Castle Super Beast - CSB 235: Unicorn Stree Overlord
Episode Date: September 19, 2023Download for Mobile | Podcast Preview | Full Timestamps Castle Super Beast Shirts: http://tinyurl.com/CSBshirts Go to http://stitchfix.com/superbeast and you’ll get 25% off when you ...keep everything in your Fix. Go to http://bombas.com/superbeast and use code superbeast to get 20% off your first purchase. Go to http://expressvpn.com/superbeast to get an extra 3 months free on a one-year package. Go to http://buyraycon.com/superbeast to get 20% off sitewide and free shipping. “621, We Trained You Wrong as a Joke” Darkest Dungeon 2 Ends, Mind Goblins Begin Live Action Luffy on The Spectrum UNITY: DESTROY ALL GOODWILL IN 1 DAY, WR ANY% FF7 Rebirth: Calm Will End Like Pootie Tang Fables Creator Goes Nuclear: Let Us [Glass Him] Together What Counts as a Freak Pick? Watch us record the podcast live on twitch.tv/castlesuperbeast UNITY: DESTROY ALL GOODWILL IN 1 DAY, WR ANY% Nintendo Direct Sept 2023 September 2023 State of Play Bill Willingham - the creator of beloved comic series #Fables - has released the franchise into the public domain. As the new owner, you have the rights to create Fables and #WolfAmongUs movies, cartoons, books, and more.
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МУЗЫКАЛЬНАЯ ЗАСТАВКА Yeah. Yeah. Yeah. Yeah. Yeah.
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Yeah. Yeah. Yeah right away. Go. Number one,
don't hire Hollywood actors for big money to do voice acting in your game. I'm looking at
you, Megan Fox. Holy shit. I'm better than Ron Dorousi. Oh, it's like it's the, it's okay. It's not that bad. It's not that bad, but it's it's
It's real it's real fucking bad. Also, I
I'm gonna complain a little bit about more combat, but
It's not fair of me to complain about more combat because I haven't played it I have just watched pieces of the game's story on TikTok. Okay. So this is the least informed thing ever,
except for the fact that I think making a completely new universe to make zero new characters is fucking hilarious.
There is not one new character on the whole roster.
Mortal Kombat as the premier big fucking seller, right, of fighting games.
Mortal Kombat is...
It is the call of duty of the fighting game
like kind of world. It's this. Yeah, it is.
Right, so like it gets to kind of just do what it wants.
And when others are kind of doing things like, you know,
let's say unlocking characters via,
I, I saw not story mode bullshit,
just something to get to the point right away.
They're like, yeah, no, we don't care.
We just do it our way.
And to be honest, yeah.
And from looking at the way people,
like we're coming in on the feedback on that,
we're going like, yeah, I like unlocking things
and progressing and getting that.
And it's like, that's cool, that should be there.
No one, but there's an answer here,
which is Shovel Knight Showdown.
Put a code on the beginning of this,
that lets you unlock temporarily or permanently
everything if you want to do it, you know.
That switch version, holy shit.
Oh, holy shit.
I'm like, right here, I'm like, I'm like,
I'm like this close, woolly, to being like,
I'm gonna do the MK1 story mode.
On the Nintendo Switch.
I'm like, yeah, yeah.
Right there.
I mean, just for curiosity's sake,
because we went through, did aftermath and stuff back before.
I'm probably gonna go and take a look.
There might also be some ink waiting to dry
on some paper for that game.
But regardless, I'm definitely curious to see what is going to happen story wise.
And I've completely managed to dodge everything that's been coming out about it.
So that's good.
I'm excited for where that goes.
There's some weird stuff to just on like, like, the move lists are like giving you in depth
like information like frame data and like exact damage numbers.
But then there's no description of what the actual moves do or any little thumbnail of what it looks like.
And you're like, oh yeah, that quality of life thing
that Guilty Gear Strive and Six just gave us
is missing here and right away it feels like,
oh, but what does that do?
What does down down one do, you know?
So my experience with finding out,
like, hey, how does Mortal Kombat 1 play is the following items?
Step one, a max putting up a video going, dude,
I love laughing in MK1 so much, it's so much fun.
I'm like, oh, that's good, good for him.
Step two, later that day, seeing a tweet from Max going,
I really hope they fix this incredibly bad input bug that causes special moves to
not come out.
Darn.
Then I go to YouTube and I see Rufelmonger posting like, hey, check out the most busted cameos.
I skipped to the part where Frost, as an assist, just pushes whatever enemy you're fighting
from corner to corner on block.
And he just shows off like a fireball character
can become the most oppressive
Netherrealm fireball character ever, ever.
Wow, okay.
I haven't seen it.
I haven't seen the Ruflemogger stuff.
What Max was talking about is, yeah, apparently,
if you press any, if you input a button twice
and then do a special after that,
it'll make the special move happen
with the first button you input.
So basically, the, it seems like it's a buffer window problem
more than anything, which might be by design, but it's creating awful unintended moves coming out
when people don't want them to.
And that seems like a really just what are you doing?
And then yeah, I'm seeing things where during a match,
one of the characters was off the axis of the round of the stage.
So like fighting games, x, y axis, we're, you know, moving towards each other.
But like player one gets shifted 45 degrees towards the background.
So now they're walking towards and away from the camera and stand.
Oh my god, that's incredible. It was super, super walkie.
Well, I just sent you a time stamped video
of the Frost Assist I'm talking about.
Okay.
You just click on that watching for five seconds.
How nuts.
So are we going?
I mean, cameos have already seen a bunch of this.
Okay. So Frost can do her cartwheel.
Or rather, Frost can jump in and do the multi-hitting
after Sandel's cartwheel and you get pushed
all the way to the corner.
Okay, just massive lockdown.
There you go.
Yeah, Sonic Fox uploaded like this thing with to,
not to get it, Kenchi and a cameo creating a three-way mix up that's just like overhead low back
behind you like what more or overwhelming the blaze blue
characters you know um yeah yeah yeah so that's that's wild but um I'm still yeah I'm still
looking forward to jumping in and seeing what's going on uh also shout out to the coolest
on. Also shout out to the coolest, probably the coolest fatality in all the new games is the
the new garris one. Where? Yeah, I saw that. That's god damn. That thing is sick. Yeah, dude, like whatever beats you up reaches into a portal, pulls your head
out and smacks you with it and then you're holding it and then you're like,
what the hell?
And then a portal opens behind you and rips your head off.
It was great.
Yeah, pretty fun stuff with that.
So, all right, more combat.
Titanfall came back.
Yes, I played Titanfall this morning.
I played Titanfall last night.
Yeah. I also played last night. You know what it feels like
Page asked me are you having fun? And I just looked at her and I said it feels like it was
so and I
I was oh that's such a goal
So so like each each successive like because I had to
So I reinstalled and thankfully my progress was
Cloud saved because the origin is EA origins gone. They just updated to the EA app and and
After going through that process or whatever booted it back up and thankfully all my shit was there
So that's nice and each successive step towards multiplayer that I took was filled with excitement and so much dread because I'm like, oh God, what am I doing? Wait, how
does it work? Oh, fuck, great. And I can see that I even, yeah, I guess I don't remember
when, but at some point, I think when I was playing with the guys last time, I must have
made some breadcrumbs for myself or so,
because I had some of my custom pilot loadouts, Nate, Bangalore, Gibraltar.
Oh my God.
You know what I mean? Like, I had a couple of them lined up that way for just quick reference point, you know,
And yeah, it jumped back in there and got fucking cooked roasted and annihilated
Right quick, but boy did I have fun doing it. I played about 20 matches and it took about 15
for me to just, like just bottom of that board,
just can't get anything going, just cool.
And then the last five last night,
and the ones I played this morning, I was like,
you know what?
Florear third or fourth out of six?
Yeah, yeah, yeah, it's fine.
The last couple games, same, so I had the last couple games I played, I was like, okay, wait, no, yeah, yeah, yeah. It's fine. The last couple games, like the same,
so I had the last couple games I played.
I was like, okay, wait, no, no, no, I remember now, right?
Because I literally had to go back
and I was like, I was switching it off
of the original controls I had.
I put it at, and I was like, okay,
trying, I had to do the gauntlet a couple times.
Like, what was, because I was like,
it's like, hold on a second, switching to my Titan I know it was like, it's like hold on a second,
switching to my Titan weapon.
It's like it's tap not hold, right?
Okay, little little little things like that, you know.
And then yeah, when I kind of was remembering
what I liked, I was like, okay, here we go.
So like in the Titan specifically,
making sure to switch between,
I'm using Legion and making sure to switch between,
you know, long range and short range,
making sure to fucking do the charge shot to take out
whatever pilots are around, what stim did I like,
what perks, all the little things.
It took me a second to, like, it took me like five matches
to be like, man, my scorch is really bad compared to how it used to,
oh, I'm not immune to my own fire.
Oh, right, okay, no, no, don't walk into my own.
Don't walk into your own grenade.
Don't walk into your own fucking grenade.
Don't do it.
Yeah, yeah, exactly.
And like, yeah, just, oh, yeah, right, the fucking,
the wall hack knife and, you know,
be just the rhythm of dropping your Titan.
And then I, and like, I went back in and I was like,
right, I want instant Titan drop.
I want teleport into my Titan.
I want stealth mounting.
You know what I mean?
All the little bits and pieces and like as that comes together,
you're like, this is what my build is.
This is what I'm supposed to be doing.
And yeah, I managed to not be at the bottom of the fucking list
at the end of those couple matches.
It's like, okay.
No, I, okay.
I was playing it on PC with a, with a PlayStation controller,
which I expected was gonna be a mess.
It was not, it played fine.
It has a little bit of aim assist, just enough.
And like, I don't know if it's the,
the people who have been playing Titanfall
for a long time or new players or whatever,
but like, I, one of the reasons why I was able to,
I got a couple matches where I was number one.
Wow.
And it was like, yay, but here's the thing.
I was number one with the least amount of player kills
and the least amount of Titan kills
because everyone else forgot that the NPCs
you shoot on that map still give you points. Oh you just did that you just did the grunts
No, I didn't just do the grunts, but when there were grunts in front of me. I shot them. Yeah, yeah
Instead of instead of going
No, I need to walk run to get to the point like no there's points right in front of me right now
Yeah, yeah, well look the pve little the little grunts are whatever at the end of the day
You're gonna get there. You're gonna get you your your perk faster, right? Yeah, yeah, well look the PvE little the little grunts or whatever at the end of the day You're gonna get there. You're gonna get you your your perk faster, right? Yeah, so fucking Sherman
Yeah, I didn't see the new attack on Titanfall mode that was I thought I this someone talked about on Twitter or something like that
I just a 300 mode that came out today. Okay, so yeah, I didn't see those in the...
Maybe it's been rotated.
This is obviously a ploy for Titanfall 3.
Get the news talking to you.
Sure.
Yes, every meme about every Titanfall fan in straight jackets,
freaking out, putting all the mad, didn't...
Pepe Silvia, you know, courtboards together.
But in any case, man, it's just, yeah, it's just fucking good-ass game. putting all the maddened Pepe Silvia, you know, court boards together.
But in any case, man, it's just, yeah, it's just fucking good-ass game.
And a reminder too that if you are on a pad that this game also has like some of the most in-depth like precision controller options you have for like dead zone to edge of the stick, you know,
you can have an acceleration that like is even,
you can have it start sensitive and get less sensitive
or more and invert that.
You know, there's a whole lot of just like,
what do I want this circle of stick rotation to feel like?
Personally, I'm not gonna change any of those
because when I load it in,
I'm like, this game feels like the good call of duty games
that I played 15 years ago.
Mm-hmm.
I mean, like those new call of duty games.
Well, I'm sure it's also set to whatever
your comfortable last configurations were, you know,
but the moment my configuration was,
I started the game and went to multiply
Okay, okay when I was good. Yeah, when I used to go in with the with the discord and stuff
It was there's a bit more tweaking to figure out how to get it all just right, you know
And I'm like, okay, I got my alternator
How do I line it up and make sure I can trace?
somebody that's flying the fuck over my head and
You know when you have a mouse obviously you just swing it that way and get them.
But I definitely wanted the ability to fine tune
while you're right in front of me.
But if you go flying past me,
I want to violently 180 towards you.
Hey, you know what?
This is a great time to switch topics.
You know what game has a mechanic to have you fly past?
Armored Core 6. game has a mechanic to have you fly past.
Armored core six.
And Wolley, I saw a clip of you fighting Balteas and learning about the lock on, right?
And learning that if you don't touch the right stick
that the lock on doesn't break,
do you want to know when I figured that out?
Was it the final boss?
It was the final boss.
I don't know why.
It's the same controls.
The line is...
All the other games.
The line is, Willie, I trained you wrong as a joke.
I don't know why it's different from all the other games. Dude, the right stick. Dude, the
soul's game, it doesn't break your lock. You have to manually break it. Look, man. I, I, I, I just,
Look man, I just, that conversation fucked me up.
Which conversation? About the lock on and how things break
when they fly past the screen about certain enemies,
break your lock was part of it.
I was like, oh shit, that's a thing, okay.
And that fucked me up because every time an AC was like a real opponent
I would always manually try to stop break and turn towards them
Not understanding and fuck the moment it became clear that you lock and let go and let God
Right hands off the fucking stick the moment you lock up comes on to the button that whole game became different and
It became so much better
Like let me tell you I fucking
Love that moment of the the instant flying over your head and you're on it and you boost back in like that
It that oh that ball tears fight. Holy fuck man. So you can go listen to the
Reggie orgasm noises every time the the missiles fucking do the thing, you know, it's so good.
I beat the final boss using this new fangles lock on technique. and then you go through new game plus, the new game plus plus. And let me
tell you, once you already know how your robot like feels and you're using it, walk on
correctly. Oh my God, those missions go in like four minutes each, like like bam, bam,
bam, bam, bam. Humongous. In particular, like you're. In particular, you feel like an ace
because you're running into the boss fights
against other armored cores,
and they're starting up their dialogue,
and you're hitting them with the kick,
and then your shoulders,
and then shooting them until they're impacted,
and then they die.
They die.
So here's what's happening, right?
30% of your brain, the rear ram was being dedicated
towards camera tracking and keeping the really fast
moving fucking suit in the frame.
And once that's gone, you can focus entirely
on evasion, movement, maneuvering, reloading, et cetera.
And like just eliminating the tracking on evasion, movement, maneuvering, reloading, et cetera.
And like just eliminating the tracking
creates a way different experience.
Well, the other thing is that you learn how to,
because like you'll fight armored cores
that will heal themselves.
Like they have the healer,
they have like the astus equivalent that you do, right?
And you discover that if you hit them hard enough,
fast enough that they actually can't heal.
Sure.
Sure.
Sure.
You did the fight against Sula on the watch point, right?
The guy with the bubble gun, bubble where you fight, balteas.
Yeah, right?
Yeah.
He has heals.
He's the first guy that has heals.
If you shoot him a bunch and then kick him and stagger him,
and then unload every rocket in the world,
and your melee's strongest ability,
and then kick him again, and then melee him again,
he'll just die.
Yeah, I got him for a shot.
Yeah, fantastic, good for you.
And now we got bunk.
So bunk is here. That thing
carried me for a long time. Right? It's real. I mean, like the
thing, like the difference between the sword melee range and the
bunker range is quite significant and takes a lot of getting used
to. But like the damage, the fucking damage.
I spent most of the game with two melee weapons
on my left side.
Yeah, yeah, I could, the cool down switch is fucking worth it.
I used one, there's a melee weapon you get later
that's a lance and you just dash forward
like 10 lengths of your armored core.
And I would do that to break the stagger
and then I would switch to the pile bunker
to do the big charts.
Yeah, yeah, yeah, yeah, the finish here exactly, right?
I was trying out a build that was like a Gatlin gun
and a bubble gun in one of the arena fights
and it's just like melt the shield, crack it open,
get in there and slash,
and then the moment you have a nice dagger in,
bunk that shit up.
You know, I want my fucking, I want to put,
I want, I want,
bunk from the wire, voice clips coming in.
Oh, that's stupid.
Every time.
That's so stupid.
McNulty.
Yeah, just, just, it is, it is so satisfying to watch the life bar fucking just annihilate
itself.
Um, and, and, uh, you know, right after that too, like the introduction of the arenas is
just, I was like, oh, so what's, are we getting, I was like, is this multiplayer? What is was like is this multiplayer what is this is like no no no no this is one v1
me fucking real shit and I'm like oh my god it's my favorite feature in any kind of game ever that's where you get your permanent
upgrades yeah where you're like oh this is where you can do the quick turn where you can do the weapon bay and all the stuff that's like a massive
change to the way you can play including the fucking burst, right, which is the other,
like the evil, like the, okay, so I was just describing how like your mecha anime tropes
is a million beautiful ones and one of the greatest is when the boss suit or rival suit
has the ability to stand there and just or a shield your bullshit off
and you get to just do one of those, you know, like burst whatever's coming at you.
And in the middle of the balltayas fight as well, like there's some moments where it's like the perfect
opportunity to like get um you get it right down to the beginning of phase two and then just pop
your burst right there because you know the sword is coming afterwards.
You know, like, fuck man, what a beautiful fucking sequence.
I will say, I think I told you last time,
I don't know if you had the arena unlocked,
but the fights in the arena against the, you know,
the named AC's, like you fight a bunch of the Vespers in there,
right?
Um, is not the same. Like even in university, like this is recorded data of the vespers in there, right? Is not the same.
Like even in university,
like this is recorded data of the pilot.
Yeah.
And some of those people you will fight later
and you're like, oh, cool.
I totally beat so and so in the arena.
This is gonna be no problem.
No, no.
The real thing is a big, big problem compared to the arena.
It's not even close.
Yeah.
And I'm assuming that as you go, and well, the arena seems to be it's capped to your mission
progression status, right?
It seems to me mainly progress like by chapter. Okay. You get them in huge
batches. I know. One thing I was curious about is like, is there ever a like arena fucking
title defense difficulty up type? No, no, no. But on new game plus, they add more to the
arena. Okay. So yeah, new game plus on it is really cool.
People said, dude, it's like near automata.
And I say, that's, you're nuts.
If you said that out loud and believed it,
there are some missions which change slightly.
And there's like five or six brand new missions.
And different routes have different final bosses.
But I heard it was a brand.
But it is not that big a deal. The comparison
to near automata is fucking ridiculous. Okay. Ridiculous. Cause yeah, near and and zero
escape are mandatory replace, right? The game is not done until you actually replay
And get those branches which are insanely different here
You're looking at what sounds like I guess a front mission route a route b situation
Except yeah, it's route a route b and then there's a route c
Which is only got after route a and b right? Okay?
I by the way
I'd like to point out the people on the chat or saying nobody said that I'm like go back and watch the fucking
Fourth or fifth armoured core streams in which I'm like I don't know if I'll play a new game
Plus and people start to flood it. It's just gotta do it. It's just like near
Like shut up just because you didn't say it
Well, it means other stupid people didn't say it.
Well, I'm sorry that you have to spend more of your time
with this awful game.
So here's the thing though,
the part that I'm a little disappointed
because you're so much better
and because the missions don't actually,
like some missions change,
like a new opponent will show up
to take the place of a boss
and then they'll be tougher.
But by and large, the missions are the same. But you are, you are fucking char asnabling
through these fucking missions. Like, like, like, it took me, it took me less time to beat
to beat new game plus and new game plus plus,
then it did for me to get to like chapter three
in like the first time through. Like you just fucking fly through that shit.
Is it like bad that the thing that I find
the most exciting is that fucking story trailer where your predecessor
basically just like
Suicited into the front side of a fucking that's you
That's 621
The 617
No 621 is the one with the Gatling gun. The fucking blows up in the goddamn.
That was 617.
Wait, then who the fuck it was?
617 is the person who caught, who water, that 617 and team were sent in to do their jobs.
Well, I thought that's how fucking 621 got into the meat suit by getting wrecked in that fight.
I don't have that info yet, but I know that those that oh, well, don't worry. It's not in the game. Well, no, that that that fight those
Pete that's that's six one seven and I assume the rest of the numbers
Going in on the
Suicide mission effectively, you know, and you just start in the me too. Oh, that's kind of a and that hot fucking
Maley Gatling gun
Like that is like
Give it to me. It's so sick
You know even though it's completely pointless and futile in the end that was so hot damn
Completely pointless and futile in the end. That was so hot.
Damn.
Yeah, I'm just like, give me anything
closely resembling that.
So I'm glad that right after watching that,
I got the Gatling gun and pow bunker,
even though you can't emulate it, but boy, I would love to.
Yeah, a man, robots, big robots.
Good.
Yep. Hey. Who doesn't like a good robot
Here's a good robot look at this
What is that this is some kind of gun down? It is it is a mobile suit. This is Kishatria
It's from unicorn. It's really fucking sick and I'm really happy because it took five years for this to get back here
But it finally did it's painted and it's awesome Wait, is that the one you gave to that guy?
All that time, we're gonna fucking paint.
The set, not the first one from years, years, years back,
but the second one from only a couple years back.
Just before-
Why didn't you just paint it yourself at that point?
Holy fuck.
Because-
You're a handsy guy.
Because my, my airbrush and skills are not able to do as good of a job as this is, but uh uh uh yeah.
It's finally, it's finally home.
And I'm just, I'm in, I'm, I'm, I'm just, I'm all robot it up, man.
I'm in a fucking, I'm in a mechotizy right now.
You know what else is a really good game that has robots in it?
Mm-hmm.
Lice of pee.
Oh shit.
Actually, are they robots? Are they not puppets? good game that has robots in it. Mm hmm. Lice of pee. Oh shit.
Actually, are they robots?
Are they not puppets?
What is the distinction here?
One is made of wood and magic.
And the other is.
Yeah, these are totally anonymous robots.
And electricity.
And electricity happen to be called robot puppets.
The robot.
So I played it.
I beat all the stuff that the demo included, I went quite a bit further.
That games the best souls game that is not made by from software.
I mean, the lock on system was the real lie of P.
That game is the best souls game that is not made by from software like easy.
