Asmongold TV - Bungie's new game is done.. | Asmongold TV
Episode Date: September 15, 2025Bungie's new game is done.. Asmongold show for all of his stream highlights, competitions, reactions & more. --------------------------- ------------- Keywords: streamer podcast, game criticism, str...eaming moments, gaming reactions, gaming news, gaming community, gaming culture, twitch streamer Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
Discussion (0)
The article is written by Paul Tassie, and he's been a bungee, I'm not going to say fanboy,
but he's played bungee games and like Destiny games a lot, right? He's been into the games
a lot. He makes an article, he says, it's just over for Marathon. This is Marathon right now, guys.
This is it. When Paul Tassie is saying you're done, it's really done. If he's saying a bungee
game is done, it's bad. I tried to put this off for a while now, giving Marathon the benefit of the
doubt in terms of fixing what ails it, maybe snagging an audience that's large enough to make it at least
sustainable, but no, it's over. I can't do this anymore. This probably has always been true,
but the events of the past week have cemented it. I will get into the live stream and the
plagiarism and all of this later and what's currently going wrong, but the future does not look
bright. Gentlemen, not looking bright is only the beginning. I'm telling you guys, like this is really,
really, really bad. I think the game might actually be cooked. Bungee is cooked. This is like watching a train wreck
in slow motion. If you guys do not delay this game, you know what, don't. It makes for far better
content. It's a heck of a lot more entertaining in the marathon. I'll tell you that right now.
They just got caught red-handed, lifting art from some rain. That was one of the worst things about
Assassin's Creed Shadows is the fact that it came out. Do you know how many videos I made about
that game? And then it finally comes out and then it's over. That's sucked, man. I hate it when
games come out.
Random artist on Twitter and just throwing it into Marathon.
The funny thing is this isn't even the first time that these guys have gotten caught
doing something like this before.
It's so lazy.
It's so scummy.
It's so blatant.
It's the fourth time.
And it shows how little creativity the studio has left and how hard and fast they're
trying to rush Marathon out the gate.
I played Marathon.
And I can say with absolute confidence, it's not going to work.
Nope.
It doesn't stand a chance.
the thing is that I was on vacation when Marathon came out
but when I saw that Shroud didn't even play it for a day
I was like wow
holy shit
understand the audience they don't understand the game
they don't understand the genre and it's so lowfully uninspired
that it makes a lot of sense as to why they're just copying things that other people are doing
and in some cases copying their art I guess
was it not maybe not Shroud or somebody else like but either way
It was like one of those people.
It might have been like Lyric or somebody like that.
Like her, I don't know.
It might have been somebody else.
He played it for a bunch of days.
Maybe I'm thinking somebody else.
That's as well.
You compare this to a game like Arc Raiders
and the contrast between the two of them
couldn't be any more clear.
So today what we're going to do is we're going to talk about the allegations
against Bungy and their artwork
and also the pitiful reception of Marathon.
They are not going to beat the Concord allegations.
Oh.
Bungee seems to have a very close relationship.
They cannot be Concord 2 anymore.
Now they're Art Raiders.
It's just better.
You know what this guy looks like?
He looks like a really, really badly done AI version of an androgynous version of a fucking,
what's his name from Guardians of the Galaxy 1?
Rodon or something like that.
That guy that like, you know, yeah, Ronan.
Yeah, Ronan.
Yeah, bro.
He looks like a soy version of Ronan.
At least over the last few years,
one of the first instances we saw of this
was actually back in 2021
for the Witch Queen expansion of Destiny 2,
where Twitter user relay 314s fan art of Zivu or Roth
was used one for one in game
without permission or notification.
So this is the first time that they had done it.
Okay, right.
It's not a dude, though.
If you can't immediately tell
the gender of the characters in a video,
game, the video game is going to be garbage.
That's the new rule, gentlemen.
If it is not immediately evident and completely obvious what the gender of the characters are,
you are dealing with an American brainwotted, brain-rotted Western studio that thinks making
androgynous characters is appealing.
And if you have already reached the level of rot that thinking androgynous characters is appealing, that thinking
androgynous characters is what audience wants,
the whole game is going to be trash.
And in the light fall...
Because it's made by trash.
Expansion, it happened again.
