Castle Super Beast - CSB 232: Bovid No More
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[♪ OUTRO MUSIC PLAYING [♪ and
and there we are
and will they have you done man
good and long time since i spoke to thirty seconds ago setting up the podcast
yes
uh... bovid no more as as they say. And the chat, yes.
Yeah. Get out of here, bovid. Well, that's that's the if you're a crypt, then you get COVID,
but if you're a blood, then you get bovid because you can't be getting no seas, you know, can't be,
can't be, you got to rep your set, even while you're sick. That's the stupidest fucking thing I've heard in an hour.
Hey man. Reping your set means that certain letters of the alphabet are inaccessible to
you. So it seems like, it seems like Las Vegas as a location seems to be unsafe from a biohazardous perspective because
Fanfest and Evo unshawkingly exploded with the coronavirus.
It sure did and for a long time now like the the term that was used was the
Evola virus right in previous years
Going way back to the last decade you'd come back from it and be like oh did you get a Vola?
It's like yeah, and that would be just conflu
You know in in in that context or so
But between that and and and the fan fest bit it seems as well as if like
There's so erasis is the new variant
that's been going around.
And that is what pop,
like that's the shadorka, it's like EG5, I think,
is the term, but in any case.
Apparently you're supposed to call it Erith now.
Er, okay, Well, yeah.
Yeah. Great gospel those lungs, man.
No, the, the, the, so that's happening, and that, that wave was also, you know, at the
same time, which then leads to the, the, the big infections. And yeah, so after, you know, having no vid for the entire time eventually, I got hit.
Happily and thankfully I can say that, well, obviously now I've, you know, feeling better and
did my double negative test and can confirm that you know that's that's gone so
Even though the you know this or the regulations have kind of been like oh, yeah after five days you can so like
We're gonna stick to the regular to the original
you know
Like 10 and then do your do your double test and see how that goes because
The the way When punch mom got it,
me being in the same space, I managed to avoid it.
And like, that's wild to me.
But we had how somebody who lives husband and wife
or parent and their kids could somehow dodge it.
Well, we were like, we took it seriously.
And like the, we kind of like were being smart about how
to maintain our distance and all that
within the same space even.
So, unfortunately, there was like a second bathroom.
So we were able to like make that work as well.
You know?
And so same thing, in this case, thankfully the way the new place has split up, we also have a second bathroom.
So we were able to create a division point and, you know, keep mostly separated and, yeah, so she managed to dodge getting it.
The this time as well, and that's awesome. I'm really, really happy because I definitely, you know, wouldn't want anything like that to happen that that would suck.
really, really happy because I definitely, you know, wouldn't want anything like that to happen that that would suck.
You know, I'm just thinking like,
evo specifically, like fighting game tournament,
seems like the level of proximity there is going to be higher than any other event.
Right. It's the only place it's like, no, you must sit one foot away from somebody.
Yeah, there is that. Your frame is being weird for some reason.
I don't know what's going on with this.
Okay.
Oh, I know what happened.
Okay.
What happened?
Well, so I brought a monitor to EVO for a setup and because baggage handling does the
what it does, they brought it or broke in transit.
So when I pulled it out and plugged it in, it was all fucked up.
So I had to swap.
So this is a different monitor than I'm using and that means that the resolutions are off
which means that things are weird anyway.
I've traveled enough times now that my perspective
is don't bring anything anywhere.
I know, but the thing is, it's because I'm the guy
that brings the setup and I'm the person that goes
the extra mile to get the setup for the room.
I bring the stuff to make the TV work, or if there's an HDMI or whatever.
It's become a thing at this point.
So...
You fucked yourself by being nice, will you?
I suppose I have, because the monitor fucking broke, you know, and that sucks.
But I got a replacement in the form of the EVO monitors, the, the, the, you know, they can do 240 Hertz and so on.
So it's like, yeah, that's nice.
At least I can, you know, plug directly in and see how that feels,
because a lot of finding game players have been talking about,
like when you play on something that is above 60 Hertz,
and you can properly fucking feel your reactions get better and stuff so
Yeah, the Sony
Whatever it was called the Sony whatever the fuck
Anyway anyway
So I yeah had to get a new had to get a new monitor and then the meantime. That's why I'm being fucking on the other monitor right now a little bit
I'll fix that afterwards, but it's fine for now
I'm being f**king on the other monitor right now a little bit. I'll fix that afterwards, but it's fine for now
Yeah, so in terms of how it more or less went so it was fortunately really not that bad
So I had about two days of feeling the body load of like the flu part of it
Yes, is this round one for you round two? I've never had it before.
Okay, so this is round one.
So you dodged the whole time.
Wow, you dodged it for a while.
The entire time.
Literally the entire time.
This is the first time I've ever gotten it.
Yeah.
And the Sony Inzone, that's the name of the monitor.
Yes, thank you.
So, yeah, this is pretty much,
this is the first time getting it. And again, thankfully, really just not the worst run.
Perhaps it's the variant or perhaps it's the booster, whatever the case is,
ultimately I got it. And it was about two days of symptoms,
two days of the body load, of feeling the flu,
two days of feeling, you know, like some,
yeah, just more flemminess and the exhaustion and all that.
I saw some people, a lot of you guys were,
you know, trying, playing detective, and going like,
oh, well, you mentioned your throat tinkling after Evo.
And so that was a red flag.
But it's like, actually, no.
That really came from a weekend of yelling
because my throat had nothing to do,
that there was not a ton of those throat related symptoms.
Like, there was some coughing, like, slightly,
but like, not much more.
It was really based on the getting hype
over the course of the weekend.
That the third irritation happened.
It's tough because the symptoms that are associated
with yelling your ass off
are similar to the start.
Cause I remember when we sat down two weeks ago
and in the back of my mind, I will be honest, I'm like, yo, this dude
sounds like shit. I bet he totally is in the in the prelude to COVID right now. So
when you when you texted me, I was like, yeah, yeah. But the the throat part was not actually a part of it when it was in its throws or so.
But yeah, so that was the feeling of just like everything sucks and whatever.
The flu, the heavy flu.
And yeah, about like a day and a half later,
I was like, I just woke up and I was like,
oh, I feel like normal.
Like the morning, like kind of just broke way
to like, I took like a Tylenol
and I was like, oh yeah, the Tylenol is already
kind of kicking in and then when the Tylenol sort of faded,
like nothing came back in a way and I was like, huh.
Oh, interesting.
Okay. I'm, I seem to be fine. Okay, and then you know, you take a way and I was like, huh? Oh, interesting. I'm, I'm, I seem to be fine.
Okay, and then you take your test and you're like,
oh yeah, I'm still super positive,
but symptoms pretty much, you know, were disappeared.
So, but the thing with that is like,
I'd say the rest of the time.
There was obviously not a ton of movement. I have some stairs to go up and down, you know,
that I travel through in the area that I'm staying in.
And there was essentially one moment
where I quickly went from the bottom
to the top of the stairs and then
to
outside and
Just on the roof area. I was like huh
Having a hard time catching my breath, you know
and
then
And then later on I I was playing some Street Fighter
and I had a match that was like,
ooh, this is pretty tense.
And I was like, ooh, getting very elevated heart rate
from that.
And then afterwards I was like, oh man, wow.
And then I continued to feel that tired feeling
of when you're waiting for your barter
to fill back up, your stamina,
but it kind of stops at 80%.
You know, and I was like, oh, what is that?
That's weird.
So, that is still there.
So I feel like I have my harder time catching my breath right now.
And every other thing is gone.
And was gone on day two, day three rather.
But there's a little bit of a like breathing deeper feels like you're
it's a little bit more shallow. It feels like you're you know, you've got like a block on your
your stamina bar slash your life bar. Yeah, you might have knocked off five five ten percent of your
total lung capacity. Right, right. And I'm like, that's where the respiratory shit that people have
comes into play. So I know that that varies for some people.
There's long COVID where they literally get it
and just have it be, have an effect on them for a long time.
I'm hopefully crossing my fingers.
I don't have anything like that.
I also have friends who have had similar symptoms like this
last for weeks.
A friend of mine told me like he had exactly this
for about two months, you know, after the fact.
So we'll just have to see.
And I don't know about you,
but like one of the things for Paige and I,
like our like long COVID symptom
that was like the one we were the most scared to get
was all the taste and smell shit. most scared to get was all the the
Taste and smell shit. Mm-hmm. Mm-hmm. Right like just just some people still because that first Yeah, that first variant had the way higher incidents of the loss of taste and smell
Yep, and just like year two year three year of just like no still can't taste nothing
Yeah, like fuck two year, three year of just like, no, still can't taste nothing.
Like, fuck.
Friends, husband of like some 10, 11 months in,
like pretty much to just about a year at this point,
I'm sure like didn't get taste and smell back.
And like there's been weird stories of people
getting infected a second time
and then that resetting
Their ability to taste so it gets really confusing less to how and why that works
But yeah, that that's a very very scary one again
Fortunately nothing like that at no point was I unable to you know, taste or have any of that there was just
There only thing there is just that like when you get flu, there's a flu sick taste that's in your,
like, sinuses and your, the cavity of your throat and nose, you know?
Like, there's a flavor that comes from being sick that is just always kind of in your, in your-
Yeah, I remember.
Yik.
And so that's, that's there until it's gone.
Every, you know, this, this is kind of a a not sequiner, but every time someone mentions the flu
I
Kind of start to laugh because I've only had the flu once
Really I've only had the flu one like the real flu. Yeah
And you saw me have it
Um, and you saw me have it. Because the only time I've ever had the flu in my life was during that god damn E3 Zelda
showcase.
Huh.
In which you and Matt and Liam came over to my apartment to watch it for E3.
Huh.
And we got like halfway through the Nintendo rack and I'm like, oh, I got, I got to go
lay down.
And then I was like lying and sweating,
like, and dying in the other room.
And then I came back out to go to the bathroom,
like, five and a half hours later,
and you were all still there.
And I remember going like,
get the fuck out, I'm so sick.
Can you not hear me pee?
It's insanely sick, like 10 feet away from from you get out of here. It was on stream
Okay, I don't remember but so that and that's the only time you've ever had it
That's the only time I ever had the flu
Wow, okay
That's wild cuz like yeah, I've had it many a times and you'd get used to that that hit that impact and then the the day home from school and
You know all that
Chicken soup. Yeah, I know I would just I would just arth if I wanted to not go to school
I would just like make myself on it and then yeah
It's always there's always a thing where like you're like me like when you're like I don't want to go to school today
I wish I got the flu and then when you get the flu, you remember, oh, fuck, no, I hate having the flu this
sucks, because you don't, like, even when you're lying there, you don't wanna do anything,
you don't have the energy to do anything, you know, and that's definitely how it felt
at least initially.
You know, I've gotten really lucky, extraordinarily lucky, and a lot of it is because of my location,
a lot of it is because of my living situation, a lot of it is because of my profession, etc.
Right?
That I've managed to dodge COVID this entire time.
But like as you were describing, like coming back from Evo and like the throat thing wasn't
actually related, like the thing that has affected me is I get to play this wonderful game
of, fuck, do I have coronavirus like every
four or five days so like right now I'm sniffling.
Now I'm sniffling because and I've we came off the mask but then I have started going
back I I'm doing all the groceries and I'm I mask back up because you know you hear
enough people around you go you're like fuck it.
My whole province is burning down.
Mm-hmm.
The lots of smoke, air quality is bad.
Yes.
So I was over here two not too long ago.
Woke up this morning and I'm sniffly
because I left the windows open
and I've just been sucking down like,
bad air all night, right? And like, it's nothing.
Two weeks ago, I had this horrible pain in my throat and I'm like, oh fuck, because the
tickle, right, is where it's supposed to start. Like fuck. Fuck, it then was worth the next
day. I'm like, fuck. And then I grabbed a toothbrush and I'm like, wait a second. And then I grabbed a toothbrush and I'm like wait a second and Then I went through the nightmarish process of digging your tonsil stones out
Which has way more blood than you would expect
Jesus Christ
Okay, hey great all better
Well, yeah
Great, all better.
Well, yeah.
But it sucks every time you feel a little unwell. You're like, oh no, is it coronavirus?
I mean, I definitely expected at some point.
Like, I've had an exceptionally good job dodging it
up until now,
but it definitely is like this is an endemic state,
so it's not gonna last forever.
It will eventually make its way to your doorstep.
It's just a matter of time.
Well, I gotta send this kid off to school eventually, right?
Yeah, so, you know, well,
that's just where every single person I know
who got head kids got it.
If anything though, the ability to,
so you can still definitely go get your cats,
your tests for free at the pharmacy and stuff,
but it's just getting like harder and harder to do
because I know like they've made it like,
oh now you've got to, like, it's not, every pharmacy,
it's you got to go down to like certain centers
or certain like CLS seat type
I got to go down to that good pharmacy
So I got a question in the chat about my tonsils stones you might if I grab it Pat
How the fuck did you pull them out yourself for the toothbrush? I tried really hard
If you try hard enough you can do anything are your wisdom teeth gone? Yeah, they're gone. Okay
You try hard enough, you can do anything. Are your wisdom teeth gone?
Yeah, they're gone.
Okay.
Cause I don't know why I heard somehow that those might be related and I don't know if it's
true or not, but either way.
They're gone.
Okay.
Nothing to do.
I used to get those thoughts.
No, I have like, or weirdly gigantic tonsils for a person, for an adult.
I have like the tonsils of a seven year old.
Ah, okay. Alright. Anyway, I open my mouth and you look at it. Okay for a person for an adult. I have like the tonsils of a seven year old
Okay, all right anyway, I open my mouth and you looked at it you could see my tonsils just hanging out Got him on got him on just
Yeah, so so anyway, I guess the um I'm going to you know begin my
Exercise again, and I'll see like how the breathing goes there.
But the obviously the decontamination process, the full scrub down that you do of
everything, that left me like super, super-winded for all the rest of the
night really. I mean, it was because know, you're cleaning for hours and stuff.
And by the time that's done, I'm like, huh, okay.
I'll see, let me see if I can like take a nap
and then like, you know, be okay or something like that.
Whatever it is, it's like, yeah, no.
Still felt tired after that.
I'm like, okay, this sucks.
I don't like that the capacity feels lower.
Especially since, you know, being active
is now, are supposed to be a regular part of my schedule.
The program that I'm on technically ends like next week, right?
So I have come to this conclusion point and the data is now all super
fucked because at the last second it's like, oh yeah, you just, you were like, you know, fucking locked out of all your regular habits and so on.
So, um, but anyway, anyway, um, it's, uh, uh, you know, I'm about to see that that was more or less just.
more or less just so from what I could tell I got it and then flux waves got it Reggie was fine everyone else that we were with worse
crazy they all and then a number of folks you know including like Rick
Idiva was like yeah I got a tune stuff so number people checked in on that but
like I guess as far as our group goes,
they managed to definitely dodge.
Have you thought of making a web comic
about your furry self going down and getting COVID?
I don't think I will be making that web comic.
I think I'm good.
I also, you know, yeah, I think the first sign of anything being even slightly a miss was like,
I was back and did a full podcast and felt fine except for just the the throwing the yelling.
So there were no signs until that point, but no, I shan't to be drawing a comic. Thank you
In any case
I
Guess what I was thinking the funny part is I was taking some time off anyway to like just get a break because you know
really needed it and then I got more break than I was looking for
and break because you know really needed it and then I got more break than I was looking for. Um, and, uh, you know, so I guess there was some of that that was nice, but it, it doesn't feel great when you're like, eh, but I'm kind of like in a gross, like feeling
mood, like it's a day off, but I'm like, the whole time.
