Asmongold TV - Concord is a gift that keeps on giving.. | Asmongold TV
Episode Date: August 12, 2025Concord is a gift that keeps on giving.. Asmongold show for all of his stream highlights, competitions, reactions & more. ------ ------- Keywords: gaming reactions, gaming community, streaming highl...ights, mmo gaming, gaming content creator Learn more about your ad choices. Visit megaphone.fm/adchoices
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We're getting an expansion not to oblivion, not to Skyrim, but to Concord.
I didn't expect it.
Big surprise.
Here we go.
So Bunchy's got a new game set to release on September 23rd, 2025 called Marathon.
Yeah.
And it's supposed to be this co-op first person shooter, extraction shooter sort of game.
Players working together in what they're calling quote-unquote crews, which I believe go up to three people.
So potentially you'll have like two teams of three going up against each other.
Yep.
And they define the gameplay loop as,
getting, gather as much loot as you can, and make it out alive.
And reception for this game is already rather tempered at best,
but many are saying it looks worse than that.
For example, saying it looks really boring, really bland,
and uninspired, etc., etc.
Well, in a Reddit post from the other day, on Sunday, April 13th,
a marathon dev came out with a statement addressing the issues that people have
in his own special way, which you'll see in a moment.
That's good. I mean, I'm glad that they're listening.
While also mentioning that he is a dev who,
also worked on the one, the only, Concord.
Before we read that, let's get some more context on the...
Oh, boy.
Here's some of the top comments from the trailer that I was just playing.
Comments.
At the end of marathon is layoffs.
Oh, boy.
Hearing there's a new marathon game out,
then finding out it's a team-based extraction shooter took me from an elated high
to a depressing depth so fast.
Art style has changed a lot since the first trailer.
Uh-oh.
Reading.
At the end of the marathon is layoffs.
Hearing that there's a new.
marathon game out and then fighting out as a team-based extraction shooter took me from such an elated
high to such a depressing depth so fast that ancient Greeks are writing an epic poem about it.
Art stylists changed a lot since the first trailer. Back then, the teaser trailer and boast a gritty,
surreal, and unforgiving feeling. Yeah, the original one was pretty good. I like it. This trailer felt
arcady, plasticy, and casual. A very different feeling compared to the teaser trailer. This is quite
conflicting, to be honest. And I love how the general vibe in the comments is that everyone
one's just really underwhelmed.
All right, with that context.
I don't think, like, the weird thing about Marathon is that I feel like very few people are
super positive about Marathon.
There are some people who are like, this looks good, but I feel like there's been a lot
of people that are really negative about it.
And there's been some people that are like kind of on the fence and people that are just
kind of negative, but there are very few people that are like super hyped, right?
and I do find that to be
I mean that that matters
let's hop over to the Reddit post
from the Marathon Dev
who's also an ex-Concord Dev
and I'll be joining you over there
in V-Tuber mode hopefully saw yesterday's video
where I briefly mentioned
what's going on with Destiny players
will play ultra-quake TLDR
I'll be doing some videos in part with my V2 remodel
maybe entirely with the V2 remodel
the thing is with like Destiny is that
I feel like you're going to get people
it's the same as like anytime Blizzard made a new game
people would play the new game
but that doesn't mean that the new
new game is going to like really last for a long period of time.
Or maybe not using the model at all.
It kind of just depends.
But the idea is it'll help me make more videos, get more content out there.
And on top of that, it can also just help me get videos done more efficiently because, to be quite frank, it's less editing when I use the V2 model I noticed yesterday.
Like I got that video done way quicker than usual.
Not that my videos are highly edged with.
I'm not saying that.
But regardless, more efficiency is still a good thing.
Okay.
With that all said, we're over here on Reddit with the title,
former Firewalk slash Concord Dev talks marathon.
Yeah, you know it's going to be good.
Hey all, former Firewalk Studios Dev here.
I've been a long time worker for many years
and rarely post to Reddit slash any social
in regards to what is going on with my life
as a developer slash artist.
After reading the comments about Marathon
being Concor 2.0 on Reddit,
YouTube and Twitch,
I just wanted to share a little insight
into what a 40-year-old man is feeling
after dedicating a large portion of his life
to making video games.
You're not going to address the elephant in the room for why people think Concord and Marathon look the same.
This is the problem that the professional gaming space has.
They won't say what the problem is.
Everybody knows what the problem is, but they don't want to say it.
And that's why they keep making the same mistakes.
