Bankless - 107 - What's Real About Crypto Gaming | Ryan Wyatt
Episode Date: February 28, 2022Ryan Wyatt is the CEO of Polygon Studios and former Head of Gaming at Youtube. Ryan is always on the frontier of gaming, having stewarded a new generation of content creators. He's now shifting his fo...cus to Web3, where the next wave of innovation is set to happen. Ryan presents a number of fascinating takes, including his feelings on Anti-NFT sentiment, the future of games, and the growing influence of gaming content. By building out the Polygon Metaverse, Ryan is colliding games and economies. In this episode, he shares what he's learned — what's real about crypto, and what's not. ------ 📣 NOTIONAL FINANCE | DeFi's Leading Fixed Rate Yield https://bankless.cc/Notional ------ 🚀 SUBSCRIBE TO NEWSLETTER: https://newsletter.banklesshq.com/ 🎙️ SUBSCRIBE TO PODCAST: http://podcast.banklesshq.com/ ------ BANKLESS SPONSOR TOOLS: 👀 POLYGON | LAYER 2 DEFI https://bankless.cc/Polygon ❎ ACROSS | BRIDGE TO LAYER 2 https://bankless.cc/Across 🦊 METAMASK | THE CRYPTO WALLET https://bankless.cc/metamask 💳 LEDGER | THE CRYPTO LIFE CARD https://bankless.cc/Ledger 🧙♂️ ALCHEMIX | SELF REPAYING LOANS https://bankless.cc/Alchemix 🦄 UNISWAP | DECENTRALIZED FUNDING https://bankless.cc/UniGrants ------ Topics Covered: 0:00 Intro 5:00 Ryan Wyatt 8:50 Creator Economy Background 12:07 Transitioning to Web3 18:58 Crypto Improves Games 24:51 Whales & Blockchains 31:17 NFT Maxis vs Antti-NFT Maxis 36:08 Why Gamers Hate NFTs 40:05 Will Everything Be Crypto? 49:10 How We Change Minds 54:30 How Web2 Sees Web3 1:01:46 Colliding Games & Economies 1:05:56 What’s Wrong with Gaming 1:09:00 Money, Yield, and Content 1:17:01 In-Game Assets, Real World Value 1:24:45 The Bull Case for Polygon 1:27:48 Closing & Disclaimers ------ Resources: Ryan Wyatt on Twitter: https://twitter.com/Fwiz?s=20&t=TWOdkCxUzoJ-e3DlN9uT_g Polygon Studios: https://twitter.com/polygonstudios?s=20&t=TWOdkCxUzoJ-e3DlN9uT_g Crypto Unicorns: https://www.cryptounicorns.fun/ ------ Related Episodes: The Crypto Gaming Revolution | Arianna Simpson https://shows.banklesshq.com/p/the-crypto-gaming-revolution Web3 Gaming 101 | Amy Wu https://shows.banklesshq.com/p/-96-web3-gaming-101-amy-wu Crypto Gaming Panel | Loot Squad, Yield Guild, Illuvium https://shows.banklesshq.com/p/crypto-gaming-panel-loot-squad-yield The Dawn of Crypto Gaming | Robbie Ferguson https://shows.banklesshq.com/p/-the-dawn-of-crypto-gaming-robbie The Emergent Metaverse | Sam Englebardt & Richard Kim https://shows.banklesshq.com/p/-102-the-emergent-metaverse-sam-englebardt?utm_source=url ----- Not financial or tax advice. This channel is strictly educational and is not investment advice or a solicitation to buy or sell any assets or to make any financial decisions. This video is not tax advice. Talk to your accountant. Do your own research. Disclosure. From time-to-time I may add links in this newsletter to products I use. I may receive commission if you make a purchase through one of these links. Additionally, the Bankless writers hold crypto assets. See our investment disclosures here: https://newsletter.banklesshq.com/p/bankless-disclosures
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Welcome to bankless, where we explore the frontier of internet money and internet finance.
This is how to get started, how to get better, and how to front run the opportunity.
This is Ryan Sean Adams. I'm here with David Hoffman, and we're here to help you become more bankless.
Great episode on crypto gaming today. What's real about crypto gaming and what's not?
We have an ex- YouTube executive who's joining us. This is the guy that's responsible for some of YouTube's biggest gaming partnerships over the last eight years.
Wyatt. We talk about six things you'll want to listen for. Number one, why there's a brain drain from
web two to web three and how that's impacting gaming as well. Number two, why crypto gaming is for Wales
right now and why that's okay. Number three, why the NFT haters actually have a point. Number four,
what the big game studios are doing today in crypto. Number five, how a new generation of content
creators are about to propagate crypto games. Number six, how gaming solves
crypto's PR issues. David, this is a great episode. Look, three billion gamers in the world. This is
crypto's next marketplace. Crypto games in real life, or gaming in real life, are becoming like one
in the same thing. Both of these things are sort of fusing together. And this was a great episode.
Another in a line of episodes that's exploring this topic on bank lists. What were some of your
thoughts? Ryan seems to be one of those guys that's always on the frontier. And well, I guess that's
also true for you, Ryan. This is Ryan. Other Ryan. Other Ryan, who.
joined YouTube when the world of gaming content was very, very nascent. And he takes us through that
story, that earlier phase of the internet, where people didn't really appreciate how big
gaming content was about to be. And now he's jumping on board Polygon Studios, which is the
studio arm of Polygon focusing on, well, right now, gaming, but perhaps later gaming content,
because first you need to make the game so you can have the content later. And taking those lessons
learned of being on the frontier of gaming content in the web two world, clearly Ryan always has an
itch that he needs to scratch, which is always being on the frontier of something. So taking these
web two skills and bringing them into Web3 to teach us all how you grow out a gaming ecosystem
when it's done on different rails. Super practical episode, great plain speak advice and thoughts.
And in fact, some unique thoughts that I don't think we've ever heard coming from Ryan White
in this episode today. So make sure you guys listen to the full thing.
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around with any of the thousands of applications that are available on Polygon. Bankless Nation,
we are super excited to introduce you to our next guest. This is Ryan Wyatt. He left his role as
former head of gaming at
YouTube to join Polygon Studios
as their CEO.
Not too long ago, about a month or so
ago, Polygon Studios, if you're not
familiar with the studios, it's
just a division of the Polygon
Ethereum scalability and layer two technology
that you know and love.
We wanted to have him on, ever since
we heard about his exodus from
YouTube to Polygon,
from Web 2 to Web 3.
Ryan, Wyatt, welcome to
bankless, and also welcome to
Crypto, man. How's it going? Thank you. Yeah, I appreciate the warm welcome. It's going well so far.
I'm excited and very happy to be in here and jumping in full time into the space.
What made you join us crazies? Like, why'd you do this? You guys are all crazy. I think maybe
I thought of myself as crazy as well, and that's why I did it. Yeah, it's a good question.
So, you know, last year, somebody came up to me. It was like, hey, you know, blockchain gaming,
you know, is starting to happen and this thing's pretty interesting. And as I had to
gaming at YouTube. I was like, this is like a complete blind spot. You know, I took a lot of pride in
knowing the gaming industry well as part of my, you know, my role. And so it was like, oh,
okay, can you elaborate on that? And so just started having more conversations, particularly
with people in venture, right? And how allocation was starting to go towards blockchain games.
You were starting to see pretty prominent talent leaving some of the established studios to come
into the space. And so it really just started as, I need to learn about it, right? Like, I don't want to
have this blind spot of this emerging category within gaming. And let me tell you, I think like
the red pill thing is a very real thing because I think of the whole space is like a great page
turner of a book and you just can't stop. And so as I spent more time learning and meeting people
in the space, it became very difficult for me to not want to do it as a full-time thing.
That's the very short part of it. Was there a particular aha moment where you realize like,
oh, I got to be in crypto or was it something slow and incremental? I think it was more slow.
and incremental, but it does, like, the aha moment kind of shows itself as part of that, right?
You know, I really started to look at, I think NFTs definitely, you know, and as controversial as
that is, definitely started to be like, okay, you know, I was already personally spending more time
fascinated by how COVID had accelerated kind of people spending time in, let's say, digital
worlds, metaverse, gaming, whatever you want to call it, right? You can see it very much in the numbers.
You could see it along with Gen Z that both found, you know, gaming is their number one form of
entertainment and also very interesting enough gaming is their number one form of like social and
community. These are different trends than even millennials who obviously were a big part of the
gaming industry's growth. And so this this idea of just spending more time in digital environments and
what comes with that, what's needed in that, what will be asked of that is really probably the
aha moment. And, you know, I think centralization really doesn't and can't offer that in the same way
that decentralization can. And I think that was probably the real moment where I was like,
okay, this becomes really interesting to me. Tell us a little bit for,
those that aren't familiar with what you did at YouTube and like the YouTube gaming division,
obviously it sounds like it's some marriage between content that's being produced and also
the gaming industry. But tell us a little bit about that and some of the experience and
skills you're carrying with you to crypto. So my whole background has been in the creator economy,
really. I started and played e-sports competitively. I was an esports commentator in college.
I came out and started working with, you know, major league gaming and machinima, both, you know,
very focused on gaming video, watching other people play, which.
which sounds obvious now today because of how big the market is.
A lot of people, you know, 12, 13 years ago on this subject were like,
I don't know that people are really going to want to watch other people play video games.
It seems like very counterintuitive.
People that want to play video games will just play.
Why would they ever watch people play?
I think that resonated with a lot of people too, because if you ever had a brother growing up or a friend,
you always wanted the controller.
Like, you didn't want to share in this.
So I was like, look, I don't know if I agree with that.
I think it's pretty interesting.
