Analytic Dreamz: Notorious Mass Effect - "CLASH ROYALE - MOBILE SALES & REVIEW ROUND-UP"

Episode Date: September 13, 2026

Linktree: ⁠⁠https://linktr.ee/Analytic⁠⁠Join The Normandy For Ad-Free NME, Additional Bonus Audio And Visual Content For All Things Nme+! Join Here:⁠⁠ ⁠⁠https://ow.ly/msoH50WCu0K⁠⁠... In this Notorious Mass Effect segment Analytic Dreamz examines Clash Royale rage-quit research from 9000 gamers across seven markets. 85.1 percent of rage quitters enjoy gaming more after returning, with Mexico at 90.5 percent. Brazil led participation at 77 percent. Reasons include wanting to perform well and protect streaks. Coverage includes public rage quitting, Gen Z creator influence, Clash Royale gameplay, launch history, revenue, reception and the Viking Season rage emote competition. Analytic Dreamz explains how frustration can serve as a reset in competitive mobile strategy.Support this podcast at — https://redcircle.com/analytic-dreamz-notorious-mass-effect/exclusive-contentPrivacy & Opt-Out: https://redcircle.com/privacy

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Starting point is 00:00:00 Shepard promise me you'll tell them to subscribe for at free content. Ladies and gentlemen, we are now about to get into the mobile game that not only had a notorious mass effect, but also when you look at defining real-time mobile car slash tower rush type of gameplay mechanics, safe to say we're about to dive deep into none other than Clash Royale. As of course over here at notorious mass effect, we get into the gaming and music IPs that notoriously affect the masses. And safe to say, we've covered Clash of Clans a plethora of times. I mean, as far as the first time I ever covered them, it was April 15th, 2025, as far as covering the Clash of Clans' WWE collab. And then we covered them again as far as the Let's Get Crafty Clash of Clans animation in July 31st, 2025. and then we cover the Cosmic Curse Awakens October 2nd, 2025.
Starting point is 00:01:04 So you come to realize, ladies and gentlemen, we've never actually covered the mobile game Clash of Clans. You guys. See, that's the problem. Now, of course, this specific game is Clash Real. So when you look at this in totality, it is a lot of different games with the Clash name, of course.
Starting point is 00:01:24 But the biggest games, you have Clash of Clans, you have Clash Real, you have Brawl stars, and then you have Hayday, as far as all being under the same umbrella, which is Super Cell. And the reason why I say that is because not only I'll be focusing on Clash Real specifically for this segment, but in totality, SuperSel is definitely one of the more profitable mobile gaming companies in the world with the estimated revenue of $3 billion, ladies and gentlemen, and yes, that was with a B.
Starting point is 00:01:56 $3 billion. So if you want to know exactly how big Supercell is, just know if you had the mobile games Clash and Clash Real Brow Stars and Hayday under your umbrella, safe to say, $3 billion is understandable
Starting point is 00:02:13 in the landscape of the gaming industry. Shepard. You know what I'm saying? Just look at the state of gaming. Like, what is going on? So as far as looking at the state of gaming, safe to say, not only is SuperCell one of the biggest mobile gaming companies,
Starting point is 00:02:26 but when you dive deeper into what makes class reals, clash reals so unique. It's because, of course, when you look at the e-sports field, and I know you'd probably say it to yourself, how in the world are people getting paid
Starting point is 00:02:40 from playing clash real? Well, you guys. You guys. That's what I'm here for. You know what I'm saying? Oh, come on, Drusky. This man, so nice, you know what I mean? Drusky, all is coming out to cut.
Starting point is 00:02:54 I appreciate you. Make sure to rate this five stars. So, you know what I'm saying? So wouldn't that be it said? as far as the e-sports field reportedly whenever you win first place you receive
Starting point is 00:03:04 300,000 per team so there's 5 to 6 players so you can end up splitting 50,000 before taxes and organization cuts of course and when you look at qualifiers they pay
Starting point is 00:03:17 3 to 25,000 per team so if you ever want to become a professional gamer just know that there's definitely a bag to be had and Clash of Clans specifically. Because, of course, when you look at Clash Royals, ESports League, and just the overall competitive aspect of it, you can either play it casually or you can play it competitively.