Julian Falona's artwork was lifted and used
inside of a cutscene. And again, in
2024, when Bungee collaborated
with Hasbro to make a Nerf replica
of the Ace of Spades Pistol from Destiny 2,
this time lifting the entire design from the artist,
Tofu Rabbit, aside from a recolor
and some minor cosmetic changes.
They just took that one for one.
In every one of these cases, Bungy pointed the blame to a third-party contractor that they had outsourced their work to, resolve the issues quietly, and then compensated the artist.
Actually, as we speak, Bunji is in the middle of an active lawsuit with writer Kelsey Martinu, who alleges that Destiny 2's Red War campaign in 2017 and the curse of Osiris expansion copied elements from his sci-fi story.
This one is like kind of okay.
This is like, you know what, this is, it's like, it's like again, it's like what I said about how whenever you,
take a Photoshop text and the first time you use Photoshop and you apply every different like filter to
it like bold background overlay uh you know like imprints everything on it you put all of them at
the same time published on WordPress between 2013 and 2014 he's claimed similarities in the name
of the Red Legion the antagonist motivations and several narrative elements like a celestial entity
the use of flame throwers and a consciousness transfer bungee five
a motion to dismiss the case, but the judge ended up rejecting it, citing insufficient evidence
due to Bungy's inability to provide a playable version of the allegedly plagiarized content.
Wow. And that's all because the Red War and Curse of Osiris expansions don't exist anymore.
They're part of content that Bungie had vaulted.
Is like, who the fuck wants to play like a bitch with a microwave on her head?
What, he retarded? Who thought this was a good idea? You stupid?
Like, what?
What is?
What is?
removed from the game, then deleted all the files altogether for reasons that can never fully be explained.
This was the same move that alienated a huge portion of their player base.
Bungee removed content from the game that players had paid for,
claiming that they needed to do it to get more memory space for future expansions.
And I'll be honest with you guys, as a player who owned that content,
there is nothing more satisfying than watching this come back to bite them in the ass.
And now here we are in 2025 and Bungee has still not learned their lessons.
And so, look at this. Nobody wants to look at this. This is weird, bro. Like, look at this. This is so stupid. Like, who does this appeal to? This is gross, man. Like, ugh. Marilyn Manson? No, that's not true. Bro, Marilyn Manson in, like, the 90s, I'm not gay, but he was a really attractive guy. He was. He was a really good-looking guy. It's not even close.
user and artist and two, also known as anti-reel or at anti-real in Leedspeak,
has called them out once again, this time for lifting their artwork and using it without permission in Marathons Alpha.
These accusations aren't vague.
They were direct, specific, and backed up with visual evidence.
On Twitter, they shared images and wrote,
The Marathon Alpha released recently and its environments are covered with assets lifted from poster designs I made in 2017.
Bungee is, of course, not obligated to hire me when make.
a game that draws overwhelmingly from the same design language I have refined for the last decade.
But clearly my work is good enough to pillage for ideas and plaster all over their game without
any pay or attribution. This is also after they said that it was all a mistake. Bungee says this is a
mistake. After multiple people, including the person who runs the art for the game,
has followed this individual on Twitter for a long period of time predating this event occurring.
I don't have the resources nor the energy to spare to pursue this legally,
but I have lost count of how many times a major company has deemed it easier to pay a designer to imitate or steal my work rather than to write me an email.
In 10 years, I've never made a consistent income from my work, and I'm tired of designers.
Do you know what I find to be even funnier about that is that I bet paying some random Twitter artists would have been cheaper than paying the designer?
Like, they could have probably just paid this person less money and you would have had the same thing done.
but you go with some industry designer
that copy past us something from Twitter
like it's really
you're paying more money
to get a knockoff version of something
instead of just buying the real thing
companies mood boarding and parasiting my designs
while I struggle to make a living
another Twitter user pointed out that Joseph Cross
the art director at Bungee follows
anti-reel on Twitter and asked if there might be a connection
the artist had responded saying
he's followed me for a few years and a few others
from Bungee never heard any communication
Just add insult to injury.
Mainstream media outlets began circulating fake quotes from the artist
attempting to sensationalize the story further
by fabricating statements like,
I'm completely floored.
This is my full-time job.
Insane fake quote?
