BibleProject - How We Made the 10 Commandments Video Series
Episode Date: July 13, 2026The 10 Commandments E17 — We just finished exploring the 10 Commandments, or the 10 Words as they’re called in the Bible. In community, we’ve sought God’s wisdom in these 10 Words, first th...rough Jon and Tim’s conversations and then with your questions in the Q+R episode! And this communal reading approach also extends to how we make videos with our animation studio. The artists start with a blank slate, wrestle with ideas from the podcast recordings, and then formulate a plan for how to make it all come to life through animation. So what is their process? How do we move an idea from podcast to script to video? In this special behind-the-scenes episode, Jon talks with a few artists from our animation studio about making the 10 Commandments video series. CHAPTERS The Story Sprint With Bot and Everett (0:00-15:01) Visual Development and Storyboarding With Rose and Nyssa (15:01-26:58) Animation With Greg and Josh (26:58-40:44) Concluding Thoughts From the Artists (40:44-44:58) OFFICIAL EPISODE TRANSCRIPT View this episode’s official transcript. REFERENCED RESOURCES Watch the 10 Commandments video series here. Find the 10 Commandments full collection of video, podcast, and written resources here. Everett compares the storytelling approach of this video series to our Sermon on the Mount video series. SHOW MUSIC “Solace” by Lofi Sunday feat. ahmo “Strolling Through The Park” by Lofi Sunday feat. Goodiegumdrops “The Commands” by Lofi Sunday feat. Oly.Lo BibleProject theme song by TENTS SHOW CREDITS Production of today’s episode is by Lindsey Ponder, producer, and Cooper Peltz, managing producer. Tyler Bailey is our supervising engineer, who also edited today’s episode and provided the sound design and mix. JB Witty is the creative producer for this episode, and he also wrote the show notes. Our host and creative director is Jon Collins. Special thanks to our guests from the animation studio: Bot Perez, Everett Patterson, Rose Mayer, Nyssa Oru, Greg Steward, and Josh Espasandin. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
Transcript
Discussion (0)
Welcome to Bible Project podcast. We just finished an exploration of the Ten Commandments, or as we were reintroduced to them as the Ten Words. Now, we've been reading the Ten Words in community. Tim and I have been dialoging, but we've also gotten to hear your questions. And together, we're attempting to hear God's voice and wisdom for our lives. This communal reading approach is really beautiful, and it also extends to how we make videos at Bible Project. When we're done, we're done,
with our conversations, we write a script, and then we bring it to our animation studio.
And they collaborate with us, asking questions, thinking about how to visualize these ideas
in a compelling way. Today, I want to introduce you to some of the animation team and the process
of going from podcast to script to video. As we do, we're going to continue to meditate on the
wisdom of the Ten Commandments and dive deep into the making of the Ten Commandment videos.
Thanks for joining us. Here we go.
So after Tim and I have the podcast conversations, we write a script from scratch trying to recreate the journey the podcast went on.
But, you know, the script is rewritten and we have to read it like actors.
So this time, we did something different.
We took the script directly from the podcast conversations.
And so we didn't deliver the animation studio just a script on a page, but we delivered them a short audio conversation to listen to.
And that's what I want to talk about first.
Okay.
So I've got two people here with me in the studio.
Bot, you're the creative director of the animation studio, and Everett, the director of the Ten Commandment series.
And we're here to talk about the first part of production, what you call the story sprint process.
All right, Bot, how are you doing?
I'm doing well.
Thanks for being here.
Yeah, thanks for having me.
Hi, Everett.
Hey, John.
Good morning.
How are you doing?
I'm doing great.
I had a sunny, cold bike ride in.
Yeah.
My face is still cold.
It's one of those rare, sunny Portland winter days.
So let's go back in time to, I guess it was May of 2025.
You guys were delivered some scripts for Ten Commandments,
and then you go away to do what has now been known as the Story Sprint.
Tell me what is a story sprint.
So story sprints are a time where we could gather certain select people,
stakeholders for the video, that can speak to, hey,
These are the most important parts of this video.
What are we going to want to carry throughout this project?
Essentially, it's like a week of deep diving into what this is going to be.
Yeah.
And what do you want to have by the end of a story sprint?
After a story sprint, we will have teased out any of the tone, the mood,
or any main symbols that we need to kind of really thread throughout the video.
Enough information that I feel confident being able to run into production,
and I can guide it if I'm a director on the video
because I don't want to continuously have to check in with the writers
to see like, oh, is this what you mean?
By the end of the story sprint,
I will have such a great idea of what that vision is
that I can carry it through the rest.
Yeah.
So many of the specifics can change along the way
in terms of, oh, you know, what's the color palette,
what's the character design,
what happens in what moments of the video.
