Castle Super Beast - CSB309: Underwater Chinese Ghost Layoffs
Episode Date: February 26, 2025Download for Mobile | Podcast Preview | Full Timestamps Boomers REFUSE To Learn City of the Worves OBT Impressions Yakuza Pirates: Ryo Hazuki Could Never Dauntless is Dead.... Who Shot Dauntless? Mass Layoffs Feb 2025 Edition: You'll Never Guess Who Made It Watch live: twitch.tv/castlesuperbeast Go to http://shopify.com/superbeast to sign up for your $1-per-month trial period. - Go to http://factormeals.com/factorpodcast and use code factorpodcast to get 50% off your first box and free shipping. - Click this link https://boot.dev/?promo=CASTLESUPERBEAST and use my code CASTLESUPERBEAST to get 25% off your first payment for boot.dev. Free-to-play Monster Hunter-like Dauntless is shutting down on May 29 following mass studio layoffs When Bungie recently had to defend itself in court in a copyright case regarding the Red Legion faction in Destiny 2's campaign, it had to submit two fan-made YouTube lore videos as evidence because Bungie had vaulted/deleted the game's campaign Warner Bros. Games is making big cuts, closing three studios — Monolith Productions, Player First Games, and WB Games San Diego — and cancelling its long-in-development Wonder Woman game, the publisher told employees on Tuesday. All projects from those studios have been canceled. NetEase began its cuts late last year, with layoffs and studio closures at Mass Effect veteran Mac Walters' new studio Worlds Untold, Halo Infinite design boss Jerry Hook's team at Jar of Sparks, and more recently at Liquid Sword, the company founded by the creator of Just Cause. Quantic Dream, the NetEase-owned developer behind Heavy Rain, Detroit and the upcoming Star Wars Eclipse has broken its silence following the layoffs and shutdowns seen across numerous other NetEase-supported studios. In a statement posted on LinkedIn, Quantic Dream CEO Guillaume de Fondaumière said the studio's teams had not been impacted by NetEase's dramatic cuts, and were "continuing to develop our projects at full pace". Tony Hawk Pro Skater tease shows legendary skaters, further lifting hopes for 3+4 remake UPDATE: Remake now rated in Singapore ahead of announcement. Konami and Bloober Team are working on a new game following the success of Silent Hill 2. The game will be “based on Konami’s IP” but isn’t explicitly confirmed to be a new Silent Hill First look at Anna Williams in Tekken 8
Transcript
Discussion (0)
["Sailor Moon Theme"] Alrighty.
Yeah, sounds good.
Okay.
Should I see you right now?
Now you should.
Yeah, there you are. Hey, Wooly. Looking good. Much better than a OBS logo.
Yeah. So, you know, once again, absolutely nothing. Just, uh, whatever. That was a dumb one.
But hey, there we are. Isn't the internet fun? Isn't making mistakes live fun?
Isn't making mistakes live fun? It's like Saturday Night Live, but nobody laughs when you corpse like Jimmy Fallon.
I yearn for the days when we did this and no one was around.
And it was just, okay, into the mic it goes, and then they'll hear it eventually.
I have to actually disagree. As somebody who says many wrong things fast and loud.
The auto-correction.
The glance over at maybe a thousand people going, what the fuck are you talking about,
you fucking idiot?
It's actually really useful.
So no, there are pros and cons to it for sure.
And yes, the auto- is a wild one, as well as anytime an unfinished
thought floats into the ether that pops up. But at the same time, there's something simple
about the process for sure that used to just be, it doesn't matter what time we decide
to record, it doesn't matter what day we start to record nothing matters all that matters is the the publish button and
Now this hey man, it's like it just happened. Yeah, it's like it just happened. Yeah, it's like it got magic doubt
Well everything amazing everything that I do live was never intended to be live. It just became live by virtue of like
Showing the process of it getting made. It was always meant for
post-release.
And you know who you can blame for that? You know who's the person you can blame for that
specifically?
Twitch? Bezos?
No, you can blame Mark Zuckerberg for that specifically because he directed Facebook to lie on all their ad research that showed that
video was so much more lucrative than text even though it wasn't wait which
caused the push to video wait that thing about how people see video streaming
people tune into that more than text them tune into that more than oh that was
a complete that was a complete fucking sham like Facebook to push video. Wow. Absolutely. I still remember that. Yeah. And that changed
the nature of all social media. Oh yeah. And so once video became the de facto, then there
was only two forms video and faster video. But it is true that when people are scrolling
through a feed and then a video auto plays, they are going to stop and look. That's the whole basis.
No, they're going to stop and go,
kill it.
The basis depending,
but the basis of how tick tock and auto scrollers work is, is on that idea of
like before you have a chance to make a decision on the content,
you're already
ads work on tech talk because when I see an ad on TikTok,
it has hit my eyeball for like less than 100 milliseconds.
Well, I mean, like it's just...
Yeah.
But that is to say the general nature of like,
ad or not, your brain doesn't have time to decide.
You're watching a thing.
And if the first two seconds are like,
hey, God, that's it, stick around,
don't scroll, you know, whatever.
No.
You know?
No.
No, I use TikTok the way most people use TikTok,
which is at the window into a completely dead society.
It's awesome.
Well, all this to say that if Zuck did lie about that,
then one thing is true for sure is like the Instagram, well every single social
media platform adopting the auto play, auto scroller is clear that like, well no, people
are clearly using that more than stopping to read text.
Well, that's, I mean, no, because text in this case was like articles.
Remember CollegeHumor?
Yeah, you'd click on an article to go to a different website or so
But that's also that's that is one thing that's also proven is like getting people going from one place to another
Especially if the place they are is comfortable. They don't enjoy doing it, which is why people use tick-tock to Google things sometimes
Right. There's an age group that will like post, hey guys, can you answer this question instead
of going to Google?
I don't think that...
So I have a child, which means I'm on teacher TikTok, which I get to see teachers complaining
about how the kids are stupid now.
First of all, man, the kids are stupid.
But second of all, I don't believe that is instead of Google.
I believe that is a genre of child
that literally does not know how to use non-app functions.
That would make sense too.
There's an age where you just know
what you've been exposed to
and all you know is the one app.
No, no, that age is now like 15.
Mm-hmm, mm-hmm.
But it's-
Going on 20.
But there's been quite a few years now
of the search bar in the app that I'm,
in the social media app I'm using,
or video app or whatever, is also my life search bar.
There's no idea that like, there are different places
that you might go for some information, you know,
or whatever the case.
Yeah, learning to internet is, who knew?
Nevermind the-
Do you remember that period of time
when all the boomers in your life just offloaded
like professional levels of technical labor
to like six-year-olds?
Do you remember that? I was one of those kids. I was one of those IT kids that had to do tech support for a bunch of boomers.
Yeah, for sure. Like you 30, 40 year old man.
It's too hard to learn.
It's impossible.
Hey, six year old, can you manage my fucking Excel spreadsheet
and video shit for me? It was, it's just too hard to learn. Yeah. No, when I got no, when,
when mom was asking me about an email problem 10 years later, that was the same one after
a decade. I went, stop. You have chosen to not learn this. 10 years later, you've made a decision,
even though you use this almost every week,
if this is a regular part of your life now,
you have chosen that you don't care to learn it,
and that's your choice.
This is not about, I don't understand, it's too hard,
because I had exposed myself to this
less than you have now, a decade later, you know?
When I was explaining how it worked the first time.
You need to actually give a shit
about the thing you're using constantly
if you're gonna always be asking for help about it
at the very least.
Or decide you don't need it and go,
I don't use these things, that's one thing.
But if you're constantly using it, fuck off with that.
That's crazy.
Wully, we're talking about a generation
that graduated from high school, got their GED
or high school diploma and went, all right, not only do I never need to learn anything
ever again as long as I live, but also I won't need to because here's a great job I can work
at.
Of course, of course, of course.
It's like, yeah, if you never use the thing
and then every once in a blue moon you need to,
I'll give you some benefit of the doubt.
But if you're using it fucking constantly, that's crazy.
That's crazy that you won't learn.
My mom uses a Chromebook and I don't know how she uses it
because I could never teach her how to use her own email.
Right.
I don't get it.
Yep. I've lit, like my dad, my dad, me and my sister all spent what
I'm going to say is like a high school computer class level
of time trying to teach my mother how to use email addresses
to send photos of her kids to her friends over a period of 10 years.
Just never took. Just never took.
We are still stuck on the step of which things you double click on and which things you single
click on and the difference between where you do that and why. We're still stuck there. You know, it's funny because I almost fell into the trap where like I have a baby and
I'm like, oh, well babies are so good with computers. They can lap that shit up no problem.
And it's like, oh, actually, no. The reason we got good with computers is because the
adults in our lives didn't know how to fucking use them. So we had to learn.
They were hard to use.
Anyway, yeah.
I got to teach my kid how to format a hard drive.
And defrag it.
Yeah. And well, it depends if you don't really defrag an SSD
and and and you know how to how to open up the case properly and touch the sides
and get your static out.
Yes.
Create a perimeter.
I mean, I'm telling you, there's pictures.
I think I might have showed you at some point a picture of me
in Grenada at six years old or something holding
a Nintendo controller.
There's whatever, those baby pictures and it's like
Like three years after that photo of little scrawny me like playing in, you know in the islands
Yeah, three years later. I've got a case open and I'm clicking fucking you know
Ram into place like it's an and moving power supply cables around.
Like come on, man.
We can, if you just, just give the slightest amount of a shit, you know?
Anyways, um, yeah, uh, uh, I guess a week happened, but, uh, on my end it was really,
it's just, it's's it's all wharf town
It's wharf town wharf tags. You got your wharf tag on mark of the wharves. Oh my god I thought you meant I thought you were gonna tell me you were just watching Star Trek. No, no
You're the one that corrects it every time. So now you are is it hoisted by your own petard. Oh
oh
I did get hoisted see so here's how stupid I am. I have become so
enamored with City of the Wharves that I thought the singular of wharves was wharf. I say wharf.
Not wharf. No, I say wharf because VES is pluralizing it. Oh no, that's how it would actually work.
Yeah.
So, and then when you make your online account, you make a wharf tag and then you jump into
that online beta.
Yeah.
So you got more time in that online beta than I did, I assume.
Got a bit more time in there, yeah, and got a feel for what's going on with the system
and what's going on with the game as a whole. And perhaps a little more than that even. I have heard that you got a little bit
more than they wanted you to get out of that online beta. A little bit more than
I bargained for. So the the long-awaited sequel to Garo, Mark of the Wolves. I think SNK's fucking one of their peak releases,
the answer to Third Strike that they released for the 25 years we've been waiting. We finally
got to take a look at what's going on. And they have, with the gameplay, found a really awesome way
to balance and blend old school challenging mechanics that
require you to activate all neurons to play properly
and to play at a higher level.
And newer mechanics that are forgiving
and allow you to do like a flashy combo
and get a bread and butter down
and kind of feel your way through the game
and learn characters kind of quickly, you know?
They've taken the bones of an old fighting game,
which Mark of the Wolves always felt like,
and those are still in place.
What that means is, is your combos, the first part of a combo is the most old school thing ever. You jump in and you land one button and you better land it really late. Because if you jump in,
Real deep.
You gotta land it deep. If you jump in and you hit them too high up in the head,
by the time you hit the ground, they can already block.
So you've gotta do what King of Fighters games tend to do,
and you have to hit that button late.
All right, now that you've landed, pick a button.
You're gonna get one in there,
and then you're gonna go straight from that button
into a special move, and that'll be what a normal
old school combo used to look like, a two-in-one.
It's like a Street Fighter jump in two-in-one.
Exactly.
Now, if you're feeling frisky and you're like,
hold on a minute, I'm kinda nice,
then you can do a faint move, which is basically,
you can do like fake Hadoukens or fake Shoryukens,
and they serve the purpose of making somebody jump when you did actually nothing
to bait something out, but they also allow you
to quickly cancel from that first button
into a second one, you know?
So you're like, oh shit, I did something fancy.
I pressed hard punch, I did a fake Hadoken,
and then I pressed light punch,
and I landed that extra light punch,
and now I'm gonna go into the special move.
So you added one extra button, holy shit!
You know?
That's crazy.
And then that's your combo, that's it, you know?
But the new modern way of things is that,
like, if you decide to go into, like, an EX move, you know,
then you can just go from one EX move to another
to another and the game just lets you like cancel all of them.
Burn it.
Burn every fucking button you got.
Yeah. And then at the bottom of the screen, your little accelerometer will go as nuts as you want to from the moment the game starts.
And so having the the like watching you do a bunch of EX special moves in a row is something very
modern, you know, in fighting games. But the first part of that combo requires you to play it kind of
old school and like, traditionally, land and execute your fundamental buttons and work
and stuff like that.
So what that means is a lot of old school players, a lot of FGC people and a lot of
people that are looking for a higher skill ceiling are really, really happy with this
game because you can see that it's requiring more neurons
to be activated in moment to moment play, right?
Something that Reggie was talking about
that a discussion is that's happening now
is the cancel that I'm talking about
when you press a button and then do like a fake Hadoken
requires you to press two buttons to do that fake.
