Analytic Dreamz: Notorious Mass Effect - "MONSTER HUNTER: WILDS IS THE FASTEST-SELLING GAME IN CAPCOM HISTORY"
Episode Date: April 7, 2025Linktree: https://linktr.ee/Analytic In this segment of Notorious Mass Effect, Analytic Dreamz dives into 'Monster Hunter Wilds,' Capcom’s fastest-selling title, launched February 28, ...2025. With 8 million copies sold in three days and a peak of 1.38 million concurrent Steam players, it outshines Baldur’s Gate 3’s retention. Explore gameplay innovations like Focus Mode, Seikret mounts, and dynamic environments. Analytic Dreamz breaks down its record-breaking sales, endgame depth, and technical hurdles, alongside community debates on difficulty and DLC. Get insights on Capcom’s roadmap and future updates!Privacy & Opt-Out: https://redcircle.com/privacy
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It looks like Capcom is going to be capping off 2025 with a monumental W because Monster
Hunter Wilds is one of the more successful games of 2025 and of course only three months
in.
So that being said, it made history selling 8 million copies in just three days marking Capcom's
fastest selling title.
And of course, it achieved the fifth highest peak concurrent players.
on Steam and became Capcom's highest ever.
So when it comes to affecting the masses,
seems like Capcom has found themselves a ginormous W,
especially with Monster Hunter.
So when it comes to Pokemon and the whole mantra being got to catch them all,
I feel like Monster Hunter Wilds is got to kill them all.
Because as far as all these different monsters that I've been watching throughout the game,
as far as different reviews and players,
playing a game and just watching how different animals react you are indeed the predator
throughout this entire game and of course you know hence the name monster hunter right but as far as
watching the actual mechanics and how it doesn't have a health bar and really you have to pay attention
to the animals in the environment and how they move while you're fighting them to know where their
entire health bar is i think is a nice attention to detail especially for a long time monster hunter fans now
With that being said, of course we get to the continuous issue we have with Capcom, which of course is the PC optimization.
I don't know what it is about the PC version, but of course everybody in the mama came out to the point where Steam's review initially fell below 50% positive.
But it has since then recovered to 62%.
But that's just to let you know how people out the gate was looking at the overall optimization of the game and how it's breaking down on them.
and then of course they realized hold up i'll pay money for this game so not only did they pay money
for a game but now it's breaking down on pc so of course they let a lot they left a lot of
negative reviews which is why it was at 50% initially but now it's recovered to 62% now why do
i bring up pc it's simply for the fact that monster hunter wilds is currently most popular on
pc so you would think when the game initially came out everybody's just discrediting the
PC optimization saying the PC version is trash and runs like garbage.
You would think people go to PlayStation and Xbox.
Well, you're sorely mistaken because of course they wanted the graphics at the highest
possible or maybe the frame rate at the highest possible, uh, possible frame.
I don't understand why people kept going to PC when the PC version was unoptimized.
Anyways, but that means said, um, Monster Hunter Wiles is the fourth most play game on PC with
224,000 people currently playing the game and a 24 hour peak of 308,000 now of course that's not it as when you go to
Xbox it's still doing phenomenal on Xbox as is the eighth most played game currently on Xbox but
interestingly enough when I go to PlayStation Monster Hunter Wilds is nowhere to be found I guess
when they wanted that Horizon cameo or DLC Capcom must say no it made PlayStation upset I can't
understand why the game is not as popular on PlayStation like it is on Xbox and PC, but that is why I cover all platforms, right?
So with that being said, this game, I don't even know why I have to clarify this, but this game is not on Nintendo Switch.
So in case you're not looking at the game right now, analytic dreams video on Spotify to see the video along with the audio.
Let's just say Nintendo's hardware was not up to part, right?
And even regarding the Switch 2, there was no official announcement.
And basically it was like when I confirming it or unconfirming,
uh,
monster hunter wilds on Nintendo Switch 2.
All I'm gonna say is when the people at Capcom come out and basically let you know
that the Nintendo Switch is not up to par, which is why it would not be released on that platform.
And our game is designed to leverage cutting edge technology.
Safe to assume when a Nintendo Switch comes out, this game would not be a part of its
Rolodex of games.
So anyways, that being said,
If you don't know about Monster Hunter Wilds, one of the biggest intriguing factors about it is, of course, the plethora of monsters throughout the game.
