Chapo Trap House - The Players Club Episode 1: Metal Gear Solid (1998) - Am I My Brother’s Streaker?
Episode Date: September 3, 2025In 1998, the world was ruled by Rayman. You could not go anywhere without seeing Rayman street art. Thousands of children died attempting to cut their own limbs off and suspend them from midair. All t...hat changed when Solid Snake was brought into the third dimension. Brendan and Felix kick off their journey through the greatest story ever told by surfacing onto Shadow Moses. This is where Solid Snake realized he could be more than just a paid killer, Meryl Silverburgh witnessed the ugly reality of war, Roy Campbell was promoted from uncle to father, and Liquid Snake didn’t actually achieve much of anything besides scoring some sunglasses off of a former member of his dad’s love triangle. Put on your sneaking suit, let some strange woman shoot some crap into your arm, and soak your cardboard boxes in urine. It’s time to fight your brother through various states of undress.
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Right before the sniper wall, right after the cutscene where you get fired upon,
Oticon pleads with you not to hurt her.
Yes.
Because he's in love with her.
She was always nice to him because he looked after the wolves and all the genome,
Foxhound soldiers wanted to kill them.
Right.
Which, again, always funny.
Like, these guys suck.
Like, they're always getting beaten up.
They see a bunch of wolves like in Alaska.
where it makes sense for them to be.
And they're like, let's kill them.
They're kind of like an army of Federmans.
They're sort of like maybe physically powerful,
but they're like really maladjusted and dumb and go,
what whenever they hear something?
You know, like how the boss, like in Middle Grissela 3,
it's the white flower petals with Federman.
It's birthday balloons.
Today's Marquis or Triple A Games have possibly the longest gestation period out of any form of media.
Even the most risk-averse and derivative cash grabs are routinely subject to five years or more of development time before they can even have something playable.
But this was not always the case.
The game that we're discussing today somehow began development, at least in the sense of commissioning artwork, designing characters and levels and coding, in 1996, and was released in 1998.
Seems impossible now in a time where bulge-bracket publishers and big-name studios seek to push whatever in-house or Unreal Engine-based creation to its limits by capturing things like glass condensation and the way that the head of your penis makes a gross outline in track pants.
But Metal Gear Solid was not just conceived and birthed in less time than it takes to make a season of Bridgerton.
If anything, it's closer to the concept of Mormon and soulment cosmology,
where individual souls just linger around,
waiting for the physical body they will inhabit to be born.
Of course, it had two predecessor games on the MSX and the MSX2,
1987's Metal Gear, and 1990s Metal Gear 2, Solid Snake, respectively.
Snakes' revenge does not count, even though Metal Gear 2
was reportedly made in response to its existence.
But Metal Gear Solid was a game waiting for the technology capable of carrying it.
Even then, it just barely did.
It was one of the few PlayStation games to require two discs to capture the entire campaign
and all of its gigantic FMV sequences.
It had probably been kicking around in Hideo-Kajima's mind
in at least some form for quite a while,
with concepts and themes visible in early 90s Kajima games like Snatcher and police notes.
It's no accident that a chunk of the teams that worked on those games joined Kojima for Metal Gear Solid,
most notably among them, Yogi Shinkawa, the artist who has worked as the character designer
and or the artistic director for everything from Metal Gear Solid onwards,
after getting a start as a debugger and a mech designer on the first two Metal Gear games.
It's hard to argue that they waited too long or should have waited for another system more powerful
than the PlayStation 1.
This was unlike anything that had ever come before.
It's not that there weren't any games that dealt in serious topics like nuclear proliferation or eugenics,
and 3D stealth certainly existed as a genre before this.
There were even games that had clear cinematic influences and touches.
But nothing had ever been made with Metal Gear Solid's intentionality,
where you actually felt that the creators wanted to change what constituted a video game
and they succeeded.
Today, we're going through the design,
the gameplay elements,
and the story of 1998's Metal Gear Solid,
and maybe touch on Twin Snakes a bit.
Joining me today is Brendan James.
Hello, everybody.
I'm calling in from Frequency 140.85.
All Patreon subscribers,
we have sent you a jewel case in the mail.
You won't be able to hear my audio
unless you look on the back of the case
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measure. Yes. So you've replayed these games, like the first two games a lot more frequently
than I have in recent years. And in the lead up to this episode, I not only played the Metal Gear
Sol that's available on Steam as part of that collection that a lot of people have a lot of
complaints about, but I also went and figured out the dolphin emulator to play twin snakes
again. And for those listening who are not familiar, Twin Snakes was a 2004 remake of the first
Metal Gear Solid, which has since been reappraised by many fans as not all that great at capturing
the spirit of the original, and from a gameplay perspective, actually breaking several elements
of the original game. And it was very interesting for me. The only other time I've played
Middle Gear Solid
won in the last
like, yeah,
10 years is when I tried to stream
it after not having played it since
like before puberty.
And predictably it was just
I've never felt more like
Darkside Phil.
I was like falling
through the holes in the
armory.
Getting beat up by a ninja.
Trying to stand up when you want to crouch
and crouching when you want to stand up.
It can be a very difficult series
in any of the games to
kind of get back
into the swing of it when you're rusty.
Yeah, that was the main thing.
Because I had, I've played a ton of Metal Gear Solid 2, a ton of three.
Those are both games I've replayed like probably 10 or 11 times.
Yeah.
But, and I put a shootload of hours into Metal Gear Solid 5 in Ground Zeros.
Same here.
And that actually hurt more than helped.
because as the games go on
the player character
whether it's solid snake or big boss
or the brain damaged medic
you get more abilities
and the thing that
I realized to my horror
while playing it on stream
but also now
just being able to play it by myself
was how
this is so much closer
to Metal Gear 1 and 2
than it is to any
of the follow-up games. Absolutely. I was actually going to say this is a good at time as any
to sort of in our first episode say a word about the MSX games and especially their relationship
with Metal Gear Solid.
The MSX was a home computer system that was released in the early 80s that was the
original platform of the first two Metal Gear games, Metal Gear 1 and Metal Gear 2,
before the Solid series came along.
Metal Gear 1 came out in 1987, and Metal Gear 2 came out in 1990.
And the MSX games, I went back and played them recently, particularly Metal Gear 2.
And I really recommend anyone listening to this, although we will be focusing on the Solid series,
to go back and play them, because A, from the story component, they sort of are the
centerpiece, despite being eight-bit games.
They're sort of the centerpiece that unite the one half of this saga, the saga of Solid Snake,
with the other half, the saga of Big Boss, and several important characters to the Solid
series, and in fact, this game are introduced, Colonel Campbell and Grey Fox.
And in the case of Metal Gear 2 itself, the gameplay is very, very good.
there's a writer named Kat Bailey
who described Metal Gear One
is sort of more of a prototype
which I would agree with
but Metal Gear 2 is really
apart from the 8-bit presentation
a fully formed Metal Gear game
from all the way back in 1990
you can crouch, you can crawl,
you can tap walls,
you get the three-stage alert system
of caution and evasion
and Metal Gear Solid
will essentially,
while it is genuinely pioneering
it really is, in a large way, scaling up Metal Gear 2 with the power of a 3D console and all
that Kojima wanted to do with that. So just for a lot of those reasons, I would recommend
anyone listening who haven't touched those original games to do so. They're available in the
HD collection and the master collection, therefore. Yeah, and most of the Marquis
games in the series are retelling the story of Metal Gear 2. Yep. This felt like, you
You know, he had to wait six years.
Kajima had to wait six years to make the exact version he wanted to make,
and he got to do it.
And that's so rare in games, especially nowadays.
Yes.
Obviously, Metal Gear Solid is a lot easier to play than Metal Gear 2.
But you don't, there's not much more you can do as the player character.
And something else that's striking to me is that for people who don't know,
the second MSX game, Metal Gear 2,
never released in the United States.
Yet Metal Gear Solid is a direct sequel
to this game that came out on an 8-bit platform
eight years earlier.
I kept thinking about that.
I kept thinking about how I try to do this.
I tried to imagine how probably 98% of the people
that have played this game experienced it.
at least when it came out.
For most of them,
who the fuck is Big Boss?
Like, what is his relation to any of this?
This first game in the Solid Series,
it introduced all these elements of the eugenic stuff,
the sort of overarching, like, deep state narrative
that came to be defined especially,
like, the last two games,
the last two entries in the series.
Almost all of the, like,
emotional core of this game, like the relationship
between Snake and Frank Yeager,
Cyborg Ninja, the revelation
about Naomi, all of this stuff,
it does, I wouldn't say it hinges
entirely on your knowledge of
Metal Gear and Metal Gear 2, especially.
But it is sort of a testament to how
well made it is that so many people went in
having no idea who the fuck
any of these characters were
that, like, to them, you
You know, Solid Steak, he's an incredibly well-designed character,
but on the PSX, where no one really has a face,
he looks like any, you know, mid to late 20s action hero
in any third-person game.
You don't know why he sounds so like old and tired
and jaded by all of this.
Because to you, it's like, hey, asshole, this is your first game.
Yeah.
Yeah.
Act like, you know, act like you want to be here, you prick.
Yeah.
To your point about Snake and his character and what sells you on getting involved with any of these people, given that there's this big backstory you have to sit down and read about if you want to understand it, Yoji Shinkawa's artwork, which appears in-game, especially in the codec calls, is what gives flesh and blood to the skeleton character models in most of the game that you see in the cutscenes. Because when you go into that codec call for the first time, you see.
see the beautiful Shinkawa art and the minimal animation that they use with those great like
kind of emerald green glowing portraits, you know, and especially if you're a kid when you're
growing up with sort of polygonal games, you start to overlay that in your mind over the more
primitive 3D technology. And it goes a long way in general. Shinkawa's art in general with
the Solid series is such a huge part of the slick, just cool factor that means.
makes Metal Gear Solid so distinct.
That is a great point.
And it is, there's one of the things I missed, you know, with Metal Gear Solid Tree, and all these games
were, you know, they did, they had the technology and the budget to animate these calls.
And, you know, later, it was just done away with entirely.
I really missed those minimally animated Shinkawa Kodak calls.
he is the way that he depicts everyone.
It both gives you kind of an idea of what they're about,
what their personality is,
what their central theme is,
but it also makes you desperately want to know more about them.
His art as kind of people's first introduction to these characters,
it really, it contributes to this general feeling
that these games give that is so difficult to decide.
The critics agree.
Metal Gear Solid is an absolute masterpiece.
Games just don't look any better than this.
The best reason yet to own a PlayStation.
Metal Gear Solid by Konami.
The first game I will say, as we launch into it now, it is a steel trap, just as a game.
Yes.
Just such a confident vision from a young artist hitting a stride.
And the ambition is one thing.
You know, this is a series where sometimes, there's never a dud in this series, in my opinion, when it comes to the ambition and the scale of what they want to do.
Sometimes the execution doesn't quite add up.
But this game is one of both extraordinary ambition and extraordinary.
execution, and that's what makes it legendary, and successfully bringing together just the
tension and the thrilling gameplay, the cinematic feel and presentation, the heady themes,
the superb voice acting, the music, and the, as we said, the Shinkawa sheen to it all,
that's what makes it an all-timer, and probably one of the best games ever made,
especially on the PlayStation 1. Yeah, absolutely. All right, so let's just launch into it.
Yeah.
The nuclear weapons disposal facility on Shadow Moses Island
and Alaska's Fox Archipelago
was attacked and captured by next generation special forces,
being led by members of Foxhound.
They're demanding that the government turn over the remains of Big Boss,
and they say that if their demands are not met within 24 hours,
They'll launch a nuclear weapon.