And I think there are other people out there like me that will find it interesting as well.
So all of my time had been spent in that.
I went to YouTube almost eight years ago because they didn't have a gaming division, right?
And so they saw like, okay, gaming is going to be this big thing.
It already is big.
They had seen, you know, Amazon acquired Twitch, like things were starting to get bigger.
So Susan Ogiski, who's the CEO of YouTube, Google started to garage, she came in as
the CEO of YouTube and was like, look, we really need to focus and have a gaming effort.
I had written a lot of emails while at Machinima 2 YouTube about all the things,
their shortcomings about what they should be doing.
And so they were like, let's go have lunch with the guy that thinks he knows everything
and talk about gaming.
That lunch turned into 14 interviews and then later I came on as the head of gaming at YouTube.
I was 27 years old at the time, but there was no, which was interesting.
I mean, I definitely had imposter syndrome for a little bit there because I was actually
in over my head for a little bit there.
But there was no background of anybody that had creator economy experience right then.
It's so nascent at this time.
So, you know, much like there's a lot of similarities in Web3,
right. And all I spent over all these years, it's like, yes, gaming content. It's like,
what is gaming on YouTube? It's the vertical and everything that's kind of responsible for it.
What products the creators and game publishers do? What licensing deals are you doing? How do you
support game developers that care about that ecosystem, both from their owned and operated content,
as well as the UGC of the ecosystem? How do you take care of creators of big and torso, you know,
of all sizes, put programs in place, processes in place, all of that. So how that carries over in
a Web 3 is you look at Polygon Studios. And really, what does it?
the studio team is going to be responsible for? Well, you have all these developers that are building
on Polygon. Some of them need a little bit more handholding, more white glove, you know, than others.
You want to be at service to the technology from a developer standpoint. So you obviously have this
great, you know, stack to build on. You don't always need somebody. But think of Polygon Studios.
It's what Google Play can do for the developer ecosystem that builds on it. You know, I think there's
a lot that we can provide and support. But setting up that internal infrastructure to support, you know,
the developer ecosystem is going to be really critical.
A lot of that has some eerily similar things to what I did at YouTube and was able to do successfully.
So I'm hoping that can bring that over, you know, to the organization.
What's really funny, I know your departure from YouTube made big waves in crypto media and also
Web2 media.
And what's really interesting to me when I hear that story is like, it's the same pattern.
All right?
So like, you know, eight years ago when you started at YouTube or when you started doing,
you know, live streaming announcing for games, people thought that was crazy.
I'm sure like your parents were like, wait, Ryan, what you're doing what? I'm sorry, that's a career. And NFTs, I feel like, are at the same place right now. It's like, okay, well, you're buying in flipping JPEGs? What is, is that real? Like, no, this is a bubble. This is a meme. It's all going to go away. And now here you are in a very nascent point in the industry where it's proven itself, early product market fit, but it's just getting fired up. And now you're joining like the YouTube, the Google of the crypto scene in this jump.
over to Polygon. Do you see those parallels there? Is this just like the second act for you and you're
playing the same thing? I think almost identical. Everything you just said is like was my entire
thought process and why I made the jump over here. A lot of it is what went into the decision
making on Y Polygon as well. But yeah, I see it all. And I think, you know, on a personal
level, I was so proud of like what we all collectively did with the gaming vertical and it's like
one of the biggest ones at YouTube and it's in such a great place now. And I, um, I still had this
like fire and spirit to be a builder.
And as things get bigger and bigger, you know, you build less and less, right?
And that's great, right?
That's a reflection of success as part of it.
But I have a huge fire still within side of me to build.
And so, and I didn't know where to take that kind of direction and energy, right?
I've had this for a while and was trying to figure out what next.
And so you couple that with this, like, massive intrigue and what blockchain development can be,
you know, not only just for the game's industry, but overall for tech.
And then this desire to want to keep building, it really can.
kind of came together. And then, you know, for those that know Sandeep, he has a lot of
chip on his shoulder and a lot of fire. And so I think there was a personality match that
occurred as well. And so there was a variety of things. But I absolutely sell the parallels,
Ryan. And I think that is what encouraged me to jump and, you know, not really think twice about
it, if I'm honest. We definitely want to get into the conversation of crypto gaming, because that's
not only a conversation that the crypto industry is having, but I mean, the whole broader Web 2 and
gaming outside of crypto, they're having the same kind of
conversation about like they kind of see the crypto title wave coming. They don't know how. So that's
going to be like basically the bulk of this podcast. But right I want to touch on a little bit more
of your transition right before we get there. And so you talked about when you're at YouTube,
you're like head of content. Like it's all content focused. User generated content. How do you
go out to the gaming content ecosystem for YouTube? But then when you described your current job
at Polygon, it seemed to be a lot more developer relations, a little bit more technical focus,
a little bit more business development. Can you talk about just like what your
day-to-day ins and outs are at Polygon and how you're helping grow out the Polygon ecosystem.
And also, is content still relevant, too? It's a good question. So I think, like, at YouTube,
it was really more of a general manager role. So I kind of covered a lot, although product wouldn't
sit necessarily under me. I think it was all, like, you're weighing in on all of those things,
how you're prioritizing products, how you are working with developers, what product partnerships
you're doing with them. So that kind of did touch all of my wheelhouse. It out, to your point,
though, on the Polygon side, the content and creator economy,
part is not at the bulk of it. I'm sure it's going to have a, you know, that will have a place in all
of this world, but it is highly developer focused. So look, I think at the end of the day,
like really what you're trying to do is architect the same thing. It's you have a lot of people
that are responsible for your success, those people being developers and creators on YouTube,
being predominantly developers on Polygon. And you have to set up an infrastructure internally
to make sure that they are properly and adequately supported. Because I think long term,
you know, in a couple years out, you're going to have all the, this optionality
across the tech space on how you want to build is going to be huge.
And I really actually don't know that you're materially delineating between each one of those
service offerings in the future.
And so as you think about the decision-making tree of where you want to build, so much
of, like, people and who you work with and who you partner with will be much more of an
emphasis than just the tech stack.
And that's why I'm like, I think we need to start right now in building a world-class team
so that people are just like, I want to work with Polygon, because I know when I work with
Polygon, I've got great tech, and I love that studio.
team because that's who we're actually partnering with.
That's who's going to ensure after we build and integrate that they're going to ensure for
long-term success.
And so I'm just very fixated on creating a similar infrastructure like we did with YouTube
gaming to support creators and developers.
You're just this time around, it's largely developers.
But I do think you're going to start to see creators that are going to want to build projects
on Polygon as well into the future.
So I'm excited for that time and place where we'll be adequately supporting them as well.
This seems like an order of operations conversation.
Like we can't have content until we have the games.
That's right.
So we have to enable the developers to make the games.
And then later, when that ecosystem gets its, you know, the ball starts rolling downhill,
then perhaps maybe it comes time to build out the content ecosystem later.
Yeah.
And that'll be like, that's going to be a critical point too, because you're right,
it is an order of operations conversation because you're really, like, think about how much
gaming accelerated because Twitch and YouTube, right?
And how much earned media that comes from that opportunity, right?
So the same thing will happen because these big games will inevitably come out.
Right now, you know, a lot of.
of the games, they're great. It's very rudimentary because games take a long time to make.
And so you're kind of getting like the MVP of games out right now today. But like if you can
see the pipeline of what's about to be deployed over the next couple of years and the innovation
that's happening there and the talent that's happening there, these are going to just be games
people play. They're not going to have this obsession of if it's on chain, NFTs, all this stuff
that we're kind of focusing on now really is going to fall to the wayside for a majority of the gaming
population. And they're just going to find that, wow, this is a really cool game. And as part of that,
I'm connecting my account and I'm buying these digital items. And they're not going to be thinking,
like, oh, is this an NMT or not or what is it? Right. They're just, here's the on ramps to pay.
You know, I'm transferring Fiat into a token that's actually already exists today in a centralized
environment. And so I think like that's where I started to get interested that we spend a lot of time
and debate about NFTs and what gamers think about it. It's not going to matter in a couple
years because it's just going to be a great game coupled with a free and thriving economy that
allows for more complexity in the game environment, which is exciting. Oh, we're going to dig more into
that, Ryan. Yeah, a lot to unpack there, Ryan, yes. Yeah, a lot to unpack. Yes. Okay, so one last thing
while we're talking because the other thing that I thought of immediately when I ran the headline,
Ryan Wyatt's, you know, joining Polygon, leaving his position at YouTube was this, oh, wow, this is the
tidal wave of the next exodus of talent from Web 2 to Web 3. We've seen this happen in the past with
emerging technologies. I'm curious. How right is that? Are you seeing a lot of Web2 builders,
web two talent, starting to come into Web3? And is this a trickle? Or is this a flood, this kind of
brain drain? What's happening here? I think time will tell. I think that you'll see a lot of people
coming over for the same reasons that I kind of outline. I don't know how you spend time
learning about this technology and self-identify as a builder and not want to come over.
Right. That's the thing. And I think it ultimately comes down to that.
You know, brain drain, web two, web three talent, like whatever, you know, that's a little bit of hyperbole.
But these people in web two and in big tech right now are looking at this and saying, this is pretty damn interesting, thus kicking off a trigger of wanting to learn and spend time to, you know, listen to your podcast and starting to watch videos and pay attention, right?
And then to my point, like, you kind of become enamored with it.
And so I think it becomes very difficult to not make the transition. And when it makes a little bit more.
clear sense of where these individuals belong, then I think you will start to see a tidal wave of it.