And some people are like, oh, please put a button config
so that it can be a single button instead.
And Reggie and Kizzee K and a couple of other FGC folks
are kind of like, no, keep it too.
Cause the fact that you have to think about that second one
is just enough to like make it a little more challenging
in the moment.
And it kind of
means like you can't just get it. You can't just autopilot it in your brain and like, you know,
make it like a rote memorization thing. Like you have to stay a little bit more present
to always to think about hitting heavy punch, two buttons, light kick, two buttons,
you know, and then the next thing it's it kind of adds that extra to it, you know,
Okay, you know, and then the next thing it kind of adds that extra to it, you know
Which I'm like, yeah, I I get that, you know I like the idea that you don't need to do this
But if you're feeling yourself if you want a swag if you want to optimize and get the nicest possible combos going with every ounce
Of damage then you have to add this extra level of execution to it
which
You know characters like Crimson Viper in Street Fighter IV
kind of are asking people to do that a little bit.
And it's completely unnecessary
for moment to moment gameplay.
And I spent the entire weekend
not really using those faints.
I used them to kind of like,
in the middle of standing there,
I was trying to bait someone into doing something,
but I didn't use them to cancel my buttons at all.
So it's a mechanic that is, you can just,
you can look at that and be like,
I'll learn that eventually or not for now.
You can approach it at your own pace,
but it is there for you.
And that's a cool thing to do with your gameplay.
I think there's been a lot of really interesting discussion in fighting games and other words,
but we're talking about fighting games right now, about like the ease of accessibility
for higher functions in gameplay can in many cases go too far and basically ruin your ability
to actually express yourself. So do we need to go back to fucking eight frame reversals
on jump ins and like Street Fighter II or like fucking tick throw nightmare shit with
Balrog that you can't get out of? No, no, God, no. But But increasing the input leniency on things too far, I saw people complaining
about it in Street Fighter V, can create situations where, yes, parrying stuff with Reuse thing
in V is not very exciting because it's fucking free.
It's not the same, right? Certainly, no. But there's something to be said as well about like,
I've seen an advanced, the next level of player expression,
when people are discussing that in the context of fighting games,
what that meant back in the day when you think about that is like,
different people would play their own character very different from each other,
even though they all play the same character.
Yeah, there'd be people who like if you want to pick Guile as an example,
people would hide in the corner and just throw down an
infinity of sonic booms and then the guy that would run up in your head with upside down kick.
But now there's a counterpoint which says that like, oh player expression just means suboptimal play.
It does. It literally does.
And then eventually when everyone shares the online data
and goes into the information researching mode
and labs it all out, we all know that this
is the best way to play.
And if you're not doing that, then you're not,
you know what I mean?
There's that level of like expression
goes away when knowledge increases, which is hilarious.
I've played enough fighting games and MOBAs and MMOs to feel like the pendulum has swung
in a certain direction on that discussion, which is in limited spaces with small amounts
of people, you can have infinite player expression because no one actually gets any good
Right, like people get like kind of good. They get good. They only get as big as their local pond. Oh
Yeah to some degree like you can in your local pond You can just out learn to outplay each other like with your own your as individuals
But that's to say but you can't but then people like Arsalan Ash
rituals. But that's to say, but you can't, but then people like Arslan Ash exists as like Tekken gods because they found a way to make that pond represent Mount Olympus,
you know?
So you instead get this thing where it's like, okay, well there aren't like 400 different
ways to play Guile for each person that plays Guile at your local arcade. And so the solution tends to be for all of these games
is instead of saying, well, I want to play Ryu like this, or I want to play Guile like
this. The answer is we're going to make a new character that plays in a style that you
want to play. Yeah, yeah, yeah. Perhaps through that. Like I started to notice that with like,
um, like FF 14 and MMOs in general, which is like, well, what's
the class fantasy? And how do you want that class to play? Do you want to be fast? Do
you want to be slow? Do you want to be supportive? Do you want to be etc., right? And so then
it all builds up to, this is the correct way to play this class. If you don't want to play this class, if you don't want to play this class this way, go to that other class
that we made to play that way.
Yeah.
If you want a particular way that Ashoto plays, if you're looking for an evil Ryu, like that's
going to be a specific like second slot character over here with some some particular differences that are
not the same as Akuma that are not the same as the way Ken pressures you and all this other stuff
right that has become something that has that has happened. The interesting thing too is that
so while describing like this this kind of like this is what Mark of the Wolves used to be, you know, like there's a level of like old schoolness to the to the basics of the game here.
But the skill ceiling is high if you want to approach it at the same time when it comes to how you want to deal with modern mode.
Right. It's interesting because here they've decided to do their own version of modern mode, which is very which is good
Everything should have a modern mode. It's very and it's very similar to Street fighters
But oh is it is not identical and it is much more limiting
to the point that like
It feels like while modern mode was
And is something that like good players can use
for particular styles of play that can keep that can compete with classic
players in Street Fighter 6 in this case I would not say that it's viable for
like higher level play against people that are playing on classic. Ah so SNK's
modern mode is for babies. It is it, it is meant to get you started,
and it is meant to get you to play with your friends
and have fun, but there is going to be a limit
to how far you can go, because you-
That's fine.
That's okay.
I wish it did encompass more, but you can't do
the feints or the breaks that I was just describing
in the modern mode equivalent of City of the Wolves.
Those mechanics don't exist, right?
You have a special move button like you
did with Street Fighter.
And then you have, yeah, like two buttons for normals
and then one button for performing combos.
But essentially, and you do have the ability to start training yourself.
If you want to manually attempt to the fireball, if you're not used to that, you can do that.
But you can't. But it doesn't let you manually do a full super, for example.
So it's not completely the same.
And I think it could do a little bit more to encourage people starting out that way to take a chance on one of these other inputs
if they wanted to try it out.
But it's there, nonetheless, and it means that people can pick it up and just start
pressing buttons regardless.
I think that's honestly what modern mode's intended purpose is supposed to be.
If you're someone who is just looking like, okay, I want to just move my character around
the screen and then when I get close to my opponent, try to land a combo. And then when I've earned
enough meter, occasionally I'll try to throw a super out. And that's basically what your
entire game plan is. This is perfect for that, right?
Yeah. It's like, hey, can we make a, okay, can we have our genre have a situation where
the first time somebody plays our game it's
not an abjectly miserable fucking experience?
Can we do that?
Can we have something to mitigate that?
That being said, over the years, the easy operations, stylish modes and stuff that we've
gone through in earlier games, the reason why Modern stood out was because of the fact
that it does allow you to get 90% of the way
there depending on which character.
Oh, absolutely.
So in this case.
And depending on the character, some of those changes are worth it.
Yeah.
It might even, some might argue even more like closer to 99, but like in this case,
it's much, the percentage is much further back than that.
So in any case, I didn't see too much discussion about that over the weekend.
Well, because the people hopping on to an online multiplayer beta for
an SNK game are typically going to be old heads that can do raging storms.
Yeah. So the discourse around modern mode is
going to be light. But that is what I yeah that's that's that's what I you
know spent the weekend kind of running into you know some SNK old heads and
stuff and part of that as well was participating in Rome himself's Regime
Royale which was just a collection of some players
getting on for an exhibition.
They had some content creators,
had some tournament players,
just a whole bunch of FGC people got involved
and did a bunch of first to fives,
ran a set with Regi and participated.
That was a lot of fun, so thanks to Rome for doing that.
I wonder what kind of world we would have lived in if Third Strike had Just
Defend and Garou had the parry.
Capcom versus SNK2 would have Pgroove and Kgroove inverted from each other,
I suppose. You know, that's, that's the biggest thing I can think of.
But yeah, the idea, like parrying in Street Fighter III
Third Strike, it gives you, you recover faster,
and you can instantly punish.
And it requires you to have the balls to move into the attack,
as the way I described it in that video, the EVO video.
Just Defending is like, be a coward at the last second.
You know?
Yeah, be a smart coward.
Yeah, yeah, yeah.
And the weirdness of that is EVO moment 37
with Just Defends is Daigo is healing
as he's doing all of those,
tish tish tish tish tish, you know?
As he's just defending, you're getting life back
because the crazy thing with Just Defend,
now in this game especially,
is that every single resource.
Hello? Hello?
Did I disconnect from you?
Yeah, you disconnected for a second there.
Weird, okay, well, I'm glad we're back.
Did you just defend your internet? Perhaps, and I for a second weird. Okay. Well, I'm glad we're back Did you just offend your internet perhaps and I healed a little bit here we are there was a slight lag on it
So every single resource that you have in that game your life
your special meter your Excel meter
everything special meter, your Excel meter, everything gets improved and healed a
little bit by just defending, right? So it lets you recover faster, it gives you
life, it gives you, it's so much of a reward for doing it, and that on its own
is great, but if you feel really really sick, you can instantly block a thing at the last second, get all those rewards, and then also instantly cancel into a super.
And the super will come out faster than it usually does. So again, skill ceiling is up there. So I love you, just to. Yeah, I I'm looking at this as like, cool. I managed to pull off a just defend guard cancel super twice the the entire time.
I did it two times and I felt like a god and that's it.
You know, it's pretty hard to do, it feels like.
And then, yeah, there's there's other things that are there where,
you know, you kind of have these like dodging high or dodging low mechanics, and those are
meant to break or avoid throws or avoid lows. But they also work into the rock, paper, scissors
of these big like drive impact style rev attacks that you can do the top attacks now essentially.
So the system plays well together with all with everything going on. And yeah, it just
it feels like an old school fighting game. But the moment you do you land that touch
and you do that combo, the end of your combo is getting modern and fancy. It becomes 10 years later.
Exactly, exactly, yeah.
And then some of the design is very smart too in the sense that,
so earlier I was describing how you can do EX into EX
over and over until you burn yourself out.
When you burn yourself out, you don't have access to any of your special mechanics
or any of the stuff I just described.
You're kind of like stuck, and you can get have access to any of your special mechanics or any of the stuff I just described. You're kind of like stuck and you can get chip blocked
to death, however, landing your big super secret level three
resets your entire EX meter to zero.
So.
Oh, I did not catch that.
So if you land a combo and you look and you realize,
I have the money to spend on a full cash out super,
like level three everything,
I can burn my full meter, spend everything I have,
and the end of that super, it's all reset to zero.
So you get a massive reward.
Which is like, that's a really cool,
almost like doom eternal loop, you know, of cool downs. It's a really cool almost like doom eternal loop You know of cooldowns. It's a cooldown system happening where you've you've you've you've spent every resource you have
You've done the full loop and at the beginning of the loop your cool
Your first thing that you spent is now back to normal, right? That's the the rotation. Excuse me
Is that the word right? You've, this game has the rotation in it.
I mean, Wully, if you want to talk about rotations, like fighting in combos are just rotations.
Yeah.
That's all they are.
But here you can only do it for like that one third of your life that you choose, you
know?
So, yeah, quite interesting.
You pick which third of your life you want.
You wanna start the round with it.
Do you want it to be in the middle
or do you want it to be your comeback at the end?
While being fully aware that you can easily get juggled
into a combo that takes away the entire section of life
where that special ability would have unlocked, you know?
Yeah, which is why you put it at the end.
Terrible. End is terrible placement. I like so so far
It feels like that's just like you get touched and like nah, you're you're not gonna get it
All right. Well, who gives a shit about any of that geese is alive. So
We were laughing at how stupid it would be if geese Howard just showed up in City of the Wars.
I was like, Hey, I'm fine. And guess what? Oh my God. So it's weird because, um, so there's,
there's apparently some, some stuff leaking going on or whatever. I on my own with my own two saw saw some shit because folks discovered a fairly simple way to access a training mode. And
inside of that training mode, you can, you know, go practice and whatever and you can
see a couple things. You can see that there's a stage where the line system returns, which
is hilarious. You can see there's that Terry Bogard stage,
like the Rock Howard stage with the little cafe and stuff.
But then you can also see all the music
and the music collection that you can select for each stage.
There is a full, every Final Fury games music is all there.
And then the games full soundtrack includes characters
who have not necessarily
showed up yet anywhere.
Well, that's crazy. Who would show up?
Nightmare Geese, Fallen Rock, Howard.
Tons of characters they haven't announced that are not that surprising.
Art of Fighting Staples.
Andy Bogart and Hokotamaru. Yeah, and him being plus time.
He's older now.
There was a little bit of...
Of all the...
There's a Rio in there.
There's some stuff.
And there was a Rick Stroud mention.
That's crazy.
I love Rick Stroud.
Not as much as I love Vanessa, but he's cool.
But that feels like it's for the Rick Stroud fanboys out there, which literally became
a gag online. Rick Stroud fanboys are like, people like me, like, shut the fuck up about
Rick Stroud. So it's quite exciting to see that they're like, okay, we know some people
care. And yeah, like, you know, a bunch of that.
And then of course you got your even got your full version of the theme song chain reaction,
which now that we can hear that thing, you're like this is a perfect punk emo, rather pop
emo pop, like 2000s, early 2000s theme song that should be
if Mark of the Wolves 2 came out right after the first game,
this was the era that it happened in.
Yeah. Right.
