on this podcast.
Starting point is 00:53:45 Only the most accurate, serious, and well-informed lore here, ladies and gentlemen. and as you can imagine, this wind of magic is all about wild, beastial spirits, whether it is the existence, experiences, or observation of wild beasts. It is the primal urge of a predator to hunt its prey. There's this cool description of it being like a thin, chilled breeze that can cut through anything like the tooth and claws of a hunting beast.
Starting point is 00:54:18 And it should be noted that this magic is purely primal, but it's not one that's filled with malice and hatred. It's just the unreasoning wild primal urges of beasts. As you can imagine, as we've said, the color associated with it is kind of muddy and it looks more yellow where it's harsher and the color of earth where it's entrenched. It's also really cool. When it comes to Amber Magic,
Starting point is 00:54:51 it actually works less effective in highly civilized areas that have been tamed by man, because those areas are, they lack that primal connection to animals and the wilderness, so it works much less effectively, if even at all, in areas that are like highly developed, civilized and industrialized. And not only is it generally less effective in cities,
Starting point is 00:55:16 The wind doesn't really settle there much, but it can actually find itself settled in places like zoos. Because, you know, there's all the animals. Because gur. Because gur! And this is actually a trait that is found in the Amber Wizards. As they delve deeper and deeper into this animalistic magic, they tend to close themselves off from civilization
Starting point is 00:55:43 and prefer to be deep in the wilderness with animals. in nature, rather than in the company of humans. And actually, they call themselves the Amber Order. Their symbols are arrows, claws, feathers, teeth. Their focus is on survival, savagery, spirituality, the hunt. And their study is called the primal thomiturgy. And they like to refer to themselves as shaman. And their magic is basically what you'd expect from like a wild-shaped druid or something,
Starting point is 00:56:15 very focused on nature, shape shifting into beasts, summoning beasts and stuff like that. Honorable mention to their spell flock of doom because they invoke the crow lord Corvus. Oh, that's great. To summon a murder of crows
Starting point is 00:56:33 to peck out their enemy's eyes. I don't know which reference to go for on this one. I want to go for the Bioshock Infinite Crow Swarm. I kind of want to go for the Alfred Hitchcock, the birds. And I also kind of want to go for the one episode of Always Sunny in Philadelphia where the McPoyle grandfather sends a bird to go peck out people's eyes. A few people will get some of these. I got most of them. I got most of them. And there's also good old Corvus Corax. Not exactly. Well, you know, same person in, you know. Corvus. Yeah. Corviss. Yeah.
Starting point is 00:57:07 Paul Possum also wanted to make sure I mentioned this one spell that made them laugh hardest. it is called the Rithing Worm, which summons a quote-unquote huge brown worm that wriggles swiftly to your target and just shoot sticky enzymes everywhere. Who up writhing they worm? God damn it.
Starting point is 00:57:29 Mm. Mm. And honestly, this is one of those ones where there's a lot of potential to go over stuff with Gur, lots of notable users and stuff like that. But again, this is the quick, primer on them. Maybe one of these days
Starting point is 00:57:44 they'll all get like a dedicated episode or something, but like we are, we are just giving you the primer, folks. And as usual, I do have a quote, this is an excerpt from the Amber Arrow, if you would like to read it. Very upset. It wasn't just growling sounds. They say the amber wind
Starting point is 00:58:02 is cold. They liken it to the winter gales blowing from the north, a force coming from the wilderness as if invading civilization itself. But consider, The great beasts, they do not shiver in the snows, they do not huddle against the elements, they do not cower from the chill breeze. To those attuned to it, the wind is pleasant and sustaining.
Starting point is 00:58:24 It brings warmth as it brings power. Feel it as the summer rain, not the winter snows. Feel it as the spring breeze and not the howling wind. For when you are in your element as a wild beast, all things contribute to your being, all things support your existence. And there you go. Next up we have Giron, the lore of life and the green wind of magic.
