Asmongold TV - This new MMO is coming out.. | Asmongold TV

Episode Date: October 8, 2025

This new MMO is coming out.. Asmongold show for all of his stream highlights, competitions, reactions & more. ------------------------------- ------------- Keywords: gaming community, gaming hot tak...es, game criticism, gaming news, streaming moments, gaming podcast Learn more about your ad choices. Visit megaphone.fm/adchoices

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Starting point is 00:00:00 This is a new MMO that is coming out. Here we go. The void has consumed us all. Is this the end? Hope what divinity dwells in this madness. Calamity bears not name. Your face. This looks badass.
Starting point is 00:00:47 I shall return you to the past. No matter the cost. We shape the future by a race. own hand, Sentinel of Catera, I await your return. That was fucking badass. That was really fucking badass. And they're having a demo for that shit next month, too. There's a developer interview, watch that please.
Starting point is 00:01:23 Yeah, this is actually really big. I didn't even know this. I'm Kronoisei's Development, PD, Yun Santhetra, my name is Don, and I'm one of the product managers working on Corona Odyssey. Hi, Don. We're doing Cronoids' day's making end content
Starting point is 00:01:49 not and the whole project itself are still a great thing, that's good. Look at the characters. This guy's
Starting point is 00:02:03 absolutely fucking massive. Look is insane. The did you have the super hot characters obviously yep
Starting point is 00:02:16 great. With someone with a game to thank you very much for 50 give this up.
Starting point is 00:02:26 Triedlyan, sometimes no no object of any much of sea and nother and nother and the
Starting point is 00:02:32 human monster and coming and fishing mhmore Degrees Limitless
Starting point is 00:02:37 adventure unique to MMR RPG that's one of the big things like whenever
Starting point is 00:02:42 New World originally came out that was one of the things that made New World really good is that people could
Starting point is 00:02:47 do professions and other kind of cool stuff like that and actually enjoy it I feel like a lot of games
Starting point is 00:02:51 kind of ignore that now that now. Cron Odyssey's a single fantasy setting. I've heard that a lot. I feel like it's obviously got a lot of like Dark Souls inspiration to it. At least to me, I think it does.
Starting point is 00:03:12 And StarCraft's jug's chingonged like abdozing being a human's The cosmic horror vibe of Prometheus. This kind of this and situation
Starting point is 00:03:20 in Crohn Odyssey's world yeah, I could see that. Damn. That looks good. It looks good. Boyd'r's un-chromang of Voidrisman's unknowinged
Starting point is 00:03:40 human beings known as the void come to a head. In the absence of divine order, the boundaries between dimensions collapse. This is a pretty common theme. This is a pretty common theme. We've got to the M.M.O.P.G.s. Yeah, I don't know if it's really that much different, but yeah.
Starting point is 00:03:58 I get it. I always get it. You'll stand against formidable foes, tremendous and future to alter the fate. I always get scared when a game invokes
Starting point is 00:04:10 time travel. I always get very scared. I think I think the only time where it's okay is if the game is built on it. The problem is like whenever a story doesn't have time travel and then it's introduced. later on like you know with Avengers end game or like with warroads of Draynor and
Starting point is 00:04:36 wow our goal is to immerse players in back narrative where the must confront forces part of the continent yeah sure it's very tricky last deep-back yeah last depok i think did pretty well made for long-demean-gifted game in crono trigger as a great idea of time So he just like a Chrono Trigger and he wanted to make a game like that? Damn, okay. Alright, all right, that makes sense, sure.
Starting point is 00:05:08 Makes a lot of sense. The foundation of Kronautiscii's world building rooted in the themes of Cosmico and Space-time. all-m-or-pgis-pergis-poreg from the game-ed-a-pment-oer-pdictor name, gaming spacemned and pillage was impossible? It's not impossible.
Starting point is 00:05:33 Okay, let's see it. So now we're going to see some actual gameplay, is that it? The CronoGyceaignee is a technology to showcase our technology. So this is an Unreal V game? Okay. Okay. Okay.
Starting point is 00:05:47 We're not even, we've made in the world's inter-isement from a different situation Yeah, see that. So, I feel like a lot of games
Starting point is 00:05:57 that look really good with Unreal 5 maybe aren't good, but like there are games that use Unreal 5 that are really good, like Black Myth Wukong for example. Unneurl Engine 5
Starting point is 00:06:08 that fact is Exproion 33. But this is that also, yeah. Unreal 5, oh, this is actual gameplay. This is actually gameplay.
Starting point is 00:06:17 Yeah, this looks good. Yeah, this looks good. Yeah, this looks good. One of the really so that's one of the really important things with MMOs, and like this is what happened with Throne and Liberty
Starting point is 00:06:30 is that Throne and Liberty felt like shit to play. Like just moving around in the game, combat just felt like garbage. Like that is the main thing that you need to make sure is good. Like I don't know how classic wow still feels better than 95%
Starting point is 00:06:49 percent of MMOs that are out even now. I'd say Lost Dark also does a good job too. Haven't thought about that game for a long time. So I used to go Black Desert? In my opinion, and this might be a hot take, I actually think that Black Desert's combat is antiquated. I think that it is. I think that there are things about Black Desert's combat
Starting point is 00:07:11 that are really good, but I also think that it's clunky in a way that could be improved and made better. and not some of the gondon. Chrono gate are built are made but they're not. But they're not.
Starting point is 00:07:27 Sure. Morrow I will say that like if I look at the visuals here, I mean like this looks fucking awesome. Like this is exactly the kind of game that I'd be looking to play, right? This is insane. ...upon,
Starting point is 00:07:42 aupacang and a weaakam to feel like designed. Sob, that looks fucking awesome too. awesome too. Look at that. ...enggiening is the same thing is
Starting point is 00:07:55 ... I mean, to be fair, like a lot of games with Unreal 5 look this way, but at the same time, it's good that they look this way. ... ...this looks great. But, this is great. But, this is all the world
Starting point is 00:08:12 entities, and other-worlded entities, and great... ...are let's see them. Et cetera's environment, too, be able to be able to this.
Starting point is 00:08:21 This is good, I'm good, yeah. Yeah. Yeah. You're not a great-on- world.
Starting point is 00:08:29 What the fuck? What the fuck? What the fuck? What do you? What do you? It's not can't be able to the human
Starting point is 00:08:35 Yeah. Some of the art here is amazing. I love it. We know. Does there any mentioned a pay to win?
