Castle Super Beast - CSB338: That Giraffe Is Getting Sloppy Toppy
Episode Date: September 17, 2025Download for Mobile | Podcast Preview | Full Timestamps Older Twitch VODs are now being uploaded to the new channel: https://www.youtube.com/@CastleSuperBeastArchive Silk...song's 100% is a Lie 2XKO: Juggernaut Damage & Immaculate Netcode Bioshock Infinite's Greatest Crime: Songbird Motorcycle Samus Feels Right, Motorcycle Link Feels Wrong The Concept of Summoning Is Now Owned by Nintendo The Worst Fictional Dads Watch live: twitch.tv/castlesuperbeast Visit https://heroforge.com/ to start designing your custom miniature and dice today. - Go to http://shopify.com/superbeast to sign up for your $1-per-month trial period. - Go to https://hellofresh.com/superbeast10fm now to Get 10 Free Meals + a Free Item for Life! Palworld isn’t the only target — Nintendo’s latest patent could touch hundreds of games - Nintendo has been awarded a patent for "summon and fight" mechanics in the US, and here's why that's a problem Randy and Borderlands 4 FOV: https://x.com/PaulTassi/status/1967363184349835472 'Borderlands 4 is a premium game made for premium gamers' is Randy Pitchford's tone deaf retort to the performance backlash: 'If you're trying to drive a monster truck with a leaf blower's motor, you're going to be disappointed' Everything Announced At Nintendo Direct September 2025: The Super Mario Galaxy Movie Super Mario Galaxy 1 & 2 Mario Tennis Fever Super Mario Bros. Wonder – Nintendo Switch 2 Edition Yoshi and the Mysterious Book Storm Lancers Dinkum Popucom Tomodachi Life: Living the Dream Mortal Kombat Legacy Kollection Final Fantasy VII Remake: Intergrade Lynked: Banner of the Spark Hades II | v1.0 Launch Trailer Amibos for Kirby Air Riders Hyrule Warriors: Age of Imprisonment Dragonquest VII Reimagined Virtua Boy Nintendo Switch Online + Expansion Pack Fatal Frame II: Crimson Butterfly Remake Nintendo Switch 2 Edition Games getting new Nintendo Switch 2 Editions are: One Piece: Pirate Warriors 4, Overcooked 2, Stardew Valley, and Human Fall Flat PowerWash Simulator 2 Suika Game Planet Metroid Prime 4: Beyond Donkey Kong Bananza DLC Pokemon Pokopia Pokémon Legends Z-A Danganronpa 2×2 Dynasty Warriors: Origins Monster Hunter Stories 3: Twisted Reflection Resident Evil Requiem Fire Emblem: Fortune’s Weave
Transcript
Discussion (0)
I'm going to be able to be.
Hello.
Hey, buddy.
How you doing?
Doing all right.
You know, just a little tired, but doing good.
I'll start with this.
Yeah, let's hear it.
That is, those mutton chops are upsettingly sick on you.
They look really good.
So I got the chops.
I got the mutton chops because of the sub-a-thon.
Yeah.
walked out of the barber and went and met up with page and my wife was like hey yeah yeah
they look really good i'm being i'm being told that the mutton i'm being told that the chops
are here to stay it's kind of weird how this joke has actually turned out to be a completely
flattering yeah i guess it worked out perfect shape for your face it looks dope thanks man i appreciate it
Yeah. I really appreciate it quite a lot.
You're that guy now. You're the expression.
Also, hey, don't have as much food getting lost in my face anymore.
That's nice.
Have a nice clean chin. Very nice.
The soup catcher is gone. You got your, yeah. There you go.
That's a funny one.
That being said, when I walked in and to a barber that I got a highly reviewed barber because I don't want to fuck it up, I will like, hey, man, I would like some mutton chops.
And he went, really?
Which is an awesome start to that conversation.
And he's like, I've never done that before.
I'm like, cool.
Can you do it like this?
And I pulled out my phone and I showed him the expression.
And he's like, okay, boss, whatever you want.
Now, the thing is, is that even though that works and like you have that look,
you're now giving out the impression of being someone.
that is super not who you are.
Oh, dude, I was, I don't have it with me.
I think I took it back to the house.
But I had my gigantic mirrored aviators on with my Tony Hawk Pro Skater 3 bass fishing shirt.
And I put all that shit on for Bioshock Infinite, of course.
And I put the headphones on and I put my bass hat on and my mirrored aviator sunglasses and this.
and I was like, this is my
I'm walking to the store
or I'm taking the baby for a stroll.
I don't want to fucking talk to you
outfit.
Like I don't want to talk
to you. Don't talk to me.
But just the energy
that chops give off,
especially with accessories as you've mentioned,
denotes a lifestyle
that you do not represent.
I should like metal more than I do.
Yes. Like right off the bat.
There should be something up on engine blocks
in the garage that you're currently working on.
You guys, you guys want to listen to some Pantera and drink budlides?
You should probably own some leather articles of clothing.
I don't.
Instead, I just have this ugly little dog that I've fallen over.
Who's your little baby?
Yeah.
So, um, no, when, when, when you bait certain people around into, you know, thinking they got a new
little trucker, biker friend or something like that.
I'm really waiting for the moment where someone says something to some, to me, and expects me to go, yeah.
And for me to go, mm, no, no.
I don't know about that, Booker.
I don't know about that.
But you've got opinions about Silk Song.
That's, that's an unexpected, you know.
I have several.
I have at least three opinions about Silk Song.
But let's start with Silk Song and the other direction.
direction.
Woolly, do you have any further opinions on Sok-Song?
I didn't boot it up.
Okay.
I didn't go any further.
Got it.
We'll start there.
So as of about 1 o'clock, maybe midnight, last night, Pacific time, I got my 100% clear
and have it in the bag for the proper, proper true ending version of
Silk Song.
How soon, how, how, how much time between having the, the ending or the boss accessible to you
versus cleaning up?
45 minutes.
Oh, yeah.
Okay.
Yeah.
I got to have a, I got, so I had, I got a little, I got a little up my own ass, because why not?
Because I've been so humble about Soxong for a bit.
So I titled the stream, the second or last stream, um, nothing in act three can stop me.
It can't even slow me down.
um and i really i really like just pointed at the heavens with that one and was like boy
i really hope something doesn't just completely fuck my shit up uh and nothing fucked my shit up
i actually just coasted through it like no problem and felt like a big man oh yeah um
so as a big man as a really big man who's very strong and muscular and smart
uh who uh totally crushed soak song i have some takeaways uh one the first one is the absolute bizarre nature
that 100% completion does not actually mean you've done everything because there's over a hundred
percent no there are parts of the game's uh structure that just do not count for the percentage at all
uh huh uh one of those is filling the hunter's journal which means fighting every enemy a certain
percentage of times okay okay okay sure uh one uh and and like six of them are optional bosses
that don't give you anything at all other than a little badge that you can you can hang in your
little house.
It just goes, hey, you did it, but doesn't count for completion percentage.
I don't like that.
I have no problem with things that have entirely intrinsic value where it's
essentially like, you know, if you take your Brainstar as an example where there's no
achievement associated, it's like, whatever, that's fine.
But if the percentage number is what we're playing with, either let it count so that it
moves the percentage closer to 100
or go over 100 into 101
102 right do that if you need to
but it should be something
there's a little itch that bugs
me about there being something as significant
as a boss fight
equaling nothing on the percentile
the percentiles so the percentage
tracker in sulksong
tracks quests
items
abilities
areas
It does not track bosses.
It feels weird, but it's fine.
So it feels very strange, and I will talk incredibly vaguely about the game structure.
It's a three-act structure in which the game expands further and further and further.
But the third act actually has like a really.
clear beeline through it of what to do and where to go um and has a lot of new stuff added
to the overall game that you don't have to do and is just there for flavor okay because i hit
the third act with like 94 95% completion like i got i got like really close to the end
Okay. It almost sounds like you're describing a state change where you mainly have to get to a location, but you can go do other stuff if you feel like it.
Yeah. That's basically it.
Yeah. Okay. Cool.
And I was like, I want to get my final four mask pieces, which is what I needed. And I want to polish off the three or four quests that are on the board.
And then I want to go fight the final boss. Like the final final.
finale final boss
which has hands
which has extreme hands
and is very
very good and very satisfying
um
silk song's good
good game thumbs up on
silk song good game I'd give
that game a 10 out of 10
uh oh
that's an excellent game
I know your voice way too well
my ears are too attuned
silk song has like
So I would call Hall Night a 10 out of 10.
And I would call Silk Song a 10 out of 10.
But they don't share a lot of the same strengths and weaknesses.
Playing as Hornet is more fun than playing as the as the night.
Ooh, okay.
Okay.
She moves faster.
She has better air control.
She has a wider variety of moves.
Like just actually just moving around and platforming and playing as Hornet is like,
a big improvement.
Maxed out versus maxed out, of course.
Not even, like a little bit.
Like the fact that the knight never gets a run ever, so you're dashing everywhere,
like compared to Hornets like sprint.
She gets immediately.
Outside of that, a character that is, for the most part, a character in a sequel
should be more fun than, you know, the one from the prior.
Absolutely.
Yes.
She looks cooler.
She's a little more proportional.
I like the needle better than the nail, all that stuff, right?
Her itemization in that her tools and her crests and all that,
like not the different moves you can unlock,
but just the itemization like compass or magnetism for money or whatever.
Pick which ones, yeah.
Is way worse than the Holonite's charms.
Okay, because, okay, so last week I felt that was the case.
and you did mention that you're like, well, what if you could change the whole
move set?
And I was like, oh, okay.
Well, now we're getting interesting if there's an idea that says you can mix and match
certain movesets with different balance of, you know, what if you want compass and pickup
and this.
What if you want, you know, red, red, red, red, red, yellow.
Times of attack weapons like Castlevania.
Right.
And that was like an, okay, so we're going to give you options for your build
instead of the full free form smashing charms into your slots, right?
So the issue is, and this is really strange, so they took the criticism of, so in the Holo Night,
you had charms, and charms you just had, I think it was like five slots total, and you could fit
anything you want more than that.
What was it?
How many was that?
There was like 10.
It was like, there was a bunch of them.
Hollow Night Charm.
Anyway, so let's say there were 10, right?
five charm nearly 10 11 well okay so yeah let's say there were 10 you can equip all of them at once
and they had no designation or classification right some took two slots yeah some took one yada
and so it was this thing of like well do i want the compass which is the single best navigational
item in the game but i'll be one charm weaker right in sulksong um it's been split into
tools, which I would call like Castlevania
subweapons, you know, throwing
a knife or throwing a boomerang or some
shit,
passive buffs
like faster heal or
heal more or poison damage
on your tool attacks. And then
what I would call utility,
which is
the compass,
the charm that makes it so when you get hit,
you don't get knocked back,
the charm that magnetizes
currency to your character, stuff like that.
um so there's a weird problem is that there there are like you get enough slots for like four utility charms
there are not four good utility charms there are three that's fucking weird and everything and on the
other side is that blue charms which are passive buffs all of them are good all of those ones are
excellent but you can only carry like two or three
Mm-hmm. Mm-hmm. Right. Okay. And you also don't have weighting, applying, like, Charms had waiting, right? Where something could take up multiple slots in this case?
Yeah, no, everything takes a certain amount of slots. The main thing is that your move set determines how many of the different colored slots you have. Yeah. Okay. So no. There's one that has, like, three red slots, so you can have, like, tons of subweapons.
Yeah. No, my first impression of this was that, like, yeah, I was like, I don't like the lack of freedom there. And then the other thing, too, was that, well, I guess this could still technically apply, but not really. In the case of Hollow Night, like, if you had to go sit down and hammer out a hard boss, right? And, you know, if the plan was to just focus on that, take a bench outside and go for it, then you would take off all your navigational charms and put on.
combat focus charms for that fight
and then switch it back when you're done.
So that happens in Salksong
and what it is is you're changing your entire crest
so you're changing from your navigation moveset
that has the really, really, really good pogo
that's trivial to the I'm gonna fucking fight
a boss move set that has like a longer range
or has more damage abilities
and then you'll just have you'll just have like
the charms and tools you want slotted into those
to go. So when you're switching between them, you're not going like,
how much should I mix and match this? It's going, no, I'm going from my platforming
moveset to my boss killing move set. Okay. It's all set up and ready for me to go. But the fact
that you're losing a slot to a navigational color, no matter what, isn't like taking away
something that you would, you know. No, it's, it's, in fact, the navigational ones are like,
I never, I, I, there were a couple that I picked and I put them on every single one and I
never changed them because they, they're not, the compass is the good one.
The compass is the one that you need.
And if you need money, it's the one that magnetizes money to you.
And I ran that shit on every build that allowed two yellow charms, the whole game.
Yeah, I guess I'm just saying, like, I would rather take both of those off and put fight things in there for a boss fight, you know?
Yeah.
But you can't, because the yellows don't have anything that make you stronger for a fight.
This is what is bugging me about that system.
Yeah, yeah.
Um, so, uh, the knight was able to mix and match his build to more properly accommodate, uh, you know, any particular challenge, right?
Hornet has a bigger focus on, you know what you're going to have to do to, uh, to beat this boss.
You're going to have to fucking fight your ass off and just fucking lock in.
That's what you're going to do.
Don't get touched.
Um, there's, and so now we get to like the difficulty part.
And after crushing that game and having no troubles,
I think that that game has a fairly unique difficulty problem
that I have yet to see in anything ever.
So the platforming is, I would say, consistently difficult.
I would say the average platforming it expects you to do after about three or four hours
is significantly tougher than anything you would expect outside.
of a core platformer.
I would say it is like asking
like
Celeste minus 20%
on average
for all platforming sections.
Okay.
And this is again a revisit to the conversation.
You know, is it okay for a sequel
to pick up where the
escalation left off?
Yeah, no, it's a straight line.
You know?
That curve just goes right up.
Can part two of a game start where the last one left off and ask the player to, yeah, that's where we were.
So now take it from here.
And I think that's totally fine.
And then we get to the combat, which is, I'm going to say, traversal combat, which is like enemies out in the world.
There's a lot of arena fights where they just, they lock you in and throw a bunch of enemy combinations at you.
And the enemy combinations are pretty devious.
And then there are boss fights, right?
I think those are pretty tough on average, but like they're not crazy.
I think the issue, and I think what's like slamming people into the floor is that the game wants you to do like, let's say 75% of your personal ability platforming and then land on a platform and fight like a fairly difficult.
batch of two enemies and get immediately back into the platforming and then fight a couple
enemies and then the heavy platforming and then the hard boss that you're actually stuck on
and uh there's two particular bosses in the game that require a run back and uh one of which
is uh the judge and i was i got that that run back down to like
65 seconds and never took a hit of damage doing it.
Okay.
Like just wall bouncing and, you know, dashing over to where I needed to go.
And I was able to do that boss fight maybe 15 times in a 45-minute period and took me, you know, 12, 13, 14 tries.
And I beat it.
And I was like, got it.
If I was not absent-mindedly annihilating the platform section prior to that boss, it would have taken three, four, five.
five times as long because I would be getting to the boss, hurt and frustrated and sweaty,
walking in the door.
So this is, this is reminding me of, um,
Hollow Night where some of those runs would be super trivialized and made easy so that
you had a clean fight against the boss, but it would cost you resources, right?
You would use your, um, uh, fucking soul, soul, bug milk.
It's bug milk in the little, you know.
it fills up and then it's all white liquid.
You'd be using your soul on the way to trivialize the enemies and then get to the boss and be like, well, I'm out of soul, so I got to do this clean.
Or you try to do those enemies clean and then take damage and then get into the boss fight and then you pick one or the other, right?
Yeah.