That's big words. It's it is it is like the most like strict about its
adherence to we are off brand souls game. You know, like it's it's it is that the rap also fantastic
and excellent. So the ramp up to this was definitely one of like a cynical looking
or
A cynic it was a cynical
Is bloodborne home remember calling it yeah, and
Totally it was like yeah, this looks very much like bloodborne, but it's Pinocchio themed
Um, are you saying that like essentially the gameplay and story and I guess execution salvage. Oh yeah,
it's super slick. It runs really well. It plays incredibly. It has really interesting
weapons to like the most interesting thing about it is the way that weapons work is that
every weapon has the blade and the handle. And the handle is the move set and the scaling.
And the blade is the damage type and the upgrade.
Oh.
So what happens is I started with the big dumb slow sword,
which is like, you know, a big long stab
and a big wide sweep, right?
And then I got a Billy Club.
And I was like, oh cool, a little Billy Club.
And I was, you know, like very, very fast, like, bop, bop, bop, bop, bop, right? But then I'm like, what if I put the
sword onto the Billy Club handle? And now I have a big fat sword that I'm smacking people
like a Billy Club and it's using the special moves from each. Now, I would say just based on, I guess the past with things like this, like, let's wait till
the finish line, right?
Just in case there's some last minute.
These games starts to fall apart at the 70% right?
And I mean, like, Alton Ring, there's a, where you cross that bridge and Alton Ring,
it's all over, man.
There's always a moment where it's like, all right,
let's just get there, and QA time,
and everything is building up,
and there's just a push.
And I feel like when the case is something,
even like Mortal Shell, where you're like,
oh, okay, I'm seeing shit along the way here
that's getting weird.
But for the most part, you can play the beginning of that and go,
oh, souls like thing, but you're doing something different
with this aspect or that aspect.
But you hit us point where you, yeah, big open stage,
like push those up and gameplay just completely nose dives.
Right.
So like the premise and promise of what's new and different,
like you gotta write it through and see
how this ends too.
Yeah, absolutely, but so far so good.
It's excellent.
I would easily recommend it to anybody
who likes these types of games.
How is super fun?
How is the writing and the story?
Fascinating.
Though clearly, clearly translated, like hilariously so like you go to
japa and he's like oh you're such a good boy let me tweak your p organs and
you're just like can we just not have called them p-organs? That's just...
Right. It's just...
So I'm aware, I'm aware that everyone who made this game is Korean and speaks Korean
as a first language, but it doesn't, it's, oh, it doesn't mean the same.
I mean, the title already kind of indicates a flavor that would come from a non-native speaker as well.
Yeah.
You can feel it.
You can feel the energy sometimes.
Mm-hmm.
Okay.
Yeah, that's fantastic.
Super good.
Love it.
I guess are there, I mean, the other part of this besides combat stage and all that is like boss fights with like cool shit going on.
Yeah, so the game did a really, really, really, really bad job showing off that it was actually going to have a lot of enemy variety because it does.
It does have a lot of enemy variety.
does, it does have a lot of enemy variety. So like right, like the day or two before the game came out,
they put out some trailer, those like,
hey, here's some different weapon combinations you can combine,
right?
And prior to that, all that had ever been shown
is fighting puppets and like big puppets and small puppets.
In this, they showed every variation of puppet
you could think of, including robots
that look like they were actually from near automata,
and a bunch of demons from hell.
Okay.
And it's like, oh, okay, so it is gonna bloodborne.
We're gonna transfer from the robots to the Satan's at some point.
Okay. Nice. Yeah, and I guess between the handle, the help thing, it sounds like there's
a lot of build variety as well. Oh yeah, it's cool. It's great. All right.
You know what? Oh, man, I played a game and I didn't like it and I refunded
it. And like, I don't even know, like if I want to even mention its name because people
are going to be so mad. So two weeks ago, two weeks ago, but okay, two weeks ago, I asked you, woolly, what if I don't have nostalgia
for these old dreamcast games? Like, is it just the presentation and like the feel?
Like, nah, man, it's great. So I loaded up, bomb rush cyber funk.
And I get to the tutorial and I'm fighting the fucking, the flying cop with no lock-on
and jumping around with this floaty movement and this bad camera.
And then I do the first stage and I'm like, this is just floaty, Tony Hawk with a really
cool soundtrack with
kind of bad controls.
What am I missing?
All right.
All right.
That's, I mean, I definitely said in the first looking at it as well that like I lock on and better tutorial for combat
would benefit massively.
The experience in this game because I had a huge problem where I didn't realize you
could do launchers until like my second session with it and a lot of enemies kind of require,
not require, but expect you to end the combo with a launcher,
which then leads to tagging them.
So that is a definitely an oversight.
But if you don't like the feel of it, that feel is the whole game.
So yeah, and slow.
But floating this is jet set, right?
That is like air being airboat.
No, no, you told me it wasn't about nostalgia.
No.
When I talk to somebody else prior to that,
they're like, well, it's like that
because the old game was like that.
Am I, but the old game wasn't like anything when it came out.
No, but nostalgia aside, that floatiness for maneuvering
and getting up and doing wall rides and wall jumps and stuff
is useful.
Like that's, it's made that way so that you can navigate
in the air to get on top of that one little thin line
to grind it, right?
It's not just, this is how Sonic used to jump.
It's also a utility.
That's what I was thinking of.
That is, it's not, it's not.
It's not 3D Sonic game.
It's not just, it's not just this is what Sonic felt like.
It helps you in the way that the stages are designed,
and there's a couple of challenges in some of the areas
where that little bit of hang time is gonna save your ass,
especially because you hang time into boosting,
and then you line up that boost,
and then you hit the target.
But, I don't know, man, I'm grinding a rail, and then I line up that boost and then you hit that you hit the target, but
I don't know man. I'm grinding a rail and then I'm gonna jump on the wall and I jump and I'm like
Yeah, here I go and I'm like what the why is this feel so loose and floaty and and that's that's like it's totally at odds with the tone
It's the tone is hip and funk and cool and fresh. So I expected it to be fast.
It is fast, but the floating-ness is kind of like you said,
Tony Hawk.
Tony Hawk adds a whole lot of floating-ness
that skateboarding doesn't actually have.
And that adds to your ability to control the character
and grind and land on spots and do bigger tricks
and get more into a combo, right?
So it's a similar situation here where the moon gravity from Jetset and from Bom Rush
contribute to that trick style, do a lot of moves in the air, aim yourself, land on the
next rail, you're getting chased by something so you want to make sure that you can keep
the combo going, you know.
And there's like some areas especially like there's a mall where you're trying to
jump across a huge gap and you have to land on a very precise thing.
So that low gravity feeling is actually like a lifesaver.
I don't, but again, like if it immediately doesn't, isn't meshing, then it doesn't
mess.
That's okay.
That's okay. I don't like laser in on this, then it doesn't meshing. That's okay. That's okay.
Because I want to, I don't like laser in on this,
not specific to bomb or archery.
It's actually totally agnostic to it.
But I just, I just want to put out,
like you don't have to be sold on it.
That's okay.
If it doesn't land, it doesn't land, that's fine.
You know?
Like, let me ask you, like,
am I the only person, no, I'm not the only person,
that's a stupid way to ask, start a question.
I feel like, for me, it's a lot more often,
but I feel like a lot of times when I start a game
and like I hit the square button to attack
or I jump, like once, and I go, ugh.
And like, the game can never recover from that to me.
Like that, that's what happened to me in, in Bob Ross cyber fun.
Like I, I got control of my character
and they wanted me to jump the first time
and I jumped over a little pit and I was like,
oh, oh.
Mm hmm.
Chim, I mean, okay.
So the, I, I, I can think of is the first time you get you swing your sword in shadow
of the colossus and you go, oh dear.
Oh, man.
Right.
You go, oh no.
What?
And then thankfully, thankfully, it's about more than that.
And I'm glad that, you know, that ends up being the case.
And I would say that this is, I feel it's a little similar here,
where that combat can be better.
And you do have that initial feel,
but it is about more than that.
And like, to me, it was fucking the shit.
I feel like, I forget when I said it, but a while ago,
I was like, I start a game and I do three things.
I jump, I do the attack button, and I try and I spin
in a little circle like it's fat, like,
and see how tight the circle is that your character can go.
The character's standing in place and spinning,
that's too tight.
But the character doing like big wide sweeps, that's too tight. But the character doing like big wide sweeps,
that's too wide.
And all three of those have to be good,
or else I'm just like, no, gross.
Yeah.
And like, oh man, I don't know.
I mean, I would even, I would argue,
I would even go and say,
because again, not just for nostalgic purposes
on Jetset Radio, but I would even say that like,
if you made it,
if you made the gravity lower,
if you made it less floaty in some places,
the way the stages are,
some of that game would feel worse,
some of that game would be,
it would get a lot harder certainly,
but like there's always a little element of,
there's always a little element of like
anti-gravity to games that want you
to do a lot of aerial maneuvering, right?
So we're playing Titanfall 2 again.
And the way you all run on that thing,
the wall run is so generous,
you're just going forever.
Yeah, the wall run in Titanfall 2
is more than generous and that you start to run faster
and faster
the more you will run instead of slowing down.
Yeah, and I think that adding that kind of,
like it's being forgiving about your ability to like aim
and be, you know, so on, because once you fuck up,
you're falling all the way back down to the bottom
and that's that, you know?
And I think that like it allows the game to one be more easy to pick up and control for those
precise types of maneuvering challenges, but it creates real wild challenges later where
because you have that floatingness, now you have to make your way up this really difficult
thing.
And yeah, I kind of like how those challenges flow out.
I like how that feels.
Sonic games have like, I guess, a degree of this to them, but over the years, they're
always mixed in with different aspects and so on.
But at the end of, but like what we ended up liking, what most people ended up liking
I feel like is like, okay, Sonic run in one direction, occasionally go onto a rail or go onto a track
that we have no control over,
and then resume control, and you have floaty control,
you have to target things or land on things,
and then in 3D sometimes you'll switch it up
to different tracks, but I think,
like, to some degree, Sega was kind of emulating
what they were doing with Sonic with Jetset back in the day.
You know, of like, here's a rail track
and then here's a floaty moment
and here's aiming, here's dealing with the challenge
and then going back to more rails.
So, and it just kind of takes it
in a different direction here.
And Bombrush, I think, builds on that and also makes it like,
I definitely feel like a dreamcast game. Yeah, it does.
And it makes it by adding the boost, by adding the rush button to the equation, you take
away that moment of like it's slow and floaty and like there's no real way to feel like
you can speed up.
That was something that Jetset Radio in future had where like you kind of,
you would want to pick up speed, but like you couldn't do it fast enough.
You know, and here just adding that right away was like a nice little bam.
Let's get right back into the momentum.
You know, it like taking all the aesthetic and music and the stuff that I
fucking love to death like aside, I can see the
intentionality behind why it is that way, you know?
But does it, in fact, kill your mood when it's the first thing you do?
I feel like my character is wearing a jet pack.
He is.
Like, like, like, like, you describe moon gravity, like, that's pretty close, but it feels like I should be able to feather the A button
to like go for. T-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t you immediately get a jetpack in the tutorial. Oh, I did not get that far.
Okay.
So right when you get past that second jump,
you get a jetpack and then that jetpack
is your boost button for flying past things
and getting a triple jump and so on.
You know, so.
Why would I want to?
Hey, it's fine.
That's okay.
You hit that two hour threshold. You did the thing. No, I did not. I'm not minute.
I'm rather I meant I meant to say you stayed under the refund threshold. You got it.
That okay. That's fine. No, I did the tutorial, then I did the second tutorial, then I started the first stage and was like,
I guess the jumping is not gonna change.
Like, it's not gonna suddenly get Mario physics
or Sonic physics or any heaviness to it.
In fact, apparently it's only gonna get lighter.
I mean, you're gonna have lots of hang time in the air
and you're gonna have lots of air boosting and tricking
and then aiming yourself.
So yeah, that's it.
That's fine.
Anything else? Cause there is a lot?
No, not really.
Alright, let me grab it there.
Actually, before I say anything,
I would like to point out that I'm seeing a lot of like Pat,
you had to play it for longer.
Like no, here's what would happen if I played it for longer.
I would have more to complain about
and my opinion wouldn't change at all
because the thing that I'm complaining about
isn't going to change.
Right, this is the same thing of just read all star Superman.
Yeah, there's no same thing of you have to watch this whole thing before you complain about
it.
Like, okay, I'm watching the whole thing and then complain about it.
No, if I knew that like switching to a, because you eventually get to switch characters
and switch from skateboarding to roller
skates blades or bike.
If I knew that different characters attributes would make a difference to your jump and
or feel differently, like I would say, oh, maybe you would like the feeling of a different
thing.
But no, that's not what this game is.
You know, I actually just saw a very interesting point that ties in on what you just said earlier, which is it's not gonna change,
but you'll see why it's like that because of the stages.
But all I can think of is like,
why would you care about how the stages work
if you don't like anything that you're doing right away?
Like if I'm playing Street Fighter,
like if I play Mortal Kombat
and I don't like hitting any of the buttons in Mortal Kombat.
I don't care how good the story mode is.
Again, I'm not 100% fights in that game sucks. Well, this is where I go back to the shadow of the colossus sword button where it's like,
oh, there's more going on than I thought initially about with this, right?
Yeah, I get that. But at the same time, I feel like shadow of the colossus sword button
is like a fake, not real button.
It's there as a joke.
Like you never actually swing your sword
at anything on the ground ever.
Never, except for the lizards,
if you wanna get a lizard tailion.
But I shot them with the arrow.
But that's kind of what I'm thinking of as well,
because like, in a game where you are walking
up to and platforming traditionally and then you use that kind of jump, you'd be like,
ah, it'd be much harder to get up on a surface and stuff.
But in this case, as soon as you're going full speed off of a train rail and you need
to make a huge gap and bomb the heaven spot or whatever the fuck you're trying
to do, that floaty jump is like your life saver,
you're super happy to have it.
Or there's missions where it kind of resembles
the mirror's edge speed trials
where you're in a infinite abyss
where you can fall into, you you falling off his death, right?
And those are moments where having that type of jump feels actually great for what you're trying to do
So you know, but so okay, but this is the part where this is the part where I get like where the the thing
Where I feel like there's a, nobody's connecting to the way.
No, no, no, I think I can get there
because I think if you, if your thing is like,
I don't like what it's doing
and it's like the challenge of the game
will make the thing that you don't like make more sense.
That's not gonna change what you initially felt.
Yeah, because you're described like,
let's say there's a huge jump on a platforming challenge
and folks in the chat are saying, but you have to play through the levels to see how it works. But every time you hit described, like, let's say there's a huge jump from a platforming challenge and folks in the chat are saying,
but you have to play through the levels to see how it works.
But every time you hit X to jump, I go,
ew, gross.
Like the context of what's around it
is not gonna change the, ew, gross off of hitting the button.
I get it.
Like the way Dante kind of jumps and drops back down
like a bullet is kind of the way
like like Blanca does, right?
It's a weird kind of really political.
Yeah, it's like how Blanca, yeah.
Right.
And if you're not used to that or if you play as DalSim and you go up and you're like,
oh my god, when do I hit the floor?
That's going to bug you.
Now both of those characters are designed to have.
I hate, I refuse to play as Dalzam.
Right, the explicit reason.
And then a normal ass re-u jump is just a in between the two.
Now both of those extremes have a purpose, right?
The way that he-
Yeah, one is to feel good and the other is to feel bad.
No, one is to oppress you in a way
where up close you have a hard time dealing
with the left right.
The other is to let the character utilize his aerial kit,
which he floats giving you more options and more time to do more confusing things.
Who cares what it's for it, but doesn't feel good! Everything in every game should feel good
all the time. Sure. Yes. Fine. If you are somebody who enjoys that feeling or the way that you get these options, if
the purpose makes sense to you, then you'll be like, oh yeah, I'm going to glean towards
this character.
If it doesn't click with you right off the bat, then yeah, don't fight it.
Certainly, don't force it.
I would never say that.
But in terms of you asking, why is it like this?
The answer is because of these options and challenges
that this thing supports.
If those things are all still bad feeling to you,
that's okay, but the intention behind why it was made
that way is because of the challenges and options
that it presents to you.
Yeah, I totally understand everything you're saying.
I'm just disappointed.
I wish I, I wish this was something I could enjoy.
Fair enough.
I wish I wish so too.
And I wish so too.
And like I'm obviously able to put past like,
do I think bomber or cyber funk?
Man, I want to say cyber punks are fucking bad.
Every time I see this game's time.
Is bomber rush bad?
No, obviously not.
Is it for me?
No, unfortunately not.
Bad no, obviously not. Is it for me?
No, unfortunately not.
But like, man, like specifically the conversation
we had like last week, which, no, two weeks ago,
which was like how much of this is nostalgia
and the presentation followed by a conversation
I had with a friend of mine yesterday
where I'm like, why is it feel like this?
And the answer is, oh,
because that's the way the old game felt like.
Yeah, but brain goes, but I was told
it wasn't about the old thing.
And I wouldn't have said that if it were
for no reason simply but the nostalgia.
But because there are things in gameplay
that I do feel like make leverage, make usage out of that
feeling,
it isn't about nostalgia, you know?
That's the truth.
You know what, so many of the chats just made a great point.
You know why one of the reasons I think
lies of P is so great,
because it's just a from software souls game
with a different setting.
And it feels exactly the same.
For the same reason that Neo isn't as good.
Because it doesn't feel as good because it's not the same.
I think you'd probably like it if again, that was a variable you could change to the get to it and
maybe that would help. But yeah, that's all right. That's all right.
You know what?
I remember having a discussion about this forever ago, and I forget who it was with. I might
have been with you in which I was talking to somebody about little big planet. And I'm
like, it's a shame that that game, like plays so terribly. And I was, the person I was talking to
was like, it doesn't play terrible,
it just doesn't have Mario jumps,
to which my response was, it should.
I think, yeah, I think that was a dream.
Every platformer should, yeah, it was.
Every platformer should just steal Mario's jump.
Mm-hmm, mm-hmm, mm-hmm.
Because it's the best jump.
Even Sonic should kinda steal it it and I like Sonic games.
I would I would argue that it's not the best jump
But I'm in my own world where I happen to feel what would you what would you say is the best jump legend of Kage
Slash Otogi
If you play legend of Kage I'll endure Otogi those you play Legend of Kage, I'll endure Otogi. Those are the best jobs for me. I don't even have it. It is old Chinese martial art movies,
fucking super jumping through the air. Things are coming at you and every jump
is a commitment. It's awesome. Yes, immediately followed by Mega Man X with the dash
It's just it's the at with the shadows behind you
It is such a frustrating experience to have people in your vicinity like your circle talk up something And then go to the steam page and see overwhelmingly positive and then being met with something like oh
This one's not for me
bummer like it sucks.
It does, it does.
But the soundtrack's still there, so thank God.
But, but, it's okay, man.
You know, it's not like there aren't a million other
amazing games coming out this right now
that are that are, you're able to spend your time on it
because I wanted to talk about it on the podcast
I'm like, oh wow cool. I get it now. I bet Jetset Radio was cool. And now I'm just sitting here going like no probably not
probably
Did you enjoy
Or rather which of the new Sonic games did you
Did you enjoy frontiers? is that the name of it?
The last one.
Yeah, okay.
Yeah, that one felt all right.
Okay.
Everything except for that one was terrible,
including Sonic Adventure 1.
Okay.
The whole batch.
Mm-hmm.
Every 3D Sonic game is terrible,
except for Frontiers is pretty good.
Okay, so a couple other things.
I don't know why a bunch of generations.
Okay, so a couple things on my end and I guess I was going to get into this a little earlier,
but seeing it pop up there just reminded me that,
I don't know why people just invent their own things,
but I guess that's kind of a vague,
we needed light bulbs.
I gasoline.
I don't know why a lot of people have been saying recently
that I hate Baldur's Gate and or that I'm done
with it and I give up on it because we had a session where I was like, okay, I'm trying
to figure out.
We're figuring it out.
I was like, this is pretty, this is a lot of stuff.
But at no point that I ever say that that was turning the off from it is a very strange
thing to see, but I was getting some of that and I'm like, that's what no one said that.
I did not see that at all.
There was that popping up in some places.
So I'm just like, okay, well, I went in definitely and started a solo run on that just to
try to learn it a bit more.
And it helped a lot.
I told you to do that. And I told you. And it
definitely helped me figure out and get the pace and ground to the system a little bit more.
And you know, you can overall get a feel for just like everything is possible. But you know,
how to just yeah, how to just move forward and do things and stuff. Um, and so I went in and, uh, well, fuck, I mean, one, I started a run with
carlac and yeah, as carlac or with carlac, as carlac.
Okay, as carlac.
Yes.
Absolutely.
Fucking two thumbs up.
Great.
Super duper awesome. Um, two thumbs up, great, super duper awesome.
And just trying it out and playing as a barbarian
as well, seeing what that felt like.
And getting a better feel for the variety
of how the classes work and stuff.
It's pretty interesting how like,
it feels like multiple classes have ways to do something really really busted or not busted but really
everybody has something fucked yeah yeah you know um so you're never you're never gonna be quite like
um garbage perhaps unless you multi-class and and don't know what you're doing you multi-class like a moron
you're right um and the fact that you could even take a main character
from the origin list and switch their class as well,
which is in a plot.
We respect your movies.
It's crazy.
That's so nuts.
It lets you actually do that.
You can grab did say that if you, for example,
played a Shadowheart and respecter to not a cleric,
yeah, some of her story beats would be a little less impactful
because you would lose out on the cleric dialogue options.
Okay, interesting because yeah, I just just for the
fuck of it, I was like, well, since I'm messing around and
learning, I switched her, I switched Carlisle from barbarian to
monk, right, just to see what
that was like. And yeah, it just, it goes, okay, you're same character now, but here you go.
These are your prompts. And, you know, the story beats are still going to be where they
are according to who you are. It's, but you're going to have a unique ass experience, you know?
I'm, it's just so awesome that the game has that much freedom to even let you fuck with the roles of pre-determined,
you know, NPCs and things like,
oh, not NPCs, in this case, it's the player character.
Yeah, it's Zany.
