Bankless - 85 - The Crypto Gaming Revolution | Arianna Simpson
Episode Date: September 27, 2021Arianna Simpson of a16z comes on the Bankless Podcast to explore the insane momentum we've seen around crypto gaming. The product-market fit between the gaming and crypto worlds is palpable. The scali...ng and maturation of the crypto economy make for a ripe inflection point for an explosion of cultural applications. What does Play-To-Earn mean for the investor? Is ETH money for the metaverse? Arianna's takes offer a huge amount of insight as we dive into the future of both work and play. ✨GET THE EXCLUSIVE DEBRIEF✨ https://shows.banklesshq.com/p/exclusive-debrief-the-crypto-gaming ------ 📣 TracerDAO | Perpetual Pools are now Live on Aribtrum! https://bankless.cc/Tracer ------ 🚀 SUBSCRIBE TO NEWSLETTER: https://newsletter.banklesshq.com/ 🎙️ SUBSCRIBE TO PODCAST: http://podcast.banklesshq.com/ ------ BANKLESS SPONSOR TOOLS: ⚖️ ARBITRUM | SCALING ETHEREUM https://bankless.cc/Arbitrum 🍵 MATCHA | DECENTRALIZED EXCHANGE AGGREGATOR https://bankless.cc/Matcha 🔐 LEDGER | SECURE YOUR ASSETS https://bankless.cc/Ledger 🦄 UNISWAP | DECENTRALIZED FUNDING https://bankless.cc/UniGrants ------ Topics Covered: 0:00 Intro 5:00 Arianna Simpson 7:05 Crypto Gaming: Why Now? 10:06 How Big is This? 17:15 Building Infrastructure 20:29 Player Ownership 28:13 Eating the World 31:55 Progression to Play-To-Earn 37:30 Capturing Value 41:27 Isn’t it a Ponzi Game? 48:30 Working in Crypto Gaming 58:08 Consolidation of Resources 1:05:03 Impact on Culture & Industry 1:15:36 The Metaverse 1:20:17 ETH is Metaverse Money 1:27:10 Closing & Disclaimers ------ Resources: Arianna on Twitter: https://twitter.com/AriannaSimpson?s=20 Masters of Doom: https://www.amazon.com/Masters-Doom-Created-Transformed-Culture/dp/0812972155 ----- Not financial or tax advice. This channel is strictly educational and is not investment advice or a solicitation to buy or sell any assets or to make any financial decisions. This video is not tax advice. Talk to your accountant. Do your own research. Disclosure. From time-to-time I may add links in this newsletter to products I use. I may receive commission if you make a purchase through one of these links. Additionally, the Bankless writers hold crypto assets. See our investment disclosures here: https://newsletter.banklesshq.com/p/bankless-disclosures
Transcript
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Welcome to bankless, where we explore the frontier of internet money and internet finance.
This is how to get started, how to get better, and how to front front the opportunity.
This is Ryan Sean Adams. I'm here with David Hoffman, and we're here to help you become more bankless.
David, awesome conversation today. What were some of your highlights? And who did we talk to?
Yeah, we talked to Ariana Simpson of A16C crypto, who has had a particular focus, emphasis lately on the crypto-gaming side of things,
which is what we talked about today.
And I think crypto gaming has an extreme amount of product market fit with, I think, the current
crypto community.
For some reason, Diablo 2 is like a shared cultural pastime of almost all of us in the
crypto world.
And I think we're all very, very stoked to see what comes out of a crypto gaming world.
Because I think we all believe that the games that come out of an asset-powered game is going
to be fundamentally different.
And I think much more rich and much more fun to play when there's.
economic assets that are part of the game itself. And so that is the topic of today's show.
Absolutely. Crypto gaming is going to be massive. If you think about this just in regular gaming,
60% of all Americans play some form of a game. Video game streaming reaches 1.2 billion viewers every
year. Fortnite generates 5.1 billion in revenue. The whole industry is expected to
surpass 300 billion. But you know what just happened this year is Axi Infinity jumped on the
radar. Now it has like 1.5 million players. It's reached a fully diluted market cap of $18 billion.
So like crypto gaming is here. I think some of these early games have sort of proved this.
And what we really wanted to go through with Ariana is like, why? Like why is this suddenly
happening now in crypto? And how does an investor see this? What's the lens?
So we talk a lot about owning games or owning items in a game and these asset powered games and
how important that is. We talked about the transition to this play-to-earn movement that
we're seeing. We talked about employment via gaming and how that's going to shape culture. And finally,
we talked about how this all ties into the metaverse and ultimately Ethereum and ETHI-The
asset. And she had some really great takes all along the way. So if you are trying to figure out
what the next big thing is in crypto gaming, this is an episode you're going to want to pay full
attention to. Before we get to the conversation with Ariana, we want to thank the sponsors that made this
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Bankless Nation, we are super excited to introduce you to our next guest.
Ariana Simpson is a general partner at A16Z, Indirecture.
Horowitz, where she invests in crypto, particularly, and this is going to be important this
episode, on the gaming side of things, all about crypto gaming. Prior to joining Andreessen,
Arianna founded Autonomous Partners, which was an investment fund that focused on cryptocurrencies
and digital assets. And she was recently just named to Fortune's 40 under 40. Ariana,
congrats on that. And welcome to Bankless. It's great to have you.
Thank you so much. Super excited to be here.
All right, guys, this is our crypto gaming episode. And I know your focus, your specialty is all about
gaming more recently in crypto that you've had extensive experience in the other sectors within
crypto. And I want to set some context for bankless listeners in terms of why we're talking about this.
I think it's really because crypto gaming became a major force this year, right? Axi,
18 billion in fully diluted valuation, 18 billion with a B, 3 billion and,
annualized revenue at one point in time. People are living off of video games. People are living
off of AXE. At its peak, the game that was AXE was generating over 15 million in revenue per day,
1.5 million daily active users. So AXE has just like blasted the door off of this thing.
Now everyone sees what's possible. We've got guilds and Dow's like YGG, creating entire economies
for employees. We have loot, which is absolutely blasting off.
Now we have the advent of layer two.
Guys, it feels like time to do a bankless podcast on crypto gaming.
So I want to start, Ariana, with this question to tee us up.
Why are you so excited about crypto gaming and also why now?
Yeah, absolutely.
I think, you know, if you look at the history of crypto, we've really spent the last few years
building the core infrastructure that was necessary in order to start enabling
some of the more consumer-facing and application layer experiences, including games.
And in order to support those games, first we had to build some core infrastructure,
whether that was layer one blockchains or scalability solutions or a number of other things.
And so while that's certainly all still in progress and we're never really going to be done
building things like that, we've now reached a level of kind of functionality where we can
build things on top. And so I think the fact that, you know, that's the point that we're at now
is what's enabling a lot of these gaming and entertainment experiences, obviously first and foremost
AXE, but the whole ecosystem around it, too, to really start to flourish. And if you think about,
you know, why this matters, I think the critical piece is crypto has always had a very high
barrier to entry. It can be a little bit daunting. You have to be fairly technical.
And gaming, I think, occupies a really unique space in the sense that it's allowing people who might otherwise say, oh, I don't know how I would get into this, you know, what's a transaction, what's a hash, what's either scan, you know, all these things to start playing around with it in a way that's a lot more approachable and fun, frankly.