So you don't really feel like this feeling of,
oh, I took a couple days off and then I got sick. Oh, now my days off are ruined, but
then you have to measure that against how bad were your days have been if you didn't
take them off and you're just sick also. So your rest period feels like it's worth less.
That's what it is, right? Like whatever you'd get from
like a normal break is like much diminished in this case, but you know, whatever. I, you know,
and I did kind of like ignore everything entirely online for most of that time.
And it healed you! Sure, sure did. So I'm sure there's been a lot of stuff and
I'm sure there's been announcements that I'm gonna miss when I was scraping together stuff on
the docket, but the announcement is that our schedules are fucked. The announcement is that everything
in the world has decided to come out in a two week period and shit all over me.
Yep, it's gonna be insane. And you know what? I've kind of come to the conclusion that it's like,
yeah, um, what can you do? I guess that'll just have to be, it'll have to be fine.
Because it'd be like, if, for a moment to moment, you're like, oh, I'm not gonna reach the end of
this great game because there's another great thing that I'm currently doing and you're
Consistently looking at cool shit then hey the cool shit to
Time spent ratio is high, you know, like like so I
Just I'm like, yep, that's a that's a boulders gate right in the middle of a bomb rush cyber funk right in the middle of
an That's a Baldur's Gate right in the middle of a bomb rush cyber funk right in the middle of an armored core
Into whatever else is going on and you're like yeah, that's this there's nothing we can do about this It was never in your control. It's definitely a different like because I remember I forgot what it was
It was like two years ago, which I was like looking at like a new release calendar and I'm like
This is a this is a bunch of bullshit and then I'm like all right. Let's go to the back catalog and just
Replay every resident evil game
Fuck it. That'll take six months. Yeah, right and
This is the opposite of that problem
Yeah, I'm looking at like, people are telling me,
Hey, you gonna check out Bom Rush for cyber funk?
And I'm like, it's out.
Mm-hmm.
And Wolley's in it.
I'm in it.
I didn't even know.
Turns out, yeah, shout out to Tumelo.
The track I want to know is in it,
which means my voice is officially in that game and that is that is super duper hype
Fuck yeah
Well, so when I when I was first like
Like when when I when I was a feeling like Ike I was like all right
Let me like try playing something and anything that is like in like reaction based or timing based is just not gonna cut it
So time to crack out the old Faithfuls time to bring out Darkest Dungeon 2 and fights and tight spaces, you know, because turn based is exactly what I can do
What I'm in a like just sit here with the mouse, sleep me alone kind of mood
You know what else is on turn base?
Mm-hmm.
The phone, what's the point of the boss game?
Yeah, is it?
No, no, no, no, no, because like there are things
that are turns that happen, but then some stuff is happening in real time.
Like a thing will move and you'll be like,
oh, no, fights are turn-based, non-fights are not.
But there'll be a thing that's like walking and you go,
like, oh, go follow that thing or stuff is happening.
Yeah, no fights are turn-based.
Yeah, yeah, yeah.
So it's like a regular RPG when you get in the random battle.
Yeah, I want, so when I'm in a, what I want in that,
in the mood that I'm describing, is I want nothing active happening without my input.
You can actually do that.
Yeah, I want there to be like no moments.
I want there to be like everything is what I say
game move to the next step.
You actually can absolutely do that.
It would just be, there's a turn-based mode.
You can turn on in the options.
I saw.
However, that would make it really slow.
It's saying, you're serious.
Yes.
Like it would be excruciate.
It would be bordering on playable.
Yeah. So the fun of playing the the games
I'm describing is that it's like well the in between the fight stuff is just
Wagging to the next destination or picking your map point or whatever. So that's why oh man dark dungeon two got control of support
Like the other day. I have not tried it yet, but like've never, I've never played a game that I felt as strongly about.
I'm not going to even touch this again until I have controllers before because they were
so obsessed with that wagon mechanic.
Well, it's fixed now.
How is it fixed?
In the sense that like it just, you just click the auto drive button and it's extremely just like which
location of these three points do you want to go to next and then you're gonna
and then it just that doesn't sound fixed because when I did that the the
the the carriage would just slide up against the side of the wall and miss all the
things that when you run them over give you but but the run over bonuses are
extremely minimal.
They're like,
then they should take that part out.
Yeah, like they're there,
you don't need to even drive over the shit.
There's like barely anything to get from them.
So they've basically put it in a state
where the carriage is just a mood center
almost with the narration going on. There is an item that
you can put on that makes you get more things from them. That's cool. So if you
want to steer into them you can put on a type of pet and a type of carriage thing that'll give you more rewards.
But there's not a... Okay, I'm seeing a lot of people saying that's not true, you're super wrong.
The game has changed actively. Yeah, I don't... Guys, I mean, maybe I'm wrong, but...
If you're picking up little... You're picking up little food things every once in a while you're getting little trinkets, but they're not
Massive rewards
Compared to like what you get in fights and that encounters, right? It's
pretty
Anyway, all right, whatever
um
I
I think you're you can generally progress and avoid them and and not really care about them if you don't want to.
You can, if you want to maximize
and get every single scraping out of it,
like go through them and treat them
like every coin box in a Mario game or something,
but it's not the biggest deal.
And furthermore, the things that are going to affect
your ability to make it through a run
are going to come from your encounters in your fights, right?
So I'm saying this as I've managed to get to chapter 3, finally, and the game is getting
pretty fucking hard, you know, like it's always been, but like as you continue onwards to
the where towards each chapter and you have to fight bosses earlier on, it gets more and
more like you're going to lose people slash you're going to lose, like you're going to
have bad runs, but like the temptation to give up sometimes, you can actually push through
it.
So I've had, like there's always the the little when you get to the next end,
give up on your run and save your candles thing,
but I've managed to turn those runs around
into successful ones by pushing through
with the characters you get.
You also get the ability to summon in the,
gotta, what you call it, character.
The bounty hunter who replaces one of your four and
then he's really strong and can help fucking carry you through his own.
So anyways, all this to say that if you want to control or it and give less of a fuck
about it, this state of the game is pretty good for that. Still great, still loving it. And the fucking, as you unlock shit for each character
and then the back story is everything.
Like, it does, you get your builds more frequently.
You get better synergy with unlocking everyone's abilities
and you can find combinations that work really nicely
and as long as you are always like working with a game plan, I think, you will,
you won't get wiped constantly.
So yeah, Dr. Stunchen 2 still rules.
Anyway, what I also did was, yeah, when I was feeling a bit better, I did, yeah, I played
me some Street Fighter and I finally made a cheme-
Rock-in-shocks.
Yeah.
After, you know, after seeing and watching a bunch of Street Fighter and what, not I had
some of that on the brain and there was the return of some tournaments
and local events and stuff was going on, of course,
which I just had to stare at from a distance,
like God damn it, you know.
But at the very least I'm like,
let me try to work on my gameplay
and improve what I was lacking on
and the stupid mistakes I made at Evo and stuff.
And-
Well, the stupid mistake apparently we have all made is that we're not playing Ken or Blaka
I mean so there's to some degree
But not even because JP is now currently like the in the crosshairs, right because
Kakaruz the strongest JP and like I feel like we're looking at a pair of vanilla cigots
JP and like I feel like we're looking at a pair of vanilla sigots
But it's interesting because this is all happening within a game that is still
closer in highs and lows compared to any other
Launch Street Fighter before you know, it's the tightest it's ever been
But boy, do you still feel it?
Playing Ken, I'm just like wow you can get a
Side switch off a jab. Yeah, you get it all. You can push me all the way across the screen off one counter
hit. Dear God, Lord, do you want to get tattooed from the front or the back? How do you want
it? I don't like, I don't want to get tattooed from the back. That's a weird that's a weird version of that mechanic sit down and shut up
Yeah, yeah, he does need it
Anyway that from that patch next year that makes saying he's the best character in the game is gonna be really good
I mean, you know they're out there snake eyes is out there. He's doing it. There's there's there's there's geefs
They're doing it. You just gotta you gotta you gotta
Gotta put a little more in gotta be a little bit more
You gotta know more than than than they do, you know
The reason I play saying he just took no less. Yeah
I realized that.
And, you know, well, like, think about, like, it's the same thing for like, if you play
Blanca, and you want it to be a not, if you want it to play Blanca in the old days and
just be like a brain dead gimmick ball character, and then now you get the most technical version
of the character, not every Blanca player signed up for this and a lot were like fuck this. I'm out
You know like if you took if you took what was there and it's like hey
This is a little too
You know like I signed up for blank a 101 and you're giving me a fucking you know university course
To to to to to university course to play him properly.
Anyway though, so I made it to Master with Marissa.
Congratulations.
Congratulations.
Thank you.
You know, I really took a moment to identify the holes and the problems and I'm like,
what is it that I'm fucking choking on
and what are the things that I really need to improve
and get more solid?
Because I can see how I have my game plan,
but there's just these dumb things that I lose to
that I shouldn't be losing to,
because I identify them, but that I don't beat them
even though I can, you know, so.
That was nice.
And then with that, I feel like I'm like, okay,
let me start building the Blanca game plan for real.
So I'm putting together the Blanca as well.
Yeah, I feel like there's a mentality
that is really important to have,
especially when you're just kind of fighting randomly online,
which is like when you are able to identify like the game plan and the entire nature of the person you're fighting,
but you're like, I know what this is, but then you're like, but I'm still losing.
I still lost to it, even though I know exactly what what it is that feels really bad, you know.
And so this is where I'm going to, as we've been doing recently, I'm a plug, a great
SageM video because he did a good job explaining something that everybody, so I've known this
forever.
I've disused the entirety of how Blanket Street Fighter 4 had to play and anyone who plays
really, who gets a good better understands this aspect of the game as well,
but he just does a video basically,
it's called like how to not lose to randoms online
or something like that or so.
And the nature of it is just like,
I mean, how does it beat the average ranked?
Yeah, cool quote, he puts the word,
he puts the word random in quotes,
I remember in the video title, but yeah, exactly.
And really, all it is is just like, it's like,
oh, I see that you do everything you're gonna do right away,
regardless of anything I've done.
You didn't wait to see my action,
you just started acting and you have a game plan,
you're playing a one player game,
you're always jumping, you're always doing an action,
you never stop to block, You have no defensive plan whatsoever.
So you're running a flow chart.
Got it.
When you see that, stop trying to quote unquote play correctly.
Stop trying to play neutral.
Stop trying to give any sorts of respect to the opponent.
Just lock up and hit them with safe, quick, guaranteed things
that are gonna put them back down on the ground.
They're gonna get back up and do something stupid again.
And oftentimes, they'll continue to do that
and either not switch it up and then die,
or they'll switch over to random two, a second track,
which is like, my first track didn't work,
but I still have another autopilot.
And you just do the exact same thing.
And if you can work in one little mix here and there,
you can take a little bit of risk, you should have the life lead.
But overall, it's just like locking down your recognizing
that you're fighting somebody who's being completely
unpredictable in wild, which means the more normal you play your game the more likely you're gonna lose, you know
And just having having the ability to categorize and deal with that, you know
Going for a mix up doesn't work on somebody who's mashing out DP
The whole time the entire time drink right. Right, someone who hates blocking,
who hates not being able to play,
or someone who's holding up just for like,
I'm just gonna jump like eight times, dude.
I'm just gonna, I never,
I don't wanna fight on the ground, I hate it.
I'm just jumping.
It's like, okay, jumping's a bad idea,
but not unless you can show them that.
So, yeah, don't try to continue pressing buttons
and getting jumped on.
Just stop, wait, and then let them hang themselves,
let them provide enough rope and then tighten the fuck up
completely and take almost no risks, you know?
Yeah, the impatience that the other person is displaying
should be the thing that ultimately lets you win.
So doing that will help you a lot.
And that say Jam video is just another great example of like,
this is all, this is knowledge that you kind of intuitively eventually get to,
but it's just putting it out there for anyone who's like approaching it,
but doesn't quite know, you know. Very good video.
Did some of that. and then, yeah,
I played some Bomber Rush Cyberpunk.
I cracked that open and took a look and boy.
So, Woolie, what is Bomber Rush Cyberpunk?
Exactly.
Assuming I don't know what it is.
So, Jet Set Radio, aka Jet Grind Radio
and Jet Set Radio Future
are the fucking, just some of the most aesthetic
brilliant fucking games from the late 90s to 2000, early Aughts Dreamcast into Xbox
original era style, graph in, street writing, just just graffiti break dancing grinding all that shit
Salshaded I have a kind of sacrilegious question here. Yeah, but it's it's it's sincere
Um, I have never played jets at radio or jets at radio future. Whoa
Fair enough that's a pricing actually. Yeah, right. Yeah
Fair, not that surprising actually. Yeah, right.
Yeah.
Every single time I have ever heard anyone talk about these games, they've talked about how
incredible they looked, how interesting they were, and how unbelievable the music was.
But the gameplay.
They have never, I have never heard a human being describe actually playing them once. Okay, I have and to me
that screams like
Wow that really did look really good didn't it. I have talked about the gameplay
Quite a bit and I mean even in the the old LP that I did for it way back when
One of the first
Wully versus new era LPs I did with
Reggie research
Was addressing as a lot of that the gameplay
like
has moments of good
followed by moments of jank bad and
the jank bad creeps into much of the highlights. It like most of the the awesome moments are sprinkled with jank and then like when the highlights
go away you fucking drop into Jake City, right and
It sucks because like the ingredients of what you're what you want to do are
Great are still there and great like grinding
Right hitting up graffiti points and that kind of looks like Tony Hawk, but not as good
Well, so Tony like mechanically mechanically exactly right and the thing is is Tony Hawk, but not as good. Well, so Tony,
like mechanically.
Mechanically, exactly, right?
And the thing is, is like,
because Tony Hawk is built around having a map
that you can have points to do tricks on
and you're overall trying to link it together
and have a giant world to, you know,
focus on the tricks.
And doing tricks is not the point of Jetset Radio and tagging is more of the
point, but it's not the full point either.
It's kind of like tag enough spots to progress the level forward and then eventually the
the map will enter the next phase of like, well now you have enemies coming at you.
So you have to hit your targets faster then you'll hit like a boss point.
So it's almost like a, it's like a, like,
it's almost like a Sonic game in the idea of like,
you know, you're gonna, you eventually hit like a boss
and your character is not like,
you're not really equipped to fight per se,
but you've got some of your basic tools,
like spraying and jumping to, you know, do stuff to help you with it.
And as a result, yeah, you end up just progressing and getting to the next cool level and it's getting carried on its aesthetics its music and everything else
it's doing heavily. That shit though is like so powerful and so strong the aesthetics and the music and the style and everything about it.
I don't really mind if you have the way
that people talk about Space Channel 5.
Space Channel 5 is awesome, yeah.
I love it in the same way.
I don't feel it has as much jank I'm gonna point to though
because it's just a rhythm game and you kind of,
and it's very limited.
It plays itself, yeah.
You just kind of like walk down a straight line to the next rhythm
section. So I have nothing really to bad to say about that. It's just it's a very limited
scope in a game. But I love it, right? The aesthetics and everything in Jessa radio are so fucking
they're like fucking 12 on 10 and they're so strong that it still carried its style to a generation of fans that have
wanted to see a sequel ever since, especially because we could all tell that like if you
ever just fixed that jank, you would have an unbelievable experience with it.