And the lyrics are all talking about Rock Howard's journey,
how he's out running the circle of time undecided.
Fate is irrelevant.
And his heart feels one way
But the blood in his veins is another and they're causing a chain reaction that no one can contain
I fucking love it. I love that stupid emo pop song. It's the best. It's my favorite thing. So I
Feel really happy that we had a discussion about this almost a six months ago, and I think it was about hey Hachi
But I feel like it now
It's happened enough times and Capcom people have said that like Gen is alive and shit like that
That we can now conclusively state that no one in a fighting game that has been a playable character has ever died.
Nope.
And if you think they did, you're wrong.
It's like comic books, right?
It's the same rule, 100%.
If a character exists and you know about them, there's value in them returning, especially
if they were playable at some point.
It is much more extreme than I thought it would be with characters that like entire
games were built around them being dead and then decades went by
You are dead if you were never playable on
Except for when you become playable and undead shoutouts to go Ken
So here's the question you are dead in so much as your move set was not very cool
If your move set was not very cool. If your move set was pretty cool, you will undead.
Now people are saying Cliff in Guilty Gear
and okay, give it a minute.
Cause Guilty Gear has killed and brought back
the same characters multiple times.
I would pop off so hard for a Young Cliff flashback character.
Just someone that shows up only in a flashback of story mode, but it's Young Cliff.
That would be so sick.
That would be so sick.
But no, I think here you just need to, yep, we just, Nightmare Geese a million years,
never forget. And it makes more sense too, because I guess the whole thing where the Cain, and Grant
were like the villains of the first Garo, and now that Rock is joining his side because
he tells him that his mom is alive and that we can go find her.
You can see that they're kind of like, chummy to each other now, and even Terry is kind of like,
okay, I guess I understand why you're doing all this,
so fine.
You talk and monologue like a super evil villain,
but we kind of are growing to deal with you, so whatever.
I would be astonished if that Grant is actually dead.
I assume he will show up in an ending pad a title pad. Mm-hmm. He was there
How he was there?
Conferred he's you don't even like you don't even have to
Like so this does do something that that is probably annoying when you're making a fighting game
Like Tekken and people are like where the fuck is Heihachi on my roster?
And you go, he's dead though.
And now more than ever, the response is, who gives a shit?
Well, the weird,
who gives a fucking fuck?
Well, the weirdest one is the idea of like,
okay, so Vox Reaper is the replacement for Grant.
He's the new student.
And you know, you see that with some characters
that are pronounced replacements combat kids and
Well, they're kind of their own thing. You're right that versus like I think aki might be the best example ever
Cuz like fang isn't dead, but he is permanently replaced forever
We and I think when we talk about like this the caliber kids, right?
you know those are those are replacements and like the combat kids kind of are their own new things
that are hybrids and stuff.
But then you have the ones where it's so replaced
that you didn't even know that there was a different person.
Like King and Sub-Zero are characters that died
and then got replaced by new versions
of people doing their moves, and you didn't even know
No one did if you if you play armor king in Tekken you're playing I think armor king 3
And you're playing king 2 and then yeah well that at one point that's it so that then there's then there's the armor king that like
Takes up there's an army king king that takes on the mantle.
So it's wild with that.
Where there's just like, yeah, you couldn't tell it was a character and a different person
in the same mask.
And then there's characters that they're not dead, but the new replacement is so similar
that if you stare at the game and don't read the title you wouldn't know the difference
Like whatever so fedius fucking daughter's name is in soul cow 5 Sandra
Cuz no no that's there's her younger sister Sophia
Sophie was her name fucking Sophia. Are you actually serious it so Fira or people are saying
it's all here five okay okay okay yeah okay dude that is a that is like a
Tekken style one-to-one Julia Chang yeah yeah yeah that is no though yeah just
the complete report kuni mitsu as well as a different kuni mitsu it's not the
same as right that's kinamitsu toitsu. It's not the same, that's Kunimitsu 2.
Yoshimitsu weirdly enough, the same guy.
Same one, same robot.
That's like the reverse of-
Same robot alien, can't get rid of him.
Every Jack is a different Jack, Yoshimitsu is forever.
Yeah, it turns out you can't replace decades of love
and memories for specific characters
no matter what you do to their moveset or look.
I love Guile and Bison.
Yeah.
And Balrog. Like, I love them.
Shout outs to Vox Reaper being like, stay away from my billionaires!
Oh, that's great.
Protect the rich!
He's a villain!
That's good!
What a villain!
Truly, it's like, oh, the new guy on the bad team, huh?
Okay, let's see how dark he is.
He's like, hang.
He says his shirt on, a t-shirt that just says, I love rich people.
I love rich people!
Law.
I need him and fucking Forrest Law standing next to each other, or Marshall Law standing
next to each other, like Cena and that black guy with the shirts saying, I hate anime and
I love anime.
It's perfect.
It's absolutely perfect.
Which way, kid?
Which path do you take?
Truly the villain that's,
that's like, and you know what?
He's a assassin that like was taken in and reformed
and is now defending the most bourgeois ass
kind R. Heinlein, you know, and his dreams.
So of course you gotta be on board.
You gotta be super on board.
It's great.
Yeah, that was all there.
What was it?
I love that Genn is alive.
That's my favorite one.
That is by far my favorite one out of every fighting game character to ever not die.
It's gotta be Gen dying of what? Lung cancer, leukemia or some shit back in like the early
nineties then objectively killed by Akuma only to be like, ah he's fine.
Nah, I didn't kill him though. He stopped thinking.
He shung Goku Satsu the cancer.
Yeah, yeah. He grabbed a hold of Gen and took his cancer to hell.
And Gen felt better afterwards.
I can't wait to see what happens to Lau in Virtua Fighter.
It's gonna be great.
It's gonna be dead, man.
Let's see.
Yeah, so there was all that.
I think as well, well, whatever.
SNK lore will continue, I'm sure.
We'll have bits and pieces to dive into.
And then there's what happens when you're not playing the fighting game.
Yeah, what's that?
What's happening when you're not playing City of the Warps?
You're trying to matchmake.
You're trying to find games and it's taking forever because the matchmaking is really
really bad and uh it seems like a cataclysmic problem it's a step down even though they had
the same problem in KOF 15 and then they KOF 15 at launch had a huge matchmaking problem they
tweaked it so that it got a bit better um a certain point. And now we're back to a worse version of it, which is just like,
why would it be this way?
And you're like, I guess the people that are the gameplay battle designers,
you know, I mean, Neo Ge and all the all the the folks that made
a bunch of great fighting games over the years are over back at SNK.
So that side of the of the game is running smoothly.
But I don't know
if the new board, I forgot the name of the Chinese company, but whatever they're doing,
online seems to be enough of a priority that they have rollback, but not enough that they
have a smooth matchmaking experience. Hey.
You know what's a fun thing, the way we had this discussion?
We're like, man, this fighting game is so cool to play.
And then we segued into, if you can.
Yeah, if you can play it.
What?
The menus are a little bit clunky and weird with the negative edge buttons you release
to move the screen over sometimes, which is very strange.
It's not very straightforward to get to some places as well.
Going in and out of your online profile is like 10 seconds of loading. doing anything relating to essentially your account.
I never really thought too much about the big deal it was when Capcom announced CFN
as like, hey, we've invented a thing called CFN.
It's a big registered online network where you put in a fighter tag and it tracks your
records and whatever, right?
I remember like, okay, they brought that out there for FIVE and FIVE had its own problems.
We were just like, okay, well, you don't really think about that feature as anything special
because you're just like, well, yeah, duh, that should be the case.
I should be able to register my shit online and play.
Now you're like, oh my God, actually, that is a humongous deal.
Because it means that like, I don't have this weird problem where you go into the records
and data screen on City of the Wolves, and you get a message that says, if you delete
your save data, you're going to lose your record of all of data and matches and analytics
for everything you've done. Are you fucking serious?
So it's like, you literally, yeah.
And it's your, that shit's tied to your save file.
This is especially bad because samurai showdown.
That means you can just hack your fucking client side ranking.
So not your ranking, not your ranking, your other info.
Right?
Oh, good.
Samurai Showdown had a problem when it released where your ranking was tied to your save data
and that broke the online entirely.
It was completely back shit.
Oh my God.
Because if you ever deleted, formatted, whatever, lost the console, anything happens, you just
lose your entire ranking, right?
You can't log back in anywhere. There's the game had no I guess budget to have an online
Registered account of any kind so there was no way to just make sure that that shit was saved on the cloud and whatever, right?
so samurai shodown they learned a huge stupid lesson from that which was
Don't tie your progression and ranking and online shit to the save file.
And so here, now your actual rank
is the only thing that doesn't get lost.
But all other metrics, stats, usage data, et cetera,
everything else associated is all gone there.
And it's just like, if you just had the ability
to have an account of some kind
This wouldn't be a problem. But then now it's like oh, but do they just are like we don't have the money for that
You got to get the bare bones experience, you know
That's what I can't wait for them to release this game and spend like 18 months patching it and
Then be like look we fixed the online long after it has completely died
Well, so this is why I was saying that when I see something like this where the game itself is super fun to play
But you've got really long matchmaking issues and everything outside of that is just struggling
Unfortunately, my brain goes damn. I guess second impact is going to be
the one that fixes all of this, you know, because you've this is KOF 12 and KOF 13
is going to be great, right?
You're going to come along and find a better package.
Like the like the meat is good.
The bones are brittle.
You know, we need to replace those bones with some steel rods. And we don't have the fucking time to wait for that surgery to recover because this game's coming out in two months
So that's what unfortunately you know that's that that's the bad side about this is that maybe over the course of releasing like six or
Seven games SNK can make a decent online like cuz they get a little bit better every time, right? They do get a little bit every time, but now we got to step backwards.
And another thing that gets a little bit better every time is like, you know, the way their
games look, right?
And I will say that, you know, as stepping off the other two subjects there, the way
this game looks, this is the best looking new SNK game they've released.
It has a lot of fun when you go into the,
if you screenshot any moment in one of the big specials,
you see their answer to paint and ink splashes
from Street Fighter is dot tone, right?
You see pop art dot tones in the background.
You see really bright colors.
You see a big white outline around the active character
and it looks very fun.
And like the filters and stuff are very aggressive
and stylish.
The 3D models are still kind of struggling though
to look as impressive as anything that the other like mainline fighting games are because it's okay man SNK it's just like a little
baby company that's just like a little birthday boy it's it's a it's some
really cool visual effects laid over some 3d models that are still not a
hundred percent there you know better than 14, better than 14, way better than 14, better than 15, but way subpar to, I mean,
it's going to be unfair,
but guilty gear strive is the best looking fucking thing I've ever seen.
You know,
I would like to actually stop you right there and ask you,
how is that unfair?
Because I know that like,
this is a company that died and resurrected
in the hands of a completely different owner that
has a fraction of the team size, budget, and operating costs
by comparison to ARKsys and Team Red and everything going on
over there.
But nonetheless, the history of this company
and why that comparison feels
normal is because SNK used to be second to Capcom.
I'm going to have to take a quick break in like two seconds, but before I go, I have
to say I totally understand exactly what you mean about the team size and the historical
thing, but I just Googled it on the Steam.
No, I Steam searched it. And City of the Wharves costs $83 and Guilty Gear Strive costs $53.
So how is not fair to compare new game that is $30 more to old game?
It's a version of the why isn't every game hitting Baldur's
Gate three levels of complexity? Right? It's a new version of that applied to this. We'll get into
it in a second. Oh yeah. Well, I mean, I would say that KOF 14 started this discussion because
KOF 14 looks bad. Yes. Like it looks poor. SNK returning with KOF 14 was then,
essentially, when Nintendo dropped out of the main two
race and became like, we're going to be third forever,
and we're just going to sit back here.
We'll continue the thought.
So yeah.
To finish the thought, I think that most major releases
of all the fighting games we know and franchises we know have
been striking upon first sight.
And that leaves an impression with a new buyer, a new audience, a potential person that you
can appeal to.
When you see how good Street Fighter 6 looks, when you see how good Strive looks, Dragon Ball FighterZ,
you know, all of these things are like,
there's a holy shit, you know, impression to it.
And, um, and even Mark of the Wolves, the original,
was the most impressive looking thing
they'd ever made at the time as well, back then.
So, um, it comes from that place,
and now we're in a place where each game is kind
of releasing its own like, check this shit out. This is some crazy level, next level
visuals you've never seen before. And here it's just like, yeah, the style is just improved
upon what they previously released and it's their most stylish but this new era feels like it's only
Compared SNK is almost only comparing themselves to themselves
Like Nintendo in this in this third slot of like we're just gonna be compared to what we do over here We're not in the main race anymore, you know
It feels like the
When you look at the game look at the modeling in particular,
like you can see it's clearly not a completely new team
from scratch or anything.
It's probably the same folks that worked on 14,
got better over time and then made 15, and now got better
again, and you're seeing the best they can do right now.
Which is, you know, but it's just
like it's not hitting that level of the showstopper when you saw like
Oh my god, Goku is just Goku, you know
So like yes
But I also feel like these are kind of all intertwined because like I don't know
Maybe it's cuz I'm older or maybe it's cuz I use steam almost exclusively and there's a billion fucking games that are always fighting for
Your time like hey, I love fighting games and I want to play an SNK fighting game.
