Castle Super Beast - CSB 235: Unicorn Stree Overlord

Episode Date: September 19, 2023

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Starting point is 00:00:00 МУЗЫКАЛЬНАЯ ЗАСТАВКА Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah.
Starting point is 00:00:32 Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah.
Starting point is 00:00:40 Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah right away. Go. Number one, don't hire Hollywood actors for big money to do voice acting in your game. I'm looking at you, Megan Fox. Holy shit. I'm better than Ron Dorousi. Oh, it's like it's the, it's okay. It's not that bad. It's not that bad, but it's it's It's real it's real fucking bad. Also, I
Starting point is 00:01:12 I'm gonna complain a little bit about more combat, but It's not fair of me to complain about more combat because I haven't played it I have just watched pieces of the game's story on TikTok. Okay. So this is the least informed thing ever, except for the fact that I think making a completely new universe to make zero new characters is fucking hilarious. There is not one new character on the whole roster. Mortal Kombat as the premier big fucking seller, right, of fighting games. Mortal Kombat is... It is the call of duty of the fighting game like kind of world. It's this. Yeah, it is.
Starting point is 00:01:50 Right, so like it gets to kind of just do what it wants. And when others are kind of doing things like, you know, let's say unlocking characters via, I, I saw not story mode bullshit, just something to get to the point right away. They're like, yeah, no, we don't care. We just do it our way. And to be honest, yeah.
Starting point is 00:02:14 And from looking at the way people, like we're coming in on the feedback on that, we're going like, yeah, I like unlocking things and progressing and getting that. And it's like, that's cool, that should be there. No one, but there's an answer here, which is Shovel Knight Showdown. Put a code on the beginning of this,
Starting point is 00:02:29 that lets you unlock temporarily or permanently everything if you want to do it, you know. That switch version, holy shit. Oh, holy shit. I'm like, right here, I'm like, I'm like, I'm like this close, woolly, to being like, I'm gonna do the MK1 story mode. On the Nintendo Switch.
Starting point is 00:02:48 I'm like, yeah, yeah. Right there. I mean, just for curiosity's sake, because we went through, did aftermath and stuff back before. I'm probably gonna go and take a look. There might also be some ink waiting to dry on some paper for that game. But regardless, I'm definitely curious to see what is going to happen story wise.
Starting point is 00:03:18 And I've completely managed to dodge everything that's been coming out about it. So that's good. I'm excited for where that goes. There's some weird stuff to just on like, like, the move lists are like giving you in depth like information like frame data and like exact damage numbers. But then there's no description of what the actual moves do or any little thumbnail of what it looks like. And you're like, oh yeah, that quality of life thing that Guilty Gear Strive and Six just gave us
Starting point is 00:03:53 is missing here and right away it feels like, oh, but what does that do? What does down down one do, you know? So my experience with finding out, like, hey, how does Mortal Kombat 1 play is the following items? Step one, a max putting up a video going, dude, I love laughing in MK1 so much, it's so much fun. I'm like, oh, that's good, good for him.
Starting point is 00:04:15 Step two, later that day, seeing a tweet from Max going, I really hope they fix this incredibly bad input bug that causes special moves to not come out. Darn. Then I go to YouTube and I see Rufelmonger posting like, hey, check out the most busted cameos. I skipped to the part where Frost, as an assist, just pushes whatever enemy you're fighting from corner to corner on block. And he just shows off like a fireball character
Starting point is 00:04:51 can become the most oppressive Netherrealm fireball character ever, ever. Wow, okay. I haven't seen it. I haven't seen the Ruflemogger stuff. What Max was talking about is, yeah, apparently, if you press any, if you input a button twice and then do a special after that,
Starting point is 00:05:12 it'll make the special move happen with the first button you input. So basically, the, it seems like it's a buffer window problem more than anything, which might be by design, but it's creating awful unintended moves coming out when people don't want them to. And that seems like a really just what are you doing? And then yeah, I'm seeing things where during a match, one of the characters was off the axis of the round of the stage.
Starting point is 00:05:48 So like fighting games, x, y axis, we're, you know, moving towards each other. But like player one gets shifted 45 degrees towards the background. So now they're walking towards and away from the camera and stand. Oh my god, that's incredible. It was super, super walkie. Well, I just sent you a time stamped video of the Frost Assist I'm talking about. Okay. You just click on that watching for five seconds.
Starting point is 00:06:16 How nuts. So are we going? I mean, cameos have already seen a bunch of this. Okay. So Frost can do her cartwheel. Or rather, Frost can jump in and do the multi-hitting after Sandel's cartwheel and you get pushed all the way to the corner. Okay, just massive lockdown.
Starting point is 00:06:34 There you go. Yeah, Sonic Fox uploaded like this thing with to, not to get it, Kenchi and a cameo creating a three-way mix up that's just like overhead low back behind you like what more or overwhelming the blaze blue characters you know um yeah yeah yeah so that's that's wild but um I'm still yeah I'm still looking forward to jumping in and seeing what's going on uh also shout out to the coolest on. Also shout out to the coolest, probably the coolest fatality in all the new games is the the new garris one. Where? Yeah, I saw that. That's god damn. That thing is sick. Yeah, dude, like whatever beats you up reaches into a portal, pulls your head
Starting point is 00:07:20 out and smacks you with it and then you're holding it and then you're like, what the hell? And then a portal opens behind you and rips your head off. It was great. Yeah, pretty fun stuff with that. So, all right, more combat. Titanfall came back. Yes, I played Titanfall this morning.
Starting point is 00:07:42 I played Titanfall last night. Yeah. I also played last night. You know what it feels like Page asked me are you having fun? And I just looked at her and I said it feels like it was so and I I was oh that's such a goal So so like each each successive like because I had to So I reinstalled and thankfully my progress was Cloud saved because the origin is EA origins gone. They just updated to the EA app and and
Starting point is 00:08:16 After going through that process or whatever booted it back up and thankfully all my shit was there So that's nice and each successive step towards multiplayer that I took was filled with excitement and so much dread because I'm like, oh God, what am I doing? Wait, how does it work? Oh, fuck, great. And I can see that I even, yeah, I guess I don't remember when, but at some point, I think when I was playing with the guys last time, I must have made some breadcrumbs for myself or so, because I had some of my custom pilot loadouts, Nate, Bangalore, Gibraltar. Oh my God. You know what I mean? Like, I had a couple of them lined up that way for just quick reference point, you know,
Starting point is 00:09:12 And yeah, it jumped back in there and got fucking cooked roasted and annihilated Right quick, but boy did I have fun doing it. I played about 20 matches and it took about 15 for me to just, like just bottom of that board, just can't get anything going, just cool. And then the last five last night, and the ones I played this morning, I was like, you know what? Florear third or fourth out of six?
Starting point is 00:09:41 Yeah, yeah, yeah, it's fine. The last couple games, same, so I had the last couple games I played, I was like, okay, wait, no, yeah, yeah, yeah. It's fine. The last couple games, like the same, so I had the last couple games I played. I was like, okay, wait, no, no, no, I remember now, right? Because I literally had to go back and I was like, I was switching it off of the original controls I had. I put it at, and I was like, okay,
Starting point is 00:09:59 trying, I had to do the gauntlet a couple times. Like, what was, because I was like, it's like, hold on a second, switching to my Titan I know it was like, it's like hold on a second, switching to my Titan weapon. It's like it's tap not hold, right? Okay, little little little things like that, you know. And then yeah, when I kind of was remembering what I liked, I was like, okay, here we go.
Starting point is 00:10:17 So like in the Titan specifically, making sure to switch between, I'm using Legion and making sure to switch between, you know, long range and short range, making sure to fucking do the charge shot to take out whatever pilots are around, what stim did I like, what perks, all the little things. It took me a second to, like, it took me like five matches
Starting point is 00:10:40 to be like, man, my scorch is really bad compared to how it used to, oh, I'm not immune to my own fire. Oh, right, okay, no, no, don't walk into my own. Don't walk into your own grenade. Don't walk into your own fucking grenade. Don't do it. Yeah, yeah, exactly. And like, yeah, just, oh, yeah, right, the fucking,
Starting point is 00:10:55 the wall hack knife and, you know, be just the rhythm of dropping your Titan. And then I, and like, I went back in and I was like, right, I want instant Titan drop. I want teleport into my Titan. I want stealth mounting. You know what I mean? All the little bits and pieces and like as that comes together,
Starting point is 00:11:11 you're like, this is what my build is. This is what I'm supposed to be doing. And yeah, I managed to not be at the bottom of the fucking list at the end of those couple matches. It's like, okay. No, I, okay. I was playing it on PC with a, with a PlayStation controller, which I expected was gonna be a mess.
Starting point is 00:11:29 It was not, it played fine. It has a little bit of aim assist, just enough. And like, I don't know if it's the, the people who have been playing Titanfall for a long time or new players or whatever, but like, I, one of the reasons why I was able to, I got a couple matches where I was number one. Wow.
Starting point is 00:11:48 And it was like, yay, but here's the thing. I was number one with the least amount of player kills and the least amount of Titan kills because everyone else forgot that the NPCs you shoot on that map still give you points. Oh you just did that you just did the grunts No, I didn't just do the grunts, but when there were grunts in front of me. I shot them. Yeah, yeah Instead of instead of going No, I need to walk run to get to the point like no there's points right in front of me right now
Starting point is 00:12:19 Yeah, yeah, well look the pve little the little grunts are whatever at the end of the day You're gonna get there. You're gonna get you your your perk faster, right? Yeah, yeah, well look the PvE little the little grunts or whatever at the end of the day You're gonna get there. You're gonna get you your your perk faster, right? Yeah, so fucking Sherman Yeah, I didn't see the new attack on Titanfall mode that was I thought I this someone talked about on Twitter or something like that I just a 300 mode that came out today. Okay, so yeah, I didn't see those in the... Maybe it's been rotated. This is obviously a ploy for Titanfall 3. Get the news talking to you. Sure.
Starting point is 00:12:55 Yes, every meme about every Titanfall fan in straight jackets, freaking out, putting all the mad, didn't... Pepe Silvia, you know, courtboards together. But in any case, man, it's just, yeah, it's just fucking good-ass game. putting all the maddened Pepe Silvia, you know, court boards together. But in any case, man, it's just, yeah, it's just fucking good-ass game. And a reminder too that if you are on a pad that this game also has like some of the most in-depth like precision controller options you have for like dead zone to edge of the stick, you know, you can have an acceleration that like is even, you can have it start sensitive and get less sensitive
Starting point is 00:13:29 or more and invert that. You know, there's a whole lot of just like, what do I want this circle of stick rotation to feel like? Personally, I'm not gonna change any of those because when I load it in, I'm like, this game feels like the good call of duty games that I played 15 years ago. Mm-hmm.
Starting point is 00:13:53 I mean, like those new call of duty games. Well, I'm sure it's also set to whatever your comfortable last configurations were, you know, but the moment my configuration was, I started the game and went to multiply Okay, okay when I was good. Yeah, when I used to go in with the with the discord and stuff It was there's a bit more tweaking to figure out how to get it all just right, you know And I'm like, okay, I got my alternator
Starting point is 00:14:15 How do I line it up and make sure I can trace? somebody that's flying the fuck over my head and You know when you have a mouse obviously you just swing it that way and get them. But I definitely wanted the ability to fine tune while you're right in front of me. But if you go flying past me, I want to violently 180 towards you. Hey, you know what?
Starting point is 00:14:36 This is a great time to switch topics. You know what game has a mechanic to have you fly past? Armored Core 6. game has a mechanic to have you fly past. Armored core six. And Wolley, I saw a clip of you fighting Balteas and learning about the lock on, right? And learning that if you don't touch the right stick that the lock on doesn't break, do you want to know when I figured that out?
Starting point is 00:15:05 Was it the final boss? It was the final boss. I don't know why. It's the same controls. The line is... All the other games. The line is, Willie, I trained you wrong as a joke. I don't know why it's different from all the other games. Dude, the right stick. Dude, the
Starting point is 00:15:35 soul's game, it doesn't break your lock. You have to manually break it. Look, man. I, I, I, I just, Look man, I just, that conversation fucked me up. Which conversation? About the lock on and how things break when they fly past the screen about certain enemies, break your lock was part of it. I was like, oh shit, that's a thing, okay. And that fucked me up because every time an AC was like a real opponent I would always manually try to stop break and turn towards them
Starting point is 00:16:11 Not understanding and fuck the moment it became clear that you lock and let go and let God Right hands off the fucking stick the moment you lock up comes on to the button that whole game became different and It became so much better Like let me tell you I fucking Love that moment of the the instant flying over your head and you're on it and you boost back in like that It that oh that ball tears fight. Holy fuck man. So you can go listen to the Reggie orgasm noises every time the the missiles fucking do the thing, you know, it's so good. I beat the final boss using this new fangles lock on technique. and then you go through new game plus, the new game plus plus. And let me
Starting point is 00:17:05 tell you, once you already know how your robot like feels and you're using it, walk on correctly. Oh my God, those missions go in like four minutes each, like like bam, bam, bam, bam, bam. Humongous. In particular, like you're. In particular, you feel like an ace because you're running into the boss fights against other armored cores, and they're starting up their dialogue, and you're hitting them with the kick, and then your shoulders,
Starting point is 00:17:37 and then shooting them until they're impacted, and then they die. They die. So here's what's happening, right? 30% of your brain, the rear ram was being dedicated towards camera tracking and keeping the really fast moving fucking suit in the frame. And once that's gone, you can focus entirely
Starting point is 00:18:00 on evasion, movement, maneuvering, reloading, et cetera. And like just eliminating the tracking on evasion, movement, maneuvering, reloading, et cetera. And like just eliminating the tracking creates a way different experience. Well, the other thing is that you learn how to, because like you'll fight armored cores that will heal themselves. Like they have the healer,
Starting point is 00:18:16 they have like the astus equivalent that you do, right? And you discover that if you hit them hard enough, fast enough that they actually can't heal. Sure. Sure. Sure. You did the fight against Sula on the watch point, right? The guy with the bubble gun, bubble where you fight, balteas.
Starting point is 00:18:37 Yeah, right? Yeah. He has heals. He's the first guy that has heals. If you shoot him a bunch and then kick him and stagger him, and then unload every rocket in the world, and your melee's strongest ability, and then kick him again, and then melee him again,
Starting point is 00:18:54 he'll just die. Yeah, I got him for a shot. Yeah, fantastic, good for you. And now we got bunk. So bunk is here. That thing carried me for a long time. Right? It's real. I mean, like the thing, like the difference between the sword melee range and the bunker range is quite significant and takes a lot of getting used
Starting point is 00:19:20 to. But like the damage, the fucking damage. I spent most of the game with two melee weapons on my left side. Yeah, yeah, I could, the cool down switch is fucking worth it. I used one, there's a melee weapon you get later that's a lance and you just dash forward like 10 lengths of your armored core. And I would do that to break the stagger
Starting point is 00:19:50 and then I would switch to the pile bunker to do the big charts. Yeah, yeah, yeah, yeah, the finish here exactly, right? I was trying out a build that was like a Gatlin gun and a bubble gun in one of the arena fights and it's just like melt the shield, crack it open, get in there and slash, and then the moment you have a nice dagger in,
Starting point is 00:20:09 bunk that shit up. You know, I want my fucking, I want to put, I want, I want, bunk from the wire, voice clips coming in. Oh, that's stupid. Every time. That's so stupid. McNulty.
Starting point is 00:20:25 Yeah, just, just, it is, it is so satisfying to watch the life bar fucking just annihilate itself. Um, and, and, uh, you know, right after that too, like the introduction of the arenas is just, I was like, oh, so what's, are we getting, I was like, is this multiplayer? What is was like is this multiplayer what is this is like no no no no this is one v1 me fucking real shit and I'm like oh my god it's my favorite feature in any kind of game ever that's where you get your permanent upgrades yeah where you're like oh this is where you can do the quick turn where you can do the weapon bay and all the stuff that's like a massive change to the way you can play including the fucking burst, right, which is the other, like the evil, like the, okay, so I was just describing how like your mecha anime tropes
Starting point is 00:21:17 is a million beautiful ones and one of the greatest is when the boss suit or rival suit has the ability to stand there and just or a shield your bullshit off and you get to just do one of those, you know, like burst whatever's coming at you. And in the middle of the balltayas fight as well, like there's some moments where it's like the perfect opportunity to like get um you get it right down to the beginning of phase two and then just pop your burst right there because you know the sword is coming afterwards. You know, like, fuck man, what a beautiful fucking sequence. I will say, I think I told you last time,
Starting point is 00:21:51 I don't know if you had the arena unlocked, but the fights in the arena against the, you know, the named AC's, like you fight a bunch of the Vespers in there, right? Um, is not the same. Like even in university, like this is recorded data of the vespers in there, right? Is not the same. Like even in university, like this is recorded data of the pilot. Yeah.
Starting point is 00:22:10 And some of those people you will fight later and you're like, oh, cool. I totally beat so and so in the arena. This is gonna be no problem. No, no. The real thing is a big, big problem compared to the arena. It's not even close. Yeah.
Starting point is 00:22:32 And I'm assuming that as you go, and well, the arena seems to be it's capped to your mission progression status, right? It seems to me mainly progress like by chapter. Okay. You get them in huge batches. I know. One thing I was curious about is like, is there ever a like arena fucking title defense difficulty up type? No, no, no. But on new game plus, they add more to the arena. Okay. So yeah, new game plus on it is really cool. People said, dude, it's like near automata. And I say, that's, you're nuts.
Starting point is 00:23:11 If you said that out loud and believed it, there are some missions which change slightly. And there's like five or six brand new missions. And different routes have different final bosses. But I heard it was a brand. But it is not that big a deal. The comparison to near automata is fucking ridiculous. Okay. Ridiculous. Cause yeah, near and and zero escape are mandatory replace, right? The game is not done until you actually replay
Starting point is 00:23:46 And get those branches which are insanely different here You're looking at what sounds like I guess a front mission route a route b situation Except yeah, it's route a route b and then there's a route c Which is only got after route a and b right? Okay? I by the way I'd like to point out the people on the chat or saying nobody said that I'm like go back and watch the fucking Fourth or fifth armoured core streams in which I'm like I don't know if I'll play a new game Plus and people start to flood it. It's just gotta do it. It's just like near
Starting point is 00:24:19 Like shut up just because you didn't say it Well, it means other stupid people didn't say it. Well, I'm sorry that you have to spend more of your time with this awful game. So here's the thing though, the part that I'm a little disappointed because you're so much better and because the missions don't actually,
Starting point is 00:24:36 like some missions change, like a new opponent will show up to take the place of a boss and then they'll be tougher. But by and large, the missions are the same. But you are, you are fucking char asnabling through these fucking missions. Like, like, like, it took me, it took me less time to beat to beat new game plus and new game plus plus, then it did for me to get to like chapter three
Starting point is 00:25:12 in like the first time through. Like you just fucking fly through that shit. Is it like bad that the thing that I find the most exciting is that fucking story trailer where your predecessor basically just like Suicited into the front side of a fucking that's you That's 621 The 617 No 621 is the one with the Gatling gun. The fucking blows up in the goddamn.
Starting point is 00:25:47 That was 617. Wait, then who the fuck it was? 617 is the person who caught, who water, that 617 and team were sent in to do their jobs. Well, I thought that's how fucking 621 got into the meat suit by getting wrecked in that fight. I don't have that info yet, but I know that those that oh, well, don't worry. It's not in the game. Well, no, that that that fight those Pete that's that's six one seven and I assume the rest of the numbers Going in on the Suicide mission effectively, you know, and you just start in the me too. Oh, that's kind of a and that hot fucking
Starting point is 00:26:30 Maley Gatling gun Like that is like Give it to me. It's so sick You know even though it's completely pointless and futile in the end that was so hot damn Completely pointless and futile in the end. That was so hot. Damn. Yeah, I'm just like, give me anything closely resembling that.
Starting point is 00:26:49 So I'm glad that right after watching that, I got the Gatling gun and pow bunker, even though you can't emulate it, but boy, I would love to. Yeah, a man, robots, big robots. Good. Yep. Hey. Who doesn't like a good robot Here's a good robot look at this What is that this is some kind of gun down? It is it is a mobile suit. This is Kishatria
Starting point is 00:27:15 It's from unicorn. It's really fucking sick and I'm really happy because it took five years for this to get back here But it finally did it's painted and it's awesome Wait, is that the one you gave to that guy? All that time, we're gonna fucking paint. The set, not the first one from years, years, years back, but the second one from only a couple years back. Just before- Why didn't you just paint it yourself at that point? Holy fuck.
Starting point is 00:27:40 Because- You're a handsy guy. Because my, my airbrush and skills are not able to do as good of a job as this is, but uh uh uh yeah. It's finally, it's finally home. And I'm just, I'm in, I'm, I'm, I'm just, I'm all robot it up, man. I'm in a fucking, I'm in a mechotizy right now. You know what else is a really good game that has robots in it? Mm-hmm.
Starting point is 00:28:02 Lice of pee. Oh shit. Actually, are they robots? Are they not puppets? good game that has robots in it. Mm hmm. Lice of pee. Oh shit. Actually, are they robots? Are they not puppets? What is the distinction here? One is made of wood and magic. And the other is.
Starting point is 00:28:14 Yeah, these are totally anonymous robots. And electricity. And electricity happen to be called robot puppets. The robot. So I played it. I beat all the stuff that the demo included, I went quite a bit further. That games the best souls game that is not made by from software. I mean, the lock on system was the real lie of P.
Starting point is 00:28:35 That game is the best souls game that is not made by from software like easy. That's big words. It's it is it is like the most like strict about its adherence to we are off brand souls game. You know, like it's it's it is that the rap also fantastic and excellent. So the ramp up to this was definitely one of like a cynical looking or A cynic it was a cynical Is bloodborne home remember calling it yeah, and Totally it was like yeah, this looks very much like bloodborne, but it's Pinocchio themed
Starting point is 00:29:18 Um, are you saying that like essentially the gameplay and story and I guess execution salvage. Oh yeah, it's super slick. It runs really well. It plays incredibly. It has really interesting weapons to like the most interesting thing about it is the way that weapons work is that every weapon has the blade and the handle. And the handle is the move set and the scaling. And the blade is the damage type and the upgrade. Oh. So what happens is I started with the big dumb slow sword, which is like, you know, a big long stab
Starting point is 00:29:57 and a big wide sweep, right? And then I got a Billy Club. And I was like, oh cool, a little Billy Club. And I was, you know, like very, very fast, like, bop, bop, bop, bop, bop, right? But then I'm like, what if I put the sword onto the Billy Club handle? And now I have a big fat sword that I'm smacking people like a Billy Club and it's using the special moves from each. Now, I would say just based on, I guess the past with things like this, like, let's wait till the finish line, right? Just in case there's some last minute.