And so what we're seeing is that it's really opening the floodgates for a whole universe of new.
crypto users. And that to me is incredibly powerful because at the end of the day, if crypto is to
realize the vision that we've all kind of hope for and been working towards over the last few years,
it really needs to have mainstream appeal. And so games, I think, have opened that door and are
bringing in users who were not sort of, they're net new users to crypto, I guess. And so once people
come in, start playing games, see, you know, the fun, the potential economic upside, you know,
the communities, so many positive things that can be found in these experiences. As people play
around with it, you know, then they start to percolate out into other parts of the crypto ecosystem.
And to me, that's, you know, that's the most exciting thing because as a builder in the crypto space,
what you really want is people to use your products and services that you're spending all this time
building. And so, you know, games are a really powerful engine for increasing the number of those
users. Ariana, when you said that we've kind of already figured out this core infrastructure,
and we can now open up to more commercial applications, that actually starts to get my hair to
stand up because it's been so long in crypto where we've been at this, like, infrastructure
level. And opening up the world towards the commercial layer is like something we've always
been, like, saying, like, hopefully this time will actually come where, like, crypto people will
just become normal people. So with this, with this like new era in crypto where we are now getting
into like the broad commercial applications, especially with gaming, how big of an unlock
have we just met like with the unlock of crypto gaming? Like how big is this? I guess it's a question
of total addressable market. But with the current size of crypto, at least with population versus
what could be unlocked with gaming, what's like the comparative magnitude of these two different
things. I mean, I think that Tam is nearly all people on the planet, which I know sounds crazy,
but is actually very realistic in the sense that we're increasingly all online, all the time,
across the world. Internet penetration, obviously, is continuing to rise. Like, the universe of people
whose lives will be touched by crypto in some way, shape, or form, I think is pretty much all
people on the planet. Obviously, that's not yet today, but it's happening over time. And I think when
you start to think about, you know, enabling that, obviously some of the issues we've seen on the
infrastructure side are kind of a key gating factor. The demand for throughput on blockchains has been
rising at an incredibly fast clip. And I think if you look at, you know, how full are blocks on
Ethereum as a proxy for that, obviously, you know, we have a real issue there.
Gas prices have been out of control, et cetera.
And I think one very clear data point about the fact that demand is really actually very hard
to forecast until you lower those transaction fees is what happened with Axi, as you
mentioned, and moving over to their Ronan side chain.
So, you know, Axi had been doing.
fine, decent growth, whatever, they switched over to Ronan and the graph goes vertical.
And I think, you know, that's a really interesting phenomenon because you can't, you don't
necessarily have a good measure for the demand that exists but isn't being captured until you
lower those barriers to entry, bring down transaction costs, and just enable, enable people to play a game,
more transact in a way that's costless or close to it. And so, you know, I think what we're seeing
is that there's so much interest in, you know, interacting with crypto in a variety of ways.
And so as the barriers to entry from an infrastructure perspective continue to fall,
we just expect that the number of experiences that people are able to have in crypto is going
to continue to grow at a super, super fast pace.
I think this is a really, like, important point, right? And so, like, I remember the AXE circumstance
that you're talking about very well. Like, in 2019 and 2020, we were writing about AXE on bankless,
but it was like this niche game, super, like, esoteric. It was not mainstream at all. It was very
sort of, you know, crypto gaming in this very small niche. And when they did launch the
Ronan side chain, as you said, like, that's when they were able to scale up to one million
plus users and more. Now they have the largest Discord server, larger even than Fortnite.
And that kind of surprised me. But like, I think people miss the point. It's kind of like cell phone
adoption. You know, like 1980s, you had these brick cell phones. Only a few people had them.
They'd have them in their car to be traveling. With a nice antenna on top. Oh, yeah.
Exactly. It's like, no one's going to have like cell phones was the thought at the time if they look
like that. But when you like bring down the cost,
and when you make them more compact and you create a mainstream access for these things,
now they're everywhere.
Everyone has a phone.
I mean, internet bandwidth is the same way.
So it does really seem like layer two and side chains and cheaper block space is a massive unlock
for crypto gaming.
And it feels like, I got to say, even being in crypto, I don't know about you, Ariana,
but like the Axi thing caught me by surprise.
You know, I was just like, I was expecting slow incremental growth of the type of
we've seen over the last couple years. But then, as you said, when they released, you know,
their side chain earlier this year was like February or March, just absolutely insane level
of adoption. That caught me by surprise. Were you surprised at all about this? I think it caught everybody
by surprise, really, including the team. You know, you can never, it's one of those things where, you know,
10-year overnight success kind of situation where, you know, I have a lot of respect for the team at Axy,
the team at YG, some of these teams that have been really grinding for years and years building
their vision of, you know, a crypto game ecosystem and the Metaverse. And for a long time,
it was very unpopular. You know, nobody crypto was down. It wasn't obvious that any of these things
were really going to take off. But, you know, kudos to the folks in that ecosystem who I think really
helped each other get through the crypto winters and continued to build their vision,
despite the fact that for a long time, there wasn't really much in the way of external validation.
By the way, I think that's like a key story throughout the history of crypto.
It's like, you know, we were, myself included, honestly, everyone thought I was a lunatic to
move into the space in 2013 when I did.
But, you know, I think there's what inspires me about the space is really the,
fact that people have had such interesting and creative visions for how the tech can be applied
and just continue to work and build against those ideas, even when it wasn't obvious,
or there wasn't really, at least in the short term, any kind of obvious financial upside in doing
so. And so I'm always delighted when, you know, when folks end up doing very well financially
because I feel they've been slogging, you know, for many years to build.
And I think that's at the end of the day, kind of what this is all about.
Before we dive into the more intricate details about asset-powered gaming,
is there any other conversations around like the infrastructure improvements that have
allowed this crypto gaming world to evolve, not just like scalability?
Is there anything else that is like really important infrastructure to allow this
sector of the crypto world to blossom?
Well, you know, I think there have been a few different approaches to tackling some of these problems. Obviously, I think what the Dapper slash flow team has done in building a blockchain that was really designed and optimized around gaming and entertainment use cases has been really powerful. And I've been very excited to see kind of what's happening in that ecosystem as well. Obviously, Polygon has also really taken off and is enabling a number of games.
games that run runs on that, a number of others. So, you know, I think there's, this problem is being
tackled both as a layer one issue, as a layer two issue, and in a few different ways. I do think a
massive part of the story is about scalability. So, you know, you said beyond scalability, but I kind of
always end up circling back to that because I think games are interesting in the sense that,
although some of the in-game assets are now becoming very valuable, so security remains kind of an important consideration, you know, speed is paramount and cost being low is also paramount because you can't have to spend $50 every time you do something in the game. That's outrageous, you know.
And I think a lot of the people who accumulated ETH or other crypto assets early, you know, have quite a lot.
And so they're more willing to pay what would be an absolutely outrageous amount of money to do something in that context than you would be in normal life.
Like, for example, when I minted my YGG Guild badge, I think I ended up paying nearly $100.
And if you think about that, that's like kind of outrageous.
And, you know, I would certainly not be willing to spend that much as a transaction cost for most things.
But, you know, you're like, oh, it's for the development of the ecosystem.
And so you just kind of go along with it.