And notice that this brand new fighting game is...
I really like the style City of the Wolves has.
Me too.
But like, it's not the best looking game in the world.
But I like it.
Yeah, that's it.
I care about these characters.
That's exactly it.
Yeah.
And so it's like, okay, so I'm looking at a situation where it's like, okay, well, it's not the best looking game in the world, but
I really like these characters in this system. So if I want to pay full price for it, so
like I'm in order to make me not feel stupid, it's got to have like banger online, right? Like if you're going to charge full price price, including
then I kind of expect certain defacto settings and features to exist. It just, it can't be
a discussion anymore. You know, we, we, we need to be past this part. And yeah, including all of season one, every edition
is special edition is the way they're selling it. Yeah, no, of course, when I say Nintendo
and third, I mean like they're not competing in the same race anymore.
No, Nintendo pretends they exist in their own games industry. And to be fair, considering
some of the news we're going to talk about later today, maybe that's a better game.
And so I think something, so the same thing, while I like the way this game looks and I
like what's going on with it, it's just when you start comparing is where we get this discussion
kind of happens. Not to put like the undue amount of weight over here, but it's, it is interesting considering
the history of the franchise.
Something that I noticed as well tells the tale of the tape even more than the character
models is the particle effects.
Because they've struggled with particle effects for a couple of games now, right?
The way the fire and flames and explosions all kind of look.
How does the power geyser look in each game?
Holy fuck, the power geyser in Street Fighter 6 looks incredible.
There's two of them.
Oh, it looks so good.
It's SNK's move.
There's two of them.
And I think here you see some examples where it looks fantastic, right?
So as a big old Rock Howard fanboy, the wings look great. I love when he does it and you
see the now the pedals drop down afterwards. They're like, oh, we know you like those
wings. We're going to push them. We're going to put them in his extra super. Like they're
pushed. It looks fantastic. And then when I think about,
and I look specifically at Kane and his wind pose, right?
That's the one where it's like Kane's wind pose
in the original game was this amazing shot of him
holding his hands open and a giant explosion of fire
pops off, you hear the sound of the oxygen in the room
burning away and it looks incredible,
right? And the team or the animators that looked at that and said, let's convert this to 3D,
didn't notice the specific little details to make that feel as intimidating, you know?
So either they didn't notice or it's hard. Maybe, I don't know, but one way or another,
the things, there's little things there where you're like, I love this part of that. And you,
ah, you didn't do that here. You kind of, he floats up and it's like a softer, more flaccid
version of it. And you're like, damn, we didn't both feel the same thing looking at this.
And the another, imagine if you saw a new animation
of Ryu doing a Hadouken,
but now his shirt doesn't explode backwards, right?
Well, that would be so-
And you're like, well, it didn't used to in the past,
but then ever since we saw that in Street Fighter III,
and we all went, oh my God, that's such a cool thing. His clothing gets blown back by the fireball.
And you're like, yeah, we're never not doing that again. And then,
and someone comes along and then forgets to do that. And you're like, Oh,
but didn't you notice how cool that was? Why would you not do that? You know,
it's a little,
just those little bits where you're like that's what made that game back in the
day, go put it, put it above everything they'd previously done, you know?
I think that...
I think these two topics are, like, intrinsic.
Because no one would be complaining about the way the game looks
if they were just spending time playing matches.
Yeah, I get it, you know.
Yeah, that's it, that's it, that's it. You know, that's true too.
And there is a level of, like, you don't want to become that that the the the person that like you spend more time
Complaining about this game than actually playing it
That's like that's a crowd of the FGC that is that is out there getting exposed all the time for sure
Oh, that's not just the FGC Kim's pants is a really good
You know a thing we've looked at over the years of like look how amazing those pants looked almost too good in
13 and we just had to, you know.
If you wanna be like super unfair
in a way that's technically fair,
hey, how come none of the stages
in any of the 3D KOF games look as good
as that Sweden stage where it's raining?
Sure.
How come they don't look that good?
Oh, is it because that's literally
Impossible due to the way technology works empty. Yeah, I guess empty sandy desert in in KOF
2000 even like though even that there's got there's some character to the sand
Yeah, so so all that to say you know that uh
There's the there's those little bits that you kind of are like,
yeah, I guess that that's just not what we're getting here.
But I am glad we are still getting another entry into the Fatal Fury franchise proper.
And I'm, look, I'm here to huff the copium.
This is a good game and I want to see it succeed.
I think it can get there.
And I look forward to seeing, you know, if it can get there. And I look forward to seeing if it can get patched
into solving a lot of these problems
because it really is like a really fun fighting game.
And they did a great job just taking something,
a challenging thing to do on paper with the gameplay
and nailed that.
I think it's wild that me, Cope Master Extreme over here, Virtua Fighter fan, I look at VF5
Evo, sorry Evo, and I'm like, yeah, no, that online was always going to suffer really badly
because of the lack of players.
That was its fate.
And it's really cool that they're supporting that game for people like me and like the
2,000 other people to play it almost every other day
but like yeah, that was its fate but I look at mark of the sorry city of the wharves and
I'm just like man
if you if you if people pick that game up on day one and
on day one and fucking spend a couple minutes trying to get into a match in that first five minute period. That game is cooked. That game is fucked. It has a five minute window to
get you into a match and have a good experience and then get you into a second match. And
if it doesn't do that, it's fucking cooked.
Yeah, again, I mentioned it before,
but the fact that you share your rank across characters
is just a really dumb thing that needs to change as well
while we're talking about it.
Well, no, because, Willy, you're just as good
with every character.
Everyone will get their ranking with their best character
and be afraid to play ranked with anybody else
because you're all gonna,
you're gonna derank with anybody
that is not your best character, you know?
Stupid. Yeah, yeah.
Really dumb. No, you know,
like when on the little stream on,
get out of fighting games there,
you know, you mentioned it, but it's like, okay,
so what's gonna come out it, but it's like, okay, so what's going to come out
is a game that's really a fighting game that's really fun to play. That's going to be plagued
by other issues. And you're like, I don't know if it's worse or better because
Oh, yeah. Because you want it to be shit. And then it's like, oh, I didn't even care
about that. You can just dismiss it entirely. Or you want it to be? God damn it. It's actually really good, but it's being held back
You know, but look what is this? What is this genre been if not a series of good games held back by other bullshit, right?
That's this. Oh, that's that's bull. It's the story of every fucking release
I mean we talked about easy operation all that stuff, but like and you know online play so if
grow
Doesn't work out if city the worst doesn't work out. There's always multiverses
Yeah, um that is the exact laugh I wanted
I guess there's a time when
quality of life becomes mandatory to life.
Right?
It's one of those things.
I saw this person talking about the other day, where they're like, people don't appreciate
shit because up 100 years ago ago ain't nobody was getting
hot showers right now a hot shower is just part of your day-to-day routine right and
you should appreciate that for the miracle that it is nah people should have hot showers
fuck you hot showers rule my online game should work when I pay money for it. Quality of life becomes life support.
That's it really does, man.
The base functionality of my life now is to be able to wash my butt in not cold water.
I'm not going back.
Well, you see, this region you could move to is actually, it's amazing. There's no electricity though.
But look, it's so pretty. Now, you know what? Electricity's important. Hot water heater is important.
I- I- Mark of the Wolves, the most- the most formative and beloved fighting games of my life were played without ever touching an online connection.
of my life were played without ever touching an online connection.
And now you live in the current world and you're an adult man
and you're not in high school. Yeah. Yeah, it does feel like
it does feel a bit like one whirlwind of a like
of a director can kind of look at that and go like, we gotta
whip this thing into shape. What the fuck are we doing?
Oh yeah, that happens all the time, all over the game. Somebody comes into the room and
goes, why are you doing it like this? This is stupid. Fix it. Oh, well that's the way
we've always done it. Well Well shut up then But yeah, yeah, yeah that is a fatal fury city of the wharves and you know what I
Promise you right now. My brain will not stop saying Garo
so I I don't know if you've noticed but I have
Almost called it mark of the wolves almost every single time. Yeah. Yeah
I have not acclimated to the the war city yet.
I like saying Garo. It feels good. It sounds cool.
I enjoy those words.
Yeah. All right.
So we'll see what happens.
And I just wanted to talk about that, obviously.
That's all I got to talk about.
So anything with you
Pirate Yakuza and Hawaii's out
Yeah, this is
This is the deepest
It's not shocking, but it's the deepest into the zany side quest land
That the like a dragon games have ever been
Zany side quest land
The the like a dragon games have ever been
To the point where I am wondering if the events taking place are even real
Like it is the absolute peak of absurdity Okay, so I mean Ichiban is insane and then infects Kiryu with his insane juice
Is Majima not also just losing his mind?
Yeah, Majima was doing it for longer.
Okay, great. Perfect.
So I think there's a lot of things I could bring up.
Old men going insane.
To really establish the tone. So one of the things, if you played Yakuza 7 or 8 or 5,
things if you played Yakuza 7 or 8 or 5 you would know that Majima has the ability to spawn shadow clones. This has happened so many times in so many cutscenes that the shadow
clones are real.
Are they solid clones or illusions?
No, they are ghosts.
Okay.
No, they are not illusions. They are real
Okay, they like like thought it was some kind of like metaphor for fighting mod
Is it how fast it's kagebunshin? It's it's like they're hard. Oh, yeah, oh shit. Oh, absolutely
Okay, it stabs people
But more than that is
when you wake up on the beach as Gora Majima nameless because he can't remember and
you speak to Noah rich in Hawaii, you know an island off the coast of Hawaii, right and
You're in America and
Majima has never spoken anything other than Japanese in his life.
They do a cutaway in which he says, Yeah, so there was a real language
barrier, but we got over that anyway.
And then the game just continues.
And it's never going to come up ever again.
Shut the fuck up.
The fact that he doesn't speak English and no one around him speaks Japanese and you
have a bunch of people that are co-mingling constantly.
No, they are speaking the Dragon language now.
So I was ready for a world where this was the same as Terrace House Hawaii where they
kind of were like, there's enough of a Japanese population here
that fuck it, it's fine.
That's what they did in...
Eight?
Seven, in eight.
Yeah, okay.
Where they're like, you're in little Japan.
It's fine.
Yeah, yeah, yeah.
It just happens to be that everybody you deal with speaks Japanese.
Now they've just completely given up.
Majima is inexplicably
speaking fluent English I guess no I I don't know are they making pun jokes
about his bad words or or his no okay no they're not doing that no absolutely
okay everyone is fluent everybody got you gotta love that like everyone's speaking English, but then somebody says the wrong thing at some point and everyone goes what that's stupid
Why would you mispronounce that and it's completely lost in translation? Okay
So the reason for becoming a pirate is nothing
becoming a pirate is nothing. There is literally no reason to become a pirate at all other than fucking.
Yeah, okay.
Fuck it.
Good, good, good. Strong motivation.
And then you start traveling to areas which the Pirate Cove, Madlantis is the most like physically impossible location the series has ever done.
It's got like multiple cruise ships like in the fucking cave wall.
Like it's it's it's nonsense.
It's complete fucking buffoonery.
Like he's not just taking a trip to a theme park and just daydreaming
No, it is it is happening
And you have your your pirate ship combat, which is not as good as black
Okay, it's fun, okay, it's a it's very it's very blue skies Sega
Pirate-ship battle. Okay. Um skies of Arcadia pirate ship battles, you know,
there's, I like the concept, but obviously Black Flag was the fucking, that was the
bar. So what do you do? I mean, you can shoot your machine guns
straightforward and you can broadside people and you have boost, but it's very arcade. Okay. Okay.
And you can ram people.
Of note though is that this goofiness goes on to the gameplay as well.
So in Like a Dragon, Gaiden, the man who lost his name, here you had a secret agent style
in addition to his dragon style, which was like shoot
drones at people and throw a cigarette and it blows up and rocket boots and shit like
that.
It was horribly unbalanced and it was like side quest dimension fighting style. Majima's pirate style has a fucking grappling hook for
snatch and a chargeable gun that colors up and you can round trip your fucking cutlass.
And you are fighting
you are fighting 30 to 50 to 100 guys at once sometimes.
Wow. Okay. Like I went to an island and it was fight a hundred guys and they came in at
like groups of 25. So are there silly?
It has become dynasty warriors. Okay. Um,
is there still a ratio of silly side quests that are
now just pirate themed? Yes. But like the main story is also that silly? Because because
the introduction of pirating in and of itself can be a major game mechanic, kind of like
Cabaret running,
that can take over gameplay if they wanted to.
But is that what they did with this,
or is it like it's just a regular Yakuza game,
but you're doing this?
No, no, the whole game's a side quest.
Yeah, okay.
The whole fucking thing.
And your big mechanic, your big meta metagame mechanic is staff up your pirate
ship with people and it's everybody. It's like every somewhat unique NPC you've ever
fucking seen in the Hawaii zone. You want to bring the nightmare mascot Aloe Happy, the fucking
palm tree freak on your pirate ship? Do you want to bring in Hollywood actress, Nikkel
Kidman, who needs to learn how to be a pirate for her method acting?