You'll have two mission objectives.
First, you're to rescue DARPA Chief Donald Anderson
and the president of Armistech, Kenneth Baker.
Both are being held as hostages.
Secondly, you're to investigate whether or not
that terrorists have the ability to make a nuclear strike.
Stop them if they do.
So we start out,
on a nuclear submarine, the discovery.
You see the physical nuclear submarine,
but this is a segment that's carried entirely,
almost entirely by Shinkawa illustrations.
Because you see your protagonist, Saltzank,
he is naked, and he's been briefed by Colonel Roy Campbell.
Campbell's been brought into this
on the request of Jim Hausman,
the defense secretary
Shadow Moses, this nuclear
disposal facility in Alaska
has been taken over by terrorists who are
demanding a billion dollars
and there remains
a big boss. They have
genome soldiers
who represent the
NPCs that will occupy
most levels who are
just dupes who
signed up because of that
lava monster commercial and they got
injected. I
This is always so confusing to me.
They got, their senses were enhanced by Big Boss's soldier jeans.
Yeah.
Is what the Wikipedia says.
Yes.
And I always said, like, how does that, how did they, like, did they drink Big Boss's semen?
Like, I never got, that was one of the things that never made sense and they never tried
to explain it, which is good.
Well, the genetics in this game are a little dodgy.
But yeah, yeah, you get the dossier.
There's this foxhound, which if you would play the MSX games, you know, is.
Solid Snake's old, old outfit, or he served in it, and they've gone rogue. And you have, in this case,
this is keeping in the tradition of the MSX games, you have decoy octopus, and these Chikawa
sketches are great. He can, he's the match of disguise. You've got psychomantus, maybe the most
iconic villain or boss fight in this game, who's the freaky psychic who can make your controller
do rumble. And then you've got Vulcan Raven, the, what is Campbell call him?
him a giant and shaman.
Yeah, it's, yeah, like colossal shaman.
Yeah.
Does it like, in those, like, no, nothing in between those.
Then, um, sniper wolf, the sexy, uh, sniper who, who falls in love with her,
with her targets for as long as they're alive so that she can never take her eyes off
them.
A curd and a benz-o-adder.
She is, she's a curd, yeah, they, they work that in.
And then Liquid Snake at the top of the pile.
who we don't know this yet,
but is directly related somehow to Solid Snake.
And they don't quite understand why he looks just like him,
but that becomes clear.
Yeah.
And you're also introduced to your team,
and this is a big thing in not all the Metal Gear games
because they don't always,
you don't always have this setup
that you're ostensibly acting on behalf of, like,
you know, the U.S. or the Anglo-American
an order as in three or whatever.
But I always think of this is a very
Metal Gear Solid-y thing, and I kind of
miss it in the games that don't have it.
You get Roy Campbell, obviously, there.
I think you're introduced first to Dr. Naomi Hunter,
who injects a naked solid snake
with what she says are nanomachines.
Yes.
End up, like, restricting some of his behavior later,
not behavior, but actions, I would say, later on.
And it's a hint to something that will become a huge part of the series
and even non-canon entries like Metal Gear Rising.
But keep that in mind that, what, you don't like needles scene, where she laughs, that's important.
You get Natasha Romanenko, who is a Ukrainian-American weapons specialist.
every character
even if they're only on
your codec gets like an origin
gets a reason that they do the thing they do
for Natasha Romanenko
it's that she grew up kind of in
you know she had family
members that were
afflicted with horrible illnesses
due to Chernobyl
Romanenko becomes a
weirdly important character
and Metal Gear Solid too her writing
is a huge lore dump
yeah and her
and and
one of my favorite characters
who gets like two lines in the entire
series, Richard Ames.
I loved Ames because he is like
the Shinkawa
design is so strong with him because
he's supposed to be like a stand-in
for like a man of the deep state.
Yes. And as I got older
and would read about like Gladiotio and stuff,
I would always imagine everyone as Ames.
Yeah. He's just so good in that role.
Brother to Mark Ames
and they went they went
they took
they took opposite directions in life
obviously
it's yeah it's so weird
I mean that was the reason that Mark
went over to Russia in the first place
he was trying to get the story
from Natasha and put it in the exile
yeah
and also May Ling
the strangely
thick accented Chinese lady
even though she grew up in America
but Snake immediately hits on her
I think he hits on pretty much every woman
Oh yeah, yeah
He was kind of smooth
He was kind of smooth though
Like he
You get the sense that he studied under
One of those pickup artists
Who wears like a big fuzzy hat
And he just figured out the most efficient way to have sex
And he just did it for the experience
But yeah
We get introduced to the concept of the thought
You know on-site procurement
You're going in with nothing
steak gets inserted with
Metal Gear Solid 3 does this too
where you get to use like a concept vehicle
from like the latter Cold War that didn't
no one really used
in this case it's a swimmer delivery vehicle
which maybe I don't know as much about aquatic stuff
so maybe that exists
someone correct me if I'm wrong
but it's a cool little like stealth
single man like drone looking thing
that he takes for underwater
insertion. Well, two F-16s are going to create a distraction so he can get to the docks. And
you are giving control as Snake is surfacing in the water. And right away, when you step on to
the cold hard floor of this facility, immediately, the tones, the color of the game is
these really steely blues and silver and steel and you've got these icy synthesizers and these
cold pulses underneath. It's just such a, such an excellent confluence of stuff to get this
atmosphere into your veins right away. This is a lonely, menacing and cold cage you're in at
Shadow Moses. And then of course, you know, you have to crawl through these guys in the first
element of gameplay, which I do like the sort of trademark goofiness of this series where
these are genome soldiers who have been injected with super soldier DNA. But even then,
they're kind of presented as goofs. Like, they're yawning. And they're kind of like,
what was that?
Who's footprints of these?
What was that noise?
But one thing I love about this game, and I think with this game, you really, you really,
really have to think heavily about the time that it was conceived of, written and made and released
in. In 1996 to 1998, this game is so much about determinism and determinism is a big element
in two also. But I think it's so interesting that these games that were made in a very
unipolar world. Yes, I was about to say this. There's so much about this idea of
everyone operating
exactly according
to what their programming dictates
and that no change
no aberrant nature can
be shaken out of it
and then as the world becomes more chaotic
and degenerated
these games become more about
like the chaotic
outcomes
that are
that are created through
you know information warfare
or
you know I think about how
in all these, you know, Metal Gear 1 and 2 in this game,
the Metal Gear itself is this super weapon,
this, like, world-changing thing.
And by the time you get to two,
any game that takes place chronologically after one,
everyone has a fucking Metal Gear.
Yep. Everyone, everyone in the world,
like Hale says NGOs have metal gear.
He says every NGO and dot com has a metal gear.
Pets.com had a fucking metal gear.
Yeah. Well, the other thing is, this is not unique to Metal Gear by any means. Like a lot of media in the 90s, it's not comfortable with the idea of the end of history. And Solid Snake says to, I believe, President Baker, he says, the nuclear age ended with the Cold War. But the president is like, no, it didn't. And then he starts telling you about Metal Gear. And it's this sort of nagging feeling on the part of the creators of the game that,
We can't all possibly believe that it's a unipolar world now, like, for good.
Yeah, yeah.
And it's, there's a lot of talk about, like, Kajima predicting the future in some sense.
And I think in this game, it wasn't necessarily like a crazy out of nowhere prediction
to, um, hint as Kogima does with the Gerlucovic soldiers that are, you find out about
way, way later in the game as a representative of Russia and then explicitly talking about
the rise of a new Russia, it wasn't crazy to talk about that in 1996, because there were
obviously, you know, world events that suggested that maybe people in Russia maybe were a little
bitter about having their life expectancy, like, cut by fucking decades and having their country
looted, and there was still nuclear power, and there was obviously, you know, NATO's
intervention in the Balkans, too.
flared things up, but there is a lot of suggestions in that game, you know, as close to you
can get as like an authorial voice reaching through and saying this, that no, this is not all
figured out, we have no idea what the fuck is coming, but it's not just going to, it's not just
going to be George H. W. Bush's infamous New World Order forever.
So, um, this doc segment is great and it's a great introduction for, um, you're figuring out kind of the, the core gameplay loop, which is observing the patterns of guards, um, and, you know, depending on player choice, you, there's a very funny neck snapping animation you can do if you're able to, um, you know, sneak up behind them. But for the most part, you're, you're going to be doing a lot of avoid.
Yep.
You're going to be avoiding most guards.
That is how you are going to progress the game.
And this segment is great because it introduces both that and the hazards like cameras,
which, because you cannot aim in first person, you either have to employ chaff grenades,
which you obviously don't have just coming out of the water,
or figure out a way to, you know, wait till they move all the way to their other, you know,
180 degrees to the other side of their, you know,
field of view and hug the wall.
And there's, I think that there are more than like six guards
in this entire segment split up between different,
you know, screens on the asymmetric view.
But it just, they really introduce you to like the main types of things
that you're going to be experiencing in this very, you know,
short segment.
And I think it's especially important for the theme
that are around both snakes in this game.
Solid snake,
until I think about a scene
right before you change discs,
if you're playing on PSX or GameCube,
he is an animal.
He is an animal who just doesn't have the motives
or I get unknowingly at this time
doesn't have the means to reproduce.
But he just survives out of instinct
because that's all he knows how to do.
For him surviving,
oftentimes means killing dozens and dozens of people
and internalizing it in a way
that does not hamper his future ability to kill and survive.
He doesn't even really know why he's surviving.
You know, when directly asked,
he's not really close to anyone.
The only thing he seems to enjoy is mushing,
the thing where you, like, make dogs pull you on a sled.
And he's sort of like an animal that, like, becomes in soul,
becomes a man by the end of the game.
With Liquid, he's an interesting foil
for the reason that he's not killing to survive
and he knows that he can't pass on his chains,
genetic information.
With Liquid, it's hard to figure out his motives
save for like, he's trying to figure out
the best way to go out in a blaze of glory.
How can I take billions with me?
Well, he's the ideas guy.
Yeah, yeah.
And Snake is the artist, where he's a, he's a great professional killer.
I hadn't occurred to me quite this way until you just said that, Felix, that, you know,
spoiler to people, both of these characters are clones of Big Boss, who is the perfect soldier
in MSX, in the MSX games, he's the villain.
But Solid Snake is sort of the half of Big Boss, if you like, that is in touch with that.
animalistic instinct gut level hunter killer soldier stuff. And he has no higher operating
function than that. He doesn't care about values or code or whatever. And his life is rather
empty besides his physical abilities. Liquid is the side of big boss who's scheming, who's thinking
about the ways to create utopia, at least his own twisted idea of utopia. And his master
plan, which is also a huge part of Big Boss, but neither one has the other side of Big Boss's persona,
which is why they're in such contradiction to each other. Yeah, Big Boss had this charismatic
not mask. I mean, we get to know him a lot better, but he had, there was something about him
that made people want to follow him. And there was a genuine humanity to him that, you know,
Solid Snake eventually kind of grows,
he goes in the opposite direction of Big Boss.
Big Boss always had this humanity and charisma
while attaining these skills,
and eventually the humanity gave way to his,
you know, his, I think ultimately,
if we're going by the final retconning,
his desire for revenge,
and he ends up doing horrible fucking things.
Liquid is, I think, like,
the most emblematic line of liquid to me
is when he's talking to Ocelot,
which, by the way, I never got how all these people
just happily decided to work for the version of Ocelot
and wanted to, because it's like, hey, you know,
that guy who, like, his accent is just scheming,
who's always hissing.