Going back to revisit those games especially when they re-released the original.
Then I went back to future not too long ago.
I was doing some,
just preliminary work of playing through it again to see because I wanted to do an LP of future.
It's like, yeah, the moments where there's a huge janky thing of like,
they're camera-panned by an area of the map you've never seen and you're not sure how to get there. the moments where like there's a, you have a huge janky thing of like,
they're camera-panned by an area of the map
you've never seen and you're not sure how to get there
and there's no real clear indication of how to get there
because you have to find a trick to
grind up a certain pathway and it's like,
oh, you just have to, you can spend yourself wandering around
for like, you know, an hour before you find
the right little thing the game wanted you to do.
Just little clarity of messaging and maps and stuff like that.
There's a lot of little quality of life things that could have made those games feel a lot better.
A future definitely improved on a lot of the problems that the original had for sure,
but they both still have these jack problems, you know.
It's why you don't hear about the gameplay talked about as much.
But in the basic level that is like, well, I grind through the Shibuya terminal and then
I hit up all these tag spots and then I jumped off and then dodged a tag, Kymisil.
That's a good time.
As long as you're doing that, that's fine.
It's just when the game is asking you to like, yeah, go find this secret thing down here in some weird place and
It's just not clear where and what and so on or when it's asking you to like
Make a jump onto this one railing, but like you're kind of next to it, but the autoclip didn't
Link on so you're touching the railing, but it's not you're like, but my I'm there
Why wasn't it's like I just want you to be at a certain speed you're touching the railing, but it's not, you're like, but I'm there. Why it wasn't, it's like,
just wants you to be at a certain speed.
You're like, ah, right.
So all this to say that for years,
we've wanted a successor to Jetset Radio.
And there's been a couple,
there's been some stuff over the years,
there's been hover and there's been games
that haven't come out.
Stuff that got stuck in early access here and there.
But overall, years of Hedeckin Aganuma, I'm out stuff stuff that got stuck in early access here and there, but overall
Years of Hedecki Naganuma aka
Skankfunk the the DJ
Himself on Twitter going what the fuck Sega just make it just make it already goddammit
Team reptile the folks who made
Lithu league lethal league and lethal league blaze said fuck it. We'll do it ourselves. And so they did they just made their own spiritual successor to Jetsa radio that is really like it is looking at it now. Man, this is like the map designs are most of the maps. I'm like, oh, this is a redo of this This is shameless. Yeah, like they really, like it's like,
they really just revisited all those zones.
And there's courses, there's some that are new,
but,
tons of remixes of areas that you're familiar with.
And then the Jank is just removed.
It's just like a lawyer had to look over these levels
for fucking infringement purposes.
Cause this, like, when you wanna go places,
do things wall ride, jump around, hit the things,
you can just do them and it feels like it works.
You know, like, if you had a game that like felt
like Tony Hawkback in the day, but played
and stylistically looked like Jet Set,
that would have been like amazing. And in this day, but played and stylistically looked like Jetset. That would have been amazing.
And in this case, you've got something that's pretty much hitting that point where whether
you're skateboarding, biking, or parkouring around, which you can always get off your
vehicle on foot and do, it's awesome.
It just feels great.
Or rollerblading, you can do whatever form of, you know, trick sport you want.
And it, like the amount of stuff you can do
in the environment as well,
the amount of things you can grind on
has been just intripled, quadrupled.
So like you're doing the same Shibuya terminal
that Jetset Radio had and Jetset Radio Future had,
but this time you can grind on the ceiling upside down,
you know, future added the ability to go.
Not how grinding works.
Future added the ability to go up like electric poles
and stuff and like here you're going like, yeah,
fully inverted upside down and into all kinds
of crazy situations and then wall riding
into wall riding in more advanced ways as well and just
It's a fucking sick. It's just super great. Tagging is
I
feel like the best of both worlds because
When you did graffiti and jetset radio it was like you'd have to do a bunch of like half circles in different directions or full circles
And you're essentially inputting
what was like a complex fighting game input almost.
You know, it'd be like behemoth typhoon left,
behemoth typhoon right, full 360,
and then half circle forward.
And then you'd be like, did it, did it, did it, did it, did it.
Yeah, I sprayed it.
They kind of wanted that mini game gone, I guess, because like you had to do that
while police were chasing you.
And like if they interrupted it, it would be like, oh, you wasted some paint and then like
you, it was a, you know, bit of a, uh, another point of like, tension and or jank because
they would grab onto you and then you'd get hit and take damage and then die and be like,
ah, so then in future, they made it just like hit the button, instant spray.
Don't even think about it.
Just kind of mash as you go next to the spot.
And that took it entirely away.
And I was like, I get that you minimize spraying, but you didn't have to do it like that.
Just make it, you could do something in between, you know?
And they, they really addressed that well in, Bomber Rush Cyberpunk because you get,
when you hit up a wall, you get a bunch of different points
of drawing out line configurations.
So if you were to think about like almost like a five point,
like a pentagram, you hit the stick in any of the five directions
and then you trace out a pattern.
And then once you close the loop,
you'll do a particular piece of graffiti.
And as you unlock more, you can choose
which one you wanna put up by just doing
the memorized pattern that you have.
And you kind of have a cool thing
where your character is like,
you boost and then you kind of like float in mid-air and you tag.
So you've got like a jet pack kind of holding you up as then you then continue.
And then the fact that you have a super boost jet pack button as well and everything
you're doing to speed up the process or get away from stuff and so on makes it really feel really good.
You've got three trick buttons in the form of X, Y, and B, and they serve as attacks.
You've got a roundhouse kick, a low kick, and then a cartwheel that you can just use to
straight up attack enemies and deal with threats in addition to being tricks.
Yeah, it just adds an element of like, no, no, there's combat here.
It's not just about spraying grinding and and so on
um, and that all just feels a lot
More coherent when you you piece it together and you know, you spray up enough stuff and then like you see other
Gags in the world like in the in the in the old games
You kind of run into like oh, there's the poison jam. They're hanging out over there. Go talk to them. You have to emulate
them and beat this area. And this game, you do the same thing, but then you also will
sometimes see them in the environment, just moving around, doing stuff like actively
in the world. And you see your own crew as well. A big part of Jetset was just like, yeah,
the maps were not great. And in this case, you can pull out your phone and skate around with your phone map out
while looking where to go, and it'll highlight things.
You can also look up tags and like how to do graffiti.
You can take text messages from everybody.
Like everything game and menu related is by looking at your phone, and your character
has your phone out while you're skating around.
And you can just leave it out, switch the playlist up.
It's great. It's just a really smart way to do that.
And the way you're describing this,
does you get the feeling, this is kind of a weird way to phrase this,
but you get the feeling that this is like a more realized version of like
what Jetset Radio was kind of supposed to be.
Yeah, it is closer to the mental of like what Jetset Radio was kind of supposed to be.
Yeah.
This is closer to the mental pitch in the mind than there was always.
I think so because Jetset Radio had the artists,
it had the musicians, it had the team,
but the people that were making the way the game felt,
like they were making a platformer and then they added grinding
and then they added spraying and then they added enemies. But I don't think anyone on the team
of the original game took a pass at making it feel good. There was no one that kind of went,
but how does this all feel? You know, It was just like they jump, they grind,
they get to the next location, and that works.
Therefore, ship it.
And like we now are many generations later
with people who understand how like,
no, when you jump, you don't just need to jump really high
and land on that surface,
you need the directional influence of how you jump to feel good.
You want the floatingness to feel good.
You want the ability to double jump, to have the right amount of momentum so that you
pause and then when you boost again, you want to have that little pause that leads to
an acceleration that feels good.
There's a feeling to movement and momentum that is not intuitively like obvious if this is your
first time taking your crack at it. If you've played other games where it feels
good to move around, you'll know what to look for and you'll be able to go in and
make the game feel that way. Letha League is an awesome fucking example of a
game where God, the amount of juice from feels good man. When you hit it, it feels
good man. At the highest point when from... Feels good, man. When you hit it... Feels good, man.
At the highest point when that ball is like,
oh, da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da da it feels to move and hit things. So there was never a pass for flow and for
juice and for like feeling on the original games. And here that same team is
super aware of how to make things feel good. So yeah, now when you run off a
wall and jump and then double jump and hit that boost, you fucking accelerate,
you go flying forward and then it feels fantastic, you know?
Or just switching off of your skateboard onto foot
and then back and, you know, just all of that,
just feels good, feels good to run around in the world,
which means like you're down to spend,
like you don't have to,
you don't wanna just hit your next objective
and move on, you're down to like explore more,
you're down to like actually fuck with the system and see what's around the map and, you know, um, um, live in the game a little bit more.
They also did some things that were really obvious oversights.
Like, for all the things you do in Jetset Radio, dancing isn't actually one of them.
Like, in the game, oh, it's full of dancing. There's the character select screen is
everyone fucking doing their moves. Everyone is right. And every cutscene is
full of characters doing their moves. But you never actually dance in gameplay.
I feel like I'm just slamming into like the perception of what Jet Set Radio was,
and you're describing what it actually was,
and they don't link up.
It's like they're not meeting.
It's an aesthetic masterpiece,
and its gameplay went from mostly
Jank and Ruff to serviceable in the sequel and that's kind of where it landed
but because there's so much masterpiece to the aesthetic
depending on who you are and how much that matters to you that will carry your love
high and far and as someone who adores aesthetic, I fuck
I waved that flag and I'm all about just like we need more games that look and sound
and fucking play like this. I love this experience. Um, but I'm, I'm realistic about just like
yeah, and then the gameplay was fucking that had that jank, you know. So one of the things that was hilarious,
yeah, dancing is everywhere in the game, but you as a character don't actually dance in gameplay.
And it's like, what the fuck? Yeah, what is up with that? So like you absolutely, you hit a dance
button here, and then you start jamming, and then you can pick different kinds of dances to do,
and then your character will do it. And the mechanic for that is like,
oh, you go land on a certain spot and you start a cipher
and then when you start dancing on the board,
your whole crew pulls up and everyone gets in a circle
as you do and while you be boy, you can switch characters.
You know, so like, you basically just like,
you bring that element of hip hop into the actual gameplay system
and not just like in the form of cutscenes, you know?
Great, great.
And just such an obvious thing to just like,
yeah, dancing should be part of the gameplay, what the fuck?
So, you know, it's interesting at that.
And then, yeah, I played enough to just kind of see
like where the story's going and what it's doing
and it's like definitely a like future fucking music rules
the world kind of wild dystopian tech future.
And then there's these jarring moments of just like,
what the fuck is this world actually?
Like, how do things work?
You know, it's interesting.
It's interesting trying to piece together, yeah,
like the universe and its logic.
But one thing's for sure is that it just takes all the things
that, yeah, Jetset Radio really should have done, and the things
that we've learned, the lessons of the last 20 years of how to make things feel good,
and just puts it all in there, and gives you more customization options so you can get
outfits and costumes for each character, because of course you want to customize your
character.
If aesthetic is the name of the game, we want to be able to find more things to look cool and shit.
So yeah, just tons of that. And it's very simple, but it's like, let's do it again. Let's do it better. Let's make it feel good.
And let's have some of the best fucking music from far and wide across the internet.
from far and wide across the internet, a generation of people inspired by the sounds
of Jetset Radio, including the likes of, you know,
Tumelo, and of course, again, Hideki Naganuma himself,
blessin' the track, so it just sounds and fucking feels
like you never lost a beat.
I saw people making fun of Hideki Naganuma,
something along the lines of, hey man, you get a whole new soundtrack.
What are you gonna do?
You're not gonna sample the same shit you're saying
at the time, are you?
So yeah, he used the same speech
that he sampled for that one.
At the same time, I think though it's because like,
so from his perspective,
but from his perspective, every time there's a Jetset radio successor,
he's been asked to do something for it, right?
So like if the first time around, it was this one,
it would have been like done and done.
It's in the bag, but he did get,
he's so down to work on more Jetset radio
that he has made tracks for a bunch of these other projects
and anything that even spiritually resembles Jetset at all,
he's like super down to be involved with and stuff.
So he's done this whole like, oh yeah, let's do it again,
let's do it again, let's do some more,
let's remix it, let's do other stuff.
Like he's done a bunch in the meantime.
This is ultimately just another one,
but it's the best one so far.
So I, you know, and it still sounds fucking amazing. At the end of the day, you
just want to jam and, and Bob and fucking groove to it. So it's got soul. It's, it's, it's
got soul. That's what matters. Definitely going to be taking a look at that this week on
the schedule when I get a chance. So fucking go, fucking go pick that shit up and support Team Reptile.
If you haven't already with bomb rush cyber funk.
Um, it's even got the two like DLC characters that are similar to the way you had the extra characters in the original Jetset as well.
Um, with the big guy and the little girl. So like they're, they're really just doing it as, as, as...
They can blur your eyes and fucking the glasses back on, Peter.
You're looking at the same thing.
So yeah, anyway, this week loaded that schedule.
We're coming back and we're going to be making up for lost time.
So podcast today as announced and then tomorrow.
Taking a look at Baldur's Gate 3. And I hear some good things
about that game. So we're going to be doing as mentioned in
previous weeks, you know, do them catch call up, Reggie's
jumping on, we're going to do split screen and pass going to
call in and the voice in the sky yelling at each of our choices and
complaining about no that's not it no there are so many choices that it would
be wild for you to consistently make bad ones much more likely is you going how
does this work and I go like when you go hey Pat what the fuck does it mean when
it says this picking a sorcerer has a constitution
proficiency on saving role?
Mm hmm.
I go, oh, that means it'll be easier to have your sorcerer not break concentration.
I will be happy to offload all, um, you're getting it wrong, uh, input to you in that
instance because, uh, people can't wait.
I think it is up to past that.
I think we've actually like grown.
You're crazy.
And we've passed that.
No, no, no, wait, let me finish.
Let me finish.
We've moved past you saying like, oh, it works like this.
And I go, no, we have now moved into the world of
you asking, well, what about this? And your question is actually so baffling that I sit there
and go, woolly, what the fuck are you talking about? That happened. That happened like on the last
podcast, we were talking about like the dark urge origin, like the questions you were asking,
we're so confusing to me, I did not have to answer you.
Yeah, so when I saw it in the character creation menu, I went, oh, there's, I need to see.
Yeah, I get separated.
Yes, and like that would have clarified everything because I didn't understand even the concept,
like I was unaware of this, like when you switch characters to another party
member and you're playing as them, but you still made an end piece, but like why you still
made a custom character, but you swit, like I didn't, I was missing the context entirely
of like you describing you, you, you kind of clicking once you saw the character creator
actually makes me feel really good because one of the things that I said two weeks ago was like your lack of experience with this genre and it's a
Jason genres. It has created kind of a strange situation where you play games you play games all
time. But in this particular like sphere you're kind of going in with like little to no fore
knowledge which the game kind of like it's it's the types of people who make
these kind of assume you know at least something and so there's some like
general assumptions that they expect you to have that you just don't walk in
with. Yeah I think and that's I'm down to learn on the fly and see as it's described. And again, seeing
is, you learn by doing, right? That's how it works very much. But like, to me, I'm just looking at
a, I'm hearing a description of something and I'm like, okay, so, you know, like you're making your
shepherd and then garis is over there, but now I can play as garis.
Yeah, you could have started the game as garis.
