Big Technology Podcast - Building One: How Cameron Adams Built Canva
Episode Date: February 12, 2024Introducing Building One, a new show from LinkedIn chief product officer Tomer Cohen. Canva co-founder and chief product officer Cameron Adams is the first guest, and in this episode shares his story ...of how he built his career and eventually Canva. Ahead of this episode, Cohen introduces the show via a brief interview with Alex Kantrowitz. If you like the show, you can subscribe on your podcast app of choice. --- Enjoying Big Technology Podcast? Please rate us five stars ⭐⭐⭐⭐⭐ in your podcast app of choice. For weekly updates on the show, sign up for the pod newsletter on LinkedIn: https://www.linkedin.com/newsletters/6901970121829801984/ Questions? Feedback? Write to: bigtechnologypodcast@gmail.com
Transcript
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Tomer Cohen is the chief product officer at LinkedIn, and he's launching a new podcast called Building One, and we're going to share the debut episode with you here today.
But first, I have Tomer here with me to quickly tell you who he is and why he's launching this podcast, which is part of LinkedIn's podcast network.
Big technology, as you may know, is part of the network, which features independent shows like mine and in-house shows like Tomers, and I'm so glad to see it expand.
So, Tomer, welcome.
Thank you, Alex. It's great to be here.
Great to have you, at least briefly, before we queue up your episode.
So I was just, I just listened to building one.
And it's clear that, you know, it's a product for, yeah, it's a product for product managers and product leaders and anyone building something.
So what are you hoping they get out of it?
Yeah, it's really a product for everybody who has a passion for building.
That's kind of how I grew up.
I just happened to have this job, which is kind of also my passion.
I used to do this internally at LinkedIn.
And it gathered people across the company to come and listen to people who are building,
products and companies and learn from their experience. And I thought it would be amazing to take
it outside. Right. And so just to queue up the interview that you're about to do with Cameron
Adams, Cameron used to be on the team that built Google Wave. And I think it's kind of interesting
to see how failures play into some of the things that people do later in life. And Google Wave was
this very public failure. And clearly, that's not the end of the
the story for Cameron or the people that worked on it. So can you talk a little bit? I mean,
we're going to spoil the episode a little bit, but talk a little bit about what you thought
hearing that from Cameron. I thought it was great. It was actually, I had a very similar
experience in my past, not something as public as Google Wave, but you could see for his
experience working at Google with some of the best technologies in the world where the goal for
them was to take a really unique technology and try to find a solution for, like a problem for it.
and his way of thinking, his way of operating,
and what he learned from the experience there
is you start with a profound need
and then you walk backwards into what is it you have to build for that.
So in the case of Canva, which is something I learned about
probably in 2014, so like two years after they were founded,
they really helped non-designers build amazing design.
Yes, myself included.
Yeah, so there was like a real need there
and they were able to build something pretty amazing
in that experience.
So I think that for me
was one big example of
you know, you kind of grow
as a builder for out your experience
and in some cases
you build a multi-budent dollar company
as a result.
Right.
And I mean, Google Wave
for those who don't remember
it was just this mess of a product.
It was like this common share space
where people could like drop videos
and photos and start typing to each other
and it did definitely harken back to
an interesting era in the tech world
where things like that just came out all the time
and obviously didn't do all.
We're also in another interesting era right now, right?
This is the era of generative AI,
and that's one of the things that I like about Canva,
where you could just basically type in on their website,
like I want to create this type of invitation or flyer,
and it will design it for you.
And Cameron calls it a disruptive innovation.
So I'm curious if you would agree with that
and how has generative AI changed what people building products can do
or even like the standard way of building products?
does it cause any of that or of those mechanisms to change from the way that you used to do things?
It's interesting when I think about genitive AI.
I was asked recently, is it creative?
Is AI creative?
Can it have a creative mind?
And I think this is where you can go into a philosophical conversation about is this like a, you know, a glorified autospeller or autospelling kind of thing.
or is it something which truly starts to create new innovation?
I think that conversation for me is less important.
What is it out for the human?
I think human beings can be a lot more creative.
And I think that's what you're seeing with Canva,
with products like Adobe and designer for Microsoft.
It could really elevate your creativity level.
And that's ultimately what I care most about.