I sell these posters online.
They're not obscure.
A major company is deemed it easier to pay a designer to imitate or trace
than license or commission the work.
This didn't come from the artist
and using fake quotes to farm clicks on top of an artist
that's already being...
If you're fake quoting somebody,
for something that they said,
like,
you do not hate journalists enough.
You do not.
Boyed it is a special kind of vial.
So dishonored.
Now, if things weren't sketchy already,
just two weeks ago,
before these allegations went public,
Joseph Cross,
the art director for Bungee,
posted on Twitter
about how excited they were
to work with Prupa Hosk,
a brand and design agency
that Bungee had brought on
to help with visual development,
identity, custom typography,
and ARG campaigns for Marathon.
This almost feels like,
a preemptive PR buffer as if they know that these accusations might start to surface and they were
preparing to have a scapegoat just in case.
Yeah, because they call this person.
These third party agencies are just a shield.
Bungy uses them because they know most gamers are never going to remember their names.
The public backlash will hit Bungy, but the legal and creative blame will just get pushed
onto somebody else.
Bungy writes the checks when they get caught and the key word there is when because these
are only the cases that made it to public attention.
How many other ones never got noticed?
I mean, this has been going on for over five years now, and I have a really...
Yeah, what do you think the odds are that the only cases of stealing art
were the ones that were discovered?
Oh, geez, guys.
Somehow, some way keeps managing...
Coincidentally, higher art thieves over and over again.
The common denominator here, in every single one of these situations,
isn't the freelancers or third-party vendors, it's bungee.
So why does this keep happening?
Why...
That's a good point.
you keep hiring all of these people,
but you keep getting the same result
at a certain point,
how does this keep happening to just you?
Do they keep doing this?
Well, that's because they just don't have the time or the talent anymore.
Bungee has laid off aggressively in recent years.
A lot of the talent that they let go were key contributors to games like Halo,
destiny and Destiny 2.
And with Destiny 2 in decline in pressure,
from Sony mounting ever since they acquired Bungee in 2022, they simply do not have the same
creative force behind their projects anymore. They are rushing Marathon and other content out the
door to meet deadlines and deliver returns. And when time runs out and creativity is thin, people take
shortcuts. And honestly, that makes a lot of sense because Marathon feels like a game that's being
shoved out the door ready or not. Bungee has done almost nothing to engage with their audience before
the release of the closed alpha. And then their entire rollout of the game has been messy. The initial
teaser had some intrigue. The whole, yeah, I remember the initial video of Marathon looked kind of cool and I was a little bit excited for it. And then everything after that, I mean, it just, the vibe of it originally like was kind of good. But then when they started showing the characters and everything, bro, it was cooked. It was cooked.
In the cinematic trailer, people like the A and the advertising is good advertising. Well, that's that you know who says that a person who doesn't
work in advertising. How'd that work for Concord?
The elements in the visual direction, but the gameplay trailer absolutely tanked. As the time
of this writing, it has 24,000 dislikes. Most of the comments are flaming the game.
They've also delivered nothing but mixed messaging. They told Destiny 2 PVE players that
Marathon isn't for them, despite the fact that it's their loyalty time and spending that funded
bunches. Well, this might be something like I remember everything as usual. Do you remember when
Bungy after a while and they focused tested marathon around a bunch of like escape from Tarkov streamers
and all of the escape from Tarkov streamers said like yeah we don't really think this game is very good
and then like two months later they were like releasing it remember that yeah they all hated it
yeah projects in the first place instead of honoring their core audience they are chasing a new one
one they don't even understand in a genre that they've never even developed in before.
It's yet another case of a studio abandoning what made them successful in favor of mimicking what's
trendy. And honestly, what else would a mimic do other than copy everything else around it?
We are going to see a lot more of this, a lot more.
All these companies that have been complaining about rising development costs, all these layoffs
that we've seen, that is all pressure that is being laid on top of these designers and artists.
And the more that they have them making these cookie cutter games and these copy paste,
projects, the less time and resources and experience they have to be able to make anything,
the less creative freedom they have, well, the more likely they are to start cutting corners.
And part of that is because they're just trying to save time more than anything else,
but the other part of it is they just don't care.
That's why you see stuff like this.
