Cautionary Tales with Tim Harford - Do NOT Pass GO!
Episode Date: May 28, 2021Lizzie J. Magie (played by Helena Bonham Carter) should be celebrated as the inventor of what would become Monopoly - but her role in creating the smash hit board game was cynically ignored, even thou...gh she had a patent.Discrimination has marred the careers of many inventors and shut others out from the innovation economy entirely. Could crediting forgotten figures such as Lizzie Magie help address continuing disparities in the patenting of new inventions?Read more about Tim's work at http://timharford.com/ Learn more about your ad-choices at https://www.iheartpodcastnetwork.comSee omnystudio.com/listener for privacy information.
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Pushkin
In September 2019, the toy and game giant Hasbro struck a blow in the battle of a women's
rights.
Although, it's not quite clear which side they were on. They published
MIS Monopoly, putting a new spin on their classic board game. The tagline for this new
version was, the first game where women make more than men.
They're not kidding. Female players start the game with more monopoly money than male
players, and they get $240 each time they pass go, rather
than the traditional $200 for the boys. Why, exactly? Is not clear. Some sort of joke? It wasn't
even a consistent joke. Some of the chance and community chest cards paid out more cash to male
players. So, what is the message? Women have been unfairly treated? Women need help
to win? We don't actually know what feminism means.
There is, however, one feature of the game that's hard to criticise. Instead of buying properties
from around Atlantic City as in the classic game, players invest in inventions that were developed by women, such as Marion
Donovan, the inventor of the leakproof diaper, Anna Connolly, the inventor of the external
fire escape, and Heide-Lomar, the film star who in the 1940s, co-invented frequency hopping
radio transmissions, a precursor to today's Wi-Fi.
In Muzmonopoly, each square represents one of
these inventions. For example, instead of buying the Prestige property boardwalk, you could
invest in chocolate chip cookies invented by Ruth Wakefield. And it's hard to argue
with the sentiment 6-pressed in Hasbro's advertisement for Manopoli, which begins with the simple text.
Women hold just 10% of all patented inventions.
The Mismanopoli game was widely derided as a confusing mass of mixed messages, but the
Mismanopoli advert asks a simple, powerful question. Isn't it time that the inventiveness of women
was finally acknowledged and rewarded?
Well, isn't it?
I'm Tim Halford,
and you're listening to Corsion Retails. You may be familiar with the traditional story about the origins of Monopoly. I remember reading it myself as a child, which isn't surprising since the story itself
was for decades included in every game box.
The story goes as follows.
In 1933, the bleakest depths of the Great Depression, an unemployed steam radiator repair man from Philadelphia
named Charles Darrow, was struck with an idea to create a new board game about property
trading.
It was an act of desperation because Darrow had no money and a family to feed, but it
was also an act of inspiration since the game sprang fully formed
from the brow of its creator.
Daryl drew out the game board on a sheet of oilcloth.
The board featured the familiar street names of Atlantic City where Daryl once enjoyed
taking his wife and children on vacation.
It was an nostalgic decision, aimed at cheering
up a family that had fallen on hard times.
The Darrows loved the game. Suspecting that he'd created something valuable, Charles Darrows
tried to interest the big board game distributors. Milton Bradley turned him down. So did Parker Brothers. However, they later reconsidered
when they saw how popular DARROW's homemade sets were, with the backing of Parker Brothers,
monopoly became a smash hit. Charles DARROW's fortune was assured, as was his reputation
as the creator of one of the most successful games in the world.
But as the journalist and historian Mary Poulon says in her book The Monopoulists,
the story wasn't exactly true. That's putting it kindly, because as Poulon's book makes perfectly clear, the story I read in my game box isn't true at all.
The game of Monopoly did not come to Charles Darrow in a flash of inspiration.
It was taught to him by his friends Charles and Olive Todd in 1932.
The Todds play on a board with Go, Jail, Free Parking and Go to Jail at the four corners,
with Chants and Community Chest, with the Electric Company and the Waterworks and Street
Names from around Atlantic City.
When drawing up his monopoly board, Charles Todd even made a mistake in the spelling of Marvin Gardens, swapping in an eye to become
Marvin Gardens. Charles Darros monopoly board would later use not only the same squares
in the same configuration, with the same deed values, it would even repeat the same spelling error.
After several evenings pleasantly wild away with the game?
Say Todd, would you mind lending me a copy of the rules of that game?
Oh well, Darrow, I don't know, I've never written them down.
But why do you want them?
I'd love to teach it to others.