Starting point is 00:30:32 These games starts to fall apart at the 70% right? And I mean, like, Alton Ring, there's a, where you cross that bridge and Alton Ring, it's all over, man. There's always a moment where it's like, all right, let's just get there, and QA time, and everything is building up, and there's just a push. And I feel like when the case is something,
Starting point is 00:30:58 even like Mortal Shell, where you're like, oh, okay, I'm seeing shit along the way here that's getting weird. But for the most part, you can play the beginning of that and go, oh, souls like thing, but you're doing something different with this aspect or that aspect. But you hit us point where you, yeah, big open stage, like push those up and gameplay just completely nose dives.
Starting point is 00:31:20 Right. So like the premise and promise of what's new and different, like you gotta write it through and see how this ends too. Yeah, absolutely, but so far so good. It's excellent. I would easily recommend it to anybody who likes these types of games.
Starting point is 00:31:36 How is super fun? How is the writing and the story? Fascinating. Though clearly, clearly translated, like hilariously so like you go to japa and he's like oh you're such a good boy let me tweak your p organs and you're just like can we just not have called them p-organs? That's just... Right. It's just... So I'm aware, I'm aware that everyone who made this game is Korean and speaks Korean
Starting point is 00:32:12 as a first language, but it doesn't, it's, oh, it doesn't mean the same. I mean, the title already kind of indicates a flavor that would come from a non-native speaker as well. Yeah. You can feel it. You can feel the energy sometimes. Mm-hmm. Okay. Yeah, that's fantastic.
Starting point is 00:32:34 Super good. Love it. I guess are there, I mean, the other part of this besides combat stage and all that is like boss fights with like cool shit going on. Yeah, so the game did a really, really, really, really bad job showing off that it was actually going to have a lot of enemy variety because it does. It does have a lot of enemy variety. does, it does have a lot of enemy variety. So like right, like the day or two before the game came out, they put out some trailer, those like, hey, here's some different weapon combinations you can combine,
Starting point is 00:33:14 right? And prior to that, all that had ever been shown is fighting puppets and like big puppets and small puppets. In this, they showed every variation of puppet you could think of, including robots that look like they were actually from near automata, and a bunch of demons from hell. Okay.
Starting point is 00:33:37 And it's like, oh, okay, so it is gonna bloodborne. We're gonna transfer from the robots to the Satan's at some point. Okay. Nice. Yeah, and I guess between the handle, the help thing, it sounds like there's a lot of build variety as well. Oh yeah, it's cool. It's great. All right. You know what? Oh, man, I played a game and I didn't like it and I refunded it. And like, I don't even know, like if I want to even mention its name because people are going to be so mad. So two weeks ago, two weeks ago, but okay, two weeks ago, I asked you, woolly, what if I don't have nostalgia for these old dreamcast games? Like, is it just the presentation and like the feel?
Starting point is 00:34:40 Like, nah, man, it's great. So I loaded up, bomb rush cyber funk. And I get to the tutorial and I'm fighting the fucking, the flying cop with no lock-on and jumping around with this floaty movement and this bad camera. And then I do the first stage and I'm like, this is just floaty, Tony Hawk with a really cool soundtrack with kind of bad controls. What am I missing? All right.
Starting point is 00:35:14 All right. That's, I mean, I definitely said in the first looking at it as well that like I lock on and better tutorial for combat would benefit massively. The experience in this game because I had a huge problem where I didn't realize you could do launchers until like my second session with it and a lot of enemies kind of require, not require, but expect you to end the combo with a launcher, which then leads to tagging them. So that is a definitely an oversight.
Starting point is 00:35:52 But if you don't like the feel of it, that feel is the whole game. So yeah, and slow. But floating this is jet set, right? That is like air being airboat. No, no, you told me it wasn't about nostalgia. No. When I talk to somebody else prior to that, they're like, well, it's like that
Starting point is 00:36:12 because the old game was like that. Am I, but the old game wasn't like anything when it came out. No, but nostalgia aside, that floatiness for maneuvering and getting up and doing wall rides and wall jumps and stuff is useful. Like that's, it's made that way so that you can navigate in the air to get on top of that one little thin line to grind it, right?
Starting point is 00:36:35 It's not just, this is how Sonic used to jump. It's also a utility. That's what I was thinking of. That is, it's not, it's not. It's not 3D Sonic game. It's not just, it's not just this is what Sonic felt like. It helps you in the way that the stages are designed, and there's a couple of challenges in some of the areas
Starting point is 00:36:53 where that little bit of hang time is gonna save your ass, especially because you hang time into boosting, and then you line up that boost, and then you hit the target. But, I don't know, man, I'm grinding a rail, and then I line up that boost and then you hit that you hit the target, but I don't know man. I'm grinding a rail and then I'm gonna jump on the wall and I jump and I'm like Yeah, here I go and I'm like what the why is this feel so loose and floaty and and that's that's like it's totally at odds with the tone It's the tone is hip and funk and cool and fresh. So I expected it to be fast.
Starting point is 00:37:30 It is fast, but the floating-ness is kind of like you said, Tony Hawk. Tony Hawk adds a whole lot of floating-ness that skateboarding doesn't actually have. And that adds to your ability to control the character and grind and land on spots and do bigger tricks and get more into a combo, right? So it's a similar situation here where the moon gravity from Jetset and from Bom Rush
Starting point is 00:37:52 contribute to that trick style, do a lot of moves in the air, aim yourself, land on the next rail, you're getting chased by something so you want to make sure that you can keep the combo going, you know. And there's like some areas especially like there's a mall where you're trying to jump across a huge gap and you have to land on a very precise thing. So that low gravity feeling is actually like a lifesaver. I don't, but again, like if it immediately doesn't, isn't meshing, then it doesn't mess.
Starting point is 00:38:23 That's okay. That's okay. I don't like laser in on this, then it doesn't meshing. That's okay. That's okay. Because I want to, I don't like laser in on this, not specific to bomb or archery. It's actually totally agnostic to it. But I just, I just want to put out, like you don't have to be sold on it. That's okay.
Starting point is 00:38:34 If it doesn't land, it doesn't land, that's fine. You know? Like, let me ask you, like, am I the only person, no, I'm not the only person, that's a stupid way to ask, start a question. I feel like, for me, it's a lot more often, but I feel like a lot of times when I start a game and like I hit the square button to attack
Starting point is 00:38:56 or I jump, like once, and I go, ugh. And like, the game can never recover from that to me. Like that, that's what happened to me in, in Bob Ross cyber fun. Like I, I got control of my character and they wanted me to jump the first time and I jumped over a little pit and I was like, oh, oh. Mm hmm.
Starting point is 00:39:20 Chim, I mean, okay. So the, I, I, I can think of is the first time you get you swing your sword in shadow of the colossus and you go, oh dear. Oh, man. Right. You go, oh no. What? And then thankfully, thankfully, it's about more than that.
Starting point is 00:39:41 And I'm glad that, you know, that ends up being the case. And I would say that this is, I feel it's a little similar here, where that combat can be better. And you do have that initial feel, but it is about more than that. And like, to me, it was fucking the shit. I feel like, I forget when I said it, but a while ago, I was like, I start a game and I do three things.
Starting point is 00:40:06 I jump, I do the attack button, and I try and I spin in a little circle like it's fat, like, and see how tight the circle is that your character can go. The character's standing in place and spinning, that's too tight. But the character doing like big wide sweeps, that's too tight. But the character doing like big wide sweeps, that's too wide. And all three of those have to be good,
Starting point is 00:40:30 or else I'm just like, no, gross. Yeah. And like, oh man, I don't know. I mean, I would even, I would argue, I would even go and say, because again, not just for nostalgic purposes on Jetset Radio, but I would even say that like, if you made it,
Starting point is 00:40:45 if you made the gravity lower, if you made it less floaty in some places, the way the stages are, some of that game would feel worse, some of that game would be, it would get a lot harder certainly, but like there's always a little element of, there's always a little element of like
Starting point is 00:41:06 anti-gravity to games that want you to do a lot of aerial maneuvering, right? So we're playing Titanfall 2 again. And the way you all run on that thing, the wall run is so generous, you're just going forever. Yeah, the wall run in Titanfall 2 is more than generous and that you start to run faster
Starting point is 00:41:24 and faster the more you will run instead of slowing down. Yeah, and I think that adding that kind of, like it's being forgiving about your ability to like aim and be, you know, so on, because once you fuck up, you're falling all the way back down to the bottom and that's that, you know? And I think that like it allows the game to one be more easy to pick up and control for those
Starting point is 00:41:48 precise types of maneuvering challenges, but it creates real wild challenges later where because you have that floatingness, now you have to make your way up this really difficult thing. And yeah, I kind of like how those challenges flow out. I like how that feels. Sonic games have like, I guess, a degree of this to them, but over the years, they're always mixed in with different aspects and so on. But at the end of, but like what we ended up liking, what most people ended up liking
Starting point is 00:42:21 I feel like is like, okay, Sonic run in one direction, occasionally go onto a rail or go onto a track that we have no control over, and then resume control, and you have floaty control, you have to target things or land on things, and then in 3D sometimes you'll switch it up to different tracks, but I think, like, to some degree, Sega was kind of emulating what they were doing with Sonic with Jetset back in the day.
Starting point is 00:42:47 You know, of like, here's a rail track and then here's a floaty moment and here's aiming, here's dealing with the challenge and then going back to more rails. So, and it just kind of takes it in a different direction here. And Bombrush, I think, builds on that and also makes it like, I definitely feel like a dreamcast game. Yeah, it does.
Starting point is 00:43:10 And it makes it by adding the boost, by adding the rush button to the equation, you take away that moment of like it's slow and floaty and like there's no real way to feel like you can speed up. That was something that Jetset Radio in future had where like you kind of, you would want to pick up speed, but like you couldn't do it fast enough. You know, and here just adding that right away was like a nice little bam. Let's get right back into the momentum. You know, it like taking all the aesthetic and music and the stuff that I
Starting point is 00:43:42 fucking love to death like aside, I can see the intentionality behind why it is that way, you know? But does it, in fact, kill your mood when it's the first thing you do? I feel like my character is wearing a jet pack. He is. Like, like, like, like, you describe moon gravity, like, that's pretty close, but it feels like I should be able to feather the A button to like go for. T-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t-t you immediately get a jetpack in the tutorial. Oh, I did not get that far. Okay.
Starting point is 00:44:26 So right when you get past that second jump, you get a jetpack and then that jetpack is your boost button for flying past things and getting a triple jump and so on. You know, so. Why would I want to? Hey, it's fine. That's okay.
Starting point is 00:44:50 You hit that two hour threshold. You did the thing. No, I did not. I'm not minute. I'm rather I meant I meant to say you stayed under the refund threshold. You got it. That okay. That's fine. No, I did the tutorial, then I did the second tutorial, then I started the first stage and was like, I guess the jumping is not gonna change. Like, it's not gonna suddenly get Mario physics or Sonic physics or any heaviness to it. In fact, apparently it's only gonna get lighter. I mean, you're gonna have lots of hang time in the air
Starting point is 00:45:28 and you're gonna have lots of air boosting and tricking and then aiming yourself. So yeah, that's it. That's fine. Anything else? Cause there is a lot? No, not really. Alright, let me grab it there. Actually, before I say anything,
Starting point is 00:45:48 I would like to point out that I'm seeing a lot of like Pat, you had to play it for longer. Like no, here's what would happen if I played it for longer. I would have more to complain about and my opinion wouldn't change at all because the thing that I'm complaining about isn't going to change. Right, this is the same thing of just read all star Superman.
Starting point is 00:46:08 Yeah, there's no same thing of you have to watch this whole thing before you complain about it. Like, okay, I'm watching the whole thing and then complain about it. No, if I knew that like switching to a, because you eventually get to switch characters and switch from skateboarding to roller skates blades or bike. If I knew that different characters attributes would make a difference to your jump and or feel differently, like I would say, oh, maybe you would like the feeling of a different
Starting point is 00:46:37 thing. But no, that's not what this game is. You know, I actually just saw a very interesting point that ties in on what you just said earlier, which is it's not gonna change, but you'll see why it's like that because of the stages. But all I can think of is like, why would you care about how the stages work if you don't like anything that you're doing right away? Like if I'm playing Street Fighter,
Starting point is 00:46:59 like if I play Mortal Kombat and I don't like hitting any of the buttons in Mortal Kombat. I don't care how good the story mode is. Again, I'm not 100% fights in that game sucks. Well, this is where I go back to the shadow of the colossus sword button where it's like, oh, there's more going on than I thought initially about with this, right? Yeah, I get that. But at the same time, I feel like shadow of the colossus sword button is like a fake, not real button. It's there as a joke.
Starting point is 00:47:29 Like you never actually swing your sword at anything on the ground ever. Never, except for the lizards, if you wanna get a lizard tailion. But I shot them with the arrow. But that's kind of what I'm thinking of as well, because like, in a game where you are walking up to and platforming traditionally and then you use that kind of jump, you'd be like,
Starting point is 00:47:52 ah, it'd be much harder to get up on a surface and stuff. But in this case, as soon as you're going full speed off of a train rail and you need to make a huge gap and bomb the heaven spot or whatever the fuck you're trying to do, that floaty jump is like your life saver, you're super happy to have it. Or there's missions where it kind of resembles the mirror's edge speed trials where you're in a infinite abyss
Starting point is 00:48:23 where you can fall into, you you falling off his death, right? And those are moments where having that type of jump feels actually great for what you're trying to do So you know, but so okay, but this is the part where this is the part where I get like where the the thing Where I feel like there's a, nobody's connecting to the way. No, no, no, I think I can get there because I think if you, if your thing is like, I don't like what it's doing and it's like the challenge of the game
Starting point is 00:48:54 will make the thing that you don't like make more sense. That's not gonna change what you initially felt. Yeah, because you're described like, let's say there's a huge jump on a platforming challenge and folks in the chat are saying, but you have to play through the levels to see how it works. But every time you hit described, like, let's say there's a huge jump from a platforming challenge and folks in the chat are saying, but you have to play through the levels to see how it works. But every time you hit X to jump, I go, ew, gross.
Starting point is 00:49:12 Like the context of what's around it is not gonna change the, ew, gross off of hitting the button. I get it. Like the way Dante kind of jumps and drops back down like a bullet is kind of the way like like Blanca does, right? It's a weird kind of really political. Yeah, it's like how Blanca, yeah.
Starting point is 00:49:31 Right. And if you're not used to that or if you play as DalSim and you go up and you're like, oh my god, when do I hit the floor? That's going to bug you. Now both of those characters are designed to have. I hate, I refuse to play as Dalzam. Right, the explicit reason. And then a normal ass re-u jump is just a in between the two.
Starting point is 00:49:49 Now both of those extremes have a purpose, right? The way that he- Yeah, one is to feel good and the other is to feel bad. No, one is to oppress you in a way where up close you have a hard time dealing with the left right. The other is to let the character utilize his aerial kit, which he floats giving you more options and more time to do more confusing things.
Starting point is 00:50:09 Who cares what it's for it, but doesn't feel good! Everything in every game should feel good all the time. Sure. Yes. Fine. If you are somebody who enjoys that feeling or the way that you get these options, if the purpose makes sense to you, then you'll be like, oh yeah, I'm going to glean towards this character. If it doesn't click with you right off the bat, then yeah, don't fight it. Certainly, don't force it. I would never say that. But in terms of you asking, why is it like this?
Starting point is 00:50:42 The answer is because of these options and challenges that this thing supports. If those things are all still bad feeling to you, that's okay, but the intention behind why it was made that way is because of the challenges and options that it presents to you. Yeah, I totally understand everything you're saying. I'm just disappointed.
Starting point is 00:51:02 I wish I, I wish this was something I could enjoy. Fair enough. I wish I wish so too. And I wish so too. And like I'm obviously able to put past like, do I think bomber or cyber funk? Man, I want to say cyber punks are fucking bad. Every time I see this game's time.
Starting point is 00:51:18 Is bomber rush bad? No, obviously not. Is it for me? No, unfortunately not. Bad no, obviously not. Is it for me? No, unfortunately not. But like, man, like specifically the conversation we had like last week, which, no, two weeks ago,
Starting point is 00:51:33 which was like how much of this is nostalgia and the presentation followed by a conversation I had with a friend of mine yesterday where I'm like, why is it feel like this? And the answer is, oh, because that's the way the old game felt like. Yeah, but brain goes, but I was told it wasn't about the old thing.
Starting point is 00:51:50 And I wouldn't have said that if it were for no reason simply but the nostalgia. But because there are things in gameplay that I do feel like make leverage, make usage out of that feeling, it isn't about nostalgia, you know? That's the truth. You know what, so many of the chats just made a great point.
Starting point is 00:52:13 You know why one of the reasons I think lies of P is so great, because it's just a from software souls game with a different setting. And it feels exactly the same. For the same reason that Neo isn't as good. Because it doesn't feel as good because it's not the same. I think you'd probably like it if again, that was a variable you could change to the get to it and
Starting point is 00:52:38 maybe that would help. But yeah, that's all right. That's all right. You know what? I remember having a discussion about this forever ago, and I forget who it was with. I might have been with you in which I was talking to somebody about little big planet. And I'm like, it's a shame that that game, like plays so terribly. And I was, the person I was talking to was like, it doesn't play terrible, it just doesn't have Mario jumps, to which my response was, it should.
Starting point is 00:53:11 I think, yeah, I think that was a dream. Every platformer should, yeah, it was. Every platformer should just steal Mario's jump. Mm-hmm, mm-hmm, mm-hmm. Because it's the best jump. Even Sonic should kinda steal it it and I like Sonic games. I would I would argue that it's not the best jump But I'm in my own world where I happen to feel what would you what would you say is the best jump legend of Kage
Starting point is 00:53:39 Slash Otogi If you play legend of Kage I'll endure Otogi those you play Legend of Kage, I'll endure Otogi. Those are the best jobs for me. I don't even have it. It is old Chinese martial art movies, fucking super jumping through the air. Things are coming at you and every jump is a commitment. It's awesome. Yes, immediately followed by Mega Man X with the dash It's just it's the at with the shadows behind you It is such a frustrating experience to have people in your vicinity like your circle talk up something And then go to the steam page and see overwhelmingly positive and then being met with something like oh This one's not for me bummer like it sucks.
Starting point is 00:54:25 It does, it does. But the soundtrack's still there, so thank God. But, but, it's okay, man. You know, it's not like there aren't a million other amazing games coming out this right now that are that are, you're able to spend your time on it because I wanted to talk about it on the podcast I'm like, oh wow cool. I get it now. I bet Jetset Radio was cool. And now I'm just sitting here going like no probably not
Starting point is 00:54:54 probably Did you enjoy Or rather which of the new Sonic games did you Did you enjoy frontiers? is that the name of it? The last one. Yeah, okay. Yeah, that one felt all right. Okay.
Starting point is 00:55:11 Everything except for that one was terrible, including Sonic Adventure 1. Okay. The whole batch. Mm-hmm. Every 3D Sonic game is terrible, except for Frontiers is pretty good. Okay, so a couple other things.
Starting point is 00:55:30 I don't know why a bunch of generations. Okay, so a couple things on my end and I guess I was going to get into this a little earlier, but seeing it pop up there just reminded me that, I don't know why people just invent their own things, but I guess that's kind of a vague, we needed light bulbs. I gasoline. I don't know why a lot of people have been saying recently
Starting point is 00:56:03 that I hate Baldur's Gate and or that I'm done with it and I give up on it because we had a session where I was like, okay, I'm trying to figure out. We're figuring it out. I was like, this is pretty, this is a lot of stuff. But at no point that I ever say that that was turning the off from it is a very strange thing to see, but I was getting some of that and I'm like, that's what no one said that. I did not see that at all.
Starting point is 00:56:29 There was that popping up in some places. So I'm just like, okay, well, I went in definitely and started a solo run on that just to try to learn it a bit more. And it helped a lot. I told you to do that. And I told you. And it definitely helped me figure out and get the pace and ground to the system a little bit more. And you know, you can overall get a feel for just like everything is possible. But you know, how to just yeah, how to just move forward and do things and stuff. Um, and so I went in and, uh, well, fuck, I mean, one, I started a run with
Starting point is 00:57:10 carlac and yeah, as carlac or with carlac, as carlac. Okay, as carlac. Yes. Absolutely. Fucking two thumbs up. Great. Super duper awesome. Um, two thumbs up, great, super duper awesome. And just trying it out and playing as a barbarian
Starting point is 00:57:33 as well, seeing what that felt like. And getting a better feel for the variety of how the classes work and stuff. It's pretty interesting how like, it feels like multiple classes have ways to do something really really busted or not busted but really everybody has something fucked yeah yeah you know um so you're never you're never gonna be quite like um garbage perhaps unless you multi-class and and don't know what you're doing you multi-class like a moron you're right um and the fact that you could even take a main character
Starting point is 00:58:06 from the origin list and switch their class as well, which is in a plot. We respect your movies. It's crazy. That's so nuts. It lets you actually do that. You can grab did say that if you, for example, played a Shadowheart and respecter to not a cleric,
Starting point is 00:58:26 yeah, some of her story beats would be a little less impactful because you would lose out on the cleric dialogue options. Okay, interesting because yeah, I just just for the fuck of it, I was like, well, since I'm messing around and learning, I switched her, I switched Carlisle from barbarian to monk, right, just to see what that was like. And yeah, it just, it goes, okay, you're same character now, but here you go. These are your prompts. And, you know, the story beats are still going to be where they
Starting point is 00:58:57 are according to who you are. It's, but you're going to have a unique ass experience, you know? I'm, it's just so awesome that the game has that much freedom to even let you fuck with the roles of pre-determined, you know, NPCs and things like, oh, not NPCs, in this case, it's the player character. Yeah, it's Zany. It's, there's a lot of shit going on in this fucking game. But no, and so yeah, overall by doing that, It's, there's a lot of shit going on in this fucking game. But no, and so yeah, overall by doing that,
Starting point is 00:59:28 I think I've come to understand and the flow of things a lot better. And that's going good, that's cool. And no fucking, no worries there. I, if an episode or two goes up where it looks like we're trying to you know struggling to figure things out that doesn't mean that things are nuclear so you can you can calm down with your weird fucking things that y'all are getting into.
Starting point is 01:00:01 Nice mix of vague and specific and that I don't know what the fuck you if you watch an episode of us uploading Baldur's Gate 3 and you see us kind of struggling with something and then decide that that means we're done with the game And never coming back to it. You're creating fan fiction in your head. That's not real. I'll let you know Let's let's accurate. There you go. That's that's that's that's the best as I can say it um I Finally fucking finally beat darkest dungeon to and Boy Yeah, it as a game that punishes you and and kicks your ass and fucking drags you through it. It is it is So satisfying that's a good last boss. Oh that last boss is awesome you through it, it is so satisfying.