And with that being said, as far as your play style, you have 14 weapon types, not weapons, 14 weapon types with new mechanics like focus mode for targeting weak points.
And this game introduces Secret.
I think that's how you say?
I have no idea.
We've got to use Jarvis for that one.
Okay, that's not it.
It's not reading off what.
I just highlight it.
Hold on, maybe we'll do it this time.
Okay, it still didn't do it.
Don't you love when I do this live?
All right, let's try this one more time.
Introduces Cycrette.
Cycret.
All right, there you go.
I still feel like it pronounced it wrong.
But anyways, so with that being said, there's also, well, as far as the psychrit,
the thing that I'm mispronouncing, it's a bird-like mount for faster travel
and mid-hunt weapon swapping.
So with that being said, you have to understand that this is,
the notable addition to the game.
And also other things that highlight the game and as far as it's intriguing factor to a lot of
people is it has a lot of dynamic weather elements.
Now, of course, I'm currently playing Assassin Creek Shaddle, Shamedless Plug,
following me on analytic dreams with a Z on Twitch or Kick or any of my YouTube or
Twitter platforms, which I go live on to watch me play these games.
But as far as Assassin Creek Shadows, you have to realize that dynamic weather when done right,
really makes a game 10 times better when it comes to the gameplay loop because now you're not looking
at the same thing time and time again there's you never know what see well you know the season's going
order but as far as what mission you're going to approach at what time in the season it gives it more
of a unpredictable factor because one time i went to a phenomenal view uh perch point and
assassin creed shadows but guess what it was under it was thundering so i couldn't see any of it so
it's stuff like that where everybody's play through is going to be a little different because, you know, you could go to a place while the season is in the snow and you can go to another place while it's like thunder and everywhere.
You know what I mean?
Like, or no, you can go to a place where it's all snow and then another place could go to that same place and it's sunshine and rainbows, right?
So I don't know if it's how, I don't know if that's how it is in Monster Hunter Wilds, but as far as Assassin Creek shadows, that's how it plays out.
So whenever I hear dynamic weather and seasonal shifts affecting monster behavior,
I'm thinking it adds to the unpredictability factor that a lot of gamers love.
Also, the endgame and replayability.
Replyability, as you can already tell, having 14 weapon types,
Capcom was really emphasizing the ability to replay and have a whole new experience,
a fresh like start with all these different weapon types.
As when it comes to endgame and replayability,
It has a lot of gear crafting and weapon experimentation to keep players engaged.
So if you think you're going to stick with a weapon the whole time and not want to try out any other other weapon types,
they make it more appealing to start from a new weapon type because you're technically not starting from ground zero
because the way it works is basically you can use your XP garnered and reset that and put it all into another weapon type and start to learn that weapon.
So that's another factor that adds into the replayability of the game.
Another thing that I wanted to talk about was a lot of people was criticizing the paid cosmetics expansion.
I think when it comes to paid DOC, it is very egregious in a $70 game.
Now, on the other hand, AAA games take a lot of money to put together.
I'm not trying to be a shield for the corporation.
I'm just playing devil's advocate.
Obviously, the side I lean more towards.
is no paid DOC.
But you just have to put in perspective for why they have paid DOC just in case somebody is
out there like, oh, they must be doing it for no reason.
Like, there's a reason.
It's not justifiable, but it's not like they're just out here wanting to see the,
the world burn type logic in adding paid DLC.
There's a reason behind the madness, even though we don't agree with it.
I still don't agree with it.
I think if you charge $70, everything in the game should be either able to be
earn or yeah that's it you should be able to earn it everything that's paid deal so you should be able to
earn in the game if somebody is putting a lot of hours into it anyways with that being said because i feel
like people act like oh if you able to play 60 to 80 hours my game you should be able to pay
10 to 15 dollars more for a cosmetic like how about you look at it from the marketing perspective
i'm adding hours concurrent hours to your game that you're probably going to take all that data
and go to PlayStation, go to Xbox, and be like, hey, look at all these hours that our players
are put into the game.
Don't you want to buy into that for our next installment of the franchise?
Like, people act like, we don't know how business works when it comes to marketing and
promotion.
They just act like, oh, we're doing y'all a favor giving you 60 to 80 hours in a game
for only $70.
Like, actually, actually, as we've seen, a lot of the most popular games was successful
with the whole free-to-play approach, right?