I mean, I guess maybe, but like it sounds like what you really want to do is try and like make people.
think it's not going to be Concord 2.0.
Oh, no. Oh, no.
So for the past 17 years, I've been part of some great projects.
But by the way, not exactly a compelling argument to be like,
it's not Concord 2.0.
We just have Concord Deves working on this.
Continuing, though.
Yeah.
For the past 17 years, I have been part of some great projects
and worked with some of the most talented people who made the dev,
who made me the Dev one today, excuse me.
What is the problem?
The problem is that the design of the game and the character design
specifically looks weird.
Like I have the mindset that if you can't immediately tell the gender of a character,
you're probably doing a bad job with character design.
And I think that American developers and Western developers at large
have gone down this pipeline of creating a lot of androgynous, weird-looking characters
for I don't even know what reason, but they've been doing it a lot.
And I think the outcome of that is nobody wants to play the game.
nobody likes the game and i think that's what's happened in multiple games like every single game that
i see that's gone with this like more um you know uglified look for characters or like this more
androgynous like non like uh you know attractive character look none of them succeed they all fail
like pretty much every single time they fail so if you keep making this care and like this is
the problem is like even this developer here will not address
in plain English what the problem is.
When everybody knows what it is,
but we can't talk about it.
Concord, and what happened with that project,
Concord failed to inspire players,
and the messages was heard, loud and clear.
It was gut-wrenching to see our project fail
and be the laughing stock of many online.
I have learned that failure is what drives me to succeed.
No one feels as bad as the people who put their time on the line,
hoping it will entertain the masses of gamers across the globe.
Okay, pause.
Did they really think?
This is kind of like rhetorical question, but like it's still hard to believe.
I'm going to change the point.
Actually, so rhetorical question.
Here's the point.
It's kind of hard to believe that any of the devs who worked on Concord ever genuinely
thought like, oh yeah, everyone around the globe is going to love this.
We're really cooking guys.
Oh, yeah.
Masses of gamers around the globe are going to love this game.
My point is how tone deaf could these people be?
It's like insane.
I am not asking for pity.
or even sympathy, because after all, this is the name of the game.
You win or lose.
Well, you can't expect to win them all.
Oh.
Some of you probably smell blood in the water and probably want to roast me for no longer lurking.
Yes.
I'm exposing myself.
I hope you don't.
And see that people create these projects and work very...
People create a lot of shit that sucks.
People create pretty much everything that sucks.
How do you think it came about?
Because of people.
Duh.
It's hard to be the new.
next big thing.
I commend them.
When they sail a few, yeah, like remember what the definition of insanity is?
It's doing the same thing over and over, expecting a different result, aka me playing
Dark Souls.
So if you're, if you fucked up on Concord and you're not telling them how not to fuck up,
I feel like you're a little bit fucking insane.
Taking a chance, trying something foreign to them.
That's just me.
That isn't proven or guaranteed to succeed.
It takes a lot of.
courage. Okay, bro. So let's discuss this point right here where he's like, I hope you don't
and see that people create these projects and work very hard to be the next big thing. Why do so many
developers like this? Like specifically, it's usually like AAA devs who work on a game.
They constantly make these emotional appeals. I don't care. Put the fries in the bag.
It's the same thing with streamers. Like, oh, it's so hard being a streamer. It's so hard being a game
to have put the fries in the bag
shut the fuck up
stop trying to guilt your audience
into buying your garbage
make a good product
win and then people like you
that's it
winners win losers lose
there it is
they end up trying to have this
toxic positivity stuff
which is something that also got exposed to
Pirac Studios right that was like a big point of contention
that they had this culture of toxic positivity
I believe was the quote and it kind of reminds me of that
It's like, oh, I hope no one says anything bad about our game.
You know, we're people.
We're people that work on this.
How is that?
It's emotional manipulation.
That's what it's going on.
They're trying to emotionally manipulate the situation in order to make a person feel guilty for criticizing the game.
Actual, like, counterpoint of any.
Yeah, that's what's happening.
Criticize this game.
It's obvious.
That's what's happening.
Because, you know, people work on this.
It's reminding me.
It's giving me flashbacks.
I mean like war flashbacks from a week ago of the voice.
acting situation with Genshin where all these voice actors want to or they feel entitled to
like the public supporting their cause with the whole alleged strike. Everybody has to care.
They're not calling a collective work refusal, right? It's like, oh, the internet should support us.
The people, the fans of Genshin need to support us. We're voice actors. We deserve their support.