I want to make sure I get it right.
Charles Todd was a little puzzled, but he obliged his friend.
Soon after, to Todd's irritation, Darrow started avoiding him.
It crossed the street when the Todds were coming the other way.
Then came the blockbuster success of Monopoly.
With sparky graphics that Charles Darrow had begged, free of charge from another
friend, the cartoonist, Franklin Alexander. Journalists repeated the rags to Richie's
yarn that Darrow was spinning. Darrow's former friends, Charles and Olive Todd, were outraged.
But not because they felt their idea had been stolen. They knew all along that Monopoly had never belonged to them in the first place.
They had been taught the game by their friends, the brothers Jesse and Eugene Rayford.
Jesse and Eugene had been the ones who named Squares on the board after areas in Atlantic
City.
But they hadn't invented Monopoly either.
Their adapted a version
they had been taught by Ruth Hoskins, who was a trainee school teacher. So did Ruth
Hoskins invent the game? No, it was circulating widely in the 1920s. It was even popular in
economics departments. One influential player, Scott Nearing, was a socialist economics
professor at the Wharton School, who used a version of the game to teach the evils of
corporate monopolies. This game was called Monopoly, and the square board had plenty of
recognizable elements, with 40 spaces, including chance, jail, go-to jail, and numerous properties. But there were two ways
to play the game. It could be played competitively, as players tried to monopolise groups of property
and bankrupt their opponents. Or, it could be played cooperatively, with resources paid
into the public purse, utilities supplying services for free, and each player's resources growing
over time. The cooperative game was, of course, very dull.
But Monopoly wasn't invented at the Wharton School. Professor Scott Nearing learned it
in the utopian community called Arden, in Delaware. Arden had been founded in 1900 and organised
according to the principles of the economist, journalist and social reformer, Henry George.
Henry George's most famous idea was that all land and natural resources ultimately
belong to society as a whole, so whoever owned them should be paying a hefty tax.
And it was Henry George's idea of this single tax, that the Arden version of Monopoly
was designed to explore.
This game, the progressive heaven or capitalist hell version of Monopoly, was called the Landlord's
Game.
Did the radical folk of Arden invent the Landlord's game? No. It was
dreamed up by a remarkable woman named Lizzy McGee. And is Lizzy McGee celebrated on the
Mursman Opliboard? I think you can guess the answer to that question.
that question. Corsion retails will return in a moment.
Unlike Charles Darrow, the man who claimed to have invented monopoly, Lizzy McGee was a true
original.
I'm thankful that I was taught how to think and not what to think. a true original.
When McGee created the original Monopoly-style game, it was the early 1900s. Here's how Mary
Plon's History of Monopoly describes McGee. A distinctive looking woman in her 30s,
with curly dark locks and bangs that framed her face,
Lizzie had inherited the bushy eyebrows of her father.
The descendant of Scottish immigrants, she had pale skin, a strong jawline, and a strong
work ethic.
Quite, as an unmarried woman, unusual at her age, working as a stenographer, she had little prospect
of acquiring material comforts, yet she had saved and bought herself a home and a substantial
parcel of land near Washington, DC.
Lizzie's father had been a journalist and campaigner, the editor of an abolitionist
newspaper and a devoted supporter of Abraham Lincoln.
She too was politically active, like the community at Arden.
Lizzie McGee was a georgist, a committed follower of the ideas and ideals of Henry George.
She was friends with Henry George Jr., the son of the great man himself,
and she was the secretary of the georgist organisation, the woman's single tax club of Washington. Henry George had died suddenly,
in 1897, while running to be the mayor of New York City. A hundred thousand people lined up
to pay their respects to his funeral casket. His followers, including Lizzie McGee, had felt bereft,
and determined to carry on the fight for the Georgian policies. But what could McGee do?
A progressive and capitalist world, a woman in a man's world, she was desperate for social
change, but felt frustrated in what she could achieve. Mary Pellon's
description of her conjures a powerhouse of creativity. McGee wrote poems about
unrequited love. She wrote essays on George's taxation. She wrote stories too,
including one, about a young woman whose brilliant idea is plagiarized. But none of these creative projects
really broke through. McGee was frustrated how to get the message across, how to achieve
lasting change. Let the children once, see clearly the gross injustice of our present land system,
and when they grow up, the evil will soon be remedied.
Yes, how to reach the children? What better method than through a board game?
Lizzie McGee's The Landlord's Game would evolve and become more popular than she could
ever have imagined. By the 1930s, it existed in several popular versions, all of which took the competitive
rather than cooperative approach.
