Castle Super Beast - SBFC 262: Fursuit Podcast Difficulty Go Up
Episode Date: September 4, 2018Download for Mobile | Podcast Preview Matt makes some critical life choices in Florida. You can watch us record the podcast live on twitch.tv/superbestfriendsplay Outro: The Messenger Soundtrack - Di...sc I_ The Past [8-Bit] Cyberpunk 2077 Gameplay Reveal From CD PROJEKT Red Onimusha: Warlords coming to PS4, Xbox One, Switch, and PC on January 15, 2019 SNK teases ‘new game announcement’ for September 10 Brawlhalla to add Rayman on November 6 Anthem public pre-launch demo launches February 1, 2019; ‘Our World, My Story’ trailer .Travis Strikes Again: No More Heroes launches January 18, 2019 Everything Shovel Knight Related Is Coming Out On April 9, 2019 How Sekiro: Shadows Die Twice Was Almost Going To Be A New Tenchu Game The Binding of Isaac: Repentance announced SonicFox's fursuit mask can be worn in Ninjin: Clash of Carrots
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Hey, welcome everybody, hope everyone's having a good day.
Welcome to the podcast.
The podcast where Woolly pissed all over himself.
I mean, if you're watching from home, it appears that Woolly has pissed all over his
frame of reality.
It is less so, but...
There was a visual hiccup, but that doesn't matter because we're in audio format, aren't
we?
Yeah, no, I'm just, Woolly came into the office today and I saw him.
And he pissed over his entire shade of reality.
He's got like a weird yellow aura following him around.
Dimensional peen.
I never asked for this.
You know what?
You know what would be a good explanation for the piss filter in human revolution?
There's straight up yellow gas in the game because it's just normal gas, but because
of the filter, it's yellow.
It's very strange.
What if the reason for the piss filter is they just like adjusted Jensen's eyes wrong?
Oh no, that would be awful.
No, because when it pans out in third person views, it's still all pissing.
Yeah, but that's the metaverse of Jensen's perspective.
I have, I have a kayfabe thing.
Okay.
Yeah.
Um, since, since I think it's only in, it's not in pikes, right?
There's less piss in the pikes station.
There's considerably less piss.
David Serif loves gold.
He has a loved arm.
Piss gold.
Okay.
So since he brought the, the, the city of Detroit back to prominence, maybe he designed
this somehow, bioengineered.
I have a, I have a.
A yellow gas.
A follow-up question for your yellow gas piss filter question.
Yeah.
All right.
That might explain parts of Detroit, but how does explain the China?
I, then I thought to myself, well, there is the China.
And I'm like, maybe it's because it's such a huge company and they look at smaller companies
like Serif Industries and like, what are they doing?
All they're putting yellow pissy tints on everything.
Maybe, maybe we should rip them off.
And they do steal from.
They'd steal all their secrets all the time.
Maybe the world of Augs and augmentations just naturally comes with.
Piss.
Piss.
Yeah.
It's just the, the, the visual director, whoever the fuck it was.
They took it.
JBB.
About life.
Yeah.
Yeah.
Yo, this piss filters the new vision.
Well.
And all that stuff.
And then the second game came out and it didn't have it and looks much better.
Well, the, I'm actually thinking that like, as far as like a game having a set color goes,
like persona had that going.
Yeah.
And I don't know any other game that really aggressively used it.
But the problem is that.
Top to bottom, not just menus, but in game play as well.
That style all over the place, whereas like Deus Ex has a super like, you know, realistic
art style for its character models and it's, and it's.
It had an environment.
The yellow highlighting though, definitely was the, the half UI, half gameplay.
Here's the thing.
And this is where I would, I would argue that it is.
No, no.
Remember that guy, Neil Gabb, that claimed he changed the game because he complained
enough.
Yeah, maybe.
I forgot.
That was ancient.
What do you, any, any idea what the colors were for P one and P two?
P one and P two had the colors of whatever the fuck we want because we're not doing that.
So Juma was not the art director.
So.
Gotcha.
Not so Juma, but whatever.
Different, different people made it.
It does not have a color scheme kind of thing going on.
Okay.
So black and gray and blue and sad and.
But you know, as weird as the yellow piss filter is and made the game stand out when
you placed it against syndicate, the first person shooter, which is the most nothing
because it doesn't have anything visually.
Like the thing is, let's take P four and P five, which have the, the color, like, let's
say P four, okay, where the color is yellow.
Both games have really, well, yeah, yeah, yeah, no, but like the Deus Ex human revolution
in P four, they even came out somewhat similar.
The golden didn't clue me in either.
The difference between the two is that P four is going to use yellow as its primary color.
It's then going to decide on an accent color, which is gray in that thing.
And it's not, it's going to implement those colors as part of designs and aesthetics.
It's not just going to literally put a fucking color filter on the entire image that pushes
it towards those colors because the, or take P five, right?
Think about Joker's design.
It's black and it's a red, right?
Why is it black and red?
Because he's got a black coat and he's got, he's got red gloves and they, they're brightly
stand out.
That would be like taking Joker's design and having it muted and then giving the game
a red filter and just crushing the detail out of every shot.
Someone in Photoshop saying, I'm going to design my characters with black and red versus
I'm going to design my character, then we're going to go into the saturation and fucking
color wheel.
Yeah, exactly.
Exactly.
Turn on a thing.
Technically, you're actually dropping the red out and then leaving the G and the B in
place.
Like that, that is the bummer in, in Human Revolution, because there's all these cool
ass places, but they all kind of look the same because the game has like four colors.
I still never played man kind of, but you should, I played it for like 30 minutes at
Montreal.
I got to the end of the first act and then stopped because I played the game wrong.
More like PP for the golden shower.
Hey.
Yeah.
Poochie.
Oh.
You're in.
I played some guy that's R. Kelly.
You're in.
R. Kelly would not go to Innova.
That's crazy.
No, not anymore.
Not after what happened.
I don't even know what I don't even know what's what happened.
You're even describing at this point, I mean, that boondocks episode is forever though.
Dude, like our, our like visual banners for this podcast is just P shooting out in all
directions.
Technically.
No, it's like a, it's like a, it's like a starburst.
It's a starburst.
Yeah.
I mean, it, like it more like a bladder burst really, you know, it's, it's not bad.
You're at that nightmare where you wake up and you're like, did I piss all, no, I didn't.
Okay.
No, I don't have that.
Yeah.
100%.
Okay.
That's a thing.
Yep.
Because you had a dream in which you went to the fucking bathroom and then you're like,
oh no.
Cause I remember being like six or seven and if I had a dream where I pissed into a toilet,
I would wake up, oh, pissed all over myself, disaster.
So if you have that dream as an adult, you go, oh, the muscle reflex.
No, it's fine.
Muscle reflex.
And then you, yep.
The closest I got is when I woke up and my mom was like, why'd you peel over this white
rocking chair?
All right.
That's quite it.
Wow.
I'm like six.
I'm like, what do you mean?
It's like you got, we heard you get up and then you went back to bed and then you peed
on this white rocking chair, probably because it looks like a toilet.
Okay.
It's a rocking chair.
But it's white and it's a little chair.
Oh, listen.
I had like a potty chair somewhere that I didn't really.
This is a really important question.
I mean, this is fucking very important 25 years ago.
So your memory is not going to be great on it.
But when they were asking you this question, yeah, did you remember the events in question
at all?
I remember that I would wake up like I would kind of sleepwalk, but I didn't remember that
particular incident.
So I was like, yeah, I probably feels like sleepwalk.
You're a sleep pisser.
Yeah.
Just the one time as far as I know, I don't have any other you get you sleepwalk at all
now.
No.
Okay.
Yeah.
My brother used to sleepwalk and I'm pretty sure we told the story before, but woke up
more powerful when you're sleepwalking.
You have like 10 times your strength.
We woke up because you're not pounded by reality.
Yeah, I guess.
I guess.
Right.
Technically, your unconscious brain is doing all the lifting.
Your brain's unlocked all the time.
Ultra instinct.
When you go to sleep, you're just an instinct mode.
And so if you sleepwalk and sleep activity, then everything is in UI mode.
100%.
So, dude, it's a fact.
And so my brother, we one time, he was sleepwalking for a while, but we wouldn't notice because
we were passed out.
And one time we did catch him.
And I remember, my mom knew about the thing about like, don't wake them up.
So she kind of tapped me and we both quietly walked and saw him walk to the living room,
go up to the curtains on the living room window and just start tugging on them.
And then it's like something was wrong and he was doing like, like, really weird.
And we were just like, is he going to yank the windows curtain down?
Like what do we do?
And eventually just stopped and went back to bed.
And it was like, any recollection of it whatsoever.
I got lucky because on my mom's side of the family's sleepwalking is a, I would upgrade
it to serious concern because a couple of the members of the family being my mom, being
the one I know the best, obviously, have a lucid sleepwalking in which they appear to
be awake, but are in fact asleep.
That's dangerous.
Yeah.
So the ultimate was mom couldn't figure out why her sleep was so bad and it's because
she was making and drinking coffee in her sleep.
She would get up and make yes.
She would get up and make coffee and could talk to you and be like, Hey mom, she be groggy.
That's like, I don't even, that's a whole other level because that's a coordinated activity.
Yes, it is pouring.
Well, luckily when you're my mom and dad and you're making as much coffee as they fucking
did when I was a kid, that shit should be easy.
That's demons.
Yo, that's just demons, I don't even like when you're at that level of coordination.
You know, that is a demon wanted coffee, right?
Like if you, if you like, if I woke up and like pushed some books off the shelf and went
back to bed, that's fine.
If I woke up and completed a gunpla, you know what I mean?
Like a master grade fucking Gundam and put, and then went back to bed.
That's demons.
That's a seven year, that's a seven year bill.
That's just Satan.
That's not at all.
And his gunpla.
Listen, going to the bathroom is a coordinated activity and Matt, even as a small child,
was able to coordinate all over a chair.
I did fail in the task in general.
And then there's sleepwalking is terrifying.
It's like, it's like, again, there's a level of, there's a threshold of like complexity
in the activity you're performing.
Yeah.
Where you can't just chalk down to sleepwalking.
Body reflex versus possession.
Yeah.
Yeah.
Yeah.
I'm going to say anything that involves like more than four steps, like, like turning
on, heating the coffee, waiting for the moment for it to be, you know, and then, and then
the pour and then getting the receptacle, similar to like booting up a console.
Like a filter.
Right.
You have to put in the coffee maker depending on what you have.
Like if you were sleep LP-ing, right, but like booting up a console, hitting audacity.
My play wouldn't look much better if I was cognitive.
I don't think.
Mmm.
You look very largely the same.
I like cognitive.
Hey, what's up, everybody?
Hey, what's up?
Hey.
Let's have a podcast.
Let's do it.
You start.
I'm going to do some live.
Yeah.
I've seen you.
I've seen you.
I've seen you.
What's happening?
Don't worry about it.
You better not be leaving the room because you're the person I need to talk to about
this shit.
I can continue to talk as I leave the room.
Why is he leaving the room?
That's the new tech.
That's the new tech.
Don't worry about it.
You leave that room with that microphone.
I'm going to throw you the fuck under the bus, Willie.
All right.
He's gone.
What happened?
So I can totally hear you.
Yeah.
I know you can.
Also, you're loud.
Yeah.
Me or he is both.
Okay.
He's gone a little bit better.
Oh, okay.
I'm getting a thing.
So Willie's been trying out these new mics, right?
And if you've watched the recent banner saga videos that are going up, you're going to
notice some mysterious cuts.
Those mysterious cuts are one Willie's brand new microphones that he's trying out.
Spike my brain with fucking feedback and attempt to kill me.
Fortunately, that was part of his plan.
So I think the deal is that because tests at home have all been super fine.
Yeah.
However, I think being in a more interference driven area might affect that.
So we got to do so more settings and channels and things have to be associated with our
wireless setup in order to not get those things.
I hope we find like a curse channel.
Hold on.
Let me set up my mic.
Yep.
Yep.
You're set.
Hey, I paid.
Let's plug in.
No, if you know, that's not, that's totally fine.
You guys are set up with the cameras that were kind of like, that is fair.
They're further away and better.
And so you're more or less fine for me, like the, the, the windscreen blocks half my face.
Yeah.
And I'm like, well, sometimes they get in real close and then nobody can see my beautiful
visit.
Yeah.
It's nice to be able to hide to like the shy part of me doesn't mind that.
But I'll say you what, what's shy part of you?
I'm ambiverted, dude.
I'm hyper ambiverted.
I do.
I rock both ways, man.
Absolutely.
Whatever he feels that day.
I don't know.
But, but, but also I think it'll allow us to declutter a lot of our recording space
if we can get these wireless things going.
So I'm in the process of figuring it out.
Everything that's been recorded on Woolly Versus has been done with wireless mics.
Yeah, I know.
So like they've been working for a while.
Is it possible that this physical location has some sort of curse?
Curse, perhaps.
Demons?
No.
Oh.
Curse.
What do you call an invisible force that bothers you and causes problems?
Curse.
Me?
Thinner.
Demons.
Well, demons can give you curses.
In my house, we call it the goblins.
However, the goblins live here and for anyone that's not watching, I'm pointing at my own
brain, um, uh, page often, uh, whenever I'm like, no, it has to be done this way.
And she's like, are the goblins telling you that it has to be done this way?
I'm like, maybe.
Because it is standing by your side.
Yeah.
We call her.
Yeah.
So Hollow Knight is an A plus plus plus game that is a good ass video game to play.
Woolly, good recommend for real.
You know, this microphone thing has an awkward problem in which now that it is done like
this, I actually literally can't physically fucking see you at all.
Like, yeah, like the way it's presented, I'm trying to look at Woolly, I can't see
it.
Uh, that is a fantastic video game and the pen and what I would consider the pinnacle
of the Castlevania or Metroid genre now.
Would you agree with that?
Uh, the ones I played anyway, like that is the pinnacle, you'd say.
Yes.
I would say that it is current.
Uh, the one after I beat it, I thought like, I think that this is better than symphony,
but it's not better than symphony for its time, right?
For its time, symphony is just the most absurd.
Well, you have to bring in, in order to make that work, in order to have that discussion,
you have to bring in the idea of, I guess, like how much does inspiration of other games,
like, how much does innovation, how much credit is it allowed to take, right?
Because the things that it does that it's inspired, that's inspired from other games
are fantastic.
And that's why I want to make the distinction of for its time.
It is not better because, I mean, Super Metroid and Castlevania Symphony.
There is a lot of Metroid's Castlevania style games getting released per week now.
It's happening quite frequently and it's, uh, you know, I mean, they're fun, but there's
a lot of them.
And I also very much appreciate, um, Holiday, man, I, aside from the stuff that we've talked
about on the podcast so far, Holiday is just absolutely fantastic, though the, the only
thing I would, I would knock against it is that the, um, storyline comparisons to Dark
Souls are on the line between homage and they just took the story of Dark Souls, like they
just took it, like it's so, so, uh,
is there's so, yeah.
Um, and in that vein, I have a few things that I need to ask you, Willie, because
sounds like you beat it.
I sure beat it.
Okay.
And the question that I have is, did you beat it?
Did I beat it for real?
Yes.
I might not have beaten it for real because I don't think you actually did.
So a couple of questions.
One, how are you at Super Meat Boy?
I love Super Meat Boy and I've gotten pretty far into Super Meat Boy.
How, well, how far, because I got to hell and then I, I got pretty far into it.
The factories, I don't think I ever beat it.
Was the Sol factory?
It's been, dude, it's been like probably six years.
Okay.
Um, but yeah, uh, I feel like, uh, how did you enjoy the Super Meat Boy levels in
Hollow Knight?
Oh, okay.
Uh, are you just a platforming stuff?
No, I mean the buzz saw get fucked Super Meat Boy levels in Hollow Knight.
That's what I'm talking about.
So one of the things that I remember you talking about when you played, when you
were talking about like going through it week to week is that you were so excited.
This is the first game that you had played in like a couple of years that you
weren't free from influence of, right?
That you had not, uh, nobody was talking and no one's bugging you about it on
Twitter.
What I've learned since then is the downside is not having found a lot of
stuff, a lot of this stuff.
So, uh, remember when you said that the final boss was pretty easy?
That's cause it wasn't the final boss.
Because it's not.
Yeah.
Um, I trust ever since that point, people have made it very clear and corrected
and corrected.
You big idiot.
You didn't, you missed all the content.
I'm not saying big idiot.
So, but, but I, like you don't have to present it in this way.
I know.
Oh, well, I don't know that, for example, but yeah, um, and like for, for
like clarity sake, the reason why it's that easy is because in order to fight
the real one, you have to go through that fight every time you fail.
I see every single fucking time.
And it's real annoying.
Um, that's basically you missed out on, aside from the DLC stuff, you
missed out on one zone.
Okay.
Um, but the zone is platforming.
So after the credits roll, yeah, you load back into your
new game plus and then did you, uh, did you find the Queens gardens?
Yes.
Okay.
You remember you got, did you meet the person there and they gave you half of an
item?
Uh, I don't remember.
Okay.
There's a person there that gives you half of one item.
Getting the other half is required from the zone.
Okay.
Um, but, but the point is, is you load up your new game plus and then go do the
extra thing.
You could do it beforehand.
Oh, you could.
Yeah.
If you, but beating that final boss, that's not a final boss makes the credits roll.
Yeah.
So every single variant makes the credits roll, including a weird hidden
mushroom man ending.
Uh, well, I mean, anyway, like with all that has been, and the DLC stuff, it's
been pointed like, yep, definitely going to need to go back and do that at some
point, but I don't feel like doing it right now.
So, because I kind of marathoned that and I got a lot of time in and I was, and
I started some other stuff, but I'm going to double back around.
So I would say that, um, there's the, the main thing is the, the final zone has
two things in it.
One is the zone itself, which is quite difficult.
It's, it's more difficult than anything else in the game.
And then the second thing is the optional, it's literally called the path of
pain and it is, it is, it is on par with the end of the salt factory in meat boy
in terms of just go fuck yourself.
Okay.
So just, just go fuck yourself.
So I did undertale normal and pacifist runs, but I haven't done the genocide run.
Yeah.
And like this thing is 1 million percent optional and the true final boss is not
anything comparison to genocide at all.
Like it's tough, but it's not like absurd.
Um, but that more than anything is that that platforming challenge is way, it's
not that it's difficult.
It's not even that it's really difficult.
It's that it is so much more difficult than everything else in the whole game.
It is like how, how, how tough is the platforming and hauling out regularly?
Like trivial.
Most platforming is not a, not a big deal.
Um, the harder, like the most challenging thing would probably be, um, some of those
vine, like, uh, traversal areas and they're not that, which is weird.
Cause the game has a really good platforming system.
It's, it's got a double jump.
It's got, you have a lot of air control and a lot of directional
influence, so you can correct for errors very easily.
So like in order to put into perspective, uh, Willie, the, the, the bullshit on display
here is, you know, your Pogo, your, your, your, your nail bounce, do you, you, you
must have at some point figured out that the Pogo resets your double jump in your
desk.
Yeah.
Well, guess what?
Yeah.
Hope you're good at that.
Live off of that.
Cause it, it demands.
I'd like to intercut there with something we're most assuredly going to get into in
detail soon, but that mechanic introduced in a simpler way, in, uh, in a simple way
in the messenger is super awesome.
It has a similar like Pogo style, everything.
Anytime you slash an object, an enemy or an, and like, and you're, anytime your
sword hits an object, you bounce, you don't bounce.
You get a double jump.
You get a stocked double jump until you use it.
So you get some fun based on that.
And I love that as an idea, but we'll get into that.
Yeah.
But, uh, and, uh, just a quick question.
Well, how, how much, uh, essence did you end up with the end of game?
Oh, I feel like I was walking around with four orbs.
Well, no, no, essence, the, the, the nail shit.
Oh, the number.
Oh, uh, I must have gotten to 12.
Okay.
So in order to get the final, final shit, you need to hit at least 1800.
Okay.
And in order to get the double final shit, you need 24.
Wow.
And I, yeah.
And turns out there's a lot more of those dream bosses floating around than you
probably thought there were.
I ran into quite, I ran into a lot of the dream bosses and I realized that like,
okay, if I went scraping the map, there's surely more of these and they feel like
DLC bosses, not DLC, that they feel like, um, um, um, um, backup bosses.
Right.
So the thing is, is those ones are the, they give you a hundred, right?
There are ones that give you 300.
Did you encounter any of those?
Because those are the real fucks?
Um, all it like, they're all, what I would call like one phase, but like, like
three sub-phase bosses, you know, it's like, it's not a boss that does multiple
moves, it's a boss that does one move, but then it'll add like extra difficulty
to that move.
So what I'm talking about, actually, is because there is a distinction between
two types of dream bosses.
One is the ones that you meet and they go, Hey, I'm a dream.
Whatever is fucking, whatever.
And then the other ones are the bosses that stay on the map that you nail
afterwards and you fight one that is 10 times stronger than they are.
Oh, yes.
Okay.
I fought that as well.
I did the, uh, those ones give you the, the, the, the juice.
I fought the, um, the asshole that does the fucking dive bomb that on you.
The butt stomp guy, the guy that teaches you the, the butt stomp.
Oh, the, the ground slam, the, the fucking false night.
Um, it's, it's like the, the, the, the mage that you fight in.
Oh, soul master.
Yes.
Wow.
He's the worst.
So I fought the re-upped soul master, the, whatever, but bonfire aesthetic soul
master version.
And then I learned that I realized, okay, there's the, there's the, the, the
rematch bosses and then there's the ghosts.
The rematches are where you get all, all the juice because that's super optional.
They're really outrageous.
You're doing that for fun, for funsies on, on hard mode, but you're not, you're
not doing it for funsies, you're doing it for enough juice to pay.
You don't need to do all of them.
I got, I, I had a number.
Sure.
Ending requires 1800.
Oh, okay.
Like, uh, but there is way, way more than enough.
Did you go scraping through the graveyard?
Uh, yeah.
And did you get all of those?
Cause in the graveyard, all those backers, you can get them, but then that took a
while, took a while because that guy can't really be stopped.
Right?
Yeah.
The only thing you do is jump at the right time before he attacks you so that
he goes over you and so you're kind of just dying and going back in for more.
Yeah.
No, that took a bit.
Okay.
That took a bit.
So that's a less fun way of getting, you get almost nothing juice from nothing
from them.
Okay.
You get one each.
Okay.
And it's like, and then they're gone forever.
Yeah.
Yeah.
Oh man.
That game's fucking them.
That game is the best.
And it also, so I learned a little bit more about God master, but like, I didn't
personally go into it.
God master fuck one fuck off God master, but seriously, it has another truer were
final ending that they added at the end of the social at the end of the super
boss rush, which we're going to end up, but there's also a specific series of
boss rushes, rushes featuring our main man Z.
And a bunch of new shit for him, including he gets his own title screen.
