Cautionary Tales with Tim Harford - "Snow Crashing Into The Metaverse" from Imaginary Worlds
Episode Date: January 3, 2023This week, we’re sharing an episode of Imaginary Worlds. For the last 30 years, the real world has been catching up to Neal Stephenson’s vision of the future in his 1992 novel Snow Crash, which in...fluenced the creators of Google Earth, Second Life, Oculus Rift and more. Now the centerpiece of the novel, a virtual world called The Metaverse, may become a daily part of our lives thanks to Facebook (renamed Meta) and other big tech companies. In this episode of Imaginary Worlds, host Eric Molinsky explores whether it’s a good idea to use a satirical cyberpunk novel from decades ago as a blueprint for the future.You can hear more episodes of Imaginary Worlds at https://www.imaginaryworldspodcast.orgSee omnystudio.com/listener for privacy information.
Transcript
Discussion (0)
How did a quasi-fictional novel about Vladimir Putin's spin doctor become an international
best-selling sensation?
Listen now and find out for yourself.
Filled with real political insight and intrigue, the Wizard of the Cremlin is a thrilling look
at the nature of power, and the inner workings of Putin's regime at a time when the Russian
leaders' decisions are reverberating across the world. Listen to the audiobook now at pushkin.fm or wherever audiobooks are sold.
Pushkin
Those of you who know your memes may recall the one about the science fiction author who
writes a cautionary tale about something called the Torment Nexus.
Only to have a tech company finding only inspiration in that tale, and announcing, at long last,
we have created the Torment Nexus from the classic sci-fi novel Don't Create the Torment Nexus. We won't be creating the torment nexus this week, but we will be exploring
the metaverse. Corscht retails will return soon, but this week I couldn't be prouder
to hand the microphone to Eric Mollinsky. Eric is the host of Imaginary Worlds, a wonderful
podcast about the Imaginary Worlds we create in our art, why we dispend
our disbelief in them, and what they can teach us about ourselves.
If you don't subscribe, please do.
I am a loyal listener, and I love the imaginary worlds podcast.
In the episode you're about to hear, Eric tries to figure out what happens when one of
the funniest, freshest pieces of 1990s science fiction, Neil Stevenson's Snow Crash
inspires a bunch of engineers at Facebook to create the metaverse.
A cautionary tale for the ages, you be the judge.
Here's Eric Mellinsky with Imaginary Worlds, Snow Crashing into the Metaverse.
You're listening to Imaginary Worlds, a show about how we create them and why we suspend
our disbelief.
I'm Eric Mollinsky.
And pretty soon, we might all be interacting with each other in Imaginary Worlds.
CEO Mark Zuckerberg introduced what he calls the Metaverse, a platform where users will
interact in virtual and augmented realities.
People and companies are pouring hundreds of millions of dollars into the vision of the metaverse.
If we think of the internet as something that we look at,
the metaverse is a version of the internet that we're inside.
This comes close to how the metaverse was first described in a 1992 science fiction novel,
Snow Crash,
that coined the term.
Yes, the Metaverse, as it's being imagined
and proposed is heavily influenced
by a sci-fi novel called Snow Crash.
And I love any story about life imitating art,
especially science fiction.
Now at first, I thought Facebook, life-imitating art, especially science fiction.
Now at first I thought Facebook, which has renamed itself Meta, was building the one and only Metaverse,
but they're actually going to be competing Metaverses
from different companies that are all in development right now.
Facebook or Meta is just trying to get ahead of the game.
And in the tech world, there's a debate,
whether these metaverses should be fully immersive,
should we put devices on our heads and enter into virtual worlds,
or should the metavers be augmented reality,
where you're seeing digital projections on the real world,
either through a device or even like a hologram
of your coworker sitting right across from you.
But there's another question that critics have been asking.
Should tech moguls and engineers be using a 30-year-old cyberpunk novel as a design spec?
And don't they realize that Snowcrash was a satire?
To give you a sense of Snowcrash, if you haven't read it, the hero protagonist of the book
is literally named hero protagonist.
Although his first name is spelled H-I-R-O, it's short for Heroki.
His mother is Korean, but grew up in Japan.