It's, there's a lot of shit going on in this fucking game.
But no, and so yeah, overall by doing that, It's, there's a lot of shit going on in this fucking game.
But no, and so yeah, overall by doing that,
I think I've come to understand
and the flow of things a lot better.
And that's going good, that's cool.
And no fucking, no worries there.
I, if an episode or two goes up where it looks like
we're trying to you know struggling to figure things out that doesn't mean that
things are nuclear so you can you can calm down with your weird fucking things
that y'all are getting into.
Nice mix of vague and specific and that I don't know what the fuck you if you watch an episode of us uploading
Baldur's Gate 3 and you see us kind of struggling with something and then decide that that means we're done with the game
And never coming back to it. You're creating fan fiction in your head. That's not real. I'll let you know
Let's let's accurate. There you go. That's that's that's that's the best as I can say it
um I
Finally fucking finally beat darkest dungeon to and
Boy Yeah, it as a game that punishes you and and kicks your ass and fucking drags you through it. It is it is
So satisfying that's a good last boss. Oh that last boss is awesome you through it, it is so satisfying.
That's a good last boss.
Oh, that last boss is awesome.
I remember with your favorite name of anything.
Yeah, yeah.
And yeah, I remember you said you looked it up
beforehand and I was like, okay, yeah, I'm innocent.
And it made me want to go back to Dark Construction too.
And did you get into the mechanics of how it works?
No, no, I never went back.
Okay, so I just said I wanted to.
Okay.
I would like to talk about it,
but I don't want to spoil it for anybody
who doesn't want to be spoiled, right?
If you care about it or not,
but like, so yeah, I'm gonna talk about Darkest Dungeon
to Final Boss, which is the fucking
best part of the game, in my opinion,
for a little bit here.
Toot out if you don't wanna hear that.
Okay, so the entire build up to that boss is
you're playing through, in the first game,
you're hearing about the ancestor, right? And you're playing through, in the first game you're hearing about the ancestor,
right?
And you're hearing about, in time you will truly know the extent of my feelings, right?
You're learning about everything that he did and all the, a cult shit and how badly
that fucked up the hamlet and how you have to go stop it, right?
Darkest dungeon to is damn, we couldn't stop it.
The world is fucked, right?
There's very little hope left and all we can do is carry it in the form of this flame
from, you know, into in and make our way to like the source of this evil.
And you essentially are playing, you're trying to stop the, the, the ancestors apprentice who's like the person who he's talking to,
essentially almost like the player character went down this road of full-on lovecraftian bullshit
and never turned back from it. So each chapter is kind of named after the flaws and the tragedies of going too far
and every step of the way, and your ambition and so on, and with each one you get this great
narrative. And then so the final chapter is cowardice. And every enemy starts getting affected
by the vat in certain ways.
So like cowardice puts in a, a thing where there's certain enemies
where when you hit them, you get shifted back, multiple rows and stuff.
It's, it's cool how they work that theme in just a little bit.
But, uh, yeah, the final boss at the mountain is your body of work.
Right.
And academics, final like final like thesis, essentially. And you have to take on,
you know, each element of it as you go up the body, mind you, and then you get to the throne.
And the way, the thing I've been talking about in this game that really stands out so far,
and it's really a highlight is every class gets a backstory of how they got there, right?
And you get to go into a five chapter,
either playable or just monologue for each character
when you get to a Shrine of Reflection.
And it gives you a little bit of their backstory
and then you get access to more moves
so that you can choose from a you know, a full build and
the move versatility changes up the way you play drastically, right? So it's humongous.
They're big rewards for going to those things. It feels great because the story is rewarding,
the reward is rewarding, and it permanently unlocks a thing that makes your character better. So you're like fucking beeline it for those as soon as you can. In each one, they're kind of like interesting puzzle ways to play the
game. Instead of the traditional combat system, you find ways to solve whatever the problem
is. Right. So if you're doing, let's say, the plague doctor, Parasalysis, is, has a the battle system of Darkest darkest dungeon except you're in a classroom and the
teacher is giving off a lecture and you have to study your notes and every time the
lecture goes off you kind of build up stress because you're like he's wrong and I'm going
to prove it but if you speak up too soon you take damage you go sit down you know so
you have to kind of wait for the right moment for the conclusion,
and then you rebuttal, and then that'll do some damage.
You're a whole fucking shit professor, and then the professor goes,
oh, and everyone in the class goes, oh, you know, and then you do that enough,
and he's coughing up blood because he's also sickly.
And you know, like, so you have little things like that where they use the system
in these plot-oriented ways. It's awesome.
When you eventually go through the five chapters with each character, you usually end up overcoming
a character or a figure, a person,
whatever their past trauma was kind of caused by, you know?
And when you are dealing,
when you're finally facing down the academic,
after fighting a bunch of ads off,
there's an attack it does called face your failures, and you have to pick one of your characters in your party,
and whoever you choose, their haunted ghost from their past will appear to
basically thwart them, and they're the only one that can attack that
that enemy, they're the only one that can deal with it, and whatever row
they're in, they're kind of like forced to confront this while the rest
of the party has to handle the situation more or less without them in a way.
It's so fucking good, right?
And as you do it, the whole time you're debuffed, everyone in certain rows has your healer
might not have the ability to heal, your ranged attack might not be your ranged fighter
might not be able to do that and so on. And you face your failure, you take it on and once you defeat
the ghost of the past, you have a moment of like, they have a line that is kind of like
emblematic of something about them, you know. So the high women defeats like the, the, you know,
the guards chasing him and stuff. And he's like, and then you get a moment of reflection. And he's
like, what if I miss? And then you get to take a shot at the academic and that shot does 200 fucking damage of his
thousand bar life, you know, and that's how you do a real damage to it.
And then the highwayman and the rest of that fight is fucking amped and ready to go debuffs
off, you know.
And the momentum goes that way for your party the whole time.
And it's like, and it's also just surrounded by the music
and the moves and everything going on is culminating.
It's bombastic and fucking wonderful, man.
I'm so happy that like the end of this game I already loved
was so much cooler than I fucking thought, you know?
So now that you've defeated fucking Darkest Dungeon 2,
you've done everything that it has to offer
and you've beaten the academic.
Technically no, but.
Well, okay, you've beaten the academic.
Yeah, there's more to unlock.
Yeah.
How do you feel about that stage coach system?
Hahaha.
Cause like this is a really good call back to to what I was talking about bomb rush cyber fun
Yep, in that like every time I fucking sat down to play
Darkest dungeon to like there's ways to like oh all auto run it or all whatever
But like every time the stick every start up every time I'm like this shouldn't be this sucks
Just go to the next fucking day. Oh, the first time, you can go back,
the first time I played this thing,
that coach was the worst,
and you really have to control it with your keyboard
and just navigate a track, and it's not,
it was not good.
And it still isn't great.
But like I said last time,
I am now officially taking the update they made
to it as a set it and forget it system where there are objects you can pick up on the road
and they're going to be like consumables, combat items in items, you'll pick up items
on the road, you know, but you can completely ignore them.
Like I'm just thinking of like,
if I was like a game reviewer,
if that was my thing instead of streaming,
like everyone would just be so mad all the,
like Darkest Dungeon 2 of a great follow-up
to existing classic,
nine out of 10, minus two
to the Stage Coach,
the seven final score.
So the stage coach, they minimized its presence as much as possible without
completely removing it.
And I think that even if they wanted it to let's say never give you any like obstacles
to weave into to pick up things or whatever, there's an aspect of the game that is
traveling in the stage coach diminishes your light
and gives you healing over time.
And there are other items that you can pick up
where the travel of the stage coach
affects something over time.
So they could just make it instantly do those things,
I suppose, and then appear at the next location.
Yeah, but it feels like the easier solution was because they wanted the travel to be implemented
into stress management, light management, health management, and then the attachments on the coach.
They're making it so that it's like, you still have it play out as you travel, but it's not going
to be something you have to actually actively pay attention to or swerve into or out of anymore.
it's not going to be something you have to actually actively pay attention to or swerve into or out of anymore. So every time I get it to location, I click, I pick left, right, or center, whatever, and then it just starts moving.
And then I just, you know, if I feel like it, I'll steer the mouse around, you know, to a little bit, or I'll just ignore it entirely. and you can go into the settings and there's two toggles for the sensitivity of the swerve
and the dead angle of like when it stops.
So like even if you think it's too overly sensitive
it even lets you fine tune that to some degree.
So it's like it's become really, really forgettable.
Like it's not a big deal.
I think the funniest thing is that I'm like,
hey man, how do you feel about that?
And this is, you're giving essentially the same answer
you gave last time, just you had more time in the game.
And your answer is, well, it's not that bad
once I learned to completely ignore it.
Well, they, they ignored it.
They minimized it.
They made it a bigger deal initially.
Everyone hated it.
So they made it a thing.
So they made it a way less of a thing.
And I think the reason why they're not taking it out is because what I mentioned about
the healer over time.
It's funny like Baldur's Gay 3 is a game you're playing right now, right?
And that game changed a lot from early access.
And the biggest change that I can think of is stuff like fire bolt and fire bolt and like
Ray of Frost, right?
You're basic cantrips, right?
They used to leave surfaces.
They used to like, like you, if you cast fire bolt on the ground, it would create like
a burning patch okay and
uh... and uh... like a big burning patch and the original version of that
would come to more damage than if you hit the person oh shit okay yeah you aim at
people's feet and like the whole light meta for the first games like user
can trips to make a bunch of ice surfaces
yeah feedback came back that was like playing Divinity Original Sin 2 and just like playing
Django with the floor, like over and over and over and over is not what I want to do in
a Dungeons & Dragons game.
And we're like, okay, okay.
Right, right, right.
And they just removed that whole fucking thing, which is crazy because that was their big
deal in Divinity Originals and two
Well now there's the surfaces and the interactions and there's like that. There's tons of spells that still ignite the floor
It's just not every single one. Okay, one yeah, and
It just makes me think of like man, you know in early access and when people go I hate this
Maybe you should think about it.
I still remember the darkest dungeon one release day,
in which corpses got added to the game the day the game came out.
And it was the most divisive, angry shit ever.
People are so fucking mad. You remember that?
Yeah, and now, hours and hours and hours later, let me tell
you, I love corpses. So yes, but here's the point I'm trying to make with that. I don't understand
why you would have early access for a game to test feedback, only to have one of the largest mechanical changes you make to the situation,
like to the game, not be able to be affected by feedback. That doesn't make any sense to me at all.
Hmm. I mean, I think that it always should be affected by it, but if there's something that they're sticking with or their guns to, there might be other reasons.
I just, you know what I mean? And in this case, I feel like corpses are so crucial.
Like, if you just said no fuck corpses, take them out. Like the way that they work now, or not even how they work now, the way that I understand the game now, they're so essential that that would have kind of actually
fucked up.
No, no, no, I'm not saying this, they should have taken out corpses.
I'm like, the purpose of the early access is to get feedback and change things according
to what people want.
And the corpse thing is a really funny example
because they put this massive mechanical change
right at the end, right?
Yeah.
The fucking stage coach thing,
like every single day of this game's life
has been people going I fucking hate
the stagecoach shit and the best they could do was the auto the auto run on it
yeah and I mean the auto run really really makes it not a big deal like it's
super it I don't know what to what else to say except it's like I felt like
that fixed my problem with it.
I'm satisfied with the auto run version of the of the of the the coach as a solution
because my whole thing was I don't play a turn-based game to have to actively do bad steering
on a track, right?
And so I don't want to do bad racing in my turn-based.
So for me, when I activated the auto run, what happened was, is that every now and then,
I would hit the little pile of debris and get like an item here and item there.
You know, the little things. And then I would horribly lose, right, because I'm not
going to Darkest Dungeon 2. And my brain would go, you know, I fucking bet
if I had the extra items from hitting every piece
of trash in a street, I would have survived one more battle.
And then that just lives back to me being pissed off
about the fucking carrot section.
Oh no, no, no, you would not.
That would not be good.
No, but it doesn't matter.
That's how I feel in the moment. Okay, okay, that's not make it. No, but it doesn't matter. That's how I feel in the moment.
Okay, okay.
That's not real though.
Like that's super not real.
It would not make the difference there for sure.
Yeah, I think what helps, I guess, in conclusion here is,
let's say that you're in early access and you're making changes
and people are giving you feedback on something and you decide you're not going to change it. Maybe
some transparency about why, you know, because telling people what the point of something
is or maybe doing something to make it more clear in game why this is, you know, like
corpses, for example, have a ton of strategic use. And...
No, I don't mind corpses personally.
I'm just using them as an example.
But within that same example, I would say,
if they took a response to everyone being,
or not everyone, but some people being upset about corpses
and that being a part of the discussion in early access,
use that option to kind of like have a explanation
why corpses are here and why you're not going to change it necessarily.
Because if you just look like you're like, we hear you, we don't care, then I understand.
I believe they did that. I believe they did actually explain at length in like a big old blog post. Like, here's what the deal with this.
Then wonderful, because yeah, I figured out over time how incredibly useful they were and why they're a thing, you know? So with the carriage, I'm just guessing
that it's the over time stuff.
But yeah, I definitely feel that,
and as far as my how annoyed I was with it,
they got it to, they fixed what I wanted out of the situation,
which was just like, I don't want to actively play,
like, Swerven Care, you know, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just the game around this topic that, because we brought it up each time,
because I know it keeps, it's the,
it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's like a fourth of your total time.
But the, okay, the time spent in the coach or the item stuff, because I feel like
there's three things you can look at it, right?
There's the part that bothered me
which is the steering controlling,
even having to bother pay attention to this.
There's the time spent just traveling between locations and then I guess there's the time spent just traveling between locations. And then I guess there's
the opportunity for the small little pickups you get versus missing them. Right? When
you take out the first one, I think the two ultimately are just like traveling to locations.
It's not, that doesn't bother me. I don't mind the travel.
I don't mind the little quips that pop up.
The narrator says a line about the place you're about
to arrive to, you know, like I don't mind seeing
that location to location thing as a problem
because to me, the first game had a lot of walking
in a straight line as they get into the next fight.
I didn't like that, I was gonna be honest,
but at least that had like traps and shit
that you had to deal with.
And, but there are sometimes word traps,
there's a lot of the times there weren't.
Once you see the first one,
you start thinking, oh shit,
there will, you know, they're gonna be there,
but they're pretty infrequent, right?
You would just walk to a curio,
walk to a door, and then kind of walk to the next fight.
Most of the time, I would say 80%, 85,
you're just holding forward, marching to the next thing.
So this is where I like, this is where it kind of falls apart for me because I'm like, if it's
so nothing, then drop it. Like, slay the spire, just not have a part where you fucking
travel for fucking a full minute in between card game battles.
Yeah, you just click and you jump to the next one.
I mean, I was playing what you call it as well.
Tights and tight spaces again,
like you just click to the next one and go.
I think like, yeah, I think in the first game,
the travel time, as someone was just pointing out there,
like it's building tension is the intent there as well.
But in both cases, it's like,
you could skip it entirely.
I'm not gonna say like it needs to be there.
I'm just like, as long as it's not,
it doesn't bother, like it's not that
big of a deal. Like I don't mind if the fight to fight time has that 20 second like you
know I don't know. Like like I really feel like I want to go watch like a video of somebody
going through like you know a full stage like I feel like it is like one fifth one fourth
of the total time spent is just you sitting there
It's not it's not it's not that's lie. That's not true. That's far from truth. I'm sorry. It's really yeah
It is you spend about 10 seconds
Going from one coach location to another that is no that is not you do not spend 10 seconds
You spend way longer! You spend, you spend, I'm honestly, dude, honestly.
I, in, it's, it's seconds,
and then when you get into the fight,
the fights to me last a while, right?
I feel like I'm gonna say.
Yeah, no offense, Wully.
I don't mean to be rude, but yes,
fights for you in games last a while.
Okay. Well, they're still going to take up most of your time in this. I don't think no matter
who you are. Like, I think it's the most, but I'm talking like 25, 75%.
I would say, I would say like 20, yeah, 20 seconds tops, maybe 15 seconds traveling in the cart. And then a given fight is like,
oh, my, it feels dumb to get into the nitty-gritty
of like how long the fight time is
versus the little, the second.
No, I think that's really important.
It's the same reason like when we play Street Fighter,
like time from the main menu to like getting into a fight
is like important.
Okay, like, guilt, like, take guilt to gear.
Remember how long it takes to get
into a match of guilt to gear? Mm hmm. Mm hmm. Um, the, uh, the, the, the fights themselves,
you know, you'll sometimes you go to like round six or something and, you know, you get
around seven and an interminable conflict. And it's like, yeah, this fight has been going on for a couple minutes now, you know what I mean?
Like, I feel like the fastest fights are gonna be like,
a minute, maybe a minute and a half, you know?
But the reason why I guess I'm having a hard time
breaking this down any further to me is because the things that like bother me.
Once they're not there, my experience with everything becomes smoother.
I can't anticipate how much that time is going to necessarily be a factor to how negative you see this,
but to me the control being gone is the major part of it.
So the 15 seconds, it's just not that.
So I'm watching it, I'm skimming through
somebody's run now and I'm watching fights taking one minute
and then the entire traversal of one branch
taking also one minute.
So it's actually way higher than I described.
Is it actually a minute really?
Yeah.
Okay.
Well, then I guess I'm wrong.
I don't know.
I I four 10.
I played a whole lot of that and I feel like...
20.
Yeah, 4, 10 to 5, 30.
Yeah, just go, go, like, yes.
Tons of time on the fucking carriage.
Okay.
I, you know, I'm not trying to, like, I'm not gonna...
It's almost like in the end case that I'm like,
I'm not gonna say it's like it's a good thing.
I'm gonna defend it. It needs to be there and the card is great. It's like, I'm just like since I'm like, I'm not gonna say it's like it's a good thing. I'm gonna defend it.
It needs to be there and the card is great.
It's like I'm just like, I'm glad that they made it way less worse in a point to the
point where I'm enjoying the game significantly more because of what's been done.
But could they they could remove it more, I suppose, but the amount that's there is not to
the detriment of my enjoyment of a really good game.
That's where I am.
Oh, no, obviously not to your end.
And I can't argue on behalf of Red Hook,
well, you know, like why not change it more
or whatever, I don't know what to tell you except like,
I feel, is this gonna make any sense?
I feel frustrated by my own line of thinking
because if I ran into Red Hook,
I don't know how I would actually ask
the question because the question is, hey, this part of the game really sucks.
Why didn't you take it out?
See, and I think that with each of these games kind of similar to how we just touched on
bomb rush, there's the point where it's like, there's a lot of cool stuff here.
Here's a part that is the weakest part of the game.
That sucks.
I wish that would be fixed or I wish they would that, or perhaps take it out entirely, right?
Now, how much does that weakest part of the game ultimately stop you from enjoying it,
and how much does it get in your way from continuing to play it, or if you retroactively are looking back at it,
like, how much would it knock off your score if you were doing a review? Like, I can understand when there's a core element
that like fucks the whole thing up for you.
I can't think of any for myself like this where.
Yeah, is there any game that like you would-
I'm trying otherwise like a door,
but there's that one fucking thing
that just makes you go nuts.
I can't think of anything really.
Um, I can think think of anything really.
I can think of how I've brought up many times
and people have definitely went like,
oh God, it's we're going back here again,
but with the world of Warcraft,
the world of Warcraft, God damn it.
Warcraft three, I remember just being overwhelmed.
It's that happened every time.
Because world of Warcraft is now the word world
comes before it because it's been 20 years of it, right?
It's just what it is.
I've never played Warcraft one and two as a kid growing up.
I only got into Starcraft.
I only got introduced to Warcraft via friends,
talking about it and stuff.
So it was a background piece of thing in my brain.
And then World of Warcraft took over the whole world.
So that has become more associated together.
And the Warcraft three, which I did, so that has become more associated together.
And the Warcraft III, which I did try to play at the beginning, I ran into the problem
where I couldn't, so that's what it is.
You're not wrong, but it still had hurts.
Warcraft III overwhelmed me with its hero system in addition to the normal, like, method of
play.
And if I were a better RTS player, I suppose I could have handled it, but
I couldn't and it turned me off of the game.
You're right.
Well, here's the thing.
You're completely right.
And I think history proved everyone who felt that way correctly because games, like RTS,
stopped having super complicated hero units.
They just took those complicated hero units
and they took the only character you fucking control.
If it's the only character you control at all,
yeah, okay, yeah, sure, I can,
I can, no problem, I can, no problem.
I can hit W, I can hit,
but I think that's the closest thing I can think of to the fatal flaw where
I would otherwise like it type of thing.
There's a lot of cases where I'll see that thing and I'll be like, damn, that's pretty
annoying, but I'm still in for the ride.
I still want to enjoy the rest of it.
And by the end, it'll be like, yeah, well, there was that bad part of it.
That was dumb.
I hate that, they did that, but I can still enjoy the rest, it'll be like, yeah, well, there was that bad part of it. That was dumb. I hate that.
They did that.
But I can still enjoy the rest, you know?
I feel like this speaks to a larger part of my personality because I'm trying to, you
know, you're trying to make this a weird allegory.
So like, oh, I'll think of a food analogy, right?
Everybody knows what food is, right?
And then I'm like, oh, I have discovered the food analogy for this specific thing.
Bomrod's cyber funks, floaty controls, and the the the carriage in Darkest Dungeon 2 is
a pickle on your hamburger. Mm-hmm.
To which someone says, like, just take the pickle off. It's like, it still reeks of pickle.
It's ruined.
It's ruined now.
Like, a burger with a pickle on it is ruined.
It's the saddest fucking thing in the world.
I understand that a pickle juice flavor will linger.
I don't think these features are that bad for most people.
No, no, actually the lingering pickle juice
doesn't work into the analogy.
But like, can I please have my darkest dungeon two
without pickles?
No, the chef says it must have pickles.
They just made the pickles smaller, but I don't like pickles.
Then I guess the game's not for you.
Oh, bummer.
Yeah, I feel like this happens to me like,
it happens to you every single day.
It happens to you every single day.
There's a pickle on some.
You are the common denominator of all these pickles.
You are in fact, the thread that continues to linked
each of these moments.
