Camp Monsters - Colossal Claude
Episode Date: October 7, 2021Imagine that you're huddled on the deck of a ship with the wind and rain beating down on you. The waves are crashing and it feels like the boat is going to vibrate apart beneath your feet. We're offsh...ore of the Oregon territory a place called the graveyard of the Pacific, and for good reason. There is more than just crashing waves lurking in the dark waters below the ship. Tales of a creature have haunted this coastline for years, all sailors on the coast have heard of it... Claude. Colossal Claude,  a sea serpent, a massive monster, a legend and a harbinger of doom. Thanks to this season’s sponsor, YETI for supporting the podcast.Artwork by Tyler Grobowsky (@g_r_o_b_o)
Transcript
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This is an REI Co-op Studios production. in you. You'll be safe, if only you can make it to the campfire. There it is, up ahead
through the trees. We're waiting for you, but will you make it?
This is the Camp Monsters Podcast.
In these first two and a half seasons of the podcast, we've gathered around campfires in dozens of beautiful places all over the country, and even a few locations around the world.
But in this episode, we're going to take advantage of one of the lesser-known travel options that are available to us here on the Camp Monsters podcast.
We're going to travel in time, back to the middle of a black night in 1875.
And there'll be no fire. Not only is it not allowed on board, but it would be impossible to keep one lit here on the pitching decks of the sailing ship Olympus,
with the rain pounding across the deck and the spray from the broken waves washing the length of the ship.
We are huddled in the lee of the forecastle.
That's the little spot behind the raised front deck of a sailing ship,
where there's at least a little shelter from the worst of the rain and the seawater that's blowing everywhere.
The top ropes of the rigging are moaning and howling as the wind rips past them, and the big wooden ship is working,
flexing so much as it slams over and through the waves that the groans of its timbers can
be heard beneath all the other sounds, and we feel the vibrations in our boots.
Of course, you can't hear me telling this story over all that noise.
If I wanted to tell you what I was thinking, I'd have to cup my hand and... Shout into your ear!
And even then, you'd miss most of it.
But that doesn't matter, because you already know what I'm thinking.
We're all thinking the same thing.
That somewhere out there, in all that blackness downwind,
somewhere in the direction we're trying and failing to sail away from,
somewhere out there is a dark and remorseless coast.
The shore of the Oregon Territory, called the Graveyard of the Pacific, and for good reason.
How far away is the shore? None of us know.
Part of what makes this coast so treacherous are the heavy clouds that hang for hundreds of miles offshore for weeks and months at a time
Hiding the stars and sun that we'd normally use to fix our position
So we've been sailing by dead reckoning for a week
Aiming for the Columbia River and hoping to hit it in daylight and fair weather, with a strong tide
to lift us over and through the terrible shifting sandbars that guard the great river's mouth.
But our hopes were misplaced, and now we huddle in this less-drenched spot in our soaking woolen clothes, waiting to be ordered to climb again
by memory and feel through total darkness
up the pitching masts and out onto the madly swaying yards,
the horizontal pieces of timber that the sails are lashed to,
out onto the yards with only soaking footropes to support us,
and then lean over and let go of our grip completely
so that we can use both hands to wrestle the wet, wind-filled sails.
And if one nasty whim of the wind slackens the sail and fills it again,
the force of the booming canvas is enough to blow any of us off our perch and
into the cold and lonely eternity of black ocean that races beneath us. Suddenly a new
noise appears, fainter than all the others but far more terrifying it's the lookout Isaac a seasoned man from Nantucket steady as
lead who knows his business through the thickest weather but now his voice screams down through
the roar of the wind and waves and rather than report what he's seeing in the proper way, he merely shouts one word over and over again.
Starboard! Starboard! Starboard! Starboard!
Whether Isaac means there's danger to Starboard or the helmsman should turn in that direction becomes clear an instant later when the sickening lurch of the starboard bow the right front part of the ship
slamming into something throws all of us off our feet we struggle up in hasty silence straining
to hear the orders that are being shouted to us at the top of several voices.
And so begins a fight that, from the beginning, we all expect is doomed.
We've grounded her.
We've grounded the Olympus, the ship, on a sandbar or a reef, it makes no difference which.
Once you're grounded on this coast, you stay grounded.