We see this with workers that are just phoning it in for a paycheck because they feel like
they're forced to do the work, because they feel wholly uninspired by it, because they're not being
lead properly and as a result you get something that is uninspired and you get something that
most of the times ends up being plagiarized.
Soon.
Soon it's going to happen.
That's right.
Journalism is going through the same thing.
Games journalism specifically is going through the same thing.
After the Polygon video, I actually had some writers reach out to me and they said,
you have no idea how bad it is for us right now.
All of these companies have basically made it where, you know, we have $20 an article you have
to put out 50 articles a week.
You can only talk about very specific games,
only the biggest games,
and you can only write about it
in a very specific way.
And that's the reason why we get a lot of the writing that we do.
Yes.
And I think that's a fitting description
for what Marathon is,
because they're under those exact same pressures
in that exact same situation right now
where they're being forced to make a game
that I don't think that they actually want to make.
Sure, there's probably a few people that are there
that are all about it,
but it's not an entirely team effort, I don't think.
Yeah.
And people don't.
realize, I don't think they're taking it seriously, that if Bungy does not deliver with
Marathon, they are done. This is it. This is the only thing they have left for them.
Because I disagree with that. I think that Bungy's got another one in them, even if Marathon
fails because of how much studio, like, kind of, like, kind of like value they've built up
over the years. I think that they, they do, they've got another one in them. They can make
Destiny 3. But if Destiny 3 fails, then, yeah, they're cooked. Like, you usually
don't get cooked with one game,
you get cooked with like two,
two and a half to three and a half games.
Sony has invested too much money in them
for too little return and they are
desperate for a live service hit. And if
Bungy's not the one to give it to him,
that's not going to work out for them. They have wasted
billions of dollars at this point
trying to get their own live service hit.
And I played marathon.
It's not it. Yeah,
it's not going to happen. With better competition
that's out on the market with better competition
that's right around the corner that delivered an alpha at the same time as yours,
it's just not going to work out.
This is going to be a last-ditch effort, a Hail Mary, with nobody there to catch it.
Now, in a lot of cases, when I'm feeling off about a game, whether it's from the previews
or the early footage, I tend to second guess myself.
Maybe I'm being overly critical.
Maybe it's not as bad as it looks.
Maybe I just need to get hands on with it to see the full picture.
Then I played Marathon and Arc Raiders back to back.
And now...
I'm the kind of person.
I'm a little bit different.
I assume that if my first impression of the game,
if I think the game is bad in five seconds, the game is bad.
That's it.
Instantaneously.
Because, again, if you can't nail five seconds,
how the fuck are you going to nail 50 hours?
And every once in a while, I get it wrong.
But I usually don't.
I was being way too generous with Marathon.
Let me just go ahead and throw a flag on the play right now and say it outright.
Marathon is one step removed from Concord.
The only thing that this game has going for it is the marathon name in a mildly interesting universe.
Beyond that, this is one of the most blatant, uninspired, trend-chasing corporate pasteboard games that I have ever touched.
Did you guys watch that gameplay?
Like, go back and watch this gameplay again.
Platent, uninspired, trend-chasing corporate pasteboard games that I have...
Jesus, bro.
Like...
Going for it is the Marathon name.
in a mildly interesting universe.
Beyond that, this is one of the most blatant,
uninspired trend-chasing corporate pasteboard games
that I have ever touched.
I would go as far to say
that Dragon Age the Vail Guard
had more flavor than Marathon.
This is factory...
Yeah, because Dragon Age Vailgard
was at least Rainbow Sherbert.
This is just plain yogurt.
Sealed boredom.
There is nothing in this game that stands out.
Not one mechanic, not one system,
Not one moment where I sat back and thought to myself,
damn, this is what makes marathon special.
They took the basic template of an extraction shooter,
filled it with loot that you don't even care about,
slapped on some faction rep grinds for the illusion of depth,
jammed in some Apex Legends hero abilities,
copied on Destiny 2's gunplay and dropped it all into a flat,
lifeless world where everything looks the same.
And when I say everything looks the same,
I mean literally, the environments are so homogenous and color drain
that I found myself disoriented all the time,
not because it was clever map design,
but because it all just blurs together.
I wish I actually had more to tell you guys
about the gameplay loop,
but I was mentally checked out within 10 minutes
of firing this game up.
