Asmongold TV - so did Blizzard stop giving a f*ck?? | Asmongold TV
Episode Date: October 22, 2025So did Blizzard stop giving a f*ck?? Asmongold podcast for all of his stream highlights, competitions, reactions & more. ------------------------ -------------- Keywords: streamer content, mmo gami...ng, game reviews, asmongold, esports commentary, twitch clips Learn more about your ad choices. Visit megaphone.fm/adchoices
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Blizzard hasn't said anything about Classic Plus.
I don't know what the fuck is going on over there.
It's almost like they've given up on Wow, like on Classic Wow.
So Classic Plus has been something really in discussion since Classic came out in 2019.
That's what people wanted. Yeah.
Word of Warcraft is an MMO RPG after all.
It's built in a way where it runs its course and under usual circumstances has to move into expansions and beyond.
And for ourselves, we've done vanilla, multiple times.
times, we've done TBC, about to be multiple times, we've done Rath, we did Cataclysm.
And now somewhat unbelievably were amidst the Pandaria, with more lords of Draynor of all things
looming ominously beyond that.
There have been plenty alternative versions of classic too from season of mastery and discovery
hardcore and of course anniversary more recently.
That is a whole lot of classic wow over the past six years and since it first re-released.
but at the same time we don't have anything permanent
that players are able to go back to and call a home whenever they're...
This is one of the reasons that kind of keeps me away from playing classic wow
in like a classic season of discovery theoretically
is that I know that the servers and everything is just going to go poof one day
and because of that it makes me less interested and less motivated to keep playing
because I feel like there's a transience to the game.
And that transience, like OSRS never wipes, exactly, right?
And like resets and things like that remind me of live service games.
I'm getting live service PTSD.
Today I want to talk about the state of Classic Plus at the moment.
And to ask for one thing in particular, whilst I'm well aware Classic Plus may be very far off into the future still,
is there any information at Blizzard feel they can give us at this point in time to give us some kind of roadmap or...
about their plans for this project in the future.
Because at the moment we're reaching really a culmination of events in the world of
Warcraft Classic Space, which make the current silence on Classic Plus and the future of
this project quite deafening.
Let's talk about what's been going on recently and why it seems now that so many people
are getting a bit impatient in the ever-growing Classic Plus waiting room.
Let's start with a private server situation.
I mean, there's a chance that because
original wow came out in November.
Maybe for the anniversary,
they're going to have news about like a new server
or like what they're going to do.
But in general,
like what's happened is that you've had,
you know, Project Epoch,
ascension server.
There's been a lot of other servers.
And I don't think any of these servers,
Turtle Wow,
I don't think any of them are really doing
what I think that Blizzard should do
with Classic Plus.
But I think that at least they're trying.
I don't suppose.
private servers, but I understand why people do them.
You see Ampy quit after you beat Naxon Hardcore without world buffs? Ampy quit?
Yeah, I mean, he'll probably be back.
I mean, he's a streamer, right?
And so, like, wow streamers, like, he's known because he's a very popular wow streamer.
If you, like, if he, oh, he's going to quit, wow, okay, well, then what's he going to do?
He's going to go play another game.
You're not going to make any money.
People aren't going to watch you.
You're going to have to go back and play wow.
Like, I'm just being honest.
a month or so maybe maybe and good luck to him it's a really hard transition most people fail yeah good
luck to him i think at the beginning it will do well how will things be in three months time will tell
but i i do think that a lot of people that try to transition away from wow end up going back
because they lose their fan base oh and i'm sure you've seen content about that already some
servers have cease and desist letters issued some of them closed because of that and for
hurt a while specifically, things even go beyond that with Blizzard pursuing legal action against
them. I'd always assumed in part that Blizzard didn't go after private servers more regularly
because basically this happens. And what I mean by this is a massive amount of news coverage
and free advertisement for said server, whilst also making Blizzard look like the bad guy in this
scenario. Yep. And I want to talk about the intent. I think that Blizzard has every right and I'm
totally okay with them shutting down private servers. I am. I'm okay with it. They have to. There's
no reason that they shouldn't.