His father is African-American.
Hero lives in a futuristic Los Angeles.
More specifically, he lives in what used to be a storage
container, but Hero is also a master hacker. So when he logs onto the metaverse, he can have
the powers of some kind of superhero. He is wearing shiny goggles that wrap halfway around his head.
The bows of the goggles have little earphones that are plugged into his outer ears.
Here is the actor Varic Boyd,
reading from Snowcrash.
The goggles throw a light smoky haze across his eyes
and reflect a distorted wide angle view
of a brilliantly lit boulevard
that stretches off into an infinite blackness.
This boulevard does not really exist.
It is a computer rendered view of an imaginary place.
So heroes not actually hear at all.
He's in a computer-generated universe
that his computer is drawing onto his goggles
and pumping into his earphones.
In the lingo, this imaginary place is known
as the Metaverse.
Hero spends a lot of time in the Metaverse.
It beats the shit out of the used story.
In the interviews that I've read with Neil Stephenson, the author of Snowcrash,
whenever he's called some kind of prophet, he brushes that aside and says he was,
quote, just making shit up.
But the novel is eerily prescient. Kevin Bangston researches
the influence of science fiction on real world technology at Arizona State University. And
he says, what sets Stevenson apart from a lot of other cyberpunk novelists is that Stevenson
has the mind of an engineer. So when he was just making stuff up, it was still based on a very
solid understanding of what the
technology was capable of. You know, a good example here is the sci-fi feedback loop around space
travel and rocketry. That is the paradigmatic example of this sci-fi feedback loop in action,
and it's basically exactly what happened with Snow Crash, and you'll Stevenson. He created this vision.
We did not have anything like the technology
to get to it yet, but it was foreseeable.
And then you had the people inspired by his book,
going off and actually building
all of the intermediate technologies necessary
to get to that point.
Steven Pimentel is an engineer at a major company in Silicon Valley. Unfortunately, I can't
tell you which one, but you have definitely heard of it. I own many of their products.
When he started working in Silicon Valley, so many of his colleagues were reading Snowcrash.
He heard one of them joke that he wouldn't trust an engineer who wasn't a fan of snow crash.
The joke actually makes sense in that if someone doesn't know of snow crash, you might
almost take that as a negative mark, you know, well, who are you?
What are you doing here?
Kind of thing.
Now, he heard that joke when he was first starting out. Jumping ahead a few years. Stevenson discusses technologies that went on
to become Google Earth in 2001,
a second life 2003, a Google Books 2004,
a YouTube 2005, Siri 2011, and even Oculus Rift,
which came out in 2012.
And the reason I bothered to list out all those dates is that Snowcrash was written in 1992.
So well before these things came out, and I don't think it was so much a matter of,
you know, looking ahead into the future and predicting things as giving a vision that engineers
then literally took as inspiration to build products
in much the same way that the Star Trek communicator
became an inspiration for a lot of our smartphones.
So that the fictional imagination of technology
can often shape what engineers concretely work
toward building.
Now to be honest, whenever I've seen promotional videos of what the metaverse is going to
look like, I've been a little underwhelmed.
I mean, it just doesn't look like this immersive virtual world that I imagine when reading
Snowcrash.
It looks more like a combination of second life and the Sims, except all the avatars seem
to be in work meetings.
Genevieve Bell is the director of the School of Cybernetics at the Australian National
University, and she says, if anything, we're really just at a breaking point with the
technology, and this term that Stevenson came up with, the metaverse, has become a rallying cry.
I wonder if the metaverse is as much about tidying up of a bunch of technologies of giving them a coherence,
then it is about an actual technology per se. So it kind of becomes appealing because you don't then have to have the long list,
which isn't very interesting. So I said to you, gosh, Eric, the future is VRAR5G IoT
cloud-based services and some algorithms,
oh, also probably a bit of FPGA technology,
and maybe some, you know, something else, you'd be like,
that's nice.
Like, I don't know what that is,
but the metaverse makes it sound like it's come here.
I think it doesn't hurt that it does have this science fiction
echo.
It's sort of a word that feels familiar, or at least like a familiar stranger,
where people kind of like, oh, I vaguely know that word.
