Analytic Dreamz: Notorious Mass Effect - "SCHEDULE I - SALES & REVIEW ROUND-UP"
Episode Date: May 27, 2025Linktree: https://linktr.ee/AnalyticBecome A Patron Of The Notorious Mass Effect Podcast For Additional Bonus Audio And Visual Content For All Things Nme! Join Our Patreon Here: https://ow.ly.../oPsc50VBOuH Join Analytic Dreamz on Notorious Mass Effect for an in-depth look at Morgan Wallen’s I’m The Problem (May 16, 2025). This segment breaks down the album’s record-breaking debut, with 133,000 pure US sales and 490,000 total units, securing #1 on Billboard 200 and Top Album Sales. Explore its 37 tracks, featuring Tate McRae and Post Malone, and the lead single’s #2 Hot 100 peak. Analytic Dreamz analyzes Wallen’s streaming records on Spotify and Apple Music, his 2025 tour, and his enduring impact despite past controversies.Privacy & Opt-Out: https://redcircle.com/privacy
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When talking about the JZ simulator, I mean, the 50 cents, wait, hold up, the notorious BIG simulator.
Hold up. I keep messing up the name. I'm not going to lie to you.
As far as all those gentlemen that I just named, let's just say allegedly, they may relate to this game.
Now, what game am I specifically talking about here at the notorious mass effect?
Well, of course, Schedule 1 that has been taking the gaming community.
by storm i know every triple a developer is looking at this game completely irate for this for the
simple fact that it's an indie game right and it's garnered so much engagement to the point where
it had 5.2 million sales in weeks now of course more specifically this game is only out on
steam so if you try to go to your console and download this game you won't be able to
But it's very interesting because the graphical intensity of this game is not there.
Right. So I believe it could be even on the switch if the developers were to put it on those platforms.
But of course, it's an indie studio. So you have to give them time.
Now, speaking of time, when it comes to the 24 hour peak of Schedule 1, it is at 99,000 currently with the concurrent players at 50,000.
with an all time peak as far as the past 25 days,
it's accumulated for 159,000 players.
So safe to say that when it comes to an indie sensation
in the gaming community for the year of 2025,
Schedule 1 is one of the best indie games
when it comes to engaging and affecting the masses.
So with that being said,
if you don't know about Schedule 1,
it's a first person management sim focused on
building a drug empire.
But then, you know what I'm saying?
I was like, damn, look at the state of hip hop.
Like, what's going to know?
Now, of course, I'm not going to get into who would find this particularly enjoyable.
All I'm going to say is the police is watching.
And they're trying to see who is out here dealing drugs with the efficiency.
Because they're probably going to think to themselves, I wonder where you learn those
tips and tricks from.
Now, all jokes aside, this is a harmless game based on building a drug.
Empire and we already know with one of the most popular games in history as far as GTA5
And it's still being the ninth most play game on Xbox and then of course when you come to
PlayStation well usually is in the top ten but right now it's not but usually is in the top ten of both consoles right now is only
on Xbox as far as it being a ninth most play game on that platform but that besides the point
basically what I'm trying to say is a lot of people love building empires
based on illegal activities because of it being a video game format, right?
Because all the arguments as far as, oh, video games incite violence, video game does this,
video games does that, when people don't realize movies is doing the same thing, TV shows
are doing the same thing.
You think somebody watches John Wick and they move across overseas to take out a bunch of people?
Well, of course not.
Nobody's ever putting those two and two together as far as the movies and TV shows and what they
perpetuate and what people take from that.
right so why do they put it on video games the world may never know so besides that fact uh this game
is developed by tv g s now of course that is the abbreviation so tyler's video game studio is what
that abbreviation stands for and just in case you didn't know it's a three-person indie team led by
tyler so when i talk about this being an indie game and then i also talk about this being an indie game and then i also
talk about the analytics as far as it being a successful game on the market as far as steam,
you come to realize that if you have a three-person indie team, which is really for including
the owner, Tyler, right, and they're based out of Sydney, Australia, this game was built using
unity. It's only on PC. How in the world is it garnering so much attention? I'm glad you asked.