Starting point is 00:08:41 I mean, I think that's the main concern that a lot of people have is like if a game like if a game like this is out, is it going to have pay to win in it?
Starting point is 00:08:52 That's the big concern that I think everybody has because it's a Korean MMO and like most Korean MMOs have like some form of pay to win in them. That's I think the big weakness that MMOs have right now. Of course it well. Well, I'll tell you this.
Starting point is 00:09:13 I think that if you're trying to make an MMO that's like pay to win, I think you might as well just give up. Just stop. You're not going to make any motion. You're not going to do anything crazy. It's just going to be another bullshit game that nobody's going to care about.
Starting point is 00:09:31 People are going to lose interest in it, even if it has good gameplay. It's going to be by to play, apparently. That doesn't mean it can't be also paid to win. What sets Chrono Odyssey apart? Okay. Kron Odyssey's, we're playing
Starting point is 00:09:47 the player's self-and-move and m-hom orm-or-m original MMO-RPG MAM Firm Aweighness Firm
Starting point is 00:09:59 Upses But the But Crone ODISai this ... ... ...
Starting point is 00:10:13 Chrono tecter you're using, you pretty much just go around and do whatever the fuck, right? ...andusage of the world, you're doing the work in the time in a hidden way or ... ...augue of the way of the way ...
Starting point is 00:10:30 ... ... ... ... ...you simply completing class, players are witnessed the world changes. So you pretty much can do it in any order you want. That's fine. ... ...combe and tam-tom-tom-tom-tonging
Starting point is 00:10:40 ... ... ... Your own curiosity to be So, maybe quest line but not Shire, Meagoon, Field Bois, Cunning,
Starting point is 00:10:50 and various contentes. Okay, so this is going to be the traditional probably dungeons,
Starting point is 00:10:57 raids, and world bosses, right? Like, I feel like a lot of these games function pretty much the same. We're not we're in
Starting point is 00:11:06 game in the game in the game and development experience points. Yeah. Chisic and While players reach Maxalutu gathering and crafting.
Starting point is 00:11:13 That's good. This is also like this insight is very good because I think that that's one of the reasons why MMOs have stagnated is that they've become too focused on just combat and just gameplay, whereas you have a lot of people that would play wow and do crafting and other things like that. And I think that what really matters a lot is that you can go and look at all. lot of Issaquai anime, and you can see how there are always characters inside of Isikai animas that don't really actively play a combat role in the story, but they're integral to the story. And so if you can't live out that fantasy in a video game, I think that the video
Starting point is 00:11:57 game is lacking something, because if you look at how popular Issaquai anime is as like a genre, I think that shows that the, that's basically like a, like a confirmation. that this style of game is something that a lot of people are looking for. Sohueden cases but ChronoDisei'saye's, this game play? This is a gameplay? These are each other and
Starting point is 00:12:26 other, and information, it's like three alpha. I mean, they should just take exactly what New World did and do that. Like New World did a great job at that. Like, New World did a great job at that. Game in games in a game in a lot of ways.
Starting point is 00:12:40 this way to grow up to Also, the information to find out of user's self- ... Minimimized
Starting point is 00:12:49 Guarison MMO RPG character character ... ... ...
Starting point is 00:12:58 I do think tank healer and DPS is like I think that every time that a game tries to avoid tank healer and DPS, it always ends up with tank healer and DPS
Starting point is 00:13:07 in a soft version. Like, it's just like makes sense. It's what makes sense logically. Like the trifecta, yeah, it's like, I don't think that any game really transcends this. Even like Lostark has support roles and stuff like that too. Krohn Odyssey breaks away from the traditional model. To all players to progress how they wish. I don't know about this. I don't know. So this is an one of a
Starting point is 00:13:34 one of a one of a one of just a simple so this is what's really going to be
Starting point is 00:13:42 the determining factor is that this is an MMO that plays like Elvin Ring
Starting point is 00:13:47 or Dark Souls this lives or dies based off of its connectivity and net
Starting point is 00:13:53 code if this has shitty net code like like New World did
Starting point is 00:13:58 it's a dead game like straight up it's a dead game if that has getting that code.
Starting point is 00:14:06 System through a key piece to do it do not to
Starting point is 00:14:10 not not user like this is a really cool idea so like
Starting point is 00:14:16 what their idea like my so like I'm being very negative about this
Starting point is 00:14:20 in a way but I want to say that I do think this is the future and I'm being
Starting point is 00:14:25 extremely critical because I want them to do it in the perfect way because I
Starting point is 00:14:30 know that the perfect way of doing this can make an amazing game this.
Starting point is 00:14:33 this is I think that this is the rough draft of what I think the next big MMO will be as long as it's not a pay to win grind fest. Actually even being a grind fest is okay. Not being paid a win. Being paid a win is not okay though. You're never going to have a big MMO that's paid to win. It's just not going to happen. But anyway, having roles where like players can play like a bard role or like a healer role or like some support role or like a locking to monster downroll that's very important to have but a lot of times it becomes extremely
Starting point is 00:15:09 formulaic and it happens instantaneously that it becomes formulaic It's a better It's a lot of MMO IPG's a huge big-gum or
Starting point is 00:15:21 community or PVP content's BVP way of different content
Starting point is 00:15:27 to give like Corona CoronaO Corona Odyssey is built for
Starting point is 00:15:34 smaller scale game Okay okay I'm I don't think that
Starting point is 00:15:39 players set out either solo with a small group gradually expanding their party over time that's a good idea.
Starting point is 00:15:44 I don't think that you need really, really big groups. I think that you should have that. So there should be a couple of times, like, in my opinion, there should be, in an MMO, there should be capstone level things that involve very, very large groups of people, right? And so you think about, like, the great fantasy stories, like Lord of the Rings, right? You want to be able to have a battle of Helms Deep or Ministerreth. And so like for a big like PVP Castle Siege, it shouldn't be about balance.
Starting point is 00:16:16 It should be about spectacle, right? Spectacle, numbers, and strategy. Also, you have world bosses and like guild bosses. Like for example, if you had a guild boss, that required a hundred people, let's say. I'm just, I mean, it's probably too many, right? Like 50 people, 40 people like in wow. That would also be really cool.