Starting point is 01:00:45 That's a good last boss. Oh, that last boss is awesome. I remember with your favorite name of anything. Yeah, yeah. And yeah, I remember you said you looked it up beforehand and I was like, okay, yeah, I'm innocent. And it made me want to go back to Dark Construction too. And did you get into the mechanics of how it works?
Starting point is 01:01:07 No, no, I never went back. Okay, so I just said I wanted to. Okay. I would like to talk about it, but I don't want to spoil it for anybody who doesn't want to be spoiled, right? If you care about it or not, but like, so yeah, I'm gonna talk about Darkest Dungeon
Starting point is 01:01:25 to Final Boss, which is the fucking best part of the game, in my opinion, for a little bit here. Toot out if you don't wanna hear that. Okay, so the entire build up to that boss is you're playing through, in the first game, you're hearing about the ancestor, right? And you're playing through, in the first game you're hearing about the ancestor, right?
Starting point is 01:01:46 And you're hearing about, in time you will truly know the extent of my feelings, right? You're learning about everything that he did and all the, a cult shit and how badly that fucked up the hamlet and how you have to go stop it, right? Darkest dungeon to is damn, we couldn't stop it. The world is fucked, right? There's very little hope left and all we can do is carry it in the form of this flame from, you know, into in and make our way to like the source of this evil. And you essentially are playing, you're trying to stop the, the, the ancestors apprentice who's like the person who he's talking to,
Starting point is 01:02:27 essentially almost like the player character went down this road of full-on lovecraftian bullshit and never turned back from it. So each chapter is kind of named after the flaws and the tragedies of going too far and every step of the way, and your ambition and so on, and with each one you get this great narrative. And then so the final chapter is cowardice. And every enemy starts getting affected by the vat in certain ways. So like cowardice puts in a, a thing where there's certain enemies where when you hit them, you get shifted back, multiple rows and stuff. It's, it's cool how they work that theme in just a little bit.
Starting point is 01:03:15 But, uh, yeah, the final boss at the mountain is your body of work. Right. And academics, final like final like thesis, essentially. And you have to take on, you know, each element of it as you go up the body, mind you, and then you get to the throne. And the way, the thing I've been talking about in this game that really stands out so far, and it's really a highlight is every class gets a backstory of how they got there, right? And you get to go into a five chapter, either playable or just monologue for each character
Starting point is 01:03:56 when you get to a Shrine of Reflection. And it gives you a little bit of their backstory and then you get access to more moves so that you can choose from a you know, a full build and the move versatility changes up the way you play drastically, right? So it's humongous. They're big rewards for going to those things. It feels great because the story is rewarding, the reward is rewarding, and it permanently unlocks a thing that makes your character better. So you're like fucking beeline it for those as soon as you can. In each one, they're kind of like interesting puzzle ways to play the game. Instead of the traditional combat system, you find ways to solve whatever the problem
Starting point is 01:04:36 is. Right. So if you're doing, let's say, the plague doctor, Parasalysis, is, has a the battle system of Darkest darkest dungeon except you're in a classroom and the teacher is giving off a lecture and you have to study your notes and every time the lecture goes off you kind of build up stress because you're like he's wrong and I'm going to prove it but if you speak up too soon you take damage you go sit down you know so you have to kind of wait for the right moment for the conclusion, and then you rebuttal, and then that'll do some damage. You're a whole fucking shit professor, and then the professor goes, oh, and everyone in the class goes, oh, you know, and then you do that enough,
Starting point is 01:05:15 and he's coughing up blood because he's also sickly. And you know, like, so you have little things like that where they use the system in these plot-oriented ways. It's awesome. When you eventually go through the five chapters with each character, you usually end up overcoming a character or a figure, a person, whatever their past trauma was kind of caused by, you know? And when you are dealing, when you're finally facing down the academic,
Starting point is 01:05:42 after fighting a bunch of ads off, there's an attack it does called face your failures, and you have to pick one of your characters in your party, and whoever you choose, their haunted ghost from their past will appear to basically thwart them, and they're the only one that can attack that that enemy, they're the only one that can deal with it, and whatever row they're in, they're kind of like forced to confront this while the rest of the party has to handle the situation more or less without them in a way. It's so fucking good, right?
Starting point is 01:06:14 And as you do it, the whole time you're debuffed, everyone in certain rows has your healer might not have the ability to heal, your ranged attack might not be your ranged fighter might not be able to do that and so on. And you face your failure, you take it on and once you defeat the ghost of the past, you have a moment of like, they have a line that is kind of like emblematic of something about them, you know. So the high women defeats like the, the, you know, the guards chasing him and stuff. And he's like, and then you get a moment of reflection. And he's like, what if I miss? And then you get to take a shot at the academic and that shot does 200 fucking damage of his thousand bar life, you know, and that's how you do a real damage to it.
Starting point is 01:06:53 And then the highwayman and the rest of that fight is fucking amped and ready to go debuffs off, you know. And the momentum goes that way for your party the whole time. And it's like, and it's also just surrounded by the music and the moves and everything going on is culminating. It's bombastic and fucking wonderful, man. I'm so happy that like the end of this game I already loved was so much cooler than I fucking thought, you know?
Starting point is 01:07:19 So now that you've defeated fucking Darkest Dungeon 2, you've done everything that it has to offer and you've beaten the academic. Technically no, but. Well, okay, you've beaten the academic. Yeah, there's more to unlock. Yeah. How do you feel about that stage coach system?
Starting point is 01:07:39 Hahaha. Cause like this is a really good call back to to what I was talking about bomb rush cyber fun Yep, in that like every time I fucking sat down to play Darkest dungeon to like there's ways to like oh all auto run it or all whatever But like every time the stick every start up every time I'm like this shouldn't be this sucks Just go to the next fucking day. Oh, the first time, you can go back, the first time I played this thing, that coach was the worst,
Starting point is 01:08:09 and you really have to control it with your keyboard and just navigate a track, and it's not, it was not good. And it still isn't great. But like I said last time, I am now officially taking the update they made to it as a set it and forget it system where there are objects you can pick up on the road and they're going to be like consumables, combat items in items, you'll pick up items
Starting point is 01:08:38 on the road, you know, but you can completely ignore them. Like I'm just thinking of like, if I was like a game reviewer, if that was my thing instead of streaming, like everyone would just be so mad all the, like Darkest Dungeon 2 of a great follow-up to existing classic, nine out of 10, minus two
Starting point is 01:09:02 to the Stage Coach, the seven final score. So the stage coach, they minimized its presence as much as possible without completely removing it. And I think that even if they wanted it to let's say never give you any like obstacles to weave into to pick up things or whatever, there's an aspect of the game that is traveling in the stage coach diminishes your light and gives you healing over time.
Starting point is 01:09:30 And there are other items that you can pick up where the travel of the stage coach affects something over time. So they could just make it instantly do those things, I suppose, and then appear at the next location. Yeah, but it feels like the easier solution was because they wanted the travel to be implemented into stress management, light management, health management, and then the attachments on the coach. They're making it so that it's like, you still have it play out as you travel, but it's not going
Starting point is 01:10:00 to be something you have to actually actively pay attention to or swerve into or out of anymore. it's not going to be something you have to actually actively pay attention to or swerve into or out of anymore. So every time I get it to location, I click, I pick left, right, or center, whatever, and then it just starts moving. And then I just, you know, if I feel like it, I'll steer the mouse around, you know, to a little bit, or I'll just ignore it entirely. and you can go into the settings and there's two toggles for the sensitivity of the swerve and the dead angle of like when it stops. So like even if you think it's too overly sensitive it even lets you fine tune that to some degree. So it's like it's become really, really forgettable. Like it's not a big deal.
Starting point is 01:10:41 I think the funniest thing is that I'm like, hey man, how do you feel about that? And this is, you're giving essentially the same answer you gave last time, just you had more time in the game. And your answer is, well, it's not that bad once I learned to completely ignore it. Well, they, they ignored it. They minimized it.
Starting point is 01:10:57 They made it a bigger deal initially. Everyone hated it. So they made it a thing. So they made it a way less of a thing. And I think the reason why they're not taking it out is because what I mentioned about the healer over time. It's funny like Baldur's Gay 3 is a game you're playing right now, right? And that game changed a lot from early access.
Starting point is 01:11:21 And the biggest change that I can think of is stuff like fire bolt and fire bolt and like Ray of Frost, right? You're basic cantrips, right? They used to leave surfaces. They used to like, like you, if you cast fire bolt on the ground, it would create like a burning patch okay and uh... and uh... like a big burning patch and the original version of that would come to more damage than if you hit the person oh shit okay yeah you aim at
Starting point is 01:11:55 people's feet and like the whole light meta for the first games like user can trips to make a bunch of ice surfaces yeah feedback came back that was like playing Divinity Original Sin 2 and just like playing Django with the floor, like over and over and over and over is not what I want to do in a Dungeons & Dragons game. And we're like, okay, okay. Right, right, right. And they just removed that whole fucking thing, which is crazy because that was their big
Starting point is 01:12:23 deal in Divinity Originals and two Well now there's the surfaces and the interactions and there's like that. There's tons of spells that still ignite the floor It's just not every single one. Okay, one yeah, and It just makes me think of like man, you know in early access and when people go I hate this Maybe you should think about it. I still remember the darkest dungeon one release day, in which corpses got added to the game the day the game came out. And it was the most divisive, angry shit ever.
Starting point is 01:12:58 People are so fucking mad. You remember that? Yeah, and now, hours and hours and hours later, let me tell you, I love corpses. So yes, but here's the point I'm trying to make with that. I don't understand why you would have early access for a game to test feedback, only to have one of the largest mechanical changes you make to the situation, like to the game, not be able to be affected by feedback. That doesn't make any sense to me at all. Hmm. I mean, I think that it always should be affected by it, but if there's something that they're sticking with or their guns to, there might be other reasons. I just, you know what I mean? And in this case, I feel like corpses are so crucial. Like, if you just said no fuck corpses, take them out. Like the way that they work now, or not even how they work now, the way that I understand the game now, they're so essential that that would have kind of actually
Starting point is 01:14:11 fucked up. No, no, no, I'm not saying this, they should have taken out corpses. I'm like, the purpose of the early access is to get feedback and change things according to what people want. And the corpse thing is a really funny example because they put this massive mechanical change right at the end, right? Yeah.
Starting point is 01:14:34 The fucking stage coach thing, like every single day of this game's life has been people going I fucking hate the stagecoach shit and the best they could do was the auto the auto run on it yeah and I mean the auto run really really makes it not a big deal like it's super it I don't know what to what else to say except it's like I felt like that fixed my problem with it. I'm satisfied with the auto run version of the of the of the the coach as a solution
Starting point is 01:15:11 because my whole thing was I don't play a turn-based game to have to actively do bad steering on a track, right? And so I don't want to do bad racing in my turn-based. So for me, when I activated the auto run, what happened was, is that every now and then, I would hit the little pile of debris and get like an item here and item there. You know, the little things. And then I would horribly lose, right, because I'm not going to Darkest Dungeon 2. And my brain would go, you know, I fucking bet if I had the extra items from hitting every piece
Starting point is 01:15:49 of trash in a street, I would have survived one more battle. And then that just lives back to me being pissed off about the fucking carrot section. Oh no, no, no, you would not. That would not be good. No, but it doesn't matter. That's how I feel in the moment. Okay, okay, that's not make it. No, but it doesn't matter. That's how I feel in the moment. Okay, okay.
Starting point is 01:16:06 That's not real though. Like that's super not real. It would not make the difference there for sure. Yeah, I think what helps, I guess, in conclusion here is, let's say that you're in early access and you're making changes and people are giving you feedback on something and you decide you're not going to change it. Maybe some transparency about why, you know, because telling people what the point of something is or maybe doing something to make it more clear in game why this is, you know, like
Starting point is 01:16:40 corpses, for example, have a ton of strategic use. And... No, I don't mind corpses personally. I'm just using them as an example. But within that same example, I would say, if they took a response to everyone being, or not everyone, but some people being upset about corpses and that being a part of the discussion in early access, use that option to kind of like have a explanation
Starting point is 01:17:04 why corpses are here and why you're not going to change it necessarily. Because if you just look like you're like, we hear you, we don't care, then I understand. I believe they did that. I believe they did actually explain at length in like a big old blog post. Like, here's what the deal with this. Then wonderful, because yeah, I figured out over time how incredibly useful they were and why they're a thing, you know? So with the carriage, I'm just guessing that it's the over time stuff. But yeah, I definitely feel that, and as far as my how annoyed I was with it, they got it to, they fixed what I wanted out of the situation,
Starting point is 01:17:39 which was just like, I don't want to actively play, like, Swerven Care, you know, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just, just the game around this topic that, because we brought it up each time, because I know it keeps, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's the, it's like a fourth of your total time. But the, okay, the time spent in the coach or the item stuff, because I feel like there's three things you can look at it, right? There's the part that bothered me which is the steering controlling,
Starting point is 01:18:38 even having to bother pay attention to this. There's the time spent just traveling between locations and then I guess there's the time spent just traveling between locations. And then I guess there's the opportunity for the small little pickups you get versus missing them. Right? When you take out the first one, I think the two ultimately are just like traveling to locations. It's not, that doesn't bother me. I don't mind the travel. I don't mind the little quips that pop up. The narrator says a line about the place you're about to arrive to, you know, like I don't mind seeing
Starting point is 01:19:14 that location to location thing as a problem because to me, the first game had a lot of walking in a straight line as they get into the next fight. I didn't like that, I was gonna be honest, but at least that had like traps and shit that you had to deal with. And, but there are sometimes word traps, there's a lot of the times there weren't.
Starting point is 01:19:30 Once you see the first one, you start thinking, oh shit, there will, you know, they're gonna be there, but they're pretty infrequent, right? You would just walk to a curio, walk to a door, and then kind of walk to the next fight. Most of the time, I would say 80%, 85, you're just holding forward, marching to the next thing.
Starting point is 01:19:47 So this is where I like, this is where it kind of falls apart for me because I'm like, if it's so nothing, then drop it. Like, slay the spire, just not have a part where you fucking travel for fucking a full minute in between card game battles. Yeah, you just click and you jump to the next one. I mean, I was playing what you call it as well. Tights and tight spaces again, like you just click to the next one and go. I think like, yeah, I think in the first game,
Starting point is 01:20:21 the travel time, as someone was just pointing out there, like it's building tension is the intent there as well. But in both cases, it's like, you could skip it entirely. I'm not gonna say like it needs to be there. I'm just like, as long as it's not, it doesn't bother, like it's not that big of a deal. Like I don't mind if the fight to fight time has that 20 second like you
Starting point is 01:20:52 know I don't know. Like like I really feel like I want to go watch like a video of somebody going through like you know a full stage like I feel like it is like one fifth one fourth of the total time spent is just you sitting there It's not it's not it's not that's lie. That's not true. That's far from truth. I'm sorry. It's really yeah It is you spend about 10 seconds Going from one coach location to another that is no that is not you do not spend 10 seconds You spend way longer! You spend, you spend, I'm honestly, dude, honestly. I, in, it's, it's seconds,
Starting point is 01:21:31 and then when you get into the fight, the fights to me last a while, right? I feel like I'm gonna say. Yeah, no offense, Wully. I don't mean to be rude, but yes, fights for you in games last a while. Okay. Well, they're still going to take up most of your time in this. I don't think no matter who you are. Like, I think it's the most, but I'm talking like 25, 75%.
Starting point is 01:21:56 I would say, I would say like 20, yeah, 20 seconds tops, maybe 15 seconds traveling in the cart. And then a given fight is like, oh, my, it feels dumb to get into the nitty-gritty of like how long the fight time is versus the little, the second. No, I think that's really important. It's the same reason like when we play Street Fighter, like time from the main menu to like getting into a fight is like important.
Starting point is 01:22:21 Okay, like, guilt, like, take guilt to gear. Remember how long it takes to get into a match of guilt to gear? Mm hmm. Mm hmm. Um, the, uh, the, the, the fights themselves, you know, you'll sometimes you go to like round six or something and, you know, you get around seven and an interminable conflict. And it's like, yeah, this fight has been going on for a couple minutes now, you know what I mean? Like, I feel like the fastest fights are gonna be like, a minute, maybe a minute and a half, you know? But the reason why I guess I'm having a hard time
Starting point is 01:23:03 breaking this down any further to me is because the things that like bother me. Once they're not there, my experience with everything becomes smoother. I can't anticipate how much that time is going to necessarily be a factor to how negative you see this, but to me the control being gone is the major part of it. So the 15 seconds, it's just not that. So I'm watching it, I'm skimming through somebody's run now and I'm watching fights taking one minute and then the entire traversal of one branch
Starting point is 01:23:42 taking also one minute. So it's actually way higher than I described. Is it actually a minute really? Yeah. Okay. Well, then I guess I'm wrong. I don't know. I I four 10.
Starting point is 01:24:02 I played a whole lot of that and I feel like... 20. Yeah, 4, 10 to 5, 30. Yeah, just go, go, like, yes. Tons of time on the fucking carriage. Okay. I, you know, I'm not trying to, like, I'm not gonna... It's almost like in the end case that I'm like,
Starting point is 01:24:22 I'm not gonna say it's like it's a good thing. I'm gonna defend it. It needs to be there and the card is great. It's like, I'm just like since I'm like, I'm not gonna say it's like it's a good thing. I'm gonna defend it. It needs to be there and the card is great. It's like I'm just like, I'm glad that they made it way less worse in a point to the point where I'm enjoying the game significantly more because of what's been done. But could they they could remove it more, I suppose, but the amount that's there is not to the detriment of my enjoyment of a really good game. That's where I am.
Starting point is 01:24:45 Oh, no, obviously not to your end. And I can't argue on behalf of Red Hook, well, you know, like why not change it more or whatever, I don't know what to tell you except like, I feel, is this gonna make any sense? I feel frustrated by my own line of thinking because if I ran into Red Hook, I don't know how I would actually ask
Starting point is 01:25:06 the question because the question is, hey, this part of the game really sucks. Why didn't you take it out? See, and I think that with each of these games kind of similar to how we just touched on bomb rush, there's the point where it's like, there's a lot of cool stuff here. Here's a part that is the weakest part of the game. That sucks. I wish that would be fixed or I wish they would that, or perhaps take it out entirely, right? Now, how much does that weakest part of the game ultimately stop you from enjoying it,
Starting point is 01:25:34 and how much does it get in your way from continuing to play it, or if you retroactively are looking back at it, like, how much would it knock off your score if you were doing a review? Like, I can understand when there's a core element that like fucks the whole thing up for you. I can't think of any for myself like this where. Yeah, is there any game that like you would- I'm trying otherwise like a door, but there's that one fucking thing that just makes you go nuts.
Starting point is 01:26:01 I can't think of anything really. Um, I can think think of anything really. I can think of how I've brought up many times and people have definitely went like, oh God, it's we're going back here again, but with the world of Warcraft, the world of Warcraft, God damn it. Warcraft three, I remember just being overwhelmed.
Starting point is 01:26:18 It's that happened every time. Because world of Warcraft is now the word world comes before it because it's been 20 years of it, right? It's just what it is. I've never played Warcraft one and two as a kid growing up. I only got into Starcraft. I only got introduced to Warcraft via friends, talking about it and stuff.
Starting point is 01:26:36 So it was a background piece of thing in my brain. And then World of Warcraft took over the whole world. So that has become more associated together. And the Warcraft three, which I did, so that has become more associated together. And the Warcraft III, which I did try to play at the beginning, I ran into the problem where I couldn't, so that's what it is. You're not wrong, but it still had hurts. Warcraft III overwhelmed me with its hero system in addition to the normal, like, method of
Starting point is 01:27:01 play. And if I were a better RTS player, I suppose I could have handled it, but I couldn't and it turned me off of the game. You're right. Well, here's the thing. You're completely right. And I think history proved everyone who felt that way correctly because games, like RTS, stopped having super complicated hero units.
Starting point is 01:27:25 They just took those complicated hero units and they took the only character you fucking control. If it's the only character you control at all, yeah, okay, yeah, sure, I can, I can, no problem, I can, no problem. I can hit W, I can hit, but I think that's the closest thing I can think of to the fatal flaw where I would otherwise like it type of thing.
Starting point is 01:27:50 There's a lot of cases where I'll see that thing and I'll be like, damn, that's pretty annoying, but I'm still in for the ride. I still want to enjoy the rest of it. And by the end, it'll be like, yeah, well, there was that bad part of it. That was dumb. I hate that, they did that, but I can still enjoy the rest, it'll be like, yeah, well, there was that bad part of it. That was dumb. I hate that. They did that. But I can still enjoy the rest, you know?
Starting point is 01:28:08 I feel like this speaks to a larger part of my personality because I'm trying to, you know, you're trying to make this a weird allegory. So like, oh, I'll think of a food analogy, right? Everybody knows what food is, right? And then I'm like, oh, I have discovered the food analogy for this specific thing. Bomrod's cyber funks, floaty controls, and the the the carriage in Darkest Dungeon 2 is a pickle on your hamburger. Mm-hmm. To which someone says, like, just take the pickle off. It's like, it still reeks of pickle.
Starting point is 01:28:51 It's ruined. It's ruined now. Like, a burger with a pickle on it is ruined. It's the saddest fucking thing in the world. I understand that a pickle juice flavor will linger. I don't think these features are that bad for most people. No, no, actually the lingering pickle juice doesn't work into the analogy.
Starting point is 01:29:15 But like, can I please have my darkest dungeon two without pickles? No, the chef says it must have pickles. They just made the pickles smaller, but I don't like pickles. Then I guess the game's not for you. Oh, bummer. Yeah, I feel like this happens to me like, it happens to you every single day.
Starting point is 01:29:42 It happens to you every single day. There's a pickle on some. You are the common denominator of all these pickles. You are in fact, the thread that continues to linked each of these moments. There are many moments in life where we get something that is enjoyable, but there will be flaws in it because the people who make them are not us.
Starting point is 01:30:02 There's many other people who enjoy things that I hate. I want to stop you right there. If I made something, it would be terrible. The only good thing I made is that my adorable little person. No, no, no, I'm not going there. That's not where I'm going with it. I'm just going to the point where like even the creator that knows how to make shit I love
Starting point is 01:30:18 is probably gonna be super into most of that, what I enjoy, but we'll probably hate, but we'll like something that I'm not gonna enjoy, for even a little bit. I love the fuck out of Bayonetta, but holy shit, Camilla loves those shooter schmups. Camilla loves the fuck out of those schmups, and I like a good schmup, who doesn't, right?
Starting point is 01:30:39 But how much do you love schmups, bro? That's a perfect example, because like those stages are like a half pickle in that like, but like I won't replay B.O.1 because I don't want the gen fight to be like, every time you fight, gen in that game, the good fight, your thumbs hurt like shit.