But, you know, if we really want to make this a mainstream thing, obviously that's not sustainable.
And so I think we're definitely moving in the right direction with all of this.
It's just a matter of it takes a little bit of time.
These are really hard problems that are being solved for the first time.
And so it's obvious that it's not going to be solved overnight.
Well, so now we have one of our first success cases of crypto, you know, an axi and that growth is undeniable.
And I think it's kind of like it's hard for people to say, as they said many times during the bear market, like crypto gaming is not a thing.
It'll never take off.
There's no business model behind this.
None of it makes sense.
Right.
So now I think we want to shift the conversation to like why crypto gaming, the superpower.
the superpowers of crypto gaming.
So I think many bankless listeners have played their fair share of video games like
David, myself included.
And one of the things I think all of us will know about the video game is you can't
own your own items in the game.
You don't have sovereignty.
So the centralized game maker essentially has license and access and they own all of the
actual items in the games. You can't lend them. You can't borrow against them. You can't rent them
out. You can't really do anything. You can't sell or trade them very much unless it's exclusive to this
permissioned in-game economy. So let's talk about that as kind of a killer app for crypto gaming
number one. And maybe it's the most important one. I don't know what you'd say about that.
But the ability to have asset-powered games where players own their items, what do you think it means
to be an asset-powered game and for players to own their own items, Ariana.
How important is that?
Oh, I think that's critical.
And I think it applies to games, but it also applies to crypto as a whole if we zoom out a little bit.
In the sense that the whole idea of what we're trying to do here in the space, in my mind,
is to reclaim power, wealth, et cetera, from some of the platforms that have historically
been rather extractive and distribute it back to the community, the people who are actually
participating in these ecosystems. And I think the incredibly powerful thing about what's happening
with this in crypto is this is the first time that we have a way to make the economics of it
work. Historically, there was not an obvious way to incentivize people. And so you were kind of
missing this critical component of how this might actually be operationalized. So the interesting thing
in my mind is in games, you know, generally speaking, as you said, the financial upside went
not at all to the user. So you would spend, you know, hours and hours and hours of your life
building up, you know, your in-game persona or acquiring assets or, you know, doing all kinds of
things. And you would really have nothing to show for it other than the fact that you had a great time.
So what's happening here is you have the ability to also have a great time, but actually have
some participate in the upside of the community.
And so I think that's super powerful because all of a sudden, you know, playing games
doesn't just become fun, but it also becomes work.
And I think that's a really interesting construct where if you look at, for example,
what YGG is enabling in the context of AXI and also other games, you know, people are now
beginning to work in the metaverse. And so the fun is there, but there's also a kind of broader
financial and work-driven narrative. And I think that's, that's, you know, only enabled because
crypto has become part of the experience. This wouldn't have been possible before. And, and
if you look at some of the games that are becoming popular now, the fascinating part is they're not
trying to keep their players captive. You can cash out. And that has historically not been the case.
And I think the thinking was primarily that, well, if we let people cash out, then they'll, you know,
leave the game without, you know, they'll cash out and then that'll be the end of it. They won't
continue to play, we'll lose value. There'll be value leakage. Whereas in reality, what we're
seeing now is that, sure, some value does leave. But the loyalty that is bred by allowing people
to be, you know, willing participants, but not captively held in the ecosystem, is actually
much greater. So while their take rate might be much smaller,
their overall growth can be so much larger that they end up, you know, netting out ahead financially
as well. So it's just a really interesting construct that I think, you know, it's almost like
the new generation of games are not operating from a place of fear where, oh, we need to keep
our players or else like, you know, everything, the wheels will fly off everything. But rather
saying, okay, this is an open, free market economy. You can.
can participate if you would like. If you don't, you can leave and maybe you leave and then come back
later, whatever. It's up to you. And, you know, again, I think I think this idea that players
would only stay if they were held hostage effectively as being proven not to be correct.
And I think over time, traditional gaming companies will have to, and I think, by the way,
this is happening a lot more quickly than anyone would have suspected. I remember saying about six
months that I, six months ago that I thought within two to three years, like 90 plus percent of
gaming companies would be crypto gaming companies. I think we're now talking on the order of months.
You know, if I, yeah, I mean, it's crazy. We obviously have a traditional games practice at the
firm and we also have a crypto-native fund. And so, you know, we have a good lens on what's happening
in both of those ecosystems. And the.
percentage of companies or new game studios or what have you that are coming in with crypto as a
significant part of their strategy has gone from like zero a year ago to like, okay, not zero,
but like very few to almost all. So it's really interesting to see that transition. And by the way,
I think some of the, you know, the AAA studios, et cetera, some of the more entrenched. And,
entities in the gaming world are not going to move that quickly. But you can't ignore the speed
at which some of these things are growing and the passion of their communities. And so,
you know, if I were there, I think I would be very much thinking about, okay, do we buy a team?
Do we how do we reconfigure? But I think, honestly, it's very politically challenging inside some of these
bigger organizations, like how do you transition your whole business model? You know, it's,
terrifying. But I think if you zoom out and look at what's happening in the ecosystem, it's going to
become table stakes that people want more ownership in the games that they're playing. They want to
participate in the upside. And it's also not just financial upside. It's, it's, you want to feel like
you're a part of the community and you actually have some form of ownership in it. And that,
That has historically not been the case, but it's becoming more and more the de facto common
situation in crypto.
And so I think that's what's very exciting.
I mean, just a quick side comment on what you said.
I find it hilarious.
You know, Andreessen's whole thing is like, you know, software eats the world, right?
It's really, it's like crypto is starting to eat entire other industries, right?
So like you talk about the crypto fund, maybe starting to chew off some of the gaming fund
within A16C, right?
or at least melding the two ideas together.
The same thing is happening with FinTech.
We were just talking to Kathy Wood from Ark Invest.
And she said, hey, there's more and more, you know, cross-pollination between like what we're
trying to do in the FinTech side and crypto because now crypto is defy.
And so does FinTech just become kind of defy?
So it's like crypto is starting to eat the world.
100%.
Oh, no.
I think about this every day.
you know, we, I think as a firm, are constantly re-evaluating what steps should we take to best serve the entrepreneurs in the community. And so for us, you know, the whole firm transition to being an RIA in order to, at least in part, invest more freely in the crypto ecosystem. You know, we've taken a number of steps in that, frankly, are, I think, unusual, or at least,
least as far as I know, have never been done before in order to kind of stay current and be
able to, as I said, serve the entrepreneurs as best as we can. And I think what we're seeing
is exactly what you said, which is, you know, there used to be internet funds, right? If you look
back at the dot com or whatever, I'm starting an internet fund. There's no such thing as an internet
fund now. It's just called a fund, okay? Yeah, it's everything. Exactly. And so I think of
crypto as very much the same in the sense that eventually it just becomes a piece of everything.
It's a part of the stack. It's a way of enabling certain things, powering certain things.
It's not its own category. And so, yeah, over time, I think obviously that a lot of things will
need to be reconfigured. But by the way, that is an incredible success.
case for crypto. Like, this is what we've all been hoping for and working towards for the last
however many years, because at the end of the day, like, what could be considered more
successful than becoming a part of everything? So to me, that's definitely a big success case.
Over time, every fund becomes a crypto fund. That's the prediction we're making on make this year.