...behind Blizzard going after these servers now instead of focusing on the legal side of things
here. For the legal side, honestly, we'll see what ends up happening, but you may be surprised
to learn I am in fact not an expert on international copyright law. Private servers were one of the
biggest reasons that Classic happened in the first place. There is no denying it. It was a proof of
concept beyond reasonable doubt that there was a tremendous amount of people that were super
invested in the idea of going back to how world of warcraft started on day one there was of course
the question asked to blizzard at that panel pre-wallards of draynor and twilight nowadays like we
don't have this anymore like this is a statue it's in uh the burning steps and this is a statue of
andoen lothar and uh he's the sword is faced at black rock mountain because he's he's he's the sword is faced at
Black Rock Mountain because he was a
you know obviously a warrior of the alliance
and he fought against the orcs
trying to repel them after they came in through the dark portal
nowadays
the game is about
I don't know like being a furry
being friends with people
not knowing if like your mom likes you or not
and just in general
being a weird bitch
like the
the amount of masculinity
that World of Warcraft used to have
was just
like you have to watch
the Warwoods of Draynor cinematic
to really understand
how far
things have gone
you really cannot
even begin to understand
what we used to have
gay furry magic
that's what people say
there was a one
there was a
of course the question asked to Blizzard at that panel pre-Walds of Draynor in 2013,
and there was the infamous reply too of,
You Think You Do, but You Don't, by Jay Allen Brack.
She was right with a lot of people.
And Brack also did the presentation for classics official release at Blisscom 2017 as well.
Bit of a twist of fate there.
Plenty of vanilla services have existed over the years,
and especially they did back then.
But one at that point in time grew far beyond the size of the others,
and it was called Nostorious.
They posted up some crazy stats upon their,
Do you remember, let me go all the way back.
I'll see if I can pull this up.
Nine years ago, I made a video about Nostorious.
Nine fucking years ago.
We have 150,000 active accounts, 3.2 million characters created,
and a team of 30 people, which they say was just a bit smaller than Blizzard's original team, helping out to form the game.
But they only got to the point of sending a cease and desist letter to them,
threatening further legal action if they didn't follow those orders.
And the Starius would end up closing in 2016.
Yeah, they shut them down.
Following its closure, thousands of players were left without a home that they had enjoyed through this private server.
And back then, that home they wanted was just plain old vanilla World of Warcraft.
This was when the demand for Classic began to really ramp up,
with a petition started by the Nostarious developers,
and said petition being formally presented,
by an original one. Do you remember Mark Kern
goes in and he said that he would hand
deliver, he would hand deliver
the petition for Classic Wow
to at the time the president of Blizzard
Mike Morheim
and Mike Kern goes in
with a fucking, not a forklift,
like a hand truck with every single
fucking name and he actually
hand delivers it to Mike Morheim
He actually did it.
As we now know, the petitioner ended up being successful with about
280,000 people having signed it.
Then of course, eventually Classic Well dropped in September of 2019, so quite some time later, really.
The reason I'm going over this history lesson is because, as it often does, history is currently repeating itself.
The big difference here is for Turtle Well specifically, they've got to a point where they're being properly super,
by Blizzard, not just as to stop what they're doing via a cease and desist letter.
Though for all we know...
This is another reason why I don't really have a lot of, you know,
excitement about a private server is that, you know,
in the same way that I don't really get excited about a transient seasonal server
that Blizzard makes, I think that also these private servers will be effectively transient
whenever they get shut down.
Do you remember the compromise Blizzard tried to make?
The pristine realms?
Yeah, that was a fucking mistake.
Received a cease and desist, ignored it, and, well, that's got them to this point where we are now.
Blizzard are also seeking to claim the content that's been included in their custom server as well.