Starting point is 00:03:42 Now, of course, I'm not done pocketwatching. You know what I'm saying? Somebody got to do it. You feel? No, I mean, somebody got to do it. When it comes to being a Hall of Fame pocket watcher, safe to say you're listening and watching right now. Shout to my people over at Analytic Dreams video on Spotify.
Starting point is 00:03:54 So with that being said, when you look at it, Clash Real in the league being publisher-backed, I think, of course, not only does the publisher have the money to put a lot of dollars behind this event, but then you look at SuperSail and the amount of revenue they're making, of course they'll make an Esports league. And when it came to the engagement, as far as the fans engaging with the ESports league, safe to say it's not League of Legends type of e-sports money to be had. But it's pretty respectable, as I just talked about with the team specifically. But overall, the 2025 World Finals set a 698,000 peak viewership record.
Starting point is 00:04:38 For comparison, it was 142,000, 2024, and 362,000 in 2018. So when you look at the 2025 World Finals record being set as far as viewership, you come to realize that a lot more people are getting into the competitive scene for gaming and of course some casuals will say maybe it's taking the passion out of gamers because now they see the dollar amount that comes with covering games playing games and of course when getting into the gaming industry a lot of other people saw how lucrative it was as well as if you don't know when it comes to supercell who's the overall brand of clash of clean games basically tinson i know i know you're probably saying i know that ain't who i think it is yes ladies
Starting point is 00:05:31 and gentlemen tinsent i know that because the reason why i say that is because we dove into tncent several times on this podcast but let's just say it's because the money just never runs out as tinsent came in and reportedly bought an 84% stake of super sale in 2016 for a $8.6 billion. I kid you not. Shepard. You know what I'm saying? Just look at the state of gaming.
Starting point is 00:06:02 Like, what is going on? You look at acquisitions as far as EA specifically and how much was paid from, I forget specifically, I think I had it on here at some point. Let me see, EA. I typed in EA and all type of stuff popped up. But I covered EA before as far as people, I think, was it Saudi? I think it was Saudi. It was Saudi something.
Starting point is 00:06:27 Oh, yeah, here we go. Okay, so, yeah, EA, I covered this October 8, 2025. So EA sold for $55 billion to Jared Kushner and Saudi investors. So when I say that the landscape of gaming is becoming more respected from a lot of people who may not have the best intentions. I'm not saying that the Saudi investors and Tencent doesn't have the best investors, doesn't have the best intentions for gamers. I'm just saying it's very interesting how all these dollars started to come into the gaming industry
Starting point is 00:06:58 and then companies that never even look gaming's way are starting to try to buy or have majority stake in some of these huge conglomerates in the gaming ecosystem. So that is another pocket watcher, fun fact I wanted to give you because of course with Tinson buying 84% stake in 2016 for $8.6 billion, it kind of lets you over, it lets you know it gives you a glimpse. on how profitable these mobile games that Super Cell has, whether it's Clash of Clans, whether it's Clash Real, whether it's Brawl Stars and Hayday. Now, I say those names specifically because when Super Cell was first rising in the gaming industry, of course you had a lot of games at the start that they was competing with,
Starting point is 00:07:43 but Hayday and Clashy Clans in 2012, it basically hit the ground running. I mean, $1 million a day very quickly for both games. And then SoftBank invested in 2013 And then a 10-cent deal Follow Clash of Clans dominance And then Royale's 2016 launch Which we're getting into for this specific segment
Starting point is 00:08:03 And then of course you come to realize that SuperCell just cannot miss In the mobile gaming community So of course, after all that You're probably wondering to yourself What is Clash Real about dreams? Well, I have no idea. Shepard.
Starting point is 00:08:23 No, I'm just joking. So anyways, when it comes to Clash Real it is a free-to-play mobile competitive strategy game combining the elements of collectible card games, real-time strategy, tower defense, and mobile-style moba-style combat. As far as it being developed and published by Supercell once again, and you come to realize that Clash Royale came out January 2016. The Android soft launch happened in February 2016, and then, of course, the global launch happened March 2nd, 2016.