Oh boy.
Wow.
Um, yeah.
Hollow Knight wins the bang for your buck award.
It's fucking bucks.
This this game, here's the thing, like it challenges shovel night in terms of
content, I would agree.
And the only other games in that category are like brawl, you know, which is not
in the category at all.
No, it's not fair, but the bang for your buck like category is those three games.
That's his own genre.
I, I just learned and it might be too much bang for your buck, depending on
how much bang you're looking for, that's too much bang.
You might want, you might not want that few bucks and then you give me less
bang, less bang, please.
All night actually does it pretty well on that.
There's a really clear goal that you reach at some point and you go, I'm going
to do that.
And then you're able to go fight the boss and you can see that the map is not done.
Yeah.
And you go, but I'm done and you do it and like compared to something like, uh,
where are you at near by the way right now?
Just before I start talking middle of B middle of B.
Um, B is a problem in near automata because it makes people think that the
game is just going to be an infinite series of kind of samey do overs, right?
Similar to the first game.
And like it feel like the desire to push people on requires a message from the
company at the end of the first ending.
It requires them to go because it's unusual, right?
Whereas in a game like Hollow Knight or even going back to symphony, it's like,
it does a better job in going like, well, you're, you beat the game once and your
percentage comes up.
Yeah.
If I didn't have, um, uh, if, if I didn't have anyone speaking to me, like,
if I wasn't a part of this channel or anything, I would, Hollow Knight would
have won away forever and that would have been the end of all of that.
Isn't that a nightmare?
Like the idea that like back in the day, you would have done all that and then
like five or six or 10 years later, some people like, Oh, how do you like
name of final boss?
Undertale would have, would have been a really interesting one.
Oh, um, but here's the thing though, uh, because I, like, I feel like my natural
instinct back in the day, like before this became an unexpected thing, I never
really knew game plus that much unless there was like a hint of like, Hey,
there's definitely more hair for you, right?
So if the game just ends cold and you feel satisfied with it and there was no
really even tease, I'd more, I'd be like, okay, we're done.
But, um, Kirby games, if you don't come, come collect all the collectibles, you
would get the little tease as to what like you didn't do.
And you'd see the boss like a rollout on the, on the, the, um, the credits and
it introduced every character, every, every one you fought.
And then there'd be a last one that's like, who the fuck is that?
And then you'd be like, Oh, there's more here, right?
And, um, and, and, and I feel like I think any game that does that would make
me go, well, what's going on there?
Chrono trigger, you're going to go back in and see what's going on.
Chrono trigger, I think, I was just thinking about it as you were talking.
And I was like, I think it does it the best because there's no hint.
There's no like, Hey, come back and beat the game again.
But it is game about time travel and that bucket with Lavos in it is there
the whole game, right?
So if you were to say, I don't know, keep rolling and go, Hey, I bet I could
beat Lavos like right at the beginning and you do so.
And you get some Gonzo goofball fucking like Yakra ending or whatever.
And you go, Hey, what would happen if I beat the game at?
Well, no, that first, so it's that, that this part, that first time you
get a variant ending and you go, Oh my God, right?
Yeah.
You have that moment of, and this part, yeah, it's, it's a magic moment, um,
for the mid nineties and I, I like that, you know, uh, but I definitely feel
like I would have been someone that, uh, didn't scrape against other games
that are not more obvious about it.
I would have totally missed out on those a hundred percent.
And the whole night is absolutely a game.
I would have felt like, Oh, I'm, I'm sure what I'm missing is optional bosses
and challenges, but not an optional ending upgrade and zone.
You know, that that's kind of the thing.
And I, and to some degree, I'm okay, depending on how much, uh, you know,
I'm playing or whatever, I'm okay with missing out on optional stuff.
But I, but when it's like, no, there's certain types of optional stuff
that's okay to miss and there's certain types, that's not, that exactly.
Exactly.
Uh, Dragon's Dogma is like that.
Dragon's Dogma has you beat it and then it has, no, you really beat it.
And then it has no, okay, no, this is the actual thing that you're
going to, you're, you're going to do.
And every time that you do that, you have the chance to just stop and just go,
yeah, no, I did it.
I beat the game.
Bloodborne is a completely different thing.
Bloodborne, I think actually does it quite poorly.
When you play, when you add the old hunters to it, you get the best and
the worst added to the, added to the game simultaneously.
Um, but you get a way different version of that story when you don't play the
old hunters.
Um, I, I like, I, I don't like the, the, um, no, umbilical cord system at all.
The umbilical cord system.
Yeah, I don't like it.
There's no other way you can call it.
That just, it just makes you think of a fighting game mechanic.
See this, see what, what we've been describing funnily enough is that there's
a lot of games that don't really know how to properly bridge their multiple
scenarios together.
If only more games would have the courage to adopt some kind of zapping system.
Well, that comes with what I was going to say.
Yeah.
And here's where you're actually right for once in your Godforsaken life.
People always ask me for advice because I'm usually right.
Um, the thing that spells it out the best, easiest, clearest and allows this sort
of, uh, extra completion level to be understood immediately is multiple
playable characters, multiple playable characters.
And if barring that, like barring that, there is one really clear difference
between, uh, sorry, similarity between say near, uh, either near honestly.
And Resident Evil two, the zapping system, which is very simple.
You beat the game and the ending is labeled a yes.
And you, or you beat the game and it's labeled B.
And it becomes very clear that there's more there.
You reveal the, um, remember when we beat stories and the last thing you see
in stories is the ending board and you go, uh, yeah.
Um, old near, by the way, like would have, like if they switched characters
on you when the time came to switch characters, that game would have shot
up like three points.
Yeah.
And it's already a fantastic game.
Yeah.
It would have been fucking phenomenal if they got that in there.
You know what game I think the biggest tragedy probably does this, the,
the best and the craziest, uh, this is somewhat more obscure.
But, uh, uh, tactics ogre, let us cling together has the craziest ending
sequence thing I've ever seen because the game has dozens of endings
because it's a, you know, five assy tactics, but with more choice about
where to go, once you clear any one of the endings, you unlock, I think
it's the, it's, it's a tarot card.
I forget what it's, what specific one it is.
And it just allows you to just roll it back to any point and play onwards.
Uh, like it gives you free, like, you know, there's the ending tree.
It just gives you complete and total control over the whole tree at any time.
Do you remember, uh, uh, Canon spike?
What about it?
So when you beat Canon spike and you see the ending of, if you're playing
it one player, you see your character's ending.
If you're playing it two player, you see the ending of those two characters
particular, and then you immediately go, I now have to play every character,
single player, and then every team.
It's a good way to mix it up because the endings were just art.
They were just art and they were like three screens, maybe two, but seeing
them be completely different scenarios, like a fighting game style, you're like,
now I got to go catch them all.
Do you have a copy of Canon spike?
Oh, not a legit one, but I do have those.
It's my number one.
I've got a true passport every time I go to a con.
Oh, $200.
Sorry.
So almost as if Calcom should release that digitally.
Dude, I want to kind of spike art book real bad.
Like, it's all that cool.
To be fair, they couldn't mix it in with any Udon art book because they threw
in the Punisher arcade game art in the Marvel Capcom Marvel three art book.
So why not throw it in there?
I think there might be a few random illustrations from it, but not like
because it's all the Shimura stuff and it's beautiful.
But yeah, good luck finding that legit.
No, I find it all the time.
It's just $200.
Good luck finding that legit.
Yeah.
Good luck finding.
I found it.
I'll just steal it.
Hey, look over there.
Good luck buying it is what you want.
Good luck buying it with the cash.
Does that have a weird actor in it that Capcom can't get the rights to?
So they can't release it?
Yes, that's not even applicable anymore.
Did you see how they got around it?
I did it.
No, that's the thing.
That's why I made the Lynn Curacao was owned by Capcom.
So no.
So there's not the reason.
So me and William have been talking about doing
on a motion for forever, but we're like, oh, they're never going to
rerelease it.
Are they going to do it?
Whatever.
Right.
Guys, look, out of motion, right?
So I was just back and I'm go, I always thought they couldn't do it
because the actors are.
They're actors.
They're the light and their face.
Simon O's day is a person.
Guess what?
It's not their face.
It's their voice.
So the Japanese dub is being redubbed.
And that's all it takes.
They could shock him because I'd like to think the face is more like that's my face.
And then the face is not him.
The face is him.
But it's it's his voice like this.
That's actually important.
Oh, so he doesn't care about his face being in it.
So this made no sense to me until I remembered how absolutely insane
like Japanese say you contracts are and they will have.
So a lot of a lot of games came out late or expensive or never at all
because big name voice actors would have none.
Oh, God, what was it?
Like.
Like Japan only clauses in their voice contracts in which this game
can never be released in Japan with outside of Japan with with my voice in it.
Because my dialogue is for Japan only and all sorts of crazy and they couldn't
work out a contract with him over all these years to just they likely didn't
think it was worth the trouble or he probably asked maybe for something they
couldn't take the successes of recent HD complex.
The Resident Evil ones.
Yeah, that's when capital is like, holy shit, millions of people will buy these.
Yeah.
And that's when they started going, OK, what can we get him also getting
replaced, though, is a sign that they're like, we're not going to bother paying you
or working this.
Well, it's it's probably closer to like they can't even get the person
into fucking dealing with everyone.
We're just like, Striders never coming back.
Yeah, come doesn't want to pay Motoki Kaku.
They didn't own a Moshe one warlords in this timeline is the sequel to remake
on the PC, basically.
And I'm going to say that that's also because Strider had its usage
in the new Marvel games and like a couple other things, right?
It wasn't just that.
Yeah, no, sorry, I meant I didn't mean a new Strider game and Strider at all
because the gap between Marvel two and Marvel three was so huge and there was
no striders. Same for Karen, right?
And we always thought Karen would never come back because we thought she was
impossible because Sakura Ganbaru, like the manga author of that,
the mangaka of that created Karen.
Therefore, she's technically on loan.
You know what makes me think that they just didn't bother to do this
because this was an option before, but it wasn't a priority because they already
made this fucking deal with Jean Renault.
Yes, they did. In three.
In which Jean Renault has voice acts, the French dialogue for his character
in that game only.
And I believe if the game does have a French dub, he would be doing all the
dialogue, but he refused to bother to do the English, which was the most
bizarre thing I had ever seen.
To be fair, I'm really lazy.
I don't like video games.
I'm going to do one voice.
I was going to say I'm going to do it with E.C.
Because imagine if they asked you to come in and do your French dub.
Yes, you could.
But like it's a lot of work to do a voice.
I know it is a lot.
So it's not a small game, not a professional actor and has done
multiple movies in English.
Yes, but he clearly just didn't give a fuck about it.
The amount of dialogue you have to do for Onamusha three is way more
than you have to do for a movie.
He probably talks more in Onamusha three than he does in the professional.
They courted him.
He didn't court them.
Prepare for a Boojan guy to starring Nack.
Dude, you know what the best part?
Wait, you mean like the Sony thing?
Nacked.
Are them in Nack or or or back?
Imagine if you put Nack in Nack.
You just fucking you don't have to pay him guy.
You don't have to pay him.
I don't remember how good everybody's memories are.
But the most or the most impressive thing about
Giorno's appearance in Onamusha three is that he looks like fucking shit.
And I don't mean he looks like a zombie.
I don't mean his character model.
I mean, he looks fucking tired.
Oh, the eyes. Yeah.
Yeah, but that's just something to know.
Yeah, that's the droopy French eyes.
That's why he wears those shades.
Like he looks like fucking shit.
But just like the regular job.
Plus, he should get residuals every time they show Tom
in an ending of any street fight or anything.
Yeah, because it's just they really just wanted him.
That's.
That's fucking.
Dude, I feel you know what I feel?
I feel even though there's no proof of it,
I feel like Tom and Zeku were on a coin and they flipped a coin.
And we got Zeku instead of Tom because they're both on the same level
of obscure picks to develop into full characters.
Now, it's like Zeku is a final fight character,
but I would have preferred Tom.
I know because Tom would have just come in and every and every quote
would have been like, guys, I have a daughter.
It's totally fine.
I'm just going to live my life.
Alex, please stop fighting for me.
I think Willie's description of Alex's desire for revenge
and in Street Fighter III is my favorite, like.
That was really too.
That was Dawson years where you were shouting that around.
Nobody knew.
Nobody knew.
It is my favorite fighting game, like a goal or whatever.
And then when I was like, well, he's like, I don't know.
He's probably a grand to find it a little bit.
Don't ever read the dialogue.
It's like Tom assured Alex that it was a fair fight.
So let's roll it back to make sure people know.
Alex in Street Fighter was taught by Tom, this genre, no looking guy.
And he has a daughter that they'll all through them hang out show, right?
And Tom lost to Gil in a fight.
Got hurt pretty bit, like a broken arm and like a bandage on his head.
But at the end of the day, recovery at the end of the day, that was that.
And then Alex was like, I'm going to avenge you.
And then Tom's like, my dad, Tom's like, dude, it was cool.
We fought. I lost. It happened.
I'm going to open like and then his hand is out.
Like, dude, you don't have to.
Oh, and I think I think Alex is putting his jacket on as he walks out of the gym
or something like, like, like, like doing his fucking squats.
It's like, step one, I'm alive.
Step two, I agreed to fight Gil.
Like he didn't like sucker punch me on the street.
Like, no, he showed up. I was like, OK, we'll fight.
And three, he beat me legit.
Like, yeah, he's got ice powers and shit.
But like most of us would lose to that anyway.
So he's going on Ryu's vengeance quest almost, except his master is super alive,
healthy and in good spirits.
So he's not even salty.
Why didn't they just have him kill him?
Then I'm like, why did they make that choice?
Because it's like, I just want to show that Alex is super hardheaded.
It's eggs pretty much, right?
It's the Jeff Bogart's American. It's the Jeff Bogart situation.
Be gone. He's just been killed and not a fight.
Yeah. It was just a good street fighting.
Geesey, I think he even stabbed him a little bit before they thought.
I don't know.
Like, like they lost and Jeff stepped up.
Jeff got what he had coming because if he steps up and he loses, then well, fuck.
Yeah, there's Lily's fault, too.
I mean, it's a bit of a while.
Well, OK, which version are we going?
We're going with the anime.
I'm going with Wild Ambition.
There's three versions.
Wild Ambition. There's the anime.
There's Wild Ambition.
Then there's the CG show.
That's true.
Which is way worse.
Oh, no.
Well, it wasn't like Terry tripped in his hat,
got on Jeff's face and blocked his view.
And then a bullet just went through the hat.
That's during Terry's birth, 12th birthday party at their house.
They gave that Jeff gives Terry his first red hat.
And then the doorbell rings ding dong.
Jeff opens it up and a Rippuken is shooting at him.
That's how it goes down.
If that hat wasn't in the way, he would have dodged that bullet.
Yeah. Yeah.
Oh, well.
Well, to cap that, Hollow Knight's amazing.
Everybody should play it. It's cheap. It's great. It's amazing.
I played a bunch of other stuff, but nothing of note.
Only other thing. What was your timer clocked at?
Timer 32, I want to say.
OK, 32. OK. Yeah.
Yeah, we came in.
Yeah, I obviously had help finding things that you did not have.
So that would cut down on it.
Um, only other thing of note is
got all caught up on attack on Titan a few weeks ago.
Sure did. You got caught up as of yesterday as of yesterday. Yes.
Because I so this this is the new system.
Somebody asked me this a few days ago and said,
hey, you only haven't mentioned a hero or or or or attack on Titan.
So here's what the system is.
Any show that me and Woolly both watch,
he doesn't and I keep up every week because I have patience for it.
And then I go up to him Monday before we start the podcast and go,
you have you have six days to get caught up
or else the show will be fucking ruined for you.
So to be perfectly honest, even if you didn't,
but it's not just me who does it, even if you didn't,
my girl was like hand on the shoulder.
This is what we're doing tonight.
This is the week because she's way in.
Yeah. So, you know, let's queue it up.
Let's get that fucking.
What is it?
Hide and and Yoshi key intro fly forever.
Yeah, that new intro is garbage.
Go to heaven.
Just terrible.
I guess they wanted to bury it up, but it's bad.
I feel like we're watching a show, Joe.
And you know what? It's fucking warmed up on me.
Like when that piano, beautiful melody kicks in
because the new attack on Titan intro,
it starts playing this beautiful ballad with hide singing
and or whatever playing.
And it's like the whole time.
And the fucking the logo pops up with
and it says attack on Titan with the blood splatter and the chains.
It's still the same logo,
but the but the music is the most melodic
and peaceful boyfriend music you've ever heard.
It's a mad world trailer.
Yeah, all in. I'm warmed up on it.
This is a weird thing
because obviously we're not going to spoil what's going on.
No, absolutely not.
It's so interesting to see the fucking Joe
took a hard ass left turn and went really far with that left turn.
I wouldn't even call it a left turn.
I would call it like left and up and it up the wall, basically.
And now you're in this weird position
where before you were looking at the the close system mystery,
right, the death game rules, right, your your battle royale,
plus zombies, your gants, your whatever.
It is your like everyone is stuck in a situation.
We don't know how or why these things are out here,
but we have to survive while trying to understand what's happening.
Oh, no, that guy's a jerk and he's not helping.
Yeah, we have gone from like what, where, why, who, all the all the W's
into I think we understand almost everything except for one thing for one thing.
And the one thing you don't know is the biggest burning.
Like like if there was a spot, what's an anti spotlight?
It's like it's like dark light.
Imagine a concentration of shadow that that just don't look
over here and the whole room is bright and you're looking at everything.
But there's a spotlight of dark and if you put your hand in it,
your hand doesn't come back.
Oh, I think I'm going to say it just like so it's gone.
It's so OK.
It's a black hole.
I'm going to talk around this and anybody who's watched the second season
will know what I'm talking about.
Do you have to watch the third one?
There is a point. Spoiler free. Spoiler free.
Trust me. Don't worry about this.
I got with a tag on Titan, I've gotten real good at my spoiler ballet.
So an attack on Titan season two, there is an element,
maybe three or four episodes in in which a character goes, hey,
so here's what the deal is.
But you didn't expect me to just say it out loud like that in front of everybody.
This game is great at doing that, by the way.
This game is great at doing it.
Fuck me. Yeah.
This show is amazing at you going, I bet you that.
And then a character goes, yeah, we know that's that.
We figured that out eight episodes ago.
Yeah. What, what if the first time Luke met Darth Vader, he's like, yeah,
by the way, I'm your dad, you want to get in on this dark side shit?
You be like, huh, I kind of expected a full extra movie's worth of mystery.
And whatever it is that thing like that.
I've said it so many times when the characters are smarter than the viewer
and not with hidden information, because hidden information,
you can't do anything about, but hints that lead to that hit you saw.
And you were thinking about its possibility.
While you were thinking about that, the characters put a plan into emotion
like you're now catching up on the back end of it.
Probably the. Oh, so probably the craziest thing about this new season
is that it is not the strength of this story.
It is the it is the way we have expected stories to get told in which
somebody asks somebody who would know something and goes, what's the deal with this?
I know you know what's going on.
I know I know you know what's going on.
And in every other story or anime, particularly, that person would go,
yes, I'm the alchemist or fucking whatever, right?
And all my hidden plans and all that shit.
And here there's a certain I want to say two or three characters that just go
OK, and just tell you just outright fucking straight up tell you the whole deal
in like a four or five minute burst.
It's almost like it's almost like you've been wait.
You're you've been building up this mystery for so long.
And like I said, every other type of death game show or closed system show
game show has this like
like you everyone jerk off around the mystery.
You know what I mean?
It has to put us in here.
And yeah, and it's really just it gets to that point.
So when you build it up so hard and then the thing is just like, OK, yeah,
Megaton, Megaton, Megaton.
Anyway, what's next?
And you're like, you don't even you don't even have time to get over the last one.
Motherfucker, they're dropping nukes in the pause screen.
The eye cat in that one, that one I catch in between episodes
that's not even a part of the fucking show.
It's just the equivalent of chapter intros.
Basically, you pause it because they're putting a pair of huge wall of text.
Well, it's like it's like in the first season when they just when the eye
catches just had information about how 3D movie for gear work.
Yeah, you could be like, I can sit there and read that fun.
And then some of those are like, what?
Yeah, I think there's one that's like history of the wall.
And it's just and they never even like they just glimpse at it once.
And then the story continues.
Japan doesn't have time to mess around.
So they don't care.
That's what I wanted to get to.
This is all very exciting and very appreciated because we'll
leave a question of just talk has reached the maximum.
I think it can even reach in a fucking anime or show of like this type
because people go, what's the deal?
And then they explain it and they go, I don't like that.
And then something goes too bad.
And now we have a conflict over things we know, but more than anything.
And I would have to ask people who followed the manga as it came out.
This screams like people are tired of not knowing what the fuck is going on.
Could be. And chapter comes out because the revelatory
things of we're having like five megatons per fucking episode.
Guess what? That's one chapter.
That's two. That's that's we need to get people.
We need to get people in for next week.
You know what we're going to do?
We're going to have the chapter called sin.
That's going to explain that thing.
So I started sin and the first 10 seconds, it was like pause, pause.
And then 20 minute discussion later, resume and watch episodes.
That episode is the one that kicks it off because they give you the preview.
Last week, it's like, hey, we're going to skip previews.
OK, well, you need to watch these because there's stuff in them.
Fuck, how can there be stuff in them when you're going to always get
previews unless because I don't want to get wasted over that.
Well, because because the payoff in that first 10 seconds is assuming
you saw the preview and you were teased about.
So sin, for example, is no characters of note,
but it just goes, you're finally going to find out what that asshole did.
And you're like, wait, was that person even an asshole? What?
What? What? OK.
And then the first 10 seconds of that episode is this is what
they did. OK.
OK, OK. Wow.
OK, we've we've moved.
I guess that could be.
Attack on Titan moves and it moves beyond just talk into what's the problem?
We've talked.
We've already.
And that's the problem, you know, and I'm like, oh, because I finished the first
but I never even started the second.
And no, no, we've moved past.
Because it was so long ago, it was like six years ago.
It started and no, we've moved past.
We're at the point.
We have two opposing ideologies and someone asks, what's the problem?
And the genuine answer is I don't know.
I don't know from the only person who would know.
So my favorite thing, my favorite thing, again, to not, you know, no details.
But if you'd know, you'd know based on context, but is like you've
have you have the information handed out to you and you're looking at it.
And there's just one.
It's just the one glaring leap in logic.
Yes.
That like any other show or story, I feel that's not true.
Smart things wouldn't do this.
But stupid stories would tell things in such a way where there'd be this
glaring leap in logic and characters would just be like, OK, whatever, or
or it just wouldn't come up.
Right.
But it's it's a very it's a burning hole that's like, but but if this, then why
not, but then why not?
And then like you get to that for zero hour of like, all right,
tension builds, and then we're just going to fall into the way of the
path of stupid characters.
That's right.
