Chapo Trap House - The Players Club Episode 1: Metal Gear Solid (1998) - Am I My Brother’s Streaker?

Episode Date: September 3, 2025

In 1998, the world was ruled by Rayman. You could not go anywhere without seeing Rayman street art. Thousands of children died attempting to cut their own limbs off and suspend them from midair. All t...hat changed when Solid Snake was brought into the third dimension. Brendan and Felix kick off their journey through the greatest story ever told by surfacing onto Shadow Moses. This is where Solid Snake realized he could be more than just a paid killer, Meryl Silverburgh witnessed the ugly reality of war, Roy Campbell was promoted from uncle to father, and Liquid Snake didn’t actually achieve much of anything besides scoring some sunglasses off of a former member of his dad’s love triangle. Put on your sneaking suit, let some strange woman shoot some crap into your arm, and soak your cardboard boxes in urine. It’s time to fight your brother through various states of undress.

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Starting point is 00:00:00 Right before the sniper wall, right after the cutscene where you get fired upon, Oticon pleads with you not to hurt her. Yes. Because he's in love with her. She was always nice to him because he looked after the wolves and all the genome, Foxhound soldiers wanted to kill them. Right. Which, again, always funny.
Starting point is 00:00:24 Like, these guys suck. Like, they're always getting beaten up. They see a bunch of wolves like in Alaska. where it makes sense for them to be. And they're like, let's kill them. They're kind of like an army of Federmans. They're sort of like maybe physically powerful, but they're like really maladjusted and dumb and go,
Starting point is 00:00:48 what whenever they hear something? You know, like how the boss, like in Middle Grissela 3, it's the white flower petals with Federman. It's birthday balloons. Today's Marquis or Triple A Games have possibly the longest gestation period out of any form of media. Even the most risk-averse and derivative cash grabs are routinely subject to five years or more of development time before they can even have something playable. But this was not always the case. The game that we're discussing today somehow began development, at least in the sense of commissioning artwork, designing characters and levels and coding, in 1996, and was released in 1998.
Starting point is 00:01:50 Seems impossible now in a time where bulge-bracket publishers and big-name studios seek to push whatever in-house or Unreal Engine-based creation to its limits by capturing things like glass condensation and the way that the head of your penis makes a gross outline in track pants. But Metal Gear Solid was not just conceived and birthed in less time than it takes to make a season of Bridgerton. If anything, it's closer to the concept of Mormon and soulment cosmology, where individual souls just linger around, waiting for the physical body they will inhabit to be born. Of course, it had two predecessor games on the MSX and the MSX2, 1987's Metal Gear, and 1990s Metal Gear 2, Solid Snake, respectively. Snakes' revenge does not count, even though Metal Gear 2
Starting point is 00:02:39 was reportedly made in response to its existence. But Metal Gear Solid was a game waiting for the technology capable of carrying it. Even then, it just barely did. It was one of the few PlayStation games to require two discs to capture the entire campaign and all of its gigantic FMV sequences. It had probably been kicking around in Hideo-Kajima's mind in at least some form for quite a while, with concepts and themes visible in early 90s Kajima games like Snatcher and police notes.
Starting point is 00:03:10 It's no accident that a chunk of the teams that worked on those games joined Kojima for Metal Gear Solid, most notably among them, Yogi Shinkawa, the artist who has worked as the character designer and or the artistic director for everything from Metal Gear Solid onwards, after getting a start as a debugger and a mech designer on the first two Metal Gear games. It's hard to argue that they waited too long or should have waited for another system more powerful than the PlayStation 1. This was unlike anything that had ever come before. It's not that there weren't any games that dealt in serious topics like nuclear proliferation or eugenics,
Starting point is 00:03:48 and 3D stealth certainly existed as a genre before this. There were even games that had clear cinematic influences and touches. But nothing had ever been made with Metal Gear Solid's intentionality, where you actually felt that the creators wanted to change what constituted a video game and they succeeded. Today, we're going through the design, the gameplay elements, and the story of 1998's Metal Gear Solid,
Starting point is 00:04:15 and maybe touch on Twin Snakes a bit. Joining me today is Brendan James. Hello, everybody. I'm calling in from Frequency 140.85. All Patreon subscribers, we have sent you a jewel case in the mail. You won't be able to hear my audio unless you look on the back of the case
Starting point is 00:04:34 and punch that in. It's an anti-piracy, measure. Yes. So you've replayed these games, like the first two games a lot more frequently than I have in recent years. And in the lead up to this episode, I not only played the Metal Gear Sol that's available on Steam as part of that collection that a lot of people have a lot of complaints about, but I also went and figured out the dolphin emulator to play twin snakes again. And for those listening who are not familiar, Twin Snakes was a 2004 remake of the first Metal Gear Solid, which has since been reappraised by many fans as not all that great at capturing
Starting point is 00:05:19 the spirit of the original, and from a gameplay perspective, actually breaking several elements of the original game. And it was very interesting for me. The only other time I've played Middle Gear Solid won in the last like, yeah, 10 years is when I tried to stream it after not having played it since like before puberty.
Starting point is 00:05:42 And predictably it was just I've never felt more like Darkside Phil. I was like falling through the holes in the armory. Getting beat up by a ninja. Trying to stand up when you want to crouch
Starting point is 00:05:54 and crouching when you want to stand up. It can be a very difficult series in any of the games to kind of get back into the swing of it when you're rusty. Yeah, that was the main thing. Because I had, I've played a ton of Metal Gear Solid 2, a ton of three. Those are both games I've replayed like probably 10 or 11 times.
Starting point is 00:06:20 Yeah. But, and I put a shootload of hours into Metal Gear Solid 5 in Ground Zeros. Same here. And that actually hurt more than helped. because as the games go on the player character whether it's solid snake or big boss or the brain damaged medic
Starting point is 00:06:39 you get more abilities and the thing that I realized to my horror while playing it on stream but also now just being able to play it by myself was how this is so much closer
Starting point is 00:06:56 to Metal Gear 1 and 2 than it is to any of the follow-up games. Absolutely. I was actually going to say this is a good at time as any to sort of in our first episode say a word about the MSX games and especially their relationship with Metal Gear Solid. The MSX was a home computer system that was released in the early 80s that was the original platform of the first two Metal Gear games, Metal Gear 1 and Metal Gear 2, before the Solid series came along.
Starting point is 00:07:41 Metal Gear 1 came out in 1987, and Metal Gear 2 came out in 1990. And the MSX games, I went back and played them recently, particularly Metal Gear 2. And I really recommend anyone listening to this, although we will be focusing on the Solid series, to go back and play them, because A, from the story component, they sort of are the centerpiece, despite being eight-bit games. They're sort of the centerpiece that unite the one half of this saga, the saga of Solid Snake, with the other half, the saga of Big Boss, and several important characters to the Solid series, and in fact, this game are introduced, Colonel Campbell and Grey Fox.
Starting point is 00:08:21 And in the case of Metal Gear 2 itself, the gameplay is very, very good. there's a writer named Kat Bailey who described Metal Gear One is sort of more of a prototype which I would agree with but Metal Gear 2 is really apart from the 8-bit presentation a fully formed Metal Gear game
Starting point is 00:08:38 from all the way back in 1990 you can crouch, you can crawl, you can tap walls, you get the three-stage alert system of caution and evasion and Metal Gear Solid will essentially, while it is genuinely pioneering
Starting point is 00:08:53 it really is, in a large way, scaling up Metal Gear 2 with the power of a 3D console and all that Kojima wanted to do with that. So just for a lot of those reasons, I would recommend anyone listening who haven't touched those original games to do so. They're available in the HD collection and the master collection, therefore. Yeah, and most of the Marquis games in the series are retelling the story of Metal Gear 2. Yep. This felt like, you You know, he had to wait six years. Kajima had to wait six years to make the exact version he wanted to make, and he got to do it.
Starting point is 00:09:31 And that's so rare in games, especially nowadays. Yes. Obviously, Metal Gear Solid is a lot easier to play than Metal Gear 2. But you don't, there's not much more you can do as the player character. And something else that's striking to me is that for people who don't know, the second MSX game, Metal Gear 2, never released in the United States. Yet Metal Gear Solid is a direct sequel
Starting point is 00:10:04 to this game that came out on an 8-bit platform eight years earlier. I kept thinking about that. I kept thinking about how I try to do this. I tried to imagine how probably 98% of the people that have played this game experienced it. at least when it came out. For most of them,
Starting point is 00:10:28 who the fuck is Big Boss? Like, what is his relation to any of this? This first game in the Solid Series, it introduced all these elements of the eugenic stuff, the sort of overarching, like, deep state narrative that came to be defined especially, like, the last two games, the last two entries in the series.
Starting point is 00:10:51 Almost all of the, like, emotional core of this game, like the relationship between Snake and Frank Yeager, Cyborg Ninja, the revelation about Naomi, all of this stuff, it does, I wouldn't say it hinges entirely on your knowledge of Metal Gear and Metal Gear 2, especially.
Starting point is 00:11:12 But it is sort of a testament to how well made it is that so many people went in having no idea who the fuck any of these characters were that, like, to them, you You know, Solid Steak, he's an incredibly well-designed character, but on the PSX, where no one really has a face, he looks like any, you know, mid to late 20s action hero
Starting point is 00:11:37 in any third-person game. You don't know why he sounds so like old and tired and jaded by all of this. Because to you, it's like, hey, asshole, this is your first game. Yeah. Yeah. Act like, you know, act like you want to be here, you prick. Yeah.
Starting point is 00:11:52 To your point about Snake and his character and what sells you on getting involved with any of these people, given that there's this big backstory you have to sit down and read about if you want to understand it, Yoji Shinkawa's artwork, which appears in-game, especially in the codec calls, is what gives flesh and blood to the skeleton character models in most of the game that you see in the cutscenes. Because when you go into that codec call for the first time, you see. see the beautiful Shinkawa art and the minimal animation that they use with those great like kind of emerald green glowing portraits, you know, and especially if you're a kid when you're growing up with sort of polygonal games, you start to overlay that in your mind over the more primitive 3D technology. And it goes a long way in general. Shinkawa's art in general with the Solid series is such a huge part of the slick, just cool factor that means. makes Metal Gear Solid so distinct. That is a great point.
Starting point is 00:12:56 And it is, there's one of the things I missed, you know, with Metal Gear Solid Tree, and all these games were, you know, they did, they had the technology and the budget to animate these calls. And, you know, later, it was just done away with entirely. I really missed those minimally animated Shinkawa Kodak calls. he is the way that he depicts everyone. It both gives you kind of an idea of what they're about, what their personality is, what their central theme is,
Starting point is 00:13:32 but it also makes you desperately want to know more about them. His art as kind of people's first introduction to these characters, it really, it contributes to this general feeling that these games give that is so difficult to decide. The critics agree. Metal Gear Solid is an absolute masterpiece. Games just don't look any better than this. The best reason yet to own a PlayStation.
Starting point is 00:14:15 Metal Gear Solid by Konami. The first game I will say, as we launch into it now, it is a steel trap, just as a game. Yes. Just such a confident vision from a young artist hitting a stride. And the ambition is one thing. You know, this is a series where sometimes, there's never a dud in this series, in my opinion, when it comes to the ambition and the scale of what they want to do. Sometimes the execution doesn't quite add up. But this game is one of both extraordinary ambition and extraordinary.
Starting point is 00:14:49 execution, and that's what makes it legendary, and successfully bringing together just the tension and the thrilling gameplay, the cinematic feel and presentation, the heady themes, the superb voice acting, the music, and the, as we said, the Shinkawa sheen to it all, that's what makes it an all-timer, and probably one of the best games ever made, especially on the PlayStation 1. Yeah, absolutely. All right, so let's just launch into it. Yeah. The nuclear weapons disposal facility on Shadow Moses Island and Alaska's Fox Archipelago
Starting point is 00:15:31 was attacked and captured by next generation special forces, being led by members of Foxhound. They're demanding that the government turn over the remains of Big Boss, and they say that if their demands are not met within 24 hours, They'll launch a nuclear weapon. You'll have two mission objectives. First, you're to rescue DARPA Chief Donald Anderson and the president of Armistech, Kenneth Baker.