There is, there will definitely, this will be a year I think, which will be pivotal and known as,
I don't know if Exodus may be too strong, but this will be the year that everyone points
that this is the first wave of where we saw people that aren't crypto-native, like you two,
I'm sure would identify as, start to come into our space, you know, at least I feel that that's going
to be the case. And, you know, I think Polygon is going to contribute to that as well.
So, Ryan, that title wave wouldn't happen if there wasn't something real here.
And so we want to identify in the show what is actually real about crypto gaming.
So make the pitch for us.
Why will games be made better because of crypto, because of Web 3?
Like, what does Web 3 have to offer gaming?
I think there's a lot of, we deal in absolutes in this conversation too often.
And that's what I take a little bit of issue at that.
And I have a little bit more of a measured approach.
I don't think crypto gaming is necessary for all gaming or blockchain gaming.
I look at it as a subsection of 3 billion gamers.
And even if you say, look, it's going to create game experiences, and we can talk about that,
but at a macro level, it's going to create unique game experiences that 10% of the total
addressable market of gamers will get into.
So you've got 300 million gamers that want to come over.
The thing that I think is really interesting about what's going to happen is when you couple
a really great game with, like, I'll just say a free economy, and we can get into play
to earn and all this, but just these like free market and this sense of ownership with a really
great game, you're going to have people that, you know, are going to be really interested in
participating in it. What that's going to do is look at the free to play model, which I'm in,
that was everybody had a bunch of criticism about that, you know, put a pin in that.
But anyway, heavily reliant on people with money and people with time.
What I think that 10% of the type of people that are going to get into blockchain gaming
are the ones that love a really good game and love participating in a free economy, which
that is going to be whales, for lack of a better term, they're going to pivot over into these
blockchain game experiences. That is going to put a lot of pressure on the free-to-play business model
because you are now losing spenders that are very reliant on keeping the free-to-play economy going.
This is then going to create a lot of dialogue. So it's like 10% of the player base,
but how much of the revenue base, particularly with how many digital transactions are happening
and driving that revenue, is actually going to come over into this space? Liquidity, digital
ownership, you know, like, I'm a big fan of Valor, and I played all the time. I've only spent
probably, you know, I put like 500 bucks into it. If Valor was on the blockchain, I had liquidity
and all this and governance, I'm probably spending orders of magnitude more, to be honest with you.
And so, yeah, not everybody's in that same place. Not everybody wants to have that kind of, like,
some people just want to play games and not worry about that. That's why I don't think it's going
to service everybody. And again, if it's still only, if 90% of people are playing off chain,
that's fine. But the revenue is going to come over. And I think that is going to create a lot of
pressure on AAA to think about it differently, and then start to get into those questions
where you hear good topics of, well, look, between SQL and centralized databases, we can kind
recreate some of this and have like faux blockchain kind of product offering. But I think this is
what's going to happen, and this will cause a huge shift in the space over the next, let's say,
three to five years. But I don't deal with it as much in absolutes as what I think a lot of the
conversation publicly, you know, the discourse around it seems to be. So what I just heard you say is that
Crypto gaming isn't going to replace non-crypto gaming.
It's not like every single game in the world is just going to magically become a crypto game.
It's going to be instead an evolution, an alternative to games.
And I think what you just said is emphasis on people that integrate economics with their games.
Yep.
Like with the free-to-play movement, those free-to-play games are kind of like economic games in the sense that, like, you can take your money, you can take your value, and that can enhance the game.
And some people are just more conducive to that style of game than others.
and crypto gaming might infiltrate that type of game more than it would the rest of the gaming industry.
Would you spare that that's a fair assessment?
Yeah, I think that's right.
You know, look, and then with inside of blockchain gaming, you have, you know, it's like you can
start to talk to, well, who's play to earn really, you know, targeted at?
What audience is going to participate in that?
You get into the, some people just want to play for fun.
But yeah, in the general spirit of it, I think that's right.
What's really interesting about this idea, and I've never heard it articulated quite this way,
but I think something rings true about the way you just said it, which is actually the whales are going to be the first adoption market for this.
It almost reminds me of the Axi infinity sort of model where you have whales that are sort of the, you know, the curator class, the capital class.
And then you have workers, which are, you know, people who are grinding in the games.
And it's better than the economic alternatives in their local market.
So they're happy to do it.
provides a lot of opportunity for them to do it. It's that kind of model, which is very interesting
because that's, I suppose, an unaddressed market in typical gaming. And your idea is that, like,
once the whales, we were talking about an exodus from Web 2 to Web 3 earlier, but an
exodus of whales in gaming could actually provide the capital fundamentals and the revenue
fundamentals for this market. So it's almost like the criticism of, you know, these games are kind of just for
Wales, I almost hear what you're saying is like, okay, well, let's lean into that.
I mean, that's going to be the first market. It's not going to be the last market, certainly,
but why don't we embrace it? I mean, the 1980s, cell phones were big bricks and only the wealthy
could afford them, but then the technology improved. Is this kind of what you're saying?
Yeah, it's funny. It seems like, look, that is the free-to-play model, right? And that has been
explicitly so. It literally is as simple as people with money and people with time. Now, you need a
great game. There's obviously it's higher level of complexity of that. And so, yeah, I think
anytime you have like a free economy, people are going to be in a free marketplace and then
allowing that in a player ecosystem, it's going to attract first and foremost whales.
But I think at the end of the day, you just have to let like the product speak for itself.
You make a really great on-chain game.
Nobody's going to be talking about the fact that is a blockchain game or not.
It's a great game and it's just part of the experience.
I really do think we overthink a lot of this, even in the conversation.
If you really look at like going back to League of Legends is a great example, right?
You know, what is the onboarding experience?
So it's just a great game.
So I want to play it first there.
Okay.
Now I have taken my MasterCard and I bought a thousand riot points for $69.99.
Now I have a thousand riot points.
It's obviously fixed price relative to the dollar to the riot point.
But what is going to really change there?
You know, as wallets get better, you know, as bridging gets better, that's going to be your
experience, right?
You're like, oh, I'm just taking Fiat into a token and that token buys this.
Now I actually can do more with that token because I can liquidate it.
I have governance over it.
So it's, to me, I'm like, it's just.
look at it as product features and get outside of this, you know, on-chain, off-chain thing.
And what you're really talking about at the end of the day is blockchain enables really cool
newer product features that are differentiated than the experiences that they are today.
And that's kind of, I think, in the most simplistic terms, that's how I think about it.
And because of that, it opens up things like an Axi Infinity.
It opens up things like play to earn, you know, is part of that.
What do you say to somebody, Ryan, who hears that and says, you're just saying it's kind of
similar to the game experience that we have today.
what about somebody who retorts and says, okay, well, Ryan Wyatt, why blockchain then? We already have this. You know, why blockchain? And this idea of faux blockchains that you mentioned earlier, they're kind of like, well, we don't need that to do what you're talking about. We can just build on a centralized database and call the thing NFTs. And so they go down a path, you know, talking about blockchain and NFTs is more a meme than substance. It's kind of like, we already have that. Show me the new features. What are the new features here?
Yeah, I kind of look at that as like it's slightly like disingenuous because nobody's really doing.
Right.
So the argument, it's like, okay, right, you know, you can use the Diablo three auction house,
which everybody likes to go back to is the argument.
It's like, okay, yeah, Diablo three is a great game.
The auction house absolutely destroyed that game.
Was it, you know, because it's already hard to make a game, you add a like this free open marketplace
and economy to it.
It does make it very difficult, balancing the game.
That's already difficult.
And so people have stayed away from that.
But what else really exists?
There's not great examples.
CounterStrike is a perfect example of a game I love that you should be able to do this.
You don't know the scarcity of items.
There's an implied scarcity based off of the loot that you get and the rules that you get.
You can sell those items, but that stays within the Steam ecosystem.
So for me, I look at the argument, I'm like, fine.
You know, I don't care.
It goes back to I don't really care how you do it, right?
But it's not being done.
And so I'm going to embrace the technology where it is the fundamental spirit of the technology
to enable these behaviors, right?
And so just because you use the argument that you are technically capable of doing it off-chain,
but you're really not doing it, you know, I really don't care, right?
So I look at this space as like, no, no, not only do we want to do it,
we want to take it as far as we possibly can go with it.
By doing that and embracing the culture and spirit of this entire movement and industry
and tech and however you want to classify it, then this is going to enable all of these experiences
down the road.
So a lot of people are talking too much of what it looks like here and now.
But I think it's the future of like what can come.
from enabling these ecosystems and actually pioneering them.
It opens up all kinds of doors, too.
It opens up its own class of creator economy,
using the CounterStrike example again.
What if you could have some of the most prominent digital artists
drop skins of the AK-47 skin and Counter-Strike?
All of a sudden, you have now democratized game development within Counter-Strake.
The gun mechanics work the same for everybody.
It's not like paying to win.
It's just, I love this artist.
He did a pack of 1,000, 10,000 skins of Counter-Strike skins.
I can mint that and own it.
And all of a sudden, you have this whole new class of digital artists that can plug in any game they want because they're just simply doing cosmetics of items.
And instead of like the JPEG monkey, you've got now the board 8K-47, right?
And I can use that in Counterstrike.
So I think it opens a lot and enables a lot of this behavior.
And you could still always argue, yeah, we can do that.
We could do some of this stuff.
It's about really the underlying spirit of the technology and what it's enabling and why people will shift over here.
I think that's really leaning into what we've already seen work in crypto, where like it's the
arts, it's the community, it's the people that want to have their way to express what they feel
interested in. And what we've seen get a lot of friction is people that think that NFTs are going
to come in and impact the mechanics of the game in a way that favor the whales, right? Where
if everything about the game is the same, but you get to express your digital identity in ways that
are more conducive to your interests.
