Asmongold TV - "The problem with women in games" | Asmongold TV
Episode Date: September 15, 2025"The problem with women in games" Asmongold show for all of his stream highlights, competitions, reactions & more. ------------- --------------- Keywords: gaming podcast, gaming opinions, gaming com...munity Learn more about your ad choices. Visit megaphone.fm/adchoices
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The problem with women in games, well, there's a lot of them.
But, okay, let's hear about this one.
It just makes you wonder, because if certain games let you create characters with so much charm and magnetism,
why can't games with dedicated female leads do the same thing?
Well, what are some of the more recent female leads that we've been graced with?
I think about Frey from first spoken, she can fight dragons.
I think that she's attractive.
I do.
I think people are poised.
horn-brained if they don't think that she's attractive.
At least in that image, she's attractive.
Ben the laws of physics and literally parkour across dimensions.
That's super cool.
But for some reason, they gave her the most awkward dialogue
and had her deliver every line like she was on hold with customer service.
On mute.
What about KVS from Star Wars Outlaw?
Can't say the same.
She's a scrappy space outlaw, in theory.
In practice, she kind of just plays like she just reads.
respond from a bug and isn't sure where she is or why she's there.
Okay, well, what about female Ivor from Assassin's Creed Valhalla?
Actually, she was canonically the real one, but you probably wouldn't know that because even
Yuvosov was like, dang, that's crazy.
Anyway, check out this guy's beard.
Yep, of course.
Or Dragon Age, the Veil Guard.
This game was like 10 years in the oven and somehow it still came out.
Well, it got overcooked.
That's the problem.
The reason why they have these issues is because the,
it's built off of a false reality that men and women are interchangeable, and the way that they
approach life, struggles, issues, and the way that they think are the same. And the big problem is
that they're not. So when you take a male character and then you replace it with a female character,
and then you give it the same intuitions, the same impulses, and the same responses that a male character would have, it's off-putting and weird because men and women are different.
Their roles in society are different.
They're different down to, again, a chromosomal level, and everything about them is different.
So you can't just simply replace a male and a female protagonist in a narrative-based game and expect the story to be told the same way.
That's the reason why.
It often felt cringy instead of charming
And there really wasn't much mystery
But there was a lot of lecturing
And instead of emotionally rich companions
Kind of just got chronically online Twitter bios
In fantasy outfits
I think you get the point
But I'm gonna say it anyway
We need female characters with range
With presents with a little drama
If you will
The girls who meet you feel something
Were not perfect
They were messy and charismatic
And complicated
in the best way.
Sadie Adler from...
Well, there's like, I mean, look at Expedition 33, right?
I mean, all of those female characters are very well, well written.
I think the problem is that I think this is my opinion,
is that I think a lot of female writers try to write female characters in opposition
to what a female character has traditionally been.
And so in writing a character in opposition of what was the normal female character
design, what ends up happening is that you're not creating.
It's kind of like a card, right?
And so like a card like can't stand up by itself.
It has to be leaning against another card.
So they write this personality to lean up against the old personality of one
dimensional boob characters and that's it.
And so if you take one of these away, they both fall apart.
And that's because neither of these different things can stand on their own at all.
You already have multiple examples, like Ripley is a great example of this.
There's multiple examples of female characters and stories that I think are written relatively well,
but you have to write them in a way that's true to the female experience to an extent
and understand that they are not an interchangeable unit with a man.
And I think that the more that you write women and you do it with a chip on your shoulder
as if, no, she's not going to be the princess that gets saved,
this is weird.
Like you're not writing,
you're not writing to tell a story,
you're writing to prove something.
Dead too? Her husband
literally dies and she goes,
cool, I'm going feral now.
And grieving? Yes. Stunning?
Yes. Horse girl? Absolutely.
But I would let her run me-
There's plenty of examples of that in history, like Budica, right?
Like, that's the first one I can think of.
I mean, it's a messy history, right?
But like, and there are examples of this where it happens.
So true, yeah.
Over with that horse.
Chloe Frazier from Uncharted.
She's flirty and morally flexible and somehow still makes betrayal feel hot.
Tifa Lockhart from Final Fantasy.
She could literally take down a Bacemus in one hit and then quietly make you some soup and ask if you've been sleeping, okay.
But when I think about just well-written women in games, what's interesting is some of gaming's best women were not even the protagonist, but they were the scenes dealers.
Siri from The Witcher 3 is quite literally the entire reason that Garalt is risking his life across these war-torn kingdoms.
And she's this complicated, beautiful, just wild, young girl who's somehow still more mature than everyone else around her.