Saw a screenshot of that, yeah.
Do you want to bring in like the obiturion or the chicken head or sheep man pirate?
pirate
libido I
Haven't seen him yet. Okay, but maybe who knows yeah
and
the way that this has been integrated is
Every single goddamn minigame
every single goddamn minigame has a dude next to it that if you do well on the minigame or side content they go you know what I've thinking about being a
pirate do you want me to be on your pirate ship so like I got a guy on my
fucking pirate ship because I got like I beat the normal version of trick pool in
the pool holes and then I use my
pool points to buy sheep man okay I have to join my crew there's a very important
question are you actually pirating anything or are you just living the yo
ho ho lifestyle you are searching for buried treasure which is the game's main
collectible which increases your pirate rank.
You're not attacking corsairs and privateers.
No, everybody on the ocean wants to fuck you up,
so you kill them and you get like rabbit meat
or superb components off their pirate ships.
You'll sink like an entire three frigate pirate ship battle and you'll get
like $12. Okay. It's and then you are going to little islands all over the place to do
like little micro dungeons to find buried treasure. Okay. Yeah. No, pirating means like means
wholesome buried treasure finding, not marooning people or attacking innocent ships.
So much like the Yakuza, who are notorious violent criminals, the other pirates are the mean pirates.
They're very mean. And whenever you run into a good pirate, and they're cool, guess what?
They're going to join your pirate ship once you beat them up so Majima ship doesn't have a boo-boo box
No, okay
It is
It is so cartoon nonsense
That I'm I'm feeling
That
Like the next spin-off game will be sci-fi.
Like reality.
Like every sort of human.
Add a genre to each character.
I mean,
Well, cause they've already done that.
Kill you a Spider-Man, like 007.
Spy slash Spider-Man.
Yeah.
So, and I mean, Ichiban is Dragon Quest.
Yeah, video game. So now Majima is that.
So I mean, yeah, I guess you can go to space, but who would do it?
I don't know.
People in the chat saying Akiyama in space. Why not?
People like, but the spin-off potential is now infinite because you could have a
Tokusatsu sure it can get you like whatever team RGG fucking feels like this. There's no limit on anything
It is really strange that the core storyline is also
complete nonsense banana shit.
You meet characters from earlier Yakuza games and they're like, hey, Majima, remember me?
And he's like, nope, gonna be a pirate, bye.
I think one of the smartest things
this brand could have done was essentially
turn Like A Dragon as a name
into the same thing as Monty Python.
It doesn't mean anything. It's just okay, this kind of implies who the actors are gonna be here.
But what's gonna happen when it actually starts playing is fucking up in the air. Yeah.
Awesome. Brilliant.
It's kind of awesome and the game the gameplay is getting faster and faster in
The in the spin-off games like Majima Majima is like halfway to a devil may cry character
Are they consolidating and ditching styles or like yeah, yeah you well
Guide in and this the spin-off games both had two styles and judgment had two styles and lost judgment
had three styles. So they're doing styles. It's just two or
three. And yeah, Majima's got air combos and he's got stinger
and he's got round trip and he's got like he's he's got
everything. But I was thinking I was talking to I was
talking to chat the other day and it's like all right we've done crime drama. We've done
detective drama. We've done high school drama. We've done multiple samurai movies. We've
done zombies. We've done pirates. We've done Pirates, we've done Secret Agent. Um, like, they're rolling through a bunch of these fucking things.
It's so funny that I remember when Seven first got details and we, there was a discussion
about how like, oh shit, I guess Yakuza's made a decision to become an RPG series Well, I really like the combat that was dumb and fun
But I guess we can say goodbye because it'll be turn-based from now on and like they have
Aggressively kept the action alive in these side games and other things in fact
There's more action games now than there are the RPG ones
So I hated that discussion and I think I talked about that when we were brought up because
those games were always RPGs.
They just had brawler combat.
Like from Yakuza 1 onwards, you are fighting random battles and leveling up your fucking
character and going into the item shop and going on.
But I guess in a tale sense where like reactions and timing matters versus standing still aren't turned exactly
that's that's a hugely that's a huge difference yeah yeah so it turns out
when you put out a game every ten months you can totally keep your spin-off
action games going it's so fucking ridiculous so I haven't gotten very far
into it it is really really interesting how they have this is probably the best
Integrated any of them the side content has been because behind every type of side mini game or side content
There is somebody to join your pirate crew
So if I want al oh happy the absolute freak
mascot character who joins up, helps Ichiban
change his jobs, then I have to go do photo hunt.
If I want Camulop, the fucking Kamurocho mascot that's an old man in a sweaty bunny suit,
then I got to go get some good fortunes off the street by collectibles.
Rio Hazuki could never be a pirate.
No, he never would be.
He could never.
This is a fucking...
He couldn't even dream it.
You know what?
I'm just thinking, one of the best things about the Like a Dragon series, in terms of
them having the flexibility to do all sorts of things is they have built up a situation or by default
All characters are morally flexible
Just a little because they're gangsters by default because they're
Cops like
Right on that's pretty much it for me pirate axis cool. I've been playing a million hours of Kingdom Come Deliverance
I had a fun little thing where you know in a big open game and they say hey, you know what you're off
So in cyberpunk it would be when you get Johnny in your brain, right?
And they go, all right go you can go any finished the heist and the game begins for real real
Yeah
Well in in Kingdom Come Deliverance
What I did is I got to that part where I got a horse and then I did every single side quest in the Inchart
Oh, and then I did all available DLCs
And then and then the game that game built up to like I went back to the main story and then it built up
To a big fight against a bandit called runt and it was a very climactic battle with a huge pre-battle
and I climbed him up into a burned out church
and then I literally went bop, literally once,
literally bopped him on the top of the head and he died.
Yeah, that's you.
That's all you.
Then the cut scene starts and it's a big dramatic fight
and I'm like, nah, I bopped him.
And you're all beat up and you're like
yeah absolutely absolutely no I bopped his shit in. Great. So that game's amazing that game's
absolutely incredible I cannot wait to get to the second one. What you know
what's an interesting thing? Oh this is still the first one right not even the new release. Still the first one the first one True, true one from six years ago. Not the one that just came out right right right the one that just came out because if I ever
Play that second one. I'll never go back to play the first one right and I'm having a great time with the first one
but you know what's really interesting have you ever played a
DLC and
Before you played it you were aware that the reviews for it were terrible.
I must have at some point, yeah.
So the DLCs for Kingdom Come Deliverance have a wide variety of mixed reviews and I played one called a woman's lot which has
extremely negative reviews on stream
Really really really negative reviews on stream and
I liked it. I liked it quite a bit actually, okay
But I can easily see
Why it is hated.
And that is people weren't using the mod to save anywhere.
Because you've bought it the gay because because Teresa's DLC,
a woman's lot has a lot of stealth sections and it has limited saves.
And it also has wandering around on the side of a mountain in the pitch black at night trying to find herbs to heal somebody.
And there's patrols and I'm like, boy, if you got caught and lost your progress, if
I wasn't just saving the game every five fucking minutes, every time I succeeded in one of
these things, Oh man, this would take me like twice as long and I'd be fucking Superman yeah
that could be miserable that makes perfect sense it also has a different
problem which is it's what after the game's tutorial it is the very first
person you talk to you can the very first person you talk to. The very first prompt
at the top of their thing is, hey, what's the DLC? And Theresa's DLC, because she's
a peasant girl instead of a peasant boy, is much harder than everything else in the entire
game. And it might be like the first thing that you do. Okay, so I've been playing Kingdom Come Deliverance for
about 60 hours before I did it and I knew what potions were
good to use and what times I knew how to gimmick the archery
system.
I knew this and that and that but if you were going in at
like base stats don't know anything about the game.
It's definitely the hardest part of the whole game. game okay and it might be the first content you do
after the fucking tutorial is it like yours is it the kind of like you're
switching to like a full non combatant type of thing yeah okay gotcha
the you can shoot a bow and arrow but shooting a bow and arrow in that thing sucks.
And you can stealth kill people, but there's no ability to defend yourself at all if you
get caught.
And God forbid you get caught after 15 minutes of stealthing through the mineshaft.
Okay.
Or whatever the fight.
Right.
Genre switch becomes a survival horror bit.
Yeah. Okay. Someone in the chat
asked Hey, did the combat ever get any easier for me in Kingdom Come Deliverance? Oh, yeah.
No, my character, my character's combat stats are completely maxed out. So now I just walk
into a battle with a with a mace and just go, bop, bop, bop, bop, bop, and they all
fall down unconscious. And then you mercy kill them and mercy killing somebody with a fucking hammer is
Doesn't look very merciful
Is he just?
Crush him I was I was turning the hamster wheel in my brain trying to think of DLC that I knew was bad in advance and
The only thing I could think of his persona 3 the answer which count which is not DLC
But my brain decides that it is it was DLC. It feels like DLC. Yeah
That's that's about it
But yeah, that's what's been going on with over at me not a whole lot going on this week
If you want to hang out with me this week
Go down to twitch.tv
Pat stares at not tomorrow but Thursday we're
gonna be playing we're gonna finish Metal Gear we're gonna play Monster Hunter
it's gonna give me a lot of Monster Hunter apparently Monster Hunter is
really short I might beat it by this weekend that's ridiculous damn well but
hey we'll play it if you if you feel like you and get your fill and you want
more you can always switch over to Dauntless. I
Could switch over to Dauntless
Could I we'll get there?
Yeah, meanwhile over here wooly versus on YouTube and on twitch
played some more thousand times resist and
I feel like yeah, we got to chapter six of that,
so I believe there's 10 total.
Should be maybe one session, maybe another left, but.
Let me ask you a question about Thousand Times Resist.
So I don't know anything about Thousand Times Resist
other than what I watched on the Steam Edge.
Same conversation as last time, yeah.
No, no, no, no, this is a slightly different conversation And like I'll catch like like a like a 10 second clip of your stream when I'm like going through my twitch thing
And I'll be like, oh, well, he's playing
how like
How sad gay robot is it?
Because it's giving off massive sad gay robot vibe sad gay not robot
Okay, but it is
sad gay futurism
Okay, and
It also is
very
gun-shy
about giving Ans answers to things.
It likes being cryptic.
It likes not telling you what's happening.
It likes being obtuse.
And every once in a while, impactful moments occur
and you kind of are learning more about things.
But it is really playing its cards super close to its chest right now
as a because every time I
Physically see it. I think that this is like the background footage for like a chapel row and music sure sure
I mean you you are you are walking and talking and
Scanning And yes, it is big sad gay sick futurism oh no
but and and you know emotional baggage trauma parental damage and inherited
bullshit right a lot of a lot of, I'm sick of generational trauma.
Generational trauma is the name of the game. I'm sick of generational. Can I just divest
myself of this generational trauma, please? Turning red, no turning red automata a little
bit. And this, this is a turning red that is brave and can talk about 911 can and
And it does but not but not maybe not necessarily 9-eleven but does talk about
Hong Kong and the umbrellas is a is a crucial plot point in the setting
so is a crucial plot point in the setting. So, yeah, yeah.
I'm still, I'm in the third act,
and there's a lot that I really enjoy,
but it's so weird to say this.
I'm still waiting for a shoot-a-drop.
It's still playing its cards close to its chest going,
mm, you know?
Like, it's leaving you hanging. Oh, that's weird. still playing its cards close to its chest going, mm, you know?
It's leaving you hanging.
Oh, that's weird.
And in the right places, in a lot of ways,
but it's really being like,
you're still just gonna get a whiff,
you're not getting the full bit yet, you know?
So, we will see.
There was a fake out moment that properly will terrify you
if you're like, that's it.
Oh, yeah.
There's one of those.
But yeah, when I say near, I mean that to the full extent.
They're doing a lot of those things too.
I got to get on that.
It has that good overwhelmingly positive review score.
I'm really going to let you know when it's done.
That's all I can say.
The other thing too is that..., so something, it's interesting,
because it's something where like,
because you're connecting themes
with every line of dialogue,
your processing power is high.
Your CPU is high the whole time.
Because as soon as you hear any line,
you go, has anyone said anything like that before?
Does that relate to any conversation
that's happened before?
Does that look like anything I've already seen?
Does that look like or resemble anything
we've already encountered?
And in some cases, they do.
In some cases, they don't.
But you're kind of always trying to process that part of it.
And it does something really strange and different,
which is think of the pace of a dialogue box in a given
visual novel, right?
Got it, yeah.
In Disco Elysium, you get a paragraph at a time.
In a random persona game, you're going to get a couple, two, three sentences together.
In Nier Automata, it kerns alongside the voice acting.
In this game, every thought in every sentence is isolated.
game every thought in every sentence is isolated so one sentence will get broken up into three a button presses I gotta watch this I gotta see what the fuck
you talk and it'll be like this is well a we started the podcast a little late today, like say around press a 10 minutes later.
You know, like it breaks each thought up more and it slows things down.
But it makes you like think a bit more about what they're saying at the same time.
It's it's it's like it's a pace slowing down thing,
but like it does make things have a bit more emphasis
during sentimental moments, you know?