We've already seen that work with NFTs,
and that wouldn't trigger a lot of the gamers
who are very much purists.
Do you have any reflections on that?
Yeah, no, a couple of that.
That's why the conversation becomes more nuanced.
Okay, look at Class Real for a great example.
At some point, you are going to have to buy items
to start getting further along.
And that's okay, right?
That's like, you sign up and you well understand that.
That's the same with, like, axes having a higher win rate,
like the reptiles, I think, do.
And class for axes, like have a higher win rate.
And so therefore you're trying to buy those
or you're trying to breed towards that, okay?
That's all right.
That's like its own game design.
I personally, that's not the kind of type of game I am personally interested in it,
but that's okay that that ecosystem is created.
Ryan kind of touched on why that's good
and create some opportunities for people,
even from an earning potential.
I am in a place where, like, the games I like are Counterstrike and Valorant,
and it's the cosmetic side of it that I'd be willing to, like,
spend a lot of money on and take a huge sense of ownership and pride
over some of that stuff.
So it just depends on what you're looking for,
I think the NFT argument, what bothers people about it is it is too many maxis.
It's like the anti and the like NFT maxis just speaking past each other.
There are reasonable extremes.
The extremes of these communities.
Exactly.
Yeah.
And it becomes this like very obviously polarizing conversation.
There are reasons to not like what NFTs do today, right?
I think you can make a great argument around carbon footprint and the progress that needs to be made there.
I think a lot of it people don't realize this. There is a lot of progress being made. There is a desire for carbon footprint to be reduced on some of this stuff. And there are technologies that are very focused on, obviously, Polygon being one of them. So I think nobody's really ready to have nuanced conversations around some of these topics yet. And so I kind of just say, you know, I really do believe long-term product will speak for itself on these things.
A big conversation in the current world, Ryan, is exactly what you were just talking about, just the hate about gamers not wanting NFTs or finance to infiltrate.
until their games and disrupt what their experiences are.
Meanwhile, on the other side of things,
we have crypto people who are kind of leaning into
the hyper-financialization of everything,
and they were like, oh, like our games can pay us money
if we design them right.
How do you see these communities coming together?
Like, are they, or are we just going to have to figure out
how to, do we have to compromise,
or do we just make something new and the people that are on board with that
join this new part of the world of gaming?
How do you see us resolving this conflict?
Again, it goes back to, I think, too much extreme.
It's that we should take every game.
And this game that you love, like, let's take Minecraft, right?
It's like Minecraft, people love it, right?
And it's great game and it's so successful.
Why even think about contemplating blockchain?
And that's right.
That's right, right?
Like, I think people should be able to go in and play video games for fun and never have
to worry about this stuff.
Never have to worry about volatility.
Never have to worry about putting money in and buying stuff and can just enjoy games.
Like, they might just want to play narrative campaign game, which is very old school,
but just like, I just want to play a linear progression game.
and buy that and that's it.
I just want to have a free-to-play game that actually I just licensed the skin,
and I don't have to worry about anything.
I'm choosing to make a purchase of that skin, and that's it.
And I think that's great, right?
So I basically just look at this technology as offering a subsection of players that do want that,
right?
And I think you see a lot of players that don't even realize that about what kind of experiences
that they want to participate in.
And so I don't like the gatekeeping conversation of, like, get it out of our community.
Like, I'm going to speak on behalf of all three billion games.
gamers and I don't want blockchain games to exist. I think it's bad for the industry. And so
that's the part that bothers me because I think we should, there's so many different desires.
That's the great thing about where the gaming industry has gotten to be, you know, a third of
the world gets to play video games and enjoys them. There is something for everybody. And I think this is
finally something that's offering a new thing and a new format for people to get excited about. And I
don't know how you can at the end of the day, like, hate on that. I think it's when people think
it's going to completely take over the gaming industry and that we're just peddling it to every single
game and everything should turn into a blockchain game based is where it becomes problematic.
What do you think about some of their objections, though, Ryan? So like just to dig into them,
I know you touched upon the environmental impact issue. And I do feel like there's some fairly
easy answers to that question with, you know, proof of stake and Ethereum's transitioning over
such that you wait six months and it's not even a valid criticism at all. But there are some
other objections as well.
You know, things like it's all Ponzi games.
You know, we don't want this game studios taking further cuts.
This feels like microtransactions.
Did you get a chance to watch the whole line goes up video?
No.
Which was this, okay, this is a video published on YouTube, big criticism of NFTs writ large.
It made some waves in the gaming circle, but in NFTs in general.
Anyway, there's a lot of particular criticisms out there.
Do you think any of the criticisms are valid?
I take your point to just say, hey, it's a big world out there.
If you don't like NFTs, just don't do the NFT thing.
But where the gamer is even coming from?
Because as crypto-natives, we don't even understand why the hate.
So I think there's very valid hate around them, to be honest with you.
Like, okay, so the argument about carbon footprint.
Our consensus mechanism is switching in the long term.
And so therefore, it's going to address that.
It's like, great, one, not everybody's so well versed on L1, L2 offerings.
And so they don't know that, right?
They don't know that.
That needs to be a topic of education.
Two, it hasn't happened yet, right?
Three, gamers remember when they couldn't get an Invinia graphic card because Bitcoin miners,
and that was all on resale, you know, 200, 300% price hike on trying to get a graphics card.
So you have to understand.
There's resentment that's legacy and historical that is valid for them to be frustrated, right?
And I think a lot of people would be like, great, Ryan, you said everyone's switching,
but we haven't.
And until we have, it is an issue, right?
So I think it is very fair to be critical of that.
And again, it's like, okay, Ethereum has been.
talking about when they're switching to this consensus mechanism for a while. And so when it does,
right? And then I also think people aren't, they're not as in like entrenched as you both are in it,
right? So they don't have all of this like very clear understanding of like, what is Bitcoin versus
Salana versus Ethereum versus Avalanche versus a layer two like polygon and immutable and side chains,
right? And so that takes time, you know? I mean, even someone like myself who is now working full time
in that wouldn't be able to hold water in a, you know, multi-hour conversation with you all on this topic.
You have to give people time to, like, learn this and understand that and appreciate that
so that they can really wrap their heads around it.
But it's coming.
And then also, if you look at, you know, the Ponziomics conversation, I think there are
valid conversations in some games where it is problematic.
And so you really have to think about it this way.
I'm not joining Web 3 for where Web 3 is today.
I think it's version 0.5.
I am very excited about what Web 3 looks when it's V3, V4, V5, and, you know, skating to
where the puck is going, if you will.
And so I think what happens is people get caught up on the, let's evaluate this right now for where it is today.
And people are talking on different timeframes.
So like I kind of just push back on you on a time frame of right now.
You know, like right now, there are problems.
There are scams.
There are rugs.
There are carbon footprint issues.
And so if you and I are just talking about in its current state, there are very valid arguments.
But I am trying to take a three or five year timeframe horizon.
And that's why I'm making the jump.
That's why I'm optimistic despite all of this backlash and frustration.
Yeah, I totally agree with that take. I think a lot of the arguments, and this is true in crypto at large, are just really arguments of timescale.
Yes. Like timeline and vision for where the space is going, right? And some people have that vision. You know, others haven't seen it yet and they have to wait and see.
But there is something that might be a bit more persistent. This is something that David and I have talked about on previous crypto gaming podcast.
And that is almost the invasion of real world economics into these virtual gaming environments.
So, you know, as gamers are.
ourselves, Dave and I are both gamers. We grew up playing all of these games. Part of the fun
of games is the escapism. You know, you get to go into a virtual world and now you're like a
level 99 warlock and you're just, you're just a cool person. Like, you're a cool dude when you're
in that world, right? And you don't have to worry about your day job or your boss. You just log on
with the homies and you're just like leveling up together and you got these awesome items. It's kind of like
an escapism. Well, now with crypto,
because things are open, we have these open economies,
you got three arrows capital with like billions of dollars
who can go swoop in and buy up your market
and like nerf your character, crush your character,
like do all sorts of things.
They can buy the dumb.
Like right?
And it's just like I don't want all this status and, you know, bling
and like all this, you know, the whales to dominate my game.
So get that out of there.
And I wonder if that's a more sustaining problem.
with crypto games. What do you think about this?
It's not a problem. It's choice, right?
It's like, then don't play blockchain games, and that's cool.
There's going to be so many experiences that are not going to ever be on chain that don't
have to partaking that. And I absolutely get it, right? Like, you don't have to stress over this
stuff. You don't have to worry about, like, you have a venture coming in and buying
NFTs and buying land, driving up prices, having to rely on guilds in order to get any good
items, right? That's cool. Like, that is, those are great, very reasonable and pragmatic arguments,
And I would say blockchain gaming is not for you.
And you should go continue to play those great games that are not on chain, that don't have those type of game experiences, those types of game mechanics.
And that's great.
And it's really that simple.
You know, it's like if we're thinking about, you know, music.
And I'm just like, no, Ryan, like you really like rap is.
I can't tell you how motivating rap music is for me.
Like you really need to listen to rap.
And you're like, I just like country.
It's like, no, dude, but everything should be rap, really.
You know, and I really think music should just be rap.
It's like, that's why I'm like, these are very basic kind of like human.
conversations that for somehow get in the mix. It's like, that's totally great.
Video games should provide escapism. That's awesome. I am a little bit different. I actually like
a little bit of a combination of both. I like playing a game like Valorant that's highly competitive.
And I like spending, you know, irrational amount of money on cosmetic items that do nothing to make me
better in the game. And guess what? You and I are just different gamers and that's cool.