Starting point is 00:16:36 But I think that the core gameplay should be about smaller groups of people. Because that way people can feel like they're playing a role and you also don't have, because a lot of these games have matchmaking too. And so whenever you have large groups with matchmaking, you create a sense of apathy or like people are just lazy and bad.
Starting point is 00:16:56 Like in LFR. Multi-play to start and while. And slowly, in-one-nirlinginging-downing way to move-up. Man-Rap, after-year-to-one-party and together-old-so-a-king-old,
Starting point is 00:17:07 So, our mowom and tom-eming and a maximum game and courage, we stick with a five-man party. First, we also the same MMO-R-Bitch sort of all the work
Starting point is 00:17:16 work for different work. But, but it was a hybrid class was a development advanced. So,
Starting point is 00:17:24 Assessin, or Ranger kind of and Ranger. The Assassin and Ranger. The same the TengD Hill
Starting point is 00:17:29 game's from so much a little play can't can't I'm not sure the healers and tanks would struggle when playing solo.
Starting point is 00:17:41 I think unironically, Wow does a really good job at that now. That like, helers and tanks don't have these big issues anymore. They used to be really bad. MMO IPG doesn't mean that players should always be in a party. This is a huge thing too, is that MMOs don't understand that, like, they draw a very, very high. hard, they draw the wrong line between like group play and solo play. I think that group, like if you want somebody to do group play,
Starting point is 00:18:18 having matchmaking for group play means that the group play doesn't matter. Group play should only matter if you're finding a team to do something that's specific with a specific goal. Because usually whenever you're doing matchmaking with a group, you're effectively just playing with NPCs. The content, and this is also another problem with matchmaking gameplay, is that matchmaking gameplay has to be designed to be so easy that an average group of people that do not communicate can complete it.
Starting point is 00:18:49 Well, that's never going to create a good experience for a player. So it's better to either create that content and make that content solo content or to make it more challenging and more rewarding and have it be for specific groups of players. and the war on the user's what you want to get to be our goal was a
Starting point is 00:19:11 conodicey's a simple skill-enegrored in lieu of skill-shaming. In lieu of skill-shaming. In the MMO-RPG
Starting point is 00:19:22 like a one-of-a-john- two-of-easur two-euroally generally during combat I don't know if really this would be a cool
Starting point is 00:19:34 thing or not. I mean like Throne of Liberty does this and I don't really think this is I think that being able to do this should be something that's cool that gives you a different type of gameplay but you should be able to like lock
Starting point is 00:19:48 in and just use one weapon because people want to fulfill one type of fantasy like I think that whenever like you you design a game you should look at kind of like what people want to do and a lot of people want to just be a mage a lot of people don't want to be a mage and then go in like there are people that want to play like in Final
Starting point is 00:20:07 Fantasy 14. People want to play Red Mage and people that want to play Black Mage. You should be able to do both. That looks decent. So the game The animations, by the way, are relatively good. I think they're decent. That's why we're introducing an elite boss early in the game, so players who are only using a single weapon will struggle due to skill cool-downs. I don't think that forcing people, so like this, I don't think is a good idea. I think that forcing people into playing the game the way that you envision them to play the game,
Starting point is 00:20:55 I don't think that most players want to do this. and I think the fact that you think that you need to add in a boss into the game in order to get players to do this indicates that you're going in a way that you know you admit is oppositional to what players would prefer and what players would want to do. I don't think that you should do that. It's a horrible idea. Yeah, yeah, exactly, right? Now I'll let them cook. Okay, well, this is just what I think is going to happen. I think the moment that you try to force players to play the game in one way, you're creating a problem. I mean, it's their vision.
Starting point is 00:21:37 Well, yeah, it's their vision. This is my feedback. They can say, fuck you, you don't know what you're talking about. You're not making the game. We are. And I'll still play the game. But I'm just telling you this is what I think is going to happen. If you're using time,
Starting point is 00:21:51 it's not a good time of the situation. This is used to naturally move to swap. the importance of weapon-swain. Easy-to-master, and hard-to-master, and everyone can't even can't even
Starting point is 00:22:05 get-eget-e but more deeper-down- and the technical depth and game using using
Starting point is 00:22:14 means new world does this too. We're swathing isn't just about switching gear, that grants you pass a bus.
Starting point is 00:22:23 It grants you passive us. It acts you Yeah, I'm very style and other style is and what move to have based play style is quite
Starting point is 00:22:32 different. Yeah, I'm very worried about this idea. The skill and Horde's government way to unknowing
Starting point is 00:22:38 human being and technique use. I don't play gotchas because they're built from the ground up as the antithesis of having a main
Starting point is 00:22:45 when you're forced to maintain four characters at all times to stay on top of difficulty creep. Yeah. I think that also
Starting point is 00:22:51 like people like focusing in on doing one thing. Like for me, like a new world for example um i wish that i could just focus on using one weapon and then just build into just using that one weapon and i think that like giving people the option to do it is really important because i think there's also people that think that's boring and they like being able to use for example like i've seen so many videos in like new world back in the day
Starting point is 00:23:19 with people using the uh like the spear and the bow like that was super cool right and so like So like that gameplay is great, but you, I think if you force that gameplay, it becomes problematic. ...their-fing-a-hanging process itself is a more-game-you-old. Simple gamer you are? Yeah, gives for most people are. One of skill is a lot of different work,
Starting point is 00:23:42 ...the-sioniontwe's key-to-use-o-o-ozo go ahead ... ... ...the-much system's the simple-suitment ... is a newtow style to create so much sohue makes
Starting point is 00:24:01 decent. I mean, I've wanted them like this for a long time. I remember seeing Terra back in a day and I was like, oh, this is kind of what I want to play, but I just never did because I was playing wow. John Tewan
Starting point is 00:24:11 Odyssey's general content to make a very much took on. This CBT's the one-in-to-kind content
Starting point is 00:24:20 and gates, okay, that's fine. Party-on-Contentzor content-in-kinds All that seems good to me. One-in-do-john-type content In-Partent's content-eas-efficer player's kind of
Starting point is 00:24:31 important to make the content's the key player's power and progress and development This is also a big problem
Starting point is 00:24:42 that a lot of games have is that they make the solo player content easy and they make the group player content hard. I think this is the bad way of designing a game. I think that a lot of players really want individual solo challenges that are really hard because it allows them like here's a good way to look at it right is that like look i mean again you could go back to isa kai anime solo leveling right a lot of the isa kai stories are built around one person doing things right it's not like i mean there's a group
Starting point is 00:25:17 that's usually surrounding them to an extent but it's also primarily one specific individual and so you can't be a solo player in a game that's for single players. You can only be a solo game player in an MMO in an MMO. And I think that that aesthetic is something that's compelling
Starting point is 00:25:37 to a lot of people. And so if you give people the ability to live out that aesthetic, I think it's a good thing. But they need to have those challenges like the Mage Tower in Wow, for example. It's not Issaquai, but I get the idea. Every Issaquai anime is derivative of MMRP design it is pretty well not every single one but like 90% of them are
Starting point is 00:26:03 the the pre-do gaites is here kind of boyd's Sadoa's a one-one-a-one player is so these are like dark souls bosses this is good this looks good
Starting point is 00:26:21 this looks good the world's getting a special and a big amount of that's a real-time content, the trial or trials? The time of trials? Uh-huh
Starting point is 00:26:40 Uh-huh In-huh Puzzle, chimic, and random-and-down and every
Starting point is 00:26:48 every new play and the game that's cool. So it's almost like a rogue-light mode? Code. Yeah.