Starting point is 00:16:02 Both are being held as hostages. Secondly, you're to investigate whether or not that terrorists have the ability to make a nuclear strike. Stop them if they do. So we start out, on a nuclear submarine, the discovery. You see the physical nuclear submarine, but this is a segment that's carried entirely,
Starting point is 00:16:28 almost entirely by Shinkawa illustrations. Because you see your protagonist, Saltzank, he is naked, and he's been briefed by Colonel Roy Campbell. Campbell's been brought into this on the request of Jim Hausman, the defense secretary Shadow Moses, this nuclear disposal facility in Alaska
Starting point is 00:16:53 has been taken over by terrorists who are demanding a billion dollars and there remains a big boss. They have genome soldiers who represent the NPCs that will occupy most levels who are
Starting point is 00:17:09 just dupes who signed up because of that lava monster commercial and they got injected. I This is always so confusing to me. They got, their senses were enhanced by Big Boss's soldier jeans. Yeah. Is what the Wikipedia says.
Starting point is 00:17:24 Yes. And I always said, like, how does that, how did they, like, did they drink Big Boss's semen? Like, I never got, that was one of the things that never made sense and they never tried to explain it, which is good. Well, the genetics in this game are a little dodgy. But yeah, yeah, you get the dossier. There's this foxhound, which if you would play the MSX games, you know, is. Solid Snake's old, old outfit, or he served in it, and they've gone rogue. And you have, in this case,
Starting point is 00:17:53 this is keeping in the tradition of the MSX games, you have decoy octopus, and these Chikawa sketches are great. He can, he's the match of disguise. You've got psychomantus, maybe the most iconic villain or boss fight in this game, who's the freaky psychic who can make your controller do rumble. And then you've got Vulcan Raven, the, what is Campbell call him? him a giant and shaman. Yeah, it's, yeah, like colossal shaman. Yeah. Does it like, in those, like, no, nothing in between those.
Starting point is 00:18:29 Then, um, sniper wolf, the sexy, uh, sniper who, who falls in love with her, with her targets for as long as they're alive so that she can never take her eyes off them. A curd and a benz-o-adder. She is, she's a curd, yeah, they, they work that in. And then Liquid Snake at the top of the pile. who we don't know this yet, but is directly related somehow to Solid Snake.
Starting point is 00:18:55 And they don't quite understand why he looks just like him, but that becomes clear. Yeah. And you're also introduced to your team, and this is a big thing in not all the Metal Gear games because they don't always, you don't always have this setup that you're ostensibly acting on behalf of, like,
Starting point is 00:19:13 you know, the U.S. or the Anglo-American an order as in three or whatever. But I always think of this is a very Metal Gear Solid-y thing, and I kind of miss it in the games that don't have it. You get Roy Campbell, obviously, there. I think you're introduced first to Dr. Naomi Hunter, who injects a naked solid snake
Starting point is 00:19:39 with what she says are nanomachines. Yes. End up, like, restricting some of his behavior later, not behavior, but actions, I would say, later on. And it's a hint to something that will become a huge part of the series and even non-canon entries like Metal Gear Rising. But keep that in mind that, what, you don't like needles scene, where she laughs, that's important. You get Natasha Romanenko, who is a Ukrainian-American weapons specialist.
Starting point is 00:20:14 every character even if they're only on your codec gets like an origin gets a reason that they do the thing they do for Natasha Romanenko it's that she grew up kind of in you know she had family members that were
Starting point is 00:20:29 afflicted with horrible illnesses due to Chernobyl Romanenko becomes a weirdly important character and Metal Gear Solid too her writing is a huge lore dump yeah and her and and
Starting point is 00:20:44 one of my favorite characters who gets like two lines in the entire series, Richard Ames. I loved Ames because he is like the Shinkawa design is so strong with him because he's supposed to be like a stand-in for like a man of the deep state.
Starting point is 00:21:02 Yes. And as I got older and would read about like Gladiotio and stuff, I would always imagine everyone as Ames. Yeah. He's just so good in that role. Brother to Mark Ames and they went they went they took they took opposite directions in life
Starting point is 00:21:19 obviously it's yeah it's so weird I mean that was the reason that Mark went over to Russia in the first place he was trying to get the story from Natasha and put it in the exile yeah and also May Ling
Starting point is 00:21:36 the strangely thick accented Chinese lady even though she grew up in America but Snake immediately hits on her I think he hits on pretty much every woman Oh yeah, yeah He was kind of smooth He was kind of smooth though
Starting point is 00:21:51 Like he You get the sense that he studied under One of those pickup artists Who wears like a big fuzzy hat And he just figured out the most efficient way to have sex And he just did it for the experience But yeah We get introduced to the concept of the thought
Starting point is 00:22:07 You know on-site procurement You're going in with nothing steak gets inserted with Metal Gear Solid 3 does this too where you get to use like a concept vehicle from like the latter Cold War that didn't no one really used in this case it's a swimmer delivery vehicle
Starting point is 00:22:26 which maybe I don't know as much about aquatic stuff so maybe that exists someone correct me if I'm wrong but it's a cool little like stealth single man like drone looking thing that he takes for underwater insertion. Well, two F-16s are going to create a distraction so he can get to the docks. And you are giving control as Snake is surfacing in the water. And right away, when you step on to
Starting point is 00:22:59 the cold hard floor of this facility, immediately, the tones, the color of the game is these really steely blues and silver and steel and you've got these icy synthesizers and these cold pulses underneath. It's just such a, such an excellent confluence of stuff to get this atmosphere into your veins right away. This is a lonely, menacing and cold cage you're in at Shadow Moses. And then of course, you know, you have to crawl through these guys in the first element of gameplay, which I do like the sort of trademark goofiness of this series where these are genome soldiers who have been injected with super soldier DNA. But even then, they're kind of presented as goofs. Like, they're yawning. And they're kind of like,
Starting point is 00:23:48 what was that? Who's footprints of these? What was that noise? But one thing I love about this game, and I think with this game, you really, you really, really have to think heavily about the time that it was conceived of, written and made and released in. In 1996 to 1998, this game is so much about determinism and determinism is a big element in two also. But I think it's so interesting that these games that were made in a very unipolar world. Yes, I was about to say this. There's so much about this idea of
Starting point is 00:24:28 everyone operating exactly according to what their programming dictates and that no change no aberrant nature can be shaken out of it and then as the world becomes more chaotic and degenerated
Starting point is 00:24:43 these games become more about like the chaotic outcomes that are that are created through you know information warfare or you know I think about how
Starting point is 00:24:58 in all these, you know, Metal Gear 1 and 2 in this game, the Metal Gear itself is this super weapon, this, like, world-changing thing. And by the time you get to two, any game that takes place chronologically after one, everyone has a fucking Metal Gear. Yep. Everyone, everyone in the world, like Hale says NGOs have metal gear.
Starting point is 00:25:22 He says every NGO and dot com has a metal gear. Pets.com had a fucking metal gear. Yeah. Well, the other thing is, this is not unique to Metal Gear by any means. Like a lot of media in the 90s, it's not comfortable with the idea of the end of history. And Solid Snake says to, I believe, President Baker, he says, the nuclear age ended with the Cold War. But the president is like, no, it didn't. And then he starts telling you about Metal Gear. And it's this sort of nagging feeling on the part of the creators of the game that, We can't all possibly believe that it's a unipolar world now, like, for good. Yeah, yeah. And it's, there's a lot of talk about, like, Kajima predicting the future in some sense. And I think in this game, it wasn't necessarily like a crazy out of nowhere prediction to, um, hint as Kogima does with the Gerlucovic soldiers that are, you find out about
Starting point is 00:26:22 way, way later in the game as a representative of Russia and then explicitly talking about the rise of a new Russia, it wasn't crazy to talk about that in 1996, because there were obviously, you know, world events that suggested that maybe people in Russia maybe were a little bitter about having their life expectancy, like, cut by fucking decades and having their country looted, and there was still nuclear power, and there was obviously, you know, NATO's intervention in the Balkans, too. flared things up, but there is a lot of suggestions in that game, you know, as close to you can get as like an authorial voice reaching through and saying this, that no, this is not all
Starting point is 00:27:10 figured out, we have no idea what the fuck is coming, but it's not just going to, it's not just going to be George H. W. Bush's infamous New World Order forever. So, um, this doc segment is great and it's a great introduction for, um, you're figuring out kind of the, the core gameplay loop, which is observing the patterns of guards, um, and, you know, depending on player choice, you, there's a very funny neck snapping animation you can do if you're able to, um, you know, sneak up behind them. But for the most part, you're, you're going to be doing a lot of avoid. Yep. You're going to be avoiding most guards. That is how you are going to progress the game. And this segment is great because it introduces both that and the hazards like cameras, which, because you cannot aim in first person, you either have to employ chaff grenades,
Starting point is 00:28:14 which you obviously don't have just coming out of the water, or figure out a way to, you know, wait till they move all the way to their other, you know, 180 degrees to the other side of their, you know, field of view and hug the wall. And there's, I think that there are more than like six guards in this entire segment split up between different, you know, screens on the asymmetric view. But it just, they really introduce you to like the main types of things
Starting point is 00:28:47 that you're going to be experiencing in this very, you know, short segment. And I think it's especially important for the theme that are around both snakes in this game. Solid snake, until I think about a scene right before you change discs, if you're playing on PSX or GameCube,
Starting point is 00:29:06 he is an animal. He is an animal who just doesn't have the motives or I get unknowingly at this time doesn't have the means to reproduce. But he just survives out of instinct because that's all he knows how to do. For him surviving, oftentimes means killing dozens and dozens of people
Starting point is 00:29:29 and internalizing it in a way that does not hamper his future ability to kill and survive. He doesn't even really know why he's surviving. You know, when directly asked, he's not really close to anyone. The only thing he seems to enjoy is mushing, the thing where you, like, make dogs pull you on a sled. And he's sort of like an animal that, like, becomes in soul,
Starting point is 00:29:54 becomes a man by the end of the game. With Liquid, he's an interesting foil for the reason that he's not killing to survive and he knows that he can't pass on his chains, genetic information. With Liquid, it's hard to figure out his motives save for like, he's trying to figure out the best way to go out in a blaze of glory.
Starting point is 00:30:20 How can I take billions with me? Well, he's the ideas guy. Yeah, yeah. And Snake is the artist, where he's a, he's a great professional killer. I hadn't occurred to me quite this way until you just said that, Felix, that, you know, spoiler to people, both of these characters are clones of Big Boss, who is the perfect soldier in MSX, in the MSX games, he's the villain. But Solid Snake is sort of the half of Big Boss, if you like, that is in touch with that.
Starting point is 00:30:54 animalistic instinct gut level hunter killer soldier stuff. And he has no higher operating function than that. He doesn't care about values or code or whatever. And his life is rather empty besides his physical abilities. Liquid is the side of big boss who's scheming, who's thinking about the ways to create utopia, at least his own twisted idea of utopia. And his master plan, which is also a huge part of Big Boss, but neither one has the other side of Big Boss's persona, which is why they're in such contradiction to each other. Yeah, Big Boss had this charismatic not mask. I mean, we get to know him a lot better, but he had, there was something about him that made people want to follow him. And there was a genuine humanity to him that, you know,
Starting point is 00:31:50 Solid Snake eventually kind of grows, he goes in the opposite direction of Big Boss. Big Boss always had this humanity and charisma while attaining these skills, and eventually the humanity gave way to his, you know, his, I think ultimately, if we're going by the final retconning, his desire for revenge,
Starting point is 00:32:11 and he ends up doing horrible fucking things. Liquid is, I think, like, the most emblematic line of liquid to me is when he's talking to Ocelot, which, by the way, I never got how all these people just happily decided to work for the version of Ocelot and wanted to, because it's like, hey, you know, that guy who, like, his accent is just scheming,
Starting point is 00:32:35 who's always hissing. Who literally twirls a mustache as he's talking to you, yeah. That should be my number two in this terrorist operation. Yeah. But Liquid goes, and this line is captured so much, better in the original than fucking Twin Snakes. There was magic in this original recording, even though you...