Starting point is 01:30:59 So, smashing through that afterburner thing. Right, so a good show up to send up is always, like I enjoy them, especially when you see them switching between, you know, in Paris, where you switch between like, our type smupps, and then you go top view for a right in style schmup. Like, I love that.
Starting point is 01:31:14 That's great. But the overstaying of the welcome and the like, yo, you're really gonna enjoy Ace Combat for the next five minutes or plus, is like a huge part of that, right? Now, man. Now, as that look at those as examples of somebody who knows how to make a fucking game that you're down with 90% of the ride, you get to that part where they're like, and you're down with this, right?
Starting point is 01:31:36 But if you're not, you're like, ah, but for me, I guess I'm just like, that's not going to stop me from ever going back to that game, right? Similarly, too, if you hated punch out, but you played wonderful 101, like that would be a slog, but it's not going to stop me from enjoying the rest of the game. So that's how most of the time I encounter these things, because I know that it's not going to be a hundred. Somebody in the chat pointed out the Alcat games, the Pathfinder Kingmaker and Pathfinder Reth the Righteous, which are superficially similar to Baldur's Gate, they're CRPGs.
Starting point is 01:32:08 They will stop you every now and then and be like, hey, do you want to play a really bad half-baked city builder or crusade management sim? And you go, I really don't want to. And they're like too bad. It's like a third of the game. Like it's, it's terrible. Like terrible.
Starting point is 01:32:35 I remember, you know, for a while, I mean, I don't think as much anymore, but like back in the day when James Small was like, he had his things where he's like, if this game has unskippable cutscenes, fuck this game. If this game has QTEs, fuck this game. Like, don't waste my time. I want to- That was like the most ridiculous thing. I remember asking him like, well, how are you gonna know what happens in the story?
Starting point is 01:32:55 And he's like, if the story is unskippable, is the story is in cutscenes, I can skip then it's not worth seeing. Cause his experience was essentially like looking for arcade fun in video games. And like, once I kind of understood that part of it, I was like, right, okay, we're looking for that type of enjoyment out of our sitting down to play the game experience, you know? So, um, but anyways, uh, yeah, I just, the things I love, right, the games that are my favorite, all of them. There's always a part or an aspect or a thing that is just what the fuck, why would you do it this way?
Starting point is 01:33:31 And I don't think those ever stopped me from still really loving it, you know? Makes me bummed out, man. Like, these are two games that I would otherwise probably like if not for the one thing. Sucks. Like, like, I use the burger analogy. I would rather throw a fucking, I would rather eat nothing and throw food away than eat it with pickles on it.
Starting point is 01:34:06 Like, you know, you remember like as a child, like you overheard somebody going, well if they're hungry enough, they'll eat it? Mm-hmm. No. No, starve. Mm-hmm. I think there's stuff to where I like when I can see how,
Starting point is 01:34:31 I like when I can see how, because this is also a sequel, right? Like you can see how they took an aspect and like tried to turn it into a funner version of what it used to be. So because we're focusing so hard on this one thing that anyone who listens to this podcast is going to think that this game is half racing game. Half are a half fucking bad RPG battles, you know, or whatever. And it's like, it's really not. But that's what it feels like.
Starting point is 01:34:53 Because of how much time we spent, micro focusing on the thing. But in Darker's Dungeon 1, for example, something that I remember, I enjoyed initially was like the hamlet and building it up. But there's a point you hit once you've mostly maxed out your hamlet stuff where it just kind of, it becomes pretty wrote and not, there's not much to do. You're just like, okay, now once I've unlocked all the buildings and I have all my places
Starting point is 01:35:20 to do stuff, all I'm doing is dragging people into their stress management places. You go to the cloister, you go to the bar, and then you just, you know, whatever, it's just background nonsense, right? And the, when they got rid of that, because this is the whole carriage-based thing, you go to different ins now, and then all that stress management stuff is now. It happens there instead. Yeah, it happens there instead and that's also fusing the campfire from the middle of darkest dungeon. Yeah, the campfire is the town now basically they fuse them together exactly So I'm like, oh, what a great idea where you took part of this and part of that
Starting point is 01:36:00 But here's the monotonous part of this and here's the monotonous part of that and you kind of put them together in one thing that makes sense and when you're doing it at the end now, each time I'm going through the end, even though I'm used to it at this point, I'm still like, no, but I'm like, I'm like, oh, let's shop, let's think about my build, where's my stress at? Okay, you've got too much stress,
Starting point is 01:36:17 but your blight resistance is low, let me see if you know? And you do a little bit of like, you do more thinking in a way that like, improves this massive step of what used to be there to something here that's of like, you do more thinking in a way that like improves this massive stack of what you still need there to something here that's worth praising, you know? I'm starting to understand something about the way you're describing this and the way that you're doing fights
Starting point is 01:36:35 and the way that you're managing your thing. So you know how I can get like decision paralysis? Like, there's too many options like, oh, yeah, for whatever reason I didn't have that with Darkest Dungeon 2, because like I would go in and like the in would take like 60 seconds. And like the fights would be over one way or the other. Huh, okay.
Starting point is 01:36:56 In like 90 seconds. Yeah, because if I have to sit there and think too much, I'll actually just make no decision. Okay. So I'll just roll with it. Yeah. I don't know. When the narrator says, stop and consider your options
Starting point is 01:37:12 when you click to move on. And you go, what are my upcoming rooms? I go backwards. I go, what are the rooms I have to pick? What are the routes? And if it's like the fucking the sluice, I'm like, all right, we're doing the sluice. What does that mean?
Starting point is 01:37:26 Let's go back and look at my build. Oh, no, I'm going to pick left or right. Yeah. No, I spend a little bit more than that, planning out each stage before I go in because especially there'll be times when, and this is again, how it all works together really well, you'll get mastery points from the previous level, which means you can now take us an ability of one of your characters and make it a really good one. Like you can, you know, like max out that ability, and because that ability gets so good, you
Starting point is 01:37:55 can actually rearrange the synergy of your four around one really good ability. So now you're gonna, you're gonna rearrange that synergy and that'll lead to you thinking about how you should build up your speed and resistance. Yeah, I'm thinking, I'm thinking my thought process might be completely incompatible with this game because like everything you're talking about is the stuff that is in the way of doing the part of the game that's fun, which is fighting the battles. Interesting. I'm having fun with the
Starting point is 01:38:23 plan because when I put my highwaymen second, and I have my berserker first, right, Burdhika is there, and then I have it set up so that if the highwaymen gets a chance to act before he will do his dualist advance, which it pushes him forward, he'll get to the front of the line and have a counter ready to go, right? But when I got the ability to do massive damage off of his point blank shot, which is a thing that he does from the front line to push us him back, I switched their lines around and put him in a different rank and put his speed up and because I put his speed up, everyone else, I made sure that they could support him as the point of the party instead of the way I was playing before I had that that mastery point, you know, and that's like going
Starting point is 01:39:14 from one level into another how you can optimize and that and the thing with this is by doing what I'm describing, you make the really, really hard game that kills you all the time more manageable, right? I got to be honest. I kind of don't know what you're talking about because I'm thinking back to my time with that game and I'm like I My plan was to get into the fights and do better than I did the last time by making better choices in the fight better than I did the last time by making better choices in the fight. Right. Now the process of doing better choices means the way they killed you beforehand, you got to kind of think about that and do things to stop that from happening again. Yes. So pick better shoot in the fight.
Starting point is 01:39:58 And the way you do that, of course, is better shoot in the fight, but if you find yourself like in a moment where uh oh, I can't attack this character that's doing tons of damage to me because he's all in the back and he's hidden, I better make sure that my character can reveal hidden characters, otherwise I'm just going to die again. Right? So shooting good means and shooting better second time means let me turn on that ability to reveal hidden characters that I didn't have last time because I know that this type of enemy is going to show up here, right?
Starting point is 01:40:30 So it's learning from the loss and then trying to play a bit better the next time. And that's how the really, really hard game starts to get a little bit more manageable, but it's still brutal. But like thinking about it a little bit more is part of the fun and then like taking on the bosses, especially where you know, you have to you have to beat a boss in order to make it to the mountain You know like all of that you really have to think about your rose and you really have to think about your your resist No, I don't want to I just want to do it better. I like I want to Dante more button good or Okay I want to Dante more button-good-er. Okay.
Starting point is 01:41:10 Okay, I, yeah, you know what? This might not, yeah, dark stuns a two may not be for me. Because it sounds like you're describing labbing. Now, for what it's worth, I only discovered that like through the trial and error, of playing it a bunch, I butt my head into some enemies and was like, I don't know what I'm doing here and I don't know how to beat this or I don't know what the,
Starting point is 01:41:38 I'm just picking an ability and hoping it's gonna do enough damage randomly. And then when I unlocked a pathway that had a thing that said like, hey, when you switch to this type of pathway with this character, these moves get better and these ones get worse. And I was like, oh, what does that mean?
Starting point is 01:41:56 And I go to look at the moves and how they got better. And I was like, oh, you want me to primarily, now when I switch to this mode, use this character to do a different thing from the way they were initially set up. So the game is kind of implying how you should have changed your approach a little bit. So like until I was kind of looking at that, I was just kind of like going, all right, let's see what happens, you know, but it rewards the tactical aspect of your approach. It really does.
Starting point is 01:42:25 And I don't know, I find that fucking awesome. I really love it. Making a plan is very satisfying when it manages to come together. And it's really satisfying when it's... Is that what you're describing making a plan? And it barely, when it barely comes together and you just happen to scrape by, then you're like, oh, fuck, you know, so that you get to that.
Starting point is 01:42:47 That would, that, okay, you get to the next fight. And then you know where they're like, hey, do we charge in or do we run away? And I'm like, man, I'm bleeding out. I'm stressed out. I need a little more time for my, for everyone to calm down and heal up. Fuck this fight. I'll take the damage to my, to my to my light, you know, and the stress. This makes a lot more sense because everything about the planning of this game is miserable.
Starting point is 01:43:12 And I'm like, I would like it to be over as fast as possible so I can get to the good part. This is a special reward. As to why I am spending such a disproportionate amount of time in the carriage because I'm spending zero time in any of the planning phases. Yeah, what I don't want. Like this reminds me of when I was playing Slay of the Spire and people were telling me sometimes you need to skip cards. A concept I still don't understand to this day.
Starting point is 01:43:43 Because they give you cards. Why would I skip the cards? That means I'm getting weaker by not getting anything. No, you're getting weaker by getting too many cards because the chances of drawing a weak card are higher. So I should just play the whole thing with the same cards I started with. Because the concept of a limited deck of cards
Starting point is 01:44:01 means you have a higher chance of pulling the thing out, right? And the thing out, right? And the thing that you're pulling out is going to be harder to get to if you want it, if there's more fluff in the way. Smaller deck means you can get it more likely, because it's odds. It's just math. So I should just pick up no cards then. No, you should pick up the ones that you think are a good balance, but- I do, every card, every card looks like the good card because it does a thing.
Starting point is 01:44:29 I can't fucking literally math. Like I just, you know. You know what? You know what? I saw someone make the comparison to a trading card game with Darkest Dungeon. Like, if I had a button that I could hit that was like get the build from trading card game thing
Starting point is 01:44:52 into Darkest Dungeon, so I can just focus on doing the battles. I would click that in an instant. Look, man. I realize something and I'm very clear about this. I'm like, as much as I sometimes have rhetoric ability, there's a lot of the times I don't, and I'm not good at getting a point across or explaining or whatever, right? So the fact that this is transferring a game
Starting point is 01:45:17 that's really good outside of my own, I like to lab bullshit into turning it into that is I feel like a shitty thing and disingenuous for what this game is like it's not me liking to lab. What I'm saying is if I could, if I could don't want to get into the darkest dungeon, I would do so instantly and that game would be so great. Like once it reminds me when I was playing room terror and when I was playing Marvel snap, once I started to build decks, it's what I stopped playing those games.
Starting point is 01:46:00 Like I couldn't instead like like like when we were last talking about like Starfield, like I couldn't, instead like like when we were last talking about like Starfield, like I couldn't get to the point where I wanted to just say that like I'm looking at not the core of how the loops of these RPGs go, but just the literal writing and events of the story and the beats and like the fact that I can't get to that point and bring it up and we go 20 minutes into the conversation is just like I wish I was better at that. I really wish I could like stick to that point and bring it up and we go 20 minutes into the conversation is just like, I wish I was better at that. I really wish I could stick to what's a more clear thing
Starting point is 01:46:31 because at this point, I'm just all I'm left to say is like, this is a thing that I find fun about this. If you like these things, you might find it fun too, but if you don't like these things, it doesn't mean this game is not for you because you might still enjoy it without the thing that I'm doing. I'm just taking an approach to it that like is leaning into what I find fun, you know.
Starting point is 01:46:51 I'm obsessed with figuring out why I don't like something. Okay, because if I don't like something, I have to have a good reason. What games do you like strategizing in tactics? Nothing. Okay. Strategizing sucks. Okay. Strategizing sucks. Okay. Do it. Like when I played Starcraft,
Starting point is 01:47:11 I would just build as many carriers as I could for the mission type and just rush it. In armor core six, when you switch your buildup, would you consider that strategizing? If it's failing. No. Also, when I switch your buildup, would you consider that strategizing? If it's failing? No. Also, when I fought Balte-S,
Starting point is 01:47:27 I actually should have switched my buildup, but instead I just fought them 40 more times and then learned how to do it good or... But how can you play a game like tactics without thinking about? Well, fancy tactics. Yeah. Oh, well.
Starting point is 01:47:43 You have to think about the the placement and setup of enemies and how to approach. Well, yeah, but that's I guess I guess fall fancy tactics. I guess I guess tactics games Right, and to some degree front mission carries a lot of that too, right where you're you're on that grade and you've got a position and You know anticipate a little bit that grade and you've got a position and, you know, anticipate a little bit. I suppose, yeah. Okay.
Starting point is 01:48:09 But for Front Mission Three, what I did was I looked up all the parts that gave you what skills and then picked the skills that I wanted from that. Instead of building my robot and seeing what skills I got and then building the robot further along the skills. Well, I guess all I can say then is just, because we got to move on, right? But like, you know how you decide to,
Starting point is 01:48:30 instead of do what the game's like, presents you with in Baldur's Gate, you're like, let me sneak over this wall, let me go underneath this thing and steal all the TNT and then make this guy think he's got the bomb to ignite it, but he doesn't. And like, you do all these little fun steps to like have it pay off. It's just that.
Starting point is 01:48:50 It's just that again. It's just finding a different thing to... Is it because I feel like one is like planning, planning, planning, planning, planning, and then the same thing you were going to do anyway. Whereas in Baldur's Gate, I'm going to do something different. Well, if Baldur's Gate is an exceptionally good game at having tons of options to do things out of the box, in this case, other video games are not Baldur's Gate three, certainly. But the planning, and or at the very least, it's not even planning as much as it is like
Starting point is 01:49:21 thinking about your moves and how you're gonna approach, you know it like when I I mean to go into souls like swinging that big girth's great sort around and then eventually learning oh wait Anticipate them coming beforehand. So you hit them you know at the tip right or turn around after you don't lock on to do an Unlocked-on swing those little things that like get you better at those bits, it just feels like another version of that, except in this case, it's like, I put my move that works well, move A for character A, moves well with move B for character B, you know, and I click these two together, and now I can use that for this thing.
Starting point is 01:50:04 Yeah, I feel like Baldur's going to I have like my planning is like a single step, which is I wonder if I could do this. Whereas like when I was in the stage, not the stage, when I was at the end for Darkest Dungeon, I'm like, it's, look at the, look at the stage you're gonna go into and then try and remember what kinds of things that it's going to have and then see what kind of items I could buy to prep myself and all this micromanagement that I just like, I mean, for what it's worth,
Starting point is 01:50:38 the equivalent of net decking and darkest dungeon is you can just jump on the wiki and look at some suggestions for. Yeah, so unfortunately, you're completely right, but like when I net decked, my criteria was can I hit a button that just imports the deck entirely without me even having to look at it?
Starting point is 01:50:55 Like when I would like, oh, hey, I'm playing Runetara and I'm net decking, I was using an app to import the deck and then I would play the deck. I wouldn't look at it. Like, is that's a waste of time? I would learn the deck by playing it. Mm-hmm. Well, again, it's a bummer that it hits you in a way that is sometimes an impassable hurdle.
Starting point is 01:51:16 I think for most people, the concept of letting a plan pay off in the game usually is not a bad thing. Like, it's usually enjoyable. If there's an aspect of the game usually is not a bad thing like it's usually enjoyable. If there's an aspect of the game where you can not plan and just kind of improv to figure it out, a good game will allow you to approach things in a multi-variety way so that people that are more impulsive and people that are more strategic can both enjoy the game, but I would say that if a game presents itself as about a certain thing, and then rewards you for going into that way of thinking,
Starting point is 01:51:55 then I genuinely like that. I didn't know that about myself, and this is part of how, when I've been playing all these new games that are outside of my comfort levels, discovering that the game has a rule set and it wants you to follow it and then it forces you to adjust what you like into what it's asking you to do. I kind of was like, oh, okay, I trust your guidance here, right? When I go into, I mean, to use souls again, you can't just swing at everything aggressively. You have to pay yourself down. You need to make me do it on its own terms.
Starting point is 01:52:26 And the most recent example of that being Silent Hill 2, and Silent Hill 1 are like, no, no, no, no, you are going to play this at the pace we are dictating. If you try to break that, you're going to struggle. And that breather, it forces you to take, was one where I'm like, okay, then, show me what's next, because I'm not used to what you're showing me. And if it works out, then I'm like,
Starting point is 01:52:52 oh, this is cool, you had a plan for this. And I like getting out of my comfort zone, even if it's gonna be a pathway that makes sense, you know? Yeah, there was actually a hard drive article about the snout that I think about it, where it's game teaches gamer new mechanic that he will then ignore. I saw somebody say like about investing mental energy
Starting point is 01:53:20 and it's like, yeah, no, I get to a point in something like Darkest Dungeon and he goes, okay, now it's time to manage your items and my brain goes, yeah, I don't want to do that. And if it leads to me losing, then I will just stop playing rather than, rather than engage in this. Yeah. I, yeah, I don't know, like I said, I'm willing to confront something a little bit like outside of my comfort zone
Starting point is 01:53:49 and then try to see where it goes. If I recognize it for something that I genuinely always find not that interesting, okay, here's a good example. Crafting, I almost always hate crafting. Oh dude, Baldur's Gate 3, I've not crafted one item. And if the game is like, yeah, but now it's mandatory, then that would be... It's time to stop.
Starting point is 01:54:14 Right, that would be really bad. But as someone who hates... It's time to just stop. But as someone who hates crafting, in most games I've played, I've been fine ignoring it, you know. And for people that love Alden Ring had crafting. No. I know, right? And so for people that love crafting, it's there certainly, but like, when a game has crafting, like, if I'm not going to say fuck this game because it has crafting, I'm not playing it
Starting point is 01:54:47 Because I think that's the point where everyone goes, will you fucking asshole are you insane? The game's great Just don't cry. No, you know, yeah, and I'm like, yeah, so I just don't craft, you know Hey, can you hold on a second? I gotta I gotta take the dog out. I'll be right there. Be right All right. Hey, I'd like to apologize for sidetracking that conversation so badly. Oh, that's okay. I'm now realizing the core, the absolute nugget of the insane thing
Starting point is 01:55:21 that leads to that thought process. Hmm. I'm attempting to be open-minded. I should be able to enjoy everything. I should be able to like everything if I give it a fair chance. Interesting. I don't feel that way. I want my taste to be as broad as possible. I see. I'm trying to do that with the opening up my horizons and stuff, but there's definitely stuff where I'm like, I don't know if that'll ever be for me. And that's fine. When I
Starting point is 01:56:01 look at an MMO and I see the breadcrumb-based, you know, game design, I kind of realize that like, it might not ever be for me. If someone does make one that is for me, it'll probably be because I'm being distracted by a bunch of other things that's doing that are more to my tastes, but for the most part, I'm okay with the fact that I'm just not an MMO guy. Like, that's fine, man. I just had the strangest mental image of like, I should be able to, like, if every type of game is a food, I should be able to enjoy all of them, but someone is going around
Starting point is 01:56:37 putting pickles on most of them. Give it every single dish. Yeah. No. And everywhere I turn, there's more pickles. I Legitimately like see certain things and genres and things and I'm just like this is I can't even begin to interface with this, you know But I'll give it an order shot and sometimes it'll the shot will be I understand why this is fun And sometimes it'll, the shot will be, I understand why this is fun,
Starting point is 01:57:05 but I, to people who like that, but I don't, you know? But I, hey, there's an accepted step. I have a follow up. Do you ever like sit there and you're like, I am giving this an honest shot. And then you walk away and you're going, did I though? I feel like I did.
Starting point is 01:57:26 Yeah, but did I? It's called Hunter Hunter. Speaking of anime. Oh God. The live action one piece is real. Yeah, I've seen a little bit of it and... It's good like it's like it's How much have you watched
Starting point is 01:57:55 Couple scenes here and there okay, I watch all I saw I saw like a long a longer scene of like buggy doing buggy stuff and I'm like This is much better than I was anticipating. So I watched half of the first season so far. So yeah, but that's the four episodes. As someone with no actual connection whatsoever to the source material, besides reading the debut chapter when it came to shown and jump a million years ago. This is in a bad man, it's pretty fun. I think the important thing to kind of keep in mind is like, it's just because I'm not thinking
Starting point is 01:58:47 about, oh, how faithful or how not faithful this is or how, you know, this would play out in manga form, I'm just watching a fucking pirate show on drugs. It is just the most cracked out insane fucking LSD trip of a pirate show. I am astonished with a budget at like a character like like Kobe, right? And I'm like, I'm astonished that a manga known for its horrible looking ugly characters was able to like legitimately perfectly translate that horrible ugly look into a live action thing.