The matches felt empty.
The tutorial was like an afterthought.
There was no pressure, no tension, no reason to care.
It's the kind of game that you forget
the moment that you close it.
There's another big component to this,
which is that extraction shooters,
by definition are hardcore games.
You're never going to have an extraction shooter game
that's going to have a mammalian concurrent players, right?
At least not in the near future.
Any game that has negative progression that's that extreme
is never going to be massively appealing to an average player
because average players don't have that amount of time to invest into it.
That's it.
Arc Raiders incoming.
Arc Raiders is going to be a popular game.
And I'm sure people will play it at the beginning.
But I think it will level off the same as every other extraction shooter game
and every other extraction game does, even like dark and darker.
And it will have a narrow but dedicated audience.
And I think that a narrow but dedicated audience is great.
But whenever you're a studio like Bungee, you have to, like you're so big, you have to target.
a more mainstream audience than just like a very small amount of people like that.
I can make it that far.
And I am not the only one that feels this way.
A former Bungy designer, Vince, who now goes by Fractal Grove on YouTube,
specifically called out Bungy's art direction.
He pointed out to the overuse of cool colors, especially blue tints,
and explained how it creates a psychological sense of fatigue.
It drains players.
Compare that to something like Ultra Kill, which uses aggressive reds, oranges,
and yellows to generate adrenaline, danger, and excitement.
That's color theory 101.
This is basic art philosophy.
Am I the only person?
I feel like both of them are fatiguing,
but they're just fatiguing from different ways, right?
It's like anything that just continually has the same theme constantly,
it's just boring to watch after a while.
A studio that once helped define visual spectacle for shooters
seems to have just forgotten it.
But honestly, what really...
It's like, you even think about,
like, for example, in Halo, right?
They made Halo.
Think about how much different truth and reconciliation was than, I don't know, the maps in, like,
the open on the beach, right?
I mean, I think actually that's all part of the same level, like, for that example,
or like the last level in the game, right?
Pillar of Autumn, yeah, exactly.
Silent Cartographer.
Yeah, like, it's totally, totally different spectacle, right?
Totally different game.
And, like, the vibes, like, the thing is that.
like if you look at this
this is halo one
let me see if I get a good image of this
bro this shit was
this shit went so hard
this is I think this is the remake
I'm pretty sure
but like this was insane how good this was
even back then
like you've got to remember this came out
over 20 years ago
this had absolute
fucking aura
like do you remember driving
across the bridge
like the light up bridge
on the warthog
Do you guys remember that?
Yeah.
It's still good.
Yeah, no, it's still good.
That's what's crazy about it.
Is it still good?
Even now, that's the difference between, like, graphical fidelity and art direction.
Is it these games had insane art direction.
And also, by the way, back then, the graphics for this game were next level.
Like, Halo for its time, the graphics were fucking insane.
insane.
The World Marathon for me was just general whiplash.
It's the same thing that I felt going from Balder's Gate 3 to Starfield,
from Kingdom Come Deliverance 2 to a vowed.
It's that sense of expectation crash,
that realization that you're playing something with no soul
after coming from something that was brimming with it.
Because just before I got into Marathon,
I played Arc Raiders and that game, that game gets it.
The moment you step into the world, it commands your attention.
It is so breathtakingly beautiful.
The lighting.
It just looks good.
That's it.
The detail, the sound design, it all works here.
You feel like an explorer that is cautiously surfacing to this hostile world.
The sound alone becomes a mechanic.
You crouch, listen, stop.
You can hear these arc machines before you even see them,
and you're avoiding fights because you don't want to blow your cover.
That tension is constantly building with every single item that you collect.
You're calculating your risk.
Should I push for more lute?
Should I break for extraction?
One wrong move, a metal detector, a flock of birds,
and your position is blown.
You jump, you panic, you play it smart
because the game is pushing you to.
And Arc Raiders actually understands
the audience that it's going for.
It's an extraction shooter.
The thing is that Arc Raiders,
I think, like, again,
like I watched a little bit of other people play it.
I didn't play it myself.
I think a lot of games
are trying to recapture that
vibe that the original PubG had.