It's theatrical, it's theatrical.
Think of people on a stage in a play, speaking,
enunciating a thought, a word, an idea. Each one of those. This is making me so frustrated idea each one of those is making me so
Frustrated one of those commas were like a button. I'm getting so I know you fucking trigger. I know here
I swear to God I know
But it's trying to do things and it's doing our things and it's doing our things that I like that you might not like so
When you see the overwhelming positive remember that that doesn't necessarily mean pat positive, you know, it's true. You're a you're a weirdo
So what? Oh, you're not a weirdo
I just wanted to act indignant. You didn't have to fucking
Yeah, so though we're continuing a little bit of that and you know, cyberpunk and such over
on wooly versus on YouTube and on Twitch and yeah, wooly wools on my socials as well.
Let's take a quick word from our sponsors.
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Yeah. Yes, that is all one word. All righty. So as I was saying earlier on, don't you worry about your Monster Hunter being cut short
because there's always Dauntless, the monster hunter-like that's been around
for a couple years now, and has a very beloved fan base that people are enjoying.
No, that game's been trash forever.
No, people are enjoying Dauntless.
No, no, that game is straight garbage. You can you can shoot the guns and you can
No, no that that game's fucking shit
So for whatever it's been shit the whole time so that I
It seems like there are people who will fight you on whether or not that that be the case
What it oh it got way worse.
It got way worse.
One thing is clear.
Yes, over time, and specifically with the last update
in particular, it became completely,
it was dead in the water.
Hey, is that because they got bought by new people
and then they tried to wring every
single ounce of blood out of the stone that they had?
That is correct.
Ding ding ding.
Oh, that's crazy.
So the story is that free to play Monster Hunter like Dauntless is shutting down on
May 29th following Mass Studio layoffs.
Hey, there's that word again.
Sure hope we don't hear that over and over and over and over and over again.
But yes, so Dauntless was in a state apparently that had two years go by with no new updates
or anything for a while.
What happened was at some point, the company behind it, Phoenix Labs, got bought by a company called Garina,
which basically bought out their studios.
And after being with them for a while,
Phoenix Labs bought themselves out of the deal.
So they retained their own rights.
And then with their freedom,
they sold themselves to an NFT blockchain dev named Forte.
With their freedom, they discovered that they too
could kill themselves.
I'm free, give me that knife.
And so what ends up happening in game is probably,
yeah, well, I was gonna tell the story
and then hit that point as the explanation after the fact, but it doesn't matter.
After two years of nothing, they eventually
did have a big update where they introduced something
like one of the big new features was weapon switching mid-hunt,
which was something you couldn't previously do before.
Oh, cool.
And that sounded great.
But the trade- off was every player's
unlocked progression of weapon unlocks were all taken away. Everything that you'd possibly
spent the hundreds of hours unlocking and such over the course of a free to play game
you can imagine got pulled away from everyone. And so you instead received tokens.
They sunset me, boss. They sunset my ass.
So depending on how much you had unlocked, you would receive tokens to make up for that
progress. However, the token purchasing power could barely buy back one or two of the strongest
weapons or if you had a collection of them.
Oh, and also now weapon subtypes are now limited to loot boxes.
And the weapons that you were buying back that you could barely afford to buy back were
unupgraded and if you lost upgrades, which also took tons of time, you now had to go
through hundreds of hunts worth of grinding to regain the same level that
you were at before with said weapons instead. So yeah, they took away what people had already
gotten and then dropped in a token based system. Of course they did. And then of course all
the original devs by that point were fired. Everyone was light off, and so it just kind of seems like the NFT
blockchain dev decided to run one last grift on the game before shutting it down on May
29th.
Now, I want to be super clear. I'm going to say it again. These guys totally ruined an already bad game.
Like it was bad and not worth playing before
and then they ruined it more.
There is something interesting about like
when I was looking up, when I saw the story
and people who did like Dauntless were kind of overall were like,
yeah, when the game stopped getting updated
and we were still playing it,
they were kind of expecting at some point
it would just announce it would be shut down at some point.
And they were kind of waiting, you know,
for that while being fine with it,
essentially being like, yeah, okay,
I guess the, you know, ride rides coming to an end but no one could
Have foreseen the we're actively going to kill it harder and faster than you ever could have imagined with a nice big shit
on the floor on the way out the door
So I just maybe this is the wrong battle to have right now, but we have some Dauntless fans in the chat and
They like Dauntless and that's fine. I hope you enjoyed it. But out of the multiple Monster Hunter
clones that came out, Dauntless was like one of the worst ones.
It's, it's okay. I don't know. I've never touched it. So that's not even, I don't even
care about the get that part of the story per se for anyone that oh, you know what?
You know what part of the story this is this is what we're talking about earlier with City of the Wharves. Oh
Okay, if the game was worse
Yeah, well and like what I'm what matters ultimately is that like the moment you're
doing this like
We're changing the entire system of progression fuck you, but here's here's some tokens for here's a pittance for your troubles
And you go that's this that's scummy as fuck who would do that? Oh, oh
That's who would do it
This this game has been so cursed throughout its life because it got announced a long time
ago and it was like, hey guys, they're never going to bring Monster Hunter to PC or to
consoles ever again.
It's just going to be handheld.
So you know what?
We're going to make a Monster Hunter like game that you can play on PC. And then like, I
feel like it was like two months before the game came out, World
got announced.
A Monster Hunter style game you can play on PC like Wild Hearts?
No, I'm talking about like seven, eight years ago.
Oh, okay. A while ago. Yeah.
I'm talking pre-World.
Okay. Okay.
And then then Monster Hunter World gets announced as
hey man it's a Monster Hunter for consoles like Dauntless but but it's
actually Monster Hunter. Well again the timing couldn't be better to have to this right on Wild's o'clock.
Yeah.
Yeah, those are probably related.
I wonder if you'll be able to beat Monster Hunter Wild so fast that you'll be able
to play Dauntless before it shuts down.
You can play up until May 29th.
Oh, then definitely. Yeah, definitely
All right, so yeah, that's good that's going on
Beyond that
What is going on with destiny too?
so
This is a follow-up to an earlier story. Basically, there's a gentleman who put up this essentially fan fiction or what-if on
his WordPress about an enemy faction that Destiny could have, and then he was very surprised
when that enemy faction became the major enemy antagonist of
Destiny 2 almost down to the letter. I believe it was like the Red
Legion faction and he's like it really looks like they stole that shit
off my WordPress page and whether or not that's viable or not is not actually the
part that's funny. It does, I read over some of it. It does really look like they fucking lifted it, but
What's funny is that during the court case?
They're submitting a youtuber my name is Biff or bife or
his his YouTube videos as
proof of the details of the game's campaign because the campaign no longer exists and apparently Bungie doesn't even have videos of the campaign
anymore.
Wow.
Yeah.
Okay.
So they're submitting Destiny's Vaati video.
Pat?
Lore videos as court case documents.
Don't let anyone ever tell you
that what you do is not important.
Oh.
It might be exhibit A someday
if the company themselves can't be asked
to actually have footage of their own shit.
That's incredible.
Their own policies meant they couldn't go back
and pull what they needed.
I can't believe that they don't have a build or something.
That they actually deleted it?
Like what the fuck?
I mean, I'm not gonna lie.
If I can catch the words, your honor, I present exhibit B,
heaven or hell, duel two, timeline of guilty gear X.
I would be super pumped to fucking have that be
the deciding factor in some kind of case. That's that's great
so yeah, it's it's it is is total nonsense and
it
Everything destiny to becoming the the be all like live service thing and then just making every live service thing
Mistake possible. It's just been fascinating to watch.
It's so interesting how outside of the industry, there's a feeling a lot of the time that is
like, okay, there's the official thing and every major IP has its Bible and its world
and everything happening internally is like a closed bubble.
And then people outside are looking in at the glass of the fishbowl, trying to interpret
and writing it down and telling everybody about what's going on. But you have no idea
about the inner workings and details and things that are being hinted at and such. And then
finding out that like fast forwarding a couple years, it's like, no, man, internally,
when someone's writing something and they go, yeah, let me just YouTube what this person,
what this YouTuber said about this thing in the last game.
And then that's the canon, you know, like not everything has a Bible or a reference
point or whatever.
The shit that's going out there that the fans are discussing is the most in depth parts
of the entire IP,
and the actual official shit is way more shallow
and nobody's in charge of or knows what's where.
The video that is being referenced here
is from eight months ago,
and it's the complete story of Destiny.
So, is it My Name is Bife?
My mistake, everybody, but My Name is Bife
has made a huge amount of success off of Destiny, and he has extraordinarily well-produced, complete, well-researched Destiny lore videos. It's very similar to like, Fatih videos, just for Destiny.
And a large part of the success of those videos is not just his incredible production and hot British voice, or Australian?
It's in there.
But it's the fact that the comparative difficulty of acquiring any of that information yourself
is almost impossible.
Okay.
It's one so those things.
Yeah, destiny ones, all of its codecs, like it's Mass Effect codecs
stuff, all the poetry, all the the the stories, all the details,
all that. That was all on like a third party website that you
had to scan in game and then go to your account that you linked to it on a different website.
Every single piece of interesting thing that you've heard about Destiny was from people learning it off of this guy's videos
because it's impossible to actually get it out of the game yourself.
Yep. Yep.
Hey, did you play the Pachinko Guilty Gear game?
Then you're missing out on crucial lore.
Did you browse the Miiverse?
Then you're missing out on crucial Kirby lore.
It's the only place to get it.
I mean, there's tons of people saying things, but somebody
like just just every like main antagonists, their backstories
or what they do or how the religion of the main antagonist
faction works is not available in the game. You have to go to
this dude's YouTube to get it. Insane.
And I don't know where he's getting it, but he's getting it from somewhere.
And then when it comes down to official resources, what they go and grab is what the fans are
making. Huh. Yeah, it's just a...
Embarrassing. Embarrassing.
And this is any time that like an original writer or so is no longer around and like things
have moved on and we're fast forwarding a decade or two into a franchise where like
a whole new team are coming in and basically picking up and trying to get into writing
a world or so.
It's not someone's straight original vision.
For sure there's YouTubing going on.
There's absolute, there's YouT YouTubeing and there's Wiki diving
happening officially on company time.
And like, that's not even getting into the vaulted stuff or the seasonal. Like, they'll
have like... I remember the time I stopped playing Destiny, they had this massive seasonal
event where you went into like the... I forget what it's called. It was like the Vex infinite hallway
or whatever to save a character who had died years prior and
then it became a character in the game's narrative and he
hung out on the the hub and all that and then after that three
month period ended. Hey, how come Saint 14 is here? Isn't
he dead? Yeah, I know we saved him. Really? How? Oh, it's gone now.
You can't do that mission anymore and all the dialogue around it is gone and there is not a single piece of information in the live game now that will tell you why Saint-14 is standing over there alive.
This is strange as someone who's seen snippets of that game through a couple bits of gameplay here and there, but the overall impression from launch, because that's what I played,
was like the Peter Dinklage.
Million years ago.
Yeah.
And that was the thing where the feeling was the story of the traveler and this world and
all of this, the lore is going be the bigger deal, you know?
The lore is the biggest.
It's actually very interesting
once you go to Bife's YouTube channel.
Ha ha ha ha.
Like when EpicNameBro and VaatiVidia
started doing this for Dark Souls,
it was because of Dark Souls is narrative style,
which is fucking read it, but nobody read that shit. Right. And so you as a player,
when you started doing Elden Ring, because you've been trained by multiple games, you
could exercise a huge proportion of that games hidden narrative and hidden lore for yourself.
But with destiny, it's not about
being able to know where to look. It's gone. It's not there. I would even say that if those videos
didn't exist, sure, someone might be able to grab a guide and get the info they need from there with
Souls games, but the loading screens were training you to go look at the item descriptions
because you would
see something on a loading screen and go, wait, what was that? And then you'd have to
go find it in the item descriptions and realize that, oh shit, there's lore in the item descriptions.
That's where the story is being told. So the game itself still taught you to do that.
Yeah. No, the way that Bungie has treated their own franchise and the lack of respect they've
given their own story is so weird.
Because they want you to care about a story, but you don't know what's happening because
you can't know because they took it away from you.
And time-limited shit because of marketing and business and money-making purposes actively
destroys your ability to tell stories because you
could only access or know something if you were there for that moment in time
it's um we've been doing live service FOMO shit no I just the comment of this
and it's also a bad story immediately followed by and the story's really good. Yeah, I love it. I love that.
Yes!
No, this is really important.
Chaos!
This is really important.
If you are playing Destiny and you have all this background information and world building
in your head, yeah, the things that are happening in the story can be pretty good sometimes.
If you don't, it's just complete nonsense that has no rhyme or reason
and nothing leads to whatever and people are just doing things because the plot needs to get them.
Right. It's just, it's a mess. Well, speaking of messes. Oh yeah. Hey. Oh, oh, oh, oh, I got it.
Oh, yeah
Hey, oh, oh, I got it
We've been doing this live service thing for a while right the gas shit
And I believe there I believe there was like
Quantitative data on this but if there isn't I'm just going based off of vibes
when you are causing FOMO as the driving force to stay subscribed or stay in. As soon as the person misses that shit once, they're done.