Starting point is 00:58:53 And the name pretty much tells you all you need to know about this wind of magic. It's known as Mother's bosom and Sea of Green in areas where it is saturated. This is sort of your all-encompassing healing wind, the wind of vitality, health, nourishment, virility, stuff like that. And when it comes to what sort of areas attract Giron, probably mispronouncing that, just on a surface level, I read it's like, it's attracted to wherever living things dwell, which, you know, but Possum sort of clarified it as, think of it like this, Gron is concentrated in areas where environments are flourishing, nature is tended to, and natural life is fertile,
Starting point is 00:59:40 GER is concentrated in the minds of the wild creatures of the world and focus less on nature and more on untamed wild animals that care not for civilization. Because I thought that GER and Giron kind of sounded the same. It's like, oh, yeah, it's anywhere living things dwell. So I'm like, oh, is it just like GER? And it's like, nah, sort of, but not really. Anyway, they are known as the Jade Order. Their symbols are spiral, oak tree, sickle. They focus on nourishment, growth, ferility.
Starting point is 01:00:12 Their study is called the agrological thomatergy, and they like to call themselves druids. This is druid. This feels more druid than... Yeah. One feels, I don't know, like this one feels more druid, but the last one feels like Aquaman. Can go, my creatures.
Starting point is 01:00:31 I guess a little bit. Aquaman on the land. The wind can also appear to be different shades of green. depending on sort of what stage of life it's surrounding, right? Like newly grown life, it appears as like this bright, vibrant jade color. Whereas if it's around older life, like maybe plant life or floral, that's just sort of on its last legs and it's about to just wither away a little bit, it appears as this much richer emerald color.
Starting point is 01:01:04 With which sight, this wind can also be perceived as a spring rain, that collects into pools of sparkling green energy, which sounds just lovely. It's also naturally, heavily connected to water, which makes sense, because if you want to have that thriving, lush plant life, you kind of need water to make it happen. And since water is like the great life giver,
Starting point is 01:01:31 that all life needs to be sustained anyway, it's natural they would go hand in hand. Which also means that if you are around, water, it becomes much easier to use the green wind of magic. But, kind of comes, is kind of a caveat, because if you're like, say, stuck in the middle of the ocean on a boat or something and you try channeling it, you are going to get such a fucking massive boost that things are probably going to get wildly out of control and you're probably going to accidentally cause a disaster.
Starting point is 01:02:04 Oh, go ahead. No, I was like, I was doing like a... It sounds about what I would expect from something druid magic-based, green, etc. Yeah, yep, yep. And interestingly enough, since this is the sort of wind of life, there are connections with the green wind of magic and necromancy. Since, naturally, wherever there is life, there must also inevitably be death. And apparently when someone dies at the moment of their death, they release Girand. They release this sort of green wind
Starting point is 01:02:40 and there's like this pop of magic. The more spirited and healthy you were, the more energy gets released from your body. And obviously Jade Wizards don't like talking about it, but some people have come to the conclusion that maybe if you had someone who was really youthful, full of energy, and you did something like, oh, I don't know, sacrifice them, you get the idea.
Starting point is 01:03:06 I get the idea. You get the idea. And when there's decay, the color darkens a bit and becomes a little more muddy. It's also worth noting that while a lot of their spells kind of are what you think they are, very nature-based bark skin, turning into water, leaf berry, stuff like that, some of the spells they have, specifically one, is oddly close to necromancy, which further casts just a little bit of suss on the Jade Wizards. Specifically, there's a spell called the Jade Casket,
Starting point is 01:03:40 where essentially you are surrounding a corpse with green energy, and then poof, it transports to your side. The corpse transports to your side. More or less, this thing is acting like a husk. It's like a zombie. It's not really alive, but it will follow the spell caster's commands. And it can essentially use any non-magic, ability it knew in life to aid you. It is quite literally just a corpse that is being
Starting point is 01:04:11 puppeted by jade magic. That being said, using this skill is kind of dangerous because, as you can imagine, it has been argued that it should be classified as necromancy by the emperor. And if you're using this spell all willy-nilly, there's a good chance that after you use it, there's probably going to be a few witch hunters that have their eyes on you. Yeah, I was about to say, this seems like the Empire would not particularly find a lot of this stuff enjoyable. No, no.