Instead of it being deleted, as outlined here, it says requiring defendants to deliver to Blizzard all copies of materials that are to infringe or violate any of Blizzard.
Well, maybe this is the solution.
So Blizzard is going to have everybody from Turtle Wow just give them all their stuff.
And then Blizzard can just come out and call the tortoise well.
call it tortoise well and just release it sure problem solved yeah you owe us your homework legally
rights described herein including all versions of turtle wow client and any turtle well that's called retail
servers the point is it's a similar situation to what we had with nastarius where private servers were seeing growth
as they were providing an experience that people felt as though Blizzard were not.
And the fact that Blizzard are going after private servers that are pushing custom classic content now,
whilst they're apparently developing Classic Plus,
really points to the fact that maybe similar to Nostaria,
some of these servers have gotten too large,
and Blizzard feel as though they have to address them,
otherwise they will be a real competitor to whatever Blizzard is actively working on.
Well, sure, I mean, of course they're going to shut down a private server.
I mean, just, duh, of course.
If it's a small server and nobody plays it, then nobody, they're not going to, like, obviously, the big ones are going to get shut down more often than the small ones.
Oh, my God.
This is, yeah, of course, of course, of course, obviously.
The resolution of this legal battle will be.
But I think in any event, it shows that Blizzard is indeed working on something and feels as though there are already competitors out there.
However, unlike the Nostarius and classic situation where the goal was just always very obviously re-release classic, here things are a bit more unclear.
It's heavily implied that the next project will be Classic Plus from Blizzard's actions,
from comments following season of Discovery and from Blue Post,
but we really just don't know for certain.
And this uncertainty is in part why people are still seeking out alternatives
to what Blizzard are currently offering,
and I'm sure they will continue to do so.
Yeah, I think so.
Why isn't Blizzard just hire the people running to popular private servers?
I think what they should do is they should look at a lot of the guys
that have played Classic Wow for a really long time.
And they should look at some of the devs
for these private servers.
And they should try to, they also should hire,
because like you need a,
I think you need a trifecta.
You need a trifecta of people that,
you need one group of people that just understand classic wow,
like in and out without like, you know,
like they know everything,
they know how much health every boss has.
They know, you know, where every quest is.
You know, they live in.
breathe classic wow you need to have those like super fans that you can effectively engage and
you know kind of judge things based off of right you've got you've got to have those guys then you
also have the guys that are running the private servers now that you know they've tried to float
different ideas they can show like what their insight is and then you also need of course the expert
developers and the designers that actually work at the company right and you need to have all
three of these groups get together and they need to come up with the game.
You can't do it with any one of the three.
You have to have all three of them.
Because the thing is, if you just do it for like super hardcore classic players,
then they're only going to want, you know, more and more raids after Nax Romas,
which is like that's nice, but that doesn't really, you know,
that's for like 1% of the population, right?
You don't want to have it just be the classic plus players because they don't
necessarily understand the larger Blizzard player base.
And you can't have it just be the designers because they don't understand classic players
necessarily.
You have to have all of these groups working in concert together in order to make a good
product.
And I think that OSRS has done a very good job threading the needle and adding in new content.
And I think that really if Blizzard wants to make, like I think classic wow has a future
that retail wow doesn't have.
I don't think retail wow.
Like retail wow has a future, but it doesn't have.
a future that is growing. It's basically just a managed decline. I think Retail Wow has been in
managed decline for like the better part of 10 years. Realistically it has been. I think that after
Legion, that was pretty much the peak. Like Legion was like, wow, it was down. Like that was it. And so
how do you add new content to classic wow? Well, you just program it into the game, right? It's pretty
simple. And so really, I mean, retail is always going to have its player base, the same as Roonscape
3 has its player base, the same as Eve Online has its player base. But I think that that player
base will become, you know, like more narrow over time and also more specific over time. And that's
fine. But I think Classic Wow is really the game that, you know, there's a reason why Classic
Wow defined World of Warcraft as the MMLRPG. That is, that is the, in my opinion, I think
Classic Wow is the best version of World Warcraft and nothing even comes remotely close.