Oh, yeah. No, 100%. I, yeah, absolutely stand by that.
Brian and I definitely both got shocked when you updated your timeline from years to months with regards to crypto or gaming companies becoming asset powered gaming companies.
But I think upon further reflection, it kind of makes a lot of sense because the world of gaming is very, very community driven.
Like game studios make games for their communities.
And when they make design choices that the communities don't like, the communities let them know.
And they let them know, like, you don't want to piss off your gaming community.
You want to make them very, very happy.
And so like with regards to like the game theory of all these crypto or gaming companies turning their games into asset powered games, it makes a lot of sense because of like, you know, if we don't, the community will might go elsewhere to where the assets actually are.
And so I kind of want to zoom out and take a long term historical perspective as to like sort of the models behind player acquisition with the worlds of gaming.
Way back when you were playing a game, they would come in like the CDs with the crystal cassette cases, you had to spend like $20 to $30 to buy.
the game and then you get to play the game. And then that evolved into more of a freemium model where
the game was free. It was something like a massive multiplayer online game and you would join the
game for free and then you could buy your way into items, buy your way into skins. But the cost of
player acquisition dropped so that the company could make more selling them in-game items, in-game
assets, which again are not crypto assets. And now we've kind of gone even further where like the
cost of a player joining the game went from $30 to $60 down to zero. And now it's going even
negative with crypto asset-powered games where like now the game is paying you, right? You are
earning real assets in the game. Can you talk about that progression and kind of how that relates
to like the game theory behind all of these gaming companies turning into crypto gaming companies
and how that relates to the dynamics of player acquisition? Yeah. I mean, I think the history that
you just described as super fascinating. I remember reading a few years ago for the first time. I think
it was in Masters of Doom, which, by the way, I highly recommend. It's a great book about kind of in
the early days how you would have, you know, you'd have a program that was written in the back of a
magazine and you would literally have to type in the entire thing to download something or you
eventually could get a CD mailed to you and you would separately mail them a check and it was kind of
the honor system where you would, you would either mail pass.
a check and then you would get a game in the mail and I was just like oh my god people used to be so good
I still believe people are good but is is masters of doom is that about like doom you know the first
question shooters the original yeah exactly that's cool it's uh John Carmack and uh oh he's the the other
co-founder's name is escaping me but yeah anyways it's a great book and um and it really describes
kind of the early history of the development of video games um and yeah it's just a fascinating read i
remember. I basically read the whole thing in 24 hours. I couldn't put it down. But yeah, I mean,
I think if you look at the history of games, you know, more recently, it's been very driven by,
if you look at like mobile games or games in Facebook even, you know, you really were dependent
to a large extent on your ability to successfully monetize via, you know, you really were dependent. And
well, not monetized, but really get downloads via ads. And so if you lost the ability to do that
in a cost-effective way because Facebook changed their ad rules or something else happened,
it became more competitive, et cetera, then that was, you know, that was a real issue for
driving continued user growth. And I think what's fascinating about some of the play-to-earn games,
if you look at, you know, AXI, for example, the majority,
something like 90 plus percent of their players successfully refer other people to the game.
And so all of a sudden, you know, that is no longer, and that's organic, by the way,
because if you look at what that game and then, you know, on top of that, things like YG
and some of these sort of guild communities around providing scholarships for playing this game,
empower, you want to tell people about it because all of a sudden it's improving your life in a
meaningful way. And so you want your friends and your neighbors to also be able to do the same. And so
I think that's really turned things around. Games are no longer like something that you try to get
your kid to stop doing, but it's actually, you know, a really positive force. And so that to me
is what's driving a lot of the organic growth. Now, obviously, you know, the rate of that growth
will fluctuate over time. And, you know, if it were to continue at the pace, it's going,
all people in the world will be playing crypto games in very short order. But in general, like,
the underlying power of this new system is the fact that, you know, the users are able to
participate in it. And I think the wonderful thing about some of the,
guilds, YG in particular as kind of the leader in this, is that they're bringing down the
financial barrier to entry so that players who are willing to invest the time in a game are able
to begin. And, you know, they're taking down whatever walled garden might otherwise exist.
And so I think they're providing a really valuable service for some of these game economies.
not to mention for the players.
I want to get into the economics side of crypto gaming because where there is crypto, there is
economics. But before we get there, and you've talked about this a couple times, but I want to
just make this explicit here and talk about it more directly. How does the play to earn model,
which is the crypto gaming model, change the structure of who actually captures the value in
this new ecosystem?
Sure. Well, you know, I think the best way to think about it is that it's similar to
a regular world economy in some sense,
in that there are different types of participants
who perform different roles in this economy
and are willing to contribute different things.
In some cases, if I am someone who doesn't have a lot of money,
but I have a lot of time, then I'll be willing to play a game
earn the token rewards and then sell them in the open marketplace to somebody else.
Now, I might sell them to, I'll just use Axis as an example, I might sell them to a breeder.
You know, if I've earned SLP, I might sell it to a breeder who will then use it to generate
upside by, you know, breeding their axes.
Or, you know, I might be a participant who is just,
willing to come in and pay to get started because, you know, I come from a wealthier place or
whatnot. So, you know, different people are willing to contribute money or time or whatever. And so
in that sense, it's very similar to a real economy. If I have a lot of money and not a lot of time,
I'll probably hire somebody to do things for me. And, you know, I think, I think that's perfectly
normal and very reasonable and actually allows, it's no different than, you know, say a mechanical
Turk or something like that where you're hiring people to perform work for you in some sense.
And so, yeah, I think it's interesting because we generally don't think about game economies
as parallels to real economies, but in reality, they very much are.
And so as more and more of our lives become digital, we're spending more and more time in various sorts of digital worlds, there's no reason why work shouldn't also increasingly transition into the metaverse.
And I think that's what we're seeing.
Yeah, this is so fascinating.
We've got a lot of questions to talk about kind of the new workforce.
But as you were talking, I was thinking about, you know, so many people in the Philippines are actually like playing AXE as their job.
and earning living wage, earning better wages than they could through other means of employment
in their local economy in the Philippines, which is absolutely amazing.
Cryptos always been talking about like banking the unbanked, right?
Well, who knew it would actually come about through working inside of these metaverse,
these gaming type economies?
I think that the lens that you just shared, Ariana, is like so crucial for us to understand
this because every game that's been created before crypto has been a closed economy, right?
What crypto enables is an open economy.
And so, like, games have to think totally different.
It's not really about revenue, is it?
It's about GDP, which is an economic measure, an economic metric, rather than kind of a business
metric of revenue.
And, like, the GDP that some of these open economies can throw out is absolutely amazing.
But I still want to address maybe a criticism that some might make on this economic
model. It's basically that it's like maybe a common criticism of crypto. Isn't this whole thing
a Ponzi scheme? Isn't this a Ponzi game that we're playing here? Right? Like, what are you talking
about? Where's the actual value being created? Right? We create this game and then the players themselves
value it and then the asset prices go up, but all we're creating are these assets. And the way the
economy, I guess, achieves any form of GDP or revenues through asset inflation, right? So like,
where is the actual value that's being created here?
Is this kind of just a Ponzi game all the way down?
No, it's definitely not.