Starting point is 00:26:58 Party-on content is non-party-based content and teamwork and strategic coordination. I hope they don't run into the same problem that Lost Ark did. Is that Lost Ark, I feel like after Volton, they added a bunch of like mechanics into the game. This is, like, I heard that they kind of went back on this,
Starting point is 00:27:20 but like whenever I played, they did this a lot. Is that they added a lot of content and mechanics into the game, that were effectively anti-solo mechanics because you can solo vault in pretty easily. And I think that type of idea is a really bad idea. Huge, huge bad idea. It's better to let people like, because whenever you force cooperation and force teamwork, it's a bad idea. Play severed steel. I'll have to see what game that is.
Starting point is 00:27:47 I don't even know what the game that is. I have no idea. Severed steel. Maybe I will. Johnson's a different year to three-in-guyen-guyen gatekeeping can be a problem. Yeah, and that's another thing too, is that so, and this is another big problem that a lot of designers and developers don't understand, is that they don't understand the second order effects of the way that they design a game
Starting point is 00:28:12 and how it will affect the player-based mentality of playing the game. So in a general rule, the more that players get punished, the harder players will try to avoid being punished. what does that cause that causes you if you don't have light of salvation 30 for an example in uh lost dark you don't get into a group because they're only going to invite people that have put a thousand hours into the game two or three thousand hours into the game and so all of these things and like this is like by the way that's like a super super really hard thing to do uh in the game it's like a huge time sync and so that's yeah people just want to play the game right and so if you make like bosses
Starting point is 00:28:53 that require a tremendous amount of teamwork and coordination, what you will end up doing is you'll make it to where the only way that people can play the game is if they've already done this 50,000 times. And it makes it harder for new players to get into it. So it's very important that, in my opinion, bosses that are made for group content can still be soloed. That's like a super, super important thing. And this is also me speaking as like a person, the video that got me into playing World of Warcraft
Starting point is 00:29:25 was a video from a mage called Fax Monkey because I thought it was really cool that you could solo the entire boss in a dungeon or a raid. I think the entire concept of that is so fucking cool. And so if you can't do that in a game, I feel like that's a huge weakness.
Starting point is 00:29:43 And you don't want to have a game that doesn't have that because if you do, then you create new problems with how the community adapts to that type of design. The original MM-O RPG's de-gumo-lade as a large-time-time-time-concuit
Starting point is 00:30:01 and even-unuch-front-connatured to be able to play. Yeah, this looks fine. The reason-boast content is more-scale to give-downeat. This looks nice. The city's of support-in-guardian and match-so-sawns content.
Starting point is 00:30:19 This is a force-coordinated and can get a new narrative technology is user's development but it's a game's the world
Starting point is 00:30:29 and the American MMOs love to have like these big world bosses and like field bosses that's usually what they call them that have like really really crazy rewards like I remember whenever I played BDO
Starting point is 00:30:39 like Zarka I think was the boss called that and like he would drop the best weapons in the game and there would be like a bunch of drama over that boss these two-gaztec content of the backhance-some There's a long-like-like-tentz. There's another one that's like a dim tree spirit or something like that too.
Starting point is 00:30:57 ...goyer, too. ...yournuching-time content-euts-eat-contentzsue... ...a-drama content in a... ...partity content and... ...and team-work can play your role effectively. ...partty-one contentes ...the-team-team-team-team-team-weller ...weeusers...
Starting point is 00:31:14 ...weeach each- ...the-one-ststighte... ...sean- ...a-one- ... ... ...aughty ... ... ...sesesesesesey... So like this is always something that worries me is that like players can choose a combat style that fits their play style, allowing them to experience the game in a way that feels uniquely their own. That means they're going to watch a YouTube video. And so like if you're going to make a design like this, you have to make it to where you can swap seamlessly between things without any sort of investment. So this is another big problem that a lot of these games get wrong is that if you make a system that locks you. you into a certain build. This goes back into what I said originally is that the harder that
Starting point is 00:31:55 you punish players for making decisions, the harder players will try to make the right decisions. And when a player needs or feels like they need to use a third-party resource to make a decision, I think that the game has reached a shortcoming. You're saying, everything thrown liberty is wrong? Yeah, it's a good start, yeah. So, the goal-jerkot-in-Refatting content in the game-germ-jerkens'
Starting point is 00:32:30 content-eastern open world to trymom-allied to play. Game-in-in-in-jerk So, here's the difference between Eldon Ring and Chrono Odyssey.
Starting point is 00:32:44 Whenever you enlist the help of other people, when you play in a group, you then now have to put the needs of the many over the needs of the mini, the few. Why would you invite a person playing into your group who is not maximizing their potential and their efficiency over a person who is? Why would you, and whenever you're playing classic wow, invite a ret paladin over a warrior? You never would, because it's an automatic
Starting point is 00:33:10 disadvantage. So the difference between Eldon Ring is because in Eldon Ring, you create the challenge and difficulty yourself. The difference in an MMO is that that challenge and difficulty is offloaded onto other people, which causes a social expectation that people will play in a certain way. ...belarrested this is a character's development with more deep more than more than a more than a different example. It's a labyrinth.