I think when it comes to AI specifically with products,
I think what we're seeing right now is more of the support,
supporting innovation, the kind of the amplifying of your ability throughout it, we really start
to see disruptive innovation when you start to think about AI, like you think about mobile
today, where if I ask you two decades ago, are you working with your phone? Probably you won't
working with your phone. But now everybody has their phone on them. It's hard to imagine
our lives without the phone connected to them. And that's going to be the disruption happening
with AI. And that's going to come either very shortly or within a couple of years. And that's
going to be the stuff of innovation we're going to see from that. So am I going to be like write me a
LinkedIn post about my vacation plans? The next thing you know, there'll be 300 words written in the
perfect LinkedIn format. Is that coming? You don't even have to ask. Like ahead of you even thinking
about it, it'll be written for you. But the idea is like, wait, no, for real? Could be. I don't see a
reason why not. Like, I think we can all go back and watch the movie, her, and rethink what's possible.
Exactly. So wait, you think people are going to fall?
in love with these things in our lifetime?
I think this is going to be one of our biggest supporting function for almost every element
of our lives.
It's already is.
It's just in the background and it's going to play a much more meaningful role in the forefront
for us.
Exactly.
Well, it was kind of a trick question because people already are falling in love with them
with bots like replica and things like that.
So look, folks, the LinkedIn Podcast Network, as you know, you probably heard some of the
promos. It's a great idea. Basically, I think what LinkedIn is doing here is saying that if you
have a podcast show like mine or like Tomers, a lot of the times you're just talking into a microphone
and talking to a guest and there isn't a lot of involvement with the audience and the idea is that
the audience can get involved with me with Tomair on our LinkedIn pages that both strengthens
our engagement with you and also helps build the shows. And then LinkedIn also sells the ads on the
shows. So that's the idea of the network. There's no editorial oversight that LinkedIn has for my
show, but they also have their shows coming out. Shows like Tomar's shows like Dan Roth's. And I think
you're going to like this one. So Tomor, thanks again for letting us drop it on the feed.
Folks, I do think that you might enjoy this show, especially if you're into product. So let's
cue it up and play this interview that Tomer does with Cameron Adams. Again, the show is called Building
one, it's coming up right now. Thank you, Alex. I've always been curious, always looking for
patterns in society, how people navigate and find their way. We always need some level of
conflict to initiate that dialogue. It's never a straight line. I'm Tomer Koyne, chief product officer
of LinkedIn, and this is Building One. We saw this immensely complex area of design that
was not very accessible to people.
In fact, it was only accessible to pretty much 1% of the world.
That's Cameron Adams, co-founder and chief product officer of Canva.
He's talking with me about how a gap in the market inspired him to start Canva
and their quest to make visual design more accessible to everyone.
We're going to get into that and so much more, so stay with me.
Today, I'm interviewing Cameron Adams, co-founder and chief product officer at Canva.
Cameron has a compelling vision for how to build the product, a vision that is informed by
company culture and design accessibility. As you'll hear, his time at Google also influenced
how he didn't want to build, and why it is good to foster some healthy conflict within your team.
Canva launched in 2013, as an app focusing on graphic design for
social media. But then it quickly blossomed into a product democratizing design by putting visual
communication within reach for over 170 million people. And beyond social media, professionals and
amateurs use it for presentations, promoting their business, event invitations, animations,
and much more. The seats for Canva in some way go all the way back to Cameron's college days.
Early on, he pursued the degree in law and computer science.
But that was mostly because I got some decent marks
and I kind of felt compelled to study something at university
that required those marks.
In the five years he was there,
that knacking compulsion eventually gave way to something else.
I actually discovered what I wanted to do
and that was really create things.
I had a knack for graphic design.
That led to a stint on the college newspaper,
followed by paying work as a part-time graphic designer halfway through his degree.
Let's jump into the conversation.
And that's what I really discovered my love for using design to communicate things
and building useful things for other people.
So here in Australia, we didn't go through as big of a dot-com boom and crash as you might have in the United States.
And just after 2000, the internet really started coming to the fore in Australia.
And I kind of coupled it with my graphic design interest.
So the computer science aspect of my degree was really useful because that led into coding websites
and being able to take static graphic designs and turn them into something that people could
access digitally.