And I mean, I think the key part of the equation is that it needs to remain fun to play
these games because the success of the system is to some extent predicated on the willingness
of some percentage of the members of the game community to put money in.
in to buy new things. And by the way, this is not dissimilar to any other game where it's like,
oh, I'm buying skins, I'm doing this, that, and the other thing. The way Fortnite continues to
exist is that people are willing to put money in. Otherwise, it too would collapse. So, you know,
it's not that this is in any way a Ponzi scheme. It's that you need to make sure that over time,
there's enough desire to continue to play the game for fun reasons that people are willing to
invest into it. Now, I think how that happens is continuing to build out interesting,
creative game experiences. And I think the cool thing about some of these worlds, digital
metaverses, is that you can have all different kinds of things that you can do in them.
And so it's an infinitely rich canvas for building new games, new experiences, new whatever,
in a way that, you know, continues to bring people in.
And, you know, I would argue that, frankly, some of these economies are just as reasonable,
if not more reasonable than, you know, the U.S. economy in the sense that how do we have dollars?
Well, we print more.
And so how is that any different?
than, you know, having inflation in some of the game economies. It's really not. You have a lot of the same
principles at work, which is what I just described, where some people are willing to put in money,
some people are willing to put in labor, et cetera. And so I think, you know, obviously the rate of
growth is not going to always stay consistent. Like there will be periods of sort of stabilization.
But again, like, look at the real economy. Sometimes there's periods of crazy growth. And sometimes it's
sort of, you know, muddles along for a little bit.
So, you know, in my mind, this is definitely not an unreasonable paradigm for an economy.
Now, granted, I certainly think that the failure mode for a lot of these worlds is screwing up
the economic mechanics.
And so I think that that's going to be one of the biggest challenges for Axi and some of the
other Metaverse type games or even just games in general because, you know, there is real
risk that if you fiddle with some of the economic principles, you could end up causing some
unanticipated and maybe adverse economic effects in the game economies, which, by the way,
is also the same as the real economy. So, you know, it's a challenge, but it's definitely not
insurmountable. And so I think the teams that are building the most in this space are really
pushing forward the thinking and what we know about how some of these economies work. And by the way,
if you look at who many of these teams hire, they're literally real economists. Like, no, I'm serious.
Like, yeah, a lot of a lot of sort of game economy people studied economics. And it makes
sense, right? Some of these economies are so complex that you really have a very close mapping to what
you would see in kind of the real world economics. So I think it's super fascinating. It's got to be way more
fun. It's going and becoming a central banker, right, with your economics degree. Totally, exactly.
It's like the fun ones go become game economists. Yeah. No offense to anyone who's a real economist,
but yeah. Yeah, absolutely. Well, they're all real economists, right? Yeah, totally.
what you were just saying.
Real world economists, let's call that.
Yeah.
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So we're talking about kind of the superpowers of crypto gaming, and we've established two.
You know, the first is players own the items, asset power games you can have now.
Second, this play-to-earn movement.
And you just went through the history of we've seen Play-to-Buy, then play-to-win in gaming,
and now we're at kind of play-to-earn.
So let's dig more into this, I guess, third superpower that we're kind of unlocking,
which is employment via crypto-gaming.
You've mentioned YGG a few times, which, as I understand, is kind of an employment-guile
for crypto gaming. Maybe we could talk a little bit about that. But just like high level. So
Ariana, not a day goes by where I don't receive, because we've done podcasts on AXI, we've done
written stuff on AXI. And so I get a DM from people saying, hey, take a look at my AXE resume.
I'd love to go work for you, right? Scholarship me is kind of, I think, a term that's used.
And I'm not deep in the Axy world myself, so I don't know what exactly they're talking about.
But I can see there's a ton of these are essentially job applications, right, to come work for
the AXI economy and for an individual to sponsor these scholarships and these workers in the Axy
economy, right?
So can we talk about this move to employment in crypto gaming?
Like for people who aren't in to this right now, don't know what's going on.
What is actually going on with crypto gaming?
What is YGG doing in the space?
Yeah, maybe it'd be helpful for me to kind of take a step back.
and describe a little bit of the history of how we got here.
So in terms of the YGG story, a gaming entrepreneur in the Philippines, Gabby Dizun,
who has been kind of a leader in the games community in Southeast Asia for a number of years,
saw that during the pandemic, so many people had lost their jobs.
And he realized that given Axe's model, he could loan out his Axi's.
to other people who could then play them and earn SLP tokens, which could then be converted
into local currency.
And so he started doing this, then teamed up with Beryl Lee, who is his co-founder, together
with their third co-founder, who is anonymous owl of moistness.
Let me tell you that.
That was an exciting background check when we ran that.
But there is the best.
Oh, I know.
I love it.
The best, I encourage everyone to go check out on our blog, the YGG funding announcement,
because it is literally my favorite photo that we've ever posted of a team because it's Beryl and Gabby and a stuffed animal of an owl.
Very cute.
Anyway, so.
And Ariana, I think we haven't actually named YGG, which is Eald Guild Guild Games.
That's right.
And like, yeah, we all know why.
YGG on the call, but like it might be useful to actually imply what this thing actually is.
Yes, exactly. So yeah, so basically YGG, as I was saying, emerged out of this lending of in-game
assets to other people motion. So Gabby would basically, you know, Gabby and then later the YGG
team would evaluate a person on their ability to kind of play the game successfully and then loan
out these assets so that the person could play the game with them because, for example,
in the case of AXE, which is kind of where they started, you need to have a team of three
axes at least in order to start playing. And the cost can actually be fairly prohibitive.
Like now you'd have to spend, this was not the case at the time, but even then, you know,
it was a substantial amount of money for many people. Now you'd have to spend well over $1,000
to put together like a starting team kind of situation.
And so, you know, by doing so, by lending out these in-game assets, they enabled a whole
class of people who would not otherwise have been able to start to play the game to do so.
And so they take a small cut of the earnings of their scholars and the rest is kept by the scholars.
And the cool thing is that this has been so successful that now many of the people who started
out as scholars are actually now also participating and giving their own scholarship.
to other people because they've been able to buy their own assets and continue to play the game
with their axes. So it's super cool. The exciting thing is, you know, it's enabled people to,
in many cases, make it through the pandemic. I mean, there are literally. Wow. Yeah. I mean,
so many people who'd lost their jobs literally credit YGG with getting them through. And even more broadly,
you know, many of the folks who have started playing are now making many multiples of what they were
in their jobs previously. So it's really, I mean, the stories are just so heartwarming. They're doing
such incredible things for their communities. And, you know, I think they're just at the beginning of
their stories. I mean, right now, a lot of the activity is concentrated in the Philippines, but they've really
started a movement that is spreading kind of across the world. And so I'm super excited about
where they're heading. And it's it's just such a clear, tangible way in which crypto is improving
people's lives. You know, we've been talking about, oh, crypto's going to make everyone's lives
better. And I think a lot of the pushback from people outside of crypto is like, okay, like,
give me an example. And in my mind, there are really no better examples in what's happening in this area.
So we're thrilled to be involved.
And I'm super excited to kind of see how they expand.
At this point, they're getting, they're really hitting their stride in terms of being able to scale the model.
And I think the other piece that's very important is that a lot of what's happening here is becoming a beachhead for providing access to other kinds of financial services from people who have not historically been served in the sense that.
in many cases, a person's crypto wallet that they're using, you know, to earn their tokens as they
play these games is the first financial service contact that they've ever had.