Starting point is 00:32:56 According to some people in the PSX, you could hear cars passing by in some lines. But there was still fucking magic in those voice lines. We're not going anywhere. We're going to dig in here. We can still escape. We've got the most powerful weapon ever made, and we're about to ally with Golukovic's forces.
Starting point is 00:33:15 Are you going to fight the whole world? What's wrong with that? He goes, what's wrong with fighting the entire world? And it's genuine. He's like, yeah, he's, I'm trying to recreate Big Boss's vision. No, he wants to go out. He wants to, like, suicide by cop, but in a way that kills, like, everyone on the planet. And the voice actor, I can't remember his name.
Starting point is 00:33:37 It's Cam Clark. Cam Clark is very good at evoking this. He's amazing. He's just kind of a bratty wannabe and imitator. Yes. Oh, my God. Yeah. We haven't even gotten inside yet.
Starting point is 00:33:49 We made into the events where we're first contacted by Master Miller, a survival specialist affiliated with Foxhound who he was in Metal Gear 2 and was he in Metal Gear 1? No, I think he shows up in Metal Gear 2 for the first time. And this is a super retcon character later on. maybe the most of any of them but in this game he's just kind of that same character of call me if you need
Starting point is 00:34:25 advice on you know a specific topic yeah and he's not officially like he's not with the discovery crew he just his what he says is I heard about this mission so I'd be from Campbell so I decided which is like
Starting point is 00:34:42 is that how fucking black ops were like oh I heard you're doing a black ops mission against it about a nuclear weapon that cannot be revealed to the world. This shameful genetic thing. Can I come? What's the move, dude?
Starting point is 00:34:54 Yeah. He invites himself to this, apparently. Although, you know, we can maybe later realize why it's a little strange that this is how he comes across. Another very funny joke in that revelation that I want to talk about. But anyway, yeah, you could call him with tips, which are either counterintuitive or just really, like, why would you give this tip? to not just like a super soldier fucking psychotic black ops killer but like anyone like his tips his good tips are like don't just sit there and be killed look at what your enemy does and figure out a way it's like okay thanks man uh but yeah you you you follow the rats through the vents
Starting point is 00:35:42 you you finally end up inside in the tank hanger and this is a um there's some verticality the This is where more verticality is introduced inside Shadow Moses. There's a lot of backtracking in this game, and every time you backtrack as your life bar increases and you have more items and you are more adept at the game, they beef up the security. But this time there's only like two centuries and they're below you and you kind of learn about how running on certain floors
Starting point is 00:36:10 will attract them and how you can use that to your advantage. You know, maybe you grab the SOCOM on the docks. Maybe you didn't, but you make it through. you take the elevator down. There's some more vet stuff. That base must have some kind of ventilation system to recirculate the air. There should be air ducts around there somewhere. I really love crawl, like any game that has crawling in vents is a big thing.
Starting point is 00:36:37 You go through the vents and this is when you meet Donald Anderson. Yes, this is one of the hostages, the high value hostages. We're here to rescue the DARPA chief Donald Anderson, DARPA being the defense. Defense Advanced Research Projects Agency. We come down and meet Anderson. Anderson is alluding to a bunch of questions that Snake has not thought about it, and they're kind of weird to ask. Like, does the White House know about this?
Starting point is 00:37:06 He alludes to maybe his superiors knowing more. He explains how there are three PAL cards that can disable the launch. the card keys card keys they were designed by arms tech the system developers as an emergency override even without the passwords
Starting point is 00:37:26 you can just insert the card keys and engage the safety lock and if I do that yes you can stop the launch we see a female soldier in the next cell over who notices
Starting point is 00:37:40 this conversation and this part is so funny this is a great the genome soldier's sock thing where Snake and Anderson are talking at like normal volume and it would presumably echo in this very empty cell and the guard walks by and goes hey shut up in there and it's like what do you think he's doing you fucking idiot keep it down in there
Starting point is 00:38:00 everybody but just when we think we're about to rescue this high value hostage who just then is getting a little cagey about the details of whether or not everything is going to the terrorist's plan he has what appears to be a very 1998 cutscene cardiac arrest and dies right in front of us, and we have no idea why. So the plot is thickening. So does the White House plan to give in to the terrorist demands? That's their problem. It has nothing to do with my orders.
Starting point is 00:38:29 But what about the Pentagon? Pentagon. What is it? Why? Dead. Yeah. And Merrill, Merrill, the female soldier in the, female soldier in the other cell.
Starting point is 00:38:49 Who we should note, the colonel is personally asking us to rescue because she is his niece. Yeah. She's also in the mix. Somehow, Merrill tricks a guard and beats the shit out of them. I don't know how she, you know, with his great genetics and all. But she goes, are you liquid? Which is kind of a weird thing for the player if they don't know what's going on. And then sees the DARPA chief, Donald Anderson, his dad, and goes, you killed the
Starting point is 00:39:16 Darpachee, you bastard. And Snake, I mean, this is their meat cute. It's a big misunderstanding. But before we know it, we are swarmed by three genome soldiers. And this is after, you know, Merrill had
Starting point is 00:39:32 been holding Snake up at stake one of my favorite interactions in this entire game when he goes, Is this the first time you ever pointed a gun at a person? Your hands are shaking. Can you shoot me, rookie?
Starting point is 00:39:50 Careful. I'm no rookie. Liar. You haven't even taken the safety off, rookie. I told you I'm no rookie! You're not one of them, are you? Open that door. You've got a card, don't you? Why? So we can get the hell out of here.
Starting point is 00:40:09 Looks like we'll be a little delayed. What are you doing? Don't think. Shoot! Right when the soldiers come in, she points her FAMOS at them, and hopefully you have the USP at this point, hopefully, or the SOCOM, hopefully you picked it up, and the snake goes, don't think, just shoot. And this is, this part of the game is so, this is to me, the big reason why Twin Snakes isn't as good,
Starting point is 00:40:39 one of many reasons. Playing this on the original version, where you cannot aim in first person and you have to sort of aim snake using the left analog snake, when you're killing, you end up killing like 9, 10, 11, 12 soldiers in the scene.
Starting point is 00:40:57 And it's not that it's super difficult because Snake has like Kevlar skin even on some higher difficulties, but it just, it doesn't feel good. Yeah. It's not that it sucks to play, but the actual gameplay things that you have to do in order,
Starting point is 00:41:13 order to kill one guy, much less several waves of guys. The difference between doing this with first person aiming and doing it in how it was in the original is the difference between like setting up a shot from 2,000 meters away, calculating the Cori Ellis effect and landing a perfect shot that instantly kills him, you know, takes off its brainstem. It was Silas. No one saw you. You're out of the same. And then going up to a guy and just bashing. his face in with a hammer. It feels so crude when you're doing it. And as you say, it's not like, oh, this game isn't fun.
Starting point is 00:41:50 But this particular act are just spraying guys, it's not what's fun about this game. It's not satisfying. Yeah. And this is a really brutal scene because in between waves, Merrill doesn't shoot for one of them. It's snake goes, what are you waiting for? Shoot! Don't talk to me like a rookie. I'm telling you, shoot.
Starting point is 00:42:13 And she, this is probably her first time ever shooting anyone. She just freaks out and she just like massacres these guys. But she's crying and she's emptying the mag into their body. We see as best as the PSX could depict this, like their guts flying out, they're crying. It's really horrific. It's really fucking horrific. Well, to that very point, as we make our way to our next set piece, we may, meet a few characters but one that really introduces the idea to me that in a lot of ways
Starting point is 00:42:49 this game is a horror game absolutely we meet him in the middle of doing battle with the first boss of the game the first member of this evil foxhound unit that we meet revolver oscelot who is one of the most important characters in the series and and the first official boss of the game all it's snake. Now we'll see if the man can live up to the legend. Just as we defeat Revolver Ocelot in the boss fight, this cybernetic faceless ninja drops from the ceiling and slices off Ocelot's arm.
Starting point is 00:43:31 And he screams and runs away. But he disappears and then we speak to the president of Arms Tech who's been this hostage of Revolver Ocelot and he's been tortured by him. And he explains that deja vu for Snake, there's another metal gear, another walking undetectable
Starting point is 00:43:48 nuclear capable robot dinosaur that the government has been building here at Shadow Moses. This raises the stakes and adds a new layer of danger to all this because it's not just that they have a nuke, it's that they have a technology that Snake is well aware of,
Starting point is 00:44:04 which allows you to have a greater ability and capacity to start nuclear exchanges through a mobile metal dinosaur, basically, at any time you want. And it's capable, the big thing with Metal Gear Rex, too, is they don't go into a ton of detail, but basically the nukes it launches, they are sort of like low observability, like stealth intercontinental ballistic missiles, which is like guaranteed for a strike. I just wanted to point out that right, this Baker thing, right before the Merrill thing, this is the first time that Snake is sort of getting antagonistic with the colonel and going
Starting point is 00:44:43 what's going on like the the DARPA chief just died he's asking me all these weird fucking questions what's up here this is like this is not just like a normal terror cell like we're used to what are you not telling me and Colonel kind of sad Colonel Campbell kind of sadly goes if I knew more I'd tell you So we're on the move because President Baker of Arms Tech, his heart also exploded. And before he died, though, he told us to seek out a scientist that was working for him. And one of the other major characters that will become a huge part of this series, Hal Emmerich, also known as Oticon, who is being loomed over ominously by the Cyborg Ninja. Stealth camouflage. Who are you?
Starting point is 00:45:52 Where is my friend? And here's where we fight the cyborg ninja after Oticon wets his pants, which will become a slightly bizarre trademark of that family in this series. that everyone in the family does every time they're discovered in a locker. And despite that moment of bizarre comedy, this is one of those horror moments, the moment right before this, is one of those horror sequences I was talking about. We make our way toward this discovery of Oticon in a hallway just strewn with the corpses of these genome soldiers, with blood smeared on the walls, pools of blood on the floor, and they're mangled bodies everywhere. And there's
Starting point is 00:46:38 just classic horror ambiance and it's spooky. I want to put out, we've been making fun of the Gen. M.S.O. It's so important to see the way in
Starting point is 00:46:54 which they were massacred and they're piled up bodies leading up to this because that scene with Meryl where she actually does shoot back and if you don't fire, she does, she will like, at least on normal difficulty, like kill a bunch or all of them. That's how you get past it in like a Fox rank or a big boss rank, is you need to just
Starting point is 00:47:16 position yourself so that she does most of the work. Yeah, but most of the time when you are out in levels and getting discovered, and especially when those like Riot Shield guys come out, the evasion meter in this game is very generous compared to follow-ups. But if you're just trapped in there, especially in the nukelet, the nuke building. which is the author of many continuous screens, you do get fucked up when there are like four or five or six of these guys.
Starting point is 00:47:48 And meanwhile, this guy has not only massacred these guys, he's doing it with a sword, a high-frequency Brit played, my favorite made-up weapon in this entire series. So fucking cool. This is an early look at the kind of futuristic, you know, nonsense technology. that would increasingly work its way
Starting point is 00:48:10 into the series to good and ill effect. The explanation for the high frequency blade, by the way, is that a high frequency current runs through, it's a normal sword with a high frequency hilt that makes, it does something to like their ions where they can cut through like anything.
Starting point is 00:48:29 And it doesn't make any, I don't know anything about physics, but I could tell you that does not make sense. Like if that, if that exists, if you could do that, they would have done that for like industrial processes. But it's so, it just, it sounds real enough where you're like, that's so fucking cool.
Starting point is 00:48:44 I think that's what that guy, Eric Weinstein's physics paper, was about the ion sword being real and trying to figure it out. He tried to prove it. Maybe he did. I don't know. Yeah.
Starting point is 00:48:56 This fight with Ninja is, with Cyborg Ninja is, I found it super difficult when I was playing on stream, but playing it now, it's very, All the fistfights in this game, there's a very simple way of just, like, timing it so you exactly fuck up their animations. Yeah, you loop them.