Who literally twirls a mustache as he's talking to you, yeah.
That should be my number two in this terrorist operation.
Yeah.
But Liquid goes, and this line is captured so much,
better in the original than fucking Twin Snakes.
There was magic in this original recording,
even though you...
According to some people in the PSX,
you could hear cars passing by in some lines.
But there was still fucking magic in those voice lines.
We're not going anywhere.
We're going to dig in here.
We can still escape.
We've got the most powerful weapon ever made,
and we're about to ally with Golukovic's forces.
Are you going to fight the whole world?
What's wrong with that?
He goes, what's wrong with fighting the entire world?
And it's genuine.
He's like, yeah, he's, I'm trying to recreate Big Boss's vision.
No, he wants to go out.
He wants to, like, suicide by cop, but in a way that kills, like, everyone on the planet.
And the voice actor, I can't remember his name.
It's Cam Clark.
Cam Clark is very good at evoking this.
He's amazing.
He's just kind of a bratty wannabe and imitator.
Yes.
Oh, my God.
Yeah.
We haven't even gotten inside yet.
We made into the events where we're first contacted by Master Miller,
a survival specialist affiliated with Foxhound who he was in Metal Gear 2 and was he in
Metal Gear 1?
No, I think he shows up in Metal Gear 2 for the first time.
And this is a super retcon character later on.
maybe the most of any of them
but in this game he's just kind of
that same character of call me if you need
advice on you know
a specific topic yeah and he's not
officially like he's not with
the discovery crew he just
his what he says is
I heard about this mission
so I'd be from Campbell
so I decided which is like
is that how fucking black ops
were like oh I
heard you're doing a black ops mission
against it about a nuclear weapon
that cannot be revealed to the world.
This shameful genetic thing.
Can I come?
What's the move, dude?
Yeah.
He invites himself to this, apparently.
Although, you know, we can maybe later realize why it's a little strange that this is how he comes across.
Another very funny joke in that revelation that I want to talk about.
But anyway, yeah, you could call him with tips, which are either counterintuitive or just really, like, why would you give this tip?
to not just like a super soldier fucking psychotic black ops killer but like anyone like his tips
his good tips are like don't just sit there and be killed look at what your enemy does and
figure out a way it's like okay thanks man uh but yeah you you you follow the rats through the vents
you you finally end up inside in the tank hanger and this is a um there's some verticality the
This is where more verticality is introduced inside Shadow Moses.
There's a lot of backtracking in this game,
and every time you backtrack as your life bar increases
and you have more items and you are more adept at the game,
they beef up the security.
But this time there's only like two centuries and they're below you
and you kind of learn about how running on certain floors
will attract them and how you can use that to your advantage.
You know, maybe you grab the SOCOM on the docks.
Maybe you didn't, but you make it through.
you take the elevator down.
There's some more vet stuff.
That base must have some kind of ventilation system to recirculate the air.
There should be air ducts around there somewhere.
I really love crawl, like any game that has crawling in vents is a big thing.
You go through the vents and this is when you meet Donald Anderson.
Yes, this is one of the hostages, the high value hostages.
We're here to rescue the DARPA chief Donald Anderson, DARPA being the defense.
Defense Advanced Research Projects Agency.
We come down and meet Anderson.
Anderson is alluding to a bunch of questions that Snake has not thought about it,
and they're kind of weird to ask.
Like, does the White House know about this?
He alludes to maybe his superiors knowing more.
He explains how there are three PAL cards that can disable the launch.
the card keys
card keys
they were designed by arms tech
the system developers
as an emergency override
even without the passwords
you can just insert the card keys
and engage the safety lock
and if I do that
yes
you can stop the launch
we see a female soldier
in the next
cell over who notices
this conversation
and this part is so funny
this is a great
the genome soldier's sock thing
where Snake and Anderson
are talking at like
normal volume and it would presumably echo in this very empty cell and the guard walks by and goes
hey shut up in there and it's like what do you think he's doing you fucking idiot keep it down in there
everybody but just when we think we're about to rescue this high value hostage who just then is
getting a little cagey about the details of whether or not everything is going to the terrorist's
plan he has what appears to be a very 1998 cutscene cardiac arrest and
dies right in front of us, and we have no idea why.
So the plot is thickening.
So does the White House plan to give in to the terrorist demands?
That's their problem.
It has nothing to do with my orders.
But what about the Pentagon?
Pentagon.
What is it?
Why?
Dead.
Yeah.
And Merrill, Merrill, the female soldier in the,
female soldier in the other cell.
Who we should note, the colonel is personally asking us to rescue because she is his niece.
Yeah.
She's also in the mix.
Somehow, Merrill tricks a guard and beats the shit out of them.
I don't know how she, you know, with his great genetics and all.
But she goes, are you liquid?
Which is kind of a weird thing for the player if they don't know what's going on.
And then sees the DARPA chief, Donald Anderson, his dad, and goes, you killed the
Darpachee, you bastard.
And Snake, I mean, this is their meat
cute. It's a big misunderstanding.
But before
we know it, we are swarmed by
three genome soldiers.
And
this is after, you know, Merrill had
been holding Snake up at stake
one of my favorite
interactions in this
entire game when he goes,
Is this the first time you ever
pointed a gun at a person?
Your hands are shaking.
Can you shoot me, rookie?
Careful. I'm no rookie.
Liar. You haven't even taken the safety off, rookie.
I told you I'm no rookie!
You're not one of them, are you?
Open that door.
You've got a card, don't you?
Why?
So we can get the hell out of here.
Looks like we'll be a little delayed.
What are you doing? Don't think. Shoot!
Right when the soldiers come in, she points her FAMOS at them,
and hopefully you have the USP at this point,
hopefully, or the SOCOM, hopefully you picked it up,
and the snake goes, don't think, just shoot.
And this is, this part of the game is so,
this is to me, the big reason why Twin Snakes isn't as good,
one of many reasons.
Playing this on the original version,
where you cannot aim in first person
and you have to sort of aim
snake using the left analog
snake, when you're killing,
you end up killing like 9, 10, 11, 12
soldiers in the scene.
And it's not that it's super difficult
because Snake has like Kevlar skin
even on some higher difficulties,
but it just, it doesn't feel good.
Yeah.
It's not that it sucks to play,
but the actual gameplay things
that you have to do in order,
order to kill one guy, much less several waves of guys. The difference between doing this
with first person aiming and doing it in how it was in the original is the difference between
like setting up a shot from 2,000 meters away, calculating the Cori Ellis effect and landing a perfect
shot that instantly kills him, you know, takes off its brainstem. It was Silas. No one saw
you. You're out of the same. And then going up to a guy and just bashing.
his face in with a hammer.
It feels so crude when you're doing it.
And as you say, it's not like, oh, this game isn't fun.
But this particular act are just spraying guys, it's not what's fun about this game.
It's not satisfying.
Yeah.
And this is a really brutal scene because in between waves, Merrill doesn't shoot for one of them.
It's snake goes, what are you waiting for?
Shoot!
Don't talk to me like a rookie.
I'm telling you, shoot.
And she, this is probably her first time ever shooting anyone.
She just freaks out and she just like massacres these guys.
But she's crying and she's emptying the mag into their body.
We see as best as the PSX could depict this, like their guts flying out, they're crying.
It's really horrific.
It's really fucking horrific.
Well, to that very point, as we make our way to our next set piece, we may,
meet a few characters but one that really introduces the idea to me that in a lot of ways
this game is a horror game absolutely we meet him in the middle of doing battle with the first
boss of the game the first member of this evil foxhound unit that we meet revolver oscelot
who is one of the most important characters in the series and and the first official boss of the game
all it's snake.
Now we'll see if the man can live up to the legend.
Just as we defeat Revolver Ocelot in the boss fight,
this cybernetic faceless ninja drops from the ceiling
and slices off Ocelot's arm.
And he screams and runs away.
But he disappears and then we speak to the president of Arms Tech
who's been this hostage of Revolver Ocelot
and he's been tortured by him.
And he explains that
deja vu for Snake, there's another
metal gear, another walking
undetectable
nuclear capable
robot dinosaur that
the government has been building here at Shadow
Moses. This raises the stakes
and adds a new layer of danger
to all this because it's not just that they have a
nuke, it's that they have a technology
that Snake is well aware of,
which allows you to
have a greater ability and capacity to
start nuclear exchanges through a mobile metal dinosaur, basically, at any time you want.
And it's capable, the big thing with Metal Gear Rex, too, is they don't go into a ton of detail,
but basically the nukes it launches, they are sort of like low observability, like stealth
intercontinental ballistic missiles, which is like guaranteed for a strike.
I just wanted to point out that right, this Baker thing, right before the Merrill thing,
this is the first time that Snake is sort of getting antagonistic with the colonel and going
what's going on like the the DARPA chief just died he's asking me all these weird fucking
questions what's up here this is like this is not just like a normal terror cell like we're
used to what are you not telling me and Colonel kind of sad Colonel Campbell kind of sadly goes
if I knew more I'd tell you
So we're on the move because President Baker of Arms Tech, his heart also exploded.
And before he died, though, he told us to seek out a scientist that was working for him.
And one of the other major characters that will become a huge part of this series, Hal Emmerich, also known as Oticon, who is being loomed over ominously by the Cyborg Ninja.
Stealth camouflage. Who are you?
Where is my friend?
And here's where we fight the cyborg ninja after Oticon wets his pants,
which will become a slightly bizarre trademark of that family in this series.
that everyone in the family does every time they're discovered in a locker. And despite that
moment of bizarre comedy, this is one of those horror moments, the moment right before this,
is one of those horror sequences I was talking about. We make our way toward this discovery of
Oticon in a hallway just strewn with the corpses of these genome soldiers, with blood smeared on
the walls, pools of blood on the floor, and they're mangled bodies everywhere. And there's
just classic horror
ambiance
and it's
spooky.
I want to put out, we've been making fun
of the Gen. M.S.O.
It's so important
to see the way in
which they were massacred and they're piled up
bodies leading up to this
because that scene with
Meryl where she actually does shoot back
and if you don't fire, she does,
she will like, at least on
normal difficulty, like kill a bunch or all of them.
That's how you get past it in like a Fox rank or a big boss rank, is you need to just
position yourself so that she does most of the work.
Yeah, but most of the time when you are out in levels and getting discovered, and especially
when those like Riot Shield guys come out, the evasion meter in this game is very generous
compared to follow-ups.
But if you're just trapped in there, especially in the nukelet, the nuke building.
which is the author of many continuous screens,
you do get fucked up
when there are like four or five or six of these guys.
And meanwhile, this guy has not only massacred these guys,
he's doing it with a sword,
a high-frequency Brit played,
my favorite made-up weapon in this entire series.
So fucking cool.
This is an early look at the kind of futuristic,
you know, nonsense technology.
that would increasingly work its way
into the series
to good and ill effect.
The explanation for the high frequency blade, by the way,
is that a high frequency current
runs through, it's a normal sword
with a high frequency hilt
that makes, it does something to like their ions
where they can cut through like anything.
And it doesn't make any,
I don't know anything about physics,
but I could tell you that does not make sense.
Like if that, if that exists,
if you could do that, they would have done that
for like industrial processes.
But it's so, it just, it sounds real enough
where you're like, that's so fucking cool.
I think that's what that guy,
Eric Weinstein's physics paper,
was about the ion sword being real
and trying to figure it out.
He tried to prove it.
Maybe he did.
I don't know.
Yeah.
This fight with Ninja is,
with Cyborg Ninja is,
I found it super difficult
when I was playing on stream,
but playing it now,
it's very,
All the fistfights in this game, there's a very simple way of just, like, timing it so you exactly fuck up their animations.