I have 50 reasons for that and I have 100 videos talking about them.
So I'm not going to get into it.
What I am going to say is that classic wow, I think in an ironic way, because it's the past, is the future of wow.
I think that modernizing, and you can see really, look at Megabong.
The graphics don't matter.
They never mattered.
It doesn't make a difference.
It's the soul and what the feel that the game has.
Old games have a feel.
And I think that a lot of those games that feel transcends fidelity, it transcends lighting,
it transcends pixel count, resolution, aspect ratio, ray tracing.
All of these things exist.
like in service of that feel.
And Classic Wow nailed that.
That's what they need to keep going with.
That's what they need to keep doing.
And so the problem really, I think that what happens is that they don't really know what their audience is.
And I know that might sound weird, but I don't think Blizzard knows what the target audience for Classic Wow is.
That's a huge problem.
on though and talk about something else which has happened in the classic wild space that's been causing a bit of drama so not so long ago china had their 20th anniversary for world of warcraft
as part of that they had a new type of server announced titan forged servers these would be a bunch of realms that would rotate their raids between vanilla tbc and raff of the litch king with raft talents updated itemization and so on was it a list did a presentation for this where they mentioned that these realms would be their main focus for the next year
Now, I think some people interpreted this as now Blizzard are committing to Wow in China
and aren't even doing anything in the West at the moment.
What retard thinks that?
Well, beyond what we already have.
But this was a presentation for Wow in China for Chinese audiences.
Yes, it was done by representatives from Blizzard in the West,
but the context of whom the information was for, I think, is pretty important.
China didn't get season of discovery,
so it does go both ways with one set of us getting some content whilst the other doesn't.
And to be honest, these Titan Forge realms will just be raid logging with slightly different titanization and micro transactions.
We all know that's what it's going to be.
That's the main issue that I think World of Warcraft has is raid logging.
That's the thing that...
Do you guys remember, like, who played BDO the first month of the game release?
Who played BDO, month one?
Or Lost Dark month one?
Mainly BDO.
Do you remember how fucking cool that was
whenever you'd log on
and everybody would be out there fishing
and people would be life-skilling
and the game really felt like
a modern fantasy world
that you were going into?
I think that one of the big mistakes
that World of Warcraft made over the years
and I think that a lot of games make over the years
is that they double down
on their high-frequency content
and they do so at the expense of the feel of the world.
And I think if you really go back and you look at a lot of,
like, how do you make the greatest MMO?
I think one of the best ways to do that
is you have to inform yourself of what content
are people consuming in mass right now for MMO video games.
Well, video games aren't part of that equation,
but you know what is?
Sword Art Online,
Shangri-A frontier,
solo leveling,
Konasuba,
and Overlord.
I can come up with more,
but that's a good start.
Why is it that so many Issaqai animas
basically follow a Dungeons and Dragons
MMO paradigm,
but not a single video game
can replicate that experience?
It's because they don't understand it.
They don't understand what's behind
that experience. And if you listen to the developers, and that's not the correct word, the designers
of Classical Well, people like Kevin Jordan, for example, if you listen to them talk about the game,
there's a level and a quality of thoughtfulness and intelligence that you just don't really hear
very often inside of modern developers. Because a lot of these old developers that were MMO creators,
they recognize, and they even said, you know, like, oh, this kind of came in by accident, right?
It's like, and I think that that's the serendipity of genius is that it's like what I said before
where like really great games like, you know, Super Smash Brothers Melee, there are these onion rings,
or sorry, like layers to the onion that it just gets better and better and better.
And that's the reason why it's still a competitive game 25 years later, right?
And I think that in conversely, bad video games are just an onion of shit that just gets worse and worse and worse and worse and worse.