As far as the gameplay and mechanics, it seems to be very engaging to the point where, yes,
you're building a drug empire but it's the attention to detail that keeps people on this game
where uh whether it's cultivating manufacturing packaging there's a lot that goes into the overall
process of building a drug empire it's a lot to be discovered and it's deeper than what people may
think going into and being like oh we're just going to sell drugs right there's immersive many
many games for planting mixing and packaging there's aesthetic as far as exactly
exaggerated character designs and funny drug names.
So not only does it have the humor important,
not only does it make the process of creating the drug enjoyable,
but also it has a cooperative multi-player mode.
So you can enjoy this with your friends as well.
And with the adaptive difficulty scaling,
if it gets a little too easy because you may or may not have actual real life experience,
you get to turn it up a little bit, right?
So that being said, with the progression system, right,
it unlocks a lot of abilities recipes and areas so you would never feel like it's a mundane
process as you're always building and elevating and running into different recipes and things in
that nature as far as making a game fresh once more as far as diving into it now you're probably
thinking what is the price point of this game well i'm glad you ask it's 1999 but there's a free demo
now i don't know if the free demo is separate from the game but when i looked it up on steam it was the
free trial and then it was the actual game so you may be able to play the free trial and then get into
the full game but i'm not 100% sure if it's separate all i'm gonna say is it's price point is
officially 1999 but there is a free trial slash demo so i would assume that that's separate so if you
wanted to try it out for free that's an option if you wanted to play the game is only 1999 but
i have to be fair right because it is 1990
which is a great price point especially for what you're getting but when it comes to the main story only is 20 hours right you're unlock three base drug types plus optimized businesses so with that being said the side missions included makes it 40 hours so when you're paying $20 i would think that you're getting your money's worth if you explore the entire game but if you just try to oh i'm just going to run through the game you're probably only
get 20 hours out of it as far as only doing main story plot points.
And you're probably wondering, what is the plot of this game?
But then you know what I'm saying?
I was like, damn, look at the state of hip hop.
Like what's going on?
Y'all know what the plot of this game is.
So with that being said, when it comes to the narration and things of that nature and them
holding your hand, there's really not a lot of that.
There's a lot that you figure out on the fly, not saying that they don't pinpoint certain
directions you should go in, but it's not like a whole narrative process.
I say usual single player games where it's like, oh, this is a setting.
This is a setting.
Okay, here's the plot points all over the map.
Usually you'll be able to figure it out.
It's not rocket science.
It's pretty easy as far as to pick up this game and learn what the mechanics are.
And when it comes to the map, it's not humongous to the point where the map, which is Highland Point, has a lot of unlockable regions, which means that you're always exploring and you're always running into new areas.
But more importantly, it's never a mundane process.
That's the main thing I wanted to get at because of course there was another game that came out of the woodworks like Nintendo themselves like Aubrey Grand themselves and hold up sometimes they be like you are stealing like hold up player you're still in our IP.
I know that ain't who I think it is so who am I talking about of course I'm talking about the drug dealer simulator developed by bite runners and published by movie games it's a 2020 single player simulation game right in this game.
build a drug empire starting small and a gritty hideout and then of course you elevate and build up
while evading the police what does that sound like now i'm not saying this schedule one stole from this
2020 game right because i don't think any idea is 100% original it's all about elevating
and and evolving the wheel you don't need to invent the wheel as long as you're adding something
unique and different i think people are okay with that it won't call it stealing
But of course, for Bightrunners and movie games, they was thinking a little different, right?
As they came out and said they've launched an official investigation like Aubrey Graham himself
and to schedule one petition to seek out potential intellectual property infringement.
But then you know what I'm saying?
I was like, damn, look at the state of hip hop.
Like, what's going on?
Now if Nintendo, Drake, and Bightrunners walk into a bar, now, I'll just say, my fault.
I ain't going to give that joke.
But anyways, with that being said, y'all got to watch out for these people who see that you're successful and they find any way possible to deter you from your ultimate route, the ultimate destination, right?