Yeah, you loop them.
You get them in a loop, yeah.
But it's, again, this is a great example of something I've talked about previously that I think is an important prism to look at games from, you know, the late 90s and early 2000s and into games, more contemporary games,
this idea of synecity versus simulation.
Synecity, or just like the idea of
a very simple, small, singular thing
representing a more complex procedure.
That's kind of what I, the term I use
to explain this thing in games,
where, you know, because of technological limitations
and, you know, how many animations there already were,
They couldn't have boutique animations for like, you know, CQC sequences.
They couldn't make like a fighting game within this game.
You're just doing the punch punch kick combo over and over again
or like rolling into him as a gag.
Yes.
But, you know, you are so into this environment and these characters that you,
to you, it represents the things that you see them do in the cutscenes.
Yes.
Yes.
Which is, and maybe here's a moment.
for a Twin Snake's sort of direct comparison.
Snake, it's showtime.
Okay, I'm ready to go.
Metal Gear Solid, the Twin Snakes.
One of the large failures of the Twin Snakes
by most people's estimate,
I would have to agree with it.
The people who don't know,
Twin Snakes was directed not by Kojima,
but by the celebrated Japanese director,
to Rio Hakeetumora, and it has a lot more of that kind of bullet time acrobatic backflips
off of a missile type of stuff, which you get a little bit of that kind of thing in Metal Gear
Solid too, but even then, the context is different, and it's, it's hardly, hardly anywhere near
as much as Twin Snakes injects into the story. And it makes way more sense for Ryden to do that.
That's what I mean, yeah, that Ryden's doing it. Yeah, and then in Metal Gear Solid 4, even more so.
But as you said, kind of what I was trying to say visually with Shinkawa's art, in the cutscenes, Snake is still doing stuff. He's doing stuff that's a little cooler than what we can do in the engine of the PS1 or the game. But you still believe you're that same character. And what totally breaks that is in Twin Snakes when you're watching your character do like a series of physical feats that you never have any opportunity to do.
Yeah, you can't even fucking jump.
Yeah, you don't even have a jump button, yeah.
Yeah, I hated it the most in the back half of the game,
what they do with the Liquid versus Solid Fight.
And you made a great point about how much the colors kind of act as emotional and gameplay cues.
I always think about that dox game because there's so much harsh light.
and obviously this is
before shadows
could become a big part of stealth games
Splitter Cell was obviously
the big pioneer there
but in a sense
you are kind of looking for shadows
even though they are to gameplay element
you're just you're trying to find
anywhere that isn't drenched in light
and doesn't have a billion eyes on it
yeah above you yeah
and then I think about
the thing I think about the most
with the liquid fight
on top of Rex and the escape
and that entire part of the game
the entire like last I would say like third
of the game I think about how much
like angry reds
there are yep but it
really you know it's the feeling
of all this being burst open
and it's the feeling of like the
man bursting through the
shell the
psychopathic killer shell
of snake and it's so good
the other thing
this is a great point too about
the acrobatics.
I think that sort of stuff
is great in the regular
like a devil may cry
type game, perfect.
But in this
it's so discordant
because Snake you're constantly
getting, like Snake is
like a lonely,
sad sociopathic killer
and the only thing he enjoys
is warfare.
And it's like
you look like you're having a blast.
You're doing backflips.
Yeah.
Like Taekwondo bullshit
Like, I'm a old being down killer.
Anyway, time to do three backflips on top of a missile.
Yeah, and do a thumbs up.
Yeah.
You seem like a really happy, go lucky guy.
We can talk about Twin Snakes maybe at the end a little bit more,
but the other thing I'd say is the music is also way off.
It's like a guy running on stage, bumping his fist, you know,
going like, are you ready to be ready to take it to the extreme?
Yeah.
That is, I mean, I don't want to, like, sound like I am completely, like, dumping on every part of it, and, like, dumping on the people that made it, because it is, like, it is a bitch of a task.
And if you think about it, like, they were asked to do a remake of a game that came out four years ago, which is insane.
It is insane.
Like, obviously, there was a huge technological leap between that generation of consoles and the next one.
But it's, there are just so many more ways where you can fuck it up and get everyone mad at you than there are ways to nail it.
I don't, I barely know of any outside of the Resident Evil remakes where people are like, this is,
you nailed it.
Like people hate a lot of stuff
about the BluPoint remake of Demon Souls
even though they like barely,
the only way they touch gameplay is to like
make a couple things like not
soul-crushingly inconvenient
because they hate the art style, which is
a fair criticism. It just
sure. It is, it seems like the
shittiest task in gaming.
But I think that
title card sequence and the
choreography and everything is
they all point to something which is
goes back to the
arrogance, not of the studio,
but of the people that, at
Konami, that we're just trying to
squeeze as much cash out as possible,
which is, that
there's an arrogance to
Twin Snakes, which is like,
yes, this is like the best
technology will ever be,
so this is the perfect capture
of it. And
it's like, you know,
in three years, there will be something
way better. Like, if you were going to
do this, you should have done it then with the PS3 or 360 generation, but, you know, whatever.
And so, yeah, at the end of the fist fight is, and Greyfox keeps, or Cyborg Ninja, as we know now,
Keep saying these things like, good, good, you know, finally, someone who can push me.
And then he just, he freaks out and then the optical camo goes on and he's gone.
And Snake pretty early on says, I think that might have been Gray Fox.
And Campbell goes, no, there's no way.
He was killed in Zanzibar, Metal Gear 2.
And you get a character introduction with Hal Emmerich, Otok.
Three generations of Amrik men.
We must have the curse of nuclear weapons written into our DNA.
And I really love the voice acting, the performance through all the games of Christopher Randolph.
The character could so easily be annoying and cloying, which he is as a character, but there's just this sort of sweetness to him that does not great on you.
At least it never did on me.
No, yeah, never.
He really is a kind of gentle soul, which is a kind of gentle soul, which is.
what makes it so interesting the way that
the series will go on to depict
his father, who looks, as
it often happens, looks just like him
and his voice by the same actor,
is such a different character.
But Ottercon here is
really our new
best friend in the series. Yeah,
and this is, the
thing, going back to it, the thing that
I ended up thinking
about way more than I ever
did, was how much of
this game is about Otacons, not only is
development of as a character but he's he's another dyad that exists in the game because we alluded to
these sort of central jokes and um the central jokes that exist within the themes and how for this game
the theme is genetics and determinism and for you know he him he and salt snake are there a dyad in
themselves in this way for the idea of um genetics and family history being
destiny. When Snake, he doesn't think about his past. It seems like he's avoiding it. He doesn't
think about why he exists. Onycon, on the other hand, is sort of paralyzed by his origins and his,
as he calls it, familial curse of his family being involved in the creation of the atomic bomb
and making weapons. And of course, the tragedy is he ends up making the metal gear. The central
joke there is, okay, so
you wanted to break from your family's curse
and you were like, I know, defense
contract it. And they don't,
like, this is another thing, I think
that is deliberate because
there's so many moments with
Oticon throughout this game
where
you're like, can you just open the
fucking door for me? Can you just do the, can you
make the elevator work?
They do that along the second half, and
Oticon who is able to
traverse Shadow Moses because of optical
camo. He says something very interesting, a couple things that are very interesting.
Like, I can't do that. I'm not a soldier. I just use this, the optical camo. I pretend that I'm not
there, and so I feel safe. And it's so, it's so interesting because his response to the family
curse, passivity and like self-pity and just being mired in tragedy and just being pired in tragedy and just
being paralyzed by it.
And so the next story beat is that after meeting Ottercon, we try to contact Merrill
and discover she's in danger and we have to go find her.
Oticon gives us another pass card a level up so we're able to enter a new part of the nuclear complex which is the office section and this is where Merrill we now know in order to keep safe has disguised herself as one of the guards and you have to determine which one she is because she's going to walk differently than the male guards and then of course follow her into the bathroom when she begins to walk that way and
And just, just walk right in.
You lean up against a pillar on the women's bathroom that's on the right side of this room.
And you, you follow her into the bathroom, which is what you should do with any girl that talks to you.
And it is here that we meet maybe the most, maybe the most iconic villain of the first game in the solid series, Psychomantus, the telepathic gas mask,
demon. Why is he so iconic? Because it's the first games, probably that the first game's
most overwhelming set piece in which all these tricks are played on you. He reads your memory card
like he's reading your mind. He's seemingly unstoppable until you figure out a way to
literally game your system. And he even appears to black out your TV in an attempt to get the
better of you.
Now I'll read more deeply into your soul.
Ah, I can see into your mind.
You like Castlevania, don't you?
You enjoy role-playing games.
There's so many things in this game that they were copied in later games.
When you were talking about how hell his character is cloying, but he is, like, you're,
you as a player and someone experiencing this narrative,
you don't feel that you don't feel
annoyed with him
that made me realize how many
otacons there are
in contemporary games that try
to do that but just annoy the fuck
out of you and the latest
trend is to make them a sassy AI
which is just like
fucking kill me
with this
with psychomantis
there's tons of fourth wall
stuff I mean he reads your
memory card
he comments
on your play style
if you have been
sneaking through a lot of levels
and have been
stating a lot
he says that you're very
meticulous if you've just been playing
like a psycho and gunning people down
he says that you don't carry your kill
you know
but then he makes you put your
controller on the floor
and he moves it using the rumble
of the at the time
Dual Shock 1
and you know
But these are, this is a fun thing to talk about now.
But no one did anything even close to this at the time.
And, and of course, the other aspect of the bot,
because it's a fun boss fight, apart from the theater of it.
But the other part of the theater is, in the middle of the fight,
he will suddenly scream, blackout.
And the screen in the olden days,
where you would normally, if things were disconnected,
see video in the green font, says hetio.
I was watching a documentary,
YouTube documentary
about the making of this game.
And apparently, I never knew this.
Kojima was nervous
about making a game this length
with like full voice acting
in FMVs for cutscenes
because he didn't feel his script writing
was good enough to carry that length of the game.
And it's so, I think what people
interpret now as like,
you know, self-referential,
aren't I amazing for like
breaking the expectation of the game?
It's sort of like in the same way that they're like, you know, these big stealth tests
and then levels with like one guard or none as sort of a tension breaker.
I think that's Kajima sort of saying to the audience like, okay, this is my first time.
I too think this game is kind of silly and games are inherently kind of silly.
I know, but I'm still trying to talk about these serious things, but it's not.
It's the opposite, again, and this is a thing that greatly influenced other games, some to their detriment, this sort of like a fourth wall, like self-referentialness, but also this sort of mix of like extreme drama and tension and horror with a comedy.