But I think you landed on it.
You have to figure out the tone
because the videos can go so many directions.
It can be like this is going to be very grandiose and kind of awe-inspiring or this is going to be very kind of gritty and down to earth.
This is going to be a little more lighthearted, a little more fanciful.
And you really don't want to mess that up at the starting line.
And also I think you're figuring out kind of storytelling mode.
Is this going to be something that focuses on like individual characters doing stuff?
And we're going to kind of see them going through scenes or is it going to be more abstract?
and we're going to be kind of moving with maybe geometric images
or images from nature,
maybe without a lot of human characters doing things.
Or maybe it's going to be more like a series of informational presentations
rather than like a story,
like something like Sermon on the Mount
is driven by these characters and their emotional storylines,
but have something else that's more like looking at words
and analyzing poetry and patterns and metaphor.
One of my experiences of the story sprint,
is we'll come in and we'll say,
this is what we think this video is about,
where this series is about,
and we'll kind of pitch the big idea.
And then we'll walk away and come back,
and you guys will repitch that big idea,
but showing how it really is a through line through the script
and also where it's not working.
And you'll point out, like,
you know, this part of the script
actually isn't serving the main idea anymore,
and here's an idea for how to fix that.
And sometimes giving even better language to us,
sometimes in words, but often in visuals.
And I've found I come back and I'm just like, oh man, this is a cooler project than I thought.
And sometimes we have to rewrite the script a little bit after that.
For Ten Commandments, we didn't because the script was pretty locked.
It was pulled from the podcast.
But tell me some of the things that you guys discovered during Story Sprint for Ten Commandments
that then became marching orders.
Yeah.
So very early on, you guys outlined for us, the way we want to look at the Ten Commandments,
is not as this checklist of rules that you have to make sure you do all of them to be on God's
good side, but the idea that each commandment is an entryway into a broader understanding of
wisdom, that you can get wisdom by studying the commands that extends into all kinds of
unexpected parts of life. And we're like, okay, I think wisdom is going to be the core
for this thing. We need to show how wisdom is inside a command. And so we looked over,
your script and the sort of the physical metaphors used to describe it.
Tim will talk about the wisdom underneath the commands or the wisdom inside the commands or behind
the commands.
I was thinking, okay, so there's this kind of treasure chest quality.
It's kind of like you open a box or an envelope and there's wisdom inside.
And where we landed at the end of the second week of the story sprint was this idea that the
icon, which is really just a post-it note with a drawing on it, that represents the simple
stated form of the command could move aside like a sliding door and beneath it would be like a
portal that would take you into this graphical world of swirling colors that was God's wisdom.
Tell me the process of finding the mood and the art for this. You guys pitched it as kind of the
sketchbook or the art book, the collaborative art book. Yeah. Yeah, it was an attempt to capture a lot of
drawing energy that the folks in the studio already have, you know, if you have a friend who's an
artist and you're talking to them and they start doodling in their sketchbook, like there's
a temptation to think they're being rude or they're ignoring you. But a lot of times it's the
opposite. They're actually moving their hands in the sketchbook as a way to keep their mind
engaged. Yeah. And so, you know, if you have an artist in your life, eventually you learn,
oh yeah, they're listening. They're just also drawing, you know. So all through meetings and all the
stuff we have to do throughout the week at Bible project. Everyone's grabbing index cards and
posted notes or whatever scrap piece of paper and like, I'm going to draw a cool dog. I'm going to
draw a Godzilla on a skateboard, you know. Yeah. And so we've just got these stacks and stacks
of just scrappy fragments of art that we kind of put together. And we think like this is,
this is cool looking, but this is also kind of the, this is the detritus of our thought process.
like this is what accumulates as we're thinking and working and thinking through things.
So I think we started to glomp onto that as this idea of like,
while John and Tim are talking, they're thinking,
we're listening to them as like the third participant in the conversation.
And we're just kind of working out our thoughts through art in the process.
So I like this idea of like discovery,
kind of like almost like an exploratory approach of just like,
oh yeah, and here's another cool thing to think about.
Or what if you took this commandment and inverted it and thought about it this way instead?
And then let me grab another scrap piece of paper actually to explain this idea.
So when you're watching the video, you know, pieces of paper are being torn off, new pieces of paper are being brought on.
And that's always to indicate like, oh, I had another idea.
Here's another thing I wanted to talk about.
So it follows that kind of stumbling dialogue format, you know.
These conversations, these podcasts are allowing so much time to really meditate.
and I love that downtime that we get to have.
And rather than being like, hey, you know, grab the audience's arm or ear and just be like,
and here's the next thing.
That's actually an artifact of the way the audio is recorded as well.
Yeah.