And the quality of Stevenson's writing
is a big factor in what's made Snowcrash so influential,
like he popularized the term avatar through Snowcrash.
Not all science fiction is good science fiction,
right? And not all science fiction survives.
And if you look at the ones who have shaped our language, the choices of words we have good science fiction, right? And not all science fiction survives. And you know, if you look at the ones who have shaped our language,
the choices of words we have about this space, right?
I don't think it's just about the technology.
I think it is about the context in which it is embedded.
I think it's about the seductiveness of those contexts
or what those might feel like or the completeness of them.
For instance, in this scene, Hero Protagonist comes across a piece of technology
that looks remarkably like Google Earth.
In fact, Sergey Brinn, one of the founders of Google
has said, snow crash is one of his favorite novels.
There is something new, a globe about the size of a grapefruit,
a perfectly detailed rendition of planet Earth,
hanging in space at arm's length in front of his eyes. Hero has heard about this but never seen it.
It is a piece of CIC software called simply Earth. It is the user interface that CIC uses to keep
track of every bit of spatial information that it owns.
All the maps, weather data, architectural plans, and satellite surveillance stuff.
The level of detail is fantastic.
The resolution, the clarity, just the look of it.
Tells hero or anyone else who knows computers that this piece of software is some heavy shit.
It's not just continents and oceans. It looks exactly like the Earth would look
from a point in geosynchronous orbit directly above LA.
Complete with weather systems, vast spinning galaxies
of clouds hovering just above the surface of the globe,
casting gray shadows on the oceans and polar icecaps, fading
and fragmenting into the sea.
I enjoy living in a world with technology like Google Earth or Siri, so if the metaverse
resembles what Stevenson imagined, what could go wrong?
That's after the break.
Corsinary tales will return with imaginary worlds after the break.
If you were to put the Millennium Falcon in space, would it actually work as a spaceship?
Why has Gothic become the hot new literary genre? He is the role-playing game Warhammer, basically lawyers playing with action figures?
I'm Eric Molinsky, the host of Imaginary Worlds.
Science fiction and fantasy stories may be set on other planets or parallel dimensions,
but they're created by people in our world.
Each episode, we examine these fantasy stories to learn what they can tell us about
ourselves. I've talked with novelists like Andy Weir, who wrote the Martian,
designers of games like Magic of the Gathering, writers of Hit TV shows like Star Trek Strange New
Worlds, and the puppeteer who designed Miss Piggy. You can subscribe to Imaginary Worlds wherever you
get your podcasts. We're back. I'm Tim Haaford. This is Corsion Retails, and let's return to Eric Milinski of Imaginary Worlds.
There's a famous quote by the science fiction writer Frederick Paul,
that the job of science
fiction is to imagine not the automobile, but the traffic jam.
And Neil Stevenson does a lot of that in Snowcrash.
Besides his work as an academic researcher, Kevin Bangston also works at Metta as their
director of AI policy, focusing on the Metaverse.
He has heard this critique that tech companies
should not be using a satirical novel
as a source of inspiration,
but he says the target of satire in Snowcrash
wasn't so much the tech itself.
The target was really of the increasingly deregulated,
privatized, globalized, vulcanized,
digitalized post-Ragan political economy,
where the federal government is withering away.
In fact, in the book, it is withering away
in part due to cryptocurrency-related tax evasion,
where there's a much sharper financial division
between the halves and the have-nots,
and where in response to the withering of state power,
you see criminal networks and corporations and gated communities with their own laws
that Stevenson calls burb-claves have sort of stepped in to fill the gap.
And so, that's definitely a dark vision, and it certainly has some political relevance
for today, I think, but it's not really relevant to whether ARVR technology is a
positive development for consumers or for the world. But Stevenson did foresee issues with technology.
For instance, characters who are more high status or have money, their avatar can be realistic,
picking by themselves nice digital clothes. If they're poor or somehow low status, their avatar is janky, pixelated, black and
white. And that plays right into the idea of the digital divide, which Kevin says is
something they talk about and meta.