Because, like, there was a vibe
that the original, you know,
like first map third person
PubG had that I feel like
no other BR has been able to capture
Tarkov I just can't comment on
for the midcore crowd
and it nails that balance you have a pet rooster
that goes out and brings back materials
you can dismantle in the field so you can make room
for more loot and yes unlike marathon
Ark Raiders actually has proximity chat
Embark doesn't think that they need to insulate their
players from one another for safety
Removing proximity chat because you're worried about toxicity.
Remember what I was saying before about like androgynous characters?
That's it.
That's all you need to hear.
That's all you need to hear.
That's it.
It's over.
Games dead.
It's a soy game.
It's garbage.
It's like I said before.
I'm going to say it again.
If you do not include proximity chat in a game about tension and human interaction,
you do not understand the genre that you're making.
And you know what proves that?
experience with it, I went into a match under equipped. I didn't have any ammo with me. I got into
a firefight, used all the rounds that were in my gun, and I bluffed my way out of it by role
playing as a grizzly man with a southern tone for some reason. I have the meds and the rounds
to do this all day, walk away and I'll let you off. And for whatever reason, the other player
believed me, and they let me walk away. Funny enough, I bumped into somebody else at the extraction
point, and I just told them the truth straight out. I have no ammo. I'm just trying to get my
quest done. They let me extract and we ended up joining up to play the next round together.
That's what these games are about. That's why people play them. Emergent storytelling,
player agency, memorable moments. Now compare that to Marathon, a game where you're completely
isolated in a world that's designed to be antisocial. It's ironic. Bungee helped define
cooperative multiplayer in the modern era. They're the...
No. Bungee brought cooperative online multiplayer to the main
audiences with Halo 2.
Halo 2
mainstreamed online gameplay.
That was it.
Like you had people playing CS
on PC.
But like I'm talking about
mainstream.
Everybody had fucking Xbox
live. That right there was the beginning.
Like that was it, bro. Like Halo 3 was it for me?
No, Halo 3.
Halo 3 refined it.
But like in two, think about that, in 2004,
because Halo 2 came out in November 2004.
Back then, even people were playing online.
That's insane to think about.
Literally over 20 years ago.
Ones that pretty much gave us land parties,
for the most part, with the Halo days.
And now they're making a game
that actively suppresses that connection.
That speaks volumes.
And it's because Marathon
isn't a product of inspiration or iteration.
It's a live service mold
that's filled with monetization systems.
It exists to chase trends.
It exists to tick boxes.
It exists to sell, not be played.
And that's the key difference
between Bungy and Embark Studios right now.
Yes, Arcaders and the finals
are live service games,
but they feel like games first.
Even the finals brought something.
The entire premise of a live service game
being the problem is invented by bad video.
video games that have cynical design systems that use live service systems that are unfun.
Live service is never the problem.
It's never been the problem.
The problem is bad design.
It wasn't Overwatch.
It wasn't another call of duty clone.
People may have moved on from the game.
It's definitely not top in the steam charts, but you would be hard pressed to find players
that hated it.
It earned respect.
Marathon won't earn a thing.
Bungie is doing what so many studios are.
doing right now, iterating on monetization, not on gameplay. They're not refining systems. They're
refining a storefront. They don't care if the experience is good. They care if you keep grinding,
spending, and logging in. And I swear, I'm going to start making a new catchphrase after this one.
When you forget about the players, they forget about you. And they already have. Both Marathon and
Arc Raiders had their limited close access test at the exact same time. Bungee could not keep players
in the game. Meanwhile, Arrater, look at Marathons winning. See, it has one player.
yours was overflowing with demand marathon blood players daily the one player was uh it was a lawyer from the bungee
legal department and they were trying to find all the instances of stolen art and uh the other guy
uh that was also doing the same thing had to go home for the day arc raiders had players begging for
more they're still begging for more the vibe shift in the gaming community is loud and clear nobody
is interested in marathon nobody that conversation is over and that is not a good
sign for Bungy, especially when you consider how niche this genre already is.
Extraction shooters by design are not built for Mass Appeal. They are punishing high stakes and
time insensitive games, not for casual audiences who do not have a lot of time already and just
want to have fun. Yet here we are watching major studios throw their entire futures into this
space, convinced that they have found the next big live service cash cow. This is not just disconnected.