But starting the game as garis, and then I'm like, so does that mean that shepherd still
exists in that game that I've started as garis?
No.
But when you see the way it physically shifts over to a different
thing, you go, it makes way more sense when you just look at it. So it's really describing the
process just was not it's this kind of fascinating thing where there's two sources of information for
this. One is a divinity wanted to because they they use that system. And then the other is like the actual D&D 5.0 players
handbook.
And it's the strange thing of the game
doesn't have a player's handbook.
And instead, you'd mouse over something,
and it explains it to you.
But D&D is the kind of game where
before you sat down to play, you were kind of expected
to have read the player'sbook. Mm-hmm.
Or at least skimmed it.
Um.
And they don't expect that if you hear, which is why every single icon...
Did you read the most of the manual fucker?
That's why every single icon in the entire game has like a huge tool tip that goes,
okay, this is what this fucking means, blah blah blah blah... the most important thing to know is to hit start and hit triangle
or why on your controller because that uh... gives you the quick save
yeah and that that that is that will mitigate all problems
yeah no at the end of the day i'm just like look alright it's another one of
these situations where
the thing that
people like is the game
That's most complex because the complexity adds depth with adds a lot of things that you can oh you can do all sorts of it is and because of that complexity
it's also not
instantly
You're not gonna grab you're not gonna grasp everything right away
It's if you're not super familiar with how it's gotten to this point
But they want you to get to that point so it's gotten to this point, but they want
you to get to that point.
So it's a learning process and that means there's a lot of things to get wrong.
So I've been doing this for long enough that I get it.
There's a really good example for this the other day where Paige is playing her own file
and she wanted some items off like the first merchant and
didn't have enough cash and I'm like well you know you could just steal all
those right and there's the pick pocket system which is going to sneak and then
go to you know pick pocket the guy right that's the basics of that system but
there's also like a good way and a bad way to pickpocket
somebody. Like there is like a significant amount of depth to the pickpocket
system in terms of like the ways that you can use the game system to enhance
or mitigate chance or things at what order you do things and stuff like that.
And it turns the act of stealing off of merchants
into this fun little process.
Hmm.
But as a result, it's more complex than
sit down, put bucket on head, steal money.
But also inside of all that, there's like
the game is massively sore.
Like the things that happen in the game, it appears to be like, it sounds like they're
more affected by whether you dice roll left or right in a conversation as opposed to
like how you deal with a threat.
Depends.
Yeah, like if you, if you,
if you are, can go left or right at a fork
and you're like, there's five ways to go right.
There's five ways to kill this guy,
but a part of it is gonna be that even before you get to that,
I even have to kill you.
The conversation will determine,
you know, which one of to kill you. The conversation will determine,
which one of these paths you're gonna take. So the main thing here and the game's biggest strength
is like a logic mistake that you're making describing this
in which you're describing it as a binary
between dialogue and combat.
Right, right.
Which is how Mass Effect worked.
And it's how most games work.
Baldur's Gate 3 is like big triumph
is that those are just two out of a wide variety
of options, be it environmental navigation,
ingenious spellcasting that allows you
to do, to avoid situations,
uh, diplomacy with the fellow and the obstacle. I think you'd be able to have dialogue with,
uh, avoiding the situation entirely, uh, etc. Yeah. Um, no, and that's that's the classic.
Yeah, um no and that's there is the classic
There is the classic persuasion of hey
You should kill yourself
Yeah, you're right. I should kill myself
That that is that is still available in certain situations and
Yeah, I've over the last little bit of hearing about the triumph of this game and how much it's been
Blown people away like it sounds like if you do decide to play in the most like boring
Just walk up to the problem and swing at it
Matt method The the different ways you can swing are still varied enough to
There's a lot to there's a lot of ways you can swing.
You can bore and combat your way through and still enjoy the variety of boring combat.
Yeah, so, yeah, no, you can definitely combat the fuck out of things.
But then you can, even like sneak attacking people from outside their detection range.
And being undetected is technically combat. Right?
Getting a bard or somebody else to use the perform action that causes enemies to group up on you.
And using that to get everybody in a nice little pile that you can drop a
fireball onto. That's technically combat.
Convincing people to attack something so that they all go to one spot and
filling that one spot with every explosive barrel you can find in the game and
loading them up for like a fucking like
goblin 9-11 that's technically combat. Yeah that that that sounds fucking great that sounds
awesome and I guess on top of all of this there's just the god of the dice roll right where at any given point this
can go spectacularly garbage and terrible or this can be like perfect no
one expected it. I can't believe you managed that.
Yeah so I'm gonna take a look tomorrow at that bomb rush cyber funk going to stream that on Wednesday
and then FF 16 coming back on Thursday
a little bit of Street Fighter 6 World Tour on Friday.
I'm going to jump in on a
it's going to be a bit of a mini session because yeah there's a an
online tournament happening and then Saturday we're gonna be doing a Honda Street
Fighter 6 special so Lord Jimmy Bones a local Honda player is gonna come over
and just everyone can pelton with tomatoes and and and hiss and boo.
As we learn in person what a Honda player looks like feels like and you know how they think we will
get to observe the creature and learn how to how to beat it. Slash if you happen to want to become
one you can you can face the mirror here.
So the Honda Special coming up next Saturday.
Yeah, that's basically the deal.
How's your boulders going?
So I have completed the first act after 45 hours of gameplay.
So one fully complete run through of completioning every planet and Mass Effect one later.
I have beaten the first third of Alders Gate 3.
Do you think it's unfair to like, what's that?
Do you think it like, the fact that like a,
people are kind of like this game is like what other games need to do
from now on when it comes to like an RPG and it's like,
is that even possible?
Like, you know, like.
So, okay, so you know what, I haven't had that.
I have not gotten to have this conversation with you, right?
I've had this conversation on my stream.
I've had my conversation, this conversation on social media,
but I haven't had it with you on this podcast.
So, Baldur's Gate 3 is, so I forget the gentleman's name
and he was the guy who worked on hypnospice
outlaw.
And he put out this interesting article, or no, sorry, he put out a series of tweets in
which he said that people describing that Baldur's Gate 3 is setting a new standard for
games going forward are kind of opening up a can of worms and why did the Audacity stop
it 35 minutes?
God, damn it!
All right stream rip it is. All right should I just delete that?
Yeah. I'm just looking over at it and like why?
Yeah that's fine. All right. Well
He described that that is a good way to kill a bunch of studios
Right, so because Larian is coming at it with the
Expertise of having made two games in a row that are
the similar genre. They're doing it with one of the most popular IPs that exists for this
type of thing, being the Dungeons and Dragons license. It's a sequel to two of the most beloved
games ever. They have a 400% team. They had a successful really access period and they had
about six years to work on it. Right? So every everything is kind of like going their way.
Everything, all the, everything aligned so that this game could be as good as it was.
And he's completely right.
Right. Like most indie studios or smaller studios that attempt to do that would be annihilated
into the judge a game like hypnosis space outlaw against those
Against those the standards
Is ridiculous. However, what people took from that
was
why
Developers are crying because they don't know how to make good games anymore and
The developers are crying because they don't know how to make good games anymore. And that was like a really, really genuinely uncharitable variation of what the discussion actually was.
Right up until that started to actually happen from developers who work at huge publishers.
Because the whole, the whole kerfuffle happened,
and then Triple A dev started to actually come out
and say that, including, in particular,
there was a guy who works at Evolve PR
who was saying like, you can't compare games
that don't have the kind of incredible funding that the
D&D license affords to which case Larry and responded with like we paid for the D&D
license.
We didn't get any money.
We paid Hasbro for the license.
What are you talking about?
Interesting. But when we're talking about like
triple A which this game is it's just by a privately owned company yeah there's no reason
the EA or Ubisoft or Activision or fucking whoever who have like 6,000 person teams on
Assassin's Creed whatever can't do the same thing that Larian did.
The things that Baldur's Gate 3 does well are not necessarily the kinds of things that you look at
and go, that cost a ton of money. Did they have performance capture for their NPC conversations?
Absolutely. That's the game look very nice. Absolutely. Is there a ton of content? Totally. But you don't get the
feeling that the game is just exploding with money the way you do when you play Assassin's
Creed Valhalla or whatever. And you see this gigantic super landscape, right? Or Diablo
4 was was way more people on it. And you can see all the money in it. It's just like, no, they got to do early access.
They took feedback very seriously from early access,
like they did for Divinity, which is in one and two.
It was around three.
For a while, yeah.
Three years of early access.
They implemented that feedback.
They're passionate about it, and they did it.
Comparing Baldur's Gate 3 to Starfield or Mass Effect
is the fairest thing in the world.
It is absolutely completely legitimate.
So this is, again, I'll have to learn more
as I take a look at this going forward in the next week,
but when I hear it, I kind of wonder because if we're looking
at something that is comparable to a team ninja, Nio's quality of life situation, then that's
a very fair thing to say because there's a lot of that. Look how good this game became
over just the course of slowly but surely iterating and putting all these little things
that players wanted over time until you fucking honed it. And-
It's not just that. Like, BioWare is a really perfect example. Oh, sorry, I'll let you get to.
Oh, so it's just- so there's stuff that's just like this is all quality of life and it feels great and
this should be the standard going forward for every game that does these things, right? And we talk about that in fighting games all the time.
Like, please, fucking implement your quality of life standards, make a list and check all of those
boxes. But if you're talking about something where it's like, no, even conceptually approaching
the world and interfacing with the game environment in a way that is breaking most conventions and lazy patterns
of what came before thinking outside the box and stuff.
It feels as if that is something way harder to do
because forcing companies that don't want to do that,
to have to do that is a surefire way
to watch them do it horribly, right?
If you asked the company to make a game like Zaum did
and write that way, and you know what I mean?
And spend that much time creating all these scenarios
and make them compelling, and they just don't have
not only the talent to do it, but if they're forced to do it,
they're just gonna cut every possible corner and say,
well, the options are there, go jump over that box
to get inside or talk your way through it,
but you're gonna be terrible implementations of that stuff.
Hey, guess what?
You have, you have, you have swirved directly
into the next point I was gonna make.
Mm.
Aldersgate 3 is a sequel to Baldersgate 1 and 2,
games that were made in 1998 and
2000 by BioWare.
Right?
It acts as if it was a BioWare game made by the BioWare of that era to have had they
continued making D&D games.
There's a very direct through line. Specifically, old Bioware, or what you would call real Bioware,
that company's last hurrah on a standard classic isometric computer RPG, like Baldur's Gate 1 or 2,
or Icewind Dale or Plainscape Torment, was Dragon Age Origins.
This game feels like a sequel to Dragon Age Origins,
which was great.
I heard that.
And it's beloved.
That game is great.
It's not as big, right?
Because it was the more early 3D and, you know,
that game's fantastic.
And what modern bioware did was they did dragon
age origins and it did really well and then they said you know what we should do we should bust out
the sequel to this in 11 months and then you got dragon age 2. Right. Right. Right. Right. Right.
Dragon Age 2 bombed.
And they're like, oh, fuck, you know what we should do?
We should make Dragon Age Inquisition
and we'll use BioWare Magic
and instead of making it interesting
like an RPG and have lots of choices,
we'll just use the Mass Effect Conversation thing
that we know how to do
and we'll just make it really big. We'll just make the Mass Effect Conversation thing that we know how to do and we'll just make it really big.
We'll just make the areas really big. So when mega, when mega game corp is going,
all right guys, time for you to make Galders bait. 2024. You have 14 months go and make every decision feel good and make it all work and you have
to do all these things and just cram that level of the, but can we get an early access?
You have 14 months go.
You can't possibly expect a result anywhere near what you get here.
So you played through all three Mass Effect games and Mass Effect represents the perfect permutation of BioWare's path
Because Mass Effect 1 you have a bunch of inventory stuff. You have a skill tree
You're doing squad commands for your guys and it's like, okay, I can see this is like a shooter version of Kotor
Right, you like it's the dots are there and then you get to Mass Effect 2 and it's a fucking shooter
And then you get to Mass Effect 3 and it's a fucking shooter and it's a decent shooter. It's like there's cool stuff you can do at the time
And every game that BioWare put out they
Lessons making your character. They lessons
Building your your guy or having RPG interactions with it.
And they maximized, man, you know what, really blew up?
Trying to fuck Garrison Talley.
So they just, they doubled, tripled quadruple down on their conversation system, which has
problems.
As well, that's what RPG is.
RPG is talking to people in a shot reverse shot cut scene.
Baldur's Gate 3, you talked to your party
in shot reverse shot, right?
You don't have a wheel, you have the old fashioned
one, two, three, four, five, six, seven, eight, nine, 10,
the dialogue choices.
But like, instead of going towards more,
hey, what if it was more
actiony? This game has gone in the opposite direction. Right. Now it's not real time
we cause. Now it's turn based. And what turn based allows is shit like, well,
hey, did you know if you throw a potion at somebody, it can break on their face
and you can heal them? Or did you know that if the albeir has a move, if you can
transform into an albeir,
and then you have a move where you jump on somebody,
and it does damage based on the albeir's weight,
that if you feed the albeir a potion of giant size,
and then cast in large on them,
and then increase the height of the building they're jumping on
by stacking things, then it multiplies by eight times
times the force of acceleration by gravity and you end
up doing 821 damage to somebody by landing on something because the game cares about the numbers
going on the background instead of plus 10% to incendiary ammo damage shippard which is the upgrade I
used for like the whole of mass effect too because that was the best thing. I was like, oh my guns do fire on the yellow health bar.
And it's interesting to look at it in the context of the sequels to Mass Effect, because
when you think about how those games came about and the time from they came about in,
you're looking at it became a better and better shooter, but also because the course of
what the industry was doing at that time was rolling
that way anyway.
So you're like, let's make a best version of the thing that's already happening.
And it sounds like what they're describing with Baldur's Gate is like going against
what the stream is currently doing by looking at an RPG and trying to figure out ways to
gamify aspects that people previously haven't really gamified. Yeah, because so Zelda had this thing where Zelda were the wild and then tears the kingdom.
Nintendo has never been like big shiny graphics. Instead they took all the power they possibly
could on the New Zelda games and go, what if you could do a bunch of set. What if instead of the parkour looking 5% cooler,
what if you could do something interesting or weird
or cool?
What if the ideas you had about how games worked as a kid
actually became pseudo-realized?
Aldersgate 3 tries that approach.
Instead of, hey, every time you hit the A button
in Dragon Age 2, something awesome happens.
That's a real quote. That is real. Okay. It's interesting. Instead of that, instead of, hey,
what if the player has an idea about how something works, and then they try that idea, and it works.
Yeah. I had somebody in the chat earlier brought up a mechanical,
a mechanical interaction that I did not anticipate
until they put it in the chat.
Paladins in this game have oaths
that require, that are required to be maintained
to keep their powers.
You can pick from a variety of oaths,
but let's say oath of devotion is your typical
goody-touches. Protect people, don't lie, smite evil, do the greater good, etc. Right?
They broke their oath by throwing a potion at someone to heal them, but the point of damage from the glass breaking on the person killed them.
Before the heal went off, therefore causing them to accidentally murder someone, violating
their oath and causing them to lose their powers.
Wow. Okay. that's fucking insane
Jesus Christ like in instead like the fucking suicide squad is like the best example Do you remember when they showed that thing off and then they just showed the fucking gear score of screen and every single person turned their
fucking brain off because it's the same game again
Like bg3 is the most interesting, most in-depth game I have played in many years
because it is constantly giving you new situations that are weird and fascinating
and then giving you a bunch of different ways to solve them,
including ways that are not presented to you.