You know, country and rap, like, rap doesn't take anything away from country. Now you get these like
country rap mashups that are really, you know, people like that too. So exactly. And then you
games like, you know, Ember's Sword that are coming out, caveat, you know, I'm investor in it,
but it's on-chain, off-chain, right? And so it's like, cool. Maybe you never want to do
the on-chain experience, right? Like, maybe you never want to participate in the marketplace,
and that's cool, too. So I think I just take so much issue. It's like, you have three billion
people that are playing video games, but everybody have whatever they want and create something
for everybody. That's why the gaming industry got to three billion people, because instead of just
making, like, hardcore games that appeal to hardcore gamer nerds, they started to make games that
became much more broadly appealing and started to feel more inclusive and allowed more people
to play and participate. It didn't become a male dominated industry anymore. Mobile gaming changed
that more casual games. It's just another, you know, segment of the industry that we should be
embracing and instead, you know, I think people again, it goes back to just the conversation as an
absolutes. Hang on. I actually want to take the other side of this debate. So if I'm going to take
the crypto-maximist side of things, I kind of view crypto as like the internet where, you know,
at the early days of the internet, people thought it was bad. People hated it. It was going to ruin everything.
But then the internet came and became the foundation for every other communications platform that's out there.
Radio is now podcast.
You know, TV is now YouTube, newspapers now newsletters, et cetera.
And that's how I perceive crypto to be.
Like it's a foundational platform where if it's an asset, it's going to become a crypto asset eventually.
Now, there's plenty of games that do not have assets.
There's like, you know, lots of games where I don't know, they're puzzle games or whatever.
You don't actually have like an inventory.
And so those games, I think, are irrelevant from this conversation.
But I do think that any game that has in-game assets will eventually become crypto assets
just buying the nature of they become upgraded and elevated to have properties that they would
never ever have before.
And they also didn't lose any of the properties that they started with.
What's your take on that?
Yeah, I think you start talking about different games.
Like, you guys talked about, like, wow, right?
You can highly disrupt wow if you put all of those items.
and that kind of goes back to the Diablo 3 auction house argument.
But you also can play, like, God of War.
And there's never, like, an ownership element there in digital items where it needs to be.
And so I kind of look at, like, you made a great example about, like, YouTube disrupting TV.
It did, massively, but TV still exists, right?
And yeah, it's obviously on the decline, but it's still there, right?
Now, people started to say, like, okay, I'm coming over here, and it became easier and
easier, right?
It becomes available on mobile.
Internet gets better for mobile, right?
Content gets better.
You actually have an incentive for creators to create content now with, you know,
monetization incentive, right?
So yeah, I'm not saying that things won't maybe shift more and more over to some of these things.
And not everything has to be highly disruptive that, you know, three rows capital comes in.
And yeah, maybe they bought all the like the 100 redline AK-47 skins and Counterstrike.
And so now they're like 10 eighth apiece.
But it's okay.
It's a cosmetic.
You're not paying for that to win.
You're just paying for a cosmetic or a unique digital item.
So that's the other thing, too.
It doesn't even necessarily have to be highly disruptive to escapism either.
You just, Ryan, you just might have really shitty boring skins.
and I might have all the crazy-looking exotic ones,
but at the end of the day,
our guns have the same attributes
when you and I are playing one-on-one in Counterstrike,
and you'll probably beat me, right?
And it doesn't matter that I have these crazy cosmetic items that I own.
I am such an NFT boomer that may be more true than you know, Ryan.
You may have all the better items.
I love it.
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Ryan, you keep bringing up the Diablo Auction House,
which I actually had a front row seat to the auction house.
Diablo is one of the games that I've played the most,
and I watch the arc of the auction house come and go.
And for listeners that aren't familiar,
Diablo is a loop-based game.
You go around, you play it,
Monsters drop items. Some items are rare. Some items are really rare. And then in Diablo 2,
they had like off-chain marketplaces. These are the crypto terms. Just like third-party vendor
websites that were actually against the rules of the game itself. But the desire to find a really
good item was so strong that people would violate the rules, hope that they didn't get caught.
They would go onto a third-party website and buy an in-game item for actual dollars with like PayPal or
whatever. And then they would meet up with someone in game to have the asset given to them.
And this was in Diablo 2, and Blizzard made it in Diablo 3.
They just instantiated that whole concept right into the game itself.
And so you could straight up buy a sword.
I remember when somebody bought a $70,000 axe or something, and it just blew up in headlines.
And this was back in like 2010 or something.
So like $70,000 in 2010 before crypto was around, right?
Like mind blowing.
And the community hated it.
It just ruined the game for all the same reasons that we're seeing.
NFT hate these days, we saw the community just decide that the auction house was just not good,
and Blizzard Sunsetted it. They took it off of the game.
But on that, you know, that's right. But the reason why they hated it was, in order to try to
combat that and fine-tune it, they had to change the drop rates of legendary items and so forth.
And so now all of a sudden, you're playing, the economy got messed up because now you're playing
12 hours, and it's all common loot, right? Because it started. And so the auction house actually
really did make it a terrible gaming experience. Interesting. That's why I
think it is a fine line of balancing those two, but everything else is very correct. But it's like
how they had to combat it at first was to tune the drop rate where basically you just play all day
long and it's just like common loot. And that's not fun at all either. Right. So then it made it so,
well, the only way I guess I can get the loot I want, it like exasperated that issue. It was like,
then I got to buy. Right. And then as a gamer, like Ryan, the escapist gamer is like, this sucks ass.
You know, and it did. So that's kind of what happened, right? So why you got to be able to, like,
That's a very complex thing to balance, right?
And I think there's not a huge incentive for the game publishers to balance it, right?
They're like, we make a ton of money anyway.
This is a pain in the ass.
We could actually ruin our entire game that we spent 11 years building,
all because we wanted an auction house for what, right?
So that's the other issue, too.
And I want to connect this conversation to another thread that we've been pulling on so far.
Ryan, you talked about how you didn't come into Web3 because of where it is now.
You came into Web3 because of where it's going.
And I think one of the reasons why there's so much vitriol and hate about NFTs,
and then there's vitriol and hate about the people that hate NFTs and we're coming out of the extremes,
is because right now, largely, crypto gaming is mostly an idea more than it is actually games.
Like, everyone is ideating on potential futures, and there's investment about, like, what it could look like.
We have some real use cases, like Axi Infinity and some other games, but really the industry that we're talking about,
like crypto itself, is actually mostly in our own imaginations.
We know it's coming.
We just don't know how or when or why.
and what we didn't have with the Diablo auction house is a highly adaptive, iterative
experimentation cycle that we are seeing in crypto.
Yes.
And like the auction house was legacy tech.
It was tradify rails and you can't experiment like that.
It's not open.
Diablo was a single game from a centralized company where Ethereum and gaming is open
and permissionless, opening it up to more experimentation.
And I'm hopeful that all the NFT crypto gaming haters out there, which are totally justified
in their hate today.
become convinced about
NFT and in-game assets
and this whole ecosystem later
because we've been able to experiment and iterate
and actually answer to their very justified qualms
that they have today.
How do you feel about this?
Like 100% aligned with everything you just said.
I think too, like when people realize
it's not infiltrating all games
in every game and every game type,
they'll be great.
Once they have a better understanding
of the changes in tech and carbon footprint,
they'll be great.
Once it's not such a like,
NFT is an in-your-face all the time,
they'll be great too, right?
Because what will happen is they're just going to, like I said before,
they'll just start playing and they'll have a great game experience,
and it'll be on chain and it'll be what it is, right?
I think the other thing, too, is the games that you see today,
you know, if you're into like high polished AAA games,
deep development cycles, you know, those games don't exist on chain right now.
So when you also look, I'm like, okay, if you are open-minded gamer, right,
and you look, like, I don't really want to play Zed Run or Axi Infinity, right?
Because I like high-polished AAA games.
And that's fine, because a lot of what you're seeing for these games are they're focusing on the economy part first and the game development second.
And that's fine because we're going to learn a ton.
And we already are.
You know, look at everything Axis learning, you know, with SLP and burning and balancing all that as they had to grow this huge user base over.
So a ton of learning that needs to happen on this side.
And it's great.
And these are, you know, the first movers to this space.
And they're obviously benefiting from being first movers.
And that information will be shared over time.
And I think the thing that I'm excited for that I feel lucky.
to have the privilege of having some visibility into what games are coming a couple years out
that are going to take a couple years to develop. And I know that when those come out,
there will be a lot of gamers that are going to be like, I want to play that game.
They're not even care about this conversation of crypto or blockchain or anything.
Like, I want to play that game. And I guess we got to play that game. I'm going to have to
set up, you know, a Metamask account. That's cool, right? You know, and I'm going to have
to transfer Fiat into this token. That's cool. I've been doing that for years, you know,
and they'll just kind of like all of a sudden become part of crypto. And I think obviously
the games are going to be the biggest funnel for onboarding people into the space.
So let's talk a little bit about this, Ryan. So you spent a lot of time in kind of the belly of
the Web 2 beast, if you will, right? And by the way, I just want to say going through this
conversation so far, I love kind of Web2 builders who are entering the space now. Like your cohort
and your class adds to some diversity of thought to the existing kind of crypto natives of the
world. And what I really see is the strength is that you're just so damn practical.
It's just all about like, how can we just get more people into this, build the utility of these games, and like forget about all of the debates and could just get more users in these games.
And, you know, obviously, David and I are decentralization maximists.
We very much are here for the values of the space.
But the thing is, those values will still persist as long as they're embedded at the base layer.
And so now kind of the game has moved towards can we get more and more people on these things as quickly as possible?
I think that's why a lot of the Web 2 builders of your cohort are going to add a tremendous
amount of value because you guys are like, just like, let's just do it.
We're so practical.
Like, we're just very practical about it.