Starting point is 00:49:18 You get them in a loop, yeah. But it's, again, this is a great example of something I've talked about previously that I think is an important prism to look at games from, you know, the late 90s and early 2000s and into games, more contemporary games, this idea of synecity versus simulation. Synecity, or just like the idea of a very simple, small, singular thing representing a more complex procedure. That's kind of what I, the term I use to explain this thing in games,
Starting point is 00:50:00 where, you know, because of technological limitations and, you know, how many animations there already were, They couldn't have boutique animations for like, you know, CQC sequences. They couldn't make like a fighting game within this game. You're just doing the punch punch kick combo over and over again or like rolling into him as a gag. Yes. But, you know, you are so into this environment and these characters that you,
Starting point is 00:50:30 to you, it represents the things that you see them do in the cutscenes. Yes. Yes. Which is, and maybe here's a moment. for a Twin Snake's sort of direct comparison. Snake, it's showtime. Okay, I'm ready to go. Metal Gear Solid, the Twin Snakes.
Starting point is 00:50:53 One of the large failures of the Twin Snakes by most people's estimate, I would have to agree with it. The people who don't know, Twin Snakes was directed not by Kojima, but by the celebrated Japanese director, to Rio Hakeetumora, and it has a lot more of that kind of bullet time acrobatic backflips off of a missile type of stuff, which you get a little bit of that kind of thing in Metal Gear
Starting point is 00:51:20 Solid too, but even then, the context is different, and it's, it's hardly, hardly anywhere near as much as Twin Snakes injects into the story. And it makes way more sense for Ryden to do that. That's what I mean, yeah, that Ryden's doing it. Yeah, and then in Metal Gear Solid 4, even more so. But as you said, kind of what I was trying to say visually with Shinkawa's art, in the cutscenes, Snake is still doing stuff. He's doing stuff that's a little cooler than what we can do in the engine of the PS1 or the game. But you still believe you're that same character. And what totally breaks that is in Twin Snakes when you're watching your character do like a series of physical feats that you never have any opportunity to do. Yeah, you can't even fucking jump. Yeah, you don't even have a jump button, yeah. Yeah, I hated it the most in the back half of the game, what they do with the Liquid versus Solid Fight.
Starting point is 00:52:19 And you made a great point about how much the colors kind of act as emotional and gameplay cues. I always think about that dox game because there's so much harsh light. and obviously this is before shadows could become a big part of stealth games Splitter Cell was obviously the big pioneer there but in a sense
Starting point is 00:52:44 you are kind of looking for shadows even though they are to gameplay element you're just you're trying to find anywhere that isn't drenched in light and doesn't have a billion eyes on it yeah above you yeah and then I think about the thing I think about the most
Starting point is 00:52:59 with the liquid fight on top of Rex and the escape and that entire part of the game the entire like last I would say like third of the game I think about how much like angry reds there are yep but it really you know it's the feeling
Starting point is 00:53:15 of all this being burst open and it's the feeling of like the man bursting through the shell the psychopathic killer shell of snake and it's so good the other thing this is a great point too about
Starting point is 00:53:30 the acrobatics. I think that sort of stuff is great in the regular like a devil may cry type game, perfect. But in this it's so discordant because Snake you're constantly
Starting point is 00:53:43 getting, like Snake is like a lonely, sad sociopathic killer and the only thing he enjoys is warfare. And it's like you look like you're having a blast. You're doing backflips.
Starting point is 00:53:58 Yeah. Like Taekwondo bullshit Like, I'm a old being down killer. Anyway, time to do three backflips on top of a missile. Yeah, and do a thumbs up. Yeah. You seem like a really happy, go lucky guy. We can talk about Twin Snakes maybe at the end a little bit more,
Starting point is 00:54:17 but the other thing I'd say is the music is also way off. It's like a guy running on stage, bumping his fist, you know, going like, are you ready to be ready to take it to the extreme? Yeah. That is, I mean, I don't want to, like, sound like I am completely, like, dumping on every part of it, and, like, dumping on the people that made it, because it is, like, it is a bitch of a task. And if you think about it, like, they were asked to do a remake of a game that came out four years ago, which is insane. It is insane. Like, obviously, there was a huge technological leap between that generation of consoles and the next one.
Starting point is 00:55:14 But it's, there are just so many more ways where you can fuck it up and get everyone mad at you than there are ways to nail it. I don't, I barely know of any outside of the Resident Evil remakes where people are like, this is, you nailed it. Like people hate a lot of stuff about the BluPoint remake of Demon Souls even though they like barely, the only way they touch gameplay is to like make a couple things like not
Starting point is 00:55:40 soul-crushingly inconvenient because they hate the art style, which is a fair criticism. It just sure. It is, it seems like the shittiest task in gaming. But I think that title card sequence and the choreography and everything is
Starting point is 00:55:55 they all point to something which is goes back to the arrogance, not of the studio, but of the people that, at Konami, that we're just trying to squeeze as much cash out as possible, which is, that there's an arrogance to
Starting point is 00:56:12 Twin Snakes, which is like, yes, this is like the best technology will ever be, so this is the perfect capture of it. And it's like, you know, in three years, there will be something way better. Like, if you were going to
Starting point is 00:56:28 do this, you should have done it then with the PS3 or 360 generation, but, you know, whatever. And so, yeah, at the end of the fist fight is, and Greyfox keeps, or Cyborg Ninja, as we know now, Keep saying these things like, good, good, you know, finally, someone who can push me. And then he just, he freaks out and then the optical camo goes on and he's gone. And Snake pretty early on says, I think that might have been Gray Fox. And Campbell goes, no, there's no way. He was killed in Zanzibar, Metal Gear 2. And you get a character introduction with Hal Emmerich, Otok.
Starting point is 00:57:23 Three generations of Amrik men. We must have the curse of nuclear weapons written into our DNA. And I really love the voice acting, the performance through all the games of Christopher Randolph. The character could so easily be annoying and cloying, which he is as a character, but there's just this sort of sweetness to him that does not great on you. At least it never did on me. No, yeah, never. He really is a kind of gentle soul, which is a kind of gentle soul, which is. what makes it so interesting the way that
Starting point is 00:57:58 the series will go on to depict his father, who looks, as it often happens, looks just like him and his voice by the same actor, is such a different character. But Ottercon here is really our new best friend in the series. Yeah,
Starting point is 00:58:15 and this is, the thing, going back to it, the thing that I ended up thinking about way more than I ever did, was how much of this game is about Otacons, not only is development of as a character but he's he's another dyad that exists in the game because we alluded to these sort of central jokes and um the central jokes that exist within the themes and how for this game
Starting point is 00:58:41 the theme is genetics and determinism and for you know he him he and salt snake are there a dyad in themselves in this way for the idea of um genetics and family history being destiny. When Snake, he doesn't think about his past. It seems like he's avoiding it. He doesn't think about why he exists. Onycon, on the other hand, is sort of paralyzed by his origins and his, as he calls it, familial curse of his family being involved in the creation of the atomic bomb and making weapons. And of course, the tragedy is he ends up making the metal gear. The central joke there is, okay, so you wanted to break from your family's curse
Starting point is 00:59:30 and you were like, I know, defense contract it. And they don't, like, this is another thing, I think that is deliberate because there's so many moments with Oticon throughout this game where you're like, can you just open the
Starting point is 00:59:45 fucking door for me? Can you just do the, can you make the elevator work? They do that along the second half, and Oticon who is able to traverse Shadow Moses because of optical camo. He says something very interesting, a couple things that are very interesting. Like, I can't do that. I'm not a soldier. I just use this, the optical camo. I pretend that I'm not there, and so I feel safe. And it's so, it's so interesting because his response to the family
Starting point is 01:00:16 curse, passivity and like self-pity and just being mired in tragedy and just being pired in tragedy and just being paralyzed by it. And so the next story beat is that after meeting Ottercon, we try to contact Merrill and discover she's in danger and we have to go find her. Oticon gives us another pass card a level up so we're able to enter a new part of the nuclear complex which is the office section and this is where Merrill we now know in order to keep safe has disguised herself as one of the guards and you have to determine which one she is because she's going to walk differently than the male guards and then of course follow her into the bathroom when she begins to walk that way and And just, just walk right in. You lean up against a pillar on the women's bathroom that's on the right side of this room. And you, you follow her into the bathroom, which is what you should do with any girl that talks to you.
Starting point is 01:01:38 And it is here that we meet maybe the most, maybe the most iconic villain of the first game in the solid series, Psychomantus, the telepathic gas mask, demon. Why is he so iconic? Because it's the first games, probably that the first game's most overwhelming set piece in which all these tricks are played on you. He reads your memory card like he's reading your mind. He's seemingly unstoppable until you figure out a way to literally game your system. And he even appears to black out your TV in an attempt to get the better of you. Now I'll read more deeply into your soul. Ah, I can see into your mind.
Starting point is 01:02:28 You like Castlevania, don't you? You enjoy role-playing games. There's so many things in this game that they were copied in later games. When you were talking about how hell his character is cloying, but he is, like, you're, you as a player and someone experiencing this narrative, you don't feel that you don't feel annoyed with him that made me realize how many
Starting point is 01:02:54 otacons there are in contemporary games that try to do that but just annoy the fuck out of you and the latest trend is to make them a sassy AI which is just like fucking kill me with this
Starting point is 01:03:09 with psychomantis there's tons of fourth wall stuff I mean he reads your memory card he comments on your play style if you have been sneaking through a lot of levels
Starting point is 01:03:22 and have been stating a lot he says that you're very meticulous if you've just been playing like a psycho and gunning people down he says that you don't carry your kill you know but then he makes you put your
Starting point is 01:03:36 controller on the floor and he moves it using the rumble of the at the time Dual Shock 1 and you know But these are, this is a fun thing to talk about now. But no one did anything even close to this at the time. And, and of course, the other aspect of the bot,
Starting point is 01:03:56 because it's a fun boss fight, apart from the theater of it. But the other part of the theater is, in the middle of the fight, he will suddenly scream, blackout. And the screen in the olden days, where you would normally, if things were disconnected, see video in the green font, says hetio. I was watching a documentary, YouTube documentary
Starting point is 01:04:17 about the making of this game. And apparently, I never knew this. Kojima was nervous about making a game this length with like full voice acting in FMVs for cutscenes because he didn't feel his script writing was good enough to carry that length of the game.
Starting point is 01:04:36 And it's so, I think what people interpret now as like, you know, self-referential, aren't I amazing for like breaking the expectation of the game? It's sort of like in the same way that they're like, you know, these big stealth tests and then levels with like one guard or none as sort of a tension breaker. I think that's Kajima sort of saying to the audience like, okay, this is my first time.