There are many moments in life where we get something
that is enjoyable, but there will be flaws in it
because the people who make them are not us.
There's many other people who enjoy things that I hate.
I want to stop you right there.
If I made something, it would be terrible.
The only good thing I made is that my adorable little person.
No, no, no, I'm not going there.
That's not where I'm going with it.
I'm just going to the point where like even the creator
that knows how to make shit I love
is probably gonna be super into most of that,
what I enjoy, but we'll probably hate,
but we'll like something that I'm not gonna enjoy,
for even a little bit.
I love the fuck out of Bayonetta,
but holy shit, Camilla loves those shooter schmups.
Camilla loves the fuck out of those schmups,
and I like a good schmup, who doesn't, right?
But how much do you love schmups, bro?
That's a perfect example, because like those stages
are like a half pickle
in that like, but like I won't replay B.O.1
because I don't want the gen fight to be like,
every time you fight,
gen in that game, the good fight,
your thumbs hurt like shit.
So, smashing through that afterburner thing.
Right, so a good show up to send up is always,
like I enjoy them,
especially when you see them switching between,
you know, in Paris, where you switch between like,
our type smupps, and then you go top view
for a right in style schmup.
Like, I love that.
That's great.
But the overstaying of the welcome and the like,
yo, you're really gonna enjoy Ace Combat
for the next five minutes or plus,
is like a huge part of that, right?
Now, man. Now, as that look at those as examples of somebody who knows how to make
a fucking game that you're down with 90% of the ride, you get to that part where they're
like, and you're down with this, right?
But if you're not, you're like, ah, but for me, I guess I'm just like, that's not going
to stop me from ever going back to that game, right?
Similarly, too, if you hated punch out, but you played wonderful 101, like that would be a
slog, but it's not going to stop me from enjoying the rest of the game.
So that's how most of the time I encounter these things, because I know that it's not
going to be a hundred.
Somebody in the chat pointed out the Alcat games, the Pathfinder Kingmaker and Pathfinder Reth the Righteous, which are superficially similar
to Baldur's Gate, they're CRPGs.
They will stop you every now and then and be like,
hey, do you want to play a really bad half-baked city builder
or crusade management sim?
And you go, I really don't want to.
And they're like too bad.
It's like a third of the game.
Like it's, it's terrible.
Like terrible.
I remember, you know, for a while, I mean, I don't think as much anymore, but like back in the day when James Small was like, he had his things where he's like,
if this game has unskippable cutscenes, fuck this game.
If this game has QTEs, fuck this game.
Like, don't waste my time.
I want to-
That was like the most ridiculous thing.
I remember asking him like,
well, how are you gonna know what happens in the story?
And he's like, if the story is unskippable,
is the story is in cutscenes, I can skip
then it's not worth seeing.
Cause his experience was essentially like
looking for arcade fun in video games.
And like, once I kind of understood that part of it, I was like, right, okay,
we're looking for that type of enjoyment out of our sitting down to play the game experience, you know?
So, um, but anyways, uh, yeah, I just, the things I love, right, the games that are my favorite, all of them. There's always a part or an aspect or a thing that is just what the fuck, why would you do it this way?
And I don't think those ever stopped me from still really loving it, you know?
Makes me bummed out, man. Like, these are two games that I would otherwise
probably like if not for the one thing.
Sucks.
Like, like, I use the burger analogy.
I would rather throw a fucking,
I would rather eat nothing and throw food away
than eat it with pickles on it.
Like, you know, you remember like as a child,
like you overheard somebody going,
well if they're hungry enough, they'll eat it?
Mm-hmm.
No.
No, starve.
Mm-hmm.
I think there's stuff to where I like when I can see how,
I like when I can see how, because this is also a sequel, right? Like you can see how they took an aspect and like tried to turn it into a funner version
of what it used to be.
So because we're focusing so hard on this one thing that anyone who listens to this podcast
is going to think that this game is half racing game.
Half are a half fucking bad RPG battles,
you know, or whatever.
And it's like, it's really not.
But that's what it feels like.
Because of how much time we spent,
micro focusing on the thing.
But in Darker's Dungeon 1, for example,
something that I remember,
I enjoyed initially was like the hamlet and building it up.
But there's a point you hit once you've mostly maxed out your hamlet stuff where it just
kind of, it becomes pretty wrote and not, there's not much to do.
You're just like, okay, now once I've unlocked all the buildings and I have all my places
to do stuff, all I'm doing is dragging people into their stress management places.
You go to the cloister, you go to the bar, and then you just, you know, whatever, it's
just background nonsense, right? And the, when they got rid of that, because this is
the whole carriage-based thing, you go to different ins now, and then all that stress
management stuff is now.
It happens there instead. Yeah, it happens there instead and that's also fusing the campfire
from the middle of darkest dungeon. Yeah, the campfire is the town now basically they fuse them together exactly
So I'm like, oh, what a great idea where you took part of this and part of that
But here's the monotonous part of this and here's the monotonous part of that and you kind of put them together in one thing that makes sense
and when you're doing it at the end now,
each time I'm going through the end,
even though I'm used to it at this point,
I'm still like, no, but I'm like,
I'm like, oh, let's shop, let's think about my build,
where's my stress at?
Okay, you've got too much stress,
but your blight resistance is low, let me see if you know?
And you do a little bit of like,
you do more thinking in a way that like,
improves this massive step of what used to be there to something here that's of like, you do more thinking in a way that like improves this massive stack of what you still need there
to something here that's worth praising, you know?
I'm starting to understand something
about the way you're describing this
and the way that you're doing fights
and the way that you're managing your thing.
So you know how I can get like decision paralysis?
Like, there's too many options like, oh, yeah,
for whatever reason I didn't have that
with Darkest Dungeon 2, because like I would go in
and like the in would take like 60 seconds.
And like the fights would be over one way or the other.
Huh, okay.
In like 90 seconds.
Yeah, because if I have to sit there and think too much,
I'll actually just make no decision.
Okay.
So I'll just roll with it.
Yeah.
I don't know.
When the narrator says, stop and consider your options
when you click to move on.
And you go, what are my upcoming rooms?
I go backwards.
I go, what are the rooms I have to pick?
What are the routes?
And if it's like the fucking the sluice,
I'm like, all right, we're doing the sluice.
What does that mean?
Let's go back and look at my build.
Oh, no, I'm going to pick left or right.
Yeah.
No, I spend a little bit more than that, planning out each stage before I go in because
especially there'll be times when, and this is again, how it all works together really
well, you'll get mastery points from the previous level, which means you can now take us an ability of one of your characters
and make it a really good one.
Like you can, you know, like max out that ability, and because that ability gets so good, you
can actually rearrange the synergy of your four around one really good ability.
So now you're gonna, you're gonna rearrange that synergy and that'll lead to you
thinking about how you should build up your speed and
resistance. Yeah, I'm thinking, I'm thinking my thought process
might be completely incompatible with this game because
like everything you're talking about is the stuff that is in
the way of doing the part of the game that's fun, which is
fighting the battles. Interesting. I'm having fun with the
plan because when I put my highwaymen second, and I have
my berserker first, right, Burdhika is there, and then I have it set up so that if the highwaymen
gets a chance to act before he will do his dualist advance, which it pushes him forward,
he'll get to the front of the line and have a counter ready to go, right?
But when I got the ability to
do massive damage off of his point blank shot, which is a thing that he does from the front line to push us him back,
I switched their lines around and put him in a different rank and put his speed up and because I put his speed up, everyone else, I made sure that they could support him as the point of the party instead of the
way I was playing before I had that that mastery point, you know, and that's like going
from one level into another how you can optimize and that and the thing with this is by doing
what I'm describing, you make the really, really hard game that kills you all the time more manageable, right?
I got to be honest. I kind of don't know what you're talking about because I'm thinking back to my time with that game and I'm like
I
My plan was to get into the fights and do better than I did the last time by making better choices in the fight
better than I did the last time by making better choices in the fight. Right. Now the process of doing better choices means the way they killed you beforehand,
you got to kind of think about that and do things to stop that from happening again.
Yes. So pick better shoot in the fight.
And the way you do that, of course, is better shoot in the fight, but if you find yourself
like in a moment where
uh oh, I can't attack this character that's doing tons of damage to me because he's
all in the back and he's hidden, I better make sure that my character can reveal hidden
characters, otherwise I'm just going to die again.
Right?
So shooting good means and shooting better second time means let me turn on that ability
to reveal hidden characters that I didn't have last time because I know that this type of enemy is going to show up here, right?
So it's learning from the loss and then trying to play a bit better the next time.
And that's how the really, really hard game starts to get a little bit more manageable,
but it's still brutal.
But like thinking about it a little bit more is part of the fun and then like taking on
the bosses, especially where you know, you have to you have to beat a boss in order to make it to the mountain
You know like all of that you really have to think about your rose and you really have to think about your your resist
No, I don't want to I just want to do it better. I like I want to Dante more button good or
Okay I want to Dante more button-good-er. Okay.
Okay, I, yeah, you know what? This might not, yeah, dark stuns a two may not be for me.
Because it sounds like you're describing labbing.
Now, for what it's worth, I only discovered that like through the trial and error,
of playing it a bunch,
I butt my head into some enemies
and was like, I don't know what I'm doing here
and I don't know how to beat this
or I don't know what the,
I'm just picking an ability
and hoping it's gonna do enough damage randomly.
And then when I unlocked a pathway
that had a thing that said like,
hey, when you switch to this type of pathway
with this character, these moves get better
and these ones get worse.
And I was like, oh, what does that mean?
And I go to look at the moves and how they got better.
And I was like, oh, you want me to primarily,
now when I switch to this mode,
use this character to do a different thing from the way
they were initially set up. So the game is kind of implying how you should
have changed your approach a little bit. So like until I was kind of looking at that,
I was just kind of like going, all right, let's see what happens, you know, but
it rewards the tactical aspect of your approach. It really does.
And I don't know, I find that fucking awesome.
I really love it.
Making a plan is very satisfying when it manages to come together.
And it's really satisfying when it's...
Is that what you're describing making a plan?
And it barely, when it barely comes together and you just happen to scrape by, then you're
like, oh, fuck, you
know, so that you get to that.
That would, that, okay, you get to the next fight.
And then you know where they're like, hey, do we charge in or do we run away?
And I'm like, man, I'm bleeding out.
I'm stressed out.
I need a little more time for my, for everyone to calm down and heal up.
Fuck this fight.
I'll take the damage to my, to my to my light, you know, and the stress.
This makes a lot more sense because everything about the planning of this game is miserable.
And I'm like, I would like it to be over as fast as possible so I can get to the good part.
This is a special reward.
As to why I am spending such a disproportionate amount of time in the carriage
because I'm spending zero time in any of the planning phases.
Yeah, what I don't want.
Like this reminds me of when I was playing Slay of the Spire
and people were telling me sometimes you need to skip cards.
A concept I still don't understand to this day.
Because they give you cards.
Why would I skip the cards?
That means I'm getting weaker by not getting anything.
No, you're getting weaker by getting too many cards
because the chances of drawing a weak card are higher.
So I should just play the whole thing
with the same cards I started with.
Because the concept of a limited deck of cards
means you have a higher chance of pulling the thing out,
right? And the thing out, right?
And the thing that you're pulling out is going to be harder to get to if you want it, if there's more fluff in the way.
Smaller deck means you can get it more likely, because it's odds. It's just math.
So I should just pick up no cards then.
No, you should pick up the ones that you think are a good balance, but-
I do, every card, every card looks like the good card
because it does a thing.
I can't fucking literally math.
Like I just, you know.
You know what?
You know what?
I saw someone make the comparison
to a trading card game with Darkest Dungeon.
Like, if I had a button that I could hit
that was like get the build from trading card game thing
into Darkest Dungeon,
so I can just focus on doing the battles.
I would click that in an instant.
Look, man.
I realize something and I'm very clear about this.
I'm like, as much as I sometimes have
rhetoric ability, there's a lot of the times I don't, and I'm not good at getting a point
across or explaining or whatever, right? So the fact that this is transferring a game
that's really good outside of my own, I like to lab bullshit into turning it into that
is I feel like a shitty thing and
disingenuous for what this game is like it's not me liking to lab. What I'm saying is if I could, if I could don't want to
get into the darkest dungeon, I would do so instantly and
that game would be so great.
Like once it reminds me when I was playing room terror and when
I was playing Marvel snap, once I started to build decks,
it's what I stopped playing those games.
Like I couldn't instead like like like when we were last
talking about like Starfield, like I couldn't, instead like like when we were last talking about like Starfield,
like I couldn't get to the point where I wanted to just say that like I'm looking at
not the core of how the loops of these RPGs go, but just the literal writing and
events of the story and the beats and like the fact that I can't get to that
point and bring it up and we go 20 minutes into the conversation is just like I
wish I was better at that. I really wish I could like stick to that point and bring it up and we go 20 minutes into the conversation is just like, I wish I was better at that.
I really wish I could stick to what's a more clear thing
because at this point, I'm just all I'm left to say is like,
this is a thing that I find fun about this.
If you like these things, you might find it fun too,
but if you don't like these things,
it doesn't mean this game is not for you
because you might still enjoy it
without the thing that I'm doing.
I'm just taking an approach to it that like is leaning into what I find fun, you know.
I'm obsessed with figuring out why I don't like something.
Okay, because if I don't like something, I have to have a good reason.
What games do you like strategizing in tactics?
Nothing.
Okay.
Strategizing sucks. Okay. Strategizing sucks.
Okay. Do it.
Like when I played Starcraft,
I would just build as many carriers as I could
for the mission type and just rush it.
In armor core six, when you switch your buildup,
would you consider that strategizing?
If it's failing.
No. Also, when I switch your buildup, would you consider that strategizing? If it's failing?
No.
Also, when I fought Balte-S,
I actually should have switched my buildup,
but instead I just fought them 40 more times
and then learned how to do it good or...
But how can you play a game like tactics
without thinking about?
Well, fancy tactics.
Yeah.
Oh, well.
You have to think about the the placement and setup of
enemies and how to approach. Well, yeah, but that's
I guess I guess fall fancy tactics. I guess I guess tactics games
Right, and to some degree front mission carries a lot of that too, right where you're you're on that grade and you've got a position and
You know anticipate a little bit
that grade and you've got a position and, you know, anticipate a little bit.
I suppose, yeah.
Okay.
But for Front Mission Three, what I did was I looked up
all the parts that gave you what skills
and then picked the skills that I wanted from that.
Instead of building my robot and seeing what skills I got
and then building the robot further along the skills.
Well, I guess all I can say then is just,
because we got to move on, right?
But like, you know how you decide to,
instead of do what the game's like,
presents you with in Baldur's Gate,
you're like, let me sneak over this wall,
let me go underneath this thing and steal all the TNT
and then make this guy think he's got the bomb
to ignite it, but he doesn't.
And like, you do all these little fun steps to like have it pay off.
It's just that.
It's just that again.
It's just finding a different thing to...
Is it because I feel like one is like planning, planning, planning, planning, planning,
and then the same thing you were going to do anyway.
Whereas in Baldur's Gate, I'm going to do something different.
Well, if Baldur's Gate is an exceptionally good game at having tons of options to do
things out of the box, in this case, other video games are not Baldur's Gate three, certainly.
But the planning, and or at the very least, it's not even planning as much as it is like
thinking about your moves and how you're gonna approach, you know it like when I
I mean to go into souls like swinging that big girth's great sort around and then eventually learning oh wait
Anticipate them coming beforehand. So you hit them you know at the tip right or turn around after you don't lock on to do an
Unlocked-on swing those little things that like get you better at those bits,
it just feels like another version of that, except in this case, it's like,
I put my move that works well, move A for character A,
moves well with move B for character B, you know, and I click these two together,
and now I can use that for this thing.
Yeah, I feel like Baldur's going to I have like my planning is like a single step, which is
I wonder if I could do this.
Whereas like when I was in the stage, not the stage, when I was at the end for Darkest
Dungeon, I'm like, it's, look at the, look at the stage you're gonna go into
and then try and remember what kinds of things
that it's going to have and then see what kind of items
I could buy to prep myself and all this micromanagement
that I just like, I mean, for what it's worth,
the equivalent of net decking and darkest dungeon
is you can just jump on the wiki
and look at some suggestions for.
Yeah, so unfortunately, you're completely right,
but like when I net decked,
my criteria was can I hit a button
that just imports the deck entirely
without me even having to look at it?
Like when I would like, oh, hey, I'm playing Runetara
and I'm net decking, I was using an app to import the deck
and then I would play the deck. I wouldn't look at it.
Like, is that's a waste of time?
I would learn the deck by playing it.
Mm-hmm.
Well, again, it's a bummer that it hits you
in a way that is sometimes an impassable hurdle.
I think for most people, the concept of letting a plan
pay off in the game usually is not a bad thing.
Like, it's usually enjoyable. If there's an aspect of the game usually is not a bad thing like it's usually enjoyable.
If there's an aspect of the game where you can not plan and just kind of improv to figure it out,
a good game will allow you to approach things in a multi-variety way so that people that are more
impulsive and people that are more strategic can both enjoy the game, but I would say that if a game presents itself
as about a certain thing,
and then rewards you for going into that way of thinking,
then I genuinely like that.
I didn't know that about myself,
and this is part of how, when I've been playing
all these new games that are outside of my comfort levels,
discovering that the game has a rule set and it wants you to follow it and then it forces you to adjust what you like into what it's asking you to do.
I kind of was like, oh, okay, I trust your guidance here, right? When I go into, I mean, to use souls again, you can't just swing at everything aggressively.
You have to pay yourself down.
You need to make me do it on its own terms.
And the most recent example of that being Silent Hill 2,
and Silent Hill 1 are like, no, no, no, no,
you are going to play this at the pace we are dictating.
If you try to break that, you're going to struggle.
And that breather, it forces you to take,
was one where I'm like, okay, then, show me what's next,
because I'm not used to what you're showing me.
And if it works out, then I'm like,
oh, this is cool, you had a plan for this.
And I like getting out of my comfort zone,
even if it's gonna be a pathway that makes sense, you know?
Yeah, there was actually a hard drive article
about the snout that I think about it,
where it's game teaches gamer new mechanic
that he will then ignore.
I saw somebody say like about investing mental energy
and it's like, yeah, no, I get to a point
in something like Darkest Dungeon and he goes,
okay, now it's time to manage your items and my brain goes,
yeah, I don't want to do that.
And if it leads to me losing, then I will just stop playing
rather than, rather than engage in this.
Yeah.
I, yeah, I don't know, like I said, I'm willing to confront something a little bit like outside of my comfort zone
and then try to see where it goes.
If I recognize it for something that I genuinely always find not that interesting, okay, here's
a good example.
Crafting, I almost always hate crafting.
Oh dude, Baldur's Gate 3, I've not crafted one item.
And if the game is like, yeah, but now it's mandatory,
then that would be...
It's time to stop.
Right, that would be really bad.
But as someone who hates...
It's time to just stop.
But as someone who hates crafting,
in most games I've played, I've been fine ignoring it, you know. And for people
that love Alden Ring had crafting. No. I know, right? And so for people that love crafting,
it's there certainly, but like, when a game has crafting, like, if I'm not going to say
fuck this game because it has crafting, I'm not playing it
Because I think that's the point where everyone goes, will you fucking asshole are you insane? The game's great
Just don't cry. No, you know, yeah, and I'm like, yeah, so I just don't craft, you know
Hey, can you hold on a second? I gotta I gotta take the dog out. I'll be right there. Be right
All right.
Hey, I'd like to apologize for sidetracking that conversation so badly.
Oh, that's okay.
I'm now realizing the core,
the absolute nugget of the insane thing
that leads to that thought process. Hmm. I'm attempting to be open-minded.
I should be able to enjoy everything.
I should be able to like everything if I give it a fair chance.
Interesting.
I don't feel that way.
I want my taste to be as broad as possible.
I see. I'm trying to do that with the opening up my horizons and stuff, but there's definitely
stuff where I'm like, I don't know if that'll ever be for me. And that's fine. When I
look at an MMO and I see the breadcrumb-based, you know, game design,
I kind of realize that like, it might not ever be for me.
If someone does make one that is for me, it'll probably be because I'm being distracted
by a bunch of other things that's doing that are more to my tastes, but for the most part,
I'm okay with the fact that I'm just not an MMO guy.
Like, that's fine, man.
I just had the strangest mental image of like, I should be able to, like, if every type
of game is a food, I should be able to enjoy all of them, but someone is going around
putting pickles on most of them.
Give it every single dish.
Yeah.
No.
And everywhere I turn, there's more pickles. I
Legitimately like see certain things and genres and things and I'm just like this is I can't even begin to interface with this, you know
But I'll give it an order shot and sometimes it'll the shot will be I understand why this is fun
And sometimes it'll, the shot will be, I understand why this is fun,
but I, to people who like that, but I don't, you know?
But I, hey, there's an accepted step.
I have a follow up.
Do you ever like sit there and you're like,
I am giving this an honest shot.
And then you walk away and you're going,
did I though?
I feel like I did.
Yeah, but did I?
It's called Hunter Hunter.
Speaking of anime.
Oh God.
The live action one piece is real.
Yeah, I've seen a little bit of it and...
It's good like it's like it's
How much have you watched
Couple scenes here and there okay, I watch all I saw I saw like a long a longer scene of like buggy doing buggy stuff and I'm like
This is much better than I was anticipating.
So I watched half of the first season so far.
So yeah, but that's the four episodes.
As someone with no actual connection whatsoever to the source material,
besides reading the debut chapter when it came to shown and jump a million years ago.
This is in a bad man, it's pretty fun.
I think the important thing to kind of keep in mind is like, it's just because I'm not thinking
about, oh, how faithful or how not faithful this is or how, you know, this would play
out in manga form, I'm just watching a fucking pirate show on drugs.
It is just the most cracked out insane fucking LSD trip of a pirate show.
I am astonished with a budget at like a character like like Kobe, right?
And I'm like, I'm astonished that a manga known for its horrible looking
ugly characters was able to like legitimately
perfectly translate that horrible ugly look
into a live action thing.