Starting point is 00:33:41 The city-gain is a dethrling to doodeling this dungeon is the present space for this mowledged discovery. You all like the world had this. This is really cool, by the way. I like stuff like this.
Starting point is 00:33:53 This is great. This is a moment of the warringed from the battle of the fear of making to feel this is awesome. This is awesome. The first clear when it was
Starting point is 00:34:04 a special opportunity and the new information there is also, Time Portal is the player
Starting point is 00:34:13 can experience experience The Quagor-idonged to a time on a
Starting point is 00:34:19 any kind of any chichy- story or story or can this
Starting point is 00:34:24 through the world into more more up deep
Starting point is 00:34:26 up and sub the time and the time
Starting point is 00:34:31 and bounties are very important too I think for games and again
Starting point is 00:34:35 like this fits into like the idea of going after a bounty every single
Starting point is 00:34:40 MMO Isakai any of these things I mean even Westerns
Starting point is 00:34:44 right you go to the end you go to the Adventures Guild, and you pick up a bounty and you do the thing. Right? This is the role play. And I think that it's very, and also, by the way, this is probably the way it was like in 1300.
Starting point is 00:34:59 Like it was like you go to an end. Okay, what needs doing? Okay, you go do the thing. In a lot of open world in the user's a unique-month-sturement. This content is, this question is, and a very much point of the user's
Starting point is 00:35:16 a bangiang-songer-seeing to find out of certain human-huechews and in a certain new region and find out of and the hidden the secretive of the mostpioning
Starting point is 00:35:32 to the monster's non-sioning threat players play as a peacekeeper it's about killing things and getting rewards Game to more more
Starting point is 00:35:43 more That's what matters. Kronodicei's system is a So here's what matters. Alright, so now we have the real This is the game.
Starting point is 00:35:53 All right, where could the pay to when be? Okay, so processing level, processing mastery after gathering, butchery, titanium sickle, meteorite sickle, okay, all this seems fine, Swordsman experience,
Starting point is 00:36:07 Jewel Sock and Abute with a very low chance upon inquiring. Okay, it's still, seems like there's nothing upgrade percentage chance. Yeah, but we don't see anything that you can augment that with yet. There's nothing in this right now that looks pay to win. This just looks like new world. This literally is like new world.
Starting point is 00:36:29 This just looks like new world so far. Let me go back. Optional materials. That scares me. I hear that word. optional materials that scares me a lot. Uh-oh. I don't know about that.
Starting point is 00:36:59 There's a percentage? Where's the percentage? I don't see a percentage here. I think that percentage upgrade possibilities are not a problem either. Fundamentally. Okay, equipment score. What did that just do? Okay, so it had magical damage and it has these different buffs on it.
Starting point is 00:37:23 Players can develop their character freely. Okay. Equipment Score 44. Okay, so all of these things are randomized. That's fine. That's okay. That's okay. The process of
Starting point is 00:37:39 the way of the issue is that if you can use real money to influence the outcomes of crafting. Crafting that's random is fine. Crafting whenever you can influence it with money is not. It's Not a degree of
Starting point is 00:37:57 And this This is going to be Onsenan Superful Player and Rewarding itself Sure
Starting point is 00:38:05 Sure. ... It's Korean It's going to be paid a win? No,
Starting point is 00:38:09 guys, no, no, no. This is going to be the only Korean M.O that's not pay to win,
Starting point is 00:38:14 okay? I can just feel it. This is going to be the one, all right? They've learned
Starting point is 00:38:18 their lesson from all the other games and they know for sure that's what it is. Like, yeah,
Starting point is 00:38:25 for sure. There's also a lot of cheating involved in MMOs, like Korean MMOs. It's crazy. I didn't even know about this. A lot of cheating. Enhancements? Oh, no, no, no, oh, oh. Do you want to enhance the helmet?
Starting point is 00:39:11 Okay, this should be... Okay. ...toe, okay. It's fine so far. It's fine so far. It's fine so far. We also reduce the risk tied to enhancements. So you know when progression slows will be another way to grow stronger.
Starting point is 00:39:26 Just do not have reverse progression. If you have reverse progression, like, people are just going to quit the game. Like, BDO is a good example of that. Like, the first time I had my, I combined my earrings together. I got two of those, like, witching earrings from, like, that fucking, that, like, a skeleton place. And I combined them and they broke. I was like, I'm quitting. I'm done.
Starting point is 00:39:46 I don't want to play this anymore. This system is Both systems are connected Yeah. The war Their team more
Starting point is 00:39:57 more become around and not come around and new- joint-duncting user also
Starting point is 00:40:00 chit and just enough character can't become non-consensual PUP
Starting point is 00:40:06 KILBDO I think that an MMO like I have a very very like
Starting point is 00:40:12 I don't know what the right decision is but if I had to lean on one side or another I think that at least the majority of the game should not have non-consensual PVP.
Starting point is 00:40:25 Because whenever you think about it, when, who do, basically non-consensual PVP means that you're making a player do something that they don't want to do. At a very fundamental level, that's a bad way to design a video game that people have to choose to play. creating friction in a game is important in order to make it feel better, but at the same time, whenever you create so much friction and you give players the ability to impact other players' experiences, the extremes of that can cause them to quit the game. Like, for example, in classic wow, if you keep getting ganged in Strangle Thorn Vale and you can't do any of your quests, you're just going to quit the game eventually.
Starting point is 00:41:15 A lot of people are just going to stop. playing because why would they want to keep playing this game that they just keep getting farmed in? And it's not like you're not going to overcome this, right? You're not going to like, there's like a level 70 or level 60 hunter there and you're a level 35 warrior. You're not winning. That's it. Like you're dead. Somebody quit there? Exactly. Yeah. PUP opens up cheating too. Well, it's more about like whenever you give one player the ability to impact the experience of another player in the game. You have to make sure that that's done in a way that is as, like, it's weird, right? Because, like, you have to allow negative interactions to occur, but the severity of those
Starting point is 00:41:59 negative interactions is very important. And the frequency of those negative interactions is very important. Like, for example, if you kill somebody, like, once an hour, it's not a big deal, right? but if you're getting killed for an hour, that is a big deal. Because there's a lot of people that are casual players that, and again, the people that want non-consensual PVP want to kill people that don't want to PVP. Logically. Logically, of course, that's the case. Who else would want it, right?