But let's talk about Web 2 for a minute because we want to get your thoughts on Web 2.
The Googles, the Facebooks, the Twitters, the Twitches of the world.
Let's talk about that as an incumbent group first.
And then we'll talk about gaming studios.
But like the social media incumbents, the fangs, that sort of thing, do they see Web 3 as an opportunity?
or do they see it as a threat?
I think the answer is probably a little bit of both, right?
I think the unique thing, these companies,
their user bases are in the billions, right?
And so a lot of the question is,
when you have billions of users already,
how much do you need decentralization, right?
How much is it beneficial?
How much can you recreate without actually needing to build it on blockchain, right?
So, like, you know, look at like a Twitch, right?
You have a subscription business that, you know,
on a channel level people pay $4.99 a month to, right?
well, they could add utility to that.
They could put that on chain.
You know, people could then be like, oh, I've had this item for this long,
or I'm in this tier.
You could do all that.
You could basically make it an NFT, right?
Do they need to do that is another question, right?
I would argue that there's a lot of good reason to say they don't need to, at least not now, right?
The nice thing about their size is they have the luxury of being able to pay attention to the space,
observe it, and then make decisions on how they want to accelerate and onboard into it.
I do think the technology that they will, like,
it would be in their best interest to lean into it, to better understand it, and to have some
subsection of their business operating on the chain. I think it's cool. Like you see YouTube posted
Web3 PM rules, right? You know, so, and you're seeing this across the space. So I welcome them.
I think I don't look at it. I think it's like we should have open arms for all of these major
web two platforms to figure out their, you know, what they're going to do on chain. I'm excited to talk to
everybody from Instagram to Pinterest to YouTube to Twitter to Facebook and everybody in between,
right? And figure out what part of their business makes sense to start considering for being on
chain. And I think they will. And I think inevitably, they're going to have to address it and have
some part of it. And those with bigger user bases and bigger businesses have the luxury to sit back.
But I do think this will get, this will heat up over the next couple of years, right? And as blockchain
could be potentially threatening to centralize businesses long term, how do they lean in to
pivot? Right. So,
So these are open-ended questions, but right now I look at it as they could be highly complimentary
in one validating the technology and to opening the aperture of users funneling into on-chain
experiences.
How do you think that happens?
So we're seeing like, you know, Twitter incorporate authenticating NFTs into their profile picks, right?
TikTok is doing some things to YouTube has made some headlines recently.
I don't know many of the details there about getting more aggressive, doing more.
more in the NFT space. I'm sure you know far more about that than I do. But like a YouTube or
Twitch, how do you anticipate if you were still in charge of kind of a YouTube's blockchain and
NFT strategy? What would be the first features that you would add? And where do you expect this to
evolve first? I'll use Twitch as an example to save myself from any issues of, you know,
since I was at YouTube and love what they're doing. But a great example for like what you're
already even seeing. Like take Twitch, a video platform, right? Twitch has clips, right? There are
clips that are super, you know, prolific and that everybody knows them and can reference them,
whether it's, you know, Ninja and Drake Smohman or an e-sports tournament, it's awesome to mint those,
right? And be able to mint those today and then have ownership over it, right?
I think you could start to think about your currency as it, right? They have bits, you know,
like, what does that turn into if it's like an on-chain token experience and allows for
some actual ownership? You know, obviously it sits under Amazon and these are like tough challenges,
but, you know, like, that would be really cool. And if bits had some kind of governance token
decision-making on product roadmap, right?
You can't obviously build based off of committee.
It's a ridiculous concept that you can just, like, have all of these different topics and deliberate
with the community on.
But you could also start to make big decisions.
I give you example.
Like, say, you know, I was running Twitch and you had governance tokens.
What would you put up?
Like, do you want us to focus on VOD?
Or do you want us to focus on short form content?
Or should we build more live features?
Like, take a governance token and put that to, and then let's actually live by that token and not use
it as a suggestion.
but actually the outcome of that decision-making,
let's actually build that way, right?
And so I just think these are great examples of things that they could do to integrate over time
where, yeah, it's still very centralized in a lot of ways,
but they start to incorporate some of these behaviors that are allowing for that
and enabling it.
This is where I would start to focus.
I also think, like, having an NFT around a creator is really interesting
because there's, like, utility that you can build behind that, you know,
whether it's meet and greets and discounts on merch or whatever it is, right?
And Twitch has done a great job of getting close.
to that. If you even look at, you know, there's like channel points, you know, and so, you know,
you go into, like, Ryan and David to be streaming. Like, who's going to win this, you know,
match, you know, Ryan or David? So, like, there's even some of that. So I don't know.
I think there's a lot of things that they could start to do that would be really interesting
in the space that people would like if you just remove the idea of, and if you remove the term,
the acronym NFT, and you just talked about the technology, I think people would be fascinated by it.
There's two themes that I think are colliding in this conversation that I want to go
ahead and just get right into that collision point. The first thing, Ryan, you talked about how
Axi Infinity is really good at an economics game. You know, people don't play Axi Infinity because
the graphics are AAA plus. They don't play it because it's the most fun game in the world.
They play it because there's this really interesting economics element behind it. And it's really
the economic element of Axi Infinity is what that game is. The visuals, the skin, is just
a minimum viable skin to make that economics game fun. And that's what the crypto gaming, the Web3
gaming side of this world is really, really good at.
Like, we are building up the economic side of this thing because that's the new thing
that's new.
On the other side of the spectrum, we have things like Activision Blizzard and EA that are
really, really good at making very high fidelity, high graphics, very in-depth,
lore-rich games that we all know that exists to this day.
And the promise, the goal of crypto games is that we get to maximize both.
And that's something that is completely unexplored.
AXE has like definitely pioneered crypto games.
EA Activision Blizzard has pioneered fun visuals, fun stories, fun gaming mechanics.
And we're trying to collide these two things while maximizing both of them.
Meanwhile, the other part of this conversation that we're talking about is the brain drain from Web 2 to Web 3.
Like you are no longer at YouTube because you had to go to Polygon because a lot of the people that get crypto-pilled can't stay at their Web 2 trad job because it's not enough for them.
The itch isn't scratched enough.
I've seen this time and time again where like even for example,
Coinbase has had to hire non-crypto people because they needed to grow out the
company to become large enough.
And there just wasn't enough crypto people around.
And so Coinbase just kind of like lagged behind because there wasn't enough true
native crypto people to make Coinbase the crypto native company that everyone wants it to be.
And so I'm worried that like companies like Activision Blizzard or EA just won't be able
to find the crypto people to add good economics into their games.
because all the good crypto people went to the teams like Axi Infinity or like Polygon.
So how do we collide these two worlds?
How do we get the traditional legacy incumbent gaming studios to have really,
really good economic elements to them?
And how do we have all the good economic games become like extremely vibrant and rich?
Is it going to be like mergers and acquisitions?
How is this going to happen?
I love it.
Everything you just described, I agree with.
And this is exactly what I want Polygon Studios to be, right?
Because I think what you're going to have at this point is your,
you are going to have this huge gap in talent.
So you're going to want to figure out how to tap into people.
I would like a part of our studios team, particularly the game design team, to have a mixed
background of traditional game development and also understanding of like tokenomics and
game design and balance and have that as a service so that when they are thinking about game
development.
So Activision Blizzard, it's like, they're not going to just like turn all their games in
blockchain games.
But when they the day comes and I think it will that they knock on our door and they're like,
look, we got a new IP coming out.
We want to make a new game, a blockchain-based game.
Everything David just said is true.
We don't know, like, we don't know where these people are.
We don't have anybody that's, like, great with tokenomics.
Like, we don't understand what's working, what's not working.
We'll be like, not a problem.
Like, we got you cover it.
We have some of the best people in tokenomics.
We have people that have made, you know, call duties in the past.
We actually are going to sit in a room and we're going to help you along the way.
And that goes back to the beginning of what I said, like, what studios value prop is.
It's not a tech conversation at that point.
They're like, yeah, yeah, yeah, solidity, polygon, done, right?
Not a problem.
How do we actually make it a great game so that people want to be on it?
And that's, I think, will be a huge offering of studios.
So it is hard, right?
You're going to have to find this mix of people.
You're going to have to be patient with people that are interested and need to learn, right?
And, you know, Webtoot folks that will come over.
But I think if, like, we can offer it as a resource, we will be able to help kind of bridge the gap between the space.
One thing I've noticed in the gaming conversation is a frustration about the current state of the gaming studios, the big ones, the ones I've already mentioned,
activists in Blizzard, EA, some of the ones I can't, like, they're kind of in that, like,
too big to fail type state of, like, they are so big, they are so consolidated, and they've
become, like, misaligned with their communities, where their communities want them to, like,
innovate and pioneer and take new risks, and instead, what they get are, like, micro-transactions
and loop boxes.
And so, like, there seems to be, like, a bunch of desire for disruption and innovation that's
not coming from the current gaming ecosystem.
and that's leaving room for a lot of these newer studios to show up, but they don't really have
the edge needed to really compete with them.
But I think that might not be true once we start to talk about Web3 crypto games.
Do you think there's a room where these newer crypto-enabled, crypto-funded gaming studios
of the future are the, like, the renaissance in gaming that we are actually looking for?
It might be a little much to, like, say, Renaissance, but I think there's a macro-level issue here
that there's a ton of capital being deployed across the game space.
And we've never seen anything like this before on top of the acquisitions that are happening, which we've also never seen before.
I think at the end of the day, gamers are going to have a ton of optionality.
And that in itself will fragment the entire industry in a good way.
So, yeah, there's consolidation of these big games and big entities.