Starting point is 01:05:04 I too think this game is kind of silly and games are inherently kind of silly. I know, but I'm still trying to talk about these serious things, but it's not. It's the opposite, again, and this is a thing that greatly influenced other games, some to their detriment, this sort of like a fourth wall, like self-referentialness, but also this sort of mix of like extreme drama and tension and horror with a comedy. There's a games guy on YouTube who I really like, Tesnaker. he coined this amazing term for this phenomenon that is in so many contemporary games he was talking about like the last
Starting point is 01:05:51 dead rising game that came out he called it red-faced seriousness which it describes what a game is just bombarding you with like shitty joke after shitty joke like topical late
Starting point is 01:06:05 late uh late 2010s type shit then there's still there's still a narrative like in any game and they'll get serious for like a minute
Starting point is 01:06:16 and then they're so they're so embarrassed to be committing to something that they increase the rate of shitty jokes by a factor of like three or four times and it's
Starting point is 01:06:29 maybe I'm just clouded by how much I love this series and how much I love Kajima and in Chikawa and everyone who work on this but it just
Starting point is 01:06:42 with this it feels so human and it's actually interesting and especially at the time novel but with you know the sort of shitty contemporary example it just feels like sort of with like that taika watiti style of like constant riffs okay well do you give a shit or not why am i supposed to spend time and money on this if you fundamentally think this is stupid and you're the creator it's a great point about the humor of this game which which it is strange like i said, the endless pissing of the Oticon family was something that the nature of the humor, where it is goofy, and it is in many ways strangely lighthearted against these very dark themes
Starting point is 01:07:26 that are also trying to juggle. I won't say it always, I mean, like you, I'm clouded by how much I love the series, but there are moments where I can say, like, this didn't really work for me or this or that. It's never, as you say, it's never winking and going like, oh, great, a nuclear bomb said no one ever you know what i mean like yeah it's never doing this lazy um shrug uh to say like uh don't worry we think this is lame too if you do you think this is lame exactly exactly and and i think this is a great moment when when you reach this point with psychomantis um where it's just it's just having fun with it so he's throwing stuff around the room and it's really the the biggest wall breaking moment of it is that you have to think, and I don't know if you did at the time, I played these
Starting point is 01:08:14 games in my 20s, not when I was young. You have to realize to unplug your controller. Is there a hint? Maybe the colonel tells you to do it. Yeah, yeah, the kernel tells you, and that's actually, at least for the emulated version, you have to wait for the colonel to do that. And also the annoyingness of like going, like figuring out how to switch a controller port and emulation was the whole thing. Yeah. In the master collection, you have to hit the pause screen and go to a strangely, in any other context, unnecessary menu to say, oh, I'd like to be playing from controller slot two, please. But it's just so that this can still work, which is fine. I mean, you got to make it work
Starting point is 01:08:54 somehow. But yeah, I mean, and then Psycho Mantis doesn't know how to fuck with you because you've changed your controller port. And then you get a little sad, little sad moment with psycho as he dies in which foreshadowing things that will be will come up in later games you hear a little bit of his own story um as a i think he's from russia right and he had a he had a strange telepathic gift yeah the first thoughts he heard because he killed his um didn't kill her his mother died in childbirth um and i think that's on him you can say yeah yeah he knew what he was doing. But his father obviously resented
Starting point is 01:09:38 him and he was so disgusted by this. Yeah, he burnt his village down and when Snake is kind of disgusted and goes, you burnt your village down to bury your past. And then Manthis says, you suffered the same faith.
Starting point is 01:09:53 You killed your father, big boss. After he does, after he says, you're even worse than me to Snake. There's a great scene that gets followed up during the canonical ending where Meryl goes, do you have a name?
Starting point is 01:10:08 And he goes, names aren't reported on the battlefield. How old are you? Old enough to know what death looks like. Do you have anyone you care about? I don't really care to get close to anyone. And she goes,
Starting point is 01:10:20 you're a sad, lonely man. And then you have to spend the rest of the day with her. Reminds me of a lot of IKEA trips I've taken in my life. You know, the hinge prompts should just be those questions and then I think you'll get a good idea of who you're connecting with
Starting point is 01:10:42 so by now we are aware of where Metal Gear Rex is being held and that is the McGuffin that we're after and we need our key cards to successfully disable it. And it lies by the communication towers or through them. So we see this communication tower in the distance and head toward it
Starting point is 01:11:16 through a stretch of quiet land that belongs to the wolves. You can hear them all around you. And you need to watch out because I guess even despite snakes work with huskies, these are half dog, half wolf, and they don't like you, and they will fuck you up if you aren't careful. But if you let one piss on you, then you're fine. Yeah, yeah, they, if you're a psycho and you, like, press attack around Merrill, they will fucking mole you.
Starting point is 01:11:46 Yeah. They love Merrill. Yeah, yeah, it's interesting how they love Merrill. But maybe they're used to their master, who is the next boss, you fight sniper wolf, and they're more comfortable around ladies. And this is like a two-part fight because you go into it, with a just kind of corridor sniper battle. It's primitive compared to the future sniper battles this series will really run away with.
Starting point is 01:12:11 Meryl is wounded and you have to do a big backtracking section. I don't mind backtracking. I love backtracking. I'm a Resident Evil guy. I love my backtracking. I find that Shadow Moses is even more rewarding to kind of dwell in and revisit sections of when the game makes you do that. And it really makes you do that here because sniper wolf snipes Meryl and she is lying bleeding, maybe dying on the ground and you have to run back against the clock, I believe, to find in an area
Starting point is 01:12:44 way back a sniper rifle. Well, I love everything about the sequence. And this is sort of the last, this is the last big thing you do before you change discs. And they're not split entirely evenly. the second disc contains, I'd say, like, well, that's like 25% of the game. But you, you know, hopefully you have been
Starting point is 01:13:08 paying attention to key cards during other backtracking segments and have stocked up on pantasamine, the drug that Sniper Wolf is weirdly addicted to. It's a strange Benzo to get addicted to, but whatever. It's got results.
Starting point is 01:13:23 It really does, because it was the only way I could get past these segments. Oh, no, I can't imagine just free free scoping her with none of the drugs, yeah. I'm sure there's some psycho who has a clip of him doing that like two seconds somehow. Oh, definitely. But I love the backtracking segments because
Starting point is 01:13:40 again, they beef up security or they add like some sets of variables to these levels you've been through that reflect your growing aptitude to this game. It doesn't just you know, vary up the gameplay, but
Starting point is 01:13:56 it goes a long way towards like making the world you're in feel responsive to make it feel like they are responding to like whatever security breaches or fuck-ups in the guard routine exactly well also for the player and again this is this is revisited in the second one but it also really makes you feel like you're on an assignment where you're just stuck on this fucking base and you and you start to really know it you start to really just know every inch of it because you're you're trapped here for 18 hours and you if it were We're so linear that you just leave every section behind.
Starting point is 01:14:33 I think that would actually take away the feeling of authentic immersion as an agent, as solid snake. And I agree entirely on what a detriment to this game it would be if you just are breezing through. Because it's like, you know, it's kind of the same idea with the cutscenes in Twin Snakes. It's like, well, this doesn't seem like that much of a fucking suicide mission if I'm just blazing through everything. But when Merrill gets shot, the conversation that you have on the Cota with Naomi and Campbell is this is a crucial moment in Snake becoming a fully realized person. Naomi, Dr. Hunter, says to him, when he says, I'm going to save Merrill, I have to do it. And it is the most conviction that Snake has ever had about anything at this point. And she goes, you don't have the, you don't have the genetic makeup of a savior.
Starting point is 01:15:32 You're a killer. And that there's some extra weight to that later on that you find out. And Campbell is, you know, you get the sense that maybe she's the next step over from Nice. The other thing, you'll need a sniper rifle. Colonel, take it easy. I'm going to save Merrill no matter what it takes. Okay. Thanks. What's wrong, Naomi?
Starting point is 01:16:02 Nothing. I'm just surprised you're willing to sacrifice yourself. You've got the genes of a soldier, not a savior. You're trying to say that I'm only interested in saving my own skin? I wouldn't go that far, but... I don't know what the hell my genes look like, and I don't care. I operate on instinct. Like an animal?
Starting point is 01:16:20 I'm going to save Merrill. I don't need an excuse. Okay. And so we backtrack... to many, many levels previous in Shadow Moses and get the sniper rifle against the clock. We run back, do battle in the corridor on the way to the communications tower
Starting point is 01:16:40 and take out sniper wolf. But as we're about to enter the building, we are ambushed and captured and wake up chained to a slab ready to be tortured by revolver ocelot. By the way, this scene, scene of snake getting captured is another twin snakes. They don't totally fuck this scene up, but it's silly when Twin Snakes does it, because
Starting point is 01:17:07 it's like, I've seen him, like, run on missiles and, like, karate kick 50 guys. And now she's like, a woman sneaks up behind him and he goes, whoa, and then he's fucked. There's just no way he'll get out of this one. Yeah. Yeah. To make it fit with the Twin Snakes cutscenes characterization, they should have been. like the Gerlukovic soldier should have come in. There should have been a thousand guys.
Starting point is 01:17:31 Even then, I'm not sure. But yeah, you wake up being tortured, and Osloat is torturing you. And by the way, we were talking about why do these guys keep hiring Osloat? Osloat has already killed one guy in the course of torturing him. Yep. And all Liquid says is like, don't let it happen again. He obviously killed him on purpose because he's, fucking triple agent.
Starting point is 01:17:59 Which we don't know yet, but... We don't know yet. We find out. Stay tuned. Again, he's giving the most untrustworthy guy in the world the, you know, his juiciest car... For Liquid's personal stakes, his juiciest target. And as that target here, we as the player are warned by Osolot breaking the fourth
Starting point is 01:18:19 wall in a way that this game does very cheekily as we've seen. If you don't survive this torture section by button mashing effectively, you're fucked. go back to your last save. And he gives you an option, a button to press if you want to just submit, but that will change the ending of the game if you select that. Snake, it's been a long time since
Starting point is 01:18:39 you save your game. Yeah, so what? If your body can't survive the torture, it'll be game over. You really want to travel down that long road again? Come on, I won't tell. Why don't you just give up? There is, you have to press
Starting point is 01:18:55 On PlayStation, I think it's Circle. You have to press Circle repeatedly against the electroshocks that Osloid is giving you and it's pretty easy to pass. If you die, it isn't that you failed to torture.
Starting point is 01:19:17 You just get sent back and have to do all this, all this, depending on where you say, backtracking. It's your last save, right? Yeah. And you can press select to submit to the torture. And this locks you into the bad ending. Where you're stuck with a man pressing his body against you instead of a woman. Yeah, you have to go and fuck Oticon in the cabin after.
Starting point is 01:19:41 It's the bad end. Well, I'm going to fuck someone at the end of this. Well, you know, as Denzel once said, I'm leaving here with something. Yeah. But depending on the difficulty, there are many torture sessions that you have to. to pass. I think the higher the difficulty, the more you have to endure. But in between the electroshock sessions, you go to a jail cell. And the first couple times, you're just sitting there waiting to be tortured again. But eventually, when you're back in that jail cell, is it with
Starting point is 01:20:09 the dead, real DARPA chief, right? Yes. Yes. The real Donald Anderson's corpse is there. And lo and behold, the guard outside of your cell, you start to hear his tummy rumble, and he gets really uncomfortable when he runs out of the room because he has diarrhea. Oh, my stomach. Oh, damn it. The guard, and then in prequels, he has ancestors who also had diarrhea that you meet. It's one of my favorite parts about snake eater.
Starting point is 01:20:43 It's great. But this is the moment, I think, the first run through, I was having a great time, but this is when I really realized how much I love this game. Oticon comes in with his invisible gear while this guard is out of the room, because if you try to do anything while the guard is in the room, he'll spot you and he'll say, you know, this guy's trying to escape.