It is completely delusional. What we are... Well, you just look at the way they make the characters.
that's it.
You don't do that unless you're a retard.
It's actually that simple.
Yeah.
I mean, like, really, like, yeah, I mean, you can't even figure out the characters.
You can't even make the characters look appealing.
You think you're going to be able to figure out a game?
Fuck, no.
What you're seeing right now is the result of panic.
Yeah, but you're going to come back with another tweet.
No, a lot of people hated on me for this.
Everybody, this is when the marathon, the big video that they did,
came out and I said that the game was garbage because the characters weren't fuckable and everybody
was mad at me and they said I was a gooner and I was like a weirdo, a creep and everything.
And they're right.
But so am I.
Yeah.
That's it.
It doesn't matter.
Literally doesn't matter.
Like whatever insult you can give doesn't matter.
I'm still right.
Like it's still true.
And no amount of crying, insulting, you know,
these like weird patronizing comments,
not a single one of them is ever,
ever going to make a dent in that reality.
Publishers that are scrambling to try to predict,
whatever the next trend is,
trying to stake their claim before the gold rush ends,
but instead of innovating or understanding
what these genres and trends are,
they're just pouring money into these things
and making these watered down versions of games
that only ever had niche appeal to begin with.
And I think this is where Embark Studios really stands out
because I genuinely do think that arc rate
has a bright future, not just because the game is fun, but because the team behind it is clearly
smarter with their budget and more grounded in their expectations. The finals reportedly
cost less than $100 million for them to make, and there is no way that Ark Raiders blew past
that number by much. It's lean, it's focused, and it's built for players who are actually going
to play it. But even still, I don't see the appeal here for the big publishers. This is a genre that
has a ceiling. Most casual players are not going to be signing up to get dunked on in a high-stakes
PVVP
Gauntlet.
They do not
want to
spend hours
grinding materials
building up
gear,
planning for some
big PVE
encounter
only to get
I'm one of those
people by the way
like if I play an
extraction shooter
and then I lose my stuff
I don't want to play anymore
that's it
I just don't want to do that
like I
even if it's my fault
like I don't really care
I just would rather
do something else with my time
like that's it
like PubG
well no
because each thing in PubG was that.
Like, it was just each game was separate.
Yeah, Held ours too did a great job catering
and casual players.
Yeah, and it was just a waste of time.
Yeah.
Like, for me, I feel like when I can't make progress in a game,
and especially like for me, it's like losing progress in a game,
instantly makes me feel like I'm wasting my time playing it.
One shot across the map by some third-party sniper while you're fighting a boss.
Some players thrive on that.
risk. Some people really love that tension. Most people don't. You want to log in, have fun, make
progress and log out. Extraction shooters do not respect that kind of time. I have tension. I have tension
in my real life. I do not want tension in my video games. Absolutely not. Investment. They never have.
I'm allergic to tension. I mean, just look at Escape from Tarkov. That game essentially birthed this genre.
It's considered a success and a gold standard for it. But it peaks at around 100,000 players a day. That's
impressive for a hardcore niche title, but it's not the foundation. You want to build a $300 million
live service behemathon. These studios think that they can expand their audience by softening the
edges of these games and making the experience a bit more casual. That actually does. That does the
opposite effect. Doing so, they're missing the point because the very thing. Exactly. Yeah. The
edge was the point. The loss was the point. People play these games because of that. That's the thing.
is like and like I can I don't think that it's kind of like this is their weird way to say it
is that I always thought Assassin's Creed lost its way with Valhalla because Valhalla
appealed to me as a player I don't like stealth games I think that they're boring so if I'm
playing a game and it's a stealth game and I'm enjoying it and I'm excited about it then we've got
a problem things that make these games compelling the risk the tension the player driven
stories don't translate well when you strip them down for mass appeal you're not left with a
broader audience you're going to be left with no audience at all that's right i think that's the real
tragedy for marathon not that it's just a bad game but it's a bad game for example balder's gate three
they doubled down on being a niche game and it worked because it was a good game or not of
desperation it's corporate wishful thinking and playable balatro is another good example very niche
game form a studio chasing a trend it doesn't even understand in a genre
that was never built to carry that much weight.
It's not the next big thing, and it never will be.