Starting point is 00:42:37 And so if your goal is to create content and create a situation where players can, basically take advantage of something that another person doesn't want to have happened to them, but they have to let this happen to them for this situation. You are creating a toxic atmosphere. The food chain kind of? Yeah, exactly. But when somebody's at the bottom of the food chain, don't expect them to continue reproducing,
Starting point is 00:43:07 a lot of those species go extinct. And that's what happens, right? Is that the food chain, you know, the top of the food chain eats the bottom. and then the top of the food chain doesn't have anything to eat yet anymore because they're gone because they've gone extinct and then the game dies.
Starting point is 00:43:25 That's what happens. That's why you have PVP servers. Yeah, I think PVP servers would be one way to solve it. White 90s for plebs. Well, I want a game to be successful. And any MMO, if an MMO is not focused
Starting point is 00:43:45 first and foremost on the casual player experience, it will fail. The way of way of the same the same the roadmap all right
Starting point is 00:44:03 here we go this this is cock and ball torture will be the first test done
Starting point is 00:44:09 give you give you give us feedback and give up backioning yeah
Starting point is 00:44:15 yeah one of the core elements we're focusing on during this CBT period is improving
Starting point is 00:44:20 the multiplayer experience and MMRR RPG should be all about playing together
Starting point is 00:44:25 and we want to make sure that's reflective in Chronol Odyssey. We'll be working on content density to make the world feel alive and continuing our efforts to make exploration more immersive and ensure there's a strong sense of discovery. Like that looks amazing, by the way. Like just that visual right there in the background, that's incredible. Like just make that, that's what people want to play, right?
Starting point is 00:44:46 That's awesome. Journey throughout the world. In Chrono Odyssey, there's no right or wrong way to regret. Is it a script? What's wrong with that? whether you enjoy crafting, gathering, exploring, questing, or simply engaging in combat. The game is designed to reward you for playing your way. That's probably true to an extent, but there will always be limits to that extent,
Starting point is 00:45:14 and the limits to that extent are what defines whether a game is good or not. I think that really the best game to do this, at least out of the ones that I've played, classic wow. I think the way that classic wow designed its endgame system is probably the best way to design an endgame system, but I would have preferred slightly more solo content. I think you need more solo content at file fantasy 14. That's all right, but I think I like the crafting and everything in wow better. What if I play like a retard where I get rewarded? If you're playing a group and it's matchmaking, yeah, probably. world to sender into
Starting point is 00:45:59 MMO RPG TREG is the most in the same think that's so that's
Starting point is 00:46:06 somebody brought up this point and like fighting a boss in Chrono Odyssey
Starting point is 00:46:11 with a group should feel like a multiplayer hunt and monster hunter
Starting point is 00:46:15 I think that's probably a good way to look at it with a little bit more interplay between the different characters
Starting point is 00:46:22 to make, to continue to continue and a different area and use-time-like-time-line-contenters content-ed-en-backed the time-evolve-the-con
Starting point is 00:46:34 time-id-down, not, the future and present time-recent, and that's fine. That's fine. And, any more than usual structure,
Starting point is 00:46:47 the time area and access the next. U.S. user's in a way kind of torn on that. Um, I'm, like, I'm kind of torn on that. honestly our goal is in to keep adding systems without due cause user's surely a Korean MMO will not add systems for no without due cause surely
Starting point is 00:47:07 want players to shape the world and feel like their own actions are truly immersed in that process again I think this is also a double-edged sword and so like this is also another big problem that games like this can run into is that if you have a world that server-based events are triggered by activities that players on the server do, you run into the problem that if you have a dead server, a lot of functionalities of the games simply do not exist. Like, for example, like how many anixia buffs happen on tichondrius, or not tichondrius, on Farrellina versus like some random dead server?
Starting point is 00:47:51 And so once human? Yeah, exactly. And so like it's very important to make sure that like you have both of those happening. moving from one objective to the next in a straight line. We want you to embrace the spirit of exploration, share your discoveries with the community, and find your own way through this vast, mysterious world." In-Chaird, in the first series of "...if they want to do that, you have to avoid...
Starting point is 00:48:43 So if you want to do this, you have to avoid making sure that there's no fast tracks. So like, for example, New World is a great example of doing this wrong, is that New World had an expansive questing system and world building system, but everybody in New World just was doing the town board quests on repeat. The reason why is because they were the most rewarding. So if you want to create a good MMO and you want people to do a variety of content, you have to make sure that you create rewards in the game that follow that content. Like, again, the way that you design rewards in the game will be how people play the game. Yeah, this will be
Starting point is 00:49:28 And then, more reasons and class and and time-up Yosote's Yeah. Yeah, this looks amazing. Cron-Odhistay
Starting point is 00:49:38 development users' your own your own your own feedback feedback feedback
Starting point is 00:49:47 Yeah, I just Yeah, I just Yeah, It looks nice. Yeah. It looks nice. Yeah. global appeal, bringing players together from diverse backgrounds.
Starting point is 00:49:59 I'm going to tell you right now, like, if you want to have broad global appeal, you can't have pay to win. You will never have a successful MMO that's on the level of like World of Warcraft with pay to win in it. Nobody will respect any accomplishment in the game. Nothing will matter in the game. It will just be bullshit. Like you'll always keep, by the way, you'll always make it, you'll keep an audience, right? It's not like you won't have an audience at all in the game. There will be people that will play the game, but it will be a very minority audience.
Starting point is 00:50:31 And you will never achieve a transcendent level of success. Is it wow also pay to win? Yeah, yeah, sure it is now. But like it wasn't for a very long time. It'll die slowly. Yeah, because people lose interest. Because like they'll, the problem is that people are smart and well, they're smart and they're stupid. But in this way they're smart.
Starting point is 00:50:52 They will look at the amount of time that they're spending in the game. and the amount of money that they can spend to achieve the same outcome of that time and that will work as a demotivating force against them playing the game unless they're super hardcore or they have a lot of money which will then act as an even more demotivating force
Starting point is 00:51:12 for the people that are not super hardcore and or do not have the money. That's it. That's it. I want to say I'm going to see you guys many good I'll be back I want to say also
Starting point is 00:51:32 I am been extremely critical of this game and the reason why is because I think this game probably has one of the best shots of being actually good like this is one of the only games that has an actual shot of being good
Starting point is 00:51:47 and so I'm being extremely critical about it because of that reason like that's the that's the 100% reason why I'm being critical. If it wasn't for that, I wouldn't really give a shit, and I would just say it doesn't really matter, who cares? Combat isn't good, so pass.