In a traditional Bible Project video that has a pre-written script and recorded, the information does move at a pretty brisk pace.
We move from one topic to another really quickly.
What's nice about taking directly from the podcast conversation is you do have these moments of just going, hmm, yeah.
Yeah, you get to hang out with your thought.
Yeah.
And I think that that feels very unique because our previous videos are like just jumping very smoothly through one idea to the next, to the next.
But this one like really created those pauses.
And Everett fought for like, hey, I don't want to just like feel that with a ton of visuals during that downtime.
What if we actually really capture that feeling with these doodles?
And so it actually was a discipline to think like,
oh, this is meditation literature.
And if we're looking for wisdom,
there needs to be a more cautious pace.
How far can you push a person's attention span
in the other direction?
The question is no longer like,
how much can a person take in
and still all understand it?
The question is more like,
how calm will a person allow themselves to be
to really take it all in?
I think the music also underscores that a bit.
And this is one of the first times
we've really leaned into a soundtrack that accompanies the entire series.
Yeah, I mean, in the same way that it would have been unfitting to kind of pair this dialogue with really grandiose art, sunbeams breaking through the clouds above Mount Sinai and Moses' coat billowing in the wind and everything, it wouldn't have suited the tone of the discussion.
in a similar way
like orchestral score
or blaring brass
or something like that
wouldn't fit with this very chill
kind of conversation
that you're having.
I think
lofi hip hop has kind of
established itself
as one of the big
like,
it's almost the quintessential
studying music.
You know,
people put it on
when they need to read
and write an essay
or get through some homework
or just really get
into that zone and focus.
And I don't know
by what alchemy
it accomplishes that,
but it does.
You can get into the zone just listen to that stuff.
So yeah, we already had this kind of partnership with Lofi Sunday for them letting us use their music on the podcast.
So I was just kind of pulling from their library and saying, oh, we could pair this song with this video.
We could pair this song with this video.
But it didn't always line up.
Sometimes the music would be staying in one place while the topic was going off in another.
And it felt less like the music was there to accompany the discussion and more like somebody forgot to turn the music off while.
they were having a discussion.
And they were just kind of, yeah, they were disjointed.
So we went back to Lofi Sunday directly and said,
would you guys like to compose new tracks for us?
And they were down for it.
So Cassidy Godwin, Wes Harris, and Logan Russell kind of basically took turns.
So one of them would do one commandment, then that's next.
And they go in a three-person cycle writing new tracks.
And each one has ended up kind of complementing the theme of the video.
You know, I love what?
what Wes did on the soundtrack for Word 4.
You know, Word 4 is Remember the Sabbath.
And parts of that video are so calm and relaxed, you know,
and have just like absolutely chill vibe.
But at other times in the same video, you're talking about,
yeah, God was laboring for six days.
And we're joining him in that labor when we work, you know?
So there's other parts of the video where it needs to be more lively.
And he just did it with the rhythms.
So it's do.
You know, he's able to just slow it down again.
Another key visual idea that you came out of the story sprint with was the idea of having an icon for a command and then being able to flip it over.
Absolutely.
And there's that illusion technique where if you look at something in one orientation, it's telling you one story.
You flip it over and all of a sudden you see it in a completely new way.
That was surprising and you see something else.
tell us about that technique, how you came to it,
and how it became privatees.
That was you ever, right?
Well, I think we all noticed it in the script,
this idea of the turnover,
specifically like try to reimagine a command that's phrased as a prohibition.
If this is what it's telling you not to do,
what is it implicitly telling you to do?
And the example we worked through during the story sprint was word six,
do not kill,
where very explicitly in the script say,
flip this command over,
the command not to kill,
is actually a command to cherish and protect life and help it flourish.
And Josh S. Besandon, who's one of our animators, did this sketch where he drew a skull
and then drew the skull upside down so that it became a flower pot with flowers growing out of the end.
It no longer looked like a skull.
So he did this little optical illusion thing.
And we're like, yeah, that's it.
And every command you can kind of do this with.
Now, it's emphasized more or less in certain videos, but there is always an element of like,
Maybe one way to get at the wisdom underneath or inside this command is to turn it over, almost like I think of it like the door to a safe where you have to kind of rotate this knob to kind of open it up.
So, yeah, we thought the commands seem so simple and so succinct.
They're almost just like, yeah, like a checklist.
We're like, you could just write them on a post-it.
They're so small.
So we started using Post-it notes and just designing.
Here's the command for don't make an idol.
Here's the command for don't take the Lord's name in vain.
And every one of them, you can imagine an inverted version.
And sometimes flipping it over and thinking of it from the other direction
is the key to unlocking the wisdom.
So after the story sprint, we know some really important things.