They need to stop trying to make the next big thing,
and they need to go back to making the thing that they think is cool.
That's how this all started.
That's where all of this came from.
That is the reason why Bungy left Microsoft and Xbox to begin with.
They wanted to reach beyond Halo.
They wanted to do something different.
They did that with Destiny.
Apparently, I don't think Bungi even wanted to make Halo reach.
It's just that, like, they kind of had to.
and like that's why Halo Reach was like the last good game.
Right, they did?
What was it that they did?
They had to, yeah, I thought that was their expectation.
And they shackled themselves to it.
Now they shackled themselves to just live service games altogether.
I do not feel like they care about what they're making,
nor do they have the talent or the leadership to even be able to try to achieve it.
I mean, the essence of this game is literally just a rip off of a bunch of other games.
They're not doing anything to iterate on it whatsoever.
top of that you're now stealing art from indie artists as well or allegedly stealing art from
indie artists as well kind of save myself not even allegedly anymore they literally admitted that they
didn't they literally they they said that they did it self on that one but at this point i mean
just pay somebody else to make it it's clear that you guys don't want to i just don't see a
world where this game succeeds not unless they push it back another two years and then a
it like it's Destiny 3.
I know that sounds crazy, but these guys should be working off of their strengths.
They should be making a game for the audience that they already do have because
if they make Destiny 3, I'll play Destiny 3.
I don't give a fuck about Marathon anymore.
Like, I'll play Marathon when it comes out because it's like the new game that's coming out.
But like, I'm not going to get into it.
They get much higher buy-in from your players and also from other players as well.
You should be working off of your strengths, your current customer base.
and not this imaginary audience that you guys think you can go after,
especially when you're charging a premium price.
I'm sitting here and I'm like,
how is nobody made a true competitor to Borderlands or the Division?
It's like those two games just exist out in the ether,
and there's been a couple of ones,
but they've been like really knockoff kind of titles.
If one of these companies actually put their foot down
and made something like those games,
it could do well.
The only games that I know of,
at least for live service games,
is once human,
which I think is a really cool concept.
They have a lot of really cool stuff
of that game.
Games really fun to play,
but still has little ways to go.
They got some stuff they need to work on with that.
I haven't played it for a while.
Outside of that, the first descendant.
I talked to the devs with that game.
Like, I met them.
They're smart.
I like them.
I mean, at the Q&A for the first descendant,
the most important question that was asked,
was why
it's something
why one of the female
character's toenails
aren't painted
the problem
the first descendant
also has
is that basically
every single girl
looks the same
like there isn't a lot
of body diversity
and I think
there's a huge problem
with that
is that like
with a lot of
gotcha games
right
you have the
petite girls
and you farm
the guys
that like that
and then you have
the big titty
girls and then you have the tall girls with like the you know the domi mommy girls and then you have the more muscular girls
pretty much every girl in the first descendant is just your traditional um you know Korean swim suit model
which is like that's great but this is like 11 different flavors of vanilla you've got to have
different flavors of ice cream here true yeah I played the game a lot we're so good
Good God, man.
Gooners can't keep it together.
No.
Anyway, tell me what you guys think about all of this.
I hope you guys enjoyed the video.
If you guys enjoyed the video, drop a comment down below,
share it with your friends, share it on social media.
Subscribe to the channel, like the video.
Come follow me on Twitch.
Come follow me on Twitter.
And I'll talk to you guys next time.
Stay cool, stay righteous, stay safe.
Catch you the next one.
Family, family.
Yeah, I mean, if you watch the Nightmare and Small Booms
and Fat-Ass Girls are also good.
No, and the thing is that every single game like that has that, right?
And so, like, I'll give you an example.
Like, I'll link you guys a video.
Like, I totally agree with what he's saying.
People that think Marathon isn't cooked after this are fucking delusional.
Like, this made them look so, so fucking bad.
The game release was awful.
It was originally going to be NDA.
They had to take it off of NDA because of how bad the reception was.
It was really, really not good.
and I'm not seeing things improve at all.
This is like watching a train.
I'm not.
I think Marathon is pretty much done.
And it's been cooked since the gameplay trailer.
Yeah, it has been.
As soon as they started showing those characters
and everything like that,
people were just fucking done with it, man.