At least, for the few hours it'll take the surf to pound you into pieces.
We all split up, following the sound of several voices ordering various things to be done.
But there is so little that can be done now. The ship pivots on its grounded bow,
slews around sideways to the surf and begins to settle, heel to one side.
You find yourself beside some others in the darkness,
struggling to launch one of the boats that hang on davits,
little cranes beside the ship's rail.
You can barely hear someone cursing loudly beside you.
And you can tell from the voice that it's Isaac,
come down from his lookout's perch to help.
On an impulse, you grab into the darkness in the direction of the sound, and you catch some sodden part of a man.
Grappling with him until you find his head, you put your own near it,
and you shout as loud as you can.
What is it, Isaac?
What did you see?
He shouts something in reply that you don't quite catch, then tears himself
out of your grip and moves away a few steps, which in the darkness means he disappears
from your world completely. And you try to figure out what he said. It was a single word, but nothing like bar or reef or land.
It sounded like cawed or awed, but those words wouldn't make any sense.
And then you realize what he must have said, and your hands freeze on the knot you're untying.
The word he said was clawed, and you're untying. The word he said was
Clawed.
And you know what that means.
It means that the ship will surely sink.
All sailors on this coast know
Clawed.
Colossal Clawed.
Clawed, the Columbia River creature.
Clawed is a sea servant, a massive monster,
a legend, and a harbinger of doom. Sailors say he has a head like a dragon in the old
books, perched on the end of a long, curving neck that juts from the water. He lurks in the sea, near the Columbia River's treacherous mouth,
devouring sea lions and dolphins and sailors trying to swim away from dying vessels.
And he's only ever seen by those aboard ships that are destined for the bottom.
Some say he lures ships to wreck,
other that he merely appears when one is about to.
But all agree that once Claude is spotted,
no vessel can escape its fate.
Just then a light erupts to one side of you,
and you turn in time to see flames shoot from one of the portholes on the
forecastle.
A lamp knocked over, some
flammable cargo smashed.
Something jolted loose by the lurching
heel of the ship has started
a fire.
In its dim light you see figures
running toward it and figures
running away from it.
You see sailors wrestling with sails and others trying, like you are, to launch the boats.
And while everyone else's attention is drawn to the flames, you catch sight of something
in the sea on the other side of the ship. At first you think it's a long, thin piece of wreckage, but there's no part
of the ship that's shaped that way. It's curved like that, that ends with a head. A head that
reminds you more of a horse than anything else, but enormous.
With vacant, sunken eyes and a mouth that opens down the whole length of the bottom of the skull.
And you know, without believing, that you're staring at that terrible legend.
Colossal clawed.
The mouth is hanging open now,
the huge jaw hinged from near the neck,
and you watch as the creature lunges with its open mouth and snatches up the figure of a sailor standing beside the far rail.
If the sailor screams, you can't hear it.
But the vision is still fresh and horrible in your eyes when...
when suddenly you can't hear or see anything.
The first wave has broken over the foundering ship, washing clear across it, and washing you with it, across the deck and over the far rail and into the water, in the area wherelike cold of the sea, and a sharp rap against the rail as you're blown over it,
all combined to knock your mind away for a few moments.
And only when you've floated to the surface does the chaos of wind and firelight
and the distant shouts of panicked voices bring you back to yourself.
You have no idea what to do.
A vague thought of trying to get back on the ship occurs to you, but before you can attempt it, you feel something under the water
bump and slide against your rapidly numbing feet.
Some piece of wreckage
maybe.
A partially submerged barrel
or
The fire on the ship
has spread in spite of the
rain and by its light you see a movement in the water beside you that draws your eye.
And there's the head of the creature, of colossal clawed, rising slowly from the sea beside you.
Water gushes from between the long fangs of the mouth as it slowly hinges open.
You see the gills on either side of the neck, lit red by the light of the burning ship.
But you can't see the eyes.
The eyes are sunken so far into pits on either side of the head that the shadows hide them completely.
You are helpless, and your dazed brain resigns itself to this horrible sight being your last.
The creature towers above you, its huge head and long, dark neck floating effortlessly over the raging sea,
staring at you as you've seen a cat stare at a mouse, waiting for the mouse to make a move.
You don't. You stay perfectly still.