So I'll use one example.
I will use an example that I encountered the other day
and then spoke with people about
about its various permutations.
You run into a refugee that is so freaked out
and assumes that you are going to drag them
back to the slave camp or whatever, and they have a bomb,
and they are willing to blow themselves up,
and they will clearly take you with it.
And just for background, if they blow themselves up,
you will get a game over,
because it will nuke the fucking room you're in.
You will absolutely die.
Okay, so here's your options.
Did you help their friends and can name their
friends to them and be like, no, I'm cool. Did you think to have detect thoughts
the spell on before you went to talk to them at which point you can roll to
detect their thoughts and know the names of their friends and be like, no, no, so and so, set me.
Can you pass an intimidation check
or a persuasion check or a deception check
or a check related to bard or paladin
or cleric or something else?
Or...
Did you snipe and kill them
before the dialogue started from outside dialogue range?
Or?
And this is the best one.
During your conversation, did you switch to a different character who is not conversation
locked, cast invisibility on yourself, deal the bomb out from under them and then continue the conversation at which point you are able to say
Yeah, go ahead and do it pussy blow us up at which point there is a voice-acted
bespoke reaction to
Where did the bomb go? What is happening?
Wow. Yeah. Yeah. Yeah. Yeah.
That, so that right there, that's a fucking incredible example of what I was just thinking, which is
when you look at what's actually happening with that amount of like, it's both emergent gameplay options, so to speak.
It's all these RPGs that we've been playing
for literally the entire history of video games
have been taking D&D and picking a couple of rules out of it
because there's a lot of that rules.
Like the 99% of it is just the combat rules.
And there's a hard limit to how much you can make a video game,
how many things you can put in a video game,
and how many things you can fit on an Nintendo cartridge
or a disk, a CD-ROM, or whatever as we move forward.
And like, working the logic out
because there's a limit to how much all that can be done as well.
And yeah, you're taking what D&D has as a basis,
and that's it.
There's like a couple of throughlines and then you're fighting some similar types of monsters,
therefore that's an RPG.
But I guess here it's like, let's go back to the drawing board and look at what D&D can be
and what you can do in it, which is fucking literally anything, your imagination's the limit,
the sky's the limit.
And what if we interpret all of this in a different way, you know?
because If you're playing derivatives of derivatives of derivatives and like streamlined
RPGs we get to the point where at now
They're still fun and like the same way that like the shooter aspect of of
Mass Effect 3 is fun. It's a good shooter
But it's you know it improved derivative of a derivative that started out limited to begin with.
And if you went back to the drawing board and went like, what if we interpreted this entire thing a different way from the jump?
Like, it could be a spectacular failure. You could create a trespasser of a first-person shooter where you have to hold your arm out and press the trigger button
to pull the, you know, the gun while interpreting video games in a way that no one has, or you can
get something like this, which is like the magic of a fun D&D campaign is you thought of something
that the DM never thought of, and now you have to sit there and figure out what the dice weather
or not that worked. So there's a really good example of the game's full realization of its own mechanics
in one of your party members.
So you get a cleric as part of the gang
and the cleric that you get uses the trickery subclass
of cleric like there's domain or lighter,
sorry there's knowledge or lighter life
or tempest clerics, right?
But you get a trickery cleric.
And trickery clerics are bad in combat. Their skills are not combat-focused. But
what they do get is the disguise self-spell, which in most games would be god-dam
useless. In Baldur's Gate 3, the disguise self-spell allows you to transform
your person into any person, different race and different gender, right?
Things this allows you to do. Switch into a halfling and go into areas that only children have access to.
Turn into somebody so that the person you did just murdered doesn't think you're your murderer when you talk to them as a dead person.
Switch into one of the quote unquote, evil subraces so that when you go to the enemy camp,
they just let you in because you're one of them.
And so on and so forth.
You can, you can, you can transform yourself into a halfling with, with the sky spell and
then your barbarian
because your one size class lower can pick you up and throw you across gaps.
Like, yeah, they again, they it seems like they looked at the list and thought of
everything and then I thought of how everything could be affected by everything
and just went above and down.
Okay, what is this spell supposed to do?
What is it actually supposed to do?
But to do that, you have to go back to, yeah, the D&D pages and go like,
fuck what video games do normally to approach this?
What is this actually?
Yeah, what is the actual intention of this type of thing?
Because everybody knows about fireball.
Mm-hmm.
Fireball is fucking fireball.
And I wouldn't be surprised to hear if there was someone on the staff or a team on the staff
whose entire job was to just sit and like think of the box on scenarios, you know?
And like QA while also going, well, you can't do this thing, but you should be able to you know like what if I did this because a lot of the times
On
QA people be like oh wouldn't it be cool if you could do this because I've been playing this level 15 fucking times this week and like
I had a weird interaction the 16th time
They'd be interesting. I should have been able to work, but it didn't. But it didn't.
And you can put in a suggestion and they'll be like, all right,
low class, maybe, but no, because we're too busy putting out
fine.
Yes.
And here it's like, what if those suggestions actually
carried forward and got implemented?
It feels like the whole game is built off.
Here's the tool set.
And it might be the largest toolbox I've ever
seen for any game ever in terms
of variety of solutions to problems.
And then after they created the tool set, they went, all right, now time to create 1000
different weird situations in which you would apply that tool set.
Like I was getting my ass beat up by Harpies
because they charmed half my party,
can't charm paladins, but they charmed a bunch of them.
And after I defeated them, I'm like, wait a second,
I could have used my warlock to cast silence on them
because the Harpies song can't affect anyone
if no one can hear it.
Right. Like, all of this though is absolutely Harpy song can't affect anyone if no one can hear it.
Right. Like all of this though is absolutely
what early access can and should be used for.
Right?
This is, you can't have a closed environment,
like pull all of this off.
You do have to have something where the QA team
is doing their thing, but also the entire
world of pillars that are interested are providing you with the same level of ideas and feedback
and scenarios in an open environment and then you actually go through it.
Now to do that in chapter one of a game while figuring out what the effects would be for
the rest of the game that people haven't publicly seen is still a very, very daunting task. But having some aspect of the game be public and allowing that to
feedback and influence what you're doing is a necessity if anyone's ever going to try
to do this with whatever game they're making in the future.
You know, amazing. Yeah. Sounds sounds really cool. It is the argument is interesting
It is like the the like
Ever who what I think it was Agni Brant in my chat that's like I'm excited to see something
Every single minute of playing Baldur's Gate 3. Mm-hmm. It is so I it is so consistently
3. It is so, it is so consistently heads and shoulders above all of its contemporaries and the argument that it's an anomaly is ridiculous because Larian is a big company
and they did use a couple studios to make it but we're comparing it to fucking square
inix and blizzard and Activision and EA
Fuck off. There is no reason by where couldn't have made this game
Dragon Age Inquisition could have been this game. Some of that staff is still even there. They chose not to
I However, do not want to see
the the version of this game,
Galdor's bait, made by people who do not have the interest or
passion to make their game this in depth and to go this hard.
Don't worry because Starfield is out next week.
And that will also sell many copies,
but that's the kind of game that everyone can just shift their
pipeline to.
If you're like, I only know how to make what came before and polish it up to be a shinier
version of something else that already exists, then that's what you're gonna do and fine. But the
version where you're like, oh god damn it, I let's try to be creative, let's try to be interesting,
and we we're being forced to. And then again, you do it in 14 months and then so like dear God
Why even just don't I that I don't want to see first game three was it's early access period was supposed to be a year
and then they did a year and they're like
We're gonna we're just gonna keep going because the game's getting better and people kept buying it in early access
And they're like now we're gonna keep going like three years of early access and then a couple more to on top of
That's a lot. That's a lot of fucking time
Hmm
It'll be interesting though because I feel like well
What does this amount of success, like at what level does it translate into, you have now created a trend that everyone
is going to have to follow, right?
I think the whole purpose of this stupid kerfuffle is that no one wants to follow this trend
because it's hard.
Like the trend is.
And you have to try.
You have a private company decided that they wanted
to make it as good as they possibly could
as long as the money was still there from early access.
And then they just wanted to work really hard on it and not crunch their employees and
make the best thing they could in the most interesting way.
And then sell it.
And that's really hard for most companies.
The game didn't have a release date for most of its life and then
they were so confident in it that they moved the release date up. Nobody else is
going to do that. It's interesting. It's very very interesting. And I've heard
people talking about how there are private as well, so no investor input, no outside input, they're that they've kind of just like made their own decisions and weren't
beholden.
Yes, Sven.
Outside of us, sir.
Um, forget his last name, but the CEO is Sven, and he's also, I believe, the lead on
the project.
He's an older Belgian guy.
He's kind of bald, and he's got white hair.
And he's a fucking huge dweeb. And he described that a couple of years ago,
people wanted to buy the company. And he's like, I don't want to sell the company, I want to make my good games. And you can see how much of a hard dweeb he is because he's the guy who did the whole panel
from Hell in full play mail.
And it was clanging all over the place.
And he is also the human fighter on the front of the game's title screen.
Oh, wow.
Okay. the human fighter on the front of the game's title screen. Oh wow, okay. There's a there's a there's a there's a party
That is in the far
Distance on the title screen and if you squint real close you can tell it's the CEO
Mm-hmm, and yes like yeah
No, he's not the statue. He's the guy coming down the stairs guys
But yes, obviously private companies still have investors, but if it's not a publicly traded company
It's not gonna have the same level of open shareholder
Yeah, he owns it like whatever the split is
Sven owns that company
What he says goes so
That's that.
There was no time pressure.
The only time pressure was money running out
from early access.
Guess what?
People were buying that game in early access
right up until the day the game came out.
They probably could have gone longer if they wanted.
Chock up another point to authorship.
In that column
All right, oh yeah, it's it's the most interesting fucking thing I like
It it
It makes like mass effect is great, but it makes mass effect look so limited
And it's like it didn't have to be.
Like, Cotor was really cool.
And Cotor had stuff in it going on.
All this conversation is also happening.
Like, has anyone beaten it?
Has any of you guys-
People have beaten it.
Okay.
There are people who have seen the end
that just believe it happened. I believe I believe
new millennium from the subreddit put up a threat threat about beating it. Okay. I
sure haven't. I'm an I'm ending up act one of three. We can't confirm that the
end of this game does exist and credits will roll.
The third act is bugger than the second act, which is bugger than the first act, which is to be expected because the first act went through the early access period and the second and third acts did not.
Okay.
Yeah.
But yeah, no people have beaten it and people are walking away going sorry
I don't know what the second what second. Oh, yes
For went on break
Not sure but it but Baldur's good Baldur yeah, Baldur good good
Oh, yeah, the ending right and so I was talking about the ending. Oh, no, I was just asked I was asking if anyone beat it and apparently
Yeah, people beat it apparently the ending's a little rushed
Okay, which is which is the hey guess what it's a fucking
RPG made by the people west of Japan the ending's gonna be a little rush
You know what else I played. Oh oh my goodness what else did you play my
friendly neighborhood that all that game yeah yeah the the evil ernie and
berth thing hey guess what so i thought that was like haha muppet shooter you
know what that game actually is the fucking classic Resident Evil game. Survival horror, yeah.
Inventory, weapons selection, enemy behavior, level layout.
It is a Resident Evil game.
And it's a really good Resident Evil game.
It is better than a bunch of the real Resident Evil games.
Okay. Is the whole Five Nights at Freddy's like puppet thing like working?
I don't know what that is. I barely know what that is. Well, I know what the
Muppets are. Okay. This game knows what the Muppets are. Okay. Like I don't know about five nights at Freddy's much, but the game is about
the Muppets. The game is scary versions of children's entertainment. It's it's it's it's
it's God's Sriracha and the Chats says Muppets signolus. You know what? You know what? I mean
yeah. Okay. Signolus is 100% what? You know what? I mean, yeah, okay.
Signalist is 100% what was going through my brain
when you were saying that it's a like,
Ari like.
It's a reasonable game.
It's like, it's a, I would put it along
the quality of like Resident Evil 7.
Like it's fantastic.
Like it's absolutely stellar.
Yeah.
No, I don't mean Friday nights at Freddy's
in terms of gameplay genre or anything like that
I'm just I'm talking about horror scary version of children's thing. That's that seems to me. No, okay
Does it does it does it work? Oh?
Yes, incredible. It's extremely polished
It's it's the matically
The matically consistent. It's visually and mechanically interesting interesting. It's it's fantastic the the
the
the
the
the
the
the
the
the the
the the
the
the the
the
the the the
the
the
the the the the the the the like stellar stellar game can't can't complain. How many total options of Baldur's Gate 3 where it's a hyper narrow focus.
How many inventory slots do you have?
Oh, you have an attach a case.
Oh, nice.
Okay. Cool.
So you have one attach a cases worth of inventory slots.
Okay, cause I'm just like was there any puzzle that required you
to walk around with five eggs?
Yes.
Okay, absolutely.
Okay.
The word is not eggs, but masks.
Sure.
And that's a reference to the Resident Evil 1 remake puzzle
where you have to put the form asks on
Like that it is it is
wildly
explicitly a resident evil tribute game and it's fantastic
What else is new with me
Video games. Hey, yeah, this is a good time. That's too many video games now
Stop it. They're always there too many always has been
Bang too many get it back at your eyes right now yesterday I
Found out I was like well starfields at least starfields like you know the sixth of the seventh of a fucking September, right?
No, it's not
It's next week
Yeah, you can either like
care about
beating one and And or you can touch them all and and and never get anywhere you can well. I'm going no no what we're gonna do
Is I'm gonna touch them all and I'm gonna beat the ones that really matter
Dude I
100% completed Blasphemous on camera when it came out.
Blasphemous 1 is like one of my favorite Metroidvanias.
I have ever played or seen. It is so incredible.
I was so excited for Blasphemous 2.
And Blasphemous 2 is coming out 12 hours before fucking armored core six.
Fourth priority.
Yeah.
Yeah.
Having, I'll say this, having not touched any of the previous Jetset shit,
still grab bomb rush and check that out.
Hey, would you believe I don't really have a lot of time to play video games when I'm
not in front of the camera right now?
No kid.
Speaking of, man, becoming a parent every week, there are some cool, new, weird thing.
This week, I've discovered that infant children
don't have the part of their brain
that gives them the sleep paralysis when they're dreaming.
So we've gotten to enjoy what's called active sleep
in which baby is dead ass asleep, but going, ah!
Yeah, yeah, yeah, yeah.
Ah! Just the fighting ghost. Slayling there arms and kicking. Ask to sleep but going yeah, yeah, yeah, yeah
Fighting ghost slailing there are yes kicking yeah
Babies baby baby sleep fighting absolutely and it's just like because it's the middle of the night and you hear the baby go, oh no, oh no!
And you jump up and you run over to the bassinet
and you're like a, sleeping.
Yeah, sleeping.
You're experiencing this.
No, stop that.
Holy shit.
You should see the other guy.
Like those ghosts are getting fucked up.
This is fun, it's fun every time.
It's fun every time. it's fun every time.
And until the next phase begins,
although if you could unlock that as an adult,
that'd be super sick.
Now, you know, when I was a kid,
I woke up every single, I'll tell you I was like 13 or 14.
I woke up every single night with all of my covers kicked clear off the bed in my pillow on the floor.