It's their first bank.
Exactly. And so it's incredibly cool because then you have the ability for other kinds of
financial products to become relevant and to, you know, give access to, you know, give access to
folks who haven't really had access to other kinds of financial services. And so, you know,
it starts with a game, but then it becomes way more than that. And I think that's what's really
cool. Ariana, I think I found the picture you were referencing. Is this it? There it is.
Is this them? How good is that picture? So we got the three founders, including the owl of
moistness here. Did I get that right? You got it. You got it. That's right. This is an official
A16 post, I think you guys put this in. So that had to be a lot of fun too,
explain to the compliance team and investors and everybody else.
Oh, yeah.
Oh, yeah.
It's funny.
You just kind of have to roll with the punches in crypto.
I love it.
I mean, I think this kind of stuff to me is just like the essence of the space and why I say
that I'll never be able to do anything else in my life because what am I going to do?
Like sell bonds after this?
Come on now.
No, everything else is boring after crypto.
So, yeah, yeah.
I love the space.
I think it's just there's so much creativity and so much.
I think one thing I love is that crypto tends not to take itself too seriously in some respects.
And I think that allows for a lot of creativity and innovation that would be difficult in other spaces where people are more concerned about being wrong and stuff.
And I think the fact that everything is open and composable and you can just kind of start building stuff without needing.
to make a grand production about it or get a lot of, you know, get some sort of access or
permissions or whatever from a centralized gatekeeper is one of the things that allows
people to be so original and just to build things in a way that's that's fast and iterative.
And I think that ends up being a really positive driver for the speed of innovation in the space.
Ariana, one concern I have with this whole, if there is the viability of employment by these
individuals, that means there's opportunity. That's why these individuals are there. And I'm worried that we
might watch the same path of like working for an in-game economy, working for something like
Yield, as we saw with the whole yield farming phenomenon in 2020, where it started off very democratized
and everyone had more or less equal opportunity. And then over time,
became more and more consolidated into the hands of a few, like, well, well capitalized yield
farmers who we kind of labeled as liquidity locusts, as they had no alignment. They just
went from farm to farm, you know, sucked it dry and moved on. And we know that there's this world
of bots in the world of Web 2 for engagement on platforms like Instagram, Twitter,
Facebook. And I'm worried that, like, we might be able to see that same bot farming operations
might be applied to any sort of in-game economy that comes out of the cryptosphere.
Is this a worry that you have as well?
Well, I think it's definitely top of mind for the folks who are building these games and these
experiences to make sure that they're very difficult to game.
And so I think part of that will just be solved through technology by continuing to make
changes and add enough complexity whereby it's very difficult to actually.
sort of be extractive only and not be a solid participant in the community.
I think the other piece of it is that now that some of these models have been shown to work,
people will be more willing to rebuild something similar that is not problematic or that allows
some of these issues to be solved.
So if a particular game economy is no longer serving its users, they'll just leave.
And that's the whole point of what I was saying earlier.
These are at-will participation economies.
And so I think the community will be very willing to say, hey, you know, this isn't
working for us.
We're going to go somewhere else.
And so I think there's a pretty strong incentive to,
make sure that things are kept in a state whereby everyone is benefiting. And granted,
you know, over time, some folks might benefit more or some classes of folks might benefit
more or less. And the game teams, I think, will tweak their models in order to make sure
that things continue to work. So, yeah, I agree. It's definitely something to be mindful of,
but I think it's a very solvable problem. And, and,
will continue to work on it over the next few years, but I don't think it's any reason to stay away
from the space or anything like that. I think one reason why it's easy to have such strong conviction
about this coming world of crypto gaming is that we've seen early premonitions of it before.
Guilds in World of Warcraft were people in chat rooms that would go on raids together so that they could
defeat the boss and come out with a cool, shiny, new in-game object. And now Guild Guild Guild,
literally calls itself a guild, but we also might call these things DAWS. So how do you see the
intersection of DAWS and crypto gaming blossoming as this world expands? Oh boy. The structure gets
really complicated really fast because if you look at YG, it's a Dow of Dow's, which like even for me,
who spends a lot of my time thinking about both DAOs and games starts to sort of bend your mind.
So maybe it would be helpful to take a step back and frame DAOs first in the sense that
DAOs in my mind are really organizational units similar to the LLC or the CCCorp,
which people tend to be a lot more familiar with.
And they're organizational units that generally have a financial component.
So there's a wallet or something.
And then a community that organizes around that to make shared.
decisions about what to do. And that might be buy an NFT or it might be, you know, make a different,
take a different action of some kind. But in general, it's a way for people to organize around
a shared objective and generally have some shared control over assets of some sort, which might be
eth, or it might be, you know, in-game assets or it might be NFTs or might be whatever else.
And so it seems very natural to me that DOWs would map very well, as you said, to kind of these communities of people in gaming because sometimes, especially by the way, as costs have risen dramatically around some of these in game items, you know, you might want to own a mystic axi, but you don't necessarily want to own it on your own.
And so you might pool together your assets with other gamers and purchase one, for example.
In the case of YGG, you know, they really have a broad base of participation from members of their community.
And so I think a Dow is a very natural fit for what they want to do.
So I think eventually most organization that happens on the Internet will happen through Daos.
It's kind of, I think of it as like a crypto-native LLC structure kind of thing.
And so it's interesting now because we're seeing Dow's crop up in all different areas.
And people say, oh, well, you know, Dow's are X.
And it's really like you can't, I mean, it's like saying companies are X.
It's really broad.
You know, it's more of a tool and a structure that allows you to do something rather than a category unto itself.
And, you know, we're just seeing that flourish now.
Things are being developed that use DAOs at their core in a whole host of different categories.
So, you know, games is one such category.
And I think it's a very natural fit.
But I think we're going to continue to see much more expansion from there.
Let's talk about broader cultural issues.
Because if you're right on this, Ariana, I think this could have a significant, well, there you go.
So we know this is going to happen then.
I shouldn't even phrase that as if you're right.
When you're right, Ariana, about crypto changing things, it's going to have an impact on culture, right?
A major impact on culture.
So when I was a kid, I played a lot of video games.
My mom didn't like it so much.
You know, if I was grounded, I'd get grounded from video games.
David was sharing a story with me before this podcast as we were talking about it.
And David, your mom used to hide the power cord from you, right?
Yeah, yeah.
She yonked my power cord to my computer.
Yeah.
And there's like this impression.
Surely you must have had a backup.
I would have had a stash.
That's literally the next step in the story.
She didn't know I had a backup.
Does mom know this?
I have told her this story.
Yeah.
Now hopefully you're old enough that you can manage your own power courts.
So, but like there's this impression that if people are immersed in video games all day, right?
Like it's not real work.
I mean, how do you get paid real work for digging the games?
video games are sort of a waste of time is the impression.
In fact, just in the recent news, super fascinating to me, China has cracked down on video games.
They did this in 2019.
Now they're upping the crackdown.
And so China is now barred online games for anyone under the age of 18, if you're a Chinese citizen,
from playing on weekends and limited their play to just three hours on most weekends.
You can't play during weekdays.
You'll get three hours on the weekend.
And what's interesting to me is like I feel like I learned so much about crypto just from playing
video games.