And these people are like, oh, we're devs. We deserve the public supporting us. It just comes off
so entitled. I don't know how they ever thought this is like an acceptable thing and like a good
point to the reason why they think it's okay is because they live in an echo chamber.
of other people that only agree with them
and tell them that they're right about everything.
That's the reason why it gets so bad
and I think that's the reason why it's been so bad.
It's because they're constantly insulated
from any sort of feedback
and they view anybody like me
or him or anybody else
as these bad actors that take advantage of people.
And we're making over and over again.
And we're like racist or something like that.
And of course the other fallback plan. And here's the thing,
right? And this is the, it might
sound bad to say. But if everybody
in the audience is racist and you make a video game and it's not racist, you're not going to sell any of
those games. Like, whether you think that you should or not, it doesn't really fucking matter.
Like, you want to sell a game in another country that's homophobic. Well, if you have a gay character
in it, you're going to have a bad time. That's it. So, like, it doesn't matter what you think
the audience is supposed to like. You don't get to tell the audience what they want. Actually,
you do. But you don't get to tell the audience that they have to buy it. That's the difference.
You can put out whatever art you want,
but you can't put out whatever art you want
and then get mad when other people don't want to see it.
Oh, when we get criticism, let's just say it's like harassment.
That's always one that they like to use to.
And we got this.
I commend them for taking a chance, trying something for,
I think I read this already, my bad.
Foreign to them that isn't proven nor guaranteed succeed.
It takes a lot of courage.
Okay, TLDR.
TLD, I worked on Concord and did my best.
We came up short, but that's an understatement.
200 plus million dollar loss game closes in like two weeks was it
it is a generational level failure that will be discussed in 30 years from now
in the same way that we discuss Atari burying all of the ET copies in Mexico
Concord will be discussed 30 years from now as such a astronomical
generational failure that it's a a fucking warning to anybody else in the future
It's like one of the most
It's like fucking Icarus
With the wings
Biggest failures in gaming
And hey guys
You know we came up short
A mythical level L
I mean dude if that's your best
What is like who would want you to work on another game
A cautionary tale
That was our best work right there guys
Here's now us working on marathon
Don't forget to buy it
Like okay bro
We came up short
Please don't punish others for our mistake
We are all human beings
We're not punishing others for your mistakes
All we're doing is seeing a pattern.
That's all.
It's not a good pattern.
There we go again.
We are all human beings who are trying to create something special and marathon is no different.
Be kind and be cool as video games are meant to be fun.
How about stop acting like the internet police and just make a good game?
You apparently have all these talented people working on it.
You got Bunges AAA money with you too.
But hey, people were saying this might be Concord 2.0.
and dude had to come out
and apparently expose himself to make this
damage control post.
Yeah.
Very interesting.
And he never addressed, keep in mind,
he never addressed any of the complaints about Marathon.
He never addressed any of the complaints about Concord.
All he said is we came up short.
And that's the reason why these people keep failing
is if you can't identify a problem,
you can never fix it.
And that's the big issue that happens.
The comments by a conrovert.
Yeah, there's no accountability.
You're doing your best.
No, you're not.
You're not, when you let, when you put a fat girl in a game as a hero shooter,
you're not doing your best.
You have made a mistake.
Everybody knows that.
But for some reason, you want to pretend like, oh, I don't know, how could this have happened?
And take a look at what some of the Redditors are downvoting.
We've got this one at the top.
But actually first, I'll read this one from that.
A lot of people are mad that I bring this up as a point, but I will make it very clear.
Nobody wants to look at a fat chick, not even fat chicks.
That's why they have filters to make themselves skinny.
If you put these characters in your game, if you have ugly characters in your game,
people won't want to play it, period.
It's a mistake to do it.
It's an unforced error.
in a market that's never been more competitive,
you're handicapping yourself right out of the gate.
It's a huge mistake.
Though we can't ever 100% confirm anyone who comes to our subreddit,
this account's user history appears genuine and lines up with this post description.
I'm going to leave this post up despite the reports.
As while this has a marginal relationship with the actual game,
the insight it provides outweighs any potential spam or off-topic content issues it provokes.
Thank you for the unique inside OP.
It is immensely appreciated.
See my follow-up comment.
What's that?
Addendum.
Oh, is this the proof?
People, when I said that we can't have 100% confirm anyone comes to our subreddit.
I didn't mean we hadn't done our due diligence.
I meant that on the internet, one can never be absolutely certain.
A 30-second glance at their user profiles and history, a glance I did 17 hours ago immediately
validated this user's backstory via their LinkedIn to the highest.