And when I finished university, I just kept going with my graphic design slash web design
clients that I'd established over time and that turned into a bit of a design agency
down in Melbourne and I ran that for about six years and it was mostly me and I also wrote a lot
on my blog so the internet and web design and web coding was pretty formative at that time like
there was lots of stuff being discovered you could invent new things in JavaScript every single
day and it's really exciting for me and I tended to write about that. Out of that, I read a couple of
books, got a bit of notoriety, started speaking at conferences like South by Southwest and all of it
ended up with me getting approached in 2007 to work at Google. I'd applied to Google a few times
before as just purely a software engineer. I was definitely not good enough at code to actually
get any of those jobs. So I don't think I ever got past the first round. But this particular job
at Google was a design role. And design at Google back then was still quite formative and
immature. So I kind of came in the back door through a recommendation from someone who was already
working there, which meant that I skipped all the job interviews and didn't have to go through
the first round and ended up on a project there called Google Wave, which was really secretive
at the time? You know, for our listeners
who do not know much about Google Wave,
it was quite a notable moment
in Google's history. It was
groundbreaking in its attempt to redefine
how we work together by allowing
for real-time collaboration.
It was designed to merge features
such as email, instant messaging, and forums
and wikis, and even social networks
into run product. So it was
really meant to be huge. So I'm really curious
Cameron, what was your experience
with it? It was run entirely out of
Sydney, all the rooms
everyone was working in were blacked out so that people couldn't peer in and see what was
going on. And to get on the team, you had to sign NDAs and a whole bunch of stuff. And it was actually
a project run by the founders of Google Maps. And they'd always wanted to revolutionize communications.
And they had some really intriguing ideas about that. So they started building a prototype,
built up momentum for it internally in Google, and managed to get funding. I was one of the first
five people to work on that. And the team grew pretty.
rapidly in the space of a year to about 60 people, mostly engineers, working on this incredibly
ambitious product that was technically groundbreaking. And for a whole bunch of reasons,
it didn't pick up. But by time at Google, I think, really started to form my ideas around product
and product management. Because prior to that, I had thought a lot about it from a design
perspective. And I think product management was still very nascent at the time as well. And even the
notion of product design was very early stages. And I took that from Google into a startup that I
started right after I left, which was called Fluid. And that was with a couple of ex-Gougalers as
well. And we ran that for about a year. It was an email product. Yet again, collapsed in a heap.
And it was through that process that I met my co-founders on my current project Canber, Melanie and Cliff.
We decided to join together.
And I think all of us have been through lots of learning and evolution over the last 11 years now at Canber, including on the product management side.
And I think we've really strongly identified how to build product at Canver and how to empower the 150 product managers now that we have here.
I would love to learn more about that.
I heard you talk about how one of your biggest learnings from Google Wave
was not to focus as much on the technology, but to really start from the end user.
And I had a similar experience.
I actually set my career as an engineer.
And one of the experiences I had was working at an incredible technology company, building
voice over IP technology.
I was focused a lot less on what the customer actually needed.
The pride was in the technology itself, but not in the product.
And I think that was in retrospect, one of our biggest mistakes.
So when I moved to the Valley, it was incredible to hear about that kind of product-first mentality.
Was that similar for you in Google Wave, or was it somewhat different?
Pretty similar.
And I think that's the really interesting thing about product is it's highly contextual.
So you can point to a bunch of success stories where technology really did lead the way
and where someone didn't necessarily think about the product and they just invented something amazing
and managed to roll it out.
But I think that that has increasingly become rarer as the interface between organizations and their end customer has shortened.
And I think nowadays, the product experience is a huge part of the advantage that you can have in building any successful business.
And it's become more of a necessity over the last couple of decades.
I'm a strong believer that the founders of a company pretty much lay the foundations for what the
culture is going to be and how thinking happens and how decisions are made.
And each organisation that you look at has different founders that come with different backgrounds
and different quirks and those kind of amplify and multiply as the company grows and form
what its culture is.
So Google's culture was a very strong engineering culture.
It still is a very strong engineering culture.
And that's what they focused on.
In Google Wave, it was about what can we build, what can the technology let us do,
what are browsers capable of now, not so much about the design,
not so much about the product experience.