Yeah.
Like in my childhood, right?
Whether it's just like something simple like Mario collecting coins, right?
Like, what is crypto?
We're just collecting coins, aren't we?
Or whether it's something like, you know, a Diablo where you're leveling up and, you know,
you've got characters or something like civilization, all of these things taught me how to prepare
myself for a more virtual future.
So I guess my question is, do you think that, um, you know, you think that, um, you know,
like even China's action, for example, in barring, you know, people under 18 from playing games,
is this essentially like barring people from a super important component of the future economy?
Are there more benefits that we realize from gaming in general than the critics realize?
What's your take here?
Oh, I definitely think if I were to sit down and, you know, I just know this anecdotally,
but if I were to actually sit down and, you know, ask all the smartest people,
people I know, and by the way, most successful people I know, whether they played games,
the answer would almost unquestionably be yes in nearly all cases. And I think I know this because
I've had many conversations to this effect that almost all of them would say that they learned
so much about strategy, about collaboration, about how to achieve a given objective
given some set of constraints, you know, from games.
So I actually think it's a super important tool for development.
So I definitely don't agree with China's decision to do that.
I also think it's incredibly difficult to enforce, so very curious to see how that goes.
There's a lot of things China does I don't agree with.
But anyways, I think the main issue is just that, well,
One interesting thing to note is that now it's no longer you actually can have your work be a game.
So that's a fascinating development because, you know, I think many parents, if they had seen their kid actually like bringing home real money from playing a game would have had a different perspective.
And I think it's quite possible that, you know, down the road, there becomes a larger universe of people who play games.
professionally. And then, you know, maybe that's 20% of the population or 20% of the game population.
And then 80% of players are just sort of more amateur, do it for fun. And so they're the ones who
are putting in more money than what they're taking out. And so that's kind of how these
economies end up growing. But from my perspective, you know, the new model of play to earn definitely
kind of flips this idea that games are a waste of time a little bit on its head. But I don't think
they were a waste of time to begin with. So, you know, I guess it's all in the eye of the beholder in that
sense. But from my perspective, it's very obvious that there are tangible learning and
development benefits that come from games. And so, you know, I don't think that games were ever the
one to demonize to begin with. Hear that, Mom. Ariana is never wrong. And she says that
games were useful the entire time I was playing them as a youth. There you go. And the world of gaming
has already just a massive cultural force already, like before we integrate a bunch of like financial
components into it. And, you know, e-sports, especially in the last five, ten years, has absolutely
exploded onto the scene and, you know, drawn more attention and more eyeballs than any American sport
that we have here or I think even soccer. I don't know, you might have to fact check me on that one.
But still, gaming was already a cultural revolution in of it.
and now we have a revolution in gaming coming on with crypto gaming.
So, Ariana, how do you see e-sports as, like, a subset of the whole gaming world being changed
due to adding, like, a financial layer to these games?
Yeah, you know, I think e-sports are interesting because there are definitely a lot of the same
principles at work as you see in other kinds of crypto gaming.
I'm starting to see a little bit happening at the intersection of crypto and e-sports,
but I don't think it's quite hit its stride to the extent of what we've seen in other parts
of crypto games.
So, you know, my lens on it is it's something I'm watching closely.
I literally have a book on e-sports somewhere around that is on my reading list for the weekend.
But I don't think it's yet kind of reached its aha.
moment to the extent that other parts of the ecosystem have. But, you know, if there's any people
building really exciting stuff out there where we're super excited to take a look. So let me know.
Well, I'm curious. We're talking about kind of, you know, e-sports is a major force right now.
But you mentioned earlier that major gaming studios would actually enter into crypto.
I'm curious if you've got some inkling on how they might enter, how that might evolve. So the
epics of the world, the blizzards, the activisions of the world, are they having strategy meetings
right now and being like, hey, guys, what's our crypto plan? Because we really need one. And how do you think
they'll enter in what ways? So they are having those meanings. Now, what comes of them, I think, is still
an ongoing question. There's a few options for them. And I think, by the way, this is similar
to what we've seen whenever there's been a new paradigm shift in technology subsector on the whole.
you know, they have the ability to build something themselves or to buy it or to partner with
somebody else. And so as far as I know, most of the current efforts are focused on the either
partnering or maybe on the buying, but we haven't really seen much of that happening yet.
But as I was saying earlier, I think it's a very politically challenging thing to propose or
orchestrate in some of these larger organizations because when you have kind of the golden goose,
it's very difficult to want to say, oh, hey, you know how we've made like billions of dollars to
date? We're just going to not do that anymore and we're going to try this crazy new thing.
That's a very challenging proposition from sort of an organizational politics perspective.
And so I think in many cases, you know, this goes back to.
the innovator's dilemma. In many cases, this won't be acted upon until there's a real existential
threat. At that point, it might end up being too late for some of these organizations. But,
you know, I don't think that they've necessarily felt the full pressure of what's to come yet.
But as users start to see that there is a new option, that there is a world in which they can
be rewarded and actually own the items that they've built up or acquired or whatever in these games,
they will demand the same in more traditional games.
And so at that point, it's like, well, if you don't want your users to leave,
then you'll probably have to start listening to what they want.
And so in my mind, like, over time, there'll be more and more of a shift towards users having
certain expectations and makers of games being kind of forced to, you know, cater to them
because otherwise users will leave.
And so I think that we're just kind of at the beginning of that transition period,
but I do think it's happening.
I want to switch gears here, but also maybe not actually.
How does this conversation fit into what we're all trying to figure out is the metaverse?
How is this relevant to whatever the metaverse is?
Well, you know, I think at its core, the metaverse is a virtual world of some sort. So most
crypto games are virtual worlds of some sort. And there's generally, you know, people are saying,
oh, what will the metaverse look like? I think the great thing about the metaverse is that there
doesn't need to be just one. And so people can exist in multiple virtual worlds that
serve them well for a particular reason, but they don't have to choose one and commit exclusively to
that. So you can be a participant of multiple metaverses, and that's fine. That's great. So I think
what we're going to see in terms of development of these categories is there's going to be different
ones organized in different ways around different shared purposes with different communities. And
users or, you know, people will be able to flow between them based on what they want at a
particular time or, you know, their preferences. And I think that's a super powerful concept because,
you know, in a world in which you can't necessarily move to a different country because, you know,
there are border controls or whatever else, we have the ability to create a much more
open set of digital worlds powered by the internet and crypto. And I think that's sort of the
direction that we're heading. So yeah, we're spending a lot of time in that category. I'm super
excited to see what people come up with. You know, I think as investors, our job is not necessarily
to be the creative ones, but just to find and support the most creative entrepreneurs across
the space. And we're seeing some really interesting stuff in that area. And yeah, it overlaps
with gaming in various ways.
You might have a game that becomes very successful and then becomes a whole virtual world.
And then there are other games in that virtual world.
Or you might have someone who creates kind of an open-ended virtual canvas where you can create
different games from the get-go and allows developers to come in and build whatever, you know,
they might be interested in doing, like in the case of Sandbox, for example.
So, you know, there's many different ways that you can.
can approach it. And I think multiple universes will always be under development at the same time.
And so people have the ability to kind of pick and choose what is the best fit for them.