I can easily see this thing right on a platform like Reddit.
Please stop reporting this post and DMing me about this.
Okay.
I find it funny how this mod is like, oh yes, this post is so uniquely insightful.
Such an insightful post.
It's like, bro, the glazing.
It wasn't very insightful at all, really.
I mean, it's hilarious to know that this guy and others may have.
Yeah, they didn't really add anything to the conversation realistically.
I mean, it was just like, don't be mean to them because Concord was bad.
Like, there's no actual insight or, like, analysis of either game.
There's nothing that's really being discussed.
It's like, I'm sorry that we made this bad game.
Please feel like there's nothing about this at all.
This guy and other Concord devs, X Concord devs, are now apparently working on Marathon.
But like aside from that, it's not a very insightful post at all.
So I don't know.
It just seems like some unnecessary glazing there.
But let's see some of the most downvoted, most controversial responses.
Oh, geez.
Those are going to be pretty interesting, I'm sure.
To clarify what I mean, by the way, sort by controversial on Reddit.
That's a thing.
I think it means like posts that are getting.
getting lots of upvotes and down votes.
There's like an upvote-down-down battle going on for something.
Sorry, but bland homogenized paint-by-number games like Concord deserve to fail.
Devs need to be reminded that AAA games exist to be sold as products.
The first reaction to the game is a resounding meh.
Then rather than taking it as an insult or ignoring it, maybe ask why.
Then put in the work to understand the reason why people are not responding to it
and try to course correct before it is too late.
They can't course correct.
That's the problem.
Ignoring the issues, making self-pity posts,
and hoping for the best is going to end just like an Innen for Concord and Firewalk.
You might not want to hear it, and this might get down to it like crazy.
But it is the truth and needs to be said.
Fucking based.
Absolutely fucking based.
Main problem with AAA games these days is that they all try to copy paste from each other
because they are ballooning their budgets on useless tech that no one asked for.
That also has the side effect of being so.
performance expensive that it locks out
half your potential user base.
Example, ray tracing. This is
very performance impacting. It barely makes
a difference visually. And making it mandatory
locks many people with older PCs out of being
a potential customer. That's right. No one cares about
Concord. That's one of the big reasons why Fortnite was so
successful. It's because you could play it anywhere.
The sales prove that. It's actually a really good
ins like. A cautionary tale that other devs
should learn. What a surprise? A random editor understands
more about Concord or more about game dev than a Concord developer.
I mean, I'm pretty sure you could find a crack end
a bridge that would do a better job at picking out characters for a video game than a Concord
Dev.
I mean, that's just how it is.
What not to do.
And this person gets minus two down votes.
Of course.
So quoting the OP and saying,
I commend them for taking a chance,
trying something foreign to them that isn't proven nor guaranteed to succeed.
It takes a lot of courage.
Taking a chance with what?
With making another bog standard life service shooter with seemingly no campaign,
going with a bog standard acid color palette,
but wholly ripping off another game in the,
genre without an ounce of originality. Oh, I know. They took a chance with ripping off their own
old IP for name recognition, while having seemingly nothing to do with it. So pulled, so proud.
With all due respect to the work you did on Concord. There's no respect. He said he did
visual effects on Concord. They were fucking garbage. They were trash. That's why you're out of a job.
And I did assume you did your best. That's the way it is. That was absolutely creatively bankrupt.
That's not my part. I didn't do it. Marathon also looks crazy.
I'll be happy if I turn out the ground on that.
But boy, will I celebrate if it brings the modern bungee down?
Conversely, though, you've got this person who says,
having played Concord for a good 30 hours, I enjoyed it.
Wow, that's like 20% of Concord's life right there.
Good job.
The person really got some hours in Wally good.
But anyways, look at this.
We've got a response where the O.P.
Says, they're really bringing out the heavy hitters for damage control, huh?
The OPE's like, my opinions are my own.
No, they're not.
You don't have any opinions.
you are giving the industry approved, correct, empathy-pilled opinion to try to guilt gamers into liking something that's garbage.
That's what you're doing. This is not your opinion. I guarantee you if you're a 40-year-old man and I ask you, like, privately, with no cameras, no one recording, why did Concord fail?
You could tell me exactly why Concord failed and you would understand it 100%. But you won't say it publicly.
because you're afraid for your career.
And I understand and I respect that,
but what I don't respect is telling me
that your opinions are your own.
No, they're not, and you know it.
