Analytic Dreamz: Notorious Mass Effect - "ONIMUSHA SELLS 1 MILLION IN A DAY AS CAPCOM CAPCOM VOWS TO 'RE-ACTIVATE' MORE OLD SERIES"

Episode Date: October 2, 2026

Linktree: ⁠⁠https://linktr.ee/Analytic⁠⁠Join The Normandy For Ad-Free NME, Additional Bonus Audio And Visual Content For All Things Nme+! Join Here:⁠⁠ ⁠⁠https://ow.ly/msoH50WCu0K⁠⁠...Analytic Dreamz breaks down Onimusha: Way of the Sword in this Notorious Mass Effect segment, covering Capcom’s report of more than 1 million worldwide launch-day sales on September 4, 2026, for PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC. The first new mainline Onimusha entry in over 20 years, following Dawn of Dreams in 2006, pushed franchise lifetime sales past 10 million since 2001. Analytic Dreamz examines the Edo-era Kyoto setting, Miyamoto Musashi combat, and scores of 85 Metacritic, 86 OpenCritic, and 87% Steam positive, then places the launch inside Capcom’s 2026 revival strategy alongside Resident Evil Requiem and Pragmata, with Mega Man: Dual Override set for 2027.Support this podcast at — https://redcircle.com/analytic-dreamz-notorious-mass-effect/exclusive-contentPrivacy & Opt-Out: https://redcircle.com/privacy

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Starting point is 00:00:00 Shepard, promise me you'll tell them to subscribe for free content. Now, ladies and gentlemen, there's a real discussion that needs to be had. Shepard. You know what I'm saying? As May 10th, 2026, I put out a particular episode that I titled is Capcom, the undisputed MVP of 2026 gaming. You can see it right now, analytic dreams video on Spotify. How little did I know?
Starting point is 00:00:31 They were just getting started. Give them some praise. Now, the reason why bring up me talking about how Capcom may be the MVP in the month of May of the year of 2026 is because when you look in the totality of the year of 2026, not only did I not know what other type of bangers they had incoming, but I did not think it would be received by the masses as such a prestigious. level to the point where Resident Evil Requiem, Pragmata, of course you can't even forget Monster Hunter. Oni Musha was
Starting point is 00:01:11 definitely the biggest X factor as far as what would the reviews look like because everybody not knowing about the franchise for quite some time and them also taking a hiatus which we'll get into in a second. But Oni Musha, Way of the Sora,
Starting point is 00:01:27 came back and you want to know what they did on launch day? one million views and just one day and ladies and gentlemen as far as the actual analytics if you was wanted to see from the actual site itself because you know our sources aren't just I made it up as far as the actual source I have it up right now and you can see how of course when you look at the PS5 version is 96,000 copies in total as you can see right here this is the PS5 version Don't mind my circle. Y'all get the point, right?
Starting point is 00:02:07 And then the Switch version is the one they're talking about. One million copies of one day. And of course, as of right now, is that 1.6 million copies. Now, the reason why I show that is not to say, oh, it's a great game just because it's sold well, because, of course, over here at notorious mass effect, we do get into the gaming and music IPs that notoriously affect the masses. But I always say, just because you sell a lot, does not mean you make the highest quality. And just because you don't sell, does not mean you're making just.
Starting point is 00:02:37 straight garbage abysmal trash like the two do not correlate. So looking at Onimusha specifically, would it sell us so well out the gate? You'll probably think of it to yourself why in the world did they wait so long to make a sequel? And Capcom responded.
Starting point is 00:02:53 As they said, there was a lot of manpower that it took to make other games as far as Resident Evil, Monster Hunter, Street Fighter, Devil May Cry 5, Dragons Dogma 2, That essentially absorbed the teams that could have been working on the next Onimusha game. As if you don't know, this IP has been around for quite some time as it started in as far as a franchise.