So I remember those runs and they are a joke compared to the average run back to a boss, soxon.
expects and there is one in particular
that is maybe the only part of the game that
I'm like this feels like genuinely sadistic
where there is a secret
bench that is hidden behind a secret wall
but if you don't find the secret bench
you are doing like a 15 minute
run back through an entire zone
to get back to the boss
now luckily the boss is not that tough
but like
I can easily see it like causing people
to super crash out
because it can take
it took me 12 to 15 minutes
to do that run
if you are not crushing it platforming wise
it could take you like half an hour
and even if you beat it in five tries
we're talking like two and a half
three hours on
one guy
Does this
Does Silk Song also have
What I just described
Or you can spend
You know to get through it faster
And then get to the boss
And no okay
You just got to do it
Clean every time
You're just gonna have to do the platforming
While being attacked by enemies
You're right okay
You can spend the ultimate resource
Of time
To kill enemies
And do the zone properly
On your way back up
So yeah
I think
I think that the combination of what it is asking for you to get back to some of those bosses
is unnecessarily cruel for some players.
And you know that it's a balancing problem because there are bosses in the end game
that are really quite difficult that have no run back at all.
There is essentially a bench in front of their door.
In front of the boss, yeah.
And these are the only bosses
That Team Cherry was like
Oh, you can't make people do a run back to this one
That would be too hard
But you guys should have extended that
Backwards to like
The fucking halfway point of the game
Okay
Because it's ridiculous otherwise
So whoever was on the team
That was their like
Their cutoff point for difficulty
Being reasonable basically
Set that bar too high
Way too high
Yeah
And no it's
You know, it's not for difficulty.
It's for frustration.
Right?
Because I don't think any of the bosses are, actually, no, there's one boss that's like, I would say it's actually like fucked up and designed badly.
And it is a, it's a fucking trash fire.
Savage Beast Fly 2 is fucked up.
Like when I beat the game and I got 100%, I said if there was only one part of this game that sucked ass, it is Savage Beast Fly 2.
is fucked up.
That is a terrible boss fight.
I don't know what the fuck they were thinking.
God awful.
Just terrible.
But I think it's their
I think it
is their
the threshold for frustration of like
they thought
the average player was going to hit it
like I did.
Right. And like that's not
the reality at all. Also, even if you were super good at Hollow Night, again, that was seven years ago.
You know what I mean? That was also, it's not a really applicable set of skills. Like, Hornet requires, like, a way faster reaction time on a lot of her stuff.
I'm kind of reminded of, um, um, I think it was the old, the show Fear Factor back of the day where like,
there was one dude on the staff that would just do everything and be like, oh yeah, that's a
easy, that's fine, that stunts, no problem.
And therefore...
So, yeah, you can throw it at the random...
You can throw it at the average contestant.
And it's like, nah, dude, you're nuts.
That's crazy.
It also provides, like, a very weird problem.
So the beast crest is a crest that allows you to, like,
kind of fight bosses, like, a little dumber.
Because its heel is actually just, like,
every damage you do heals a pip instead of...
like I stand there and heal.
So it's a very in your face, like, I'm just going to stand here and fight the boss thing, right?
The problem with the Beast Crest is, for any boss that requires platforming, its Pogo is suicidal.
It has like a very awkward curve where it goes forward for a little bit and then curves straight down.
It is dog shit for platforming.
So if you have to platform to get back to the boss, fucking tell the beast's
Crest, go fuck itself.
And you can't switch unless you're at a bench.
Yeah, it's a bench switcher.
Mm.
Um, another nitpick, I think that, uh, by far the most fun crest and the most interesting crest in the whole game being locked to the game's final 1% is fucking stupid.
Oh.
It's fucking stupid.
And I don't mean, like, you hit 99% and then it unlocks.
I mean, it's like it's in a hidden area that you can only unlock in the very, very, very, very end of the game.
Is it meant to be a new game plus thing?
No, no, it's meant to be, it's just meant to be a really cool thing to have.
And I really loved it and was just like, man, I wish I had the ability to play through more of the game with this thing.
and I know it's not for balancing
because the strongest crest in the game by far
can be unlocked pretty early
and you can actually break the game super hard.
The other thing is that
Silk Song has what I would call
an anti-eldin ring problem
in that the more
like the more people
let's say there's a boss mentioned
that got nerfed a little bit called Moorwing
right?
And Moor Wing is pretty tough
it's not the end of the world but he's got
some gumption to him
and so the usual advice would be like well why don't you look around and see if there's something you can find that would make the fight easier maybe you can get more health maybe you can get more silk with uh silk spool which is your MP maybe you can get a cool tool or a crest or whatever and what I found to be the case is that um it almost never made
makes you meaningfully stronger to find anything.
Traversal, absolutely.
That's really good.
But out of 57 tools, I would say that there are like five strong ones.
And they're really, really fucking strong.
Like they're crazy busted.
Like you guys didn't do a numbers pass on how effective these tools were busted.
I mean.
But like usually you'll get like a blue, you know, passive upgrade and you're like,
yeah that's okay it's not gonna help me beat more wing though well in a lot of cases it's like
this will allow you to make one more mistake or this will allow you to hit to hit the boss one
less time or something to that effect you know so get in their little leisure is is is is very
important yeah the health upgrade is bordering on meaningless so uh you start with five
Start with five pips.
I think you start with five pips, right?
And you can get up to 10 of health, right?
So most enemies do two pips of damage, right?
This means when you get your first four mask pieces
and upgrade to six pips of health,
you have not actually increased your health at all
because it still takes enemies three hits to kill you.
Yeah.
So you actually need
eight masks
to feel any difference
at all
and after that
you would need
eight more masks
to feel any difference
and getting the last mask piece
feels like nothing
has changed in any way.
The only thing it really does
is that since you heal
three pips of health at once
in fringe cases
you can end up
like maximizing your healing
right to a degree
but it's like
the difference but the difference between
mat like starting game health and
end game health is two extra hits
in a boss fight
and yeah well yeah and if you work
tactical healing into it then yeah
it's real it's really really bananas
it's like it it so when
I'm like, when I'm like smashing my head against a boss and I'm like, maybe I can search
for mask fragments, finding three fragments that don't upgrade my health or five that upgrade
my health once, but the boss does two hits. And so it doesn't actually change how many hits or
mistakes I can make during the boss. But it doesn't, it's not meaningful to explore to get
stronger outside of
a couple
of very insanely
overtuned
subweapons and buffs
which are so
ridiculously much better than their
counterparts it's genuinely
unbelievable do you remember the in
Hollow Night there was like the
I forget what it was called but it was the
build that you just cover yourself in
flies and bugs and it would just shoot out
like a million build? Oh grown gross thing is yeah
yeah okay so there's a version
of that for
Hornet.
And it is
wildly busted.
It's super crazy, crazy
busted. It is by far
the strongest thing in the game. I stopped using
it because it was so good.
You can put out four little minions
like before you walk into a boss
fight and they attack the
boss during the title
boss intro.
when you're frozen
Oh sick
Yeah
Like they start fighting the fucking boss early
In the staff time
That rules
Yeah and it's like
There's no fucking way
That was on purpose
Hell yeah
Scum that shit out
That's great
Um
And each time they buzz in and attack
It does like one nail
Oh sorry one needle hit worth
So if all four attack
And you swing that's like five hits
Yeah that's phenomenally good
It is it is going to
Okay if you don't have the cog flies
Or haven't been using them
in Silk Song, you have like two weeks
to fucking use them as hard as you can
because it's gonna get nerve.
It's getting touched.
It's Street Fighter 4 Sagat.
It's going to get nerve, for sure.
The way you're describing this reminds me of like bosses
where you start hitting a soft cap on,
and a Souls game on like increasing your HP by one pip or two.
The number goes up a little bit, you know,
but you're fighting a boss that's like,
I don't care if you're at max health
this thing hurts and that's the end of
that you know
there was a boss
that I threw down the cog flies
and there's a there's a
there's a
there's a little minions
and I threw down
I think they're tacks
they're like thumb tacks
right they damage enemies that stand on them
and I tossed those
out before activating a boss
and skipped like multiple
phases on it so hard during the intro the music never started wow okay okay so like yeah no there
there are definitely tools in this game to like nullify a significant proportion of the games challenge
but um that like the strong options in silk song are like 15 20 times stronger than the normal
options hmm like they are crazy i'm curious about your approach and in and in
in this type of game where there's two things I notice about hitting a wall on something, right?
You can look and you can go, okay, either I will, as you've learned the boss move set,
you can either go, that move keeps fucking me up when I try to hit, so I'm going to stop trying to even engage with that move
and just treat it as a get the fuck out of there, take no damage, or you can go the other way
and say, I need to sneak more hits in, more risky,
earlier in the fight to, like, speed this process up
because my survivability is not going to get longer, right?
Okay, so I have option three for you.
Well, both of these things as you play
are going to happen at the same time,
and as you learn it more, it's going to improve.
But I'm kind of just more so, like,
do you tend to go for the first initially,
or do you go for more survivability?
No, I go for the third one.
There is a correct answer.
to this move that is giving me a problem
and I need to find it.
There is a movement pattern that I can do
or there is a way that I can mitigate this
that I can do that will break this move
and I just need to figure out what it is.
Yeah, okay.
If you have beaten Silk Song,
you can go look at, on my YouTube channel,
you can look at the final part
where I fight the final boss in which you can see per attempt, I go, I don't know how to deal with that.
Maybe if I jump this way, maybe if I jump this way, maybe I need to jump that way.
And then I go and I figure out, oh, it's jump up and then dash and then fall and then run.
Well, no, so that is the second option I've described.
So that is effectively, yeah, learning to deal with it, handle that move, evaded in the right way.
And then when you get comfortable with that, maybe you would sneak a little hit in, you know?
Sneaking the hit-in is, sneaking the hit-in is, so I think, I think I understand why Cherry wanted you to do so much, like, above-average difficulty platforming on the ways to bosses, because what they want you to do is learn the boss pattern and be comfortable enough with Hornet's movement that you know you can sneak in.
there dash in
yeah stab them once and dash out right right or you know exactly when a boss attack goes
like a wave across the stream that you can go oh i can double jump that or i can i can i can
wall jump and and and grap and all that and then tag the boss and poga them like every single
time a boss goes along the floor in this game pogo them you've got a pogo like every single
fucking time unless they're wearing like a helmet or like a big skull or something yeah
No, as they say, when somebody tells you, you keep spamming a move, the answer to that is, well, you keep spamming a mistake.
Yeah.
Absolutely.
Learn what that is and tighten up.
It is an incredible game that is much larger than it appears, which is kind of a crazy thing to say because it appears extremely large.
There are a bunch of cool routing situations where there's like strange ways.
into zones that you didn't you wouldn't think you'd be able to um there's a hidden move in
your base move set that is built for complicated routing if you click in on the right
analog stick hornet uses a piece of silk to do a taunt um and the taunt brings enemies closer to
her so if you're standing at a goofy platform and taunt a flying enemy of
You can use them to pogo up into sections you would not think are possible.
That would have saved some time instead of waiting for the pattern of the fly to do its laps.
Yeah.
There's a taunt to bring him closer.
Get the fuck out of here.
God damn.
All right.
Yeah, Hornet's great.
The game's story as it is, which is fairly simple, is great.
There's some nice twists in there, like genuine proper twists.
Um, your, uh, your long-term antagonist lace is great.
Um, the, uh, the, the, the, the, the remarkable and ridiculous span of different types of environments is fantastic.
Um, I, yeah, so I, I said it last week. I spent most of the game thinking I was like halfway through.
Mm-hmm.
I spent maybe 80% of the game.
going, I guess I'm about
55, 60%.
When you walk into a vertical
area in Silk Song
where bodies of warriors are falling
onto the platforms and you're like
barely anywhere in the game, but it feels
like you're like, oh, this must be an important area.
It's like, no, no, this is just a zone that has
that as a set piece to it.
Yeah, are we like hitting that
level of presentation and going above neon.
It's absolutely gorgeous.
There's even a bunch of what I'd call single-use tile sets.
Okay.
Where you have like a wildly different environmental design and particle effects and all
that for a very, very small sequence.
How is the, I guess, I'll just say like runtime to credits compared to
So I took 42 hours to 100%.
Now you need to, if you're going to 100% in the game for realzies,
as in not look up anything and not have anyone whisper in your ear when you miss that thing,
I do 50, 55.
I had a fairly good intuition.
I would have probably beat it at 45 and just not gotten some of the mask upgrades.
um did it feel did you as as for like where to go i would have i would have gotten i probably
gotten there in like 45 46 instead of 42 and no no feeling of drag on that no so my opinion
of silk song is going to be massively massively positive compared to many people there was not
a single point in the
entire game that I got stuck
for more than 40 minutes
okay nowhere
like absolutely at no point
did I ever actually get
properly stuck okay
and so I'm like wow the pacing
was incredible and every
every two hours there was a new
area and I was getting new tools
the whole time and it was
it was just this magical wonderful
experience and then I just think to people
who are like in my chat that are like I spent like the entire day on war wing and didn't beat
him that's a different experience that is a pacing annihilator the other thing that I was thinking
about like you know because Dark Souls has lots of runbacks and Eldon Ring has tons of runbacks
right um but in Dark Souls when you do a runback to a tough boss you fight your way to that
tough boss which is your warm up for fighting the tough boss sometimes you sprint and
roll and fucking
haul ass
when you're getting
goofy with it
sometimes you're
most of the runbacks
to bosses
are just pure platforming
they're not actually
fighting
okay
and so you're not
actually getting better
at fighting the boss
at all
or even using your own
abilities to fight the boss
because you're just
platforming
I will say
one thing that's really
annoyed me
about the way people
talk about Silk Song
and maybe this is just
me being
like a negative
Nancy
I can't stand the way everyone refers to two masks of damage as double damage.
I hate it.
It's not double damage because that would imply that that enemy had the same attack that did half as much.
No, what you're saying is that in Holo Night things did one hit of, one pip of damage.
And in Silk Song, many attacks do two pips of damage.
That's not double.
That attack is just stronger.
Yeah, some things in Zelda do different hearts worth of damage, and that's that.
Mm-hmm.
That's fine.
Like double means that there's two attacks and one is the same and the other just does twice as much.
But I suppose one would expect that the one PIP would be the baseline default unit in a game
so that when you start multiplying it, it indicates more power, strength, and difficulty.
as opposed to the default being automatically too.
The reason why that is is because the knight is tough and the hornets fast.
Right.
So they want, like if the knight was in Selksong,
he would take one pip of damage from nearly all these.
All these enemies and such, right, right, right.
And then some of those enemies would be violently difficult to deal with his
move set because he's not fast enough.
Hmm.
Like he would be he,
it would be, some, some of those
bosses would be miserable
with, with the
night's move set.
There's always, well, again, there's always almost
like that depraved style run of
just like, avoid it all
and then take a swing or
shoot a fireball out
when you get an opening
and then for the most part, you're evading
for most of the fight.
There's a build you can use that has, you don't have to attack.
Interesting.
You don't have to attack at all.
It'll take a really long time.
Interesting.
But you can totally actually just focus exclusively on defense.
On defense.
I use it for a little bit and I found that it was cool that it exists, but that I was
like, I want to hit things.
I want to hit things with my sword.
um okay so all in all uh great game with uh great game with uh the caveat that uh it really demands that you lock in super hard like it is a straight line up from godmaster like it is not a straight line up from hollow night and hollow night's dream no more ending it is a straight line up from like the godmast
D.L.
The final, the DLC.
Yeah, yeah, yeah.
And I think,
I really genuinely think this thing should have had two difficulty levels.
I think it should have had the one they have now,
and I think it should have had the one that everything just doesn't have as much
as much damage as it does right now.
I mean, but, you know,
Souls game difficulty levels, people don't want to get into that,
but there's also multiplayer summoning and all their elements to mitigate
right um baby mode call it call it grub mode whatever i mean probably more so an in-game way to do that
for elegance you know instead of like select a different item menu item um the the things where
you can summon for boss fights and souls games are the things where you can put on an accessory yeah
there are occasionally NPCs that will help you but finding i never found one
I never found one NPC to help me with any boss fight, though apparently a bunch of them can.
But at the same time...
So hold on a second.
Just hold on a second.
When you describe like, well, Souls things, that's a really bad example.
Okay.
Because Souls allow you to numerically empower your character.
Yes.