And this is how I feel, take it or leave it.
And the response that another user gives the OPE,
as well as this comment right below it,
bring up the point that I was basically making earlier
about the lack of insight,
because that moderator was like, wow, is it so insightful.
So these comments read, people will leave it.
You completely fail to address all the
problems with these games and you're basically just begging for people to play your terrible game because
you tried hard you got like bro this is like streamers that stream eight hours every single day and they're
like why aren't i growing it's like you can use your head to hammer a nail through a piece of wood or
you can use a hammer just because you're working hard and it hurts you really bad to use your
forehead doesn't mean that you're doing something that's worthy of any sort of praise
there are plenty of people who do stupid things in inefficient ways
and they fail because of it
hundreds of millions of dollars and years of time
and you could not come up with something more interesting
than another generic shooter
and you made it visually repulsive
because of some weird man-hating ideological reasons too
and this one's saying
you didn't talk much about marathon there pal
no not three responses let's see this oh the op
oh no
the op response says
I didn't need to
no it's not that you didn't need to
You're not allowed to.
You know what the problems that people have with Marathon are,
but you can't verbalize them.
That's why you'll keep failing.
It's the same reason why Twitch can't figure out girls
that are doing sexual content on their website.
The reason why Twitch can't get rid of the only fans girls
is because they're afraid to acknowledge that they exist.
Because in acknowledging that they exist,
they place a negative imposition on sex work,
which is considered counterintuitive to what they're,
worldview is. So they have to talk around the problem and they have to address elements of the
problem without actually looking at what the problem in fact is. And that's the big weakness that
these people have, is that they keep having these issues where you know what the problem is,
but you can't say it. And so you can't fix the problem. Me too. That's it. Search all the other
threads on Reddit calling Marathon as Concord 2.0. I'm not your petal guy.
What the frick?
What the heck?
Antagonizing potential customers that has never backfired before.
Because it is Concord 2.0.
No need to talk about marathon.
And another OPEE responds to this one right around here.
Oh, here it is.
Interesting time and place to come post this.
The Opie says, yeah, I sat by and watched the comments roll in while working at Firewalk.
The comments are living rent-free, man.
He's never going to forget what happened.
The comments that people made about.
Concord. I had to. It's a matter of being professional. He says that this is professional. Ain't no way.
I'm not going to. It is. He's being professional. He's offering empty platitudes, unconditional support,
and an adherence to an agenda that's not supported by players. There is nothing more professional
in the game industry than that. Sit idle anymore. Oh, wow. Yeah, he's not going to sit idle anymore,
guys. He's going to fly back. Post. Watch out.
We've got another OP dev response.
First, the comment reading.
I'm sorry, what's the point of this post?
If you're trying to tell people not to be mean, then that's going to make things even worse.
The OP says, to possibly illustrate that devs are human beings.
So we can't say that the characters look bad or the gameplay looks boring?
Like, what is this?
I mean, what are you doing?
It's this emotional manipulation, bro.
like it's crazy how hard these people go with it yeah no one ever thought that before like what the
frig why you keep saying this over and over again man like i already addressed this point i just can't
believe he's still going off like that making a game for enjoyment and but yeah okay enjoyment huh so
you're working for free is that what's going on here you're just not getting paid your big triple
a company it's all for enjoyment you know you should feel bad for us and support us and possibly resonate
with other ability to have compassion and empathy also if you're making the game for your
own enjoyment why do you need the validation from other people
Oh, that's right.
Because you're not.
You're making it for money.
The gaslighting is real, bro.
The gaslighting is real.
This person says,
it's like telling a bully to have sympathy.
I think this person's the bully, if anything.
They are.
I don't think people respond to these terrible games or the bullies.
They are.
They are bullies because they're the ones that are trying to malign the people that are the complainers about marathon that don't like marathon.
They're trying to malign them as some form of bad actor.
And so they're trying to make an appeal to emotion and to like some form of like sympathy
rather than actually addressing the complaints and the things that people think.
So I think the corpos are the bullies, be quite frank.
They made a terrible game Concord.
I want to charge people 40 bucks for it.
And then when the game flops and people don't want to waste their money on the game,
suddenly they're the problem.
They're the bullies.
Like no, dude, that's ridiculous.
It's not how that works.
These AAA corpos constantly bash gamers whenever they get a chance.
Then when their games flop, they play victim, and it's all extremely manipulative.
Let's go to this comment.
This may be the last one we take a look at, unless there's another interesting dev response.