Starting point is 00:08:55 game has been operating now for 10 plus years. If you wanted to play Class Real, you could play it on iOS, Android, Windows, PC, through Google Play Games, and it launched in October, 2023, of course. And of course, there's no native PS5, Xbox, and Nintendo Switch versions that have been announced. But there may be ways, all right. I ain't going to say it. But anyways, when it comes to these mobile games specifically, especially when you look how the gameplay works if you're confused on the gameplay loop and why it's so infectious
Starting point is 00:09:33 basically clash rea has a 1v1 or 2 v2 as far as lasting approximately three minutes plus possible overtime so that's what the matches consist of each player has three towers two princess towers plus one king tower an eight card deck four cars visible in hand at time elixir that regenerates dramatically. And of course, I don't want to nerd out on the people who don't even know about Clashiclan, so I want to keep it in a broader sense. But this is specifically for the people who enjoy Class Real and know about the gameplay mechanics. As the elixir, you can have maximum of 10 in the normal storage. Then you have regeneration that is approximately one elixir every 2.8 seconds. You have regeneration doubles during the final minute. And they could triple during the late overtime. Now, of course, getting back into the broader. description of Clash Real for the people with 9 to 5s who, you know, don't have all the time in the world. They probably want to know just how long
Starting point is 00:10:35 is this game. It's as long as you want to make it. You know what I'm saying? Now I'm being so serious. You know, when it comes to this game, you could put maybe 10 to 20 hours or you could put several hundred hours into this game.
Starting point is 00:10:48 Literally, when it comes to progression, it's not like always an infinite loop to keep you on the game. But basically, the progression is 10 to several hundred of hours depending on your goals. So as far as building a strong competitive deck as a free-to-play player
Starting point is 00:11:07 with no micro-transactions whatsoever. It'll probably take you around 12 to 18 plus months of consistent play. And you probably say to yourself, now I know... I know that ain't who I think it is. Not going to lie to you. I did say without micro-transactions
Starting point is 00:11:21 because somebody's going to be well actually out there and say, oh, it doesn't take that much time to build a strong, competitive deck. Ladies and gentlemen, if you don't want to pay any money, if you just want to play this as a free-to-play connoisseur, it would probably take you 12 to 18 plus months to have an actual competitive deck in Class Real. But you can fully maximize the collection in multiple years. I kid you not. As there's new cards and systems that continue to arrive in Class Real, and that's the
Starting point is 00:11:52 main thing that a lot of people enjoy about the gameplay loop, how it keeps changing Of course, you have to keep up with the meta, but that's with every live service game. And, of course, the gameplay loop is immaculent to the point where people keep coming back. So hopefully, along with the video, with shout out to this, let me see, this content created right here. I really liked his breakdown on Clash Real. So shout to The Brain Dead. You know, I got to like the video. You know, I got to practice while I preach, you know what I'm saying?
Starting point is 00:12:18 But basically, this video is immaculate as far as you want to see a breakdown on, like, how to get a head-starting Class Real. It's called the 13 Class Real. things you're doing wrong. I really liked this video from Brain Dead. It was a it was pretty solid. So that's what I wanted to use in the background just to show you not only the gameplay loop, but how to progress in it faster than um faster than normal. Uh, you know, because, you know, a lot of people like to, you know, just try to respect their time or respect your time. So I just wanted you to know that. So when looking at the commercial aspect of Clash Reailles specifically, not Supercell, but Clash Real
Starting point is 00:12:53 Realt receives his revenue and micro-transactions as far as generating all type of revenue from people purchasing, whether it's packs to become a more competitive deck, whether it's in general wanting to become an e-sports
Starting point is 00:13:10 player in a Clash of Royale leave, Class Real specifically has made $4.9 billion in his lifetime as far as players spending. And when you come to the lifetime downloads is estimated to be around
Starting point is 00:13:27 600 to 700 plus million lifetime downloads and of course last but definitely not least, Clash Realts specifically, not the other Super SEL games, only Clash Realts specifically. When you look at that game, it approximately made $647
Starting point is 00:13:44 million in revenue during 2025. So safe to say that Clash Real is definitely one of the more popular games, one of the more popular mobile games ever made. And of course, over here, notorious mass effect, we get into the gaming and music copies that notoriously affect the masses.