So that's what I was grappling with on that project.
I was kind of brought in to pretty things up.
So like take this piece of technology and provide a UI that would allow people to interface with that technology,
which is valuable, but it doesn't quite.
quite go deep enough into how the actual product is experienced. You know, endless debates about
the differences between UX and UI, but I think the UX of Google Wave wasn't given enough thought
or priority, but the technology and the UI weren't. So it's kind of a missing piece there.
And that was one of the big lessons that I took from it. And I think it was also one of the big
lessons that Google learned, partly from Google Wave, but also from a whole bunch of other stuff
that was happening at the time, such as Google Plus, ill-fated.
And right when I left Google, which was about 2011, they actually kicked off this seminal
project called Project Kennedy.
And it was one of the first projects that Larry Page kicked off when he became CEO.
And he recognized the need for Google to become a design company and empowered a really
small team within Google to totally revamp Google's design, like the way the products looked,
the way they worked, and then instill that culturally throughout all of Google. That then laid
the groundwork for material design, which is the entire Android design language. And I think
today you can see that Google is actually a really strong design company as well as a really
strong engineering company. But it was a shift that they really consciously had to make and it
took a lot of work. I wasn't there for that, but I could manage to see it from the sidelines,
and it was really impressive to see the shift. It's hard to overstate how important it is
to have those cultural shifts come top down. I would claim it's impossible to make those shifts
really happen in a profound way, unless it's coming all the way from the founder, the CEO,
the executive team. I clearly remember when we were doing our own shifts at LinkedIn in 2011,
2012, from a desktop first company into a mobile first company.
And myself, as a relatively junior product person in the organization, was tasked to co-lead
that change.
And we had a great plan.
We had conviction.
People were rallying behind it.
But you needed to have the CEO and the executive team to really help shift people's
roadmaps and literally stop the train and focus on mobile.
And in that level, you need to get top-down support.
and that was one of our biggest takeaways back in those days.
Cameron, your background and skillset, it's quite unique.
You have this intersection of both having a strong technological experience,
as well as design experience, which includes product experience within it.
When you think of your role at Canva,
how do you describe your current job as the chief product officer for the company?
Oh, it's one of the hardest tasks of my life to describe what I do.
being cheap product officer as a co-founder is probably quite different to being just a cut and dried
chief product officer. I think generally as chief product officer, you're obviously responsible
for the product. So what the quality of the product is, what features are going, what the roadmap
is, what the strategy is, and also how your product organization functions. So obviously that would be
product managers, but it could encompass engineering or design depending upon the structure of your
organisation. So my role at Canva is I spend a lot of time thinking about the future and where we
should be. You can pretty much turn that as innovation. But particularly for me as a co-founder,
I view it as my job to make things happen that wouldn't otherwise. We've got over 3,500 people
working at Canva. There's a lot of product teams who are focusing on different areas and going really
deep on things like print or social media or video or presentations and they're doing an incredible
amount of research and iteration and envisioning of their parts of the product. So they're all
running ahead really fast. They have responsibility and ownership for those areas and often they're
not looking outside of those areas. So my role as co-founder and a leader at the company is to look
outside what we're doing. Think of the connections that you can make across the company
between different parts of the product and really tackle those projects that people either shy away
from or they're not aware of and really make sure that that happens. So at a really meta level,
it is responsibility for the company and the strategy and the product and looking far enough
ahead that we can continue to innovate, continue to grow, and continue to survive as more and more
products come onto the market. Looking at the path that Canva has done over the years from
graphic design for social media to where you are today, it's pretty remarkable the way
you've led that innovation through. When you think about principles for that, it sounds like the
focus for you in innovation, given you led products at several companies at many stages, from
the Googles to the startups.
What do you think makes building a Canva unique?
I think there's a couple of things that make Canva unique.
The culture of the company and the way that we came together as founders
and the principles and intuitive understanding of how we wanted to build an organization
and product have rippled over the last 11 years.
And they're inherently unique to Canva.
From that, the key principle is a real balance.
between design, product, and technology, engineering.
That was a very conscious thing on my part, as well as I think on Melon Cliff's part,
from Google, where I think the engineering leg of the stool held too much dominance,
held too much sway, and meant that the other aspects of building a product and an
organization didn't get enough oxygen.