And so the point that I'm making is that a lot of these old designers understood that these video games,
it was 50% game design and 50% psychology.
And you can argue about the percentages all you want.
But the one thing that's true for sure is that both of these things needed to be considered.
And a lot of developers now focus on analytics, they focus on a, you know, philosophy that they have, or, you know, the way a boss works or anything like that.
None of these things really matter.
None of these things actually make a difference at all.
What really matters is if somebody is able to log into the game and feel like they're transformed into a new world, into a different universe, and into a place where they truly can have a,
adventure inside of.
And I think that that's what a lot of the Issaquai
animas really
do is that they give somebody
a transcendent adventure
that goes beyond what
they've been experienced in their
real life. I mean, fundamentally
at the beginning of every single one of them, that's usually
what happens. Somebody dies,
they're locked into the story or some other
variation of this.
If you can't deliver that experience,
and that experience is not delivered inside
of like stormwind and retail,
Well. It's not delivered by Stormwind and Retail Well, where it's effectively a glorified and very
fancy with nice graphics waiting room for a menu screen. That's not a video game. Sorry, it is,
but it's not an MMO. That's not a fantasy world. That's a menu. And I think that people that are
looking for MMOs, and I think that there's a huge amount of people that are looking for MMOs. And
And another example of this, I think that kids still do want games like this.
And one of the ways that I can tell that is the way that kids play Roblox.
Kids play Roblox and they play games that are not necessarily super hard games.
They're not playing games that are super, you know, like difficult necessarily.
Maybe they do sometimes, but not all the time.
But what I think a lot of kids seem to be getting out of Roblox is the interaction in the community that's created by the game.
So in a way, Roblox has created a lot of that MMO feel outside of an MMO.
And what's happening with World of Warcraft and what's happened with a lot of MMOs is that they've focused on boss fights.
They focused on challenges.
They focused on FOMO.
They focused on PVP.
But they haven't focused on the prime user experience and the way that a person feels playing the game.
They start at the conclusion rather than the beginning.
And I think that that's something that Classic Wow really understood.
And I think that's why it's still successful 20 years later.
And I think that the best video games encapsulate that throughout history.
Dark Souls 1.
Eldon Ring.
Expedition 33 is very new.
I don't want to use that as an example.
Legend of Zelda linked to the past.
Legend of Zelda,
Akarina of Time,
Super Mario 64,
Super Smash Bros.
Melee.
These are games
that will be
transcendent video games
that people will be
playing in 50 years.
League,
maybe Original League,
I don't know.
All of these games
have a feel to them
and there is something
that goes beyond
just very simply playing this game.
Yeah, Bloodborn,
maybe, right?
I'd have to think about that.
Maybe Bloodborn.
And Sekiro, yes.
And the quality there,
it's it's transcendent beyond other games
pro transactions appear to be way more accepted by Chinese audiences
Ian even mentions during the presentation that purchases will carry forwards to other versions of world of warcraft
Blizzard would never mention that kind of thing for Western players people are
I mean I think that this is a fair like this is a fair concern that people have that they're worried that they're focusing more on China than the United States
because China is more accepting of micro transactions yeah sure probably but like
Like, I don't think it's really like they don't care about the U.S. at all.
Get way too mad.
Don't get me wrong.
I can understand why people will look forward to this,
but I'm really looking for that world of Warcraft again,
not just rotating between the relevant instance of the week
with very little to care about in between.
Willie gets it.
Willie understands.
Very few.
And this is the other problem.
And remember what I said, how you needed the trifecta of designers?
The problem is that a lot of,
of very, very hardcore players want to have effectively a menu simulator. And I think that that's
the problem with Retail Well is that Retail Wow has spent a lot of time listening to the most
hardcore players inside of their community. They've listened to the dumbest and also the best players,
and Retail Wow has created a player base that appeals to about 30% of the population,
The top 15% and the bottom 15%.
But where's the middle 70% to go?
Nowhere.