I mean, I think the hope for the field meta included, I think the hope for the field is
that we are going to get to a point hopefully
sooner rather than later where the technology is cheap enough that it is as widely accessible
as smartphones are today. And smartphones today are essentially a ubiquitous technology.
But should this metaverse technology be ubiquitous? Lucie Lisa Misari teaches anthropology at Yale,
and she focuses on how people interact with technology.
Part of like the metaverse is,
and I've talked with some people who have reaffirmed this,
it's giving up the game.
It's saying we are going to live on a world
that is going to be increasingly hard to live in
because of environmental change,
because of more and more friction in social relations, because of device of politics,
and why not just create a virtual world in which we can escape into?
She thinks it's problematic how popular novels like Snowcrash are among engineers, or the
novel Ready Player One from 2011, which was very
influenced by Snow Crash. In fact, Ready Player 1 was so popular among the
engineers that created Oculus Rift, the VR headsets that are key to Meta's
Metaverse plans. When Facebook acquired Oculus, everyone received a copy of Ready Player 1,
the author came and gave talks. In Ready Player One, the villain was the big tech company.
Like, they're not the scrappy upstart, right?
They're not the people who are fighting against it.
And the whole resolution of this story is like, maybe we shouldn't be so online.
This gets rationalized because what gets taken away from these texts is not the social story.
It's the shiny technology.
Genevieve Bell has also been thinking
about the ethical problems in building immersive worlds
like the Metaverse.
But as you start to go back further than that,
say who else was building whole worlds
and using the latest technologies to do them?
And then you can look at things ironically enough
like Disneyland theme box.
Actually, it's funny you mentioned that
because I said you were, I thought,
were you're heading this, I was like, are you heading to Disneyland?
I am heading to Disneyland and more importantly,
Coney Island because Coney Island comes first.
One of the things about building these virtual worlds that are often characterized by the
hyper-real in some way or another, right, is that the onboarding and off-boarding is always
kind of complicated. It's also the case that in building those worlds,
part of what is happening for you as the person experiencing them as a
kind of quote unquote participant, is that there's an enormous amount of things in
the background that are made invisible. You know, whether that's the energy
footprint, the human footprint, the labor, the regulation that sits inside of it,
and all of that is in some ways a little bit
like the Wizard of Oz, right?
It's behind a curtain, it's behind a door, it's backstage, right?
And the metaverse will be in some ways no different.
What it is to maintain something like that will involve data centers, which we know have
an extraordinarily complicated energy footprint, we know it will involve an inordinate amount
of technology, the creation of which the maintenance of which and the ultimate decommissioning and end life of which is an energy
sink. We know that there will be people whose labor is being enacted to keep these places
moving, who will have suboptimal experiences. The other thing that all of these worlds
teach us, and it's no crash to it right, is that the technology is not a man's a pituri per se. Extraordinary thing about snow crashes. At no point does it is that the technology is not a man's a pateri per se extraordinary thing about snow crashes at no
point does it suggest that the metaverse is a democratizing
experience it's quite clearly it's quite clearly the opposite.
Like any place in reality the street is subject to development.
Developers can build their own small streets feeding off of the main one.
They can build buildings, parks, signs,
as well as things that do not exist in reality,
such as vast hovering overhead light shows.
Special neighborhoods where the rules of three-dimensional space-time are ignored,
and free combat zones where people can go and hunt and
kill each other.
The only difference is that since the street does not really exist, it's just a computer
graphics protocol written down on a piece of paper somewhere.
None of these things is being physically built.
They are, rather pieces of software, made available to the public over the worldwide fiber optics network. When hero goes into the metaverse and looks down the
street and sees buildings and electric signs stretching off into the darkness,
disappearing over the curve of the globe. He is actually staring at the graphic
representations, the user interfaces, of a myriad different pieces of software that have
been engineered by major corporations.
The metaverse that Neil Stevenson imagined is pretty small by today's standards.
His metaverse revolved around a single location, a virtual street.
Again, here's Lisa.
In the first scene where people are on the street,
right, the main drag of the Metaverse, there's all these big billboards, right? There is this idea
that you could capture attention, although it was in this kind of... because the street is very analog,
right, it's buildings, it's a boulevard, it's a Broadway. The kind of notion of how advertising work was also very analog.