Starting point is 01:59:34 It feels like they're like, dude, the actor's gonna look like a fucking idiot with giant glasses and bright pink hair and they went, yeah that's one piece yeah yeah yeah like I think I think though that like um because of the art style odod goes for your the tone matches and uh from my understanding of one piece is that the tone of the wacky characters matches the wacky things happening in the world until it suddenly doesn't and everyone's like, oh shit, right? So in this case, you're watching that wild-ass tone
Starting point is 02:00:12 applied to reality and you're trying to make sense of it and it's like, no, it's just not really going to. It's gonna be wild and insane. And just as long as you take it in as if it was a fucking LSD trip, right? So in a world that we live in in which we're still dealing with give Wolverine the goddamn yellow costume and then they go, no, that would look stupid to which people go, yeah, give them the yellow costume. It's like really refreshing to see characters in one piece that look ridiculous,
Starting point is 02:00:50 and then I see the actor version of them. Look just as ridiculous. But at the same time, there is a shift that is sometimes different, but it feels like is in the same spirit, so to speak, right? Like, I know very little, but I know that Luffy wears his red shirt, and that's his deal. Well, like, here they're wearing different clothing, but the idea of dressing that way with the straw hat and how goofy that is by comparison to all the fucking big, strong, crazy bad ass agents
Starting point is 02:01:25 or sleek, cool, whatever pirate bad asses and the samurai pirates and the ninja pirates and the clown pirates. That energy is like, I don't know if Luffy ever wears a Hawaiian shirt in the manga, but it definitely feels like that suits the tone of this type of goofball here, right? Because he's wearing, this boy's wearing a Hawaiian shirt as his like thing
Starting point is 02:01:46 because he's just got that kind of energy to him. The, something particularly notable as well that I felt is when you look at how a plucky shown in protagonist tends to be in, you be in one of these types of things. Like the energy of having that big smile and just indomitable spirit is very clear. You go like, oh, this is the guy that doesn't care about the danger or the threats.
Starting point is 02:02:20 Oh, Luffy's the pluckiest. Right. He doesn't care about how oppressive things are or about the way the world works. He's just like, no, man, I'm just gonna do it, right? I just believe in myself, right? And that, you can do that in live action, but it definitely reads as kind of autistic
Starting point is 02:02:42 when you see him doing it in the show. Like, it's your special interest, Luffy. Pirates. as kind of autistic when you see him doing it in the show. Like, it's your special interest, Luffy Pirates. It reads as someone who sometimes is like, hey, I'm just kind of not paying attention to what you're saying, because I'm focused on my own thing right now,
Starting point is 02:02:57 but that's fine, right? And the way of overcoming problems is like, Luffy, do you understand the situation that's happening and what's how serious it is? It's like, yay, after all, it'll work out. And you're like, okay. But, Auntie, that's like an incredible story you just told me about your dad.
Starting point is 02:03:17 Does that mean you wanna be my pirate friend? Yeah, like it's so wild, you know? And then like when you just read it in fucking manga form, I'm sure or an anime, you're like, oh, the musical play, the sun will shine. And he'll be like, ha, join my pirate crew. And then, t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t t You're just not picking up are you on the mood right now, but damn, that's actually how this is going to work. It's fascinating.
Starting point is 02:03:48 You're going to succeed to me. Goku always played like brain damage, which he has. Like like Goku seems like a person that can't like understand the consequences of his actions because Goku is like legitimately like disabled. He got a bump on the head as a child, right? actions because Goku is like legitimately disabled. He got a bump on the head as a child, right? But Luffy doesn't play like that. Luffy plays like idealism made manifest in a human being.
Starting point is 02:04:18 And like to every possible absurdity. Yeah, yeah. And it's funny to just see, like, again, the real life version of the Dead Pan stair at his goofy smile and being like, whatever, okay, you know. And that same energy, I suppose, like, I don't know what kind of personality Zoro really has, but I'm assuming from all the artwork and stuff that he's pretty much, you know, edgy cool guy and you know, dead serious most of the time. It gets lost, easy.
Starting point is 02:04:55 But this is personality, is he can't read a map? But like the little, the little things of putting that into though, I guess the way he's being played a IRL is like that dude is like, oh, I know a dude like that. I know a dude who like is totally just like that quiet and self-serious and then like has those moments of like, wait, did you seriously just say that? You know, like what the,
Starting point is 02:05:20 well, no, Zorro is a stupid guy who doesn't like black people. That's his character. Are you not familiar with that? Are you not familiar? You want a film in? A person of color hunter Zorro. You want a film in? Oh, yeah, you don't know that.
Starting point is 02:05:42 You don't know that. Dude, every person he has fought for like eight years has been like a black guy Oh, he did kill that black guy in the in the first episode every single one Really yeah Okay, like is this meme true or is it true true? Oh yeah, no, it's just a stupid meme. Okay, meme true. All right, got it, all right.
Starting point is 02:06:09 So, yeah, you just kind of, you have that, that like thing of like, oh, you're not fucking, you're not that smart, you're just quiet. You know, you just keep your thoughts to yourself most of the time. But yeah, no, it's, it is a fun romp that is definitely doing work to, I want to say the footage was dropped
Starting point is 02:06:39 at overwrote cowboy bebop.zip. I want to say, as they dropped the full eight episodes on, they dropped them directly on top of cowboyb-bop. I feel like cowboyb-bop and the one piece adaptation are perfect counterparts to each other because it emphasizes the amount of care that sincerity means compared to cynicism, like the cowboy bebop adaptation was like violently cynical. Like it felt like it was being written and directed to you on the assumption that you weren't going to like it.
Starting point is 02:07:19 Okay, so I'm gonna challenge that, and I'm gonna say that that could be what you can attribute the difference to or you can attribute the difference to the creator holding a gun to the heads of the team making it. Maybe. And the Shinichiro Watanabe being wherever the fuck he is, finding out about it going what is happening versus Oda fucking, you know.
Starting point is 02:07:47 Um, I do have a, somebody who, I mean I haven't watched the one piece show. I probably will maybe this week or next, but I do have a complaint that I have to ask people that would know, what's up with Usopp's nose? Uh, we can get all these ugly freak-azoid characters, but you can't put a fake schnauz on that boy. What's he supposed to look like? He is supposed to have a fucking Pinocchio Oh my god, he's so much more handsome He got he got handsome. Yo, he was Pinocchio
Starting point is 02:08:22 Yeah, holy shit Yo, he was Pinocchio. Yeah. Holy shit. Yeah, it's supposed to be like fucking Lucra- A good spall. No Dabersher- Oh wow. So wait, what did Kaya look like? So overall the casting seems really on the nose.
Starting point is 02:08:40 Right, like they got closer with a lot of the characters that I expected. For good and for ill. Damn, okay. Yeah, that's, wow, that's interesting. I mean, he's also got Dem Lipsdoh. So, you know, yeah, no, that's, that's fine. We can do without that. Ultimately, um, I get the, I get now when I see him looking that goofy, I get his energy a bit more. Right. Right. He was kind of the clown shoes kid in the village.
Starting point is 02:09:19 In any case, though, I mean, yeah, I think that's the right approach to take to it. I also, I'm hearing that like, they're being liberal about changes and stuff, but so far, they're all like fine. I'm being informed what the deal with his nose was. They did not want to deal with the prosthetics, and it didn't really tie in, it was character beyond the visual gag of him being a liar.
Starting point is 02:09:46 Where I never put it together. I even said Pinocchio knows and didn't even make the connection. Yeah, actually, that's true, boy who cried wolf. Mm-hmm. Well his name also literally... Whoa, what the... What the... We just lost Pat.
Starting point is 02:10:04 PRP. Hello. Hello. Yes. Okay. Thanks for deciding to update in the middle of that discord. Discord updated in the just now. That's cool.
Starting point is 02:10:24 Sure did. Thanks for the update, discord updated in them just now. That's cool. Sure did. Thanks for the update, Discord. Okay. Well, anyway, yeah, okay, I think I understand what they're going for now a bit more, under seeing that. I think the, because it's very clear when you're with the clown, what they're going for,
Starting point is 02:10:45 you know, you, you, you, he's a fucking clown. Mm-hmm. Mm-hmm. Um, now that being said, there's definitely like, uh, there's two things that, that you, you have to accept going into this a little bit. Um, and it's, it's, it's interesting too, because you know, I've talked about for years about the whole like, um whole, like Leonardo holds swords, but kicks everybody to death, or does it?
Starting point is 02:11:09 He just kicks him around. Like here, right off the bat, Zoro's like, nah, that's a disemboweling right there. But then there's people. But then, like, you know, there are a couple of like, like damage slash moments, as opposed to like actual, you like, like damage slash moments as opposed to actual, like sort of threats. But whatever, it's just TV show playing out the way it does
Starting point is 02:11:33 and things have to do what they do and a fight has to be a fight. The, there's something about the way it's being directed that is like, I don't know what it is, but they really, maybe, maybe my piece originally had this, maybe it didn't, but they fucking love that fish eye lens. They love that up close directed by a fucking,
Starting point is 02:11:58 God damn it. Battlefield earth fucking camera, Dutch angle moment, the campy up close, John Travolta shit, that is like, why so much? There's so much of it. It's effective sometimes, but like when you do it a lot, I just start noticing it every time. I don't know. I just start noticing it every time. I don't know. You can't remember the TV show having any of that because that doesn't really make any sense for an anime.
Starting point is 02:12:31 Yeah. They use, they use it a lot. And like, um, it just reminds me of other things that use it a lot. Like, yeah, battlefield, Earth, and like, also space or sci-fi channel shows, like Mortal Kombat Conquest, type energy, Relic Hunter, and Robocop, the TV show. It's a little bit of that energy,
Starting point is 02:13:04 like, when you overuse it. I don't know, but in any case, it's very much, now I'm just taking note of it every time it happens. And yeah, shout out to the go. I love that board game. It's my favorite. And they actually sit and play it for a while. You know, I also watched an anime TV show this week because I was way behind on it and I figured I'd give it a shot. I've watched the first half of Cyberpunk Edgerunners. Oh!
Starting point is 02:13:37 And I specifically like as I'm gonna be because Cyberpunk version two is coming out this week, so I'll watch Edge Runners. That seems appropriate. And I've said, you know, on social media, I was like, hey, I guess I should get on that. And I was inundated with people telling me, like, it might be the best thing that triggers ever made. Uh-oh. And I'm like,
Starting point is 02:14:08 what? Like, I have heard nothing, but people talk about how great it has been for over a year, two years now. And it's just fine. It's okay. Like I'm kind of waiting for the story to start halfway through. Like it looks really good. I think it's...
Starting point is 02:14:31 And the best thing they've ever done is extremely hyperbolic and wrong. That's way blowing it up. But it's, I like it a lot. I think it's really good. And it's so slow. And I like it a lot I think it's really good and it's so slow and I like it I like it more than pro-marry I think I well you're nuts you're fucking crazy okay that's fine but I'm enjoying the way it's going in fact I have moments where I don't find it fast.
Starting point is 02:15:05 I mean, I don't find it slow. I think like the first episode goes so insanely quick at like setting up how garbage dudes life is. I was like, oh my god, the breakneck speed of this is wildly fast, if anything. What? of this is wildly fast, if anything. What? The tragedy that happens in his life and how fucking garbage it just kind of comes together. Like that happened, that all happened so quickly.
Starting point is 02:15:37 Hold on, hold that thought for a second. I wanna point out something, somebody says, Pat only watched the first five episodes and doesn't know why it's good I watched 50% of a television program like I don't like will you you and I both subscribe to the three episode like for give it a shot I do the four three or four right And it like, like this, it's getting longer and longer of how much you're supposed you have to go before you can say anything. Ignore that. Ignore that. Ignore that. What do you think about what you saw?
Starting point is 02:16:19 I think it's vision, I think I love the coloring, like in particular. Really, really good with the world, yeah. I'm kind of bored through most of the episodes. I keep waiting for them to start. Like when is the main story going to start? Okay. For me, it all just seems like meandering little side things that don't go anywhere. I guess, so I guess there's like, for me, like, the first couple of episodes were just
Starting point is 02:16:55 like so quickly, they felt they felt fast paced to me because again, like the focus on this dude's life sucks and here's how insanely oppressive and garbage this world is and the city is and like, you know, again, everything with his mom is just like, ugh, right, right away, you feel that. And well, at least I felt so and then there's like what is this other thing happening over here? the lead in to I guess like the gang and what the norm of being a part of that is and stuff like that is like It it takes a couple episodes I suppose, but that's not what I was waiting for. I was just already looking at like the The shit life this kid was dealt and What do you do with that? You know and when I look at it and from that perspective, I guess I didn't feel like those parts were
Starting point is 02:18:00 Set up as much as they were just like this is, this is the setting of the world and like, what comes next is, well, anyone's guess. Part of the thing for me is that all the stuff that sets up the world means nothing to me because I already know the world. Like I don't, right, like obviously has to stand on its own. Right, but like the parts where I'm like, oh look Obviously it has to stand on its own, right?
Starting point is 02:18:25 But like the parts where I'm like, oh, look, oh, there's trauma team or there's a max attack or there's talking about cyber psychosis or what have you. Yeah, I know, but I understand that it needs to be there. And like, the first episode encounter with the rich kid, Like the first episode encounter with the rich kid and the car accident. I was interested in everything else.
Starting point is 02:18:53 I'm just like, get on with it. Like, it has a trigger logo on it. I expect it to be five episodes worth of content in 12 minutes. It's so slow. I guess maybe... So the people that have Gamaguri falling past the edge of the screen, maybe... Because there's no time to animate him. Maybe the fact that you're familiar with it from the game makes a difference here, you know
Starting point is 02:19:28 as someone who's being introduced to the setting I was definitely, you know hooked in nice and early with those two things and then the rest of it definitely was like I want to know more about this world in the setting What's going on? And so I was I was I was pretty invested more about this world in the setting and what's going on. And so I was I was I was pretty invested. If you are looking at the stuff you're already familiar with as like kind of like filler and then what's the next unique thing about this aspect, then that could be it. That could be it. Like the the last like every time they deal with cyber psychosis as like a primary theme, I'm like, okay, this is fascinating.
Starting point is 02:20:11 And somebody in the chat asked if I like Rebecca the character. I think she's the standout. She should have been the main character because she's dynamic and fast and interesting instead of slow and boring. I disagree, but I love her. And the reason why I disagree is based on the conclusion of the story as well. Okay. And so to that, I would say,
Starting point is 02:20:37 with everything else, this is the type of point where I'd be like, yeah, if you're not feeling it, then so be it, right? But I think I would say for you, ride this one out, just in case. Oh, no, I'm absolutely going to finish it. I just have one big question. Yeah.
Starting point is 02:20:51 Is the fact that I really dislike Lucy entirely going to be a problem going forward? Well, when you put it that way. Because I can't stand that character. When you put it that way, there's no answer you can get that isn't gonna be like, well obviously, it's gonna be a problem. You've, you've set it up to be a problem.
Starting point is 02:21:12 There's no way you can't be a problem. No, it's like, David is spending half the fucking show pining over this character that sucks. Well, yeah, I'll just, yes, it will be a problem for sure. You can't avoid that. She's top billing number two, so. Do you like David? Yeah, I like David a lot.
Starting point is 02:21:38 Okay. My issue is that the character he spends most of his time with is a character I don't like. And all the characters that I would like to see more of either get killed or have very little screen time or like, so. Okay, he just like, he's gonna be like, Pat likes Asuka, doesn't like Ray.
Starting point is 02:22:00 Like, there's a big crew right? More like that starts up the show, right? There's like, here's a bunch of cast characters, right? And all the characters that I want to see more of will leave the scene so that the character I don't like can stay and whine about the moon. Yeah. Yeah. Again, ride it out.
Starting point is 02:22:29 You might like some of what they do. You're going to not like some of what they do for sure, but you might enjoy a bit of where it goes. In terms of at least, you know, David and the gang. Yeah, you might dig it, but you're definitely gonna not like some of it for sure. Also for like a 10 episode run, I'm kinda shocked at like some of the animation quality.
Starting point is 02:22:55 Like there's a lot more of like, I don't know, like there's, Trigger has like a version of them that's like really rough and wacky. Like like like very, like how to put this, very super-deformed, very exaggerated, low animation speed that keeps coming up like a lot, like over and over, like in the third or fourth episode,
Starting point is 02:23:20 they run into the two bikers that have the arm blades. Like that whole encounter is like animated like shit until the last second. Yeah, it's been a minute, so I don't remember the specifics of, I guess, some of those scenes and which ones were higher budget, so to speak. I can tell you that things end on a very trigger ass, you know, budget, you know, the things get very, very over the top. Yeah, the, the, the, the,
Starting point is 02:23:55 somebody named it, the, the, the fight I'm talking about is the Tiger Claw scene, in which it's super rough and super janky up until the final moment with the the large explosion. I'd have to watch it again unfortunately I couldn't tell you. Yeah, I don't know I guess I feel like it didn't stand out to me in any nothing stood out the way like Guren episode four stood out, for example, right? Like, mm-hmm, I thought. Oh. Oh. I can no.
Starting point is 02:24:29 Yeah. But. Yeah, I don't know. I don't know. Like right now, it feels extremely strongly like a bought video game spin-off anime. Rather than its own thing. Did you get what I mean by that?
Starting point is 02:24:51 Not 100%. Like it feels like a VHS tape that came with your deluxe edition of Lunar. Okay. Okay. Yeah. Again, I, I, I, unfortunately, you know, I, I feel like I'm, I, I, I, I, I'd be a bit, being a bit, I better place to break down things that I'm enjoying if it was like fresh in my memory. But I think the funniest reaction I've ever seen in my life is people going, you're so wrong and then people also defending it going,
Starting point is 02:25:25 that's the point dumbass. Like, am I your rocker? Is it the point? Oh. I, the only thing I get, I don't, it was, it was a spin a minute, but the only thing I can say is just like pacing lies. Yeah, that, I couldn't disagree more.
Starting point is 02:25:42 It just, it felt like it was going so fast to me, you know, play. Really? Yeah, but again, maybe as you pointed out, my introduction to the setting, because the first episode feels so cliched. It feels like so, so cliched. I don't know. I really, again, I'm gonna go back to it I don't know.
Starting point is 02:26:05 I really, again, I'm gonna go back to it and I guess, I mean, I suppose spoilers for early Cyberpunk Edgerunners if you don't want to hear anything about that, but to go further in this discussion, I think I have to bring it up. Like, just everything about how unceremoniously his mom's fucking corpse was just, like, just commodified was like. Yeah, but that's part of the setting that already exists. People know that. Well, I'm getting introduced to it and I see that and I go, oh my god, that is horrifying,
Starting point is 02:26:38 right? Okay. And then- So, we take it- Okay, let me- Let me- And then we start and then take it from there. You know?
Starting point is 02:26:47 Let me, let me, okay, hold on. Let me try and, and bring up what I'm talking about here. Okay. Cyberpunk 2077 is a fairly interesting cyberpunk dystopia, right? This takes place and it's like poor kid, good school, dead mom, yada yada, falls into a bad crowd kind of story, right? When am I gonna see something as weird as a born again Christian who's getting slated for the death penalty consenting to being crucified live on camera? Who's that? That's a side quest from the
Starting point is 02:27:19 game. Okay. Like when is it, when are they gonna do something weird with the existing interesting setting? Like it just feels that's that sounds like a cool side quest. I don't know Also, when is the conflict of the show going to start? Like, the show has no conflict now. Like, it's been like the buildup. Like, if this was breaking that, right? The first half, I think if I remember correctly, is the David falling into the world, right? It's, yeah, the first five episodes are, okay okay people are saying it starts on the next one. Okay. Yeah
Starting point is 02:28:09 It's David falling into the world and then it introduces a problem and then there's like the the struggle to solve the problem but and then obviously things you know get get worse and better and worse. But this part that you're talking about at the very least, from what I recall, I remember just being like, all right, this is almost a, you know, this is almost watching a sports protagonist anime, sports anime protagonist getting introduced to the world of whatever the sport is, you know, as they go, I don't know anything and they're like, oh, you got to know, so you're just kind of like following into that. And I guess as I'm looking at those
Starting point is 02:28:57 things, I'm like, that's cool. I want to know more about that. But it definitely picks up, you know, what I what I mean is it's like, okay, so we'll take cowboy bebop, right? Which had like, it's completely unrelated plot episodes and the plot, right? Cyberpunk edge runners, I feel like like none of the first five episodes are standalone things. They're all part of a larger setup,
Starting point is 02:29:30 but nothing's happening. Like yes, David is rising, he's becoming more confident with the, okay, when is it gonna start? And the idea that it's gonna start halfway through, its runtime is wild. That's like, it feels like Walter White has started to cook meth in season three of Breaking Bad.
Starting point is 02:29:57 Yeah. I can only chalk this up to you're already familiar with Night City and everything going on. So like, you're already familiar with Night City and everything going on. So, like, you're looking for the flavor of the quest within the setting you're familiar with, whereas I'm looking at the setting itself as something I'm interesting to discover more about and to see more of. Like, looking at locations and hearing, you know, how mechanics of things work
Starting point is 02:30:27 and introducing different aspects of, you know, the enhancements and the drugs and the things that they go through and the language they use and all that stuff as I'm hearing it for the first time in those first episodes. It's interesting to me because I am like, oh, this is go cool world that I can feel living behind, you know, what they have introduced to me. So I'm seeing a lot of like ADHD blah, blah, blah and a Zoomer brain or whatever, but like no, my expectations are based off of the logo on the fucking thing that says trigger. By episode three of Guren Lagon, I was yelling at the screen. By episode two
Starting point is 02:31:07 or three or four of Kill the Kill of these are 26 episode runs. I'm like, how is it going to keep going higher? This is a deliberately like different pastes series of events, though. Like, and I, and again, like, I feel like, I feel like it's a deliberately going the way it's going, where you start with, again, break next speed, night city tragedy, and then you go, here's this world you're entering, and here's how deep it goes, and here's how you kind of lose yourself. And then here, and then the next parts, which whatever, I'm not going to describe, but it then the logical conclusion of this, followed by the logical conclusion of that. And then we tie it all together, right? Um, each of those things, I think is works for the body of what it is, even though it's not in the same style that Kill a Kill
Starting point is 02:32:07 and Guren did. I know triggers great at what they do, but I'm also going to just look at the piece for what it is as a tie into Cyberpunk, perhaps, but I'm like, does it work on its own? And by the end, I definitely felt like it does. But it doesn't necessarily have to follow the pacing of the other trigger things. If it ends up being successful at what it goes for, I think. You're right, but I personally don't feel like it's been very successful right now.
Starting point is 02:32:43 I mean, me and Paige are both watching it and we don't talk about it after the end of the episode. We just, we just go do something else or, or maybe watch the next one. It's like, I just like, the guys in love with the shitty girl and he's falling into crime. When is it gonna go? When am I gonna get to the drama or the conference or the stage? Not every, not every romance can be Koichi and fucking psycho. But yeah, I'd say this, I'd say this. Like definitely just finish it out
Starting point is 02:33:28 and know that you're probably not gonna like some of what's coming. But the stuff that, like for David, David's story I feel is a nice one beginning to end. And I think you hopefully will enjoy that part of it. Now, if there's anything that happens in the source material that is just revisiting this and not revisiting this,
Starting point is 02:34:00 if anything happens in the source material that is like makes this look like not that big of a deal because holy shit, it's going way harder and, you know, shit goes, does that a million times over, then yeah, I can't speak to it because I haven't played it, you know. But I do appreciate him and his story. I would like to, I'm gonna pull,
Starting point is 02:34:24 I want this the final thing I'm'm gonna say I had about edge runners Somebody in the chat named couch potato says can someone explain why pat thinks Lucy is terrible. Sorry shitty I just thought she was boring. Yeah, she's boring. That sucks. I'm Watching the TV show to get entertained boring. It's death Oh I'm watching a TV show to get entertained. Boring its death. Oh. Oh, God, so it's the worst, it's the most horrible thing you can ever do. I also think sometimes, like I don't know,
Starting point is 02:35:01 do you feel like you're the kind of person where the process of this conversation will solidify even where you are at so that like no matter what comes, it's kind of, no, no, it's kind of, it's not like what can happen is like the second half can like do all the, like supposedly the plot starts one episode from where I am, at which point I can become invested because there's like a long-term goal.