It feels like they're like, dude, the actor's gonna look
like a fucking idiot with giant glasses
and bright pink hair and they went, yeah that's one piece yeah yeah yeah
like I think I think though that like um because of the art style odod goes for your the tone matches
and uh from my understanding of one piece is that the tone of the wacky characters matches the
wacky things happening in the world until it suddenly doesn't
and everyone's like, oh shit, right?
So in this case, you're watching that wild-ass tone
applied to reality and you're trying to make sense of it
and it's like, no, it's just not really going to.
It's gonna be wild and insane.
And just as long as you take it in as if it was a
fucking LSD trip, right? So in a world that we live in in which we're still dealing with
give Wolverine the goddamn yellow costume and then they go, no, that would look stupid to which people go, yeah, give them the yellow costume.
It's like really refreshing to see characters
in one piece that look ridiculous,
and then I see the actor version of them.
Look just as ridiculous.
But at the same time, there is a shift
that is sometimes different, but it feels like is
in the same spirit, so to speak, right?
Like, I know very little, but I know that Luffy wears his red shirt, and that's his deal.
Well, like, here they're wearing different clothing, but the idea of dressing that way
with the straw hat and how goofy that is by comparison to all the fucking big, strong, crazy bad ass agents
or sleek, cool, whatever pirate bad asses
and the samurai pirates and the ninja pirates
and the clown pirates.
That energy is like, I don't know if Luffy
ever wears a Hawaiian shirt in the manga,
but it definitely feels like that suits the tone
of this type of goofball here, right?
Because he's wearing, this boy's wearing a Hawaiian shirt as his like thing
because he's just got that kind of energy to him.
The, something particularly notable as well
that I felt is when you look at how a plucky
shown in protagonist tends to be in, you be in one of these types of things.
Like the energy of having that big smile
and just indomitable spirit is very clear.
You go like, oh, this is the guy
that doesn't care about the danger or the threats.
Oh, Luffy's the pluckiest.
Right.
He doesn't care about how oppressive things are
or about the way the world works.
He's just like, no, man, I'm just gonna do it, right?
I just believe in myself, right?
And that, you can do that in live action,
but it definitely reads as kind of autistic
when you see him doing it in the show.
Like, it's your special interest, Luffy. Pirates. as kind of autistic when you see him doing it in the show.
Like, it's your special interest,
Luffy Pirates.
It reads as someone who sometimes is like,
hey, I'm just kind of not paying attention
to what you're saying,
because I'm focused on my own thing right now,
but that's fine, right?
And the way of overcoming problems is like,
Luffy, do you understand the situation that's happening
and what's how serious it is?
It's like, yay, after all, it'll work out.
And you're like, okay.
But, Auntie, that's like an incredible story
you just told me about your dad.
Does that mean you wanna be my pirate friend?
Yeah, like it's so wild, you know?
And then like when you just read it in fucking manga form,
I'm sure or an anime, you're like,
oh, the musical play, the sun will shine.
And he'll be like, ha, join my pirate crew. And then, t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t You're just not picking up are you on the mood right now, but damn,
that's actually how this is going to work.
It's fascinating.
You're going to succeed to me.
Goku always played like brain damage, which he has.
Like like Goku seems like a person that can't like understand the consequences
of his actions because Goku is like legitimately like disabled.
He got a bump on the head as a child, right? actions because Goku is like legitimately disabled.
He got a bump on the head as a child, right?
But Luffy doesn't play like that.
Luffy plays like idealism made manifest in a human being.
And like to every possible absurdity.
Yeah, yeah.
And it's funny to just see, like, again, the real life version of
the Dead Pan stair at his goofy smile and being like, whatever, okay, you know. And that same energy,
I suppose, like, I don't know what kind of personality Zoro really has, but I'm assuming from all the artwork and stuff
that he's pretty much, you know, edgy cool guy
and you know, dead serious most of the time.
It gets lost, easy.
But this is personality, is he can't read a map?
But like the little, the little things of putting that into
though, I guess the way he's being played a IRL
is like that dude is like, oh, I know a dude like that.
I know a dude who like is totally just like that quiet
and self-serious and then like has those moments of like,
wait, did you seriously just say that?
You know, like what the,
well, no, Zorro is a stupid guy who doesn't like black people.
That's his character.
Are you not familiar with that?
Are you not familiar?
You want a film in?
A person of color hunter Zorro.
You want a film in?
Oh, yeah, you don't know that.
You don't know that.
Dude, every person he has fought for like eight years has been like a black guy
Oh, he did kill that black guy in the in the first episode every single one
Really yeah
Okay, like is this meme true or is it true true?
Oh yeah, no, it's just a stupid meme.
Okay, meme true.
All right, got it, all right.
So, yeah, you just kind of, you have that,
that like thing of like, oh, you're not fucking,
you're not that smart, you're just quiet.
You know, you just keep your thoughts
to yourself most of the time.
But yeah, no, it's, it is a fun romp
that is definitely doing work to,
I want to say the footage was dropped
at overwrote cowboy bebop.zip.
I want to say, as they dropped the full eight episodes on, they dropped
them directly on top of cowboyb-bop.
I feel like cowboyb-bop and the one piece adaptation are perfect counterparts to each
other because it emphasizes the amount of care that sincerity means compared to cynicism,
like the cowboy bebop adaptation was like violently cynical.
Like it felt like it was being written and directed to you
on the assumption that you weren't going to like it.
Okay, so I'm gonna challenge that,
and I'm gonna say that that could be
what you can attribute
the difference to or you can attribute the difference to the creator holding a gun to
the heads of the team making it.
Maybe.
And the Shinichiro Watanabe being wherever the fuck he is, finding out about it going what
is happening versus Oda fucking, you know.
Um, I do have a, somebody who, I mean I haven't watched the one piece show.
I probably will maybe this week or next, but I do have a complaint that I have to ask people that would know,
what's up with Usopp's nose?
Uh, we can get all these ugly freak-azoid characters, but you can't put a fake schnauz on that boy. What's he supposed to look like?
He is supposed to have a fucking
Pinocchio
Oh my god, he's so much more handsome
He got he got handsome. Yo, he was Pinocchio
Yeah, holy shit
Yo, he was Pinocchio.
Yeah. Holy shit.
Yeah, it's supposed to be like fucking Lucra- A good spall.
No Dabersher-
Oh wow.
So wait, what did Kaya look like?
So overall the casting seems really on the nose.
Right, like they got closer with a lot of the characters that I expected.
For good and for ill.
Damn, okay.
Yeah, that's, wow, that's interesting.
I mean, he's also got Dem Lipsdoh.
So, you know, yeah, no, that's, that's fine.
We can do without that.
Ultimately, um, I get the, I get now when I see him looking that goofy, I get his energy a bit more. Right. Right. He was kind of the clown shoes kid in the village.
In any case, though, I mean, yeah, I think that's the right approach to take to it.
I also, I'm hearing that like,
they're being liberal about changes and stuff,
but so far, they're all like fine.
I'm being informed what the deal with his nose was.
They did not want to deal with the prosthetics,
and it didn't really tie in,
it was character beyond the visual gag of him being a liar.
Where I never put it together.
I even said Pinocchio knows and didn't even make the connection.
Yeah, actually, that's true, boy who cried wolf.
Mm-hmm.
Well his name also literally...
Whoa, what the...
What the...
We just lost Pat.
PRP.
Hello.
Hello.
Yes.
Okay.
Thanks for deciding to update in the middle of that discord.
Discord updated in the just now.
That's cool.
Sure did. Thanks for the update, discord updated in them just now. That's cool. Sure did.
Thanks for the update, Discord.
Okay.
Well, anyway, yeah, okay, I think I understand
what they're going for now a bit more,
under seeing that.
I think the, because it's very clear when you're
with the clown, what they're going for,
you know, you, you, you, he's a fucking clown.
Mm-hmm.
Mm-hmm.
Um, now that being said, there's definitely like, uh, there's two things that, that you,
you have to accept going into this a little bit.
Um, and it's, it's, it's interesting too, because you know, I've talked about for years
about the whole like, um whole, like Leonardo holds swords,
but kicks everybody to death, or does it?
He just kicks him around.
Like here, right off the bat, Zoro's like,
nah, that's a disemboweling right there.
But then there's people.
But then, like, you know, there are a couple of like,
like damage slash moments, as opposed to like actual, you like, like damage slash moments as opposed to actual,
like sort of threats.
But whatever, it's just TV show playing out the way it does
and things have to do what they do
and a fight has to be a fight.
The, there's something about the way it's being directed
that is like, I don't know what it is,
but they really, maybe,
maybe my piece originally had this, maybe it didn't,
but they fucking love that fish eye lens.
They love that up close directed by a fucking,
God damn it.
Battlefield earth fucking camera, Dutch angle moment, the campy up close,
John Travolta shit, that is like, why so much?
There's so much of it.
It's effective sometimes, but like when you do it a lot, I just start noticing it every
time.
I don't know. I just start noticing it every time.
I don't know. You can't remember the TV show having any of that because that doesn't really make any sense for an anime.
Yeah.
They use, they use it a lot.
And like, um, it just reminds me of other things that use it a lot.
Like, yeah, battlefield, Earth, and like,
also space or sci-fi channel shows,
like Mortal Kombat Conquest, type energy,
Relic Hunter, and Robocop, the TV show.
It's a little bit of that energy,
like, when you overuse it.
I don't know, but in any case, it's very much, now I'm just taking note of it every time
it happens.
And yeah, shout out to the go.
I love that board game.
It's my favorite.
And they actually sit and play it for a while. You know, I also watched an anime TV show this week because I was way behind on it and I figured I'd give it a shot.
I've watched the first half of Cyberpunk Edgerunners. Oh!
And I specifically like as I'm gonna be because Cyberpunk version two is coming out this week, so I'll watch Edge Runners.
That seems appropriate.
And I've said, you know, on social media, I was like,
hey, I guess I should get on that.
And I was inundated with people telling me,
like, it might be the best thing that triggers ever made.
Uh-oh.
And I'm like,
what? Like, I have heard nothing,
but people talk about how great it has been
for over a year, two years now.
And it's just fine.
It's okay.
Like I'm kind of waiting for the story to start halfway through.
Like it looks really good.
I think it's...
And the best thing they've ever done is extremely hyperbolic and wrong.
That's way blowing it up.
But it's, I like it a lot.
I think it's really good.
And it's so slow. And I like it a lot I think it's really good and it's so slow and I like it
I like it more than pro-marry I think I
well you're nuts you're fucking crazy okay that's fine but I'm enjoying the way
it's going in fact I have moments where I don't find it fast.
I mean, I don't find it slow.
I think like the first episode goes so insanely quick at like setting up how garbage dudes life is.
I was like, oh my god, the breakneck speed of this is wildly fast, if anything.
What? of this is wildly fast, if anything.
What?
The tragedy that happens in his life
and how fucking garbage it just kind of comes together.
Like that happened, that all happened so quickly.
Hold on, hold that thought for a second.
I wanna point out something, somebody says,
Pat only watched the first five episodes and
doesn't know why it's good I watched 50% of a television program like I don't
like will you you and I both subscribe to the three episode like for give it a
shot I do the four three or four right And it like, like this, it's getting longer and longer
of how much you're supposed you have to go before you can say anything. Ignore that. Ignore
that. Ignore that. What do you think about what you saw?
I think it's vision, I think I love the coloring, like in particular. Really, really good with the world, yeah.
I'm kind of bored through most of the episodes.
I keep waiting for them to start.
Like when is the main story going to start?
Okay.
For me, it all just seems like meandering
little side things that don't go anywhere.
I guess, so I guess there's like, for me, like, the first couple of episodes were just
like so quickly, they felt they felt fast paced to me because again, like the focus on this dude's life sucks and here's how insanely oppressive and garbage
this world is and the city is and like, you know, again, everything with his mom is just
like, ugh, right, right away, you feel that. And well, at least I felt so and then there's like what is this other thing happening over here?
the lead in to I guess like the gang and what the norm of being a part of that is and stuff like that is like
It it takes a couple episodes I suppose, but that's not what I was waiting for. I was just already looking at like
the
The shit life this kid was dealt and
What do you do with that? You know and when I look at it and from that perspective, I guess I didn't feel like those parts were
Set up as much as they were just like this is, this is the setting of the world and like,
what comes next is,
well, anyone's guess.
Part of the thing for me is that all the stuff
that sets up the world means nothing to me
because I already know the world.
Like I don't, right, like obviously has to stand on its own.
Right, but like the parts where I'm like, oh look Obviously it has to stand on its own, right?
But like the parts where I'm like,
oh, look, oh, there's trauma team
or there's a max attack
or there's talking about cyber psychosis or what have you.
Yeah, I know, but I understand that it needs to be there.
And like, the first episode encounter with the rich kid,
Like the first episode encounter with the rich kid
and the car accident. I was interested in everything else.
I'm just like, get on with it.
Like, it has a trigger logo on it.
I expect it to be five episodes worth of content in 12 minutes. It's so slow.
I guess maybe...
So the people that have Gamaguri falling past the edge of the screen, maybe...
Because there's no time to animate him.
Maybe the fact that you're familiar with it from the game
makes a difference here, you know
as someone who's being introduced to the setting I was definitely, you know hooked in
nice and early with those two things and then the rest of it definitely was like I want to know more about this world in the setting
What's going on? And so I was I was I was pretty invested
more about this world in the setting and what's going on. And so I was I was I was pretty invested.
If you are looking at the stuff you're already familiar with as like
kind of like filler and then what's the next unique thing about this aspect, then that could be it. That could be it. Like the the last
like every time they deal with cyber psychosis as like a primary theme, I'm like, okay, this
is fascinating.
And somebody in the chat asked if I like Rebecca the character.
I think she's the standout.
She should have been the main character because she's dynamic and fast and interesting
instead of slow and boring.
I disagree, but I love her.
And the reason why I disagree is based on the conclusion of the story as well.
Okay.
And so to that, I would say,
with everything else,
this is the type of point where I'd be like,
yeah, if you're not feeling it, then so be it, right?
But I think I would say for you,
ride this one out, just in case.
Oh, no, I'm absolutely going to finish it.
I just have one big question.
Yeah.
Is the fact that I really dislike Lucy
entirely going to be a problem going forward?
Well, when you put it that way.
Because I can't stand that character.
When you put it that way, there's no answer you can get
that isn't gonna be like, well obviously,
it's gonna be a problem.
You've, you've set it up to be a problem.
There's no way you can't be a problem.
No, it's like, David is spending half the fucking show
pining over this character that sucks.
Well, yeah, I'll just, yes, it will be a problem for sure.
You can't avoid that.
She's top billing number two, so.
Do you like David?
Yeah, I like David a lot.
Okay.
My issue is that the character he spends most of his time with
is a character I don't like.
And all the characters that I would like to see more of
either get killed or have very little screen time
or like, so.
Okay, he just like, he's gonna be like,
Pat likes Asuka, doesn't like Ray.
Like, there's a big crew right?
More like that starts up the show, right?
There's like, here's a bunch of cast characters, right?
And all the characters that I want to see more of
will leave the scene so that the character I don't like
can stay and whine about the moon.
Yeah. Yeah.
Again, ride it out.
You might like some of what they do.
You're going to not like some of what they do for sure,
but you might enjoy a bit of where it goes.
In terms of at least, you know, David and the gang.
Yeah, you might dig it,
but you're definitely gonna not like some of it for sure.
Also for like a 10 episode run,
I'm kinda shocked at like some of the animation quality.
Like there's a lot more of like,
I don't know, like there's,
Trigger has like a version of them
that's like really rough and wacky.
Like like like very, like how to put this,
very super-deformed, very exaggerated, low animation speed
that keeps coming up like a lot,
like over and over, like in the third or fourth episode,
they run into the two bikers that have the arm blades.
Like that whole encounter is like animated like shit
until the last second.
Yeah, it's been a minute, so I don't remember
the specifics of, I guess, some of those scenes
and which ones were higher budget, so to speak.
I can tell you that things end on a very trigger ass, you know,
budget, you know, the things get very, very over the top. Yeah, the, the, the, the,
somebody named it, the, the, the fight I'm talking about is the Tiger Claw scene, in which it's
super rough and super janky up until the final moment with the the large explosion.
I'd have to watch it again unfortunately I couldn't tell you.
Yeah, I don't know I guess I feel like it didn't stand out to me in any nothing stood out
the way like Guren episode four stood out, for example, right? Like, mm-hmm, I thought.
Oh.
Oh.
I can no.
Yeah.
But.
Yeah, I don't know.
I don't know.
Like right now, it feels extremely strongly
like a bought video game spin-off anime.
Rather than its own thing.
Did you get what I mean by that?
Not 100%.
Like it feels like a VHS tape that came with your deluxe edition of Lunar.
Okay.
Okay.
Yeah. Again, I, I, I, unfortunately, you know, I, I feel like I'm,
I, I, I, I, I'd be a bit, being a bit, I better place to break down things that I'm enjoying
if it was like fresh in my memory. But I think the funniest reaction I've ever seen in my
life is people going, you're so wrong and then people also defending it going,
that's the point dumbass.
Like, am I your rocker?
Is it the point?
Oh.
I, the only thing I get, I don't,
it was, it was a spin a minute,
but the only thing I can say is just like pacing lies.
Yeah, that, I couldn't disagree more.
It just, it felt like it was going so fast to me, you know, play.
Really?
Yeah, but again, maybe as you pointed out,
my introduction to the setting,
because the first episode feels so cliched.
It feels like so, so cliched.
I don't know.
I really, again, I'm gonna go back to it I don't know.
I really, again, I'm gonna go back to it and I guess, I mean, I suppose spoilers for
early Cyberpunk Edgerunners if you don't want to hear anything about that, but to go
further in this discussion, I think I have to bring it up.
Like, just everything about how unceremoniously his mom's fucking corpse was just, like, just
commodified was like.
Yeah, but that's part of the setting that already exists.
People know that.
Well, I'm getting introduced to it and I see that and I go, oh my god, that is horrifying,
right?
Okay.
And then-
So, we take it-
Okay, let me-
Let me-
And then we start and then take it from there.
You know?
Let me, let me, okay, hold on.
Let me try and, and bring up what I'm talking about here.
Okay.
Cyberpunk 2077 is a fairly interesting cyberpunk dystopia, right?
This takes place and it's like poor kid, good school, dead mom, yada yada, falls into
a bad crowd kind of story, right?
When am I gonna see something as weird as a born again Christian who's getting slated for
the death penalty consenting to being crucified live on camera? Who's that? That's a side quest from the
game. Okay. Like when is it, when are they gonna do something weird with the existing interesting setting?
Like it just feels that's that sounds like a cool side quest. I don't know
Also, when is the conflict of the show going to start? Like, the show has no conflict now.
Like, it's been like the buildup.
Like, if this was breaking that, right?
The first half, I think if I remember correctly,
is the David falling into the world, right?
It's, yeah, the first five episodes are, okay okay people are saying it starts on the next one. Okay. Yeah
It's David falling into the world and then it
introduces a problem and then there's like the the struggle to solve the problem but
and then obviously things you know get get worse and better and worse. But
this part that you're talking about at the very least, from what I recall, I remember just being
like, all right, this is almost a, you know, this is almost watching a sports protagonist anime,
sports anime protagonist getting introduced to the world of whatever
the sport is, you know, as they go, I don't know anything and they're like, oh, you got
to know, so you're just kind of like following into that. And I guess as I'm looking at those
things, I'm like, that's cool. I want to know more about that. But it definitely picks
up, you know, what I what I mean is it's like, okay,
so we'll take cowboy bebop, right?
Which had like, it's completely unrelated plot episodes
and the plot, right?
Cyberpunk edge runners, I feel like
like none of the first five episodes are standalone things.
They're all part of a larger setup,
but nothing's happening.
Like yes, David is rising,
he's becoming more confident with the,
okay, when is it gonna start?
And the idea that it's gonna start halfway through,
its runtime is wild.
That's like, it feels like Walter White
has started to cook meth in season three of Breaking Bad.
Yeah.
I can only chalk this up to you're already familiar
with Night City and everything going on.
So like, you're already familiar with Night City and everything going on.
So, like, you're looking for the flavor of the quest within the setting you're familiar
with, whereas I'm looking at the setting itself as something I'm interesting to discover
more about and to see more of.
Like, looking at locations and hearing, you know, how mechanics of things work
and introducing different aspects of, you know, the enhancements and the drugs and the things
that they go through and the language they use and all that stuff as I'm hearing it for the
first time in those first episodes. It's interesting to me because I am like, oh, this is
go cool world that I can feel living behind, you know, what
they have introduced to me.
So I'm seeing a lot of like ADHD blah, blah, blah and a Zoomer brain or whatever, but
like no, my expectations are based off of the logo on the fucking thing that says trigger.
By episode three of Guren Lagon, I was yelling at the screen. By episode two
or three or four of Kill the Kill of these are 26 episode runs. I'm like, how is it going
to keep going higher? This is a deliberately like different pastes
series of events, though. Like, and I, and again, like, I feel like, I feel like it's a deliberately going the way it's going, where you start with,
again, break next speed, night city tragedy, and then you go, here's this world you're entering,
and here's how deep it goes, and here's how you kind of lose yourself. And then here, and then the next parts, which
whatever, I'm not going to describe, but it then the logical conclusion of this, followed
by the logical conclusion of that. And then we tie it all together, right? Um, each of those
things, I think is works for the body of what it is, even though it's not in the same style that Kill a Kill
and Guren did.
I know triggers great at what they do, but I'm also going to just look at the piece for
what it is as a tie into Cyberpunk, perhaps, but I'm like, does it work on its own?
And by the end, I definitely felt like it does. But it doesn't necessarily have to follow
the pacing of the other trigger things.
If it ends up being successful at what it goes for, I think.
You're right, but I personally don't feel like
it's been very successful right now.
I mean, me and Paige are both watching it and we don't talk about it after the end of the episode.
We just, we just go do something else or, or maybe watch the next one.
It's like, I just like, the guys in love with the shitty girl and he's falling into crime.
When is it gonna go?
When am I gonna get to the drama or the conference or the stage?
Not every, not every romance can be Koichi and fucking psycho.