So we really wanted to balance that.
And that is as true today at Canberra as it was 11 years ago.
We have a really strong model of triad leadership where we have a product leader.
We have an engineering leader.
We have a design leader.
And they came together on all product projects to figure out what to build, how to build, how to scope it.
If something needs to ship in six months, there's like a negotiation between what's possible,
what we actually want our customers to receive and it's a constant dialogue between those three
aspects of building the product and for me it creates really healthy tensions because engineering
needs stuff to happen design needs stuff that happen product needs stuff to happen and to make it
really work and to ultimately ship something on time with enough value to our customers they each need
to give up things to achieve what they want so that is one really really.
strong part of Canva's product building that I think is very unique. The other kind of
derives, I think, from our problem domain. So we're working with visual communication. Canva has
been all about design and visual communication for all of its life. And I think that affects
the way that you think about and approach problems. I have this theory that product management
and building products at different companies
is shaped by the actual product that you're building.
I was chatting to a product leader at Spotify
and obviously Spotify is a very auditory company.
They're all about music, they're all about how you hear things.
And he was saying that their product organization
tackles problems a lot through discussion.
And I think that is because people are attracted to,
Spotify and work there because they're auditory individuals. Here at Canber, we are all about
visual communication and those are the types of problems we're tackling, how to communicate
through a deck, how to communicate through a t-shirt that you're wearing, a business card that
you want to make or a video that you want to create. And naturally, that attracts very visual
thinkers. And that is how we communicate internally. So most product decisions at Canber
are made through a visual lens. How does something look? Can we mock this up? Can we build a
prototype for it, and discussion is furthered through that visual asset.
One can hear you and assume that the people you're hiring have that design mindset in all
functions, or you teach them this way. So if you're an engineering leader, your goal is to
continue to come with demos and demonstrate all the time. If you're a product manager,
your goal is to really show your roadmap visually. So then it's basically a mindset that every
function has. Is that the way to think about it? Yeah, you've nailed it. Having seen a lot of people
come from other companies, they do come with certain modes of operation. So we have had people come
from Amazon, we've had people come from Google, we've had people come from Spotify. And they do
bring their thinking and their previous ways of working. And sometimes there is a bit of a clash.
There is a bit of a learning curve for people who mightn't be used to thinking,
very visually when they land here to figure that out and figure out how to firstly create those
visuals, whether it's like an actual mock-up or it could be a very visual GAN chart for how
you're describing the roadmap or it could be a deck that you're needing to put together
to convince some stakeholders. People need to learn those visual skills and then they need to
figure out how to communicate those with the rest of the team.
I think any product manager landing anywhere really needs to understand the levers that they're going to pull within that organization with the particular people that they're working with in order to be an effective product leader.
It's something you can't escape.
Because product is so contextual to where you are, it is about the culture, it's about the product that you're building, it's about the team that you have around you.
And you really need to be flexible to work within those constraints.
and figure out the right lever is you're going to pull to actually make something happen.
We're going to take a quick break, but don't go anywhere.
When we come back, we're going to hear about the genesis of Canva
and how Cameron leverages tension to build a better product.
I think if you don't have conflict in your organization,
you're probably running a pretty bad organization.
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All right, we're back.
I'm speaking with Cameron Adams, co-founder and chief podcast
officer of Canva, a juggernaut app in the design space.
You know, one other area which I thought was really unique around the Canva vision
was the idea of democratizing design.
As part of the responsibility of building the product, that's really something that
everybody should own in the process.
And I can tell you at LinkedIn, we talk a lot about our vision being economic opportunity
for every member of the global workforce.
And we emphasize the every member a lot because you can get lost with really catering
to the core audiences you're serving today.
So I really appreciated hearing Canva talking about,
it's not just about everybody who has like an expensive fast computer
who can use Canva.
Our goal is to make sure that everybody can be empowered with design.
I think it's such an important goal.
Now, it can be hard to bring it to practice, right?
What decisions do you make proactively to make sure they build in that spirit you want,
which is so that everybody can use Canva?