The idea of other ways of capturing attention
and capturing vision, just for Stevenson,
who imagines so much, good on him that he didn't quite
imagine that notion of what else can be captured.
Even companies like Google, it took them a while
to really lean into what it kind of meant
to be an ad forward company.
Being an ad forward company means having a lot of sophisticated data surveillance.
And surveillance is a theme in Snowcrash, but it's not about monetizing eyeballs.
Stevenson thought that surveillance would come from the government.
In the novel, the CIA and the Library of Congress have merged into a single organization called the CIC,
which collects data by going person to person using these characters called gargoyles.
They don't look like gargoyles, it's just a nickname and not a complimentary one.
Gargoyles are addicted to the metaverse, to the point where they can't really distinguish between the real world and the virtual one.
the point where they can't really distinguish between the real world and the virtual one. The CIC brass can't stand these guys, because they upload staggering quantities of useless
information to the database.
On the off chance that some of it will eventually be useful.
It's like writing down the license number of every car you see on your way to work each
morning.
Just in case one of them will be involved in a hit and run accident. Even the CIC database can only hold so much garbage. So usually
these habitual gargoyles get kicked out of the CIC before too long.
Hero Protagonist The gargoyle says his hero finally
tracks him down in the darkness beside a shanty. CIC stringer for 11 months, specializing in the industry, former hacker security guard
pizza deliverer or a concert promoter.
He sort of mumbles it, not wanting hero to waste his time reciting a bunch of known facts.
The laser that kept jabbing hero in the eye was shot out of this guy's computer from
a peripheral device that sits above his goggles in the middle of his forehead.
A long-range retinal scanner.
If you turn toward him with your eyes open, the laser shoots out, penetrates your iris,
tenderest of sphinters, and scans your retina.
The results are shot back to CIC, which has a database of several tens of millions of
scanned retinas.
Within a few seconds, if
you're in the database already, the owner finds out who you are. If you're not already
in the database, well, you are now.
This ties into another concern for Lisa. If we're going to be represented by realistic
avatars in the metaverse, our bodies will have to be scanned in the same way that the latest
iPhones can be opened with a scan of your face. Where my caution comes, this is like my dystopian
thinking of what our metaverse future is. Our bodies contain a lot of data. Your movement data
can be collected and stored. And there is a wealth of studies in perceptual psychology,
which says how few movement points are needed
in order to identify someone,
that we all actually have something akin to a fingerprint
in the way we move.
There's, oh God, I forgot which, oh, upload.
Have you seen upload?
It's on Amazon.
It's on Amazon, yeah.
So in their future, there's all these
giant corporate conglomerations. So it's like Facebook, Wegmans, Apple, you know, in their future, there's like all these giant corporate conglomerations.
So it's like Facebook, Wegmans, Apple, you know, CVS
have all combined.
And that, you know, that's like very plausible.
And so imagine like a future in which a tech company
combines with like a health insurance company.
Or sells your data to a health insurance company.
Now, that is pure speculation.
And the company of Meta has been trying to counter these types of criticisms by hiring
many of their own critics.
For example, before Kevin Banks didn't work for meta, he also worked with the ACLU and
the Electronic Frontier Foundation.
I was a critic of Facebook on consumer privacy issues as a civil society person, while also
working with them on things
we agreed on like trying to limit unwarranted government surveillance of digital platforms. For example,
I do think Facebook has made privacy mistakes in the past. The reason I went to the company was to help ensure it makes better
decisions for new technologies like AI.
Whatever happens, the metaverse is coming or at least a multiverse of metaverses.
So I wondered, is there anything that we can learn from hero protagonist in the way that
he navigates the metaverse in Snowcrash?
As an engineer, Stephen Pimentel always admired hero sense of agency in the book.
If we want a positive theme from Snowcrash, it's that that's how we have to view
these technologies to the extent that we allow the metaverse to simply become a sort of hyper
television, a 3D television, a 3D immersive television, that's going to end up being a very bad thing for us.
You know, one of the things you can take
from snow crashes sort of don't do that.