And then it's like, wait, what?
And like, there's a collective like, no, wait.
Yeah, the people in the show go, wait, you know, and it's not in the moment
that it's explained, there's a processing time.
And then a no, no, wait, you need a hold on a second.
There's some details that don't would that feels a lot better than the
instant rejection or the like, the never rejection, the OK, yet nothing like
that. I love that.
And that felt really good.
It doesn't happen in anime that often.
That felt really good.
The delayed fucking what?
And there's also there's also a couple of fun little things like there's
inversions on how certain characters you would expect would react to these
things. There's one in particular that reacted in the 100 percent total
opposite way that I expected them to.
Oh, I completely expected that.
Oh, yeah.
Yeah.
Think about, yeah, think about that person's.
Yeah, yeah.
But that's still fun that that person acts in a totally different way than is
usual for so fun little things.
And now now it's like, because I remember a long time ago, I asked
somebody how far are we from the basement because the basements big the big
thing. Yeah.
And they said, you're like multiple years of anime away.
And I went, how this I'm going to die if we're just going to keep because
those first like that first season was spoon fed nonstop.
You didn't learn anything about anything.
Yeah.
And now it's now it's just too much.
We're going to we're going to fucking we're going to hit the basement when
Steel Ball Run wraps up.
Yeah.
No, I don't know.
I remember, I don't know if it was on the podcast, but at some point,
Willie like looked at me as like, Pat, if I'm like fucking dying and in the
hospital or some shit, tell me what the big you need to.
Yes, you need to run over to my side and tell me what's in the basement.
Attack on Titan is is not disappointing, man.
It's fun.
And I feel like the like for a show that's doing as gangbusters popular
numbers as it is, the I feel like the I enjoy the writing quality going up.
And I enjoy the budget going up because they have the highest budget ever
this season for the littlest amount of action.
They have us.
That's usually not the way you use your money.
It's so weird.
Well, what it means is there have been three fights in like 10 episodes,
but they have more money than God now.
OK, it's a for for everything.
Well, I mean, that was blown up on Twitter.
That fucking Levi dive down the down the street.
That was like 45 seconds of.
So movies eat your heart out.
So like, yeah, the characters have meter now
and they're basically burning it in these moments of life.
Three fights.
Yeah, it's budget meter, essentially.
And and it's money meter.
There's only one.
There's only one problem with the budget meter is there are
characters that have been assigned more budget.
Yeah, that's fine.
Yeah, yeah, but like and Levi are going to have all your all your money
is going to be spent on these characters.
It's like wrestling.
The undercard guy is not going to get the budget meter that that guy does.
Here's what's nuts.
In prior seasons, Aaron had the biggest meter.
Sure.
He hasn't even procted ex this whole season.
Nothing.
You're pushing different people this this season.
Yeah, those are the same people.
They pushed last season.
I know. Yeah.
Taco Titan's fun.
Yeah, that's fun.
That's it for me.
No, I'm the.
Yeah, bubba, bubba, bubba, bubba, bubba, bubba, bubba, bubba.
Do you remember raw thrills were like, hey, we're putting out.
What now?
What fucking now?
No, an old third thing that TMNT beat him up.
Yes. Right.
Yes.
Finally got a chance to play that.
Oh, I was when we're in Las Vegas for Evils, literally hunted it down
where I'm like, where is it?
I need to give it a go because I'm not going to lie.
Nowadays, when the name raw thrills gets dropped, like it instantly brings
they're bringing a tag on tying to American arcades.
Yeah, there's always something.
They're bringing back Daytona, you know?
So I finally found it, Daytona.
I finally found it.
I'm like, oh, here it is.
A new brand new TMNT arcade beat him up.
And it's like you have a tax.
It's not some weird card based fucking chicanery.
No cars like injustice.
The the card fighting game.
It's not a fighting game.
So I'm like, thank God.
So I started up and I'm like, yeah, it's a dollar fifty for one life.
Yeah.
So already it's like, oh, this is why there's no arcade beat them up anymore.
But that's all their games, though.
But that's all any arcade game is.
Every raw thrills game has been really expensive.
But for a beat them up, it's like, I want to.
How do I do moves?
Like, let me experiment.
Oh, fuck, I got hit off on dead.
And I have this card that has a certain amount of money.
I'm like, am I going to?
I don't know, maybe one life.
Yeah.
Or maybe it was for three.
It was very short life bars in general.
So you select your stage and says New York, underground, whatever.
And I'm like, OK, cool.
And I started up and it's like, remember how weird this is?
The new TMNT show is starting up in like days rise of the TMNT with the new designs.
This is still the twenty twelve CG cartoon.
And then the 3D, then the old 3D one.
OK, Nickelodeon. Yeah.
But that's over.
That's been over for like months or maybe even a year.
Unfortunately, timing.
So it's unfortunate timing.
And I'm like, I forgot that this art style works great for the CG show.
It's it's whatever been a game.
It looks like the most basic budget game that you can because of the simple flat
like shading and whatever.
And there's just again, it works for a show.
But like, and this is the third or fourth game I've played that has this art style.
God shovel and not shovel nights.
Way forward, made a TMNT Metroidvania that none of us played because we didn't.
And then there are a bunch of other ones.
And it's just it doesn't look great on in like a 3D game.
And I'm playing, I'm like, but the people that made this love Turtles in Time,
where they just have Turtles in Time attacks.
They have grabbed in the full soldier.
Slap, slap, slap. Yeah, yeah, yeah.
They have throwing them into the camera.
Nice. And I'm like, they love Turtles in Time.
So a lot of passion was like, man, we looked at that game.
But I'm like, unless it's on consoles, like or whatever, even mobile,
it's like, I have no chance to really appreciate this thing.
And I and what I did play was fun.
When you build up a turtle power meter and like assists come in, metal head,
the the the the robot Ninja Turtles are shooting missiles and shit.
I'm like, that's cool.
And I'm like, but Ninja Turtles is interesting because like it's definitely
always best to be on brand when something news coming out,
you tie it in with the new thing and so on.
But I can't think of another franchise where the designs are more interchangeable
in fans minds where like when this show was brand new, the CG show,
they had the out of the shadows, dark looking action thing.
Yeah. And everyone's like, that's weird.
But it's almost like you it's almost like if a new Ninja Turtles game
or thing comes out and there's a new design that's never been seen before,
you're not even surprised.
You go, OK, it's just another take on them.
Yeah, because over the years, there's probably been 12.
I think the problem is that they want to cater to old fans of Ninja Turtles
or like, yeah, give me old like old classic designs.
But like I want I don't want it to be too cartoony because that's for kids.
But then they have to go after the kids that buy merchandise and the fake toys
like the fake size and whatever in in in Kmart or Target or whatever.
So they're always making they're always trying to be like, oh, how do we do this?
There's two big fan bases here.
There's 40 year olds and four year olds.
Was it like where is it still turtles and time style?
Like get to the level, fight a Ninja Turtles boss.
Yeah, if I be Bop B Bop has a horrible design.
I'm not I I watched like two seasons of the the CG show.
I never saw B Bop once.
I saw him here.
He's like an anorexic punk now.
And yeah, so he's super thin legs and I'm like this.
Great. I don't know about this.
Intimidating. It wasn't intimidating.
So I have a question for you guys.
Back in 94, would you have gone up to the beat them up that required three tokens?
Well, such a thing never existed.
But no, I would not go up.
So the reason I ask is because I was doodling a little bit of math here with inflation
and one hundred bucks in 1994 would be one hundred and seventy dollars now.
Yeah. So even if you were really kind
and really generous to this arcade operator and say, well, inflation,
though, the fucking cab is still outrageously priced.
Like that's still crazy.
The problem is that this game specifically and most
were all thrills games are always used in the prize redeem arcades.
Yeah. And I can't and the cabinet is so big.
Awesome looking amazing TV screen like it's a forty two inch screen
and no amusement.
Two thousand is getting this.
Yeah, they're not fucking paying for that.
I'm used to X-Men style games where it's like each single play is not expensive.
But when you're playing at six players, you're all pumping in.
You can play this for players.
Yeah. And that's where you're getting your money from.
You're getting your money from a large group of people trying to play together.
The whole thing of putting quarters and beam ups is like I don't mind putting in
like a dollar fifty.
But that one quarter gave me a life or three lives or however it is you're good at
shooting games, like go play House of the Dead or The Time Crisis and that buck
fifty will get you like halfway through the fucking game.
And it's like if I put a lot of money in this, I could be like, OK,
this is how everything works.
These are the hit boxes, whatever I can get far.
But it's like, you know, there's other games to play or whatever.
But yeah, so like it is hard in its right place.
But I'm like, this actually this is hampered by the design of the being
in the prize. Yeah.
David Buster's style.
And Rothrills is not porting anything anyway.
They refuse to port things.
Yeah, because I guess they know their their market.
I like a company that's like no arcades all the way.
But maybe after a couple of years when this game is maxed out,
its profits when the strike when striking up the profits is dover.
Well, we can get the profits will never be strict.
I mean, maybe, maybe if anything, they're like one of their selling points.
Because remember, you're buying this machine, right?
Once once they sell it, it's on the arcade operator to actually make the money back.
So maybe one of their things is like, it's always exclusive.
Your place is the only place they can play this.
Yeah.
David Buster's gets Luigi's Mansion Game, which is incredibly fun.
In an arcade cabinet, it would actually be quite boring.
That's not one I want to see.
But the turtles is just to beat them up like Cruise and Blast is just a racing game.
Like that's it.
Like without the gimmicks of like the suction of the Luigi's vacuum thing,
like it is not fun because it's in first person.
So we would do nothing on the 3DS that much or whatever.
But it sucks because obviously we live in a culture
that is depreciating arcades as time goes on.
So I like a company that's like, no, our kids all the way.
Like I applaud that.
But at the same time, it's like I had to travel to America to play your game.
Like, well, you mentioned depreciating arcades,
but it's this weird thing of like, we're very nostalgic for a certain time.
Yes.
And I don't mean that in terms of we like arcades because we were 10.
That's not what I mean.
What I'm saying is that the things that we appreciate in hindsight about arcades,
a lot of those things suck.
Having to worry about getting stabbed at the fighting game machine.
No, no, that's a real answer.
I was never actually worried about it.
That's a joke.
Like that's the shit that fucking stupid parents on the on the board
of assholes are using to like to make arcades go away in this city.
You know, like, yeah, it's it's it's the same.
It's like it's the ball.
It's just it's the same type of shit.
Well, I know for one thing that the hearing damage was is definitely not
something that I miss.
You know, why is that?
But it's just like it's the fact that like it's like it's a it's, you know,
you a lot of times it's like it's a dark room and then it's got these neon
lights and it just seems so like CD see exactly.
You know, and like as someone who was at the arcades every fucking day after
school, like, yes, some assholes would come around and there would be like
those types of the police have to come in.
But like it's not I wouldn't say that it's like hyper concentrated
any more than it would be for any other public in the 80s.
It's like this is a new form of entertainment and parents or like old people.
Just what the fuck is this?
I don't understand what's going on.
Yeah, it's like how we only fun of the sex doll brothel,
but that's the way over the future.
Yeah, I didn't make fun of it.
Yeah, you kind of just kind of just wanted to not touch it at all.
As police.
Speaking of the fucking murdered now, no, no, no one to clean it up.
Speaking of being frustrated, I picked up Twin Peaks season three again.
And it's the most frustrating thing in the world.
It is the hardest watch ever.
I hate every other scene, but then there's one scene where I'm like,
that was the best day of my life watching that one.
You picked it up as in like you bought.
I watched the first three episodes when it was on and then I said, fuck this.
Oh, you went back in.
OK, so I went back in and now I'm on episode eight.
That season.
Some half way ish through.
Yeah, what about it?
This is a real good divining rod for how people feel about media.
Yeah, because do you want to look at this 10 minute zoom in on this thing?
That's the episode that you saw.
Yeah, you talk to people and they're like,
that is the greatest episode of anything on television.
It's so it's so deep.
It's a thoughtful idea.
Remember when he zoomed in on the explosion for 11 minutes
and then a guy repeated one line for almost five.
Yeah. Oh, oh, you let you got
like Lynch on Chained. Yeah.
Yeah, like he used this as an excuse to I'm going to do whatever I want.
Oh, no, you got to you got to leave Lynch like you got to have him fucking there.
I talked about this very let him take the limiters off.
That's because Twin Peaks, the original two seasons,
the most accessible Lynch thing of all time.
Yeah, I remember talking about this.
I assume so, considering how popular it is
and what I know of Lynch being extremely unaccessible.
Because you watch Mulholland Drive, right?
Yes, I've seen a lot of his shit, but I haven't seen Twin Peaks.
But the fact that you guys and so many people go on about how much they like it
makes me assume it's very digestible. Yeah, yeah.
Because so traditional Lynch is very much.
I don't remember if you remember me talking about this, but when I got to that episode,
yeah, there were talks about Lynch and Frost fighting like crazy with Showtime.
Yeah, over the script of one episode and Showtime was like,
we don't want to pay for this fucking cut this whole episode.
And that bad Lynch was like, you fucking touch this episode.
Everyone's going to walk and I brought all these people in the actor.
So the whole project's done and Showtime eventually relented.
And I was like, ooh, I can't wait with that.
Oh, my God, this is clearly the episode in question.
This is the most self-indulgent.
This was around the time where actors on Twitter were like,
not Twin Peaks without David Lynch.
And there was like, is he getting kicked off the show?
Something's happening. So, yes, it's this episode.
You like you can see it. You're like, oh, wow.
OK, OK, OK. But this is why this is this is the first three episodes.
I'm surprised it didn't happen then when they're like, no, we're not paid for that.
This is the weirdest thing to me, because how do you hire that man
not expecting that to happen?
It's very different to the first two episodes where he's like
where he's first two seasons where he's pretty reigned in.
And many of those episodes, especially in season two,
weren't even directed by him.
He had a like he was in a couple.
As an actor, but he wasn't directing them.
He wasn't even writing a good amount of them.
And that's why a lot of those episodes are trash.
Yeah, but there's still more watchable than some of the some sequences.
Hey, remember what you were saying before about what's in the basement?
Yeah. And then you're you there's an actor
in the first episode of this season who gets accused of murder
and he gets sent to jail and he's like, I didn't do it.
They don't return to this scene for like five episodes.
That's five hours where I'm like, what the fuck was that?
What happened with that?
And Leanna's going, I don't fucking know.
And I should point out that that is not a unique situation.
It's not. How many?
How many episodes? Eighteen this season.
Wow. And you feel it.
So it's this kind of thing where as you're watching it,
you when it was airing or or as you're watching it and
with your virgin eyes, with your virgin eyes,
there is easily the temptation to just get lost in the mystery.
You know, just like, you know, like fucking lose yourself
in the magical, the magical dreamscape that is lynched.
And there's a there's a big amount of fun to have on that.
But the farther I get away from that season, the more that I feel like
there were moments in it that just killed me inside.
Yeah. And the number one moment that kills me inside
isn't the ending, which I'm sure you've heard is disappointing.
I've heard much about it, but is something that happens in,
I want to say, like 14 of the 18 episodes in which they cut back to the bar
and somebody's singing on the bang bang bar.
Somebody's singing at the bar.
Yeah, like like 80 percent of most episodes, they'll be a scene
where they're singing and you're like, oh, that was a bunch of crazy stuff.
Oh, I wonder what's going to happen here.
And you'll have a two, three minute conversation
with characters that will never come back ever again after the scene
in which you're watching them.
And then it'll cut to the cut to the cut to the performer,
the performer or some indie band, usually.
Yeah. But a bunch of what I would call
Shantos is like kind of indie bands.
They'll do like the first three or four lines.
You're like, OK, this is cool.
And right when you expect to cut back, the fucking credits come up and
they get overlaid on top of them singing.
So you'll go, oh, there'll be a scene when the credits are done
and there isn't. And that happens in 75 percent of the episode.
I said 80, but close enough.
And it's it's it's like you're like, oh,
and then and it has no end title thing even.
It's just a it says, Nick Frost Productions.
So I'd like to see the Venn diagram of people who
love getting lost in the lynch, as you said.
I do. And and people who defend lost the TV show.
That's eight seasons, though.
So there I will I will I will make one grand defense
of the season three of Twin Peaks.
A lot of people will feel by the end of it that they don't get it
and that it went nowhere.
And they're right.
However, unlike the situation in which loss was developed,
in which the writers have come out and said, yeah,
fuck it, I don't know what we're doing this week for a make up some shit.
Yeah, right.
It is extraordinarily clear by the end of the final episode
that this is exactly what you wanted to do.
That this every episode was thought out
in his mind that might not be apparent to the viewer.
When you when you get to the ending and whether or not you find it
frustrating or disappointing or fascinating, there's a lot of questions
left open that will assuredly never be answered ever.
That feeling is intentional.
You are supposed to feel that way instead of it being an accident of bad writing.
Yeah. So whether that's good or not is up to you.
Regardless of all the shit that is being shot
when seventy five sixty to seventy five percent of an episode, I'm like,
that was pointless and I dislike that.
There'll be a scene where in Twin Peaks, thank God,
all there's a scene in Twin Peaks, thank God, that actually not New York
and not Las Vegas and not South Dakota, because most of this season is in other places.
So I get a scene where where Hawke is like
there's something missing with all this evidence.
And I'm told that it has something to do with my heritage.
And then him and the secretary and Andy are just staring at the evidence
for 80 seconds and then the secretary goes, oh, it's the bunny.
It's the chocolate bunny I ate.
Is that is that the evidence that's missing?
Lucy, you eat the evidence.
And and yeah, he says that.
And then and they go, is that the evidence?
Does that have something to do with your heritage?
And he goes, no, that it's not the bunny has nothing to do with it.
And then another 80 seconds goes by of silence.
And he goes, does it have something to do with the bunny?
And I'm like, I was giggling and I felt good because that scene was so amazing
and reminded me of Twin Peaks. I completely agree.
But then that's there's one scene maybe per episode like that.
So like that was great.
So they they they build that exactly.
They they build that intentionally and I ran the numbers on it in my head.
And every episode has one extra scene in Twin Peaks as opposed to other locations.
So in episode one, there is one or two.
Yeah, in episode two, there are two or three in episode four and etc.
And every single episode has one or two minutes more of its runtime added to Twin Peaks.
By the end, the whole thing takes place in Twin Peaks.
And it's supposed to be. Yeah.
But that doesn't make up for the really boring ones.
Yeah. Also, will you love this?
The episodes are randomly like they have random run times.
Oh, so sometimes you get 20 minutes and sometimes you never that short.
But they'll they'll still be like 30 to an hour.
Yeah. Oh, yeah.
And it's because we'll know that's the episode.
That's what needed to happen.
You motherfuckers for for this for this important scene that could happen.
Let's have a scene where a very famous young actor plays the son of Andy
and the secretary, and he just has a monologue that goes on for six minutes.
That's about nothing.
He just wanted to be in Twin Peaks.
Really bad. Matt, listen to me, man.
Yeah, I'm not saying you got you don't have to pour yourself a bowl,
but just take a spoon and just sip, just sip and taste a little bit of Fargo.
Because show show show.
Yeah, I know it's on the list because it's going to be very similar to like
the vibes you're describing and some of the questions and the things.
But guess what?
You get answers and it's good.
They're good answers.
The problem is the problem is that I love Twin Peaks.
I know. So it's like, how can you abandon?
I will put this into context as a fan.
I'm not saying to dump it.
No, I'm just, you know, I will.
I will put this far goes on.
There's a cutie over here.
You might want to talk to I'll put this into a context
that hopefully more of our audience and in particular, Willie, I know, will understand.
David Lynch was very frustrated with the end of Twin Peaks season one and two
season two, season two, very frustrated.
He was pressured to like do all sorts of shit.
And it blew up and they and him and Frost pretty much wrote it off.
Yeah, and saw an opportunity to go back to something that he at one point loved
and give it the take that he wanted to now.
Right.
The problem with that is that he is not the same person he was when he made that 20 years ago.
Five years ago. Right.
This wasn't kickstarted, was it? No. OK, right.
All right. And so inevitable style differences come out.
I'm going to call them.
But it's and and and there are parts of it, which are clearly meant to poke
at the diehard fan for their fandom and go, this is the thing you like.
I'm going to explicitly deny it to you. Yeah.
And it reminds me of Evangelion, the Guardian code.
No, it reminds me of Evangelion in that Anno made his baby.
But by the end of his baby, he kind of hated his fucking baby.
Well, I was so yeah, if if the person making the sequel is making it
and they've been pestered or bothered by it to the point
that it becomes a negative to them, right?
Then then that vindictiveness might make its way out through the work in the rebuild.
That's probably the most naked vindictive towards its own fan base.
I've ever fucking seen. It's crazy.
Like, like, Anno is openly hostile to people who like Evangelion.
Lynch is not. Yeah, he is not hostile.
He just thinks it's fun to fuck with you.
Yeah. And you can feel that difference.
Do you want to see this character come back into his prime
and start doing the things you want to see them do?
No, no way.
Wagging.
But it's a baby. Hey, maybe.
But maybe later, maybe.
Watch you. But the other thing, right, is to think about the fact
that he had the limiters on while he was doing those first two seasons
and like his true lynch ism was not coming out.
I wouldn't say that that is even the case.
I would say that his true lynch ism had not fully blossomed.
Yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah.
Because Twin Peaks is early for him.
It's like 1989, right?
OK, he did a lot of crazy fucking shit after Twin Peaks.
So it didn't have to be on TV.
The concept of sequitur was still like in his arsenal.
For the first two seasons, when they came out in Blu-ray, I watched a lot of the
documentaries and one of the things I think it's I think it's Nick Frost that says it
or sorry, Nick Frost.
Yeah, Mark.
Mark Frost.
Sorry, Nick Frost is trying to the dead.
Yeah, yeah, Mark Frost said like, yeah, we just kind of we found the world less interesting
when we got to season two because the whole thing was the mystery of who killed Sarah Palmer.
So when a season two was still ordered and we hadn't really answered the question or whatever,
whatever the chicanery that the network wanted, they were like, we just kind of started doing
other things. That's why other people started writing and directing episodes,
because we found the found these characters like, let's let's move on and do other stuff.
But a second season still needed to be made.
So we kind of lost in like maybe 25 years like, well, let's return here.
But yeah, like Pat said, it's like I'm much crazier now.
I have a I have an analogy that will probably get me a lot of shit.
But follow me.
Follow me, people.
Twin Peaks season three is the Star Wars prequel trilogy.
I was about to say of Twin Peaks.
I was literally just about to say I want to say you're super wrong.
That's not accurate, but it's not in terms of not in terms of quality.
No, in terms of a director going, hey, I can do I can do whatever I want.
And no one can say I was about to say not that.
But I was going to ask, would you call this the Journal of the Wills?
Yeah, you know what I mean?
I mean, I made news.
Just give me a second.
This you can look at this and I think it's pretty.