Yeah, so the genesis of Canva was,
in complexity. We saw this immensely complex area of design that was not very accessible
to people. In fact, it was only accessible to pretty much 1% of the world. And we knew through
our own experiences, so me, through my background in being a professional designer and
using those skills to help people. And Mel, through her experience, not as a professional
designer, but helping people come to grips with design tools, which were incredibly complicated.
She was a tutor. And she saw how much people struggled with them, but also how much was unlocked
when they finally did come to grips with them and become masterful in it. So cutting that
complexity of not taking years to learn a tool and not needing to spend thousands of dollars
to buy it or learn it, and having access to all the different elements to come together in a
design was the goal of Canva. And we truly believe that putting design in the hands of people
who haven't been able to access it before is an amazingly empowering act. So given that that is
the genesis of Canva, and that has been our mission since day one, bringing the power of design
to as many people as we can in the world is a constant call to arms within the organization.
And that can take many different forms.
It can mean that Canva can't just be in English, which is something that we really realized in 2016.
We're now in over 100 different languages, Canva's available at 190 countries, and non-English
speaking markets make up over 50% of our customer base.
so that's one aspect of empowering the world to design and access another is devices so not every person in the world has a 37 inch MacBook Pro with 15 terabytes of memory sometimes they just get a really crappy Android phone because that's all they can afford the vast majority of the world yeah exactly and often it's those people who can get the most value out of design like they can use it to start their first business or find that job that they're really
been aching for or get more donations to their nonprofit organization. So thinking about every
device that you can have from tiny Android phone to a big desktop computer and how Canberra is going
to work on that is vitally important. And it's something we have instilled in our culture and
the way that we think about product management constantly over the last 11 years. Sometimes
you forget about it, as you mentioned, but we constantly have initiatives that get people
focus on that. And Cameron, how do you resolve conflicts when they arise or they don't arise?
I think if you don't have conflict in your organization, you're probably running a pretty bad
organization. You always need some level of conflict to initiate that dialogue and to make sure
that everyone is thinking and being proactive and bringing new things to the table.
Healthy debate, healthy tension is crucial to producing a great product, because
Because you need engineering to be pushing ahead with technology and pushing the boundaries
of that.
You need design to be thinking about the experience and what the most beautiful experience
could possibly be.
And you need product to be thinking about business objectives, longer term roadmaps and
how it's all going to tie together.
And if those three aren't pulling in their own direction, you end up in that Google
situation where engineering is rolling the roost. And I think fostering an environment where you can have
differences of opinion and you figure out a way to resolve those is incredibly healthy and to me
really the only way of building product. I think the essential part of it is building trust and
safety because if you're in a team or you're in that triad and each of those leaders doesn't
trust one another, then they're not going to bring the best ideas. They're not going to want to
have those debates. They're not going to share. They're not going to objectively assess the other
person's idea. And when you enter that unsafe, untrusted zone, that's really when it hampers your
growth and development in a product sense. This resonates tremendously, and I really appreciate
both the invitation for people to bring that healthy debates in, but at the same time, thinking
through the nuances of how to solve it.
One thing for us that we've done a couple of years ago,
we decided that accessibility would be a core part of how we build.
And LinkedIn can sometimes be a complex product.
We wanted to make sure everybody can use it.
And one thing we've done was to make sure, as a principle,
you can experiment in a local area with a local audience,
with a specific target, and you don't have to experiment with accessibility,
but before you launch it,
Before you basically said, I'm moving on to the next thing, you have to make sure it's accessible.
That was one way that we brought to fold the idea that every member should participate
in the value we create at LinkedIn.
Yeah, that's a fantastic initiative.
Pushing forward accessibility is a really great way to grow your product as well,
because I think working on accessibility also makes your product better for every one of your users,
regardless of whether they think of themselves as someone who can benefit from accessibility.
So it's an amazing philosophy to have.
100%. We've seen this so many times.
We build for accessibility and yet everybody benefits in a pretty remarkable way.
Yeah.
I love that.
It's hard to talk about the space of Canva without talking about the future,
especially in light of the kind of remarkable AI transformations we're seeing right now,
both from LLMs all the way to graphics.
And when you think about, like what your role is a lot about thinking about the future,
both as a co-founder and CPO, but what do you think will change in the next several years with
AI when it comes to canvas space?
And, you know, on the same note, what do you think will not change?
Yeah, it's interesting.