Starting point is 01:21:01 Oticon comes in and says, take this catch up, and what you can do with it once he leaves, and before the guard gets back in, is spread it on the ground and lie down in it. So it looks like you've either been maimed somehow or you've killed yourself, and the guard will come in and suspiciously look at you, and then you've got to jump up and take him out. You can also alternatively hide under the bed, and he thinks you've escaped, either way you have to make sure the guard is not in the room and he will periodically get the runs
Starting point is 01:21:30 so it will allow for you to do this this is a really tense segment because it's not it's not super difficult to knock out a guard either in twin snakes are in the original version you know you have your punch punch kick you can kind of
Starting point is 01:21:46 there's a weird like throw thing but in this one it's just so tense because you really feel like I holy shit I have one try at this or you get sent back to awesome yeah yeah exactly it's famously kind of fucky to get to get someone in a chokehold sometimes especially when they're like they know you know they're in a combat state he slipped out and I had to follow him into the other room and thankfully it didn't yeah yeah this was actually probably one of the trickier parts of
Starting point is 01:22:20 my fox rank run I did last year because you really have to thread the needle with the primitive chokeout mechanic. You do it too much, and you'll kill the guy and spoil your non-lethal run. But if you don't get the rhythm right, he'll break free, and then he'll turn around and score an alert on you, and then you've also ruined your run. So it's a very delicate matter. So you grab your satchel, you get your gear back on,
Starting point is 01:22:52 you're back in action, and in fact, you're ready to, confront, at least on the harder difficulties, one of the more intense parts of the game, which is running up the communications tower, a seemingly endless staircase in which, seemingly, every Shadow Moses genome soldier is on your ass. But once you do that, probably through the use of well-timed stun grenades, you get to the top of the tower and you're ready for one of the best boss fights, in my opinion, which is the Hein D. Helicopter attack, uh, being, piloted by Liquid, who's starting to tell you more, who's doing the very metal gear thing of sassily teasing you during your boss fight in which you're fighting to the death with
Starting point is 01:23:35 little quips about lore. Yeah, yeah, and this is when you get that, you know, he calls you brother and you go, why are you calling me, or snake goes, why are you calling me that? Well, he also says father. He also says, I'll send you to hell to meet our father. Yeah. And this is actually an interesting lore point because there's, some debate online. There's a pretty good blog called The Snake Soup about all these debated points of lore. And there's a snatch of dialogue in one of the Kodak calls. I can't remember exactly when it comes up, but it's a ways into the game where Snake says to the colonel that Big Boss once called him his son. And that does not actually happen in the MSX games. That is a retcon that Big Boss
Starting point is 01:24:18 suggested this to Snake. But Snake sort of dismisses it almost as if it was a way that Big Boss was trying to psych him out or confuse him. So at this moment, Snake does not have an awareness that he is in any true sense related to Big Boss. So that's why it matters that Liquid is increasingly using words like brother and father in referencing him and the deceased Big Boss at this point, as he's whirling around this helicopter firing at you. So the snakes finally come out from his pole. Are you ready now? My brother. Why are you calling me, brother? Who the hell are you?
Starting point is 01:24:56 I'm you. I'm your shadow. What? Ask the father that you killed. I'll send you to hell to feed him. And I love the hidden boss fight is incredible for all the reasons you described. And it's also a great example of something they do incredibly well throughout the entire series, which is they introduce a mechanic to you,
Starting point is 01:25:21 through a boss fight or through a gameplay segment without tutorializing it. This is when you learn how to use the Stinger missile. The trajectory and the speed of the missile, how long it takes to lock on, there's something very, there's a great tension in how scary it is to stand still and aim this thing against a gunship.
Starting point is 01:25:48 It's an absolutely incredible fight. I had to take out that helicopter. Helicopter? That's incredible, Snake. Listen, I just want to make sure again. This is the way to get to where Metal Gear is being stored. Yeah, the entrance to the underground maintenance base is towards the back of the snowfield ahead. I also want to put out a great copy directly from Metal Gear II segment that precedes this is when you're in the elevator.
Starting point is 01:26:17 And during this time, there's more Oticon character development. element with him. He's alluding to how there were five stealth camos and four of them are missing. And there was something wrong with the elevator. It said it was over the weight limit. But I, Oticon, only weigh 135 pounds. I was wondering about the heights of these characters. But anyway, you're on the elevator and it turns out there are four not regular jagoff genome soldiers, but some of the tougher ones are in stealth camo and they've surrounded you
Starting point is 01:26:52 and this is this is another tough like you know figure out the most efficient way to DPS these guys before the DPSU fight and it is taken directly from a thing
Starting point is 01:27:06 in Metal Gear 2 yes as is we should add the Hind D fight and yeah I love that moment in the elevator I think that's where Autokane's Shinkawa Sprite profile like
Starting point is 01:27:17 gets really close up against the snake get out of there that that is such a good i need to go back and like screen cap that it would take at least five people to go over that limit look out snake the guys who stole my stealth prototypes are in there with you too late snake now die and then yeah you have to you know you can throw them you can run around but you you got to you got to think fast Snake, are you okay? Oticon, were there any other stealth prototypes? No, there were only five.
Starting point is 01:28:05 So, this isn't stealth camouflage then. What are you talking about? Someone's aiming at me, in the middle of this blizzard. It's her! Wolf? Sniper Wolf? Yes. It's her. It's definitely her.
Starting point is 01:28:20 Oticon, you sound like you're happy. No, I'm not. So then what is it? Snake, please don't kill her. Are you insane? Please, she's a good person. You'd know that if you talk to her. Listen to me, kid. She's a merciless killer. I can see you perfectly from here.
Starting point is 01:28:44 I told you, I never quit. Haunt, now you're mine. Right before the sniper wolf, right after the cutscene where you get fired upon, Oticon pleads with you not to hurt her. Yes. Because he's in love with her. She was always nice to him because he looked after the wolves and all the genome, Foxhound soldiers wanted to kill them, which, again, always funny.
Starting point is 01:29:10 Like, these guys suck. Like, they're always getting beaten up. They see a bunch of wolves, like, in Alaska where it makes sense for them to be. and they're like, let's kill them. They're kind of like an army of fettermans. They're sort of like maybe physically powerful, but they're like really maladjusted and dumb and go, whoa, whenever they hear something.
Starting point is 01:29:37 And want to kill animals and people. When they see a guy in like a sneaking suit and Kevlar and a bandana and they go, I just tell him over there I'm gonna check it out oh never mind oh no he's choking my neck I feel way less bad about like
Starting point is 01:29:56 the ones that I fucked up and killed now no if you picture that like I would love oh my god dude how great would a Yogi Shinkawa Federman be like holy shit I mean we have fat man from middle gursala too but I think it would be like even more grotesque
Starting point is 01:30:11 his outfit yeah man this is like if I I don't know what would have happened for me to have become a billionaire. But this is the type of stuff I would be, I would say, name your price. Well, you got the Arthagex nephew
Starting point is 01:30:25 contract. Yeah, it's a little easier to hire our ex-K nephew than Shinkawa. Well, we don't know. Maybe Shinkawa's a real Fetterman head, you know? I'd also love picturing him as a Metal Gear Revengeant's boss as well.
Starting point is 01:30:40 Oh, my God. Cyborg Federman. There is a revengeant's boss that does kind of look like. Oh, you're right. A sundowner, right? Oh, my God. Oh, my God.
Starting point is 01:30:49 Oh, my God. I mean, but I like the idea of Federman as a boss, like he looks like sundowner. He looks super, like mecked up and he's scary. But kind of like the sorrow, like it's a gimmick boss fight, and you think you're going to fight him. You think you're going to fight him? And then he's just like, oh, fuck, I don't even give a shit. He just, like, walks off. He jumps off the building.
Starting point is 01:31:08 And he kills himself. He jumps off the building. Oh, my God. Or a Federman's sorrow fight where you think it's going to be all the people you killed and all the wrongs committed, but just him complaint. Like, you have to walk through, like, his wife. I was going to say, you know, like how the boss, like in Metaguerrella 3, it's the white flower petals with Federman, it's birthday balloons.
Starting point is 01:31:32 This is, this is hopefully appealing to the niche audience that want Metal Gear and John Federman's crossover content here. I mean, Kajima is easily inspired. If we could just get him a super cut of our Federman. and stuff. Oh, my God. I, like, he's, he's, with Death Stranding, too, he's clearly into the idea of making metal gear with it not being metal gear.
Starting point is 01:31:55 Yeah. So he, Fetterman's sorrow where it's just like, he's, it, using, like, AI pathing and stuff, you could literally make it go on forever. You could listen to him. Well, you just program a figure eight. Yeah. You have to walk in a river that's a figure eight. And you have to confront, like, uh, Adam,
Starting point is 01:32:16 gentleston. Yeah. Let's just say that the ending of Metal Gear Solid 4 would have gone down very differently if Fetterman was the protagonist. He's like, oh, oh, he killed himself. He's actually, he did it. But yeah, oh, okay, we have to, we'll get lost to this forever if we keep thinking about it. So yes.
Starting point is 01:32:56 And Sniper Wolf has a great death scene where she talks about Big Boss. And I like this scene because it's like until like Peacewalker really, there was this confusion of how big boss, like how he goes from this like much more virginal than Snake and much more, there's a lot more initial human elements than solid snake and then you wonder how he became so villainous and I actually do think that for as much as Phantom Pain got fucked up I think we got a satisfactory answer basically we should we should save that because I have my thoughts on that yeah yeah I've been rethinking it lately and I'm curious about your thoughts on that but that'll be
Starting point is 01:33:38 like a nine hour episode but like can't wait to edit that one like she talks I'll use AI to edit that episode. I don't care what my beliefs are. So she talks about being being a Kurd and like her, her village is massacred, presumably by a NATO ally, Turkey, and she was rescued by Big Boss, who she calls Saladin, which I always thought was cool. Saladin, famous Kurd, a lot of people don't know that. it's interesting a because it's sort of like a humanizing side to big boss that I think
Starting point is 01:34:19 sort of hints that there's more to this story yeah there's more to this character even though they you know they obviously didn't think out his entire arc at this point well also the character of cyborg ninja um cyborg ninja in case you haven't figured it out yet folks uh is a man from snakes past who in the msx games in the first msx game is a comrade of snakes who's helping to overthrow Big Boss in Outer Heaven, but it is left mangled by the end of that game. And in the second MSX game, Metal Gear 2, he is your nemesis just underserving Big Boss
Starting point is 01:34:55 because Big Boss found him at the end of the Outer Heaven uprising and took him in. So he does do this, even to former enemies. It's a little less defensible when it's children than he trains them to be killers, but he does have some kind of paternal, genuine paternal feeling toward even former enemies that he can absorb into his unit. Yeah, and I think there's
Starting point is 01:35:20 again, you can, I think the general idea, what I mean by satisfactory, I think the general idea that like all these, all these instincts that got, they got twisted through the prism of just mindless revenge. We've had, we had a good humanizing death scene, not humanizing, but like sort of looking at looking directly into the horrors with Psychomantus. With sniper wolf, it's much sadder because it's, again, there's some determinism here. What other life could this woman have had?
Starting point is 01:35:58 Like Jesus Christ, she was just like this sad drug addict with great aim who liked animals. And this was just her shitty life. And whose only relationship her entire life have been the men, maybe also in women, who she's been assigned to kill. That's the intimacy she's experienced is watching them and stalking them in order to kill them. And once they're dead, obviously,
Starting point is 01:36:21 she forgets about them. And then for the first time, she has a relationship with someone that isn't, you know, a paternal commanding officer or a target in hell or in Huey. In how? Oh, in hell.
Starting point is 01:36:37 Yeah. Oh, right, right, right. I fuck those up. So I probably fuck those up, like, 10 times this episode. No, no, no, I think we've been good. Oticon is who we mean, folks. Yeah.
Starting point is 01:36:47 I am a card. I have always dreamed of a peaceful place like this. A curd. So that's why you're called Wolf. I was born on a battlefield. Raised on a battlefield. Gunfire, sirens, and screams. They were my lullabies.
Starting point is 01:37:13 hunted like dogs day after day raving from our ragged shelters that was my life and so that's a very famous scene as the cry of the wolves are heard because they're mourning really heart-wrenching yeah it's very I mean again on this PS1 engine
Starting point is 01:37:36 the level to which and we haven't really shouted them out individually yet but the voice acting cast. Holy shit. I mean, it really cannot be overstated how much they brought this to life, especially with a game like this, just like that fan inside the console is working overtime.
Starting point is 01:37:55 Oh, my God, yeah. So we're inching very close to Metal Gear wrecks. We've entered after that Snowfield in the fight with sniper wolf, we've entered into this underground facility where we know it's being kept and we pass through a furnace and then a very cold and atmospheric underground network into a freezer. What's with all these different temperatures? Rooms with different temperatures. I wonder how that'll come up again. And we meet our next member of Foxhound, who is none other than Vulcan Raven. Welcome, Cossack. This is the end of the road for you.
Starting point is 01:38:40 You, right, my friends? Listen, they agree. Ravens aren't scavengers like most people think. They're simply returning to the natural world. That, which is no longer needed. Sometimes they even attack wounded foxes. You were the one in the M1 tank? Must have been a tight fit for a big boy like you.