Starting point is 00:03:24 It debuted in 2001. The series had four mainline games between 2001, 2006, plus several spinoffs. You had Donna the Dreams that was the first full-fledged main. line entry before way of the sword of course launching in 2006 and the franchise sub uh sub subsequent oh my goodness ain't no way you guys i'm keeping that in there too that's on me y'all get to see all my mess-ups i only do one take like jZ anyways uh i'm not even going to try that again basically we look at the franchise and the actual reviews it received remasters including the first ony musha remaster in two 28
Starting point is 00:04:07 Onimusha second Onimusha 2 Samurai's Destiny remaster in 2025 and of course despite those remasters the series went through roughly Hold up now I ain't no wait I know that ain't who I think it is Now I ain't gonna lie to you
Starting point is 00:04:22 You know I don't like the age shame You know what I'm saying? No I said I don't like the age shame but when you look at the weight Two decades You guys See that's the problem That's how long you're waiting They said so the series
Starting point is 00:04:38 went roughly 20 years without a new mainline entry into Onimusha. Shepard. Just look at the state of gaming. Like, what is going on? Now, if somebody says that they are a huge
Starting point is 00:04:52 Onimusha fan, I'm not saying they're old. I'm just saying. They may have seen many moons, and that's okay. You know what I'm saying? The goal is to get old. You know what I'm saying? To live longer. You know what I mean? So,
Starting point is 00:05:07 salute to all the OGs out there that waited this long for a new installment because best believe y'all came out in droves and definitely showcased to Capcom why they were correct in putting resources into this new installment because of course as a whole Capcom is not hurting they could have definitely just rode the wave of Resident Evil Requiem they could have definitely rolled the wave of Pragmatta they could have definitely rode the way of Monster Hunter you get the point right They could have stuck with what was already a proven concept. Because of course, when it comes to budgets and funding,
Starting point is 00:05:47 nine times out of 10 in today's age, people invests, well, really investors, they will go with the proven concept over a concept that looks cool but hasn't been proven yet. Now, of course, don't ask me about the logic about that. Just know that's how the stakeholders and investors think. You know what I'm saying? So if you ask me, I have no idea why they think they're. way.
Starting point is 00:06:07 Who do they do? We beat them. We beat them. We go full. Instead of going for innovative concepts, you will see time and time again, especially in the modern age of gaming, people will go with a proven concept and just come out with a remaste, a remaster, a remake,
Starting point is 00:06:23 a movie, another movie, and then a third movie, which the game is not even on. All right, my fault. Was I too specific with that one? Anyways, so with the only Moosh specifically, it helped out Capcom as far as showcasing the versatility because pragmata resonant evil Requiem
Starting point is 00:06:43 whilst they are different games only musha is a completely it is in a completely different ballpark even when you look at a monster hunter perspective because some may be like oh i mean you fight monsters ain't is it the same of course not so with that be it's if you don't know the thing that makes owning musha way of the sword unique is that is that is a sword play focus action titles set in Ido era Kyoto and players control Miyamoto Musashi who battles Genma or Genma demons using supernatural only abilities and Musashi's appearance is modeled after the legendary Japanese actor Toshiro Mifoon. Capcom described the game as combining the series of traditional sword-based combat with modern technology visual presentation and of course
Starting point is 00:07:33 storytelling and when you look at the particular game and them putting out multiple demos as far as hands-on exhibitions you come to realize that they had high faith in this particular game because fun fact if a studio is really confident about the particular game about their particular build they will give reviewers hands-on-time before the game comes out probably honestly speaking the more time between a release date and early copies, not early copies, but early, like hands on time is usually a good sign. Now, it's not always a good sign. Of course, you have your exceptions. But that is the testament of a studio being like, you know what, we're so confident in this game.
Starting point is 00:08:18 Here's a two week, a three week early access hands on experience so that you can go back to your audience and tell them that this is everything and more. and guess what? When the game actually came out, it debut, when I debut, it currently has a PC gamer score of 83 out of 100
Starting point is 00:08:38 right now at a PC game. No, I was trying to look at Steam, my fault. It has a Steam rating of 87%, which is like very positive, right? Metacritics is sitting at 85 metacore. Basically, everybody in the mama
Starting point is 00:08:54 is really giving this game hot praise. As you look at, Resident Evil Requiem, it had around the same score. You look at Pragmata, it also had around the same score. All of them was really around 85 to be, yeah, so that's interesting. But then, of course, Oni Musha as well is around 85, and then Monster Hunter Stories 3 was around 85 as well. So the versatility of Capcoms on full display, when you look at the revenue aspect,
Starting point is 00:09:23 because you know, Hall of Fame pocket watch is over here, you know what I'm saying? That's what I just said. Anyways, when you look at the overall revenue of Capcom, they have a record 59 million as far as consumer units in the year of 2026. And guess what? The year is still going. And then, of course, when you look at Capcom as far as in totality, I think they are showcasing not only why Marvel had their magnificent collab as far as Marvel versus Capcom, but it's because time and time again, Capcom just comes out with storylines that just very engaged. they come out with characters that are very interesting whether whether is the um i'm about to say the girl from pragmatic whether it's diana whether is leon from resonant evil whether is uh what was
Starting point is 00:10:19 his name miyamoto mosima because that was his name let me see me uh yeah miyamoto musashi my fault musima uh miyamoto musashi from this game there's just very interesting characters that they build upon as far as the storyline to the point where Marvel was like, hold on now, we need a whole game with our characters fighting your characters because obviously y'all know how to make magnificent characters just like us.
