Analytic Dreamz: Notorious Mass Effect - "LIMBUS COMPANY: SALES & REVIEW ROUND-UP"
Episode Date: September 28, 2025Linktree: https://linktr.ee/AnalyticJoin The Normandy For Additional Bonus Audio And Visual Content For All Things Nme+! Join Here: https://ow.ly/msoH50WCu0KJoin Analytic Dreamz on Notorio...us Mass Effect for an in-depth Limbus Company breakdown in this segment. Explore Project Moon’s indie gacha RPG, blending turn-based combat, roguelite deck-building, and deep lore. With ~$4M revenue and 69K+ Steam peak players, it’s a niche hit despite a steep learning curve and mobile optimization issues. Analytic Dreamz unpacks its complex gameplay, rich storytelling, and community feedback, highlighting what makes this free-to-play title stand out. Tune in for stats, insights, and why Limbus Company captivates Project Moon fans.Privacy & Opt-Out: https://redcircle.com/privacy
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Now before we get into Limbis Company, I do want to start off by taking you down some historical facts for a second, right?
As I was pondering and I was wanting to give it to the masses as far as the origin of gotcha games, because of course the game we're about to get into notoriously uses this mechanic.
Now, of course, this traces all the way back to the early 2010s when I was just a wee little lab.
in Japan right and the term gotcha derives from gotcha pawn or goshapahn which is which were which was a
japanese vending machine that dispensed random capsule toys now you have to stick with me because
of course we're about to get into let miss company but i have to give you the origin of gotcha games
first now anyways the name gotcha imitates the sound of the hand cranking action what i don't know
You guys.
See, that's the problem.
Followed by the dropping of the capsule.
Gotcha games adopt this mechanic digitally by offering players random in-game items or characters obtained by spending in-game currency or real money,
aka the worst, the biggest villain in the video game universe.
Anyways, similar to buying a capsule for a gotcha palm machine.
This mechanic creates a thrilling experience based on chance and collectibility.
Shepard, just look at the state of gaming.
Like, what is going on?
Now, before we dive into Olympus Company, I will say that the first digital gotcha game in history,
as far as video game history, is reported to be a dragon collection.
So do have that information which you will.
Anyways, if you don't know what Olympus Company is, just know it's a complex term-based
system and is heavy on manual input as far as relying on character collection via gotcha plus
card slash deck systems and it has a roguelight layer which is a procedural dungeon runs to influence
strategy now of course you can auto battle which is very common in this specific gaming community
but it's ineffective for the more serious challenges now if that's up your
Allie just know that this game is specifically developed by Project Moon and another reason why we're covering this is interestingly enough this game usually averages 10 to 20,000 concurrent players but as of late it's been surging through the charts especially on Steam to the point where it had an all-time peak just 12 hours ago which was a hundred and twenty four thousand players now I know where
is this the case?
Well, I'm glad you asked.
Shepard, just look at the state of gaming.
Like, what is going on?
So what's going on is essentially the reason why the player count and the concurrent player has,
a player count has rose.
It stems from an update from a major crossover event with Ark Nights,
and it introduced the collab exclusive EGO gear, new units, target extractions,
and story content blending both games dystopian worlds.
So of course, when it comes to that,
a lot of people have excitement for not only Arknights,
but also for Limbus Company,
so that really explains why the concurrent player count
is spiking like it is.
Because to have an all-time new high
of 124,000 people playing your game,
Project Moon, pun intended,
has to be over the moon,
as when you look at it as far as the trending numbers for the specific game they usually have 10 to 20
000 people playing their game so safe to say that the marketing strategy in a crossover effort the
cross-collab effort with ark nights ended up working out so anyways the main thing i was going to get
into is that this aside from being an RPG you also know well i mean essentially RPGs have
side missions and things in nature as far as having lore dense and many callbacks to other project
moon titles as project moon has been around for quite some time and not only have they been around
for quite some time but this specific game limbus company has a large roster of characters each
tied to lore heavy arcs so some could say this may be the one piece of the video game universe
Shepard. All right, my fault. So anyways, when it comes to sales and performance, the total revenue is 4 million combined PC and mobile.
And then the mobile revenue peak specifically, just talking about the mobile side of things, is $2 million in the launch months.
And the weekly mobile revenue as of the quarter to 2025 reports is $209,000.
And that's a lot of money. And then the steam peak concurrent.
is 69,000 plus players, but that was early 2025.
Like I said, it started to temper off and basically lower the concurrent to like 10 to 20,000.
So I'm not going to say people weren't playing the game anymore.
It just wasn't as strong as early 2025.
And safe to say nine months until 2025, especially with the crossover efforts with Arknites,
they have definitely made a resurgence, especially on Steam.
So now getting into the review side of things,
a lot of people are praising this game to the point where I had to pull up
and give the actual review roundups for the specific game
because that's what we do over here, the sales and review roundup.
So as far as IGM, they essentially had a lot of different scores,
but one of the highest scores was pretty interesting.
It gave it a 10 out of 10, praising the story,
gameplay depth, and a youth.
unique mechanics and of course they highlighted it as one of the more peak gotcha game experiences
that you could have now of course google play store gave it a 4.8 out of five from nearly 50,000
reviews applauding for gameplay world building with minor complaints about tutorial and updates and then
you have steam they gave a general impression from the players who played the game and
it's maintained a strong popularity and of course with the concurrent player account what we already
talked about they basically it's well steam like we just went over the specific numbers is a great
community has great engagement and of course overall it's very positive as far as reception now
getting in a metacritic it gave limbus company at 85% overall as far as positive user scores
and is very favorable amongst all players who's played this game.
So it's safe to say, as far as the masses,
they're really liking this gotcha game.
And if they're saying it's a peak gotcha game experience,
when a bunch, several gotcha games exist in the landscape of video game land,
this game definitely stands out amongst the rest,
as far as the gotcha type of game.
So now, Limba's company made by a South Korea,
indie studio seemingly has yet another win because of the cross-collaborative efforts with
Ark Nights beginning back into the review round-ups.
Many review and screen rent basically noted the game's uniqueness and narrative depth as major
positive with some mentioning its niche appeal and challenging level designs.
So that's the main thing I wanted to get into about Limba's company.
I definitely wanted to cover this game because I was just.
wondering you know as far as somebody who calls himself analytic dreams analytically i was wondering
how in the world did it rise so much as far as in one particular month and then you come to realize
not only are people huge fans of ark knights but of course the fans of limb this company that may have
tempered off um after its early successful analytics as far as early 2025 mid-20205 a lot of people's
leaving the game to play other games but seemingly they're back because of it is arknight's
collaborative effort but of course we would have to see if it actually sticks as far as the
hundred twenty four thousand all time peak for concurrent player count that they just that they just
said as far as a bar for themselves 12 hours ago so a recent development but ultimately this game
is making project moon very happy so when it comes to limbus company click my link to
my bio let me know on one of my social medias what do you think
about gotcha games in general do you believe gotcha games should exist even with the micro transaction
and of course will you be given if you're a gotcha game player would you be given limbic
company a try