Because you're getting into a destination and it seems as if you're using an idea that they may have started, but you ever.
you evolved it to the point when now it's your own right you added so much uniqueness to it and now
it's your own baby to for for lack of a better term and they are mad that you have cultivated this
audience based off their original idea and stuff like this can happen time and time again that's
why i always say look out for the ones who's plotting on your downfall of your downfall so that
been said already went over the sales and things of that nature but when it comes to the analytics
because you know over here at notorious mass effect we love to dive into the dreamlike analytics and for
this game is no different as it went number one globally on steam charts within one week over
90,000 reviews on steam with overwhelmingly positive rating and then of course it never
dropped below 100,000 concurrent players post launch but currently it has dropped below 100 but
technically it's 99,000 so i mean you know what i'm not trying to be well actually i'm just letting you
you know it did drop a little bit below it and as far as people concurrently playing the game
it's around 50 000 but when it comes to the average playtime already talked about that when it comes
to the top markets who would have thought that the u.s would have been the majority players as far as
as this was a particular game now i'm not saying anything right because you know that would be
blasphemous that would be blasphemous but the people that i named at the beginning of the segment
let's just say that they influenced a lot of people who wanted to be just like
like them. Now that means so let's keep going. So when it comes to the reviews, IGN gave this
a huge credit as far as this engaging factor and especially the cozy quote unquote game play and
humor. As far as PC game, none of these came with scores because I believe it's still in early
access if I'm not mistaken. But it's out, but it's still in early access. It's similar to repo.
And on Steam, ever since I started gaming on Steam, I started to realize how cheap the video games are.
if you find them on certain sales right people always talk about the price point of building a gaming
PC but they don't talk about how a lot of games on steam goes on sale frequently way more frequently
than on console as far as digitally and especially Nintendo that's just non-existent they like drop the price
for what you're so uh Nintendo don't drop their prices but as far as consoles um they drop their prices
every now and then and as far as steam they frequently drop the prices to the point where if you build a
if you invest in a PC a gaming PC you really save money over the long haul as far as all these
different steam sales and get these games for $5, $10 and on like on the whim that you never would have
even seen that price point on console that's basically what I'm saying as far as PC so but that
being said PC gamer gave this a great well none of them gave it a score because it's early access
but they basically highlighted the indie charm over the AAA polish and then overall
the critics love this humor and cozy vibe but noted the thin layer or the thin late game
content which like i said it's a 20-hour game if you run through the main story it's a 40-plus
hour game if you if you do all the side content and especially if you're playing with your
friends and little timmy's not or big timmy's not paying attention it's going to be even longer so
i wouldn't be mad at the at the uh the length pause you guys see that's the problem
Because usually when you think about the price point, you have to compare it to the runtime.
40 plus hours, I don't care if it is including side content.
For $20, it's always a great bang for your buck.
Right.
So with that being said, I do believe that when it comes to this video game,
when it comes to this video game, the longevity is seeking out people who enjoy these type
of just cozy drug simulator type games.
A lot of people play GTA.
So you already know, they're gearing up.
roadplay for this video game so if you wanted some expert tips let's just say that a lot of people
in the community has said that when it comes to pro tips right now we turn into pro gamers always
counter the offer in the video game 20 to 30 dollars higher than default price right another pro tip
under delivered right give slightly less product to stretch supplies without major penalty and of course
the last pro tip because for the rest of them you may have to do not just for the last tip you basically
have to cut out the dealers early so you save 20 20 percent commission loss by selling yourself
until you expand so that being said those are the pro tips those are the overview that's the
overview of schedule one hopefully you enjoy the game if you like fun don't take it too serious
type of drug simulators right it's not really trying to turn you into sean car
himself but you know at the end of day is definitely a interesting game that of course you
know it's going to drum up a lot of conversation based on the premise of what you're going through
right so that means say click my link to your my bio let me know one of my social medias what
do you think about schedule one the video game and at the end of the day are you excited to
turn into 50 cent j z and notorious b ig in schedule one
Thank you.