Silk Song does not allow you to numerically empower your character in any meaningful way.
Okay.
But I'm using Souls not as an example of powering up, though, for the difficulty.
I'm using it as an example of if you don't want to have a main menu that says normal and then hard mode,
you can put a thing in the game that the player can do to optionally choose to make the game easier,
such as bring your friends along for the run, or put on an accessory that is effectively an easy mode thing.
But it's just, it's within the same difficulty world game you've started as opposed to a main main,
menu distinction you know i don't think there's all that much that could be done i think that
i think that people complaining about like the bosses and stuff like that is actually like
like i like you'll you will take like a contact tag off of an enemy and take two pips of damage
and then fall into a spike for two more pips of damage
well fall into a spike and that's starting five fall onto a spike and that's that's that's that's
That's that, right?
That's reset position.
Yeah, and so reset your position,
and now you're down 90% health.
And I think, I think they actually toned down all the spike damage in the last patch.
I think they toned down the spike damage from two to one last week,
specifically off of that complaint.
You know, it's kind of funny to imagine a, this light is bugging me.
Hold on a second.
Sorry, it's, that's, yeah, it's right in your face.
Yeah.
Um, it's funny to imagine a, a, a, like, a lot of the time these things happen as a result of something gaining more popularity and accessibility and reaching a larger audience, you know, in a world where this game was as popular as Holonite was or less of a huge buildup to its release, there's probably less of a discussion about, you know, some of this.
um yeah i'm like you know you're allowed to make a hard game if you want to make a hard game
you know that's you're allowed to do yeah yeah you could do yeah like it would it would be it would
be best as a product to i totally agree with that and so like it's one of these things it's like
i would not feel super comfortable saying this had i not just stomped the final boss out in like
40 minutes last night like no problem like i feel very comfortable
saying that I beat the shit out of
the Holonite Silk Song in a very fast pace.
I loved it.
I was in a perfect, you-stress flow state
like the whole time,
I stream video games all day.
Like, Mike?
Like, it's, it's,
it's weird that the game's difficulty starts
at like 90% of hollow nights instead of like even 50%
and then rising up to 150.
Wait, what did you, what stress?
What did you say?
U stress.
EU stress.
You stress.
Yeah.
Okay.
It's a beneficial stress for flow.
Let's learn.
Um, moderate or normal psychological stress interpreted as being beneficial.
So, like, there's some ant enemies in a very early area, right?
Those ant enemies have more moves.
You can encounter the ants in, like, the first 45 minutes, right?
Those ant enemies have more moves than the first, like, four or five bosses in
in Holo Night.
Yeah, yeah.
I mean, first boss has one move.
like it is it is awesome how complex and interesting all the new stuff is but like the ramp it
like i played the whole night seven years ago most people played that game six or seven years ago
if they did and a lot of people are coming in new there's like no ramp at all it's like just go
and like i'm ready to go i'm ready to go right now but it's it's like it's super extraordinary
stream also the beginning of the game the game has an inverted difficulty curve
you power up and get the ability to crush things harder as you unlock all the
your expertise like basically you you get you get like the the be the first act is the
hardest and then the second act is pretty tough but you do actually have some good upgrades
but you're very comfortable with your character's movement and then the third act you all
have had your good upgrades like for 20 hours
and even if stuff is getting stronger,
it's not getting that much stronger.
Yeah.
I honestly think game difficulty as a discussion
is just going to exist forever in the industry.
Of course.
Yeah, because, you know, creators are objective people
with their own outlooks on, you know,
what things should feel like for new players
and, you know, what games are for.
And everything is usually made as a reflection
of whatever that creator experience as a kid and what they cherish.
So it's just going to be like some games are going to be made because some people want
freakbeesting as part of their menu, you know, and others are going to be like, no, we want
everyone who buys this to enjoy it.
And then some are going to look at it and say, yeah, but I spent money on it.
Therefore, I should have the ability to not feel like I'm getting bounced out by it, you know.
And it's just, it's always going to come up to how the developer feels about that piece in the
same way that movies will offer up an explanation for things when it's not necessary, and then
sometimes it'll cut to black and play Don't Stop Believing over the credits, you know?
So I think that I can only speculate, because I don't know Team Cherry, but I think Team
Cherry doesn't realize that they are out of touch with the level that people play games at.
well if they if they dodged the complaints and the and the level of like bullshit that's been building while developing the game while being insulated from it yeah i would say that it's not just complaints not reaching them
it'd be a lot of things not reaching them failed in their intended difficulty curve because they forgot that everyone else is not them do you know what i mean like when i think about uh the souls series
and you think about how Hitataki Miyazaki
hasn't actually played almost any of them
and just uses all his not like
he played through Eldon Ring recently
for the first time start to finish
and was like yeah I'm not good at them
so I used all the tricks that I know from
being the game's director
okay okay but by that same token
you saw Lise of P which you said is really good
and it's excellent absolutely stellar
does Lies of P kind of have you
walking in there going I know
you fought the heart the orphan of costs and we're coming in with that expectation as a new player
we're going to treat you as somebody who has handled that challenge so that is a really really really
good example because when the dLC came out the very excellent Eliza p dLC came out it also came
out with multiple difficulty modes that they added to the game okay um because you know the other
thing that i always am reminded of is how a game comes out
you know it's a new thing in a genre it gets created and then after that a lot of fans make derivative things and or omages that enter that genre and are and it's like people who have gotten used to this that want more from it that want to see it pushed further they build and build and build and so there's a level where that floor goes higher and higher for the expectation of what you're going to have to accomplish so lies of p is really interesting there are multiple reasons why those difficulty levels got added one of which is they felt
that the base game might be too tough for the average
game player. The second of which
way more interesting
is that the DLC came out
but lots of people were on like new game
plus or new game plus plus
and so the DLC on those levels
would be fucked up.
Oh, crazy. It was the old hunter's
problem. Okay, okay. So you
were on like new game plus plus or
some shit and then it comes out. You can
tone the fucking difficulty down
so that it becomes back to like
a normal fucking game. Yeah, okay.
okay yeah and then alongside the easier difficulty modes once you beat the dlc you unlock the ability to actually fight every boss in the game in a boss rush mode or like solo uh for like you know high scores and and you know little medals uh which also includes uh multiple extra escalating difficulty levels like you can beat like you can fight the final boss of the dLC on like extra extra escalating difficulty levels like you can beat like you can fight the final boss of the dLC on like extra
difficulty five in which he feels like a fucking
dark souls kaiso hack it's fucked
so they they expanded it into both directions
okay so yeah then just put a little easy mode accessory in the main game and call it
a day that's it you have it take a charm put the hat on and then you know everything
put a put a charm out that uh fucking i don't know decreases contact damage by
one sure you know gives you exactly gives you a little bit more control over your healing
or your ability to make mistakes or something.
A shield that regenerates and absorbs a hit, you know.
So you want to hear something really interesting?
So there was Berserker, the first Kazan,
that Soulslike game by Bandanamco, I think,
the anime game about DNF, the first berserker.
Yes.
So they were like, hmm, because they look at the metrics, right?
They look at the achievements.
They're like, well, a lot of people are getting stuck.
a lot of people are getting stuck in the game right we should put out a easier difficulty so that
people who have bought the game are more likely to finish it and then they got more made more data
off of that and they discovered something that i have been wondering for a really long time but there
is finally a primary source data point to confirm it when people are playing a souls ish
game or a harder action game, people on average would rather quit playing it entirely than
turn the difficulty down.
All the data they got was they found an extremely small amount of people turn the difficulty
down and most would just quit entirely.
Right.
Okay.
The pride point.
And the fact that you're coming along to this type of game to begin with is qualifies your
personality type and what type of gamer
you are.
Yeah, which that is
easy mode is now selectable.
How fucking dare you?
Reminds me the way that puzzle games are designed
in that it's not important
that you make a puzzle that requires
a smart player to solve.
What's important is that you make puzzles
that make the player
feel smart for solving them.
And the action game equivalent
is that you want it to be hard enough
that the player feels good that they
accomplished it, but not so hard that they don't actually accomplish it at all, but that's a
problem because every single person has a totally different skill set.
Mm-hmm.
I think Eldon Ring might have the best default difficulty of any game that has ever existed.
I think Eldon Ring might be one of the best design games ever made because the strength of
I will go somewhere else and maybe find something easier or get stronger.
is so perfect for everyone.
It is absolutely incredible.
There's also always somewhere else to go.
Like there's, you never, hours and hours in,
there's always some brand new thing to be like,
I'll just go there instead, right?
If this wall, if this boss of this particular pathway
is not working out for me.
I was going to say on the puzzle bit that,
uh, solving puzzles and Baba is,
You never felt good.
No.
Solving puzzles and Bada is you was always anger at the game.
It felt like I fell into them and like I would go like, I guess that worked.
It was, it was a hearty, oh, fuck you, as the solution popped off and you moved to the next level.
Yeah, no, it didn't feel good ever.
Mm-hmm, mm-hmm.
Interesting.
Okay.
All right, good stuff, Silk Song.
But Silk Song's great.
10 out of 10, incredible game.
if you have not played
Hollow Night
and you're interested
about Soak Song, I would
highly, highly, highly, highly, highly, highly,
highly, highly, highly recommend playing Hollow Night.
Highly recommend playing it. Not just because it's a
direct sequel, but also
because
you will find out
if you
want to keep going
on that difficulty curve at the end of
Hollow Night.
It's a good game, and I
guess, and it expects that you have learned the skills up to this point.
Like, the final boss of Hollow Night is a fucking chump compared to almost everything past the 20% mark in Silk Song.
There are even redos of that style of boss fight that are dramatically harder, and they're not, like, even important.
they're like
I would say
there's a mid boss
at like the 25% mark
that is way tougher
than the final boss of Hollow Night
I would say Final Boss of Hollow Night
is super squashed by DLC
of Hollow Night
yeah in its own right
before you even get to Silk Song
you know massively trivialized
so yeah
okay
very good game
I like it very cool
Um, I guess, uh, so just to jump in here, I don't, the only thing I really have personally, um, was getting some 2XCO in.
Yeah, I also, which, which you did do as well. So yeah, that's a, so before we get into that, what we need to talk about, I, I briefly mentioned this on my stream like three, four days ago.
We need to talk about a discussion that you and I had very quickly at the end of last week's podcast, where,
I joked during the podcast that if Timo and Blitz got into the game at launch,
I would take back everything negative I ever said about 2XCO and would in fact say good game.
I really like it.
And I kind of jokingly said that and we all had a good laugh.
But of note is that I really, really meant it.
Yes.
I was not actually joking at all.
I was so for real.
Yes.
that was a
And I have maintained that decision
Yeah
This is a really good game
I knew
This is a really
Really really good game
I knew when you said it
Because I know that's
That's your thing
And like yeah
Clarifying in case anyone thinks
Just a bit there
It is not a bit
Um
So yeah
Uh
This uh
To 2XCO now
Is out there
still terrible name though holy fuck god awful
terrible name
but
here's here's what I'm going to give you
here's what I'm going to give it right
have you happy birthdayed someone to death
I have not but I have seen it
when you happy birthday someone to death
which is when you kill both characters
at the same time
the announcer pops up and says
2XCO and it's like
it's cute
ah
there it is you killed both characters
characters at the same time. And that's your little, you know, Expedition 33 counters, you know.
They said the thing. But so, yeah, now we're here. We're playing the, you know, the latest patch,
latest update. A bunch of balance changes, bunch of damage changes. Huge improvement over the last
closed alpha. I, it fucking rules. It's so fun, man. It's, it's, it's, it's, it's, it's, it's,
It's so fun.
I love that at no part of this conversation, do we have to mention NetCode?
Because, hey, guess what?
It's been flawless the entire time.
End of story.
We should, though.
I have been playing, I've played maybe 30 or 40 matches a day since the closed beta came out.
I have not even seen a single frame of latency.
It's insane.
It's insane how perfect the game just runs.
It's really perfect.
It feels and acts local.
on every single
fucking match. I had
a hiccup in the
intro as a character
as the intros were loading up and
there's like a sync issue there
and then the game, the actual fight ran fine.
Phenomenal. So everything on that is great.
The, yeah, completed
the tutorial. You get your two tickets so you go
buy your two characters, you know,
and
And then after a week, you buy your third character.
So it takes about three days of
playing it felt like to get enough to buy your third character really yeah extremely generous with the
with the rate of you know coins are in game xp to buy stuff with though and this is really important
to the games later economy and complaining is that you the characters cost 10,000 credits and 10,000
credits is the cap right so you can stockpile enough money for one character you can stock up one yeah
which is what riot did with their other games right that's that's you know why they
did that? Yeah, so that you can't
just eliminate the entire rollout
process. Well, that's what happened to league.
People who started playing league
at the beginning ended up stockpiling
like 15 years
worth of character unlock currency.
And so you never have to engage with any of the
Yeah, yeah. And that's when the skin
shit started to go crazy. Yeah.
Yeah, yeah, yeah. So that's that, you know, I get it.
Even Norvalent, where they let you go a little bit above,
the number but not enough for two yeah um but so here's yeah it's about 10,000 currency to
buy a character but then you know notably about 7,000 to buy a color that you want crazy expensive
yes a character is only 30% more than a color because we want you to get the character and
gameplay stuff easy and we want you to spend more time getting your cosmetics or your little taunt
And also, now that I have all the characters, and there's no character on the horizon, I'm going to be spending the next 6,500 credits on the red color for Blitz.
There you go.
Yeah, I just didn't even buy jinx because I'm like, I don't care, you know?
But you get people to, for people asking, if you do your dailies, you get about 2K, I'd say.
So, you know.
Ah, yes.
Sure, sure.
Yeah, you get about $2,000 to $2,000 to $2,500 for doing a daily.
So it's not that, that, yeah, a day, yes.
So then, yeah, on that, okay, so I've basically just been playing with Vi and Allowi.
And, yeah, Alawi's as great as she's been.
They made some changes or whatever and all that's fine.
She's really strong.
She's strong.
She's fun.
The stuff they took away, there's some stuff she can do.
You know, nothing, nothing much to say there.
Vye is fucking great.
Vi is a whole lot of fun.
And she's all the things I want my boxer to do.
And there's absolute gaps to her pressure.
So you can't just do it all for free.
It doesn't feel like there are gaps to her pressure.
There are.
There are holes.
And you can hit those holes.
you know you can blow her up if you know what she's doing is not real um but the ability to just
yeah dash in there and just put some fists on people is a whole lot of fun um it's very very cool
in particular that she has like electric wind god fist style like perfect charge you know combo
sequences so you can swag if you want to swag and show off and do some fancier combos that like
have harder to execute moves in them but overall they
did something really smart with the game in this build, which is the damage standardization
has become really, really tightened.
So the problem last time around that a plot people were having was how long it took matches
to last and how long it took people to die.
They lasted so long.
It was so fucking ridiculous.
And that things could get to a point where it meant that people didn't want to fight
because if I fight you, that I'm giving you more meter for next round and burst.
And that's bad.
So why would I want to do that?
So, yeah, the whole thing, right?
The incentive structure got fucked up.
And this time around, they made a lot of changes to make sure that damage is much more complete and you could die a lot faster.
So doing a normal basic, anyone, universal bread and butter combo, you know, like magic series, light medium heavy, special move launcher, light medium heavy down to the ground and special.
Super.
like that will do like 40 to 45% you know do a nice nice big fucking chunk pretty reasonable
and um so that means for the most part you're playing a game where two touches is standard
on a character's life bar before they die you know if you get to three or two to three or so uh if
you start doing fancier stuff you can definitely take that past the 50% you know you can
get up to characters up to six or seven or so especially blow every single bar you've got and all
your tags yeah you can get up to a 90% or a touch of death but but for the one bar and you get
super super super super fancy you're you're jumping you're going from 40% to 60% it's it's definitely
good and you want it yeah but it's not like it's not the cataclysm that is a basic combo
and street fighter being a jump in to a low to assure you to whatever ackey's fucking nonsense
Sure, sure.
But one thing remains the same is whether I do 70% damage to you or, you know, 51%, I got to touch you twice.