Starting point is 00:52:03 I think the combat looks good. And so, yeah, it fell this much because there's potential. Yeah, and this is why I care a lot about it, right? It's because I want to see this game succeed, and I want to see it do well. And I talked to them on Twitter. I haven't talked to these people at all. I've had no communication with this developer.
Starting point is 00:52:22 And so with a lot of the combat, I can just look at, I guess this is just the, I'm assuming this is just the highlights of the combat. Yeah, yeah, here you go. So, like, a lot of this combat, I feel like the majority of it just feels and looks a lot like kind of like BDO in a way, like a better version of BDO, which is a good thing. Like, I don't think that's bad at all. And so, like, this type of gameplay, et cetera, is totally fine. But you said you know more in the public? I know. I know when the CBT comes out.
Starting point is 00:52:56 Yeah. That's what I know. That's about it. And, like, I know the day it comes out. But that's literally it. And anyway, like, what do you think of the Tides of Annihilation? Well, that's a different game. But, like, my point is with this is that, like, this type of gameplay, etc., is, this is good,
Starting point is 00:53:19 especially for it being in pre-alpha. But I really think that they should look at fighting monsters and stuff like this. Look at games like Monster Hunter and like don't make it to where you need coordination. Like for example, like let's say with this boss, like theoretically, there's like, you know, four of these platforms and each player needs to stand
Starting point is 00:53:40 on one of these four platforms. This is a recipe for making your game die. That this is like, it's like a fucking, your speed running making the game. game die. And so Lost Arc, yeah, do not do that. You have to make these bosses really badass, but you have
Starting point is 00:53:58 to let people be able to solo them. That's it. Again, a Korean MMO, pay to win incoming, and it's an MMO on controller. Yeah, I don't know yet, but I don't think that it being on controller has any sort, like, I mean, Final Fantasy 14 was on controller, and I think that's fine. You can only
Starting point is 00:54:13 see how their physics looks. It's just going to be another Korean cash grab. Come on, bro. I don't, I'm not convinced. of that yet. Like, I mean, I think that there's a high probability of that happening. And honestly, this is the problem that I think that MMOs have right now, is that MMOs have so much investment and money and time that needs to go into creating them that I don't think that you can create an MMO in a way that players want to play it.
Starting point is 00:54:42 Like, this is going to sound crazy, but I don't think that there's going to be an MMO that has even cosmetic transactions, that will be transcendently level success like World of Warcraft Classic was. Because people just don't want to play that shit. And so I feel like that's the main issue is that like right now with like, and I think this will change with generative AI and with technology as time goes on. But right now, we're in this place where these video games cost so much money to make. They need to make their money back by creating systems that end up alien,
Starting point is 00:55:17 players. And I think that's the big weakness that MMOs have right now, is that if there is any way that you can use money to influence the way that you play the game or what is existing in the game, I think that the game is running into a huge problem just right there by itself. And the reason why is because people play MMOs to get away from the fact that life is pay to win. nobody wants to go and play a fucking video game where a guy that's a stock trader or a Saudi Arabian oil prince just one shots you and outperforms you or has to spend 5% of the time that you do because they have more money than you do Elon Musk right yeah exactly like this isn't a fun game for you and it also makes the players feel like shit too it makes anybody feel like shit and so that's a big problem
Starting point is 00:56:11 Unless it's riot MO. Well, I think that riot MO is the same thing. I think they have the exact same problems. And so, yeah, that's Elon's dog shit games. So that's not my point. Who cares? There's nothing to do with it. My point is that with this game,
Starting point is 00:56:28 if you have any way that you can accelerate your gameplay or you can have things that look cool because you've paid money, this really hurts the MMO experience. It is a tremendous damage. to the MMO experience, and I think that more people need to realize that. And I think that the reason why they don't is because they don't understand why people play MMOs. I think one of the very big reasons why people play MMOs is because they are looking for a world that has a reward structure that is
Starting point is 00:56:59 different than real life. They're looking to play in a world that is rewarding based off of time spent rather than people known. They're looking for a world that's, you know, they want to escape reality. You cannot escape reality inside of a video game that constantly reminds you
Starting point is 00:57:18 that you don't have X, Y, and Z thing because you can get this thing through things that you get in reality. And I know it sounds crazy, but I think this is so fucking important. And a lot of developers, I think that, again, it's hard to get people to understand something
Starting point is 00:57:37 that their paycheck depends on them not understanding. I don't know the way to make a new video game that doesn't have these problems. If I did, I'd make it. But I do feel like that is one of the biggest setbacks and the big problem that these MMOs don't have right now. What MMO games exist that fit this criteria? Classic World of Warcraft.
Starting point is 00:58:06 Period. You can't buy anything? You can't have anything, you know, like done. There's no store. There's no cosmetics. There's nothing. All you have in that game is what you earn. I don't know if that was 20 years ago.
Starting point is 00:58:23 Exactly. Yes, a game made 20 years ago. And that's my whole point. That was the last time that MMOs mattered. Every MMO that's come out after Classic Wow has been less than a 10% of the impact of classic wow. They're nothing compared to wow. It's not even remotely close. Like, I don't think people realize, like, World of Warcraft was more popular than Minecraft at its peak. It was the game. No other game has even come remotely close. I would even say that no other game,
Starting point is 00:59:01 every other MMO put together, has not even come close to World of Warcraft at its peak. The Glory Days? Yes, exactly. What year? 2004 to 2010. Those were the like basically the original trilogy of the game before it turned into bullshit. Those were the days, right?
Starting point is 00:59:29 Unironically, they won't understand they weren't there? Yeah. MMOs, you need to make sure that MMOs can reward people. And here's also another reality. And I'm going to address this and then I want to move on to something else, okay? But it's the last thing I want to talk about.
Starting point is 00:59:44 the ability to spend 12 and 15 hours in a video game is a privilege in itself in the same way that the ability to spend 12 and 1,500 in a video game is a privilege. For example, if you're 16, the ability of you to spend 10 hours is a lot higher than if you're 26 or 36, but you can spend more money if you're older. The reality is that MMOs are not fair because you're competing. like if you're a 45-year-old family man, you're competing against somebody that's like some kid that doesn't have a job, you can never beat him. You will never beat him.