There's a games guy on YouTube who I really like, Tesnaker.
he coined this amazing term
for this phenomenon
that is in so many contemporary games
he was talking about like the last
dead rising game that came out
he called it red-faced seriousness
which it describes
what a game is
just bombarding you with
like shitty joke after shitty joke
like topical
late
late uh late
2010s
type shit
then there's still
there's still a narrative
like in any game
and they'll get serious
for like a minute
and then they're so
they're so embarrassed
to be committing to something
that they increase the rate
of shitty jokes
by a factor of like
three or four times
and it's
maybe I'm just clouded
by how much I love this series
and how much I love
Kajima and
in Chikawa
and everyone
who work on this
but it just
with this
it feels so human and it's actually interesting and especially at the time novel but with
you know the sort of shitty contemporary example it just feels like sort of with like that
taika watiti style of like constant riffs okay well do you give a shit or not why am i supposed
to spend time and money on this if you fundamentally think this is stupid and you're the creator
it's a great point about the humor of this game which which it is strange like i
said, the endless pissing of the Oticon family was something that the nature of the humor,
where it is goofy, and it is in many ways strangely lighthearted against these very dark themes
that are also trying to juggle. I won't say it always, I mean, like you, I'm clouded by how
much I love the series, but there are moments where I can say, like, this didn't really work
for me or this or that. It's never, as you say, it's never winking and going like, oh, great, a nuclear
bomb said no one ever you know what i mean like yeah it's never doing this lazy um shrug uh to say like
uh don't worry we think this is lame too if you do you think this is lame exactly exactly and and i
think this is a great moment when when you reach this point with psychomantis um where it's just it's just
having fun with it so he's throwing stuff around the room and it's really the the biggest wall breaking
moment of it is that you have to think, and I don't know if you did at the time, I played these
games in my 20s, not when I was young. You have to realize to unplug your controller. Is there
a hint? Maybe the colonel tells you to do it. Yeah, yeah, the kernel tells you, and that's actually,
at least for the emulated version, you have to wait for the colonel to do that. And also the
annoyingness of like going, like figuring out how to switch a controller port and
emulation was the whole thing.
Yeah. In the master collection, you have to hit the pause screen and go to a strangely, in any other
context, unnecessary menu to say, oh, I'd like to be playing from controller slot two, please.
But it's just so that this can still work, which is fine. I mean, you got to make it work
somehow. But yeah, I mean, and then Psycho Mantis doesn't know how to fuck with you because
you've changed your controller port. And then you get a little sad, little sad moment with
psycho as he dies in which foreshadowing things that will be will come up in later games you hear
a little bit of his own story um as a i think he's from russia right and he had a he had a strange
telepathic gift yeah the first thoughts he heard because he killed his um didn't kill her
his mother died in childbirth um and i think that's on him you can say yeah yeah he knew what he was
doing. But his father
obviously resented
him and he was so
disgusted by this. Yeah,
he burnt his village down
and when Snake is kind of
disgusted and goes, you burnt your village
down to bury your past.
And then Manthis says, you
suffered the same faith.
You killed your father, big
boss. After he does,
after he says, you're even worse than me
to Snake.
There's a great scene that gets followed up
during the canonical ending
where Meryl goes,
do you have a name?
And he goes,
names aren't reported
on the battlefield.
How old are you?
Old enough to know what death looks like.
Do you have anyone you care about?
I don't really care to get close to anyone.
And she goes,
you're a sad, lonely man.
And then you have to spend the rest of the day with her.
Reminds me of a lot of IKEA trips I've taken in my life.
You know,
the hinge prompts
should just be those questions
and then I think you'll get a good idea
of who you're connecting with
so by now
we are aware of where
Metal Gear Rex is being held
and that is the McGuffin
that we're after
and we need our key cards to successfully disable it.
And it lies by the communication towers or through them.
So we see this communication tower in the distance and head toward it
through a stretch of quiet land that belongs to the wolves.
You can hear them all around you.
And you need to watch out because I guess even despite snakes work with huskies,
these are half dog, half wolf, and they don't like you,
and they will fuck you up if you aren't careful.
But if you let one piss on you, then you're fine.
Yeah, yeah, they, if you're a psycho and you, like, press attack around Merrill,
they will fucking mole you.
Yeah.
They love Merrill.
Yeah, yeah, it's interesting how they love Merrill.
But maybe they're used to their master, who is the next boss, you fight sniper wolf,
and they're more comfortable around ladies.
And this is like a two-part fight because you go into it,
with a just kind of corridor sniper battle.
It's primitive compared to the future sniper battles this series will really run away with.
Meryl is wounded and you have to do a big backtracking section.
I don't mind backtracking.
I love backtracking.
I'm a Resident Evil guy.
I love my backtracking.
I find that Shadow Moses is even more rewarding to kind of dwell in and revisit sections of when the game makes you do that.
And it really makes you do that here because sniper wolf snipes Meryl and she is lying bleeding,
maybe dying on the ground and you have to run back against the clock, I believe, to find in an area
way back a sniper rifle.
Well, I love everything about the sequence.
And this is sort of the last, this is the last big thing you do before you change discs.
And they're not split entirely evenly.
the second disc contains, I'd say,
like, well, that's like 25% of the game.
But you,
you know, hopefully you have been
paying attention to key cards
during other backtracking segments
and have stocked up on
pantasamine, the drug
that Sniper Wolf is weirdly addicted to.
It's a strange Benzo to get addicted to,
but whatever.
It's got results.
It really does, because it was the only way
I could get past these segments.
Oh, no, I can't imagine just free
free scoping her with none of the
drugs, yeah. I'm sure there's some psycho
who has a clip of him doing that like two seconds
somehow. Oh, definitely. But I love
the backtracking segments because
again, they beef up security
or they add like
some sets of variables to these
levels you've been through that reflect your
growing aptitude to this
game. It doesn't just
you know, vary
up the gameplay, but
it goes a long way towards
like making the world you're in
feel responsive to make it feel like they are responding to like whatever security breaches
or fuck-ups in the guard routine exactly well also for the player and again this is this is revisited
in the second one but it also really makes you feel like you're on an assignment where you're just
stuck on this fucking base and you and you start to really know it you start to really just know every
inch of it because you're you're trapped here for 18 hours and you if it were
We're so linear that you just leave every section behind.
I think that would actually take away the feeling of authentic immersion as an agent, as solid snake.
And I agree entirely on what a detriment to this game it would be if you just are breezing through.
Because it's like, you know, it's kind of the same idea with the cutscenes in Twin Snakes.
It's like, well, this doesn't seem like that much of a fucking suicide mission if I'm just blazing through everything.
But when Merrill gets shot, the conversation that you have on the Cota with Naomi and Campbell is this is a crucial moment in Snake becoming a fully realized person.
Naomi, Dr. Hunter, says to him, when he says, I'm going to save Merrill, I have to do it.
And it is the most conviction that Snake has ever had about anything at this point.
And she goes, you don't have the, you don't have the genetic makeup of a savior.
You're a killer.
And that there's some extra weight to that later on that you find out.
And Campbell is, you know, you get the sense that maybe she's the next step over from Nice.
The other thing, you'll need a sniper rifle.
Colonel, take it easy.
I'm going to save Merrill no matter what it takes.
Okay. Thanks.
What's wrong, Naomi?
Nothing.
I'm just surprised you're willing to sacrifice yourself.
You've got the genes of a soldier, not a savior.
You're trying to say that I'm only interested in saving my own skin?
I wouldn't go that far, but...
I don't know what the hell my genes look like, and I don't care.
I operate on instinct.
Like an animal?
I'm going to save Merrill.
I don't need an excuse.
Okay.
And so we backtrack...
to many, many levels previous in Shadow Moses
and get the sniper rifle against the clock.
We run back, do battle in the corridor
on the way to the communications tower
and take out sniper wolf.
But as we're about to enter the building,
we are ambushed and captured
and wake up chained to a slab ready to be tortured
by revolver ocelot.
By the way, this scene,
scene of snake getting captured is another twin snakes.
They don't totally fuck this scene up, but it's silly when Twin Snakes does it, because
it's like, I've seen him, like, run on missiles and, like, karate kick 50 guys.
And now she's like, a woman sneaks up behind him and he goes, whoa, and then he's fucked.
There's just no way he'll get out of this one.
Yeah.
Yeah.
To make it fit with the Twin Snakes cutscenes characterization, they should have been.
like the Gerlukovic soldier should have come in.
There should have been a thousand guys.
Even then, I'm not sure.
But yeah, you wake up being tortured, and Osloat is torturing you.
And by the way, we were talking about why do these guys keep hiring Osloat?
Osloat has already killed one guy in the course of torturing him.
Yep.
And all Liquid says is like, don't let it happen again.
He obviously killed him on purpose because he's,
fucking triple agent.
Which we don't know yet, but...
We don't know yet.
We find out.
Stay tuned.
Again, he's giving the most untrustworthy guy in the world the, you know, his juiciest
car...
For Liquid's personal stakes, his juiciest target.
And as that target here, we as the player are warned by Osolot breaking the fourth
wall in a way that this game does very cheekily as we've seen.
If you don't survive this torture section by button mashing effectively, you're fucked.
go back to your last save. And he gives you
an option, a button to press if you
want to just submit, but that will
change the ending of the game
if you select that.
Snake, it's been a long time since
you save your game.
Yeah, so what?
If your body can't survive the torture,
it'll be game over.
You really want to travel down that long road
again? Come on, I won't
tell. Why don't you just give up?
There is, you have to press
On PlayStation, I think it's
Circle. You have to
press Circle repeatedly
against the
electroshocks that Osloid is giving you
and it's pretty easy to pass.
If you die,
it isn't that you failed to torture.
You just get sent back and have to do all this,
all this, depending on where you say,
backtracking. It's your last save, right?
Yeah.
And you can press select to submit to the torture.
And this locks you into the bad ending.
Where you're stuck with a man pressing his body against you instead of a woman.
Yeah, you have to go and fuck Oticon in the cabin after.
It's the bad end.
Well, I'm going to fuck someone at the end of this.
Well, you know, as Denzel once said, I'm leaving here with something.
Yeah.
But depending on the difficulty, there are many torture sessions that you have to.
to pass. I think the higher the difficulty, the more you have to endure. But in between the
electroshock sessions, you go to a jail cell. And the first couple times, you're just sitting there
waiting to be tortured again. But eventually, when you're back in that jail cell, is it with
the dead, real DARPA chief, right? Yes. Yes. The real Donald Anderson's corpse is there.
And lo and behold, the guard outside of your cell, you start to hear his tummy rumble,
and he gets really uncomfortable when he runs out of the room because he has diarrhea.
Oh, my stomach.
Oh, damn it.
The guard, and then in prequels,
he has ancestors who also had diarrhea that you meet.
It's one of my favorite parts about snake eater.
It's great.
But this is the moment, I think, the first run through,
I was having a great time,
but this is when I really realized how much I love this game.
Oticon comes in with his invisible gear
while this guard is out of the room,
because if you try to do anything while the guard is in the room, he'll spot you and he'll say,
you know, this guy's trying to escape.
Oticon comes in and says, take this catch up, and what you can do with it once he leaves,
and before the guard gets back in, is spread it on the ground and lie down in it.
So it looks like you've either been maimed somehow or you've killed yourself,
and the guard will come in and suspiciously look at you, and then you've got to jump up and take him out.
You can also alternatively hide under the bed, and he thinks you've escaped,
either way you have to make sure the guard
is not in the room and he will periodically
get the runs
so it will allow for you to do this
this is a really
tense segment because it's not
it's not super difficult to
knock out a guard
either in twin snakes are in the original
version you know you have your punch
punch kick you can kind of
there's a weird like
throw thing
but in this one
it's just so tense because you really
feel like I holy shit I have one try at this or you get sent back to awesome yeah yeah exactly it's
famously kind of fucky to get to get someone in a chokehold sometimes especially when they're like
they know you know they're in a combat state he slipped out and I had to follow him into the other
room and thankfully it didn't yeah yeah this was actually probably one of the trickier parts of
my fox rank run I did last year because you really have to thread the needle
with the primitive chokeout mechanic.
You do it too much, and you'll kill the guy and spoil your non-lethal run.
But if you don't get the rhythm right, he'll break free,
and then he'll turn around and score an alert on you,
and then you've also ruined your run.
So it's a very delicate matter.