But there are so many different games coming out that appeals to such a broad user base that I actually am not as concerned about this like consolidation that maybe others are because I see all these games on the horizon that are funded by big venture and so forth.
I think what would be really interesting is what everyone's go-to-market strategy is.
And I think the go-to-market strategy for blockchain-based games in the creator economy is going
to be really interesting versus, all right, traditional publisher, I have to write David a check
to go play or stream my game for a month.
Well, if all of a sudden I'm like, David, I got you tokens that you can participate in the
upside, you know, they have a lockup period.
I have NFTs that I'm going to give you.
And actually, that's how I'm going to tap you as far as leveraging you as a creator and
doing your brand deals and going to market.
I think that gives you a unique advantage.
both as a creator and both as the developer,
which I think will cause a disruption.
And I'll tell you what,
I'm a huge believer that the gaming content creators,
the YouTubers and Twitch streamers,
disproportionately drive the thought share around
like what games to be able to play.
And I think they're going to greatly benefit
from go-to-market strategies
that Web3 games offer the creator economy
that they went to can.
Like, you know, it's like Activision Blizzard
with Call Duty.
It's like, they can't be like,
uh, here's, you know,
well, Microsoft series,
but Activision Blizzard share.
shares. You can participate in that way, right? It's like very different. So anyway, it's a little
bit long-winded that I actually think, although you see consolidation, I think you're going to see
a bunch of disruption over the next couple of years, and Web3 will be a contributor to that. Also,
with the user-based shifting of whales. But yes. It's interesting to hear you say, because that was
always my gut take that content producers and streamers have a massive amount of influence in terms
of like the taste and preferences and which games are successful and which aren't. And it's
funny to me that they haven't yet tapped into crypto economics, okay? Because like a lot of other
crypto YouTubers certainly have when they're talking about projects that they're investing in,
that they're excited about. And maybe I want to touch on this content point really quick,
because we had Chris Dixon on the podcast a couple of months ago, and we discussed this idea
that Web 3 can happen a lot faster than Web 2 because Web 3 has Web 2 to propagate itself. And that is
such an asset that I think we have right now with all of the YouTube's and Twitches and all of the
social media that are already up inactive and live. What do you think content's relationship is
with crypto gaming? Do you think that content will be and streamers will start to propagate
crypto gaming? And is that a bull case for it? Do you think that's a reason why it maybe happens
sooner than people expect? I don't know that if it's something, if it will happen sooner,
because I think at the end of the day, a content creator doesn't want to stream a game that they're not passionate about,
and they won't just chill games, right? Like, it's very obvious, you know, so it's not like NFT projects where people are just like pumping the NFT projects because they're a content creator, right?
You don't want to stream 100 hours a month, a game you don't like. You don't want to upload 30 videos in a month of a game you don't like.
So, right, first and foremost, there has to be quality games that come over.
But do you think, let me ask you though, Ryan, do you think that changes if they're getting like very wealthy on these crypto games?
Yeah, I think at the end of the day.
I know that's the case now.
I don't think, so there's a lot to unpack even in this conversation, right?
Because then all of a sudden, when they're streaming games that have like volatility and are ongoing, like, free economies, it's like almost, you're playing a video game, but it's also like somebody that's streaming trading live, right, at the same time, you know, I think it's really like, once they get into a game, then it's easier to talk about how they actually stay within that game because the, you know, the economics that the developer offers them to participate in it long term.
And that's, you know, a lot, some people are like, oh, you can't do that.
I saw, you know, like, Gio getting crap about it.
And I wrote back, I'm like, it's absurd.
All the top creators are getting deals from game publishers to play their games, you know, when they launch and market them and so forth.
I think the thing that creators haven't, so content creators when they look at it, it's really daunting to learn about crypto.
I think you guys, for your background and how long you've been in it really take for granted, how deep your expertise and knowledge is and how daunting it is to get into the space and understand all of these things.
It's very, very intimidating.
And the learning curve is really, really steep, right?
And so I think you need two things to happen.
You need time to learn.
And I don't think the desire to learn is going to happen until there's a game that they're really interested in.
Now, of a sudden, they have to care and they want to care about it.
Right.
And then all of a sudden, they're going to figure out they'll have the agents and managers that are going to help them understand, like, your deal is a token deal.
It's not a check, you know, for marketing, right?
And this has a lockup period.
Well, what the heck is a lockup period, right?
Like, what does that mean for me?
What kind of disclosures do I need to have as a content creator, right?
This is just going to take time, but it's going to happen.
And all this is going to happen. It's like very clear to me all this is going to happen.
But you need time and something needs to be a catalyst for wanting to learn.
You know, mine was like general intrigue. Creators, when they find a game that's blockchain
and their economics change because of it in a good way, then yes, they'll learn.
But that's the biggest issue there.
Another thing I want to collide in this conversation I'm about to bring up right now.
I joke with on the show a number of times that there's three things that I know for a fact that
crypto has produces products.
One is money.
We're really good at producing self-solver money.
Another one is yield.
Defi is really, really good at making yield.
And the third is content.
Crypto people love content.
There's just never, ever enough content.
They just want more of it.
They want more of it.
And we were talking earlier about how, like, once upon a time, the rest of the world was like, oh, we're going to make content about people watching people play video games.
Like, that's never going to work.
It seems like that ecosystem, that side of gaming is like almost as big as the gaming ecosystem itself, as it turns out.
Gamers also love content.
So when we collide these two things, what do you think the future of crypto gaming content intersection looks like?
Like how big of an industry? How big of a Tam do you think this is?
Oh, dude, the inflection point of what will happen in the space, like when a good game comes online and creators start creating content around that is going to be like significant.
Think about, you know, the one thing I even look back in the YouTube days, it's like, you know, no one really watched mobile games.
You know, like it wasn't really a big thing to watch mobile games.
Now you look at it.
It's like you have PubG mobile and green a free fire and all these different games that kind of come up.
and it creates like another leg up in this industry, right,
in mobile games in this particular instance.
So I think there's two good things about that.
One, as somebody who is recently learning, right,
relied heavily on YouTube as a way to learn, right?
There is some great channels, podcasts, whiteboard crypto, your podcast, right?
Where all of a sudden, if you're interested,
there's no excuse on not to get brought up to speed as quick as possible.
So that's great.
The same thing is going.
Now when it's like, you have to be kind of into like Web 3, early days, DFI,
to like care about some of this shit, you know?
What's going to happen is like when it's gaming, you know, and all of a sudden you go back
like, oh, this is an awesome new game that came out.
I'm a big streamer.
I'm playing it right now.
Here's how you set up your wallet.
Here's how you buy.
Here's how you get into it.
All of a sudden you're like, oh, we just got another 100 million, you know, people under crypto.
And I don't even know if they really realized it.
And so I do think content is, you know, key, right, to use the cliche saying.
And it will be the next big inflection point.
So I think we see a lot of experimenting the next 12 to 24 months and it's only going to take one game.
Look what Minecraft did to YouTube.
You know, Minecraft has been the largest game for a decade on YouTube.
Never been dethroned, right?
You know, just hit a trillion views on the platform.
Oh, my God.
That game materially changed the entire course of history in the games industry, both playing
video games and watching video games.
You get one game that's blockchain like that.
It'll absolutely change all of what we know about the space in a material way.
And I think we're like, you know, there's smoke, there's spire.
And I've seen a lot of smoke in the space right now, and I'm excited for it.
I think that's probably going to be how we solve crypto's PR issues with the anti-crypto-gamers, the anti-NFTAers.
It's got to be through user-generated content.
Like, Ryan and I, we're going to do our best to promote NFTs, but we're crypto-natives, right?
Like, people aren't going to trust us because we're not gaming streamers.
But I think when we find a way to make a crypto game that can also produce crypto-gaming content around it from the gamer side of things, that PR, the positive PR, that's going to be what,
educates people to get more private keys to open up MetaMask, to be more okay with NFTs, to lean into it.
I think that makes sense to me as like the best most viable way to like solving crypto's PR issues with all the anti-crypto people these days.
Yeah, and going up that funnel, it's when you have great products, right?
They'll speak for themselves. Like it won't be a PR issue because great products will be tapped by content creators,
which will then be amplifying that great product that other people will dive into as well.
And so the PR issue will stop when we're talking about the actual PR issue.
And we're talking about like, hey, I'm on this podcast in three years.
And we're talking about like this awesome game that came out.
How many users are playing it?
And how many people love it?
And we're not even having these conversations.
And I think that's the inflection point.
And we're close, man.
I think, you know, look like we're not, we're not too far out.
That's why I don't really engage in the topic too much.
But great products will solve for all of this.
And we're very close to having great products in the space.
You touched on this a little bit, but I want to take this topic head on.
The cool thing about assets in games or crypto assets in general is that they can transcend ecosystems.
You know, you can take your one defy token and go into a different defy protocol with that.
And this is the magic of crypto games.
You can play your game and then you can take your assets elsewhere outside of the ecosystem.
And how do you see the world of like there's assets inside of games, like some games gold that's native to that one particular game,
could in theory be connected to the content ecosystem around that same game.
So like you're grinding in the game, you get the gold.
But then there's content around that game that also could use those same economic assets
as compensation, referral fees, referral links, I don't know.
How important do you think the link between the financial compensation or financial
rewarding of content producers about the game itself?
Do you see this as part of the future world of crypto gaming?
I do.
I think the incentive model for creators to create content around the game is going to change,
right?
And right now, it's very basic.
It's like, I like this game.
This game gives me viewership, so therefore it equals money.
Or I got a check written to play this game, and it's good enough for me to not feel like I'm shilling it, right?
It's pretty much your monetization right now in the creator economy.
I think what you just discussed will happen, but the complexity is like tenfold, right?