Or Yuna from Final Fantasy 10, this graceful, selfless and devastating character who's literally carrying the hopes of an entire world on her back.
And I think also, like, especially whenever you have action games, there's like a certain degree of,
like, just historically, right?
I mean, men usually fight for and defend women.
This is usually what happens because of biology and about five to 10,000 years of history,
probably longer than that.
And so this story makes a lot more sense because this is always the way things have been.
And also, you have examples, yeah, from Final Fantasy 14, you know, Yashlada or like any of the other characters on there,
Many of the female characters were written extremely well, but they weren't the exact same as the male characters.
And then she still apologizes when she inconveniences you.
And if that's not being a girl, I don't know what is.
And while Western games are nervously nerving, kind of every trace of femininity from their female characters.
Eastern devs are like, yeah.
That's exactly it.
They don't want to make feminine characters because they feel like feminine characters are diminutive.
That's the problem.
And I think it's weird because like, is this like some form of like internalized misogyny that like women have against themselves?
In a way, it feels that way.
Here's a mysterious woman who could kill you and make you cry about it.
You're welcome.
Capcom?
They've been in their iconic woman era since like forever.
Resident Evil is one of my all-time favorite series.
And Jill is tactical, calm and easily has the cleanest bob in gaming.
Ada is mysterious, stylish, and she might lie to your face, but she's still going to get a fan cam.
Claire is this beautiful, kind, capable women who takes zero nonsense.
And Lady Dee had like 10 minutes of screen time and village.
She's really hot.
She's still owned Halloween for like the next two years.
They're hot.
They're cool.
They've got so much range.
And you remember.
Yeah, it's the entire premise that like, well, what women really want to play is they want to play an aggressive, masculine, ugly.
woman that's unlikable that tries to pretend to be a man and is simultaneously flawless, but has
these obvious flaws as well that don't matter that are actually good things. It's like basically
the way that they write women characters, it's almost like whenever, it's like it's as dishonest
as whenever you answer the question on a resume, what's your biggest weakness? It's like I try too hard.
that's basically it
you want to be them
or you just kind of want them to emotionally
damage you just a little bit
it's the same kind of energy with Monster
Wilds they dropped a couple of composed
stunning woman and the internet instantly
started to cosplay they're expressive
and graceful and they've just got that
well and it's also that like even the
older woman I forgot her name
and Monster Under Wilds like there's nothing
that's like diminutive or whatever
or negative about her it's nothing weird
it's just simply a story and it's
normal.
Yeah.
And that's why the boys are in love.
Olivia.
Yeah.
There you go.
Olivia.
Yeah.
And I am in love.
And then we've got from Software, who just casually releases the most haunting,
elegant women in modern gaming like it's nothing.
The doll from Bloodbourne, our favorite Victorian comfort character.
She's soft spoken, she's gentle, and she definitely knows more than she's letting her.
And she's a sex doll that German made of another girl that he liked.
That's right.
Yep.
Based.
Or Lady Maria, tragic, terrifying character with perfect posture, and 10 out of 10, I would let her fight me again.
Or Ronnie from Elthend Ring, who I was quite literally on my knees for, and I made sure to do every single step of her quest.
Well, what about the Dark Souls 1? That was my favorite.
Or Melina. Oh, Melena was so glowing and quiet and just sad.
And then when she leaves you at the sight of grace, like, my work here is done.
You're just devastated and you're just sitting there all by yourself alone in your little tunic.
These ladies do not need exposition dumps or 80 cutscenes.
They just show up and drip elegance, drop one line of vague sorrow,
and then next thing you know, you're obsessing over cosplays and fan art for like the next month.
Well, it's because the characters are attractive, too.
That's another really big important thing that a lot of characters, a lot of people don't understand,
is that Western artists and Western developers, especially American developers,
nobody wants to cosplay an ugly bitch.
And so, like, if you make a character,
character in a game like do you remember this is the saddest thing like it actually was the saddest thing
is that do you remember when uh avowed put out a style guide for how to cosplay their characters
that was sad i actually forgot yeah well the thing is that only i would remember something like
this right i would be the only person to remember this yeah on god what yeah exactly right
you have to be at least 300 pounds yes nobody wanted to do that
because the characters aren't attractive and appealing.
That's the reason why.
Like, there's a lot of characters that I know from, like, anime.
And I don't know anything about the anime, but I know who the character is.
Like, and that's the reason.
It's because women don't want to dress up as an ugly woman.
Why would they want to do that?
Isn't that the, like, what do you have makeup for?
Say all of this because femininity,
is not outdated. It's not shallow.