Starting point is 02:35:25 And I can just go, yeah man, whoo, that first half is whatever. But that second half though, whoo. Right? Okay. Like I feel like I feel like I'm like, I feel like I am 10 episodes in and Walt hasn't cooked a single meth. Okay. That's that's how I feel. Well, if you hate Jesse, you're you're
Starting point is 02:35:52 you're not gonna like. No, Jessearo. No! Okay. No! Alright, so anyways, let's just get on with it. Unity bad. Yeah. Hey, this week if you want to check out the streams, I'm going to be doing some stuff. So we're going to have a Wednesday off because some construction and some final research program tests are going down. So I'm going to be out for that.
Starting point is 02:36:41 But we will be doing a couple things. So one, yeah, I'm going to be checking out some more of that Baldur's Gate. Going to be doing hopefully some FF 16. I'm going to see, although I might do World Tour 2. I might switch that in actually. And then at a date to be confirmed, we are also going to do a quick sponsored stream for RE4 remake. So tune in for some of that more. Remake just not separate ways. Hmm. Not separate ways like regular RE4 remake.
Starting point is 02:37:33 Oh, well, I mean, the focal point is that separate ways is coming out and, uh, huh, going to be, uh, a, a, a thing. But I mean, I don't know if jumping into that directly would... No, I don't think you'd be able to do that. That's not a big sense. Yeah, exactly. So, you know, I'm sure that would make sense, but that's not really how we can do it, right?
Starting point is 02:38:00 So, yeah. Anyway. Wasn't BG3 dropped? Who said that? Was it me or was it your own brain? Who said it? I don't know. Check it out.
Starting point is 02:38:17 And of course, over on Woolly Versus' Dalgurth and these shorts come in your way as well. Yeah, Woolly Versus on Twitch, we'll leave verses on YouTube. Oh, what am I doing this week? Oh my God. Uh, Baldur's Gate, uh, fucking separate ways. Uh, maybe some Titanfall. I'm doing a lot of shit this week. I can't even keep track of it, but go to that'switch.tv slash patstairsat. Um... Yeah. Okay. But go to that's which dot TV slash pat stairs at um
Starting point is 02:38:47 Yeah, okay, if you need more bad opinions about cyberpunk and bomb rush cyber funk Go down to twitch dot TV and dark extension and and dark dungeon And card games dude. I mean like I feel like I feel feel like sometimes you just you pick me up and put me in front of the net and then start kicking balls. And I'm like, I'm not playing for this team. Why are you putting this jersey on me? What the fuck is happening? I'm just like, dude, I don't I don't know. And you're like, you know, like you liked it. Block the goal. And I'm like, I thought it was I, I guess. Yeah. I just, you know, the only thing I think I have left to say
Starting point is 02:39:31 about Cyberpunk is that like, I am like very, very affected by people's positive talk about something. Like when somebody tells me like, okay, I really like law and order, right? I really, really, really, really like law and order. I fucking love law and order. I've watched law and order a billion fucking times, right? I've watched SVU a billion fucking times. And one time I said that, man, I love law and order. And then someone overheard that and turned to me and said yo If you like law and order you should watch the wire the wire makes law and order look like dog shit
Starting point is 02:40:15 And I went I don't think it it's going to make law and order look like dog shit And then they said no, it's so good. It's so good. You'll look at law and order and say, that's dog shit. And I went, I don't know about that, Willie. And then I didn't watch the wire on purpose for like eight years. So when I, when I mentioned Cyberpunk, and I, and I like, I'm inundated with, oh my god, it's so incredible. It's so amazing. Oh, it's the best and like I'm Expecting to be impressed and it makes me think that like I need to start like watching or playing things in secret so that people's Like positive expectations don't build me up
Starting point is 02:41:04 Well otherwise, I'm just disappointed. I guess that's perhaps why I try to not constantly talk too much about stuff like whatever I like vagabond or Legend of the Galactic Heroes comes up. I'm like, yeah, just check it out. You might like it or you might not, but it's my favorite thing. And I don't want to overhyper or overblow anyone's opinions on something because if you come into it with expectations too high, then you're kind of setting up to failure. So I'm torn on vagabond because
Starting point is 02:41:38 like I was like the way you talked about it. I should check that out. Yeah. And once it's finished, which has now become like a complicated topic. Sure. Berserk is in the same boat, I suppose. So I kind of wish I could go back in time and unread it until it's finished. Because this sitting around waiting for decades is lame. It's lame as hell. Yeah. Yeah. Um, you know, the, you have us, you have the power to go back to, uh, uh, conversations and, uh, I'll have to take your account of how they go because I have no recollection and my my my my my sucks. Oh dude. Oh dude. I'm so vivid. So it burned into my soul. I've had that story to like
Starting point is 02:42:34 a hundred people. Sounds insanely hyperbolic, but I can't really defend anything because I don't remember, you know, sounds like a pretty like sounds like you're patting it up a little bit But so I I can't really only way we would be able the only way would we would be able to like Get a version of you to believe the version of that story I told you is if you got a hold of somebody like Josh who I would have remarked the story as I told you to it like who I would have remarked the story as I told you to it, like 13 years ago. And he'd be like, yeah, I remember Pat telling me that story 13 years ago, two years after it happened.
Starting point is 02:43:13 But that's like, that's like the closest you could get to. I'll ask him about it. But that's only if I told him that. Sure. And, and you know what, and I'll go as far as to say this too. A lot of things that I do now are a result of me not liking the way I did things in the past, right? So being very sensitive about how I recommend things to people and being sensitive about
Starting point is 02:43:44 how I quote things or bring things up or say, hey, did you know this or all of that shit in the same way that I've been conditioned with this gig to talk that way. I've also been conditioned to like, yeah, just not go hard or to, you know, not blow the expectations out of the water. So if this is also something where I definitely could have done that, and I think if I did, that was a shitty way to go about it because I'm definitely sensitive towards that now,
Starting point is 02:44:18 especially knowing how I see that effect. Oh, I think you're taking a lot more emotional context out of this than I did even at the time. I thought that effect. Oh, I think you're taking a lot more emotional context out of this than I did even at the time I thought that was hilarious, but then didn't just didn't watch it Okay, I mean reminds me of reminds me of There was like a there was a press a piss I was on for a while a very publicly refusing to play undertail forever because oh my god refusing to play Undertale forever. Because... Oh my God, it's incredible. It's the best thing ever. Oh my goodness, you gotta play this on to tell, my God.
Starting point is 02:44:54 It's the most fun-noing fucking thing in the world. Oh my God. Yeah. Oh, does Vinny do that with... Oh, that's funny. Yeah. Yeah, oh just if any do that with others. Oh, that's funny Yeah, I mean I also started playing and watching things in secret too right to avoid some of that and Should I just cyberpunk before saying anything me? I'm no should I have fit like maybe I've just waited till next week well
Starting point is 02:45:24 Maybe but I didn't realize throughout the course of this conversation that like you were coming at it based on like me and my feedback. I thought you were coming at it just based on curiosity for it, but the fact that like I'm instrumental in liking it enough to have... What? What? What do you mean? Well, you said that like, I thought the point of the analogy to Law and Order was also that I liked Cyberpunk a lot, and so I talked about how much I liked it on the podcast. What?
Starting point is 02:45:55 No. No. Oh, I thought the Wire Law and Order analogy was a bit of a like, and therefore, when you talked about cyberpunk in that way, here's how that kind of played out. What? No! No, I was using it as an explanation of high expectations
Starting point is 02:46:17 lead to me for, like, a dramatic possibility of disappointment. There's no connection between you and edge runners. I mean, you, I remember you saying you watched it and that you really liked it. But I'm specifically talking about like the general reception of it as absolutely fantastic. Every time I've seen it brought up,
Starting point is 02:46:37 every time I've seen people talk about it, everyone's like, oh my God, what's so incredible. Oh my God, I loved it so much. And it's like, I feel totally disassociated with the generalized reception. I thought that that was a focusing or bringing a connection point between, like, because I really liked Edrunners.
Starting point is 02:47:04 And I remember coming on here and going, yo, that shit was great, I fucking loved it. Right? And I remember also saying it made me interested in Cyberpunk as a property more, you know? So. I remember that, but that's the, like I took that face value and I was like,
Starting point is 02:47:19 yeah, okay. No, I'm specifically referring to, like a couple of days ago in social media and receiving like multiple people responding with it's the best thing trigger has ever done. Yeah, which I'd like. Which is like, I don't think so, but that is that, like okay, I'm now, I'm sitting down,
Starting point is 02:47:39 waiting to see the best thing that trigger has ever done. Oh, it's not the best thing they've ever done. Well now I'm just disappointed. Well, again, if over-blowing something is something I did way back when, then I definitely hope I, I do it now when I talk about shit on the podcast. I know that if I think back the only time I can ever think
Starting point is 02:48:07 of you acting in that specific way, was specifically the wire. I think I also, so it's funny because Reggie also was like, yeah, Edrunner was okay. It was, man, dude, if you didn't really click that hard on it. And I forgot who I was talking to. Someone else recently was like not super down with ProMare, I remember. And I was like, oh yeah, I guess like there are more recent stuff is like.
Starting point is 02:48:36 And I remember the point was kind of like the through line with all three of these were that like. But I know what triggers doing. So they're just gonna trigger, right? So it was like waiting, either waiting for Guren and Kill LaKill or being tired of Guren and Kill LaKill, you know? But all three cases, the negativity of the current trigger property
Starting point is 02:49:00 was based around that. It's funny because you mentioned that, like I look at PremiereMare as like, trigger can only make one show, and it's, it's, they have one show that they're trying to make, and they keep trying to make it, and they get closer or farther away on every attempt.
Starting point is 02:49:20 So when I sat down and watched ProMare, I'm like, okay, what do I want out of a trigger production? I wanted to be fast and loud and have good colors. And it was fast and very loud and had very good colors. Like I would rate like a huge amount of me actually enjoying cyberpunk edrunners is the saturated yellows and greens they use in the scenes. Interesting. Like the palette is super saturated?
Starting point is 02:49:51 Mm-hmm. And I really like it. I think about trigger as if they were the platinum of the situation where if platinum is left to its own devices, then we see, you know, the, the, the Beos and the wonderful 101's and the wild shit that we get. But then sometimes you sprinkle it into metal gear and you get revenge, which is going to still be metal gear and metal gear wacky and metal gear themed and all that.
Starting point is 02:50:20 But here comes that platinum sauce when the time comes, and then you sprinkle it into near, and you get similarly, here's your Yoko taro, and then platinum's happening, and then Yoko taro again, right? So I think trigger kind of works that way, where this is trigger being sprinkled onto cyberpunk as opposed to just trigger. A people are mentioning other trigger productions.
Starting point is 02:50:44 How many of them did I miss? Cause I caught, Guren, I caught, kill, I caught, um, uh, pro mayor, Penny and stuff. Watching edge runners. I was told not to watch Darling in the Frank's, Darling, uh, uh, Penny and stocking brand new. Yeah, watch Penny is stocking in Furnow cop. Dude, in Furnow cops, so fucking good.
Starting point is 02:51:10 Brand new. Furnow cop might be their best work. It is really good. Oh, Inferno cop so fucking incredible. In a completely different way. Oh, it's so amazing. Well, because we'll now we're getting into like low effort success, right? I think I think they got more out of Inferno cop compared to what they put in than anything else they've ever done. Because they put in almost nothing. Um, and then yes, little witch academia, little loco, grid man. Oh, that was them. I didn't realize that was them. Any of that stuff?
Starting point is 02:51:41 I watched, uh, Lou the Co. It was fine. Okay. Didn't really feel super strongly about it. Well, in any case, finish it off and put it on its own merits. See what you think. Oh yeah, I was going to touch on. I did a little bit of a street fighter and went to a tournament and feeling like I'm doing a bit better and, um, ackey looks for. Another win under the belt. And, uh, the fact that ackey's quick little video showed off her doing a slide on the
Starting point is 02:52:19 ground past a Chunley Fireball into a crumple state and it wasn't metered means she's probably going to be the answer to JP. You know, if you're if you're struggling with JP fighting JP out there, Aki might be the anti JP character just to keep an eye out for that. That, huh. It's an interesting. It's an interesting thing to be like, oh, here's your next piece of DLC, the answer. You know, um, I'm wondering if that's other doing it. Play, who's after Aki? Ed. You're sick of Aki? Well, Ed's a counterpicked Aki. Sick of Ed? Here comes the kuma.
Starting point is 02:53:00 Oh my god, that would be fucking hilarious. Damn, that's the kind of move that John Richitelo would make. Oh yeah? Yeah. You mean villain of Noma Hero's 3 and Travis Tricks again? Actual bad guy from all the Suda's, uh, uh, Swerries, excuse me, uh, was... No, Suda, stupid. I'm dumb, dumb.
Starting point is 02:53:23 Um, yes, John Richitelo, which I didn't know was the CEO at the time. I really, when I was reading this story, I kind of just thought it was like, ah, shitty boardroom man's sure. And then you're like, wait a minute, I know that fucking name. So let's then, after much ado, get into the news, but first we have some sponsors. All right, this week the podcast is sponsored by Stitch Fix. It's all about getting you the best clothes you can get scrolling through countless hours and websites of crowded stores and going through crowded stores to shop for your clothes as a nightmare,
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Starting point is 03:02:25 functions as well. I know she's definitely taken calls with it on the regular and IPX6 water and splash resistance are all pretty good things to have. So, a school's back in session, Raycon's having their annual back-to-school sale, for a limited time only, go to buyraycon.com slash super beast today to get 20% off site-wide plus free shipping. That's B-U-Y-R-A-Y-C-O-N dot com slash super beast to score 20% off. One more time buyraycon.com slash super beast. Thank you Raycon. Thanks Raycon. Thanks, Raycon. September 1st, Toma Barziv, Unity's President of Growth, sells 37,500 shares.
Starting point is 03:03:24 Huh! Shlomo Dovrat, board director, sells 68,454 shares. Huh, that's weird. September 6th. John Richettello, Unity CEO and infamous Scummy Eaman, sells 2,000 shares in Unity. If those names, or if that name doesn't ring a bell, noted for once saying as an EA exec,
Starting point is 03:04:00 when you're six hours into playing Battlefield and you run out of ammo in your clip, we ask you, and we ask you for a dollar to reload, you're not really very price sensitive at that point. A consumer gets engaged with the property, they might spend 10, 20, 30, 50 hours on the game and when they're deep into it, they're well invested. We're not gouging, we're just charging, and at that point in time the commitment can be pretty high. But it's a great model and I think it represents a substantially better future for the industry.
Starting point is 03:04:25 He's also a guy who sued a 51 in Shinjumikami, hate for ruining what they wanted to do with shadows of the damned, which then lead to, I let to him being literally the villain of a normal hero's three. September 12th after the liquidating of shares, unity announces the runtime fee, charging devs 20 cents per each game installation, past 200,000 or 200K in annual revenue on the personal and pro tiers. And that threshold changes to one million and two cents per install or one cent if you're on the pro and enterprise tiers. Excuse me, I meant to say personal and personal tier for the first one. The second ones are now
Starting point is 03:05:19 the pro and enterprise tiers. Well, any developer who's been hidden that threshold already, starting January 1st, will have to retroactively pay for any of these conditions that have been met. Well, that's okay. Well, that's not that big of a deal because Unity's TOS states that you're only beholden to the TOS of the unity version that you ship with. So any game that shipped with 2023 unity or 2022 unity is beholden to the version of that TOS as long as you don't update. Oh, do you mean the TOS that was pulled down and removed so that nobody can sue?
Starting point is 03:06:03 Yes, I do. Yes, I do mean that actually. Oh, well well looks like that TOS doesn't exist anymore. Oh, but everyone who ever made anything with it has a copy in their documents. What the fuck do I think that's going to do? do. Tando doesn't have the fucking TOS and contract written down for when they made a Pokemon game. The answer to what do they think they're going to do is get fucking filthy rich while also knowing that this is a tanking move because you don't sell shares if you have confidence what's about to happen is gonna be popular. So the best part about this is like,
Starting point is 03:06:50 it's been theorized, the actual point of this is that they want everybody on mobile to use their ad platform. Because if you use their ad platform, hey look, your runtime fees are waived, but they didn't actually consider the knock on effects of what it would mean to have like to tell Nintendo that every time Pokemon gets installed in Nintendo,
Starting point is 03:07:16 oh, is them a quarter? I don't think they thought that they didn't consider it. I think they did. I think they just don't give a fuck. And the mobile attraction is such a fucking bank opportunity that they're like we're doing this anyway. I don't know. I don't know about that because I'm not a lawyer. Putting my hands up here. I'm not a lawyer. I am a lawyer. But I do know that you're not allowed to change contract terms. What's they've been agreed upon?
Starting point is 03:07:45 What's they've been signed? Yeah. Well, you can't. You just can't. And so welcome to the world of end user license agreements that are not actually enforceable in court to the realm of NDAs that can be questioned depending on the circumstances they were signed under.
Starting point is 03:08:04 And now runtimes that are installed with each copy that are going to connect to a server and install the latest version because that's the only place to get it. The offline version in many cases is unavailable or they make you jump through a lot of hoops to get any copies of that, right? Yeah, when you are on mobile, if you are switching over from a competitor to Unity, they're going to wave the fees and they're going to give you unspecified credits in some way as well, and they really want you to use that baked in ad platform. So it's very much a push towards getting people over from the insanely lucrative mobile market. But the knock on effect is that literally the entire indie video game industry
Starting point is 03:08:50 is being fucking lit on fire because Unity was kind of the affordable solution to Indies using something like Unreal Engine, which was really expensive. Well, you know, there was also a ton of plug-in support and stuff in a community that was helpful. So you're like 20 cents of runtime. Well, that's, I mean, that doesn't,
Starting point is 03:09:11 I mean, that's not that big of a deal. Well, I mean, except for that old 4chan meme where you just pirate a game 100 times and that loses the company money is now real because they said that they would work with developers to determine whether or not runtimes were legitimate. So ignore that. So so Steven Tutilo goes in on the same day to get some clarification and they do in fact confirm to him if a player deletes the game and reinstalls it, that's two installs and two charges, same if they install on two devices.
Starting point is 03:09:49 runtime. Charity games bundles are exempted from these fees. Oh, no. Unless your planned parenthood, in which case, you know, or the children's hospital. No, that's political, so that doesn't count. But for the rest, you know, sure. That's right. Children's hospital, the most political organization in the world.
Starting point is 03:10:07 Yeah. Yeah. So, so, so the day proceeds and unity regroups and revises. And then comes out and says, there'll only be charging for an initial installation. Reinstalls won't count. A second device, however, will in fact count as a second fee. I have a question. How is Unity tracking these installs? Says here, source, trust me, bro.
Starting point is 03:10:44 It wouldn't happen to be legal malware would it what the malware company they just bought what iron iron fucking iron root kit no what no oh oh oh wait hold on the name of earlier, Toma, the president of growth, the previous owner of iron source, which, oh, iron source, that's the malware guy. The one that is that actually how they, hmm, random discussion popping up where unverified unsourced, but unsourced, that the acquisition and everything involved was something that was besides John's decision making. They went public in 2020 and that led to a bunch of fuckwits getting on the board and then pushing this decision anyway.
Starting point is 03:11:41 And they're saying that, oh, this is possibly one of those things where if the CEO gets told to do it by the board, then the CEO is going to do it. You know what? But I can put everyone at ease. You can all feel comfortable blaming John Mercantello. I mean, who who who who presided over deals that included selling video game technology to the United States Armed Forces to help drone strike people more effectively. I think you're, I think we're all good to blame Mercatello for everything that you feel comfortable with. So, so it just, it doesn't matter at this point because one thing I've said many a time is that when,
Starting point is 03:12:22 when something like this comes immediately with a fucking tsunami of backlash, you have to assume that, of course, they knew it would. And of course, they don't care, right? The, the, the, expect the, you know, even before it happens, like expect the, oh, we missed the mark, you know, we'll do whatever we'll figure this out But the point the point is as a declaration is made that like no, no, no, no, no, like we're coming for whatever we can legally get our hands on it And if we can't legally get our hands on it, then we will illegally get our hands on it But you might just get a bill from us, you know Even if it's the same as like a FedEx or UPS bill that comes in the mail every couple of months for something that you already paid.
Starting point is 03:13:08 Yeah, I, you know, I can't see them actually attempting to collect this money at all because it involves stuff like sending, like so obsidian zone by Microsoft, right? So the pillars games are made in unity right and Pokemon is made in unity. So this involves sending um mihojo, Sony, Microsoft, Nintendo, uh, probably steam bills for ex-shit-zillion-fuck-dollars. In fact, Sony with what you're gonna call it PlayStation Plus because they did say that distributors, not developers in the cases of game pass and things like that would get charged.
Starting point is 03:13:56 Yeah, and it's like they're just, they're not gonna pay that. Well. There's not going to. I mean, on the one hand, right, not going to. I mean, you know, on the one hand, right, there's that. And then there's the other hand where it's like, anyone who they can convince that they have to pay, you know, they'll take it because that was money
Starting point is 03:14:18 that they weren't getting otherwise. So, hey, guess what, the troll set up the booth at the place, if you stopped to pay it, then good for you. You won't be able to. You won't be able to pay. Marvel Snap is a unity game, and that's a Disney property. You know, one time there was a dude who set up a toll booth at a library and took five bucks for parking for anyone who pulled in and he did it for like 10 years
Starting point is 03:14:45 and then one day he just suddenly disappeared. Yeah, no, we're watching the class action lawsuit like begin to form. I mean, so before that, right, we need to find out how far we missed the mark because yeah, lo and be fucking hold. Yesterday they were like, we have heard you, we apologize for the confusion and angst the Rump Time fee policy. We announced on Tuesday has caused. We are listening, talking to our team members, community, customers, and partners, and we'll be making changes to the policy.
Starting point is 03:15:19 We will share an update in a couple of days. Thank you for your honest and medical feedback. It doesn't matter, you can't work with people who say they you for your honest and medical feedback. Doesn't matter. You can't work with people who say they can change your contract at their whim. I'm literally just, I'm like, there are multiple indie devs that I've talked to over the last week that are like,
Starting point is 03:15:38 oh yeah. So I guess my game plan is to just rush to finish something, My game plan is to just rush to finish something, put it out, and then on January 1st, delete it from existence. Right. Right. The revolver devs, and I remember the cult of the lamb guys were like, hey, enjoy cult of the lamb now because we're fucking deleting it on Jan 1st forever. I mean, you know, and then Dave Semansky learn how to fucking program in go.