There was finance sold by the NAP company, inflation sold by Rudy Copeland of Fort Worth
Texas, and easy money sold by Milton Bradley.
But Lizzy McGee herself had been almost forgotten, and so had the subversively educational version
of her game.
It turns out that when people play board games, they'd rather try to crush their opponents
than all accumulate resources together without obstacle or incident.
No single person created Monopoly, any more than a single person created chess or poker.
But if you wanted to pick out the one creative soul who deserved the most credit, there
is no question that it would be Lizzy McGee.
So how come it was Charles Daro and not McGee who became known as the lone genius who invented
monopoly? who became known as the lone genius who invented monopoly.
Remember the advertisement for Muzmonopoly? Hasbro, the company that absorbed Parker Brothers,
began with a lament.
Women hold just 10% of all patented inventions.
This situation is finally improving.
Women made up less than 10% of patent holders born in the 1940s,
but more than 15% of patent holders born in the 1970s.
As millennials take over the process of patenting,
who knows, we might get as high as 20% before long.
In fact, we're on course to achieve gender parity in patents
as early as the year 2135.
Cheer up.
So why has progress been so slow?
One of the scholars who's been searching for answers is the economist Lisa Cook of Michigan's
state university.
Professor Cook studies why certain groups of people seem to be shut
out from the innovation economy, in particular African-Americans and women.
For many decades women had less than equal access to high-quality education,
especially technical education. For example, in the early 1950s, Elina Ostrum
wanted to study economics at UCLA, but she
was rejected because she didn't have the mathematical skills.
She didn't have the mathematical skills because, as a schoolgirl, she had been steered
away from the subject because of her gender.
Thankfully, Eleanor Ostrom had the last laugh.
In 2009, she was the first woman to win the Nobel Memorial Prize in economics.
It was astonishingly late for the profession to recognise the first female laureate,
but as LinoStrum was quick to say, she wouldn't be the last.
As a result of both overt and subtle discrimination,
women have been underrepresented in technical subjects such as mathematics,
economics and engineering. That is changing, but slowly. Between 1970 and 2014, the proportion
of PhDs in science, technology, engineering and mathematical subjects that were rewarded
to women more than quadruple. And if a lack of educational opportunity is a problem, so too is a lack
of mentors. A huge study conducted by a team of economists, led by Raj Chetty of Harvard,
found that young people were far more likely to become inventors if they could see other
inventors around them, especially if their own parents were inventors. Gender
matters here. For example, female inventors seem to be far more inspiring to girls than
male inventors are, and since there are fewer women inventors around to inspire girls,
the problem is a self-perpetuating spiral.
Indeed, Chetty and his colleagues estimate that if young girls had the same exposure to
female inventors, as young boys did to male inventors, they would innovate more than two
and a half times as much as now, and the gender innovation gap would be less than half as big.
That's why the Muzmonopoly set and advertising campaign
with its celebration of women inventors is so important.
But among the female inventors credited on the board,
Lizzy McGee is conspicuous by her absence.
It is an astonishing missed opportunity.
But it's also a mystery. How did Lizzie McGee find herself
so comprehensively airbrushed out of history? And why don't the publishers of Monopoly want
to acknowledge her more than a century later? Could it be perhaps that they're a little ashamed?
Corsion retails will be back in a moment.
Lizzie McGee broke them old in so many ways.
It wasn't just her politics, her defiance of traditional values in refusing to marry
when young, her far-reaching creativity as a poet,
actor, novelist and essayist. She actually had the determination to follow through on her
dreams, despite all the obstacles. It's easy to assume that Charles D'Aro and Parker
brothers were able to lay claim to monopoly because Lizzy McGee didn't have a patent.
But she did. In fact, she had two.
The earlier one is for an improvement to a typewriter roller, but it's the patent for
the Landlord's game that deserves to be remembered.
Letters patent number 748,626 dated January 5th, 1904.
My invention, which I have designated the Landlord's game,
relates to game boards, and more particularly, to games of chance.
When a player stops upon a lot owned by any of the players,
he must pay rent to the owner.
The object of the game is to obtain as much wealth or money as possible.
Even today, few patent holders are women. In McGee's time, less than one in a hundred
were, she was a member of a small club of female inventors. So, if she had a patent, what
went wrong? The economist Liza Cook knows that the
innovation gap runs deeper than educational opportunity, or even the presence of mentors,
there's also the question of whose ideas get taken seriously. You can have a good idea,
and you can even get it patented. But that does not mean your idea will thrive, if your face
doesn't fit. For example, Lisa Cook's own cousin, the chemist Percy Julian, was repeatedly turned
down for jobs as an academic and as a corporate researcher, because he was black. Eventually,
Julian became the first African-American to run a large corporate laboratory at Glidden.