Um, and my mom, like, would walk in occasionally. And apparently in bed, I would just like thrash around and kick all my covers off all the time.
I would automatically cocoon and roll to the corner. Yeah, I cocoon and
I roll to the corner. I love the corner. Yeah, I love the corner too. The corner is good.
See. You love the corner as well. You can come check out my show. We'll talk about how good
it is to sleep in the corner. Go down twitch.tv slash pat stair set. This week I'm hanging
out with Wollion Baldur's Gate. I'm playing Baldster set. This week I'm hanging out with
Wollion Baldur's Gate, I'm playing Baldur's Gate myself, I'm playing Blasphemus,
I'm playing Armoured Core 6, and if I have extra time I'll throw in a
bomb rush type of funk in there, but I probably don't. I was also informed in
the past hour that games calm is tomorrow.
Yeah, fuck it. Whatever, man.
Did, was there not a confirmation that nothing new would be
announced?
No, there was not.
I thought I saw a confirmation that nothing new would be
announced.
I do.
Are you sure?
I'm not sure, but I thought I saw someone say that Jeff
can say there's nothing new being announced.
So, Oh, also, that Jeff said there's nothing new being announced. So-
Oh, also.
Holocaust era came to steam, which is cool.
That's cool, it's gotten out of controller support.
If you want to play vampire survivors with your-
Mm-hmm.
...with your hollow live girls.
And then, uh, fucking vampire survivors fights back with a new engine.
Have you played the new engine of Vampire Survivors?
I have not, but I heard something about two player, four player.
Wow.
So four player co-op comes alongside with the new engine, because as we all know,
Vampire Survivors could bring every device to its knees.
Now four people get to sit there
and do fucking nothing for half an hour.
Um, and I, I played a couple,
I played a couple rounds
with the new vampires survivors engine,
and you know what?
I can't get the frame rate to slow down.
I can't get the frame rate to slow down. Hmm.
I eat no longer is masquerading as a super Nintendo game.
It has a good frame rate all the way to minute 30.
But can I put the trucking back on though?
No, you can't actually actually.
Actually, there's a command in steam that you can go and use the old engine.
I like the charm
uh... but hey
makes the game way harder
yeah of course
makes the of course it does it can't slow down you have the last five minutes are
are much much harder
the chucking is awesome it feels great to feel like you're breaking the fucking limits of the world.
But yeah, Vampire Survivors is now better than ever.
It also means that when you're playing a 30 minute match that you've put to turbo, so it's 15 minutes,
it actually takes 15 minutes instead of 25 right imagine going downhill on armored armoured
dillow stage and mega man X charging up your X-buster jumping and shooting at
all the fucking flying enemies right at the peak of going out that thing and
having it happen in real-time full speed oh my god disgusting fucking garbage
throw the game out throw it out I don't even want to play
Terrible. Yeah, no
All right
Yes, the new games are good again
Okay, so
that will be
Over at Patsters at and
At will a versus I'm so excited to see you roll around over at Patsters at and at Ooliversis.
I'm so excited to see you roll around in Baldur's Gate
and just push buttons, you know?
Mm-hmm.
Yeah.
Ultimately, I'm just expecting hilarious foibles and nonsense.
And... Just expecting hilarious foibles and nonsense and
They're not expecting that at all
I think it has a fairly good tutorial and it leads you in pretty early. I think character creations the biggest hurdle for the most new players
Okay, I'm expecting over reactions to things that are not a big deal
Let's put it that way then instead all right
Well, here let me actually take a birth of bathroom break. That's definitely possible and then we'll be back
Don't put your stats on odd numbers. It's suboptimal
And also just fucking annoys me like volume on the TV unless it's on a five. So that's the thing right like oh you got
17 strength not only is that suboptimal but also it looks like shit boo alright bear be
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Okay, what's going on?
Well, here's one that was not even remotely surprising
from literally just this morning.
Charles Martina is retiring as the voice of Mario.
He's stepping back from recording,
and he is now going to be a Mario ambassador,
according to Nintendo.
Yeah, so Charles Martina was at too many games
that I went to a couple of weeks ago.
And yeah, he definitely seemed like he could use the break.
He definitely seemed like he was,
he came through the break room at one point
while we were having some snacks and chilling.
And you know, he was definitely right after a meet and greet.
So it takes its toll when you're going through a whole lot.
He seems pretty burnt.
He definitely did.
He was very thankful for the ability to just rest and catch his breath
because we've done like, I think the limit at this point was like a six hour long, like, meat at some point
either, like, mag or somewhere at a con.
That's never short.
Right.
And at the end of those lengths, it becomes like, hey, it's a me, Mario.
Yeah.
Like, and we're supposedly young, you know, healthy and we're under 40 fucking
Virile, you know, like we're supposedly
In bed in in better shape
but
You know dudes fucking been doing it. So
Yeah, he's he's gonna he's gonna step back and he'll have an announcement, I suppose.
The funny part about this thing, while it's not surprising at all considering the way
like he, and he was again very, very pleasant, dude, but just seemed really tired when I saw him.
When I read the part that says he's gonna be the Mario Ambassador, all I can think of
there is, and now in his retirement
we will be paying Charles for the rest of his life
to not go out and do Mario voices for any
weird Kickstarter games or any projects
that will make Mario seem, you know,
that'll insult the Nintendo brand or be fucking, you know, whatever.
Absolutely, that is exactly what I also heard from that.
We are locking down your contract.
You will, you will spend the rest of your life
comfortable and paid to not turn Mario's voice
into anything else on Fiverr.
Protect that brand.
Absolutely.
We'll not do it.
No memes.
You will not work with Gianni. You will not work with Alex.
You know, you will stay off of Twitter and you will be paid handsomely to be a Mario brand ambassador.
And ambassadors. You know, young place guys was young voice actor guys
Saying their memes you stay away from them god
They are bad influences on you Charles
Motherfuckers are pulling cash together to get
Charles to say some wild shit on can you
Just no
Yeah, yeah, that that that seems to the case. And you know, I mean,
cats, it's it's too surprising there either. It's literally like the most important fucking
thing. People figure it out. This is probably coming as well because in Mario Wonder, it's
a new Mario voice. And it like Chris Pratt will not be voicing Mario in every little Mario party and or came
the O from here on out, but it would be hilarious to think that he was contractually obligated
to. That would be that would be fun. Also, Charlie Day coming in from wherever he is to drop
a little Luigi and then go back to set would be great.
Um, but no, no, it's, uh, you know, let him, let him rest.
Um, but yeah, I just like you know that like without this ambassador contract, give it
like five years and then it'll be like new Kickstarter game,
starring Charles Martin A, working on, it's, it's so like another Italian plumber,
but this time he's raunchy and, oh, any, any, you know, like just all kinds of wild shit
and just like, can we cash it on this?
Like, they're immediately stomping that out in the bud.
Um, cool. Completely right. immediately stopping that out in the bud. Cool.
Completely right.
Couple of things got announced as well that were pretty cool.
Just want to direct everyone's attention to a game on steam called Thunder Ray. under ray, a arcade boxing retro like gameplay with blood and violence defeat the best fighters
and get galaxy to become the go to the universe.
It's super awesome.
It's just punch out animated punch out.
It's punch out punch out.
It's punch out with gorgeous animation and a TJ combo-ass looking cool boxer and you aura the shit
out of everything and it's motherfuckers are getting fucked up.
It's just beautiful and go check that out.
I want it. Hand-drawn animation.
To me now.
The old and glorious way.
Punchout, punchout is just, it's fucking, yeah.
More punchout is good forever.
Nobody hates that.
There was also the play-ism game summit
where they announced a couple of things, including
Shim, or Skim.
I'm not sure how to pronounce it, but S-H-S-C-H-I-M. Um, and the best way I can describe this is
uh, untitled goose game except you play a frog and you have to hide in the shadows of everything in the world. Kind of like
Eddie
in with Zato
and in with Zato. It's called again.
Sch- Schim, or Sch- Schim, I'm gonna say, SCHIM.
Very cool, just clean looking.
Sch- Here.
Oh, that's hard to write.
Yeah.
Schim, or Schim.
And uh, it just, yeah, you're kind of just froggering from shadow to shadow.
Uh.
An untitled frogger game.
It's interesting.
Looks interesting.
Cool concept.
They announced fight crab 2.
Just in case anyone fucked around and missed out on FightCrab 1.
I did, I did miss out on FightCrab 1.
You missed out on FightCrab 1.
FightCrab is where you are crab and you have a sword and you fuck up, takes and...
Oh, I didn't miss out on FightCrab 1.
A match destroyed.
A match destroyed.
It was called FightCrab 1.
Crab battles are going down. And whatever.
I just call this game crab battle.
I'll be honest.
So fight crab two is bringing it back this time around.
You have a knight that is piloting the crab,
and you can jump off of the crab
and run around on foot before you,
like, rejoin and remount.
And you are sword and shield,
destroying just literally anything the God can create to come at you.
Good, like a crab.
Yep.
Oralopster with a part battle tank designs on your on your demise.
Um, Titan crab?
Absolutely. It's all going on. You can you can crab Gundam your way through.
Why is crab the best form of evolution?
Oh, I'm familiar with this.
I'm familiar with the whole lobster being almost a mortal thing.
No, I'm like, there's a weirdly, weirdly gigantic amount of crabs that were different
animals that all independently evolved into crabs.
Oh, interesting.
Okay.
I didn't know about that.
I do know that, again, lobsters are basically immortal
if not for the fact that they just get too weak
to keep molting.
Yeah.
But seems like life is destined for crab.
Yeah, a lot of life eventually become crab.
Crustation has figured it out, back to the ocean.
And you know, like, when you know when people draw their weird fetishes of people like turning into a horse, you have to go through that gross phase of the mouth getting really
long and then the hands becoming hooves and all the weird transformations that they get
very excited by.
I think crab is pretty close. We're already kind of there. You just kind of like
the transition just kind of starts to, it just kind of happens much more smooth, you know.
The extra limbs part is still pretty gross, but it's an easier transition.
Yeah. Yeah. You can animal-
You could- if you could animal-
Wait, you see her.
...we're gonna grab right now just to see what it was like.
Would you do it?
Just to see what it was like.
Yeah, I would do it.
Just to see what it was like.
Yeah.
Like, because the worry for me on like animal transformation
is that it's like a horrific nightmare of pain.
Mm-hmm.
But maybe it's not. Maybe it's cool.
Mm-hmm. Yeah, man. But maybe it's not, maybe it's cool.
Yeah, man We all like oh, oh, yeah, no, no everyone let's pretend it's day one on the internet and you haven't seen that fucking weird
Horse transformation shit. Yeah, let's just all pretend we haven't seen that weird fucking. Yeah, it's just you know
It just looks like you
add a morph a little bit simpler into crab it's um it. That's okay, that's okay.
Do you remember before the meme that was crab battle, there was an older meme?
I didn't know.
A way older meme.
Fuck, I just realized I'm gonna have to tell my kid about ancient memes.
Ancient?
Ancient.
You know what memes going all the way back to Killer Bean. Do you remember Killer Bean?
I've seen Killer Bean. Killer Bean was veggie tails except a bean and guns and action.
Hold on, when I say I would like to clarify, when I I've seen killer bean I mean a friend of mine became like weirdly adamant one night when none of us had anything going on and
Just threw killer bean up into the discord and we watched okay killer bean okay to completion and
Let me tell you
that movie being played completely straight other than the fact that
there are beans is the weirdest part about it by far.
Huh.
See, it's funny you mentioned that because I don't think I've actually sat and watched the
complete killer bean experience.
I've just seen killer bean in the form of
gifts and clips. It's an action movie that just has so happens to have every character be a bean.
And that's it. And that's it. It's not like they're in like bean world. They're like regular normal human earth
other than the fact that they are beans.
It is so strange.
I've seen many, many killer bean related clips
and bits and gifts going back probably 15 years now
or so.
And it just, it really does just look like, yeah,
what are Veggie Tales, but also John Wu.
John Wu's Veggie Tales.
And at Propol of Nothing,
a trailer for the Game Killer Beam has been released
and it appears to just be a full on Max Payne style.
Yeah.
Third and first person shooter with tons of bullet time dodging
stylish action.
Fucking wild.
Like the dude behind Killer Bean has just been nose head down
working on it, kept it going, still believes just like he
ever did in in in
killer beam, just like on day one, still believes in it and killer being the game. It looks
like a fun shooter. There's a point, there's like wild dodges and you grab a fucking grenade
and you throw it back and you're golden. Yeah,, the killer mean is like a weirdly fun action movie other than the fact the whole time you're watching it
You're like, why are they beans?
Thinking about them beans
that's
And they still have the vegetales faces they still have the vegetales faces. They still have the like the look of yeah 3d
meshes have improved and we can make a body that has one shape that morphs into
different expressions but fuck that we're gonna use geometric shapes and shove
them inside of other geometric shapes and that will be our faces. You know, so God bless because I remember my first 3D
was just like sticking shapes together and using that instead of rigging.
Yeah, killer being back for 2023. Fucking sleeper hit.
It's good.
Yeah, I'm out of it.
I just wanted to see the trailer, so I typed in killer bean, bean, game, bean,
bean into YouTube.
God, this looks like Fortnite.
It's the weirdest thing. But then it looks like Max Payne. No, it looks like Fortnite. It's the weirdest thing.
But then it looks like Max Payne.
No, it looks like Stranglehold.
Well, Fortnite doesn't look like Fortnite anymore.
Fortnite now looks like Sonic Adventure slash
Bamba Cyber Funk.
No, Fortnite now looks like FF14.
Oh, God.
Did you see the ray?
No, I didn't.
You didn't see the fucking ray. I saw the Sonic Adventure shit.
I didn't see the raid. What do you mean?
I was fucking here. I'll send it to you.
Just fucking watch this shit.
Boy, what are they doing?
What are they doing at this point the the cat
Mary game fortnight added a raid
like it looks like oh my god a giant boss with all of your partner's life bars in the top quarter
Man and the and the ground a. O. E. All there's there's there's patterns on the ground
What
Okay, okay, okay, okay, hold on though. How have they not just rip this off up until this point? I don't know dude
I don't know, dude. I don't know.
My real question is what took them so long to steal it compared to everything else they've
been stealing.
Because yeah, obviously, I bet you they had like workshoped FF14 bullshit going back
over a year now and this is just finally the iteration they put out there
Because there's no like every game that any anything that anyone played ever that they had fun with
Someone may put a made a fortnight version of it internally, you know
My god, man
Oh, it's a custom map?
Oh, it's fan made?
That's actually even more impressive.
Okay.
Well, that will steal it.
Well, then that would explain.
You fucking, you tricked me.
Why'd you lie?
Don't lie.
What is not fan made from what I saw is the the full on fucking crazy new grinding level shit
They've tripled down on and so on so it's still going crazy
All right, all right anyway
Did you hear about Hitman and the wall of death?
I did. It's such a classic video game like QA story.
I love that we still have some fun and we can still lean into it.
So in world of assassination, they had the hitman trilogy compilation game.
They've been, they released a big update where they addressed a bunch of issues. And one
of the ones was apparently there was a wall that as soon as NPCs approached it, they just
dropped dead instantly. And no one could understand what or why, but you could just lead anyone to a specific wall
in North Atlantic Castle.
And it was specifically a wall inside of the morgue in particular.
It was perfect.
Yeah.
So, they were like, well, that's weird.