Starting point is 00:14:04 So you just know at some point, of course, me emphasizing that was going to put more respect on a mobile game community, you knew that we had to dive into Clash Real at some point. So that being said, ladies and gentlemen, let's switch gears and get into the masses reviews of Class Real. As a lot of people came out and gave it raving reviews out the gate. Pocket tactics gave it an 80 out of 100 saying, quote, buy card packs with your gold or real money is made plenty of profit for Blizzard
Starting point is 00:14:31 but SuperSell weren't satisfied with that instead they chose the greedy path hold on now hey he gave it 80 out of 100 they don't sound too positive to me they chose the greedy path with Clash Real and made what could have been a truly great game
Starting point is 00:14:48 into merely a very good one well you know to be fair it may sound negative but at the end he kind of cleaned it up you know what I'm saying and then of course you have Pocket gamer in the UK
Starting point is 00:15:05 they gave it a 90 out of 100 saying quote a mobile game that thinks outside the box and does it brilliantly and then also went on to say expect to be hearing about clash real clones in the not too distant future once again there's a reason why I started off this
Starting point is 00:15:21 segment talking about how this game it just clash games in general is very innovative and defining the popular gameplay loop for real-time mobile cars slash tower rush gameplay mechanics.
Starting point is 00:15:37 When it comes to the Clash of Clans, when it comes to Clash Real, they're very influential to a lot of mobile games out here. So if you wonder how they're bringing in billions of dollars, how people are trying to get 80% at stake for $8, yeah, for also $8 billion, you come to realize that
Starting point is 00:15:54 this is the main reason that when you're innovative and a lot of people copy you. I think connoisseurs or consumers are aware of enough to know where the original came from. And usually that sets you up for longevity, especially in the game because you don't have to be the most unique. But if you do something first and then people obviously start to do what you did earlier than them, if they start to copy you explicitly, right?
Starting point is 00:16:21 I think people see that. And they come to realize that not only is Clash of Clans and Classics. Real innovative in the tower defense genre, but of course the car genre as far as the competitive scene with that. Not only are they innovative with that, but definitely showcase how profitable it can be. So anyways, that was just a little bit of side tangent as far as my personal input. Let's get back to the Masters Review. So Game Informer gave it at 80 out of 100 saying, quote, if you can handle popping in
Starting point is 00:16:52 and out just a few times a day to crack your chest. some crowns and summon some archers you're in for a great time and then last but definitely not least um i didn't want to end out for one more last but definitely not least a pc mag gave it a four out of five saying quote class real sounds like yet another by the numbers wallet draining iPhone game oh hold up now you guys what in the world see that's the power you know how somebody give you an eight out of ten and be so negative i've never heard a more negative eight to nine at a 10 type of views in this segment this is actually blowing me away when the actual so pc mag once again gave it a four out of five saying quote clash re-out sounds like yet another by the numbers
Starting point is 00:17:38 wallet draining iphone game but its unique blend okay here come to love its unique blend of strategy gaming ideas is legitimately satisfying i know that's right you know what i'm saying i don't know if they hate and obviously this segment is the sponsor so you know you feel how you want I'm just giving you the information lane You do of that as you will But when it comes to the reviews They're giving the eight, nines out of tens And so I'm like, you know what?
Starting point is 00:18:02 I just don't like this mechanic right here You know what I'm saying? They start off the eight, nine out of ten reviews For class reality and to themselves I just don't like it, man You know what I'm saying? I just don't like that shit, man So that's why I was throwing off
Starting point is 00:18:14 Because usually when I see your eight, nine out of ten I'm thinking it's just gonna be like a lot of praises With minor critiques They started off the gate with you know Oh, Solish wallet drain And I'm like, hold off now Ain't you the same, I know I know
Starting point is 00:18:25 Anyways. So with all jokes aside, Clash Real is a phenomenal game. Super Cell will continue to be a notorious mass effector in the gaming industry. And I'm glad I was able to get around to covering such a mass affecting game like Clash Real. Because, of course, they deservedly needed their spotlight in a notorious mass effect, especially if I say that we covered the gaming and music our piece that notoriously affecting masses. So with that means, click my link to share my bio to follow me on my social medias. And of course, if you're on Spotify, comment down below, what is your favorite mobile game of all time? And of course, if you're a Clash Real or a Clash or Clans player, what is your favorite aspect about the game and why?

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