But yeah, I'd say this, I'd say this.
Like definitely just finish it out
and know that you're probably not gonna like some
of what's coming.
But the stuff that, like for David,
David's story I feel is a nice one beginning to end.
And I think you hopefully will enjoy that part of it.
Now, if there's anything that happens
in the source material that is just revisiting this
and not revisiting this,
if anything happens in the source material
that is like makes this look like not that big of a deal
because holy shit, it's going way harder and,
you know, shit goes, does that a million times over,
then yeah, I can't speak to it
because I haven't played it, you know.
But I do appreciate him and his story.
I would like to, I'm gonna pull,
I want this the final thing I'm'm gonna say I had about edge runners
Somebody in the chat named couch potato says can someone explain why pat thinks Lucy is terrible. Sorry shitty
I just thought she was boring. Yeah, she's boring. That sucks. I'm
Watching the TV show to get entertained boring. It's death
Oh I'm watching a TV show to get entertained. Boring its death. Oh.
Oh, God, so it's the worst, it's the most horrible thing
you can ever do.
I also think sometimes, like I don't know,
do you feel like you're the kind of person
where the process of this conversation will solidify
even where you are at so that like no matter what comes,
it's kind of, no, no, it's kind of,
it's not like what can happen is like the second half
can like do all the, like supposedly the plot starts one
episode from where I am, at which point I can become
invested because there's like a long-term goal.
And I can just go, yeah man,
whoo, that first half is whatever.
But that second half though, whoo.
Right?
Okay.
Like I feel like I feel like I'm like,
I feel like I am 10 episodes in
and Walt hasn't cooked a single meth. Okay. That's that's how I feel. Well, if you hate Jesse, you're you're
you're not gonna like. No, Jessearo. No!
Okay.
No! Alright, so anyways, let's just get on with it.
Unity bad.
Yeah. Hey, this week if you want to check out the streams, I'm going to be doing some stuff.
So we're going to have a Wednesday off because some construction and some final research program
tests are going down.
So I'm going to be out for that.
But we will be doing a couple things.
So one, yeah, I'm going to be checking out some more of that Baldur's Gate.
Going to be doing hopefully some FF 16.
I'm going to see, although I might do World Tour 2.
I might switch that in actually. And then at a date to be
confirmed, we are also going to do a quick sponsored stream for RE4 remake. So tune in for some of that more. Remake just not separate ways.
Hmm.
Not separate ways like regular RE4 remake.
Oh, well, I mean, the focal point is that separate ways is coming out and, uh,
huh, going to be, uh, a, a, a thing.
But I mean, I don't know if jumping into that directly would...
No, I don't think you'd be able to do that.
That's not a big sense.
Yeah, exactly.
So, you know, I'm sure that would make sense, but that's not really how we can do it,
right?
So, yeah.
Anyway.
Wasn't BG3 dropped?
Who said that?
Was it me or was it your own brain?
Who said it?
I don't know.
Check it out.
And of course, over on Woolly Versus' Dalgurth and these shorts come in your way as well.
Yeah, Woolly Versus on Twitch, we'll leave verses on YouTube.
Oh, what am I doing this week? Oh my God.
Uh, Baldur's Gate, uh, fucking separate ways.
Uh, maybe some Titanfall.
I'm doing a lot of shit this week.
I can't even keep track of it, but go to that'switch.tv slash patstairsat.
Um... Yeah. Okay. But go to that's which dot TV slash pat stairs at um
Yeah, okay, if you need more bad opinions about cyberpunk and bomb rush cyber funk
Go down to twitch dot TV and dark extension and and dark dungeon
And card games dude. I mean like I feel like I feel feel like sometimes you just you pick me up and put me in front
of the net and then start kicking balls. And I'm like, I'm not playing for this team. Why are you
putting this jersey on me? What the fuck is happening? I'm just like, dude, I don't I don't know.
And you're like, you know, like you liked it. Block the goal. And I'm like, I thought it was I, I guess.
Yeah.
I just, you know, the only thing I think I have left to say
about Cyberpunk is that like, I am like very, very affected
by people's positive talk about something.
Like when somebody tells me like, okay, I really like law
and order, right? I really, really, really, really like law and order. I fucking love
law and order. I've watched law and order a billion fucking times, right? I've watched
SVU a billion fucking times. And one time I said that, man, I love law and order. And
then someone overheard that and turned to me and said yo
If you like law and order you should watch the wire the wire makes law and order look like dog shit
And I went I don't think it it's going to make law and order look like dog shit
And then they said no, it's so good. It's so good. You'll look at law and order and say, that's dog shit.
And I went, I don't know about that, Willie.
And then I didn't watch the wire on purpose for like eight years.
So when I, when I mentioned Cyberpunk, and I, and I like,
I'm inundated with, oh my god, it's so incredible. It's so amazing. Oh, it's the best and like I'm
Expecting to be impressed and it makes me think that like I need to start like watching or playing things in secret so that people's
Like positive expectations don't build me up
Well otherwise, I'm just disappointed.
I guess that's perhaps why I try to not constantly
talk too much about stuff like whatever I like vagabond
or Legend of the Galactic Heroes comes up.
I'm like, yeah, just check it out.
You might like it or you might not, but it's my favorite thing. And I don't
want to overhyper or overblow anyone's opinions on something because if you come into it with
expectations too high, then you're kind of setting up to failure. So I'm torn on vagabond because
like I was like the way you talked about it. I should check that out. Yeah. And once it's finished, which has now become like a complicated topic.
Sure.
Berserk is in the same boat, I suppose.
So I kind of wish I could go back in time and unread it until it's finished.
Because this sitting around waiting for decades is lame.
It's lame as hell. Yeah. Yeah. Um, you know, the, you have us, you have the power to
go back to, uh, uh, conversations and, uh, I'll have to take your account of how they go because I have no recollection and my
my my my my sucks. Oh dude. Oh dude. I'm so vivid. So it burned into my soul. I've had that story to like
a hundred people. Sounds insanely hyperbolic, but I can't really defend anything because I don't
remember, you know, sounds like a pretty like sounds like you're patting it up a little bit
But so I I can't really only way we would be able the only way would we would be able to like
Get a version of you to believe the version of that story
I told you is if you got a hold of somebody like Josh who I would have remarked the story as I told you to it like
who I would have remarked the story as I told you to it, like 13 years ago.
And he'd be like, yeah, I remember Pat telling me
that story 13 years ago, two years after it happened.
But that's like, that's like the closest you could get to.
I'll ask him about it.
But that's only if I told him that.
Sure.
And, and you know what, and I'll go as far as to say this too.
A lot of things that I do now are a result of me not liking the way I did things in the
past, right?
So being very sensitive about how I recommend things to people and being sensitive about
how I quote things or bring things up
or say, hey, did you know this or all of that shit in the same way that I've been conditioned
with this gig to talk that way.
I've also been conditioned to like, yeah, just not go hard or to, you know, not blow the expectations out of the water.
So if this is also something where I definitely could have
done that, and I think if I did,
that was a shitty way to go about it
because I'm definitely sensitive towards that now,
especially knowing how I see that effect.
Oh, I think you're taking a lot more emotional context
out of this than I did even at the time. I thought that effect. Oh, I think you're taking a lot more emotional context out of this than I did even at the time I thought that was hilarious, but then didn't just didn't watch it
Okay, I mean reminds me of reminds me of
There was like a there was a press a piss I was on for a while a very publicly refusing to play undertail forever
because oh my god refusing to play Undertale forever. Because... Oh my God, it's incredible.
It's the best thing ever.
Oh my goodness, you gotta play this on to tell, my God.
It's the most fun-noing fucking thing in the world.
Oh my God.
Yeah.
Oh, does Vinny do that with...
Oh, that's funny.
Yeah. Yeah, oh just if any do that with others. Oh, that's funny Yeah, I mean I also started playing and watching things in secret too right to avoid some of that and
Should I just cyberpunk before saying anything me?
I'm no should I have fit like maybe I've just waited till next week well
Maybe but I didn't realize throughout the course of this conversation that like you were coming at it based on like me and my feedback.
I thought you were coming at it just based on curiosity for it, but the fact that like I'm instrumental in liking it enough to have...
What? What? What do you mean?
Well, you said that like,
I thought the point of the analogy to Law and Order
was also that I liked Cyberpunk a lot,
and so I talked about how much I liked it on the podcast.
What?
No.
No.
Oh, I thought the Wire Law and Order analogy
was a bit of a like, and therefore, when you talked about cyberpunk
in that way, here's how that kind of played out.
What?
No!
No, I was using it as an explanation of high expectations
lead to me for, like, a dramatic possibility
of disappointment.
There's no connection between you and edge runners.
I mean, you, I remember you saying you watched it
and that you really liked it.
But I'm specifically talking about like the general
reception of it as absolutely fantastic.
Every time I've seen it brought up,
every time I've seen people talk about it,
everyone's like, oh my God, what's so incredible.
Oh my God, I loved it so much.
And it's like, I feel totally disassociated
with the generalized reception.
I thought that that was a focusing
or bringing a connection point between,
like, because I really liked Edrunners.
And I remember coming on here and going,
yo, that shit was great, I fucking loved it.
Right?
And I remember also saying it made me interested
in Cyberpunk as a property more, you know?
So.
I remember that, but that's the,
like I took that face value and I was like,
yeah, okay.
No, I'm specifically referring to,
like a couple of days ago in social media
and receiving like multiple people responding
with it's the best thing trigger has ever done.
Yeah, which I'd like.
Which is like, I don't think so, but that is that,
like okay, I'm now, I'm sitting down,
waiting to see the best thing that trigger has ever done.
Oh, it's not the best thing they've ever done.
Well now I'm just disappointed.
Well, again, if over-blowing something
is something I did way back when,
then I definitely hope I,
I do it now when I talk about shit on the podcast.
I know that if I think back the only time I can ever think
of you acting in that specific way,
was specifically the wire.
I think I also, so it's funny because Reggie also was like,
yeah, Edrunner was okay.
It was, man, dude, if you didn't really click that hard on it.
And I forgot who I was talking to.
Someone else recently was like not super down with ProMare, I remember.
And I was like, oh yeah, I guess like there are more recent stuff is like.
And I remember the point was kind of like the through line with all three of these were that like.
But I know what triggers doing.
So they're just gonna trigger, right?
So it was like waiting,
either waiting for Guren and Kill LaKill
or being tired of Guren and Kill LaKill, you know?
But all three cases,
the negativity of the current trigger property
was based around that.
It's funny because you mentioned that,
like I look at PremiereMare as like,
trigger can only make one show,
and it's, it's, they have one show
that they're trying to make,
and they keep trying to make it,
and they get closer or farther away on every attempt.
So when I sat down and watched ProMare,
I'm like, okay, what do I want out of a trigger production?
I wanted to be fast and loud and have good colors.
And it was fast and very loud and had very good colors.
Like I would rate like a huge amount of me actually enjoying cyberpunk edrunners is the saturated
yellows and greens they use in the scenes.
Interesting.
Like the palette is super saturated?
Mm-hmm.
And I really like it.
I think about trigger as if they were the platinum
of the situation where if platinum is left
to its own devices, then we see, you know, the, the, the
Beos and the wonderful 101's and the wild shit that we get.
But then sometimes you sprinkle it into metal gear and you get revenge, which is going
to still be metal gear and metal gear wacky and metal gear themed and all that.
But here comes that platinum sauce when the time comes, and then you sprinkle it into near,
and you get similarly, here's your Yoko taro,
and then platinum's happening,
and then Yoko taro again, right?
So I think trigger kind of works that way,
where this is trigger being sprinkled onto cyberpunk
as opposed to just trigger.
A people are mentioning other trigger productions.
How many of them did I miss?
Cause I caught, Guren, I caught, kill, I caught, um, uh, pro mayor,
Penny and stuff.
Watching edge runners.
I was told not to watch Darling in the Frank's,
Darling, uh, uh, Penny and stocking brand new.
Yeah, watch Penny is stocking in Furnow cop.
Dude, in Furnow cops, so fucking good.
Brand new. Furnow cop might be their best work. It is really good. Oh, Inferno cop so fucking incredible. In a completely different way. Oh, it's so amazing. Well, because we'll now
we're getting into like low effort success, right? I think I think they got more out of Inferno
cop compared to what they put in than anything else they've ever done.
Because they put in almost nothing.
Um, and then yes, little witch academia, little loco, grid man.
Oh, that was them.
I didn't realize that was them.
Any of that stuff?
I watched, uh, Lou the Co.
It was fine.
Okay. Didn't really feel super strongly about it.
Well, in any case, finish it off and put it on its own merits. See what you think.
Oh yeah, I was going to touch on. I did a little bit of a street fighter and went to a tournament and feeling like I'm
doing a bit better and, um, ackey looks for.
Another win under the belt.
And, uh, the fact that ackey's quick little video showed off her doing a slide on the
ground past a Chunley Fireball into a crumple state and it wasn't metered means she's probably going to be the answer to JP.
You know, if you're if you're struggling with JP fighting JP out there,
Aki might be the anti JP character just to keep an eye out for that. That, huh.
It's an interesting. It's an interesting thing to be like, oh, here's your next piece of DLC, the answer.
You know, um, I'm wondering if that's other doing it.
Play, who's after Aki? Ed.
You're sick of Aki? Well, Ed's a counterpicked Aki.
Sick of Ed? Here comes the kuma.
Oh my god, that would be fucking hilarious.
Damn, that's the kind of move that John Richitelo would make.
Oh yeah?
Yeah.
You mean villain of Noma Hero's 3 and Travis Tricks again?
Actual bad guy from all the Suda's, uh, uh, Swerries, excuse me, uh, was...
No, Suda, stupid.
I'm dumb, dumb.
Um, yes, John Richitelo, which I didn't know was the CEO at the time.
I really, when I was reading this story, I kind of just thought it was like, ah, shitty
boardroom man's sure.
And then you're like, wait a minute, I know that fucking name.
So let's then, after much ado, get into the news, but first we have some sponsors.
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Thanks Raycon. Thanks, Raycon. September 1st, Toma Barziv, Unity's President of Growth, sells 37,500 shares.
Huh!
Shlomo Dovrat, board director, sells 68,454 shares.
Huh, that's weird.
September 6th.
John Richettello, Unity CEO and infamous Scummy Eaman,
sells 2,000 shares in Unity.
If those names, or if that name doesn't ring a bell,
noted for once saying as an EA exec,
when you're six hours into playing Battlefield
and you run out of ammo in your clip,
we ask you,
and we ask you for a dollar to reload, you're not really very price sensitive at that point.
A consumer gets engaged with the property, they might spend 10, 20, 30, 50 hours on the game
and when they're deep into it, they're well invested.
We're not gouging, we're just charging, and at that point in time the commitment can be pretty high.
But it's a great model and I think it represents a substantially better future for the industry.
He's also a guy who sued a 51 in Shinjumikami, hate for ruining what they wanted to do with
shadows of the damned, which then lead to, I let to him being literally the villain of
a normal hero's three.
September 12th after the liquidating of shares, unity announces the runtime fee, charging
devs 20 cents per each game installation, past 200,000 or 200K in annual revenue on the
personal and pro tiers. And that threshold changes to one million
and two cents per install or one cent if you're on the pro and enterprise tiers. Excuse
me, I meant to say personal and personal tier for the first one. The second ones are now
the pro and enterprise tiers. Well, any developer who's been hidden that threshold already, starting January 1st,
will have to retroactively pay for any of these conditions that have been met.
Well, that's okay.
Well, that's not that big of a deal because Unity's TOS states that you're only
beholden to the TOS of the unity version that you ship with.
So any game that shipped with 2023 unity or 2022 unity is beholden to the version of that
TOS as long as you don't update.
Oh, do you mean the TOS that was pulled down and removed so that nobody can sue?
Yes, I do.
Yes, I do mean that actually. Oh, well well looks like that TOS doesn't exist anymore. Oh,
but everyone who ever made anything with it has a copy in their documents.
What the fuck do I think that's going to do?
do. Tando doesn't have the fucking TOS and contract written down for when they made a Pokemon game.
The answer to what do they think they're going to do is get fucking filthy rich while also knowing that this is a tanking move because you don't sell shares if you have confidence what's about to happen
is gonna be popular.
So the best part about this is like,
it's been theorized, the actual point of this
is that they want everybody on mobile
to use their ad platform.
Because if you use their ad platform,
hey look, your runtime fees are waived,
but they didn't actually consider the knock on effects
of what it would mean to have like to tell Nintendo
that every time Pokemon gets installed in Nintendo,
oh, is them a quarter?
I don't think they thought that they didn't consider it.
I think they did.
I think they just don't give a fuck.
And the mobile attraction is such a fucking bank
opportunity that they're like we're doing this anyway. I don't know. I don't know about that because
I'm not a lawyer. Putting my hands up here. I'm not a lawyer. I am a lawyer.
But I do know that you're not allowed to change contract terms. What's they've been agreed upon?
What's they've been signed?
Yeah.
Well, you can't.
You just can't.
And so welcome to the world of end user license agreements
that are not actually enforceable in court
to the realm of NDAs that can be questioned
depending on the circumstances they were signed under.
And now runtimes that are installed with each copy that are going to connect to a server
and install the latest version because that's the only place to get it.
The offline version in many cases is unavailable or they make you jump through a lot of hoops
to get any copies of that, right? Yeah, when you are on mobile, if you are switching over from a competitor to Unity,
they're going to wave the fees and they're going to give you unspecified credits in some way as well,
and they really want you to use that baked in ad platform. So it's very much a push towards
getting people over from the insanely lucrative mobile market. But the knock on effect is that literally
the entire indie video game industry
is being fucking lit on fire
because Unity was kind of the affordable solution
to Indies using something like Unreal Engine,
which was really expensive.
Well, you know, there was also a ton of plug-in support
and stuff in a community that was helpful.
So you're like 20 cents of runtime.
Well, that's, I mean, that doesn't,
I mean, that's not that big of a deal.
Well, I mean, except for that old 4chan meme
where you just pirate a game 100 times
and that loses the company money is now real
because they said that they would work with developers to determine whether or not
runtimes were legitimate. So ignore that. So so Steven Tutilo goes in on the same day to get some
clarification and they do in fact confirm to him if a player deletes the game and reinstalls it, that's two
installs and two charges, same if they install on two devices.
runtime.
Charity games bundles are exempted from these fees.
Oh, no.
Unless your planned parenthood, in which case, you know, or the children's hospital.
No, that's political, so that doesn't count.
But for the rest, you know, sure.
That's right.
Children's hospital, the most political organization in the world.
Yeah.
Yeah.
So, so, so the day proceeds and unity regroups and revises.
And then comes out and says, there'll only be charging for an initial installation. Reinstalls won't count.
A second device, however, will in fact count as a second fee.
I have a question.
How is Unity tracking these installs?
Says here, source, trust me, bro.
It wouldn't happen to be legal malware would it
what the malware company they just bought what iron iron fucking iron
root kit no what no oh oh oh wait hold on the name of earlier, Toma, the president of growth, the previous owner of
iron source, which, oh, iron source, that's the malware guy.
The one that is that actually how they, hmm, random discussion popping up where unverified unsourced, but unsourced, that the acquisition and everything involved was
something that was besides John's decision making.
They went public in 2020 and that led to a bunch of fuckwits getting on the board and then
pushing this decision anyway.
And they're saying that, oh, this is possibly one of those things where if the CEO gets told to do it by the board, then the CEO is going to do it.
You know what?
But I can put everyone at ease.
You can all feel comfortable blaming John Mercantello.
I mean, who who who who presided over deals that included selling video game technology
to the United States Armed Forces to help drone strike people more effectively.
I think you're, I think we're all good to blame Mercatello for everything that you feel comfortable with.
So, so it just, it doesn't matter at this point because one thing I've said many a time is that when,
when something like this comes immediately with a fucking tsunami
of backlash, you have to assume that, of course, they knew it would. And of course, they
don't care, right? The, the, the, expect the, you know, even before it happens, like expect
the, oh, we missed the mark, you know, we'll do whatever we'll figure this out
But the point the point is as a declaration is made that like no, no, no, no, no, like we're coming for whatever we can legally get our hands on it
And if we can't legally get our hands on it, then we will illegally get our hands on it
But you might just get a bill from us, you know
Even if it's the same as like a FedEx or UPS bill that comes in the mail every couple of months for something that you already paid.
Yeah, I, you know, I can't see them actually attempting to collect this money at all because it involves stuff like sending,
like so obsidian zone by Microsoft, right?
So the pillars games are made in unity right and Pokemon is made in unity.
So this involves sending um mihojo, Sony, Microsoft, Nintendo, uh, probably steam bills for ex-shit-zillion-fuck-dollars.
In fact, Sony with what you're gonna call it PlayStation Plus
because they did say that distributors,
not developers in the cases of game pass
and things like that would get charged.
Yeah, and it's like they're just,
they're not gonna pay that.
Well.
There's not going to. I mean, on the one hand, right, not going to.
I mean, you know, on the one hand, right, there's that.
And then there's the other hand where it's like,
anyone who they can convince that they have to pay,
you know, they'll take it because that was money
that they weren't getting otherwise.
So, hey, guess what, the troll set up the booth
at the place, if you stopped to pay it, then good for you.
You won't be able to.
You won't be able to pay.
Marvel Snap is a unity game, and that's a Disney property.
You know, one time there was a dude who set up a toll booth at a library and took five
bucks for parking for anyone who pulled in and he did it for like 10 years
and then one day he just suddenly disappeared. Yeah, no, we're watching the
class action lawsuit like begin to form. I mean, so before that, right, we need to
find out how far we missed the mark because yeah, lo and be fucking hold. Yesterday
they were like,
we have heard you, we apologize for the confusion and angst the Rump Time fee policy.
We announced on Tuesday has caused.
We are listening, talking to our team members, community, customers, and partners, and we'll
be making changes to the policy.
We will share an update in a couple of days.
Thank you for your honest and medical feedback.
It doesn't matter, you can't work with people who say they you for your honest and medical feedback. Doesn't matter.
You can't work with people who say they can change
your contract at their whim.