Starting point is 00:10:45 Now, of course, some will say Marvel switched up on Capcom. I mean, somebody got to say it, right? There's a particular game out right now that's titled Marvel Tocon. And of course, personally, I enjoy the game. I thoroughly love it. But when you look at the Marvel versus Capcom IP,
Starting point is 00:11:00 you come to realize they already had tag team fighting game and they chose to make one specifically just for the Marvel IP. Now of course some could say oh they're just branching out or they thought that Capcom was washed up because of course I remember covering Capcom June 22nd, 2023 talking about how Capcom bounced back with Street Friday
Starting point is 00:11:24 6th because people looking at Capcom as such a way of oh y'all are washed up. Basically y'all just leaning on legacy titles and y'all are can't come out with anything creative because at that time I'm not going to lie to you there's a reason why marvel was like you know what let's just make a whole fighting game with just our characters Capcom was like y'all don't want to collab again they was like no and look at them now you guys see that's the problem now of course I think Marvel Tocon is fantastic but I would love to see a new Marvel versus Marvel versus Capcom game that incorporates some of these characters that
Starting point is 00:11:58 Capcom is having immense success with as of course Of course, when you look at Capcom, right, they have a lot of IPs that they have even touched. So when you come to Oni Musia's success, you come to realize that the masses started to throw up names to Capcom that they want to reinvigorate, right? Such as Dead Rising, not Dead Rising, there was another one, such as a Mega Man, that was the one. Yeah, Mega Man, Dragons Dogma 2, I guess the expansion, people are excited for that. Ace Attorney Dead Rising I think I already said that
Starting point is 00:12:36 Devil May Cry Dino Crisis and Lost Planet So those are some of And this is not my list These are the masses As far as my research This is what the masses Are saying collectively
Starting point is 00:12:47 As far as the average They're saying One of those five names Every single time Capcom is like Oh we may return to a new To a dormant IP wing wing Right
Starting point is 00:12:56 It's almost like they realize You know what Let's flex on the gaming industry Even more and start to branch out and touch some of our older IPs up as far as a gameplay loop as far as a graphics setting I think Capcom is having a magnificent 2026 as far as not only a bounce back year but of course showcasing what they could do when it comes to their own IPs so with that being said when it comes to owning musha of course the game is doing phenomenal it was definitely an IP revival if I've ever seen one because 20 years.
Starting point is 00:13:31 years. I mean, I don't know if it's 20 years exactly. I think it was going on 20 years. Basically, that's a lot of time, right? So somebody says they're an OG, Oni Musha fan. If they don't have any gray in their beard or hair, I wouldn't believe them. Just say they're a fake fan. No, just plain. I don't do that. That's wrong. You know what's not nice. But anyways, you know, only moosea fans. If they're OGs, they definitely have seen many moons. So when you look at what's next, right? Of course, the Mega Man, I said that before. Apparently there's a lot of rumors circulating as far as that be in the next major retro franchise revival after owning musha. Of course, a lot of people have floated Marvel versus Capcom because Marvel Tokon, whilst
Starting point is 00:14:09 I enjoy it from a subjective level, objectively speaking, I will say it's not as popular as it should be when having a Marvel IP attached to it because, of course, numbers isn't everything. But if you have a Marvel IP, you probably had to pay a licensing fee just like NetE's. Was it net ease? Yeah, just like NetE's had to Marvel rival. So that is why when it comes to revenue, you want to add a certain dollar amount. Let's just say Marvel Tokon is not at that certain dollar amount.