Starting point is 01:04:43 They seem to be more of a metal. I wouldn't say the Empire has anything to do with like modern day U.S. military, no doubt. But the idea that the Empire being more like, put more bullets, add more cannons,
Starting point is 01:05:00 more shells, more shells, Merrill, Merrill, Merrill, it just sounds goofy to me, and I am choosing this to be my canon. Yep. Also, due to it being about life, the jade winds tend to be much stronger during the spring and summer months
Starting point is 01:05:17 because those are the months of rejuvenation. And since we are at the end of this wind, we do have a quote. This is a note from Tocter Grunfeld, a Jade Wizard Lord. Boy, howdy, did I butcher that name. So there's another quote for you. brother. We druids, who study the lore of life, know that this is the single most powerful
Starting point is 01:05:40 and single most important wind. It is the one element that all living things must possess. It emerges from life just as it gives life. It is found in the blood of creatures and the sap of plants. It is the very stuff of life. It is the wind of life, but also of death. It is not the morbid power of Amethysts, however, but the vital power, which released at the point of death, the vitality that contributed to life and is lost with its ending. Kind of kind of gives me a little bit of the force thing. It's like the life, the flow of life. Ah, yeah, yeah, yeah, yeah.
Starting point is 01:06:15 Et, et cetera. It does have that vibe to it. The next wind is the elemental wind of light, the wind of magic. This is haish. The representation of light, purity, enlightenment, stuff like that, known as Maiden's glare and shimmering rays in, areas where it's saturated. It is also known for patience and intelligence, which the wiki stresses is very different from knowledge and facts. It's more like wisdom and truths. So to me, it's more of
Starting point is 01:06:48 this sort of philosophical intelligence, where it feels like it's the difference between a science who will tell you exactly, chemically, physically how a brain works versus a philosopher who will lecture you on the abstract workings of like your inner monologue or something. It's the difference between fact and like wisdom, I guess. They are the light order. Their symbols are serpents, candles, mirrors, pillars. They're known as the truth enlightenment, purity protection. Their study is called the illuminatory thomiturgy and they call themselves the hierophants. Okay. Also, I've really liked these guys. Guess what's reason, Brick?
Starting point is 01:07:34 Is that a, is that a horse-drawn chariot with a solar death ray attached to the top of it? It sure does look like that, doesn't it? That's sick as fuck. That's the hardest shit I've seen all week. Yep, yep. But the hierophants are also naturally one of the harder wizards, mages, schools to corrupt by chaos. Specifically, because they are literally the embodiment of light. They are the opposite of darkness, destruction, and chaos.
Starting point is 01:08:09 It's sort of this physical idea of grace, self-understanding, healing, and just basically the antithesis of what chaos stands for. And, of course, white wizards, boy, do they fucking hate chaos. They hate anything even remotely tied to chaos. It is their life's mission to wipe chaos off the face of the earth. And when it comes to seeing this wind with witch sight, it's one of the more difficult ones to perceive because it's said to be just sort of this like glowing haze.
Starting point is 01:08:43 Like there's nothing super ultra-defining about it. It's just this kind of glowing haze that tends to form around, you know, light sources or places that are well lit, whether it's candle, sunlight. It's pretty on the nose. And this magic, while it is very very, very difficult to master. It's difficult to master because, like, the idea of harnessing light itself, like, it's kind of this really intangible idea of bottling light. It's everywhere, but also it's really hard to sort of bottle up. But because light is more or less everywhere,
Starting point is 01:09:21 this wind of magic basically floats higher and reaches further than any other wind. So if you can learn to control it, this wind is plentiful. Also, possum notes, Haish reached as far as Nehikara itself as the light of Haish settles where it's bright, deserts of course being bright. Heish also finds itself wrapping around certain shapes and geometry. So this is why obelists and pyramids were built in Nehahara so that Heish could be better harnessed. Now, actually using light magic sounds like a massive pain in the ass. Like we said, it's really difficult to master, but from what I've read,
Starting point is 01:10:06 it's basically always a team effort to actually cast a light spell. So because light is kind of everywhere, and it's kind of elusive in that manner, channeling a usable amount of it becomes kind of a problem. So at light color, So at light colleges They need to be constantly doing rituals Have candles have light sources
Starting point is 01:10:31 Always burning Something's always got to be lit up And essentially when you train to use this magic It's always in groups And always being led by a master It should be noted that there are Of course some light spells that could be done By a single mage
Starting point is 01:10:47 Because light spells are apparently Absolutely fucking borked If you try to channel one as a single maize though chances are it's gonna go a little crazy like there are some minor light spells you could do but the big ones you try and do them by yourself oh brother you're gonna get absolutely schlorked i feel like there's a good chance to schlorked i feel like there's a good chance that you do the light spells wrong and then you just blind everyone in the room yeah or you just blow yourself up in like a big brilliant ball of light and it probably looks great also here is our quote for high shh and the light wind. Haish is the illuminating wind. It banishes darkness and clears the mind. It lifts the mists of life's daily distractions that obscure one's thoughts
Starting point is 01:11:35 and enables one to focus on serious matters. Haish is a cleansing wind. It blows away corruption in the mind and its light burns away chaos. No demon can withstand its force. So open yourself to the wind, my friend. Let it blow through your body. Let it flow through your body. pores. Let the wind cleanse you and blow the darkness away. Be illuminate him.