Starting point is 01:39:07 Who we didn't mention earlier, but taunts us a little. bit earlier in the game when we're crossing from one stretch of the complex to the other. But now it's time for his boss fight. And it's a really good fight. He's got a big chain gun strapped on him and you have to navigate through this maze of blocks in this freezer where you can try to get the drop on him. You know, you have the more iconic psychomantus fight and the Hein-D fight and the more emotionally charged sniper wolf fight. But I really like the Vulcan Raven fight. Yeah. And it is, it is interesting the way that they make it work with all their characters.
Starting point is 01:39:41 With sniper wolf, it's like, it's the tragedy. I think it's great that with Osloat, it's inconclusive. Yeah, he's more of a piece of shit. Yeah. He runs away to fight another day, and so he doesn't die. He also says you're lucky after that. Yeah, with, yeah, you're lucky my girlfriend's here, you know, basically. but uh yeah yeah great gray fox was holding him back and going this is not you yeah uh but we you know
Starting point is 01:40:11 down the line there will be an ultimate confrontation with him and he may surprise us there too uh so and then um raven gives us a little bit of wisdom and then crows eat him and uh we get further along and this is a big um i think some people have a problem with this section of the of the pal card temperature stuff i'm sorry i know like i've said i love backcracking but the cards themselves piss me off so much. You can jump, you can like vault over a pipe in twin sticks at least. And you
Starting point is 01:40:42 shoot one tube. I don't know why they did this. There's one tube that's like, you know, heat. And then a liquid nitrogen tube right next to it. Okay. So the idea here, listeners, if you're either not at this part of the game yet, in which case go play it, or if you're a sicko
Starting point is 01:41:00 who just likes to hear us talk about these games without playing them, we've entered the hangar of Metal Gear Rex. It's very majestic. It's very intimidating, but it's not operational yet. And we have this assignment to put the PAL keys together to stop its activation. But it turns out there's only one PAL key. And the trick is to heat it up for its second terminal and to cool it down for its third terminal.
Starting point is 01:41:28 So you have to go. You have to leave the hangar and go back to the furnace, several levels back, and wait for it to heat up in the furnace and then go forward again and plug it in, then go back to the freezer where you fought Vulcan Raven, wait for it to get cold, and then go forward again and use that one, and then you'll have done it. And I believe in twin snakes, they invented this thing, Felix, you're talking about with the pipes to make it a shortcut because people didn't like it. Snake, it's about Naomi Hunter. Now around this time, we've been getting calls from Master Miller, our sort of field expert, who has been sowinged out about,
Starting point is 01:42:04 the loyalties of Dr. Naomi Hunter, who, with Colonel Campbell, set us out on this mission. She gave us our cocktail of drugs that will help us through the mission and nanomachines. And Master Miller appears to be correct because the colonel tells us she's been removed from the mission. It turns out she had an agenda. She hates Solid Snake because she, secretly, this whole time has known, he is responsible for crippling and almost killing her adoptive brother, Frank Yeager, aka. Gray Fox, aka the Cyborg Ninja, whom we've been fighting this entire game. How has she gotten revenge? Well, basically we learn of the Fox Die virus. And what it is, in short, it is a genetically
Starting point is 01:42:50 engineered virus kills you through cardiac arrest that recognizes certain people's DNA, not anybody, certain people's DNA. And when a carrier gets close, it infects the targets with the virus. The Pentagon, we learn, through Naomi Hunter, just needed Solid Snake, not even to kill anybody in this mission, but get close enough to them that they would all catch Fox Die. And that's why we've seen so many people keel over. The main targets were the Fox Sound Unit, but it was also the hostages, apparently. And as an added twist, and there will be even more added twists to come in the final moments here, Naomi infected Snake directly with Fox Die as well, as revenge. So Liquid is not only trying to get Metal Gear operational, but he's also now demanding the government handover a vaccine for Fox Die.
Starting point is 01:43:43 Power code entry complete. Detonation code activated. No, why? Ready for launch. I deactivated it. So we do what we're supposed to do. We pop in these keys. but surprise twist
Starting point is 01:44:04 that actually activates Metal Gear Rex and we get a call from Master Miller the guy who was there to call if we needed any tips and he reveals we've been played the whole time this is something I did not notice
Starting point is 01:44:19 until this play through so Master Miller he's we talked about how he's giving you either like bullshit like well duh advice or like completely counter-imtuitive stuff like he tells sake that there's a special way to walk
Starting point is 01:44:32 that where no one will hear you and snakes like I don't think that makes sense but there's other he gives you more psychological tips that are supposed to be counterintuitive and I think they're so funny because yes they're supposed to be fucking snake up but they're all things that liquid steak himself does I wrote down two that like really made me laugh when I thought about them one is it's early on and he says well like the odds are again against you, but sometimes you just have to fight a losing battle. Sometimes that's all you can do. Like, meant to demoralize him, but that's also, like, what he thinks. Sure, sure, absolutely. And then my favorite one, if you are, if you're in a tough battle, just think about, like, the worst thing that's ever happened to you. Think about something terrible, and that will motivate you and acclimate your mind to war.
Starting point is 01:45:27 And that's all he does is just think about all the worst things that have ever happened to him. yes, Master Miller in this call as he walks through seemingly the entire inner workings of the terrorist plan finally reveals by ripping off his sunglasses and swishing his hair back that you have been talking to Liquid Snake posing his Master Miller the entire time. And I'm just going to let him speak for himself here. Without the detonation codes, we had to find some other way. That's when we decided you might prove useful Snake. What?
Starting point is 01:46:03 First, I thought we might get the information from you, Snake. So I had Decoy Octopus disguised himself as the DARPA chief. Unfortunately, Octopus didn't survive the encounter, thanks to Fox Die. You mean you had this plan from the beginning, just to get me to input the detonation code? Huh? You didn't think you made it this far by yourself, did you? Who the hell are you? In any case, the launch preparations are complete.
Starting point is 01:46:35 The world glimpses the power of this weapon. The White House will have no choice but to surrender the Foxyne vaccine. To me, their ace in the hole is useless now. Ace in the hole. The Pentagon's plan to use you was already successful in the torture room. Snake, you're the only one. You're the only one who doesn't know. Ah, poor fool.
Starting point is 01:47:05 Who are you anyway? I'll tell you everything you want to know. If you come where I am, that is. Where are you? Very close by. Snake, that's not Master Miller. Campbell, you're too late. Master Miller's body was just discovered at his home.
Starting point is 01:47:26 He's been dead for at least three days. I didn't know because my... codec link with master was cut off. But Maling said his transmission signal was coming from inside the base. So who is it? Snake, you've been talking to me, dear brother. So, long story short, Liquid Snake jumps into the cockpit of the now operational Metal Gear Rex, and this is the big setpiece battle of the finale.
Starting point is 01:47:59 Going back and playing this, I was shocked at how like simple it kind of is. I mean, again, like 1998, they were they were, they probably could physically not fit any more in.
Starting point is 01:48:14 It's a huge, it's a huge model in that. It's a giant. I don't, I really don't think it's supposed to be like your ultimate test of skills. You have to use a stinger to specifically hit the radome during the first part. And it, and it Roars like a dinosaur.
Starting point is 01:48:30 This is a very, this is one of the most clear-cut, sort of inspirations, Cojima. It's a lot like Robocop, the Ed 209 in Robocop, which moves and sounds like an animal, which is a brilliant, it's a brilliant way in that film,
Starting point is 01:48:46 and then, therefore, through Metal Gear, to make these mechs kind of have a little bit more kind of flavoring character to them. I, I, uh, one of my favorite things about the Metal Gear's, uh,
Starting point is 01:48:56 is that they have a big PA system. Yeah, yeah, that's how liquid can cut it up with you during your fight. Well, I think those maybe my favorite liquid lines are screamed through the Metal Gear PA. Yeah, he's starting to lose it. I'll crush you into dust, that's the coolest one. Or the ones where he says, in the Middle East, we hunt foxes. By the way, if I could get any Metal Gear prequel game, it would be Liquid in the Middle East. Oh, sure.
Starting point is 01:49:25 It was a Gulf War? Is that where he fought? But he was there before the Gulf War as like a 14-year-old too. Well, we'll learn a little bit more about Liquid in another entry in his younger days. So we do some damage to Rex and then appears Cyborg Ninja, aka Grey Fox, aka Naomi's adoptive brother, Frank Yeager, teaming up with Snake because really this whole time he's been getting back in touch with his humanity fighting Snake and remembering who he was and what he believes in. And he knows that if he's on anybody's side, he's on snake's side, certainly not liquids. Gray Fox, both with his high-frequency blade and his, like,
Starting point is 01:50:06 a blaster arm thing, he pretty much sacrifices his life to destroy it. In the process, he gets crushed by the metal gear. There's a scene where he's pushed up against the jaw of Rex, and you as the player, you're aiming the stinger. and if you press shoot Snake just repeatedly goes I can't do it I can't because if you fire it
Starting point is 01:50:32 it's so close to Rex's cockpit if you fire it you will blow up Grey Fox and Liquid mercilessly stomps on Grey Fox kills him but before he does Fox says
Starting point is 01:50:49 I always fought for what I believed in even if fighting was the only thing I knew how to do and implores Snake to remember that they are not tools of the government or anyone else, which, you know, is a classic almost Stephen Seagall, early Stephen Seagall-level trope of a soldier realizing he's just a pawn in the game of geopolitics. But in a video game in 1998, it's definitely, with all these other themes flying around as well, It was a bit of a richer tapestry of motivations going on here.
Starting point is 01:51:26 I would say that scene is the one I think about the most in this game. And I think it's sort of an important rejoinder to the idea that some people have that this game is just single-mindedly or this series is single-mindedly or simplistically anti-violence, which, again, just in the way that it isn't simply anti-violence. Which, again, just in the way that it isn't simply anti-deterministic or pro-deterministic, it is, that's not really what it's saying. It is not fundamentally saying that, like, all violence is inherently bad, clearly, or, you know, that we have no control or that we have total control over our fates. This scene in particular, I think, is the biggest rejoinder to that, just single-mindedly anti-violence idea. These games are kind of about the affirmative choices that you must make,
Starting point is 01:52:25 regardless of the situation that you were thrust into. And for some characters, that actually does mean doing, you know, taking part in violent acts, whereas for others it means electing not to do that. That's a great exchange at the end. But the game is not over because there's about three more finales that we'll run through here. Okay, yeah. So the next sequence after this, Liquid making, I think, the best liquid speech on top of the Rex, where he talks about the selfish gene, why he's doing this, he explicitly talks about how he can't, like, they, the clones can't procreate, everything about Les Alphonse Terrible is revealed to you. It's all incredibly interesting, but Liquid is shirtless in the scene.
Starting point is 01:53:13 You could see how he would have lost his trench coat. Solid Snake is also shirtless in the scene. So Liquid was clearly awake before him, and he'll see he says, A snake. But did Liquid take off Solid Snake's clothes? Why did he do that? He was in sleep, and he's like, all right,
Starting point is 01:53:38 we fucked up to take off everything, but let's just kick off the top. So we're both, like, kind of naked? It's so weird. It doesn't make any sense that Justice Top would come off during the explosion. Yeah, I mean,
Starting point is 01:53:52 you have to unzip it and, like, take it off. Yeah, it's a very elaborate suit. It's not just like you pull it up off of your shoulders. Like, you know, I feel like I have to say I never thought about that
Starting point is 01:54:05 before. I'm almost proud to say. I guess it's supposed to just be like, they got burned off or something. But he puts it all. later. I know. And when it's on the floor, there's so much evidence that Liquid took it off. Yeah.
Starting point is 01:54:20 The game is telling us. Yeah, I think Liquid, you know, he's a theatrical guy. I think he's like, this will play better if we're half nude. And then Snake wakes up and he's like, why am I? Why is my shirt off? But like, I think it's effective.
Starting point is 01:54:36 It certainly makes it a little more than it. Yeah, it elements the scene. Liquid was right. Yes, he's, he's got the pizzazz. He knows what he's doing. take off the top, but not the bandana. Like, the banana would be the first thing that gets, like, burned off or knocked off. That's true.
