Analytic Dreamz: Notorious Mass Effect - "DREAMCON 2026 - YASUKE: A LOST DESCENDANT CREATOR TALKS ABOUT THE CREATION PROCESS WITH ANALYTIC DREAMZ"

Episode Date: July 19, 2026

Video Version: https://open.spotify.com/episode/4nFJph01qhy1aHuZQrPRLN?si=SXLG__V9R2qXgvOD_G5QpwLinktree: ⁠⁠https://linktr.ee/Analytic⁠⁠Join The Normandy For Ad-Free NME, Additional Bonus Audi...o And Visual Content For All Things Nme+! Join Here:⁠⁠ ⁠⁠https://ow.ly/msoH50WCu0K⁠⁠Join Analytic Dreamz in this powerful segment of Notorious Mass Effect as he sits down with the creator of YASUKE: A Lost Descendant at DreamCon 2026. In this exclusive interview, Analytic Dreamz dives deep into the vision behind the game, exploring its cultural significance, development journey, and bold reimagining of the legendary African samurai’s legacy. Dash. Slash. Glide. Discover your legacy as the heir to a legendary African samurai in this high-velocity 3D action game, featuring futuristic swordplay, kinetic parkour, and anime-inspired action. From gameplay mechanics to representation in gaming, this conversation uncovers how YASUKE: A Lost Descendant blends history, heritage, and next-level combat into an unforgettable experience.Tune in for authentic insights, creator perspectives, and the story behind one of the most anticipated action titles. Analytic Dreamz delivers unfiltered conversations on culture, gaming, and creativity. Subscribe now and never miss a segment. Privacy & Opt-Out: https://redcircle.com/privacy