But in the end, it doesn't matter.
Clawed tires of waiting.
Opens its horrible mouth a little wider.
Lunges.
And you feel one last blast of clammy breath.
Reeking of stale sea and rot.
You close your eyes.
You feel a blow.
But from above, rather than in front of you,
you're underwater again, struggling with something huge and soft and heavy
that you gradually realize is a fallen sail.
A powerful wave has knocked the ship so far over
that the end of one of the yards has come down into the water
between you and the creature.
But as the heavy sail presses you down and holds you under,
it seems your escape from Claude won't matter much.
You hold your breath and struggle, blindly, as long as you can,
but you're almost on the point of taking your last fatal gasp of seawater
when the surge of another lucky wave pushes you along the sinking fabric
and you find yourself at the surface again,
breathing rain-lashed air and
feeling as happy as one can feel while lost overboard in a stormy, freezing sea.
Ropes and sails from the steeply leaning mast trail in the water all around you, but your
hands are too numb with the cold to grip any of them. By wrapping your
arms and legs around a wooden yard, you are able to slowly heave yourself out of the water
and away from that terrible beast clawed that you know still lurks somewhere nearby. You climb slowly, up
and up the drooping remains
of the mast, which staggers
and sways each time a wave breaks
over the battered,
burning hole.
Many of the voices
you heard before are silent now,
and ropes that
sag and wave in the wind don't
howl.
So the roar of the sea and the deadly crash of the waves are the supreme sounds.
And when they finish their work on the last of the dying vessel,
they'll be the only sounds at all in this horrible place.
It won't be long now.
You know.
But your impossible luck holds.
If you can call such torment luck.
As dawn breaks and the surging tide shatters.
The last of what had been the sailing ship
Olympus, driving the mast that you are clinging to into the foaming water, you manage to take
hold of a large piece of the wooden deck as it floats by.
Some trick of the current sweeps you out of the breakers and back onto the heaving sea, and your cold, numbed consciousness comes
and goes through a succession of days.
The endless gray sea and the endless gray sky merge into one heaving, hostile thing,
and it feels to you that time begins to slip somehow.
So that it seems you've been clinging hopelessly to that freezing piece of flotsam for a hundred years or more.
Little do you know.
That is exactly what is happening.
Come on. If we have the technology to turn you into a sailor in 1875,
to bend space and time and reality itself,
won't we use it to save you?
We can't afford to lose a good listener.
And you've drifted so far from any shipping lane in the age of sail
when vessels had to stay where the prevailing winds were,
and with steamers so rare on the west coast back then, you'd never be found.
But if our engineer Nick just twists this knob here...
Go ahead, Nick.
Then, unbeknownst to you, your day dawns in a different century altogether.
And in the faint but growing light of morning, you think you see something.
At first you mistake it for a sea stack, a rock off the coast rising vertically out of the water.
But as you drift closer you see that it's some kind of multicolored steamship.
And the closer it comes the bigger it grows until it reaches truly unbelievable proportions.
Your numbed mind is unfazed by any wonder, however,
and with the last of your strength you wave weakly and croak out.
It's impossible that anyone could hear you from the towering deck of the massive vessel,
but someone must have seen you because the ship gives a blast of its enormous horn, and the next thing you know, men in a small boat made of inflated, rubberized canvas
and powered by a tiny, noisy engine have dragged you aboard and are speeding you back to the ship.
You are half carried down endless hallways made of metal,
lit by fixtures you've never seen the like of.
You're given hot food and drink,
and a warm bunk and warm clothes when you awaken.
You meet the crew,
a wide mix of nationalities, which you're used to as a sailor, but most speak some English and you find that a few of them can understand the bits of Malay
you remember from your voyages in Batavia waters. They're amused by your tentative wonder the size
of their vessel and they tell you that it's quite small for what they call a container
ship.
They tell you the date, and twice you ask them to repeat it.
The fact that it should be October is impossible, since the Olympus that you were aboard went
down in March, and you know you could never survive so long.
But the thing that truly gives you
pause is the year. 2021. Which the crew say is 2021 and you grow quiet at that and cautious.
Something very unexpected is happening here and you can't quite decide whether the fault
is in you or the world around.
Of course they want to know how you came to be adrift, but you pretend that you can't
remember.