What do you think about this weird thing that we've seen recently with like loot,
where you actually start with an asset? And then that gets sold. That gets some, you know,
social traction. And then the idea is like a metaverse is built on top of loot. So I could bring
my loot into like an Axi or a World of Warcraft or a Diablo. Do you think that has staying power?
or that model? Or do you think we kind of jump the shark there and it's a little bit overhyped?
I think it's a fascinating experiment in the sense that it's taking the role of the community,
which I think has been a very important part of the crypto story to its like furthest logical
extension whereby you are just providing a literal list of things and giving people effectively
free license to go build experiences around it. And that's a really interesting point because it means
that the community is not just, you know, a voyeur or sort of a passive participant. It's like
they literally have to do everything. But it's incredible to see how creative and willing to pick up
the mantle people have been already in just a couple of weeks since Lute.
was dropped. And so, you know, I don't know if Lude is going to end up being like a big thing
in five years time. But I think it's the first experiment of its kind. And so far, I've been
really impressed with kind of how excited and, again, just really creative people in the community
have been. Let's talk about how this fits into the broader, I guess, crypto economy than
Ariana. So we've talked about like these items, these NFTs, many of these get registered on a
self-sovereign property rights system like something like an Ethereum. I think part of the reason
we're here today is you tweeted this out. Can we all agree ETH is money yet? And then bankless
Twitter jokingly replied, you realize tweeting this gives you an auto invite to the bankless
podcast. Reality, we've wanted to have you on for a while, Ariana, and discuss these things.
But we are definitely proponents of that idea that ETH is becoming monetized through NFTs, through the Metaverse.
It's becoming an important economic system.
Can you talk about how you see the role of crypto systems like Ethereum fitting into this and what the effect on something like ETHI asset might be?
Yeah.
In terms of context for my tweet, which was definitely like kind of tongue in cheek,
I think historically, if you go back to kind of the early days of crypto when it was really
mostly a Bitcoin-centric community, a lot of the proponents of Bitcoin, by the way, I'm
very pro-Bitcoins, still have my original coins, generally never, you know, so it's not at all
a dig on that. But I think a lot of the initial logic has been proven wrong. And what I mean by that
is I can't tell you how many conversations I had with folks who were like, well, Bitcoin has a
cap supply and therefore it's going to continue going up in price and will become kind of the
ecosystem cornerstone. ETH doesn't have a cap supply and therefore it's going to be worthless.
And if you look at what has happened, obviously that's not the case.
And so I'm sure that if there's any Bitcoin Maxi's listening, they would argue with me that
we haven't reached the end of the story yet.
And therefore, I'm probably still going to be wrong in 10 years.
But, you know, I think most of us can agree that, you know, the richness of developers and
projects and sort of creativity and innovation.
that has been built around Ethereum as a platform is staggering.
And I think that's what's driving value capture on this chain.
So in my mind, if you have something that you can use to buy all kinds of things
and interact with different protocols in the Ethereum community, and that's ETH,
like, that is serving as a form of money.
At its most basic, it's an asset that you can trade freely for other kinds of goods and services
in a given ecosystem.
And, you know, ETH definitely meets that description as far as I'm concerned.
So I was kind of tweeted as a joke.
But what I really meant was that like it's obvious that despite in the abstract, it's
seeming like Bitcoin's, you know, characteristics as a financial asset might lead to
better outcomes. In reality, what's happened is that all of the brilliant development that's
happening around Ethereum is actually really driving that sub-economy. And so from my perspective,
it's incredibly exciting to see kind of this whole ecosystem continue to develop.
And so I think ETH will be a critical currency, not the only one, but I think a critical currency
of kind of the metaverse.
And so if you can become like the currency of the metaverse, like that's fucking huge.
So to me, that's like a really very big market.
And so I'm excited to kind of see things.
continue to move in that direction.
ETH as Metaverse money is a really interesting concept that we've only started to explore,
I think, and it's going to be increasingly an interesting narrative to watch.
But is this really what we're doing here, Ariana?
So you said earlier that, like, what's the Tam?
What's the total dressable market for crypto gaming?
And you're like seven to eight billion people, everybody, right?
Is that what's going to happen?
It's basically everyone is going to be drawn to crypto in one way or another,
maybe through crypto gaming, for instance, this could be a big on-ramp for a lot of people.
And then are they just naturally going to fall down the rabbit hole of all of the rest?
Well, now I have my first crypto bank account, which is an address.
And I have a private key, and I have a wallet that works.
And now I may as well do my banking in defy.
And, oh, as far as storing my wealth, well, I may as well buy something like Bitcoin or
ether to store the wealth because now I'm interacting this economy.
Is this a huge catalyst for adoption for, for, uh,
the rest of crypto. What's your take there?
Absolutely. I mean, it's already happening.
And the thing is, like, as we were discussing,
crypto is becoming all the things.
And so, you know, it's like, do users want access to the new version of all goods and services
in addition to kind of these new digital worlds that we're talking about?
And the answer is yes.
So if you're coming in, as we said, from a game and then all of a sudden you have
access to credit and you have your new version of a bank account, which is actually controlled
by you, you have all of these different experiences at your fingertips.
Like, yeah, everyone wants that.
And so it's not to say that it's going to happen tomorrow or that this is going to immediately
supplant all the existing versions of everything.
But as I was saying, like, crypto is becoming.
increasingly a part of the stack of more and more technology goods and services.
And so it's natural that, you know, as people come onto the internet and they start to
interact with crypto in certain contexts, they then percolate out into others.
And I think that's an incredibly, you know, exciting proposition.
Absolutely. Well, Ariana has been an absolute pleasure to explore crypto gaming with you.
Pretty soon we'll just drop the prefix and just call it gaming.
because crypto is going to become all the things.
I want to maybe close with this last question for you.
And that's this.
What's coming next in crypto gaming?
So AXE had this massive year, surprising, caught many by surprise.
Do you have any thoughts on what the next big thing in this subsector of crypto might be?
Well, you know, we've touched on the metaverse, but I think that's really the next frontier.
As we've said, we've seen some of these games start to gain a lot of traction in a
particular context, but what we haven't yet fully seen is like the development of full-fledged
virtual worlds that you can do a lot of different things in. And so I think that is really
the next frontier and one of the areas that has the most promise, because the more rich we can
make these virtual worlds, the more time people are going to want to spend in them and the more
ways there will be for people to interact with them. And so I think that's sort of the next frontier
for what's happening in games.
The next frontier is building out the metaverse.
Ariana Simpson, thank you so much for joining us on bankless today.
Thank you so much.
Bankless listeners, some action items for you.
Our advice is that you dig in here.
Go play some crypto games.
Axi Infinity is when we talked about.
God's unchained.
Dig into loot and what's going on there.
We have a bunch of resources for you in bankless.
And pay attention to those economies over time.
They are growing.
If you have an analyst's mind, you can look at all of the metrics of growth.
We also cover this extensively in a bankless newsletter we call Metaversal, which covers virtual
worlds, NFTs, and the Metaverse.
So make sure you hit subscribe on that.
As well, risks and disclaimers, as always, none of this has been financial advice.
ETH is risky.
Defi is risky.
Bitcoin is risky.
The Metaverse is really risky as we build this thing out.
You could definitely lose what you put in.
But we are headed west.
This is the frontier.
It's not for everyone.
but thanks for joining us on the bankless journey.