Starting point is 03:16:08 Not or go. No, I'm not sure how to pronounce it. Yeah. Like go do live. Yeah. I the slide literally a week before this happened that up screech out of unity going well, here goes nothing. Quote tweet a week later.
Starting point is 03:16:21 Never mind. You know, I mean the, the, uh, someone made a tweet that was like, I'm, I think something to the effect of like taking psychic damage out the idea that silk song needs to be delayed another three years to be pointed off. In Jerry liked that. Team Cherry likes the fucking tweet and you're like, No, no no no
Starting point is 03:16:46 um it's the ramifications are endless and if it's not obvious like this is a situation where a lot of games that are made by a small team if not a super small individual will start out under that threshold and stay there but then sometime incredibly randomly blow up, right? A, a among us type situation happens where you go from being a tiny game that is actually under that threshold to shooting away the fuck past it into a range where you can't afford what the fuck is being retroactively charged of you, you know. So we have some folks in the chat pointing out some information that most of the people who worked at Unity did not know this was going to happen until it happened and are
Starting point is 03:17:36 understandably super pissed. I didn't even, so I knew that prior and didn't think to bring it up because that's always the case for every decision made that's bad by a company ever. The only difference is people either don't know about it at all or they actually just straight up said in the meeting, do not do this. It will be a big disaster and then they do it anyway. Yeah, well the ones who did know sold their shares and and the ones who didn't found out when it was announced that morning of course. Now there was some follow-up instructions apparently however where some unity employees
Starting point is 03:18:32 uh, uh, apparently, uh, we're told to, uh, only tweet positively about the policy. And that, of course, led to them, uh, getting, uh, blown the fuck up over that. And yeah. Yeah. And then after getting blown the fuck up, up over that, some intrepid unity developer decided that they would threaten to blow everyone the fuck up and called in some death threats at their office because they were so fucking mad. Which then leads to the fucking shutting down of the office and the shit storm that comes with this. It's coming from within the house.
Starting point is 03:19:01 Fucking insanity, you know, but yeah. It's just like, it's just, it's one of those moves where you're like, today I'm just gonna wake up and punch myself in the balls and I don't care. Monday. Can't stop me. You can't, no matter what you fucking do,
Starting point is 03:19:25 you will never stop me, you know. And then a bunch of your, your, your, your, your bros are like, well, time for me to sell my stocks and ball punching. Gotta get out while it's hot. Which I'm like, isn't that like exactly what Eugene Aka just went to jail over? Basically like, like, isn't it exactly what just went down?
Starting point is 03:19:49 This reminds me, I read a little while ago, I ran into a video game developer and I'm not going to say from what company. And we were shooting the shit and I asked them about a canceled project at their company. And they looked at me like I had just taken a shit on the floor. And then their expression changed to them wanting to take a shit on the floor. And they just kind of like... They did that eye-close and head-shake thing. And they were like, I don't even want to talk't even, I don't even want to talk about it.
Starting point is 03:20:26 I don't even want to talk about it. And I'm like, yeah, that's how it always is. No one aside from that top 1% ever makes any decision. Man, like I went down the row of indie fighters at Evo and had a really nice time just chatting and getting... Uh... Uh... You good there you good? I see. I see. Message received loud and clear.
Starting point is 03:21:21 Yeah. Yeah. Anyway, yeah, just a row of, you know, people with bright eyes and hopes for their projects and what they're going to do and where they're going to port them and how it's going to all that shit was going down. And it's like everyone in every indie team across the fucking industry is just all hands on deck. How do we prepare ourselves for the imminent collapse of the foundation that we built our house on? Yeah, it's super wild.
Starting point is 03:21:50 The whole, like Unity has been a beloved engine that works really well and can port to a lot of things. And people have been really happy about it. And built a lot of their lives on it. And are now just struggling to get as far away from it as fast as possible. Um, so yeah, and this is the only thing like I said it when I in an earlier clip, but like if you have moments like this where it's such a clear and obvious fucking nightmare decision. There's a lot of people that are single-minded and have a single need, and that need is to A, get their shit off of Unity onto like something like Godot or B, get their shit off of Unity onto something like Unreal or something,
Starting point is 03:22:39 just something, you know? And then of course, there's C like fucking lawsuits and or rollback the situation. But in the meantime, you need to make sure that you put years of work into something that doesn't just become fucking nothing, right? A lot of the time, if you're a small team that's, you know, bigger than one or two people, but smaller than a fucking, you know, AAA or AAA, you're in a place where you're, you're hedging your bets and then you're taking that hit to develop and then hoping that the results will sell enough and make back up for the cost. So, um, I imagine this much concentrated focus towards a solution, there will, there must be, right, there will, there hopefully is something that can help usher people out
Starting point is 03:23:26 of this fucking birding house. I see a lot of people talking about Godot. Right. I have never heard of Godot up until the day of the Unitiate announcement. Yeah, Godot. It's all I see on my fucking social media timeline. So good though, I first heard about it with um, Yomi Hussle, right? Uh, you're only moved as Hussle was built on that. And I think that was like probably the first time I think I saw that. Oh,
Starting point is 03:23:57 cruelty squad and cassette beasts are made in good. Sick. Um, yeah, it, it honestly is like Sick. Yeah, it honestly is like, there's a little bit of a Linux situation to it where the Unity Universal support was just so large and all encompassing. I know people that use it for things that are just not even related to making a game. I used it for the V2B rig that I was doing stuff with.
Starting point is 03:24:21 Well, guess what? Don't install that Vtuber rig. Well, I don't, you owe them a dog. No, I don't think 200 K is happening anytime soon. Y'all 200 K people watch that stream eventually. I bet that's money. Yeah. Give them the money.
Starting point is 03:24:39 They're going to take their cut. Um, no, it's, that's exactly it. And so it just had so much ground support for people going from like a school or like game design class straight into making their own shit straight into porting it or whatever. Yeah, the, the, the, the, you know, I said it when that happened with fucking the Star Wars game
Starting point is 03:25:02 and it happens with for honor and it happens with any time a fuckingransaction or some shit's too expensive or a grigis. Your outrage is factored in into the price. Your outrage is factored into the plan and the response as well is just rolling alongside. I feel like this one's actually different because the act of change is the problem more than any specific, right? It's like there's like changing the thing to 20 cents per runtime is enormous, but the core of it is the change in the contract. So there's no reason they can't just say, by the way, everyone who owns a game on Unity owns us a million dollars. But I mean, that's the obviously batched insane part that is massively an oversight by everyone on their legal team.
Starting point is 03:25:56 Yes, on of again, we're not lawyers. I'm assuming that's going to be the stopping for an issue for them to overcome. But the egregious charge is very much a clear, well, if you don't want to pay 20 cents per install, perhaps you should upgrade to the enterprise tier where thousands and thousands of dollars instead of... You pay thousands per month instead of the hundreds, and then you end up paying less, you pay one penny off of the install instead of the 20, right? It's a classic fucking freemium scheme where you know, you get more fucking
Starting point is 03:26:34 Baffmo dad points by going further up the the the chain on it. So I think that 20 set price point is met to piss you off and like the the relief is actually supposed to come from the more expensive plan. I think that the the this decision was made with very little foresight and that did not expect two things. One, the amount of possible litigation they would have to deal with. And two, the amount of people willing to take their ball and stabbing it with a knife and bursting it and saying, I will go get a different ball. Yeah, but you don't sell your stock when you have faith in the decisions that are coming down. Of course not, but whether or not the company does well is immaterial.
Starting point is 03:27:23 If the company does that so badly that it has to get bought, then all the people who run the company get golden parachutes as buy out packages. Yes. So the goal of the CEO, what's the downside? The goal of the CEO is to roll in, increase the value of the company, make it get the IPO. What's your, what's not? And then the goal of the CEO is to torpedo the company into the dirt so that it gets picked up by an embraceer group
Starting point is 03:27:46 and you get a nice bonus. The point is to get a sale of the company and get the fuck out on a parachute. That is the mission, and whatever. But if you, in a lot of cases, there'll often be these discussions about like, oh, and by having a part of your bonus or a part of your parachute or whatever your deal hooked up is, is with shares, these discussions about like, oh, and by having a part of your bonus or a part of your parachute
Starting point is 03:28:05 or whatever your deal hooked up is, is with shares, then it's like, oh, you've got skin in the game. Therefore, if you torpedo this to aggressively in a way that is damaging to all of us, you damage yourself. So your self interest is gonna keep you greedy enough to push everything away that this won't backfire. In theory.
Starting point is 03:28:23 In Bracer Group, right? Like in Bracer group goes, hey, we're gonna buy everybody, and that'll make our sale price really big for when a bigger company buys us. And then they don't get bought by the big company, and they go, well shit, we only bought this stuff so we could get a bigger price for the bigger company,
Starting point is 03:28:36 but now the bigger company's not gonna buy us. So just kill everyone at all these studios. Just burn the studio down. Yeah, I mean. Don't spend money on them, fuck it. Again, the in-gracer group version of that is, you know, goes hand-in-hand with the fact that their Saudi deal fell through and then they could not afford the fucking shit that they took in and then it all goes to shit.
Starting point is 03:29:02 But ultimately, it's very clear that CEOs do this type of shit and then coast the fuck out of the burning airplane every time. In this particular instance, again, I think all the incentive, or not all the incentive, all the intention is displayed in the act of selling the shares beforehand. I think that says everything you need to know about the people who made the decision. And now we're going to see whatever the fuck this news is.
Starting point is 03:29:33 It might even happen today, tonight, or whatever. But I don't see them just going, never mind. We're completely rolling it back. Uh oh, sorry. Everything. Even if they did. That's what's so crazy about the situation. them just going never mind, we're completely rolling it back. Uh oh, sorry, everything. Even if they did, right? That's, that's what's so crazy about the situation. Even if they completely canceled all of it.
Starting point is 03:29:52 People who started to port their games to different engines or look into unreal or good, though, or whatever are not going to go, oh, it's fine then, oh. And go back, it's too late. And I laid it, of course. But hey, woolly, you tell your wife, hey honey, I'm kinda sick of this, I'm gonna go out and fuck some prostitutes.
Starting point is 03:30:18 And then you get dressed and you get your condoms in your wall and you're up, you know what? You know what, you seem upset. I'll stay home. Is it the condoms? Yeah, no, no, no, the whole thing the whole thing. Okay, you know what? You know what? I'll stay at home. Don't you worry about it. Now yeah, um exactly what it's like. I, uh, it's just whatever this fucking, you know, legendary walk back ends up being, um, I think the other part that, you know, has come up as well has been that, um, well, them, well, looking at the, looking at the, I guess the profitability of unity as a company
Starting point is 03:31:07 and how that has been like struggling. And I guess, and I think someone was kind of, there was something where they're kind of showing like, John took over in 2014 and it's kind of, again, it's gotten positioned into a place of being the the affordable answer to you know, a gang Indy devs platform needs and That by being that role it has not been the most profitable that it could be right and so I right? And so I see this sort of wild-ass greed fucking short-term gain long-term who gives a fuck play as one that is like they're going to change something
Starting point is 03:31:58 they're going to make something drastic happen because they are clearly not down to keep it the way it is. And whenever you call in an optimization specialist, someone who's going to fuck you, right? Whenever you find that, they're going to look at it and go, what is something that we were not looking at beforehand? And it's like, oh, the amount of people installing each thing, that's a number that's very high. Where can you put a price point on something that happens very often? Reloading guns? That happens very often. Let's put a price point there. That's all number that's very high right where can you put a price point on something that happens very often reloading guns
Starting point is 03:32:25 That happens very often. Let's put a price point there. That's all it is I'm not an economist so take this with a grain of salt But this is the like we're starting to see this more more often in the video game industry But you see it kind of all over the place where companies for some reason like make some kind of big decision that like completely Torpedoes themselves under the ground or incur some massive loss over the chase of like somehow more money. And it's the idea of exponential growth forever, right? Like, which is great for, I don't know, for the 50s onwards,
Starting point is 03:32:59 but like you kind of hit like the carrying capacity of any particular audience. So like, let's take a McDonald's, right? Okay, I got McDonald's in one town. Well, I can serve the people in this area. A X amount of people can have a McDonald's burger and people want McDonald's. Okay, we'll serve them. No, okay, there's actually enough audience in this town for a two McDonald.
Starting point is 03:33:18 Okay, great. You got two McDonald's, right? Okay, now you have 400 fucking thousand McDonald's in every single town in the world. And you go, how do I make more money? It's like, but you're making one shit, $1 trillion trillion a minute. Do you really need to make more money? Well, you need to make more money every day. But there's no more people that can have McDonald.
Starting point is 03:33:41 What if we filled the McDonald's with tapeworms and then people would be hungry? Okay, I don't like the tapeworms. Oh, here we go. The company hasn't still announced, hasn't yet announced the latest changes because executives are still running them by partners. There's some updates happening as of five hours ago. I can only imagine the conversation of like some fucking middle manager has to come in and be like, so people are very upset
Starting point is 03:34:18 about the thing you announced. Well, don't worry about it. That we're going to be making so much money. It's like, um, so Jason Jason Shryer is reporting that they're considering the changes will include a cap on potential fees. So there's nothing they can do. They would have to give people money back now for people to even consider it. Under the tentative new plan, unity will limit fees to 4% of a games revenue for customers making over a million and said that installations counted towards reaching the threshold won't be retroactive. It doesn't matter.
Starting point is 03:35:00 It's it it like I mean honey, I'll buy you a nice piece of jewelry if you just forget about meat saying I was going to go out with those prostitutes. Well, I mean, hey, at least we have another masterclass in torching goodwill. And how literally 10 years of it in one week actually. Actually. Oh, incredible. Incredible. Like, remember earlier this year, we had like Dungeons and Dragons fucking its own ass
Starting point is 03:35:38 and that was really bad. Damn. Wow, that looks like a joke compared to this shit. This is the worst ever Don't fuck your own ass companies don't do it Yeah, so it's I'm going I suppose but What like so so we're going to see change. We're going to see updates to the story for like six months. And every time we see an update to the story, it will, my brain will go, but it doesn't
Starting point is 03:36:12 matter. It doesn't know. It, people's minds have been changed. It's too late. Let's see here. The stock selling is overblown, was it? This part of the story has been misleading. Officers have been-
Starting point is 03:36:29 Yeah, they have millions of shares. Have a schedule of the trade stocks, well in advance, the amount of sales sold the tiny fraction of his complete holding stats. That is, yeah, it did say the, what is it? 2000, was it? That is significantly less than the others who were at 37.5K and 68.4K respectively, however, I mean for whatever it's worth his sale of
Starting point is 03:36:53 shares is a fraction of theirs, but I still all think it is indicative. Yeah, well good luck. This has like big blue seal blue energy on it. Like how much could a banana cost? $10? Right? Like, doesn't it? Yeah, yeah. Um, fucking Bill Gates with the pizza rolls or whatever. Like, he's Bill Gates is like, I don't know, $30? Maybe. All right, a bunch of other things, of course. So hey, yo, Nintendo Direct, that's cool.
Starting point is 03:37:42 Fuck the game. Have you seen Vanilla Ware's new logo? I haven't. I watched it, but I didn't pick up on it. Unicorn overlord looks like a cool new Vanilla Ware game. Holy fuck. Look at the logo for for vanillaware or for vanillaware. George Kami Tommy is back and the new logo for his company
Starting point is 03:38:08 is the sickest shit I've ever seen. I can't, where is it? It's at the end of the trailer. If I can find it. Incredible. I, I, it is not just the paratists. I look at this, I look at this trailer and I'm like, boy, do I not, am I not excited for this game at all?
Starting point is 03:38:33 And that kind of sucks for me. It doesn't seem like my kind of thing. How the, um, um, Vanilla wear, um, emblem. Oh, there. Oh, that's, that's that's gorgeous yeah go to yeah 129 it looks like it looks like they're doubling down on like 13 sentences gameplay style just not what I expected really it looks like because I see like the fire emblem to me does it yeah I see like some kind of like tactical aspects.
Starting point is 03:39:07 I thought it's like little real time guys moving around. Is it turn-based? It seems like that to me. Oh, we're bad old. Oh fuck, this looks awesome. I don't know why I thought it was real time. Yeah, no, no, it definitely looks. Okay, then I'm incredibly excited.
Starting point is 03:39:22 There's only one problem I have with it remaining and it's because I'm stupid. When I originally saw the title, I thought it was unicorn overload. Hmm. And I think that's a way better title. Um, I mean, because I was like, oh man, what is this gonna be about where you're overloading on unicorns?
Starting point is 03:39:50 But then I was like, oh, it's you're the you're the unicorn boss, Mr. Hands Just thought I just think it's a funny phrase No, no, you're over lording you're street over lording on your you know stop it too late and it's turn based then I'm very excited. Um so we never got what was it called? Grand Knights' story.
Starting point is 03:40:25 What was it, the fucking PSP game? Oh, oh, oh. Grant. Grant Knights' story? There was a strategy RPG that looked kinda similar. Grant Knights' story. Yeah, that didn't come out in English, and it was kind of a shame.
Starting point is 03:40:45 What I am always fascinated by is like how vanilla where finds new ways to like Compensate for the fact that their beautiful stages and sprites take a million years to make and how we can not how we need to Pepper the gameplay with ways to not have them overstay their welcome because the lessons learned from Odin's fear Muramasa, etc. Carry forward and then 13 centinels is a great job of like going hey, we're not gonna necessarily Like we're gonna find ways to do an unless expensive Battle system and here's some wiki. Yeah, those lessons are that people like fat tits and giant asses
Starting point is 03:41:24 Of course, that's a consistent. In fact, that's the house we build. They keep relearning that lesson. Big tits and fat asses are like the unity of vanilla where it's the foundation of the game is built on this and we've come to trust it. I would even, well, I mean, look, Amazon's in there, so there's some apps there too,
Starting point is 03:41:50 but, you know, there's some thighs and apps, yeah. And, you know, the absolute territory. I would be unsurprised if like this game featured like really like disgusting armpit zoom in to just really like just really expand the fucking territory. I mean, why like why fucking before are we not trying to offer a big Mac and the filet of fish? You know, are we not trying to offer as many customers as we can what they need.
Starting point is 03:42:26 So something in our chat that made me almost like, like, this is my fault. I did that. I started this. Yeah. Tits is like, asks his hometown, armpits are city hall. Oh fuck. Oh, okay. Feed his church.
Starting point is 03:43:00 Oh, all right. What was it? It was arm pussy. That's not new. And so that's the thing. That's not my own reaction. You've never encountered the fucking degeneracy. Yeah. Like I didn't think it's one of my own mods too. That's the worst part.
Starting point is 03:43:30 I didn't, it's not even that strong, but for some reason, that's just, uh, uh, knees and elbows as well. Yeah, we've been there. So anyway, it looks like this time around, what you're gonna do is have a old school style, you know, RPG, tactical RPG map to like ride around in and like that's how you kinda like stall for time while we get you the beautiful visuals that Fiddle Aware does. There's a fucking clip of the food in that goddamn trailer because they have to do the food mandatory. Food porn, man. It's gotta happen.
Starting point is 03:44:10 It's gotta happen. They're there. They do, they know what they do and they do it well. And here it comes again. Also, yeah, it's interesting too. Like after a brief, like, swerve into, like, some super tech shit, we're going back to the fantasy world
Starting point is 03:44:25 because they love it. Good shit. Also coming is, you know, the end of Nintendo console remake train is rolling hot, doing what it does. So we get a bunch of these while they prep the new shit for the Switch 2 any second now. My RPG remake already announced, like the last Direct, little more footage of that. Looks good.
Starting point is 03:44:56 Can't wait to star X to fuck out a Q-Lex. Um... Then... Paper Mario, thousand year door, like in a hilarious fucking, like, like, timing with, uh, I could have waited and did that, but glad I didn't ultimately because, hey, I just hit the HD button anyway. Um, and enjoyed that. Um, I really, uh, it's, it's, it's a, it's funny to think that when you're playing Paper Mario and you're seeing
Starting point is 03:45:28 how wild and different and crazy some of the things they got away with are, it does really feel like Nintendo would not be down to do that again today. But if the demand is high enough, there is always that possibility that they're like, wait till we're on the way out with the console and then drop it, you know. As you do, so, newst confirmed, looks good, remix the music sounds fun, looks good. Yeah, fucking awesome game coming back. It's gonna be really fascinating to a lot of people
Starting point is 03:46:03 who have only played Paper Mario or Mario RPGs after a thousand year door because a thousand year door came out and then came the fucking crit decree of like no new characters. Right. Right. Um, um, but this is the one that like people have really wanted and, you know, been pointing it out for years. I mean, that's why I kind of like went straight to it, right? Yeah, so really cool there and then No new F0 But here comes F0
Starting point is 03:46:35 99 it's fucking Wild ass. It's it's any skills you had in F0 May carry you along somewhat, but if you've played Tetris 99 or Mario 99, you know that it's kind of just insane battle royale bullshit. Okay, when you talk about 99. Looks hilarious. And yeah, to go back to that one too, like the hardest one to control of all of them, you know, is just like, I don't know if 80 of the 99 will make it across the finish line in a reasonable fashion without dying a billion times just touching the edge.
Starting point is 03:47:10 So let's go. Real fun. Pick on that. And, you know, I kind of, it feels as well as if the 99 is like, it's a way to acknowledge because they have the framework for like putting any retro game inside of a 99 style thing, you know, at this point. So it feels like, okay, here's a half step of sorts towards something F zero related, but you're still going to have to
Starting point is 03:47:37 wait longer before you actually get a proper new entry, you know, Pac-Man, yeah, all that shit. They're fun though. The 99 games are pretty fun. It's just expect chaos where there used to be like some semblance of sanity. Um, then another remake, this one, completely unexpected, but fuck yeah. Mario versus Donkey Kong. The old one.
Starting point is 03:48:01 I know a lot of people love that shit. I've never seen it. So it was a Game Boy Advance game. That's why, right? Is it a puzzle game? Yeah. And it plays like a Mario platformer, but it's much more slow and deliberate and puzzle oriented. Kind of how captain Toad is, right?