Can we stop pretending that devs making the most generic games imaginable are somehow bold and brave?
No other job gets...
Yes, exactly.
It's a free pass like game devs whenever something bombs or receives criticism.
I feel like they're being babyed at this point.
So tired of this.
It's so pathetic, bro.
It is so fucking pathetic.
I see this constantly.
Like, if you can't handle direct harsh criticism,
quit just quit quit quit and go do something else that's with streaming youtube anything where you
directly interface and you sell a product to the public if you can't handle direct and brutal criticism
quit yeah that's it like and it will never get better all right so yeah those were some of the
comments sorted by controversial and the devs responses to those comments let me know what you think
about that stuff as well as the OP itself. As always, thank you so much for tuning in. Hope you enjoyed
my coverage. And if you did, please consider liking and or subscribing. Appreciate you. And I'll
see you in the next one. I think it's pretty funny to see this happen. And I think it's going to
continue is that you're going to have these games and you're going to have like these developers that
keep doing this and try to like justify it. But none of them have any ability to,
none of them have any ability to actually verbalize what the problems are and what the rebuttal
to those problems is. And I think that that's like what I find to be the funniest thing about it,
is that every single time that this is discussed, it's always talked around rather than talked about.
And so that's the big issue that happens is that these people are not willing to address the actual problems that the game has.
You want to just tweet about Pew, too?
Oh, really? Yeah, I'll link you guys a video, give it a like. But yeah, I totally agree with what he's saying. And like the game, like the game developers trying to like constantly bank on people feeling sorry for them is so exhausting. Oh my God. Yes, it's crazy. And I'm, I'm very, very glad to see people finally pushing back against this. It's not wrong. It's problematic. Yeah, exactly, right? And so it's a weak move. Yeah, it's just, um, this goes pretty good. Yeah, I watch a lot of his videos.
videos and I think he's right about a lot of this stuff, but it's just really, really fucking funny for me to see this man.
Imagine buying a vending machine and totally, that's totally bad and then only caring about the people, it didn't complain.
Yeah, I mean, like, the thing is that a lot of the, a lot of the, sure, people working on these projects whose budgets are unseen in most industries besides highly public supportive ones, such as aerospace or defense or energy.
Well, the problem is that this post reminds me a lot of the park screech.
Well, what it is is it's that the people that are, like, I think that there's like a lot of like solidarity that happens.
And you see this with a lot of industries where people want to project a degree of solidarity with each other.
And because of that solidarity, they end up defending bad actions.
And I think this happens a lot with streamers too, is that like streamers will.
sometimes defend other streamers doing something wrong, even though it's really a bad thing to do,
but they don't want to say that because it could, you know, it could make them look bad, right?
It's like somebody that's effectively like on their side, I guess.
So, like you defendants on?
Well, some people think that I, like, I feel like I'm very fair, but a lot of people, yeah,
and everybody's going to have their own decision about that.
I'll be right back.
Give me a second.
Oh, and we also, we even had, I just checked my phone whenever I went to the bathroom.
and we even have another bonus event.
So this is me talking about Marathon.
Asman Gold thinks that in Marathon,
all of the female characters in the game,
make sure that all of the female characters in the game are fuckable,
because it's a game made primarily for men.
I think that pretty much every single circumstance,
it's always a bad idea to make characters
that are not conventionally attractive.
Because this is, again, this is a shooter game.
And shooter games are going to be primarily played by men.
So if you're playing, if you're making a shooter game that's primarily made for men,
then you should make sure that all of the female characters in the game are fuckable.
Of course.
And I know this might sound crazy to say, but I'm just going to say it.
That's what you should do.
That's what you should do.
Because that's what people want to do.
That's what girls will cosplay.
girls don't want to
cosplay ugly, weird-looking,
androgynous creepy characters
and all of that
like think about how much advertising Marvel rivals gets
because of how many girls try to
cosplay the characters.
I think that
pretty much every...
So, let's read some of the comments.
I'm not taking advice from a dude
100% Nervin with a real woman.
Okay, if Aspen says female characters
should look fuckable because primarily men play shooter games
and all the males should also look fuckable for the gays.
Well,
Yeah, of course you should have attractive men.
So we have a lot of people.
And Paul, Paul's even unhappy.
I got to say, I really did not see this Discord coming to Marathon.
Like, I know I should know better, but come on.
These are clone robot shell things that are practically Legos.
It's parody at this point.
I understand that a lot of people don't want to accept the truth.
But regardless, I will drag them kicking and screaming to reality.