We know what the video is really about.
We know what type of video we're going to make.
We know the key visuals that are going to make it all work.
And after the story sprint, the team got really excited
about this collaborative art book style
that would bring the Ten Commandment series to life.
But the question now is,
what will this communal art book feel like?
Because it could be a thousand different things.
And nailing down this process is called visual development.
Alongside visual development is,
how is the script going to build visually?
How are we going to show this idea of wisdom?
When does it appear?
What does it do?
And all of that is solved in the process called storyboarding.
So, here with me to talk about visual development
and storyboarding are two more of our artists from the animation studio.
We have story artist Rose and senior 2D artist Nisa.
Hi, Rose.
Morning, John.
Good morning.
Hi, Nisa.
Morning, John.
Good to be with you both.
Tell me, like, what was your experience of going through the story sprint and then
moving towards figuring out, how are we going to do this collaborative art book thing?
Well, we wanted to help keep people grounded, like you are really there.
Like, you're listening to yours and Tim's conversation really presently, and you're like watching things happening in front of you.
And I think that's part of why we stayed so tactile because these topics can get really heady, but they're so practical.
And the way that you lay them out in the videos is practical.
And so we wanted to echo that in the visual way that we built things.
So the idea is, let's look at a collaborative.
art book with lots of different voices, but there still needs to be constraints.
Yeah.
How did you solve that?
For ISA it was tools limitation.
So I got really enthusiastic about papers and started photographing a ton of papers.
We had dozens and dozens and dozens.
We decided to do like a three paper palette of like a base paper, a scrap paper, and an
accent paper.
And then every artist could take those three papers and use them however they needed in the
scene, but they would be consistent scene to scene to scene.
to kind of create that like color and visual unification.
And we did the same thing with the tools.
So the marker pen and the Sharpie pen were like the base limitations that all artists were going to be working with,
no matter what scene they were working on or like how many things I had to do with those basic tools.
Oh, that's cool.
So basically, I'm imagining if you had a big art book on a table and then the table was just full of papers and pens.
And those are the only things you got to use.
but let's all use it in our own way
to kind of like fill out pages of this art.
That's exactly the five we were going for, yeah, 100%.
And other than pens and paper,
were there other limitations
or really like any style is now fair game?
Well, you guys eventually landed on there
being three kind of detail-leveled styles
within the whole thing.
So you had what we're affectionately calling nugget people,
And those are like the very basic people.
Shape with noodle arms.
Little square, two dots, a mouth.
Now you got a person.
Yeah.
And those were designed to have a lot of movement and versatility.
So our character animators could have some kind of really fun, dramatic, high-energy movement to play with.
And then the medium style was kind of this like newspaper, mid-century ad style.
That's right.
There was really mid-century because you guys also started leaning into like the content.
continuous line look for backgrounds, and that went really well with that middle style.
And that's like, you don't need them to move a ton, but you still need a little emotion.
And they're very versatile.
So you could put a lot of things in that middle style.
Cartoony, but a little bit more realistic.
And then we had this final style that was, we called it fine style.
And it was basically, what if you tried to render realism using these limited tools that were, like, using in the sketchbook.
And that ended up being kind of a like no movement, maybe some.
cycles, maybe a little bit of like background effects, but the image itself kind of carried the scene
for a long period. So these would have been like there's detailed portraits of people. Yeah, yeah, yeah,
exactly. Yeah. Okay. So you got a limited palette of papers, pens. You have choose one of these
three approaches to how detailed it's going to be. And that then created limitations that then
allowed every video to have some sort of consistency of feel.
What about topography?
Any stuff on screen with words?
A lot of the topography is actually hand-drawn throughout the videos.
The two pieces that were consistent are the quotes, the like scripture quotes,
and those end up looking like a standard typewriter font on a piece of white paper.
And then all of the title citations.
So for quotes or for beginnings of videos, we ended up photographing a book.
bunch of label maker strips, like a bunch of dents and warps and stuff in them. And then one of the
animators created a text script that allows us to make it look like it actually got like punched
out on the label maker. So hand-drawn, basic typewriter, and then a punch label maker.
Something I love about your process and bringing in typography was like you were so guided by it
has to be tactile. It has to feel like it could be really on the page. And that was really, really cool.
because even with a typewriter, like, it leaves those indents as it punches the paper.
Like, I could feel that through the whole Viz Dev process.
And what kind of images and symbols became really important as you developed the look that then kind of led us into understanding the story more?
So there's a big, pervasive character through the whole series, which is Wisdom.
And Wisdom takes its own look through each of the time.
10 videos. And so that's kind of where story started coming in. It's like, what is wisdom doing?
What is the thing that's going to define wisdom? What was wisdom actually in the video? What is it?