Starting point is 00:14:36 And I think, call me a conspiracy theorist. I think it's because of PlayStation just completely sabotaging the PC port. You know what I'm saying? Just look at the state of gaming. Like, what is going on? PlayStation looked at the state of gaming. And they said to themselves, I know there's not a modern-day Spider-Man coming out in a video game. on another platform
Starting point is 00:14:59 that is in PlayStation I just don't like it we don't like that I just don't like that shit man Hey man Go on tell Who is developing Marvel Tokon I forget the name
Starting point is 00:15:10 But basically go tell them That we need to look at the PC port Before it come out You guys Now obviously that's conspiracy theory's brain But I do believe that Whenever it comes to Spider-Man PlayStation acts super funny
Starting point is 00:15:24 Because of course PlayStation's on my Sony You all right know Sony don't play when it comes to Spider-Man. You see how them at Disney almost cut ties and they ended up making a brand new day after they made up, right? Sony doesn't play about Spider-Man, and I think we saw that once again when it comes to the PC port of Marvel Tokon.
Starting point is 00:15:40 But once again, that's my conspiracy theorist. Maybe I'm just crazy. You know what I'm saying? As a long-time, lifelong Spider-Man fan, my whole clipping channel has the profile picture of Spider-Man carrying me, right? Maybe just as a longtime Spider-Man fan, I'm just a conspiracy theorist, right? Getting back into Oni Musha.
Starting point is 00:15:58 The reason why I bring that up specifically is because Capcom has had W after W this whole year. I believe there's a real discussion that needs to be had if they deserve MVP because with nine months in, and I believe objectively, Rockstar will have the biggest game of the year. I mean, I don't think that's a hot take. I'm just letting you know why I'm saying it like this. Basically, because when it comes to the comparison, would you rather have a year like Capcom? Not talking financially because obviously everybody's going to choose the money.
Starting point is 00:16:29 Of course I want more of money like Rockstar. No, not financially. Subjectively, would you rather have a year like Capcom or would you rather have a year like Rockstar as far as one notorious mass effect? I mean, one of the biggest that we're ever going to see in the gaming universe, right? Or would you rather have
Starting point is 00:16:47 showcase your versatility as a publishing studio in the midst of the hype train for GTS6? I think that's an interesting discussion to be had because, of course, would you rather want creative longevity throughout the year? A one very industry-like event that's going to notoriously affect the masses. So anyways, I think that was one of the things I was contemplating because I'm like, it will Capcom be the MVP of 2026 by the end because GTS-6 would have came out. But technically it's towards the end of 26. So I think not months in, I mean, we may just have to give it. MVP to Capcom for the gaming industry.
Starting point is 00:17:29 I kid you not. Now, if you wanted to know more things about Onimusha, a way of the sword, just know that I basically laid it out with the gameplay and the storyline. Of course, it's on PlayStation 5, Xbox Series X and S, Nintendo Switch 2 PC. And when you look at the sales, of course, it's not like blowing you out of the water as far as the sales, but it's definitely showcasing that, objectively speaking, it's definitely a revival. and people have interest in this particular IPs. So it's a W across the board.
Starting point is 00:18:01 But looking at Capcom in totality, it's really a bigger discussion as far as a 20-year gap happening because Capcom has so many impressive IPs. I mean, there's stats, whether it's Resident Evil Series reaching 213 million lifetime, whether it's Monster Hunter, reaching 131 million lifetime, whether it's Street Fighter reaching 60 million lifetime,
Starting point is 00:18:25 whether it's Reson and Resonauton, whether it's Resident Evil Requiem reaching 6.9 million by March, 8.06 million by June. Pragmatic hitting 2.5 million in the first quarter. I mean, Capcom has hits. Boy, they got hits across the board. Hits for days. Basically, will Capcom end up being in the eyes of the average gamer, an MVP? Because I hope that Rockstar's dominance with GTS6 doesn't overshadow what Capcom has accomplished in this entire year. Very impressive. I don't know the last time we've seen something like this
Starting point is 00:19:02 as far as this many high quality games. Not just, oh, it's all right, like Wolverine. You know, I ain't trying to, we're going to get to that in a second. But high quality games, like people coming out saying they may be game in the year. Oh, and I forgot to say, I play Pragmata and I beat it. You know what I'm saying? That's crazy.