I think it's a pretty good season, even if it's very frustrating and slow.
And you look at Star Wars prequel trilogy and you can look at the two extremes
of what happens when you give 100 percent total control to one or two people
to a creator and they let and there are there are actually no rules.
They are able to either own the entire production company or control
everything about the TV production.
The only thing I'd say, the only thing that held back is that when special
effects are used, they almost always look awful.
Yeah, that's I mean, yeah, probably.
Matt, you might not like it, but at least the story would be told.
Yeah.
So, yeah, it's like maybe just maybe occasionally limitations
to creative forces would end up with a, if not a better product,
but at least a more palatable product, right?
Cage. Yeah.
Yeah. Hey, look, with Detroit is still a mess,
but because he had even more people there holding them down was pretty good.
Right. I think of an actual dog pile of people
that are just pinning him to the floor so he can't get to the computer and right.
Also, I mean, if the character, if like if the big name actors
got attached to Detroit instead of fucking beyond, like, I'm sure
they would have been less salty with those results.
You know, like you kind of anyway.
So I want to point out one last thing because everyone always talks about Lynch
and Lynch this lunch that because he's the man behind it, right?
It should be mentioned that Mark Frost.
Yeah, who is in this season, by the way, as a small cameo.
In an interview that I was reading when Lynch describing
his role on Twin Peaks as director, he said, oh, yeah,
no, Mark came up with all that magic shit.
Shut up.
And all the magic nonsense, all the fucking all that weirdness.
That's all Mark Frost Lynch is and Lynch is and Lynch is responsible
for how people talk or I'm going to zoom in on this bullshit for an hour.
And everything to do with scene composition.
Yeah. But but fucking Mark is the guy who in the old season three
that doesn't exist was like, we're going to have Cooper travel back in time
by driving backwards in a cornfield and shit like that.
That sounds great. Oh, man.
You know, I didn't know that.
OK, hold on.
You know the kid with the cream corn?
Yeah. You know the cream corn is evil.
Yes. OK.
Cream corn is the evil suffering shit.
OK. What if we have to go back in time to stop the thing from happening?
How would we do that?
Well, we'll go to the evil place, the cornfield and the sheriff will drive
backwards in his car to go back in time.
That was the I shit you not premise of the third fucking season originally.
OK. And they find out that they're from a cream corn planet.
I'm just playing fly to heaven in my head right now.
That's so that's that.
I'm not finished yet, but I'm going to I'm going to I'm going to soldier on
because I'm still interested in what happens.
Something about those season threes, I tell you.
We're going to have a follow up in a week or two when you finish that,
because there's going to be some shit you're going to want to ask me
because I've been digging the whole time and I'm going to have nothing for you.
And you're going to be passed off. No, it's fine.
Really quickly else, because I want to get to the messenger
because Willie, I can pass the baton off to you there.
But I'm going to assume that an evil cornfield had its products
create a process to the factory that became a creamed corn can.
No. OK, well, you're probably going to be off no matter what.
Willie, well, Willie, no, creamed corn.
No, is the is the metaphysical visual representation of evil and suffering.
I thought it was jellyfish.
No, anyway, the messenger.
And I did one more thing before we got that. That's canon.
I also went to this.
This is this is it's bear with me on this.
I went to a restaurant with my wife, got a good time, good food.
There's this couple sitting next to us, a lot of couples around and
just don't ask. We started talking about Moana.
I was just like, hey, yeah, we didn't watch Moana a second time.
We only saw in theaters once.
She's like, yeah.
And then the boyfriend of the couple sitting next to us, he had left to go to the bathroom.
And then the the woman who looked like she could have been from Hawaii.
And she, in fact, was.
And she's like, oh, yeah, I love Moana.
I've also gone to like New Zealand and Tahiti and I've gone all these.
Oh, yeah, I love Moana.
And I got to talking and we're like, oh, yeah, blah, blah, blah, blah, blah.
And we're just like, where are you from?
She's like, oh, actually living I used to live in Hawaii for like a number of years
and her boyfriend sits down and he's from Cuba, blah, blah, blah, blah, blah.
I'm just drinking a drink and I'm like, yeah, it's a pleasant conversation with them.
And they're like, so do you swing?
And I go at the child's park.
Yes. This is a random restaurant.
You mean slingers, that new TV app where it's called sling.
And you're doing a joke.
And then the guy's like, hey, you know, we're at the holiday.
And, you know, and this dude is like this jacked Cuban with like tattoos.
And he looks old and like old tough, you know.
And I'm like, and the girl is also really pretty in there.
I'm like, OK, OK, you know, I don't think.
And I was like, yeah, I don't think he's like because we're here cheating on our spouses.
We both have like a husband and wife, but we're here.
I'm like, yeah, and they're like, and you guys seem really cool.
You're from Montreal. That seems that seems cool.
And I'm like, I got a man, check, check.
And I run out of there because I don't know how to handle these situations.
There's a. And this is the first time it's ever gone.
That's so that's a fun little social situation.
But then the bonus of, oh, we're here.
What? That's the thing.
Well, like it's what?
On one level, well, on one level, if you happen to run into a couple
and you're just like, we don't share the same values, but like, no,
we are like, but this is a completely separate branch.
So like, yeah, yeah, yeah, yeah, yeah, yeah.
It just moved to another skill tree altogether.
What's weird at the end?
Sorry. At the end of the day, I'm like, that was a huge compliment.
Yes, it sure is.
Because that doesn't happen.
There you know what?
And someone saw me and said, hey, always, always, you look OK.
Get it. Yep.
Always look on the bright side of life.
Glass half full.
There is just one of those things where I just run off
because I don't I don't have the mental or physical
capabilities to deal with this.
So I just ran out because I'm like, what's taking this over so long?
They're going to come through the doors and it's going to be awkward.
Take the compliment.
Y'all got propositions.
Yes, that's there you go.
So the part that gets me is like, you guys are clearly a married couple.
And part of part of the deal is like, oh, yeah, we love cheating.
Well, that's the thing.
Like, that's a weird dynamic because that's not at all the same of do you swing?
Because that's like what they're doing is not swinging because it's because it's
no, no, no, no, wait, hold on.
Because it's like, do you swing?
Because my wife doesn't.
That's why I'm here.
That's what I'm saying.
That's a very different step.
One is is is OK.
But yeah, step two is wait, what?
Sorry, they did present it this way.
Or it's like, well, I have my husband at home and we're out having a day.
He's like, oh, yeah, my wife's at home.
And then she also says him, the guy across the table says, oh, he's really good.
My kids. I'm like, what is the situation here?
So you you wandered into some sort of like arrangement or maybe a party.
But they didn't go anything beyond that.
This restaurant asked you to put your keys in a hat as they did not.
There was also lots of families there with kids.
Yeah, that that that that could happen.
That could happen.
But it didn't. You didn't know.
There was no. All right.
There's no indication dropping into any sort of all right.
No. Hmm.
But that's how I deal with these things.
I fucking put on my big point pants and run away with was this hoping
that the Uber will pick us up soon.
Was this in a in a idyllic vacation area type place?
Is it the kind of place where people would be escaping?
It's it's it's a very it's like a like a it's called Maikai.
And it's a very like scenic island, desk, Polynesian.
OK, OK, OK.
So a lot of people wearing Hawaiian shirts.
OK, not me, but so loose, loose,
feeling a breezy feel, breezy.
Yeah. OK. All right.
But that's that's that's that's that was that was that was fun.
Oh, was it? Yeah, it was fun.
So yeah, the messenger, though, messenger for video games.
This is what I played for pretty much like the last week since it came out.
Yeah. Yeah. Yeah.
I and you mentioned it, too.
I've I've played I've probably but I'm on like the third or fourth level.
So I only played a little bit of it.
OK, so I OK enough to get a bunch of power ups and, you know,
find a couple of bosses.
I got to talk around that a little bit.
But like I'm I'm well past when the game opens up.
OK, and then you've seen the trailers, you know,
what happens with the art style and all that for the messenger.
But I want to say this is very
assuredly on my game of the year list.
I don't know where because when I played this at Pax East,
I just played a random bit of a level and fought a boss, right?
And it's hard to gleam like exactly.
But cloud stepping.
Yes, cloud stepping is super cool.
Like we said, you every time you hit anything,
I don't think you have anything that is OK.
You must have you're on the third or fourth level.
I'll tell you what I have.
Yeah, what what tool I have the cloud step, obviously.
I had and I got the the glide.
Yeah, wingsuit, the wingsuit.
So the dialogue for game, the wingsuit is, hey, what's going on?
You must love the dialogue.
I love like it's it's very match style.
It's it's very fourth wall break.
And the thing I like about fourth wall breaking is don't break the fourth wall
a little bit, shatter it.
Don't halfway it and it does.
But anyway, here's a wingsuit.
The game is is that's how you get that power up falling over itself.
The shop keep to take to not take itself seriously.
The real meat of the dialogue is when you you're unnamed.
Yeah, like not like bat wings, but like you're fucking.
Ninja, so, you know, the the bookie.
Well, here is it.
What do you mean?
The game came out last week.
No, no, no, no, in the game.
I'm determined to lose fantasy.
OK, all right.
Fair enough.
But the ninjas used to write kites.
Yeah, that is not true.
They did all the time.
There's pictures of it.
After there's pictures of a lot of shit after wingsuit.
That's where I am.
OK, so you get another tool that helps you with more cloud stepping.
And that one's really awesome.
And where I'm in the game now, I'm where it's it's opened up.
It's revealed its gimmick.
And I'm loving everything about the the the dialogue, living everything
about the music like better than Shovel Knight music.
I disagree.
You haven't been to every stage.
That's true.
But and you haven't heard the upgraded remixes of those same tracks
when the game changes its art style.
The tracks have been fucking ace so far, though.
And this is me that loves Shovel Knight music.
Yeah, yeah.
But I just think it's just it's just more varied and it and it has
a lot like higher pace tempo, which is just something I like generally.
But the dialogue is like among the choices.
Whenever you go into the shop keep and you're just an unnamed ninja
and the ninja has almost nothing about him other than he's kind of sarcastic.
And he's a little like, I don't really get what's going on.
And that's it.
But they do so much with just that.
Where he's just he's just, yeah, like a ninja guy didn't ninja
just dropped in Hayabusa style, but like barely understands anything
about what's happening, but pretty much knows he's a video game character.
Yeah, I have a quick question.
This is the messenger.
This has not this has not come through to me through any of the preview videos.
What is this game structure?
OK, here's the thing.
And the trailers and the trailers, it shows that, OK, you can warp between
an 8-bit style and a 16-bit style.
Now, what the trailer doesn't tell you is how this is actually
gone through, and it's kind of a spoiler, but the safe to say it's both.
The the listen, I'll tell you this structure I'm playing so far.
You run to the left and then you hit the end of the stage and a boss and then
find a boss and then you get to the next world.
OK, so somewhat classic classic classic.
OK, Nintendo game.
Then after a certain point, the game is like, whoa.
Sure, I'm probably.
But yeah, all right.
And it changes things up considerably.
And the the flow of gameplay is very, very different.
But the the thing I wanted to talk about really, really briefly is
like, as this is a game of the year sort of thing, I'm not done it yet,
but I'm I'm fairly close.
I need to collect a few more things.
And that's the last thing you need to collect to, you know, break the kind of curse.
And we'll talk about this more when maybe we've all like played it a bit.
But I will say I'm not you can probably say whether this this holds true for you
really where you are, because it's kind of an early thing is that I have two
little beasts with the game in terms of gameplay.
I don't for aesthetics or presentation or music or dialogue.
But there's two things like one, maybe it's because the the camera is so zoomed out
and the sprites are small.
But I do kind of feel like all enemies, all regular enemies have like
there's not much going on.
They're very nothing.
They don't have a lot of personality.
Yeah, unlike Shovel Knight, where even like a blob has a bit of stuff going on,
the swiping griffin stuff like that.
So Shovel Knight did like retro style, but it made it more impressive
than retro actually was.
Yeah. Messenger is more accurate.
Yeah. So the enemies have a lot less going on going on.
The bosses that does not hold.
They have way more. Bosses have a lot going on.
Some of them are some of the best bosses where like it's one of those great
boss fights, so I'm like, oh, this is really frustrating.
And like I can see how I'm supposed to do this, but it's going to take a while.
And this boss goes on too long.
And then I'm like, oh, wait, don't forget that one mechanic.
And while it doesn't make it really transparent, there's no flashing bit.
Do this.
And you make the boss fight a hundred times faster, but it was not apparent.
You're going to do it this slow, hard, long way.
But if you just use cloud stepping in a unique way, you can get this done really fast.
And then you're like, oh, this is so satisfying.
So I'm going to my I have two things.
Well, one thing that's I like is the unique death mechanic is pretty fun.
Yeah, it's that's a pretty smart way of doing it.
Do you want to go into that? Yeah, I don't mind.
Like it's you obviously find that you do it early on.
But upon death, a little demon pops up and is basically like, hey,
I'm going to save you from dying. OK.
But it's going to cost you.
But what it's going to cost you is I'm going to fly around and follow you
a little bit for after you die and take every and take my cut
of all your drops and gold and shit so that you can all right.
So what you're collecting from that point on doesn't go to you, goes to him.
And then after like a while until he gets bored, he says,
until I've collected enough money or I get bored.
And then he goes away type of thing.
So there's your death penalty.
And it also like it has a little shit demon following you
that makes you feel like ass for dying.
So you just there's a little bit of a visual like damn it,
you know, like like thing to it, but you can get an upgrade later
that reduces his cost by 50 percent. Sure, sure.
You have a lot of little fun upgrades.
But but I was going to say two things.
Yeah, I was the one that the game follows Ninja Gaiden style
John Gaiden style mechanics of when you leave the screen and come back
and everything pops back and I mean response, but not always.
There's been some enemies that don't show back up sometimes.
I really haven't noticed.
And I really I was like, why is that?
I'm going to like safe to assume most of them do,
but that the inconsistency was a weird thing to me.
Here's something I can that's the same sort of thing
that that actually is a negative that happens very, very rarely
is that if there's a pit that's going down, so you're heading downwards.
If I jump jump down there and there's an enemy or there's some sort of obstacle.
If I cloud step, I can actually go back up to the screen.
But I didn't mean to cloud step, but it's fine.
But because things repop, there is an enemy up above that kill me.
So I take a hit that was unavoidable because they repop there
because I killed them when I went down.
That's fine.
But because enemies pop up like that, you can take one or two hits.
It's very rare.
There's been a couple of pits where I'm like, is that a pit for real?
Or is there something down there when you get later on?
And then it'll it'll clarify that.
OK, because I definitely had a couple of like, nah, fuck it.
I'll keep going.
My favorite bit of dialogue that's that's kind of hidden.
But just there's stuff like this all over so it doesn't matter.
So this is just like one of many.
But hey, stop talking to me.
I'm bored.
Don't just stop talking to shopkeeper.
No, no, no, I'm done.
No, no, no.
No, stop. OK, fine.
No, I'm kidding. No.
All right, you know what?
I'm going to loop my dialogue back around so you'll stop talking to me.
Right.
Then you talk to him once and he goes through the same lines.
You talk to him a second time.
You talk to a third time.
You talk to a fourth time.
He goes, you got me. OK.
I didn't think you'd find this one. OK.
But no, I'm done now, though, for real. Right.
And you keep talking like something.
Then he goes, please keep reading this dialogue.
The guy that stayed up writing this all night would really appreciate it.
Like this only really happens with the shopkeeper.
All the other bosses you meet, they're kind of like, you know, they don't know.
But that's the that's that ties into it, actually, in the sense of like,
the humor is really hit or miss so far.
It hasn't all been hits for me.
It gets better as you go.
And I find there were some misses before, but where I am now, I'm like,
oh, no, everything's hitting pretty hard.
It reminds me of I don't mean I know it's it's what is it?
The sabotage QC, right?
Yeah, that's the studio.
And it just reminds me of the sense of humor of like some of the people
I used to work. Yes, exactly.
Right. Yeah.
Or I'm like, you're funny.
But some of these jokes don't translate super well.
And it might have been more, it must have been hilarious in French,
but it's a little, but it's a little on the nose in some way.
So I'm like, the humor is kind of hit or miss so far.
That's that's the only I got a quick question.
From both of you, I'd like two different answers.
Is this games from what I can tell primary influence is Ninja Gaiden
and Ninja Gaiden is fucked.
Not even close, not even close.
OK. It's it's still by comparison.
Yes. Yes.
It's still like there'll be a level that has no platforms,
but there'll be enemies.
It might ramp up. Figure it out.
But right now, every boss has been a breeze. OK. Yeah.
Good thing because there was a bit of dialogue that'll happen.
Say guess what?
Everything up until now has been a breeze. OK.
And the bosses like your ninjas like this hasn't been that hard.
Like the first the first challenging thing
or the first thing that makes you kind of go like, OK, in its old school way
is projectiles coming at you that you have to fucking avoid while you platform
some stuff. And then the first thing you get is like the ability to slash
and destroy those projectiles, thereby trivializing any challenge
you would get from their timing.
And furthermore, you can now get a double jump after you slash them.
So you're like, oh, this isn't.
Yeah. So I guess that's intended for the beginning.
Yeah, you know, because, like, honestly, once again, the messenger.
Honestly, you're still kind of in the two not the tutorial section,
but like when the game is not reviewed.
Yeah. Of course. Of course. Of course.
But no, just where I am now, I'm just like, I'm think it's the type of game
where I'm like, I'm thinking about it like when I'm not playing.
I'm like, I'm going to play it.
I like. And like from from what I know of like
because I watched the completionist video about it, where he throws a lot
of love on it, where he says the same thing, like, I think about this game
when I'm not playing it.
And I spent like, I think for his video, he's like, I spent 52 hours
doing multiple playthroughs, collecting everything.
And I'm like, I want to play it again, which is always, to me,
like the greatest like compliment you can give to a thing.
And he's like, I spent 52 hours trying to get every single thing,
like doing stuff that no more people want to do.
But like, you know, the you you found power seals, the green medallions.
Yeah. Yeah.
And like those there are 43 of those.
And I found out what that locks.
I'm like, that is the perfect bonus because it's not the most amazing thing.
Like, oh, shit.
But they call it a broken power up.
Yeah. They're like, it kind of unbalances a little bit.
You have to get good with it, though.
They tell that's what they straight up tell you what it is,
not what it is, but they tell you it's broken.
Also, this is a really smart mechanic that you'll come upon later on.
Whereas like there's a hint system, like you're you confused about what to do next.
There's a hint system. Oh, that's nice.
But you don't have to take it.
But if you do take it, it's going to cost you 300 coins coins.
The fact that you might even be confused about what to do next
already tells me something about where this game is going to go.
Yeah, because so far it's impossible to be because yeah, I know
because you're not there yet.
We hit your head on the top of Debra Cliff, man.
We really got to take I'm done.
So that's that's that's here.
So let's just do that.
Let's do that.
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So I'm going to jump in here.
Is Tenjo one of those anime is where it's like the trashiest anime you didn't know
was good? It's not.
It's not. It's secretly good.
It's not. Well, I'm alone.
Yeah, I think it's pretty.
I love me some Bob Mackie Harrah and I'll sit here and tell you.
And I and I and I like carpets and I like me that I got really high during
I like me that bombahead fucking track.
Yeah, that's a fun and they dance in the intro.
Sure. I just remember watching a bunch of episodes of my man.
This is going to be terrible, but then I got really hyped.
You should watch Iki Tosen.
I have.
Did you know that the name is a play on words because it copied from it?
And so it did a play on words thing.
I played a game of it.
Yeah, it's doing the whole one heaven, one earth.
I thought I'd have one of you on board, but for a fucking.
I've read a lot of Tenjo Tengen.
I know. It's terrible.
I thought, OK, I still read it.
It just failed. All right, let's move on.
What did you do?
Aside from Attack on Titan and aside from Attack on Titan, aside from the message,
aside from the messenger,
I played a little bit more Berlade strangers to figure out what was going on.
One is going on.
And yeah, it's there's a little bit more going on than than nothing at all.
However, it is that it is definitely
so it's from the
Shining Arcus Blade Yaks, whatever, like people.
Oh, it is. OK.
And it's it's a lot more of a like
normal basic fighter than it is like tons of things going on.
That's not particularly anime, which is bizarre.
Not not excessively so.
However, it does have some things that are very anime going on in it.
Like the anime.
But but yeah, the system is very, very simplistic and basic.
And yeah, I kind of why I saw I went out to like the anime meetup group and played
some more, you know, and sort of saw a little bit of it and everyone kind of had
their own take on it. But at the end of the day, it was kind of like
this is a really simplistic fighter, which is kind of fine.
But it's not offering things that you couldn't get better in other places.
You know, other places don't have shovel might though.
And this is just and this is a Yakuza voice.
Well, you say that.
But the voice rivals of Aether has the most creative incarnation of shovel
night so far, in my opinion.
But creepy fish monster.
But the yeah, so it's it's got a couple of things going on that are sort of
interesting, but ultimately it kind of makes me want to go back to other things
that are that do simple, but better, like Rising Thunder, for example.
Or I'm misrising.
Well, we you know, we ended up doing like we ended up popping in
Kohime and Boo because that's another game where it's like simple, basic.
But it does a lot of these things better.
And like you want to go you want to go in and you want to play footsies
and a footsies based thing, you can just do that type of thing.
But of course, cosmetically, you've got a bunch of fun guests in Blade Strangers.
So if you're popping in for that purpose, then yeah, you get the fun with Quote
and Curly and and Isaac and so on and so forth.
Like some of the other like Rando is like not even so long from
Coda Princess, but Master Pain, Master T Master T and the Thief, the Thief
character, like even those were like still pretty fun to mess around with.
Yeah. And what should we call it?
Cool character, bad game.
Astrosphere.
As our striker.
Gunvolt. Gunvolt, yes.
He makes more sense now when I went back.
Yeah, he would seem like a character you would need.
And what you what was necessary and was missing that we didn't have in when we
were kind of mashing buttons, taking a look at it was his ex moves are what
make him make sense and a lot of characters need their ex moves to make them
make sense. It's like not spending the whole bar, but just, you know,
some of it on their advanced tactics and stuff.
I've been fucking, dude, any waking moment that's like something and I'm waiting
on a render bar somewhere or I'm walking some dude.
Breach into the fucking breach.
No, I'm almost back to where I was on my PC progress
because I just know how to fucking blitz it now.
And I've been just going in and I'm like, at first I was like, I want my mouse.
I want to highlight that right away, but I've gotten used to it and I'm now just
doing it and it's fine.
I've gotten used to the the the one of the main switch days of that entire
breach video was us just getting more and more pissed off that there was no
handheld or or phone version of the game.
Having like when a thing is on the switch, it's not so much like, oh,
I can leave my house and go on a bus.
It's just the ability to play anywhere in your house.