I'm literally just,
I'm like, there are multiple indie devs
that I've talked to over the last week that are like,
oh yeah.
So I guess my game plan is to just rush to finish something,
My game plan is to just rush to finish something, put it out, and then on January 1st, delete it from existence.
Right.
Right.
The revolver devs, and I remember the cult of the lamb guys were like, hey, enjoy cult of
the lamb now because we're fucking deleting it on Jan 1st forever.
I mean, you know, and then Dave Semansky learn how to fucking program in go.
Not or go.
No, I'm not sure how to pronounce it.
Yeah.
Like go do live.
Yeah.
I the slide literally a week before this happened that up screech out of unity going well,
here goes nothing.
Quote tweet a week later.
Never mind.
You know, I mean the, the, uh, someone made a tweet that was like,
I'm, I think something to the effect of like taking psychic damage
out the idea that silk song needs to be delayed
another three years to be pointed off.
In Jerry liked that.
Team Cherry likes the fucking tweet and you're like,
No, no no no
um it's the ramifications are endless and if it's not obvious like this is a
situation where a lot of games that are made by a small team if not a super
small individual will start out under that threshold and stay there but then
sometime incredibly randomly blow up, right?
A, a among us type situation happens where you go from being a tiny game that is actually under
that threshold to shooting away the fuck past it into a range where you can't afford what the
fuck is being retroactively charged of you, you know. So we have some folks in the chat pointing out some information that most of the people
who worked at Unity did not know this was going to happen until it happened and are
understandably super pissed.
I didn't even, so I knew that prior and didn't think to bring it up because that's always the case for
every decision made that's bad by a company ever.
The only difference is people either don't know about it at all or they actually just
straight up said in the meeting, do not do this.
It will be a big disaster and then they do it anyway. Yeah, well the ones who did know sold their shares
and and the ones who didn't found out when it was announced that morning of course.
Now there was some follow-up instructions apparently however where some unity employees
uh, uh, apparently, uh, we're told to, uh, only tweet positively about the policy. And that, of course, led to them, uh, getting, uh, blown the fuck up over that. And yeah. Yeah.
And then after getting blown the fuck up, up over that, some intrepid unity developer decided
that they would threaten to blow everyone the fuck up
and called in some death threats at their office
because they were so fucking mad.
Which then leads to the fucking shutting down
of the office and the shit storm that comes with this.
It's coming from within the house.
Fucking insanity, you know, but yeah.
It's just like, it's just,
it's one of those moves where you're like,
today I'm just gonna wake up and punch myself in the balls
and I don't care.
Monday.
Can't stop me.
You can't, no matter what you fucking do,
you will never stop me, you know.
And then a bunch of your, your, your, your, your bros are like,
well, time for me to sell my stocks and ball punching.
Gotta get out while it's hot.
Which I'm like, isn't that like exactly what Eugene Aka
just went to jail over?
Basically like, like, isn't it exactly
what just went down?
This reminds me, I read a little while ago, I ran into a video game developer and I'm
not going to say from what company.
And we were shooting the shit and I asked them about a canceled project at their company.
And they looked at me like I had just taken a shit on the floor.
And then their expression changed to them wanting to take a shit on the floor.
And they just kind of like...
They did that eye-close and head-shake thing.
And they were like, I don't even want to talk't even, I don't even want to talk about it.
I don't even want to talk about it. And I'm like, yeah, that's how it always is.
No one aside from that top 1% ever makes any decision.
Man, like I went down the row of indie fighters at Evo and had a really nice time just chatting and getting...
Uh...
Uh... You good there you good?
I see.
I see.
Message received loud and clear.
Yeah.
Yeah.
Anyway, yeah, just a row of, you know, people with bright eyes and hopes
for their projects and what they're going to do and where they're going to port them and how
it's going to all that shit was going down. And it's like everyone in every indie team across
the fucking industry is just all hands on deck. How do we prepare ourselves for the imminent collapse
of the foundation that we built our house on?
Yeah, it's super wild.
The whole, like Unity has been a beloved engine
that works really well and can port to a lot of things.
And people have been really happy about it.
And built a lot of their lives on it.
And are now just struggling to get as far away from it as fast as possible.
Um, so yeah, and this is the only thing like I said it when I in an earlier clip, but like if you have moments like this where it's such a clear and obvious fucking nightmare decision. There's a lot of people that are single-minded
and have a single need, and that need is to A, get their shit off of Unity onto like
something like Godot or B, get their shit off of Unity onto something like Unreal or something,
just something, you know? And then of course, there's C like fucking lawsuits and or rollback the
situation. But in the meantime, you need to make sure that you put years of work into
something that doesn't just become fucking nothing, right? A lot of the time, if you're
a small team that's, you know, bigger than one or two people, but smaller than a fucking,
you know, AAA or AAA, you're in a place where you're, you're hedging
your bets and then you're taking that hit to develop and then hoping that the results
will sell enough and make back up for the cost. So, um, I imagine this much concentrated
focus towards a solution, there will, there must be, right, there will, there hopefully is something that can help usher people out
of this fucking birding house.
I see a lot of people talking about Godot.
Right.
I have never heard of Godot up until the day of the Unitiate announcement.
Yeah, Godot.
It's all I see on my fucking social media timeline. So good
though, I first heard about it with um, Yomi Hussle, right? Uh, you're only moved as Hussle
was built on that. And I think that was like probably the first time I think I saw that. Oh,
cruelty squad and cassette beasts are made in good. Sick. Um, yeah, it, it honestly is like
Sick.
Yeah, it honestly is like, there's a little bit of a Linux situation to it
where the Unity Universal support was just so large
and all encompassing.
I know people that use it for things
that are just not even related to making a game.
I used it for the V2B rig that I was doing stuff with.
Well, guess what?
Don't install that Vtuber rig.
Well, I don't, you owe them a dog.
No, I don't think 200 K is happening anytime soon.
Y'all 200 K people watch that stream eventually.
I bet that's money.
Yeah.
Give them the money.
They're going to take their cut.
Um, no, it's, that's exactly it.
And so it just had so much ground support for people going
from like a school or like game design class straight
into making their own shit straight into porting it
or whatever.
Yeah, the, the, the, the, you know, I said it when
that happened with fucking the Star Wars game
and it happens with for honor and it happens with any time a fuckingransaction or some shit's too expensive or a grigis.
Your outrage is factored in into the price.
Your outrage is factored into the plan and the response as well is just rolling alongside.
I feel like this one's actually different because the act of change is the problem
more than any specific, right? It's like there's like changing the thing to 20 cents per
runtime is enormous, but the core of it is the change in the contract. So there's no reason
they can't just say, by the way, everyone who owns a game on Unity owns us a million dollars.
But I mean, that's the obviously batched insane part that is massively an oversight by everyone on their legal team.
Yes, on of again, we're not lawyers. I'm assuming that's going to be the stopping for an issue for them to overcome. But the egregious charge is very much a clear,
well, if you don't want to pay 20 cents per install,
perhaps you should upgrade to the enterprise tier
where thousands and thousands of dollars instead of...
You pay thousands per month instead of the hundreds,
and then you end up paying less,
you pay one penny off of the install instead of the 20, right?
It's a classic fucking freemium scheme where you know, you get more fucking
Baffmo dad points by going further up the the the chain on it. So I think that 20 set price point is met to
piss you off and
like the the relief is actually supposed to come
from the more expensive plan. I think that the the this decision was made with very little
foresight and that did not expect two things. One, the amount of possible litigation they would
have to deal with. And two, the amount of people willing to take their ball and stabbing it with a knife and bursting it and saying, I will go
get a different ball. Yeah, but you don't sell your stock when you have faith in the decisions
that are coming down. Of course not, but whether or not the company does well is immaterial.
If the company does that so badly that it has to get bought,
then all the people who run the company get golden parachutes as buy out packages.
Yes. So the goal of the CEO, what's the downside?
The goal of the CEO is to roll in, increase the value of the company,
make it get the IPO.
What's your, what's not?
And then the goal of the CEO is to torpedo the company into the dirt
so that it gets picked up by an embraceer group
and you get a nice bonus.
The point is to get a sale of the company
and get the fuck out on a parachute.
That is the mission, and whatever.
But if you, in a lot of cases,
there'll often be these discussions about like,
oh, and by having a part of your bonus
or a part of your parachute or whatever your deal hooked up is, is with shares, these discussions about like, oh, and by having a part of your bonus or a part of your parachute
or whatever your deal hooked up is, is with shares,
then it's like, oh, you've got skin in the game.
Therefore, if you torpedo this to aggressively
in a way that is damaging to all of us,
you damage yourself.
So your self interest is gonna keep you greedy enough
to push everything away that this won't backfire.
In theory.
In Bracer Group, right?
Like in Bracer group goes,
hey, we're gonna buy everybody,
and that'll make our sale price really big
for when a bigger company buys us.
And then they don't get bought by the big company,
and they go, well shit, we only bought this stuff
so we could get a bigger price for the bigger company,
but now the bigger company's not gonna buy us.
So just kill everyone at all these studios.
Just burn the studio down.
Yeah, I mean. Don't spend money on them, fuck it.
Again, the in-gracer group version of that is,
you know, goes hand-in-hand with the fact that their
Saudi deal fell through and then they could not afford
the fucking shit that they took in and then it all goes to shit.
But ultimately, it's very clear that CEOs
do this type of shit and then coast the fuck out
of the burning airplane every time.
In this particular instance, again, I think all the incentive,
or not all the incentive, all the intention
is displayed in the act of selling the shares beforehand.
I think that says everything you need to know about the people who made the decision.
And now we're going to see whatever the fuck this news is.
It might even happen today, tonight, or whatever.
But I don't see them just going, never mind.
We're completely rolling it back.
Uh oh, sorry.
Everything. Even if they did. That's what's so crazy about the situation. them just going never mind, we're completely rolling it back. Uh oh, sorry, everything.
Even if they did, right?
That's, that's what's so crazy about the situation.
Even if they completely canceled all of it.
People who started to port their games to different engines
or look into unreal or good, though, or whatever
are not going to go, oh, it's fine then, oh.
And go back, it's too late.
And I laid it, of course.
But hey, woolly, you tell your wife, hey honey,
I'm kinda sick of this, I'm gonna go out
and fuck some prostitutes.
And then you get dressed and you get your condoms
in your wall and you're up, you know what?
You know what, you seem upset. I'll stay home.
Is it the condoms? Yeah, no, no, no, the whole thing the whole thing. Okay, you know what? You know what?
I'll stay at home. Don't you worry about it.
Now yeah, um exactly what it's like. I, uh, it's just whatever this fucking,
you know, legendary walk back ends up being, um, I think the other part that, you know, has come
up as well has been that, um, well, them, well, looking at the, looking at the, I guess the profitability of unity as a company
and how that has been like struggling.
And I guess, and I think someone was kind of, there was something where they're kind of
showing like, John took over in 2014 and it's kind of, again, it's gotten positioned into a place of being the
the affordable answer to you know, a gang Indy devs
platform needs and
That by being that role it has not been the most profitable that it could be
right and so I
right? And so I see this sort of wild-ass greed fucking short-term gain long-term who gives a fuck play as one that is like they're going to change something
they're going to make something drastic happen because they are clearly not
down to keep it the way it is.
And whenever you call in an optimization specialist, someone who's going to fuck you, right?
Whenever you find that, they're going to look at it and go, what is something that we were
not looking at beforehand?
And it's like, oh, the amount of people installing each thing, that's a number that's very
high.
Where can you put a price point on something that happens very often? Reloading guns? That happens very often. Let's put a price point there. That's all number that's very high right where can you put a price point on something that happens very often reloading guns
That happens very often. Let's put a price point there. That's all it is
I'm not an economist so take this with a grain of salt
But this is the like we're starting to see this more more often in the video game industry
But you see it kind of all over the place where companies for some reason like make some kind of big decision that like completely
Torpedoes themselves under the ground or incur some massive loss
over the chase of like somehow more money.
And it's the idea of exponential growth forever, right?
Like, which is great for, I don't know, for the 50s onwards,
but like you kind of hit like the carrying capacity
of any particular audience.
So like, let's take a McDonald's, right?
Okay, I got McDonald's in one town.
Well, I can serve the people in this area.
A X amount of people can have a McDonald's burger and people want McDonald's.
Okay, we'll serve them.
No, okay, there's actually enough audience in this town for a two McDonald.
Okay, great.
You got two McDonald's, right?
Okay, now you have 400 fucking thousand McDonald's in every single town in the world.
And you go, how do I make more money?
It's like, but you're making one shit, $1 trillion trillion a minute.
Do you really need to make more money?
Well, you need to make more money every day.
But there's no more people that can have McDonald.
What if we filled the McDonald's with tapeworms
and then people would be hungry?
Okay, I don't like the tapeworms.
Oh, here we go.
The company hasn't still announced,
hasn't yet announced the latest changes
because executives are still running them by partners. There's some updates happening as of five hours ago. I can only imagine the
conversation of like some fucking middle manager has to come in and be like, so people are very upset
about the thing you announced. Well, don't worry about it. That we're going to be making so much money. It's like, um, so Jason Jason Shryer is reporting that they're
considering the changes will include a cap on potential fees.
So there's nothing they can do. They would have to give people
money back now for people to even consider it.
Under the tentative new plan, unity will limit fees to 4% of a games revenue for customers
making over a million and said that installations counted towards reaching the threshold
won't be retroactive.
It doesn't matter.
It's it it like I mean honey, I'll buy you a nice piece of jewelry if you just forget about
meat saying I was going to go out with those prostitutes. Well, I mean, hey, at least we have another
masterclass in torching goodwill. And how literally 10 years of it in one week actually.
Actually.
Oh, incredible.
Incredible.
Like, remember earlier this year,
we had like Dungeons and Dragons fucking its own ass
and that was really bad.
Damn.
Wow, that looks like a joke compared to this shit.
This is the worst ever
Don't fuck your own ass companies don't do it
Yeah, so it's I'm going I suppose but
What like so so we're going to see change. We're going to see updates to the story for like six months.
And every time we see an update to the story, it will, my brain will go, but it doesn't
matter.
It doesn't know.
It, people's minds have been changed.
It's too late.
Let's see here.
The stock selling is overblown, was it?
This part of the story has been misleading.
Officers have been-
Yeah, they have millions of shares.
Have a schedule of the trade stocks,
well in advance, the amount of sales
sold the tiny fraction of his complete holding stats.
That is, yeah, it did say the, what is it?
2000, was it?
That is significantly less than the others
who were at 37.5K and 68.4K respectively, however, I mean for whatever it's worth his sale of
shares is a fraction of theirs, but I still all think it is indicative.
Yeah, well good luck. This has like big blue seal blue
energy on it. Like how much could a banana cost? $10? Right?
Like, doesn't it? Yeah, yeah. Um, fucking Bill Gates with the pizza rolls or whatever.
Like, he's Bill Gates is like, I don't know, $30?
Maybe.
All right, a bunch of other things, of course.
So hey, yo, Nintendo Direct, that's cool.
Fuck the game.
Have you seen Vanilla Ware's new logo?
I haven't.
I watched it, but I didn't pick up on it.
Unicorn overlord looks like a cool new Vanilla Ware game.
Holy fuck.
Look at the logo for for vanillaware or for vanillaware.
George Kami Tommy is back and the new logo for his company
is the sickest shit I've ever seen.
I can't, where is it?
It's at the end of the trailer.
If I can find it.
Incredible.
I, I, it is not just the paratists.
I look at this, I look at this trailer and I'm like, boy, do I not, am I not excited
for this game at all?
And that kind of sucks for me.
It doesn't seem like my kind of thing.
How the, um, um, Vanilla wear, um, emblem.
Oh, there.
Oh, that's, that's that's gorgeous yeah go to yeah
129 it looks like it looks like they're doubling down on like 13 sentences
gameplay style just not what I expected really it looks like because I see like
the fire emblem to me does it yeah I see like some kind of like tactical aspects.
I thought it's like little real time guys moving around.
Is it turn-based?
It seems like that to me.
Oh, we're bad old.
Oh fuck, this looks awesome.
I don't know why I thought it was real time.
Yeah, no, no, it definitely looks.
Okay, then I'm incredibly excited.
There's only one problem I have with it remaining
and it's because I'm stupid.
When I originally saw the title,
I thought it was unicorn overload.
Hmm.
And I think that's a way better title.
Um, I mean,
because I was like, oh man, what is this gonna be about where you're overloading on unicorns?
But then I was like, oh, it's you're the you're the unicorn boss, Mr. Hands
Just thought I just think it's a funny phrase
No, no, you're over lording you're
street over lording on your
you know stop it too late
and it's turn based then I'm very
excited. Um so we never got what
was it called? Grand Knights' story.
What was it, the fucking PSP game?
Oh, oh, oh.
Grant.
Grant Knights' story?
There was a strategy RPG that looked kinda similar.
Grant Knights' story.
Yeah, that didn't come out in English,
and it was kind of a shame.
What I am always fascinated by is like
how vanilla where finds new ways to like
Compensate for the fact that their beautiful stages and sprites take a million years to make and how we can not how we need to
Pepper the gameplay with ways to not have them overstay their welcome because the lessons learned from
Odin's fear Muramasa, etc.
Carry forward and then 13 centinels is a great job of like going hey, we're not gonna necessarily
Like we're gonna find ways to do an unless expensive
Battle system and here's some wiki. Yeah, those lessons are that people like fat tits and giant asses
Of course, that's a consistent.
In fact, that's the house we build.
They keep relearning that lesson.
Big tits and fat asses are like the unity of vanilla
where it's the foundation of the game is built on this
and we've come to trust it.
I would even, well, I mean, look,
Amazon's in there, so there's some apps there too,
but, you know, there's some thighs and apps, yeah.
And, you know, the absolute territory.
I would be unsurprised if like this game featured
like really like disgusting armpit zoom in to just really like just really
expand the fucking territory.
I mean, why like why fucking before are we not trying to offer a big Mac and the filet
of fish?
You know, are we not trying to offer as many customers as we can what they need.
So something in our chat that made me almost like,
like, this is my fault.
I did that.
I started this.
Yeah.
Tits is like, asks his hometown, armpits are city hall. Oh fuck.
Oh, okay.
Feed his church.
Oh, all right.
What was it? It was arm pussy.
That's not new.
And so that's the thing.
That's not my own reaction.
You've never encountered the fucking degeneracy.
Yeah.
Like I didn't think it's one of my own mods too. That's the worst part.
I didn't, it's not even that strong, but for some reason, that's just, uh, uh,
knees and elbows as well. Yeah, we've been there. So anyway, it looks like this time around, what you're gonna do is have a old school style,
you know, RPG, tactical RPG map to like ride around in and like that's how you kinda
like stall for time while we get you the beautiful visuals that Fiddle Aware does.
There's a fucking clip of the food in that goddamn trailer because they have to do the
food mandatory.
Food porn, man.
It's gotta happen.
It's gotta happen.
They're there.
They do, they know what they do and they do it well.
And here it comes again.
Also, yeah, it's interesting too.
Like after a brief, like,
swerve into, like, some super tech shit,
we're going back to the fantasy world
because they love it.
Good shit.
Also coming is, you know,
the end of Nintendo console remake train
is rolling hot, doing what it does.
So we get a bunch of these while they prep the new shit for the Switch 2 any second now.
My RPG remake already announced, like the last Direct, little more footage of that.
Looks good.
Can't wait to star X to fuck out a Q-Lex.
Um...
Then...
Paper Mario, thousand year door, like in a hilarious fucking, like, like, timing with,
uh, I could have waited and did that, but glad I didn't ultimately because, hey, I just
hit the HD button anyway.
Um, and enjoyed that.
Um, I really, uh, it's, it's, it's a, it's funny to think that when you're playing Paper Mario and you're seeing
how wild and different and crazy some of the things they got away with are, it does really
feel like Nintendo would not be down to do that again today.
But if the demand is high enough, there is always that possibility that they're like, wait till we're on the way out
with the console and then drop it, you know.
As you do, so, newst confirmed, looks good,
remix the music sounds fun, looks good.
Yeah, fucking awesome game coming back.
It's gonna be really fascinating to a lot of people
who have only played Paper Mario or Mario RPGs after a thousand year door because a thousand year door came
out and then came the fucking crit decree of like no new characters. Right. Right. Um,
um, but this is the one that like people have really wanted and, you know, been pointing
it out for years. I mean, that's why I kind of like went straight to it, right?
Yeah, so
really cool there and then
No new F0
But here comes F0
99 it's fucking
Wild ass. It's it's any skills you had in F0
May carry you along somewhat, but if you've played Tetris 99 or Mario 99,
you know that it's kind of just insane battle royale bullshit.
Okay, when you talk about 99.
Looks hilarious. And yeah, to go back to that one too, like the hardest one to control of all of
them, you know, is just like, I don't know if 80 of the 99 will make it across the finish line
in a reasonable fashion without dying a billion times just touching the edge.
So let's go.
Real fun.
Pick on that.
And, you know, I kind of, it feels as well as if the 99 is like, it's a way to acknowledge
because they have the framework for like putting any retro game
inside of a 99 style thing, you know, at this point.
So it feels like, okay, here's a half step of sorts towards
something F zero related, but you're still going to have to
wait longer before you actually get a proper new entry,
you know, Pac-Man, yeah, all that shit.
They're fun though.
The 99 games are pretty fun.
It's just expect chaos where there used to be like some semblance of sanity.
Um, then another remake, this one, completely unexpected, but fuck yeah.
Mario versus Donkey Kong.
The old one.
I know a lot of people love that shit. I've never seen it.
So it was a Game Boy Advance game.
That's why, right?
Is it a puzzle game?
Yeah.
And it plays like a Mario platformer,
but it's much more slow and deliberate and puzzle oriented.
Kind of how captain Toad is, right?
I like more of a puzzle version of Mario platforming.
Yeah, and it was good.
It felt as if Mario was a game
where there was a puzzle mode on the main menu,
that's what it would have been, you know?
So, interesting to see it coming back.