Starting point is 01:12:00 This is so funny to me, because it has like a monk feel to it. It has like a put away your worries and yet and the empire is like death ray. Why not? I wonder how many light mages it took to make that death ray work. I mean, there's a giant carriage. I mean, like, damn. I only see one mage on the back. It could just be a mixture of of the mage plus contraptions. Oh, it could be. It could be that thing is just really amplifying that one light mage to the point where he
Starting point is 01:12:30 doesn't need a big group. Yeah? Anyway, our next wind is shyish. Shyish. And of course, where there is light, there must also be sort of darkness.
Starting point is 01:12:44 Where there's life, there must be death. And the winds of magic are no different. Shyish is the purple wind, the lore of death and spirit, known as ravens picking and deathly paul in areas where it is saturated. The wind of magic embodies a great deal of fear towards the unknown, towards a mortal's own lingering existential dread at knowing their doom is one day inevitable. But it's also sort of like the reverence and respect for the life you currently live and all that you've lived up until this point, even if life is sort of this transient and ever-fading thing.
Starting point is 01:13:28 Naturally, this wind gathers where death has taken place or where death is about to occur, so as you can imagine, this is a pretty big swell when there is a big battle drawing near. Not only because there will, of course, be death on the battlefield, but also because no matter who is fighting, every soldier has to come to terms with the fact that they might be, might die, and this might be the end of their life. Also, really loves hanging around in mortuaries and places where executions are commonplace. Again, pretty obvious. It should be noted that the magistrates of this College of Magic would rather concentrate
Starting point is 01:14:12 on more positive messages than just death and doom and gloom. They would rather focus on the passage of the... time, your memories, and, you know, mortal transition, mortals transitioning through time and how energy flows through the world from start to finish. And it's, you know, life is this beautiful, cyclical thing rather than just the grim death of it all. It's also interesting that the users of this magic don't really fear death. Like, they can kind of see death approaching when someone gets old and they can sort of see the transition as it happens, but they're not afraid of it. And if I could do a weeby reference that I think you might get, but like you know how in Final Fantasy
Starting point is 01:14:59 7 there's like a life stream you go to when you die? I believe so. This, that's kind of what this feels like. It feels like they're like, you know what? It's my time to go. And when I go, it's a good thing because I'm going to the purple wind of magic. And when I go there, my essence is going to be used to aid further magic users. Kind of like how Araf taps into the livestream and stops meteor from, you know, cataclysm.
Starting point is 01:15:29 And there are even wizards strong enough that they can actually communicate with what's left of the soul in the afterlife. They can actually tap into the life stream and maybe talk to someone. And naturally, some would say that this type of magic is akin to Necrow. And while kind of sort of similar, there are some really big differences. When it comes to necromancy, the users usually fear death. They want life to never end. They don't want to transition into the afterlife. I want to live forever.
Starting point is 01:16:02 I want you to bring me back from death. And I never want to die. But with the Amethyst order, they see death as part of the natural transition. Like I said, they don't fear death. They welcome it. It is the natural way of life. It is a welcome ending. It is the natural transition to the ending.