Yes. So it's like when it's a game like into the breach,
that's very like pick up and play, put it down for a little bit, put it,
pick it back up. It's not like a big thing.
It's like it works so well, even if it's, you know, like a late port and you've
already made tons of progress on the PC version.
And you.
Mm hmm.
OK.
So that's the stuff.
OK.
OK.
Um, the thing I found that I'm needing to do, thank you.
Oh, see, why did you just say that?
Why you got to be all passive and shit?
Oh, that's right.
Why don't you just like, why don't you just look at me and hey,
Pat, can you stop whorefing your fucking nose chunks near the fucking microphone?
You goddamn Neanderthal.
And I would have been like.
Exactly. Yeah.
And I was also trying to be a little polite about it.
You know, see, see how both situations were wrong.
They were. Yeah, they were.
But not saying anything wasn't the solution.
So we've established that I'm the problem.
All right, you can you can you can whoref now.
I wish I was
basically using found time, as they say, right?
No, where it's like, I don't have any time.
But now you found some, but I have to squeeze it in.
So I so I've got my like fucking my computer is rendering out what I'm editing.
I've got a podcast playing on my phone.
And now I'm playing into the breach at the same time.
I'm like triple fucking multitasking to make things work.
And yeah, man, there's possibly new content
because I found something in that game that I never found playing it on PC.
It's possible that it was just super hidden.
It's possible, but a new pilot that I maybe never found.
I don't know, but it was I found the pilot in a really weird way that was
unexpected.
Um, so there might be new content.
I don't know if it is because in the in the Nintendo Direct,
they they made a big deal about how there's exclusive switch content in the
build of Hyper Light Drifter, but made no mention of anything and into.
Yeah, I didn't even look for a second at the release list because I just fucking
mash the buy button, but there might be some new shit in this because I definitely
had moments of what the fuck is that
followed by and then, oh, fuck.
Like a huge surprise for me in the form of some new.
Yeah, some new abilities and a new pilot showing up and some cool stuff.
But otherwise, it's it's it's the same beautiful into the breach it's ever been.
Put it on a phone next.
I will do it on the bus more easily.
I will say this, that game takes to the switch much better than Darkest Dungeon.
I knew you were going to say that.
And it makes sense in my head because Darkest
Dungeon has a lot of stuff to think about the Hutt Clutter.
The Hutt Clutter is too intense for Darkest Dungeon.
You know, the breach is very little first time and I was like, holy shit.
Yeah, think about it.
It's way worse.
It's way worse for that game than it is.
Battle Battle Chasers is also not.
Oh, man. Yeah, that's all.
There's there. It's a basic RPG system.
That text is small, even on your TV, I find.
So on the switch, like I've the screens very zoomed out too.
Yeah, I played a little bit on my switch here and there.
Every so often, I'm like, this is ice.
That's like, yeah, that's a game where I feel you a port would require
like reframing the camera somewhat, you know, but that's a lot of work that you
don't know what that do a lot of work to even get it like going because the switch
wasn't even created when they pitched the game.
So yeah.
So but anyway, I spent a lot of time with that.
I watched the first four episodes of Disenchanted and I can see what's going on
there. It definitely reminds me of some of the early.
It reminds me of some early Futurama where they're establishing characters
and establishing running gags a little bit.
Really mild Eric Andre is a strange thing to get used to.
But at the end of the day, he's just he's not 11 because he's just he's just
a comedian at the end of the day, right?
He does normal stand up in New York and stuff like I don't want to I don't want
to hear that. Yeah, I really like, you know, because if Eric Andre is being normal,
I want that to be an implicit threat.
But because, oh, no, Eric Andre is just eating a sandwich on a bench.
What's he going to do next?
Well, he does play a demon that wants to destroy mankind.
But but in a cute way.
Yeah.
Lotta lotta.
What's that? You can't get that cat out of here.
A lot of mild laughs, I'd say.
No.
And, you know, like it's all right.
I think I'm I'm going to I'm going to keep going for sure.
But like Futurama came in quicker with some like Futurama came in hot within
like four minutes, some bangers.
You know what I mean?
And I remember like laughing myself silly at the suicide box.
But it's the also.
Yeah. Well, there's that.
But it's also the other thing about like early on in Futurama, you're like, oh,
man, fries great, right? Yeah.
And
being is OK.
You need to watch it because it took me around the fourth or fifth episode where
I was like, OK, no, now this is fine.
And screw the first three episodes, finding its footing, finding its footing.
And like I said, when I watched the thing is like, watch all episodes.
And then it's like, it's clear that this is going to have a story arc and be done.
Yeah.
Like it's not going to go on for as many seasons unless it's but it might.
But what my feeling is that it might benefit, it almost might have benefited
more from having length because the world has a lot of jokes you can play off of in it.
Yeah. You know, which is the which is like the opposite of the usual.
But in this case, it's a Matt Groening cartoon.
So it's almost like he's used to the long form.
Yeah. And you can feel that here.
But so far, it's still it's all right.
You know, I like I like the trio enough.
So there's those. Yes.
I kind of find like, sorry, I kind of find a cut
Elfo to be the kind of weak link of the group.
I'm like, I don't know what you sometimes they don't know what to do with them.
So I was going to say, but at the same time,
they all have moments of being weak while the other thing comes in strong.
Yeah. Right.
Like a lot of Elfo, like not understanding things is really great.
Like your first moment early on where he's like, he just wanders out of his house,
like, I'm going to go see the world.
And then he's in the middle of a dwarf and troll war.
And it gets really violent.
And he's just standing there and he's covered in vissar.
And he goes, I don't hate war, but I don't think I love it.
Right. Right. Right.
No, there's things like that or like are
him pretending to not be terminally boring.
Yeah. You know, those are like funny bits.
But like everyone has those rotating things that like, you know,
sometimes they're weak, sometimes they're great and it switches up a bit.
But yeah, otherwise, no, it's it's it's it's OK so far.
The last thing I was going to say is while also like getting shit done,
I finally got to go through two mellows, new album Return of the Soul.
Right. And it's fucking great.
And it's it's it's to be like, it's all right.
Only listen to four tracks.
So I don't know, I really dropped off.
It's just, you know, it's not about jet set radio anymore.
Not not only is it disappointing, but it makes me not like to mellow as a person.
I've unfollowed him.
No, no, it's fantastic.
That's all quotes from woolly.
Some of it's some of his best put on the dust jacket of the CD.
It's some of the best fucking beats I've heard like in a while.
And like lyrically, it's hilarious.
Like I legit had multiple moments like fucking like cracking up at what he was
saying, because he like lyrically two mellows,
rapping with like our energy of just, yeah, right.
Yeah, boy, here we go.
Return of the soul time to do some raps.
And then he does it like this is fucking great.
Yeah, like what one start one song starts out feeling the vibe.
But it is like, yeah, it's that kind of beat that lets you know exactly how fucking
old I am when you hear it.
Yeah, you know, I really, really enjoyed it.
And it's fucking smooth as shit.
It's great.
Give it a give it a drop.
Go check out two mellow return of the soul.
It's like us going to like Brennan's first WMAH.
I don't know about it.
He's OK.
I really didn't believe a cello.
So so would you say that this album slaps?
What's in the news?
Thank you. Thank you.
Thank you.
You're only making me stronger.
No, I was giving that the because a sandbag is an effective sandbag unless it has a pause.
I don't know. Yeah.
So last week, we talked a little bit about it because it was happening live.
We did.
But I don't know what we're talking about.
And now I'm assuming you guys got a chance to actually watch the cyberpunk footage.
Yeah, I sure did.
Wow, not like all four fun.
That's what I watch most of it.
Boy, there's a lot in there.
There's so much going on.
It's a confident showing.
It is. And this is the thing that journalists were talking about early on.
So I recognize the way people described some of this.
Once you get into the world where you can do things and whatnot, it feels
where is it? Yeah, it feels like the the main hub world is almost like,
couldn't actually be this in depth?
Like if you follow these people around, are they actually going to have?
No, these are generic ass NPCs because they're just using a really,
really high end version of like mixing and matching the body parts.
Like I always thought even back in the day,
the way Hitman put in shitloads more of NPCs than you'd think were possible at that time.
Like this is just doing the upgraded version.
And granted, like part of this, in terms of mechanical complexity of the level,
we're looking at something approaching something like a Deus Ex human revolution
level like Street Detroit, like you're not going up in every single one of those
buildings, that would be absurd.
However, they also showed you driving around in a big fucking GTA style city.
They do. And so fucking whoa.
And the free form way in which you can
you can, you know, obviously solve every mission with multiple variables and so on and so forth.
I love that. That's a standard.
I love that there's a button in almost every single dialogue interaction in the whole
game, which is gone. Pull your gun.
God, pull your gun out.
That's the gun through right there.
Soft reminder that at any excuse me, at any time,
this is going really bad gun.
Yeah. And it's not always the worst option.
In fact, the this demo they showed shows you an example of where it might be appropriate.
It's a great option.
I'm talking about something real quickly
because it shed a lot of light and I went, Oh, you know what?
Now I really like I understood.
But I'm like, OK, you were right to do this.
Where, you know, when we looked at this last week and I was like, man, yeah,
they just for some reason, they didn't want to show the city three.
Like, what's the fucking deal?
Like, oh, yeah, whatever.
It looks amazing. It's a 48 minute fucking demo.
Now that we're in a post-Spider-Man,
the Puddlegate world.
I'm like, oh, now I see because I haven't followed a major triple A release
as closely as I do Spider-Man because I'm sure this type of graphical
complaining and bitching happens a lot, which are three on it.
With games that I don't follow as we got it really bad.
Sure. And that totally makes sense to me now.
But now that we're living in Puddlegate,
I'm like, this is why they really didn't want to do it.
Not because there might be glitches, because we're not sure that everything's
been now they're confident this is what the game will look like in the top of
that footage of every frame of this video.
It says work in progress does not represent the final look of the game.
Well, you know, Puddlegate, you looked a little confused.
Oh my God, what's Spider-Man doing on our television?
We're going to go into the story to explain it to the listeners and me.
Yes. All right.
Strap in.
Puddlegate, you say.
OK, sorry.
Puddlegate was when people were looking at like final
build footage of Spider-Man like early this week was like, where are the puddles?
There are puddles on the rooftop level that you showed at E3.
Where are they? Yeah.
In the release version, the same scene doesn't look as good.
And you can tell because there's a lot less we're looking at a side by side
comparison and there's way less wet puddles on the ground and developers.
They don't look anywhere near as nice.
Insomniac was like on Twitter saying that footage is like a year old things.
We've got to change some things.
Also, his suit doesn't look as good.
They're like his suit doesn't look as good because it looks better in motion now,
not in screenshots.
So we changed the rendering on a suit to look different, to look better when you're
playing the game, not in the screenshots.
The screenshots look a lot nicer.
I do have to say of the E3 build, though, like is this a watchdog situation?
You just scroll past the word watchdogs.
It's a watchdog situation.
So no, watchdogs was a different situation because watchdogs had footage come out
and watchdogs was a like fantasy game.
It is. It was hilarious.
It was it was like absurd how downgraded that shit looked.
This is like, yeah, it doesn't look quite as good as some of the earlier footage.
Still looks pretty good, though.
I think that first first screenshot we looked at with
the absolute absent wet floor versus the wet floor being there sells the photorealism.
Yeah, but I'm but does it sell someone going?
I'm canceling my preorder.
So what?
No, but it doesn't photorealistic anymore.
So what I would like to bring to your attention is that these this.
I mean, we just talked about Cyberpunk with this.
Witcher got this. Watchdogs.
Obviously got it.
It's been a it's been a thing for quite a while, particularly with Ubisoft games,
because they they really bullshot the fuck out of their stuff.
The reason why this is becoming a thing is because it's Spider-Man.
Spider-Man casts the widest net and or web.
Yeah, but like there's a bunch of.
See, this is where you should be happy with your work.
Yeah, there's a lot of the thing that we send beggars, which I don't even know what
it was in that joke, so you should be proud of that.
Anyway, but like the more mainstream people who like people who own consoles
but don't play video games will buy the Spider-Man game, right?
And are looking forward to a Spider-Man game, because, I mean,
well, you're the one who points it out quite regularly of the fucking tier
chart of superheroes.
It goes Spider-Man, then the rest of the fucking universe after that, right?
Yep.
This is that Batman.
I'd say Spider-Man slash Batman.
Spider-Man, then Batman, then power cap.
But like this is that mentality of like, what the fuck?
Why does it look like that?
Hitting the actual complete ass?
Normie mainstream and people don't get it.
I talked about this really briefly.
Is that an ironic use of the term normie?
Yes, it wasn't an ironic term of the use, normie.
Just checking because people who usually go to fucking like
Fortan and recedar and all that shit to look at game news and DMC leaks
are not the average consumer.
What's worse than this?
And I talked about this before is that, you know what?
There's been lots of Spider-Man games.
Even ones that did super well, even ones that were very popular and sold
millions of units, but when Friday the 13th fans got their very first
since the NES game, their thing and horror fans that don't know how to
spell video game, played that game and was like, why did the criminals take
my money and give me a game that doesn't work?
Well, it's because it's an online game.
It's online only.
Like it said in the Kickstarter says on the back of the box, no,
give me back my money.
I will have your family bombed.
It's a little bit different than a spider, than a Spider-Man fan going.
Oh, this doesn't look as good as what I don't understand.
Well, people get all hyperbolic and shit on that when I glance at these two
screenshots, I just assume it's a case of performance hits.
We have to get rid of it.
But like that's not what they came out and said.
They just said it's an older version and that's it.
They said it's older version.
We changed the way it looks so that it works better in these situations.
But this screenshot looks worse, but other parts of the game look better.
This is a change in development.
This screenshot does that this is on that, not the line of colonial
Marines or watchdogs.
No, like these aren't abject fake.
Christ, it's not even on the level of Witcher, which was significantly
downgraded from its very original looks, where they thought they were going to
have more juice than they ended up having.
This is like, yeah, it looks a little better.
They toned it down a little bit, get the game running good.
I mean, I guess it's, you know, is it just like a different performance
setting that's been like, you know, just dragged that slider down?
No, the top one looks like it's running on a fucking workstation.
And the bottom one looks like it's running on a PlayStation because I kind of I feel
like, yeah, like I feel like the the E3 one reminds me of like what we saw on
like the console releases of Spider-Man games and then like the PC release
that came out that was fucking trash afterwards as its own completely separate
thing. Yeah, you know, or like the Wii version when we'd had it in test almost.
You're like, amazing.
And you would also see it in the fucking low-poly grunts you have to beat up and shit.
But anyway, anyway, it's just like it's one of those things where I'm like,
since this is a game I might find a lot when I played this at Montreal Comic Con.
It's like I was so happy to be playing it.
Oh, my God. No, you weren't.
You thought you were.
I thought I was, but I didn't notice that the puddles were missing.
And I was playing like a PlayStation 4 build of it.
I saw the call.
So what I need to see is a trailer for the that shows off every scene in the final
version compared with the side by side E3 build and then just point out the lies
and let us know the unfortunate thing is that this is the kind of thing that people
should draw attention to because it's like, hey, advertising things,
particularly like I said, particularly Ubisoft, Ubisoft loves this shit.
It's like, yes, point out differences between promotional footage and release by
all means that is the kind of information that is valuable to a consumer that would
otherwise view it.
But the fact that people call it
puddle gate and go fucking crazy makes you want to turn your fucking brain off
and never look at this shit ever again, which is not helpful.
Fucking chill, people.
Also, I'm a big fan of let us know if gameplay changes have happened.
Like, like, let us know if features are missing.
Like, that's bad if someone promises a feature.
And we didn't come and come about in the video that we did on Shaq Fu, Pat,
but I'll talk to you about Shaq Fu and how I saw a guy that that put in like a
good $200 into that Kickstarter campaign or Indiegogo, whatever it was.
And then he did a video said, here are the lies.
That being said, online co-op was promised.
Yeah, local co-op was promised.
And these weren't Kickstarter tiers or anything.
These were this is what the game is designed around.
Why would you lie to us?
Versus fighting mode.
And they never announced up until the game released that like they never said
anything, they just put the game out and said, here it is.
And he went through, where's the $50,000 tournament against Shaq that you
promised that was also not a Kickstarter tier thing?
It was when the game comes out, you'll fight Shaq in versus mode.
Shaq was the one to do it.
Maybe you can't fight Shaq in versus mode because there's no versus mode
because it wasn't a fighting game.
It was a beat them up.
But we promised it when it was supposed to be both limited information here.
But I'm going to need to see those versions of this where the new one looks
better in certain circumstances, because this is objectively worse.
I'll tell you, like we're looking at the second set of screenshots where there's
a little crate leaning on the wall next to a high voltage sign.
And it's objectively.
I'll I'll translate that for you in a way that is unsatisfying to everyone.
The parts that it looks better are the parts in the old build where when you
would swing, the game would crash.
Yeah, it looks better than the crash that satisfying answer to me.
I mean, like all you have to do is just glance, look at Spider-Man himself,
look at the shadows on him, because that he threw demo of the upper screenshot.
That was from a demo where you fought these guys and then did a QTE sequence.
And it said, thank you for playing.
Yeah.
And then I like look at the building in the background of the second set of
shots, right? Look at the lighting on it.
Like it's just no for real.
OK, as the resident graphics insane person with the video cards and all that shit,
a point to point screenshot of this is not useful in a situation in which you
only have four or five.
You need the access to the scene to compare footage.
I do. And then you need to compare shit in motion.
And then you compare detail of objects, you compare distance of objects, objects
and scene, fucking, et cetera.
But I think it's pretty clear it's better.
It looked a quote unquote looks better now because now there are parts of the game
that don't just fall apart or run at 10 frames a second when they tried to run it.
They should have put the little tag in there that said.
Hey, this isn't one.
Sony doesn't do that, though.
No, they don't usually because this has never been an issue with their stuff.
You know what really should have had that tag line?
And yes, I am going back to it for no reason.
Bioshock Infinite and which showed a demo in which not a single element showed up
in the fucking game that that is that I was trying to think there was another
famous lie game, Bioshock Infinite's demo is 100 percent top to bottom pure lie.
There's not one element that appears in the fact that it's
on the X tweet was it's just a change in puddle size.
There's no downgrade at all.
Well, that's not helpful as the was part of the problem.
That's very unhelpful, especially when my eyeballs I'm rubbing them to make sure
like can see that this looks like worse.
I am I, you know, you know, my favorite version is somebody found the
the third screenshot of a different angle of the scene where it shows the PS1 mode.
Ah, shows those.
It looks just like the Spider-Man for PS1.
Yeah, I think I think the moment the official response comes in and goes, what?
Huh, that makes it a bit worse.
Problem is, they're probably not even allowed to say, hey,
we toned it down for performance reasons, because then Sony is like,
but we have the strongest console where you can play Fortnite on.
And it's the best place to play.
Is that in there?
No. OK, hey, Sony says that you can't play
Fortnite cross play on the PlayStation because PlayStation is the best place to
play Fortnite. Why would you ever want to play Fortnite anywhere but the PlayStation?
And definitely not with those filthy PC, Xbox or Nintendo players.
They're disgusting and smelly and they will ruin my account locked out
because that's the best place to play.
We are we saved you.
We made the decision for you to save you from having to deal with those horrible
other costs specifically.
I think this is the Sony Japan boss and they were asked straight up why.
And that was that was it is the worst answer.
It is the worst answer.
It is so bad.
It's doubling down where a back down was still not out of the question.
It would have been embarrassing, but they could have backed down now.
Now they.
Yeah, because we're the best.
And it's because we're the best, you know, but you know what it is, though?
It's also like it's a situation where it's fucking Fortnite and there's just so
much money on the line that it's like, no, let's take the asshole route.
There's too much money to lose.
But also the worst part about that sentence is the playing that game on the PlayStation
is objectively the worst place to play it in every metric.
People will forget in a couple of months time, right?
There's too much money to get.
You want to play the best version of that game, play it where it's
started on PC, message, word, you gotta, you want to play it on your fucking toilet.
Guess what?
You can't do that with your PlayStation.
You got to use your switch.
Guess what?
That's useful.
You want to play it with a controller, your phones.
You want to play it with a controller on a console, but the best version, the Xbox
one X version has cross play and runs better.
Well, I was going to say, I was going to say, I was going to say, like you play it
up, you know, you have where it started, you have it on the go.
And then if you want to play with your friends on the other consoles, then you
fucking load up your Xbox version.
Like it's, it's like it's not just arrogant.
Is there objectively wrong on every count?
And the one place you don't want to be wrong is with fucking Fortnite.
I can't, I don't think it tickles my brain.
That's the one place you don't want to be wrong.
I just, it's, I don't, it's well, it's because like, I feel like the last month
or so of me talking about it has always been like preceded with fucking
Fortnite, because it just, like I said, it never, it doesn't, it never doesn't
come up from someone, whether it's like family, friends or Uber drivers or so on
and so forth, you know, Fortnite.
It's pretty crazy.
You guys should play it sometime.
I did.
I'm going to have to.
I've played a bunch of it.
It's the only way to get the Jacob on your side.
She's no street fighter for you.
If you don't get the Fortnite in.
What Jacob, who's that?
You mean the O cup?
Matt, you can't just get what you want for free.
That was fine.
You got to work at it a little bit.
The game is free.
You got to work at it a little bit.
You have to wine and dine, you know.
Do you swing?
I'll make an exception.
What's going on?
Oh, we've got, um, yeah, the, the announcement, of course, we were teased
it a little earlier, but only Moosh just coming back.
Yeah, we teased it by saying it outright.
Yeah.
Well, what's important is actually the fact that, um, with the new Onimusha
comes not tank controls, which analog stick support is good for Willie.
So it's also good for Onimusha.
I will say that very much.
So you get to put the stick in the direction you want to move in.
I saw, I saw some people angry that I don't know what they were, but they're
like, where are the enhancements from Genma on there are a couple does the
care, you know, that, you know, the, what's the system where you like
instant be sensed does that have required you to be facing the opponent?
Yes.
Then absolutely throw in that analog stick support.
Absolutely.
Uh, also the game has lock on in tank control mode.
I've never seen such a bad, like it's been a while where there's such a huge
gulf of quality between the Japanese and North American box arts this time.
You think they would have gotten right at this time, but the fact is this uses
the North American one and the Japanese one is like fucking awesome.
Very sad.
Man, they cleaned it up really well.
This is really fantastic.
But it's missing stuff from Genma Onimusha.
Maybe, maybe not.
That remains to be seen.
So I, because I did see some people were complaining that it looks like
they're going with not Genma, which had extra content I did, you know, so apparently
that would be a missed opportunity to bring it back and miss that stuff.
However, yeah, new soundtrack, analog stick support.
And still has one of the worst endings of any Capcom game.
Um, and, and one thing was really cool that, uh, I don't know if it's this
trailer that shows it off, but they show you the different widescreen options
available and they really gave you quite a few.