And I think that's the real group that's being captured by Classic Wow.
And making harder raids than Nax Romas, making more difficult solo challenges in Classic Wow,
making grinds that take two years to do.
This is bullshit that's invented by people that want to turn to video game.
into a job. And that's where you need the insight and intelligence of designers like people like
Kevin Jordan, for example, or somebody like Miyazaki for Elvin Ring or Dark Souls, that can
listen to what these people are saying and then understand it, but not implement it into the
game directly. Because I think that's the big problem, is that Retail Wow is effectively,
you know, made for the most hardcore audiences. Blizzard did put out a blue post after
this mini backwash as well to the news in China, where they said,
we want to clarify that everything in those cons, particularly comments about our focus,
is intended for the China community specifically.
What we are working on, be it classic anniversary, burning crusade anniversary,
Missa Pandaria, the future of progression realms or anything else we're working on in the classic space has not changed.
And to be clear, our announcements regarding our plans in China do not change that.
They also referred back to a blue post that was made some time ago,
when Blizzard announced that they were basically going to be stopping work on Season of Discovery.
Smart.
They said here, we have big plans and big ambitions for this type of found photographs content
set in the original world of Azarov.
But in order to realize those ambitions, we need to make sure we're spending our time
where it will make the most impact on the long-term future of Wow Classic.
Well, I think it's smart because, like, really, this is probably what's happened for the
player base of season of Discovery.
Let me guess.
It's gone like this.
and the reason why is because the content for the game is based entirely around the end game.
It's not based around, like, it's like these like harder modes of the game.
It's like, like, for example, like giving warriors healing, giving mage's healing, stuff like this, making rogues tank.
This goes against the fundamental functionality of the game.
the reason why classic wow was really good
is because every class couldn't do everything
and you did get fucked over
and you were a warrior
and yeah tank locks yeah it's ridiculous
you were yeah rogues is tank no i'm serious that's actually how it was
so you're a warrior and you have to eat after every single pole
you're a paladin you have to drink after every single pole
you are both functioning at 80%.
But whenever you team up,
now you're at 250 fucking percent.
He can keep attacking while you're drinking.
You can drink while he's attacking,
or I guess it's basically the same thing,
and then he can heal you so he doesn't have to,
sorry, the palating can heal you so you don't have to sit down and eat.
And like every, you can take on other risks,
you can fight bosses.
And the game, yeah, it's like one plus one.
becomes five. One plus one becomes three. And I think that that's really the magic of a lot of the,
of a lot of classic wow. It's the interdependency. And it's something that I think that players,
it's the first thing that they ask to be taken away, but it's the main thing that they need.
Set ourselves up for success by taking the time we need to get in the proverbial kitchen and cook,
iterate on and shape our ideas and lessons learned from Season of Discovery into something truly exciting.
Season of Discovery was always meant to be an ephemeral seasonal experience,
and whilst it became so much more for a time, we're extremely excited about things we're working on in the future.
There's too few people applying in order for them to justify developing and doing resources for it.
That's why. That's what's going on.
You may also remember at the end of Season of Discovery, they gave all characters a free boost to,
miss the Pandaria realms who had defeated the first boss in the Scarlet Encliffe.
This meant people could get straight up to 85 in the hope that they would start playing lot
for its duration and that would be enough to tie people over until there was further announcements
on what's happening with Classic Plus.
And again there are also anniversary realms that have just gotten phase 6 which is an Axramus
meaning TBCLE 2026 right now is looking very likely.
Blizzard are also in the spot here where they could re-release TBC anniversary.
That tiny violin shit, man, like, oh my God.
Oh my God, that was so fucking funny.
And then he goes back and he does it in Cthoon.
Oh.
On January 16th, which would be the same day it came out in 2007.
Could definitely see them doing that.
And whilst this is all great if you're enjoying either of these options,
I feel as though a pretty sizable number of players, well, aren't.