Starting point is 01:16:23 Now, that isn't to say that necromancers and the undead and chaos doesn't tap into the purple wind of magic, but the amethyst order is quite different than just sort of base necromancy. And it is a stagnant and melancholic breeze when you're sort of witch-sighting it. It's a creeping certainty of entropy. is drifting and eerily calm essence of decay and erosion. And this is a direct quote from Possum. It is literally watching from death, homie. I've been muted for a moment because my dog is barking,
Starting point is 01:17:02 but I will unmute and I will not care about the barking dog as I say, fuck you, man. I see. That son of a bitch. That son of a bitch. And like I said, they are the amethyst order. their symbols are the scythe, hourglass, skull, rose, their focus is on death, time, endings, their study is called the cessationary thomiturgy, and they like to be called the brethren.
Starting point is 01:17:30 And as you can imagine, the wind of death is a dangerous one to use, as it quite literally drains the life force of the person it's cast upon, and apparently, if they wanted to, it could even steal someone's soul and leave them as little more, than a husk of their former self. It can also be used to make a soldier no longer fear death so that in a fight, they just go ham. They aren't worried about dying. It's not a worry.
Starting point is 01:17:56 It's not a care in the world. But they can also put great fear and dread into their opponents, sort of creating the opposite effect where they are really scared. They're really nervous. Oh, my God, I might die. Ah! Also, as I said before, there is quite literally a spell called Life's End that just forcibly rips the victim's soul out,
Starting point is 01:18:19 but it must be noted that with a bunch of these spells, like this life's end stuff, the caster needs to be really close. So there is quite a bit of, there's quite a bit of an element of danger for the caster. I do like the post shy said, which is, no, the different soldier of the empire.
Starting point is 01:18:37 The left is a brave Amethyst wizard and the right, an evil-hated necromancer. Yeah, the difference is obvious. right? That's an instrument of chaos over there, and this is our beautiful sanctioned cyker. Yeah, exactly. Also, we do have our quote for shyish. Don't worry, this one isn't too bad, and this one was overheard in the Raven and Portal. So here is your next quote. Shyish is not necromancy. Yes, the two arts look similar. We're both fascinated
Starting point is 01:19:10 with death in the unday, but there the resemblance ends. The necromancer is a Mad man who at heart, both lust for power and fears death. Dying and what lies beyond death terrifies him, and he will do anything to avoid it. We of the Amethyst College do not fear death. We seek to understand it and its implications. Yes, we can speak with the dead, but we don't want to dominate them. Rather, we want to know what they know or destroy them if they're hostile. Now relax and have some tea.
Starting point is 01:19:43 They're so nice. Are they poisoning them? No, probably not. Okay. I actually don't think they're po-like, I imagine shyish guys are actually quite nice. They seem like, you know, aside from the whole, you know, being obsessed with death thing, they seem kind of chill. Although the picture doesn't really make them.
Starting point is 01:20:02 They don't do great justice, no, but I can see why they would be chill. Yeah, right? Like all the quotes and stuff and just the way it sounds like they are, it's like, you know, I'd have a cup of tea with them. I wouldn't worry that it's poison. But we are on to. to our last wind. Last up we have Ulgu, the lore of shadow, the elemental wind of darkness. And as you can imagine from the name, this wind is all about stealth, illusions, unseen plots,
Starting point is 01:20:32 and all things mysterious, known as tricksters, mist, bewildering stew, and muddle murk in areas where it's saturated. They are the gray order. Their symbol is the sword. the cowl, the cloud. They focus on deception, illusion, confusion, darkness. Their study is the cryptoclastic thomiturgy, and their titles are Grey Guardian and Shadow Mancer. And when it comes to seeing this wind with witch sight, it's a thick rolling fog,
Starting point is 01:21:08 the sort of perfect natural phenomenon for one hiding in the shadows. The wizards from the Imperial Grey Order, as you might imagine. It's really hard to remember what they look like. Like, if you see one and one skitters by or something, a shadow man, or a gray guardian or a gray wizard, it's like, oh, man, what did they look like again? I can't seem to remember.