You have no desire to tell your tale and be taken for a lunatic.
The crew accepts your amnesia, and a few of them who've had the most success communicating with you
offer you a tour of the ship.
As you're led down countless corridors and gangways and metal staircases,
as shown the enormous engines and steering gear and crew accommodations,
your ability to disguise your wonder as polite interest is increasingly strained.
And it breaks altogether when you're standing at the rail on the towering deck,
higher than the top of the tallest mast you've ever climbed,
and a distant roll of thunder begins, but
doesn't end.
You look around at your guides, but they seem unperturbed.
Then a bird such as you've never seen appears through the clouds and rain, a bird without
wings, running just ahead of the thunder.
The bird grows and grows until it turns into a machine,
hovering and thundering over the ship's deck, blowing spray in all directions.
You stare in naked wonder as your figure is lowered from the roaring machine's belly onto the ship and the incredible craft thunders away you catch the word pilot and something
that one of your guides shouts to you over the sound so this is how they onto ships in the year 2021.
Well, wonders never cease.
The pilot is an energetic woman in a bright orange jacket.
She shakes a few hands, says a few words,
and you follow as she's directed up many staircases and into a room you haven't been to yet.
One glance around tells you that this is the room that has replaced the quarter deck of your era,
the deck where the ship is steered and commanded.
You reach to remove a hat you no longer have and sidle over to one side to stay inconspicuous and out of the way.
But one of your guides beckons you to the center of the room where the captain and pilot
are speaking and presents you to them.
For a few awkward moments you are the uncomfortable center of attention, but then the two commanders
return to their business and another officer takes you to one side and begins to show you some of the instruments.
Most of these mean nothing to you, but when he holds a pair of binoculars to his eyes, scans the horizon ahead, then hands them to you, their use is clear enough. Through the eyepieces, the distant shoreline that's just a smudge through the
mists ahead jumps into much clearer focus. You recognize it instantly. The mouth of the
Columbia River. The very spot your ill-fated ship was working toward. The sea outside the
river is running heavy, far heavier than any weather you'd choose to attempt to cross that river's treacherous bar.
But the enormous ship breasts the waves with barely a sway, and the pilot and captain don't seem excited at all.
Apparently this is all routine.
As you gaze ahead of you, the weather closes in.
A sudden squall obscures the coast and limits visibility to a small stretch of sea just around the ship.
You're about to hand the binoculars back to your host when...
you see it.
Barely glimpsed through the curtain of rain.
There! Off the port bow!
You bark instinctively in your best lookout's voice,
forgetting for a moment that you're in a small, warm, well-lighted room
and not on a pitching, storm-tossed deck.
When you lower the binoculars, you feel all the eyes in the room turn to look at you,
but you ignore them and point in the room turn to look at you, but you ignore them
and point in the direction of what you saw as the officer beside you takes the binoculars
and focuses them.
After a moment, he sees what you indicated, calls out to his fellow officers, and all
begin to strain their eyes in that direction.
Most seem interested rather than alarmed.
Your own mouth has gone dry, your chest tightens, your neck heats with rising panic.
It's the second time in as many voyages that you've seen that long, curving neck with that sinister head at the top.
It seems impossible that a ship like this, a ship this large, a ship made of steel,
it seems impossible that any danger in the world could sink it.
But you know that the sea is more powerful than anything, and you know that the appearance of colossal Claude spells doom to any vessel, no matter how large.
The only other person who seems to share your alarm is the pilot. She stares through her binoculars at the creature, with her lips
working silently and a look of disbelief on her face, until another heavier rain squall
blots everything from view, even the bow of the ship. And then she springs into action,
shouting orders, demanding charts, calibrations, the latest
readings from radar and transponders,
whatever those are.
She orders the engines slowed.
At first, the crew seems
bewildered,
then slightly amused, but
the pilot's haunted look is
unnerving. And when she grows
silent after giving her last order, staring straight ahead through the rain-blinded windows,
you notice the crew all share her silence, and those who are not glued to glowing screens are staring out the window just as hard as she is.
The pilot strains her eyes ahead,
checks her instruments,
then orders the overhead lights dimmed to improve the visibility outside.
The engines throb, quietly, endlessly.
Rain lashes the windows.