So you grab your satchel, you get your gear back on,
you're back in action, and in fact, you're ready to,
confront, at least on the harder difficulties, one of the more intense parts of the game,
which is running up the communications tower, a seemingly endless staircase in which, seemingly,
every Shadow Moses genome soldier is on your ass. But once you do that, probably through the
use of well-timed stun grenades, you get to the top of the tower and you're ready for one of the
best boss fights, in my opinion, which is the Hein D. Helicopter attack, uh, being,
piloted by Liquid, who's starting to tell you more, who's doing the very metal gear thing
of sassily teasing you during your boss fight in which you're fighting to the death with
little quips about lore. Yeah, yeah, and this is when you get that, you know, he calls you
brother and you go, why are you calling me, or snake goes, why are you calling me that?
Well, he also says father. He also says, I'll send you to hell to meet our father.
Yeah. And this is actually an interesting lore point because there's,
some debate online. There's a pretty good blog called The Snake Soup about all these debated points
of lore. And there's a snatch of dialogue in one of the Kodak calls. I can't remember exactly when
it comes up, but it's a ways into the game where Snake says to the colonel that Big Boss once called
him his son. And that does not actually happen in the MSX games. That is a retcon that Big Boss
suggested this to Snake. But Snake sort of dismisses it almost as if it was a way that Big Boss was trying
to psych him out or confuse him. So at this moment, Snake does not have an awareness that he is in
any true sense related to Big Boss. So that's why it matters that Liquid is increasingly using words
like brother and father in referencing him and the deceased Big Boss at this point, as he's whirling
around this helicopter firing at you.
So the snakes finally come out from his pole. Are you ready now? My brother.
Why are you calling me, brother?
Who the hell are you?
I'm you.
I'm your shadow.
What?
Ask the father that you killed.
I'll send you to hell to feed him.
And I love the hidden boss fight is incredible for all the reasons you described.
And it's also a great example of something they do incredibly well throughout the entire series,
which is they introduce a mechanic to you,
through a boss fight or through a gameplay segment
without tutorializing it.
This is when you learn how to use the Stinger missile.
The trajectory and the speed of the missile,
how long it takes to lock on,
there's something very, there's a great tension
in how scary it is to stand still
and aim this thing against a gunship.
It's an absolutely incredible fight.
I had to take out that helicopter.
Helicopter?
That's incredible, Snake.
Listen, I just want to make sure again.
This is the way to get to where Metal Gear is being stored.
Yeah, the entrance to the underground maintenance base is towards the back of the snowfield ahead.
I also want to put out a great copy directly from Metal Gear II segment that precedes this is when you're in the elevator.
And during this time, there's more Oticon character development.
element with him. He's alluding to how there were five stealth camos and four of them are missing.
And there was something wrong with the elevator. It said it was over the weight limit.
But I, Oticon, only weigh 135 pounds. I was wondering about the heights of these characters.
But anyway, you're on the elevator and it turns out there are four not regular jagoff genome soldiers,
but some of the tougher ones
are in stealth camo
and they've surrounded you
and this is
this is another tough
like you know
figure out the most efficient way
to DPS these guys
before the DPSU fight
and it is taken
directly from a thing
in Metal Gear 2
yes as is we should add
the Hind D fight
and yeah I love that moment
in the elevator
I think that's where Autokane's
Shinkawa
Sprite profile like
gets really
close up against the snake get out of there that that is such a good i need to go back and like screen
cap that it would take at least five people to go over that limit look out snake the guys who
stole my stealth prototypes are in there with you too late snake now die and then yeah you have to
you know you can throw them you can run around but you you got to you got to think fast
Snake, are you okay?
Oticon, were there any other stealth prototypes?
No, there were only five.
So, this isn't stealth camouflage then.
What are you talking about?
Someone's aiming at me, in the middle of this blizzard.
It's her!
Wolf?
Sniper Wolf?
Yes.
It's her. It's definitely her.
Oticon, you sound like you're happy.
No, I'm not.
So then what is it?
Snake, please don't kill her.
Are you insane?
Please, she's a good person. You'd know that if you talk to her.
Listen to me, kid. She's a merciless killer.
I can see you perfectly from here.
I told you, I never quit.
Haunt, now you're mine.
Right before the sniper wolf, right after the cutscene where you get fired upon,
Oticon pleads with you not to hurt her.
Yes.
Because he's in love with her.
She was always nice to him because he looked after the wolves and all the genome,
Foxhound soldiers wanted to kill them, which, again, always funny.
Like, these guys suck.
Like, they're always getting beaten up.
They see a bunch of wolves, like, in Alaska where it makes sense for them to be.
and they're like, let's kill them.
They're kind of like an army of fettermans.
They're sort of like maybe physically powerful,
but they're like really maladjusted and dumb
and go, whoa, whenever they hear something.
And want to kill animals and people.
When they see a guy in like a sneaking suit
and Kevlar and a bandana and they go,
I just tell him over there
I'm gonna check it out
oh never mind
oh no he's choking my neck
I feel way less bad about like
the ones that I fucked up and killed now
no if you picture that
like I would love oh my god dude
how great would a Yogi Shinkawa
Federman be like
holy shit I mean we have fat man
from middle gursala too but I think
it would be like even more grotesque
his outfit yeah man
this is like if I
I don't know what would have happened
for me to have become a billionaire.
But this is the type of stuff
I would be, I would say,
name your price.
Well, you got the Arthagex nephew
contract.
Yeah, it's a little easier to hire
our ex-K nephew than Shinkawa.
Well, we don't know.
Maybe Shinkawa's a real
Fetterman head, you know?
I'd also love picturing him
as a Metal Gear Revengeant's boss as well.
Oh, my God.
Cyborg Federman.
There is a revengeant's boss
that does kind of look like.
Oh, you're right.
A sundowner, right?
Oh, my God.
Oh, my God.
Oh, my God.
I mean, but I like the idea of Federman as a boss, like he looks like sundowner.
He looks super, like mecked up and he's scary.
But kind of like the sorrow, like it's a gimmick boss fight, and you think you're going to fight him.
You think you're going to fight him?
And then he's just like, oh, fuck, I don't even give a shit.
He just, like, walks off.
He jumps off the building.
And he kills himself.
He jumps off the building.
Oh, my God.
Or a Federman's sorrow fight where you think it's going to be all the people you killed and all the wrongs
committed, but just him complaint.
Like, you have to walk through, like, his wife.
I was going to say, you know, like how the boss, like in Metaguerrella 3,
it's the white flower petals with Federman, it's birthday balloons.
This is, this is hopefully appealing to the niche audience that want Metal Gear and
John Federman's crossover content here.
I mean, Kajima is easily inspired.
If we could just get him a super cut of our Federman.
and stuff.
Oh, my God.
I, like, he's, he's, with Death Stranding, too, he's clearly into the idea of making
metal gear with it not being metal gear.
Yeah.
So he, Fetterman's sorrow where it's just like, he's, it, using, like, AI pathing and
stuff, you could literally make it go on forever.
You could listen to him.
Well, you just program a figure eight.
Yeah.
You have to walk in a river that's a figure eight.
And you have to confront, like, uh, Adam,
gentleston.
Yeah.
Let's just say that the ending of Metal Gear Solid 4 would have gone down very differently if
Fetterman was the protagonist.
He's like, oh, oh, he killed himself.
He's actually, he did it.
But yeah, oh, okay, we have to, we'll get lost to this forever if we keep thinking about it.
So yes.
And Sniper Wolf has a great death scene where she talks about Big Boss.
And I like this scene because it's like until like Peacewalker really,
there was this confusion of how big boss,
like how he goes from this like much more virginal than Snake and much more,
there's a lot more initial human elements than solid snake and then you wonder how he became so
villainous and I actually do think that for as much as Phantom Pain got fucked up I think we got a
satisfactory answer basically we should we should save that because I have my thoughts on that
yeah yeah I've been rethinking it lately and I'm curious about your thoughts on that but that'll be
like a nine hour episode but like can't wait to edit that one like she talks
I'll use AI to edit that episode.
I don't care what my beliefs are.
So she talks about being being a Kurd and like her, her village is massacred,
presumably by a NATO ally, Turkey, and she was rescued by Big Boss, who she calls Saladin,
which I always thought was cool.
Saladin, famous Kurd, a lot of people don't know that.
it's interesting a because it's sort of like a humanizing side to big boss that I think
sort of hints that there's more to this story yeah there's more to this character even though
they you know they obviously didn't think out his entire arc at this point well also the character
of cyborg ninja um cyborg ninja in case you haven't figured it out yet folks uh is a man from
snakes past who in the msx games in the first msx game is a comrade of snakes who's
helping to overthrow Big Boss in Outer Heaven,
but it is left mangled by the end of that game.
And in the second MSX game, Metal Gear 2,
he is your nemesis just underserving Big Boss
because Big Boss found him at the end of the Outer Heaven uprising
and took him in.
So he does do this, even to former enemies.
It's a little less defensible when it's children
than he trains them to be killers,
but he does have some kind of paternal, genuine
paternal feeling toward even former enemies that he can
absorb into his unit. Yeah, and I think there's
again, you can, I think the general idea, what I mean by
satisfactory, I think the general idea that like all these, all
these instincts that got, they got twisted through the
prism of just mindless revenge. We've had, we had a good
humanizing death scene, not humanizing, but like sort of looking at
looking directly into the horrors with Psychomantus.
With sniper wolf, it's much sadder because it's, again, there's some determinism here.
What other life could this woman have had?
Like Jesus Christ, she was just like this sad drug addict with great aim who liked animals.
And this was just her shitty life.
And whose only relationship her entire life have been the men, maybe also in women,
who she's been assigned to kill.
That's the intimacy she's experienced
is watching them and stalking them
in order to kill them.
And once they're dead, obviously,
she forgets about them.
And then for the first time,
she has a relationship with someone
that isn't, you know,
a paternal commanding officer
or a target in hell or in Huey.
In how?
Oh, in hell.
Yeah.
Oh, right, right, right.
I fuck those up.
So I probably fuck those up, like,
10 times this episode.
No, no, no, I think we've been good.
Oticon is who we mean, folks.
Yeah.
I am a card.
I have always dreamed of a peaceful place like this.
A curd.
So that's why you're called Wolf.
I was born on a battlefield.
Raised on a battlefield.
Gunfire, sirens, and screams.
They were my lullabies.
hunted like dogs day after day
raving from our ragged shelters
that was my life
and so that's a very famous scene
as the cry of the wolves are heard
because they're mourning
really heart-wrenching yeah it's very
I mean again on this PS1 engine
the level to which
and we haven't really shouted them out individually yet
but the voice acting cast.
Holy shit.
I mean, it really cannot be overstated
how much they brought this to life,
especially with a game like this,
just like that fan inside the console is working overtime.
Oh, my God, yeah.
So we're inching very close to Metal Gear wrecks.
We've entered after that Snowfield
in the fight with sniper wolf, we've entered into this underground facility where we know it's being
kept and we pass through a furnace and then a very cold and atmospheric underground network
into a freezer. What's with all these different temperatures? Rooms with different temperatures.
I wonder how that'll come up again. And we meet our next member of Foxhound, who is none other
than Vulcan Raven. Welcome, Cossack. This is the end of the road for you.
You, right, my friends?
Listen, they agree.
Ravens aren't scavengers like most people think.
They're simply returning to the natural world.
That, which is no longer needed.
Sometimes they even attack wounded foxes.
You were the one in the M1 tank?
Must have been a tight fit for a big boy like you.
Who we didn't mention earlier, but taunts us a little.
bit earlier in the game when we're crossing from one stretch of the complex to the other. But now
it's time for his boss fight. And it's a really good fight. He's got a big chain gun strapped on him
and you have to navigate through this maze of blocks in this freezer where you can try to get
the drop on him. You know, you have the more iconic psychomantus fight and the Hein-D fight
and the more emotionally charged sniper wolf fight. But I really like the Vulcan Raven fight.