Yeah, 2B. I've never played near Automata. Never played it.
But I know who 2B is.
Not something that you need to water down for the story to be taken seriously.
It's range. So please let women be cute and manipulative, kind and a little chaotic,
soft but have sharp teeth, pretty, powerful, emotionally devastating. And the reason the
protagonist starts journaling in a cave somewhere. Because femininity is Zelda.
steadfast and radiant and standing between her kingdom and ruin with nothing but...
Phenonymity is not literally just being better than a man.
You know what that's actually called?
That's called unresolved personal trauma with probably your dad, uncle, boyfriend,
hopefully not husband.
You know, that, yeah, that's unresolved personal trauma.
That's it.
Hope and stubborn grace.
Or Tris, who's clever and compassionate and...
An absolute thought who literally got with Gerald after he lost his memories,
knowing that her friend that she had known for decades was his girlfriend,
does not matter she's still doing it.
Literal fucking ho.
Like the biggest generational ho.
Crazy.
Like, I didn't even play the game and I learned about this.
That's, oh my God.
What a bitch
This is why I can't ever choose her
Well, Yenifer's hotter
That's why I chose her
I mean if she was hotter
Then I mean yeah
She would have been right
But no
That's not really matter
It's just a secondary thing
But yeah
Yeah
And she just snakes in there
Politics with you
With a super soft smile
That just makes you kind of forget
That she's winning
Or Bayonetta
Who's playful and provocative
And treats every battlefield
Like a runway
and then never manages to smudge her lipstick.
Or Lightning, who's a beautiful, guarded and grieving character
who carries the entire weight of the world in Sixth and Shields.
And when female characters are done right, they're not flat or abrasive or weak.
They're actually narrative gold.
There's a lot of really good examples of this in Gotcha games too.
I would say like Zila and Brania in Honkai Star Rail are pretty well written.
And I would also say that I think Genzi and,
weathering waves is well written as well.
Carwad. I mean, like, those are just, yeah,
like, I mean, these are well-written good characters.
Akron? Yeah, Akron is also very well-written, too. That's a good point.
And, yeah, so, Cardathia. Yeah, Cardiffia is very, very good, too.
Yeah, that's the new one. I forgot about that.
And so it's like, where's really, like,
and again, all of these games are Gooner games.
the people would be complaining calling these gooner games
but they still have better written female characters
Phoebe nobody cares about Phoebe
literally nobody gives a shit
have tension and softness that stabs
or beauty as a weapon
let's let women be gorgeous and terrifying
sweet and strategic
gentle and unhinged let them be feminine again
she's the cat girl right
I'm gonna be real she cooked
like I've never heard this girl talk before or say anything
I completely agree with everything she said
And I
This is just a clip from the video
But I'll link you guys her video
That she made about this and talked about it
And yeah
I mean oh wow look at this
She only has
She only has 300 subscribers
Holy shit here
Let me link you guys your video
She'll be canceled tomorrow
Yeah surely
And there you go
Yeah give it a light
Give her a sub
Yeah I had no idea
Are you watching Google Keynote later on today
Google Keynote.
Yeah, I'll give it a light.
Yeah, that's amazing.
And so, yeah, she deserves more.
I think so, too.
I think that she broke it down in a way that was really healthy and it was intelligent.
And it was accurate and fair and just really well done and respectful.
Yeah, refreshing.
Absolutely.
There you go, guys.
Give it a light.
Give her a sub.
And, yeah, let me see here.
386 subscribers.
That's insane.
There's 1,300.
All right.
All right. See, guys. Good job. Yeah, keep doing it. Keep going. There you go, guys. Just went up to a thousand. That's a good start. That's a good start. Keep going. And yeah, there it is. It was fast. Well, yeah, I think that, and the reason why is that people are in dire need of genuine, authentic conversations and commentary. That isn't with a weird agenda. It's honest, direct, fair, and genuine.
That's the reason why. That's what people are waiting for. They've been waiting on this for a long time.
So yes, absolutely. This is great. And now it over, now 2000. Holy shit. Jesus. Wow.
Oh, my fucking God. Yep, there we go. Or one-sided, completely one-shided. Yeah, update. Yes, good job, guys. Great. And hopefully this can give her a bit more of an audience. And people will be able to, you know, see some good content that I think is actually.
She only started last month. Well, good. I'm glad I was able to find it. I haven't seen any of this at all before. And if you guys ever find clips like this of, you know, smaller content creators that you think are, you know, worth looking at or whatever, I mean, I definitely, I definitely want to know about it. So, yeah, I mean, I agree with everything that she was saying. I mean, 100 fucking percent.