Starting point is 01:21:30 It's really hard to figure out what, or to remember what they look like. Not that you'd want to make an attempt at trailing, a shadow manor or gray wizard, since anyone that trails them, because like, wow, that seemed creepy, that seemed weird. man, I should tail them, chances are you going to end up dead. I mean, it's unsurprising that all the gray wizards look just like Gandalf.
Starting point is 01:21:50 Like, that's just not surprising to the slightest. Not even a little bit, no. Ogu is also the one wind that is most easily moved by the mortal winds of the old world. It actually, literally rolls around within the actual fog and mist of the world. The elements will actually move this wind. It's not like a hyperbolic wind. it is just rolling around with the fog and mist. As we said, their magic is known as shadow manse, or cryptoclastic thomiturgy,
Starting point is 01:22:23 the art of illusions, confusion, and concealment. And while their concealing illusion magic can naturally be a boon on the battlefield, it's pretty clear what they're most often used as spymasters. Yeah, I was thinking that. I was thinking being sneaky bastards. Mm-hmm. Apparently, even inside the empire, not a whole lot is known about them. And even the emperor doesn't really know all the facts surrounding their order and the gray wizards and the shadow mansors and everything.
Starting point is 01:22:58 All that's known is that they will always oppose chaos and they are sworn to stay out of imperial politics so that as spymasters and sneaky guys, they're never able to cause instability or chaos within the empire. that might better suit their needs. That being said, even though they do always oppose chaos, apparently this wind of magic is the easiest to fall to the madness of chaos, which, because it's so easy, when it happens, they punish them harsh. Sometimes execution, sometimes torture, you know, it's the empire. Ha ha ha ha ha.
Starting point is 01:23:39 And for our last wind, we do have our last quote from Patriarch Reinhard Stark speaking to Grey Wizard graduates. Okay. The Grey Wind can be a powerful weapon, but must be handled with care, less the deceiver deceives themselves. Plenty are the tales of the Grey Wind providing a Shadow Mancer enough rope to hang themselves. Of Grey Wizards getting constricted in the web of illusions and lies, that they have spun themselves. Use Oulu-Gu with caution. One small lie may topple a kingdom.
Starting point is 01:24:16 One small deception at the right place in time is often much more effective than a dozen large ones used without thought. And thus, we have done a very basic overview on all of the winds of magic. You know, I gotta be honest, consider me a better believer, now. Consider me different because after looking and listening to all of these and seeing them now,
Starting point is 01:24:46 I got to be honest, I think my favor is the lore of metal. Let's go. Shaman. Hell yeah, brother. Yeah, I don't know. I just, I like the idea of like, yeah, your boots are made of lead. Now you're stuck, and now your armor is so heavy and your helmet is, is rust. and your spear is breaking. That just seems really cool. Granted, the Greywind is kind of neat, but I'm not a very big fan of the Gandalf aesthetic. True, true.
Starting point is 01:25:18 Yeah, the lore of metal is just so, so great. In Total War Warhammer, Searing Doom is literally just like, oh, yeah, this is just projectile metal rain. And it's just like, oh, really, that's fucking sick. Yeah, you know, it turns out hitting some, it's see, we thought that originally the best weapon was a sock with an old metal dreadnought in it. But in reality, what if you rained metal dreadnots on people?
Starting point is 01:25:42 That's where you get real stuff. Yeah, hell, yeah, hell, yeah. Oh, my God, shy. What is that quote? That is very long, but. No, no, there is no but. That is very long. That is just long.
Starting point is 01:25:55 Yeah, no if-ans or buts about it. That's just a big old quote. So, yeah, the winds of magic condensed for your viewing and listening pleasure. I don't know if each of them, if like, I'm sure we'll do episodes on specific wizards that are like really fucking cracked. But this is our basic primer episode on the Wins of Magic. Hope you enjoyed. Heck yeah.
Starting point is 01:26:20 Oh, they go again. Dog loves this. Literally the moment you said thank you very much, they went crazy with it. Gurg. Gurg. Gurg. Gur. Yeah, Miss Mortar is a believer in the Druid magic.
Starting point is 01:26:33 All right. See you later, everyone. Lore of metal. Of metal. Thank you.

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