It's all well and good in the interim to pursue a range.
games or whatever it may be, but I think for MMO players that they're like the familiarity of having
something to go back to now and again, and right now there just isn't anything really.
It's like we're drifting in an ocean waiting for something to appear on the horizon, but we've just
no clue when anything will be happening.
I mean, I just want to recap everything that's going on at the moment.
It feels as though nostalgia is happening all over again with the private server scene.
Blizzard are actively pursuing legal action against them or cease and desist orders.
You've got many classic wild streamers who are some of your most invested players with the most invested audiences,
simply not playing the game and playing other things,
despite you releasing new games at the moment in the Wales space.
Well, I think that's really, I mean, the fact that so many of these guys have moved over to OSRS,
I think it really goes to show who's doing it right.
I mean, it's pretty obvious, isn't it?
We are re-approaching Warlords of Draynor.
This was the expansion back in the day where classic content really began to grow massively.
The embers of the fire that is Classic Plus have never left.
But right now, the flame is as low.
Yeah, nostalgia has happened during Wad.
It's ever been.
It's no surprise people are looking elsewhere for experiences they hope to finding Classic Plus.
The Blizzard are starting to take real action versus these realms.
And the Classic is overall seeing some of its lowest play accounts since this whole thing started in 2019.
People have done it already
And I think also things like this will come in waves
Like I'm sure Classic Wow
We'll probably see a new wave of excitement
At some point in the future
As just you know
As just things that happen organically right
Same with other games
Like this will happen with other older games
Where like people will start talking about them
And playing them more
And that's just always how it goes
Where YouTube's done
Yeah I know YouTube's done
I'm not I don't know why
It'll just come back
up. I'm not going to refresh it. It should be fine.
So yeah, you may actually need to play
a game. No, I'll complain
about Twitter. It's fine. Don't worry about it.
Didn't you start streaming
in Wad because it was so boring? I did.
Worldids of Greenor was so boring
that me and McConnell got bored of talking about politics
in the garrison just between the two of us.
And we also needed
money.
Primarily money.
Mostly money.
Actually, pretty much entirely
money. And so
started streaming.
And that's pretty much
what happened. Yeah.
Her classic plus releases,
which I still think it will be doing,
it won't be perfect time. We made a lot of money.
It was really good.
Remember one dollar donated a dollar
and he said one dollar donated one dollar.
It's crazy to think that was like 10 years ago.
Season of discovery took a long time
before the player base stabilized.
People are saying old school runescape has
in its golden age right now. It's over a decade old. In fact, I remember old school when it first
came out. I was there. It lost players quickly and had to start making custom changes to grow the
game in a new direction. In the run-up to Classic Wow in 2018 and early 2019, there were frequent
communications from developers on their decisions and what was being tested. This may not have
always ended up being exactly for the best, because we got things such as spell batching,
but in any event, it was great for those interested in following along the
realms progression and really hyping up the release. And we know from Blizzard's records, the release of
Classic Well was one of the biggest successes they have ever had. And I think Classic Plus can be
on that level. But at the moment, as it is, we are waiting. We're waiting to see what's been in the
works for who knows how long now. And to find out what the next big chapter for Classic Well will be.
As mentioned at the start, we really don't expect any big news for Classic this year with Anniversary,
you miss the Pandaria and on retail
Yeah do you
Bro OSRS looks like shit
I mean like I
I agree that the way that OSRS
plays is like a huge
It's a huge barrier to entry
for me as a player
Like it makes it really hard
For me to get excited about OSRS
Because I just don't like the way
That the game
I don't like the game
The way the game plays
So I I
I mean, I don't know.
I'd still maybe try it out and get more involved in this video.
I'll look at, let me finish this first.
But yes, I probably do remember whatever video it is.
I probably remember it.
There's an HD mode.
The tick system is dog shit.
Yeah, yeah, like the combat and everything.
Like I like Classic Wild's combat a lot.
I think it's great.