I still haven't figured out whether AI is a disruptive innovation or a sustaining innovation.
So I don't know whether you've read innovator's dilemma and how disruptors work, etc.
I think AI is probably a disruptive innovation to information systems like Google.
So how search engines work is probably drastically going to change based off the back
of AI.
But I think for a lot of industries, it could just be a sustaining innovation
where it becomes this underlying technology that powers everything.
And it's a step that pretty much every company is going to take,
but not necessarily have a winner out of it from adopt.
it. For us, artificial intelligence represents a massive opportunity to really shorten the gap
from having an idea to actually executing upon it. Design is essentially about a better way of
communicating, a better way of making something happen. We've seen people use that in Canber
as great starts for their designs, for their documents, for their decks. They can use AI to
really quickly get 80% of the way there and then refine it. Then there's all the different stops
along the way when you actually are designing. So a lot of people don't want that one shot. They
want to bring their own content. They want to bring their own ideas. They want to work with them
and figure them out. And we see a lot of that on our design platform as well. People will bring
a photo that they need to put into a social post and there's so many touch points along there where
I can help. They don't have to be these big grand things. They can be very
small and hidden things or just little interactions with an AI system. So that might be highlighting
a block of text and saying, make this shorter. It might be having an image and saying, I need this
to be slightly bigger. It could be taking your Instagram post and figuring out the right ratio for
when it goes under LinkedIn. There's so many little touchpoints along that design process where
AI can help. And we're really working on both the macro and the micro. And I really appreciate the
fact that you guys are seeing it as accelerating in a way your vision. Yeah, I don't think we'll
end up in this place where AI just does everything for you. You still need to think about
the product experience that people are going to have because often people don't know what they
want. I'm sure you've tried it. It's actually exceptionally hard to write a great prompt unless you
deeply know what you want. Extremely hard. Yeah. Extremely hard. A lot of people don't approach
something with that knowledge. So you need to help them through it. You need to guide them
to the place where they end up with something useful to them. And that is still an essential
part of building a product and a product experience and connecting with the problems that
your customers have and helping them solve it maybe when they don't even know they have
that problem. So I think that will not change. And the presence of AI will not abdicate our
responsibility for creating great products.
Cameron, this has been a great conversation.
I personally feel like I've learned a lot from you.
Looking back, a couple of things stood out to me.
One, Google Wave was a good reminder
that it's not enough for technology to be great.
You really have to think backwards
from the user experience.
You're probably not going to get user adoption
if you're just focused on the technology.
Second thing is about the importance
of top-down guidance when it comes to big cultural shifts
within the company.
Cameron talked about the design change of Google,
and I could not emphasize that more.
Next is Kevin had this theory that product management
and building products of different companies
is shaped by the actual product you're building.
For Canva, which is very visually oriented,
it's about presentations and decks.
And for Spotify, which is all about audio,
it's really discussion-focused.
Next, it's really important to look for imbalances
in the influence in your companies.
Sometimes different parts of your company,
whether it's engineering, design, or product management
can have imbalanced influence of what you build
and you'll only catch those shortcomings
when it's already too late.
And lastly, professional design products have been around for a long time.
But what made Kenva really special
what helped it grow really fast
is that they focused on making design tools
accessible to the non-professionals.
That was the key behind their success.
I'm Tomer Koyne. Thank you for listening.
I learned a lot from this conversation.
and I hope you did as well.
If you want to hear more,
do you need next week
for some fun, rapid-fire questions
I did with Cameron.
Building One is a LinkedIn editorial production.
Our host is Tomer Cohen,
LinkedIn's chief product officer.
This episode was produced by Max Miller
and Lolia Briggs.
It's engineered and mixed by Asaf Gadron.
Enrique Montalvo is our executive producer.
Dave Pond is head of news production.
Courtney Coop is head of original programming.
Dan Roth is the editor-in-chief of LinkedIn.
Special thanks to Alicia Mann, Maya Pope Chappelle, Haley Saltzman, and Jenna Kaplan.
If you know of a product leader we could all learn from, send us a line at pitchatlinkin.com.
And tune in next week for our rapid-fire bonus round with Cameron.
We'll be back in two weeks with a new interview with Roblox CPO, Manuel Bronstein.