Try not to let that happen with the technology,
but regardless of what goes on and the technology around you
always be looking for ways to retake and regain control.
I've been talking theoretically about the future.
Most of this technology is still in development,
but Grace Aang is an example of how this is playing out now.
She's part of a group that created NFTs
called Crash Punk's, that you can buy using Stacks,
which is an open source block chain for Bitcoin transactions.
I recorded our interview before the crypto market crash last summer,
but she told me in an email that her feelings haven't changed,
and that goes back to reading Snowcrash, which imagines a future where people have more faith
in decentralized currencies than the US dollar. The whole stacks team has been inspired by Snowcrash.
So the wallet that we use in the stacks ecosystem
is called Hero Wallet, H-I-R-O, named after Hero Protagonist.
And the NFTs, are they characters in the novel?
I think that's what they look like.
Yeah.
Yeah, so a lot of the traits are inspired by
characters and traits in Snowcrash. There's of course people with like kind of like the goggles
and the antenna and wires sticking out of their heads. Also Grace's group wants to create a
version of the Black Sun Club, which is the cool virtual nightclub in Snowcrash.
is the cool virtual nightclub and snow crash.
Yeah, so this is something that we're building out. It's still on the DL,
but basically it's going to be accessible all the intern. And you just you go on.
And that would be we're still exploring kind of like whether it's going to be a
within VR AR or like a web VR experience. Ideally, the vision is you log in as your avatar. And so that's kind of like the part of the roadmap
that we're working on is turning all the NFTs into 3D
avatars.
And then once you log in through your wallet,
then you can exist as your avatar,
the walker owned by a land and hang out.
And this would be like an indie metaverse
that they're building, separate from the big tech metaverses.
I don't think it's one corporation that owns the metaverse.
I think it's all the builders who are very passionate about turning either science fiction
into reality or just being able to extend themselves into the virtual space.
One of the things that I found interesting in talking with Grace is seeing how
much Neil Stevens's novels from decades ago are still irrelevant to cutting-edge technology.
In fact, Neil Stevenson met with her group, and at the end of their video call, they gave him a
Neil Stevenson crash-punks NFT that looks like a cartoon of him except his neck is full of gears in wires like a cyborg.
So Brett can you reveal that to him? Oh my god. Yeah wow, think of beauty. Thank you.
There is a very complicated and polarizing debate around NFTs.
But in my experience, whenever there's a tech revolution, and some people promise wonderful
things, and other people warn of terrible things, both sides tend to be right to a certain
extent.
One thing I learned from Snowcrash is that, if we're going to create a new world in a
virtual space, it's going to have the same problems as the real world, just amplified in
a brand new way.
It doesn't matter for avatars or photorealistic holograms, or pixelated icons, or fantastical
creatures.
There's still us, and we can never escape ourselves.
That is it for this week.
Thank you for listening.
Special thanks to Genevieve Bell. Kevin Bangston,
Lisa Misari, Stephen Pimentel, Grace Aang, and Varic Boyd who did the readings.
My assistant producer is Stephanie Billman. You can follow the show on Facebook, Instagram, and Twitter.
If you really like the show, please leave a review wherever you get your podcasts or a shout-out on social media.
That always helps people discover imaginary worlds.
And if you're interested in advertising on the show, drop us a line, add contact at
ImagineWorldsPodcast.org, and I'll put you in touch with our ad coordinator.
The best way to support the podcast is to donate on Patreon.
At different levels you get either free Imagine World stickers, a mug, a t-shirt, and a link
to a Dropbox account, which is the full length interview of every guest in every episode.
The show's website is imaginaryworldspodcast.org.
That was Imaginary Worlds on Corsinary Tales.
You can subscribe to Imaginary Worlds in all the usual places, and Corsinary Tales will
be back soon. How did a quasi-fictional novel about Vladimir Putin's spin doctor become an international
best-selling sensation?
Listen now and find out for yourself.
Fill with real political insight and intrigue.
The Wizard of the Kremlin is a thrilling look at the nature of power and the inner working
is a Putin's regime at a time when
the Russian leaders' decisions are reverberating across the world. Listen to the audiobook now at
Pushkin.fm or wherever audiobooks are sold.