Definitely wouldn't have expected it,
but, you know, sure, that's a fun pick as well. So all of that
is just, yeah, it's the console lifecycle and remake blowout, you know. Then they shut off some
splatoon, that's fine. Prince of Persia Lost Crown looks really hot. I gotta say, I was sold when I saw,
I mean I like already the vibes of, you know, Metroid, traversal and stuff and for everything
that ended up being disappointing to a lot of people. I still really liked traversal and indivisible and I got
I was there's aspects to that that I see here that I think are great with just you know while running and moving and shit and then the time rewind system when you see it used inside the boss fights looks like a really fun one as well, you know like you have these little time points to like combo you're the things with and it's super time force kind of
aspects you know to setting up real-time self combos with your with your own
ghost and shit so yeah I gotta say I'm like this could have been pretty nothing
but it looks pretty good I'm hoping just from the from the vibe say I'm like this could have been pretty nothing, but it looks pretty good
I'm hoping
Just from the from the vibe to I'm seeing I'm like that looks like eight hours maybe 12 for completion
You know
so
The old hard it looks pretty interesting. I wonder what kind of
I wonder what kind of structure it has. I imagine it'll be a like Prince
of Persia level into a boss followed by a you know transition level and then another I hope it's not full price, but I don't believe that is going to be the case.
Well, I don't think there's a chance that somebody's got to pay for skull and bones, will they?
Horizon Chase, two, a couple of different things.
Princess Peach Showtime.
So, you know, this time instead of having buttons
to trigger her emotions, instead of having a hysteria button
and a vapor's button. And a Peach that works when girls cry at people, huh?
Yeah, yeah, see.
Correcting hysterical, be sure.
Instead of having one of those buttons,
instead of having a time of the month button,
there's just a, now you can become a sword fighter
or a detective.
And you know what, dress up is fun.
So that's great.
Also, again, the little bit where, And you know what dress up is fun. So that's great also
Again the little bit where like hair charges to supersay and then pop
Here comes the the ponytail. Yeah
It's as I set on stream that there's a great tweet. That was just like boyfriend come so
Sad there's nothing that could make me feel better today. Shame on you. How could you think such things of these awesome Mario
characters? I think we knew right away when we saw the Mario movie that like, hey, Swordfighter
Peach Energy was established from the get go with her in the
the fucking fighter mode in that you know so there you go. Then tendos doing
things. We also got to see yeah you know some stuff Luigi's mentioned too and you
know Sora and Mibo's Yaddey, but I thought Dave the diver looked pretty fucking cool.
So I played that a little while ago.
And it's like, it's really, really cool and I don't like playing it at all.
And I don't know how to reconcile that.
Is it the diving parts or the sushi parts?
They both just kind of do don't do it for me and I can't point to anything I dislike
It just I did not grab my attention. Okay. Well, we don't have to we don't have to dive in
Pun intended no this is like one of the most
Because like I was just like totally
like okay
Like I'm eating like a fucking communion wafer.
Okay.
Yep.
Let's not just unlock or good, but I like the style.
I think the pixel art looks pretty fucking sick.
And I guess the question is is like,
does it, can I put my hand up for a second?
Yeah. I'm seeing a lot of folks going Pat, do you enjoy anything? Dude, Baldur's Game 3 and Armored Core and Titanfall are at like,
what do you, it's the most video games it's ever been?
You people nuts!
I think it's really just a collective like,
why does the trivia go on?
I think it's a collective like
Why does the trivial become a roadblock? I think that's what it is, but we're not we're not
That don't don't stop lock. Don't stop lock
Um, and that was that that was them that was them.
Um, um, state of play.
Showed us what do we see?
We saw separate ways confirmed for more than there was a then there was a final fantasy
trailer.
Let's just skip the whole rest of that goddamn presentation.
Yeah, yeah, I, I,, so like just get right to the end
I mean at this point like
You know how we you looked at ff7r1 and you're like, whoa, that's
How are you?
Right a little bit ghost Yeah, that's how you were, right? Little bit, little ghost.
I feel like we're now watching the 2.2 trailer, right?
Oh yeah.
I feel like it's like, I, I, I'm so,
I've never been more, I'm like, I will tune my own
where every time where I like before the game came out,
I'm like, I feel like they should do final fantasy 7.77
Yeah, yeah, yeah, yeah, yeah, yeah, and that was before the game came out because you're like I'm like
You know they're gonna shoehorn
Seffy Bishi and that's expected right and you're like that's cool
Hey, there's cloud on the segue low. There's Vincent. There's that guy. Yeah, right there's
way low there's Vincent there's that yeah right there's a there's cloud and Sephiroth doing a move together in the
Yassafi filter like I don't know what the hell is going on
with that there's a mini game there's Rufus there's Junon
there's a there's a
Zach talking to that girl with the hat.
Zach girl with the hat.
And you're like, oh yeah.
So here's a screenshot of red 13 riding a chocobo
and it looks as stupid as you could ever imagine.
So I saw a question being asked just now the other day or whatever.
And I'm like, that isn't really good question. Is hearis even going to die? No, they're going to kill
cloud. Yeah. Yeah. How does going to die in Zach's going to take up the mantle? Swerve. Yeah.
Swerve. 100%. You know what, they did an interview.
You know when this game ends?
You know what the final level in this fucking game is?
The forgotten capital.
They literally just said it a couple of days ago.
Yeah, I know the final part of the game
is the forgotten cap.
They actually tell you where they're calling it.
That is where the game will end.
In an interview?
Yeah, they said, who ties next time?
Straight up.
Wait, but is Ty'll be in the third one?
Will the events of, I guess the events of Intergrade
are gonna be like carried forward
so you if he's already gonna be there.
Yeah, okay.
Yeah, and calm is gonna be the start, which sense because it let's go to the flashback be the tutorial.
Yes, which last the 10 hour tutorial. Calm is gonna be 10 hours. It's gonna be 50. Yeah, like it's
gonna last fucking forever, dude. That conversation like that's gonna bet that the calm fucking in is gonna be putty tank. Yeah. Yeah. At the end, like, whoa, that was the longest flashback I've ever seen.
Oh, man.
Yeah, no, I'm seeing, that's a very plausible sequence of events considering the sheer amount
of promotional Zach.
Well, there's no point in bringing Zach back
unless you're gonna Zach attack, like, zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz all sat around going boy, I hope they, I hope they don't shy away from all the stupid
shit that's in Final Fantasy 7.
And now we got cloud on a segue.
And whatever that mini game was with the fucking Cheebie dumb cloud, dude, that's in FF7.
What is that?
I don't recognize it.
That's the punch out clone in the gold saucer
I don't even remember like it's like the same exact fucking game
Looks looks we're gonna see Hojo at the beach dude. It's happening
Hojo is gonna be on that beach wearing his lab coat
That golden saucer fucking sign better say get win on it.
I swear to God, oh, you know it will.
It's gotta yell get win.
Yeah, okay, okay.
You know, you're gonna see a cutscene of Tifa
like helping red 13 get into a shin resolder outfit
and try and stand to hide on the boat.
Also, I think we have another series of dates to go on. Yeah. Because that shit was just,
that was preemptive. I think you see part of the date in that trailer.
Because there's a shot of Yufi all dolled up at the Golden Sausage and like a crowd of
girls are pushing faster.
I think that's part of the date.
Okay.
Yeah.
Yeah.
No.
Big, big date sequence and all, all, every one of those games.
You must be able to date bear it?
Oh god fuck fuck that's a that is a that is a fucking gimme the real question is what is the cloud?
Zach date
Yeah
What's that gonna be like they go to the hairdressers damn bro?
Your sword's pretty big. Yeah, Yeah. My sword's pretty big too. Um, all right. No, no,
you know what, you know what, I want to know the most about Final Fantasy 7 remake, rebirth,
whatever the fuck it's called. The fate of busted cloud after Zach gets to fucking midgar.
Cause like, we now have two clouds.
Let's regular cloud and busted cloud.
So timelines, right?
Yeah, but
But if you don't mix those timelines, why even have timelines?
So that we can you you're great. Yeah, at some point you got a looper, right?
Yeah, you got a good. Yeah, but when are we gonna but why don't we get a looper? We might not looper until
till North cave We get a looper. We might not looper until North Cave. Oh, you know the culmination of this story is going to make so many people mad about Kingdom
Hearts looper.
Also I'm shocked that they used the subtitle reunion for that crisis core re-release
because I was absolutely certain
that the third game in this series was going to be that one they've already burnt them.
So like, yeah, it's going to be re something.
Yeah, it would have been the obvious pick, but you're going to have you find something else.
How much gacked will this game contain?
Re-gacted, I believe was the joke from last time. Yes, exactly.
Okay, so then
We saw Spider-Man 2. That's cool. I like the tagging back and forth. I like the like constant idea of a miles
in Peter like mid combo switch. It would never in a million, but it would be cool if there was
some way to split screen that shit. Bro, I am looking at every trailer of Spider-Man 2 with like dread,
every trailer of Spider-Man 2 with like dread, with dread because Insomniac is a named company in the on incoming SAG after strike for video games. So they're going to be going back to talks at
the end of September and they are strike authorized, which means that if they do go through with it,
that makes Spider-Man 2 struck work for strike purposes.
So like every new trail, my boy, that looks really good.
Hmm.
I wonder how that plays out because movies, it's like, you know, they don't promote.
For games, does the game just kind of quietly go on sale and then?
Well, it would be up to us to not promote it.
What happens for, like, I guess it's like, yeah, I guess, I'm just like,
when it comes to video games, I don't know what that looks like, you know,
I don't know what the, what, What it looks like is the people in our position
specifically would be asked by, say,
Afro to not promote it.
Okay, not stream it,
on probably not talk about it.
And I guess like the store front, well,
no, because the theater is still gonna put a thing. Yeah, and movies and TV shows like still go out to just whatever their end location
as video games feels like there's like the game would be sold and and Mm-hmm. Mm-hmm.
Yeah. And then the end user?
The end user is never associated with this kind of thing.
So like it's the kind of thing
where if like I wanted to play Spider-Man 2
and there was on strike,
I would play it by myself and never mention it
Until the strike is over
Okay
Yeah, interesting this has never happened in our entire time. So there's a massive list of companies that are involved in the SAGAF for negotiations.
But most of it is shit that no one gives a fuck about like EA and Activision, whatever
the fuck.
The only one of note that would be attached to a game that any of us would care about
would be Spider-Man.
Um.
Um.
Um.
Um.
Um.
Um.
Um.
Um. Um. Um. Um. Okay.
Other trailers, there was Avatar, whatever.
That's fine.
Babies.
Oh, right.
I thought that was like Xeno blade before the blue people
showed up. Oh, frontiers of Pandora. Yeah. Um, yeah, I don't know. Um, I just every time
I see, I have to divert our shit. I'm just like, yeah, I, I, I, I, I, I, I, I'm curious
to, I want to go see that I shouldn't go on to see the second one, just to know what's going on with it.
No, you're good.
I'm legitimately curious, you know, because it's an example of like, again, I did like
the first one when I saw it, but it was just then you walk out to a world that is just
everything about this outside of the thing itself is just unbearable.
Oh, God, I thought you meant you were going to walk out to a world that would never live up to the glory of Pandora
It it just
I know because like again when I watched the first one was like cool and then when I had to hear a James Cameron talk about it
I was like, oh my god fuck all of it. Fuck everything, you know, so
anyways um
At the very least I'll say that
It was also interesting to see. At the time, I hadn't seen other 3D movies using 3D in that way, so it was like,
oh cool, that's a thing you've been doing.
It was very impressive, absolutely.
So for the technical aspect as well, I'm always...
Oh, I watched the movie twice in theaters.
I thought it was a visual spectacleelt like was a visual spectacle.
It was like a fucking kaleidoscope roller coaster.
Yeah, so that's why I want to see it.
Just had absolutely nothing of interest to actually do or say.
Cwap guy,
Biot Foddy, baby steps.
Yeah.
Launching next summer.
I'm gonna have to get like a fucking
full body gray pajama suit.
Do we know what the interface is gonna be?
Cause it's like, it's gonna feel like shit. That's what it's gonna.
Yeah, cause we don't know what the buttons are, how to move, but you can tell that walking is gonna be a problem.
That's all you know.
I'm madly in love with Bennett Foddy making an entire video game career out of what if it controlled really bad?
Slash, remember how funny it was when Ragdolling happened for the first time?
Yeah.
What if that, what if you never got over that?
What if it was just hilarious for the next fucking rest of your life?
What if that was the way you had to live your whole life?
A career built on law, Ragdoll, flinging around the demon souls, enemies in circles is just
an as an entire mission statement.
Um, goes for another two looking sick more of that.
And then, um, yes, that's pretty much it, you know, the Roblox foam stars.
What do you mean?
Roblox.
Do you mean the Roblox that's gonna add dating?
You hear about that?
No.
Oh, you didn't hear about that?
No, man.
Roblox is gonna fucking integrate a dating service.
But only if you're an adult.
The roadblocks that the roadblocks that might.
Yeah, my 10 year old nephew plays.
That's right.
That's right.
So they're gonna check to make sure you're an adult
by asking you to say, I'm over 18.
And then they're gonna open up the dating of 17 plus,
my mistake, 17 plus.
And then once you're 17, by saying, I'm 17, I promise.
Or you know, you use your parents credit card
to verify it because your parents credit card's already
on the Roblox account.
You know, when I go, okay, here we go.
When I heard about the number one things
people were demanding for Roblox,
the Tinder feature was absolutely at the top of that list.
You know what, Wully, I bet you,
there are actually a lot of people playing Roblox
that were asking for the Tinder feature.
You just shouldn't give it to them.
You just shouldn't give it to them. In other news, and this is the last pretty fucking interesting ass story, you're familiar
with Fables, right?
I am familiar with Fables, the concept of an old story with magic people in it.
Yeah, pretty good.
I like it.
Good comic, Wolf Among Us, etc.
Oh, you mean the, okay, you mean the comics?
Yeah.
Okay, I thought you meant...
Like, like Fables, like Mother Goose and shit.
No, no, no, is in the comic.
Okay, yeah.
So, um, pretty wild sequence of events this week, because, uh, for a while, uh, Bill
Willingham, the creator of fables, has been at odds with DC comics, as many a creator have
been over the years, because DC has been,
you know, had, they've had notorious examples of them being real shitty to writers that,
you know, own the works or own their properties or licenses in ways.
Alan Moore has a fucking, you know, treaties he can go on about all of this. I'm certain. But essentially, after years
of being dicked around and initially he had a contract where he was effectively, he is the
creator that owns the rights to Fable, but DC has publication and media rights to use it.
They have fucked him over, disin that, and Yaddieta won too many times.
And so he's like, you know what?
How about this?
Instead of taking them to court, because that's basically going to...
He's like 67, he's like, I'm too old and I can't afford to do that.
I want to fight people in court, I'm old.
Fables is now public domain.
Anyone, anywhere, can make a fables official related product and you
have the rights to do it entirely and no one can stop you.
That is an extreme reaction.
Fucking wild, right?
So there are still questions about whether or not you can even do this, but
it seems like he took a couple years looking into it, and it seems like he can because
he is contractually the owner of the license, of the owner of the property.
And so there's a big interview you can read where he answers exactly why and how it went down.
And yeah, the short version of it essentially was that
like it went from, you know, having a reasonable contract
that he worked out with some good people that worked at DC.
And those people got replaced with, you know,
Shadyer people that essentially tried to like force him out
that it would constantly, like he had to have the creative
control rights to approve certain things
and they were just trying to constantly neglect him
and then say that it slipped through the cracks
or whatever to the point where he said,
if anyone said like he barred them from ever saying slipped through the cracks to him ever again, because it
was used so often to describe why he was not approved or told about something, Fables related
that was happening, stuff like Wolf Among Us even, you know, where like they just they were
not, he was not being consulted. And you know, there were things where he like got contracts
to consult or to, you got contracts to help on a project
as a consultant instead of as the creator and owner of it.
And like the terminology would sometimes basically
work things in a way that would have rested
control away from him, you know.
So he saw all these little sneaky moves and caught them and didn't let them happen over time.
But they kept trying and they kept increasing and it became very clear that like they were just
looking to treat it like every other thing that they do, which is we own this whole property
and we can do anything we want with it. The idea that we even let you own it was a mistake to begin with
and the people who are
there at the time are no longer there to talk to. So, uh, yeah, he basically is like, well, you know,
he also has thoughts on reforming trademark and copyright laws in general and, you know, he sees
this as like an opportunity to try that out while also saying, fuck you. Uh, I'm done with this
shit and we're not taking it to court, we're taking it to the public. So pub fables is now completely publicly owned and uh, that's it. That's
it. I very much appreciate that I now own big B stuck on a stripper pole. Amazing.
Congratulations. That's that. That's my content.
Glass him is now everyone's. We all glass him together.
You know, there's a point where he basically says things are the way it was going.
It was like you could push this conflict into a place where eventually their lawyers
and clout means that a bunch of shitty assholes get control of this, or we do it this way,
or a bunch of shitty assholes and some good people like you also get your control of it.
So win-win. I really, I can definitely appreciate the pettingness.
It's sharp, it's sharp pettingness.
I would love to see what comes next of this
if there's any kind of like,
where do, like who will, what force with an actual,
like publishing or printing press or, you know,
like something that can put out and distribute stuff
is going to like take the step of actually going, here's a fan anthology. It's official. We're
putting it out there, you know. You're gonna need to have a team of lawyers probably to stop the
the DC attempts, but the creator of the fucking thing is on your side, right?
the DC attempts, but the creator of the fucking thing is on your side, right? Okay.
I'm sundaunted.
Yeah, let's have one good email that someone sent to castle super beast mail at gmail.com.
That's castle super beast mail at gmail.com.
You know what's funny?
I was planning to ask you to do a short podcast today because I got no sleep last night.
But caffeine, caffeine's my friend.
Well, I didn't expect a two hour stud lock,
but here we are.
That wasn't.
It was an interesting conversation,
but two hours wasn't.
But, you know.
Yeah, it's fine. Here goes one from Kevin says, dear Chouin and fuckface,
in the morning I've been thinking, what defines a freak pick?
Wanted to get your input.
There's obvious classics like Blanca and Voldow,
but what about the ones that sit on the cusp?
I think Sodom is a, I'm not sure if he counts or not.
And is it just a matter of appearance,
or does the moveset have to be considered as well?
Does it have to be limited to fighting games
or can other games count and does Apex and League
have freak picks?
Yeah, they do.
I would say definitely not limited to fighting games.
And I would say for me, I think Sodom is pretty much, no, I think I'd
put Sodom in there. He's in there. Yeah, and I think for me, but he's barely acts like it and he
kind of represents the weirdo of, right? I think to me, I very much disagree. I just a weeb. To me, the freak pick is like the character on the cast
or many characters that are like not amongst
the classically attractive cool archetypes.
There's gonna be a lot of popular looking human-ish people
that are gonna be like, you know, very ready for marketing.
And then there's gonna be the ones that are like
super exaggerated nuts.
And they're usually about one theme or motif
taken to the extremes.
I don't know.
I feel like we need to be talking about basic
like non-humanists.
So like, Hakan is a freak pick
because humans don't look like that.
Yeah.
Yeah.
Saddam, like if somebody dressed up like that,
they would look like Saddam.
Like, it's an outfit.
But yeah, but I still think the role they play on the cast
is that of the fucking weirdo.
But like Saddam's not that weird.
So weird, he's got a wreck on a command grab.
No, but like I would also, to that extent,
say that like a character like Roadhog in Overwatch
is the freak pick of the cast or one of them
because like, you know, compared to...
That's a human shape.
It's a human shape.
Yeah.
Roadhog has a human shape.
Okay.
I can hear the cracking in your voice,
but sure.
Put some bass in your voice, bro.
It's guy, he's very human.
It's the state which chest.
And normal.
But yeah, I think Roadhog and Junkrat are, you know, the fucking, they represent like,
they're the freak picks in that cast of cool, you know, classically attractive archetypes.
And they're that exaggeration where you pick a motif and you make them
crank it up to 11 for them, you know, um, and, and you get, uh, fucking, yeah, sure.
Necro and 12 and 3rd strike are the obvious go to.
I mean, when you're dealing with, like, I mean, you're talking about characters like
Err-Kune, right?
I mean, like, that's a fucking blob that does projectile vomit.
Like I mean,
Kusaregetto and Samurai showdown,
like the big red monster thing, you know.
Yeah, okay, come on.
Like there were so far beyond the normal fucking anything.
Yeah, but I think that's what it is.
That to me, it's like, it's like,
when you, you, big band, somebody mentioned it,
big bands of freak pic,
for sure. For sure, definitely. Because definitely because his general size is like five times everybody else's like the main character and supporting cast of the marketable
you know humans that are cool are usually what you're going for and then there's that fucking weird one or that you know the one word you're like, you took one aspect and you made it all about that, you know,
um, or you're referencing a movie or something that is like old school and also like a freak pick from that movie or whatever the case is, you know,
Necro being a necromancer reference any Frankenstein reference anything like that as well kind of fills the category. So yeah, that's how I feel about it at the very least you know
You're you're what the fuck is his name tentacle dude from from Tekken
Oh, Geiges Geiges
You know standing amongst a bunch of normal human beings. No, that character's name. I don't play fucking weirdo
Nice a bunch of normal human beings. I know that character's name, I don't play it. Fucking Murodo. Nice.
Yeah.
Volto, despite ostensibly having a human shape,
is the biggest freak pick of Soul Calibur.
But just like Sodom,
Volto, any human can put a Volto BDSM fucking
slave outfit on and just keep their way out.
I'm not sure, but if you saw that person on the street,
you'd be like, that's a freak pick.
It's just, that's it.
I think it has nothing to do with it.
Unless you wanna say that that's like
the traditional stereotypical Italian outfit of the day.
Haha.
I fucking, I hate Valdos weirdness every time.
And I would be so upset if they neglected to put him in a game.
Oh, dude, I think his costume where he's like
the angry son flower is one of the greatest
fighting game costumes of all time.
I will never play Valdos and he better show up
every fucking time I swear to God.
And every time he finds him, you're like,
ugh, I hate this.
Thank God he's here.
Yeah, good, great, excellent.
Alright, let's leave it on that.
Everybody have a good week. you