I imagine they're the same as the remakes, resume rolls, zoom in, panning.
Panning's the way to go.
Panning, right?
Where it just keeps track of where you are on the screen and then moves left or
right to show you the extra.
Um, some real pen and scan more or less.
It's like watching a movie on your TV almost.
Take some real fucking balls.
We're watching the Unemotional Warlords trailer.
And this is something that I've seen in a bunch of games that get re-releases.
It takes a lot of fucking balls to show like parts of the ending cutscenes in
your fucking reveal trailer.
Yeah, they don't care.
Well, what other pretty cutscenes are you going to?
There's not many.
No, what are you going to grab?
Right?
Yeah.
Um, man, look, that's the cutscene that won that SIGGRAPH award because it had
six guys in it.
That one.
The, uh, yeah.
And then the second game they mo-capped a horse.
The announcement didn't work out well.
The, uh, the release date for, uh, New Unemotional Warlords is January 15th, 2019.
So, yeah, that's it.
Got to get that nobunaga again.
It's like, I heard that guy was pretty ambitious.
He's pretty ambitious.
This, uh, this, I really hope this heralds more like we mentioned cannon spike before.
It'd be cool if cannon spike was on like a compilation thing.
It'd be nice to get power stone for once.
Not a whole lot of noise for cannon spike.
No, but I mean, as an extra on some other disc.
I don't disagree.
I'm not, uh, I'm not.
As a Capcom fanboy, I don't disagree.
Speaking of that, though, not Capcom, SNKSTs and something.
And we know that, uh, as of-
You should say what you think it is and what you want.
Well, here's the thing.
As of, uh, what was it?
2015, they came out and went, yeah, Pachinko sucks, and we're not doing Pachinko anymore.
So, uh-
Well, they still are, but they're not putting all the money into it.
New Pachinko laws forced them back into the video games business.
Yeah, yeah.
So the way that we did this was somewhat criminal.
Fuck.
So we're now staring at a new, uh, new SNK new game, uh, is the URL on their website.
Seven days.
Seven days, a new dawn rises.
And I just threw out a list of games that are made by SNK that this could be
or if it's not a new IP, um, because there's a lot of SNK games
that came out that are not developed by them.
There's a lot of games that came from other studios.
Judging by this background, it's like it's got to be a fighter
because their other non-fighting game stuff was like sports titles and a couple of action.
But they're not known too well for them.
But there is their fucking like turf masters and shit like that.
Like, you know what I mean?
It's just a stupid Dino thing.
You could do that.
Just shouting turf masters.
Pat's, Pat's guess on what this is is SNK heroes
crossboy, bash battle, boy touch.
Like more, more boy in there.
Oh, more boy.
All right.
Did they say anywhere, whether it's like a console game?
Well, because I'm afraid it's going to be a mobile thing.
They said nothing, but I'm really afraid of that.
Hubs did point out something.
Yeah, dude, what what dirt has been dug?
Well, it's just the it's just the the idea that their release schedule is
if you want to use that as a predictor, um,
King of Fighters 14 was released on August 23rd, 2016.
OK, the DLC characters that came, the last DLC characters that came out
came out on April 12th, 2018.
Still, there was a six year gap between the release dates of KOF 13 and 14.
So with SNK heroines coming out on the on the seventh.
Yeah.
That game is going to have DLC.
They've been out some of it.
It's considered a spin off.
So what are the odds of this being a new fighter just announced three days later?
There's not a lot of new stuff in SNK heroines, meaning like it's just old
14 models and again, spin off fighter.
So that's yeah, I know, but I'm saying that like that's not their new game
to rest the company on for the next couple of years.
So they have to have something else.
Yeah, and they're and they're and they're teasing they're teasing this
in a in a sort of hard way.
It could be like metal slug from it.
Well, that's the thing is so when I take a look, I went back and I was like, OK,
what the fuck, what are we looking at?
Most of what they're known for is fucking fighting games.
So I was like, Mark of the Wolves, Last Blades, Samurai Shodown, KOF,
real bout and right.
But if not those, then you can go metal slug, Sangoku, I carry warriors,
King of Monsters, Kizuna encounter, Art of Fighting.
It's like only Samurai Shodown.
I don't think they'd waste time on anything else.
Yeah, those are that for fighters.
As far as like what has a following.
Yeah, that's the only one that hasn't been seen in a while.
That would have a huge pop.
And it's like it's not going to be like real bout or fail if you're in Garo,
but just because those characters are represented in your other flagship series.
So it's like they don't see them doing both.
Just fucking just just grab all those Last Blade characters and just bring them on in.
Yeah. Yeah, you know what?
That's a really good point.
Fuck it. You're not going to get the wrong game.
Just last call it last showdown.
And you know what?
And let there be a fucking time portal to make to make it to make it.
No, no, no, no.
You have to do that because the eras are very distant from each other.
Americans don't know, but just fucking whip it in.
It's it's all past.
All the old past.
This is the battle of the eras.
Good to it.
Last. These sprites look way better than these sprites.
Old times.
Yeah. OK.
Last showdown is a good name.
Thank you.
Get wait for last showdown, too.
Like, I want to say it's going to be Samurai Showdown, but I want King of the Monsters.
Yeah, you do.
I'm I'm keeping to my original guess.
You can add whatever title you want in there, but it's going to be cross tag heroin battle.
I don't know what that game is called.
A sequel to Fatal Fury.
That's not a sequel to Garo.
So bad.
It'd be real to be real about four.
God, no, I don't like real about.
So yeah, there's that.
The guest star train keeps happening.
Rayman is now added to Brawl Halla.
It was going to happen when we saw like, bought them.
Well, not Rayman.
I wouldn't think Rayman would be in there.
But I'm that's cool.
Good for Rayman.
I wish I liked Brawl Halla, but good for Brawl Halla.
Maybe Globox.
But anyway, yeah, not much to say there, unfortunately.
I'm sad it's not a rabid.
And there's a piece of news that I doubt will be on the docket this week.
But what do we have next?
On the docket.
Oh, something that Matt cares about.
Do I?
Oh, this is the best announcement.
There's not much to say about it.
Just No More Heroes has its release day of January 18th.
Why?
So it doesn't take sales away from a smash.
Trying to be courteous.
Well, so this is the statement, which is not here, unfortunately.
That's fine.
But Suda had something funny to say about it.
It was it was like, you said this was going to come out in 2018.
What's the deal?
It's like, it's we saw that the release date was very close
to Smash Ultimate and we moved it so that, you know, we wouldn't take any of their
sales. It wouldn't be fair.
This is the second time this exact situation has happened.
No More Heroes 2.
No More Heroes 1 was set to come out on Brawl's release date.
Fuck that.
And I talked about this story before when I was working on No More Heroes 1.
I was talking to the Ubisoft producer and they're like, are you are you a hard set
on that on that date with the Brawl, though?
And they're like, yeah, I can't really do much about it.
It's kind of a marketing thing.
I'm like, yeah, yeah, it's going to be bad, though.
No, it's fine.
People who are not into Smash Brothers, they'll go to the store and see that
No More Heroes and they'll be like, you know what?
I'm an alternative choice person.
You know what?
The only one I could ever think of that I actually worked out for was those
Cabela games that Mega 64 would always make fun of.
There'd be a Cabela game that always came out on Halo Day or Call of Duty.
And the answer is that there is a certain subset of that audience that would
see, oh, there's a new Cabela out.
Cool.
I'm going to pick that up as well.
America.
That's exactly where they were they reduced price.
I believe they were because that's a big.
I believe they were like 40 bucks or something like that.
That's a big thing to fortunately cap off that story.
Brawl was delayed by three months that year from January to March.
So I worked out.
Yeah.
What was your story?
My story was that and how you should be careful of what you click on.
Nowadays, because there's a bunch of shit out there for DMC five.
Oh, of people just videotaping all sorts of shit.
Oh, yeah, there were some leaks.
But what was cool was the the walkthrough of how the breakers work.
Yeah.
But did you see that general story about some features that are like,
oh, the game is officially going to have this, this, and this, a photo mode?
Oh, oh, OK, OK, but they're adding training mode,
which Willie and I was literally talking about in the Marlowe LP,
where I'm like, you'll be really cool character action game
where it's just like not not just the bayonetta, like loading screens.
Like just let me pop if it's been like a couple of months or whatever.
Let me just pop into a training mode and just OK, that cool.
Did Devil May Cry DMC not have like a training mode?
Did it?
Well, I remember having a screen where I was training.
It was the bayonetta screen was playing on a loading screen.
OK, all right.
It just wasn't a discrete mode.
But it sucks.
It sucks. It sucks if the loading times are good.
Yeah, you can always do one combo.
You can always hit the button to stall it.
Was that only in bayonetta two or is it a lot?
No, in both games, you could.
And a game that had the training mode thing.
You can you can you can stop the load.
I forgot it.
There's a button that you could slap in order to stop the load.
Stop it. And I stopped loading the game.
I stopped that load many times.
OK, fair enough.
That's Willie Madden, load stopper.
Hey, thanks, you're welcome.
Trying to push that load stops here.
Anthem pre pre launch public demo launches February 1st, 2019.
I'm shocked there's an Anthem story in this podcast
that is not about the dumbest quote of all time.
I didn't see it. OK, so there was a recent interview.
With somebody working on Anthem.
And they were asked about the dialogue system in Anthem
because for some reason, Bioware is trying to push this
like it's an evolution of their past RPGs
and not the obvious destiny us two game that it is.
And they answered you have the option of one dialogue option
in a conversation or the other dialogue option
in a conversation because we're dealing with an audience
here that isn't used to making these kinds of choices
and these types of conversations.
And we wouldn't want to overload those players
with all sorts of false choices.
It is essentially a quote that says that Anthem's audience
is too dumb to understand yes and sarcastic yes
or anything past that.
So the dialogue choices are not as broad as they used to be.
I believe the fucking PC gamer article is titled
Anthem dialogue system allows you to choose from one of two options.
It's not even yes and no anymore.
It's not even yes and give me more information anymore.
That's a bummer based on who they are.
Anthem, of course, it makes sense.
But if it's a completely different kind of game
from the games they've made in the past, then sure.
That's the weird thing about the way
Anthem keeps getting shown.
They're like, Anthem's an RPG.
The Anthem's an RPG.
Well, remember, Anthem's a story rich, feature driven,
single player RPG with multiplayer elements.
I guess it's not.
But hey, there's flying and I saw some missile barrages.
That's RPG to me.
Everything about this game seems like me in a tunnel circus.
This game has not gotten one moment to shine ever.
I feel bad for the people working on it.
I also saw a quote that says like Bioware says
that our studio is not dependent on the success of this.
It is 100 percent.
Just like Bioware Montreal was not dependent on the
success of the Mass Effect Andromeda, huh?
Can we get Jim in here as a button to say
live services or some shit or triple I times as a service?
Like this is this is this is the fucking sterling box.
This is the joke of a fucking triple A product.
This doesn't sound like a billion units.
This trailer just reminded me how cool Titanfall is.
So a friend of mine summed up the entire
Anthem thing in one sentence to me, which was, hey, everybody,
it's a good game like how we used to make, even though everyone
who made those games is gone and they took the time to fuck up
those series is on the way out.
Um, I'm going to I'm going to check this game out.
Yeah, of course. I'm going to check this game out.
I'm going to probably pick it up and see what's going on.
I have some someone here.
I'll play your copy, but I'm not going to buy it.
I want I want to see how good the the mech feels.
I'll probably pick it up and play it for a weekend
because I have to know is it fun to fly and to shoot missiles?
This is a reminder, but I have a feel like Iron Man.
I have a big issue with the name of this trailer being our store,
our world, my story. Really?
Yeah, because it's an RPG, dude.
Shouldn't it be our world, your story?
No, it's it's no because they're not letting you make dialogue choices.
So it's whoever wrote this.
But then who is my in the writer?
The writer, that's not it.
No, it's Casey Hudson, Casey Hudson is shoot wise.
That's not no, no.
Casey Hudson sitting there. This is my story
because it should be our world, your story.
Like it's it's we, the policy, you're super right.
You're one of you.
It's like when Nintendo is always trying to be like, we, you, we shut up.
That's what that is.
Um,
like the way I was always fine with it.
I was like, yeah, whatever, stupid names for everything.
All the whatever.
But it was either in here or it's like we and you.
And I was, no, what are you encompassed in?
I will not accept this now.
I'll never forget how when the we was first announced
and they basically had a follow up an article where it's like,
OK, we just got the name out the gates
so that everyone can get it out of their system.
Yeah, like we're 10 years in.
It's not a fact that you had to tell everyone to get it out of their system.
Probably indicates the quality of your product.
But it was all chalked it up when I was like, well, everything's done.
Google's a dumb name when I came first.
Her leg. Yeah, who's a stupid?
Yeah, Google's like an existing like when it was a scientific term.
I know, but to the layman is with the fuck.
Yeah, but to a layman, we means dick.
Yeah, that's true, too.
Anyway, that's why they had to get out ahead of that.
It's like, you know, in English, you know, the second most important language
of the region you're going to release this in.
Yeah, it means it literally means dick, dick in your hand.
Play with your family.
I'm not sure. With your weed.
I'm not sure what other DMC details you were mentioning.
I saw training mode and photo mode.
But shout outs to it's, you know, doing the mean dance.
Oh, fuck yeah. Thank you.
It's you know, that was fucking great.
A bunch of story stuff like who V is exactly and big bright shots of V's face
based on spoiler. Oh, yeah.
Threads, spoiler streams, rather.
No, just people in their house with dev builds videotape.
Oh, that thing. Yes, yes, yes, yes, yes, yes.
But there have been multiple of those that have come in.
I started to deal with dev kids.
Someone got their hands on a build and was just doing a phone stream.
And they were just going like, oh, man, I'm so bad at this game.
Oh, yeah, and they were.
They really are what the fuck is this?
I don't fucking feel it because it's somebody and then he starts skipping.
Yeah, yeah, yeah, yeah, yeah, yeah, yeah, like, I don't want to see the worst
weaker in on the fucking planet because it's it's that kid.
It's that kid you went to school with that just wants everyone to be so
impressed with how he got it. I stole it.
But he doesn't know what to do with it now that everyone's looking.
If you're going to get fucking Calcom to fucking burst through your windows
and still you shouldn't knock your mom around.
You might as well be good at the game.
Let's get fucking good, but just the level of like, I don't fucking know.
I need to see this.
Are you going to go back to that?
So that thing, that video is gone, unfortunately.
Well, however, like someone else got a hold of some shit and took way more.
Oh, were these builds?
It must have been. It must be.
Because it must have been.
But oh, man, that first that first one was just straight up that kid
that no one likes, that he's doing the fucking thing, hoping everyone's going
to be like, oh, dude, you're the.
There's a YouTube channel gimmick somewhere.
You need to workshop that.
But someone is going like, oh, this is like phone, phone stream,
like make it bad as if you're leaking footage.
But the games are games that are already out, played in version.
Oh, you guys haven't seen this one.
Check this out.
Do you guys remember?
I forget which.
Well, what is this button?
I forget. Sorry.
I forget which Halo game it was.
But one of the Halo games, the leaked footage came off a CRT in a barn.
Yeah. Yeah, I remember that.
I do. I do.
Yeah, like that was like, I got ahold of it and was like, I have a barn.
I'm going to have some fun with this.
And dude, the thing, the stream literally ends with the guy going,
oh, that's too embarrassing.
That and then it just shuts off.
And it literally just do just like.
And like at one point I remember, did you cast a point where there's
because it's a TV and when it goes black, because it's his phone,
it has a reflection of his living room.
And so when it goes dark during the cutscenes, he's like, oh, man,
you can see me in the reflection.
There is a raw performance art charm to this.
It's amazing.
And if he uses camera angles right and shows certain games like inversion
or fracture, people be like, yeah, so straight up like, oh, man,
you can fucking I will fucking see me right there.
I will say one thing that's crazy to me about the Devil May Cry
audience, which is different from most of them.
I have seen there's a lot of these spoiler threads.
Hell, there's some of the DMC spoiler threats on our own subreddit.
Right. They're fucking packed.
Every no one gives a shit.
Everyone's like, no, just give me the footage.
Show me the whole game.
I don't care.
Show me the final boss.
Show me. I don't care.
Because who cares?
Absolutely.
It might as well be a fucking football game.
Yeah, just like, yeah, yeah.
Whatever, you know, it's at this perfect time
where the game comes out and what you have March and it's like the game
is pretty much finished, you know.
So it's like, you can show me the entire game.
It's fine. It's still going to be a pop.
You know, like now it's just optimization and bug testing or whatever.
So you can replace everything with fucking stick figures.
I wouldn't even give a shit at this point.
Let me touch it.
Let me let me play. Go go go.
May cry.
Like, oh, man, you can see me like I saw V.
I saw who V is.
OK, V's cool.
OK, yeah, whatever.
I don't care. I don't care who that is.
Show me a button.
Show me a press.
What's his job look like?
I don't give a shit.
Everything Shovel Knight related is coming out.
All of the Shovel Knight is coming.
So the big ass physical treasure trove box.
Look at that fucking box art.
That looks awesome.
That's great because they've been building up this Shovel Knight thing
for quite a while now.
I've heard of it.
And it's all coming together in a big physical retail release.
And the Amiibos and the Plague Knight and the Spectre Knight
and King Knight and the the multiplayer and fighting the card game.
Shovel Knight showdown.
All of it is coming together for 40 bucks.
That is a steal.
And it's coming out that that.
No, take away content now.
If I pay you less money, can you give me less?
I want the perfect dark expansion pack thing now.
I mean, the fact the fact that you want like one mode.
The fact that Yacht Club is still Yacht Club
and not just called the Shovel Knight company is surprising.
And they're going to have big fucking shoes
to fill on their next project when this when this releases.
And that's Shovel Knight for all intents and purposes is done.
It's like they're going to think long and hard about what to do next.
If they haven't done it already, I'm sure there's binders upon binders
full of ideas because you I can guess you would like.
I would like to see a new thing now and not Shovel Knight 64.
I would like you be happy with both.
I think they'd be awesome at a new thing right now.
I would love to see Zubaz's solo adventure.
Hey, that's not let's like every every fucking mention is a blessing.
Every every moment moment of recognition.
Every moment is a gift.
Oh, by the way, did you guys see the Q&A with the indivisible guys about Baz?
No.
So here's the deal.
And this is where it gets really, this gets where it really gets bizarre.
So the question came in from a fan and the question is Shovel Knight is
going to be a guest character in indivisible.
Yes.
Now, Baz is a character in indivisible.
Yes.
Will their shovel cannon be respected as they should know each other as
is Baz some new character named Baz?
That's the best fucking question or that's the greatest question ever.
Is he the same as from Shovel Knight?
Yeah, yeah.
The guy doesn't understand the question.
That's literally an itchy and scratchy xylophone.
No, it's so real.
No, but it's the same.
That's so important.
The guy is clearly out of his depth and is like, oh, OK,
from what I can understand, Baz is also in Shovel Knight and has that look
of confusion, which is what we want, right?
OK, and says, I will go and talk to people and see what where that is about.
So it's possible that the the Baz verse is going to become much more confusing.
Let's do it.
We have no bearing on this anymore.
I don't think.
But it's like if you get my personal opinions like this is a different
being slash creature that just happens to have this name and have this big.
No, it's the best.
Fuck you. Well, no.
Hold on.
I'm there.
I'm going to roll it back one more because since you guys didn't know
about this one, maybe you didn't know about this other one.
Did you see Corey Barla Barla Barla Barla?
Barla Barla.
Yes, talking about Kratos's Shovel Knight adventure as cannon,
which means that the Baz is absolutely cannon in God of War.
Yes, he was out there somewhere.
Yeah, confirmed.
We were playing when we were LP and God of War, fucking hat, man,
and Ninja Boy and and fucking all those people and Baz were out there
somewhere in proto group.
I think it's stretching them.
You could a little thin when your portals are involved,
but you still count that as cannon.
There aren't even portals.
Fucking all of it.
Let's go.
I'd throw it all in there.
Crater.
Everyone in the party in the Shovel Knight DLC.
Does he know this clown car has just there?
Just there.
OK, sorry.
I'm thinking everybody because battle toads.
They come out of a portal because like.
So here's the thing.
We just played fucking Blade Strangers in brawl out.
There's an intro where a hyper light drifter and and Juan meet
and they go, oh, man, we've got to stop meeting up like this.
That's really good.
And then they're like, what's it going to be next time?
Carts, cart racing or whatever.
So it's like straight up like, because that's straight.
It's a thing.
Shovel Knight and Baz absolutely know each other.
Absolutely.
And this is totally like so you got.
If you know what's good, you got to play with that.
You got to use that.
That's a strong question.
That when shoutouts to whoever pointed that out, that's fucking great.
Please do it.
And please look forward to Shovel Knight Treasure Trove, April 9th, 19th.
You know, you know how much this needs?
It needs one line of dialogue of, oh, hey, Baz.
Hey, yeah.
Yeah, are you again?
Or like even or if Shovel Knight doesn't say anything, then the other way around,
you know, that's like, oh, you again.
Yeah, anything like one line.
Oh, you.
Yeah, man.
But like, does that mean dive kick is it's course it is gone for night?
Yeah, yeah, it does.
Oh, my God. Oh, my God.
That fucking dive kick thing.
That pole.
Did you see that? You saw that.
You must have seen. Oh, yeah.
There was an official dive kick pole.
Yes, yes.
And the bad is just tore through me and Keith's had a conversation.
Did you? After.
OK, how'd that go? Was that good?
Totally fine. OK.
OK, because was there a belief that you guys legitimately rigged that pole?
Or was it a joke?
The tweet sounded like they thought we rigged it and they're like,
who fuck now is boo and our like your fans just ruined our pole.
But all we have to do is just take Baz out of the pole.
It's fine. But we did not fucking point or do we know it existed?
All I know.
I just retweeted the pole.
I feel like that's all I ever did.
I didn't say anything.
I feel like Keith's is frustrated that our bad star shines so bright.
Yeah, maybe.
When it's not meant to.
It's not meant to.
He's a dream of fucking.
Is that why they nerfed in the rework?
And now it's just because it's too good.
Nerf aside, people still got used to the rework.
Yeah, they got used to the swing.
That's why I appreciate when some fans were like,
aesthetically and personality wise, I think the Baz is tops.
But no, he sucks.
And like, I like this character's utility way better.
So like, use that.
And what they don't realize is that we're slowly building
a complete move list over the course of multiple games.
Yeah, we're I mean.
We're pretty close already.
Baz has got the kicks and the whips from from dive kick.
There's got a bunch of shit from shovel night.
There's I don't know how much was shown on that stream you were watching.
But there is some next level shit in individual.
I had nothing was just a community guy.
Oh, it's going to be good.
Right. It's going to be really, really good.
Anyway, and I and I make sure to bury Baz in the takeover.
We we got to get him back in the Street Fighter.