The spell is broken, right?
The spell is instantaneously broken.
Yeah.
We've talked about this with MMOs and such because I despise FOMO as a motivator, you know?
But yeah, that's, I get it.
Look at Marvel Robles.
I don't actually want to be here.
I kind of was just stuck in a pattern.
Oh yeah.
So speaking of messes.
Here I thought Wonder Woman died because of Kill the Justice League.
That's true.
Turns out it's actually just Warner Brothers games doing the assassinating.
So I saw someone in the chat mention that they worked for Monolith, or rather worked
for Monolith until this morning
and I I welcome you into the brotherhood of being fired by Warner Brothers
Big big big club big club a lot of a lot of a lot of numbers in that club. So monolith productions
The shadows of mortar people not to be confused with Modelist Soft of the Monado fame, are
being shut down by Warner Brothers games.
They're making huge cuts with that.
Obviously Player First Games who are responsible for multiverses and WB Games San Diego as
well.
The Wonder Woman game that's been in development for a really long time is also canceled, of course.
And yeah, all projects are shuttered.
So hey, no more Batman, no more Shadow of War,
no more fear, no more.
What happens to the Nemesis system?
It's on patent till 2036.
Okay, but now does that patent get dissolved? What happens to the Nemesis system? It's on Pat until 2036.
Okay.
But now does that patent get dissolved?
No.
It's on Pat until 2036.
Warner Brothers as a company still exists.
Yep.
Therefore...
And they don't have to use it until 2036.
Damn.
My eye.
I'll never forgive you for taking my eye.
People are pointing out that the Nemesis system does exist in other games, like it is in Warframe.
It's just not called that?
Oh, okay, alright.
It's called the fucking Lich Kuva, Kuva Lich system or whatever the fuck.
It's the revenge, contextual revenge system.
Like yes, this is a design that video games can have.
You think if anybody makes a story
where the player makes a choice over something
and then there's a get back over that later,
they can get sued?
So, this is essentially all of Warner Brothers' games, right? What else do they got?
They got Mortal Kombat, they got...
Rocksteady?
They said that...
Well, Rocksteady's probably next, because they cancelled the Wonder Woman game on them.
Netherrealm?
Rocksteady and Netherrealm.
MK is MK.
Oh yeah, who made Harry Potter?
I have no idea.
But they're going to focus on Mortal Kombat, Harry Potter, and Game of Thrones, vital gaming
franchises.
It's part of their...
Hogwarts legacy was developed by Avalanche and Shiver.
Avalanche, is that the same folks that did...
Just cause? Justice League heroes?
Who knows?
You would.
Yeah, I literally went into the studio to work on that game on Hit Squad.
So someone in the chat pointed something out that's the most interesting part of the story
because how devious and evil it is.
So a couple years ago when Warner Brothers started a clean house, people asked the lead on
Multiverses, what does this mean for Multiverses? This is like 23, I think, or early 24, to which
he said, don't worry. And we talked about on the podcast.
Multi versus has a multi year support contract with Warner Brothers were
locked in. Right. I'm sure you remember that. Well, Warner Brothers bought
player first games last year in the summer, which means they now had a contract with themselves, which
they no longer had to abide by.
So buying Ready First was probably so they could fire them.
In order to kill multiverses, they would need to own the company.
Don't worry until it's time to worry.
I'm sure the gamble was, but what if it comes back strong?
What if it's fine?
What if they come back and the whole thing's a huge success?
I don't think it would have mattered the way that they're running things over WB.
Well, using someone's services and then letting them go regardless of success or not success
is starting to become more and more of a recognizable trend,
certainly.
Yeah, surprised Pikachu face.
The, those studios and getting shut down and yeah,
player first, whether or not multiverses,
well, multiverses having a long online service tail
is always like one of those things that you can imagine.
Well, okay, we need someone to keep this going if it continues to make money and the cost
of keeping the servers up is worth it because of whatever the costs are.
But that exact same playbook, well, guess what?
We were talking about Marvel Rivals last week.
NetEase is also making tons of cuts.
The... Oh, NetEase is making some deep cuts.
They are in a lot of places in the industry as well. And yeah, the decision to pull back
to just China was not the only thing. So the studio, Worlds Unt from, that was by Mass Effect veteran Mack Walters, got closed.
Jar of Sparks, the Halo Infinite design boss Jerry Hook's team.
Liquid Sword, the company founded by the creators of Just Cause. A lot of shit has been getting
shut.
Nogoshi and Suda51's games are being told that they're not going to get any more time,
any more money, and no, they won't get any advertising.
And they're probably gonna be shown the door the day those games came out. Remember, I was streaming
a sponsored fucking Visions of Mana stream when they fired those people. They did not even wait for the advertisement bump to go to finish. So the story there is Yakuza creators next game could be in trouble. So it's
not a cancellation announcement but it certainly is a mmm. Put it out so we can be done with you.
No additional funding.
Yeah, exactly.
And the idea that no matter what happens,
it's unlikely to meet expectations.
But you know who's going to be fine, though?
Who's going to be fine?
Quantic Dream.
Are they?
Yeah.
I didn't know that Quantic Dream was owned by NetEase, but they are.
They are?
They are.
Quantic Dream, the NetEase-owned developer behind Heavy Rain Detroit and the upcoming
Star Wars Eclipse, has broken its silence following the layoffs and shutdowns across
numerous other NetEase studios.
Upcoming Star Wars eclipse.
Get that.
In a statement posted, the Quantik Dream CEO Guillaume de Fontdemer said that the studio's
teams had not been impacted by NetEase's dramatic cuts and they were continuing to develop
projects at full pace.
Yeah?
Yeah.
Are they?
Show it.
I had no idea NetEase was involved with Quantic Dream. And that is now something to consider
anytime we hear any announcements about anything they work on. Also, that's another Disney connection that NetEase is making at a high level there.
So if they're working with them on multiple projects and properties and being like, okay,
who do you have that's big that can take this thing?
That's why they took Star Wars and put it over there and they took Marvel Comics and
put it over here.
Yeah, that checks out a little bit more with their overall branding decisions.
Oh man, that Star Wars game that they're making,
apparently, that I don't believe is gonna be really good,
I bet when it comes out, it's not gonna come out.
Yeah.
Yeah, you know, we all know that David Cage has displayed tons of cultural understanding about China. When you look back at his librarian character. Oh, they probably
love that. And don't forget, that's probably why they bought don't forget the other librarian character. Both of which there was there a
third there might have been a third librarian. It's possible. Yeah. With the foot with the
voice and the teeth and the hat and everything. Like all in. Dude, I just I just want to put
this back out into the into the into the airwaves that like
The Star Wars eclipse got got fucking announced and then the very first piece of news
After that from Quantic Dream was we were having an incredibly difficult time
Staffing up because of all the laws now full force guys full force
Full steam ahead. Yeah.
Oh, and then the piece of news after that was that they were modeling full actor bodies
naked without permission.
After showing up with a stalker journal to the first meeting.
It's fine.
Yeah. Sacre bleu.
Damn.
David Cage can ease his way out of that anyway.
Whatever the case is.
Also speaking on the side note on that, apparently there's a, not Detroit, not heavy rain, what
the fuck is it called?
Not Detroit, not heavy rain beyond two souls
Apparently Elliot page is like got the rights to a movie for that or something and so there might actually be like a
film production or something so
We'll see whatever happened, but it's already like a movie why bother Elliot
It's already a movie. I gotta take I gotta take a quick break. I'm being messaged by the ghost of myself
Excuse me ERP Right. What were we talking about?
Don't work in the games business
Don't do it quantum dream
net ease I
Can't believe that we also got fired by WB. That's so fucking crazy.
Chinese underwater ghost layoffs.
Hard to lay off ghosts.
Especially if they're secretly Chinese and underwater.
I can't stop thinking about that fucking tweet about I became
Chinese and you have to go find them like I can't stop thinking
about it.
All right.
Well that aside I guess there's some announcements for some
new stuff apparently.
Well, actually we kind of knew this already but Konami and
Bloober team are working on a new game following the success of Silent Hill 2.
It's Silent Hill 3.
Based on Konami's IP, but not explicitly confirmed to be SH.
It's Silent Hill 3.
Why jump to 3 without doing 1 though?
Because you have the assets that you made for two but then the narrative
is weird no you do it it's fine you could I guess it would just be like not
as strong as if you you know did the one three yeah you're right
Konami really gives a shit about the integrity of its sequel. I know I know by the way by Metal Gear Solid Delta
The first game canonically in the series
Like I knew that was coming and I'm like, yeah
Said they should do four they should do four. It's gonna be three, but they should do four
Four needs it the most
Well, everyone asks like hey, we got an email about this. Why don't they make remakes of bad games?
It's like well cuz there's shit. No one loves them. But like MGS, sorry
MGS 4 and Silent Hill 4 both bad games, right? Right. It could be saved
We've we've we had this discussion and we talked about Devil May Cry 2
Yeah
Why would you not just make Devil May Cry 6 instead of Devil May Cry 2? Okay, monkey's paw
Why would you not just make Devil May Cry 6 instead of Devil May Cry 2 again? Okay, Monkey's Paw.
Kamiya is back working with Capcom.
He gets to make Devil May Cry 2, but it's his Dante and his Devil May Cry and not the
one, not the Itsuno one, but it's replacing Devil May Cry 2.
I don't care.
It's not the ones we know and love but it's replacing the worst game because that's the
only game he can onically, you know, yeah.
That's what a weird situation there.
That's funny.
If they did do that, it should be called Devil May Cry 2 but it should be spelled T-O-O. T-O-O.
Mm-hmm.
It's just because even if DMC2 was good, you know that Kimya would just...
DMC2's best game, dude.
Come on.
But he would still want to just replace 2 anyway, because it's like my game stopped
with 1. one so we saw that seems like Tony Hawk is gonna be his teasing three plus four
remake how fucking thank God it's now I was such a bummer it was rated in
Singapore as well so it's pretty much confirmed you know I've literally I own
Tony Hawk Pro Skater one and two the remake and I've never even bothered to boot it.
Oh yeah.
Damn.
Why?
So I can just get super mad about how I can't stream it?
Yeah.
Yeah.
There's that.
But what do you do?
Do it for yourself I suppose.
No.
Okay.
I don't do that anymore.
You don't do that anymore. Fuck yourself. I suppose no, okay. I don't do that. You don't do that anymore fuck yourself
Fuck having fun alone. I'm playing KCD one so I can stream KCD, too
I'm one of those
Folks that has way more attachment to fourth into three I
really
Cuz I skip I didn't I didn't have three I got to oh well then that's then then that's when revert came in for you
And that's that's all yep
I I completely missed three and then I went back to it after but I got four when it was on GameCube
You know so because I missed it. It's just it's just I have no major
Attachment to it or the soundtrack and it's it's like a bit of a you know a black space
And then if we had that Canada map, that was cool.
Whatever happens, as long as we eventually get to Thug,
and...
Oh no, that's...
I hope, I feel like...
You're fucking dreaming.
The world needs to know about Eric Sparrow.
And...
You are dreaming.
But here's the thing Tony Hawk
Needs the paycheck man. I'm fine. Do what you got to do. Does he yeah, does he's got a podcast
He's out there figuring it out. He's not skating anymore as like to the fullest extent
He's doing his thing. I
Think I think Tony Hawk is fine, man. I
Think I think he's doing great.
I guess. Maybe it's about maybe it's more about
God, what's his name?
His podcast is over apparently.
The one with the wolf, what's his name? Fuck? Yeah, anyway, it's
gone. The one with the Hawken burden word and wolf or With the wolf. What's his name? Fuck. Yeah.
Anyway, it's gone.
The one with wolf?
The hawking, bird and word and wolf or whatever.
Anyway, it was Jason.
Akira?
Jason Ellis.
Jason Ellis.
The crazy Australian dude.
Well, my impression was that, well, I guess he needed the
paycheck then perhaps whatever the case was. I don't want Tony Hawk to swoop in
from the sky and steal my child. Can we get can we just get that Red Hawk sound effect on a button?
For just...
Well, you didn't even...
Didn't even try.
Didn't even really go for it.
Didn't try.
You just kind of mumbled it out.
Yeah.
I was, I don't know, I think perhaps I'm misremembering something about Tony having a rough go of it.
I mean, he's old now, not actually old,
but old for his pro skater.
Yeah, I guess old, but not necessarily broke.
He's not, you know what?
He's doing better than Bam Margera.
Is there news?
No.
That's just a statement.
And that's actually all the more reason why we need to get to thug so that Eric Sparrow
and his legacy and team bam versus team Tony can be a lesson that the world learns about
a new generation.
You just ruined my day.
You just ruined my day.
You made me think that the next piece of news was going to be about Bam Marcher.
I got so excited.
Did you see how excited I got?
You got very excited.
It was almost as if Bam was a member of the royal family.
I'm kind of surprised.
Almost.
Oh no, I know at least one friend of mine that's gonna have the same reaction listen to this pod
What the shit was that? Oh
I don't like band Margera. Okay
Okay, and like I I every time I see the phrase band Margera on an article. I'm like, oh it's today the dies
In jail or something.