Starting point is 00:19:19 I currently have Pragmatas as my favorite game of the year. So when it comes to Capcom, I mean, I have high praise, but I played it myself as far as Pragmatic because I don't do scary games. I'm not going to get an only mooch. I'm currently in my GTA marathon. You know, shame's plug. But when looking at Pragmata and the grand scheme of things, it was going to be a 007. Well, in my opinion, I thought it was going to be 007 as far as my game in the year.
Starting point is 00:19:40 But then you come to realize that Pragmata from a optimization standpoint is just objectively better out the gate, right? And then you look at the subjective aspect as far as the storyline. and I believe that Pragmata had something that I've never seen in the video game from a gameplay story element. As far as the hacking and shooting, I've never played a game like that. If there's an OG gamer out there that can point me to a gameplay loop that was similar to Pragmata, I would be pleased to hear about it because this is the first time I ever played a video game. It was like, wow, that's a unique feature that I've never had, that I've never had. that I've never experienced.
Starting point is 00:20:22 That itch that you scratch digitally shooting while also hacking, while at first it may seem complex from a bird's out view when you get into the actual game, it's so smooth. It works so well with each other that it's like, it's not even that big of a deal as far as the hacking while shooting. It's just a phenomenal gameplay mechanic and so unique that I think Pragmata to me is the biggest W from Capcom from a quality perspective. And of course, Resident Evil fans may get mad at that.
Starting point is 00:20:51 But for me, you know, I only played Pragmata. I saw Resident Evil as far as other people playing it, but I'm never like those. I'm not the type of person to watch somebody play. Oh, yeah, that was definitely better than the game I played. You know, I didn't have hands on time with it. So I'm just going to say, as far as my hands on time with multiple games throughout this year, Pragmata was definitely the most unique by far. So anyways, when it comes to owning Mousiaway, the sword is doing phenomenal to the point
Starting point is 00:21:15 where, of course, we get into the sales and review Roundup. We already got into the sales. will get into the review roundups i g and gave this a 10 out of 10 boy out the gate 10 out of 10 saying quote ony musha way of the sword is an incredible action game with excellent story to match for as long as i can remember i have wanted to be perfect for 10 seconds when or ony musha way of the sword understands that desire each time i landed a perfectly time iSEN pulled off a risky deflect or landed a combo at the right time i felt like i had accomplished something and of course uh let me see nintendo life gave it a nine at a ten saying quote
Starting point is 00:22:00 only musha way of the sword is a successful revival of capcom samurai franchise that pushes its gameplay in an exciting new direction while still retaining its core identity the slower more deliberate combat feels great, especially when you manage several deflections and quick succession before slicing your foe in half. Glorious, not everything works. The English voiceover doesn't quite fit well with the overall presentation, while occasionally jaunts, I don't know what that means, to and from multiple NPCs threatened to derail the otherwise excellent pacing.
Starting point is 00:22:38 These are minor gripes, though. Onimusha is back, baby. It's better than ever. I mean, that's a review right there, boy. GameSpot gave Onimushia 8 out of 10 saying, quote, Way of the Sword's combat is exceptional, and it features some of the best boss fights I've ever seen. But there's always this nagging feeling that it could have been better.
Starting point is 00:23:01 The uninspired semi-open world is a misstep that doesn't justify its existence. Okay. Yet Way of the Sword is still a fantastic and welcome return for the series, led by outstanding combat that firmly places it in the upper echelon of modern action games. Fighting is everything after all. And there's nothing else quite like Musashi's brand of calculated violence. That man, violent, hold on now. What are you doing?
Starting point is 00:23:33 You know, these heroes that be killing, you know what I'm saying? As far as my Spider-Man ways, I can't get behind it. I'm just saying, you know, you call yourself a hero, you're out here murdering people. Wolverine. anyways um Forbes one in the world they have game reviewers over at Forbes anyways they gave Onimusha
Starting point is 00:23:51 9 out of 10 and described it as possibly quote the best game in the series and by quite a large margin but they definitely um that's something okay so yeah that's basically all the reviews later all the review roundups that I wanted to give so when it comes to
Starting point is 00:24:10 the actual gameplay loop of Onimusha definitely make sure to click my links here in my bio to follow me my social medias and if you're on spotify make sure to comment down below what specifically if you played the game what specifically do you enjoy most about ony musha and if you haven't played ony musha are you planning on picking it up in the year of 2026

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