It's the it's the end of that.
And that's that's when, even if it's just a costume, you know what I mean?
I don't know, even if it's a color in my mind.
No, I kind of feel that him coming back and having his scan back
in the Street Fighter anniversary collection is as good as like that.
I'm happy with that.
You didn't mean his incomplete scan.
No, not until we get we get that's still the birth of it.
When we're on the ends with Capcom, we'll work and figure it out.
But until then, he still is a we need to make a lot more connections for that.
He still is still is a color for Beowulf.
It's true. Yeah.
So, you know, don't get it twisted.
Now, granted, a lot of people are a lot of colors for a lot of characters
in a lot of girls, because Skull Girls goes ham with that shit.
It's really good.
Alternatively, if we jumped past Street Fighter and just landed him in Smash,
then we could also call it one degree of separation.
We could call it a day.
Hey, Sekiro actually was going to be tension.
Total shocker.
It looks so much like Tenshu.
That was fucking Ricky Maru the whole time.
I mean, when when Shadows died, Shadows died twice.
Was a thing that was just that's all it was.
And I was like, it's going to be tension.
Yeah, that was one of the top runners.
It wasn't at the time because they thought of this a while ago.
But I'm glad that they.
Congrats.
Goodbye, Tenshu. Long live, Tenshu.
Hello, Sekiro.
You're the new Tenshu.
It could have been called Tenshu, you know, Shadows died twice.
It could have just been a whole other thing, you know, but anyway,
maybe they'll be poison rice in the game.
It wouldn't really like if anything, it could only have helped a little bit
just because Tenshu at least is a name.
But but effectively this comes from a community manager saying that.
Yeah, they they chose they chose Sekiro.
But originally from software, contacted Activision.
That's crazy.
When they originally were talking to Activision to publish the game,
man, they said that the game was originally going to be a new Tenshu.
But then the switch was made after the publishing choice.
And I think Activision started publishing the first couple of Tenshu's
and believe back in the day, you know, I bet they get to keep the name Sekiro.
Maybe, yeah, because Namco owns Dark Souls,
which I'm going to assume is going to be the reason why we're not seeing Namco
publish this and Sony owns Bloodborne.
Let's be real, though, like brand new IP that, you know, can pull in.
Fans of new from soft come as well as old from soft is probably a bigger
and so he owns Demon's Souls is probably a bigger move than bringing back
Tenshu, which people who don't know.
Oh, totally. Absolutely.
Might just ignore like at this at this point,
the games might as well say by Hideyaki Miyazaki, right?
Like he's getting Kojima.
It's quite a hustle to have super hot IPs that you all make.
But all different publishers own and want you to make for them.
Like Kojima didn't even get that.
I just realized one franchise or two.
You remember that rant and rave I did at the beginning of the podcast
about creators with total control over their projects
and how maybe it might not be the best thing.
That's exactly what's happened with this training.
Kojima is completely unfettered and unbound in every way.
But we don't know the results of that.
Yeah, but it looks like 20 like in terms of insanity.
It looks like a bunch of stupid bullshit at this point.
So Kojima might have that thing with Death Stranding,
where it's the the the paralysis of everyone's expectations
can't possibly be lived up to.
I don't know.
Because you have to you have to create another metal.
Kojima was very different 25 years ago where he's like,
you know what the raddish in the world is?
Escape from New York.
Yeah. And now the raddish in the world is my Hollywood friends.
Yeah.
And I like these robots.
Make a Godzilla game.
Kiss.
He wants to make movies.
You know, we don't know what what he wants to make movies
that you make with him together into the fucking digital
world scape.
I mean, originally, he just wanted you to shit your pants.
But then Konami couldn't let him do that.
Couldn't let him do it.
Hey, what the fuck is binding of Isaac repentance?
It's the Colossus milking another fucking property.
What does this mean?
It's the last bit of deal.
It's after birth plus plus minus plus.
Oh, as of three fifteen a.m.
Edmund confirmed that this is for real this time.
The last piece of down is the audible content for no, no, no one.
No one believes it will include the anti birth mod tweak to be made cannon.
Yeah, that's because the they're the after birth plus and anti.
Like, yeah, people.
People mod this game on steam like after birth plus was kind of a mess.
And we've actually talked about that before.
So maybe this would be nice for to to fix it up.
OK, so there's one more binding of Isaac coming out.
Yeah, it's smacks of like all those re-releases of Cave Story.
It's it's it's the last one for real this time.
Game is game is a fucking gangbusters for that.
Oh, yeah, you know, it's it's the last one.
And we were just talking about the shovel night treasure trove.
Yeah, it's the last one for real.
No, it's not for real this time.
I mean, maybe then maybe it'll go like
because I guess because shovel night is like new modes completely.
And well, no, but there's new weapons
usually added to these things, new mechanics, a new campaign.
This this this type of thing.
The the fucking gungeon, Isaac, whatever, nuclear thrown thing.
It's orangey tweaking.
It's no.
It's add a billion more items and make them work with each other.
Yes. Add one new level and then add
about 100 new bosses that will just brand it like just just make the variability pool wider.
Yeah, but you did that with into the breach for me right now.
I'd mark the fuck out. Yeah.
So I get it. I understand.
The only thing is that with Isaac, that's been the case for like a while.
I want to say a decade.
Yeah, I came in late.
It's I came in late.
I'm not feeling the time on that as much as everyone else's.
Well, I know I'm definitely not.
I came in like a month before you did.
But like that.
I find it very tough to play Isaac now after I played games like a gungeon
because the movement and Isaac is so stiff.
It really is, but it's still fun.
Like you can feel it's flash.
Yeah, it's it's the it's the difference between
like I said, Death's Gambit and then
dead cells, you know, like there's a lot more precision in dead cells.
But but like it's still it's still fun.
Like I still enjoy Isaac.
And last.
But not least, definitely not.
Sonic's first suit, Sonic Fox's first suit can be worn
in this game called Ninja and Clash of Carrots.
Fucking cool.
Basically, there's an item in this game
called the champion's first suit.
And the description says, wearing this makes you feel Godlike
like a fox that can beat a legend 13 times.
Ah.
Ah.
Eh, perfect legend.
Sonic Fox's legend grows daily.
It can't be stopped.
It can't be stopped.
He must win.
It's funny this that I don't know what this game is.
Yeah, no, I think this is a neat little like your rabbits and your old
ninja rabbits and you're just shooting whatever you know, like, you know what I
want to see.
I want to see some fucking wrestling fucking
stable shit with the furries in FGC now.
Yeah.
Like at CEO, they should show up.
Yeah, CEO shows up.
Hey, guess what?
Sonic Fox won DBZ.
He's a furry.
Guess what?
There were furries getting top eight in all the other games, too.
OK, well, what they accept and then they take a big group photo.
Look, all threatening and shit.
Well, what you do with that since they're in first suits is you actually
just get like real wrestlers in the first suit and have them do amazing moves.
OK, no, we're talking about fighting games.
It's not wrestlers.
Oh, well, I think it would be awesome if my idea just jumped way past whatever
the fuck you were talking about.
But I want like Tana Hashi in the fun in the Sonic Fox first suit and or get
Ricochet in there and then just see all these amazing moves happening.
And then you know that it's still.
No, you know what we do is you determine who's the top pick for the winner.
And then you pay him a hundred bucks to just wear the suit.
And then you get a fucking Evo, which is a clean, furry sweep.
And then and then, oh, no, it was Jay Wong.
But we need another furry, though.
We need another furry in the FGC, you know.
Well, I'm sure there's like hundreds.
OK, we need another furry that wears a costume.
OK, you know, we need to establish a team of.
It was hard enough to get the one you got.
We need a stable starting.
Right. You can't.
Well, I'm this is literally what I fucking said.
Yeah, yeah, yeah.
I mean, um, um, Daigo needs a new gimmick.
Oh, boy.
Hey, old people, these are called the beast.
I mean, so there's like my my buddy,
a bloody Samoan and plays Tekken and he has a king outfit that he sometimes rocks.
OK, that's a furry. But yeah, is it?
But, you know, it's yeah, it's not quite the same place.
But it's still it's still take what you can get.
I'll take it.
Are Kamen Rider movie villains furries if they're an animal basis?
No. Yeah, I'll throw it in there.
Fuck it. Gold gold.
There's a question is the question is,
do you want to cast a really wide net?
Do you want to cast a really show?
If you saw a DeviantArt drawing of Goldar and and you never knew.
He's like a weird lion.
He's a lion. He's a blue lion.
He's a blue lion.
But he has these weird like spider.
If you saw that character and you never knew he existed
in from where he came from, you take your deck.
You would probably think, yeah, that's Goldar.
Hey, Goldar, do you swing? No, fuck you.
God, what's that? What is it?
A Deca Ranger, I want to say Deca Ranger has the fucking talking wolf commander guy
in that's a straight up like in the Japanese Power Rangers.
Yeah, and it's a full on fucking furry and no one can say any otherwise.
But no, he's a Z Ranger.
You seem very passionate about this example.
It's important to know, is he a wolf man or is he a furry?
Hold on, let me fucking.
These are details.
I fucking show you. You got to stop.
You got to get off this topic.
We're going to stay on it for a while.
Fucking doggie Krueger. Here we go.
Hold on. It's going to take a long time to pull this shit up.
Y'all need y'all need to know about this SPD.
That's yes. Yes. Yes.
That's what it was.
Hey, by the way, if you have a question about this bullshit,
go ahead and send that in to superbestfriendcast at gmail.com.
That's where we pick the questions from during the end of the podcast.
Get into the super best friendcast at gmail.com.
Get into the fucking action with doggie Krueger over here.
OK, all right.
Absolutely a Power Ranger.
You're looking at doggy Krueger.
You know what? I'm going to tell you to stop scrolling.
So shitty.
This is real.
The doggy Krueger is real like fucking
Sonic Fox's suit looks better than that.
But but you if you want to talk about what skirts the lines.
Wait, there's an American version.
I'm going to legit tell you to stop scrolling clicking.
You can just we don't know what's going to have Google search for doggy Krueger.
That's real bad.
And you tell me that's not a fucking furry.
Well, it is, but it's just horrible.
You wanted an answer. You got an answer.
I didn't ask. No.
No, see, yeah, I wanted the answer.
You got it. You got more than the answer.
That's super best friendcast at gmail.com.
Your question might sound something like this question or statement.
Sometimes they're just that last section of the podcast was difficult.
Very, very difficult.
The difficulty was high.
Difficulty was very high.
I agree.
Pat complained about a cult in the first Pillars of Eternity being the worst
he's ever seen in a video game.
My question to you guys is then what is your favorite cult in a video game?
Says Daniel.
There's a bunch of cults and pillars.
I can't even remember. It was a murder.
Los Illuminados is a murder cult for the for murder.
Is that RE4? Yeah. Yeah, I agree with that.
Los Illuminados are pretty clear goal.
Yeah, they have a good power set, lots of good workers.
You know, they got some good bosses with the with the historical context.
I'm going to give that happy fucking cult from Earthbound a thumbs up
because it's with the context of what was going on in the pan at the time.
It's kind of terrifying because it's based off that happy, happy cult
that blew up those fucking subways with the with the sarin gas.
And then they put it in a fucking earthbound.
That's freaky as shit for the kids.
Hmm.
Oh, Gil's Gil's group.
Yeah, they didn't do much, though.
They just fucking pay to read the Street Fighter Unlimited comic.
They do a whole lot more.
Oh, yeah, because in Street Fighter Three, they just they paid their faces
and do nothing. Yeah, but trust me,
their groups are way more interested in that.
Hey, Matt, you know, who you know, who supports cults?
Altman, because unitology is a big fucking spooky cult.
I love it.
It's more a religion at that point.
Yeah, when it started, it was a cult.
Yevon's not a cult.
That's a religion. That's a religion.
But like, I don't know, the unitology goals.
I remember we talked about a lot. Oh, they're cult like.
Yeah, I remember that that we had a lot.
You never played the Dead Space Games, did you, Willie? No.
So the but you guys wanted me to play one.
The the the unitology goal is even when you're looking at the pamphlet,
the goal is awful. Yeah, the goal is the convergence of all life.
And you're like, yeah, I know.
I know Organization 13 is a cult.
But are they the best cult?
No, it's just about which one you like.
They're fishy. They're pretty fishy.
They're pretty. They keep turning into themselves.
And yeah, it's kind of like it's I didn't expect those
hoods to be removed and rat haircuts.
Some of them were Nordic.
I don't know what that means.
You do know what that means.
Wait, you don't know what that means. Nordic.
Yeah, Nordic. No.
Ask someone more qualified than me to explain it to you.
It's really stupid. OK, OK, it's really dumb.
Hey, you remember in the Kingdom Hearts 3 trailer,
when Aqua turned around, she had the warranties?
Yeah. Never was like, no, she got Nordic.
That's what happened.
Watch Pro CD's video.
I thought they were yellow.
Whatever. Just watch Pro CD's video on Norting.
I don't have no.
It's awful. Horse in this race.
Well, you need to get in Kingdom Hearts now.
We all have a horse in this race.
A lot of work to do. You promised you would.
Liam sat me down and explained why.
You got to play them.
No, I know he taught me down and explained why.
No, no.
What was the reason? Let's do it.
Is it because they're good?
It's because apparently once you get past the astounding naivete,
there's some enjoyable video game there.
They're fun action games for real.
Yeah, I remember when you know what? Oh, my God,
I just fucking had a flashback to a mutual friend of ours back in college
when I didn't have a PlayStation, so I couldn't play Kingdom Hearts.
But I was really interested in what was going on in it.
And she played the first three hours of it
and recorded it on a VHS tape.
And I and I remember asking her to lend to to let to do that.
And she lent me the VHS tape and I watched the first three hours of it
to just see what was going on. Yeah, that's the best way to digest.
That was the original Let's Play.
It was a flower smells like Kyrie.
The first long play ever was me asking my friend to record Kingdom Hearts on a VHS.
Yeah, that happened.
Okay.
Dear hot chocolate, ginger, sprinkle and spice rum.
Dunkaroos are fucking disgusting.
They taste like cheap ass fake chocolate.
The vanilla ones aren't any better.
They don't like Satan's jizz in a cup.
No, they're amazing.
Matt, your nostalgia blinds.
You don't eat them. What? No, no, no.
Let me finish like they're super good.
When you're a kid, when I had them like, I don't know, five, six years ago
and I was still working QA, I was like, oh, Dunkaroos are back.
I'm like, yeah, they're not great.
No, they're not.
But to your kid taste buds, the sugar is just out of control.
Yeah, they're a fun concept, though.
Like their appeal is there.
But yeah, it's gross chemicals.
Corrections, Zeno Saga.
Dear super half.
Send in more corrections.
Yeah, this has been coming that last week.
Okay, dear super half square boys.
Oh, I know what that means.
Oh, in last week's podcast, 261,
a topic of plant sequels came up with examples.
We all know Pat's hatred of noon boner for Zeno Saga.
That's correct.
The thing is that it wasn't supposed to be a trilogy.
The original pitch was six games, one per chapter,
supposed to be a moving timeline with a Zeno gear's remakes,
remaster, new game at some point.
The six chapters are supposed to be divided
into three major parts, one and two detail mankind's life
in space, three and four are Zeno gears in lost technology.
And the last part is what comes after.
It was cut down for some reason.
Soraya Saga, one of the main writers of the series got fired.
I know Matt's a Tales guy, but I think this would make
a great episode of Wahapun anyway.
Okay, so I will clarify some of that.
The reason, so one, he describes how it wasn't supposed
to be a trilogy and the describes that it will act
in three parts, that's a trilogy.
Two, they knew right away that the fucking
Zeno gears remake wasn't gonna happen
because Square wouldn't play ball.
That's why the fucking game is called Zeno Saga
instead of Zeno gears because Zeno gears is part five
of the ongoing series that you only find that out
in the credits.
Like once two came out, it was very clear
that that was gonna become a trilogy.
And whether or not their original plans were as such,
like you play Zeno Saga one and there's enough
little details, they're like they could swerve this
and actually including it and then you touch Zeno Saga two
and you're like no, they're crashing
and burning on this shit.
This is never gonna fucking link up.
And apparently they have the audacity to put like Faye
and Ellie and it's a fucking Zeno Blade two fucking
DLC shit someone told me.
And it's like you can't use those characters.
You'll never be able to, like they keep putting
similar looking characters in their things
but they'll never be able to use those people's names ever
because Square owns them and Square doesn't wanna play ball.
Okay, what if they made a game called Zeno Party
and it's just a party.
If Square lends them the characters, that's fine.
But until you tell me that Faye Fong Wong
and yeah, that's his name.
Yeah, I remember.
And Elaine Van Hooten are gonna actually be the characters
then I don't give a shit.
He fucked up.
I remember that.
Hey, frienders.
Yeah, he sure did.
Yeah, I'll see you.
That's a great game.
You guys mentioned in the down coming LP
that it commits a cardinal sin of fighting enemies
while solving a puzzle.
I hate that.
What are other cardinal sins for horror games
from Joseph Johnson?
Taking damage and cut scenes or not.
That's not so much horror games.
That's all games.
I'm fine with that when it's cinematic.
In the sense that like,
no, no, taking damage as in the game is happening
while you are like watching a cut scene is stupid.
But what I mean is like,
if it's meant to be a part of what's happening,
for example, you're supposed to get wrecked in this fight
and you're starting at a disadvantage
and like that's a cinematic moment, I don't mind that.
No, no, that's not what I'm talking about.
No, he's talking about you got stabbed in a cut scene.
So now you start this level with 40% health.
Which happens in some things.
I've played.
It's terrible.
Cardinal sin for horror games is escort missions.
This is why you'll never see Silent Hill 4 again
on the channel.
I'd also say if you need some type of light mechanic
or you need batteries for your thing,
it's like that, like the one I'm thinking about
is in the grudge game.
When you run out of battery power, you die.
And that is utter bullshit.
And there's like one or two horror games I play
where it's like your light source, if it goes out,
you die, I know it's to create tension.
But if your level design isn't immaculate
and if you're signposting isn't great
and you can't find enough light sources to keep you going,
especially if you're doing a let's play
where you're like, hey, look, is there,
is there funsies over here to talk?
Oh, I'm fucking dead.
We have been doing shitstorm.
I think somebody pointed out this will be the seventh year
of shitstorms we're coming up on.
Lucky number seven.
And the single most hated mechanic
or thing that you will see within minute one
of half of the games we play as a storm
is does this flashlight have batteries?
Oh yeah, it does.
Fuck.
It is, it is, it is of a similar place
of when people complain about durability mechanics
for weapons.
Like, you know how Jim Sterling,
that durability shit and like kind of fucked up,
not breath of the wild for him.
It's like, I'm sure there are people who enjoy this,
but I've never met one who ever talked about
how having batteries in your fucking flashlight
in a horror game ever made them anything less
than frustrated, not anxious, not scared, not fun,
just frustrated.
Would you say a really cheerful,
overactive UI is one of them?
There are horror games that actually get away with that.
Forget the name.
That doesn't come up personally.
What's it called, Dropsy?
There's like, there's a game that's-
Who's Dropsy the clown?
No, it's not that one.
So that's what, that's what it's called.
Oh, is it?
Yeah.
It's a happy side scroller.
It's an early Devolver game.
It's like one of the early,
like around Haul in Miami time.
Yeah, but I'm thinking of more dramatic photo combo bonus.
Ah, yeah, yeah, yeah.
That's a good one.
Thank you for bringing that up.
He's thinking of Fatal Frame.
Literally ruins every Fatal Frame game
at a certain point.
So Fatal Frames are horrific.
They are super, super ghost scary.
And then it's cool ghost shot 420 every day.
I think it's like the Condemn series,
maybe specifically two that has this kind of problem
is that I don't like when horror or supernatural horror,
whatever it's from, is dialed back in sections.
And then you're like, when am I gonna get back to it?
So specifically, Condemn that's like,
no, go back to hitting bums and shooting guys.
I'm like, no, you already introduced the level
with the possessed dolls.
Okay.
There's a doll factory where dolls are,
and then it's like shoot SWAT guys.
Fuck you.
You can't lead up to it.
Have a nice curve.
You can't bring it back.
That doll factory level
probably should have been later in the game.
That's a new level, awesome level too.
It's a great level.
Good question.
Condemn 2 has a lot of great level.
Probably gonna have to play it.
Yep, it's a great game.
Dear super best dab friends,
in anticipation of the Spider-Man game coming out on PS4,
I've been playing Spider-Man 2 on PS2.
I remembered something I used to do as a kid.
One random event involved you carrying injured civilians
to a nearby hospital within a certain time frame.
However, if you jump into the ocean
while carrying a civilian.
They die.
Spider-Man will be teleported to some solid land,
only missing the civilian,
leaving them to drown in the ocean
as he makes a snide comment about getting wet.
Can you think of any games in which
you undeniably kill someone
and the game doesn't even acknowledge it?
Oh man.
From Kyle.
Any game of that era like Spider-Man included
where you kick somebody off
a fucking million foot tall building.
Yeah, and they just die.
Like you get the XP, the XP zooms into you.
I still say fucking ramming people over with the tumbler.
Oh man, yeah.
And then safely tasing them.
Electroshocks.
You know, it's like no, no,
they just flew back from the tasing.
There's no taser, yes,
but the taser didn't weigh 2,000 pounds
and he's going at 100 miles.
Is that the worst one ever?
It's not, but it's probably like up there.
Cause like you can hit the nitrous
and you're hitting people at like 150 miles per hour.
No.
With a 2,000 pound car.
It's the Taze aura.
It's fine, bro.
I think they're,
were there random friendly NPCs in the Hulk game,
Ultimate Destruction?
I don't believe there were.
I don't remember any.
Cause you could pile drive guys off of them.
So I'm sure they're all
Known who's in that building.
I don't remember if you could just grab rent.
No one was in that car.
I mean, you could definitely just murder random people
living their lives in the city.
I wonder if in that 360 bad
Superman game that Trey Ark made
could you kill them?
Wasn't there a video like I was like King Konging
with like a girl in my hand at one point?
Or anyway, there's definitely random cars
and things that are in people
living their lives around.
There's a car that drives up to you
that a random NPC is driving
and then you can pick up the car
and throw it a thousand miles away.
And then not sure if they get out.
And there's that baseball mission
where you have to fucking.
Those are dumb.
I'm sure some people are going to say Yakuza,
but by the end of the second,
or the first game, the second game that you've played,
you have to remember that every human being
in the Yakuza universe's durability
is essentially infinite
unless they are crying.
No, and you can only get killed
if you got shot dramatically.
And even then.
Let's take for example from the Yakuza zero LP.
This is a shot where you might have seen
where a guy is in a motorcycle in a water tunnel
and he clothes lines you with a lead pipe
at about a hundred MPH
and Kiryu just takes it full on.
Wow, okay, okay.
And then you have a boss fight.
Yeah, yeah, yeah.