Not theoretically. Oh, it's markers. It's markers. It's like highlights. It's like, man, can I
define wisdom for you right now, John? What is wisdom, Rose? Yeah. And what was lovely was every
command has its own perspective on how that wisdom gets realized. And so each command does something unique
with the markers. Give me a couple examples. So in no stealing, wisdom becomes like a ribbon,
like a party ribbon that like wraps things up from God. I had to dev that one. I did the thumbnails
and the storyboards for no stealing. And I was like, this is kind of off the wall, but I think this is the right move.
Like, God's trying to give us a gift.
It is celebratory.
Let's lean into that.
Okay, so you're doing the story development for that specific video.
And one of the ways that you would approach it is, okay, what's wisdom do?
Yes.
And the wisdom of don't steal, you flip it over, and it's let steward each other's stuff collaboratively, communally.
Let's be generous.
And so that brought to you the idea of wisdom being a rapping.
That's right.
That's cool.
And then how does that unlock then how the video works?
This got really cool.
In the video, we started playing with like how things go in boxes.
And so when you see people stewarding other people's stuff, you'll see it in packages.
Because we really, in our modern language, we know that a package belongs to someone specific.
Right.
Like we respect the package.
Yeah.
There is actually a porch pirate, right, in this video, not respecting the package.
Yeah.
And so we were able to translate stewarding each other's stuff through the package.
So we get to mend ancient wisdom and thought with how we see things.
Yeah.
What other symbols or techniques became important?
I think the other most important one is like everything was on one flat paper mostly.
You could be on two flat papers.
But we never went 3D unless wisdom was revealing something.
And so this mechanic of pulling a piece of paper aside and being able to go through like a cutout became like a real highlight moment.
And so building the storyboards was like, how do we peek to that moment where we get to go deeper?
It's cool and exciting.
And it only happens like once or twice per wisdom moment.
There's also moments where like really visceral physical things happen to or on top of the paper.
Like in the second idols episode, there's a couple of different.
times where people start kind of not following the word as well as they should and the paper
starts physically crumpling around them and we did some work on like how do we photograph the crumpled
paper in order to create like that sequence of these people engaging in the physical element as
the emotional and mental element of the video what's happening with them and then sometimes we'll have
like very small stop motion elements of like paper rolling up or paper crumpling for very specific
key moments of like, okay, now is the moment to break the 2D space and really emphasize what's
happening to this character.
One of the exciting moments that Bought and Everett were talking about during the story sprint
was when Josh drew a skull as an icon for Do Not Kill and then showed how if we flipped it
over, it kind of looked like a vase that you could put flowers in.
And that kind of then created this aha of this visual technique.
So each of the videos you guys had to wrestle with, how do we do that?
What's the icon? How do you flip it over? What does it become?
There were a couple challenges because there are a couple videos where it's not explicitly said where we flip the wisdom over.
There's not that key word, but it's still important to flip it over.
And so for me, it wasn't just like what does it look like.
I think that that was one artist Rooney who kind of did the deep dive on like.
what do those look like? It's like, okay, well, when does it have to happen? I mean, timing is
everything. Yeah. And then in the outro, which I hope everyone does see the outro, we eventually
get to see them all flip over. And we didn't design them all to flip over at first, but it seemed really
appropriate. Yeah. A few of them, like, honor your parents. It's already said in the positive,
but there is a flipover for that one? There is now. I haven't seen it. I haven't seen that. That's awesome.
Yeah, because I think you guys use it as like you're not just honoring your parents, but you're honoring like all of it.
Yeah, multi-generational communal life.
Yeah.
So during the storyboard process, you're actually, you're creating key visual moments across the entire script that tells the story.
How's the story work visually?
And by the end of that, the story needs to make complete sense to us and have a logic and be compelling.
And sometimes that's really hard.
Was there any in particular that became really difficult?
You know, luckily these were clicking, which was great.
Yeah.
And your podcast was wonderful.
There weren't a ton of places where we needed to, like, adjust things.
I think there were a couple videos where, like, oh, we need one word here.
Like, can we just add some space?
Yeah.
But generally, the ideas were pretty straightforward.
All right.
At once, visual development is complete and the script has storyboards, the team is ready to move on.
You've got to draw everything.
You've got to make everything move and put it all together in the final video.
We call this production.
It's when all the ideas get created and composited together.
To talk about this last step, I've got two more artists up here in the podcast studio.
We have lead animator Greg and senior animator Josh.
Josh, hi, good morning.
Good morning.
How are you?
I'm doing well.
How are you?
Great.
Hi, Greg.
Hi.
Thanks for being here.
Exciting to be here.
You do look excited.
I am.
I've never been in this part of the office.