Let's try to fix it. And so they put extra collision around the wall to keep NPCs from hitting it.
That didn't stop the wall because they still they kept claiming souls.
They kept claiming lives.
So they then went to the lengths of surrounding it with a bunch of boxes and stuff and that should keep the NPCs away because apparently they can't fix it.
They could only, they could only seal it in.
I'm so in love with like weird game problems that like no matter what they do they can't figure out what the root cause is.
Yeah, so let's just let's just paint over it.
Just paint over it.
All I can think of is Johnny the Homicidal maniac, you know, and the wall that must be kept wet,
must be kept fresh with blood.
Amazing, amazing.
So what it makes me think of,
somebody in the chat actually just mentioned it,
in classic World of Warcraft,
there's a rock,
like it's just a rock asset in the middle of one of the zones
that Blizzard was like,
ah, we don't really like the location of this,
we wanna move it and you know, reorient, you know't really like the location of this. We want to move it in the, you know, reorient
You know some of the the landmarks here
and every time they would attempt to move the rock
and upload that version of the of the zone of the server would crash
like with 100% certainty
and with 100% certainty. And they were never able to figure it out.
And so they just left it there until wow, classic was no more.
Wow, you can't move it, don't move it.
And something about it is keeping some other system up.
Like, so whatever is public facing internally,
there's a bug with a fucking hundred long comment chain
with people going, but what?
Okay, hold on, what's happening in the code?
That's cause, and there's something here that, yes, there's an caused and like you're like there's something here that yes
is like an there's an anchor point of some kind there's something that like if you fuck with this
you're causing other problems and they've tried to and implementing the fix led to a million other
things so no break it again and and just cover it up bandage it let it stay in place. Hitman in particular, there was one of the, not, not blood money.
It was, um, absolution.
I want to say there was a, there was a level where we were testing it.
And, um, there were a number of collision points where when you'd snap into cover,
at the corner of a wall, you'd just fall right out of world.
And, nice, um, and then they'd fix it and like try to, you know, beef out of world. And nice. And then they'd fix it and try to beef up that spot.
But then another place somewhere in the level,
you'd fall out of war.
And then it's like, oh, this is a consistent problem
with the way the mesh is made on the ground.
And just corners in particular would lead to just random death
if you hit it the wrong way.
So I think eventually a solution
and this apparent this has become a not become but other people have done this for a while
is you just date you take the collision of the ground duplicate it drag it further down and a little
bit off and the holes that exist will still exist but you will now fall into another ground collision
layer and you'll be standing on that and then you can just move out.
So therefore all the holes are patched, right?
Instead of fixing the hole in the boat, we copied the boat's collision and dragged it
a little bit to the left and off.
And now the water cannot make it in.
So many of the chat points out Diablo 4 has really small stash space and when people are like why can't you increase the stash space? The
devs were like well every single time a player runs by you we load their
entire stash into your memory. So the stash space has to be kept small and the And the response is what? Fucking why why?
Yeah, but my favorite ever, my favorite ever is very similar to what you're describing.
And it's red dead redemption, the original red dead redemption had a very, very minor physics bug that would often become explosive and it was
the loading bug in which entities would load in one inch lower than they should.
So the feet of horses would load in an inch below the
Flores collision. Oh no. But the physics
engine would cause the horse's like body to push on the
floor collision. And so you would start to see the wagon
going up and down and up and down. And the horses would
start to vibrate.
God, eventually the rebounding force would become so strong that the fucking horse and its
wagon would just launch off into space like a rocket.
So you would just be riding your horse and red dead redemption going, oh yeah, I'm a old
man cowboy and then you would see a fucking horse carriage
Look like it was fired out of a catapult just fly at 200 MPH past your face
um
It was awesome. I'm kind of reminded of
The fact that we're not seeing a bunch. I have not seen a bunch of Twitter threads of what I should expect to see, which is a million Balder's gate bugs.
Happening?
They're very minor.
Um, right now the worst bugs that exist in the gamer and the third act and it's like scripting.
It's scripting errors where a companion is trying to load an event that no longer exists.
Okay, so it kind of breaks a quest line. But yeah, no, Baldur's Gate 3 has some like,
oh, this bonus is not applying correctly or...
There was a really fun bug where you would a pose through a whole cutscene and a look to larious
but all in all it's pretty solid.
And Cyberpunk was another example of tabletop converted into gameplay and trying to do a whole lot
and obviously the initial release of that, you know, didn't quite fuckin' figure it out.
So, like cyberpunk's a really good example, and I feel like we're not gonna see a massively
super expensive game release in that kind of state for a while.
I think the game that we would be likely to see have that happen is a
Bethesda game like Starfield, but like Microsoft QAs been working on that
game for like a year and a half and I have a feeling it's going to release
clean and like early leaked impressions seem to imply that the game is
actually going to release clean.
But yeah, I don't think super high end games are the The word on the street that like Starfield appears to be
Pretty clean. Yeah
Okay, obviously
This we have to wait until next week until people actually show it but my sneaking suspicion
Has been that it will actually release somewhat
clean. But how can you be skyrim in space? How can you be skyrim in space if you can't
launch? Well, instead of launching things into space, I guess launching them
down to earth, like,, it doesn't happen. We're here, interesting.
I don't know what I would be like
to play a Bethesda game clean.
Like, I don't know what that's like.
Like, what do you do?
Like, their bugs have been like a feature
for content creation purposes for so long that I don't even know how you would I don't live
Like drinking a non-alcoholic beer. Thanks. Why does to face Trudeau?
The Heineken Zero
Yeah, oh I guess we see Yeah, so I'm not sure if I can get a behind a con-zero
yeah, oh I guess we'll see
yeah, so
there's pretty much that, uh, there was another thing
oh yeah, if you for any reason
decide that
you're like, you know what, I love me armored core, but that ain't enough. I want more robots.
Slash, you're like, Core style thing with stylish looking.
That highly similar style of robots.
Highly, highly stylish similar style of robots, but in a much more clean and like, like,
like speed boosted in Unreal Engine map editor.
It looks really, really slick.
And I remember seeing, yeah, this is Breakouts 3.
So yeah, I remember seeing stuff,
I wanna say stuff from like the first or the second game
a while ago, but you are, you're not really,
but it's racing more than it is about the fighting.
You're like boosting down tracks and drifting around corners,
but you happen to have awesome fucking mech designs
that you can customize
and build on and stuff.
Super cool.
If you want more robot action, but I mean again everyone's hands should be full.
But yeah, trailer for that.
There's so much draw action.
There's so much happening now.
It's too much. so so much whoo happening now so much
um anything else of note going down you you interested in
and and getting into I uh
I'm sure over the course of the last two weeks there must have been one or two things that are not really it's been oh well I mean we're gonna yeah now I mean it's just to make one one should zillion video game happen yeah
the Scott film trailer was pretty awesome it looks really good I'm very excited to see
that can't wait for the the third or fourth run at people acting like they're deep because they're like
Scott pilgrims like a bad person, you know.
Oh.
It's just, it's cool that,
it's cool that like while having a fun live action version
and having the original books,
there's now a harmonious fusion of the best of both worlds
coming together on that with the Anamanaguchi soundtrack.
That's awesome.
There's the, I mean, Mortal
Combat 1, I don't have much to say until I actually get my hands on it, so you won't
hear any impressions until then. Guilty Gear showed off, no, well, we talked about Johnny
last week, actually, because post-evo cast we discussed everything there. So yeah, I'm going to get my hands on, on, on, I'm
K and then, and then see what's up.
But I definitely didn't have a ton of time to check out the
beta's unfortunately.
Um, it's, it's interesting to see the characters being like
all the ninjas are just like, like, it feels like they're going
for like almost like a Dawson's Creek style cast of like young
hot boys.
The, you you know coming through
Reptile this is the you know the young kind of
A couple of basically a couple of dateable archetypes that you would see in a mortal combat visual novel are all
The ninjas reptile you used to be the last year people that you said, what's your new version that Luke Kang made you? Oh, your people are totally fine, but they think
you're fucking freak, because you can look like a regular human. Wow, reptile can't catch
a fucking break. Nope. Don't you want to date him? Yes. Yeah. Yeah. Datable ninjas seems to be seems to be the deal the outcast
Yeah, anyway, so I'll see what's going on with that
There were some some leaks and then Harada was like aha, but we have tricked you for we have
Calculated your leaks and we will be identifying the leaker and and
Jumping on stream and
yelling at them to shut it down
No, I assume that
you know whatever whatever
wild power trippy thing her eye is going on about is
You know, you know, we'll see soon, but um
Yeah you know, the you'll we'll see soon, but um, yeah, uh, they're the leaks for Mortal
Combat 1. Apparently there's insane heavy spoilers that are in the story, uh, uh, mode
to reveal stuff. So there are people are whatever distracts people from the terrible game
play. I'm hoping. Oh, oh, oh, story is going to be so crazy crazy don't play it. Don't think about it. Hey if the gameplay is the best mortal combat has ever been
Then it'll be as good as one of the worst street fighters
Then maybe then I think I can have some fun with that. Oh hell. Yeah, finally a mortal combat game is good as Street Fighter
EX alpha plus
Plus
Plus a
While my mistake
Shit no, I saw I saw like a a video of like I think it was um
Was it can she doing like a crouching kick where like his leg kind of like inverts upward
doing a low kick and you're like, God damn it, Netherrealm.
And can you just get a person in a mocap suit
to actually do the low kick instead of just,
I really, I really think.
Yeah, they're back to it.
It says a lot that Bethesda's terrible animation
has been like dethroned as the most made fun of animation
around that mortal combat.
And that goddamn kick that Terminator does,
it's free in my mind.
Like God, it's a fucking fighting game.
All it's got is the character on the screen.
But yeah, no, it's a...
This is one of those cases that were like almost like the opposite of how we were describing
a jet set radio earlier, where it's like here's all the aesthetics and all that and then you're like, oh,
okay, but how's the gameplay and in this case it's like when
When you're looking at the the jankiness of the animation and all that shit. It's like yeah
But as it's been as the series has been going on
This has become a more and more of a fun fighting game to play.
It legitimately has been figuring that out.
I hope you like getting setry on, but in the meantime, the way that it kind of came together has been slowly improving.
And I just I hope they I hope they commit to the to the idea of the 2v2 thing.
I think it'll be interesting.
I also, though, like, well, yeah.
There's another discussion here to be
had about where Project L is going and what that will be like
when you're going gonna actually have duos as a part of the like competitive tournament
aspect and you're gonna be like, hey, I wanna get into this game or I wanna whatever and
then you're gonna have somebody that you can play with that can either show you the ropes
or you know, like the entire like the you can blame slash get carried by somebody in a fighting game.
I'm going to be curious to see how that affects the psyche of winning and losing.
And if it resembles the way it does in every other genre where you're forced to team up with
other people, will it feel good to have your friend just double perfect the opponent and you did nothing
but you get those league points and then will it feel worse to have you get switched in
and then you lead to you guys invariably losing, you know,
is the carry, is the carry gonna feel worse than,
or better than you being the one responsible
and the toxicity that comes from the person on mic
going for the love of God,
you had fucking burst, what is wrong with you?
I think you should be able to report
your opponents for feeding.
report your opponents for feeding.
Cause it's like the ultimate bad, it's the ultimate bad manners
where you like win and you're like, fuck dude, you're, you, why are you feeding like you were made, okay, okay, okay, okay, right.
No, I was trying really hard. No, you weren't. You were feeding.
You were saying you were saying bagging you weren't playing. Yeah, you weren't even trying come on
Yeah, all right, let's take some letters
Hey, if you want to send in a letter send it to castle super beast mail a Gmail.com. That's castle super beast mail a Gmail.com
Here you might send in a good letter or you might send in this letter Damn here here and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and and, yes. Okay, combat and CRPGs after disco. Hey, woolly and dad stirs that. Been following
you guys for a while and decided to see if one of my impressions of Baldur's Gate resonated
with you. I know, as especially Patis use been into this game. All right, this goes on for a bit, but the TLDR,
as someone who dislikes CRPG's combat systems,
I know that Disco's magic is hard to recapture,
but do you think it'll become a trend
to develop more dialogue-driven games
that focus on writing without resorting to combat so easily?
Instead of expanding classic CRPGs to modern times
and adding more dialogue and character development
as a supplemental factor to combat.
Absolutely not.
I don't think the...
I think if that stuff was gonna pick up
and become the new trend, so to speak,
it would have already happened, right?
Writing is hard.
Writing is the hardest part.
And we stand there and we pointed shit where like the
writing is really good as like an example and you hold it up and it becomes that one
example for years until one other example comes years later. But there is always few and
few and few examples of that. And disco we're going to point at and be like wow look how
fucking good that writing is until the one other thing comes along. But that also is the result of, again,
a wild, freak accident of that game coming together
with the writer being willing to put that work in, of course,
and come at it backwards.
I don't think so.
I don't think you're gonna see this because
it also doesn't always translate into AAA,
quadruple A sales, you know?
We appreciate it as people who are close to the industry
that are following releases, but like,
does your average, you know, random person
going to Walmart to pick up the latest madden,
give a fuck about how good the writing in disco is?
Until they do, you're not gonna see this become
a bigger trend, I don't think. No.
No, no, you will not.
But
whatever a really talented writer is willing to sit and fucking
bleed their brain into a
video game script and go above and beyond, then we can appreciate those moments when they do happen,
but they'll be far and few in between. And usually, if something does, someone does really well,
then by the time the sequel has to come out, it has to be turned around in such a fast time that
the forces of industry and bullshit will fuck it up anyways, right?
that the forces of industry and bullshit will fuck it up anyways, right?
Mm-hmm.
You know the deal.
All right, here's one coming in.
Most game writers aren't, aren't alcoholic enough
to write more games like Disco Elysium.
I mean, lives must be destroyed in the process of making this kind of game. So,
when someone's willing to go that far, we'll see it.
Like being an alcoholic doesn't make you a better artist, but being an alcoholic definitely makes you a better version of that type of artist
because you're writing about pathetic loser-ness.
It's the video game equivalent of the cop that is too good at his job,
so his personal life is a fucking mess.
Right what you know.
You just, you gotta find someone that. Right what you know.
You just, you gotta find someone that's like, you know, able to hone that craft to the detriment of everything
in their personal lives.
Some dumbass in the chat says you can't have true art
without suffering, which is an overt lie,
but you definitely can't have true art
about suffering without suffering.
All right, so this one comes in from Iron Ramp, Marissa, and Isakae Specialist says,
hello, Explanations, the length of light novel titles and the man who got Isekai to fan Koover.
Capcom should have known better than to translate footsies wrong.
I don't expect people to get Isekai right, but I still would like people to have the
right definition over the wrong one.
But some interesting context first.
The reason why many Isekai and not Isekai stories feel the same is because they're written
under the same algorithms that promote similar feeling stories. It's also why the titles are
often longer. To get to the top it's better to have a longer title just like
putting red circles on a YouTube thumbnail helps the video. The term for these
similar feeling stories is Nado, which is from the site, Shoshetsuka Nino,
where these stories are self-published and hopefully
get picked up by a bigger publisher, as if your amateur YouTube video could become a full TV series.
There's a discussion to be had over how systems like algorithms force a particular kind of story
outside of an author's control.
So, about what was said in a Slopstream, an Isakai describes a setting in which
which is narrower
than just entering another space.
There are other terms for Narnia or Sardar online types
of settings.