Yeah.
And it is, it is interesting the way that they make it work with all their characters.
With sniper wolf, it's like, it's the tragedy.
I think it's great that with Osloat, it's inconclusive.
Yeah, he's more of a piece of shit.
Yeah.
He runs away to fight another day, and so he doesn't die.
He also says you're lucky after that.
Yeah, with, yeah, you're lucky my girlfriend's here, you know, basically.
but uh yeah yeah great gray fox was holding him back and going this is not you yeah uh but we you know
down the line there will be an ultimate confrontation with him and he may surprise us there too uh so
and then um raven gives us a little bit of wisdom and then crows eat him and uh we get further along
and this is a big um i think some people have a problem with this section of the of the pal card temperature
stuff i'm sorry i know like i've said i love backcracking but the cards
themselves piss me off so much.
You can jump, you can like
vault over a pipe in twin
sticks at least. And you
shoot one tube. I don't know why they did this. There's one
tube that's like, you know, heat.
And then a liquid nitrogen
tube right next to it.
Okay. So the idea here,
listeners, if you're either
not at this part of the game yet,
in which case go play it, or if you're a sicko
who just likes to hear us talk about
these games without playing them,
we've entered the hangar of Metal Gear Rex.
It's very majestic.
It's very intimidating, but it's not operational yet.
And we have this assignment to put the PAL keys together to stop its activation.
But it turns out there's only one PAL key.
And the trick is to heat it up for its second terminal and to cool it down for its third terminal.
So you have to go.
You have to leave the hangar and go back to the furnace, several levels back, and wait for
it to heat up in the furnace and then go forward again and plug it in, then go back to the
freezer where you fought Vulcan Raven, wait for it to get cold, and then go forward again and
use that one, and then you'll have done it. And I believe in twin snakes, they invented this
thing, Felix, you're talking about with the pipes to make it a shortcut because people
didn't like it. Snake, it's about Naomi Hunter. Now around this time, we've been getting calls from
Master Miller, our sort of field expert, who has been sowinged out about,
the loyalties of Dr. Naomi Hunter, who, with Colonel Campbell, set us out on this mission.
She gave us our cocktail of drugs that will help us through the mission and nanomachines.
And Master Miller appears to be correct because the colonel tells us she's been removed from the mission.
It turns out she had an agenda.
She hates Solid Snake because she, secretly, this whole time has known, he is responsible for
crippling and almost killing her adoptive brother, Frank Yeager, aka.
Gray Fox, aka the Cyborg Ninja, whom we've been fighting this entire game. How has she gotten
revenge? Well, basically we learn of the Fox Die virus. And what it is, in short, it is a genetically
engineered virus kills you through cardiac arrest that recognizes certain people's DNA,
not anybody, certain people's DNA. And when a carrier gets close, it infects the targets with the
virus. The Pentagon, we learn, through Naomi Hunter, just needed Solid Snake, not even to kill
anybody in this mission, but get close enough to them that they would all catch Fox Die. And that's
why we've seen so many people keel over. The main targets were the Fox Sound Unit, but it was also
the hostages, apparently. And as an added twist, and there will be even more added twists
to come in the final moments here, Naomi infected Snake directly with Fox Die as well, as revenge.
So Liquid is not only trying to get Metal Gear operational, but he's also now demanding the government handover a vaccine for Fox Die.
Power code entry complete.
Detonation code activated.
No, why?
Ready for launch.
I deactivated it.
So we do what we're supposed to do.
We pop in these keys.
but surprise twist
that actually activates
Metal Gear Rex
and we get a call from Master Miller
the guy who was there to call
if we needed any tips
and he reveals
we've been played the whole time
this is something I did not notice
until this play through
so Master Miller
he's we talked about how he's giving you
either like bullshit like
well duh advice
or like completely counter-imtuitive stuff
like he tells sake
that there's a special way to walk
that where no one will hear you and snakes like I don't think that makes sense but there's other he gives you more psychological tips that are supposed to be counterintuitive and I think they're so funny because yes they're supposed to be fucking snake up but they're all things that liquid steak himself does I wrote down two that like really made me laugh when I thought about them one is it's early on and he says well like the odds are again
against you, but sometimes you just have to fight a losing battle.
Sometimes that's all you can do.
Like, meant to demoralize him, but that's also, like, what he thinks.
Sure, sure, absolutely.
And then my favorite one, if you are, if you're in a tough battle,
just think about, like, the worst thing that's ever happened to you.
Think about something terrible, and that will motivate you and acclimate your mind to war.
And that's all he does is just think about all the worst things that have ever happened to him.
yes, Master Miller in this call as he walks through seemingly the entire inner workings of the terrorist plan
finally reveals by ripping off his sunglasses and swishing his hair back
that you have been talking to Liquid Snake posing his Master Miller the entire time.
And I'm just going to let him speak for himself here.
Without the detonation codes, we had to find some other way.
That's when we decided you might prove useful Snake.
What?
First, I thought we might get the information from you, Snake.
So I had Decoy Octopus disguised himself as the DARPA chief.
Unfortunately, Octopus didn't survive the encounter, thanks to Fox Die.
You mean you had this plan from the beginning, just to get me to input the detonation code?
Huh?
You didn't think you made it this far by yourself, did you?
Who the hell are you?
In any case, the launch preparations are complete.
The world glimpses the power of this weapon.
The White House will have no choice but to surrender the Foxyne vaccine.
To me, their ace in the hole is useless now.
Ace in the hole.
The Pentagon's plan to use you was already successful in the torture room.
Snake, you're the only one.
You're the only one who doesn't know.
Ah, poor fool.
Who are you anyway?
I'll tell you everything you want to know.
If you come where I am, that is.
Where are you?
Very close by.
Snake, that's not Master Miller.
Campbell, you're too late.
Master Miller's body was just discovered at his home.
He's been dead for at least three days.
I didn't know because my...
codec link with master was cut off.
But Maling said his transmission signal was coming from inside the base.
So who is it?
Snake, you've been talking to me, dear brother.
So, long story short, Liquid Snake jumps into the cockpit of the now operational Metal Gear
Rex, and this is the big setpiece battle of the finale.
Going back and playing this,
I was shocked at how
like simple it kind of is.
I mean, again, like
1998, they were
they were, they probably
could physically not fit
any more in.
It's a huge, it's a huge model
in that. It's a giant.
I don't, I really don't think it's supposed
to be like your ultimate test of skills.
You have to use a stinger
to specifically hit the radome
during the first part. And it, and it
Roars like a dinosaur.
This is a very,
this is one of the most clear-cut,
sort of inspirations, Cojima.
It's a lot like Robocop,
the Ed 209 in Robocop,
which moves and sounds like an animal,
which is a brilliant,
it's a brilliant way in that film,
and then, therefore, through Metal Gear,
to make these mechs
kind of have a little bit more
kind of flavoring character to them.
I, I,
uh,
one of my favorite things about the Metal Gear's,
uh,
is that they have a big PA system.
Yeah, yeah, that's how liquid can cut it up with you during your fight.
Well, I think those maybe my favorite liquid lines are screamed through the Metal Gear PA.
Yeah, he's starting to lose it.
I'll crush you into dust, that's the coolest one.
Or the ones where he says, in the Middle East, we hunt foxes.
By the way, if I could get any Metal Gear prequel game, it would be Liquid in the Middle East.
Oh, sure.
It was a Gulf War?
Is that where he fought?
But he was there before the Gulf War as like a 14-year-old too.
Well, we'll learn a little bit more about Liquid in another entry in his younger days.
So we do some damage to Rex and then appears Cyborg Ninja, aka Grey Fox, aka Naomi's adoptive brother, Frank Yeager, teaming up with Snake because really this whole time he's been getting back in touch with his humanity fighting Snake and remembering who he was and what he believes in.
And he knows that if he's on anybody's side, he's on snake's side,
certainly not liquids.
Gray Fox, both with his high-frequency blade and his, like,
a blaster arm thing, he pretty much sacrifices his life to destroy it.
In the process, he gets crushed by the metal gear.
There's a scene where he's pushed up against the jaw of Rex,
and you as the player, you're aiming the stinger.
and if you press shoot
Snake just repeatedly goes
I can't do it
I can't because if you fire it
it's so close to Rex's
cockpit if you fire it
you will blow up Grey Fox
and Liquid mercilessly
stomps on
Grey Fox kills him
but before he does
Fox says
I always fought for what I believed in
even if fighting was the only thing
I knew how to do
and implores Snake to remember that they are not tools of the government or anyone else,
which, you know, is a classic almost Stephen Seagall, early Stephen Seagall-level trope of a soldier
realizing he's just a pawn in the game of geopolitics.
But in a video game in 1998, it's definitely, with all these other themes flying around as well,
It was a bit of a richer tapestry of motivations going on here.
I would say that scene is the one I think about the most in this game.
And I think it's sort of an important rejoinder to the idea that some people have
that this game is just single-mindedly or this series is single-mindedly or simplistically anti-violence,
which, again, just in the way that it isn't simply anti-violence.
Which, again, just in the way that it isn't simply anti-deterministic or pro-deterministic, it is, that's not really what it's saying.
It is not fundamentally saying that, like, all violence is inherently bad, clearly, or, you know, that we have no control or that we have total control over our fates.
This scene in particular, I think, is the biggest rejoinder to that, just single-mindedly anti-violence idea.
These games are kind of about the affirmative choices that you must make,
regardless of the situation that you were thrust into.
And for some characters, that actually does mean doing, you know,
taking part in violent acts, whereas for others it means electing not to do that.
That's a great exchange at the end.
But the game is not over because there's about three more finales that we'll run through here.
Okay, yeah.
So the next sequence after this, Liquid making, I think, the best liquid speech on top of the Rex, where he talks about the selfish gene, why he's doing this, he explicitly talks about how he can't, like, they, the clones can't procreate, everything about Les Alphonse Terrible is revealed to you.
It's all incredibly interesting, but Liquid is shirtless in the scene.
You could see how he would have lost his trench coat.
Solid Snake is also shirtless in the scene.
So Liquid was clearly awake before him,
and he'll see he says,
A snake.
But did Liquid take off Solid Snake's clothes?
Why did he do that?
He was in sleep, and he's like, all right,
we fucked up to take off everything,
but let's just kick off the top.
So we're both, like, kind of naked?
It's so weird.
It doesn't make any sense
that Justice Top would come off
during the explosion.
Yeah, I mean,
you have to unzip it
and, like, take it off.
Yeah, it's a very elaborate suit.
It's not just like you pull it up
off of your shoulders.
Like, you know,
I feel like I have to say
I never thought about that
before.
I'm almost proud to say.
I guess it's supposed to just be like,
they got burned off or something.
But he puts it all.
later. I know. And when it's on the floor,
there's so much evidence
that Liquid took it off. Yeah.
The game is telling us.
Yeah, I think Liquid, you know, he's a theatrical
guy. I think he's like, this will play better
if we're half nude.
And then Snake wakes up
and he's like, why am I? Why is my shirt
off? But like, I
think it's effective.
It certainly makes it a little more than it. Yeah, it elements
the scene. Liquid was right.
Yes, he's, he's got
the pizzazz. He knows what he's doing.
take off the top, but not the bandana.
Like, the banana would be the first thing that gets, like,
burned off or knocked off.
That's true.
Yeah, wow.
Okay, that's a revelation to me, actually.
I mean, the fact that you put it on later is,
I've made my point.