You've never been up here?
No, never.
It's just cool to get to talk about what we do.
Yeah.
We don't get called to the principal's office too often.
Did you know this used to be the principal's office?
Right.
Really?
Yeah.
There used to be a school here and the principal's office was right here where we are sitting.
Wow.
Wow.
Yeah. Okay. We're talking Ten Commandments and you guys are highly
involved in the actual production.
A lot of the ideas have been fleshed out,
but it's like, we got to make this thing,
and it's got to work.
And let's make it so it doesn't crush our spirits
as we make it.
And let's make it really good.
So tell me a bit about being part of the story sprint,
and then how your mind kind of immediately went to,
how are we going to make this?
Yeah, I think this was an interesting one
because it's also a series of 12 videos.
So a lot of our theme videos, we have many months to put into one five to six minute video or something along those lines.
And in this case, we had to do 12.
And they range from like a minute or a couple minutes to like five or six.
And so I think that just the nature of having a bigger scale of production had to influence in some aspects how we approach that production.
That we maybe need to simplify some of the art in animation.
plus also there's this great casual tone to the conversations
that is really sort of, I think, like,
the engine of the creative train
that we don't want the animation,
which is maybe not the caboose,
but it's towards the end.
We don't want that to, like, deviate and go in some other direction
that doesn't really serve or fit that casual tone.
So I think a lot of that kind of combined with part of our studio culture
is just like doing a lot of doodles on pieces of paper,
kind of amalgamated into this direction of,
It's kind of like a casual coffee shop conversation.
I can imagine sort of doodling to like take notes and sort of as like a mindfulness
engaging with what I'm hearing.
This would also potentially lean into a slightly simplified art style, which could lean
into an animation style that captures that.
But all of that with the intention of how do we best kind of just capture the vibe
of the audio?
Yeah, it just felt like it needed a more casual, approachable feel.
and also felt really good because the Ten Commandments are just such this sacred, almost like unapproachable thing.
Comes off the mountain.
Yeah, comes off the mountain on stone tablets.
And how do we make that more approachable?
Yeah.
Josh, you've drawn a lot of things here over the years, over the many years.
How many years has it been?
How many days has it been?
You count the days.
Yeah.
It's like 2,180-something.
thing work days that I have not worked. Yeah, quote unquote worked. So in all those days,
you've drawn a lot. What was drawing for Ten Commandments like? And in particular, was there anything
that was really fun to draw, anything really challenging? Yeah, actually my first few years
working at Bible project, it was a lot of moving around like digital paper puppets. And then
sermon on the mount happened. Since then, I've done nothing. But the way I like to put it is, you know,
draw the same character over and over in slightly different positions for eight hours a day.
And I love it.
So we can create the illusion of that character alive, moving.
Yeah, illusion of life.
And you're working hard on these 100, 200 drawings sometimes of this one character.
And you hit play.
And it just like moves across the screen.
And it's so fun.
And with Ten Commandments, it was really fun because you're dealing with a lot of characters
that are dealing with interpersonal conflict.
And we're able to see these characters a moment.
emotions, facial expressions, reactions to them being wronged, and really be able to relate to those
characters instead of this person's an icon for like this story or this idea. You get to like feel
like they're a real person dealing with a problem you probably had yesterday. And when you hit play
and you can feel for that character, like, oh man, I feel so bad for this character. And it's like,
Well, then good, I did my job.
Yeah.
With this video, a lot of the characters are drawn in a modern style.
Right.
So I remember one of our artists was commenting,
it's just nice to not draw sandals on everybody.
Yeah, that's right.
And so I think that maybe helps people put themselves into those characters a little bit more
because it's not so anachronistic.
Like, oh, clearly that's like a first century Jewish dude.
It's like, oh, that could actually, like, loosely,
I can kind of see myself in that a little bit.
Mm-hmm.
Yeah.
One of the key parts of this video is showing wisdom.
as these colorful markers that move around the screen.
How were you guys involved in shaping the movement of wisdom?
And what was that process like?
Yeah.
One of the things that was really exciting to me is like a creative challenge
was that every video has a slightly different look for the wisdom.
It's always composed out of these moving kind of highlighter markers,
which that was sort of an exciting thing for me technically,
like how do I make digital highlighters?
that behave like analog highlighters
that look like the Photoshop brushes
that are artists are using,
but I need to animate a ton of these.
And so I can't draw everything frame by frame.
And I did not grow up loving drawing.
Maybe I did until I got a B plus in art in fifth grade.
I feel like that.
Crushed your spirit.
It did.
No.