Jesus, Bam, it's getting crazy out here.
Maybe I'm crazy, but I remember watching
the Bam Margera on Jackass and being like, nah.
He's really mean to Phil.
Yeah, well.
And I was like, I was like around his age and just being like, come on. Nah. He's really mean to Phil. Yeah, well.
I was like around his age and just be like, come on.
But as a teenage white boy, you were supposed to be way into that.
How did it not work on you?
He went way too far, dude.
Jesus, man.
Way too far.
The hell?
Getting crazy out here.
Anyway, you see Anna Williams?
She's back in Tekken 8.
She has a rocket launcher and jury's hairstyle.
She also got younger again. Oh, they don't they don't age. They don't
age. All right. Because of the freezing the freezing process. You know, yeah, that's fine.
Yeah, she looks cool, man. I'm I'm I don't I feel as if the jury hair is like, that's
a choice. Yeah, no, of course it is. But hey, the rocket hair is like, that's a choice, you know?
Of course it is.
But hey, the rocket launcher is now part of her kit
in the way that Nina's got the guns.
And you know what, Nina fucking deserves it.
So fine.
Hit her ass with the stinger.
She murdered your husband on your wedding day.
That was awesome.
Like, you've, Nina super deserves everything she has coming, you know?
Like, Anna's the like the crazy kind of like Yandere energy one.
She's all like laughing and sultry and going nuts while Nina's all stoic.
But like, Nina fucking deserves everything she has coming.
The best thing Nina ever did was give birth to a more fun playable character
That's fucking the way that sentence should have ended
Like there's one ending to that set damn straight
All right, let's take some letters
If you want to send in a letter send it to castle super beast mail at gmail.com. That's castle super beast
Fuck it. My head is splitting. I feel like I'm gonna die apologies
castle super beast mail at gmail.com
Is that the right email yep, we got one coming in from
Dragan 86 says hello swirl gamer and small gamer.
Oh, swollen small. I recently learned through Eurogamer how Valve have banned a game forcing
players to watch ads and they reiterated their stance about in-game ads and how they won't allow
that on the platform. True. We did talk about that. They've already had the anti-mobile game style thing. From a PC gamer's perspective,
this is obviously great, but I'm thinking that this is Valve trying to cut a problem
off at the pass.
Absolutely.
The inevitable response from gamers to unskippable in-game ads is to take to the high seas or
to just not play those games entirely, which would reduce the number of sales and cut into the health of the industry. I don't know about that part.
It's got me thinking.
I think you're thinking a little bit too far ahead.
Yeah. That second conclusion, I don't agree with. This got me thinking.
I think the first conclusion is rock solid, which is they looked at it and go, oh, this
is going to be a fucking problem. Gross. This got me thinking about how the big corps like mega, like Microsoft, Nvidia, Sony,
et cetera, are pushing people into using their game streaming services and how other streaming
services like Amazon and Netflix have pushed ads in their lower paid tiers. Do you think
it's a guarantee that ads are coming to Game Pass slash GeForce now slash PlayStation streaming
and how bad do you think the response is going to be?
No, I don't think it's inevitable at all.
I think it is the single most likely audience to quit and pirate.
Like it is the most informed audience in their ability to just give up on the whole system.
And furthermore, I will say that alongside that, the likelihood to see various companies trying to
test the waters is high. But it will be very, I think it'll show very clearly after a certain point that like, yeah,
the rejection will be through the roof on that.
Phones created that type of environment.
And then like they were, like the phone game market
kind of didn't emulate console gaming from the jump.
It came into and created a whole business around
quick serve mini games that have a different purpose entirely
and it's a parallel game industry.
It doesn't run the same way,
it doesn't have the same base core concepts.
Yeah.
Even mobile games just don't do it that much anymore.
The shittier, more garbo ones do it
You're gonna, but you're gonna see testing of the waters. I'm seeing someone mentioned sports games have been doing it
Yeah, but see that's the opposite of what I described sports game players are the most bought-in
captive audience of dumb fucks ever because quality and
Like basic stability have not mattered to them at all
But and so you go hey, you know what watch ten ads for Arby's and they go. It's just like the football but
Well if the ads are Super Bowl quality commercial,
then, you know, hey, maybe you wanna stick around
and fucking whatever, anyway.
And I wanna, mm, mm, after you.
No, well, just to say that, like,
that doesn't make that group of people exempt
because it's like, that's still a part
of what we're talking about.
And there will be examples, like, for example, in sports games where you can talking about. And there will be examples like, for example,
in sports games where you can probably get it,
you can test the waters a little bit.
You can see how that goes, right?
There will be attempts to do this because for sure,
I'm sure a company like that, like an Amazon games
that has been struggling to launch forever, you know,
or to get anything off the ground,
I've seen TVs now where it's like,
the TV is a big screen TV that's free and there's a
second screen underneath it that always has an ad.
That is something that they will continue to try for sure.
But the ability for that to actually work broadly on a main console platform is highly limited in my opinion.
Okay, so I want to say two things.
One, I'm going to change my mind.
Game Pass is going to have a free version that's ad supported.
Game Pass is going to want to do the ad supported Netflix and it's going to ball.
Oh, the thing that...
Because the only way to make Game Pass work with the ads is boy those ads are gonna
Have to be fucking a lot. Are you say like very a lot?
Are you saying this because Xbox is going to need to do whatever it can?
No, I'm saying that Microsoft seems like the kind of motherfuckers to try that kind of shit
Look all video games are free if you watch a one-minute ad every nine minutes
And also it doesn't pause the game
Can we force can we check to make sure that your eyeballs are locked onto the screen?
Yeah, and the second thing is that I want to be very clear
I hate people who play sport modern sports games so much because I used to be one of them and
I am I will eat you had a you play second Genesis games tons of mad games over the sports games used to be
fucking peak up until like
2000 and fucking for I bought
Regular amounts of fucking Madden on a regular basis. Yeah, I was a I was subscribed
I can get my fucking hands on I could and I knew the differences between
Quarterback Club and Madden back in the day and then the
2k franchise. They have been dog shit for decades. Decades of the worst sports games.
It is unbelievable. So all this to say, I think I would draw a distinction between seeing
companies testing the waters and seeing it actually take off and work for them. I think those are two things that are highly
different probabilities. Let's take one over here from Hot Pink Bunny. Hello, Garris and
Fish Garris.
Oh, cool. Can I be Fish Garris?
I want to be Fish Garris.
Okay. I'll just be regular Garis.
I've been having fun playing Avowed, but as Pat pointed out, it's noticeable that the
devs were working on a smaller budget.
The game's writing, however, does some heavy lifting to smooth that out.
In Skyrim, if you lockpick an open chest found in military barracks surrounded by soldiers,
they'll arrest you instantly.
In Avowed, if you're the king's envoy, then everyone
has been told to just let you do whatever you want so you can keep the contents of that
chest after picking it open and the soldiers don't budge. Can you think of other times
where the devs smartly hid the game's budget? I mean, I don't know if I would call that
smart. That just feels-
I don't think that's smart. That's just a contri-
That just feels lazy.
Because also, like, and then my brain goes, well, you know, in Kingdom Come Deliverance
too, people were confused about how the fucking crime system worked because they were like,
no one saw me break into this house and steal anything until people figured out that if you walk
out of an open door and an NPC sees you, they will then go search their house and if they
find shit missing, they will assume that you stole it.
You just talked about the actual in-depth nature of that game by comparison.
Yeah, that seems extremely contrived
Yeah in Superman 64 Lex Luster released kryptonite gas into the city and that meant that you couldn't see metropolis from more than a couple feet away
And that's why Superman had a hard time making it through metropolis, but
The plot wasn't integral to why you couldn't see beyond the draw distance of a couple feet
I the plot wasn't integral to why you couldn't see beyond the draw distance of a couple feet?
I have one for development budget,
like performance budget, and I think about Metal Grisaldi one,
and I think about an interview with Kojumbo
in which they asked him, why is the game so dark
and why does it take place entirely at night?
He's like, oh, because you can hide the really ugly parts of the textures in dark corners.
There's always a seed that needs hiding.
Stick it over there.
Yeah, okay.
Okay.
Or you can make a really big expensive texture that loads, makes the game way bigger.
Nah, fuck that. I like avowed, but it is missing
something. I agree. I agree. And I don't I don't know. I don't
know what it is. It is very similar to Outer Worlds. Outer
Worlds. It plays way better, but it's less thematically interesting
Like
Like I just just make just make another top-down
Baldur's Gate style game
You know what I think happened. I think I because I realized something
Every time I boot up steam. I've been seeing that ad for Avowed with the beautiful skull that's all...
Oh, it's so cool.
That's all mossed over with mushroom shit.
And that has put the impression in my head that this is a super high budget massive release high profile game.
And I've seen it so much, it's been the front page on every single time I Mooted, that that expectation of polish was
far from what I saw.
It's kind of a bummer. We keep having a variation. So before we leave, we keep having a variation
of two conversations back to back that need to be resolved, even though they don't seem like they're similar.
We keep having the discussion of this game is full price, but it doesn't look or sound or act or play as good as this other full price game despite being in the same genre and from similar devs.
And then we also have everything but the biggest game ever results in horrible layoffs.
And it's like, can we not just downscale these games in general?
Like does avowed need to be as big as it is?
Couldn't it just be a smaller scale game that didn't mean it was
directly compared to Kingdom Come Deliverance 2, which
is like this gigantic super game. They came out at the same fucking time.
I want smaller games with worse graphics and less devs who are paid more to make less,
and I want them to never come out like Silksong. Oh, you fucking bitch. You fucking bitch. Why you do this?
You're mean. You're a mean man.
Oop-a.
We're in a fucking massive glut of that game didn't come out right now.
Just a terrible, ridiculous glut of,
oh yeah, I got canceled, didn't get canceled,
didn't come out, oh fucking, fucking scong.
All right, last one coming in from Dylan says,
hey Pat Velden, wool dow.
Dylan here, and I wanted to share with you guys
a tradition I've noticed that coincides
with every release of a Monster Hunter game going back for quite a while.
Pat might know that swung.
Oh, fuck yeah, I know exactly what it's gonna be.
Which might get a kick out of it.
Willie?
Every single time there's a Monster Hunter release about a week or so before the game comes out, a photo will begin circulating around the internet.
And every single time this photo is of dogshit quality.
Blurry, bigfoot-esque photo.
Supposedly depicting the final boss of a new game
which Capcom has shown no hide no hair of in its promotional material but
everyone knows will be there it happens this way every single goddamn time every
time no matter the year I find it truly fascinating and honestly I hope it never
changes the endless speculation of here's my idea how it looks fan art and is almost mystical.
Shout out to this year's edition though for receiving sexy monster girl variation fan
art before anyone could figure out what the fuck they were actually looking at.
God, I love these games.
I see it every time.
I think my personal favorite was Monster Hunter World. It was a Russian guy streaming the final boss at what I can only
describe it as 60p. Like, like, if people who saw that stream know what I'm talking about, it was,
it was, it was soup. It was absolute soup. it was impossible to tell. We live in a world of 8K images.
Resolutions that you can see the pores
on the details of your characters.
And still, there's a little fucking JPEG that you gotta...
So dude, the one, this one around,
it's like, I can't even describe its shape.
And people are trying to like, use red lines to note where the fucking
body, like the different parts of the body are. It's so fucking funny.
Show me the glare of the fucking TV screen you captured this on. Let's go. Oh man, that's
great. That's a great tradition. It is, it is in fact every time. It's a really funny.
And it's an actual photo or is it like...
Usually it is like a Nokia cell phone photo or some bullshit.
It's always like a photo with like a really bad phone camera that is at like an off angle
from the TV and the brightness or the saturation is so high that it fucks it up The real hero is the one who captures direct feed footage and then fucks it up on deep fries it on purpose
I still think and we said this before so sorry if you all time, but the the all-time greatest leak ever
Was halo 3 in a barn halo in a barn
Halo and I was that was a fucking production. Oh yeah, oh yeah.
And they never got caught either.
No, you're gonna need to send a forensic team down
to the Pinkertons are gonna have to identify which barn.
Hell yeah, that's great.
And what's funny is that I got to see
what the Halo 3 palette looked like
when it came into a game store.
And it had anti-tamper shit all over the shipping palette
like if it had like these these
Colorful straps that were all over that if you tried to finagle one out
It would be really obvious and they would snap open you could see was tampered with I mean if you
You're he went through that person that leaker went through the trouble of like plugging a CRT TV into a barn and setting it up.
God bless. Have fun.
Yeah.
Alright.
Alright, have a good week everyone.
Does the sexy monster variation of the final boss clue you in at all as to what to be expected here?
of the final boss clue you in at all as to what to be expected here? Well, so there's variations on what goes on in Monster Hunter.
And then there's, you know, there's like, are you looking at the photos?
But nowadays we have the data miners.
Pat, the correct answer was Nightmare Basil Geese.
Nightmare...
Not, not, not yet, but soon nightmare geese basil
Geese and nightmare. It's the kid. Come on. I have a very bad headache. I'm on my low game. Goodbye you