Starting point is 01:54:53 Yeah, wow. Okay, that's a revelation to me, actually. I mean, the fact that you put it on later is, I've made my point. You have, you have. I think it's a sound argument. Yeah. So you have, you have, um,
Starting point is 01:55:07 you have the, like, true mono-emoto fist fight with liquid. Well, and then we should say, but this is after. he goes on his big speech about the program, which, if listeners are getting into this, it's just that he explains the... The Les Enfants Terry Project is a cloning project
Starting point is 01:55:27 that was started by some characters will maybe meet later, in which Big Boss, his genes were... They're engineered into children, the two successful clones of which, so far as we know right now, are liquid and solid. And to liquid, they...
Starting point is 01:55:44 represent to him the idea that he needs to be worthy, I guess, of these genes. Liquid is really into this idea of predestination and genes. I thought the thing he says during the speech about how there were like six or eight, like, I forget the exact number, but like non-viable embryos. I think he says they breed eight and then six were killed because they were not viable. Yeah, and he said even as like a clump of cells, we began by killing our competition. taking the inferior ones. We were destined in the stars forever to be murderers.
Starting point is 01:56:21 And he talked about this a bit before, too, right before the Rex fight about his relationship with Big Boss and why he has such a hard on for Solid. He, in part, he feels that Solid robbed him of revenge by killing their father, Big Boss. Sure. But also, he has this, he's seeking to, implement his twisted version of Big Boss's vision.
Starting point is 01:56:51 Look behind you! Meryl! Is she alive? I'm not sure. She was alive a few hours ago. Poor girl kept calling your name. Meryl. Stupid woman.
Starting point is 01:57:08 Falling in love with a man who doesn't even have a name. I have a name. No! We have no past. No future. And even if we did, it wouldn't be truly ours. You and I are just copies of our father, Big Boss. Let Merrill go. As soon as we've finished our business.
Starting point is 01:57:25 The finale is going hyper-finally mode now, because not only are we about to fight Liquid to the death to determine in Liquid's mind who the true successor to Big Boss is, Merrill is unconscious and Snake's unable to help her until he defeats Liquid. And Colonel Campbell calls in and reveals, to us that the Secretary of Defense, despite the fact that Metal Gear has been disarmed, is going to send tactical nuclear bombers to destroy any evidence of this entire operation, simply because he wants to cover it up and doesn't want to have to explain anything that might leak out from it. So now we're up against the clock before bombers get here to also handle liquid and then escape from Shadow Moses.
Starting point is 01:58:09 So we go toe to toe with liquid and you fight on the top of the wrecks. And it's one of the most frustrating parts of the game. Oh, my God. But in the cutscenes, it's very dramatic, and you eventually best him. And does he fall off of wrecks? Is that what happens? Yes, he falls off of rokes. I mean, we should learn with Liquid at this point that, like, falling from heights just does not, he does not take fall damage.
Starting point is 01:58:34 Liquid is seemingly dispatched, but we get a ring from the Secretary of Defense. Jim Housman. By Jim Housman. The evil goate secretary of defense. the rumsfeld of a middle of your solid one not not well yeah because it takes place in 2004
Starting point is 01:58:50 I never thought about that I think about Pete Hagseth in the houseman role the Kodak is just silent because he's fallen asleep next to it with a giant handle of whiskey yeah he did
Starting point is 01:59:00 God he he instantly gets me toed by Natasha she cuts in yeah like they're arrested they're arresting Iommi and he's like hold on yeah you ever been with a stupid guy We're renaming Metal Gear Harvey Milk.
Starting point is 01:59:18 This is now Metal Gear Nathan Bedford Forrest. But a different Nathan Bedford Forrest, it was actually a black guy. They fall in the Korean War, so you can't get mad at me. How do you plan on explaining a nuclear attack on Alaska to the media? Don't worry. We've prepared a convincing cover story. We'll simply say that the terrorists exploded a nuclear device. Smart.
Starting point is 01:59:44 Yeah, there's a great moment after the houseman thing where now you have to get out of Shadow Moses. And by the way, this is, this entire back half, this is, everything has that great, like, orange and reds. All the blues and greens are gone. It's sort of, it's sort of like the rage of liquid has overpowered everything, which I love. His trench coat came off, his shirt came off,
Starting point is 02:00:10 and now everything's. Your shirt came off. Your shirt's off. But this is, this is the, the scene I was talking about where they have that spark and there's like for for once like sort of this like cute dialogue between them and then Merrill goes,
Starting point is 02:00:24 steak, it's really cold. You should put on some clothes and you go and pick up the top of your snaking suit. And it's sort of like a silly like cute scene where she goes, you look great. But also it's, there is some significance to it because
Starting point is 02:00:40 he's putting it back on. He's putting back on his uniform. now actually having fought for something besides what he has just been told to fight for. And now actually having, you know, taken the risk of growing attached to people, developing a moral code. And this is also when Merrill goes,
Starting point is 02:01:03 what about Oticon? And Snake goes, right now he's fighting for something. In fact, Oticon is key to you escaping. What are you going to do? Me? I'll stay here. Are you crazy? I need a little more time to take care of your escape route. But...
Starting point is 02:01:23 Unlocking the security doors is difficult work. Only I can do it! Audicon! Don't worry. I'm staying here. It's my own decision. Audicon. This is a hardened shelter, but they're going to use a surface-piercing nuclear bomb. It won't hold! I'm through regretting the past. Life isn't all about lost.
Starting point is 02:01:43 It isn't all about loss, you know. The guy who wouldn't even beat up the weakest guard on Shadow Moses. Now he's like, okay, if the airstrike comes, it comes, but I have to, I actually have to risk something to meaningfully fight against my legacy and what I have actually done in my life. Meanwhile, as he's hacking into the mainframe, you are in a race, you're in a race to beat the bombers, and you, I really like this section. It's one last bit of, you know, action for the game. because I think they knew, like, that liquid fight ain't going to cut it.
Starting point is 02:02:16 Yeah, yeah. I love this sequence. This sequence is awesome. You burst out of the underground layer and you run into this garage so you can commandeer a car and get the hell out of here. But while Merrill is trying to, whatever, get the keys into one of the vehicles, all these genome soldiers, maybe unaware that their leader has perished, they burst in and they start shooting at you. and you hop on the back, you take the chain gun that's on the back of the Jeep, and you just start blowing them away. And it's very arcade style.
Starting point is 02:02:47 Meryl's driving. You're on rails. But it's very fun. It's a very fun action sequence. It's very, it's very tense feeling, too. It is. Like there's some real fucking, I mean, I imagine it's more so an extreme, obviously. But you genuinely do feel like, oh, holy shit, I have to get these guys out of the way.
Starting point is 02:03:06 I have to get every single one of these guys as quickly as possible. And there's some barrels that you can blow up, and that helps. But just when you think we have done all the finales and the final set pieces, you're speeding through, and all of a sudden you hear Liquid's voice. Not yet, Snake. It's not over yet. Liquid! Surge is up behind you in his own car and yells, what does you say?
Starting point is 02:03:38 not over yet. It's not over. It's not over yet, Snake. So the two lines that they always have liquid repeat throughout the series, it's not over. I'm not like you. I'm not like you. That's right. Yeah, it's great. It's great. There's a great lines for him to do. They're not like us. So then you have to have this one last firefight with Liquid, which again, it's fun in an arcade way, burst through the tunnel out of Shadow Moses, which is a lot like Resident Evil 4, the ending of Resident Evil 4. Oh yeah, yeah, yeah. It really, Yeah, it really is. But this is the actual final battle and the final moments
Starting point is 02:04:13 because you burst out into the sunlight and it's daylight. You've spent your whole night in Shadow Moses. But of course, Liquid Snake, still not dead, staggers towards you, apparently suffering from the effects of Fox Die starting to hit his system and he attempts to shoot you one last time,
Starting point is 02:04:30 but the virus destroys his heart and he cries out and falls into the snow, finally dead. Yeah, it's like you said, a steel trap of the game. And by the way, this is this last scene, the last scene where Liquid comes out as Jeep and collapses, that is the one scene that I like the Twin Snakes version better. Because there's a little moment where right after, in the original, he just, he's trudging forward to you and then collapses and then gasps, you know, grasps out while he's prone and then does. in Twin Snakes right after that
Starting point is 02:05:07 he wills himself up and makes a few more steps and then there's a more horrifying scream and he falls and I like that because it's like just in the same way that we felt like we were cooking in the flames of his hatred his hatred is so strong that unlike all these other losers who just were like oh my heart
Starting point is 02:05:29 he physically he like willed himself a couple more just another pump blood, just to try to get that much closer, closer to strangling. Campbell makes contact with us and reveals that the evil Donald Rumsfeld Secretary of Defense, Jim Housman, has been arrested because Campbell made contact with the president who had no idea any of this was even going on. It was Jim Housman's personal project, this entire assignment. And in the future, we will learn a little bit more about the president and his relationship to these events. But at the moment,
Starting point is 02:06:21 there will be no bombing of Shadow Moses, and our heroes will not face the nuclear payload. They can relax. But it's not an unambiguously happy ending, because Snake realizes if Liquid just keeled over because of Fox Die, he knows that he himself has Fox Die, thanks to Naomi Hunter. But Naomi herself rings in, and she says, I'm sorry about the whole, sorry about the whole death virus I gave you. But hey, think of it this way. Dance like no one's watching.
Starting point is 02:06:59 Yeah, hey, hey, equals? She says a piece of advice that we have. end on because there's no telling when death will come for him or how it'll come for him and he should simply now just live that's metal gear solid one so i think here is where uh you know any kind of final thoughts or or you know uh assessments three out of ten that's my rating after all this. Yeah, 3 out of 10, it could be a lot better. Twin Snakes, meanwhile, 9.5.
Starting point is 02:07:40 Yeah, obviously. Felix, what are your feelings upon revisiting the game and then talking through it here about this entry of the series? We talked a bit about the MSX games, but for the purpose of this mini-series, this is really the first step. Yeah. And what do you feel about it? So going into this, the first Metal Gear Solid, it's actually the game out of the series
Starting point is 02:08:02 that I have spent the least amount of time with. You know, I got into these games right when two was out. And two was my first one. And this one was always lingering. And I had played it before. But I just really had not, I had not like exhaustively gone through it in the same way I did with the other ones. Now having, I think, spent the proper amount of time
Starting point is 02:08:32 than I should have spent years ago and actually doing the thing where you play the PSX version and Twin Snakes back to back. My previous conception of Twin Snakes and the PSX version was oh, it was such a jump in capabilities from one generation to the next.
Starting point is 02:08:54 And I guess I'd always, I had the self-conception of this game as like, fundamentally like jankier or just you know not as put together as the other ones because that's typically how it goes
Starting point is 02:09:11 the first game in a series I mean this is the first in the solid series has the lowest budget it's usually they quite often with great games like this they take longer than the publisher initially
Starting point is 02:09:28 anticipated that was kind of the story with Demon Souls and Dark Souls and later on when they have commercial success, they get a longer leash and they don't have those problems. But going back now and giving an adequate time, that is really not the case. This is, as you said, a steel trap of a game. An enormous amount of thought and attention and care.
Starting point is 02:09:55 It seems like it went into every edge of the surface area, of the physical game every bit of pacing every bit of like breathing room between set pieces it's even if you don't play a lot of older games like this
Starting point is 02:10:13 this is 100% worth going back to it's worth the frustration of learning how to play something that is from so long ago and um uh you know just is bereft of so many of uh you know
Starting point is 02:10:28 abilities and quality of life things that we are used to. It is, if you were interested at all in how games are designed, you know, the kind of thought and narrative through gameplay things that are possible on a fundamental level, it is 100% worth spending a week or you could finish this in a day. It's a pretty short game, but I would recommend it for anyone. back and just see it cut like a diamond back in 1998. Very few titles can claim that, as you mentioned, Felix, in their first entry. Yeah. And this one is one of the greatest of all time. So that about does it for our first episode of this series about Metal Gear Solid One.
Starting point is 02:11:19 We will see you next time because unfortunately, podcasting is just one of those things that gets easier the more you do it. who found the ground this year in the yard to add you to sing a part of your time. I know.

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