So I think there was a lot of, like on the technical side,
the process of like playing with a highlighter
and like how does this, what happens
when a brush crosses over itself
and just a bunch of these like technical things
and because the series was so handmade
when you think about moving a highlighter
across a page,
like the angle of the brush is going to,
there's all these little kind of human things that happen
and wanting to try and capture as many of those things
like in the technical nerd side of creating these setups
as possible.
When you say setups,
yeah,
like nitty-gritty into the animation software.
Essentially what I ended up doing
was taking a tiny piece of one of the Photoshop brushes
that the artists were using
and then inside an animation software,
cloning it along a vector path like thousands of times
with these like controls so that I could make it
so the angle at the end is just slightly different
from the beginning or that every frame,
the path is just changing slightly
as if it was being redrawn.
I can just sort of set a value at the first frame of zero
like it's not drawn on.
Yeah.
Then skip forward 20 frames and make 100
and then it just draws on.
And then it does the math.
Yeah.
I think we're really happy
that we didn't have to frame by frame
all the wisdom in this series.
Yeah, so that's all scripts in the software.
Yeah, a combination of scripts and just like using stuff in really creative ways
to make it look like things the software doesn't normally do.
Yeah.
Which is, to me, just such a fun creative.
You like that process.
Yeah.
Yeah.
And then also making little setups like that that all the animators could use
so that they could animate some of those things themselves and get a consistent look.
And then would you have to go back and adapt those when,
they're like, hey, wisdom needs to do this movement.
And you're like, oh, actually the script doesn't do that.
To an extent, yeah, I mean, there's like in the first video, wisdom has this sort of like
thundercloud look to it.
And so there's always some pieces of that that are made with highlighters.
So some of those things wouldn't necessarily need to be adapted.
But then in one of them, it's like this sort of like rippling out audio waveform where Everett
had this idea of what if one layer of this wisdom is a circle, but every, like, like,
like 72 degrees, there's a sort of like waveform distorting it.
And then the distortion gets bigger and bigger, or the amplitude increases, the farther it gets away from the middle, which is like, okay, that's a totally different set of thing.
Yeah, great, let's do it.
And so figuring, okay, how do I just like limit that distortion to just these like small slices and how do I make it so that there's more images getting cloned along this path, the longer, all sorts of things like that?
But that was really fun for me.
So do you feel like you have a personal relationship with each of these wisdom,
highlighter?
Kind of, yeah.
I mean, it's cool how really like the vibe of, you know,
the podcast conversational, meditative journaling, doodling.
Like, I've had hours and hours over the last year where I'm like,
how would fire look like if it was drawn with highlighters?
But how do we make it not look like hellish fire?
Right.
It needs to be kind of like a warm, pleasant, you know, but it's abstract.
And everyone's sort of.
of has an idea of what fire looks like, so how do I maybe not play into that too much,
or water, or some of the different elements that wisdom has taken on where they're a little
bit more abstract, but we still want to hint at something like water that people are going
to be familiar with.
So that's been a super fun part of the series for me.
Every video has a post-a-note with a diagram of the command.
And then you can flip it over and see it in a new way, usually from the negative to the positive.
Tell me about animating those.
I think that was sort of a motif that came up pretty early, even in...
Yeah, in the story sprint.
We could pull up some example, very rudimentary examples from the story sprint.
Well, actually, Josh, you drew the skull.
Oh, yeah.
That's right, yeah.
Yeah, that was one little contribution I had to the Post-it notes from the story sprint was, yeah, the do not kill.
Yeah.
And, you know, I drew the skull, and, okay, what happens if you flip this skull over?
You had a line through it, so it's like, don't do that.
Yeah, don't do this.
You flip it over.
And I'm like, oh, the skull kind of looks like a flower vase.
And so let's turn it into vase.
Uphold life, nurture life.
And, yeah, it's cool to see that that kind of carried through the design.
Yeah.
Yeah.
And then when you would go to execute that, each one,
that must have been a delightful thing to have to animate.
Yeah.
I think we designed an icon for every commandment that has both like a negative
been a positive spin to it.
It'll sort of bounce up and then flip around and then we've sort of had this ongoing motif
of when it comes back down, then usually a little bit of wisdom sort of peeps out behind.
Yeah, a little poking out of the wisdom behind it.
Before it slides over and we kind of zoom into the wisdom world at the end.
That's sort of been a fun little motif.
Always playing with that like hinting at the wisdom without fully revealing it.
Yeah, yeah, yeah.
But then opening the door to sort of zoom in to the full marker wisdom world.
to, I think, try and communicate the idea that there's things that these commandments say at face value that might be true.
But when you think about things and turn it over in your mind and really sit with it and meditate on it, there's like this whole other world worth meditating on.
You know, there's a lot of movement.
There's a lot of thought.
But the end of fact, when you watch it is, oh, this is pretty simple and casual.