So, you know, three times if you snuck some normals in there, you dropped it.
Or you jumped out and you started healing or something like that.
So the flow of the game remains pretty consistent with that.
And it makes it so that basic combos do high enough damage that you're going to have matches go
quickly and then big fancy flex combos, uh, they do more, but they're not like so ridiculous that
it's like you, you just don't get to engage with the game at all. Yeah. Furthermore, the big fancy
flex combos that are still in there and that there's still stuff that's very execution,
you know, that execution heavy if you're feeling like a beast, they don't last eight years.
Yeah. They go quickly. Um, I would say that, that they've shortened every, Ari has gotten shortened
on our combos especially.
Yasuo still has some really long ones.
So he's got some extended shit that he can do,
which I imagine we'll see how if they want to leave that in place or not.
But generally speaking, the combos are a lot shorter and they do more damage so the game
is moving much faster, right?
Even if your opponent could style on you for 45 seconds, you're going to die before
they could ever do it.
Mm-hmm.
And then I would say even if all of
that too, we're not sort of doing it. The X-factor mechanic, you know, the, um, basically
your, uh, fury mode is, is now going to just make the rest of the match, like, clean the
fuck up. So you have a combo, you have a burst like you do in guilty gear when you're getting
come. Get off me. Right. And you knock them away. But when one of your characters is dead,
that burst becomes fury, which makes you glow red and just do a billion damage. And
and a billion chip and take and if the burst could hit you in any way ever as part of the combo that you're doing it'll wall bounce you and reset all the rules for juggling you in the combo so your your basic ass 40% bread and butter has now become a 75% basic ass bread and butter also while doing a combo on whether you're hitting or blocking you can dash cancel it and then start
doing new things again.
Doing stupid, stupid shit.
For spending some of that Fury meter.
So basically what they did is they made it so that when one of your partners is dead,
you have this rage mode that just makes the rest of the round go way faster.
And you just get to the next round way quicker.
And both players have it.
Therefore, you just, you see the turnover time on these rounds.
It's just way, way quicker overall, you know?
Either you're doing these extremely optimal super sick combos and taking out both characters, juggling them and they die.
Or you're using Fury mode and cleaning the fuck up.
And people are using a, so there's Juggernaut mode, which is like a single-plit character, no assists.
There was something you forgot to mention that's important before we get to Juggernaut, which is your meter for your supers resets every round.
Yes, true.
There's no reason to ever keep your meter ever.
spend all of the meter because no matter what happens round two you're both you're going to start
with that one and it goes back you know um nothing carrying over the burst carries over between
rounds but not meter uh so you they're encouraging you to not hoard just to just use your shit um
but burst you got to think about uh and then yeah unless you're playing juggernaut which
which gets you don't have any tags at all that whole that you're playing a fucking solo game
but you get you get rage mode every single round and you start with two bars yes and in rage mode of course
in this fury mode you can absolutely touch of death characters uh uh you know when you're activated you're so
insanely strong and you have the ability to do that right off the bat not to mention your own
character can go from a level one super into their own level three super so all of this
or a different level one depending yeah so all of this to say is they just made it so that like
damage is higher and the game is faster.
So you're just having these really fun interactions with characters as the screen is filling
up and people are tagging and left writing and doing all these different things.
And it's really nuts because like I've seen a lot of people talking about how, oh my God,
this game has so many fucking systems in it.
It's insane.
There's a lot of going on system-wise.
And whichever like groove you choose to pick, whichever style you.
you want to go with, uh, whatever fuse is the, the official word. Um, there's a lot to,
to dive into like what makes that fuse good and, and, uh, how best to use it. But the idea that
no matter what's going on, you're kind of still just playing this funk, this basic game of like,
yeah, I'm trying to touch you three times, right? Tag you're it. That's, that's kind of the,
what the game is, no matter what is going on, no matter who's on screen, no matter how
complicated or whatever it's i'm just trying to get i'm just trying to touch you three times and do like
a combo and take you out um makes it just go quickly and it feel like a lot of fun man um so
i think they've done something really incredible because there's people like me i play street
fighter i play guilty gear i play you know all sorts of fighting games uh i've never been good
at tag games ever i've never really gotten into marvel i dabbled in dbfz right
and juggernaut in the old alpha test was just like really bad.
It was just like there's nothing they can give the old juggernaut to make up for the fact
that it's losing out on assists for attack and defense, right?
So here we have, okay, well, Juggernaut has like 30% more life.
It has an X factor style comeback slash damage thing at the beginning of every fucking round.
It starts to the full bar of every meter.
you can you can 80% someone off your first jab at the beginning of the round um I'm like okay
I've been playing juggernaut because I don't know how tags work and I'm getting to learn the
character that I'm playing which is oh you're playing juggernaut oh nearly exclusively
juggerna oh okay I like there's tons of situations where like I wish I had an assist here
so I can see it right
I'm like I wish I had an assist here
but I'm able to do so much
motherfucking damage
and I can learn my combo roots
and like the core of my character's kit
that I feel very comfortable
two days ago I started
messing around with the new fuse
sidekick
which is just juggernaut light
it's still just one character
but you do get tags
you can't tag
assist not tag
tags, assists.
Sorry, you do get assists, which is really useful.
But you don't start the round with Fury Break, and you don't have quite as much health.
So I'm a little weaker, but now I'm covering with assists.
So the, no, no, the health values on Juggernaut and Side Start, side kick are the same.
You do get the buffed life, and you do get the buff damage.
There is a secondary feature, which.
is damage softening, which your partner, if you're playing with another human being, can soften your damage or so. But yes, that allows you to play jargonaut while getting to start using the striker system. And you can't level one into your level three. You can only level one into your partner's level one. Right. But that gets you thinking about what level ones from your guy actually link up and fuse and work correctly with the level ones of the other guys. And it lets you pick two characters and then switch between rounds.
if you want to switch to the other...
I want to play Brom this round.
Yeah, yeah.
You can pull them in off the back line.
And I'll have blitzcrank on sidekick.
And then you have the other three fuses, which are...
You know, double assist, double tag.
Yeah, yeah, double down.
Yeah.
So the other thing you got to with Juggernaut is the ability to snap back, right?
Which is also a fucking tremendous thing in games like this.
Because you force the character you're fighting out of the game and then force their partner in.
And whatever life they had that was healing, they lose all that.
They just, they, they, they're forced to come back in and lose all the gray life that was going to heal up.
So, um, really, really nice.
I'm happy birthday people and then like a happy birthday, like the tag damage, like, I, you know, I got like 40% off them.
But it's all great.
Mm-hmm.
It's all gray, unless I hit them with the snapback, at which point I've done 40% to both.
Yeah.
80%.
No, I think this is a much better thought out and executed version of what,
Skull Girls was doing, which Skull Girls introduced the idea of letting you pick one, two, or three
characters, you know, having a big solo or multiple assists and essentially...
Ratio 4 Sagat! Let's go!
Right. But in this case, the incentives are like really tweaked against each other where, like,
you're not just having the number of characters, the systems are also making up for it.
Because the ability for you to take a character, rush up to somebody, do a combo and get it
blocked and then call in an assist to make what you just did safe is huge it's really strong so when
you can't do that you need something to make up for it you know yeah no the something i'm going to use
to make up for it is to um play neutral a little bit better because uh the opponent is scared of me
because i can touch of death them if i have two bars of meter which i started with yeah yeah something
else that's really fun about the the character designs here too um i would say blitzcrank represent
a new style of character that has like all the things a grappler ought to have,
which is, you know, your pressure tool for zoners, your big scary command grab, your big scary
command super.
But he's got something that is like really interesting that you don't see in a lot of old
character designs, which is moves that serve more than one function depending on holding
the button down, right?
So he's got that rocket punch, but if you hold it, it charges up his steam mechanics.
And they're both the same input, the same button.
And he's got a rocket punch that pushes you really, really, really far out that combos
into the grab so you can either push them out and then pull them back in for a mix-up
or push them out and make you make them think you're going for mix-up, but just wore up like 60% of your steam.
Yeah. Or is Zangu's running bear grab? And it's like, what if it was just,
it was spinning pile driver up close? But if you held it down, he just walked
forward and did the other one, you know, like, you just universalize that because that's effectively
how you're using it, you know, um, you put that all on his, his S2 button and such. So they made
like a grappler have all the different utilities a grappler would have by just like adding
secondary uses to each of these moves depending on how you hold the button down, you know?
I got to tell you, man, I got to tell you. It's nice to have Hakon back. Yeah, you're like oiling up
and grabbing people. Well, because getting Blitz's charge of electricity has an un, um,
like, it has, it's like an unmentioned buff, or his dash is like three times as fast. Oh. I didn't
know that. Like he, he, he becomes like a way, way faster character with, with the electricity.
Interesting. Okay. Um, yeah. And even if, even if his, uh, his,
his grab is blocked when it's electrified, you're super plus.
So, like, you're going to beat them out with, like, a medium.
He's all, hit a button.
He's also a grappler that has, um, Dalsam's arms.
He has Dalsam's arms and the anti-air grabs and stuff like that.
But then he's also just got a big fill the screen with a big electric orb.
Like, fuck whatever is happening right now.
Uh, you know, like pop off, like super.
Yeah, he's amazing.
So, dude, uh, his, his bread and butter, which is like,
light medium heavy you know launcher light medium heavy into um uh like you know the grab
into uh you know super one so his he has a he feels like he was built to alongside the new juggernaut
because his super two gains extra damage from the steam he gets from super one so when you link
those two, that basic
ass bread and butter without even using
Fury does like 70%.
Self-amplifies.
You're giving yourself steam with the super.
Yeah. It also feels
like, just in terms of the
2v2 teams and the tag mechanic
stuff, he's an incredible
partner because he's Spencer. He might be the best
assists in the game. Yeah, he's Spencer from
Marvel 3, right? He can grapple
you from the air, and
in a lot of combo's cases, the combo
ends, and then you pop them up
the ground, he grabs them back
to standing in front of you and you just
continue it. Even on
a block string, if you're going to push them out
he can just pull them right back in for more
block string, which is good because there's a lot of
chip damage in this game. Yeah.
So no, it is
like, you know, it is
like nuts to kind of see like, okay, he's in, he's got
all these abilities and stuff. But then I'm like, learning
how to deal. There's a couple things you got to
react to and, you know, gaps
in the pressure, you got to blow up.
and if people get predictable with the
the get over here or the rocket punch and stuff
you got to parry on your side
parrying is interesting of course
because it's like it costs you a fucking
This game is really weird and really interesting
It costs you a super to call someone out
No it doesn't
So the parry in this game
You know you put up your hand and you block anything
And the enemy that gets parried is
fully like vulnerable
like two full seconds
like you can do anything you want
and when you use the parry
it uses up a full bar of super meter
and if you succeed in the parry
it gives you that full bar
back and so it's all
victory it's like all plus
for you if you get it
yeah just don't fuck up
you know I was I was playing against
like somebody who was playing as Vi
and Vi pushed me into the corner and started
her infinite block string
and then she jumps up to do the dunk
and I parry it
and then it's time for her to die.
Yeah, yeah.
So there is something that
Okay, so in,
there's moves in fighting games where
the longer an animation is for a move,
the more time both players have to recognize
what's going on and
thus the easier it is to confirm
what to do next, right, as a player.
Part of the reason why tagging in this game is so great is because when you switch from one character to the other, that little moment pauses for just a fraction of a second.
There's a little green flash.
And both players go, what's going on?
Right?
You take a second to take the state of the screen in and go, okay, here's what I'm going to switch to next, right?
And you get better at here.
Like that, it becomes Pavlovian, where you hear that little clap and then you go, stop.
What's going on?
this way now. Yeah, exactly.
And so when you see a character that has a move like Vi, for example, has Oda-a-da-da-da-da-a-a-a-a-a-a, right?
Or you have-I parry that all the time.
Yeah. Or what you might call it?
The echo.
The second hit off Darius's like X move.
Right, one, two, right? If Ilawi does her reka, her, boom, one, two, three, echo.
echo goes take a break
you know and he goes
hits you from the left left and then from the right
there's all these moves where there's like a big startup
to like a big obvious thing
and then the last hit is really emphasized
because it wants you to be like clear
about no no no no no that third hit
you should parry the fuck out of them
and take that
take the offense for yourself
and the other thing about having time
to actually recognize
the parry has a really distinct high pitch noise
it has like a flash the screen
goes dark, the characters go, oh, it takes like two full seconds. You have all the time in
the world to go, I parried them, time to get ready to kill them. Yeah, I think every character
has a big multi-hitting move that has a very pariable thing at the end of it. It feels like
there's a lot of characters have, just about everybody, really, if you think, yeah, the
lariat and all that stuff. So, you know, there's a safe place to put it in there.
unless they either don't complete it
or tag to their partner beforehand
or then you start getting layered with it
and there's a safe way to start being a little less afraid
about spending a bar on a parry you know
so that's really well done
you know we've talked about the ability to walk around lobbies
and just spectate people's games which is
lobbies are cool fantastic that's great stuff too
yeah I have a big complaint about the game
that is getting fixed in two days
what's going on
Um, so the game is using some kind of hidden matchmaking, even for player matches, uh, because I have, I've, I'm getting a lot of even matches lately.
Yeah, it's pushing, it pushes rooms, I think, where you end up with people of similar skill.
Somewhat similar, but are you also, but what's new in this version is also if there's no one in the room that is available, people from another room woke up here as ghosts that you can, you can match up with.
Yeah, uh, the game needs ranked really, really, really, really bad.
because even within that range of public matches,
there are some highs and fucking lows.
I'm getting a lot of,
I'm getting like five matches and are like,
oh, yeah, I could have had that or, oh, they were close.
And then just people that I'm like,
I actually got fucking double perfected yesterday in a tag game.
That's fucking crazy.
That's nuts.
So let me, let me point something out, though.
I have seen that and felt that
And I've done long sets with people who have done that to me
And what I realize is they have what appears to be an airtight offense
And there's something else in their ability that's lacking
Right
Usually you'll see that's a front
That looks really impenetrable
But behind it is a cardboard fucking facade
You know and you just got to their offense is airtight though
Yeah yeah
See, once you crack, you crack behind it just a little bit and you'll be like, ah, that's why you're in my lobby.
You know, there's a reason why you're here and not somewhere else.
And this is what it is.
But you got it, you got to find that little, that little spot, you know.
If the only game plan is this one thing that works on a whole lot of people, if they never get a chance at playing.
And then you, you dismantle it and they got nothing else.
You see that.
I really cannot overstate how much more.
fun I haven't having with
2XCO in a version
of the game that includes
a cool grappler
and a boxer and
I lawi like I liked
I liked I liked I lawi and darius
right if that if none of the other
characters I would play them
but I don't love
I lawey and darius right
I like them I like
I like a laui's assists
like a lot right now they have a
grappler and they're going to put
Timo in and
I will be thrilled and happy
and now I have things that I'm actually really, really interested
about the game. Like, I'm super interested in what the fuck they're going to do with
Timo. I also realize that if you play League of Legends
that me saying, wow, I really like Blitz and Alawi and Darius
and Timo, yes, Pat is top heavy.
Top all day. You're a particular
kind of league player. Yeah.
So you're playing Juggernaut
Blitz and I guess
you know as you dabble with
sidekick you can start to use this assist system
I'm guessing when Timo's out you're going to want to have Timo running
on a tag set up as well
let's see what Timo does okay
because yeah because Blitz is really interesting
for example because Blitz is a character that I'm like
if I would play let's say I want to play Vi I don't need to have
blitz on a tag I just need Blitz's fucking godlike assist
like Blitz is absolutely
unbelievable fucking assist.
Timo is going to have
an assist
that is a projectile
like Vai.
Sorry, not Vai, like Jinks, and Timo
is going to place a mushroom.
That's going to be his two assists.
One is going to be really useful
for continuing combos and the other is going to be
for fucking insane Oki
and just be the most nightmare of shit.
He'll be a lot like Jinks's assists currently.