He developed techniques for producing hormones such as estrogen and cortisone and earned several patents.
In 1950, Percy Julian was named Chicagoan of the Year by the Chicago Sumtimes.
It was the same year that, infuriated, that a black man had moved into
a nice white part of Chicago, racists tried to burn down his house.
If you're suffering from discrimination, as both women and African-American inventors
were, throughout the 20th century, then Professor Cook's work makes it clear, having a patent might not be
enough. A patent isn't much good if nobody respects it.
Consider the case of Gareth Morgan. He was born in the 1870s. He was a gifted inventor,
developing products as varied as a gas mask, a traffic light, and hair straightening cream. But he was also African American,
which didn't fit America's idea of what an inventor should look like.
In one dramatic incident in 1916, Morgan and his brother led a rescue of several victims
of an underground explosion near Lake Erie. The rescuers used Morgan's invention of a firefighter's smoke
hood. Officials awarded medals to the white members of the rescue party, but not to the
Morgan brothers themselves. And while a publicity about the daring rescue helped boost sales
of the smoke hood, several southern cities cancelled their orders and they discovered that Morgan was black.
Morgan often concealed his race, even using surrogates to pretend to be him when he was trying to sell his inventions.
You can't blame him.
Lizzy McGee didn't have to fear being firebombed like Percy Julian, or having her wears boycotted like Garrett Morgan,
but she did have to fear being ignored.
Her game wasn't selling, and she wasn't thriving. She was frustrated at having her freedoms and
opportunities constrained by her gender. A couple of years after patenting the landlord's game,
she took out a newspaper advertisement offering herself for sale.
She took out a newspaper advertisement, offering herself for sale. Young woman, American slave.
This stunt, shocking then and shocking now, was a way of satirising the idea that marriage
was the only option for a woman.
We are not machines.
Girls have minds, desires, hopes and ambition.
But while it made a splash, this outrageous stunt did not seem to turn the tide either
for feminism or for Lizzy McGee herself.
A few years later, in her forties, she did marry.
Her game continued to languish.
Like Garrett Morgan, Lizzy McGee did not fit the stereotype of a creative genius. By
the time Monopoly had become a best seller, more than 30 years after McGee filed the patent
for the landlord's game, she was an unconventional old woman, with unconventional political ideals,
still trying to get the world to pay attention to the case for progressive
single taxation. She was no match for Charles Darrow, the smooth talking family man peddling
his version of the American Dream. Darrow charmed the Todds into giving him the monopoly
rules in every detail, charmed the artist, Franklin Alexander, into donating the designs
that gave monopoly its clean, modern look. Charmed Parker Brothers into treating him as a creative
genius, and charmed the press into repeating his tale of creativity and adversity, carving
this fictional origin story in stone with the help of the publicists at Parker Brothers.
In 1935 Charles Darrow put that story in writing to the President of Parker Brothers.
It is hard to imagine that the company believed him.
They must have understood that he was lying to them.
One internal memo acknowledged that Darrow had appropriated the name Monopoly and added,
frankly, and I think without prejudice that the original trading game came out in 1902.
Nevertheless, Parker Brothers applied for a patent on Monopoly and managed to secure it
with remarkable speed, then came the business of acquiring the rights to rival games. Parker Brothers came to an arrangement
with Milton Bradley about their game Easy Money and paid a large sum for the rights to the
game Finance. They sued the publisher of the game Inflation, yet somehow Parker Brothers
ended up paying him at least $10,000. Relative to the wages of the day, that's half a million
dollars, which does suggest that Parker Brothers didn't really want to put their patent to
the test. Charles Darrow kept telling journalists
to the story of his moment of inspiration, and people such as Charles and Olive Todd, while
irritated, didn't feel able to pursue the matter.
After all, while a new Charles Darrow hadn't invented the game, they knew they hadn't
invented it either.
So, that just left Lizzy McGee.
In one corner, an elderly left-wing feminist, desperate to teach the children of the world
the merits of a single tax system through
her obscure board game, in the other corner a smooth-talking Charles Darrow with a tale
to tug at heartstrings and a host of sharp suits from Parker Brothers. It was no contest.