And you could almost begin to think that must have been pretty easy to create.
But what did it take to create that, you know, casual, very approachable, down-to-earth aesthetic?
Yeah, everyone, all the artists got to kind of contribute their own spin on a drawing, on a piece of art.
But they're all pulling tools from the same drawer.
So really having to, like, limit the tool set really help.
Like, you imagine open a drawer and all you have is a blind.
black marker and some highlighter and colorful markers and stuff. And that's all you have to play with.
And so limiting the tool set, limiting how things move, like the more complicated a drawing is,
we'll move it a lot less. Right. And when the character...
So you have to draw a lot less? Yes. Yes, exactly. But if the character's simpler and simpler,
then we can move them around a lot. The Nugget characters? Yes. Yes. I worked exclusively on the Nuggets.
You drew a lot of nuggets?
He's kind of the nugget boy.
Please don't call me that.
Nugget man.
I don't know.
Is Nugget Man better?
Sure.
Okay.
Specialist.
The Nugget Specialist.
The Nugget Specialist.
Yeah.
When you watch any of our videos, even ones I didn't work on, I look at it, I'm like, oh, of course, that's how we would do it.
But, you know, I've been part of videos where I'm actually in the early process of another video now where I'm like, man,
How do we solve this problem and make it look like, oh, of course, you did it that way.
Right.
There's so many iterations.
And same with Ten Commandments.
Yeah, there were a lot of different directions we could have gone because every artist draws differently.
But really limiting to like a fine, medium course style of illustration, limited tool set that really simplified and rained things in to keep it really efficient and fun.
There are a lot more steps to a fully finished video.
We mix the audio together that's done by our very own Tyler Bailey.
We create thumbnails and titles and copy and a marketing plan done by many more people on the team.
And then the most important step is left.
You get to watch it.
At the end of every interview for this episode,
I asked the artists what they hope for you, the audience,
to take away from the Ten Commandments video series they work so hard on.
And here are some of their responses.
We all kind of grow with experiences of how the 10 commandments are delivered to us.
And I have never been super enthusiastic about that paternal habit that we have in engaging with them.
But the experience of going through them, like asking all the questions and reconsidering them, has been like a real self to that experience.
They're not judgments for what you've done so much as like encouragements for what you could do.
I think the experience was sort of like these things are not past failure ideas.
These are, wow, I can do a little better on them every day.
It's the wisdom for your day-to-day life, and it's super contemporary.
As alien as the commands might sometimes sound about how to treat your slaves and stuff about making idols,
but if I approach it as wisdom, it applies to so many things.
I remember we were drawing the end of the video for the Fifth Commandment,
Honor your father and mother, and Mack drew this picture of a nurse-ordery helping an elderly person down an inclined ramp.
And now when I'm biking around and I see these accessibility ramps, I'm like, that's honoring the Fifth Commandment.
That's what I hope people get out of the video to start looking around and seeing, what does it mean to live out these commands in my life?
The Ten Commandments, people could easily just be like, I got it.
Know those, and they put them on the shelf and they look at them and they're like, yeah, of course I'm doing those.
Come on, I'm a good person.
And what I really hope people are invited into is take it off the shelf, dust it off, and hold on to it.
to it and carry it with you. It's everywhere. It's happening. And it's closer than you think.
I hope our audience takes away that concept of turning things over and something that seemed
really simple. Like, just don't do this is not as simple as it sounds like the second commandment
of don't make a molten idol. It's actually super easy for me to not make a molten idol.
But then you flip that around and it's like, don't make an image, but be an image of God.
That is far more difficult and far more important to learn how to live as an image of God.
There's a part of the introduction where we reference Psalm 1,
which says, like, Blessed is the one who meditates on God's instruction day and night.
It's just been such a sweet experience for me in this season that I'm in,
raising young kids and looking back in the family that I grew up in,
which has been full of a lot of people who loved these commandments
and to see the heart throughout the Psalms of this love for God's instruction.
and who doesn't want to live in a world where I don't covet
or I don't try to fashion my own idol of my career or things like that.
I just hope that other people have that experience of sitting with scripture
and being blessed by that and then going out and blessing others.
Okay, that's it for this special behind the scenes episode on the Ten Commandments series.
Thank you to our artists Everett Bot, Rose, Nisa, Greg, and Josh
for coming up here and sharing this entire Ten Commandments series
is out. If you haven't watched it, go watch it right now. You can find them on our website, on our app.
It's all on YouTube, and all the links are in the show notes.
Bible Project is a crowdfunded nonprofit, and we exist to help people experience the Bible as a
unified story that leads to Jesus. Everything that we create is free because of the generous
support of thousands of people just like you. Thank you so much for being a part of this with us.