Yeah, okay, like zone support.
the also I was going to say too is that like the whole thing with like tagging is is is tricky for for new players to get their head around and it's just like a lot going on it's a whole mechanic to learn there's a spectrum here because if you're like you start with juggernaut and then you're like okay we can do sidekick a little bit to get a bit more used to occasionally jumping in with another character but I don't have to switch to them or anything um I would say that like my comfort level is generally double down where I'm like
Double Dan's the best one.
It's fantastic.
I love going.
It's like I don't even use it and I can tell you right now.
It's obviously the best one.
It allows you to swap out your characters during combos for safety.
It allows you to, it allows you to, I didn't realize this until Rufelmonger explained it to me.
You can do the super and then do the super and then tag back into your first character if they're still on the screen.
Uh, yes.
Yes, you can do a move, do a super, and then have the other character on screen.
And then, yeah, if they're still on, it lets you do that.
That's fucking weird.
Now, here's the thing.
You can, once you go above that, you get into freestyle and two times assist.
I'm never going to pick that shit.
But if you have, if you're completely comfortable in the chaos, where you are not at all having a hard time with too much going on on screen and you can just see it.
Listen, I play Morgan, and I want to play Morgan's super as a character.
Yes, people like that are playing freestyle and loving it and doing insane shit that are just like, I'm not, my brain is having a hard time keeping up.
I'm getting super opened up, right?
So, like, the more you're able to like be calm in the chaos, the higher angle, the higher level of like fuse you can pick.
And some of that shit is disgusting.
You're getting hit every single time with the left, right left and, you know, two assists.
switch to somebody try for something
and then switch back and so on it's crazy
how much you can do there but you know
I'm just sitting here thinking
um
just how
fucking annoying
Timo is going to be
so like so Timo's going to have a poison
mechanic he's going to be Aki
right
where you take poison damage over time
this game has really long block strings
not Dragon Ball bad
but there's
There's pressure, and, I mean...
Well, I'm just thinking, like, Timo and Vi, where poison them up with the assist and then just pressure them, pressure him, pressure him, and pressure them.
Well, so this is where also, if you have a partner, you can do a push block and get them off of you.
Or you can do retreating guard to get out of it, too.
Actually, you can do push block with juggernaut as well.
Okay, but it costs...
It just uses the tag timer.
Oh, okay, great.
And now I'm just thinking about Timo and Darius, where it's bleating.
lead on chip plus poison or stacked or i think i think do you want to you want to just i i'm for seeing
a a say jam video with say jam making a silly face and it's timo and jinx and it's just like the
you should kill yourself team just abs like congratulations you've recreated ericune in a tag
game man what the hell's this game do it oh so you a say jam fan now but da da
Yeah. Yeah. I was going to say, though, that with the whole crazy switching 2X assist and freestyle thing, because most combos are doing what I mentioned, where you're doing like almost half damage with a very basic simple combo and you're kind of touching the character three times, what becomes a lot more important is a reset, you know? It's before I end that combo, I actually like, like, I stopped the combo when I did something new and you didn't even see it coming. And now you're.
you're getting started it's we started from scratch again right or i'm going to let you out of the
combo in the hopes that you flail your way out or do something stupid yeah do something stupid or ill-advised
right and so that because resets get more important that's where um um freestyle becomes huge
because in the middle of this you know whatever's going on i'm going to mix you up and like
let you hang yourself to dry and then fuck you up and suit and like it's not a touch of death
but it might as well be because there's one moment in here that you need to see in order to stop yourself from getting comboed twice, but good luck seeing it. I saw Sonic Fox posting some disgusting. I can't even see what's happening behind the tentacles and the like the echo like rewinds going. Like it was just I'm like what is happening on screen right now type shit. And that's what I think is going to be important a bit later into the game, you know? So, um,
Yeah. No, that was, that's, that's very fun. Um, uh, all in all. Uh, by the way, I want to say, um, uh, of all that. So I think that, I think that every character getting a status effect that's unique to them or a bar that's unique to them is super cool. I think the fact that Darius applies bleed, bleed and Brom and Jinks and, uh, Blitzcrank all have their own meters. Like, that's, and, and Ari, even.
has a little bit with the way her fireballs work.
I think that's awesome.
I also think that Blitz Crank is by far the best translation from League.
In terms of faithful to the kid.
He is so, like, he is so, like, perfectly translated from, like, the things that Blitz does in league to the things he does here.
Because he has his rocket grab, right?
But his other, like, I think it's his W is overdrive, which is you're faster.
So they combine man a barrier with his overdrive to make a version that's like, you know, he has a hit of day.
Like that little, that orb that appears on him when he's electrified doing the command grab.
That's the banner barrier.
Okay.
It's armor, yeah.
Right.
Yeah, I was just going to say something right before that about.
shit what did you say
the status effects
oh yeah no I was going to say that
Guilty Gear and Blaze Blue both did really
well at like making every character have
their own kind of bar or system thing going on
feeling really unique like that that's something
that they got pretty good at but like yeah it is nice to see
it's always fun to see characters have their own like subsystem in that way
although you know I'll say like side eyeing Tekin a little bit that it's like
even when it's unnecessary because everyone in that DLC has like some sort of install
or like point based thing that other base characters don't have and it's kind of like
tech end doesn't seem like the game where you really need that but in any case um right now
it's like oh timo's next so he'll have a poison mechanic right he'll have the poison tick status
and after timo comes z and zed will have a bar that will determine how long his double
gets to stay out.
I went back to the initial reveal of the game after the Project L announcement and it was
when they're showing it before the cell shading existed.
And they showed footage of Jinks fighting some redhead that could teleport.
So that would be Katerina.
Okay.
So Katerina is definitely coming.
She was the basic character that they planned to put in.
Okay.
um so the thing with catarina uh i read an interview they did later where people were like so
catarina was like the first character ever shown why is catarina not going to be in the game
and launch uh and they discussed they discussed that they used catarina as the test character
for every change they made on the game for like five years and turned her into like an
unrecognizable unusable unusable busted piece of shit okay just like like a kuma times a million
okay and we're like we have to redo the whole character because there's no way we can we can even
figure out how to debustify her okay we can't see it anymore yeah they turn her into a mugan character
essentially kung fu man as like a as the prototype test freak gotcha okay okay yeah fair enough then
because i saw her on the thing and i was like oh you've got another one that like i don't know
who she is but i saw her doing some moves and getting hit and stuff so that's that's assets already
in the bank, you know?
Okay.
So she's got to come out at some point.
She'll be later.
I foresee, I think there's a League of Legends guy named Big Bear.
I think his name is Big Bear.
Who is the one that put out this massive list of,
here's the number of letters in the character's names for characters,
9, 10, 11, 12, 13, and 14.
And he was
He was right about Blitz
And he was right about Timo
Wow wow
So the next character
From data hacking
No it wasn't
No
He just I don't know where he got it
Okay
But this was a while ago
Okay
The next character
Supposedly only has
Three letters in their name
Which
Really really really
narrows it down
Okay
And it's gonna be Zed
Zet will be the
post-release character.
And now that Z, now that Timo and Blitz are in,
ah, put Zed in there.
It's not going to be Zach.
Claw Ninja Man.
Is that a ninja?
Yeah, he's a ninja.
His gimmick is to create a double of himself.
Okay.
Which makes a fucking tag game.
Yeah?
Sure.
You want to put three fucking characters out on the screen at once?
that's going to be a mess
it's not going to be Zach
Blitz is the weird
Blitz and Timo are going to be the only weirdos
for a while
Um
It's it's
It's gonna be like
Blitz Timo Zed
Katerina
Akali
So
You know like
It'll
A bunch of normies
Um
One other thing too as well
And now based
on the fact that this has happened twice in a row now
and the result has been
after a character leaks,
a very casual tweet pops
up. I'm going to go ahead and say that
every one of these characters will be
revealed via leak.
Accident. That is a total intentional
on an intentional leak.
A screen,
like a community store,
a website page, some
bullshit will show you a character that's like
what? That wasn't announced, huh?
How did that get there in all lower
case will be replied to because hey guess what news travels that way doesn't it right
as soon as someone shows up somewhere they're not supposed to and everyone goes what did this
just leak it's like yes that is our that is our main means of getting the news out there so
both both characters have been leaked so i i think that in its current state uh to xKO is
absolutely stellar i'm i'm eagerly anticipating ranked mode with baited breath
so I can actually play against people my exact skill range
and learn how to do things that maybe I'm not super comfortable doing.
Now it's just, okay, when's final release?
Hopefully it's not too far away.
When's Timo?
And I want an interview with Mr. Cannon
where he tells us how many fucking characters a year
they're planning to put out.
I think that answer has to be six or more.
Sean is probably going to be the one who does that,
unconcable, but we'll see.
We'll see what number.
You cannot be for a year.
That is too slow.
Have any of the other games, any of the other, like,
Riot Games been, have they ever put out, like, a big paid content pack that's, like,
not cosmetic, but, like, a story or something like that?
Yeah, okay.
It's always been cosmetics.
It's always been cosmetics.
Okay.
All right.
like like you know people say league is now three or four a year yeah league used to be a new guy every two weeks
like that's not feasible for anyone ever anymore it's mobas are now fighting games right but like it needs
it needs to be six dude this game needs to exist in a state in which the new character came out
and you spend a couple weeks learning the new character and then you enjoy the new character for a month
and then they reveal the new character
and the new character's coming out in two weeks
so that you're in this persistent state
of either enjoying the new character
or getting excited for the new character.
Yeah, well, I say each time,
but like the way it's been going with rivals
feels like, you know,
a decent turnaround time for new stuff showing up.
I would say that like with,
because Street Fighter, where it's like,
oh, hey, Vipers demo is going to be right
around the horizon and Sagat just came out a minute ago, but that only feels that way because
we're in the season right now. When the season wraps up, there's a long period of time where
there's nothing going on, you know? Yeah. And Street Fighter can get away with four a year
because it started with a roster of like 25? Was it 24? There's a lot. Yeah. Um, oh,
by the way, did you know that the music into XCO is Casey Edwards? I did not, but it's good. I
like it yeah fucking i just i went to their profile and saw that on the credits i was like
what let's go casey okay it's 18 for street fighter six's original roster so i i don't want to
hear at the launch of this game that in two years they're going to catch up to the initial
roster of street fighter six right it's too long right too long um also how
maintain that there is a list of characters
I could give you that if they come out
for this game the game sucks
we can go back to this every time
but yeah Garen
yeah sure sure sure sure
get in there that it's just sucks
um
say the line Bart
yeah that's that's
that's the deal
um the
I want to
um also
yeah we'll jump back over in a second
to your week
week, because I know you got more, just wanted to quickly point out this weekend, UMAD is
happening, and I will not be there, however, my stream will be. So, um, the, how's that work,
basically, um, Woolly versus will be going live and they'll be running the tournament off
of my stream, like, you know, uh, channel. Um, so, you know,
you can you can tune in for some some fighting game stuff popping up over there um so you're not mad
i'm not mad but uh the community perhaps will be and i'll see if reggie is ahead and down
to play i'm assuming he is he might probably he's probably going to be there doing commentary as
well so um that will be popping up uh this weekend so do not be surprised when you see that
notification um yes that's the deal bro i got a piss all right
Piss break so bad.
Piss break.
B.R.B.
All right.
What else is going on?
Well, I hit a sub-goal so I'm playing through Bile Shock Infinite.
I haven't touched it in many years.
And let me tell you, it aged like shit even more.
Like milk?
Did, like breast milk?
No.
Did you take my request?
Did you watch the.
the first reveal before started.
Oh, yeah, I had always planned to do that.
We watched all the old trailers.
And there were a bunch of people who had played the game and liked it well enough
who saw the breadth of lies on display and how like none of that,
none of it ended up in the game.
I don't want to spend a lot of time complaining about the story because I'm doing a full LP slash stream of that
where I'm going over exhaustive detail at all the parts of the game that fall apart.
Um, other than the fact that it is absolutely crazy how much of Bioshock Infinite is damaged by its reality hopping stuff, because it means the entire plot is antagonism and plot lines between people who don't know each other and have never met and who think they know each other, but in fact, don't.
Like, it's fucking super weird.
The villain of the game that you have.
a final confrontation you have never met or spoken to and doesn't know who you are because he's
actually a different guy from like four jumps ago. The the worst of the multiverse problem where
things don't matter and thus the stakes of what you're doing feel inconsequential.
No, they matter. Well, so I saw that that thread where someone was discussing this actually
makes everything everywhere all at once so much better.
Super good. And it's a really, it's a really nice comparison point because, you know,
I mean, slight spoilers for everything everywhere all at once if you haven't seen it. It's a very
good movie. Shout out to Michelle Yo. But yeah, the idea of a villain who has looked into
the everything and seen it all and therefore nothing has any consequence, therefore nothing matters.
Yeah, they see that horizon, the threshold of infinity. And they're like, oh, contrasted by somebody who
looks into that season and therefore decides that everything matters as a result of seeing the
infinity and it's all in your perspective is it's a beautiful way to present that idea as opposed to
one where you go through an entire narrative on a single plane of existence where everything
does matter only to be told suddenly that it doesn't it's a really really steep injection
of nihilism at the last second into the story. Also one of the
One of the other things that I picked up that I didn't pick up long ago was that, you know, there's all the racist depictions and all the diet racism and name-calling and all that.
But what's really strange, and it really stood out to me really strong, is you have like this, that giant mural that racists love now.
That gets used unironically keeping out the foreign hordes, yeah.
It's got a Jewish guy and a Mexican guy.
Yeah, the Negro.
etc.
Yes, yes.
And the Irish get it really bad.
Like the Irish get it like weirdly, wildly, disproportionately bad.
But what's much more interesting,
there is not a single mention of Italians even once.
Italians out of everybody dodged the whole thing.
Notged the whole thing.
They didn't back then.
Neither did Asians.
I know, right?
Like, it was the Italians and the Irish.
yeah yeah yeah totally dodged it anyone anyone landing at ls island he'd be throwing a pizza and have a big silly mustache or something and anyone captain america or bugs bunny were punching back in the 40s you know they forgot they forgot about italians interesting um yeah the other thing and this really stood out this really stood out because i played bioshock one and two on my channel i'm like i don't like two three years ago and i really liked bioshock one and two and i know you liked bioshock too you went like with a drill build
um so i liked i liked enough of bioshop one that like i like the setting the premise the whole
the prospect of the idea of of rapture is awesome i just thought that the the fucking ending was
weak bullshit and absolutely well you're right and that the back half of the game suffered for it you
know um yeah uh but i'm specifically talking about the game right yeah it's like you have all these
tools and the camera and you know all this uh what what like i remembered but it really
stands out to me now is like
just how much less fun
Bioshocky and Fend it is to play.
It is really boring.
It was
in that weird thing where
Halo 3 came out and everybody wanted to be
Halo 3. So you went
from like the weapon wheel of like
eight totally different weapons to
two guns
at a time.
And they're all just normal
guns. And
the plasmids sorry the infusions instead of plasmus sorry vigors that's vigors vigors vigors vigors yes yes yes
the vigors instead of being all these different things and having multiple trap types and you can use different plasmids on this plasmid as a trap to make a different trap it's like you have a stun a stun a different stun yeah I think
six of the eight are stuns.
Yellow stun. Like, it's
crazy. It's absolutely
fucking nuts. Bird stun.
And so, like,
I'm just, like, rolling through
these areas with, like, a
pistol and, like, a rifle
shooting crows at people.
And, like, I, you can probably
watch the footage. Like, if you
look at my eyes, I am spending, like, a
really, really
high proportion of my time,
reading chat, like, doing this, like,
just look at, as I'm going through these gun fights.
It's just boring.
Like, the parts of Bioshock that I remember are, oh, there's a big daddy.
I better lay down a bunch of traps and trip wires and get my guns ready and figure out
where I want to go.
And then I'm going to have the big daddy fight.
And then I'm going to get upgrades out of the big daddy fight.
And that's just not there.
There's like, there's regular humans.
There's the handyman.
And then there's the firemen.
And the crow guys.
That's it.
There's four enemy types.