And using Fortnite wouldn't be the greatest example because that's an outlier.
But honestly, when it comes to gaming, if you put quality over monetization,
I think a lot of gamers will recognize that and support the game more because of that, right?
Prime example, Suicide Squad, a very phenomenal idea.
Introduce the Justice League without letting you play the Justice League.
How did that end up flopping?
Oh, at the last minute, they approached WB.
approach who made the arkham games i i'm blanking on who made the ark ark ark arkham game developer um see
oh rock steady okay so wb approached rock steady and it was like hey i know you got a fire idea i know you're
running through a phenomenal story and you got your writers in the writer room going crazy right now putting
up 81 points like the kobe brian himself let's make this a live service and guess what we ain't
we ain't heard a good review of suicide squad since all these live service managers out here
trying to change good stories into live service games,
and they realize, or they wonder why their games are flopping.
Guess what?
You chose monetization over quality, and that is the result you get.
So anyways, I just want to go on that whole tangent
because, you know, the pay DOC is a big deal over at the Monster Hunter Wilds community.
And they're basically talking about it in a way that it makes players, like,
want better optimization.
Like, if you're going to be charging this much,
at least make the game work on the game.
Like, the $70 that we pay for,
we pay for this game the package that we the product that we got is still broken so why are you charging
this for additional content when the initial content you gave us isn't even optimized so like i said
this is a solid game uh hopefully you can tell throughout this entire review that it's a solid game
it's not a bad game just wanted to point out those discrepancies in the community right because
when it comes to reviews it's glowing reviews all across the board really um highly acclaimed
from a lot of different conglomerates such as game spot gave
this an 8 out of 10 IGN gave this an 8 out of 10 games radar gave this an 8 out of 10
but then we do have some 9 out of 10s and some 10 out of 10 as VGC gave it a 10 out of 10
press start gave it a 10 out of 10 so a lot of these gaming conglomerates seemingly love the game
a lot of people who are putting hours into this game are seemingly loving it is it a game
of the year contender i know that's probably something that people are wondering i do believe
that it has a strong consideration for being a nomination, but I would say split fiction is for sure
a nomination for a game of the year, right? So that's one out of the way. And then you never know
what Nintendo's going to come out with. I feel like they always have some sort of Mario or Zelda game.
They end up being a nominee for a game of the year. And let's see how many, I don't know how many
slots there are for game of the year. How many slots for a game of year at the Game Award?
Because these are like at this point, especially the way the engagement is, this is a huge deal to win this high, to win the top award at the Game Award show because of how much credibility the fans have put into it.
It's now become the Grammy for game.
So that's why it's such a big deal.
So we have six slots for the game in the year nomination.
Split fiction already has one of those so that at least five games, right?
Now you have Nintendo.
I think they're going to take at least one of those, right?
So now you got four.
So with that being said, if GTA comes out, now you have three, I believe that there's going to be at least two to three more games that are better than Monster Hunter Wilds by the time the game awards happens.
Now, of course, I'm open to being wrong.
But with that being said, I believe when it comes to a game of the year, it's facing a huge uphill battle because of the game being broken at launch.
One of the biggest discrepancies I had with the Game Awards show, I think it was 2023 or 24.
Let me see.
Let me see.
Jedi.
Survivor release date.
Okay, so it was, man, 2022.
Okay, so Fallen Order.
Is that the same thing?
Survivor, the same thing as Jedi Order?
No, Jedi Order is the previous one.
Okay, so Survivor came out 2023.
Fallen Order came out 2022.
Man, hold on.
Where is the third game for Cal Kestis?
It's 2025.
Maybe I'm tripping.
I don't know.
Okay, so May 22, when Star Wars Jedi Survivor came out,
the reason why I'm bringing this up is because I believe
when the Game Awards show happened,
it got snubbed from a lot of nominations for the simple fact there was a broken at launch and not completely broken but it was noticeably broken at launch what is monster hunter wilds right now noticeably broken on a PC version at launch so with that being said I think it has a it faces the uphill battle when it comes to game of the year but of course time will only tell if it ends up being a nominee for game of the year or not so that been said click my link to read my bio let me know one of my social
media's what do you think about monster hunter wilds just becoming capcom's fastest selling title ever
and if you've played the game what is your favorite part about monster hunter wilds