A tinny voice crackles from somewhere
and a crew member silences it with
the turn of a knob.
The giant boat heaves
imperceptibly over waves
big enough to swamp a smaller craft.
The pilot orders a slight turn
and the crew member at the helm is in the process of repeating
the order back to her, when the squall suddenly lifts, visibility returns, and dread slams
into every heart. There is a ship, another massive freighter, close, far too close, in front of your vessel's bow.
Klaxons sound, bells buzz, positions and speeds are shouted by crew members,
shifting their gaze between glowing screens and the terrifying view out the windows.
The pilot orders a hard turn, and the great ship begins to sway, barely perceptibly, to
one side.
And just as imperceptibly, the catastrophe begins.
You feel just the slightest lurch, hardly noticeable if you hadn't been keyed to the height of attention.
Then ahead of you, at the ship's bow,
and in total silence thanks to the thick windows,
unfolds a scene of chaos and destruction.
The containers,
great multicolored steel boxes,
each 40 feet long,
that are stacked from the hold up to somewhat below where you stand.
These huge shapes begin to crush and tumble
as the slow force of the two behemoth ships' collision
pushes the stacks back on each other.
The ship shudders under your feet as it grinds past the other vessel,
accompanied now by a low roar that is as much vibration to be felt as noise to be heard.
You watch as great warped hunks of metal slowly peel up above the edge of the ship's deck.
Those are sheets of steel as thick as your palm, you know,
but they look like the slightest slivers of tin can the way they twist under the forces applied to them.
Deck plates bulge, burst at their seams, and as the bridge of the other vessel slowly grinds past you see that
they are as busy over there as everyone around you is and you're busy too asking your guides
how they go about launching boats when a ship of this size must be abandoned because you're certain
how this will end and sure enough as soon as the two vessels part,
you feel the great ship begin to list under your feet.
She's torn her side out below the waterline.
She's taking water in the hold.
In just a few more minutes, the list has grown so great
that containers begin sliding off the side into the raging sea.
And way down there, amidst the whipping waves and foam,
you spy a shape.
A long, thin neck.
A vicious head.
Dark, blank eyes.
Clawed.
Colossal clawed.
You're not looking forward to the reunion.
Lucky for you, nowadays the crews of stricken super freighters are generally taken off by helicopter.
You're terrified by the idea of being winched up into one of the thundering craft, but you decide that anything is better than what's waiting for you down there in the water.
You aren't called to the board of inquiry into the disaster.
You don't hear the pilot being cleared of any wrongdoing,
or the various experts debating how so many technologies and safeguards on both vessel and shore
could have failed to allow such a collision.
The instruments were clearly to blame,
though no one can decide why they malfunction so completely.
The remains of the stricken vessels are towed and sunk
far enough offshore that an environmental disaster on the Oregon coast
like the New Carissa wreck back in 1999
are avoided.
As for you
and all the excitement you walk out of the hospital you're taken to
and you disappear, essentially.
You disappear into a quiet life
in a little shack you build
on borrowed land near the water
outside the town of Astoria, Oregon.
You live by odd jobs,
making little things that any old sailor could.
Rope work and scrimshaw, things like that.
And you fish, but only from the shore.
Colossal Claude missed you twice. You know he won't miss again. Camp Monsters is part of the REI Podcast Network.
Our senior producer, Chelsea Davis, is firmly in command of our Camp Monsters lifeboat.
She steers us by the stars.
Our engineer, Nick Patry, patches the hull with old cracker boxes to keep us afloat, all while creating the most incredible sound effects.
Oh, and controlling space and time.
Our executive producers, Paolo Motola and Joe Crosby, spend each day on a high bluff overlooking the sea, watching for our sail and awaiting our safe return.
This episode was written and performed by yours truly, Weston Davis,
who's tolerated on the lifeboat because, everyone knows,
he'll be the first one eaten, if things come to that.
And a reminder that the stories we tell here are just that, stories.
They're based on things people claim to have seen and experienced,
but it's up to you to decide what you believe and how to explain away what you don't.
Thanks to all of you for listening, subscribing,
rating, and spreading the word about this podcast.
Next week we're taking a long drive on a lonely road in Montana.
If you drive long enough on roads empty enough, you start to see things.
The trouble comes when one of those things may actually be real.
See you then.