All fucking game.
So for all the stuff.
that like bugged you about infinite over the years that we do whenever we talk about it for me
that's the thing is like i was always the thing highest up there that i always was annoyed about
the most is songbird because of how much i like to the concept of the big daddy like that to
me i like fuck the racism diet fuck the infinity the consequential shit or the calm stock or
the what like the big cool fucking robot suit thing that should have been really
cool and should have had you done stuff in the game that's the thing that bugged me the most
take down of bioshock infinite so i'm getting i'm like setting up the stream title for
streaming right i'm setting it up and i'm putting in pat plays bioshock infinite and page is hanging
out with me in the living room the baby's running around uh and i had not talked to page about
bioshock infinite that day and we had barely discussed it uh in the setup for the subathon and i'm putting
the title in and she looks at the screen
and just goes
you don't even get to fight songbird
like
like that was the first thing
she had to say about
my shock and I mean
fuck man
I think ever to me
that's what I'm saying
like fuck all the other shit
that's what bugs me
I love the idea of like
okay we're taking the big daddy
concept to the next level what do we got
oh we got a songbird flying thing
Okay, what are we good?
How do you plan to fight it?
What's the environment going to be like?
Is it going to be persistent?
And, you know, is it, is it a Mr. X or is it like an actual, you know?
There's people who don't know crashing out in the comments.
Yeah, you never fight him.
There's no boss fight against Songbird ever.
You literally never have a fight against Songbird.
Never.
Not even once, not even a little.
It's the, oh, it's the, you, they point at the,
the WrestleMania sign and then
it collapses and falls into
the audience like nothing
happens I don't care
like there's so much of that other
shit and whatever about the plot
story and the I don't care
it's a cool robot thing let me
fight it please
or let me become it you know
it's absolutely wild
like I think that like all the social
commentary sure like that
I think the fact that Ken Levine doesn't
understand either the word infinite or anything
about quantum mechanics or anything about multiple
universes. But like, the part where
they're like, hey, let's build up a cool
monster the whole game and then did not fight it.
Whoa, you guys are game developers?
Holy fucking shit.
You know, I mean, like, and then you
like, tell me the story about how the big complex
boss fight got cut because you just
couldn't, there was no time or something.
They thought it was two video gaming. You know, like just
fuck. But the real reason is
they would have had to design and build it.
and they didn't have a time because the game is actually rushed.
Because if you think things are to video gaming and you want to change the way it's done,
then do it like God of War,
where you're like you have your,
you still have your incredible boss fight and your denouement,
and then you climb down and then the credits roll in that peaceful way,
and you can do things like that if you want to subvert the trope or whatever.
But you built it up so much, man.
Also, one of the other things that's happening during that LP is that Elizabeth keeps getting
more disheveled and wearing tighter and sexier clothing.
Don't, don't sexualize my daughter.
Every time she does that, I just go, no porn, no, no bad.
Don't sexualize my daughter.
Don't do it.
No, ripping off of the, yeah, hair changing.
And you know, it's funny, too, I guess, is now playing it with the context of the current year, as opposed to on release.
We now have things where you can go, oh, so like the defanged kind of take on the social, social political commentary and the way the approach, the racism and all that stuff is taken.
What if this setting, what if these ideas, what if directed by Zahum, 2020?
2019. Yeah. Right? Show me the lottery scene as directed by Zahum 2019. Let me see what that looks like.
There's also a bonus social effect that I'm encountering, which is really funny. There's people making burner accounts on the subreddit to tell me how dumb I am about Bajok Infinite, but they're not using their real accounts for some reason. I don't know why. But the other one that made me laugh really hard was,
that when I was
going through, after the raffle scene
I said, so
the problem with Bioshock
Infinite is that Bioshock
Infinite's depiction of racism
is fake and gay
because it is.
And
when I said that, that got
screenshot with the Sun title
and got put up on the blue sky.
where people thought I was serious?
I saw something implying that apparently
due to some recent changes to Reddit,
bots have been purged,
and thus the subreddit has now made its way
to being way more visible by people who don't know
what the thing is about.
So therefore a lot of new people are showing up
into these threads and that's where these opinions
are coming from, apparently.
It's possible, but who knows?
There's a lot of people that really love Bioshock Infinite because they played it when they were 15 and they thought it was really deep.
And when I tell them that, in fact, it's not deep, it's actually stupid.
So you know that thing where, you know that thing where when you shit on something somebody cares about?
They take it as a personal offense.
You usually say that's not, no, I'm not, I'm not saying you're dumb, right?
I just don't like the book that you like, right?
The problem with Bioshock Infinite is that Bioschok Infinite appealed to like a really specific type of white.
teenager who felt really smart and like really good about themselves are going yeah
yeah that is wrong but also oh this is so deep and when i point out that it's not deep at all
in fact it's stupid as shit they're earlier feeling smart and good about themselves
inverts on themselves because i am calling them stupid oh interesting oh this is this i did
This isn't used to me.
Okay.
I see.
Like Moshak Infinite at the end of the day is like a story about traveling to alternate universes to find more fences.
You can shove up your ass.
And hearing that makes the person with this universe's fence shoved up their ass feel it for the first time and get a little uncomfortable.
And then, of course, there's always that like, is this your first time?
Is this your first game?
Is this your first encounter with the subject matter?
you know, were you 12
when you encountered it, like, there's
always, you know, where in
your media journey
did this pop up, you know?
Or is it, uh,
or was your first time encountering it?
Um, what was the game you were
just telling me about?
Um,
uh, what the fuck was it called?
Hell is us?
Hell is us, yeah.
Yeah.
Isn't that not a, a steep
relative point of comparison.
Oh, yeah.
No, thank you for approaching
the idea of racism.
Yes?
Oh, also I saw a comment in here
that I have to point out where it's like
I actually just really like,
they say, I really like the art,
the cover songs in it, and Elizabeth
was hot. And you know what?
That guy's right.
The art team on Bioshock Infinite
A plus.
Holy shit.
If not for that incredible art
team, no one would ever
have talked about that game. That game is beautiful.
It's, I still talk,
I still talk about the awesomeness of the
idea of the Columbia as a
setting. I still like the idea
of the crow power as an idea
as a concept and
again, the songbird as an
idea, all of that, all of that on paper.
Fucking phenomenal.
Super cool. Yeah.
But yeah, the grip, zip lining
after all of these things
is that Boschok Infinite is actually
really boring to play.
It's really boring to play.
It's not a good shooter.
Ziplining
while shooting
in mid-air
off of multiple things in a
big environment
shouldn't imagine it being dull, but hey.
But that should be the most my shit
ever, right? Between
fucking
Titan Falling and Jetset radioing
and even that Fortnite thing where you could
kind of do that, you know, yeah.
Yeah.
Anyway, all right.
What else?
I beat Cina Blade Chronicles Future Connected.
It's a nice little outside rom.
It's cute.
I liked it.
That is all I have to say about it.
And that's it.
If you want to go see more stuff for me this week, go to Twitch.
dot TV slash Pat Stairs at.
We're going to be finishing up Bioshock Infinite this week,
and I'm going to be starting Lisa the Painful.
Wasn't there, sorry, I just got hit.
Like, wasn't there also supposed to be a sort of, like,
biting Christian commentary to it as well, with the baptism?
Well, it's Christian.
Christo-Fascism, yeah, yeah, yeah.
Right, and it's like, there's a lot of,
it's a lot of, like, Mormon-y stuff.
And, you know, Comstock's a prophet by God.
I'm just, yeah, I'm like, I don't remember how.
They also don't go anywhere with that either.
I feel, like, I'm trying to remember,
I'm like, I feel like it doesn't,
it leans into the idea of, like,
there's a man talking and quoting Bible and scripture.
and being all faith based in his like pulpit you know um um which whatever bible thumping um but
i don't know i don't remember how much it like goes like and now we're going to take it down a peg
yeah it doesn't yeah okay uh apparently you take this with a grain of salt because i can't
confirm it but supposedly the game's original ending was supposed to be
confronting comstock about the religious basis for his racist beliefs and opening up a portal
to literally show him the crucifixion at which point he would crash out because he's a brown guy
I think you told me this years ago yeah this is I think this is ringing a bell yeah
and it's like that would have been fucking awesome that would have been so fucking awesome
But instead, what we get is nothing.
People mention, I play Borderlands.
I forgot that I played Borderlands.
I was provided a copy of Borderlands.
This is important because Borderlands is incredibly expensive.
The full deluxe gold version of Borderlands is $172 Canadian.
That's ridiculous.
That's more expensive than Super Robot Wars with all the music.
God damn
Thoughts on Borderlands 4
Runs really bad
Runs really bad
Like my PC
I have to turn on frame gen
To get it to run well
Are we gonna just
Should we just fold the news story
Into this discussion then
Yeah let's do that
Runs really bad
Writing is a quantum leap
ahead of Borderlands
3 and 4
I have discovered
No plot
Like main plot line
Discrete jokes
there's like a humorous tone to some of it but side quests are where you get little goofy things
the tutorial slash introduction of that game actually features a triple fake out that tricked me
like it actually properly got me during a cutscene and I was like oh yeah all right
from the outside the impression I've gotten because no I've heard I've heard no one saying anything
you know about about game content wise or so it seems as if if Randy's
phone were turned off, there would be
no issues to discuss this week.
Or at the very, or rather, that's not
true. If perhaps a generic message
that simply said, the dev team is working on it,
more updates when we have news.
Right?
I also played a couple hours off stream.
It's a really relaxing, pleasant
Borderlands game that I really enjoy.
I really like one and two.
Does it harken back to the
first the game and the stuff you liked it feels like the three that should have been
other than the fact that it runs like shit great um have you enjoying it have you tried
adjusting your FOV perhaps no I have not um have you checked the specs on on yeah I checked
them okay um so it seems as if um you know perhaps the performance you know well the
problem is, is that it's a premium game.
The problem is this is for premium gamers.
It has a fucking memory leak on the console,
dude. Yeah, well, Pat, if you're trying
to drive a monster truck with a leaf blower motor,
you're going to be disappointed.
I don't understand
why Randy is even talking at all because, like,
they put out a patch a couple days later
that did improve performance a little bit.
So it's like really obvious that the team is
actively working on optimizing it
right now.
So just shut the fuck up and say more
optimizations are coming. Like, that's it. Just do that.
Yeah, so I just saw basically a series of tweets here to which I'm seeing Randy is getting quote unquote dog walked in the comments.
Because it's like he's getting in there and arguing with people over the hardware, over the specs, over the FOV stuff, and basically going, you don't understand, no, shut up though, this is like it's the PlayStation will teach you discipline ass Kuduragi language.
And it's like, dude, just say the team's working on it.
Because they are.
That's it.
They're working on it.
Just say that and put the phone down.
Um, you know, and instead, yeah, you've got, yeah, you've got Borderlands is a premium game made for premium gamers.
Just as Borderlands 4 cannot run on a PlayStation 4.
It cannot be expected to run on too old PC hardware.
It cannot run on 10-year-old PCs.
It's like driving a monster truck with a leaf, a little bluer motor.
you're going to be disappointed.
So it's always the same thing.
So as somebody who plays a lot of PC games on a high-end PC at or near launch,
every single one of these discussions is the same thing.
Game comes out and it runs like shit.
And the devs go, well, what about turning down the resolution?
What about this?
What about that?
What about that?
Whatever, right?
And then people go, I shouldn't have to do that.
And then the response is, well, you know, new games need new hardware, blah, blah, blah.
And then it always, always, always, this was like the exact.
same discussion as with Monster Hunter
Wilds which is okay
so I have this game
over here, Kingdom Come
Deliverance 2
which looks 10 times better
than your game and runs
it twice the frame rate
fuck off
I just
there's no reason for your game
to run like shit
yeah well code your own engine
and show us how it's done please
we will be your customer when you pull it
off.
See, that really opens the door to a different dev going, well, I've made my game and my game
runs like good.
It's just, you don't have to test.
He's just Unreal Engine.
They didn't even make their own engine.
That's not their engine.
Telegraphing the foot into the mouth is, it's just so unnecessary, you know?
Did they ever make their own engine?
Hold on.
The people doing it now are clearly dumb and don't know what they're doing and all the support
and recommendations and code and architecture from the world's greatest hardware company.
and tech companies
working with the world's
greatest real-time
graphics engine coders
don't know
what you seem to know.
Like they've never used
their own...
Like they've used Unreal
three, four, and five.
Like, you didn't even make
your own engine, Randy.
And now,
and then the salt
continues into posting
customer service reports
for tickets
for complaints
and the 0.0.1%
of customers
that are complaining
about performance issues
and the other tickets that are being
flagged that are not valid
and just crashing out
over nothing.
This sucks so bad because
the game is good except it runs
bad. That's the discussion.
Much like 2XCO is a great game
needs more characters. Borderlands
4, from what I can tell and from what
I have played, is a really good game.
It just needs to run better.
That's it.
That's the entire discussion.
I don't even have any detailed thoughts to give you other than I'm really enjoying it.
I'm having fun.
It needs to run better.
There doesn't need to be a story here.
There doesn't need to be.
Just stop.
Just stop talking.
Leave it alone.
Like you don't need to be the center of attention.
You don't need to be the person.
Just stop, man.
Fuck.
Anyway.
Yeah.
So there's a little bit of that going on.
Randy's so stupid.
uh yeah um before we segue out there though um before we get away from randy before we go into the rest of the news
uh wrap up your uh your plugs that's it for me uh twitch dot tv slash pat stares at we're doing
lisa by shock infinite this week and we're also going to be doing a storm lancers sponsored stream
which will be followed by some two x ko ranked mode and and you know playing some matches with
the people the day notes when that's dropping uh two x kohs rank
well yeah that is uh that is in two days that's on the 18th sweet um all right uh yeah i already
said it but uh this weekend um um happening over on woolly versus uh and i was shooting a message
over did i get a reply uh yes so reggie will be jumping in on commentary uh so
So you'll get to see our boy and what he's up to over there.
Okay, quick word from our sponsors.
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and the camera focus kind of shifts
but there is a cool... It's tough, cameras are hard man
there is a cool little miniature
woolly monk right there
there he is
yeah
dope a cell so
Hero Forge check him out thank you Hero Forge
Thanks Hero Forge
Um, didn't. I'm just making, there's no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, that's fine. Just check him out. Uh, this week, uh, the show sponsored by Shopify, uh, chich, sound of a sale. If you're getting on, uh, on the internet, which I don't recommend, um, and you're deciding to, you know, figure out how to get a business.
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baby
baby's cool
baby's cool
baby is cool
baby is cool
uh
you want to take a second
for your own sanity
I think it's good
I think it's good
okay
uh
week.
I love that feeling.
What the fuck is that?
What is that?
Nah, she's got it.
Yeah.
What else is going on?
This week, the podcast is sponsored by Hello Fresh.
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Okay.
So, um,
there was one other,
uh,
noteworthy story I wanted to bring up before the big one.
Which is, um,
an update to the nindisi.
Nintendo and Pal World lawsuit that's been going on.
Essentially, there's a patent that Nintendo has pushed through, and they were awarded a patent to summon and fight mechanics.
Oh, yeah, no, it's ridiculous.
It's way beyond the scope that they should have been given.
They'd probably lose any lawsuit involved in this patent.
It's ridiculous.
So the U.S. Patent Office has awarded them.
a patent over the concept of a summon and fight mechanic and the depicted, you know, drawing and
description basically are showing you the idea of any game where you can move a character
in 3D space, or no, no, not 3D space.
Any time where you can move a character in a virtual space, and any game where you can
summon a secondary character, and if there's an enemy,
present um the enemy the the summoned character either fights the enemy automatically or based on
your input and if there isn't a summoned if there isn't an enemy the summoned character can
still move around and fight when it sees an enemy later you hear that right oh kuzanoha fucking
you're against the law bitch so absolutely batshit overpowered insane patent um and arguing
Nintendo arguing infringement on anyone that does that.
Obviously, if your brain thinks, wait a minute, that's everything.
That's so much shit.
You are correct.
Have you ever summoned a demon in any game you have played?