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Starting point is 00:00:00 As we walk over, we're going to go over to the indie gaming center. Another thing I was wanting to talk about is how my cousin, he may be a Naruto Larker. Now, you know, you didn't hear that for me. Just know that there was a girl in the Naruto outfit. I asked him who she was cosplaying as, and he had no clue. Now you see you guys, but that's a problem. Anyways, that being sad, as you can see, we see the indie gaming center. And I'm not a lot.
Starting point is 00:00:26 The setup is... Don't be with him, boy, y'all. I know what that was. Oh, yeah, also, you can hear my cousin. So we both got mics on. He's not one of them cameraman that can't talk. You know what I'm saying? I don't really be doing that.
Starting point is 00:00:39 You know what I mean? My cameraman's not in prison, I swear. So, and also, I'm going to be working the camera at some points, too. So it's not like he's just doing it the whole time. But just wanted to get the intro and have y'all look at a couple things. As far as the certain games that people are playing right now, I don't know what that game is. Oh, no, because it's an indie game.
Starting point is 00:01:05 Oh, okay. Yeah, try to get like both of them right now. Let's see. So as you can see right now, they are playing two very distinct indie games, and I don't know what they are, but, um, take the same. This whole section is highlighting a lot of indie creators out there, which, especially in the game, fear right now that's what we need so I see what else kind of like I like that
Starting point is 00:01:42 gameplay loop it's pretty solid you see right quick you boy dream about to take over right quick kind of like this gameplay look right here it reminds me of uh I think that's that disco game I'm not gonna say Guardians of the Galaxy but especially the thing in the bottom left the way he's using the abilities while he's fighting the enemies it kind of reminds me of guardians but it's more of uh you know what's that's not There's no team aspect. You guys enjoy what your team? Yeah, so are you doing?
Starting point is 00:02:16 Career event? Yeah. Oh, okay. So what was the inspiration behind this indie game? Okay, so it all started with the fact of Yashkei the historical samurai, right? Yaskin the story of the same. And it was in a situation at first the game was actually based purely on Yaz K. And I was like, I like the future, let's make it his descendant instead.
Starting point is 00:02:41 So this is great. In terms of, like, game play and stuff, one of my favorite games in all time is the Soros Rock. Okay. Oh, look. Let me get your stuff like that. Oh, yeah. Oh, yeah.
Starting point is 00:02:52 You want to hold this while you talk? Yeah, yeah. One of my favorite games is Soros Rock, um, from CyberConnect 2. So it's literally like, I want to make an anime story game like that, right? So it's kind of picking different inspirations of different games that I really love. And it's how can we do something unique and new while still feeling nostalgic? Yeah. So the games that we've inspired from,
Starting point is 00:03:13 fat wise, devil may cry, ninja guiding, near automata, a bit of fighting games in there as well, like Guilty Gear and such. But then you take the movement of things like Sunset Overdrive, the Mirrors Edge, Spider-Man, and put that all into a pot, mix it around, and the birth of Yaske came to be. Yeah, and I really enjoyed the gameplay loop, because while I was walking around, everyone stood out because, of course, when it comes to games nowadays, you know, gaming development budgets are just blowing up as far as through the moon. So I feel like these type of graphic, like, are directions, I think it's really the future, honestly, to have a great-looking game, but also budget-friendly.
Starting point is 00:03:49 Because when you look at a game, I don't compare this to, like, aesthetically, it's like, it's more comic-booky. But you remember the Spider-Man game where you played at Spider-Man and Venom? Like, Wolverine was in it? Yes. Was it a web of shadows? It wasn't Web of Shadow. It was, because it was like a comic book style of game.
Starting point is 00:04:06 I think it was, like, unlimited or something like. I think it was Ultimate Spider-Man. Ultimate Spider-Man. That's the one, yeah, yeah, yeah. Basically, when you have certain art direction, I think it helps out not only for the budget, of course, but also when it comes to the gameplay loop, people just fall into the world more because, I mean, everybody loves animated shows. Exactly. And now you have it in a whole video game.
Starting point is 00:04:23 Exactly. So, but was there anything else you just wanted to say to the people as far as where they can find you? Yeah, so you can find us on at Tiyoske, the game, on Twitter, Blue Sky, YouTube. Right now, we have postcards and stuff here. So, yep, we actually have the QR code on the back. So for those who are watching the video, you scan that QR code, you'll be able to get the demo right now on Steam. Yeah, just make some noise about the game, man. The game industry right now is in a very rough place.
Starting point is 00:04:51 So for us, we are trying to get our funding still so we can finish the game. It's actually a narrative story game. This build is just like a sandbox mechanic sort of thing. But yeah, making noise about the game, talking about the game, playing it. That's all the things the publishers want to see, man. What's the name one more time? Yaske, a lost descendant. Okay.
Starting point is 00:05:08 Yeah, this is. Yeah, make sure y'all will support that. Remember as far as the indie section, you know, it's definitely one. My cousin has the camera right now. You know, we're bearing with them. But for the most part, we're definitely going to have them check that out. Of course, we got the QR code down to show them. Yes, sir.
Starting point is 00:05:22 I appreciate your time. Hey, of course, man. Oh, okay. Thank you so much. Thank you so much, man. I'll give you a camera back. I'll pull the Kassanat, man. No talking.
Starting point is 00:05:32 No. No. All right, so as you can tell. You found me in your, one second. Let me just take me just too close. Can they see it? Yeah. You don't have to zoom in.
Starting point is 00:05:47 They got it? They see. And this is the game. Yoske, a list, a lost descendant. Y'all know I can't read, so I'm let you see it for yourself. Once again, when it comes to supporting indie developers, you already know with the state of gaming as of right now. Supporting any developers is more important than ever, especially with,
Starting point is 00:06:06 We're not even gonna talk about it, but the amount of layoffs that's been happening, let's just play like that. So would that be served? Now let's continue to the rest of the game in your position. What are you gonna say about that there? Darren? Your mic is on. Crazy, yeah. Nice little game play, you know, took some time in developing into that.
Starting point is 00:06:25 Now, we showed them to be alright. Did we make a lap around here or no? No, I think because we went there, right? No, we walked through there? No, because we didn't see this. No, we didn't see them, no. Yeah. So basically, we're gonna, we're gonna, we went to do this.
Starting point is 00:06:36 going to walk around this one more time. At Cox, your internet and mobile price won't change for five years. That's five New Year's celebrations. Five Valentine's days. Five Fourth of Julys. Five Halloween. Five Thanksgiving.
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