Like the debate, if Smash is a fighting game,
or whether an edge case is an Isekai or not
is interesting, but a shorthand definition
is if the original world could blow up
and the Isekai would remain unaffected. It's an isekai
diluting isekai to include the matrix or time travel stories makes them no longer makes the term no longer useful
That first part is pretty interesting there because that explains so much about why those dumb long titles
Why those dumb, long titles became such a trendy thing. If you're thinking about, this is because it's a public forum and people are submitting
their short stories and people are upvoting what gets popular and that rises to the top
and it has to grab your attention in the middle of a sea of too many things to get published
and to get funding, then of course the titles have to be overly descriptive really long
and like catch your attention with the dumbest possible concept to make you go what the fuck is that?
I'm a click on it.
So it's-
I was always under the impression that Isakai titles were so long and absurd
is because they're actually escapist pornography
and they follow Japanese pornography naming conventions which are all overly detailed
and absurd.
But you can still have a world with all those things in it and give it like a title,
like a thing that represents something interesting about the story or so.
But no, because you're competing with 400 other completely identical stories.
But that's the point.
The point. That's the point.
The point is the fact that it has to compete with those in a forum where you have to get
attention, the attention economy directly determines your success, is like, yes, it's
the Red Circle, it's the Arrow, it's the titties, it's the reaction, Mr. Beastface, right?
That's what that title is.
Like, oh, again, like picking up girls in the dungeon,
but also I'm a vending machine
and my little sister is a slime, the cutest of all.
Like, it's like, yeah, that, right.
You said all these things and one of those things
is gonna make someone go, ah, what the fuck?
I'm gonna click on that.
What is that about?
Jesus.
I hate it, but it finally answers that question.
All right.
I feel like the longer your title is, the less faith you have in its own core peel.
Yeah, I can see that.
I can see that, I can see that. I mean, the more bullshit thumbnail tricks you roll out, the
less faith you have in your content, the more you have to, you know, it is what it is.
If you have to rely on grossing people out with whatever they see or confusing them, then
it's, you know, it's, it's, by the way, come to my stream on Wednesday, I'm gonna eat a hundred pieces of cheese.
I'm not, I'm not going to eat a hundred pieces of cheese.
Should I? That's too much cheese.
The difficulty, of course, is that a bad thumbnail can make a good video do fucking terribly underperform because it was not
interesting enough, you know, so what was it?
There was a, I saw there was a description of someone was breaking down how there's a
the term I think they used was like truth bait versus click bait or something like that? Or it's like, okay,
I want, like, it's like a thumbnail to talk about like, oh, dropping a basketball from the top
of a dam or whatever. And it's like, okay, like this thumbnail of the basketball and looks like
it's falling from high, like this is literally what the video is about. So you already
interested in seeing that. Therefore, this thumbnail is not lying to you about anything.
It is emphasizing what it needs to to get your attention
by highlighting the ball and whatever
so that you can scroll past and see what it is.
But you get exactly what you came for versus the type of thumbnail
where it literally is like, no, the thing on the thumbnail
never happened.
That reaction base never occurred.
Reminds me of, your description of Truthbait literally is like, no, the thing on the thumbnail never happened. That reaction space never occurred.
Reminds me of the, your description of TruthBate makes me think of
what used to be called a single serving site, right?
Single serving site was the, my favorite ever
was is DMXinjail.com?
Right, right, right, right.
Yes.
Where you would go to that website to find out if DMX was in jail right now and it would tell you yes or no.
And it told you yes a lot.
Right, told you yes a lot.
Yeah, yeah, yeah, unfortunately, not move on to single serving YouTube channels, single serving Twitter accounts, single serving Instagram or TikTok accounts.
Like I follow a TikTok account that is literally somebody rolls
glass bottles like down a flight of stairs and sees if they make it
to the bottom of the staircase. And it has no dialogue and it has no
talking. And sometimes the wine glass makes it to the bottom
and you're like, yeah!
But it makes me think of Twitter and Instagram
specifically have millions of gimmick accounts,
like nature music and everyday it's nature music or bad recipe right and that's the account
and it's like every single day and every single time it's like it's invariable that like
after a little while the person who runs the account like hops on it to start telling
you who you should vote for.
Yeah.
And you're like, and you're like,
I am never following this shit again.
God damn you.
DJ Professor Kayle, I just live in that country, man.
All I wanted was funky beats.
And now I gotta hear your Vax opinions.
Fuck.
Oh, it's so fucking bad.
It's awful
You here's not here's not the go funny for my friends race car build okay?
Follow
You got you just they're not used to the attention. They got some success and they're like oh shit everyone's paying attention
I got a platform now
Here's what you here's what DJ professor Kay really needs to tell y'all about
You know the cops are out there and you're trying to stop you from from tagging and you're the GGs
But you can't be tagging it and just an example. I just went to just lockdowns
And I typed in scrub quotes.
And first of all, I guess, scrub quotes follows me down.
That's cool.
But second of all, what do I see when I look at scrub quotes?
The reddit post, if I match up against a guy,
I will out F4 on the loading screen.
He is a completely broken character.
I scroll one more time,
mod to avoid certain character on the Tekken, he is a completely broken character. I scroll one more time, mod to avoid certain character
on the Tekken 7 Steam form, zero interest
by Zio Yu or Lei.
Good, great, that's what I want,
it's why I follow this account, fucking great.
It's broken.
Good job.
One of the best of all time trolls
was the someone posting on Steam going these into every tournament is a scam
Is as a secretly a crypto scam because these games are beat boop coin flip fighters and the concept of being good in a fighting game is
Literally impossible. It's only 50%
So this is all a scam That's fucking great. I It can only ever be 50% so this is all the scam.
That's fucking great. I love that.
I love that.
Oh god. Anyway.
All right here.
Last one.
Dear daddy and daddy.
Oh, damn.
I don't care for that.
I'll take it. I like it.
That's not bad. I just finished streaming for that. I'll take it. I like it. That's not bad.
I just finished streaming Etri and Odyssey 1.
The game was a lot of fun, even if the HD remaster could use more quality of life features.
While playing the game, one thing that really struck me was the lack of story.
The game feels more akin to a D&D game with a lot of actual, where a lot of the actual
stories and quick bursts
that are spread out,
whereas the moment to moment stuff
is just things you happen to come across.
When the game was first reimagined as Etri and Odyssey
untold for the 3DS a decade ago,
one of the new features was the addition
of a real story mode.
As I played it, it asked my chat
who would played untold and how certain moments
and plot nids were expanded upon.
One of them in the original game was the forest folk, a group of animal humans who made peace,
a peace pact with the humans of the past to give them their territory, to leave their territory alone.
The deeper you get, the more resistance you face from the tribe. Ultimately, you break set pact, killing many of them.
You continue exploring the labyrinth. The tribe gives up, Yadiyada, so on and so forth.
The game frames what you're doing is wrong and the only reason why you do it is because you're
forced to by the chief of village, who's later revealed to be a villain. Okay, this goes on and on
and on and on, but the point- Guys, let's stop for a second. Stop it! One paragraph!
Okay, stop it one paragraph
We're reading these live on air
Stop it stop writing to
3,000 word emails while he's just gonna skip everything past the second paragraph anyway
What are you doing? What are some games that added story in later releases that just completely fucks up the point of the original?
It's a decent question. I'm not gonna get it. I'm not gonna get it. I'm not gonna get it.
I'm not gonna get it.
I'm not gonna get it.
I'm not gonna get it.
I'm not gonna get it.
I'm not gonna get it.
I'm not gonna get it.
I'm not gonna get it.
I'm not gonna get it.
I'm not gonna get it.
I'm not gonna get it. I'm not. Some people are thinking each of Dragon's Spear. I haven't played Siege of Dragon's Spear,
but I don't understand what the fuck you could possibly
be doing in between Bollars Gate 1 and 2.
Like, it's a real direct jump.
OK.
Hey, Pat.
Think of Luca?
That's that. Now think of Luca? that... no, no think of Luca holding a baby
see, this is, I immediately
froze up because I'm like
but Luca is a baby
because I thought of Luca from
101 first
okay, all right fair enough
yeah I thought of Luca from one or for 101 first. Okay. All right fair enough
Yeah You know there's there's there's the I
Mean it's it's not a full recontextualization, but it's throwing in the little extra cutscene on the end the chrono trigger 3ds
that might
Oh my god, you're talking about chrono trigger link it to a chrono cross
For anyone out there that's a profitee that.
Oh, guys, I thought I was wrong because you were talking about Bayonetta, Sluka.
No.
And Sarasa.
Not quite.
Not quite.
Link and trigger to cross.
Hey, you know all your friends and those heroes that saved everything? They got
killed off screen by some fucking mid boss fucking idiot and they're all dead.
For legal reasons, you know. For legal reasons. What are we supposed to do? The actual worst ever that's it's hey man. They're running around this blurry little children that you can talk to all right
You can talk to alternate time blurry versions of them. They're still there
You there you see fucking you see the original trio at one point and in one of the dream state things
at one point in one of the dream state things
Anyway, and they're fine because they're resisting out of out of time
Chrono cross can can go die how about that
Bang or battle theme
Fuck off Can't take that away.
You know how to care who you are.
Everyone's been wrong about that for decades.
It's so good.
It's so so good.
Uh, yeah.
Oh man, somebody potent in the chat said Alien 3!
Oh, you're so right!
Alien 3 fucking ruins the ending of aliens
hey Hicks and Newton Bishop we all got out we all
know they died in the crash
uh
we were can act as Ripley alone and they don't have to get the back
okay We were can act as Ripley alone and they don't have to get the back for the
Okay, movie okay that going into movies is a little different in the sense that that's just like a shitty
Thing where a sequel will hand wave a point from a previous thing that kind of ruins it I'm thinking more of like a re-release of the original thing that puts an extra thing in there.
Oh, okay, that's your thing.
You know what I mean?
That was not there before,
that now kind of fucks it up and or makes the context
really weird for adding the extra stupid thing.
I wouldn't even count FF7 remake
because the goal of that game seems to be
more than just making it.
Right. That's a whole different thing.
People are saying Star Wars and boy, yeah boy yeah no Star Wars has some weird nonsense with that the answer
is Star Wars that's true that's true yeah okay all right everybody all new
each other like like Darth Vader is is like on the desk star and he's like, there's my old master, my old droid, my other old droid, my son,
the princess of the the the the wookie that was friends with Yoda and some guy at the same time
at the same time less than anyone forgets
um Jabba the height used to be a human being yeah he used to be a human he used to be a guy who
kind of look like me Jabba used to just be a chubby. It's just kind of like a sloppy looking guy.
So, you know what you're doing, Hans.
So Java is a patch as well.
It's not just about stepping on his tail
and making shit weird.
He was just so guy.
Oh, people not know this.
You don't know.
The original, the original theatrical release
of a new hope had the scene where haun is talking to Jabba the hut and he's just some fat gangster
It's just some guy. He only became an alien later on and then the fucking
The redo and then the re-release and then the extra bullshit was added in but you if you didn't know now you know
and the extra bullshit was added in. But if you didn't know, now you know.
You go check that shit out, it was weird.
That's it, and Jabba's great, obviously.
So.
It's a big slug, man, he loves crime.
I don't understand how a race of gigantic disgusting slugmen
somehow became the de facto leaders of all crime because it looks like
Jabba can like barely feed himself.
So what influence is he like using to even tell people what to do?
So the deleted scene bit.
Again, I'm okay, might be wrong. I was told that the theatrical original release of the movie had that scene in it and it
was changed later.
Yeah, so every version of Star Wars is different to the theater and saw that version of the
movie with that human java in it. Is that not the case?
I believe it was a deleted scene, but regardless,
the original version was some dude.
Okay.
The best version of Star Wars is the unspecialized version.
By far.
That's the one you should watch.
All right, just looking it up.
Yeah.
Now that clip of me all yelling at people about their emails is already on the subruna hh hh hh hh
do you think it'll affect the emails?
no
no
no
no
well not
hh
hh
never
why would it?
can we get like a fucking email about like what's your what you put on your hot dog?
Just some real banal shit
I'll catch up and slice a cheese on my hot dog cheese cheese mayo and some onions
You like onions. I like onions. I could go for some onions
But not too much onions. I didn't do the strong flavor of dog.. It's very strong, but what's the tier list of onion preparation?
Right?
Because this fried onions.
See, there's fried, there's caramelized, then there's raw.
I actually like raw onions.
All hot dogs for psychos.
You're insane.
I like raw.
I got you, I like.
You're crazy.
I got used to the tang of raw as a kid and I really enjoy it.
Right.
I do straight up enjoy raw onions.
It's a fun extra strong kick.
Not too much.
I got a play.
But it's great.
I'm not a big mustard fan, but mustard is a hot dog.
If I get the hot dog and it's got mustard, I'm not going to go you mustard.
I'm going to go like, yeah, of course there's mustard. It's a hot dog. it's got mustard I'm not going to go you mustard I'm going to go like yeah of course there's mustard it's a hot dog yeah no slice up slice up some fucking onions
no no dice them properly and just glaze that on top and you and it really it you know it
adds a lot of hot dog place fucking ran out of hot dogs that's crazy I'm so pissed about it
I want to go get hot dogs at them the other play the other day and they're like
Sorry, dude, we just got burgers ran out of hot dogs. We actually like sold like a fucking shit on a hot dogs last week
We're out and I'm like I
Came here for a fucking kosher hot dog like that. I want I want I want a kosher hot dog
Please and they're like there. We have no kosher hot dog like that I want, I want a wanna kosher hot dog please. And they're like, there we have no kosher hot dogs.
If your bun is bigger than the dog,
get that shit outta here please.
Get that shit outta here.
The dog needs to be sticking out,
needs to be bigger than the bun resting inside.
And at least a little, at least a little.
You know, and it needs to be decent enough structurally
so that like when you put the toppings
on, the bottom doesn't fucking split apart because there's no integrity to it.
And then you're just holding a halfway sandwich with two slices and put some fucking integrity
to your goddamn bun, please.
But don't overdo it by just taking a piece of French bread and slicing it down the middle.
I don't do that either.
Terrible. Just tell us the middle. I don't do that either. Terrible.
Just toast the bun.
A little.
You know what? That was a good email.
Good job.
I want to have a hot dog.
So, I don't have anywhere you can get a hot dog right now.
We got steamers.
We got steamers right around.
Yeah, nobody out here.
I asked for a steamed hot dog,
and I got looked at like I was a psycho.
I did not know that steamy's were like a fucking Quebec thing.
It is.
That was like a regular hot dog thing.
It is an exclusively.
Well, not even it's a Quebec thing,
but it's an East Coast thing.
Because the Quebecers that go to Ontario and Nova Scotia
Carry with them the traditions so anyways, all right How do you make steam ease you steam the hot dog? What do you fucking like?
I work out of a weird question is that there's an episode called the Montreal steamy
You've heard it. It's from barely a month or two ago. Fuck off
You know like what is this?
Steamy we just did this material you already heard this bit Why you pretending you didn what is this thing? We just did this material. You already heard this bit.
Why are you pretending you didn't hear this bit?
Material.
What is this?
That you're tight?
Fucking...
350?
It was not a year ago!
Fuck off.
It must have been like right now. Fuck off
It must have been like right it was this summer
Yeah, it's called a Montreal 16 episode 16 uploaded April 25th fuck off. We just did this bit Wolly April 25th was four years ago
this bit will be April 25th was four years ago
okay go away everybody you