Have you had a pet class in any MMO ever?
Have you perhaps summoned in a mimic tier or an ash of any kind?
Yeah, right?
Anytime there's anything you summon into the world that is there for.
fighting alongside you.
The devil may cry.
Did you know that your cat
summon is infringing a
Pokemon, you bitch?
Standing next to
an AI combatant, which will
fight with you, essentially,
is this.
Insanely,
insanely overpowered nonsense,
a patent award.
Also, it wouldn't help them in the pal world shit, because
they got it mid-lawsuit.
Yeah.
So,
this is,
is one of those things where, again, it has to stand up in court and it has to stand up, you know,
to scrutiny. Yeah, people would fight this. This is so... Tooth and nail, obviously. This would crush
a bunch of devs outright. And then, and then the other thing is it's like, well, it's up to
Nintendo to choose to, you know, whether they want to pursue it or not based on... It's up to Nintendo
to suck my fucking dick. How about that? Because the idea that it's like, well, we're going
after the game that's making fun of Pokemon because it's too similar and fuck you, but we're
not going to touch on any of the other things is like yeah we don't know that for sure in the future
based on who's working there based on what they feel is worth pursuing or not if they suddenly just
decided to become a shitty company that was going to sue everybody because that's another way of making
money they could become that kind of a troll-ass shitty company if they're already doing that
they're already taking those steps what's to stop that from being the case you can't give them
the power to fucking abuse this and then just hope that they don't do it in the future
Hey, I just want to take a single moment to be like
They had a recent Nintendo Direct
Where they announced that Donkey Kong Bonanza
Is getting like fucking $20-30 paid DLC
Like today
And what an obvious fucking bullshit
Post-released
Fucking motherfucking rip-off that shit is
How fucking ridiculous that is
It's been how many weeks
Like it's been like a month dude
It's like fuck off
sick
yeah
um
that old that old
cameia thing of
in bea where they're like we made
dLC and then we just put it in the base game
yeah
well that that should hate like fucking garbage
because like then he made some games
where you're like could you take it back out please
well that's a different story entirely
that's a different story entirely
Yeah, yeah, but the idea of just not fucking being shitty about that to the customer is like you have to put that to put that on Nintendo to be like, nah, they're going to be good with it though.
Don't worry.
They have the power to attack everybody, but they just won't pull the trigger.
Fuck off.
So that sucks.
And obviously this Powell World lawsuit is, well, this is spanning much, much larger across the industry, especially in America.
and like, you know, I don't know that,
again, I don't know that this will be awarded from a judge
if it gets pushed to one, but...
Also in different countries.
But you never know, and why even take the risk, right?
Why even take the risk?
So, um, so that sucks.
Yeah.
Um, and then beyond that, there was the Nintendo direct, uh, from earlier.
Lots of stuff.
A whole lot of shit was announced there, indeed.
So,
Amos has joined the Nintendo gang of iOS.
would like a motorcycle and what i mean is that not suited is she not sammas specifically she she
fits a motorcycle a lot better than most it's it's it's at way better than link on a motorcycle i'll tell
you that much what the fuck tall agro blonde woman yeah okay yeah get on the mode yeah okay yeah it's like
um you know it's like uh that reboot andrea like what is it with you in bikes you know just
fucking biker chick super sick absolutely work
with the tech and all that.
That's nice.
And...
I'm going to try and tell my son
that motorcycles only exist in fiction
and see how long I can keep that out.
Until, while you walk around
with the facial hair that denotes
that you have one.
Yeah.
And yeah, I...
I guess I'll say, too, that, like,
watching that game
have that big, like, big third person.
and motorcycle stuff going on.
I like Metroid Prime as a franchise.
I love the series.
I'm always way, way more excited
about the traditional 2D Metroid games.
You know, that's where my heart and soul is.
But it's...
I did three Prime games, which is your favorite.
Go.
Two.
I loved...
I would have said two, if not for the bullshit at the end.
Up until the end.
It had its Tri-Force Paces moment.
Okay, so I'm going to be clear.
The light suit.
The light suit is the sickest suit in the franchise, and Metroid Prime 2, up until the puzzle pieces, was it.
But that took me out of it so hard.
I dodged that whole thing.
When they're like, go get the 11, whatever the fucks, I had like 10.
Okay.
Like, I was like almost completely done with it by the time they...
No, no.
So by default, that my brain just, I go right back to one.
I go to my entire journey through one was, was I love.
it. And I also, when I think of music, I think of the menu theme from one. I think of
Fedrona drifts. And I think of Magmore Caverns. And I think my heart just says Metroid Prime
1 is my favorite, for sure. Two could have had it, but it just let me down. And I'm, and I'm,
and I'm, again, I'm way on board with that light suit. But yes. And then three existed.
This, I see, and I see the bike, and I'm like, cool, there is more third-person things happening.
Awesome.
I like that.
The more I can see Simus in a Metroid Prime game, the happier I am.
So, yay, to a mechanic that enables that.
And, you know, the rest is fine.
It's prime, you know, lock on, shoot.
I like Metroid games.
Yeah, have a cool visor.
It's kind of where I'm at on that.
Mm-hmm.
Mm-hmm.
But fuck me.
Is it just great to flip.
sideways and grab onto a ledge
and pull yourself up and then parry
a thing and then fucking charge a shot
and you know and just
navigate a world and I love
that man
but yes
the other thing
what do we saw we saw hey Mario Galaxy
is the sequel to Mario
movie you know what makes
sense because I you're gonna
use you're Mr. Gay
you are you are Mr. Gay
that is correct
you're Mr. Gay
I think that the fact that they're, you know,
they could take everything that happens in Mario 2, 3,
Super and so on up to that point
and just skip and just throw them on planets
that he's going to land on.
So you're going to get the journey there anyway, you know?
And Galaxy was, I'd say,
it was the, there was the,
one of the bigger, like, franchise reset moments
in a, you know, where it's like,
oh, we took Le Petit Prince.
as a setting and kind of introduced Mario to that.
Like, that's a cool thing.
I think I think it'll work for getting tons of references off
for any Nintendo game where he just lands on a little planet
that's themed after, insert reference here, you know?
Yeah.
So, sure.
Um, what are we going to talk about?
Mario Galaxy 1 and 2 also getting released on Switch 2 with that.
And that's...
$55.
Each.
What the fuck?
Each.
We've re-released one and two as a collection, and each will cost you full price.
What?
Yeah, yeah.
There is never, they will not bend or break.
There is no discounts in this Nintendo world.
We don't stop.
The price is the price is the price.
Uh, boy.
That's wild shit for a remaster.
Mario Tennis Fever
Cool
Mario Tennis is fun
So the best part about Mario Tennis Fever
Hold on, let me see if I can find a
Let me see if I can find the screenshot of the box art
Can I get the box art here?
Yeah, okay
So the best part about Mario Tennis Fever
Is the box art
Because I saw a tweet
That said it looks like Bowser's shit on the ground
And is stomping in the shit
Wait
Oh
Oh
No
Well now you can't unsee it
Yeah no
He sees he's his waffle stomping because he's mad
He has to be helping with Mario
That's fucking gross
All right
That's the best
Yeah
That's the best part
Um
The
The new Yoshi game, Yoshi in the Mysterious Book, which is, I'm like, it's the book from
the divorce game hanging out with Yoshi now.
Absolutely.
Yoshi's going to get divorced because he doesn't do it.
Yoshi's getting super divorced.
Never mind Kirby.
Yeah, cool.
New Yoshi game.
Always dope.
In the same way that I love Kirby's, you know, whimsy and.
lighthearted nature and
aggressive art styles
you know I love that
Yoshi games are willing to go out
with that go all out with that too so that was cool
a bunch of stuff
popped up a couple small
things I want to note
one thing about did you see a Papukam
Papucom
I don't know
Papucom was the game where
what if it was Splatoon mixed with
Puyo Puyo
I
I'm gonna go look at it
and I saw the direct live
I'm looking at it
So basically
Like what the fuck this is
Bunch of kids walking around
Splatoon Puyo Puyo
Bunch of kids two player co-op walking around
You shoot from your gun
Into a little puzzle
Slot shapes
And then when there's three of a color
They disappear
But it's an advent
Puyo Puyo the puzzle game
With the little gels
That stick to it next to each other
Or
Okay
Well
I'm looking at it
Sure
There are puzzle games
like the one I just described, or
Puzzle Bobble, is another one.
You know the bubble-bobble dinosaurs?
Yeah.
They shoot the little arrows,
the little color balls, and then
when multiple of them come together, they disappear.
Wow, I completely erase
this game from my mind. That's crazy.
Okay. I bring this up
to say that this game is not
officially a license
of any of those, and that's
fucked up because they
easily, any of those existing puzzle
games should have done this.
This just took their lunch because it's just a adventure game where you're doing the thing you do in any of those puzzle games where you have to match three together.
It's kind of insane that the first people to think of this and try it in an adventure context are not Taito or not Konami or not any of the companies involved in Puyo or Puzzle or any of those things.
That's nuts.
That could have easily been by them.
anyway that's just a really good idea taken um hey do you see that dual shocker shit about
silent hell f no what's going on fucking the guy who dual shockers um got to review silent hill
f went up on a reddit and was just like talking about it a bunch uh and uh when people were like
hey are you supposed to do what aren't you on our embargo and they were like no man the
the thing just says don't publish spoilers and told me the date for the review
I could talk about it and people are like I don't I don't think that's what that fucking
means and they're like no no it's fine it was not what that fucking means the person did
not understand what the word embargo means literally didn't know what the word embargo
means.
Oh, first time, huh?
Yeah.
Well, last time.
And no one told them.
No one told them what the word embargo means, which is crazy.
But I don't know about you, Willie.
I've gotten those emails.
They're really clear.
Well, I've gotten a code with an email and it has like the, no, no, no.
It's really clear.
There's a wall of text and a signature attached that says, I understand what this means, for sure.
Oh, it's crazy.
Damn.
That first and last time.
hell that kicks ass
all I saw
was a thing of like James doing
like a side
an animation of James doing like a side step
sidestep and then the girl just kind of like
fucking oh yeah no she's got
blinking left and right
and it's just like
yeah evasive techniques
are not comparable
um
shoutouts to the Mortal Kombat
legacy collection trailer which is the first
trailer I've seen for a collection of games
that doesn't tell you which games are in the collection.
It also has no blood.
It also has no blood.
I was like, oh, okay.
So this is the part where you list out what's going to, nope, all right, I guess, nope.
Go find out on your own.
Hades two launch trailer 1.0.
That thing was super sick.
Like, fucking super giant.
I ended that direct, like kind of bummed out.
And then at the end, I was like, wait a second.
What am I fucking stupid?
Hades is coming out like two weeks.
Hades 1.0
Finally, let's go.
Yeah, I've been
I've basically been like, yeah, I don't want to,
I don't want to, I'm, I'll wait for the 1.0 this time around,
which was a lot faster, too, which, of course.
They work, they, they, they, they,
full-size team and they know what they're doing, so.
So I got to the bottom and beat Kronos once
in Hades 2 on the launch version.
And I went, yep, that's enough.
And that version of the game had way more shit in it.
than Hades one's
or first version of the game.
It was way further along
when they went to early access.
You got to love that little trailer tagline
Let's Kill Time.
Yeah.
Like,
ah!
Ah!
Yeah.
That's cool.
That's really cool.
Amoebo's for Kirby Air Riders.
Okay.
So I think
it seemed,
I'm looking.
at Hyrule Warriors now
and how
plot-centric and content-heavy
these are
which they have been from the jump
like it's not just Zelda Muso
they're heavy with
all of this and it certainly does feel
that like this is a sister
franchise to do all the things that
they're too coward to do in the mainline Zelda's
is that assessment about correct
I don't know about that
no as far as I am
sitting around looking at
um
higher warriors
um
goat fucker edition
um
I see a console
based
muso game
running at 60 FPS
in its own trailer
and I go
oh wow
it remains to be seen
what
a sex pervert
the devs behind this game
didn't pay enough
attention to when they weren't
looking at it and see what ends up
in here. Because they like
I don't know if you saw that interview about Dynasty
Warriors origins where the director
was like I turned my back and all
the Fujos on the team wrote a ton
of gay shit when I wasn't looking.
Yeah. That's the actual
statement. Yeah. I did not
realize but a lot of the women
on the team got really into writing
it and I didn't realize how homerotic
was until I like the near
final version. Um,
Ship it.
And so now we're dealing with like Zelda going back in time to hang out with a bunch of hot goat men.
Ship it while you ship it.
Yeah.
And it's like, who knows.
Who knows what could happen.
Good stuff.
Good stuff.
I'm liking this.
I'm liking the idea of, all right, we've got our mainline legend of Zelda.
Oh, Triforce.
We do the same thing and keep it generally safe.
And then we've got Hyrule Warriors
where anything goes.
Anything can happen.
Yes, yes.
There you go.
Just filter everyone
over there.
What else is going on?
What we need to know is that when Link
wasn't looking, Zelda killed
five million guys.
Stylishly.
Yeah.
Sign me the fuck up
for a
big, dumb piece of plastic
that lets me emulate
16 bad games.
I am so excited for the
virtual boy. This was a wild thing to cover
on the direct because there's a lot of people,
a lot of people that are watching
or listening to this right now who have never
personally used
a virtual boy. Get hype. I
have used a virtual boy and I know you
have. Oh yeah. Oh yeah.
The virtual boy is
and I know I say, I exaggerate
and I talk big. The
The virtual boy is, I'm not joking, I'm not doing an exaggeration, I'm not being sarcastic.
It is the worst product of any kind I have ever used in my life.
It is the only thing I have ever encountered that harmed everyone who used it immediately.
Every single person that I have ever known to use a virtual boy became ill and in pain within like half an hour, 40 minutes.
I already know that like I haven't done it but I've always a little suspicious of the like take your phone and put it in front of your eyes as a virtual thing as a VR headset like replacement seems like it I guess works but I'm like I hope the brightness is not searing to the eye or so seems like this could go wrong depending on you know how they put in brightness and safety features and how the screen looks up close to you but I sure a shit was not surprised that
the end of that thing when they're like this mandatory thing to use the games or with the
games or you can get this cardboard one will be available whatever or whenever uh people seem to
get really hype over jackbrose uh couldn't tell you i don't know uh and the wario game as well
couldn't tell you don't know but is a harmful device but for the most part the virtual boy
library as far as my understanding and what i have played is
is these are this is a premium collection of bad games please enjoy um hey any do any any any
ds emulation come in anytime soon to the switch dude here's a fucking board virtual boy you
shut up bro hey hey how about that dual screen that you think we could maybe can you
fucking shut you fucking i would go fucking so nuts for ds or 3DS emulation on
switch I would go nuts
stab you with this fucking master sword
how dare you
um yeah
yeah that's that's great
no one asked
no one wanted it
here it is
you will never
it hurts you like it harms you
I don't know how to
anti sell it more like it will hurt you
it will hurt your eyes
it will just your brain
Well, just, you know that thing that happened every time you booted up Eldon Ring and you got bleached the fuck out?
What if that moment was stretched out infinitely?
It crossed right in front of your eyes.
It's unbelievable.
Like you're booting up, imagine you strap that shit on and then you boot up fucking Eldon Ring or another Bandai Namco game that goes from dark to bribe.
Oh. Oh, man. Wow. The potential.
Yeah, flashbang yourself with the Switch, too.
Please, thank you, Nintendo.
I don't know if you have any opinions on Fatal Frame 2 remake.
It's the best one.
So that's the good one to do that, too.
Okay.
Um, did they, did they do the first one?
Or do you just, you just skip right past that, huh?
Yep.
Okay.
The second one's the one.
Um, yeah, a bunch of, uh, other games coming back.