One November day in 1935, traveling from Salem,, all the way to Arlington, Virginia, George Parker
himself, the 70-year-old founder of Parker Brothers, paid a call to the house of Lizzy McGee Phillips.
Mr. Parker, do come in.
If we may move to a matter of business, Mrs. Phillips? My colleagues and Parker Brothers have become aware of your landlord's game, and we would
like to publish it.
But this is wonderful news, Mr. Parker.
At last, the idea that this game is about us will reach the whitest possible audience.
That is our hope. Although at Parker Brothers, we talk less about ideas and more about
the joy of play. And so Lizzy McGee and George Parker agreed a deal, $500 for all rights.
Or compared to today's wages, Parker bought the rights to Lizzie McGee's creation for
just $25,000. No royalties. But she thought she was getting what she had dreamed about
for 30 years, a mass audience for the landlords' game, which would teach them a more cooperative
ethical way of running an economy. She sold the game cheaply, even though she valued it dearly.
Two days after the agreement, she even wrote a letter addressed to her creation. broader opportunity than I could ever do, that I would part with you. Farewell, my beloved
brainchild. Remember, the world expects much from you." The great Game King George Parker
quietly published McGee's board game in 1939, just as he promised. But it didn't catch on,
partly because he didn't promote it. After all, that wasn't what George Parker was buying from Lizzy McGee was it.
He was buying a monopoly on monopoly.
Charles Darrow became a millionaire, even though his only original contribution to monopoly
appears to have been the bold concept of claiming that
the game was his idea.
Still, I have some sympathy for Daryl.
He had been in a difficult place.
His son Dickey had been disabled by scarlet fever and had severe learning difficulties.
Few schools would take Dickey and the ones that would were expensive. Charles had no job and no income.
He really was desperate for money.
As a plausible charmer with a good story and somebody else's idea, he managed to make
his name and his fortune.
Lizzie McGee was desperate too.
She was desperate for social and political change.
She was desperate for the freedoms and opportunities that would have been hers without question,
and she'd been a man.
And she was desperate for her game to reach the audience it deserved.
As her father once said of her, she was to fly, but hasn't got the wings.
The journalist Mary Plan found Lizzie McGee's entry in the 1940 census, the first census
after selling her patent to George Parker, and the last census, before she died.
She could have given her occupation as teacher, or stenographer, or writer, or housewife, but she didn't.
She wrote instead, it was, after all, just one year after Parker Brothers had published
the Landlord's game.
She also listed her income.
Just like the makers of Ms. Monopoly, I'm all in favour of celebrating female inventors.
Maybe it will make a difference.
Or maybe it will achieve no more social change than Lizzy McGeedy with her cooperative
version of the landlord's game.
But it seems worth a try.
So, when there's a new addition of Ms.opoli, I have a great idea for someone they might want
to include.
The unknown that I, Lizzie J. McGee, have invented certain new and useful improvements in Game
Boards. improvements in game boards.
Although this is the last in the current season of caution retails, don't worry, we're
already working on the next series.
After all, when you get to work with the likes of Helena Bonham Carter, it's too much fun
not to.
I'll do one more.
Letters patent number 400, no, I don't have a good
thing for numbers. Okay. Letters Peyton number seven, look at the
rake with the air to overdo. No, sorry. It's a Friday. Oh, ding dong. Okay, you do this special effects. That was my knee not the door.
Dumb and Parker come inside. Ha ha May Wust. Too much?
The indispensable source for this episode is Mary Pilon's book The Monopolists, supplemented by Christopher Ketchum's article in Harper's title Monopoly is Thaft.
For links to academic work by Lisa Cook, Raj Chetty and others, see TimHalford.com
Corsinary Tales is written by me Tim Harford with Andrew Wright. It's produced by Ryan Dilly and Marilyn Rust, the sound design and original music are the work of Pascal
Wise, Julia Barton, edited the scripts. Starring in this series of cautionary tales are Helena Bonham Carter and Jeffrey Wright,
alongside Nazar Alderazi, Ed Gochan, Melanie Guthridge, Rachel Hanzure,
Kodna Holbrook Smith, Reg Lockett, Masey M. Row and Rufus Wright. The show would not have been
possible without the work of Mia Label, Jacob Weisberg, Heather
Fabe, John Schnarrs, Carly McGleory, Eric Sandler, Emily Roster, Maggie Taylor, Daniela
LeCarn and Maya Canig.
Corsinary Tales is a production of Pushkin Industries.
If you like the show, please remember to share, rate and review. ʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻʻ� Thank you.
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