Analytic Dreamz: Notorious Mass Effect - "SUIKODEN I & II HD REMASTER SALES & REVIEW ROUND-UP"
Episode Date: March 26, 2025Linktree: https://linktr.ee/AnalyticJoin Analytic Dreamz in this Notorious Mass Effect segment as we dive into Suikoden I & II HD Remastered: Gate Rune and Dunan Unification Wars. Released March 6..., 2025, on PS4, PS5, Xbox Series X/S, Switch, and PC, this Konami remaster brings enhanced HD visuals, fast-forward battles, and the iconic 108 Stars of Destiny. Explore turn-based combat, tactical army battles, and base-building across 50-60 hours of gameplay. With an 82/100 critic score and 'Overwhelmingly Positive' Steam reviews, Analytic Dreamz breaks down its nostalgic appeal, new features, and future prospects.Privacy & Opt-Out: https://redcircle.com/privacy
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Getting into the specific JRP developed by Konami Digital Entertainment produced by Rui Nato.
One of the things I wanted to put out on Front Street is how well is doing specifically on the Nintendo Switch, as is currently the second most play game on that platform.
Now, of course, this game I'm talking about is Sweetin 1 and 2 HD remastered Gate, and Dunin Unification Wars.
as far as all platforms that is available on is very accessible which did not use to be the case but as of right now it is on the ps4 ps5 Xbox xbox series x slash s Nintendo switch and PC now of course when I'm talking about the Xability issue in the past that is specifically referring to this game being interestingly limited and when I say that I basically am hinted
at the PlayStation copies of Sweet Couldn 2, which originally came out December 17th,
1998 in Japan, and later on came out in North America, August 31st, 1999.
Essentially, Sweetin 2 was very pricey because of its limitation in the past, and it often
cost people hundreds of dollars on the secondary market due to no official English
re-releases.
but the PSP ports from 2006 helped a lot of people but they were Japan only and tied to outdated hardware, leaving fans to go in different ways that may have been, may or may not been the most legal route, right?
They had a lot of emulations and costly retro buys going on as far as people emulating the game.
We all know how Nintendo, how Nintendo responds to those type of actions.
as I'm going to get too later in this episode, but let's just say legally accessing this game
was very difficult.
So as far as the original release of Sweakadin 1 and Sweakid and 2, the first one came out
December 15th of 1995 in Japan and later came out North America, December 31st, 1996.
Sweakadin 2 came out December 17, 1998 in Japan.
and then came to North America August 31st, 1999.
Now, of course, the sales are very indicative of how the hype has been built up to a certain level,
because becoming the second most play game on Nintendo platform is no easy feat.
But if you just wanted to dive into this JRP, just know that its combat is simply a term-based six character parties with runes, items, and United attacks.
So there's a lot of things going on as far as how it's.
implements a rock paper scissors type of mechanic right so this game in length
sukid in one is about 20 to 25 hours for the main story but if you wanted to be a
completionist right it's 30 to 35 hours but as far as sweet we could in two it's a little
longer as it's 30 to 35 hours for the main story in 50 to 60 hours of side content so
as far as being a completionist let's just say
you will have a grandiose time on 2 if you end up doing a lot of the side content.
So when we're getting back into the features as far as the remastered edition, obviously visually is going to be improved.
But there's other things as far as this game running 60 frames per second on Steam Deck.
And as far as on Switch, it's currently running 30 frames per second.
30 frames per second and there's few minor bugs reported but as far as the visual glitches and
inventory management issues i think one of the biggest things that i've seen from the community
is that the inventory is let's just say a little troublesome to navigate right going throughout the
user interfaces is very difficult so there's other things about this game that makes it fantastic
as I think with JRP's, the reason why people were clamoring for this type of game,
even though it was hard to access back in the past, is that when you look at a game that has
so much detail when it comes to, obviously not graphically, but when it comes to mechanics-wise,
lore-wise story, and just overall creativity being on Front Street and also the announcement that
Konami had when it came to Suikiden Star League that was also a free-to-play title, you came to realize
that Suikudan is one of the more highly renowned JRPs in history. So that's no small feat in which is why
people in North America was wanting to get their hands on it to experience this game that everybody
was talking about from Japan, but we couldn't get access to it. So that was basically and essentially
what I was wanting to get into as a lot of the things they was talking about as far as the
inventory management as far as the AI upscale portraits is very similar to
swigier than ones redrawn that was one of the other complaints from the community
another thing they were saying was that some players wish for more ambitious
remake instead of a remaster wish hey as a mass effect fan ain't gonna lie to you I
think what they did with mass effect remastered was phenomenal but you know I
wouldn't be lying to you I mean I would be lying to if I didn't say that an online
community or just an attempt at an online multi-player aspect you know that should have
been attempted I don't think it was attempted at all they did they wanted to put out
the story as a remaster and just leave the online multiplayer alone but I think that
could have been a great opportunity to have Mass Effect make a research not a
resurgence because it's still popular but make a splash on the multi-player scene
when it comes to battling it out.
Because of course we've seen the Halo Reach.
People go back to a multi-player game
that they used to play if it's fire, right?
So with that being said,
there's a lot of unique features
and interesting facts about this game
as when it comes to the popularity
and Junko Kewano's return,
he had a redesign in Sweakid and 1.
And his, they said,
redesign for Sweakered and 1,
portraits for a nostalgic yet fresh feel so just getting into some of the minor
tip bits and facts about the remaster and then there's also the reviews that came
out from the huge conglomerates such as IGM infinite star niche gamer as game but yeah game
spoo gave this a 90 out of 100 push square in Nintendo life gave this an 8 out of 10
screen rank gave this an 8 out of 10 I don't think IGN reviewed this game
An open critic gave this an 82 out of 100
And Metacritic, the score is the 82 out of 100 as well.
So very, very positive reception across the board.
And like I said, it was already a highly regarded JRP as far as in Japan.
So now that people get more access to it, I think it's just better for the gaming community.
Because as far as specific ports being limited to certain regions,
I think at the end of the day, if it's a phenomenal game that stands out
amongst the pack, everybody should be able to experience it,
no matter what region it is, right?
I think exclusivity only hurts the consumer
and probably 95 to 99% of the time,
as far as the consumer being on
or getting the short end of the stick
by having something be exclusive.
And this is a PlayStation user talking.
So as far as exclusivity,
I don't think it's in the best entrance of the consumer.
So that's basically what I wanted to get into.
Sweetin 1 and 2 is now out.
It was released March 6, 2025 for the PS4, PS5, Xbox Series S and X, Nintendo Switch, and PC.
Obviously, it was developed by Konami, digital entertainment, produced by Rui Nato.
And with that being said, click my link to your bio.
Let me know one of my social medias.
What do you think about Swikiden having such a mass effect on the Nintendo Switch platform specifically?
being the number two most play game on that platform and will you be given this jrp this jrpg uh a try