Starting point is 01:00:24 But the reality is that that's at least a world where that kid can win. Because the real world, that kid can't win. If you can't give that kid a world that they're going to win in, they're not going to want to play the game. Why would they want to invest their life into the game if they can't beat people in real life. They would beat them in real life.
Starting point is 01:00:49 Exactly, right? And so every competitive game is like that nowadays. Exactly. And so I can't win in either. Time is money. Yeah, time is money. Yeah, exactly, right? And so unless you pay on to play your account, MMO fatigue is a thing.
Starting point is 01:01:01 And you've got to separate cohorts. Yeah, exactly. But the kid doesn't have money and the company wants money. Exactly. But the problem is that those kids that are playing the game are the backbone of the game. the majority of people will not spend a bunch of money and this is another thing is that whales what a whale can't exist in an ocean that's empty of other fish a whale has to exist in an ocean that has tons of other fish in it also and so the problem is that whenever you're making a game
Starting point is 01:01:32 and you design it for whales what ends up happening is that in a lot of cases you only have whales and that's the big weakness that you have is that you need to create to create create an ecosystem. And this is a problem that, for example, mixer had with streamers. You can have the biggest, the strongest, and the tallest sequoia tree in the world with ninja or shroud. But if you don't have the shrubs, the bushes, the squirrels, the, you know, snakes, the bugs, and everything that create the ecosystem for that sequoia tree to exist in, you can put that tree out in the middle of a desert and it's going to die. And I think
Starting point is 01:02:11 the exact same thing is true with a lot of these games. You need to create an ecosystem and a player economy and a player social hierarchy. And if that social hierarchy is derived from real money, you've failed as a developer.
Starting point is 01:02:29 And your game will fail as a game. That's it. And so like I can talk about this for fucking hours. Because and also a lot of the things that I understand about like, you know, like, the reason why I think I get a lot of things right with like, you know, like world events and stuff like that and I can predict things is because I've played these online video games my entire life. I played these my whole life. I've done this my entire life. And I've seen how people react to this stuff.
Starting point is 01:03:04 And this is at the very, very base level. This is what people will do if there are no consequences and it is the true window into the actual impulses and the actual driving forces of human behavior. Because what somebody does when they don't have an incentive to do it, that's what matters. Connect the skin airbox nature of MMOs to human nature? Yes. And do you think some cosmetic microtransactions would ruin that economy? Yes. unequivocally, yes.
Starting point is 01:03:42 A lot of people like MMOs, I'm just going to say it. A lot of people like MMOs because they provide an even playing field that real life does not provide for them or has not provided for them yet. If you're a young kid, the chances of you, you're a 16-year-old loser, you're not going to be taken seriously in life and in the world by anybody. Nobody's going to give a fuck about you. But if you play a video game, and you can achieve that level of success.
Starting point is 01:04:09 That is one of the only places in the world where a young guy or girl can get any degree of success in the world that is meaningful around like an open world, right? In an open space against adults as well. It's really true, right? Exactly. Yeah, it's guaranteed success. And so, um, fat checks are hot.
Starting point is 01:04:28 Well, what I'm saying is, yeah, girls do play the game. And I think that they do it for the same reason in a way. If you are 16 years old, you have probably no. skills, no value, you're a loser, you're worthless, you're level 16, who wants to invite you for a dungeon group, nobody. But if you can play another game and then level all the way up to 60 in that game, well then that gives you the advantage. You see what I'm saying? And that is, that is the target market for MMOs. And the MMOs that forget that and they forget that those people are the
Starting point is 01:05:04 bedrock will fail. And I understand. understand that I'm saying this in a way that kind of sounds bad. And that's why I'm saying it in this way. Because this is the rawest and most direct way for me to explain this that is fair and honest and direct. This is what motivates people to play. And also like another one last thing is the cosmetic idea. And then I want to move on. I'm going to watch this video really quick because obviously a lot of people were wanting
Starting point is 01:05:35 me to watch it. But before I do that, I want to see. say that the cosmetics and why the cosmetics are so important is because think about how much money somebody spends on a cosmetic in real life. Like, you know, people buy pants that are $2,000. They drive cars that are $300,000. If you have a Lamborghini, it doesn't matter if it goes 200 miles an hour. If you drive it 200 miles an hour, you go to jail. So there's no actual advantage to having a Lamborghini in a functional way. Same with like having a really expensive watch. You can check your time with with this. You can go get a watch for $5 and it's going to tell you
Starting point is 01:06:16 the time just the same as a Rolex will, really? I mean, outside of like maybe like, I don't know, maybe you get it wet. It maybe doesn't work, right? And so anyway, the majority of things that drive people are cosmetic in real life even. Like for example, having a hot wife, having an expensive, cool-looking car, having a nice house. Like having a really big expensive, cool-looking house, how much of this is function and how much of this is form? The majority of it is actually form. They don't really care about how many rooms it has or anything.
Starting point is 01:06:51 They care about the perception that they are wealthy. And it's the same as the car. It's the same as clothes. It's the same as anything. So once you understand that humans operate, under a premise of if people can perceive value in something, then it has value.
Starting point is 01:07:11 Value is completely subjective in this regard. And cosmetics subvert that completely. Because if somebody can buy something that makes them look cooler than you that you've had to earn in a video game, now you're the loser because you don't have the cool thing and they do even though they didn't earn what you earned. Now you're stupid.
Starting point is 01:07:31 that's the reason why cosmetics are bad for video games. You see what I'm saying? This argument works against you, actually, because people could simply do not value payable cosmetics compared to earned in games. People do not value payable cosmetics compared to earned in games. That is not true. And I think a great example of that is if you look at real life, people think you have a really cool car if you have a really expensive car.
Starting point is 01:08:04 They do. they think that's awesome. They value it because of what it represents. It represents status. People care about status. And that is what the cosmetics imply. And so it doesn't matter whether it's a Lamborghini, Thunder Fury, Blessed Blade of the Windseeker,
Starting point is 01:08:25 gladiator title, or a supreme T-shirt. All of these things imply status. and if you allow status from the real world to intersect and to cannibalize status from the game, you will demotivate people from playing the game. That's it.

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