And, okay, so Pokemon, Pocopia, um, just want to say one, uh, took you too long to make an animal crossing with your own little, uh, franchise.
of sorts
but as you do
this type of game
with these little Pokemon
it makes perfect sense
it's a cute little
island world and all that
when you see
a ditto
turning into a human
and becoming your main character
you're just like
oh that's that's proper
horrifying here we go
it's a lot of questions
you have to answer
there's a lot of questions
to answer about that human ditto
yes yes and I don't think
that Pocopia will answer them
but we will see where
it goes um it very cursed uh and there but there is i will say that when it zooms out of that
village they're building and then it looks like a town from red or blue i was kind of like oh okay
i see what you're doing here you're building a you're building a location that would exist
in the original Pokemon games essentially is kind of what it looks like so it's like okay sure um
but yeah we're going into uncharted dangerous territory with human dittos uh that's no good
Um, and then they showed off, you know, some of that other stuff.
You mentioned the, the Donkey Kong DLC, Dangan Rapa 2x2, yada, yada, um, and a trailer for Resident Evil Requiem.
Kind of surprising that is coming to the, than the Switch to.
Well, it's a fully powered console that can keep up with the rest, right?
I mean they say that.
Well, it's, so far, so far, it's demonstrated to be capable.
Um, I'm, you know, I think what's, what's,
much more interesting is the team
America World Police is getting
a new video game
and they're calling it Dragon Quest 7 for
some reason. Oh yeah.
Yeah. The
the claymation
style. That's pretty cool.
That's great. That's really cool.
I like the bold choice on the art there.
It looks like fucking Thunderbolts. It looks great.
They don't look like puppets to me. They look like claymation.
So they are puppets. They're literally
scanned in puppets.
They scanned in puppets and diaramas to get that look
But you don't see the joints, I guess, right?
You're not seeing the lips of the art.
No, they just use like the model.
Like they made a, you know, a discreet puppet and then they rigged it.
That's a cool, that's a cool art style.
That's a bold choice.
I like that.
And DQ7 was one of the good runs, right?
It was 7, 9, and 13.
Or 11?
I don't fucking know.
I feel like it was 7, 9, 13.
7 911
13 doesn't exist
No it's 7 911 then
Or 9 and 11 or the 2
Yeah something like that
Something like that
Yeah 7 911 the good ones
I believe so
It's the one that
The one that people talk
The ones that people talked about
They sure do
It's 8 man
It's 8
Oh okay
Um
Toriama art style
Yeah
And then
Lastly
Fire Emblem Fortune's Weave
So that's a sequel to three houses
The Stinger at the end of that
Means that it's a sequel right
That's what I took that to be
I took that to be
And also that's why there's the
That's why there's the poor kids
The cool queen lady
And the Edge Lord Alcar looking guy
That'll be your three routes
But also
That none has a pistol
in that trailer.
Did you catch that?
No.
There's a, hold on.
Fire emblem gun.
It's gonna, in Fortune's Weave,
I'm gonna send you a screenshot.
In Fortune's Weave,
there's an action shot of
the Al-A-Car guy
fighting a nun,
and she just has a fucking pistol.
Oh, that's a gun.
Yeah, that is,
it's not even like,
like a primitive gun either.
Like sci-fi gun.
It's a, it's a,
It's like a Glock.
Yeah.
It's,
that is not a primitive magic gun.
Like,
that is a metal gun that would fire metal bullets.
It has a safe stabilizer and safety on it.
It's a gun.
There are sights.
That's crazy.
Holy shit.
Okay.
And I love,
I love that that's just tucked away in a tiny, tiny little part of the trailer to be like,
huh.
That's incredibly anachronistic.
Yeah.
does that fit onto the weapon triangle?
Gun.
Where do we place that in the, in the, no, all right.
Yeah, and I guess I also, I don't know too much where it went to in the original game or so,
but all the fights seem to be taking place in this gladi-gladiatorial arena.
That's not going to be the whole fucking thing.
Okay.
Seidel crumble and it'll be a whole fucking thing.
Sure, sure.
When was three houses?
How many years ago?
Yeah, it's been a minute, hasn't it?
Doesn't drop too often?
I'm excited for this.
I really, really, really, really like three houses, though it had some flaws.
2019.
I would like to put in this.
Yeah.
That was pretty much it.
I saw there was like a co-op, you know, side scrolls.
game called Stormlancers that that popped up for a second which was like anime style and I was
like I really miss sprites there's just a perfect example of like a game that is harkening to
an aesthetic that is retro style kind of like anime stuff but then the 3d is not going to sell
that as well as some sprites would you know I think that storm lancers the game I'm playing this
Thursday as part of a sponsored stream
actually looks really
good and I think their decision
to use 3D was a really smart
one. You have convinced
me I have changed my mind
I have seen the error
of my ways and I too
am now supportive of this bold
new 3D art style
gorgeous. I will see. We'll see.
It looks interesting
but we'll see.
all right um that was super worth it just to see that the tight tight smile on your face
that was super worth it uh all right i fucking love that reaction that's so much fun
uh okay um let's let's get some letters
hey if you want to send in a letter make it good but also funny but also not too funny because
you're not as funny as you think you are and send that to castle super beast mail at gmail
dot com that's castle super beast mail at gmail.com
all right tobias says
hello bloody hell woolly and
Gore a license for that pat
um
been loving the recent dad talks as a man who's had
a less than an attentive father who I'm now estranged from
I don't think people give y'all enough credit for being such public
public excellent fathers as well hold on a minute now
we'll see how that goes
pending. But thank you very much. Appreciate that.
No, you're doing a good job, and I know I'm doing a good job. I'll take that compliment.
Like for now, says Homer.
Love you guys and the show and the work you put into inspirational. Thank you. Thank you very much.
My question is, is what are your favorite volcano throwing slash meth cooking bad dads in media?
I mean, the volcano tosser is a pretty good one. You know, we reference Hay Hatchie properly.
as often as we do
because he's exemplary
but it makes it better that he has
favored children that he actually
just is nice to so the fact
that Raina exists means that it's not like he's
mean to all of them equally
he's selectively shitty
which amplifies
the distance of how bad it gets you know
girl dad things you know
the all time greatest shitty father
has got to be Gendo Akari
Gendo's top
He's the fucking ultimate.
Gendo's top of the list.
Yeah.
It took Virgil a second to catch on to what was going on.
And some stupid translation issues aside, he's pretty bad at it.
But the level of being bad at it slash absentee, then there is one thing.
And then there's, I'm actively vindictive against you and using you and your emotional connection to me to get to,
further my ends is like
you're going to have a hard time
beating our boy Gendo
um
I mean
there's a lot of people that just don't show up right
like there's a lot of
there's a lot of deal like I'm barely even
there. Ching freaks
okay okay I don't know
that motherfucker's the worst
I was thinking I don't know
much about about what goes on
in there except for the
We're all going to laugh.
I heard that there's an all.
We're all going to laugh at you moment and whatever that is.
But I have seen one thing so far, his first shot, is when they're looking at the Green Island tape.
And then Jing goes, hey, God, do you want to meet me?
Well, shit.
Truth is, I don't want to meet you, though.
You're just like, what?
Hey, dude.
So, hey, listen.
You know how you're like, I don't know much about Jeng?
Guess what?
You know what else doesn't?
Gone.
Yeah, yeah, yeah, yeah.
So there that is.
Although that moment, I will say, huge shout out to gone there.
Because then he goes, now, about your mother.
And God just goes, stop.
I don't care.
I've got Mito.
I don't want to know.
Everything's fine.
Fuck that.
And I'm like, huh.
Good shit, kid.
So the curiosity eating away at you, the, the, the curiosity.
did not eat away at you you kind of just went no i got my bonds i'm fine with what i have that's
very respectful that was a good ass moment uh there's a there's a relatively famous description of
hunter hunter that i don't know if you've ever personally encountered but hunter hunter hunter is the
story of a little boy whose father leaves uh to go get cigarettes and never come back
and his son goes on a continent spanning journey to find out about the joy of cigarettes
like that like that's gone personality it's fucking yeah
Yeah, yeah.
Super strange.
But unfortunately, that does apply to like a lot of anime in general is like your dad was the
greatest whatever and now you two can become the next one and he was not around because he
was so dedicated to being whatever that it consumed him, you know, or he disappeared into
the ether because of whatever the job is.
But you got to be the very best though, you know.
I remember when there was those theories that Giovanni was Ashes dad for
a while that was some wild shit something there's like because like because then ash's mom is
hooking up with Giovanni like what the fuck you know that was a crazy head cat in for a minute
um but yes yes uh I'm gonna go ahead and say we got Gendo at the top of that list sure he's
he's the fucking worst it's crazy how shit he is it's crazy it's crazy how awfully he's bad bad man
I didn't even that's the one and that's why I'm
like to give, um, um, um, three point, no, not three point one, whatever, four, re, re,
three point oh, plus one point oh, yes, to give four, you know, it's, to give for, you know, it's,
to give for its flowers, I will say that even though he didn't deserve it, he still gets his
moment and he's the only one who never did. And that's the part about it that I liked.
Fuck him.
Fuck that asshole, bro.
just like I
just like I can say that
a four armed unit one
type with
what our boys
hanging out playing piano together
is the sickest shit ever
it's the coolest fucking thing I've ever seen
no matter how dumb the rest of that is
anyways
no Ken does the worst
I think
I like to think that like
Hayhachi was right about Kasia
because Kasia is super
super evil. I don't know if all of that
is about climbing back up.
It's also infused with the devil
like the literal devil. Yeah, but then there's
gin and the body counts and you're kind of like
whatever the level of evil Kizuya is up to, you just don't have
the numbers on the leaderboard that Jin does.
You know which one isn't evil?
Rayna
She's morally gray
She is pretty cute
I didn't say that
There was an attempted
Torch Pass to
To the Swede
And it didn't work
You know
Well no
It would light his fucking hair on for it
All the fucking
Hair spray and product
He's got to put in that shit
Um
Yeah
Yeah. And, you know, and then you have your comically bad dads like Goku and Ken Masters who are, you know, they're fine. They're just not as present as they ought to be because fighting is fun.
You know one of my favorite pieces of fan art of Goku ever is, is Goku with like reading glasses on and over a bunch of paperwork. And Gohan sees him. And he has, dad, are you doing our taxes? He goes, don't tell your mother I know how to do this.
Good times.
I love it.
All right, let's take one over here.
A Swedish peasant asks, regarding the Fatal Frame 2 remake,
hail and well met Lords of Castle Freak Beast.
With another version of Fatal Frame 2 upcoming,
it continues to be the only game from the PS2 trilogy that's easy to access.
Since it's standalone, I feel that Coatechmo could have just called
it Fatal Frame Crimson Butterfly remake and drop the number from the title.
I feel like this would be a justifiable case encouraging game purchases by hiding the sequel
stank. Am I onto something or should a remake stay true to its original title?
Oh, I totally agree. They've made no effort to bring over one in three to any console or
system at ever any point. I, okay, but I, okay, I don't know anything about it, but I'll say that
the reason why I disagree is because you can remake something to be way better than it's
original and to take that possibility away from you seems a bit silly.
So why not just like keep it faithful so that if you felt like making one a remake but
making it good, you could always do that.
You know?
But yeah, no, I understand.
You could do it.
You could always do it again with a number, but just make it not suck instead of making
it suck.
That's, that's all you have to do, you know?
People are pointing out the fatal frame.
to has also already been remade once before.
While the others have not at all.
No.
Yeah, it's one of those ones.
Yeah, yeah, yeah, yeah.
Got it, got it.
Yeah, yeah, yeah.
All right.
And one last one here.
Hello, Elder Woolley and Elder Pat.
Recently saw Book of Mormon on tour when it came to my city.
One thing I didn't expect was the amount of people who left early because they didn't
do research into what the musical actually was.
Wait, what?
I did the same thing for Heather's, but,
was pleasantly surprised when it was a dark comedy despite the preppy girl poster.
Have you ever gotten blindsided by something like this and 180 to your expectations?
So, no, no, on the level, I guess what more interesting than that is the idea of walking out to which I'm like, have you ever, I'm thinking the better question here is, have you ever walked out of something?
I've walked out of something.
I'm like, I'm trying to think like, I feel the, I got, I felt close to walking out of underworld, but I didn't.
Underworld rules
Oh fuck
I'm not
Underworld's great
Oh my God
I could sell so hot in it
Oh my God
I came out of that thing
So angry
And I felt like
What are you stupid
We cross a threshold
We cross a threshold
Mid underworld
I felt it crossed
Where I'm like
I have to stay here
In order for the hatred
To be righteous
Right
And I also felt it
When I saw
Terminator salvation
Right
I was there
I remember seeing
You gearing up
to leave but we were all like oh no no you have to stay so that the hatred will be righteous
you write you got to write it out oh my god i was so upset um i don't think i can't think of like
actually walking out though especially after paying for a ticket at a certain point you just you got
to know yeah i know i've walked out of something but i can't i can't remember what it was i walked out of
one movie. I can't remember what it was.
And like the thing is too is like, now you're when you're in a world where like
the movie, it's content, you know what I mean? Like you have a place to vent and talk about
how bad that was. If I'm sitting here and watching some dog shit, like I have to finish
it so I can come here and talk about it. Exactly. You know, in a previous life,
that was not the case. That was just suffering for suffering sake for no one. You know?
Yeah. Now it's for you, dear listener. Yeah. Little did I know that taking photos of me
every half hour playing devilmaker I2
would have become content years later
yeah
that was worth it
um you know I was thinking about
sign of hell F and how like
sign of hell F is like apparently really good
and it's the F can be a stand in
for five right
so they're similar to sign the hills
the S can stand in for five
okay um and it was like it's kind of sucks to the people who made
like homecoming and downcoming and
and all that that that they're game
suck and then I
sat there and I was
talking to page and I was like
man thank God
Silent Hill Homecoming sucked
because like that defined like a huge
proportion of my life
like literally every single thing in my entire
life would be different if Silent Hill
Homecoming didn't suck shit.
I mean like I was about
to say that like I remember
telling you years ago
that I sat down on this project
when it came into the office
and the project folder and build
title was SHV.
Yeah, and then they fucking
took that shit off, didn't they?
And I was like, oh, I don't really know much or
I'm not big on this franchise, but huh,
interesting, so this is five, is it?
You know, and yeah,
that, that, that crazy.
There was a point where that stopped
being the case, but it was actually called
SH5.
Yeah, well, get fucked.
Uh,
incredible.
Sorry, five, six, seven, and eight have had their implied numbers decanonized.
Isn't that crazy?
You know what?
You know what?
Shoutouts to Requiem, right?
Shoutouts to putting that number out there and finding a way to just make a goofy,
now we have to guess what the word is going to be with the letters every time.
You know, take your, embrace your high number.
Don't be embarrassed by it.
wanted Resident Evil, I wanted
Resident Evil 9 to be a remake
of Resident Evil 6 and it wanted it to be
called Resident Evil S-I-X.
Yeah, I made that joke we made that
with the I-X-9. We did that before.
That's what I wanted. We did it.
We did, yeah. But no, full-on
just embrace the fucking high
numbers with that giraffe getting head.
Never forget.
That giraffe's really, really
choking on it too. It's fucking in there.
Who's getting the best head? Is it the
The Resident Evil 6 logo is getting the best head.
I remember a long time ago on a stream.
Somebody was like, I don't see it.
I'm like, what do you not see?
It's been too long.
How can you not see the giraffe just deep balling it?
It's been too long.
Too many people here don't know.
Go back and look at the logo for Resident Evil 6 and just see a bipedal giraffe is getting head.
Like deep.
It's going.
It's getting in there.
I don't know how that logo made it all the way to the box without someone somewhere going.
Looks like a giraffe's getting topped off here.
What the fuck's going on?
I mean, like it's lead, the giraffe is leading back like, whoa, whoa, whoa, whoa, you know?
Like the, like the, like the, the giraffe is saying chill, chill, chill, chill, chill, chill, chill.
the fucking um fucking
president evil six logo is more explicit
than the cover for Sabrina carpenter's man's best friend album
you know it's just it's it's barely implied
you can see the hand on the top of the head
you can see the arm that's getting ready to work it you know
I'm telling you man RE6
all time, all time. That's way up there. Good stuff. Never forget.
All right. That'll do.
That'll do. Have a good week, everybody.