Starting point is 03:48:19 I like more of a puzzle version of Mario platforming. Yeah, and it was good. It felt as if Mario was a game where there was a puzzle mode on the main menu, that's what it would have been, you know? So, interesting to see it coming back. Definitely wouldn't have expected it, but, you know, sure, that's a fun pick as well. So all of that
Starting point is 03:48:48 is just, yeah, it's the console lifecycle and remake blowout, you know. Then they shut off some splatoon, that's fine. Prince of Persia Lost Crown looks really hot. I gotta say, I was sold when I saw, I mean I like already the vibes of, you know, Metroid, traversal and stuff and for everything that ended up being disappointing to a lot of people. I still really liked traversal and indivisible and I got I was there's aspects to that that I see here that I think are great with just you know while running and moving and shit and then the time rewind system when you see it used inside the boss fights looks like a really fun one as well, you know like you have these little time points to like combo you're the things with and it's super time force kind of aspects you know to setting up real-time self combos with your with your own ghost and shit so yeah I gotta say I'm like this could have been pretty nothing but it looks pretty good I'm hoping just from the from the vibe say I'm like this could have been pretty nothing, but it looks pretty good
Starting point is 03:50:05 I'm hoping Just from the from the vibe to I'm seeing I'm like that looks like eight hours maybe 12 for completion You know so The old hard it looks pretty interesting. I wonder what kind of I wonder what kind of structure it has. I imagine it'll be a like Prince of Persia level into a boss followed by a you know transition level and then another I hope it's not full price, but I don't believe that is going to be the case. Well, I don't think there's a chance that somebody's got to pay for skull and bones, will they?
Starting point is 03:50:56 Horizon Chase, two, a couple of different things. Princess Peach Showtime. So, you know, this time instead of having buttons to trigger her emotions, instead of having a hysteria button and a vapor's button. And a Peach that works when girls cry at people, huh? Yeah, yeah, see. Correcting hysterical, be sure. Instead of having one of those buttons,
Starting point is 03:51:33 instead of having a time of the month button, there's just a, now you can become a sword fighter or a detective. And you know what, dress up is fun. So that's great. Also, again, the little bit where, And you know what dress up is fun. So that's great also Again the little bit where like hair charges to supersay and then pop Here comes the the ponytail. Yeah
Starting point is 03:52:02 It's as I set on stream that there's a great tweet. That was just like boyfriend come so Sad there's nothing that could make me feel better today. Shame on you. How could you think such things of these awesome Mario characters? I think we knew right away when we saw the Mario movie that like, hey, Swordfighter Peach Energy was established from the get go with her in the the fucking fighter mode in that you know so there you go. Then tendos doing things. We also got to see yeah you know some stuff Luigi's mentioned too and you know Sora and Mibo's Yaddey, but I thought Dave the diver looked pretty fucking cool. So I played that a little while ago.
Starting point is 03:52:51 And it's like, it's really, really cool and I don't like playing it at all. And I don't know how to reconcile that. Is it the diving parts or the sushi parts? They both just kind of do don't do it for me and I can't point to anything I dislike It just I did not grab my attention. Okay. Well, we don't have to we don't have to dive in Pun intended no this is like one of the most Because like I was just like totally like okay
Starting point is 03:53:23 Like I'm eating like a fucking communion wafer. Okay. Yep. Let's not just unlock or good, but I like the style. I think the pixel art looks pretty fucking sick. And I guess the question is is like, does it, can I put my hand up for a second? Yeah. I'm seeing a lot of folks going Pat, do you enjoy anything? Dude, Baldur's Game 3 and Armored Core and Titanfall are at like,
Starting point is 03:53:48 what do you, it's the most video games it's ever been? You people nuts! I think it's really just a collective like, why does the trivia go on? I think it's a collective like Why does the trivial become a roadblock? I think that's what it is, but we're not we're not That don't don't stop lock. Don't stop lock Um, and that was that that was them that was them.
Starting point is 03:54:28 Um, um, state of play. Showed us what do we see? We saw separate ways confirmed for more than there was a then there was a final fantasy trailer. Let's just skip the whole rest of that goddamn presentation. Yeah, yeah, I, I,, so like just get right to the end I mean at this point like You know how we you looked at ff7r1 and you're like, whoa, that's
Starting point is 03:55:01 How are you? Right a little bit ghost Yeah, that's how you were, right? Little bit, little ghost. I feel like we're now watching the 2.2 trailer, right? Oh yeah. I feel like it's like, I, I, I'm so, I've never been more, I'm like, I will tune my own where every time where I like before the game came out, I'm like, I feel like they should do final fantasy 7.77
Starting point is 03:55:26 Yeah, yeah, yeah, yeah, yeah, yeah, and that was before the game came out because you're like I'm like You know they're gonna shoehorn Seffy Bishi and that's expected right and you're like that's cool Hey, there's cloud on the segue low. There's Vincent. There's that guy. Yeah, right there's way low there's Vincent there's that yeah right there's a there's cloud and Sephiroth doing a move together in the Yassafi filter like I don't know what the hell is going on with that there's a mini game there's Rufus there's Junon there's a there's a
Starting point is 03:56:04 Zach talking to that girl with the hat. Zach girl with the hat. And you're like, oh yeah. So here's a screenshot of red 13 riding a chocobo and it looks as stupid as you could ever imagine. So I saw a question being asked just now the other day or whatever. And I'm like, that isn't really good question. Is hearis even going to die? No, they're going to kill cloud. Yeah. Yeah. How does going to die in Zach's going to take up the mantle? Swerve. Yeah.
Starting point is 03:56:42 Swerve. 100%. You know what, they did an interview. You know when this game ends? You know what the final level in this fucking game is? The forgotten capital. They literally just said it a couple of days ago. Yeah, I know the final part of the game is the forgotten cap. They actually tell you where they're calling it.
Starting point is 03:57:01 That is where the game will end. In an interview? Yeah, they said, who ties next time? Straight up. Wait, but is Ty'll be in the third one? Will the events of, I guess the events of Intergrade are gonna be like carried forward so you if he's already gonna be there.
Starting point is 03:57:23 Yeah, okay. Yeah, and calm is gonna be the start, which sense because it let's go to the flashback be the tutorial. Yes, which last the 10 hour tutorial. Calm is gonna be 10 hours. It's gonna be 50. Yeah, like it's gonna last fucking forever, dude. That conversation like that's gonna bet that the calm fucking in is gonna be putty tank. Yeah. Yeah. At the end, like, whoa, that was the longest flashback I've ever seen. Oh, man. Yeah, no, I'm seeing, that's a very plausible sequence of events considering the sheer amount of promotional Zach. Well, there's no point in bringing Zach back
Starting point is 03:58:08 unless you're gonna Zach attack, like, zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz all sat around going boy, I hope they, I hope they don't shy away from all the stupid shit that's in Final Fantasy 7. And now we got cloud on a segue. And whatever that mini game was with the fucking Cheebie dumb cloud, dude, that's in FF7. What is that? I don't recognize it. That's the punch out clone in the gold saucer I don't even remember like it's like the same exact fucking game
Starting point is 03:58:52 Looks looks we're gonna see Hojo at the beach dude. It's happening Hojo is gonna be on that beach wearing his lab coat That golden saucer fucking sign better say get win on it. I swear to God, oh, you know it will. It's gotta yell get win. Yeah, okay, okay. You know, you're gonna see a cutscene of Tifa like helping red 13 get into a shin resolder outfit
Starting point is 03:59:24 and try and stand to hide on the boat. Also, I think we have another series of dates to go on. Yeah. Because that shit was just, that was preemptive. I think you see part of the date in that trailer. Because there's a shot of Yufi all dolled up at the Golden Sausage and like a crowd of girls are pushing faster. I think that's part of the date. Okay. Yeah.
Starting point is 03:59:56 Yeah. No. Big, big date sequence and all, all, every one of those games. You must be able to date bear it? Oh god fuck fuck that's a that is a that is a fucking gimme the real question is what is the cloud? Zach date Yeah What's that gonna be like they go to the hairdressers damn bro?
Starting point is 04:00:21 Your sword's pretty big. Yeah, Yeah. My sword's pretty big too. Um, all right. No, no, you know what, you know what, I want to know the most about Final Fantasy 7 remake, rebirth, whatever the fuck it's called. The fate of busted cloud after Zach gets to fucking midgar. Cause like, we now have two clouds. Let's regular cloud and busted cloud. So timelines, right? Yeah, but But if you don't mix those timelines, why even have timelines?
Starting point is 04:01:12 So that we can you you're great. Yeah, at some point you got a looper, right? Yeah, you got a good. Yeah, but when are we gonna but why don't we get a looper? We might not looper until till North cave We get a looper. We might not looper until North Cave. Oh, you know the culmination of this story is going to make so many people mad about Kingdom Hearts looper. Also I'm shocked that they used the subtitle reunion for that crisis core re-release because I was absolutely certain that the third game in this series was going to be that one they've already burnt them. So like, yeah, it's going to be re something.
Starting point is 04:01:55 Yeah, it would have been the obvious pick, but you're going to have you find something else. How much gacked will this game contain? Re-gacted, I believe was the joke from last time. Yes, exactly. Okay, so then We saw Spider-Man 2. That's cool. I like the tagging back and forth. I like the like constant idea of a miles in Peter like mid combo switch. It would never in a million, but it would be cool if there was some way to split screen that shit. Bro, I am looking at every trailer of Spider-Man 2 with like dread, every trailer of Spider-Man 2 with like dread, with dread because Insomniac is a named company in the on incoming SAG after strike for video games. So they're going to be going back to talks at
Starting point is 04:02:59 the end of September and they are strike authorized, which means that if they do go through with it, that makes Spider-Man 2 struck work for strike purposes. So like every new trail, my boy, that looks really good. Hmm. I wonder how that plays out because movies, it's like, you know, they don't promote. For games, does the game just kind of quietly go on sale and then? Well, it would be up to us to not promote it. What happens for, like, I guess it's like, yeah, I guess, I'm just like,
Starting point is 04:03:39 when it comes to video games, I don't know what that looks like, you know, I don't know what the, what, What it looks like is the people in our position specifically would be asked by, say, Afro to not promote it. Okay, not stream it, on probably not talk about it. And I guess like the store front, well, no, because the theater is still gonna put a thing. Yeah, and movies and TV shows like still go out to just whatever their end location
Starting point is 04:04:13 as video games feels like there's like the game would be sold and and Mm-hmm. Mm-hmm. Yeah. And then the end user? The end user is never associated with this kind of thing. So like it's the kind of thing where if like I wanted to play Spider-Man 2 and there was on strike, I would play it by myself and never mention it Until the strike is over
Starting point is 04:04:52 Okay Yeah, interesting this has never happened in our entire time. So there's a massive list of companies that are involved in the SAGAF for negotiations. But most of it is shit that no one gives a fuck about like EA and Activision, whatever the fuck. The only one of note that would be attached to a game that any of us would care about would be Spider-Man. Um. Um.
Starting point is 04:05:19 Um. Um. Um. Um. Um. Um. Um. Um. Um. Okay. Other trailers, there was Avatar, whatever. That's fine.
Starting point is 04:05:41 Babies. Oh, right. I thought that was like Xeno blade before the blue people showed up. Oh, frontiers of Pandora. Yeah. Um, yeah, I don't know. Um, I just every time I see, I have to divert our shit. I'm just like, yeah, I, I, I, I, I, I, I, I'm curious to, I want to go see that I shouldn't go on to see the second one, just to know what's going on with it. No, you're good. I'm legitimately curious, you know, because it's an example of like, again, I did like
Starting point is 04:06:11 the first one when I saw it, but it was just then you walk out to a world that is just everything about this outside of the thing itself is just unbearable. Oh, God, I thought you meant you were going to walk out to a world that would never live up to the glory of Pandora It it just I know because like again when I watched the first one was like cool and then when I had to hear a James Cameron talk about it I was like, oh my god fuck all of it. Fuck everything, you know, so anyways um At the very least I'll say that
Starting point is 04:06:49 It was also interesting to see. At the time, I hadn't seen other 3D movies using 3D in that way, so it was like, oh cool, that's a thing you've been doing. It was very impressive, absolutely. So for the technical aspect as well, I'm always... Oh, I watched the movie twice in theaters. I thought it was a visual spectacleelt like was a visual spectacle. It was like a fucking kaleidoscope roller coaster. Yeah, so that's why I want to see it.
Starting point is 04:07:09 Just had absolutely nothing of interest to actually do or say. Cwap guy, Biot Foddy, baby steps. Yeah. Launching next summer. I'm gonna have to get like a fucking full body gray pajama suit. Do we know what the interface is gonna be?
Starting point is 04:07:29 Cause it's like, it's gonna feel like shit. That's what it's gonna. Yeah, cause we don't know what the buttons are, how to move, but you can tell that walking is gonna be a problem. That's all you know. I'm madly in love with Bennett Foddy making an entire video game career out of what if it controlled really bad? Slash, remember how funny it was when Ragdolling happened for the first time? Yeah. What if that, what if you never got over that? What if it was just hilarious for the next fucking rest of your life?
Starting point is 04:07:57 What if that was the way you had to live your whole life? A career built on law, Ragdoll, flinging around the demon souls, enemies in circles is just an as an entire mission statement. Um, goes for another two looking sick more of that. And then, um, yes, that's pretty much it, you know, the Roblox foam stars. What do you mean? Roblox. Do you mean the Roblox that's gonna add dating?
Starting point is 04:08:37 You hear about that? No. Oh, you didn't hear about that? No, man. Roblox is gonna fucking integrate a dating service. But only if you're an adult. The roadblocks that the roadblocks that might. Yeah, my 10 year old nephew plays.
Starting point is 04:08:55 That's right. That's right. So they're gonna check to make sure you're an adult by asking you to say, I'm over 18. And then they're gonna open up the dating of 17 plus, my mistake, 17 plus. And then once you're 17, by saying, I'm 17, I promise. Or you know, you use your parents credit card
Starting point is 04:09:16 to verify it because your parents credit card's already on the Roblox account. You know, when I go, okay, here we go. When I heard about the number one things people were demanding for Roblox, the Tinder feature was absolutely at the top of that list. You know what, Wully, I bet you, there are actually a lot of people playing Roblox
Starting point is 04:09:37 that were asking for the Tinder feature. You just shouldn't give it to them. You just shouldn't give it to them. In other news, and this is the last pretty fucking interesting ass story, you're familiar with Fables, right? I am familiar with Fables, the concept of an old story with magic people in it. Yeah, pretty good. I like it. Good comic, Wolf Among Us, etc.
Starting point is 04:10:14 Oh, you mean the, okay, you mean the comics? Yeah. Okay, I thought you meant... Like, like Fables, like Mother Goose and shit. No, no, no, is in the comic. Okay, yeah. So, um, pretty wild sequence of events this week, because, uh, for a while, uh, Bill Willingham, the creator of fables, has been at odds with DC comics, as many a creator have
Starting point is 04:10:43 been over the years, because DC has been, you know, had, they've had notorious examples of them being real shitty to writers that, you know, own the works or own their properties or licenses in ways. Alan Moore has a fucking, you know, treaties he can go on about all of this. I'm certain. But essentially, after years of being dicked around and initially he had a contract where he was effectively, he is the creator that owns the rights to Fable, but DC has publication and media rights to use it. They have fucked him over, disin that, and Yaddieta won too many times. And so he's like, you know what?
Starting point is 04:11:28 How about this? Instead of taking them to court, because that's basically going to... He's like 67, he's like, I'm too old and I can't afford to do that. I want to fight people in court, I'm old. Fables is now public domain. Anyone, anywhere, can make a fables official related product and you have the rights to do it entirely and no one can stop you. That is an extreme reaction.
Starting point is 04:11:59 Fucking wild, right? So there are still questions about whether or not you can even do this, but it seems like he took a couple years looking into it, and it seems like he can because he is contractually the owner of the license, of the owner of the property. And so there's a big interview you can read where he answers exactly why and how it went down. And yeah, the short version of it essentially was that like it went from, you know, having a reasonable contract that he worked out with some good people that worked at DC.
Starting point is 04:12:42 And those people got replaced with, you know, Shadyer people that essentially tried to like force him out that it would constantly, like he had to have the creative control rights to approve certain things and they were just trying to constantly neglect him and then say that it slipped through the cracks or whatever to the point where he said, if anyone said like he barred them from ever saying slipped through the cracks to him ever again, because it
Starting point is 04:13:10 was used so often to describe why he was not approved or told about something, Fables related that was happening, stuff like Wolf Among Us even, you know, where like they just they were not, he was not being consulted. And you know, there were things where he like got contracts to consult or to, you got contracts to help on a project as a consultant instead of as the creator and owner of it. And like the terminology would sometimes basically work things in a way that would have rested control away from him, you know.
Starting point is 04:13:44 So he saw all these little sneaky moves and caught them and didn't let them happen over time. But they kept trying and they kept increasing and it became very clear that like they were just looking to treat it like every other thing that they do, which is we own this whole property and we can do anything we want with it. The idea that we even let you own it was a mistake to begin with and the people who are there at the time are no longer there to talk to. So, uh, yeah, he basically is like, well, you know, he also has thoughts on reforming trademark and copyright laws in general and, you know, he sees this as like an opportunity to try that out while also saying, fuck you. Uh, I'm done with this
Starting point is 04:14:22 shit and we're not taking it to court, we're taking it to the public. So pub fables is now completely publicly owned and uh, that's it. That's it. I very much appreciate that I now own big B stuck on a stripper pole. Amazing. Congratulations. That's that. That's my content. Glass him is now everyone's. We all glass him together. You know, there's a point where he basically says things are the way it was going. It was like you could push this conflict into a place where eventually their lawyers and clout means that a bunch of shitty assholes get control of this, or we do it this way, or a bunch of shitty assholes and some good people like you also get your control of it.
Starting point is 04:15:17 So win-win. I really, I can definitely appreciate the pettingness. It's sharp, it's sharp pettingness. I would love to see what comes next of this if there's any kind of like, where do, like who will, what force with an actual, like publishing or printing press or, you know, like something that can put out and distribute stuff is going to like take the step of actually going, here's a fan anthology. It's official. We're
Starting point is 04:15:52 putting it out there, you know. You're gonna need to have a team of lawyers probably to stop the the DC attempts, but the creator of the fucking thing is on your side, right? the DC attempts, but the creator of the fucking thing is on your side, right? Okay. I'm sundaunted. Yeah, let's have one good email that someone sent to castle super beast mail at gmail.com. That's castle super beast mail at gmail.com. You know what's funny? I was planning to ask you to do a short podcast today because I got no sleep last night.
Starting point is 04:16:28 But caffeine, caffeine's my friend. Well, I didn't expect a two hour stud lock, but here we are. That wasn't. It was an interesting conversation, but two hours wasn't. But, you know. Yeah, it's fine. Here goes one from Kevin says, dear Chouin and fuckface,
Starting point is 04:16:53 in the morning I've been thinking, what defines a freak pick? Wanted to get your input. There's obvious classics like Blanca and Voldow, but what about the ones that sit on the cusp? I think Sodom is a, I'm not sure if he counts or not. And is it just a matter of appearance, or does the moveset have to be considered as well? Does it have to be limited to fighting games
Starting point is 04:17:13 or can other games count and does Apex and League have freak picks? Yeah, they do. I would say definitely not limited to fighting games. And I would say for me, I think Sodom is pretty much, no, I think I'd put Sodom in there. He's in there. Yeah, and I think for me, but he's barely acts like it and he kind of represents the weirdo of, right? I think to me, I very much disagree. I just a weeb. To me, the freak pick is like the character on the cast or many characters that are like not amongst
Starting point is 04:17:53 the classically attractive cool archetypes. There's gonna be a lot of popular looking human-ish people that are gonna be like, you know, very ready for marketing. And then there's gonna be the ones that are like super exaggerated nuts. And they're usually about one theme or motif taken to the extremes. I don't know.
Starting point is 04:18:11 I feel like we need to be talking about basic like non-humanists. So like, Hakan is a freak pick because humans don't look like that. Yeah. Yeah. Saddam, like if somebody dressed up like that, they would look like Saddam.
Starting point is 04:18:29 Like, it's an outfit. But yeah, but I still think the role they play on the cast is that of the fucking weirdo. But like Saddam's not that weird. So weird, he's got a wreck on a command grab. No, but like I would also, to that extent, say that like a character like Roadhog in Overwatch is the freak pick of the cast or one of them
Starting point is 04:18:49 because like, you know, compared to... That's a human shape. It's a human shape. Yeah. Roadhog has a human shape. Okay. I can hear the cracking in your voice, but sure.
Starting point is 04:19:01 Put some bass in your voice, bro. It's guy, he's very human. It's the state which chest. And normal. But yeah, I think Roadhog and Junkrat are, you know, the fucking, they represent like, they're the freak picks in that cast of cool, you know, classically attractive archetypes. And they're that exaggeration where you pick a motif and you make them crank it up to 11 for them, you know, um, and, and you get, uh, fucking, yeah, sure.
Starting point is 04:19:35 Necro and 12 and 3rd strike are the obvious go to. I mean, when you're dealing with, like, I mean, you're talking about characters like Err-Kune, right? I mean, like, that's a fucking blob that does projectile vomit. Like I mean, Kusaregetto and Samurai showdown, like the big red monster thing, you know. Yeah, okay, come on.
Starting point is 04:19:51 Like there were so far beyond the normal fucking anything. Yeah, but I think that's what it is. That to me, it's like, it's like, when you, you, big band, somebody mentioned it, big bands of freak pic, for sure. For sure, definitely. Because definitely because his general size is like five times everybody else's like the main character and supporting cast of the marketable you know humans that are cool are usually what you're going for and then there's that fucking weird one or that you know the one word you're like, you took one aspect and you made it all about that, you know, um, or you're referencing a movie or something that is like old school and also like a freak pick from that movie or whatever the case is, you know,
Starting point is 04:20:38 Necro being a necromancer reference any Frankenstein reference anything like that as well kind of fills the category. So yeah, that's how I feel about it at the very least you know You're you're what the fuck is his name tentacle dude from from Tekken Oh, Geiges Geiges You know standing amongst a bunch of normal human beings. No, that character's name. I don't play fucking weirdo Nice a bunch of normal human beings. I know that character's name, I don't play it. Fucking Murodo. Nice. Yeah. Volto, despite ostensibly having a human shape, is the biggest freak pick of Soul Calibur.
Starting point is 04:21:12 But just like Sodom, Volto, any human can put a Volto BDSM fucking slave outfit on and just keep their way out. I'm not sure, but if you saw that person on the street, you'd be like, that's a freak pick. It's just, that's it. I think it has nothing to do with it. Unless you wanna say that that's like
Starting point is 04:21:30 the traditional stereotypical Italian outfit of the day. Haha. I fucking, I hate Valdos weirdness every time. And I would be so upset if they neglected to put him in a game. Oh, dude, I think his costume where he's like the angry son flower is one of the greatest fighting game costumes of all time. I will never play Valdos and he better show up
Starting point is 04:21:58 every fucking time I swear to God. And every time he finds him, you're like, ugh, I hate this. Thank God he's here. Yeah, good, great, excellent. Alright, let's leave it on that. Everybody have a good week. you

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