Like the durability of even the most average pedestrian
to knives, blunt damage, bullets.
Like it has to be a bullet.
And even then it's gotta be a big bullet
in your heart or your head.
Like I saw that clip where he grabs a random waiter
and uses him as a meat shield.
So that is the only character
Kiryu has 100% murdered.
I stopped that after the first game.
I mean, fuck dude.
Stop that silliness.
And I was gonna say in Crazy Taxi
everyone dives out of the way before they get hit.
Yeah, it's automatic.
It's just the AI's response.
Okay, Mickey says, stupid question.
Hey, crew, G or funny Valentine,
who would be the next prime minister?
Or you mean president?
I'm gonna absolutely lean in on this one
and say funny Valentine
because G would probably result in us all morphing
into some LCL blob.
Because it seems like his goal
is to make all of humanity blob into one creature.
It's not really clear.
It's very like utology.
There's a big theory that has good evidence
pointing towards that.
Funny Valentine just has some control ego issues
and he just wants a napkin.
So let him have the napkin.
I'm not like a lot of politicians.
There you go.
Complexity question from Noah says,
I'm still trying to write a good email,
super best friends.
I was listening to the last podcast
and your hype for DMCV had me thinking.
You mentioned that it would take,
you mentioned that they couldn't take away style switching
and this reminded me of a concern I had about the franchise.
Action game franchises, especially DMC,
make fans expect an increase in moveset complexity
with each new installment.
That's correct.
This is not correct.
What are you talking about?
Like, the love luck city all we go up, hold that thought.
DMC went down.
Where was I?
Good thing it's not sequel to DMC four.
Good thing.
I said that in the most smug snide way possible.
Expect an increase in moveset complexity
with each new installment.
From DMC one to three to four,
Dante's move to set has ballooned to the point
that I find him unappealing to play.
I agree.
The style switching, Pandora and three weapons
is just overwhelming.
I don't agree.
Do you think that this drive for complexity
can be a harmful side effect of character action games?
No DMC expert, but I've played all the games that matter.
I find force complexity overwhelming.
What's a newcomer to think?
Nero is a nice solution to this,
but despite the, but by necessity,
he too has gotten a lot more moves and mechanics.
Plus, I never liked Max Act.
Throwing a rhythm game on top of DMC just gives me a headache.
Perhaps V is another solution for simpletons like myself,
but part of me misses the more streamlined mechanics of three.
My sore thumb doesn't miss it though.
So the final real question is,
would any of you be happy with a character action game
franchise like DMC returning to less complex
movesets?
They did with Nero.
Nero has a less complex moveset than DMC for Dante.
Yeah.
So first of all, I don't think that character action fans
need games to get more complex as they go on
because I think Bayonetta and Revengeance are great examples
of the moveset simplifying,
but still being fantastic and fun.
Can I ask you a relatively blunt question?
What game is Revengeance a sequel to?
No, it's not, but it's character action.
No, but that, no.
It's talking about character action franchises.
Every double main cry game is more complex than the one before it.
Every Bayonetta game is more complex than the one before it.
Every Metal Gear Rising game is more complex than the way before it.
And Bayo 2 is absolutely more complex than Bayo 1
in terms of moveset.
If we're comparing them.
You have the unroll shit as well.
Okay, yeah.
Okay, that's fair.
I was thinking about this in a larger genre.
That's a pretty broad lens, man.
And in that sense, I feel like we've seen things change a lot
and the jump from Devil May Cry to Bayo was a simplified one.
Absolutely, but those are not.
And it was beloved.
And then the jump over to Revengeance was also simplified, but beloved.
So when I see that as a thing that basically, the premise here,
I read as interpreted as fans of character action
want complexity to always go up.
And I, looking at those franchises, getting simplified,
but still beloved said, no, that's not true.
Those are jumps between different franchises and not the sequels.
So the thing is, is if you put out, say you would put out
Devil May Cry 4 or 5 or whatever, and Dante and his style switching
were just straight up not available, that would be viewed as a decrease
in complexity compared to Nero because Nero only has the one melee weapon.
What did Ninja Gaiden do?
Ninja Gaiden, which one?
The, as a franchise.
Well, no, I'm talking about the modern or the old?
The modern.
Okay, the modern character actually got a hundred times more fucking complex.
I think the third one dolled it back.
And the third one dolled it back and it sucked.
It sucked.
Because it was made by a different.
Okay, so then they did both.
Yeah.
Yeah, I think, so yeah, and no, based on the, based on that, yeah,
then the franchise is definitely the, yeah, they do add.
If you're keeping it in the franchise, I just didn't think about
that in the sense of the question because I was thinking about this
more along the lines of what fans of this genre want.
And I, and to answer the question directly personally,
I would absolutely be fine with a simpler thing because I think
simple doesn't equal worse.
Let me put it to you this way because the way the character
action does it isn't even per game.
It's per character.
What would, what, how would you feel if DMC five Nero had 30% less
moves than he had in four?
Okay.
So when we say complexity, because the thing is, is you can have more moves
without it necessarily being more complex.
Yeah, yeah, yeah.
You can have less moves, but if there's some mechanic to like be there
to supplement it, that's not too bad.
I think a mechanic is a good example of like this is a complex system added
to the character, but you don't, but that's not necessarily to me the
same thing as like, but on buying more moves as you go along throughout
the game, you know, and I don't think that learning that move set is
the same level of challenge as it is to switch move sets as you have
like the four overlapped on the same.
Yeah, sure.
But let's take Bayonetta.
Would you have been happy with Bayonetta too?
If Baio had less moves, a smaller move list?
No, I wouldn't, I wouldn't like that.
That's what I'm talking about.
But, um, but wanted the complexity to go up.
You wanted to have more moves with, but I'm telling you that I don't
see those two are the same.
You know, I don't understand what you mean.
What I mean is that, uh, it's the difference between, okay, it's a
difference between taking moves away, like as in literally what you're,
can you can do inside your combos and taking away a system such as, um,
uh, X act or, uh, making it so that Dante is not switching between styles,
but actually has one style, but different actual button things that you're pressing.
So would you be happy with DMC five Dante, for example, not having style switching?
Uh, is it made up?
Is there a way to a different system?
No, it's just less.
It's just less.
So he just has one.
Yeah.
Uh, I probably wouldn't like that.
But, um, it depends.
It depends on what the end result is.
I suppose you can have like, if let's say DMC six or seven comes out, you
can't just have style switching forever.
You're going to have to eventually know what's probably going to happen is Dante
is just going to go away.
Yeah.
Style switching is going to go with them.
It's hard to, it's hard to say because it's so theoretical.
The end result of what you get can be so open.
We can just imagine anything because there's weapons switching as well.
Okay.
But like, I, here's the thing, the, the premises, the complexity should go up.
That's what character action fans like, right?
I can't, then you're saying, well, not necessarily, but like, give me an example
of a character action game that got less complex and was better for it.
As a franchise.
So, so the French, it's a franchise has never done that.
Definitely.
Well, I won't, I won't, I won't say that.
Well, yeah, but you can't judge like, wildly varying games in, in like different
sub-genres, like, can't compare like, wonderful one-to-one to like.
No, no, I was just, I was just comparing like Dante to Beyo to, uh,
Raiden, to then Nero.
Cause yeah, Raiden is much simpler.
Yeah.
But Raiden's coming from Metal Gear.
Yeah.
Kind of.
Yeah, I know.
But, but no, you're, you're, you're, you're absolutely right.
If we're, if we're, um, and like, we're, we're, I, okay.
Follow me on this.
We're somewhat reasonable with this stuff, right?
I really like Nero, right?
There's a lot of people who hate Nero because they're playing as a character
that doesn't have his whole fucking movie, like the, the, the Dante move set.
And anything less than that is sacrilege.
I think, and those people are really, really out there.
I think Kratos lost a lot of moves and then you got a war.
He totally gained almost all of them back and gained an entire suite of
X moves.
You were super wrong.
Uh, you are super wrong.
I got a war.
The, the Ritham got a war is way more simple.
He had the, the, the X moves definitely added a whole bunch, but I'm wondering
about like, he also gained hand-to-hand moves, but that's true.
He didn't have throws.
They had, they had it, although that throwing system and got a war three and
then he lost that, but I think he more than made up for it.
Yeah, okay.
No, you're right.
You're right.
I'll, I'll, I'm wrong.
The biggest thing that he lost is the ability to jump.
Cause what I'm, what I'm thinking of is like, I'm thinking of like those
specific, um, uh, blade moves that he had that I was like, Oh, we didn't
see those come in and he lost some of those aerial things.
He lost everything to do with his jump.
No, but that's, but he gained the hand-to-hand that he gained the acts.
And those were more than what the original had.
That is true.
And I counted Treyas as like a weapon.
What about, uh, he's a weapon boy.
What I'm trying to, I'm trying to think of, uh, yeah, yeah, does that
include, cause he had, remember when you have, you'd have weapons
switching as well, right?
Yeah, the fucking big dumb gloves, the main problem is all those weapons
sucks.
They did, they did.
Like the spear was good.
It was like kind of fake complexity because it's like, yeah, I could, but
why would I ever use anything with the blades of chaos?
Yeah.
No, okay.
It was a thought, but it was wrong.
I like the purple spear and yeah, but like everything else is kind of
garbo.
It's true.
Um, and he gained a son.
What's more complex than what's more complex than a family button?
Uh, I'm going to say, yeah, I'm going to say that, uh, I.
Hmm.
If the complexity is, uh, if it's going, if it's like in an account on a
character that's different, you know what I mean?
Or something where like expectations are not the same in a way, well, then it's
a bit of a, it's an easier thing to take.
Cause we've been talking about characters the whole time.
That's obviously not the only measure of complexity.
Like DMC three is environmentally much simpler than DMC one.
Like the levels are much more straightforward.
A lot of them are just the hallways.
Cause you're in a resident evil world in one and four takes after that as well.
Yeah.
Four also gets really super simple.
And then you look at DMC to make cry, which has considerably more involved
levels, right?
Um, and it tries to add enemy complexity by adding the red and blue enemies.
And that accidentally kills weapon diversity, uh, complexity, because all of a sudden
you get certain weapons, you get two thirds of your weapon moves that removed.
And like it's, it's iffy.
But you can say the same about like, if you're not even character action, you
can be like, Oh, well, if I'm going to play a new Mario game, it better not be as
simple as Mario one.
When you're talking about a sequel, it's like, it's got to be different or whatever.
It's got to always be more complex or be a different one off.
Like it's not a character action, the simple version, the simple version
really is that like, I don't think anyone likes the idea of taking things away
from something they like.
Yeah.
It's just that it's just, duh, we like this thing.
So a version of that that has less don't lose, don't lose my shore.
You please.
But, uh, because, but like I said, a new character being, having a completely
different style to it is absolutely easy to swallow and I have no problem with
that. Revengeance isn't not as complex as DMC three, but it's just as good or
just as fun or you can have just as much fun when lady gets thrown in, right?
To four.
And it's like, it's not as complex, but yeah, it's still there.
It's different.
It's, that's fine.
Yeah.
Cause that's how lady play that no one has expectations.
And how like you play in DMC two and then you unlock Trish and you're like, Oh,
technically has less combos than Dante does, but they're way better.
And it only shows off just how bad that fucking game is.
Holy shit.
Holy shit.
That's so depressing.
Yeah, I unlocked it.
And the thing about Dante two is like in my head, I could sit down and imagine
a streamlined Dante that I'd be like, yeah, fine, but people want Dante for
his fucking open ended this mother.
He's like, I already have, I can tell you Dante is, I can tell you who that
person is in my head.
That's DMC three sword master Dante.
It's the only one I ever cared to play.
Okay.
No, I roll guarded it as you can imagine.
Of course you're right.
But I did gunslinger a bunch.
Yeah.
And so why, you know, why not all of it?
I like, I think I do roll guard like once or twice.
And Sorian dash wants all of them.
Yes.
Let him have them.
You know, like, I get that.
I definitely needs to, but it's like when beta something when beta three comes out,
it's like people would be disappointed if it's simpler for whatever reason.
But if it somehow has like, just like we're talking about, like, it's got to
have some other mechanic that that is layered on top of that simplicity at
least makes it different because a bayonet of three by now should, it
shouldn't just be bayonet of two again.
Yeah, no, what Bayo should have the same stable of moves and abilities.
And then you hit the tag button and you play Jean and she plays totally different.
And then you bring in Jean who got her own set and then you got Rosa who's got
her own shit and so on and so forth.
Exactly.
Yeah.
I think, I think characters is the, is the right answer.
There was something Matt said about the Mario thing and it kind of convinced me
of the, the opposite of what I was saying to a degree.
Platformers have been around forever, particularly Mario platformers, of course.
Right.
Yeah.
And you know what, there's a baseline that no one wants to go back to.
No one will ever want to go back to one like a brand new game.
This is a complexity of one, but there's a shit ton of people who go back to a
game that's the complexity of say three or world.
Yeah.
Right.
And I think that character action hasn't been around for long enough that that
baseline hasn't been thoroughly established.
Yeah.
I think, I think rising is probably as low complexity as you could go.
At the same time, you might have said that about Castlevania, but look at what
Bladestain just did, right?
I don't know what you mean.
Like Bloodstate, like either you're going like Castlevania, uh, the newer.
Oh, I, oh, that's what you mean.
Yeah, I never would have said I don't want to go back to a game like Castlevania
one, Castlevania one kicks ass.
Yeah.
Would that apply to, well, Sonic, it would definitely apply to.
Yeah.
Sonic, Sonic.
No one, everyone will make new Sonic two games forever.
There's no reason to go back.
Street Fighter who wants to go back and have another Street Fighter one style
games.
No, that you know, it's just inferior.
Yeah.
Yeah.
You hit a baseline and it's like, this is the, this is the mental retro flash
point or whatever.
Right.
Like Shovel Knight went back to a really specific era, but not before it went
back to the end of the nest, not the beginning.
It's almost like if you go back to fantasy, yeah, this is a bit nuts, but like
follow me for a second.
It's almost as if you go back to Mario one and decide to build that specific
platforming into its own thing, you go in the direction of Meat Boy instead of
going in the direction of Mario.
Like you can go back tomorrow and be like, yeah, that's a platforming because
when they made new Super Mario aerial movement control, nothing else because
new Super Mario Brothers on the DS and like all the new Super Mario Brothers
line, like it was an attempt to go back to simplicity, but it's like kick off
the wall, do the butt stomp, have like, you have all these extra moves.
It's just like the old shit, but it's better.
But it's better.
Like are any Mega Man games where you get that level of traversal versus like
even like Mega Man 11.
Right, Mega Man, you know.
Cool.
I hope that that was a good question.
I hope that answered your question.
It's one of those things that we will spend a while on.
Yeah.
Character action theory is a class I'd want to teach in the fucking fake
university that lives in my head.
Remember, though, don't flex the term.
It falls apart as soon as you try to.
Yeah, which, which term is that exactly?
Character action.
Well, the term was never fucking actually used by anyone who ever made
any of those games ever.
No developer ever actually said, I'm making a character action game.
You can't see this and people can't hear it, but Willie's kicking his foot
in an aw shucks moment.
It's it's memetic.
We just passed it along horizontally.
It's fine.
You know, what is coming up and coming out?
And what's coming up?
Well, we got Banner Saga should be finishing up.
What the fuck am I doing?
I don't know.
Manor Saga is.
I've long since asked this.
What is that?
Why did that happen?
We tried.
I know that was not intentional.
Banner Saga.
I also remember during this podcast, you somewhere said the word
Scrumple and I didn't say anything.
I said Scrumple.
Yeah, I think so.
But then you want to say Scramble, but I heard Scrumple.
I misspeak sometimes.
It's fine.
Scrumple sounds good.
I'll only take it away, please.
I'm not to be trusted.
The Banner Saga is going to be ending as of our next recording session.
Because we were right there.
Wow, you said take it away.
I'm going to do that.
Why'd you grab it back?
I'm going to take it away.
No.
Why'd you grab it back?
I took his mic away.
No, the Banner Saga is going to finish off next time.
And same goes for Marlowe.
Yeah, those are Marlowe?
Yeah, definitely.
I read, I looked it up.
OK, because someone was like, yo, you guys have like 12 bosses to fight.
Tell me about Marlowe's face.
What is going on?
It doesn't change, no matter what is happening on screen.
I mean, if the most vicious boss is being killed or the most
dramatic moment is happening, Marlowe remains stoic.
One could say almost it's as if he wanted nothing to do with.
I see, got it, got it.
Thank you.
Yeah, so that's going to wrap.
They're both going to wrap up and then we'll start our new things, respectively.
Probably, probably shit that we've already discussed.
Probably.
Yeah, I think we I think we went into them last time.
Matt and I are starting to record shit storms.
Got to get that done.
Got to get it done.
Art is ready for our new, our new LP.
OK, art is almost ready for the thing after that thing.
Cool, fucking cool.
And are we decided?
You want to just decide right here?
Yeah, I'm pretty.
Yeah, yeah, yeah.
Yeah, OK, one.
Yeah, one.
Want to know the name?
One.
That's not bad.
Going back and forth on on that for a little bit.
We start with one and anybody could always do three later.
And anybody who says two can go fuck themselves.
Yeah, you can always do three later.
We can always do four later.
We start with one and then, hey, by the time five hits,
we'll have time.
Yeah, it's filling the blanks.
Yeah, you know what?
That'll be the cannon.
We just went right from one to five.
Sounds good.
Oh, that's some great art.
I can't wait to see where that goes.
That's fun.
Who's that guy?
Shut up.
Don't worry about it.
That's Dante's son, brother, whatever the fuck.
Don't don't worry about it.
OK, I'm not worried about it.
Yeah, I think I got to look up fucking blue warp locations, man.
Yeah.
Hey, dude, I did God Hand.
It's OK.
Well, God Hand doesn't have blue orbs.
No, but I'm saying we'll live.
We'll make it.
It'll be fine.
You know what?
You know, it's a fun thing when you go back to a game
like that, like particularly that series,
when the last time you were playing it
was always on the hardest difficulty.
You go back to the what the game actually is.
You're like, oh, this isn't so nerve wracking.
No, but now the pressure is on to style.
There's not that much style you can do.
You shouldn't have to worry about that.
Like to be like, all I really want
is for you to fucking line up the shotgun with the scissor head.
Oh, you can do with the pistol.
So just do that.
You know, pistols better.
That's all I want.
Oh, yeah.
Well, that's that's what he wants.
Yeah, good, good.
This is fucking secret mission where you got to do that.
All right, let's do it.
All right.
What's coming up on Grishpat?
Hey, what's coming up?
I don't know.
I just finished Hollow Knight, so maybe I'll play some bullshit.
You were literally were you literally just tweeting going,
I don't know what I'm doing.
I know it's like, because I get into this thing where I'm
going to play this and then I don't finish it.
And I built up like a shit ton of that over a year.
And now I'm done.
So Resident Evil happened sometime this week
and then I'll play some bullshit.
I don't know, whatever.
OK.
On twitch.tv slash angriestpat.
OK, OK.
So hopefully one of you two has a more planned answer
to this question.
Hey, Willie, what's coming up on Woolly Verses?
I just saw there was some Kirby shit.
Some Kirby shit just came out.
And I love the fact that like I'm slowly building
with the Kirby lore videos, like I'm based.
There's a pretty much like a Mothman art book
and a little V-O-S-T that's that's being built.
You're making like a fake Kirby thing.
No, but it's like it's a little collection
is being formed of these two masters of their craft.
And I lend my voice to explaining a couple of dumb things
that I'm having fun with.
So there's more Kirby lore, of course, on the way.
Uh, yep.
Yeah, I think.
Yes, very planned.
This this week, I'm going to record more with Liam.
I think he's got more of them automatic tomatoes.
So more near should be resuming.
And I think Naruto should be resumed as well.
Do you have the item that you needed last time?
I remember, yes, an item was on its way.
You're checking your order.
How is the item?
Is the item to your spec?
Everything is according to Keikaku.
OK, so I have a question about the item.
Is this a default item or is this a non-default item?
This is a default item.
OK.
It's the one you used to have?
It's don't worry about it.
Don't worry about it.
It's, uh.
Yeah.
Because back in the day, when everybody was wearing their item,
not me, by the way.
Don't ask about the item.
Everybody knew where Woolie stood.
Because it was right there on his backpack.
Yeah, so Kirby Lor, Naruto, and near-automata.
What's up, Matt?
I'm going to be returning to some streaming tomorrow night
at 8 PM with, no, it's not a joke.
There's a super seducer too.
Six months after the first one came out,
I didn't even know that this was possible.
How much did you check this for full male nudity?
I did.
I was checking what was done.
Good.
Apparently, they spent 10 times more budget on this one.
I bet it'll look 10 times better.
It doesn't cost a lot when you just hire your wife
to be in your game to get money that your wife would probably
get as soon too.
I don't think if somebody teaches you
about how to seduce women, should
be hiring their wife for anything.
Yeah.
Because she's like, why do you know about this anyway?
It became a streaming hit, though.
It's buy from, for some people it did.
But yeah, I'm going to be streaming that at twitch.tv
slash matthewmcmuscles tomorrow at 8 PM.
In about 10 minutes, I'll look at Shenmue.
When I was talking about it, I played a long play of Shenmue
that's coming up.
Oh, you did a long play of Shenmue?
Well, I don't know what it is right now.
What do you mean?
I played two hours of Shenmue, and I'm like,
should I play more?
But I'm not going to play more.
I don't know.
I don't have the time for this.
But I enjoyed it so much, so.
Do you know anyone who speaks the language of Chinese?
Do you know anyone that speaks the language
of the YouTube algorithm?
We need to find them.
Sailors?
Yeah.
So there's that.
Wait, sailors know the YouTube algorithm?
Is that what I'm hearing?
Yeah.
And leading up to it, I've started working on it.
But I love the messenger so much that I'm
trying to make like a full review of it, like a video review.
But I need to actually finish it beforehand.
So that should be maybe hopefully next week.
So.
Yay.
OK.
Quebec boys, they like making noise.
There's very much video content for all of you
in the near future.
Oh, yeah.
Awesome copyright claims on my Naruto.
That's always fun.
Wait, which type?
God, damn it.
Which one?
The bad one or the fine one?
The annoying one.
The annoying one, OK.
Yeah, my rampage retrospective that did that.
It's fine now because it did really well for a long time.
And now it got hit by copyright claims.
I'm like, OK, whatever.
I made my money, idiots.
Not a lot.
OK, whatever.
I got my views, idiots.
I was about to hit the button live.
But apparently, I can't do that.
Do it for the love.
What are you talking about?
Well, there'll be some more Naruto shortly.
Why don't you take a look at that new one that just came out.
Shinobi, the one made by it.
OK.
All right.
That's a doodle.
OK.
OK.
Goodbye, everybody.
Goodbye.
Bye.
Oh.
Oh.
Oh.
Oh.