When you start to talk about all of that, right?
Like accruing tokens because of content you created or viewership that you generate and all of that.
I think it will happen.
but that complexity is so high that it's going to take a long time for people to really understand
that. But I do think it is inevitable because the incentives are better aligned for everybody.
We have this other primitive that we've developed in crypto, which is somewhat interesting,
called a Dow, right, a decentralized autonomous organization. But it's just, to me, you know,
from World of Warcraft and Diablo days, it's like a guild. It's just kind of like a gaming guild
that where you might earn loot and treasure and prestige with your friends. Do you think that this is
going to be important for us? What do you think about Dow's and how does that tie into
crypto gaming? Yeah, but spending time thinking about guilds and Dows and so forth as, you know,
I think with that, yes, a certain part of it is, you know, like some of it, though, you know,
of guilds of being like asset ownership, particularly beneficial to play to earn games because
it helps with like yield generation and so forth is a whole different topic. I mean, DOWs will be
interested. I mean, it's like the hot, you know, leaving Heath Denver, it's like apparently everything
is now a Dow. So we'll see what they're play.
But I agree, right?
Like, if you think about, like, going back to World Warcraft, you know, you have this
group of people, you're making group committee-based decisions on things that you should be doing,
how you want to represent yourself, how you want to invest, how you spend time.
I can see, you know, DOWs coming together, having tokens across a variety of games,
making decisions based off of it.
So, yeah, I think it's like, it has a place in this world.
I'm still kind of seeing what it is and what the value prop long term is, both with guilds and
Dows and delineating between those two and what that means for the space.
I also think it almost warrants even another like follow-up conversation other day of like,
okay, we said blockchain gaming is a subset of the gaming industry.
Well, within that, there's like, you know, a pie chart of different types of games that will evolve over time.
And, you know, guilds and dows will mean different things to some of those different games,
like a play-to-earn game or something that has that, you know, crafting or breeding into it and so forth.
I'm an advisor for a company called Breed or Dow, right?
And they have like a tech stack that just does a really, really good job of helping facilitate breeding.
and I think there's going to be like a whole tangential industry of businesses that are propping up in the games industry around
this because of it. So it's interesting space. I think it's super cool. And you can tell something's organic when it gets
really weird. Yeah. And crypto gaming is like really weird now. Breederdow, like that sounds very strange.
But that's what you get when you have something like Minecraft, which is sort of an open landscape for creators to build things on.
I'm curious about this. So just tying off the established gaming industry incumbents, the existing
game studios, so what do you think they do as a reaction to all of this? Because it seems early on
that we have maybe three different reaction archetypes. Like the first is you attack crypto,
maybe some are sort of doing this a little bit, like Steam, maybe they're blocking some crypto
games. You're seeing a little bit of that. Then you got the ignore crypto, which has seemed to be
sort of the status quo for a lot of existing traditional gaming studios.
And then you've got the embrace crypto, which I don't think we've seen any game studio come out
and fully embrace crypto, right?
Maybe they're dabbling.
So what do you think, how do you think this is going to shape up?
Do you think we'll get those three strategies and how is this going to evolve?
Yeah, there's a couple things to unpack there.
I think the Steam thing, until you have clarity and feel like your users are safe in the
games that they play in, it's best to just take a ban to all of it until you have a more nuanced
understanding of it. So I don't like it, but I certainly can appreciate it because there are
games that you just don't want to enable because there are actually games that are malicious
or bad behaviors, too much volatility. And it's best to just actually, you know, rule with an iron
fist until you have a better understanding of it, actual set of rule set and guideline of what games
you're allowed on the platform so that you can ensure the safety of your users on it. So I'm
okay with Steam. My hope and optimism for Steam is that's what they're going to do long term.
They're going to be like, these are games that we feel are safe. We've looked at them.
We understand them. We understand the economy of the games. We know how they work. We know how
they're positioning themselves to players. We actually feel safe with this being on store.
So that's one. The other thing is you ask like kind of how they should look at it.
Look, if I'm running a big games publisher right now, I'm right now putting a team together
of saying we should launch a new IP, a new blockchain-based game, completely new IP, put
the whatever web to game developers that we have,
that are super interested in the space.
I'm going to retain that talent.
I'm going to put you all, spin you all up to work on a game.
So I'm like, everybody who likes Web 3 that is a game developer,
tell me who you are.
And I'm going to let you come work on a team right now
instead of going to actually formally going to Web 3.
And I'd put them on a project to start working on a game and a new IP.
It's good for retention.
There's only benefit of learning, right?
Like all of a sudden, we're going to build out this great competency
of what a blockchain game based is.
We're going to actually probably learn a lot about games economy as well
that will help us.
with our off-chain games, you know,
and probably get smarter about what we can do there.
Can we create some faux, you know,
blockchain-like experiences and so forth over there?
And that's what I would do.
So I'm hopeful they do that.
I also think there's interest like, you know, with, like, look,
I think if you think long term,
there's an opportunity to generate more revenue off the game
because it's a blockchain-based game.
It's like, it's good to go explore that on a new IP
and understand and better learn against that.
And they have the resources to do it now with all this consolidation.
I would rather be doing that,
especially if you believe in like my free-to-play whale shifting thesis, right, that you would get ahead of it and mitigate that.
So obviously I'm biased here because that's kind of what I believe long term is the shift of whales.
So you could hedge a little bit if you believe that in your, you're at a studio by doing something like this.
So it's like employment retention, it's knowledge and it's also, you know, this new foray into the games industry of trying something different.
This has been really cool, Ryan. And, you know, thank you for spending so much time with us. As I said, like your cohort is,
is injecting a whole lot of capability and energy into the space, right?
This practicality that I feel like we need.
Bankless has a lot of listeners who are very excited about scalability technologies,
layer twos, like Polygon, the Polygon ecosystem in general.
And you signed on to develop the Polygon ecosystem,
not as much from a technical perspective,
but just from like a community perspective, right,
enriching the ecosystem as a whole.
So give us the pitch for Why Polygon.
What do you think that this does for the ecosystem?
We're seeing more layer twos, spend more time on their community in the ecosystem and less
than the tech these days.
What makes you so bullish on Polygon?
Why did you decide to sign up?
So I'm pretty, so thank you for asking that.
Actually, there's a lot of reasons.
I think one, you know, Ethereum is here to stay long term, like full stop, right?
Okay.
So then you have this desire to want to develop on Ethereum.
And I think Polygon is going to be and is the best way to do that, you know,
with the tech stack that we have and we'll have in the,
the future. And you also have to go back to kind of what I said earlier on. If you're like,
what's the long-term polygon bull case, if you will, is you've got to believe that in the long
term, people value the, like, the biz dev side, right? And the actual developer relationship
side so much because the tech stack doesn't have a lot of, it's not highly differentiated from
other offerings, right? And so I feel like what we're going to be able to do now is the tech
is already in a great place. We've spent a billion dollars on acquisitions in the last year on
different ZK roll-ups and like Hermes and Zero and so forth, you know, that are inevitably coming
online that just enriches our developer tech stack long term. Solidity, no-brainer. Like, come on over,
you know. But then I think it's going to be like, okay, but I want to work with people that are
going to actually help me enrich my gain that are going to help me understand how to go to
market, who are going to really help me build this big ecosystem, who are going to help me understand
the creator economy and are going to be able to leverage all of those resources. And that's
where the studios team is going to come in place.
So I think of it as like this two-pronged approach of world-class tech
and this world-class kind of development arm or studios arm.
Those two things merging together is really what's going to be really interesting.
And I thought for me of like, well, then why do you join?
It's great to be on a platform where you have horizontal visibility across the entire industry.
I'm like learning about music and entertainment.
And, you know, we doing something from Adidas to Prada to Ubisoft to Zedron, right?
You know, to crypto unicorns and everything in between, right?
And so you get this great visibility of the space.
And I appreciate how much they've invested and spent on acquisition of tech.
And the thing that they're missing right now is truly that developer support.
And so I think once we bring that into play over the next 12 months, you just have a really, you know, you're just really well positioned to work with everybody then.
Ryan, we love to get practical at the end here.
So tell us, are there any games we should check out on Polygon or, you know, in crypto in general or anything upcoming that we should watch out for in the gaming industry, like in the gaming ecosystem?
Yeah, I mean, I kind of threw crypto unicorns out there a couple of times because I've actually
pretty impressed by what that team has been doing.
But I'll tell you, I'm already in a lot of conversations with people that I think, that's
why I'm like so bullish long term.
There's awesome, awesome games on the horizon, you know, and they just happen to be games
that are going to be built on blockchain.
And I'm excited for all gamers to get their hands on that and what that means for the Web3
movement.
But that's exciting.
I appreciate you all having me on.
It's been fun to talk about this.
We probably could chat for hours on end about this topic.
Awesome.
Yeah.
We'll definitely have you on again, Ryan.
I can't wait to see where the space evolves.
You guys are doing a lot of the business development,
the onboarding to crypto that I think the industry needs right now.
So thanks for spending some time with us.
Yeah, thanks for having me.
Bankless listeners, got to end with some action items.
We'll include a link to the Crypto unicorns game
that Ryan mentioned also a link to Polygon Studios.
And I think be on the lookout for some awesome games in the future
is the message here.
If you haven't tried some crypto games,
then get your hands dirty.
We have two other episodes on Crypto Gaming
that will include in a link in the show notes as well.
Of course, risks and disclaimers, none of this has been financial advice.
Eath is risky.
Bitcoin is risky.
So is crypto gaming.
You could lose what you put in.
But we are headed west.
This is the frontier.
It's not for everyone.
But we're glad you're with us on the bankless journey.
Thanks a lot.