You have, you have.
I think it's a sound argument.
Yeah.
So you have, you have, um,
you have the, like, true mono-emoto fist fight with liquid.
Well, and then we should say,
but this is after.
he goes on his big speech about the program,
which, if listeners are getting into this,
it's just that he explains the...
The Les Enfants Terry Project
is a cloning project
that was started by some characters
will maybe meet later,
in which Big Boss, his genes were...
They're engineered into children,
the two successful clones of which,
so far as we know right now,
are liquid and solid.
And to liquid, they...
represent to him the idea that he needs to be worthy, I guess, of these genes.
Liquid is really into this idea of predestination and genes.
I thought the thing he says during the speech about how there were like six or eight,
like, I forget the exact number, but like non-viable embryos.
I think he says they breed eight and then six were killed because they were not viable.
Yeah, and he said even as like a clump of cells, we began by killing our competition.
taking the inferior ones.
We were destined in the stars forever to be murderers.
And he talked about this a bit before, too,
right before the Rex fight about his relationship with Big Boss
and why he has such a hard on for Solid.
He, in part, he feels that Solid robbed him of revenge
by killing their father, Big Boss.
Sure.
But also, he has this, he's seeking to,
implement his twisted version of Big Boss's vision.
Look behind you!
Meryl!
Is she alive?
I'm not sure.
She was alive a few hours ago.
Poor girl kept calling your name.
Meryl.
Stupid woman.
Falling in love with a man who doesn't even have a name.
I have a name.
No! We have no past.
No future.
And even if we did, it wouldn't be truly ours.
You and I are just copies of our father, Big Boss.
Let Merrill go.
As soon as we've finished our business.
The finale is going hyper-finally mode now, because not only are we about to fight Liquid to the death
to determine in Liquid's mind who the true successor to Big Boss is,
Merrill is unconscious and Snake's unable to help her until he defeats Liquid.
And Colonel Campbell calls in and reveals,
to us that the Secretary of Defense, despite the fact that Metal Gear has been disarmed,
is going to send tactical nuclear bombers to destroy any evidence of this entire operation,
simply because he wants to cover it up and doesn't want to have to explain anything that might leak out from it.
So now we're up against the clock before bombers get here to also handle liquid and then escape from Shadow Moses.
So we go toe to toe with liquid and you fight on the top of the wrecks.
And it's one of the most frustrating parts of the game.
Oh, my God.
But in the cutscenes, it's very dramatic, and you eventually best him.
And does he fall off of wrecks?
Is that what happens?
Yes, he falls off of rokes.
I mean, we should learn with Liquid at this point that, like, falling from heights just does not, he does not take fall damage.
Liquid is seemingly dispatched, but we get a ring from the Secretary of Defense.
Jim Housman.
By Jim Housman.
The evil goate secretary of defense.
the rumsfeld of
a middle of your solid one
not not well yeah
because it takes place in 2004
I never thought about that
I think about Pete Hagseth
in the houseman role
the Kodak is just
silent because he's fallen asleep
next to it with a giant handle
of whiskey yeah
he did
God
he he instantly gets me toed by Natasha
she cuts in
yeah like they're arrested
they're arresting Iommi and he's like
hold on
yeah you ever been with a stupid guy
We're renaming Metal Gear Harvey Milk.
This is now Metal Gear Nathan Bedford Forrest.
But a different Nathan Bedford Forrest, it was actually a black guy.
They fall in the Korean War, so you can't get mad at me.
How do you plan on explaining a nuclear attack on Alaska to the media?
Don't worry.
We've prepared a convincing cover story.
We'll simply say that the terrorists exploded a nuclear device.
Smart.
Yeah, there's a great moment after the houseman thing
where now you have to get out of Shadow Moses.
And by the way, this is, this entire back half,
this is, everything has that great, like, orange and reds.
All the blues and greens are gone.
It's sort of, it's sort of like the rage of liquid
has overpowered everything, which I love.
His trench coat came off, his shirt came off,
and now everything's.
Your shirt came off. Your shirt's off.
But this is, this is the,
the scene I was talking about where
they have that spark
and there's like for for once like sort of
this like cute dialogue between them
and then Merrill goes,
steak, it's really cold.
You should put on some clothes and you
go and pick up the top of your snaking
suit. And it's sort of like a silly
like cute scene where she goes,
you look great. But also
it's, there is
some significance to it because
he's putting it back on.
He's putting back on his uniform.
now actually having fought for something
besides what he has just been told to fight for.
And now actually having, you know,
taken the risk of growing attached to people,
developing a moral code.
And this is also when Merrill goes,
what about Oticon?
And Snake goes, right now he's fighting for something.
In fact, Oticon is key to you escaping.
What are you going to do?
Me? I'll stay here.
Are you crazy?
I need a little more time to take care of your escape route.
But...
Unlocking the security doors is difficult work.
Only I can do it!
Audicon!
Don't worry. I'm staying here. It's my own decision.
Audicon. This is a hardened shelter, but they're going to use a surface-piercing nuclear bomb.
It won't hold!
I'm through regretting the past.
Life isn't all about lost.
It isn't all about loss, you know.
The guy who wouldn't even beat up the weakest guard on Shadow Moses.
Now he's like, okay, if the airstrike comes, it comes, but I have to, I actually have to risk
something to meaningfully fight against my legacy and what I have actually done in my life.
Meanwhile, as he's hacking into the mainframe, you are in a race, you're in a race to beat
the bombers, and you, I really like this section.
It's one last bit of, you know, action for the game.
because I think they knew, like, that liquid fight ain't going to cut it.
Yeah, yeah.
I love this sequence.
This sequence is awesome.
You burst out of the underground layer and you run into this garage so you can commandeer a car and get the hell out of here.
But while Merrill is trying to, whatever, get the keys into one of the vehicles, all these genome soldiers, maybe unaware that their leader has perished, they burst in and they start shooting at you.
and you hop on the back, you take the chain gun that's on the back of the Jeep,
and you just start blowing them away.
And it's very arcade style.
Meryl's driving.
You're on rails.
But it's very fun.
It's a very fun action sequence.
It's very, it's very tense feeling, too.
It is.
Like there's some real fucking, I mean, I imagine it's more so an extreme, obviously.
But you genuinely do feel like, oh, holy shit, I have to get these guys out of the way.
I have to get every single one of these guys as quickly as possible.
And there's some barrels that you can blow up, and that helps.
But just when you think we have done all the finales and the final set pieces,
you're speeding through, and all of a sudden you hear Liquid's voice.
Not yet, Snake.
It's not over yet.
Liquid!
Surge is up behind you in his own car and yells, what does you say?
not over yet. It's not over. It's not over yet, Snake. So the two lines that they always have
liquid repeat throughout the series, it's not over. I'm not like you. I'm not like you. That's
right. Yeah, it's great. It's great. There's a great lines for him to do. They're not like
us. So then you have to have this one last firefight with Liquid, which again, it's fun in an
arcade way, burst through the tunnel out of Shadow Moses, which is a lot like Resident Evil 4,
the ending of Resident Evil 4. Oh yeah, yeah, yeah. It really,
Yeah, it really is.
But this is the actual final battle and the final moments
because you burst out into the sunlight
and it's daylight.
You've spent your whole night in Shadow Moses.
But of course, Liquid Snake, still not dead,
staggers towards you,
apparently suffering from the effects of Fox Die
starting to hit his system
and he attempts to shoot you one last time,
but the virus destroys his heart
and he cries out and falls into the snow,
finally dead.
Yeah, it's like you said, a steel trap of the game.
And by the way, this is this last scene, the last scene where Liquid comes out as Jeep and collapses,
that is the one scene that I like the Twin Snakes version better.
Because there's a little moment where right after, in the original, he just, he's trudging forward to you and then collapses and then gasps, you know, grasps out while he's prone and then does.
in Twin Snakes right after that
he wills himself up and makes a few more steps
and then there's a more horrifying scream and he falls
and I like that because it's like
just in the same way that we felt like
we were cooking in the flames of his hatred
his hatred is so strong
that unlike all these other losers
who just were like oh my heart
he physically he like willed himself
a couple more just another pump
blood, just to try to get that much closer, closer to strangling.
Campbell makes contact with us and reveals that the evil Donald Rumsfeld
Secretary of Defense, Jim Housman, has been arrested because
Campbell made contact with the president who had no idea any of this was even going on. It was
Jim Housman's personal project, this entire assignment. And in the future, we will learn a little
bit more about the president and his relationship to these events. But at the moment,
there will be no bombing of Shadow Moses, and our heroes will not face the nuclear
payload. They can relax. But it's not an unambiguously happy ending, because
Snake realizes if Liquid just keeled over because of Fox Die,
he knows that he himself has Fox Die, thanks to Naomi Hunter.
But Naomi herself rings in, and she says,
I'm sorry about the whole, sorry about the whole death virus I gave you.
But hey, think of it this way.
Dance like no one's watching.
Yeah, hey, hey, equals?
She says a piece of advice that we have.
end on because there's no telling when death will come for him or how it'll come for him
and he should simply now just live that's metal gear solid one so i think here is where uh you know
any kind of final thoughts or or you know uh assessments three out of ten that's my
rating after all this.
Yeah, 3 out of 10, it could be a lot better.
Twin Snakes, meanwhile, 9.5.
Yeah, obviously.
Felix, what are your feelings upon revisiting the game and then talking through it here
about this entry of the series?
We talked a bit about the MSX games, but for the purpose of this mini-series,
this is really the first step.
Yeah.
And what do you feel about it?
So going into this, the first Metal Gear Solid, it's actually the game out of the series
that I have spent the least amount of time with.
You know, I got into these games right when two was out.
And two was my first one.
And this one was always lingering.
And I had played it before.
But I just really had not, I had not like exhaustively gone through it
in the same way I did with the other ones.
Now having, I think, spent the proper amount of time
than I should have spent years ago
and actually doing the thing
where you play the PSX version
and Twin Snakes back to back.
My previous conception of Twin Snakes
and the PSX version was
oh, it was such a jump in capabilities
from one generation to the next.
And I guess I'd always,
I had the self-conception
of this game as like,
fundamentally like jankier
or just
you know not as put together
as the other ones
because that's typically how it goes
the first game in a series
I mean this is the first in the solid series
has the lowest budget
it's usually they
quite often with great
games like this
they take longer than
the publisher initially
anticipated that was kind of the story
with Demon Souls and Dark Souls
and later on when they have commercial success,
they get a longer leash and they don't have those problems.
But going back now and giving an adequate time,
that is really not the case.
This is, as you said, a steel trap of a game.
An enormous amount of thought and attention and care.
It seems like it went into every edge of the surface area,
of the physical game
every bit of pacing
every bit of like
breathing room between set pieces
it's
even if you don't play a lot of
older games like this
this is 100% worth going back to
it's worth the frustration
of learning how to play something
that is from so long ago
and um
uh you know
just is bereft of so many
of uh you know
abilities and quality of life things that we are used to.
It is, if you were interested at all in how games are designed,
you know, the kind of thought and narrative through gameplay things that are possible on a fundamental level,
it is 100% worth spending a week or you could finish this in a day.
It's a pretty short game, but I would recommend it for anyone.
back and just see it cut like a diamond back in 1998. Very few titles can claim that, as you
mentioned, Felix, in their first entry. Yeah. And this one is one of the greatest of all time.
So that about does it for our first episode of this series about Metal Gear Solid One.
We will see you next time because unfortunately, podcasting is just one of those things that gets easier
the more you do it.
who found the ground
this year in the yard
to add you to sing
a part of your time.
I know.