Oh, you have the Midnight Alpha that's just started.
On top of that, there's no big Blizzard event this year,
such as BlissCon to announce things out.
But if there's any...
chance of a teaser, a road map, or just really anything to keep Classic Plus interested players in the loop,
then I hope that the time for announcing things is sooner rather than later.
I'm well aware it's likely to be as far away as Blizzard 20206 for an official announcement,
and I am expecting to be waiting until then.
But with everything that's happening in the well classic space at the moment,
that waiting room is pretty massive and it's only going to grow between now and then.
But for Blizzard, hopefully the time to share a bit more information about what's going on behind the scenes is preferably sooner rather than later.
And that's all I got you today.
So I know your thoughts and everything I've gone over in the comments down below.
And as always, thank you all so much for watching and listening in and I shall see you all in the next one very soon.
To me, it seems to me that the way that the developers make decisions in Classic Wow indicates that they don't really understand.
why wow was really popular and what made classic wow works so well a lot of the the season of
discovery changes and whenever i realized that they didn't know what they were doing is when they
got rid of gdkp that was when i was like ah yeah these guys they don't really like i mean they
under like i think agrand and them i think they're great but i just don't think that they have the
insight that's needed to make something like OSRS. Now, maybe it can be cultivated, maybe through
the time and the experience they've had with season of discovery. They've learned things and
they're going to be able to do something better. But I think that the way that they handled,
GDKP ruined the game for casuals, i.e. me. No, no, it didn't. It's just, it didn't.
Like, you're just making that up. Like, any of the logic behind it,
is just how? Yeah, how did it make, how did it ruin the game? Any of these arguments are just
retard arguments. They're all retard arguments. And I'll go back, I'll link you guys the video.
Obviously, Willie has been making Classic Wow content for about as long as I've been reacting to it.
So, yeah, that's it. And make sure to give the video a like. And I'm glad there's still some people
talking about this. I mean, I've obviously, you know, played Classic Wow for how many fucking years, right?
on and off. And, you know, I'm still very passionate about it, as you guys can see, even though I
haven't played in quite a long time. It launders and incentivizes RMT. Okay, so because Blizzard doesn't
want to uphold their terms of service, they want to punish the entire player base. No, I don't want to
do that. That's stupid. Path of exile doesn't do that. Path of exile lets you trade anything that you
want. So why can POE2 do it, but Blizzard can't do it? Whenever POE2 is a free game, well, POE1 is a free game,
Pue 2 will be a free game.
Why are they able to do it, but Blizzard can't do it?
Oh, that's right, because they don't care.
I don't want to hear that.
It's bullshit.
It was only GDP on my server.
So let's use a little bit of logic, and let's think about what you're saying here.
So if you're talking about it was only GDP on my server, and the only people that wanted to do, like, there were all of these people, if there were truly all of these people that were disenfranchised,
and disaffected by GDKP,
then logically all of those people could have gotten together
and chosen to make a group without GDKP.
Right?
Because if this was actually such a huge problem
that nobody liked it, then that's what it would have been.
But that's not what happened.
Because most of the people that didn't like GDKP
didn't like it because they didn't have people invite them,
and that was the real reason.
That was the actual reason.
That was the main reason.
They didn't want to, yeah, they were complaining because they didn't want to farm gold and that was it.
Your argument for GKP can be used for Warcraft Logs, too, stay consistent.
What do you mean?
Warcraft Logs is a third-party website.
So using combat logs, and yeah, I'm not a fan of Warcraft Logs, I think that it was damaging to the game.
people will find other tools to
people will always find a new way
to measure the way that a player is playing the game
but at the same time one of them is a core functionality
of the game and the other one is
you know again a interface
third party website
so you're talking about emergent player behavior
versus a function of gameplay and a function
of the way that like the coding of the game is
and the fact that it enables an entirely toxic community.
And a toxic amount of player base, right?
So this is actually consistent.
